1 | /* |
1 | /* |
2 | * static char *rcsid_c_wiz_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: c_wiz.C,v 1.7 2006/09/07 10:01:57 pippijn Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
|
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6 | /* |
|
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
13 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
15 | (at your option) any later version. |
11 | * any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
20 | GNU General Public License for more details. |
16 | * for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
23 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
|
|
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | #endif |
|
|
33 | #include <spells.h> |
27 | #include <spells.h> |
34 | #include <treasure.h> |
28 | #include <treasure.h> |
35 | #include <skills.h> |
29 | #include <skills.h> |
36 | |
30 | |
37 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
38 | #define STACK_SIZE 50 /* Stack size, static */ |
32 | #define STACK_SIZE 50 /* Stack size, static */ |
|
|
33 | |
39 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
40 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
41 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
42 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
43 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
… | |
… | |
48 | * it out to a seperate function. name is the person |
43 | * it out to a seperate function. name is the person |
49 | * being saught, rq is who is looking for them. This |
44 | * being saught, rq is who is looking for them. This |
50 | * prints diagnostics messages, and returns the |
45 | * prints diagnostics messages, and returns the |
51 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
52 | */ |
47 | */ |
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|
48 | static player * |
53 | static player *get_other_player_from_name(object *op, char *name) { |
49 | get_other_player_from_name (object *op, char *name) |
54 | player *pl; |
50 | { |
55 | |
|
|
56 | if (!name) |
51 | if (!name) |
57 | return NULL; |
52 | return NULL; |
58 | |
53 | |
59 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
60 | if (!strncmp(pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
61 | break; |
56 | { |
62 | |
|
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63 | if (pl == NULL) { |
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64 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
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65 | return NULL; |
|
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66 | } |
|
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67 | |
|
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68 | if (pl->ob == op) { |
57 | if (pl->ob == op) |
|
|
58 | { |
69 | new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
60 | return NULL; |
71 | } |
61 | } |
|
|
62 | |
72 | if (pl->state != ST_PLAYING) { |
63 | if (pl->ns->state != ST_PLAYING) |
|
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64 | { |
73 | new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
74 | return NULL; |
66 | return NULL; |
75 | } |
67 | } |
76 | return pl; |
|
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77 | } |
|
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78 | |
68 | |
79 | /** |
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80 | * This command will stress server. |
|
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81 | */ |
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82 | int command_loadtest(object *op, char *params) { |
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83 | uint32 x, y; |
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84 | char buf[1024]; |
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85 | |
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86 | new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
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87 | new_draw_info(NDI_UNIQUE, 0, op, "at different map places."); |
|
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88 | new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks."); |
|
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89 | new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
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90 | new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
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91 | new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params); |
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92 | if (!params) |
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93 | return 0; |
69 | return pl; |
94 | if (strncmp (params, "TRUE", 4)) |
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95 | return 0; |
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96 | |
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97 | new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo"); |
|
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98 | for (x = 0; x < settings.worldmaptilesx; x++) { |
|
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99 | for (y = 0; y < settings.worldmaptilesy; y++) { |
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100 | sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty); |
|
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101 | command_goto(op, buf); |
|
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102 | } |
70 | } |
103 | } |
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104 | |
71 | |
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72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
105 | return 0; |
73 | return 0; |
106 | } |
74 | } |
107 | |
75 | |
108 | /** |
76 | /** |
109 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
110 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
111 | * else they just think someone left/entered. |
79 | * else they just think someone left/entered. |
112 | */ |
80 | */ |
|
|
81 | void |
113 | void do_wizard_hide(object *op, int silent_dm) { |
82 | do_wizard_hide (object *op, int silent_dm) |
|
|
83 | { |
114 | if (op->contr->hidden) { |
84 | if (op->contr->hidden) |
|
|
85 | { |
115 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
116 | op->invisible = 1; |
87 | op->invisible = 1; |
117 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
118 | op->map->players++; |
89 | op->map->players++; |
119 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
120 | "%s has entered the game.", &op->name); |
91 | |
121 | if (!silent_dm) { |
92 | if (!silent_dm) |
122 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
123 | "The Dungeon Master has arrived!"); |
94 | } |
124 | } |
95 | else |
125 | } else { |
96 | { |
126 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
127 | new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
128 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
129 | if (!silent_dm) { |
101 | if (!silent_dm) |
130 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
131 | "The Dungeon Master is gone.."); |
103 | |
132 | } |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
133 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
134 | "%s leaves the game.", &op->name); |
|
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135 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
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136 | "%s left the game.", &op->name); |
|
|
137 | } |
106 | } |
138 | } |
107 | } |
139 | |
108 | |
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109 | int |
140 | int command_hide(object *op, char *params) |
110 | command_hide (object *op, char *params) |
141 | { |
111 | { |
142 | do_wizard_hide(op, 0); |
112 | do_wizard_hide (op, 0); |
143 | return 1; |
113 | return 1; |
144 | } |
114 | } |
145 | |
115 | |
146 | /** |
116 | /** |
147 | * This finds and returns the object which matches the name or |
117 | * This finds and returns the object which matches the name or |
148 | * object nubmer (specified via num #whatever). |
118 | * object nubmer (specified via num #whatever). |
149 | */ |
119 | */ |
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|
120 | static object * |
150 | static object *find_object_both(char *params) { |
121 | find_object_both (char *params) |
|
|
122 | { |
151 | if (!params) |
123 | if (!params) |
152 | return NULL; |
124 | return NULL; |
|
|
125 | |
153 | if (params[0] == '#') |
126 | if (params[0] == '#') |
154 | return find_object(atol(params+1)); |
127 | return find_object (atol (params + 1)); |
155 | else |
128 | else |
156 | return find_object_name(params); |
129 | return find_object_name (params); |
157 | } |
130 | } |
158 | |
131 | |
159 | /** |
132 | /** |
160 | * Sets the god for some objects. params should contain two values - |
133 | * Sets the god for some objects. params should contain two values - |
161 | * first the object to change, followed by the god to change it to. |
134 | * first the object to change, followed by the god to change it to. |
162 | */ |
135 | */ |
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136 | int |
163 | int command_setgod(object *op, char *params) { |
137 | command_setgod (object *op, char *params) |
|
|
138 | { |
164 | object *ob, *god; |
139 | object *ob, *god; |
165 | char *str; |
140 | char *str; |
166 | |
141 | |
167 | if (!params || !(str = strchr(params, ' '))) { |
142 | if (!params || !(str = strchr (params, ' '))) |
|
|
143 | { |
168 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
144 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
169 | return 0; |
145 | return 0; |
170 | } |
146 | } |
171 | |
147 | |
172 | /* kill the space, and set string to the next param */ |
148 | /* kill the space, and set string to the next param */ |
173 | *str++ = '\0'; |
149 | *str++ = '\0'; |
174 | if (!(ob = find_object_both(params))) { |
150 | if (!(ob = find_object_both (params))) |
|
|
151 | { |
175 | new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
152 | new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
176 | return 1; |
153 | return 1; |
177 | } |
154 | } |
178 | |
155 | |
179 | /* |
156 | /* |
180 | * Perhaps this is overly restrictive? Should we perhaps be able |
157 | * Perhaps this is overly restrictive? Should we perhaps be able |
181 | * to rebless altars and the like? |
158 | * to rebless altars and the like? |
182 | */ |
159 | */ |
183 | if (ob->type != PLAYER) { |
160 | if (ob->type != PLAYER) |
|
|
161 | { |
184 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
185 | return 1; |
163 | return 1; |
186 | } |
164 | } |
187 | |
165 | |
188 | god = find_god(str); |
166 | god = find_god (str); |
189 | if (god==NULL) { |
167 | if (god == NULL) |
|
|
168 | { |
190 | new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
191 | return 1; |
170 | return 1; |
192 | } |
171 | } |
193 | |
172 | |
194 | become_follower(ob, god); |
173 | become_follower (ob, god); |
195 | return 1; |
174 | return 1; |
196 | } |
175 | } |
197 | |
176 | |
198 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
199 | * Add player's IP to ban_file and kick them off the server |
178 | int |
200 | * I know most people have dynamic IPs but this is more of a short term |
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201 | * solution if they have to get a new IP to play maybe they'll calm down. |
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202 | * This uses the banish_file in the local directory *not* the ban_file |
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203 | * The action is logged with a ! for easy searching. -tm |
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204 | */ |
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205 | int command_banish(object *op, char *params) { |
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206 | player *pl; |
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207 | FILE *banishfile; |
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208 | char buf[MAX_BUF]; |
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209 | time_t now; |
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210 | |
|
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211 | if (!params) { |
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212 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
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213 | return 1; |
|
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214 | } |
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215 | |
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216 | pl = get_other_player_from_name(op, params); |
|
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217 | if (!pl) |
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218 | return 1; |
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219 | |
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220 | sprintf(buf, "%s/%s", settings.localdir, BANISHFILE); |
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221 | |
|
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222 | if ((banishfile = fopen(buf, "a")) == NULL) { |
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223 | LOG (llevDebug, "Could not find file banish_file.\n"); |
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224 | new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
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225 | return 0; |
|
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226 | } |
|
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227 | |
|
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228 | now = time(NULL); |
|
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229 | /* |
|
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230 | * Record this as a comment - then we don't have to worry about changing |
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231 | * the parsing code. |
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232 | */ |
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233 | fprintf(banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, |
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234 | pl->socket.host, &op->name, ctime(&now)); |
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235 | fprintf(banishfile, "*@%s\n", pl->socket.host); |
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236 | fclose(banishfile); |
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237 | |
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238 | LOG(llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
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239 | new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
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240 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op, |
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241 | "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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242 | command_kick(op, (char *) &pl->ob->name); |
|
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243 | return 1; |
|
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244 | } |
|
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245 | |
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246 | int command_kick (object *op, char *params) { |
179 | command_kick (object *op, char *params) |
247 | struct pl *pl; |
180 | { |
248 | |
181 | for_all_players (pl) |
249 | for (pl = first_player; pl != NULL; pl = pl->next) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
250 | if ((params == NULL || !strcmp (&pl->ob->name, params)) |
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251 | && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
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252 | { |
183 | { |
253 | object *op = pl->ob; |
184 | object *op = pl->ob; |
254 | |
185 | |
255 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
256 | { |
187 | { |
257 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
258 | "%s is kicked out of the game.", |
|
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259 | &op->name); |
|
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260 | strcpy (op->contr->killer, "kicked"); |
189 | strcpy (op->contr->killer, "kicked"); |
261 | } |
190 | } |
262 | |
191 | |
263 | pl->socket.status = Ns_Dead; |
192 | pl->ns->destroy (); |
264 | } |
193 | } |
265 | |
194 | |
266 | return 1; |
195 | return 1; |
267 | } |
196 | } |
268 | |
197 | |
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198 | //TODO |
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199 | #if 0 |
|
|
200 | int |
269 | int command_save_overlay(object *op, char *params) { |
201 | command_save_overlay (object *op, char *params) |
|
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202 | { |
270 | if (!op) |
203 | if (!op) |
271 | return 0; |
204 | return 0; |
272 | |
205 | |
273 | if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { |
206 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
274 | new_draw_info(NDI_UNIQUE, 0, op, |
207 | { |
275 | "Sorry, you can't force an overlay save."); |
208 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
276 | return 1; |
209 | return 1; |
277 | } |
210 | } |
278 | |
211 | |
279 | new_save_map(op->map, 2); |
212 | new_save_map (op->map, 2); |
280 | new_save_map(op->map, 0); |
213 | new_save_map (op->map, 0); |
281 | new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an" |
214 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
282 | " overlay."); |
|
|
283 | |
215 | |
284 | ready_map_name(op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
285 | |
217 | |
|
|
218 | return 1; |
|
|
219 | } |
|
|
220 | #endif |
|
|
221 | |
|
|
222 | int |
|
|
223 | command_freeze (object *op, char *params) |
|
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224 | { |
|
|
225 | int ticks; |
|
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226 | player *pl; |
|
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227 | |
|
|
228 | if (!params) |
|
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229 | { |
|
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230 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
231 | return 1; |
|
|
232 | } |
|
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233 | |
|
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234 | ticks = atoi (params); |
|
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235 | if (ticks) |
|
|
236 | { |
|
|
237 | while ((isdigit (*params) || isspace (*params)) && *params != 0) |
|
|
238 | params++; |
|
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239 | if (*params == 0) |
|
|
240 | { |
|
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241 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
242 | return 1; |
|
|
243 | } |
|
|
244 | } |
|
|
245 | else |
|
|
246 | ticks = 100; |
|
|
247 | |
|
|
248 | pl = get_other_player_from_name (op, params); |
|
|
249 | if (!pl) |
286 | return 1; |
250 | return 1; |
287 | } |
|
|
288 | |
251 | |
289 | int |
252 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
290 | command_shutdown (object * op, char *params) |
253 | new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
291 | { |
254 | pl->ob->speed_left = -(pl->ob->speed * ticks); |
292 | struct pl *pl; |
|
|
293 | |
|
|
294 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
295 | { |
|
|
296 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
297 | return 1; |
|
|
298 | } |
|
|
299 | |
|
|
300 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
301 | save_player (pl->ob, 0); |
|
|
302 | |
|
|
303 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
304 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
305 | leave_map (pl->ob); |
|
|
306 | |
|
|
307 | cleanup (); |
|
|
308 | /* not reached */ |
|
|
309 | return 1; |
255 | return 0; |
310 | } |
256 | } |
311 | |
257 | |
|
|
258 | int |
312 | int command_goto(object *op, char *params) |
259 | command_arrest (object *op, char *params) |
313 | { |
260 | { |
314 | char *name; |
|
|
315 | object *dummy; |
261 | object *dummy; |
|
|
262 | player *pl; |
316 | |
263 | |
317 | if (!op) |
264 | if (!op) |
318 | return 0; |
265 | return 0; |
319 | |
266 | |
320 | if (params == NULL) { |
267 | if (params == NULL) |
321 | new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?"); |
268 | { |
|
|
269 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
322 | return 1; |
270 | return 1; |
323 | } |
271 | } |
324 | |
272 | |
325 | name = params; |
273 | pl = get_other_player_from_name (op, params); |
326 | dummy=get_object(); |
274 | if (!pl) |
327 | dummy->map = op->map; |
|
|
328 | EXIT_PATH(dummy) = name; |
|
|
329 | dummy->name = name; |
|
|
330 | |
|
|
331 | enter_exit(op, dummy); |
|
|
332 | free_object(dummy); |
|
|
333 | if (op->contr->loading == NULL) { |
|
|
334 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
335 | "Difficulty: %d.", op->map->difficulty); |
|
|
336 | } |
|
|
337 | |
|
|
338 | return 1; |
275 | return 1; |
339 | } |
|
|
340 | |
276 | |
341 | /* is this function called from somewhere ? -Tero */ |
277 | dummy = get_jail_exit (pl->ob); |
342 | int command_generate (object *op, char *params) |
278 | if (!dummy) |
343 | { |
279 | { |
344 | object *tmp; |
280 | /* we have nowhere to send the prisoner.... */ |
345 | int nr = 1, i, retry; |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
346 | |
|
|
347 | if (!op) |
|
|
348 | return 0; |
282 | return 0; |
|
|
283 | } |
349 | |
284 | |
|
|
285 | pl->ob->enter_exit (dummy); |
|
|
286 | dummy->destroy (); |
|
|
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
|
|
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
290 | return 1; |
|
|
291 | } |
|
|
292 | |
|
|
293 | int |
|
|
294 | command_summon (object *op, char *params) |
|
|
295 | { |
|
|
296 | int i; |
|
|
297 | object *dummy; |
|
|
298 | player *pl; |
|
|
299 | |
|
|
300 | if (!op) |
|
|
301 | return 0; |
|
|
302 | |
350 | if (params != NULL) |
303 | if (params == NULL) |
351 | sscanf(params, "%d", &nr); |
|
|
352 | for (i = 0; i < nr; i++) { |
|
|
353 | retry = 50; |
|
|
354 | while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry) |
|
|
355 | ; |
|
|
356 | if (tmp != NULL) { |
|
|
357 | tmp = insert_ob_in_ob(tmp, op); |
|
|
358 | if (op->type == PLAYER) |
|
|
359 | esrv_send_item(op, tmp); |
|
|
360 | } |
|
|
361 | } |
304 | { |
|
|
305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
306 | return 1; |
|
|
307 | } |
362 | |
308 | |
|
|
309 | pl = get_other_player_from_name (op, params); |
|
|
310 | if (!pl) |
363 | return 1; |
311 | return 1; |
364 | } |
|
|
365 | |
312 | |
366 | int command_freeze(object *op, char *params) { |
|
|
367 | int ticks; |
|
|
368 | player *pl; |
|
|
369 | |
|
|
370 | if (!params) { |
|
|
371 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
372 | return 1; |
|
|
373 | } |
|
|
374 | |
|
|
375 | ticks = atoi(params); |
|
|
376 | if (ticks) { |
|
|
377 | while ((isdigit(*params) || isspace(*params)) && *params != 0) |
|
|
378 | params++; |
|
|
379 | if (*params == 0) { |
|
|
380 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
381 | return 1; |
|
|
382 | } |
|
|
383 | } else |
|
|
384 | ticks = 100; |
|
|
385 | |
|
|
386 | pl = get_other_player_from_name(op, params); |
|
|
387 | if (!pl) |
|
|
388 | return 1; |
|
|
389 | |
|
|
390 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
|
|
391 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
392 | "You freeze %s for %d ticks", &pl->ob->name, ticks); |
|
|
393 | pl->ob->speed_left = -(pl->ob->speed*ticks); |
|
|
394 | return 0; |
|
|
395 | } |
|
|
396 | |
|
|
397 | int command_arrest(object *op, char *params) { |
|
|
398 | object *dummy; |
|
|
399 | player *pl; |
|
|
400 | if (!op) return 0; |
|
|
401 | if(params==NULL) { |
|
|
402 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>."); |
|
|
403 | return 1; |
|
|
404 | } |
|
|
405 | pl = get_other_player_from_name(op, params); |
|
|
406 | if (!pl) return 1; |
|
|
407 | dummy=get_jail_exit(pl->ob); |
|
|
408 | if (!dummy) { |
|
|
409 | /* we have nowhere to send the prisoner....*/ |
|
|
410 | new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them"); |
|
|
411 | return 0; |
|
|
412 | } |
|
|
413 | enter_exit(pl->ob, dummy); |
|
|
414 | free_object(dummy); |
|
|
415 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested."); |
|
|
416 | new_draw_info(NDI_UNIQUE, 0,op,"OK."); |
|
|
417 | LOG(llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
418 | return 1; |
|
|
419 | } |
|
|
420 | |
|
|
421 | int command_summon(object *op, char *params) { |
|
|
422 | int i; |
|
|
423 | object *dummy; |
|
|
424 | player *pl; |
|
|
425 | |
|
|
426 | if (!op) |
|
|
427 | return 0; |
|
|
428 | |
|
|
429 | if (params == NULL) { |
|
|
430 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
431 | return 1; |
|
|
432 | } |
|
|
433 | |
|
|
434 | pl = get_other_player_from_name(op, params); |
|
|
435 | if (!pl) |
|
|
436 | return 1; |
|
|
437 | |
|
|
438 | i = find_free_spot(op, op->map, op->x, op->y, 1, 9); |
313 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
439 | if (i == -1) { |
314 | if (i == -1) |
|
|
315 | { |
440 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
441 | return 1; |
317 | return 1; |
442 | } |
318 | } |
443 | |
319 | |
444 | dummy = get_object(); |
320 | dummy = object::create (); |
445 | EXIT_PATH(dummy) = op->map->path; |
321 | EXIT_PATH (dummy) = op->map->path; |
446 | EXIT_X(dummy) = op->x+freearr_x[i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
447 | EXIT_Y(dummy) = op->y+freearr_y[i]; |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
448 | enter_exit(pl->ob, dummy); |
324 | pl->ob->enter_exit (dummy); |
449 | free_object(dummy); |
325 | dummy->destroy (); |
450 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
451 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
452 | |
|
|
453 | return 1; |
|
|
454 | } |
|
|
455 | |
|
|
456 | /** |
|
|
457 | * Teleport next to target player. |
|
|
458 | */ |
|
|
459 | /* mids 01/16/2002 */ |
|
|
460 | int command_teleport(object *op, char *params) { |
|
|
461 | int i; |
|
|
462 | object *dummy; |
|
|
463 | player *pl; |
|
|
464 | |
|
|
465 | if (!op) |
|
|
466 | return 0; |
|
|
467 | |
|
|
468 | if (params == NULL) { |
|
|
469 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
470 | return 1; |
|
|
471 | } |
|
|
472 | |
|
|
473 | pl = get_other_player_from_name(op, params); |
|
|
474 | if (!pl) |
|
|
475 | return 1; |
|
|
476 | |
|
|
477 | i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
478 | if (i == -1) { |
|
|
479 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
480 | return 1; |
|
|
481 | } |
|
|
482 | |
|
|
483 | dummy = get_object(); |
|
|
484 | EXIT_PATH(dummy) = pl->ob->map->path; |
|
|
485 | EXIT_X(dummy) = pl->ob->x + freearr_x[i]; |
|
|
486 | EXIT_Y(dummy) = pl->ob->y + freearr_y[i]; |
|
|
487 | enter_exit(op, dummy); |
|
|
488 | free_object(dummy); |
|
|
489 | if (!op->contr->hidden) |
|
|
490 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
491 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
328 | |
492 | return 1; |
329 | return 1; |
493 | } |
330 | } |
494 | |
331 | |
495 | /** |
332 | /** |
496 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
497 | * the entire item description in one block of text, so we just |
334 | * the entire item description in one block of text, so we just |
… | |
… | |
505 | * sp 30 |
342 | * sp 30 |
506 | * Is much easier to parse than |
343 | * Is much easier to parse than |
507 | * dragon name "big nasty creature" hp 5 sp 30 |
344 | * dragon name "big nasty creature" hp 5 sp 30 |
508 | * for example. |
345 | * for example. |
509 | */ |
346 | */ |
|
|
347 | int |
510 | int command_create(object *op, char *params) { |
348 | command_create (object *op, char *params) |
|
|
349 | { |
511 | object *tmp = NULL; |
350 | object *tmp = NULL; |
512 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
351 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
513 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
352 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
514 | archetype *at, *at_spell = NULL; |
353 | archetype *at, *at_spell = NULL; |
515 | artifact *art = NULL; |
354 | artifact *art = NULL; |
516 | |
355 | |
517 | if (!op) |
356 | if (!op) |
518 | return 0; |
357 | return 0; |
519 | |
358 | |
520 | if (params == NULL) { |
359 | if (params == NULL) |
521 | new_draw_info(NDI_UNIQUE, 0, op, |
360 | { |
522 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
361 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
523 | " [variable_to_patch setting]"); |
|
|
524 | return 1; |
362 | return 1; |
525 | } |
363 | } |
|
|
364 | |
526 | bp = params; |
365 | bp = params; |
527 | |
366 | |
528 | /* We need to know where the line ends */ |
367 | /* We need to know where the line ends */ |
529 | endline = bp+strlen(bp); |
368 | endline = bp + strlen (bp); |
530 | |
369 | |
531 | if (sscanf(bp, "%d ", &nrof)) { |
370 | if (sscanf (bp, "%d ", &nrof)) |
|
|
371 | { |
532 | if ((bp = strchr(params, ' ')) == NULL) { |
372 | if ((bp = strchr (params, ' ')) == NULL) |
533 | new_draw_info(NDI_UNIQUE, 0, op, |
373 | { |
534 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
374 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
535 | " [variable_to_patch setting]"); |
|
|
536 | return 1; |
375 | return 1; |
537 | } |
376 | } |
538 | bp++; |
377 | bp++; |
539 | set_nrof = 1; |
378 | set_nrof = 1; |
540 | LOG(llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
379 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
541 | } |
380 | } |
|
|
381 | |
542 | if (sscanf(bp, "%d ", &magic)) { |
382 | if (sscanf (bp, "%d ", &magic)) |
|
|
383 | { |
543 | if ((bp = strchr(bp, ' ')) == NULL) { |
384 | if ((bp = strchr (bp, ' ')) == NULL) |
544 | new_draw_info(NDI_UNIQUE, 0, op, |
385 | { |
545 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
386 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
546 | " [variable_to_patch setting]"); |
|
|
547 | return 1; |
387 | return 1; |
548 | } |
388 | } |
|
|
389 | |
549 | bp++; |
390 | bp++; |
550 | set_magic = 1; |
391 | set_magic = 1; |
551 | LOG(llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
392 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
552 | } |
393 | } |
|
|
394 | |
553 | if ((cp = strstr(bp, " of ")) != NULL) { |
395 | if ((cp = strstr (bp, " of ")) != NULL) |
|
|
396 | { |
554 | *cp = '\0'; |
397 | *cp = '\0'; |
555 | cp += 4; |
398 | cp += 4; |
556 | } |
399 | } |
|
|
400 | |
557 | for (bp2 = bp; *bp2; bp2++) { |
401 | for (bp2 = bp; *bp2; bp2++) |
|
|
402 | { |
558 | if (*bp2 == ' ') { |
403 | if (*bp2 == ' ') |
|
|
404 | { |
559 | *bp2 = '\0'; |
405 | *bp2 = '\0'; |
560 | bp2++; |
406 | bp2++; |
561 | break; |
407 | break; |
562 | } |
408 | } |
563 | } |
409 | } |
564 | |
410 | |
565 | if ((at = find_archetype(bp)) == NULL) { |
411 | if ((at = archetype::find (bp)) == NULL) |
|
|
412 | { |
566 | new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
567 | return 1; |
414 | return 1; |
568 | } |
415 | } |
569 | |
416 | |
570 | if (cp) { |
417 | if (cp) |
|
|
418 | { |
571 | char spell_name[MAX_BUF], *fsp = NULL; |
419 | char spell_name[MAX_BUF], *fsp = NULL; |
572 | |
420 | |
573 | /* |
421 | /* |
574 | * Try to find a spell object for this. Note that |
422 | * Try to find a spell object for this. Note that |
575 | * we also set up spell_name which is only |
423 | * we also set up spell_name which is only |
576 | * the first word. |
424 | * the first word. |
577 | */ |
425 | */ |
578 | |
426 | |
579 | at_spell = find_archetype(cp); |
427 | at_spell = archetype::find (cp); |
580 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->type != SPELL) |
581 | at_spell = find_archetype_by_object_name(cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
582 | if (!at_spell || at_spell->clone.type != SPELL) { |
430 | if (!at_spell || at_spell->type != SPELL) |
|
|
431 | { |
583 | strcpy(spell_name, cp); |
432 | assign (spell_name, cp); |
584 | fsp = strchr(spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
585 | if (fsp) { |
434 | if (fsp) |
|
|
435 | { |
586 | *fsp = 0; |
436 | *fsp = 0; |
587 | fsp++; |
437 | fsp++; |
588 | at_spell = find_archetype(spell_name); |
438 | at_spell = archetype::find (spell_name); |
589 | |
439 | |
590 | /* Got a spell, update the first string pointer */ |
440 | /* Got a spell, update the first string pointer */ |
591 | if (at_spell && at_spell->clone.type == SPELL) |
441 | if (at_spell && at_spell->type == SPELL) |
592 | bp2 = cp+strlen(spell_name)+1; |
442 | bp2 = cp + strlen (spell_name) + 1; |
593 | else |
443 | else |
594 | at_spell = NULL; |
444 | at_spell = NULL; |
595 | } |
445 | } |
596 | } |
446 | } |
597 | |
447 | |
598 | /* OK - we didn't find a spell - presume the 'of' |
448 | /* OK - we didn't find a spell - presume the 'of' |
599 | * in this case means its an artifact. |
449 | * in this case means its an artifact. |
600 | */ |
450 | */ |
601 | if (!at_spell) { |
451 | if (!at_spell) |
|
|
452 | { |
602 | if (find_artifactlist(at->clone.type) == NULL) { |
453 | if (find_artifactlist (at->type) == NULL) |
603 | new_draw_info_format(NDI_UNIQUE, 0, op, |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
604 | "No artifact list for type %d\n", at->clone.type); |
|
|
605 | } else { |
455 | else |
|
|
456 | { |
606 | art = find_artifactlist(at->clone.type)->items; |
457 | art = find_artifactlist (at->type)->items; |
607 | |
458 | |
|
|
459 | while (art) |
608 | do { |
460 | { |
609 | if (!strcmp(art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
610 | break; |
462 | break; |
|
|
463 | |
611 | art = art->next; |
464 | art = art->next; |
612 | } while (art != NULL); |
465 | } |
|
|
466 | |
613 | if (!art) { |
467 | if (!art) |
614 | new_draw_info_format(NDI_UNIQUE, 0, op, |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
615 | "No such artifact ([%d] of %s)", at->clone.type, cp); |
469 | } |
|
|
470 | |
|
|
471 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
|
|
472 | } |
|
|
473 | } /* if cp */ |
|
|
474 | |
|
|
475 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
|
|
476 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
|
|
477 | { |
|
|
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
|
|
479 | return 1; |
|
|
480 | } |
|
|
481 | |
|
|
482 | /* |
|
|
483 | * Rather than have two different blocks with a lot of similar code, |
|
|
484 | * just create one object, do all the processing, and then determine |
|
|
485 | * if that one object should be inserted or if we need to make copies. |
|
|
486 | */ |
|
|
487 | tmp = arch_to_object (at); |
|
|
488 | |
|
|
489 | if (set_magic) |
|
|
490 | set_abs_magic (tmp, magic); |
|
|
491 | |
|
|
492 | if (art) |
|
|
493 | give_artifact_abilities (tmp, art->item); |
|
|
494 | |
|
|
495 | if (need_identify (tmp)) |
|
|
496 | { |
|
|
497 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
498 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
499 | } |
|
|
500 | |
|
|
501 | /* |
|
|
502 | * This entire block here tries to find variable pairings, |
|
|
503 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
504 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
505 | * is we want to find two spaces, but if we got a quote, |
|
|
506 | * any spaces there don't count. |
|
|
507 | */ |
|
|
508 | while (*bp2 && bp2 <= endline) |
|
|
509 | { |
|
|
510 | bp4 = NULL; |
|
|
511 | gotspace = 0; |
|
|
512 | gotquote = 0; |
|
|
513 | |
|
|
514 | /* find the first quote */ |
|
|
515 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
|
|
516 | { |
|
|
517 | |
|
|
518 | /* Found a quote - now lets find the second one */ |
|
|
519 | if (*bp3 == '"') |
|
|
520 | { |
|
|
521 | *bp3 = ' '; |
|
|
522 | bp2 = bp3 + 1; /* Update start of string */ |
|
|
523 | bp3++; |
|
|
524 | gotquote++; |
|
|
525 | while (*bp3) |
|
|
526 | { |
|
|
527 | if (*bp3 == '"') |
|
|
528 | { |
|
|
529 | *bp3 = '\0'; |
|
|
530 | gotquote++; |
|
|
531 | } |
|
|
532 | else |
|
|
533 | bp3++; |
616 | } |
534 | } |
617 | } |
535 | } |
618 | LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, |
536 | else if (*bp3 == ' ') |
619 | set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
537 | gotspace++; |
|
|
538 | } |
|
|
539 | |
|
|
540 | /* |
|
|
541 | * If we got two spaces, send the second one to null. |
|
|
542 | * if we've reached the end of the line, increase gotspace - |
|
|
543 | * this is perfectly valid for the list entry listed. |
|
|
544 | */ |
|
|
545 | if (gotspace == 2 || gotquote == 2) |
620 | } |
546 | { |
621 | } /* if cp */ |
547 | bp3--; /* Undo the extra increment */ |
|
|
548 | *bp3 = '\0'; |
|
|
549 | } |
|
|
550 | else if (*bp3 == '\0') |
|
|
551 | gotspace++; |
622 | |
552 | |
623 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
553 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
624 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { |
554 | { |
625 | new_draw_info_format(NDI_UNIQUE, 0, op, |
555 | /* |
626 | "Unable to find spell %s for object that needs it, or it is of wrong type", |
556 | * Unfortunately, we've clobbered lots of values, so printing |
|
|
557 | * out what we have probably isn't useful. Break out, because |
|
|
558 | * trying to recover is probably won't get anything useful |
|
|
559 | * anyways, and we'd be confused about end of line pointers |
|
|
560 | * anyways. |
627 | cp); |
561 | */ |
|
|
562 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
|
|
563 | break; |
|
|
564 | } |
|
|
565 | |
|
|
566 | /* bp2 should still point to the start of this line, |
|
|
567 | * with bp3 pointing to the end |
|
|
568 | */ |
|
|
569 | if (set_variable (tmp, bp2) == -1) |
|
|
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
|
|
571 | else |
|
|
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
573 | |
|
|
574 | bp2 = bp3 + 1; |
|
|
575 | } |
|
|
576 | |
|
|
577 | if (at->nrof) |
|
|
578 | { |
|
|
579 | if (at_spell) |
|
|
580 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
|
|
581 | |
|
|
582 | tmp->x = op->x; |
|
|
583 | tmp->y = op->y; |
|
|
584 | |
|
|
585 | if (set_nrof) |
|
|
586 | tmp->nrof = nrof; |
|
|
587 | |
|
|
588 | tmp->map = op->map; |
|
|
589 | |
|
|
590 | tmp = insert_ob_in_ob (tmp, op); |
|
|
591 | esrv_send_item (op, tmp); |
|
|
592 | |
|
|
593 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
594 | dm_stack_push (op->contr, tmp->count); |
|
|
595 | |
628 | return 1; |
596 | return 1; |
|
|
597 | } |
|
|
598 | else |
629 | } |
599 | { |
|
|
600 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
|
|
601 | { |
|
|
602 | object *prev = 0, *head = 0; |
630 | |
603 | |
631 | /* |
604 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
632 | * Rather than have two different blocks with a lot of similar code, |
605 | { |
633 | * just create one object, do all the processing, and then determine |
606 | object *dup = arch_to_object (atmp); |
634 | * if that one object should be inserted or if we need to make copies. |
|
|
635 | */ |
|
|
636 | tmp = arch_to_object(at); |
|
|
637 | if (settings.real_wiz == FALSE) |
|
|
638 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
|
|
639 | if (set_magic) |
|
|
640 | set_abs_magic(tmp, magic); |
|
|
641 | if (art) |
|
|
642 | give_artifact_abilities(tmp, art->item); |
|
|
643 | if (need_identify(tmp)) { |
|
|
644 | SET_FLAG(tmp, FLAG_IDENTIFIED); |
|
|
645 | CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL); |
|
|
646 | } |
|
|
647 | |
607 | |
648 | /* |
608 | if (at_spell) |
649 | * This entire block here tries to find variable pairings, |
609 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
650 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
651 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
652 | * is we want to find two spaces, but if we got a quote, |
|
|
653 | * any spaces there don't count. |
|
|
654 | */ |
|
|
655 | while (*bp2 && bp2 <= endline) { |
|
|
656 | bp4 = NULL; |
|
|
657 | gotspace = 0; |
|
|
658 | gotquote = 0; |
|
|
659 | /* find the first quote */ |
|
|
660 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) { |
|
|
661 | |
610 | |
662 | /* Found a quote - now lets find the second one */ |
611 | /* |
663 | if (*bp3 == '"') { |
612 | * The head is what contains all the important bits, |
664 | *bp3 = ' '; |
613 | * so just copying it over should be fine. |
665 | bp2 = bp3+1; /* Update start of string */ |
614 | */ |
|
|
615 | if (!head) |
666 | bp3++; |
616 | { |
667 | gotquote++; |
617 | head = dup; |
668 | while (*bp3) { |
618 | tmp->copy_to (dup); |
669 | if (*bp3 == '"') { |
|
|
670 | *bp3 = '\0'; |
|
|
671 | gotquote++; |
|
|
672 | } else |
|
|
673 | bp3++; |
|
|
674 | } |
619 | } |
675 | } else if (*bp3==' ') { |
620 | |
676 | gotspace++; |
621 | dup->x = op->x + dup->arch->x; |
|
|
622 | dup->y = op->y + dup->arch->y; |
|
|
623 | dup->map = op->map; |
|
|
624 | |
|
|
625 | if (head != dup) |
|
|
626 | { |
|
|
627 | dup->head = head; |
|
|
628 | prev->more = dup; |
|
|
629 | } |
|
|
630 | |
|
|
631 | prev = dup; |
677 | } |
632 | } |
678 | } |
|
|
679 | |
633 | |
680 | /* |
634 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
681 | * If we got two spaces, send the second one to null. |
|
|
682 | * if we've reached the end of the line, increase gotspace - |
|
|
683 | * this is perfectly valid for the list entry listed. |
|
|
684 | */ |
|
|
685 | if (gotspace == 2 || gotquote == 2) { |
|
|
686 | bp3--; /* Undo the extra increment */ |
|
|
687 | *bp3 = '\0'; |
|
|
688 | } else if (*bp3=='\0') |
|
|
689 | gotspace++; |
|
|
690 | |
|
|
691 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) { |
|
|
692 | /* |
635 | { |
693 | * Unfortunately, we've clobbered lots of values, so printing |
636 | object *check = head; |
694 | * out what we have probably isn't useful. Break out, because |
637 | int size_x = 0; |
695 | * trying to recover is probably won't get anything useful |
638 | int size_y = 0; |
696 | * anyways, and we'd be confused about end of line pointers |
|
|
697 | * anyways. |
|
|
698 | */ |
|
|
699 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
700 | "Malformed create line: %s", bp2); |
|
|
701 | break; |
|
|
702 | } |
|
|
703 | /* bp2 should still point to the start of this line, |
|
|
704 | * with bp3 pointing to the end |
|
|
705 | */ |
|
|
706 | if (set_variable(tmp, bp2) == -1) |
|
|
707 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
708 | "Unknown variable %s", bp2); |
|
|
709 | else |
|
|
710 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
711 | "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
712 | bp2 = bp3+1; |
|
|
713 | } |
|
|
714 | |
639 | |
715 | if (at->clone.nrof) { |
640 | while (check) |
716 | if (at_spell) |
|
|
717 | insert_ob_in_ob(arch_to_object(at_spell), tmp); |
|
|
718 | |
|
|
719 | tmp->x = op->x; |
|
|
720 | tmp->y = op->y; |
|
|
721 | if (set_nrof) |
|
|
722 | tmp->nrof = nrof; |
|
|
723 | tmp->map = op->map; |
|
|
724 | |
|
|
725 | tmp = insert_ob_in_ob(tmp, op); |
|
|
726 | esrv_send_item(op, tmp); |
|
|
727 | |
|
|
728 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
729 | dm_stack_push(op->contr, tmp->count); |
|
|
730 | |
|
|
731 | return 1; |
|
|
732 | } else { |
|
|
733 | for (i = 0 ; i < (set_nrof ? nrof : 1); i++) { |
|
|
734 | archetype *atmp; |
|
|
735 | object *prev = NULL, *head = NULL, *dup; |
|
|
736 | |
|
|
737 | for (atmp = at; atmp != NULL; atmp = atmp->more) { |
|
|
738 | dup = arch_to_object(atmp); |
|
|
739 | |
|
|
740 | if (at_spell) |
|
|
741 | insert_ob_in_ob(arch_to_object(at_spell), dup); |
|
|
742 | |
|
|
743 | /* |
641 | { |
744 | * The head is what contains all the important bits, |
642 | size_x = MAX (size_x, check->arch->x); |
745 | * so just copying it over should be fine. |
643 | size_y = MAX (size_y, check->arch->y); |
746 | */ |
644 | check = check->more; |
747 | if (head == NULL) { |
|
|
748 | head=dup; |
|
|
749 | copy_object(tmp, dup); |
|
|
750 | } |
645 | } |
751 | if (settings.real_wiz == FALSE) |
|
|
752 | SET_FLAG(dup, FLAG_WAS_WIZ); |
|
|
753 | dup->x = op->x+dup->arch->clone.x; |
|
|
754 | dup->y = op->y+dup->arch->clone.y; |
|
|
755 | dup->map = op->map; |
|
|
756 | |
646 | |
757 | if (head != dup) { |
647 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
758 | dup->head = head; |
|
|
759 | prev->more = dup; |
|
|
760 | } |
648 | { |
761 | prev = dup; |
|
|
762 | } |
|
|
763 | |
|
|
764 | if (QUERY_FLAG(head, FLAG_ALIVE)) { |
|
|
765 | object *check = head; |
|
|
766 | int size_x = 0; |
|
|
767 | int size_y = 0; |
|
|
768 | |
|
|
769 | while (check) { |
|
|
770 | size_x = MAX(size_x, check->arch->clone.x); |
|
|
771 | size_y = MAX(size_y, check->arch->clone.y); |
|
|
772 | check = check->more; |
|
|
773 | } |
|
|
774 | |
|
|
775 | if (out_of_map(op->map, head->x+size_x, head->y+size_y)) { |
|
|
776 | if (head->x < size_x || head->y < size_y) { |
649 | if (head->x < size_x || head->y < size_y) |
|
|
650 | { |
777 | dm_stack_pop(op->contr); |
651 | dm_stack_pop (op->contr); |
778 | free_object(head); |
652 | head->destroy (); |
779 | new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
653 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
780 | free_object(tmp); |
654 | tmp->destroy (); |
781 | return 1; |
655 | return 1; |
782 | } |
656 | } |
783 | |
657 | |
784 | check = head; |
658 | check = head; |
|
|
659 | |
785 | while (check) { |
660 | while (check) |
|
|
661 | { |
786 | check->x -= size_x; |
662 | check->x -= size_x; |
787 | check->y -= size_y; |
663 | check->y -= size_y; |
788 | check = check->more; |
664 | check = check->more; |
789 | } |
665 | } |
790 | } |
666 | } |
791 | |
667 | |
792 | insert_ob_in_map(head, op->map, op, 0); |
668 | insert_ob_in_map (head, op->map, op, 0); |
|
|
669 | } |
793 | } else |
670 | else |
794 | head = insert_ob_in_ob(head, op); |
671 | head = insert_ob_in_ob (head, op); |
795 | |
672 | |
796 | /* Let's put this created item on stack so dm can access it easily. */ |
673 | /* Let's put this created item on stack so dm can access it easily. */ |
797 | /* Wonder if we really want to push all of these, but since |
674 | /* Wonder if we really want to push all of these, but since |
798 | * things like rods have nrof 0, we want to cover those. |
675 | * things like rods have nrof 0, we want to cover those. |
799 | */ |
676 | */ |
800 | dm_stack_push(op->contr, head->count); |
677 | dm_stack_push (op->contr, head->count); |
801 | |
678 | |
802 | if (at->clone.randomitems != NULL && !at_spell) |
679 | if (at->randomitems != NULL && !at_spell) |
803 | create_treasure(at->clone.randomitems, head, GT_APPLY, |
680 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
804 | op->map->difficulty, 0); |
681 | |
805 | esrv_send_item(op, head); |
682 | esrv_send_item (op, head); |
806 | } |
683 | } |
807 | |
684 | |
808 | /* free the one we used to copy */ |
685 | /* free the one we used to copy */ |
809 | free_object(tmp); |
686 | tmp->destroy (); |
810 | } |
687 | } |
811 | |
688 | |
812 | return 1; |
689 | return 1; |
813 | } |
690 | } |
814 | |
691 | |
815 | /* |
692 | /* |
816 | * Now follows dm-commands which are also acceptable from sockets |
693 | * Now follows dm-commands which are also acceptable from sockets |
817 | */ |
694 | */ |
818 | |
695 | |
|
|
696 | int |
819 | int command_inventory(object *op, char *params) { |
697 | command_inventory (object *op, char *params) |
|
|
698 | { |
820 | object *tmp; |
699 | object *tmp; |
821 | int i; |
700 | int i; |
822 | |
701 | |
823 | if (!params) { |
702 | if (!params) |
|
|
703 | { |
824 | inventory(op, NULL); |
704 | inventory (op, NULL); |
825 | return 0; |
705 | return 0; |
826 | } |
706 | } |
827 | |
707 | |
828 | if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { |
708 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
709 | { |
829 | new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
710 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
830 | return 1; |
711 | return 1; |
831 | } |
712 | } |
832 | |
713 | |
833 | inventory(op, tmp); |
714 | inventory (op, tmp); |
834 | return 1; |
715 | return 1; |
835 | } |
716 | } |
836 | |
717 | |
837 | /* just show player's their skills for now. Dm's can |
718 | /* just show player's their skills for now. Dm's can |
838 | * already see skills w/ inventory command - b.t. |
719 | * already see skills w/ inventory command - b.t. |
839 | */ |
720 | */ |
840 | |
721 | |
|
|
722 | int |
841 | int command_skills (object *op, char *params) { |
723 | command_skills (object *op, char *params) |
|
|
724 | { |
842 | show_skills(op, params); |
725 | show_skills (op, params); |
843 | return 0; |
726 | return 0; |
844 | } |
727 | } |
845 | |
728 | |
|
|
729 | int |
846 | int command_dump (object *op, char *params) { |
730 | command_dump (object *op, char *params) |
|
|
731 | { |
847 | object *tmp; |
732 | object *tmp; |
848 | |
733 | |
849 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
734 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
850 | if (!tmp) |
735 | if (!tmp) |
|
|
736 | return 1; |
|
|
737 | |
|
|
738 | char *dump = dump_object (tmp); |
|
|
739 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
740 | free (dump); |
|
|
741 | |
|
|
742 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
|
|
743 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
744 | |
|
|
745 | return 1; |
|
|
746 | } |
|
|
747 | |
|
|
748 | int |
|
|
749 | command_patch (object *op, char *params) |
|
|
750 | { |
|
|
751 | char *arg, *arg2; |
|
|
752 | object *tmp; |
|
|
753 | |
|
|
754 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
|
|
755 | if (!tmp) |
|
|
756 | /* Player already informed of failure */ |
|
|
757 | return 1; |
|
|
758 | |
|
|
759 | /* params set to first value by get_dm_default */ |
|
|
760 | arg = params; |
|
|
761 | if (arg == NULL) |
|
|
762 | { |
|
|
763 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
|
|
764 | return 1; |
|
|
765 | } |
|
|
766 | |
|
|
767 | if ((arg2 = strchr (arg, ' '))) |
|
|
768 | arg2++; |
|
|
769 | |
|
|
770 | if (set_variable (tmp, arg) == -1) |
|
|
771 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
|
|
772 | else |
|
|
773 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
|
|
774 | |
|
|
775 | return 1; |
|
|
776 | } |
|
|
777 | |
|
|
778 | int |
|
|
779 | command_remove (object *op, char *params) |
|
|
780 | { |
|
|
781 | object *tmp; |
|
|
782 | int from; |
|
|
783 | |
|
|
784 | tmp = get_dm_object (op->contr, ¶ms, &from); |
|
|
785 | if (!tmp) |
|
|
786 | { |
|
|
787 | new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
|
|
788 | return 1; |
|
|
789 | } |
|
|
790 | |
|
|
791 | if (tmp->type == PLAYER) |
|
|
792 | { |
|
|
793 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
|
|
794 | return 1; |
|
|
795 | } |
|
|
796 | |
|
|
797 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
798 | { |
|
|
799 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
|
|
800 | return 1; |
|
|
801 | } |
|
|
802 | |
|
|
803 | if (from != STACK_FROM_STACK) |
|
|
804 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
805 | dm_stack_pop (op->contr); |
|
|
806 | |
|
|
807 | /* Always work on the head - otherwise object will get in odd state */ |
|
|
808 | if (tmp->head) |
|
|
809 | tmp = tmp->head; |
|
|
810 | tmp->remove (); |
|
|
811 | return 1; |
|
|
812 | } |
|
|
813 | |
|
|
814 | int |
|
|
815 | command_free (object *op, char *params) |
|
|
816 | { |
|
|
817 | object *tmp; |
|
|
818 | int from; |
|
|
819 | |
|
|
820 | tmp = get_dm_object (op->contr, ¶ms, &from); |
|
|
821 | |
|
|
822 | if (!tmp) |
|
|
823 | { |
|
|
824 | new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
|
|
825 | return 1; |
|
|
826 | } |
|
|
827 | |
|
|
828 | if (from != STACK_FROM_STACK) |
|
|
829 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
830 | dm_stack_pop (op->contr); |
|
|
831 | |
|
|
832 | if (tmp->head) |
|
|
833 | tmp = tmp->head; |
|
|
834 | |
|
|
835 | tmp->destroy (); |
|
|
836 | return 1; |
|
|
837 | } |
|
|
838 | |
|
|
839 | /** |
|
|
840 | * This adds exp to a player. We now allow adding to a specific skill. |
|
|
841 | */ |
|
|
842 | int |
|
|
843 | command_addexp (object *op, char *params) |
|
|
844 | { |
|
|
845 | char buf[MAX_BUF], skill[MAX_BUF]; |
|
|
846 | int i, q; |
|
|
847 | object *skillob = NULL; |
|
|
848 | |
|
|
849 | skill[0] = '\0'; |
|
|
850 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
|
|
851 | { |
|
|
852 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
|
|
853 | return 1; |
|
|
854 | } |
|
|
855 | |
|
|
856 | for_all_players (pl) |
|
|
857 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
|
|
858 | { |
|
|
859 | if (q >= 3) |
|
|
860 | { |
|
|
861 | skillob = find_skill_by_name (pl->ob, skill); |
|
|
862 | if (!skillob) |
|
|
863 | { |
|
|
864 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
865 | return 1; |
|
|
866 | } |
|
|
867 | |
|
|
868 | i = check_exp_adjust (skillob, i); |
|
|
869 | skillob->stats.exp += i; |
|
|
870 | calc_perm_exp (skillob); |
|
|
871 | player_lvl_adj (pl->ob, skillob); |
|
|
872 | } |
|
|
873 | |
|
|
874 | pl->ob->stats.exp += i; |
|
|
875 | calc_perm_exp (pl->ob); |
|
|
876 | player_lvl_adj (pl->ob, NULL); |
|
|
877 | |
851 | return 1; |
878 | return 1; |
|
|
879 | } |
852 | |
880 | |
853 | dump_object(tmp); |
|
|
854 | new_draw_info(NDI_UNIQUE, 0, op, errmsg); |
881 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
855 | if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL)) |
|
|
856 | new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
857 | return 1; |
882 | return 1; |
858 | } |
883 | } |
859 | |
884 | |
860 | /** |
885 | /**************************************************************************/ |
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
862 | * better motion. |
|
|
863 | */ |
|
|
864 | int command_mon_aggr(object *op, char *params) { |
|
|
865 | if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { |
|
|
866 | op->enemy = NULL; |
|
|
867 | SET_FLAG(op, FLAG_UNAGGRESSIVE); |
|
|
868 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
869 | } else { |
|
|
870 | CLEAR_FLAG(op, FLAG_FRIENDLY); |
|
|
871 | CLEAR_FLAG(op, FLAG_UNAGGRESSIVE); |
|
|
872 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
873 | } |
|
|
874 | |
886 | |
875 | return 1; |
887 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
876 | } |
|
|
877 | |
888 | |
878 | /** DM can possess a monster. Basically, this tricks the client into thinking |
889 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
879 | * a given monster, is actually the player it controls. This allows a DM |
890 | |
880 | * to inhabit a monster's body, and run around the game with it. |
891 | /**************************************************************************/ |
881 | * This function is severely broken - it has tons of hardcoded values, |
892 | |
882 | */ |
893 | int |
883 | int command_possess(object *op, char *params) { |
894 | command_stats (object *op, char *params) |
884 | object *victim, *curinv, *nextinv; |
895 | { |
885 | player *pl; |
896 | char thing[20]; |
886 | int i; |
|
|
887 | char buf[MAX_BUF]; |
897 | char buf[MAX_BUF]; |
888 | |
898 | |
889 | victim = NULL; |
899 | thing[0] = '\0'; |
890 | if (params != NULL) { |
900 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
891 | if (sscanf(params, "%d", &i)) |
|
|
892 | victim = find_object(i); |
|
|
893 | else if (sscanf(params, "%s", buf)) |
|
|
894 | victim = find_object_name(buf); |
|
|
895 | } |
901 | { |
896 | if (victim == NULL) { |
|
|
897 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
|
|
903 | return 1; |
|
|
904 | } |
|
|
905 | |
|
|
906 | for_all_players (pl) |
|
|
907 | if (!strcmp (pl->ob->name, thing)) |
|
|
908 | { |
|
|
909 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
910 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
911 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
913 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
|
|
914 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
915 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
916 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
917 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
918 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
919 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
920 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
921 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
922 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
898 | return 1; |
923 | return 1; |
899 | } |
924 | } |
900 | |
925 | |
901 | if (victim == op) { |
|
|
902 | new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot " |
|
|
903 | "allow you to possess yourself."); |
|
|
904 | return 1; |
|
|
905 | } |
|
|
906 | |
|
|
907 | /* clear out the old inventory */ |
|
|
908 | curinv = op->inv; |
|
|
909 | while (curinv != NULL) { |
|
|
910 | nextinv = curinv->below; |
|
|
911 | esrv_del_item(op->contr, curinv->count); |
|
|
912 | curinv = nextinv; |
|
|
913 | } |
|
|
914 | |
|
|
915 | /* make the switch */ |
|
|
916 | pl = op->contr; |
|
|
917 | victim->contr = pl; |
|
|
918 | pl->ob = victim; |
|
|
919 | victim->type = PLAYER; |
|
|
920 | SET_FLAG(victim, FLAG_WIZ); |
|
|
921 | |
|
|
922 | /* send the inventory to the client */ |
|
|
923 | curinv = victim->inv; |
|
|
924 | while (curinv != NULL) { |
|
|
925 | nextinv = curinv->below; |
|
|
926 | esrv_send_item(victim, curinv); |
|
|
927 | curinv = nextinv; |
|
|
928 | } |
|
|
929 | /* basic patchup */ |
|
|
930 | /* The use of hard coded values is terrible. Note |
|
|
931 | * that really, to be fair, this shouldn't get changed at |
|
|
932 | * all - if you are possessing a kobold, you should have the |
|
|
933 | * same limitations. As it is, as more body locations are added, |
|
|
934 | * this will give this player more locations than perhaps |
|
|
935 | * they should be allowed. |
|
|
936 | */ |
|
|
937 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
938 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
939 | victim->body_info[i] = 2; |
|
|
940 | else |
|
|
941 | victim->body_info[i] = 1; |
|
|
942 | |
|
|
943 | esrv_new_player(pl, 80); /* just pick a wieght, we don't care */ |
|
|
944 | esrv_send_inventory(victim, victim); |
|
|
945 | |
|
|
946 | fix_player(victim); |
|
|
947 | |
|
|
948 | do_some_living(victim); |
|
|
949 | return 1; |
|
|
950 | } |
|
|
951 | |
|
|
952 | int command_patch(object *op, char *params) { |
|
|
953 | char *arg, *arg2; |
|
|
954 | object *tmp; |
|
|
955 | |
|
|
956 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
|
|
957 | if (!tmp) |
|
|
958 | /* Player already informed of failure */ |
|
|
959 | return 1; |
|
|
960 | |
|
|
961 | /* params set to first value by get_dm_default */ |
|
|
962 | arg = params; |
|
|
963 | if (arg == NULL) { |
|
|
964 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?"); |
|
|
965 | return 1; |
|
|
966 | } |
|
|
967 | |
|
|
968 | if ((arg2 = strchr(arg, ' '))) |
|
|
969 | arg2++; |
|
|
970 | if (settings.real_wiz == FALSE) |
|
|
971 | SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
972 | if (set_variable(tmp, arg) == -1) |
|
|
973 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
|
|
974 | else { |
|
|
975 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
976 | "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
|
|
977 | } |
|
|
978 | |
|
|
979 | return 1; |
|
|
980 | } |
|
|
981 | |
|
|
982 | int command_remove (object *op, char *params) { |
|
|
983 | object *tmp; |
|
|
984 | int from; |
|
|
985 | |
|
|
986 | tmp = get_dm_object(op->contr, ¶ms, &from); |
|
|
987 | if (!tmp) { |
|
|
988 | new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
|
|
989 | return 1; |
|
|
990 | } |
|
|
991 | |
|
|
992 | if (tmp->type == PLAYER) { |
|
|
993 | new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
|
|
994 | return 1; |
|
|
995 | } |
|
|
996 | |
|
|
997 | if (QUERY_FLAG(tmp, FLAG_REMOVED)) { |
|
|
998 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!", |
|
|
999 | query_name(tmp)); |
|
|
1000 | return 1; |
|
|
1001 | } |
|
|
1002 | |
|
|
1003 | if (from != STACK_FROM_STACK) |
|
|
1004 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1005 | dm_stack_pop(op->contr); |
|
|
1006 | |
|
|
1007 | /* Always work on the head - otherwise object will get in odd state */ |
|
|
1008 | if (tmp->head) |
|
|
1009 | tmp = tmp->head; |
|
|
1010 | remove_ob(tmp); |
|
|
1011 | return 1; |
|
|
1012 | } |
|
|
1013 | |
|
|
1014 | int command_free(object *op, char *params) { |
|
|
1015 | object *tmp; |
|
|
1016 | int from; |
|
|
1017 | |
|
|
1018 | tmp = get_dm_object(op->contr, ¶ms, &from); |
|
|
1019 | |
|
|
1020 | if (!tmp) { |
|
|
1021 | new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
|
|
1022 | return 1; |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | if (from != STACK_FROM_STACK) |
|
|
1026 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
|
|
1027 | dm_stack_pop(op->contr); |
|
|
1028 | |
|
|
1029 | if (!QUERY_FLAG(tmp, FLAG_REMOVED)) { |
|
|
1030 | new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1031 | remove_ob(tmp); |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | if (tmp->head) |
|
|
1035 | tmp = tmp->head; |
|
|
1036 | free_object(tmp); |
|
|
1037 | return 1; |
|
|
1038 | } |
|
|
1039 | |
|
|
1040 | /** |
|
|
1041 | * This adds exp to a player. We now allow adding to a specific skill. |
|
|
1042 | */ |
|
|
1043 | int command_addexp(object *op, char *params) { |
|
|
1044 | char buf[MAX_BUF], skill[MAX_BUF]; |
|
|
1045 | int i, q; |
|
|
1046 | object *skillob = NULL; |
|
|
1047 | player *pl; |
|
|
1048 | |
|
|
1049 | skill[0] = '\0'; |
|
|
1050 | if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, skill)) < 2)) { |
|
|
1051 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
|
|
1052 | return 1; |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1056 | if (!strncmp(pl->ob->name, buf, MAX_NAME)) |
|
|
1057 | break; |
|
|
1058 | |
|
|
1059 | if (pl == NULL) { |
|
|
1060 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
926 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1061 | return 1; |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | if (q >= 3) { |
|
|
1065 | skillob = find_skill_by_name(pl->ob, skill); |
|
|
1066 | if (!skillob) { |
|
|
1067 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1068 | return 1; |
|
|
1069 | } |
|
|
1070 | |
|
|
1071 | i = check_exp_adjust(skillob, i); |
|
|
1072 | skillob->stats.exp += i; |
|
|
1073 | calc_perm_exp(skillob); |
|
|
1074 | player_lvl_adj(pl->ob, skillob); |
|
|
1075 | } |
|
|
1076 | |
|
|
1077 | pl->ob->stats.exp += i; |
|
|
1078 | calc_perm_exp(pl->ob); |
|
|
1079 | player_lvl_adj(pl->ob, NULL); |
|
|
1080 | |
|
|
1081 | if (settings.real_wiz == FALSE) |
|
|
1082 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1083 | return 1; |
927 | return 1; |
1084 | } |
928 | } |
1085 | |
929 | |
1086 | /**************************************************************************/ |
930 | int |
1087 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
1088 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
1089 | /**************************************************************************/ |
|
|
1090 | |
|
|
1091 | int command_stats(object *op, char *params) { |
931 | command_abil (object *op, char *params) |
1092 | char thing[20]; |
932 | { |
1093 | player *pl; |
933 | char thing[20], thing2[20]; |
|
|
934 | int iii; |
1094 | char buf[MAX_BUF]; |
935 | char buf[MAX_BUF]; |
1095 | |
936 | |
|
|
937 | iii = 0; |
1096 | thing[0] = '\0'; |
938 | thing[0] = '\0'; |
|
|
939 | thing2[0] = '\0'; |
1097 | if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { |
940 | if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
|
|
941 | { |
1098 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
942 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1099 | return 1; |
943 | return 1; |
1100 | } |
944 | } |
1101 | |
945 | |
1102 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1103 | if (!strcmp(pl->ob->name, thing)) { |
|
|
1104 | sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d", |
|
|
1105 | pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
1106 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1107 | sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d", |
|
|
1108 | pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
1109 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1110 | sprintf(buf, "Con : %-2d AC : %-4d WC : %d", |
|
|
1111 | pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ; |
|
|
1112 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1113 | sprintf(buf, "Int : %-2d Damage : %d", |
|
|
1114 | pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
1115 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1116 | sprintf(buf, "Wis : %-2d EXP : %lld", |
|
|
1117 | pl->ob->stats.Wis, (long long)pl->ob->stats.exp); |
|
|
1118 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1119 | sprintf(buf, "Pow : %-2d Grace : %d", |
|
|
1120 | pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
1121 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1122 | sprintf(buf, "Cha : %-2d Food : %d", |
|
|
1123 | pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
1124 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1125 | break; |
|
|
1126 | } |
|
|
1127 | if (pl == NULL) |
|
|
1128 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | int command_abil(object *op, char *params) { |
|
|
1133 | char thing[20], thing2[20]; |
|
|
1134 | int iii; |
|
|
1135 | player *pl; |
|
|
1136 | char buf[MAX_BUF]; |
|
|
1137 | |
|
|
1138 | iii = 0; |
|
|
1139 | thing[0] = '\0'; |
|
|
1140 | thing2[0] = '\0'; |
|
|
1141 | if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) || |
|
|
1142 | thing==NULL) { |
|
|
1143 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
|
|
1144 | return 1; |
|
|
1145 | } |
|
|
1146 | |
|
|
1147 | if (thing2 == NULL){ |
946 | if (thing2 == NULL) |
|
|
947 | { |
1148 | new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); |
948 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1149 | return 1; |
949 | return 1; |
1150 | } |
950 | } |
1151 | |
951 | |
1152 | if (iii < MIN_STAT || iii > MAX_STAT) { |
952 | if (iii < MIN_STAT || iii > MAX_STAT) |
|
|
953 | { |
1153 | new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
954 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1154 | return 1; |
955 | return 1; |
|
|
956 | } |
|
|
957 | |
|
|
958 | for_all_players (pl) |
1155 | } |
959 | { |
1156 | |
|
|
1157 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1158 | if (!strcmp(pl->ob->name, thing)) { |
960 | if (!strcmp (pl->ob->name, thing)) |
1159 | if (settings.real_wiz == FALSE) |
961 | { |
1160 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1161 | if (!strcmp("str", thing2)) |
|
|
1162 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
962 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1163 | if (!strcmp("dex", thing2)) |
|
|
1164 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
963 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1165 | if (!strcmp("con", thing2)) |
|
|
1166 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
964 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1167 | if (!strcmp("wis", thing2)) |
|
|
1168 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
965 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1169 | if (!strcmp("cha", thing2)) |
|
|
1170 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
966 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1171 | if (!strcmp("int", thing2)) |
|
|
1172 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
967 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1173 | if (!strcmp("pow", thing2)) |
|
|
1174 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
968 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
969 | |
1175 | sprintf(buf, "%s has been altered.", &pl->ob->name); |
970 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1176 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
971 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1177 | fix_player(pl->ob); |
972 | pl->ob->update_stats (); |
1178 | return 1; |
973 | return 1; |
1179 | } |
974 | } |
1180 | } |
975 | } |
1181 | |
976 | |
1182 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1183 | return 1; |
978 | return 1; |
1184 | } |
979 | } |
1185 | |
980 | |
|
|
981 | int |
1186 | int command_reset (object *op, char *params) { |
982 | command_nowiz (object *op, char *params) |
1187 | mapstruct *m; |
983 | { /* 'nodm' is alias */ |
1188 | object *dummy = NULL, *tmp = NULL; |
|
|
1189 | |
|
|
1190 | if (params == NULL) { |
|
|
1191 | new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1192 | return 1; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | if (strcmp(params, ".") == 0) |
|
|
1196 | params = op->map->path; |
|
|
1197 | m = has_been_loaded(params); |
|
|
1198 | if (m == NULL) { |
|
|
1199 | new_draw_info(NDI_UNIQUE, 0, op, "No such map."); |
|
|
1200 | return 1; |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | if (m->in_memory != MAP_SWAPPED) { |
|
|
1204 | if (m->in_memory != MAP_IN_MEMORY) { |
|
|
1205 | LOG(llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1206 | return 0; |
|
|
1207 | } |
|
|
1208 | |
|
|
1209 | /* |
|
|
1210 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1211 | * players or wiz's. |
|
|
1212 | */ |
|
|
1213 | if (op->map == m) { |
|
|
1214 | dummy = get_object(); |
|
|
1215 | dummy->map = NULL; |
|
|
1216 | EXIT_X(dummy) = op->x; |
|
|
1217 | EXIT_Y(dummy) = op->y; |
|
|
1218 | EXIT_PATH(dummy) = op->map->path; |
|
|
1219 | remove_ob(op); |
|
|
1220 | op->map = NULL; |
|
|
1221 | tmp = op; |
|
|
1222 | } |
|
|
1223 | swap_map(m); |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | if (m->in_memory == MAP_SWAPPED) { |
|
|
1227 | LOG(llevDebug, "Resetting map %s.\n", m->path); |
|
|
1228 | |
|
|
1229 | /* setting this effectively causes an immediate reload */ |
|
|
1230 | m->reset_time = 1; |
|
|
1231 | flush_old_maps(); |
|
|
1232 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
1233 | if (tmp) { |
|
|
1234 | enter_exit(tmp, dummy); |
|
|
1235 | free_object(dummy); |
|
|
1236 | } |
|
|
1237 | return 1; |
|
|
1238 | } else { |
|
|
1239 | player *pl; |
|
|
1240 | int playercount = 0; |
|
|
1241 | |
|
|
1242 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1243 | if (tmp) { |
|
|
1244 | insert_ob_in_map(op, m, NULL, 0); |
|
|
1245 | free_object(dummy); |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1249 | "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1250 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1251 | if (pl->ob->map == m && pl->ob != op) { |
|
|
1252 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1253 | playercount++; |
|
|
1254 | } |
|
|
1255 | } |
|
|
1256 | if (!playercount) |
|
|
1257 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1258 | "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1259 | return 1; |
|
|
1260 | } |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | int command_nowiz(object *op, char *params) { /* 'noadm' is alias */ |
|
|
1264 | CLEAR_FLAG(op, FLAG_WIZ); |
984 | CLEAR_FLAG (op, FLAG_WIZ); |
1265 | CLEAR_FLAG(op, FLAG_WIZPASS); |
985 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1266 | CLEAR_FLAG(op, FLAG_WIZCAST); |
986 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1267 | |
987 | |
1268 | if (settings.real_wiz == TRUE) |
|
|
1269 | CLEAR_FLAG(op, FLAG_WAS_WIZ); |
|
|
1270 | if (op->contr->hidden) { |
988 | if (op->contr->hidden) |
|
|
989 | { |
1271 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
990 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1272 | op->map->players++; |
991 | op->map->players++; |
1273 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
992 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1274 | "%s has entered the game.", &op->name); |
|
|
1275 | op->contr->hidden = 0; |
993 | op->contr->hidden = 0; |
1276 | op->invisible = 1; |
994 | op->invisible = 1; |
|
|
995 | } |
1277 | } else |
996 | else |
1278 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
997 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1279 | return 1; |
998 | return 1; |
1280 | } |
999 | } |
1281 | |
1000 | |
1282 | /** |
1001 | /** |
1283 | * object *op is trying to become dm. |
1002 | * object *op is trying to become dm. |
1284 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1003 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1285 | * for socket users to become DM - in that case, it will check for the players |
1004 | * for socket users to become DM - in that case, it will check for the players |
1286 | * character name. |
1005 | * character name. |
1287 | */ |
1006 | */ |
|
|
1007 | static int |
1288 | static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1008 | checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1289 | { |
1009 | { |
1290 | FILE *dmfile; |
1010 | FILE *dmfile; |
1291 | char buf[MAX_BUF]; |
1011 | char buf[MAX_BUF]; |
1292 | char line_buf[160], name[160], passwd[160], host[160]; |
1012 | char line_buf[160], name[160], passwd[160], host[160]; |
1293 | |
1013 | |
1294 | #ifdef RESTRICTIVE_DM |
1014 | #ifdef RESTRICTIVE_DM |
1295 | *pl_name = op->name ? op->name : "*"; |
1015 | *pl_name = op->name ? op->name : "*"; |
1296 | #endif |
1016 | #endif |
1297 | |
1017 | |
1298 | sprintf(buf, "%s/%s", settings.confdir, DMFILE); |
1018 | sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1299 | if ((dmfile = fopen(buf, "r")) == NULL) { |
1019 | if ((dmfile = fopen (buf, "r")) == NULL) |
|
|
1020 | { |
1300 | LOG(llevDebug, "Could not find DM file.\n"); |
1021 | LOG (llevDebug, "Could not find DM file.\n"); |
1301 | return 0; |
1022 | return 0; |
1302 | } |
1023 | } |
1303 | |
1024 | |
1304 | while (fgets(line_buf, 160, dmfile) != NULL) { |
1025 | while (fgets (line_buf, 160, dmfile) != NULL) |
|
|
1026 | { |
1305 | if (line_buf[0] == '#') |
1027 | if (line_buf[0] == '#') |
1306 | continue; |
1028 | continue; |
1307 | if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { |
1029 | if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
|
|
1030 | { |
1308 | LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1031 | LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
|
|
1032 | } |
1309 | } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) |
1033 | else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1310 | && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && |
1034 | && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1311 | (!strcmp(host, "*") || !strcmp(host, pl_host))) { |
1035 | { |
1312 | fclose(dmfile); |
1036 | fclose (dmfile); |
1313 | return (1); |
1037 | return (1); |
1314 | } |
1038 | } |
1315 | } |
1039 | } |
1316 | fclose(dmfile); |
1040 | fclose (dmfile); |
1317 | return (0); |
1041 | return (0); |
1318 | } |
1042 | } |
1319 | |
1043 | |
|
|
1044 | int |
1320 | int do_wizard_dm(object *op, char *params, int silent) { |
1045 | do_wizard_dm (object *op, char *params, int silent) |
|
|
1046 | { |
1321 | if (!op->contr) |
1047 | if (!op->contr) |
1322 | return 0; |
1048 | return 0; |
1323 | |
1049 | |
1324 | if (QUERY_FLAG(op, FLAG_WIZ)) { |
1050 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1051 | { |
1325 | new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1326 | return 0; |
1053 | return 0; |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1327 | } |
1057 | { |
1328 | |
|
|
1329 | if (checkdm(op, op->name, |
|
|
1330 | (params ? params : "*"), op->contr->socket.host)) { |
|
|
1331 | SET_FLAG(op, FLAG_WIZ); |
1058 | SET_FLAG (op, FLAG_WIZ); |
1332 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
1333 | SET_FLAG(op, FLAG_WIZPASS); |
1059 | SET_FLAG (op, FLAG_WIZPASS); |
1334 | SET_FLAG(op, FLAG_WIZCAST); |
1060 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1061 | |
1335 | new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1336 | /* |
1063 | /* |
1337 | * Remove setting flying here - that won't work, because next |
1064 | * Remove setting flying here - that won't work, because next |
1338 | * fix_player() is called that will get cleared - proper solution |
1065 | * fix_player() is called that will get cleared - proper solution |
1339 | * is probably something like a wiz_force which gives that and any |
1066 | * is probably something like a wiz_force which gives that and any |
1340 | * other desired abilities. |
1067 | * other desired abilities. |
1341 | */ |
1068 | */ |
1342 | clear_los(op); |
1069 | clear_los (op->contr); |
1343 | op->contr->write_buf[0] ='\0'; |
1070 | op->contr->write_buf[0] = '\0'; |
1344 | |
1071 | |
1345 | if (!silent) |
1072 | if (!silent) |
1346 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
1073 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1347 | "The Dungeon Master has arrived!"); |
|
|
1348 | |
1074 | |
1349 | return 1; |
1075 | return 1; |
1350 | } else { |
1076 | } |
|
|
1077 | else |
|
|
1078 | { |
1351 | new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1352 | op->contr->write_buf[0] ='\0'; |
1080 | op->contr->write_buf[0] = '\0'; |
1353 | return 0; |
1081 | return 0; |
1354 | } |
1082 | } |
1355 | } |
1083 | } |
1356 | |
1084 | |
1357 | /* |
1085 | /* |
1358 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1086 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1359 | * - allow people on sockets to become dm, and allow better dm file |
1087 | * - allow people on sockets to become dm, and allow better dm file |
1360 | */ |
1088 | */ |
|
|
1089 | int |
1361 | int command_dm(object *op, char *params) { |
1090 | command_dm (object *op, char *params) |
|
|
1091 | { |
1362 | if (!op->contr) |
1092 | if (!op->contr) |
1363 | return 0; |
|
|
1364 | |
|
|
1365 | do_wizard_dm(op, params, 0); |
|
|
1366 | |
|
|
1367 | return 1; |
|
|
1368 | } |
|
|
1369 | |
|
|
1370 | int command_invisible(object *op, char *params) { |
|
|
1371 | if (op) { |
|
|
1372 | op->invisible += 100; |
|
|
1373 | update_object(op, UP_OBJ_FACE); |
|
|
1374 | new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | return 0; |
1093 | return 0; |
|
|
1094 | |
|
|
1095 | do_wizard_dm (op, params, 0); |
|
|
1096 | |
|
|
1097 | return 1; |
|
|
1098 | } |
|
|
1099 | |
|
|
1100 | int |
|
|
1101 | command_invisible (object *op, char *params) |
|
|
1102 | { |
|
|
1103 | if (op) |
|
|
1104 | { |
|
|
1105 | op->invisible += 100; |
|
|
1106 | update_object (op, UP_OBJ_CHANGE); |
|
|
1107 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1108 | } |
|
|
1109 | |
|
|
1110 | return 0; |
1378 | } |
1111 | } |
1379 | |
1112 | |
1380 | /** |
1113 | /** |
1381 | * Returns spell object (from archetypes) by name. |
1114 | * Returns spell object (from archetypes) by name. |
1382 | * Returns NULL if 0 or more than one spell matches. |
1115 | * Returns NULL if 0 or more than one spell matches. |
… | |
… | |
1387 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1120 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1388 | * anymore (but may still be present in some player's inventories and thus |
1121 | * anymore (but may still be present in some player's inventories and thus |
1389 | * cannot be removed). We have to ignore them here since they have the same |
1122 | * cannot be removed). We have to ignore them here since they have the same |
1390 | * name than other "spell_xxx" archetypes and would always conflict. |
1123 | * name than other "spell_xxx" archetypes and would always conflict. |
1391 | */ |
1124 | */ |
|
|
1125 | static object * |
1392 | static object *get_spell_by_name(object *op, const char *spell_name) { |
1126 | get_spell_by_name (object *op, const char *spell_name) |
|
|
1127 | { |
1393 | archetype *ar; |
1128 | archetype *at; |
1394 | archetype *found; |
1129 | archetype *found; |
1395 | int conflict_found; |
1130 | int conflict_found; |
1396 | size_t spell_name_length; |
1131 | size_t spell_name_length; |
1397 | |
1132 | |
1398 | /* First check for full name matches. */ |
1133 | /* First check for full name matches. */ |
1399 | conflict_found = 0; |
1134 | conflict_found = 0; |
1400 | found = NULL; |
1135 | found = NULL; |
1401 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1136 | for_all_archetypes (at) |
|
|
1137 | { |
1402 | if (ar->clone.type != SPELL) |
1138 | if (at->type != SPELL) |
1403 | continue; |
1139 | continue; |
1404 | |
1140 | |
1405 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1141 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1406 | continue; |
1142 | continue; |
1407 | |
1143 | |
1408 | if (strcmp(ar->clone.name, spell_name) != 0) |
1144 | if (strcmp (at->object::name, spell_name) != 0) |
1409 | continue; |
1145 | continue; |
1410 | |
1146 | |
1411 | if (found != NULL) { |
1147 | if (found != NULL) |
|
|
1148 | { |
1412 | if (!conflict_found) { |
1149 | if (!conflict_found) |
|
|
1150 | { |
1413 | conflict_found = 1; |
1151 | conflict_found = 1; |
1414 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1152 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1415 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->name); |
1153 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1416 | } |
1154 | } |
|
|
1155 | |
1417 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1418 | continue; |
1157 | continue; |
1419 | } |
1158 | } |
1420 | |
1159 | |
1421 | found = ar; |
1160 | found = at; |
1422 | } |
1161 | } |
1423 | |
1162 | |
1424 | /* No match if more more than one archetype matches. */ |
1163 | /* No match if more more than one archetype matches. */ |
1425 | if (conflict_found) |
1164 | if (conflict_found) |
1426 | return NULL; |
1165 | return NULL; |
1427 | |
1166 | |
1428 | /* Return if exactly one archetype matches. */ |
1167 | /* Return if exactly one archetype matches. */ |
1429 | if (found != NULL) |
1168 | if (found != NULL) |
1430 | return arch_to_object(found); |
1169 | return arch_to_object (found); |
1431 | |
1170 | |
1432 | /* No full match found: now check for partial matches. */ |
1171 | /* No full match found: now check for partial matches. */ |
1433 | spell_name_length = strlen(spell_name); |
1172 | spell_name_length = strlen (spell_name); |
1434 | conflict_found = 0; |
1173 | conflict_found = 0; |
1435 | found = NULL; |
1174 | found = NULL; |
1436 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1175 | for_all_archetypes (at) |
|
|
1176 | { |
1437 | if (ar->clone.type != SPELL) |
1177 | if (at->type != SPELL) |
1438 | continue; |
1178 | continue; |
1439 | |
1179 | |
1440 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1180 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1441 | continue; |
1181 | continue; |
1442 | |
1182 | |
1443 | if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) |
1183 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1444 | continue; |
1184 | continue; |
1445 | |
1185 | |
1446 | if (found != NULL) { |
1186 | if (found != NULL) |
|
|
1187 | { |
1447 | if (!conflict_found) { |
1188 | if (!conflict_found) |
|
|
1189 | { |
1448 | conflict_found = 1; |
1190 | conflict_found = 1; |
1449 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1450 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1192 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1451 | } |
1193 | } |
1452 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1194 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1453 | continue; |
1195 | continue; |
1454 | } |
1196 | } |
1455 | |
1197 | |
1456 | found = ar; |
1198 | found = at; |
1457 | } |
1199 | } |
1458 | |
1200 | |
1459 | /* No match if more more than one archetype matches. */ |
1201 | /* No match if more more than one archetype matches. */ |
1460 | if (conflict_found) |
1202 | if (conflict_found) |
1461 | return NULL; |
|
|
1462 | |
|
|
1463 | /* Return if exactly one archetype matches. */ |
|
|
1464 | if (found != NULL) |
|
|
1465 | return arch_to_object(found); |
|
|
1466 | |
|
|
1467 | /* No spell found: just print an error message. */ |
|
|
1468 | new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1469 | return NULL; |
1203 | return NULL; |
1470 | } |
|
|
1471 | |
1204 | |
|
|
1205 | /* Return if exactly one archetype matches. */ |
|
|
1206 | if (found != NULL) |
|
|
1207 | return arch_to_object (found); |
|
|
1208 | |
|
|
1209 | /* No spell found: just print an error message. */ |
|
|
1210 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1211 | return NULL; |
|
|
1212 | } |
|
|
1213 | |
|
|
1214 | static int |
1472 | static int command_learn_spell_or_prayer(object *op, char *params, |
1215 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1473 | int special_prayer) { |
1216 | { |
1474 | object *tmp; |
1217 | object *tmp; |
1475 | |
1218 | |
1476 | if (op->contr == NULL || params == NULL) { |
1219 | if (op->contr == NULL || params == NULL) |
|
|
1220 | { |
1477 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1221 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1478 | return 0; |
1222 | return 0; |
1479 | } |
1223 | } |
1480 | |
1224 | |
1481 | tmp = get_spell_by_name(op, params); |
1225 | tmp = get_spell_by_name (op, params); |
1482 | if (tmp == NULL) { |
1226 | if (tmp == NULL) |
|
|
1227 | { |
1483 | return 0; |
1228 | return 0; |
1484 | } |
1229 | } |
1485 | |
1230 | |
1486 | if (check_spell_known(op, tmp->name)) { |
1231 | if (check_spell_known (op, tmp->name)) |
|
|
1232 | { |
1487 | new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1233 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1488 | return 0; |
1234 | return 0; |
1489 | } |
1235 | } |
1490 | |
1236 | |
1491 | do_learn_spell(op, tmp, special_prayer); |
1237 | do_learn_spell (op, tmp, special_prayer); |
1492 | free_object(tmp); |
1238 | tmp->destroy (); |
1493 | return 1; |
1239 | return 1; |
1494 | } |
1240 | } |
1495 | |
1241 | |
|
|
1242 | int |
1496 | int command_learn_spell(object *op, char *params) { |
1243 | command_learn_spell (object *op, char *params) |
|
|
1244 | { |
1497 | return command_learn_spell_or_prayer(op, params, 0); |
1245 | return command_learn_spell_or_prayer (op, params, 0); |
1498 | } |
1246 | } |
1499 | |
1247 | |
|
|
1248 | int |
1500 | int command_learn_special_prayer(object *op, char *params) |
1249 | command_learn_special_prayer (object *op, char *params) |
1501 | { |
1250 | { |
1502 | return command_learn_spell_or_prayer(op, params, 1); |
1251 | return command_learn_spell_or_prayer (op, params, 1); |
1503 | } |
1252 | } |
1504 | |
1253 | |
|
|
1254 | int |
1505 | int command_forget_spell(object *op, char *params) |
1255 | command_forget_spell (object *op, char *params) |
1506 | { |
1256 | { |
1507 | object *spell; |
1257 | object *spell; |
1508 | |
1258 | |
1509 | if (op->contr == NULL || params == NULL) { |
1259 | if (op->contr == NULL || params == NULL) |
|
|
1260 | { |
1510 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1261 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1511 | return 0; |
1262 | return 0; |
1512 | } |
1263 | } |
1513 | |
1264 | |
1514 | spell = lookup_spell_by_name(op, params); |
1265 | spell = lookup_spell_by_name (op, params); |
1515 | if (spell == NULL) { |
1266 | if (spell == NULL) |
|
|
1267 | { |
1516 | new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1268 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1517 | return 0; |
1269 | return 0; |
1518 | } |
1270 | } |
1519 | |
1271 | |
1520 | do_forget_spell(op, spell->name); |
1272 | do_forget_spell (op, spell->name); |
1521 | return 1; |
1273 | return 1; |
1522 | } |
1274 | } |
1523 | |
1275 | |
1524 | /** |
1276 | /** |
1525 | * Lists all plugins currently loaded with their IDs and full names. |
1277 | * Lists all plugins currently loaded with their IDs and full names. |
1526 | */ |
1278 | */ |
|
|
1279 | int |
1527 | int command_listplugins(object *op, char *params) |
1280 | command_listplugins (object *op, char *params) |
1528 | { |
1281 | { |
1529 | plugins_display_list(op); |
1282 | plugins_display_list (op); |
1530 | return 1; |
1283 | return 1; |
1531 | } |
1284 | } |
1532 | |
1285 | |
1533 | /** |
1286 | /** |
1534 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1287 | * Loads the given plugin. The DM specifies the name of the library to load (no |
1535 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1288 | * pathname is needed). Do not ever attempt to load the same plugin more than |
1536 | * once at a time, or bad things could happen. |
1289 | * once at a time, or bad things could happen. |
1537 | */ |
1290 | */ |
|
|
1291 | int |
1538 | int command_loadplugin(object *op, char *params) { |
1292 | command_loadplugin (object *op, char *params) |
|
|
1293 | { |
1539 | char buf[MAX_BUF]; |
1294 | char buf[MAX_BUF]; |
1540 | |
1295 | |
1541 | if (params == NULL) { |
1296 | if (params == NULL) |
|
|
1297 | { |
1542 | new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?"); |
1298 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1543 | return 1; |
1299 | return 1; |
1544 | } |
1300 | } |
1545 | |
1301 | |
1546 | strcpy(buf, LIBDIR); |
1302 | strcpy (buf, LIBDIR); |
1547 | strcat(buf, "/plugins/"); |
1303 | strcat (buf, "/plugins/"); |
1548 | strcat(buf, params); |
1304 | strcat (buf, params); |
1549 | LOG(llevDebug, "Requested plugin file is %s\n", buf); |
1305 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1550 | if (plugins_init_plugin(buf) == 0) |
1306 | if (plugins_init_plugin (buf) == 0) |
1551 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1307 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1552 | else |
1308 | else |
1553 | new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin."); |
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1554 | return 1; |
1310 | return 1; |
1555 | } |
1311 | } |
1556 | |
1312 | |
1557 | /** |
1313 | /** |
1558 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1314 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
1559 | * Note that some things may behave strangely if the correct plugins are not |
1315 | * Note that some things may behave strangely if the correct plugins are not |
1560 | * loaded. |
1316 | * loaded. |
1561 | */ |
1317 | */ |
|
|
1318 | int |
1562 | int command_unloadplugin(object *op, char *params) |
1319 | command_unloadplugin (object *op, char *params) |
1563 | { |
1320 | { |
1564 | if (params == NULL) { |
1321 | if (params == NULL) |
|
|
1322 | { |
1565 | new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1323 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1566 | return 1; |
1324 | return 1; |
1567 | } |
1325 | } |
1568 | |
1326 | |
1569 | if (plugins_remove_plugin(params) == 0) |
1327 | if (plugins_remove_plugin (params) == 0) |
1570 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1571 | else |
1329 | else |
1572 | new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1330 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1573 | return 1; |
1331 | return 1; |
1574 | } |
1332 | } |
1575 | |
1333 | |
1576 | /** |
1334 | /** |
1577 | * A players wants to become DM and hide. |
1335 | * A players wants to become DM and hide. |
1578 | * Let's see if that's authorized. |
1336 | * Let's see if that's authorized. |
1579 | * Make sure to not tell anything to anyone. |
1337 | * Make sure to not tell anything to anyone. |
1580 | */ |
1338 | */ |
|
|
1339 | int |
1581 | int command_dmhide(object *op, char *params) { |
1340 | command_dmhide (object *op, char *params) |
|
|
1341 | { |
1582 | if (!do_wizard_dm(op, params, 1)) |
1342 | if (!do_wizard_dm (op, params, 1)) |
1583 | return 0; |
1343 | return 0; |
1584 | |
1344 | |
1585 | do_wizard_hide(op, 1); |
1345 | do_wizard_hide (op, 1); |
1586 | |
1346 | |
1587 | return 1; |
1347 | return 1; |
1588 | } |
1348 | } |
1589 | |
1349 | |
|
|
1350 | void |
1590 | void dm_stack_pop(player *pl) { |
1351 | dm_stack_pop (player *pl) |
|
|
1352 | { |
1591 | if (!pl->stack_items || !pl->stack_position) { |
1353 | if (!pl->stack_items || !pl->stack_position) |
|
|
1354 | { |
1592 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1355 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1593 | return; |
1356 | return; |
1594 | } |
1357 | } |
1595 | |
1358 | |
1596 | pl->stack_position--; |
1359 | pl->stack_position--; |
1597 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1360 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1598 | } |
1361 | } |
1599 | |
1362 | |
1600 | /** |
1363 | /** |
1601 | * Get current stack top item for player. |
1364 | * Get current stack top item for player. |
1602 | * Returns NULL if no stacked item. |
1365 | * Returns NULL if no stacked item. |
1603 | * If stacked item disappeared (freed), remove it. |
1366 | * If stacked item disappeared (freed), remove it. |
1604 | * |
1367 | * |
1605 | * Ryo, august 2004 |
1368 | * Ryo, august 2004 |
1606 | */ |
1369 | */ |
|
|
1370 | object * |
1607 | object *dm_stack_peek(player *pl) { |
1371 | dm_stack_peek (player *pl) |
|
|
1372 | { |
1608 | object* ob; |
1373 | object *ob; |
1609 | |
1374 | |
1610 | if (!pl->stack_position) { |
1375 | if (!pl->stack_position) |
|
|
1376 | { |
1611 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1377 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1612 | return NULL; |
1378 | return NULL; |
1613 | } |
1379 | } |
1614 | |
1380 | |
1615 | ob = find_object(pl->stack_items[pl->stack_position-1]); |
1381 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1616 | if (!ob) { |
1382 | if (!ob) |
|
|
1383 | { |
1617 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1384 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1618 | dm_stack_pop(pl); |
1385 | dm_stack_pop (pl); |
1619 | return NULL; |
1386 | return NULL; |
1620 | } |
1387 | } |
1621 | |
1388 | |
1622 | return ob; |
1389 | return ob; |
1623 | } |
1390 | } |
1624 | |
1391 | |
1625 | /** |
1392 | /** |
1626 | * Push specified item on player stack. |
1393 | * Push specified item on player stack. |
1627 | * Inform player of position. |
1394 | * Inform player of position. |
1628 | * Initializes variables if needed. |
1395 | * Initializes variables if needed. |
1629 | */ |
1396 | */ |
|
|
1397 | void |
1630 | void dm_stack_push(player *pl, tag_t item) { |
1398 | dm_stack_push (player *pl, tag_t item) |
|
|
1399 | { |
1631 | if (!pl->stack_items) { |
1400 | if (!pl->stack_items) |
|
|
1401 | { |
1632 | pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); |
1402 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1633 | memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); |
1403 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1634 | } |
1404 | } |
1635 | |
1405 | |
1636 | if (pl->stack_position == STACK_SIZE) { |
1406 | if (pl->stack_position == STACK_SIZE) |
|
|
1407 | { |
1637 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1408 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1638 | return; |
1409 | return; |
1639 | } |
1410 | } |
1640 | |
1411 | |
1641 | pl->stack_items[pl->stack_position] = item; |
1412 | pl->stack_items[pl->stack_position] = item; |
1642 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1413 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1643 | pl->stack_position++; |
1414 | pl->stack_position++; |
1644 | } |
1415 | } |
1645 | |
1416 | |
1646 | /** |
1417 | /** |
1647 | * Checks 'params' for object code. |
1418 | * Checks 'params' for object code. |
1648 | * |
1419 | * |
… | |
… | |
1660 | * * STACK_FROM_STACK => item from somewhere in the stack |
1431 | * * STACK_FROM_STACK => item from somewhere in the stack |
1661 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1432 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1662 | * |
1433 | * |
1663 | * Ryo, august 2004 |
1434 | * Ryo, august 2004 |
1664 | */ |
1435 | */ |
|
|
1436 | object * |
1665 | object *get_dm_object(player *pl, char **params, int *from) { |
1437 | get_dm_object (player *pl, char **params, int *from) |
|
|
1438 | { |
1666 | int item_tag, item_position; |
1439 | int item_tag, item_position; |
1667 | object *ob; |
1440 | object *ob; |
1668 | |
1441 | |
1669 | if (!pl) |
1442 | if (!pl) |
1670 | return NULL; |
1443 | return NULL; |
1671 | |
1444 | |
1672 | if (!params || !*params || **params == '\0') { |
1445 | if (!params || !*params || **params == '\0') |
|
|
1446 | { |
1673 | if (from) |
1447 | if (from) |
1674 | *from = STACK_FROM_TOP; |
1448 | *from = STACK_FROM_TOP; |
1675 | /* No parameter => get stack item */ |
1449 | /* No parameter => get stack item */ |
1676 | return dm_stack_peek(pl); |
1450 | return dm_stack_peek (pl); |
1677 | } |
1451 | } |
1678 | |
1452 | |
1679 | /* Let's clean white spaces */ |
1453 | /* Let's clean white spaces */ |
1680 | while (**params == ' ') |
1454 | while (**params == ' ') |
|
|
1455 | (*params)++; |
|
|
1456 | |
|
|
1457 | /* Next case: number => item tag */ |
|
|
1458 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1459 | { |
|
|
1460 | /* Move parameter to next item */ |
|
|
1461 | while (isdigit (**params)) |
1681 | (*params)++; |
1462 | (*params)++; |
1682 | |
1463 | |
1683 | /* Next case: number => item tag */ |
|
|
1684 | if (sscanf(*params, "%d", &item_tag)) { |
|
|
1685 | /* Move parameter to next item */ |
|
|
1686 | while (isdigit(**params)) |
|
|
1687 | (*params)++; |
|
|
1688 | |
|
|
1689 | /* And skip blanks, too */ |
1464 | /* And skip blanks, too */ |
1690 | while (**params == ' ') |
1465 | while (**params == ' ') |
1691 | (*params)++; |
|
|
1692 | |
|
|
1693 | /* Get item */ |
|
|
1694 | ob = find_object(item_tag); |
|
|
1695 | if (!ob) { |
|
|
1696 | if (from) |
|
|
1697 | *from = STACK_FROM_NONE; |
|
|
1698 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1699 | return NULL; |
|
|
1700 | } |
|
|
1701 | |
|
|
1702 | /* Got one, let's push it on stack */ |
|
|
1703 | dm_stack_push(pl, item_tag); |
|
|
1704 | if (from) |
|
|
1705 | *from = STACK_FROM_NUMBER; |
|
|
1706 | return ob; |
|
|
1707 | } |
|
|
1708 | |
|
|
1709 | /* Next case: $number => stack item */ |
|
|
1710 | if (sscanf(*params, "$%d", &item_position)) { |
|
|
1711 | /* Move parameter to next item */ |
|
|
1712 | (*params)++; |
1466 | (*params)++; |
1713 | |
1467 | |
|
|
1468 | /* Get item */ |
|
|
1469 | ob = find_object (item_tag); |
|
|
1470 | if (!ob) |
|
|
1471 | { |
|
|
1472 | if (from) |
|
|
1473 | *from = STACK_FROM_NONE; |
|
|
1474 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1475 | return NULL; |
|
|
1476 | } |
|
|
1477 | |
|
|
1478 | /* Got one, let's push it on stack */ |
|
|
1479 | dm_stack_push (pl, item_tag); |
|
|
1480 | if (from) |
|
|
1481 | *from = STACK_FROM_NUMBER; |
|
|
1482 | return ob; |
|
|
1483 | } |
|
|
1484 | |
|
|
1485 | /* Next case: $number => stack item */ |
|
|
1486 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1487 | { |
|
|
1488 | /* Move parameter to next item */ |
|
|
1489 | (*params)++; |
|
|
1490 | |
1714 | while (isdigit(**params)) |
1491 | while (isdigit (**params)) |
1715 | (*params)++; |
1492 | (*params)++; |
1716 | while (**params == ' ') |
1493 | while (**params == ' ') |
1717 | (*params)++; |
1494 | (*params)++; |
1718 | |
1495 | |
1719 | if (item_position >= pl->stack_position) { |
1496 | if (item_position >= pl->stack_position) |
|
|
1497 | { |
1720 | if (from) |
1498 | if (from) |
1721 | *from = STACK_FROM_NONE; |
1499 | *from = STACK_FROM_NONE; |
1722 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1500 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1723 | return NULL; |
1501 | return NULL; |
1724 | } |
1502 | } |
1725 | |
1503 | |
1726 | ob = find_object(pl->stack_items[item_position]); |
1504 | ob = find_object (pl->stack_items[item_position]); |
1727 | if (!ob) { |
1505 | if (!ob) |
|
|
1506 | { |
1728 | if (from) |
1507 | if (from) |
1729 | *from = STACK_FROM_NONE; |
1508 | *from = STACK_FROM_NONE; |
1730 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1509 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1731 | return NULL; |
1510 | return NULL; |
1732 | } |
1511 | } |
1733 | |
1512 | |
1734 | if (from) |
1513 | if (from) |
1735 | *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1514 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1736 | return ob; |
1515 | return ob; |
1737 | } |
1516 | } |
1738 | |
1517 | |
1739 | /* Next case: 'me' => return pl->ob */ |
1518 | /* Next case: 'me' => return pl->ob */ |
1740 | if (!strncmp(*params, "me", 2)) { |
1519 | if (!strncmp (*params, "me", 2)) |
|
|
1520 | { |
1741 | if (from) |
1521 | if (from) |
1742 | *from = STACK_FROM_NUMBER; |
1522 | *from = STACK_FROM_NUMBER; |
1743 | dm_stack_push(pl, pl->ob->count); |
1523 | dm_stack_push (pl, pl->ob->count); |
1744 | |
1524 | |
1745 | /* Skip to next token */ |
1525 | /* Skip to next token */ |
1746 | (*params) += 2; |
1526 | (*params) += 2; |
1747 | while (**params == ' ') |
1527 | while (**params == ' ') |
1748 | (*params)++; |
1528 | (*params)++; |
1749 | |
1529 | |
1750 | return pl->ob; |
1530 | return pl->ob; |
1751 | } |
1531 | } |
1752 | |
1532 | |
1753 | /* Last case: get stack top */ |
1533 | /* Last case: get stack top */ |
1754 | if (from) |
1534 | if (from) |
1755 | *from = STACK_FROM_TOP; |
1535 | *from = STACK_FROM_TOP; |
1756 | return dm_stack_peek(pl); |
1536 | return dm_stack_peek (pl); |
1757 | } |
1537 | } |
1758 | |
1538 | |
1759 | /** |
1539 | /** |
1760 | * Pop the stack top. |
1540 | * Pop the stack top. |
1761 | */ |
1541 | */ |
|
|
1542 | int |
1762 | int command_stack_pop(object *op, char *params) { |
1543 | command_stack_pop (object *op, char *params) |
|
|
1544 | { |
1763 | dm_stack_pop(op->contr); |
1545 | dm_stack_pop (op->contr); |
1764 | return 0; |
1546 | return 0; |
1765 | } |
1547 | } |
1766 | |
1548 | |
1767 | /** |
1549 | /** |
1768 | * Push specified item on stack. |
1550 | * Push specified item on stack. |
1769 | */ |
1551 | */ |
|
|
1552 | int |
1770 | int command_stack_push(object *op, char *params) { |
1553 | command_stack_push (object *op, char *params) |
|
|
1554 | { |
1771 | object *ob; |
1555 | object *ob; |
1772 | int from; |
1556 | int from; |
|
|
1557 | |
1773 | ob = get_dm_object(op->contr, ¶ms, &from); |
1558 | ob = get_dm_object (op->contr, ¶ms, &from); |
1774 | |
1559 | |
1775 | if (ob && from != STACK_FROM_NUMBER) |
1560 | if (ob && from != STACK_FROM_NUMBER) |
1776 | /* Object was from stack, need to push it again */ |
1561 | /* Object was from stack, need to push it again */ |
1777 | dm_stack_push(op->contr, ob->count); |
1562 | dm_stack_push (op->contr, ob->count); |
1778 | |
1563 | |
1779 | return 0; |
1564 | return 0; |
1780 | } |
1565 | } |
1781 | |
1566 | |
1782 | /** |
1567 | /** |
1783 | * Displays stack contents. |
1568 | * Displays stack contents. |
1784 | */ |
1569 | */ |
|
|
1570 | int |
1785 | int command_stack_list(object *op, char *params) { |
1571 | command_stack_list (object *op, char *params) |
|
|
1572 | { |
1786 | int item; |
1573 | int item; |
1787 | object *display; |
1574 | object *display; |
1788 | player *pl = op->contr; |
1575 | player *pl = op->contr; |
1789 | |
1576 | |
1790 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); |
1577 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1791 | |
1578 | |
1792 | for (item = 0; item < pl->stack_position; item++) { |
1579 | for (item = 0; item < pl->stack_position; item++) |
|
|
1580 | { |
1793 | display = find_object(pl->stack_items[item]); |
1581 | display = find_object (pl->stack_items[item]); |
1794 | if (display) |
1582 | if (display) |
1795 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1583 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1796 | else |
1584 | else |
1797 | /* Item was freed */ |
1585 | /* Item was freed */ |
1798 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1586 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1799 | } |
1587 | } |
1800 | |
1588 | |
1801 | return 0; |
1589 | return 0; |
1802 | } |
1590 | } |
1803 | |
1591 | |
1804 | /** |
1592 | /** |
1805 | * Empty DM item stack. |
1593 | * Empty DM item stack. |
1806 | */ |
1594 | */ |
|
|
1595 | int |
1807 | int command_stack_clear(object *op, char *params) { |
1596 | command_stack_clear (object *op, char *params) |
|
|
1597 | { |
1808 | op->contr->stack_position = 0; |
1598 | op->contr->stack_position = 0; |
1809 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); |
1599 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1810 | return 0; |
1600 | return 0; |
1811 | } |
1601 | } |
1812 | |
1602 | |
|
|
1603 | int |
1813 | int command_insert_into(object* op, char *params) |
1604 | command_insert_into (object *op, char *params) |
1814 | { |
1605 | { |
1815 | object *left, *right, *inserted; |
1606 | object *left, *right, *inserted; |
1816 | int left_from, right_from; |
1607 | int left_from, right_from; |
1817 | |
1608 | |
1818 | left = get_dm_object(op->contr, ¶ms, &left_from); |
1609 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1819 | if (!left) { |
1610 | if (!left) |
|
|
1611 | { |
1820 | new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); |
1612 | new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1821 | return 0; |
1613 | return 0; |
1822 | } |
1614 | } |
1823 | |
1615 | |
1824 | if (left_from == STACK_FROM_NUMBER) |
1616 | if (left_from == STACK_FROM_NUMBER) |
1825 | /* Item was stacked, remove it else right will be the same... */ |
1617 | /* Item was stacked, remove it else right will be the same... */ |
1826 | dm_stack_pop(op->contr); |
1618 | dm_stack_pop (op->contr); |
1827 | |
1619 | |
1828 | right = get_dm_object(op->contr, ¶ms, &right_from); |
1620 | right = get_dm_object (op->contr, ¶ms, &right_from); |
1829 | |
1621 | |
1830 | if (!right) { |
1622 | if (!right) |
|
|
1623 | { |
1831 | new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); |
1624 | new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1832 | return 0; |
1625 | return 0; |
1833 | } |
1626 | } |
1834 | |
1627 | |
1835 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
1628 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
|
|
1629 | { |
1836 | /* |
1630 | /* |
1837 | * Special case: both items were taken from stack top. |
1631 | * Special case: both items were taken from stack top. |
1838 | * Override the behaviour, taking left as item just below top, if exists. |
1632 | * Override the behaviour, taking left as item just below top, if exists. |
1839 | * See function description for why. |
1633 | * See function description for why. |
1840 | * Besides, can't insert an item into itself. |
1634 | * Besides, can't insert an item into itself. |
1841 | */ |
1635 | */ |
1842 | if (op->contr->stack_position > 1) { |
1636 | if (op->contr->stack_position > 1) |
|
|
1637 | { |
1843 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
1638 | left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1844 | if (left) |
1639 | if (left) |
1845 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1640 | new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1846 | else |
1641 | else |
1847 | /* Stupid case: item under top was freed, fallback to stack top */ |
1642 | /* Stupid case: item under top was freed, fallback to stack top */ |
1848 | left = right; |
1643 | left = right; |
1849 | } |
1644 | } |
1850 | } |
1645 | } |
1851 | |
1646 | |
1852 | if (left == right) |
1647 | if (left == right) |
1853 | { |
1648 | { |
1854 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1649 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1855 | return 0; |
1650 | return 0; |
1856 | } |
1651 | } |
1857 | |
1652 | |
1858 | if (right->type == PLAYER) |
1653 | if (right->type == PLAYER) |
1859 | { |
1654 | { |
1860 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1655 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1861 | return 0; |
1656 | return 0; |
1862 | } |
1657 | } |
1863 | |
1658 | |
1864 | if (!QUERY_FLAG(right,FLAG_REMOVED)) |
1659 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1865 | remove_ob(right); |
1660 | right->remove (); |
1866 | inserted = insert_ob_in_ob(right,left); |
1661 | inserted = insert_ob_in_ob (right, left); |
1867 | if (left->type == PLAYER) |
1662 | if (left->type == PLAYER) |
1868 | if (inserted == right) |
1663 | if (inserted == right) |
1869 | esrv_send_item(left,right); |
1664 | esrv_send_item (left, right); |
1870 | else |
1665 | else |
1871 | esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted); |
1666 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1872 | |
1667 | |
1873 | new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); |
1668 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1874 | |
1669 | |
1875 | return 0; |
1670 | return 0; |
1876 | |
1671 | |
1877 | } |
1672 | } |