1 | |
|
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2 | /* |
1 | /* |
3 | * static char *rcsid_c_wiz_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | * "$Id: c_wiz.C,v 1.8 2006/09/10 13:20:27 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
6 | |
|
|
7 | /* |
|
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
14 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
16 | (at your option) any later version. |
11 | * any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
21 | GNU General Public License for more details. |
16 | * for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
24 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
26 | #include <sproto.h> |
33 | #endif |
|
|
34 | #include <spells.h> |
27 | #include <spells.h> |
35 | #include <treasure.h> |
28 | #include <treasure.h> |
36 | #include <skills.h> |
29 | #include <skills.h> |
37 | |
30 | |
38 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
53 | * other player, or NULL otherwise. |
46 | * other player, or NULL otherwise. |
54 | */ |
47 | */ |
55 | static player * |
48 | static player * |
56 | get_other_player_from_name (object *op, char *name) |
49 | get_other_player_from_name (object *op, char *name) |
57 | { |
50 | { |
58 | player *pl; |
|
|
59 | |
|
|
60 | if (!name) |
51 | if (!name) |
61 | return NULL; |
52 | return NULL; |
62 | |
53 | |
63 | for (pl = first_player; pl != NULL; pl = pl->next) |
54 | for_all_players (pl) |
64 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
65 | break; |
|
|
66 | |
|
|
67 | if (pl == NULL) |
|
|
68 | { |
56 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
70 | return NULL; |
|
|
71 | } |
|
|
72 | |
|
|
73 | if (pl->ob == op) |
57 | if (pl->ob == op) |
74 | { |
58 | { |
75 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
76 | return NULL; |
60 | return NULL; |
77 | } |
61 | } |
|
|
62 | |
78 | if (pl->state != ST_PLAYING) |
63 | if (pl->ns->state != ST_PLAYING) |
79 | { |
64 | { |
80 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
81 | return NULL; |
66 | return NULL; |
82 | } |
|
|
83 | return pl; |
|
|
84 | } |
|
|
85 | |
|
|
86 | /** |
|
|
87 | * This command will stress server. |
|
|
88 | */ |
|
|
89 | int |
|
|
90 | command_loadtest (object *op, char *params) |
|
|
91 | { |
|
|
92 | uint32 x, y; |
|
|
93 | char buf[1024]; |
|
|
94 | |
|
|
95 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
96 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
97 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
98 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
99 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
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100 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
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101 | if (!params) |
|
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102 | return 0; |
|
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103 | if (strncmp (params, "TRUE", 4)) |
|
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104 | return 0; |
|
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105 | |
|
|
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
107 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
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108 | { |
|
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109 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
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110 | { |
|
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111 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
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112 | command_goto (op, buf); |
|
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113 | } |
67 | } |
|
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68 | |
|
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69 | return pl; |
114 | } |
70 | } |
115 | |
71 | |
|
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72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
116 | return 0; |
73 | return 0; |
117 | } |
74 | } |
118 | |
75 | |
119 | /** |
76 | /** |
120 | * Actually hides specified player (obviously a DM). |
77 | * Actually hides specified player (obviously a DM). |
… | |
… | |
129 | op->contr->hidden = 0; |
86 | op->contr->hidden = 0; |
130 | op->invisible = 1; |
87 | op->invisible = 1; |
131 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
132 | op->map->players++; |
89 | op->map->players++; |
133 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
91 | |
134 | if (!silent_dm) |
92 | if (!silent_dm) |
135 | { |
|
|
136 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
137 | } |
|
|
138 | } |
94 | } |
139 | else |
95 | else |
140 | { |
96 | { |
141 | op->contr->hidden = 1; |
97 | op->contr->hidden = 1; |
142 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
143 | op->map->players--; |
99 | op->map->players--; |
|
|
100 | |
144 | if (!silent_dm) |
101 | if (!silent_dm) |
145 | { |
|
|
146 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
102 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
147 | } |
103 | |
148 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
149 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
150 | } |
106 | } |
151 | } |
107 | } |
152 | |
108 | |
… | |
… | |
164 | static object * |
120 | static object * |
165 | find_object_both (char *params) |
121 | find_object_both (char *params) |
166 | { |
122 | { |
167 | if (!params) |
123 | if (!params) |
168 | return NULL; |
124 | return NULL; |
|
|
125 | |
169 | if (params[0] == '#') |
126 | if (params[0] == '#') |
170 | return find_object (atol (params + 1)); |
127 | return find_object (atol (params + 1)); |
171 | else |
128 | else |
172 | return find_object_name (params); |
129 | return find_object_name (params); |
173 | } |
130 | } |
… | |
… | |
215 | |
172 | |
216 | become_follower (ob, god); |
173 | become_follower (ob, god); |
217 | return 1; |
174 | return 1; |
218 | } |
175 | } |
219 | |
176 | |
220 | /** |
177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
221 | * Add player's IP to ban_file and kick them off the server |
|
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222 | * I know most people have dynamic IPs but this is more of a short term |
|
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223 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
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224 | * This uses the banish_file in the local directory *not* the ban_file |
|
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225 | * The action is logged with a ! for easy searching. -tm |
|
|
226 | */ |
|
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227 | int |
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228 | command_banish (object *op, char *params) |
|
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229 | { |
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230 | player *pl; |
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231 | FILE *banishfile; |
|
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232 | char buf[MAX_BUF]; |
|
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233 | time_t now; |
|
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234 | |
|
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235 | if (!params) |
|
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236 | { |
|
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237 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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238 | return 1; |
|
|
239 | } |
|
|
240 | |
|
|
241 | pl = get_other_player_from_name (op, params); |
|
|
242 | if (!pl) |
|
|
243 | return 1; |
|
|
244 | |
|
|
245 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
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246 | |
|
|
247 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
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248 | { |
|
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249 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
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250 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
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251 | return 0; |
|
|
252 | } |
|
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253 | |
|
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254 | now = time (NULL); |
|
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255 | /* |
|
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256 | * Record this as a comment - then we don't have to worry about changing |
|
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257 | * the parsing code. |
|
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258 | */ |
|
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259 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
260 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
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261 | fclose (banishfile); |
|
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262 | |
|
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263 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
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264 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
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265 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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266 | command_kick (op, (char *) &pl->ob->name); |
|
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267 | return 1; |
|
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268 | } |
|
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269 | |
|
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270 | int |
178 | int |
271 | command_kick (object *op, char *params) |
179 | command_kick (object *op, char *params) |
272 | { |
180 | { |
273 | struct pl *pl; |
181 | for_all_players (pl) |
274 | |
|
|
275 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
276 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
277 | { |
183 | { |
278 | object *op = pl->ob; |
184 | object *op = pl->ob; |
279 | |
185 | |
280 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
281 | { |
187 | { |
282 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
283 | strcpy (op->contr->killer, "kicked"); |
189 | strcpy (op->contr->killer, "kicked"); |
284 | } |
190 | } |
285 | |
191 | |
286 | pl->socket.status = Ns_Dead; |
192 | pl->ns->destroy (); |
287 | } |
193 | } |
288 | |
194 | |
289 | return 1; |
195 | return 1; |
290 | } |
196 | } |
291 | |
197 | |
|
|
198 | //TODO |
|
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199 | #if 0 |
292 | int |
200 | int |
293 | command_save_overlay (object *op, char *params) |
201 | command_save_overlay (object *op, char *params) |
294 | { |
202 | { |
295 | if (!op) |
203 | if (!op) |
296 | return 0; |
204 | return 0; |
… | |
… | |
307 | |
215 | |
308 | ready_map_name (op->map->path, 0); |
216 | ready_map_name (op->map->path, 0); |
309 | |
217 | |
310 | return 1; |
218 | return 1; |
311 | } |
219 | } |
312 | |
220 | #endif |
313 | int |
|
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314 | command_shutdown (object *op, char *params) |
|
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315 | { |
|
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316 | struct pl *pl; |
|
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317 | |
|
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318 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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319 | { |
|
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320 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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321 | return 1; |
|
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322 | } |
|
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323 | |
|
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324 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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325 | save_player (pl->ob, 0); |
|
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326 | |
|
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327 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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328 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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329 | leave_map (pl->ob); |
|
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330 | |
|
|
331 | cleanup (); |
|
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332 | /* not reached */ |
|
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333 | return 1; |
|
|
334 | } |
|
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335 | |
|
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336 | int |
|
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337 | command_goto (object *op, char *params) |
|
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338 | { |
|
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339 | char *name; |
|
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340 | object *dummy; |
|
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341 | |
|
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342 | if (!op) |
|
|
343 | return 0; |
|
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344 | |
|
|
345 | if (params == NULL) |
|
|
346 | { |
|
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347 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
348 | return 1; |
|
|
349 | } |
|
|
350 | |
|
|
351 | name = params; |
|
|
352 | dummy = get_object (); |
|
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353 | dummy->map = op->map; |
|
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354 | EXIT_PATH (dummy) = name; |
|
|
355 | dummy->name = name; |
|
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356 | |
|
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357 | enter_exit (op, dummy); |
|
|
358 | free_object (dummy); |
|
|
359 | if (op->contr->loading == NULL) |
|
|
360 | { |
|
|
361 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
362 | } |
|
|
363 | |
|
|
364 | return 1; |
|
|
365 | } |
|
|
366 | |
|
|
367 | /* is this function called from somewhere ? -Tero */ |
|
|
368 | int |
|
|
369 | command_generate (object *op, char *params) |
|
|
370 | { |
|
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371 | object *tmp; |
|
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372 | int nr = 1, i, retry; |
|
|
373 | |
|
|
374 | if (!op) |
|
|
375 | return 0; |
|
|
376 | |
|
|
377 | if (params != NULL) |
|
|
378 | sscanf (params, "%d", &nr); |
|
|
379 | for (i = 0; i < nr; i++) |
|
|
380 | { |
|
|
381 | retry = 50; |
|
|
382 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
383 | ; |
|
|
384 | if (tmp != NULL) |
|
|
385 | { |
|
|
386 | tmp = insert_ob_in_ob (tmp, op); |
|
|
387 | if (op->type == PLAYER) |
|
|
388 | esrv_send_item (op, tmp); |
|
|
389 | } |
|
|
390 | } |
|
|
391 | |
|
|
392 | return 1; |
|
|
393 | } |
|
|
394 | |
221 | |
395 | int |
222 | int |
396 | command_freeze (object *op, char *params) |
223 | command_freeze (object *op, char *params) |
397 | { |
224 | { |
398 | int ticks; |
225 | int ticks; |
… | |
… | |
434 | object *dummy; |
261 | object *dummy; |
435 | player *pl; |
262 | player *pl; |
436 | |
263 | |
437 | if (!op) |
264 | if (!op) |
438 | return 0; |
265 | return 0; |
|
|
266 | |
439 | if (params == NULL) |
267 | if (params == NULL) |
440 | { |
268 | { |
441 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
269 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
442 | return 1; |
270 | return 1; |
443 | } |
271 | } |
|
|
272 | |
444 | pl = get_other_player_from_name (op, params); |
273 | pl = get_other_player_from_name (op, params); |
445 | if (!pl) |
274 | if (!pl) |
446 | return 1; |
275 | return 1; |
|
|
276 | |
447 | dummy = get_jail_exit (pl->ob); |
277 | dummy = get_jail_exit (pl->ob); |
448 | if (!dummy) |
278 | if (!dummy) |
449 | { |
279 | { |
450 | /* we have nowhere to send the prisoner.... */ |
280 | /* we have nowhere to send the prisoner.... */ |
451 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
452 | return 0; |
282 | return 0; |
453 | } |
283 | } |
454 | enter_exit (pl->ob, dummy); |
284 | |
455 | free_object (dummy); |
285 | pl->ob->enter_exit (dummy); |
|
|
286 | dummy->destroy (); |
456 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
457 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
458 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
459 | return 1; |
290 | return 1; |
460 | } |
291 | } |
… | |
… | |
484 | { |
315 | { |
485 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
486 | return 1; |
317 | return 1; |
487 | } |
318 | } |
488 | |
319 | |
489 | dummy = get_object (); |
320 | dummy = object::create (); |
490 | EXIT_PATH (dummy) = op->map->path; |
321 | EXIT_PATH (dummy) = op->map->path; |
491 | EXIT_X (dummy) = op->x + freearr_x[i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
492 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
493 | enter_exit (pl->ob, dummy); |
324 | pl->ob->enter_exit (dummy); |
494 | free_object (dummy); |
325 | dummy->destroy (); |
495 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
496 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
497 | |
328 | |
498 | return 1; |
|
|
499 | } |
|
|
500 | |
|
|
501 | /** |
|
|
502 | * Teleport next to target player. |
|
|
503 | */ |
|
|
504 | |
|
|
505 | /* mids 01/16/2002 */ |
|
|
506 | int |
|
|
507 | command_teleport (object *op, char *params) |
|
|
508 | { |
|
|
509 | int i; |
|
|
510 | object *dummy; |
|
|
511 | player *pl; |
|
|
512 | |
|
|
513 | if (!op) |
|
|
514 | return 0; |
|
|
515 | |
|
|
516 | if (params == NULL) |
|
|
517 | { |
|
|
518 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
519 | return 1; |
|
|
520 | } |
|
|
521 | |
|
|
522 | pl = get_other_player_from_name (op, params); |
|
|
523 | if (!pl) |
|
|
524 | return 1; |
|
|
525 | |
|
|
526 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
527 | if (i == -1) |
|
|
528 | { |
|
|
529 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
530 | return 1; |
|
|
531 | } |
|
|
532 | |
|
|
533 | dummy = get_object (); |
|
|
534 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
535 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
536 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
537 | enter_exit (op, dummy); |
|
|
538 | free_object (dummy); |
|
|
539 | if (!op->contr->hidden) |
|
|
540 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
541 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
542 | return 1; |
329 | return 1; |
543 | } |
330 | } |
544 | |
331 | |
545 | /** |
332 | /** |
546 | * This function is a real mess, because we're stucking getting |
333 | * This function is a real mess, because we're stucking getting |
… | |
… | |
572 | if (params == NULL) |
359 | if (params == NULL) |
573 | { |
360 | { |
574 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
361 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
575 | return 1; |
362 | return 1; |
576 | } |
363 | } |
|
|
364 | |
577 | bp = params; |
365 | bp = params; |
578 | |
366 | |
579 | /* We need to know where the line ends */ |
367 | /* We need to know where the line ends */ |
580 | endline = bp + strlen (bp); |
368 | endline = bp + strlen (bp); |
581 | |
369 | |
… | |
… | |
588 | } |
376 | } |
589 | bp++; |
377 | bp++; |
590 | set_nrof = 1; |
378 | set_nrof = 1; |
591 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
379 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
592 | } |
380 | } |
|
|
381 | |
593 | if (sscanf (bp, "%d ", &magic)) |
382 | if (sscanf (bp, "%d ", &magic)) |
594 | { |
383 | { |
595 | if ((bp = strchr (bp, ' ')) == NULL) |
384 | if ((bp = strchr (bp, ' ')) == NULL) |
596 | { |
385 | { |
597 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
386 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
598 | return 1; |
387 | return 1; |
599 | } |
388 | } |
|
|
389 | |
600 | bp++; |
390 | bp++; |
601 | set_magic = 1; |
391 | set_magic = 1; |
602 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
392 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
603 | } |
393 | } |
|
|
394 | |
604 | if ((cp = strstr (bp, " of ")) != NULL) |
395 | if ((cp = strstr (bp, " of ")) != NULL) |
605 | { |
396 | { |
606 | *cp = '\0'; |
397 | *cp = '\0'; |
607 | cp += 4; |
398 | cp += 4; |
608 | } |
399 | } |
|
|
400 | |
609 | for (bp2 = bp; *bp2; bp2++) |
401 | for (bp2 = bp; *bp2; bp2++) |
610 | { |
402 | { |
611 | if (*bp2 == ' ') |
403 | if (*bp2 == ' ') |
612 | { |
404 | { |
613 | *bp2 = '\0'; |
405 | *bp2 = '\0'; |
614 | bp2++; |
406 | bp2++; |
615 | break; |
407 | break; |
616 | } |
408 | } |
617 | } |
409 | } |
618 | |
410 | |
619 | if ((at = find_archetype (bp)) == NULL) |
411 | if ((at = archetype::find (bp)) == NULL) |
620 | { |
412 | { |
621 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
622 | return 1; |
414 | return 1; |
623 | } |
415 | } |
624 | |
416 | |
… | |
… | |
630 | * Try to find a spell object for this. Note that |
422 | * Try to find a spell object for this. Note that |
631 | * we also set up spell_name which is only |
423 | * we also set up spell_name which is only |
632 | * the first word. |
424 | * the first word. |
633 | */ |
425 | */ |
634 | |
426 | |
635 | at_spell = find_archetype (cp); |
427 | at_spell = archetype::find (cp); |
636 | if (!at_spell || at_spell->clone.type != SPELL) |
428 | if (!at_spell || at_spell->type != SPELL) |
637 | at_spell = find_archetype_by_object_name (cp); |
429 | at_spell = find_archetype_by_object_name (cp); |
638 | if (!at_spell || at_spell->clone.type != SPELL) |
430 | if (!at_spell || at_spell->type != SPELL) |
639 | { |
431 | { |
640 | strcpy (spell_name, cp); |
432 | assign (spell_name, cp); |
641 | fsp = strchr (spell_name, ' '); |
433 | fsp = strchr (spell_name, ' '); |
642 | if (fsp) |
434 | if (fsp) |
643 | { |
435 | { |
644 | *fsp = 0; |
436 | *fsp = 0; |
645 | fsp++; |
437 | fsp++; |
646 | at_spell = find_archetype (spell_name); |
438 | at_spell = archetype::find (spell_name); |
647 | |
439 | |
648 | /* Got a spell, update the first string pointer */ |
440 | /* Got a spell, update the first string pointer */ |
649 | if (at_spell && at_spell->clone.type == SPELL) |
441 | if (at_spell && at_spell->type == SPELL) |
650 | bp2 = cp + strlen (spell_name) + 1; |
442 | bp2 = cp + strlen (spell_name) + 1; |
651 | else |
443 | else |
652 | at_spell = NULL; |
444 | at_spell = NULL; |
653 | } |
445 | } |
654 | } |
446 | } |
… | |
… | |
656 | /* OK - we didn't find a spell - presume the 'of' |
448 | /* OK - we didn't find a spell - presume the 'of' |
657 | * in this case means its an artifact. |
449 | * in this case means its an artifact. |
658 | */ |
450 | */ |
659 | if (!at_spell) |
451 | if (!at_spell) |
660 | { |
452 | { |
661 | if (find_artifactlist (at->clone.type) == NULL) |
453 | if (find_artifactlist (at->type) == NULL) |
662 | { |
|
|
663 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
664 | } |
|
|
665 | else |
455 | else |
666 | { |
456 | { |
667 | art = find_artifactlist (at->clone.type)->items; |
457 | art = find_artifactlist (at->type)->items; |
668 | |
458 | |
669 | do |
459 | while (art) |
670 | { |
460 | { |
671 | if (!strcmp (art->item->name, cp)) |
461 | if (!strcmp (art->item->name, cp)) |
672 | break; |
462 | break; |
|
|
463 | |
673 | art = art->next; |
464 | art = art->next; |
674 | } |
465 | } |
675 | while (art != NULL); |
466 | |
676 | if (!art) |
467 | if (!art) |
677 | { |
|
|
678 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
679 | } |
|
|
680 | } |
469 | } |
|
|
470 | |
681 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
471 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
682 | } |
472 | } |
683 | } /* if cp */ |
473 | } /* if cp */ |
684 | |
474 | |
685 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
475 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
686 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
476 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
687 | { |
477 | { |
688 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
689 | return 1; |
479 | return 1; |
690 | } |
480 | } |
691 | |
481 | |
… | |
… | |
693 | * Rather than have two different blocks with a lot of similar code, |
483 | * Rather than have two different blocks with a lot of similar code, |
694 | * just create one object, do all the processing, and then determine |
484 | * just create one object, do all the processing, and then determine |
695 | * if that one object should be inserted or if we need to make copies. |
485 | * if that one object should be inserted or if we need to make copies. |
696 | */ |
486 | */ |
697 | tmp = arch_to_object (at); |
487 | tmp = arch_to_object (at); |
698 | if (settings.real_wiz == FALSE) |
488 | |
699 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
700 | if (set_magic) |
489 | if (set_magic) |
701 | set_abs_magic (tmp, magic); |
490 | set_abs_magic (tmp, magic); |
|
|
491 | |
702 | if (art) |
492 | if (art) |
703 | give_artifact_abilities (tmp, art->item); |
493 | give_artifact_abilities (tmp, art->item); |
|
|
494 | |
704 | if (need_identify (tmp)) |
495 | if (need_identify (tmp)) |
705 | { |
496 | { |
706 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
497 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
707 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
498 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
708 | } |
499 | } |
… | |
… | |
717 | while (*bp2 && bp2 <= endline) |
508 | while (*bp2 && bp2 <= endline) |
718 | { |
509 | { |
719 | bp4 = NULL; |
510 | bp4 = NULL; |
720 | gotspace = 0; |
511 | gotspace = 0; |
721 | gotquote = 0; |
512 | gotquote = 0; |
|
|
513 | |
722 | /* find the first quote */ |
514 | /* find the first quote */ |
723 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
515 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
724 | { |
516 | { |
725 | |
517 | |
726 | /* Found a quote - now lets find the second one */ |
518 | /* Found a quote - now lets find the second one */ |
… | |
… | |
740 | else |
532 | else |
741 | bp3++; |
533 | bp3++; |
742 | } |
534 | } |
743 | } |
535 | } |
744 | else if (*bp3 == ' ') |
536 | else if (*bp3 == ' ') |
745 | { |
|
|
746 | gotspace++; |
537 | gotspace++; |
747 | } |
|
|
748 | } |
538 | } |
749 | |
539 | |
750 | /* |
540 | /* |
751 | * If we got two spaces, send the second one to null. |
541 | * If we got two spaces, send the second one to null. |
752 | * if we've reached the end of the line, increase gotspace - |
542 | * if we've reached the end of the line, increase gotspace - |
… | |
… | |
770 | * anyways. |
560 | * anyways. |
771 | */ |
561 | */ |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
562 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
773 | break; |
563 | break; |
774 | } |
564 | } |
|
|
565 | |
775 | /* bp2 should still point to the start of this line, |
566 | /* bp2 should still point to the start of this line, |
776 | * with bp3 pointing to the end |
567 | * with bp3 pointing to the end |
777 | */ |
568 | */ |
778 | if (set_variable (tmp, bp2) == -1) |
569 | if (set_variable (tmp, bp2) == -1) |
779 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
780 | else |
571 | else |
781 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
573 | |
782 | bp2 = bp3 + 1; |
574 | bp2 = bp3 + 1; |
783 | } |
575 | } |
784 | |
576 | |
785 | if (at->clone.nrof) |
577 | if (at->nrof) |
786 | { |
578 | { |
787 | if (at_spell) |
579 | if (at_spell) |
788 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
580 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
789 | |
581 | |
790 | tmp->x = op->x; |
582 | tmp->x = op->x; |
791 | tmp->y = op->y; |
583 | tmp->y = op->y; |
|
|
584 | |
792 | if (set_nrof) |
585 | if (set_nrof) |
793 | tmp->nrof = nrof; |
586 | tmp->nrof = nrof; |
|
|
587 | |
794 | tmp->map = op->map; |
588 | tmp->map = op->map; |
795 | |
589 | |
796 | tmp = insert_ob_in_ob (tmp, op); |
590 | tmp = insert_ob_in_ob (tmp, op); |
797 | esrv_send_item (op, tmp); |
591 | esrv_send_item (op, tmp); |
798 | |
592 | |
… | |
… | |
803 | } |
597 | } |
804 | else |
598 | else |
805 | { |
599 | { |
806 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
600 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
807 | { |
601 | { |
808 | archetype *atmp; |
|
|
809 | object *prev = NULL, *head = NULL, *dup; |
602 | object *prev = 0, *head = 0; |
810 | |
603 | |
811 | for (atmp = at; atmp != NULL; atmp = atmp->more) |
604 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
812 | { |
605 | { |
813 | dup = arch_to_object (atmp); |
606 | object *dup = arch_to_object (atmp); |
814 | |
607 | |
815 | if (at_spell) |
608 | if (at_spell) |
816 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
609 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
817 | |
610 | |
818 | /* |
611 | /* |
819 | * The head is what contains all the important bits, |
612 | * The head is what contains all the important bits, |
820 | * so just copying it over should be fine. |
613 | * so just copying it over should be fine. |
821 | */ |
614 | */ |
822 | if (head == NULL) |
615 | if (!head) |
823 | { |
616 | { |
824 | head = dup; |
617 | head = dup; |
825 | copy_object (tmp, dup); |
618 | tmp->copy_to (dup); |
826 | } |
619 | } |
827 | if (settings.real_wiz == FALSE) |
620 | |
828 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
829 | dup->x = op->x + dup->arch->clone.x; |
621 | dup->x = op->x + dup->arch->x; |
830 | dup->y = op->y + dup->arch->clone.y; |
622 | dup->y = op->y + dup->arch->y; |
831 | dup->map = op->map; |
623 | dup->map = op->map; |
832 | |
624 | |
833 | if (head != dup) |
625 | if (head != dup) |
834 | { |
626 | { |
835 | dup->head = head; |
627 | dup->head = head; |
836 | prev->more = dup; |
628 | prev->more = dup; |
837 | } |
629 | } |
|
|
630 | |
838 | prev = dup; |
631 | prev = dup; |
839 | } |
632 | } |
840 | |
633 | |
841 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
634 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
842 | { |
635 | { |
… | |
… | |
844 | int size_x = 0; |
637 | int size_x = 0; |
845 | int size_y = 0; |
638 | int size_y = 0; |
846 | |
639 | |
847 | while (check) |
640 | while (check) |
848 | { |
641 | { |
849 | size_x = MAX (size_x, check->arch->clone.x); |
642 | size_x = MAX (size_x, check->arch->x); |
850 | size_y = MAX (size_y, check->arch->clone.y); |
643 | size_y = MAX (size_y, check->arch->y); |
851 | check = check->more; |
644 | check = check->more; |
852 | } |
645 | } |
853 | |
646 | |
854 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
647 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
855 | { |
648 | { |
856 | if (head->x < size_x || head->y < size_y) |
649 | if (head->x < size_x || head->y < size_y) |
857 | { |
650 | { |
858 | dm_stack_pop (op->contr); |
651 | dm_stack_pop (op->contr); |
859 | free_object (head); |
652 | head->destroy (); |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
653 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
861 | free_object (tmp); |
654 | tmp->destroy (); |
862 | return 1; |
655 | return 1; |
863 | } |
656 | } |
864 | |
657 | |
865 | check = head; |
658 | check = head; |
|
|
659 | |
866 | while (check) |
660 | while (check) |
867 | { |
661 | { |
868 | check->x -= size_x; |
662 | check->x -= size_x; |
869 | check->y -= size_y; |
663 | check->y -= size_y; |
870 | check = check->more; |
664 | check = check->more; |
… | |
… | |
880 | /* Wonder if we really want to push all of these, but since |
674 | /* Wonder if we really want to push all of these, but since |
881 | * things like rods have nrof 0, we want to cover those. |
675 | * things like rods have nrof 0, we want to cover those. |
882 | */ |
676 | */ |
883 | dm_stack_push (op->contr, head->count); |
677 | dm_stack_push (op->contr, head->count); |
884 | |
678 | |
885 | if (at->clone.randomitems != NULL && !at_spell) |
679 | if (at->randomitems != NULL && !at_spell) |
886 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
680 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
|
|
681 | |
887 | esrv_send_item (op, head); |
682 | esrv_send_item (op, head); |
888 | } |
683 | } |
889 | |
684 | |
890 | /* free the one we used to copy */ |
685 | /* free the one we used to copy */ |
891 | free_object (tmp); |
686 | tmp->destroy (); |
892 | } |
687 | } |
893 | |
688 | |
894 | return 1; |
689 | return 1; |
895 | } |
690 | } |
896 | |
691 | |
… | |
… | |
938 | |
733 | |
939 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
734 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
940 | if (!tmp) |
735 | if (!tmp) |
941 | return 1; |
736 | return 1; |
942 | |
737 | |
943 | dump_object (tmp); |
738 | char *dump = dump_object (tmp); |
944 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
739 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
740 | free (dump); |
|
|
741 | |
945 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
742 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
946 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
743 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
947 | return 1; |
|
|
948 | } |
|
|
949 | |
744 | |
950 | /** |
|
|
951 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
952 | * better motion. |
|
|
953 | */ |
|
|
954 | int |
|
|
955 | command_mon_aggr (object *op, char *params) |
|
|
956 | { |
|
|
957 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
958 | { |
|
|
959 | op->enemy = NULL; |
|
|
960 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
961 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
962 | } |
|
|
963 | else |
|
|
964 | { |
|
|
965 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
966 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
967 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
968 | } |
|
|
969 | |
|
|
970 | return 1; |
|
|
971 | } |
|
|
972 | |
|
|
973 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
974 | * a given monster, is actually the player it controls. This allows a DM |
|
|
975 | * to inhabit a monster's body, and run around the game with it. |
|
|
976 | * This function is severely broken - it has tons of hardcoded values, |
|
|
977 | */ |
|
|
978 | int |
|
|
979 | command_possess (object *op, char *params) |
|
|
980 | { |
|
|
981 | object *victim, *curinv, *nextinv; |
|
|
982 | player *pl; |
|
|
983 | int i; |
|
|
984 | char buf[MAX_BUF]; |
|
|
985 | |
|
|
986 | victim = NULL; |
|
|
987 | if (params != NULL) |
|
|
988 | { |
|
|
989 | if (sscanf (params, "%d", &i)) |
|
|
990 | victim = find_object (i); |
|
|
991 | else if (sscanf (params, "%s", buf)) |
|
|
992 | victim = find_object_name (buf); |
|
|
993 | } |
|
|
994 | if (victim == NULL) |
|
|
995 | { |
|
|
996 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
997 | return 1; |
|
|
998 | } |
|
|
999 | |
|
|
1000 | if (victim == op) |
|
|
1001 | { |
|
|
1002 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1003 | return 1; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | /* clear out the old inventory */ |
|
|
1007 | curinv = op->inv; |
|
|
1008 | while (curinv != NULL) |
|
|
1009 | { |
|
|
1010 | nextinv = curinv->below; |
|
|
1011 | esrv_del_item (op->contr, curinv->count); |
|
|
1012 | curinv = nextinv; |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | /* make the switch */ |
|
|
1016 | pl = op->contr; |
|
|
1017 | victim->contr = pl; |
|
|
1018 | pl->ob = victim; |
|
|
1019 | victim->type = PLAYER; |
|
|
1020 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1021 | |
|
|
1022 | /* send the inventory to the client */ |
|
|
1023 | curinv = victim->inv; |
|
|
1024 | while (curinv != NULL) |
|
|
1025 | { |
|
|
1026 | nextinv = curinv->below; |
|
|
1027 | esrv_send_item (victim, curinv); |
|
|
1028 | curinv = nextinv; |
|
|
1029 | } |
|
|
1030 | /* basic patchup */ |
|
|
1031 | /* The use of hard coded values is terrible. Note |
|
|
1032 | * that really, to be fair, this shouldn't get changed at |
|
|
1033 | * all - if you are possessing a kobold, you should have the |
|
|
1034 | * same limitations. As it is, as more body locations are added, |
|
|
1035 | * this will give this player more locations than perhaps |
|
|
1036 | * they should be allowed. |
|
|
1037 | */ |
|
|
1038 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1039 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1040 | victim->body_info[i] = 2; |
|
|
1041 | else |
|
|
1042 | victim->body_info[i] = 1; |
|
|
1043 | |
|
|
1044 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1045 | esrv_send_inventory (victim, victim); |
|
|
1046 | |
|
|
1047 | fix_player (victim); |
|
|
1048 | |
|
|
1049 | do_some_living (victim); |
|
|
1050 | return 1; |
745 | return 1; |
1051 | } |
746 | } |
1052 | |
747 | |
1053 | int |
748 | int |
1054 | command_patch (object *op, char *params) |
749 | command_patch (object *op, char *params) |
… | |
… | |
1069 | return 1; |
764 | return 1; |
1070 | } |
765 | } |
1071 | |
766 | |
1072 | if ((arg2 = strchr (arg, ' '))) |
767 | if ((arg2 = strchr (arg, ' '))) |
1073 | arg2++; |
768 | arg2++; |
1074 | if (settings.real_wiz == FALSE) |
769 | |
1075 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1076 | if (set_variable (tmp, arg) == -1) |
770 | if (set_variable (tmp, arg) == -1) |
1077 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
771 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1078 | else |
772 | else |
1079 | { |
|
|
1080 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
773 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1081 | } |
|
|
1082 | |
774 | |
1083 | return 1; |
775 | return 1; |
1084 | } |
776 | } |
1085 | |
777 | |
1086 | int |
778 | int |
… | |
… | |
1113 | dm_stack_pop (op->contr); |
805 | dm_stack_pop (op->contr); |
1114 | |
806 | |
1115 | /* Always work on the head - otherwise object will get in odd state */ |
807 | /* Always work on the head - otherwise object will get in odd state */ |
1116 | if (tmp->head) |
808 | if (tmp->head) |
1117 | tmp = tmp->head; |
809 | tmp = tmp->head; |
1118 | remove_ob (tmp); |
810 | tmp->remove (); |
1119 | return 1; |
811 | return 1; |
1120 | } |
812 | } |
1121 | |
813 | |
1122 | int |
814 | int |
1123 | command_free (object *op, char *params) |
815 | command_free (object *op, char *params) |
… | |
… | |
1135 | |
827 | |
1136 | if (from != STACK_FROM_STACK) |
828 | if (from != STACK_FROM_STACK) |
1137 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
829 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1138 | dm_stack_pop (op->contr); |
830 | dm_stack_pop (op->contr); |
1139 | |
831 | |
1140 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1141 | { |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1143 | remove_ob (tmp); |
|
|
1144 | } |
|
|
1145 | |
|
|
1146 | if (tmp->head) |
832 | if (tmp->head) |
1147 | tmp = tmp->head; |
833 | tmp = tmp->head; |
1148 | free_object (tmp); |
834 | |
|
|
835 | tmp->destroy (); |
1149 | return 1; |
836 | return 1; |
1150 | } |
837 | } |
1151 | |
838 | |
1152 | /** |
839 | /** |
1153 | * This adds exp to a player. We now allow adding to a specific skill. |
840 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1156 | command_addexp (object *op, char *params) |
843 | command_addexp (object *op, char *params) |
1157 | { |
844 | { |
1158 | char buf[MAX_BUF], skill[MAX_BUF]; |
845 | char buf[MAX_BUF], skill[MAX_BUF]; |
1159 | int i, q; |
846 | int i, q; |
1160 | object *skillob = NULL; |
847 | object *skillob = NULL; |
1161 | player *pl; |
|
|
1162 | |
848 | |
1163 | skill[0] = '\0'; |
849 | skill[0] = '\0'; |
1164 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
850 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1165 | { |
851 | { |
1166 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
852 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1167 | return 1; |
853 | return 1; |
1168 | } |
854 | } |
1169 | |
855 | |
1170 | for (pl = first_player; pl != NULL; pl = pl->next) |
856 | for_all_players (pl) |
1171 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
857 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1172 | break; |
|
|
1173 | |
|
|
1174 | if (pl == NULL) |
|
|
1175 | { |
858 | { |
1176 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1177 | return 1; |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | if (q >= 3) |
859 | if (q >= 3) |
1181 | { |
860 | { |
1182 | skillob = find_skill_by_name (pl->ob, skill); |
861 | skillob = find_skill_by_name (pl->ob, skill); |
1183 | if (!skillob) |
862 | if (!skillob) |
1184 | { |
863 | { |
1185 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
864 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
865 | return 1; |
|
|
866 | } |
|
|
867 | |
|
|
868 | i = check_exp_adjust (skillob, i); |
|
|
869 | skillob->stats.exp += i; |
|
|
870 | calc_perm_exp (skillob); |
|
|
871 | player_lvl_adj (pl->ob, skillob); |
|
|
872 | } |
|
|
873 | |
|
|
874 | pl->ob->stats.exp += i; |
|
|
875 | calc_perm_exp (pl->ob); |
|
|
876 | player_lvl_adj (pl->ob, NULL); |
|
|
877 | |
1186 | return 1; |
878 | return 1; |
1187 | } |
879 | } |
1188 | |
880 | |
1189 | i = check_exp_adjust (skillob, i); |
881 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1190 | skillob->stats.exp += i; |
|
|
1191 | calc_perm_exp (skillob); |
|
|
1192 | player_lvl_adj (pl->ob, skillob); |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | pl->ob->stats.exp += i; |
|
|
1196 | calc_perm_exp (pl->ob); |
|
|
1197 | player_lvl_adj (pl->ob, NULL); |
|
|
1198 | |
|
|
1199 | if (settings.real_wiz == FALSE) |
|
|
1200 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1201 | return 1; |
882 | return 1; |
1202 | } |
883 | } |
1203 | |
884 | |
1204 | /**************************************************************************/ |
885 | /**************************************************************************/ |
1205 | |
886 | |
… | |
… | |
1211 | |
892 | |
1212 | int |
893 | int |
1213 | command_stats (object *op, char *params) |
894 | command_stats (object *op, char *params) |
1214 | { |
895 | { |
1215 | char thing[20]; |
896 | char thing[20]; |
1216 | player *pl; |
|
|
1217 | char buf[MAX_BUF]; |
897 | char buf[MAX_BUF]; |
1218 | |
898 | |
1219 | thing[0] = '\0'; |
899 | thing[0] = '\0'; |
1220 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
900 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1221 | { |
901 | { |
1222 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1223 | return 1; |
903 | return 1; |
1224 | } |
904 | } |
1225 | |
905 | |
1226 | for (pl = first_player; pl != NULL; pl = pl->next) |
906 | for_all_players (pl) |
1227 | if (!strcmp (pl->ob->name, thing)) |
907 | if (!strcmp (pl->ob->name, thing)) |
1228 | { |
908 | { |
1229 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
909 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1230 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
910 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1231 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
911 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1232 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
912 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1233 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
913 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1234 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
914 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1235 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
915 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
916 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
917 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
918 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
919 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
920 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
921 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
922 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | break; |
923 | return 1; |
1244 | } |
924 | } |
1245 | if (pl == NULL) |
925 | |
1246 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
926 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1247 | return 1; |
927 | return 1; |
1248 | } |
928 | } |
1249 | |
929 | |
1250 | int |
930 | int |
1251 | command_abil (object *op, char *params) |
931 | command_abil (object *op, char *params) |
1252 | { |
932 | { |
1253 | char thing[20], thing2[20]; |
933 | char thing[20], thing2[20]; |
1254 | int iii; |
934 | int iii; |
1255 | player *pl; |
|
|
1256 | char buf[MAX_BUF]; |
935 | char buf[MAX_BUF]; |
1257 | |
936 | |
1258 | iii = 0; |
937 | iii = 0; |
1259 | thing[0] = '\0'; |
938 | thing[0] = '\0'; |
1260 | thing2[0] = '\0'; |
939 | thing2[0] = '\0'; |
… | |
… | |
1274 | { |
953 | { |
1275 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
954 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1276 | return 1; |
955 | return 1; |
1277 | } |
956 | } |
1278 | |
957 | |
1279 | for (pl = first_player; pl != NULL; pl = pl->next) |
958 | for_all_players (pl) |
1280 | { |
959 | { |
1281 | if (!strcmp (pl->ob->name, thing)) |
960 | if (!strcmp (pl->ob->name, thing)) |
1282 | { |
961 | { |
1283 | if (settings.real_wiz == FALSE) |
|
|
1284 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1285 | if (!strcmp ("str", thing2)) |
|
|
1286 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
962 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1287 | if (!strcmp ("dex", thing2)) |
|
|
1288 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
963 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1289 | if (!strcmp ("con", thing2)) |
|
|
1290 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
964 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1291 | if (!strcmp ("wis", thing2)) |
|
|
1292 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
965 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1293 | if (!strcmp ("cha", thing2)) |
|
|
1294 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
966 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1295 | if (!strcmp ("int", thing2)) |
|
|
1296 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
967 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1297 | if (!strcmp ("pow", thing2)) |
|
|
1298 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
968 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
969 | |
1299 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
970 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1300 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
971 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1301 | fix_player (pl->ob); |
972 | pl->ob->update_stats (); |
1302 | return 1; |
973 | return 1; |
1303 | } |
974 | } |
1304 | } |
975 | } |
1305 | |
976 | |
1306 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1307 | return 1; |
978 | return 1; |
1308 | } |
979 | } |
1309 | |
980 | |
1310 | int |
981 | int |
1311 | command_reset (object *op, char *params) |
|
|
1312 | { |
|
|
1313 | mapstruct *m; |
|
|
1314 | object *dummy = NULL, *tmp = NULL; |
|
|
1315 | |
|
|
1316 | if (params == NULL) |
|
|
1317 | { |
|
|
1318 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1319 | return 1; |
|
|
1320 | } |
|
|
1321 | |
|
|
1322 | if (strcmp (params, ".") == 0) |
|
|
1323 | params = op->map->path; |
|
|
1324 | m = has_been_loaded (params); |
|
|
1325 | if (m == NULL) |
|
|
1326 | { |
|
|
1327 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1328 | return 1; |
|
|
1329 | } |
|
|
1330 | |
|
|
1331 | if (m->in_memory != MAP_SWAPPED) |
|
|
1332 | { |
|
|
1333 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1334 | { |
|
|
1335 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1336 | return 0; |
|
|
1337 | } |
|
|
1338 | |
|
|
1339 | /* |
|
|
1340 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1341 | * players or wiz's. |
|
|
1342 | */ |
|
|
1343 | if (op->map == m) |
|
|
1344 | { |
|
|
1345 | dummy = get_object (); |
|
|
1346 | dummy->map = NULL; |
|
|
1347 | EXIT_X (dummy) = op->x; |
|
|
1348 | EXIT_Y (dummy) = op->y; |
|
|
1349 | EXIT_PATH (dummy) = op->map->path; |
|
|
1350 | remove_ob (op); |
|
|
1351 | op->map = NULL; |
|
|
1352 | tmp = op; |
|
|
1353 | } |
|
|
1354 | swap_map (m); |
|
|
1355 | } |
|
|
1356 | |
|
|
1357 | if (m->in_memory == MAP_SWAPPED) |
|
|
1358 | { |
|
|
1359 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1360 | |
|
|
1361 | /* setting this effectively causes an immediate reload */ |
|
|
1362 | m->reset_time = 1; |
|
|
1363 | flush_old_maps (); |
|
|
1364 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1365 | if (tmp) |
|
|
1366 | { |
|
|
1367 | enter_exit (tmp, dummy); |
|
|
1368 | free_object (dummy); |
|
|
1369 | } |
|
|
1370 | return 1; |
|
|
1371 | } |
|
|
1372 | else |
|
|
1373 | { |
|
|
1374 | player *pl; |
|
|
1375 | int playercount = 0; |
|
|
1376 | |
|
|
1377 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1378 | if (tmp) |
|
|
1379 | { |
|
|
1380 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1381 | free_object (dummy); |
|
|
1382 | } |
|
|
1383 | |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1385 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1386 | { |
|
|
1387 | if (pl->ob->map == m && pl->ob != op) |
|
|
1388 | { |
|
|
1389 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1390 | playercount++; |
|
|
1391 | } |
|
|
1392 | } |
|
|
1393 | if (!playercount) |
|
|
1394 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1395 | return 1; |
|
|
1396 | } |
|
|
1397 | } |
|
|
1398 | |
|
|
1399 | int |
|
|
1400 | command_nowiz (object *op, char *params) |
982 | command_nowiz (object *op, char *params) |
1401 | { /* 'noadm' is alias */ |
983 | { /* 'nodm' is alias */ |
1402 | CLEAR_FLAG (op, FLAG_WIZ); |
984 | CLEAR_FLAG (op, FLAG_WIZ); |
1403 | CLEAR_FLAG (op, FLAG_WIZPASS); |
985 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1404 | CLEAR_FLAG (op, FLAG_WIZCAST); |
986 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1405 | |
987 | |
1406 | if (settings.real_wiz == TRUE) |
|
|
1407 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1408 | if (op->contr->hidden) |
988 | if (op->contr->hidden) |
1409 | { |
989 | { |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
990 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1411 | op->map->players++; |
991 | op->map->players++; |
1412 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
992 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1471 | { |
1051 | { |
1472 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1473 | return 0; |
1053 | return 0; |
1474 | } |
1054 | } |
1475 | |
1055 | |
1476 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1056 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1477 | { |
1057 | { |
1478 | SET_FLAG (op, FLAG_WIZ); |
1058 | SET_FLAG (op, FLAG_WIZ); |
1479 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1480 | SET_FLAG (op, FLAG_WIZPASS); |
1059 | SET_FLAG (op, FLAG_WIZPASS); |
1481 | SET_FLAG (op, FLAG_WIZCAST); |
1060 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1061 | |
1482 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1483 | /* |
1063 | /* |
1484 | * Remove setting flying here - that won't work, because next |
1064 | * Remove setting flying here - that won't work, because next |
1485 | * fix_player() is called that will get cleared - proper solution |
1065 | * fix_player() is called that will get cleared - proper solution |
1486 | * is probably something like a wiz_force which gives that and any |
1066 | * is probably something like a wiz_force which gives that and any |
1487 | * other desired abilities. |
1067 | * other desired abilities. |
1488 | */ |
1068 | */ |
1489 | clear_los (op); |
1069 | clear_los (op->contr); |
1490 | op->contr->write_buf[0] = '\0'; |
1070 | op->contr->write_buf[0] = '\0'; |
1491 | |
1071 | |
1492 | if (!silent) |
1072 | if (!silent) |
1493 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1073 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1494 | |
1074 | |
… | |
… | |
1521 | command_invisible (object *op, char *params) |
1101 | command_invisible (object *op, char *params) |
1522 | { |
1102 | { |
1523 | if (op) |
1103 | if (op) |
1524 | { |
1104 | { |
1525 | op->invisible += 100; |
1105 | op->invisible += 100; |
1526 | update_object (op, UP_OBJ_FACE); |
1106 | update_object (op, UP_OBJ_CHANGE); |
1527 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1107 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1528 | } |
1108 | } |
1529 | |
1109 | |
1530 | return 0; |
1110 | return 0; |
1531 | } |
1111 | } |
… | |
… | |
1543 | * name than other "spell_xxx" archetypes and would always conflict. |
1123 | * name than other "spell_xxx" archetypes and would always conflict. |
1544 | */ |
1124 | */ |
1545 | static object * |
1125 | static object * |
1546 | get_spell_by_name (object *op, const char *spell_name) |
1126 | get_spell_by_name (object *op, const char *spell_name) |
1547 | { |
1127 | { |
1548 | archetype *ar; |
1128 | archetype *at; |
1549 | archetype *found; |
1129 | archetype *found; |
1550 | int conflict_found; |
1130 | int conflict_found; |
1551 | size_t spell_name_length; |
1131 | size_t spell_name_length; |
1552 | |
1132 | |
1553 | /* First check for full name matches. */ |
1133 | /* First check for full name matches. */ |
1554 | conflict_found = 0; |
1134 | conflict_found = 0; |
1555 | found = NULL; |
1135 | found = NULL; |
1556 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1136 | for_all_archetypes (at) |
1557 | { |
1137 | { |
1558 | if (ar->clone.type != SPELL) |
1138 | if (at->type != SPELL) |
1559 | continue; |
1139 | continue; |
1560 | |
1140 | |
1561 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1141 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1562 | continue; |
1142 | continue; |
1563 | |
1143 | |
1564 | if (strcmp (ar->clone.name, spell_name) != 0) |
1144 | if (strcmp (at->object::name, spell_name) != 0) |
1565 | continue; |
1145 | continue; |
1566 | |
1146 | |
1567 | if (found != NULL) |
1147 | if (found != NULL) |
1568 | { |
1148 | { |
1569 | if (!conflict_found) |
1149 | if (!conflict_found) |
1570 | { |
1150 | { |
1571 | conflict_found = 1; |
1151 | conflict_found = 1; |
1572 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1152 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1573 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1153 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1574 | } |
1154 | } |
|
|
1155 | |
1575 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1576 | continue; |
1157 | continue; |
1577 | } |
1158 | } |
1578 | |
1159 | |
1579 | found = ar; |
1160 | found = at; |
1580 | } |
1161 | } |
1581 | |
1162 | |
1582 | /* No match if more more than one archetype matches. */ |
1163 | /* No match if more more than one archetype matches. */ |
1583 | if (conflict_found) |
1164 | if (conflict_found) |
1584 | return NULL; |
1165 | return NULL; |
… | |
… | |
1589 | |
1170 | |
1590 | /* No full match found: now check for partial matches. */ |
1171 | /* No full match found: now check for partial matches. */ |
1591 | spell_name_length = strlen (spell_name); |
1172 | spell_name_length = strlen (spell_name); |
1592 | conflict_found = 0; |
1173 | conflict_found = 0; |
1593 | found = NULL; |
1174 | found = NULL; |
1594 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1175 | for_all_archetypes (at) |
1595 | { |
1176 | { |
1596 | if (ar->clone.type != SPELL) |
1177 | if (at->type != SPELL) |
1597 | continue; |
1178 | continue; |
1598 | |
1179 | |
1599 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1180 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1600 | continue; |
1181 | continue; |
1601 | |
1182 | |
1602 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1183 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1603 | continue; |
1184 | continue; |
1604 | |
1185 | |
1605 | if (found != NULL) |
1186 | if (found != NULL) |
1606 | { |
1187 | { |
1607 | if (!conflict_found) |
1188 | if (!conflict_found) |
1608 | { |
1189 | { |
1609 | conflict_found = 1; |
1190 | conflict_found = 1; |
1610 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1192 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1612 | } |
1193 | } |
1613 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1194 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1614 | continue; |
1195 | continue; |
1615 | } |
1196 | } |
1616 | |
1197 | |
1617 | found = ar; |
1198 | found = at; |
1618 | } |
1199 | } |
1619 | |
1200 | |
1620 | /* No match if more more than one archetype matches. */ |
1201 | /* No match if more more than one archetype matches. */ |
1621 | if (conflict_found) |
1202 | if (conflict_found) |
1622 | return NULL; |
1203 | return NULL; |
… | |
… | |
1652 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1233 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1653 | return 0; |
1234 | return 0; |
1654 | } |
1235 | } |
1655 | |
1236 | |
1656 | do_learn_spell (op, tmp, special_prayer); |
1237 | do_learn_spell (op, tmp, special_prayer); |
1657 | free_object (tmp); |
1238 | tmp->destroy (); |
1658 | return 1; |
1239 | return 1; |
1659 | } |
1240 | } |
1660 | |
1241 | |
1661 | int |
1242 | int |
1662 | command_learn_spell (object *op, char *params) |
1243 | command_learn_spell (object *op, char *params) |
… | |
… | |
2074 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1655 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2075 | return 0; |
1656 | return 0; |
2076 | } |
1657 | } |
2077 | |
1658 | |
2078 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1659 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2079 | remove_ob (right); |
1660 | right->remove (); |
2080 | inserted = insert_ob_in_ob (right, left); |
1661 | inserted = insert_ob_in_ob (right, left); |
2081 | if (left->type == PLAYER) |
1662 | if (left->type == PLAYER) |
2082 | if (inserted == right) |
1663 | if (inserted == right) |
2083 | esrv_send_item (left, right); |
1664 | esrv_send_item (left, right); |
2084 | else |
1665 | else |