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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.48 by root, Tue Jun 5 13:05:02 2007 UTC vs.
Revision 1.94 by root, Sat Sep 16 22:17:42 2017 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
27#include <spells.h> 27#include <spells.h>
34/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
35#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
36#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 39
41/** 40/**
42 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
71 70
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0; 72 return 0;
74} 73}
75 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
76/** 88/**
77 * Actually hides specified player (obviously a DM). 89 * Get current stack top item for player.
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 90 * Returns NULL if no stacked item.
79 * else they just think someone left/entered. 91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
80 */ 121 */
81void 122void
82do_wizard_hide (object *op, int silent_dm) 123dm_stack_push (player *pl, tag_t item)
83{ 124{
84 if (op->contr->hidden) 125 if (!pl->stack_items)
85 {
86 op->contr->hidden = 0;
87 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91
92 if (!silent_dm)
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 } 126 {
95 else 127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
96 { 129 }
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100 130
101 if (!silent_dm) 131 if (pl->stack_position == STACK_SIZE)
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 } 132 {
107} 133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
108
109int
110command_hide (object *op, char *params)
111{
112 do_wizard_hide (op, 0);
113 return 1; 134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
114} 262}
115 263
116/** 264/**
117 * This finds and returns the object which matches the name or 265 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever). 266 * object nubmer (specified via num #whatever).
168 { 316 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 317 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1; 318 return 1;
171 } 319 }
172 320
173 become_follower (ob, god); 321 ob->become_follower (god);
174 return 1; 322 return 1;
175} 323}
176
177// TODO: Rewrite banish in perl and get rid of the following two functions
178int
179command_kick (object *op, char *params)
180{
181 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 {
184 object *op = pl->ob;
185
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189 strcpy (op->contr->killer, "kicked");
190 }
191
192 pl->ns->destroy ();
193 }
194
195 return 1;
196}
197
198//TODO
199#if 0
200int
201command_save_overlay (object *op, char *params)
202{
203 if (!op)
204 return 0;
205
206 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207 {
208 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209 return 1;
210 }
211
212 new_save_map (op->map, 2);
213 new_save_map (op->map, 0);
214 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215
216 ready_map_name (op->map->path, 0);
217
218 return 1;
219}
220#endif
221 324
222int 325int
223command_freeze (object *op, char *params) 326command_freeze (object *op, char *params)
224{ 327{
225 int ticks; 328 int ticks;
280 /* we have nowhere to send the prisoner.... */ 383 /* we have nowhere to send the prisoner.... */
281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 384 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282 return 0; 385 return 0;
283 } 386 }
284 387
285 pl->ob->enter_exit (dummy); 388 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
286 dummy->destroy (); 389 dummy->destroy ();
390
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 393 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1; 394 return 1;
291} 395}
292 396
293int 397int
294command_summon (object *op, char *params) 398command_summon (object *op, char *params)
295{ 399{
296 int i; 400 int i;
297 object *dummy;
298 player *pl; 401 player *pl;
299 402
300 if (!op) 403 if (!op)
301 return 0; 404 return 0;
302 405
308 411
309 pl = get_other_player_from_name (op, params); 412 pl = get_other_player_from_name (op, params);
310 if (!pl) 413 if (!pl)
311 return 1; 414 return 1;
312 415
313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 416 maptile *m = op->map;
417 sint16 nx = op->x;
418 sint16 ny = op->y;
419
420 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
314 if (i == -1) 421 if (i == -1)
315 { 422 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1; 424 return 1;
318 } 425 }
319 426
320 dummy = object::create (); 427 nx += DIRX (i);
321 EXIT_PATH (dummy) = op->map->path; 428 ny += DIRY (i);
322 EXIT_X (dummy) = op->x + freearr_x[i]; 429
323 EXIT_Y (dummy) = op->y + freearr_y[i]; 430 if (!xy_normalise (m, nx, ny))
324 pl->ob->enter_exit (dummy); 431 {
325 dummy->destroy (); 432 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
433 return 1;
434 }
435
436 pl->ob->player_goto (m->path, nx, ny);
326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328 439
329 return 1; 440 return 1;
330} 441}
347int 458int
348command_create (object *op, char *params) 459command_create (object *op, char *params)
349{ 460{
350 object *tmp = NULL; 461 object *tmp = NULL;
351 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 462 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
352 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 463 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
353 archetype *at, *at_spell = NULL; 464 archetype *at, *at_spell = NULL;
354 artifact *art = NULL; 465 artifact *art = NULL;
355 466
356 if (!op) 467 if (!op)
357 return 0; 468 return 0;
456 { 567 {
457 art = find_artifactlist (at->type)->items; 568 art = find_artifactlist (at->type)->items;
458 569
459 while (art) 570 while (art)
460 { 571 {
461 if (!strcmp (art->item->name, cp)) 572 if (!strcmp (&art->item->name, cp))
462 break; 573 break;
463 574
464 art = art->next; 575 art = art->next;
465 } 576 }
466 577
482 /* 593 /*
483 * Rather than have two different blocks with a lot of similar code, 594 * Rather than have two different blocks with a lot of similar code,
484 * just create one object, do all the processing, and then determine 595 * just create one object, do all the processing, and then determine
485 * if that one object should be inserted or if we need to make copies. 596 * if that one object should be inserted or if we need to make copies.
486 */ 597 */
487 tmp = arch_to_object (at); 598 tmp = at->instance ();
488 599
489 if (set_magic) 600 if (set_magic)
490 set_abs_magic (tmp, magic); 601 set_abs_magic (tmp, magic);
491 602
492 if (art) 603 if (art)
493 give_artifact_abilities (tmp, art->item); 604 give_artifact_abilities (tmp, art->item);
494 605
495 if (need_identify (tmp)) 606 if (tmp->need_identify ())
496 { 607 {
497 SET_FLAG (tmp, FLAG_IDENTIFIED); 608 tmp->set_flag (FLAG_IDENTIFIED);
498 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 609 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
499 } 610 }
500 611
501 /* 612 /*
502 * This entire block here tries to find variable pairings, 613 * This entire block here tries to find variable pairings,
503 * eg, 'hp 4' or the like. The mess here is that values 614 * eg, 'hp 4' or the like. The mess here is that values
505 * is we want to find two spaces, but if we got a quote, 616 * is we want to find two spaces, but if we got a quote,
506 * any spaces there don't count. 617 * any spaces there don't count.
507 */ 618 */
508 while (*bp2 && bp2 <= endline) 619 while (*bp2 && bp2 <= endline)
509 { 620 {
510 bp4 = NULL;
511 gotspace = 0; 621 gotspace = 0;
512 gotquote = 0; 622 gotquote = 0;
513 623
514 /* find the first quote */ 624 /* find the first quote */
515 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
575 } 685 }
576 686
577 if (at->nrof) 687 if (at->nrof)
578 { 688 {
579 if (at_spell) 689 if (at_spell)
580 insert_ob_in_ob (arch_to_object (at_spell), tmp); 690 tmp->insert (at_spell->instance ());
581 691
582 tmp->x = op->x; 692 tmp->x = op->x;
583 tmp->y = op->y; 693 tmp->y = op->y;
694 tmp->map = op->map;
584 695
585 if (set_nrof) 696 if (set_nrof)
586 tmp->nrof = nrof; 697 tmp->nrof = nrof;
587 698
588 tmp->map = op->map; 699 op->insert (tmp);
589
590 tmp = insert_ob_in_ob (tmp, op);
591 esrv_send_item (op, tmp);
592 700
593 /* Let's put this created item on stack so dm can access it easily. */ 701 /* Let's put this created item on stack so dm can access it easily. */
594 dm_stack_push (op->contr, tmp->count); 702 dm_stack_push (op->contr, tmp->count);
595 703
596 return 1; 704 return 1;
601 { 709 {
602 object *prev = 0, *head = 0; 710 object *prev = 0, *head = 0;
603 711
604 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) 712 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
605 { 713 {
606 object *dup = arch_to_object (atmp); 714 object *dup = atmp->instance ();
607 715
608 if (at_spell) 716 if (at_spell)
609 insert_ob_in_ob (arch_to_object (at_spell), dup); 717 insert_ob_in_ob (at_spell->instance (), dup);
610 718
611 /* 719 /*
612 * The head is what contains all the important bits, 720 * The head is what contains all the important bits,
613 * so just copying it over should be fine. 721 * so just copying it over should be fine.
614 */ 722 */
629 } 737 }
630 738
631 prev = dup; 739 prev = dup;
632 } 740 }
633 741
634 if (QUERY_FLAG (head, FLAG_ALIVE)) 742 if (head->flag [FLAG_ALIVE])
635 { 743 {
636 object *check = head; 744 object *check = head;
637 int size_x = 0; 745 int size_x = 0;
638 int size_y = 0; 746 int size_y = 0;
639 747
640 while (check) 748 while (check)
641 { 749 {
642 size_x = MAX (size_x, check->arch->x); 750 size_x = max (size_x, check->arch->x);
643 size_y = MAX (size_y, check->arch->y); 751 size_y = max (size_y, check->arch->y);
644 check = check->more; 752 check = check->more;
645 } 753 }
646 754
647 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 755 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
648 { 756 {
674 /* Wonder if we really want to push all of these, but since 782 /* Wonder if we really want to push all of these, but since
675 * things like rods have nrof 0, we want to cover those. 783 * things like rods have nrof 0, we want to cover those.
676 */ 784 */
677 dm_stack_push (op->contr, head->count); 785 dm_stack_push (op->contr, head->count);
678 786
679 if (at->randomitems != NULL && !at_spell) 787 if (at->randomitems && !at_spell)
680 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); 788 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
681
682 esrv_send_item (op, head);
683 } 789 }
684 790
685 /* free the one we used to copy */ 791 /* free the one we used to copy */
686 tmp->destroy (); 792 tmp->destroy ();
687 } 793 }
694 */ 800 */
695 801
696int 802int
697command_inventory (object *op, char *params) 803command_inventory (object *op, char *params)
698{ 804{
805 int i;
699 object *tmp; 806 object *tmp;
700 int i;
701 807
702 if (!params) 808 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
703 { 809 {
704 inventory (op, NULL); 810 op->contr->failmsg ("Inventory of what object (nr)?");
705 return 0; 811 return 1;
706 }
707
708 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
709 { 812 }
710 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
711 return 1;
712 }
713 813
714 inventory (op, tmp); 814 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
815
715 return 1; 816 return 1;
716} 817}
717 818
718/* just show player's their skills for now. Dm's can 819/* just show player's their skills for now. Dm's can
719 * already see skills w/ inventory command - b.t. 820 * already see skills w/ inventory command - b.t.
737 838
738 char *dump = dump_object (tmp); 839 char *dump = dump_object (tmp);
739 new_draw_info (NDI_UNIQUE, 0, op, dump); 840 new_draw_info (NDI_UNIQUE, 0, op, dump);
740 free (dump); 841 free (dump);
741 842
742 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 843 if (tmp->flag [FLAG_OBJ_ORIGINAL])
743 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 844 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
744 845
745 return 1; 846 return 1;
746} 847}
747 848
792 { 893 {
793 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 894 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
794 return 1; 895 return 1;
795 } 896 }
796 897
797 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 898 if (tmp->flag [FLAG_REMOVED])
798 { 899 {
799 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 900 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
800 return 1; 901 return 1;
801 } 902 }
802 903
841 */ 942 */
842int 943int
843command_addexp (object *op, char *params) 944command_addexp (object *op, char *params)
844{ 945{
845 char buf[MAX_BUF], skill[MAX_BUF]; 946 char buf[MAX_BUF], skill[MAX_BUF];
846 int i, q; 947 int q;
948 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
847 object *skillob = NULL; 949 object *skillob = NULL;
848 950
849 skill[0] = '\0'; 951 skill[0] = '\0';
850 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 952 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
851 { 953 {
852 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 954 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
853 return 1; 955 return 1;
854 } 956 }
855 957
891/**************************************************************************/ 993/**************************************************************************/
892 994
893int 995int
894command_stats (object *op, char *params) 996command_stats (object *op, char *params)
895{ 997{
896 char thing[20];
897 char buf[MAX_BUF]; 998 char buf[MAX_BUF];
898 999
899 thing[0] = '\0'; 1000 if (params == NULL || params[0] == '\0')
900 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
901 { 1001 {
902 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1002 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
903 return 1; 1003 return 1;
904 } 1004 }
905 1005
906 for_all_players (pl) 1006 for_all_players (pl)
907 if (!strcmp (pl->ob->name, thing)) 1007 if (!strcmp (&pl->ob->name, params))
908 { 1008 {
909 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1009 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
910 new_draw_info (NDI_UNIQUE, 0, op, buf); 1010 new_draw_info (NDI_UNIQUE, 0, op, buf);
911 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1011 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
912 new_draw_info (NDI_UNIQUE, 0, op, buf); 1012 new_draw_info (NDI_UNIQUE, 0, op, buf);
955 return 1; 1055 return 1;
956 } 1056 }
957 1057
958 for_all_players (pl) 1058 for_all_players (pl)
959 { 1059 {
960 if (!strcmp (pl->ob->name, thing)) 1060 if (!strcmp (&pl->ob->name, thing))
961 { 1061 {
962 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1062 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
963 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1063 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
964 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1064 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
965 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1065 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
977 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1077 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
978 return 1; 1078 return 1;
979} 1079}
980 1080
981int 1081int
982command_nowiz (object *op, char *params)
983{ /* 'nodm' is alias */
984 CLEAR_FLAG (op, FLAG_WIZ);
985 CLEAR_FLAG (op, FLAG_WIZPASS);
986 CLEAR_FLAG (op, FLAG_WIZCAST);
987
988 if (op->contr->hidden)
989 {
990 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
991 op->map->players++;
992 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
993 op->contr->hidden = 0;
994 op->invisible = 1;
995 }
996 else
997 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
998 return 1;
999}
1000
1001/**
1002 * object *op is trying to become dm.
1003 * pl_name is name supplied by player. Restrictive DM will make it harder
1004 * for socket users to become DM - in that case, it will check for the players
1005 * character name.
1006 */
1007static int
1008checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1009{
1010 FILE *dmfile;
1011 char buf[MAX_BUF];
1012 char line_buf[160], name[160], passwd[160], host[160];
1013
1014#ifdef RESTRICTIVE_DM
1015 *pl_name = op->name ? op->name : "*";
1016#endif
1017
1018 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1019 if ((dmfile = fopen (buf, "r")) == NULL)
1020 {
1021 LOG (llevDebug, "Could not find DM file.\n");
1022 return 0;
1023 }
1024
1025 while (fgets (line_buf, 160, dmfile) != NULL)
1026 {
1027 if (line_buf[0] == '#')
1028 continue;
1029 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1030 {
1031 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1032 }
1033 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1034 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1035 {
1036 fclose (dmfile);
1037 return (1);
1038 }
1039 }
1040 fclose (dmfile);
1041 return (0);
1042}
1043
1044int
1045do_wizard_dm (object *op, char *params, int silent)
1046{
1047 if (!op->contr)
1048 return 0;
1049
1050 if (QUERY_FLAG (op, FLAG_WIZ))
1051 {
1052 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1053 return 0;
1054 }
1055
1056 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1057 {
1058 SET_FLAG (op, FLAG_WIZ);
1059 SET_FLAG (op, FLAG_WIZPASS);
1060 SET_FLAG (op, FLAG_WIZCAST);
1061
1062 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1063 /*
1064 * Remove setting flying here - that won't work, because next
1065 * fix_player() is called that will get cleared - proper solution
1066 * is probably something like a wiz_force which gives that and any
1067 * other desired abilities.
1068 */
1069 clear_los (op->contr);
1070 op->contr->write_buf[0] = '\0';
1071
1072 if (!silent)
1073 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1074
1075 return 1;
1076 }
1077 else
1078 {
1079 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1080 op->contr->write_buf[0] = '\0';
1081 return 0;
1082 }
1083}
1084
1085/*
1086 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1087 * - allow people on sockets to become dm, and allow better dm file
1088 */
1089int
1090command_dm (object *op, char *params)
1091{
1092 if (!op->contr)
1093 return 0;
1094
1095 do_wizard_dm (op, params, 0);
1096
1097 return 1;
1098}
1099
1100int
1101command_invisible (object *op, char *params) 1082command_invisible (object *op, char *params)
1102{ 1083{
1103 if (op) 1084 if (op)
1104 { 1085 {
1105 op->invisible += 100; 1086 op->invisible += TIME2TICK (60);
1106 update_object (op, UP_OBJ_CHANGE); 1087 update_object (op, UP_OBJ_CHANGE);
1107 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1088 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1108 } 1089 }
1109 1090
1110 return 0; 1091 return 0;
1114 * Returns spell object (from archetypes) by name. 1095 * Returns spell object (from archetypes) by name.
1115 * Returns NULL if 0 or more than one spell matches. 1096 * Returns NULL if 0 or more than one spell matches.
1116 * Used for wizard's learn spell/prayer. 1097 * Used for wizard's learn spell/prayer.
1117 * 1098 *
1118 * op is the player issuing the command. 1099 * op is the player issuing the command.
1119 *
1120 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1121 * anymore (but may still be present in some player's inventories and thus
1122 * cannot be removed). We have to ignore them here since they have the same
1123 * name than other "spell_xxx" archetypes and would always conflict.
1124 */ 1100 */
1125static object * 1101static object *
1126get_spell_by_name (object *op, const char *spell_name) 1102get_spell_by_name (object *op, shstr_cmp spell_name)
1127{ 1103{
1128 archetype *at;
1129 archetype *found;
1130 int conflict_found;
1131 size_t spell_name_length;
1132
1133 /* First check for full name matches. */ 1104 /* First check for full name matches. */
1134 conflict_found = 0; 1105 int conflict_found = 0;
1135 found = NULL; 1106 archetype *found = 0;
1107
1136 for_all_archetypes (at) 1108 for_all_archetypes (at)
1137 { 1109 {
1138 if (at->type != SPELL) 1110 if (at->type != SPELL)
1139 continue; 1111 continue;
1140 1112
1141 if (strncmp (at->archname, "spelldirect_", 12) == 0) 1113 if (at->object::name != spell_name)
1142 continue; 1114 continue;
1143 1115
1144 if (strcmp (at->object::name, spell_name) != 0)
1145 continue;
1146
1147 if (found != NULL) 1116 if (found)
1148 { 1117 {
1149 if (!conflict_found) 1118 if (!conflict_found)
1150 { 1119 {
1151 conflict_found = 1; 1120 conflict_found = 1;
1152 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1121 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1153 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); 1122 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1154 } 1123 }
1155 1124
1156 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); 1125 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1157 continue; 1126 return 0;
1158 } 1127 }
1159 1128
1160 found = at; 1129 found = at;
1161 } 1130 }
1162 1131
1163 /* No match if more more than one archetype matches. */
1164 if (conflict_found)
1165 return NULL;
1166
1167 /* Return if exactly one archetype matches. */ 1132 /* Return if exactly one archetype matches. */
1168 if (found != NULL) 1133 if (found)
1169 return arch_to_object (found); 1134 return found->instance ();
1170
1171 /* No full match found: now check for partial matches. */
1172 spell_name_length = strlen (spell_name);
1173 conflict_found = 0;
1174 found = NULL;
1175 for_all_archetypes (at)
1176 {
1177 if (at->type != SPELL)
1178 continue;
1179
1180 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1181 continue;
1182
1183 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1184 continue;
1185
1186 if (found != NULL)
1187 {
1188 if (!conflict_found)
1189 {
1190 conflict_found = 1;
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1193 }
1194 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1195 continue;
1196 }
1197
1198 found = at;
1199 }
1200
1201 /* No match if more more than one archetype matches. */
1202 if (conflict_found)
1203 return NULL;
1204
1205 /* Return if exactly one archetype matches. */
1206 if (found != NULL)
1207 return arch_to_object (found);
1208 1135
1209 /* No spell found: just print an error message. */ 1136 /* No spell found: just print an error message. */
1210 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1137 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1138
1211 return NULL; 1139 return 0;
1212} 1140}
1213 1141
1214static int 1142static int
1215command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1143command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1216{ 1144{
1260 { 1188 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1189 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1262 return 0; 1190 return 0;
1263 } 1191 }
1264 1192
1265 spell = lookup_spell_by_name (op, params); 1193 spell = op->find_spell (params);
1266 if (spell == NULL) 1194 if (spell == NULL)
1267 { 1195 {
1268 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1196 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1269 return 0; 1197 return 0;
1270 } 1198 }
1271 1199
1272 do_forget_spell (op, spell->name); 1200 do_forget_spell (op, spell->name);
1273 return 1; 1201 return 1;
1274}
1275
1276/**
1277 * Lists all plugins currently loaded with their IDs and full names.
1278 */
1279int
1280command_listplugins (object *op, char *params)
1281{
1282 plugins_display_list (op);
1283 return 1;
1284}
1285
1286/**
1287 * Loads the given plugin. The DM specifies the name of the library to load (no
1288 * pathname is needed). Do not ever attempt to load the same plugin more than
1289 * once at a time, or bad things could happen.
1290 */
1291int
1292command_loadplugin (object *op, char *params)
1293{
1294 char buf[MAX_BUF];
1295
1296 if (params == NULL)
1297 {
1298 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1299 return 1;
1300 }
1301
1302 strcpy (buf, LIBDIR);
1303 strcat (buf, "/plugins/");
1304 strcat (buf, params);
1305 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1306 if (plugins_init_plugin (buf) == 0)
1307 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1308 else
1309 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1310 return 1;
1311}
1312
1313/**
1314 * Unloads the given plugin. The DM specified the ID of the library to unload.
1315 * Note that some things may behave strangely if the correct plugins are not
1316 * loaded.
1317 */
1318int
1319command_unloadplugin (object *op, char *params)
1320{
1321 if (params == NULL)
1322 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1324 return 1;
1325 }
1326
1327 if (plugins_remove_plugin (params) == 0)
1328 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1329 else
1330 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1331 return 1;
1332}
1333
1334/**
1335 * A players wants to become DM and hide.
1336 * Let's see if that's authorized.
1337 * Make sure to not tell anything to anyone.
1338 */
1339int
1340command_dmhide (object *op, char *params)
1341{
1342 if (!do_wizard_dm (op, params, 1))
1343 return 0;
1344
1345 do_wizard_hide (op, 1);
1346
1347 return 1;
1348}
1349
1350void
1351dm_stack_pop (player *pl)
1352{
1353 if (!pl->stack_items || !pl->stack_position)
1354 {
1355 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1356 return;
1357 }
1358
1359 pl->stack_position--;
1360 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1361}
1362
1363/**
1364 * Get current stack top item for player.
1365 * Returns NULL if no stacked item.
1366 * If stacked item disappeared (freed), remove it.
1367 *
1368 * Ryo, august 2004
1369 */
1370object *
1371dm_stack_peek (player *pl)
1372{
1373 object *ob;
1374
1375 if (!pl->stack_position)
1376 {
1377 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378 return NULL;
1379 }
1380
1381 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1382 if (!ob)
1383 {
1384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1385 dm_stack_pop (pl);
1386 return NULL;
1387 }
1388
1389 return ob;
1390}
1391
1392/**
1393 * Push specified item on player stack.
1394 * Inform player of position.
1395 * Initializes variables if needed.
1396 */
1397void
1398dm_stack_push (player *pl, tag_t item)
1399{
1400 if (!pl->stack_items)
1401 {
1402 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1403 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1404 }
1405
1406 if (pl->stack_position == STACK_SIZE)
1407 {
1408 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1409 return;
1410 }
1411
1412 pl->stack_items[pl->stack_position] = item;
1413 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1414 pl->stack_position++;
1415}
1416
1417/**
1418 * Checks 'params' for object code.
1419 *
1420 * Can be:
1421 * * empty => get current object stack top for player
1422 * * number => get item with that tag, stack it for future use
1423 * * $number => get specified stack item
1424 * * "me" => player himself
1425 *
1426 * At function exit, params points to first non-object char
1427 *
1428 * 'from', if not NULL, contains at exit:
1429 * * STACK_FROM_NONE => object not found
1430 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1431 * * STACK_FROM_STACK => item from somewhere in the stack
1432 * * STACK_FROM_NUMBER => item by number, pushed on stack
1433 *
1434 * Ryo, august 2004
1435 */
1436object *
1437get_dm_object (player *pl, char **params, int *from)
1438{
1439 int item_tag, item_position;
1440 object *ob;
1441
1442 if (!pl)
1443 return NULL;
1444
1445 if (!params || !*params || **params == '\0')
1446 {
1447 if (from)
1448 *from = STACK_FROM_TOP;
1449 /* No parameter => get stack item */
1450 return dm_stack_peek (pl);
1451 }
1452
1453 /* Let's clean white spaces */
1454 while (**params == ' ')
1455 (*params)++;
1456
1457 /* Next case: number => item tag */
1458 if (sscanf (*params, "%d", &item_tag))
1459 {
1460 /* Move parameter to next item */
1461 while (isdigit (**params))
1462 (*params)++;
1463
1464 /* And skip blanks, too */
1465 while (**params == ' ')
1466 (*params)++;
1467
1468 /* Get item */
1469 ob = find_object (item_tag);
1470 if (!ob)
1471 {
1472 if (from)
1473 *from = STACK_FROM_NONE;
1474 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1475 return NULL;
1476 }
1477
1478 /* Got one, let's push it on stack */
1479 dm_stack_push (pl, item_tag);
1480 if (from)
1481 *from = STACK_FROM_NUMBER;
1482 return ob;
1483 }
1484
1485 /* Next case: $number => stack item */
1486 if (sscanf (*params, "$%d", &item_position))
1487 {
1488 /* Move parameter to next item */
1489 (*params)++;
1490
1491 while (isdigit (**params))
1492 (*params)++;
1493 while (**params == ' ')
1494 (*params)++;
1495
1496 if (item_position >= pl->stack_position)
1497 {
1498 if (from)
1499 *from = STACK_FROM_NONE;
1500 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1501 return NULL;
1502 }
1503
1504 ob = find_object (pl->stack_items[item_position]);
1505 if (!ob)
1506 {
1507 if (from)
1508 *from = STACK_FROM_NONE;
1509 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1510 return NULL;
1511 }
1512
1513 if (from)
1514 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1515 return ob;
1516 }
1517
1518 /* Next case: 'me' => return pl->ob */
1519 if (!strncmp (*params, "me", 2))
1520 {
1521 if (from)
1522 *from = STACK_FROM_NUMBER;
1523 dm_stack_push (pl, pl->ob->count);
1524
1525 /* Skip to next token */
1526 (*params) += 2;
1527 while (**params == ' ')
1528 (*params)++;
1529
1530 return pl->ob;
1531 }
1532
1533 /* Last case: get stack top */
1534 if (from)
1535 *from = STACK_FROM_TOP;
1536 return dm_stack_peek (pl);
1537} 1202}
1538 1203
1539/** 1204/**
1540 * Pop the stack top. 1205 * Pop the stack top.
1541 */ 1206 */
1601} 1266}
1602 1267
1603int 1268int
1604command_insert_into (object *op, char *params) 1269command_insert_into (object *op, char *params)
1605{ 1270{
1606 object *left, *right, *inserted; 1271 object *left, *right;
1607 int left_from, right_from; 1272 int left_from, right_from;
1608 1273
1609 left = get_dm_object (op->contr, &params, &left_from); 1274 left = get_dm_object (op->contr, &params, &left_from);
1610 if (!left) 1275 if (!left)
1611 { 1276 {
1654 { 1319 {
1655 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1320 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1656 return 0; 1321 return 0;
1657 } 1322 }
1658 1323
1659 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1324 if (!right->flag [FLAG_REMOVED])
1660 right->remove (); 1325 right->remove ();
1326
1661 inserted = insert_ob_in_ob (right, left); 1327 object *inserted = insert_ob_in_ob (right, left);
1662 if (left->type == PLAYER)
1663 if (inserted == right)
1664 esrv_send_item (left, right);
1665 else
1666 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1667 1328
1668 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1329 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1669 1330
1670 return 0; 1331 return 0;
1671 1332

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