ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
(Generate patch)

Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.48 by root, Tue Jun 5 13:05:02 2007 UTC vs.
Revision 1.77 by root, Sat Nov 7 18:30:06 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
27#include <spells.h> 27#include <spells.h>
34/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
35#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
36#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 39
41/** 40/**
42 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
71 70
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0; 72 return 0;
74} 73}
75 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
88/**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122void
123dm_stack_push (player *pl, tag_t item)
124{
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129 }
130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
262}
263
76/** 264/**
77 * Actually hides specified player (obviously a DM). 265 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered. 267 * else they just think someone left/entered.
80 */ 268 */
81void 269static void
82do_wizard_hide (object *op, int silent_dm) 270do_wizard_hide (object *op, int silent_dm)
83{ 271{
84 if (op->contr->hidden) 272 if (op->contr->hidden)
85 { 273 {
86 op->contr->hidden = 0; 274 op->contr->hidden = 0;
172 360
173 become_follower (ob, god); 361 become_follower (ob, god);
174 return 1; 362 return 1;
175} 363}
176 364
177// TODO: Rewrite banish in perl and get rid of the following two functions
178int
179command_kick (object *op, char *params)
180{
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196}
197
198//TODO
199#if 0
200int
201command_save_overlay (object *op, char *params)
202{
203 if (!op)
204 return 0;
205
206 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207 {
208 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209 return 1;
210 }
211
212 new_save_map (op->map, 2);
213 new_save_map (op->map, 0);
214 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215
216 ready_map_name (op->map->path, 0);
217
218 return 1;
219}
220#endif
221
222int 365int
223command_freeze (object *op, char *params) 366command_freeze (object *op, char *params)
224{ 367{
225 int ticks; 368 int ticks;
226 player *pl; 369 player *pl;
280 /* we have nowhere to send the prisoner.... */ 423 /* we have nowhere to send the prisoner.... */
281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 424 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282 return 0; 425 return 0;
283 } 426 }
284 427
285 pl->ob->enter_exit (dummy); 428 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
286 dummy->destroy (); 429 dummy->destroy ();
430
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 431 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 432 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 433 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1; 434 return 1;
291} 435}
315 { 459 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 460 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1; 461 return 1;
318 } 462 }
319 463
320 dummy = object::create (); 464 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
321 EXIT_PATH (dummy) = op->map->path;
322 EXIT_X (dummy) = op->x + freearr_x[i];
323 EXIT_Y (dummy) = op->y + freearr_y[i];
324 pl->ob->enter_exit (dummy);
325 dummy->destroy ();
326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 465 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 466 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328 467
329 return 1; 468 return 1;
330} 469}
456 { 595 {
457 art = find_artifactlist (at->type)->items; 596 art = find_artifactlist (at->type)->items;
458 597
459 while (art) 598 while (art)
460 { 599 {
461 if (!strcmp (art->item->name, cp)) 600 if (!strcmp (&art->item->name, cp))
462 break; 601 break;
463 602
464 art = art->next; 603 art = art->next;
465 } 604 }
466 605
575 } 714 }
576 715
577 if (at->nrof) 716 if (at->nrof)
578 { 717 {
579 if (at_spell) 718 if (at_spell)
580 insert_ob_in_ob (arch_to_object (at_spell), tmp); 719 tmp->insert (arch_to_object (at_spell));
581 720
582 tmp->x = op->x; 721 tmp->x = op->x;
583 tmp->y = op->y; 722 tmp->y = op->y;
723 tmp->map = op->map;
584 724
585 if (set_nrof) 725 if (set_nrof)
586 tmp->nrof = nrof; 726 tmp->nrof = nrof;
587 727
588 tmp->map = op->map; 728 op->insert (tmp);
589
590 tmp = insert_ob_in_ob (tmp, op);
591 esrv_send_item (op, tmp);
592 729
593 /* Let's put this created item on stack so dm can access it easily. */ 730 /* Let's put this created item on stack so dm can access it easily. */
594 dm_stack_push (op->contr, tmp->count); 731 dm_stack_push (op->contr, tmp->count);
595 732
596 return 1; 733 return 1;
637 int size_x = 0; 774 int size_x = 0;
638 int size_y = 0; 775 int size_y = 0;
639 776
640 while (check) 777 while (check)
641 { 778 {
642 size_x = MAX (size_x, check->arch->x); 779 size_x = max (size_x, check->arch->x);
643 size_y = MAX (size_y, check->arch->y); 780 size_y = max (size_y, check->arch->y);
644 check = check->more; 781 check = check->more;
645 } 782 }
646 783
647 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 784 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
648 { 785 {
674 /* Wonder if we really want to push all of these, but since 811 /* Wonder if we really want to push all of these, but since
675 * things like rods have nrof 0, we want to cover those. 812 * things like rods have nrof 0, we want to cover those.
676 */ 813 */
677 dm_stack_push (op->contr, head->count); 814 dm_stack_push (op->contr, head->count);
678 815
679 if (at->randomitems != NULL && !at_spell) 816 if (at->randomitems && !at_spell)
680 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); 817 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
681
682 esrv_send_item (op, head);
683 } 818 }
684 819
685 /* free the one we used to copy */ 820 /* free the one we used to copy */
686 tmp->destroy (); 821 tmp->destroy ();
687 } 822 }
694 */ 829 */
695 830
696int 831int
697command_inventory (object *op, char *params) 832command_inventory (object *op, char *params)
698{ 833{
834 int i;
699 object *tmp; 835 object *tmp;
700 int i;
701 836
702 if (!params) 837 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
703 { 838 {
704 inventory (op, NULL); 839 op->contr->failmsg ("Inventory of what object (nr)?");
705 return 0; 840 return 1;
706 }
707
708 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
709 { 841 }
710 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
711 return 1;
712 }
713 842
714 inventory (op, tmp); 843 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
844
715 return 1; 845 return 1;
716} 846}
717 847
718/* just show player's their skills for now. Dm's can 848/* just show player's their skills for now. Dm's can
719 * already see skills w/ inventory command - b.t. 849 * already see skills w/ inventory command - b.t.
841 */ 971 */
842int 972int
843command_addexp (object *op, char *params) 973command_addexp (object *op, char *params)
844{ 974{
845 char buf[MAX_BUF], skill[MAX_BUF]; 975 char buf[MAX_BUF], skill[MAX_BUF];
846 int i, q; 976 int q;
977 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
847 object *skillob = NULL; 978 object *skillob = NULL;
848 979
849 skill[0] = '\0'; 980 skill[0] = '\0';
850 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 981 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
851 { 982 {
852 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 983 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
853 return 1; 984 return 1;
854 } 985 }
855 986
902 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1033 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
903 return 1; 1034 return 1;
904 } 1035 }
905 1036
906 for_all_players (pl) 1037 for_all_players (pl)
907 if (!strcmp (pl->ob->name, thing)) 1038 if (!strcmp (&pl->ob->name, thing))
908 { 1039 {
909 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1040 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
910 new_draw_info (NDI_UNIQUE, 0, op, buf); 1041 new_draw_info (NDI_UNIQUE, 0, op, buf);
911 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1042 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
912 new_draw_info (NDI_UNIQUE, 0, op, buf); 1043 new_draw_info (NDI_UNIQUE, 0, op, buf);
955 return 1; 1086 return 1;
956 } 1087 }
957 1088
958 for_all_players (pl) 1089 for_all_players (pl)
959 { 1090 {
960 if (!strcmp (pl->ob->name, thing)) 1091 if (!strcmp (&pl->ob->name, thing))
961 { 1092 {
962 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1093 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
963 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1094 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
964 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1095 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
965 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1096 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
982command_nowiz (object *op, char *params) 1113command_nowiz (object *op, char *params)
983{ /* 'nodm' is alias */ 1114{ /* 'nodm' is alias */
984 CLEAR_FLAG (op, FLAG_WIZ); 1115 CLEAR_FLAG (op, FLAG_WIZ);
985 CLEAR_FLAG (op, FLAG_WIZPASS); 1116 CLEAR_FLAG (op, FLAG_WIZPASS);
986 CLEAR_FLAG (op, FLAG_WIZCAST); 1117 CLEAR_FLAG (op, FLAG_WIZCAST);
1118 CLEAR_FLAG (op, FLAG_WIZLOOK);
1119 op->contr->do_los = 1;
987 1120
988 if (op->contr->hidden) 1121 if (op->contr->hidden)
989 { 1122 {
990 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 1123 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
991 op->map->players++; 1124 op->map->players++;
993 op->contr->hidden = 0; 1126 op->contr->hidden = 0;
994 op->invisible = 1; 1127 op->invisible = 1;
995 } 1128 }
996 else 1129 else
997 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 1130 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1131
998 return 1; 1132 return 1;
999} 1133}
1000 1134
1001/** 1135/**
1002 * object *op is trying to become dm. 1136 * object *op is trying to become dm.
1039 } 1173 }
1040 fclose (dmfile); 1174 fclose (dmfile);
1041 return (0); 1175 return (0);
1042} 1176}
1043 1177
1044int 1178static int
1045do_wizard_dm (object *op, char *params, int silent) 1179do_wizard_dm (object *op, char *params, int silent)
1046{ 1180{
1047 if (!op->contr) 1181 if (!op->contr)
1048 return 0; 1182 return 0;
1049 1183
1056 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1190 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1057 { 1191 {
1058 SET_FLAG (op, FLAG_WIZ); 1192 SET_FLAG (op, FLAG_WIZ);
1059 SET_FLAG (op, FLAG_WIZPASS); 1193 SET_FLAG (op, FLAG_WIZPASS);
1060 SET_FLAG (op, FLAG_WIZCAST); 1194 SET_FLAG (op, FLAG_WIZCAST);
1195 SET_FLAG (op, FLAG_WIZLOOK);
1196 op->contr->do_los = 1;
1061 1197
1062 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1198 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1063 /*
1064 * Remove setting flying here - that won't work, because next
1065 * fix_player() is called that will get cleared - proper solution
1066 * is probably something like a wiz_force which gives that and any
1067 * other desired abilities.
1068 */
1069 clear_los (op->contr);
1070 op->contr->write_buf[0] = '\0'; 1199 op->contr->write_buf[0] = '\0';
1071 1200
1072 if (!silent) 1201 if (!silent)
1073 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1202 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1074 1203
1114 * Returns spell object (from archetypes) by name. 1243 * Returns spell object (from archetypes) by name.
1115 * Returns NULL if 0 or more than one spell matches. 1244 * Returns NULL if 0 or more than one spell matches.
1116 * Used for wizard's learn spell/prayer. 1245 * Used for wizard's learn spell/prayer.
1117 * 1246 *
1118 * op is the player issuing the command. 1247 * op is the player issuing the command.
1119 *
1120 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1121 * anymore (but may still be present in some player's inventories and thus
1122 * cannot be removed). We have to ignore them here since they have the same
1123 * name than other "spell_xxx" archetypes and would always conflict.
1124 */ 1248 */
1125static object * 1249static object *
1126get_spell_by_name (object *op, const char *spell_name) 1250get_spell_by_name (object *op, shstr_cmp spell_name)
1127{ 1251{
1128 archetype *at; 1252 /* First check for full name matches. */
1253 int conflict_found = 0;
1129 archetype *found; 1254 archetype *found;
1130 int conflict_found;
1131 size_t spell_name_length;
1132
1133 /* First check for full name matches. */
1134 conflict_found = 0;
1135 found = NULL;
1136 for_all_archetypes (at) 1255 for_all_archetypes (at)
1137 { 1256 {
1138 if (at->type != SPELL) 1257 if (at->type != SPELL)
1139 continue; 1258 continue;
1140 1259
1141 if (strncmp (at->archname, "spelldirect_", 12) == 0) 1260 if (at->object::name != spell_name)
1142 continue; 1261 continue;
1143 1262
1144 if (strcmp (at->object::name, spell_name) != 0)
1145 continue;
1146
1147 if (found != NULL) 1263 if (found)
1148 { 1264 {
1149 if (!conflict_found) 1265 if (!conflict_found)
1150 { 1266 {
1151 conflict_found = 1; 1267 conflict_found = 1;
1152 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1268 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1153 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); 1269 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1154 } 1270 }
1155 1271
1156 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); 1272 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1157 continue; 1273 return 0;
1158 } 1274 }
1159 1275
1160 found = at; 1276 found = at;
1161 } 1277 }
1162 1278
1163 /* No match if more more than one archetype matches. */
1164 if (conflict_found)
1165 return NULL;
1166
1167 /* Return if exactly one archetype matches. */ 1279 /* Return if exactly one archetype matches. */
1168 if (found != NULL) 1280 if (found)
1169 return arch_to_object (found); 1281 return arch_to_object (found);
1170 1282
1171 /* No full match found: now check for partial matches. */
1172 spell_name_length = strlen (spell_name);
1173 conflict_found = 0;
1174 found = NULL;
1175 for_all_archetypes (at)
1176 {
1177 if (at->type != SPELL)
1178 continue;
1179
1180 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1181 continue;
1182
1183 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1184 continue;
1185
1186 if (found != NULL)
1187 {
1188 if (!conflict_found)
1189 {
1190 conflict_found = 1;
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1193 }
1194 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1195 continue;
1196 }
1197
1198 found = at;
1199 }
1200
1201 /* No match if more more than one archetype matches. */
1202 if (conflict_found)
1203 return NULL;
1204
1205 /* Return if exactly one archetype matches. */
1206 if (found != NULL)
1207 return arch_to_object (found);
1208
1209 /* No spell found: just print an error message. */ 1283 /* No spell found: just print an error message. */
1210 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1284 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1285
1211 return NULL; 1286 return 0;
1212} 1287}
1213 1288
1214static int 1289static int
1215command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1290command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1216{ 1291{
1268 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1343 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1269 return 0; 1344 return 0;
1270 } 1345 }
1271 1346
1272 do_forget_spell (op, spell->name); 1347 do_forget_spell (op, spell->name);
1273 return 1;
1274}
1275
1276/**
1277 * Lists all plugins currently loaded with their IDs and full names.
1278 */
1279int
1280command_listplugins (object *op, char *params)
1281{
1282 plugins_display_list (op);
1283 return 1;
1284}
1285
1286/**
1287 * Loads the given plugin. The DM specifies the name of the library to load (no
1288 * pathname is needed). Do not ever attempt to load the same plugin more than
1289 * once at a time, or bad things could happen.
1290 */
1291int
1292command_loadplugin (object *op, char *params)
1293{
1294 char buf[MAX_BUF];
1295
1296 if (params == NULL)
1297 {
1298 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1299 return 1;
1300 }
1301
1302 strcpy (buf, LIBDIR);
1303 strcat (buf, "/plugins/");
1304 strcat (buf, params);
1305 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1306 if (plugins_init_plugin (buf) == 0)
1307 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1308 else
1309 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1310 return 1;
1311}
1312
1313/**
1314 * Unloads the given plugin. The DM specified the ID of the library to unload.
1315 * Note that some things may behave strangely if the correct plugins are not
1316 * loaded.
1317 */
1318int
1319command_unloadplugin (object *op, char *params)
1320{
1321 if (params == NULL)
1322 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1324 return 1;
1325 }
1326
1327 if (plugins_remove_plugin (params) == 0)
1328 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1329 else
1330 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1331 return 1; 1348 return 1;
1332} 1349}
1333 1350
1334/** 1351/**
1335 * A players wants to become DM and hide. 1352 * A players wants to become DM and hide.
1343 return 0; 1360 return 0;
1344 1361
1345 do_wizard_hide (op, 1); 1362 do_wizard_hide (op, 1);
1346 1363
1347 return 1; 1364 return 1;
1348}
1349
1350void
1351dm_stack_pop (player *pl)
1352{
1353 if (!pl->stack_items || !pl->stack_position)
1354 {
1355 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1356 return;
1357 }
1358
1359 pl->stack_position--;
1360 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1361}
1362
1363/**
1364 * Get current stack top item for player.
1365 * Returns NULL if no stacked item.
1366 * If stacked item disappeared (freed), remove it.
1367 *
1368 * Ryo, august 2004
1369 */
1370object *
1371dm_stack_peek (player *pl)
1372{
1373 object *ob;
1374
1375 if (!pl->stack_position)
1376 {
1377 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378 return NULL;
1379 }
1380
1381 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1382 if (!ob)
1383 {
1384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1385 dm_stack_pop (pl);
1386 return NULL;
1387 }
1388
1389 return ob;
1390}
1391
1392/**
1393 * Push specified item on player stack.
1394 * Inform player of position.
1395 * Initializes variables if needed.
1396 */
1397void
1398dm_stack_push (player *pl, tag_t item)
1399{
1400 if (!pl->stack_items)
1401 {
1402 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1403 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1404 }
1405
1406 if (pl->stack_position == STACK_SIZE)
1407 {
1408 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1409 return;
1410 }
1411
1412 pl->stack_items[pl->stack_position] = item;
1413 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1414 pl->stack_position++;
1415}
1416
1417/**
1418 * Checks 'params' for object code.
1419 *
1420 * Can be:
1421 * * empty => get current object stack top for player
1422 * * number => get item with that tag, stack it for future use
1423 * * $number => get specified stack item
1424 * * "me" => player himself
1425 *
1426 * At function exit, params points to first non-object char
1427 *
1428 * 'from', if not NULL, contains at exit:
1429 * * STACK_FROM_NONE => object not found
1430 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1431 * * STACK_FROM_STACK => item from somewhere in the stack
1432 * * STACK_FROM_NUMBER => item by number, pushed on stack
1433 *
1434 * Ryo, august 2004
1435 */
1436object *
1437get_dm_object (player *pl, char **params, int *from)
1438{
1439 int item_tag, item_position;
1440 object *ob;
1441
1442 if (!pl)
1443 return NULL;
1444
1445 if (!params || !*params || **params == '\0')
1446 {
1447 if (from)
1448 *from = STACK_FROM_TOP;
1449 /* No parameter => get stack item */
1450 return dm_stack_peek (pl);
1451 }
1452
1453 /* Let's clean white spaces */
1454 while (**params == ' ')
1455 (*params)++;
1456
1457 /* Next case: number => item tag */
1458 if (sscanf (*params, "%d", &item_tag))
1459 {
1460 /* Move parameter to next item */
1461 while (isdigit (**params))
1462 (*params)++;
1463
1464 /* And skip blanks, too */
1465 while (**params == ' ')
1466 (*params)++;
1467
1468 /* Get item */
1469 ob = find_object (item_tag);
1470 if (!ob)
1471 {
1472 if (from)
1473 *from = STACK_FROM_NONE;
1474 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1475 return NULL;
1476 }
1477
1478 /* Got one, let's push it on stack */
1479 dm_stack_push (pl, item_tag);
1480 if (from)
1481 *from = STACK_FROM_NUMBER;
1482 return ob;
1483 }
1484
1485 /* Next case: $number => stack item */
1486 if (sscanf (*params, "$%d", &item_position))
1487 {
1488 /* Move parameter to next item */
1489 (*params)++;
1490
1491 while (isdigit (**params))
1492 (*params)++;
1493 while (**params == ' ')
1494 (*params)++;
1495
1496 if (item_position >= pl->stack_position)
1497 {
1498 if (from)
1499 *from = STACK_FROM_NONE;
1500 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1501 return NULL;
1502 }
1503
1504 ob = find_object (pl->stack_items[item_position]);
1505 if (!ob)
1506 {
1507 if (from)
1508 *from = STACK_FROM_NONE;
1509 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1510 return NULL;
1511 }
1512
1513 if (from)
1514 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1515 return ob;
1516 }
1517
1518 /* Next case: 'me' => return pl->ob */
1519 if (!strncmp (*params, "me", 2))
1520 {
1521 if (from)
1522 *from = STACK_FROM_NUMBER;
1523 dm_stack_push (pl, pl->ob->count);
1524
1525 /* Skip to next token */
1526 (*params) += 2;
1527 while (**params == ' ')
1528 (*params)++;
1529
1530 return pl->ob;
1531 }
1532
1533 /* Last case: get stack top */
1534 if (from)
1535 *from = STACK_FROM_TOP;
1536 return dm_stack_peek (pl);
1537} 1365}
1538 1366
1539/** 1367/**
1540 * Pop the stack top. 1368 * Pop the stack top.
1541 */ 1369 */
1601} 1429}
1602 1430
1603int 1431int
1604command_insert_into (object *op, char *params) 1432command_insert_into (object *op, char *params)
1605{ 1433{
1606 object *left, *right, *inserted; 1434 object *left, *right;
1607 int left_from, right_from; 1435 int left_from, right_from;
1608 1436
1609 left = get_dm_object (op->contr, &params, &left_from); 1437 left = get_dm_object (op->contr, &params, &left_from);
1610 if (!left) 1438 if (!left)
1611 { 1439 {
1656 return 0; 1484 return 0;
1657 } 1485 }
1658 1486
1659 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1487 if (!QUERY_FLAG (right, FLAG_REMOVED))
1660 right->remove (); 1488 right->remove ();
1489
1661 inserted = insert_ob_in_ob (right, left); 1490 object *inserted = insert_ob_in_ob (right, left);
1662 if (left->type == PLAYER)
1663 if (inserted == right)
1664 esrv_send_item (left, right);
1665 else
1666 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1667 1491
1668 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1492 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1669 1493
1670 return 0; 1494 return 0;
1671 1495

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines