1 | /* |
1 | /* |
2 | * static char *rcsid_c_wiz_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_wiz.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
|
|
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
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8 | |
|
|
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
|
|
31 | #include <sproto.h> |
25 | #include <sproto.h> |
32 | #endif |
|
|
33 | #include <spells.h> |
26 | #include <spells.h> |
34 | #include <treasure.h> |
27 | #include <treasure.h> |
35 | #include <skills.h> |
28 | #include <skills.h> |
36 | |
29 | |
37 | /** Defines for DM item stack **/ |
30 | /** Defines for DM item stack **/ |
38 | #define STACK_SIZE 50 /* Stack size, static */ |
31 | #define STACK_SIZE 50 /* Stack size, static */ |
|
|
32 | |
39 | /* Values for 'from' field of get_dm_object */ |
33 | /* Values for 'from' field of get_dm_object */ |
40 | #define STACK_FROM_NONE 0 /* Item was not found */ |
34 | #define STACK_FROM_NONE 0 /* Item was not found */ |
41 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
35 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
42 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
36 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
43 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
37 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
… | |
… | |
48 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
49 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
50 | * prints diagnostics messages, and returns the |
44 | * prints diagnostics messages, and returns the |
51 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
52 | */ |
46 | */ |
|
|
47 | static player * |
53 | static player *get_other_player_from_name(object *op, char *name) { |
48 | get_other_player_from_name (object *op, char *name) |
54 | player *pl; |
49 | { |
55 | |
|
|
56 | if (!name) |
50 | if (!name) |
57 | return NULL; |
51 | return NULL; |
58 | |
52 | |
59 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
60 | if (!strncmp(pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
61 | break; |
55 | { |
62 | |
|
|
63 | if (pl == NULL) { |
|
|
64 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
|
65 | return NULL; |
|
|
66 | } |
|
|
67 | |
|
|
68 | if (pl->ob == op) { |
56 | if (pl->ob == op) |
|
|
57 | { |
69 | new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
59 | return NULL; |
71 | } |
60 | } |
|
|
61 | |
72 | if (pl->state != ST_PLAYING) { |
62 | if (pl->ns->state != ST_PLAYING) |
|
|
63 | { |
73 | new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
74 | return NULL; |
65 | return NULL; |
75 | } |
66 | } |
76 | return pl; |
|
|
77 | } |
|
|
78 | |
67 | |
79 | /** |
|
|
80 | * This command will stress server. |
|
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81 | */ |
|
|
82 | int command_loadtest(object *op, char *params) { |
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83 | uint32 x, y; |
|
|
84 | char buf[1024]; |
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85 | |
|
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86 | new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
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87 | new_draw_info(NDI_UNIQUE, 0, op, "at different map places."); |
|
|
88 | new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks."); |
|
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89 | new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
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90 | new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
91 | new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
92 | if (!params) |
|
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93 | return 0; |
68 | return pl; |
94 | if (strncmp (params, "TRUE", 4)) |
|
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95 | return 0; |
|
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96 | |
|
|
97 | new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo"); |
|
|
98 | for (x = 0; x < settings.worldmaptilesx; x++) { |
|
|
99 | for (y = 0; y < settings.worldmaptilesy; y++) { |
|
|
100 | sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty); |
|
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101 | command_goto(op, buf); |
|
|
102 | } |
69 | } |
103 | } |
|
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104 | |
70 | |
|
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71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
105 | return 0; |
72 | return 0; |
106 | } |
73 | } |
107 | |
74 | |
108 | /** |
75 | /** |
109 | * Actually hides specified player (obviously a DM). |
76 | * Actually hides specified player (obviously a DM). |
110 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
77 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
111 | * else they just think someone left/entered. |
78 | * else they just think someone left/entered. |
112 | */ |
79 | */ |
|
|
80 | void |
113 | void do_wizard_hide(object *op, int silent_dm) { |
81 | do_wizard_hide (object *op, int silent_dm) |
|
|
82 | { |
114 | if (op->contr->hidden) { |
83 | if (op->contr->hidden) |
|
|
84 | { |
115 | op->contr->hidden = 0; |
85 | op->contr->hidden = 0; |
116 | op->invisible = 1; |
86 | op->invisible = 1; |
117 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
118 | op->map->players++; |
88 | op->map->players++; |
119 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
89 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
120 | "%s has entered the game.", op->name); |
90 | |
121 | if (!silent_dm) { |
91 | if (!silent_dm) |
122 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
92 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
123 | "The Dungeon Master has arrived!"); |
93 | } |
124 | } |
94 | else |
125 | } else { |
95 | { |
126 | op->contr->hidden = 1; |
96 | op->contr->hidden = 1; |
127 | new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
128 | op->map->players--; |
98 | op->map->players--; |
|
|
99 | |
129 | if (!silent_dm) { |
100 | if (!silent_dm) |
130 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
101 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
131 | "The Dungeon Master is gone.."); |
102 | |
132 | } |
103 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
133 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
134 | "%s leaves the game.", op->name); |
|
|
135 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
|
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136 | "%s left the game.", op->name); |
|
|
137 | } |
105 | } |
138 | } |
106 | } |
139 | |
107 | |
|
|
108 | int |
140 | int command_hide(object *op, char *params) |
109 | command_hide (object *op, char *params) |
141 | { |
110 | { |
142 | do_wizard_hide(op, 0); |
111 | do_wizard_hide (op, 0); |
143 | return 1; |
112 | return 1; |
144 | } |
113 | } |
145 | |
114 | |
146 | /** |
115 | /** |
147 | * This finds and returns the object which matches the name or |
116 | * This finds and returns the object which matches the name or |
148 | * object nubmer (specified via num #whatever). |
117 | * object nubmer (specified via num #whatever). |
149 | */ |
118 | */ |
|
|
119 | static object * |
150 | static object *find_object_both(char *params) { |
120 | find_object_both (char *params) |
|
|
121 | { |
151 | if (!params) |
122 | if (!params) |
152 | return NULL; |
123 | return NULL; |
|
|
124 | |
153 | if (params[0] == '#') |
125 | if (params[0] == '#') |
154 | return find_object(atol(params+1)); |
126 | return find_object (atol (params + 1)); |
155 | else |
127 | else |
156 | return find_object_name(params); |
128 | return find_object_name (params); |
157 | } |
129 | } |
158 | |
130 | |
159 | /** |
131 | /** |
160 | * Sets the god for some objects. params should contain two values - |
132 | * Sets the god for some objects. params should contain two values - |
161 | * first the object to change, followed by the god to change it to. |
133 | * first the object to change, followed by the god to change it to. |
162 | */ |
134 | */ |
|
|
135 | int |
163 | int command_setgod(object *op, char *params) { |
136 | command_setgod (object *op, char *params) |
|
|
137 | { |
164 | object *ob, *god; |
138 | object *ob, *god; |
165 | char *str; |
139 | char *str; |
166 | |
140 | |
167 | if (!params || !(str = strchr(params, ' '))) { |
141 | if (!params || !(str = strchr (params, ' '))) |
|
|
142 | { |
168 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
143 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
169 | return 0; |
144 | return 0; |
170 | } |
145 | } |
171 | |
146 | |
172 | /* kill the space, and set string to the next param */ |
147 | /* kill the space, and set string to the next param */ |
173 | *str++ = '\0'; |
148 | *str++ = '\0'; |
174 | if (!(ob = find_object_both(params))) { |
149 | if (!(ob = find_object_both (params))) |
|
|
150 | { |
175 | new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
151 | new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
176 | return 1; |
152 | return 1; |
177 | } |
153 | } |
178 | |
154 | |
179 | /* |
155 | /* |
180 | * Perhaps this is overly restrictive? Should we perhaps be able |
156 | * Perhaps this is overly restrictive? Should we perhaps be able |
181 | * to rebless altars and the like? |
157 | * to rebless altars and the like? |
182 | */ |
158 | */ |
183 | if (ob->type != PLAYER) { |
159 | if (ob->type != PLAYER) |
|
|
160 | { |
184 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name); |
161 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
185 | return 1; |
162 | return 1; |
186 | } |
163 | } |
187 | |
164 | |
188 | god = find_god(str); |
165 | god = find_god (str); |
189 | if (god==NULL) { |
166 | if (god == NULL) |
|
|
167 | { |
190 | new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); |
168 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
191 | return 1; |
169 | return 1; |
192 | } |
170 | } |
193 | |
171 | |
194 | become_follower(ob, god); |
172 | become_follower (ob, god); |
|
|
173 | return 1; |
|
|
174 | } |
|
|
175 | |
|
|
176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
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177 | int |
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178 | command_kick (object *op, char *params) |
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179 | { |
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180 | for_all_players (pl) |
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181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
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182 | { |
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183 | object *plop = pl->ob; |
|
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184 | |
|
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185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
|
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186 | { |
|
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187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
|
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188 | plop->contr->killer = op; |
|
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189 | } |
|
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190 | |
|
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191 | pl->ns->destroy (); |
|
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192 | } |
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193 | |
|
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194 | return 1; |
|
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195 | } |
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196 | |
|
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197 | //TODO |
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198 | #if 0 |
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199 | int |
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200 | command_save_overlay (object *op, char *params) |
|
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201 | { |
|
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202 | if (!op) |
|
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203 | return 0; |
|
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204 | |
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205 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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206 | { |
|
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207 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
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208 | return 1; |
|
|
209 | } |
|
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210 | |
|
|
211 | new_save_map (op->map, 2); |
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212 | new_save_map (op->map, 0); |
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213 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
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214 | |
|
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215 | ready_map_name (op->map->path, 0); |
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216 | |
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217 | return 1; |
|
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218 | } |
|
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219 | #endif |
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220 | |
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221 | int |
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222 | command_freeze (object *op, char *params) |
|
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223 | { |
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224 | int ticks; |
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225 | player *pl; |
|
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226 | |
|
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227 | if (!params) |
|
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228 | { |
|
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229 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
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230 | return 1; |
|
|
231 | } |
|
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232 | |
|
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233 | ticks = atoi (params); |
|
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234 | if (ticks) |
|
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235 | { |
|
|
236 | while ((isdigit (*params) || isspace (*params)) && *params != 0) |
|
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237 | params++; |
|
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238 | if (*params == 0) |
|
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239 | { |
|
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240 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
241 | return 1; |
|
|
242 | } |
|
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243 | } |
|
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244 | else |
|
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245 | ticks = 100; |
|
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246 | |
|
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247 | pl = get_other_player_from_name (op, params); |
|
|
248 | if (!pl) |
195 | return 1; |
249 | return 1; |
196 | } |
|
|
197 | |
250 | |
198 | /** |
251 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
199 | * Add player's IP to ban_file and kick them off the server |
252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
200 | * I know most people have dynamic IPs but this is more of a short term |
253 | pl->ob->speed_left = -(pl->ob->speed * ticks); |
201 | * solution if they have to get a new IP to play maybe they'll calm down. |
254 | return 0; |
202 | * This uses the banish_file in the local directory *not* the ban_file |
255 | } |
203 | * The action is logged with a ! for easy searching. -tm |
256 | |
204 | */ |
257 | int |
205 | int command_banish(object *op, char *params) { |
258 | command_arrest (object *op, char *params) |
|
|
259 | { |
|
|
260 | object *dummy; |
206 | player *pl; |
261 | player *pl; |
207 | FILE *banishfile; |
|
|
208 | char buf[MAX_BUF]; |
|
|
209 | time_t now; |
|
|
210 | |
262 | |
211 | if (!params) { |
263 | if (!op) |
|
|
264 | return 0; |
|
|
265 | |
|
|
266 | if (params == NULL) |
|
|
267 | { |
212 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
268 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
213 | return 1; |
269 | return 1; |
214 | } |
270 | } |
215 | |
271 | |
216 | pl = get_other_player_from_name(op, params); |
272 | pl = get_other_player_from_name (op, params); |
217 | if (!pl) |
273 | if (!pl) |
218 | return 1; |
|
|
219 | |
|
|
220 | sprintf(buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
221 | |
|
|
222 | if ((banishfile = fopen(buf, "a")) == NULL) { |
|
|
223 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
224 | new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
225 | return 0; |
|
|
226 | } |
|
|
227 | |
|
|
228 | now = time(NULL); |
|
|
229 | /* |
|
|
230 | * Record this as a comment - then we don't have to worry about changing |
|
|
231 | * the parsing code. |
|
|
232 | */ |
|
|
233 | fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name, |
|
|
234 | pl->socket.host, op->name, ctime(&now)); |
|
|
235 | fprintf(banishfile, "*@%s\n", pl->socket.host); |
|
|
236 | fclose(banishfile); |
|
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237 | |
|
|
238 | LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host); |
|
|
239 | new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name); |
|
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240 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op, |
|
|
241 | "%s banishes %s from the land!", op->name, pl->ob->name); |
|
|
242 | command_kick(op, (char *) pl->ob->name); |
|
|
243 | return 1; |
274 | return 1; |
244 | } |
|
|
245 | |
275 | |
246 | int command_kick (object *op, char *params) { |
276 | dummy = get_jail_exit (pl->ob); |
247 | struct pl *pl; |
277 | if (!dummy) |
248 | |
|
|
249 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
250 | if (params == NULL || !strcmp (pl->ob->name, params)) |
|
|
251 | { |
278 | { |
252 | object *op = pl->ob; |
279 | /* we have nowhere to send the prisoner.... */ |
253 | |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
254 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
|
255 | { |
|
|
256 | /* Avion : Here we handle the KICK global event */ |
|
|
257 | execute_global_event (EVENT_KICK, op, params); |
|
|
258 | |
|
|
259 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, |
|
|
260 | "%s is kicked out of the game.", |
|
|
261 | op->name); |
|
|
262 | strcpy (op->contr->killer, "kicked"); |
|
|
263 | } |
|
|
264 | |
|
|
265 | pl->socket.status = Ns_Dead; |
|
|
266 | } |
|
|
267 | |
|
|
268 | return 1; |
|
|
269 | } |
|
|
270 | |
|
|
271 | int command_save_overlay(object *op, char *params) { |
|
|
272 | if (!op) |
|
|
273 | return 0; |
281 | return 0; |
|
|
282 | } |
274 | |
283 | |
275 | if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
285 | dummy->destroy (); |
|
|
286 | |
|
|
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
276 | new_draw_info(NDI_UNIQUE, 0, op, |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
277 | "Sorry, you can't force an overlay save."); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
|
|
290 | return 1; |
|
|
291 | } |
|
|
292 | |
|
|
293 | int |
|
|
294 | command_summon (object *op, char *params) |
|
|
295 | { |
|
|
296 | int i; |
|
|
297 | object *dummy; |
|
|
298 | player *pl; |
|
|
299 | |
|
|
300 | if (!op) |
|
|
301 | return 0; |
|
|
302 | |
|
|
303 | if (params == NULL) |
|
|
304 | { |
|
|
305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
278 | return 1; |
306 | return 1; |
279 | } |
307 | } |
280 | |
308 | |
281 | new_save_map(op->map, 2); |
309 | pl = get_other_player_from_name (op, params); |
282 | new_save_map(op->map, 0); |
310 | if (!pl) |
283 | new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an" |
|
|
284 | " overlay."); |
|
|
285 | |
|
|
286 | ready_map_name(op->map->path, 0); |
|
|
287 | |
|
|
288 | return 1; |
311 | return 1; |
289 | } |
|
|
290 | |
312 | |
291 | /* |
|
|
292 | * A simple toggle for the no_shout field. |
|
|
293 | * AKA the MUZZLE command |
|
|
294 | */ |
|
|
295 | int command_toggle_shout(object *op, char *params) { |
|
|
296 | player *pl; |
|
|
297 | |
|
|
298 | if (!params) { |
|
|
299 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>."); |
|
|
300 | return 1; |
|
|
301 | } |
|
|
302 | |
|
|
303 | pl = get_other_player_from_name(op, params); |
|
|
304 | if (!pl) |
|
|
305 | return 1; |
|
|
306 | |
|
|
307 | if (pl->ob->contr->no_shout == 0) { |
|
|
308 | pl->ob->contr->no_shout = 1; |
|
|
309 | |
|
|
310 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!"); |
|
|
311 | new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name); |
|
|
312 | |
|
|
313 | /* Avion : Here we handle the MUZZLE global event */ |
|
|
314 | execute_global_event(EVENT_MUZZLE, pl->ob, params); |
|
|
315 | |
|
|
316 | return 1; |
|
|
317 | } else { |
|
|
318 | pl->ob->contr->no_shout = 0; |
|
|
319 | new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob, |
|
|
320 | "You are allowed to shout and chat again."); |
|
|
321 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
322 | "You remove %s's muzzle.", pl->ob->name); |
|
|
323 | return 1; |
|
|
324 | } |
|
|
325 | } |
|
|
326 | |
|
|
327 | int |
|
|
328 | command_shutdown (object * op, char *params) |
|
|
329 | { |
|
|
330 | struct pl *pl; |
|
|
331 | |
|
|
332 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
333 | { |
|
|
334 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
335 | return 1; |
|
|
336 | } |
|
|
337 | |
|
|
338 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
339 | save_player (pl->ob, 0); |
|
|
340 | |
|
|
341 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
342 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
343 | leave_map (pl->ob); |
|
|
344 | |
|
|
345 | cleanup (); |
|
|
346 | /* not reached */ |
|
|
347 | return 1; |
|
|
348 | } |
|
|
349 | |
|
|
350 | int command_goto(object *op, char *params) |
|
|
351 | { |
|
|
352 | char *name; |
|
|
353 | object *dummy; |
|
|
354 | |
|
|
355 | if (!op) |
|
|
356 | return 0; |
|
|
357 | |
|
|
358 | if (params == NULL) { |
|
|
359 | new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
360 | return 1; |
|
|
361 | } |
|
|
362 | |
|
|
363 | name = params; |
|
|
364 | dummy=get_object(); |
|
|
365 | dummy->map = op->map; |
|
|
366 | EXIT_PATH(dummy) = add_string (name); |
|
|
367 | dummy->name = add_string(name); |
|
|
368 | |
|
|
369 | enter_exit(op, dummy); |
|
|
370 | free_object(dummy); |
|
|
371 | if (op->contr->loading == NULL) { |
|
|
372 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
373 | "Difficulty: %d.", op->map->difficulty); |
|
|
374 | } |
|
|
375 | |
|
|
376 | return 1; |
|
|
377 | } |
|
|
378 | |
|
|
379 | /* is this function called from somewhere ? -Tero */ |
|
|
380 | int command_generate (object *op, char *params) |
|
|
381 | { |
|
|
382 | object *tmp; |
|
|
383 | int nr = 1, i, retry; |
|
|
384 | |
|
|
385 | if (!op) |
|
|
386 | return 0; |
|
|
387 | |
|
|
388 | if (params != NULL) |
|
|
389 | sscanf(params, "%d", &nr); |
|
|
390 | for (i = 0; i < nr; i++) { |
|
|
391 | retry = 50; |
|
|
392 | while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry) |
|
|
393 | ; |
|
|
394 | if (tmp != NULL) { |
|
|
395 | tmp = insert_ob_in_ob(tmp, op); |
|
|
396 | if (op->type == PLAYER) |
|
|
397 | esrv_send_item(op, tmp); |
|
|
398 | } |
|
|
399 | } |
|
|
400 | |
|
|
401 | return 1; |
|
|
402 | } |
|
|
403 | |
|
|
404 | int command_freeze(object *op, char *params) { |
|
|
405 | int ticks; |
|
|
406 | player *pl; |
|
|
407 | |
|
|
408 | if (!params) { |
|
|
409 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
410 | return 1; |
|
|
411 | } |
|
|
412 | |
|
|
413 | ticks = atoi(params); |
|
|
414 | if (ticks) { |
|
|
415 | while ((isdigit(*params) || isspace(*params)) && *params != 0) |
|
|
416 | params++; |
|
|
417 | if (*params == 0) { |
|
|
418 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
|
|
419 | return 1; |
|
|
420 | } |
|
|
421 | } else |
|
|
422 | ticks = 100; |
|
|
423 | |
|
|
424 | pl = get_other_player_from_name(op, params); |
|
|
425 | if (!pl) |
|
|
426 | return 1; |
|
|
427 | |
|
|
428 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
|
|
429 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
430 | "You freeze %s for %d ticks", pl->ob->name, ticks); |
|
|
431 | pl->ob->speed_left = -(pl->ob->speed*ticks); |
|
|
432 | return 0; |
|
|
433 | } |
|
|
434 | |
|
|
435 | int command_arrest(object *op, char *params) { |
|
|
436 | object *dummy; |
|
|
437 | player *pl; |
|
|
438 | if (!op) return 0; |
|
|
439 | if(params==NULL) { |
|
|
440 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>."); |
|
|
441 | return 1; |
|
|
442 | } |
|
|
443 | pl = get_other_player_from_name(op, params); |
|
|
444 | if (!pl) return 1; |
|
|
445 | dummy=get_jail_exit(pl->ob); |
|
|
446 | if (!dummy) { |
|
|
447 | /* we have nowhere to send the prisoner....*/ |
|
|
448 | new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them"); |
|
|
449 | return 0; |
|
|
450 | } |
|
|
451 | enter_exit(pl->ob, dummy); |
|
|
452 | free_object(dummy); |
|
|
453 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested."); |
|
|
454 | new_draw_info(NDI_UNIQUE, 0,op,"OK."); |
|
|
455 | LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name); |
|
|
456 | return 1; |
|
|
457 | } |
|
|
458 | |
|
|
459 | int command_summon(object *op, char *params) { |
|
|
460 | int i; |
|
|
461 | object *dummy; |
|
|
462 | player *pl; |
|
|
463 | |
|
|
464 | if (!op) |
|
|
465 | return 0; |
|
|
466 | |
|
|
467 | if (params == NULL) { |
|
|
468 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
|
|
469 | return 1; |
|
|
470 | } |
|
|
471 | |
|
|
472 | pl = get_other_player_from_name(op, params); |
|
|
473 | if (!pl) |
|
|
474 | return 1; |
|
|
475 | |
|
|
476 | i = find_free_spot(op, op->map, op->x, op->y, 1, 9); |
313 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
477 | if (i == -1) { |
314 | if (i == -1) |
|
|
315 | { |
478 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
479 | return 1; |
317 | return 1; |
480 | } |
318 | } |
481 | |
319 | |
482 | dummy = get_object(); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
483 | EXIT_PATH(dummy) = add_string(op->map->path); |
|
|
484 | EXIT_X(dummy) = op->x+freearr_x[i]; |
|
|
485 | EXIT_Y(dummy) = op->y+freearr_y[i]; |
|
|
486 | enter_exit(pl->ob, dummy); |
|
|
487 | free_object(dummy); |
|
|
488 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
489 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
490 | |
|
|
491 | return 1; |
|
|
492 | } |
|
|
493 | |
|
|
494 | /** |
|
|
495 | * Teleport next to target player. |
|
|
496 | */ |
|
|
497 | /* mids 01/16/2002 */ |
|
|
498 | int command_teleport(object *op, char *params) { |
|
|
499 | int i; |
|
|
500 | object *dummy; |
|
|
501 | player *pl; |
|
|
502 | |
|
|
503 | if (!op) |
|
|
504 | return 0; |
|
|
505 | |
|
|
506 | if (params == NULL) { |
|
|
507 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
508 | return 1; |
|
|
509 | } |
|
|
510 | |
|
|
511 | pl = get_other_player_from_name(op, params); |
|
|
512 | if (!pl) |
|
|
513 | return 1; |
|
|
514 | |
|
|
515 | i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
516 | if (i == -1) { |
|
|
517 | new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
518 | return 1; |
|
|
519 | } |
|
|
520 | |
|
|
521 | dummy = get_object(); |
|
|
522 | EXIT_PATH(dummy) = add_string(pl->ob->map->path); |
|
|
523 | EXIT_X(dummy) = pl->ob->x + freearr_x[i]; |
|
|
524 | EXIT_Y(dummy) = pl->ob->y + freearr_y[i]; |
|
|
525 | enter_exit(op, dummy); |
|
|
526 | free_object(dummy); |
|
|
527 | if (!op->contr->hidden) |
|
|
528 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
529 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
323 | |
530 | return 1; |
324 | return 1; |
531 | } |
325 | } |
532 | |
326 | |
533 | /** |
327 | /** |
534 | * This function is a real mess, because we're stucking getting |
328 | * This function is a real mess, because we're stucking getting |
535 | * the entire item description in one block of text, so we just |
329 | * the entire item description in one block of text, so we just |
… | |
… | |
543 | * sp 30 |
337 | * sp 30 |
544 | * Is much easier to parse than |
338 | * Is much easier to parse than |
545 | * dragon name "big nasty creature" hp 5 sp 30 |
339 | * dragon name "big nasty creature" hp 5 sp 30 |
546 | * for example. |
340 | * for example. |
547 | */ |
341 | */ |
|
|
342 | int |
548 | int command_create(object *op, char *params) { |
343 | command_create (object *op, char *params) |
|
|
344 | { |
549 | object *tmp = NULL; |
345 | object *tmp = NULL; |
550 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
346 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
551 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
347 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
552 | archetype *at, *at_spell = NULL; |
348 | archetype *at, *at_spell = NULL; |
553 | artifact *art = NULL; |
349 | artifact *art = NULL; |
554 | |
350 | |
555 | if (!op) |
351 | if (!op) |
556 | return 0; |
352 | return 0; |
557 | |
353 | |
558 | if (params == NULL) { |
354 | if (params == NULL) |
559 | new_draw_info(NDI_UNIQUE, 0, op, |
355 | { |
560 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
561 | " [variable_to_patch setting]"); |
|
|
562 | return 1; |
357 | return 1; |
563 | } |
358 | } |
|
|
359 | |
564 | bp = params; |
360 | bp = params; |
565 | |
361 | |
566 | /* We need to know where the line ends */ |
362 | /* We need to know where the line ends */ |
567 | endline = bp+strlen(bp); |
363 | endline = bp + strlen (bp); |
568 | |
364 | |
569 | if (sscanf(bp, "%d ", &nrof)) { |
365 | if (sscanf (bp, "%d ", &nrof)) |
|
|
366 | { |
570 | if ((bp = strchr(params, ' ')) == NULL) { |
367 | if ((bp = strchr (params, ' ')) == NULL) |
571 | new_draw_info(NDI_UNIQUE, 0, op, |
368 | { |
572 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
369 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
573 | " [variable_to_patch setting]"); |
|
|
574 | return 1; |
370 | return 1; |
575 | } |
371 | } |
576 | bp++; |
372 | bp++; |
577 | set_nrof = 1; |
373 | set_nrof = 1; |
578 | LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp); |
374 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
579 | } |
375 | } |
|
|
376 | |
580 | if (sscanf(bp, "%d ", &magic)) { |
377 | if (sscanf (bp, "%d ", &magic)) |
|
|
378 | { |
581 | if ((bp = strchr(bp, ' ')) == NULL) { |
379 | if ((bp = strchr (bp, ' ')) == NULL) |
582 | new_draw_info(NDI_UNIQUE, 0, op, |
380 | { |
583 | "Usage: create [nr] [magic] <archetype> [ of <artifact>]" |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
584 | " [variable_to_patch setting]"); |
|
|
585 | return 1; |
382 | return 1; |
586 | } |
383 | } |
|
|
384 | |
587 | bp++; |
385 | bp++; |
588 | set_magic = 1; |
386 | set_magic = 1; |
589 | LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp); |
387 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
590 | } |
388 | } |
|
|
389 | |
591 | if ((cp = strstr(bp, " of ")) != NULL) { |
390 | if ((cp = strstr (bp, " of ")) != NULL) |
|
|
391 | { |
592 | *cp = '\0'; |
392 | *cp = '\0'; |
593 | cp += 4; |
393 | cp += 4; |
594 | } |
394 | } |
|
|
395 | |
595 | for (bp2 = bp; *bp2; bp2++) { |
396 | for (bp2 = bp; *bp2; bp2++) |
|
|
397 | { |
596 | if (*bp2 == ' ') { |
398 | if (*bp2 == ' ') |
|
|
399 | { |
597 | *bp2 = '\0'; |
400 | *bp2 = '\0'; |
598 | bp2++; |
401 | bp2++; |
599 | break; |
402 | break; |
600 | } |
403 | } |
601 | } |
404 | } |
602 | |
405 | |
603 | if ((at = find_archetype(bp)) == NULL) { |
406 | if ((at = archetype::find (bp)) == NULL) |
|
|
407 | { |
604 | new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); |
408 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
605 | return 1; |
409 | return 1; |
606 | } |
410 | } |
607 | |
411 | |
608 | if (cp) { |
412 | if (cp) |
|
|
413 | { |
609 | char spell_name[MAX_BUF], *fsp = NULL; |
414 | char spell_name[MAX_BUF], *fsp = NULL; |
610 | |
415 | |
611 | /* |
416 | /* |
612 | * Try to find a spell object for this. Note that |
417 | * Try to find a spell object for this. Note that |
613 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
614 | * the first word. |
419 | * the first word. |
615 | */ |
420 | */ |
616 | |
421 | |
617 | at_spell = find_archetype(cp); |
422 | at_spell = archetype::find (cp); |
618 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
619 | at_spell = find_archetype_by_object_name(cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
620 | if (!at_spell || at_spell->clone.type != SPELL) { |
425 | if (!at_spell || at_spell->type != SPELL) |
|
|
426 | { |
621 | strcpy(spell_name, cp); |
427 | assign (spell_name, cp); |
622 | fsp = strchr(spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
623 | if (fsp) { |
429 | if (fsp) |
|
|
430 | { |
624 | *fsp = 0; |
431 | *fsp = 0; |
625 | fsp++; |
432 | fsp++; |
626 | at_spell = find_archetype(spell_name); |
433 | at_spell = archetype::find (spell_name); |
627 | |
434 | |
628 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
629 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
630 | bp2 = cp+strlen(spell_name)+1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
631 | else |
438 | else |
632 | at_spell = NULL; |
439 | at_spell = NULL; |
633 | } |
440 | } |
634 | } |
441 | } |
635 | |
442 | |
636 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
637 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
638 | */ |
445 | */ |
639 | if (!at_spell) { |
446 | if (!at_spell) |
|
|
447 | { |
640 | if (find_artifactlist(at->clone.type) == NULL) { |
448 | if (find_artifactlist (at->type) == NULL) |
641 | new_draw_info_format(NDI_UNIQUE, 0, op, |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
642 | "No artifact list for type %d\n", at->clone.type); |
|
|
643 | } else { |
450 | else |
|
|
451 | { |
644 | art = find_artifactlist(at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
645 | |
453 | |
|
|
454 | while (art) |
646 | do { |
455 | { |
647 | if (!strcmp(art->item->name, cp)) |
456 | if (!strcmp (art->item->name, cp)) |
648 | break; |
457 | break; |
|
|
458 | |
649 | art = art->next; |
459 | art = art->next; |
650 | } while (art != NULL); |
460 | } |
|
|
461 | |
651 | if (!art) { |
462 | if (!art) |
652 | new_draw_info_format(NDI_UNIQUE, 0, op, |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
653 | "No such artifact ([%d] of %s)", at->clone.type, cp); |
464 | } |
|
|
465 | |
|
|
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
|
|
467 | } |
|
|
468 | } /* if cp */ |
|
|
469 | |
|
|
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
|
|
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
|
|
472 | { |
|
|
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
|
|
474 | return 1; |
|
|
475 | } |
|
|
476 | |
|
|
477 | /* |
|
|
478 | * Rather than have two different blocks with a lot of similar code, |
|
|
479 | * just create one object, do all the processing, and then determine |
|
|
480 | * if that one object should be inserted or if we need to make copies. |
|
|
481 | */ |
|
|
482 | tmp = arch_to_object (at); |
|
|
483 | |
|
|
484 | if (set_magic) |
|
|
485 | set_abs_magic (tmp, magic); |
|
|
486 | |
|
|
487 | if (art) |
|
|
488 | give_artifact_abilities (tmp, art->item); |
|
|
489 | |
|
|
490 | if (need_identify (tmp)) |
|
|
491 | { |
|
|
492 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
493 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
494 | } |
|
|
495 | |
|
|
496 | /* |
|
|
497 | * This entire block here tries to find variable pairings, |
|
|
498 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
499 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
500 | * is we want to find two spaces, but if we got a quote, |
|
|
501 | * any spaces there don't count. |
|
|
502 | */ |
|
|
503 | while (*bp2 && bp2 <= endline) |
|
|
504 | { |
|
|
505 | bp4 = NULL; |
|
|
506 | gotspace = 0; |
|
|
507 | gotquote = 0; |
|
|
508 | |
|
|
509 | /* find the first quote */ |
|
|
510 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
|
|
511 | { |
|
|
512 | |
|
|
513 | /* Found a quote - now lets find the second one */ |
|
|
514 | if (*bp3 == '"') |
|
|
515 | { |
|
|
516 | *bp3 = ' '; |
|
|
517 | bp2 = bp3 + 1; /* Update start of string */ |
|
|
518 | bp3++; |
|
|
519 | gotquote++; |
|
|
520 | while (*bp3) |
|
|
521 | { |
|
|
522 | if (*bp3 == '"') |
|
|
523 | { |
|
|
524 | *bp3 = '\0'; |
|
|
525 | gotquote++; |
|
|
526 | } |
|
|
527 | else |
|
|
528 | bp3++; |
654 | } |
529 | } |
655 | } |
530 | } |
656 | LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name, |
531 | else if (*bp3 == ' ') |
657 | set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
532 | gotspace++; |
|
|
533 | } |
|
|
534 | |
|
|
535 | /* |
|
|
536 | * If we got two spaces, send the second one to null. |
|
|
537 | * if we've reached the end of the line, increase gotspace - |
|
|
538 | * this is perfectly valid for the list entry listed. |
|
|
539 | */ |
|
|
540 | if (gotspace == 2 || gotquote == 2) |
658 | } |
541 | { |
659 | } /* if cp */ |
542 | bp3--; /* Undo the extra increment */ |
|
|
543 | *bp3 = '\0'; |
|
|
544 | } |
|
|
545 | else if (*bp3 == '\0') |
|
|
546 | gotspace++; |
660 | |
547 | |
661 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
548 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
662 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { |
549 | { |
663 | new_draw_info_format(NDI_UNIQUE, 0, op, |
550 | /* |
664 | "Unable to find spell %s for object that needs it, or it is of wrong type", |
551 | * Unfortunately, we've clobbered lots of values, so printing |
|
|
552 | * out what we have probably isn't useful. Break out, because |
|
|
553 | * trying to recover is probably won't get anything useful |
|
|
554 | * anyways, and we'd be confused about end of line pointers |
|
|
555 | * anyways. |
665 | cp); |
556 | */ |
|
|
557 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
|
|
558 | break; |
|
|
559 | } |
|
|
560 | |
|
|
561 | /* bp2 should still point to the start of this line, |
|
|
562 | * with bp3 pointing to the end |
|
|
563 | */ |
|
|
564 | if (set_variable (tmp, bp2) == -1) |
|
|
565 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
|
|
566 | else |
|
|
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
568 | |
|
|
569 | bp2 = bp3 + 1; |
|
|
570 | } |
|
|
571 | |
|
|
572 | if (at->nrof) |
|
|
573 | { |
|
|
574 | if (at_spell) |
|
|
575 | tmp->insert (arch_to_object (at_spell)); |
|
|
576 | |
|
|
577 | tmp->x = op->x; |
|
|
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
|
|
580 | |
|
|
581 | if (set_nrof) |
|
|
582 | tmp->nrof = nrof; |
|
|
583 | |
|
|
584 | op->insert (tmp); |
|
|
585 | |
|
|
586 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
587 | dm_stack_push (op->contr, tmp->count); |
|
|
588 | |
666 | return 1; |
589 | return 1; |
|
|
590 | } |
|
|
591 | else |
667 | } |
592 | { |
|
|
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
|
|
594 | { |
|
|
595 | object *prev = 0, *head = 0; |
668 | |
596 | |
669 | /* |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
670 | * Rather than have two different blocks with a lot of similar code, |
598 | { |
671 | * just create one object, do all the processing, and then determine |
599 | object *dup = arch_to_object (atmp); |
672 | * if that one object should be inserted or if we need to make copies. |
|
|
673 | */ |
|
|
674 | tmp = arch_to_object(at); |
|
|
675 | if (settings.real_wiz == FALSE) |
|
|
676 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
|
|
677 | if (set_magic) |
|
|
678 | set_abs_magic(tmp, magic); |
|
|
679 | if (art) |
|
|
680 | give_artifact_abilities(tmp, art->item); |
|
|
681 | if (need_identify(tmp)) { |
|
|
682 | SET_FLAG(tmp, FLAG_IDENTIFIED); |
|
|
683 | CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL); |
|
|
684 | } |
|
|
685 | |
600 | |
686 | /* |
601 | if (at_spell) |
687 | * This entire block here tries to find variable pairings, |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
688 | * eg, 'hp 4' or the like. The mess here is that values |
|
|
689 | * can be quoted (eg "my cool sword"); So the basic logic |
|
|
690 | * is we want to find two spaces, but if we got a quote, |
|
|
691 | * any spaces there don't count. |
|
|
692 | */ |
|
|
693 | while (*bp2 && bp2 <= endline) { |
|
|
694 | bp4 = NULL; |
|
|
695 | gotspace = 0; |
|
|
696 | gotquote = 0; |
|
|
697 | /* find the first quote */ |
|
|
698 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) { |
|
|
699 | |
603 | |
700 | /* Found a quote - now lets find the second one */ |
604 | /* |
701 | if (*bp3 == '"') { |
605 | * The head is what contains all the important bits, |
702 | *bp3 = ' '; |
606 | * so just copying it over should be fine. |
703 | bp2 = bp3+1; /* Update start of string */ |
607 | */ |
|
|
608 | if (!head) |
704 | bp3++; |
609 | { |
705 | gotquote++; |
610 | head = dup; |
706 | while (*bp3) { |
611 | tmp->copy_to (dup); |
707 | if (*bp3 == '"') { |
|
|
708 | *bp3 = '\0'; |
|
|
709 | gotquote++; |
|
|
710 | } else |
|
|
711 | bp3++; |
|
|
712 | } |
612 | } |
713 | } else if (*bp3==' ') { |
613 | |
714 | gotspace++; |
614 | dup->x = op->x + dup->arch->x; |
|
|
615 | dup->y = op->y + dup->arch->y; |
|
|
616 | dup->map = op->map; |
|
|
617 | |
|
|
618 | if (head != dup) |
|
|
619 | { |
|
|
620 | dup->head = head; |
|
|
621 | prev->more = dup; |
|
|
622 | } |
|
|
623 | |
|
|
624 | prev = dup; |
715 | } |
625 | } |
716 | } |
|
|
717 | |
626 | |
718 | /* |
627 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
719 | * If we got two spaces, send the second one to null. |
|
|
720 | * if we've reached the end of the line, increase gotspace - |
|
|
721 | * this is perfectly valid for the list entry listed. |
|
|
722 | */ |
|
|
723 | if (gotspace == 2 || gotquote == 2) { |
|
|
724 | bp3--; /* Undo the extra increment */ |
|
|
725 | *bp3 = '\0'; |
|
|
726 | } else if (*bp3=='\0') |
|
|
727 | gotspace++; |
|
|
728 | |
|
|
729 | if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) { |
|
|
730 | /* |
628 | { |
731 | * Unfortunately, we've clobbered lots of values, so printing |
629 | object *check = head; |
732 | * out what we have probably isn't useful. Break out, because |
630 | int size_x = 0; |
733 | * trying to recover is probably won't get anything useful |
631 | int size_y = 0; |
734 | * anyways, and we'd be confused about end of line pointers |
|
|
735 | * anyways. |
|
|
736 | */ |
|
|
737 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
738 | "Malformed create line: %s", bp2); |
|
|
739 | break; |
|
|
740 | } |
|
|
741 | /* bp2 should still point to the start of this line, |
|
|
742 | * with bp3 pointing to the end |
|
|
743 | */ |
|
|
744 | if (set_variable(tmp, bp2) == -1) |
|
|
745 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
746 | "Unknown variable %s", bp2); |
|
|
747 | else |
|
|
748 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
749 | "(%s#%d)->%s", tmp->name, tmp->count, bp2); |
|
|
750 | bp2 = bp3+1; |
|
|
751 | } |
|
|
752 | |
632 | |
753 | if (at->clone.nrof) { |
633 | while (check) |
754 | if (at_spell) |
|
|
755 | insert_ob_in_ob(arch_to_object(at_spell), tmp); |
|
|
756 | |
|
|
757 | tmp->x = op->x; |
|
|
758 | tmp->y = op->y; |
|
|
759 | if (set_nrof) |
|
|
760 | tmp->nrof = nrof; |
|
|
761 | tmp->map = op->map; |
|
|
762 | |
|
|
763 | tmp = insert_ob_in_ob(tmp, op); |
|
|
764 | esrv_send_item(op, tmp); |
|
|
765 | |
|
|
766 | /* Let's put this created item on stack so dm can access it easily. */ |
|
|
767 | dm_stack_push(op->contr, tmp->count); |
|
|
768 | |
|
|
769 | return 1; |
|
|
770 | } else { |
|
|
771 | for (i = 0 ; i < (set_nrof ? nrof : 1); i++) { |
|
|
772 | archetype *atmp; |
|
|
773 | object *prev = NULL, *head = NULL, *dup; |
|
|
774 | |
|
|
775 | for (atmp = at; atmp != NULL; atmp = atmp->more) { |
|
|
776 | dup = arch_to_object(atmp); |
|
|
777 | |
|
|
778 | if (at_spell) |
|
|
779 | insert_ob_in_ob(arch_to_object(at_spell), dup); |
|
|
780 | |
|
|
781 | /* |
634 | { |
782 | * The head is what contains all the important bits, |
635 | size_x = MAX (size_x, check->arch->x); |
783 | * so just copying it over should be fine. |
636 | size_y = MAX (size_y, check->arch->y); |
784 | */ |
637 | check = check->more; |
785 | if (head == NULL) { |
|
|
786 | head=dup; |
|
|
787 | copy_object(tmp, dup); |
|
|
788 | } |
638 | } |
789 | if (settings.real_wiz == FALSE) |
|
|
790 | SET_FLAG(dup, FLAG_WAS_WIZ); |
|
|
791 | dup->x = op->x+dup->arch->clone.x; |
|
|
792 | dup->y = op->y+dup->arch->clone.y; |
|
|
793 | dup->map = op->map; |
|
|
794 | |
639 | |
795 | if (head != dup) { |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
796 | dup->head = head; |
|
|
797 | prev->more = dup; |
|
|
798 | } |
641 | { |
799 | prev = dup; |
|
|
800 | } |
|
|
801 | |
|
|
802 | if (QUERY_FLAG(head, FLAG_ALIVE)) { |
|
|
803 | object *check = head; |
|
|
804 | int size_x = 0; |
|
|
805 | int size_y = 0; |
|
|
806 | |
|
|
807 | while (check) { |
|
|
808 | size_x = MAX(size_x, check->arch->clone.x); |
|
|
809 | size_y = MAX(size_y, check->arch->clone.y); |
|
|
810 | check = check->more; |
|
|
811 | } |
|
|
812 | |
|
|
813 | if (out_of_map(op->map, head->x+size_x, head->y+size_y)) { |
|
|
814 | if (head->x < size_x || head->y < size_y) { |
642 | if (head->x < size_x || head->y < size_y) |
|
|
643 | { |
815 | dm_stack_pop(op->contr); |
644 | dm_stack_pop (op->contr); |
816 | free_object(head); |
645 | head->destroy (); |
817 | new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
646 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
818 | free_object(tmp); |
647 | tmp->destroy (); |
819 | return 1; |
648 | return 1; |
820 | } |
649 | } |
821 | |
650 | |
822 | check = head; |
651 | check = head; |
|
|
652 | |
823 | while (check) { |
653 | while (check) |
|
|
654 | { |
824 | check->x -= size_x; |
655 | check->x -= size_x; |
825 | check->y -= size_y; |
656 | check->y -= size_y; |
826 | check = check->more; |
657 | check = check->more; |
827 | } |
658 | } |
828 | } |
659 | } |
829 | |
660 | |
830 | insert_ob_in_map(head, op->map, op, 0); |
661 | insert_ob_in_map (head, op->map, op, 0); |
|
|
662 | } |
831 | } else |
663 | else |
832 | head = insert_ob_in_ob(head, op); |
664 | head = insert_ob_in_ob (head, op); |
833 | |
665 | |
834 | /* Let's put this created item on stack so dm can access it easily. */ |
666 | /* Let's put this created item on stack so dm can access it easily. */ |
835 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
836 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
837 | */ |
669 | */ |
838 | dm_stack_push(op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
839 | |
671 | |
840 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
841 | create_treasure(at->clone.randomitems, head, GT_APPLY, |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
842 | op->map->difficulty, 0); |
|
|
843 | esrv_send_item(op, head); |
|
|
844 | } |
674 | } |
845 | |
675 | |
846 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
847 | free_object(tmp); |
677 | tmp->destroy (); |
848 | } |
678 | } |
849 | |
679 | |
850 | return 1; |
680 | return 1; |
851 | } |
681 | } |
852 | |
682 | |
853 | /* |
683 | /* |
854 | * Now follows dm-commands which are also acceptable from sockets |
684 | * Now follows dm-commands which are also acceptable from sockets |
855 | */ |
685 | */ |
856 | |
686 | |
|
|
687 | int |
857 | int command_inventory(object *op, char *params) { |
688 | command_inventory (object *op, char *params) |
|
|
689 | { |
|
|
690 | int i; |
858 | object *tmp; |
691 | object *tmp; |
859 | int i; |
|
|
860 | |
692 | |
861 | if (!params) { |
|
|
862 | inventory(op, NULL); |
|
|
863 | return 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
867 | new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
694 | { |
|
|
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
868 | return 1; |
696 | return 1; |
869 | } |
697 | } |
870 | |
698 | |
871 | inventory(op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
872 | return 1; |
701 | return 1; |
873 | } |
702 | } |
874 | |
703 | |
875 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
876 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
877 | */ |
706 | */ |
878 | |
707 | |
|
|
708 | int |
879 | int command_skills (object *op, char *params) { |
709 | command_skills (object *op, char *params) |
|
|
710 | { |
880 | show_skills(op, params); |
711 | show_skills (op, params); |
881 | return 0; |
712 | return 0; |
882 | } |
713 | } |
883 | |
714 | |
|
|
715 | int |
884 | int command_dump (object *op, char *params) { |
716 | command_dump (object *op, char *params) |
|
|
717 | { |
885 | object *tmp; |
718 | object *tmp; |
886 | |
719 | |
887 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
720 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
888 | if (!tmp) |
721 | if (!tmp) |
889 | return 1; |
|
|
890 | |
|
|
891 | dump_object(tmp); |
|
|
892 | new_draw_info(NDI_UNIQUE, 0, op, errmsg); |
|
|
893 | if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL)) |
|
|
894 | new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
895 | return 1; |
722 | return 1; |
896 | } |
|
|
897 | |
723 | |
898 | /** |
724 | char *dump = dump_object (tmp); |
899 | * When DM is possessing a monster, flip aggression on and off, to allow |
725 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
900 | * better motion. |
726 | free (dump); |
901 | */ |
727 | |
|
|
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
|
|
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
|
|
730 | |
|
|
731 | return 1; |
|
|
732 | } |
|
|
733 | |
|
|
734 | int |
902 | int command_mon_aggr(object *op, char *params) { |
735 | command_patch (object *op, char *params) |
903 | if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { |
736 | { |
904 | op->enemy = NULL; |
737 | char *arg, *arg2; |
905 | SET_FLAG(op, FLAG_UNAGGRESSIVE); |
738 | object *tmp; |
906 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
907 | } else { |
|
|
908 | CLEAR_FLAG(op, FLAG_FRIENDLY); |
|
|
909 | CLEAR_FLAG(op, FLAG_UNAGGRESSIVE); |
|
|
910 | new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
911 | } |
|
|
912 | |
739 | |
|
|
740 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
|
|
741 | if (!tmp) |
|
|
742 | /* Player already informed of failure */ |
913 | return 1; |
743 | return 1; |
914 | } |
|
|
915 | |
744 | |
916 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
917 | * a given monster, is actually the player it controls. This allows a DM |
|
|
918 | * to inhabit a monster's body, and run around the game with it. |
|
|
919 | * This function is severely broken - it has tons of hardcoded values, |
|
|
920 | */ |
|
|
921 | int command_possess(object *op, char *params) { |
|
|
922 | object *victim, *curinv, *nextinv; |
|
|
923 | player *pl; |
|
|
924 | int i; |
|
|
925 | char buf[MAX_BUF]; |
|
|
926 | |
|
|
927 | victim = NULL; |
|
|
928 | if (params != NULL) { |
|
|
929 | if (sscanf(params, "%d", &i)) |
|
|
930 | victim = find_object(i); |
|
|
931 | else if (sscanf(params, "%s", buf)) |
|
|
932 | victim = find_object_name(buf); |
|
|
933 | } |
|
|
934 | if (victim == NULL) { |
|
|
935 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
936 | return 1; |
|
|
937 | } |
|
|
938 | |
|
|
939 | if (victim == op) { |
|
|
940 | new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot " |
|
|
941 | "allow you to possess yourself."); |
|
|
942 | return 1; |
|
|
943 | } |
|
|
944 | |
|
|
945 | /* clear out the old inventory */ |
|
|
946 | curinv = op->inv; |
|
|
947 | while (curinv != NULL) { |
|
|
948 | nextinv = curinv->below; |
|
|
949 | esrv_del_item(op->contr, curinv->count); |
|
|
950 | curinv = nextinv; |
|
|
951 | } |
|
|
952 | |
|
|
953 | /* make the switch */ |
|
|
954 | pl = op->contr; |
|
|
955 | victim->contr = pl; |
|
|
956 | pl->ob = victim; |
|
|
957 | victim->type = PLAYER; |
|
|
958 | SET_FLAG(victim, FLAG_WIZ); |
|
|
959 | |
|
|
960 | /* send the inventory to the client */ |
|
|
961 | curinv = victim->inv; |
|
|
962 | while (curinv != NULL) { |
|
|
963 | nextinv = curinv->below; |
|
|
964 | esrv_send_item(victim, curinv); |
|
|
965 | curinv = nextinv; |
|
|
966 | } |
|
|
967 | /* basic patchup */ |
|
|
968 | /* The use of hard coded values is terrible. Note |
|
|
969 | * that really, to be fair, this shouldn't get changed at |
|
|
970 | * all - if you are possessing a kobold, you should have the |
|
|
971 | * same limitations. As it is, as more body locations are added, |
|
|
972 | * this will give this player more locations than perhaps |
|
|
973 | * they should be allowed. |
|
|
974 | */ |
|
|
975 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
976 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
977 | victim->body_info[i] = 2; |
|
|
978 | else |
|
|
979 | victim->body_info[i] = 1; |
|
|
980 | |
|
|
981 | esrv_new_player(pl, 80); /* just pick a wieght, we don't care */ |
|
|
982 | esrv_send_inventory(victim, victim); |
|
|
983 | |
|
|
984 | fix_player(victim); |
|
|
985 | |
|
|
986 | do_some_living(victim); |
|
|
987 | return 1; |
|
|
988 | } |
|
|
989 | |
|
|
990 | int command_patch(object *op, char *params) { |
|
|
991 | char *arg, *arg2; |
|
|
992 | object *tmp; |
|
|
993 | |
|
|
994 | tmp = get_dm_object(op->contr, ¶ms, NULL); |
|
|
995 | if (!tmp) |
|
|
996 | /* Player already informed of failure */ |
|
|
997 | return 1; |
|
|
998 | |
|
|
999 | /* params set to first value by get_dm_default */ |
745 | /* params set to first value by get_dm_default */ |
1000 | arg = params; |
746 | arg = params; |
1001 | if (arg == NULL) { |
747 | if (arg == NULL) |
|
|
748 | { |
1002 | new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?"); |
749 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
1003 | return 1; |
750 | return 1; |
1004 | } |
751 | } |
1005 | |
752 | |
1006 | if ((arg2 = strchr(arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
1007 | arg2++; |
754 | arg2++; |
1008 | if (settings.real_wiz == FALSE) |
755 | |
1009 | SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1010 | if (set_variable(tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
1011 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1012 | else { |
758 | else |
1013 | new_draw_info_format(NDI_UNIQUE, 0, op, |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1014 | "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2); |
|
|
1015 | } |
|
|
1016 | |
760 | |
1017 | return 1; |
761 | return 1; |
1018 | } |
762 | } |
1019 | |
763 | |
|
|
764 | int |
1020 | int command_remove (object *op, char *params) { |
765 | command_remove (object *op, char *params) |
|
|
766 | { |
1021 | object *tmp; |
767 | object *tmp; |
1022 | int from; |
768 | int from; |
1023 | |
769 | |
1024 | tmp = get_dm_object(op->contr, ¶ms, &from); |
770 | tmp = get_dm_object (op->contr, ¶ms, &from); |
1025 | if (!tmp) { |
771 | if (!tmp) |
|
|
772 | { |
1026 | new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1027 | return 1; |
774 | return 1; |
1028 | } |
775 | } |
1029 | |
776 | |
1030 | if (tmp->type == PLAYER) { |
777 | if (tmp->type == PLAYER) |
|
|
778 | { |
1031 | new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1032 | return 1; |
780 | return 1; |
1033 | } |
781 | } |
1034 | |
782 | |
1035 | if (QUERY_FLAG(tmp, FLAG_REMOVED)) { |
783 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
784 | { |
1036 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!", |
785 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1037 | query_name(tmp)); |
|
|
1038 | return 1; |
786 | return 1; |
1039 | } |
787 | } |
1040 | |
788 | |
1041 | if (from != STACK_FROM_STACK) |
789 | if (from != STACK_FROM_STACK) |
1042 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
790 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1043 | dm_stack_pop(op->contr); |
791 | dm_stack_pop (op->contr); |
1044 | |
792 | |
1045 | /* Always work on the head - otherwise object will get in odd state */ |
793 | /* Always work on the head - otherwise object will get in odd state */ |
1046 | if (tmp->head) |
794 | if (tmp->head) |
1047 | tmp = tmp->head; |
795 | tmp = tmp->head; |
1048 | remove_ob(tmp); |
796 | tmp->remove (); |
1049 | return 1; |
797 | return 1; |
1050 | } |
798 | } |
1051 | |
799 | |
|
|
800 | int |
1052 | int command_free(object *op, char *params) { |
801 | command_free (object *op, char *params) |
|
|
802 | { |
1053 | object *tmp; |
803 | object *tmp; |
1054 | int from; |
804 | int from; |
1055 | |
805 | |
1056 | tmp = get_dm_object(op->contr, ¶ms, &from); |
806 | tmp = get_dm_object (op->contr, ¶ms, &from); |
1057 | |
807 | |
1058 | if (!tmp) { |
808 | if (!tmp) |
|
|
809 | { |
1059 | new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1060 | return 1; |
811 | return 1; |
1061 | } |
812 | } |
1062 | |
813 | |
1063 | if (from != STACK_FROM_STACK) |
814 | if (from != STACK_FROM_STACK) |
1064 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
815 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1065 | dm_stack_pop(op->contr); |
816 | dm_stack_pop (op->contr); |
1066 | |
817 | |
1067 | if (!QUERY_FLAG(tmp, FLAG_REMOVED)) { |
|
|
1068 | new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1069 | remove_ob(tmp); |
|
|
1070 | } |
|
|
1071 | |
|
|
1072 | if (tmp->head) |
818 | if (tmp->head) |
1073 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1074 | free_object(tmp); |
820 | |
|
|
821 | tmp->destroy (); |
1075 | return 1; |
822 | return 1; |
1076 | } |
823 | } |
1077 | |
824 | |
1078 | /** |
825 | /** |
1079 | * This adds exp to a player. We now allow adding to a specific skill. |
826 | * This adds exp to a player. We now allow adding to a specific skill. |
1080 | */ |
827 | */ |
|
|
828 | int |
1081 | int command_addexp(object *op, char *params) { |
829 | command_addexp (object *op, char *params) |
|
|
830 | { |
1082 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1083 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1084 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1085 | player *pl; |
|
|
1086 | |
835 | |
1087 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1088 | if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) { |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
|
|
838 | { |
1089 | new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
|
|
840 | return 1; |
|
|
841 | } |
|
|
842 | |
|
|
843 | for_all_players (pl) |
|
|
844 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
|
|
845 | { |
|
|
846 | if (q >= 3) |
|
|
847 | { |
|
|
848 | skillob = find_skill_by_name (pl->ob, skill); |
|
|
849 | if (!skillob) |
|
|
850 | { |
|
|
851 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | i = check_exp_adjust (skillob, i); |
|
|
856 | skillob->stats.exp += i; |
|
|
857 | calc_perm_exp (skillob); |
|
|
858 | player_lvl_adj (pl->ob, skillob); |
|
|
859 | } |
|
|
860 | |
|
|
861 | pl->ob->stats.exp += i; |
|
|
862 | calc_perm_exp (pl->ob); |
|
|
863 | player_lvl_adj (pl->ob, NULL); |
|
|
864 | |
1090 | return 1; |
865 | return 1; |
1091 | } |
866 | } |
1092 | |
867 | |
1093 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1094 | if (!strncmp(pl->ob->name, buf, MAX_NAME)) |
|
|
1095 | break; |
|
|
1096 | |
|
|
1097 | if (pl == NULL) { |
|
|
1098 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
869 | return 1; |
|
|
870 | } |
|
|
871 | |
|
|
872 | /**************************************************************************/ |
|
|
873 | |
|
|
874 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
875 | |
|
|
876 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
877 | |
|
|
878 | /**************************************************************************/ |
|
|
879 | |
|
|
880 | int |
|
|
881 | command_stats (object *op, char *params) |
|
|
882 | { |
|
|
883 | char thing[20]; |
|
|
884 | char buf[MAX_BUF]; |
|
|
885 | |
|
|
886 | thing[0] = '\0'; |
|
|
887 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
888 | { |
|
|
889 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
|
|
890 | return 1; |
|
|
891 | } |
|
|
892 | |
|
|
893 | for_all_players (pl) |
|
|
894 | if (!strcmp (pl->ob->name, thing)) |
|
|
895 | { |
|
|
896 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
897 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
898 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
899 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
900 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
|
|
901 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
902 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
903 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
904 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
905 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
906 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
907 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
908 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
909 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1099 | return 1; |
910 | return 1; |
1100 | } |
|
|
1101 | |
|
|
1102 | if (q >= 3) { |
|
|
1103 | skillob = find_skill_by_name(pl->ob, skill); |
|
|
1104 | if (!skillob) { |
|
|
1105 | new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1106 | return 1; |
|
|
1107 | } |
911 | } |
1108 | |
912 | |
1109 | i = check_exp_adjust(skillob, i); |
913 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1110 | skillob->stats.exp += i; |
|
|
1111 | calc_perm_exp(skillob); |
|
|
1112 | player_lvl_adj(pl->ob, skillob); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | pl->ob->stats.exp += i; |
|
|
1116 | calc_perm_exp(pl->ob); |
|
|
1117 | player_lvl_adj(pl->ob, NULL); |
|
|
1118 | |
|
|
1119 | if (settings.real_wiz == FALSE) |
|
|
1120 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1121 | return 1; |
914 | return 1; |
1122 | } |
915 | } |
1123 | |
916 | |
1124 | int command_speed(object *op, char *params) { |
917 | int |
1125 | int i; |
|
|
1126 | |
|
|
1127 | if (params == NULL || !sscanf(params, "%d", &i)) { |
|
|
1128 | sprintf(errmsg, "Current speed is %ld", max_time); |
|
|
1129 | new_draw_info(NDI_UNIQUE, 0, op, errmsg); |
|
|
1130 | return 1; |
|
|
1131 | } |
|
|
1132 | |
|
|
1133 | set_max_time(i); |
|
|
1134 | reset_sleep(); |
|
|
1135 | new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed."); |
|
|
1136 | return 1; |
|
|
1137 | } |
|
|
1138 | |
|
|
1139 | /**************************************************************************/ |
|
|
1140 | /* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
|
|
1141 | /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
|
|
1142 | /**************************************************************************/ |
|
|
1143 | |
|
|
1144 | int command_stats(object *op, char *params) { |
918 | command_abil (object *op, char *params) |
1145 | char thing[20]; |
919 | { |
1146 | player *pl; |
920 | char thing[20], thing2[20]; |
|
|
921 | int iii; |
1147 | char buf[MAX_BUF]; |
922 | char buf[MAX_BUF]; |
1148 | |
923 | |
|
|
924 | iii = 0; |
1149 | thing[0] = '\0'; |
925 | thing[0] = '\0'; |
|
|
926 | thing2[0] = '\0'; |
1150 | if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { |
927 | if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
|
|
928 | { |
1151 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1152 | return 1; |
930 | return 1; |
1153 | } |
931 | } |
1154 | |
932 | |
1155 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1156 | if (!strcmp(pl->ob->name, thing)) { |
|
|
1157 | sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d", |
|
|
1158 | pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
|
|
1159 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1160 | sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d", |
|
|
1161 | pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
|
|
1162 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1163 | sprintf(buf, "Con : %-2d AC : %-4d WC : %d", |
|
|
1164 | pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ; |
|
|
1165 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1166 | sprintf(buf, "Int : %-2d Damage : %d", |
|
|
1167 | pl->ob->stats.Int, pl->ob->stats.dam); |
|
|
1168 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1169 | #ifndef WIN32 |
|
|
1170 | sprintf(buf, "Wis : %-2d EXP : %lld", |
|
|
1171 | pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
1172 | #else |
|
|
1173 | sprintf(buf, "Wis : %-2d EXP : %I64d", |
|
|
1174 | pl->ob->stats.Wis, pl->ob->stats.exp); |
|
|
1175 | #endif |
|
|
1176 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1177 | sprintf(buf, "Pow : %-2d Grace : %d", |
|
|
1178 | pl->ob->stats.Pow, pl->ob->stats.grace); |
|
|
1179 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1180 | sprintf(buf, "Cha : %-2d Food : %d", |
|
|
1181 | pl->ob->stats.Cha, pl->ob->stats.food); |
|
|
1182 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1183 | break; |
|
|
1184 | } |
|
|
1185 | if (pl == NULL) |
|
|
1186 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
|
|
1187 | return 1; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | int command_abil(object *op, char *params) { |
|
|
1191 | char thing[20], thing2[20]; |
|
|
1192 | int iii; |
|
|
1193 | player *pl; |
|
|
1194 | char buf[MAX_BUF]; |
|
|
1195 | |
|
|
1196 | iii = 0; |
|
|
1197 | thing[0] = '\0'; |
|
|
1198 | thing2[0] = '\0'; |
|
|
1199 | if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) || |
|
|
1200 | thing==NULL) { |
|
|
1201 | new_draw_info(NDI_UNIQUE, 0, op, "Who?"); |
|
|
1202 | return 1; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | if (thing2 == NULL){ |
933 | if (thing2 == NULL) |
|
|
934 | { |
1206 | new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); |
935 | new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1207 | return 1; |
936 | return 1; |
1208 | } |
937 | } |
1209 | |
938 | |
1210 | if (iii < MIN_STAT || iii > MAX_STAT) { |
939 | if (iii < MIN_STAT || iii > MAX_STAT) |
|
|
940 | { |
1211 | new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
941 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1212 | return 1; |
942 | return 1; |
|
|
943 | } |
|
|
944 | |
|
|
945 | for_all_players (pl) |
1213 | } |
946 | { |
1214 | |
|
|
1215 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1216 | if (!strcmp(pl->ob->name, thing)) { |
947 | if (!strcmp (pl->ob->name, thing)) |
1217 | if (settings.real_wiz == FALSE) |
948 | { |
1218 | SET_FLAG(pl->ob, FLAG_WAS_WIZ); |
|
|
1219 | if (!strcmp("str", thing2)) |
|
|
1220 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1221 | if (!strcmp("dex", thing2)) |
|
|
1222 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1223 | if (!strcmp("con", thing2)) |
|
|
1224 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1225 | if (!strcmp("wis", thing2)) |
|
|
1226 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1227 | if (!strcmp("cha", thing2)) |
|
|
1228 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1229 | if (!strcmp("int", thing2)) |
|
|
1230 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1231 | if (!strcmp("pow", thing2)) |
|
|
1232 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1233 | sprintf(buf, "%s has been altered.", pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1234 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1235 | fix_player(pl->ob); |
959 | pl->ob->update_stats (); |
1236 | return 1; |
960 | return 1; |
1237 | } |
961 | } |
1238 | } |
962 | } |
1239 | |
963 | |
1240 | new_draw_info(NDI_UNIQUE, 0, op, "No such player."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1241 | return 1; |
965 | return 1; |
1242 | } |
966 | } |
1243 | |
967 | |
|
|
968 | int |
1244 | int command_reset (object *op, char *params) { |
969 | command_nowiz (object *op, char *params) |
1245 | mapstruct *m; |
970 | { /* 'nodm' is alias */ |
1246 | object *dummy = NULL, *tmp = NULL; |
|
|
1247 | |
|
|
1248 | if (params == NULL) { |
|
|
1249 | new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1250 | return 1; |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | if (strcmp(params, ".") == 0) |
|
|
1254 | params = op->map->path; |
|
|
1255 | m = has_been_loaded(params); |
|
|
1256 | if (m == NULL) { |
|
|
1257 | new_draw_info(NDI_UNIQUE, 0, op, "No such map."); |
|
|
1258 | return 1; |
|
|
1259 | } |
|
|
1260 | |
|
|
1261 | if (m->in_memory != MAP_SWAPPED) { |
|
|
1262 | if (m->in_memory != MAP_IN_MEMORY) { |
|
|
1263 | LOG(llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1264 | return 0; |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | /* |
|
|
1268 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1269 | * players or wiz's. |
|
|
1270 | */ |
|
|
1271 | if (op->map == m) { |
|
|
1272 | dummy = get_object(); |
|
|
1273 | dummy->map = NULL; |
|
|
1274 | EXIT_X(dummy) = op->x; |
|
|
1275 | EXIT_Y(dummy) = op->y; |
|
|
1276 | EXIT_PATH(dummy) = add_string(op->map->path); |
|
|
1277 | remove_ob(op); |
|
|
1278 | op->map = NULL; |
|
|
1279 | tmp = op; |
|
|
1280 | } |
|
|
1281 | swap_map(m); |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | if (m->in_memory == MAP_SWAPPED) { |
|
|
1285 | LOG(llevDebug, "Resetting map %s.\n", m->path); |
|
|
1286 | |
|
|
1287 | /* setting this effectively causes an immediate reload */ |
|
|
1288 | m->reset_time = 1; |
|
|
1289 | flush_old_maps(); |
|
|
1290 | new_draw_info(NDI_UNIQUE, 0, op, "OK."); |
|
|
1291 | if (tmp) { |
|
|
1292 | enter_exit(tmp, dummy); |
|
|
1293 | free_object(dummy); |
|
|
1294 | } |
|
|
1295 | return 1; |
|
|
1296 | } else { |
|
|
1297 | player *pl; |
|
|
1298 | int playercount = 0; |
|
|
1299 | |
|
|
1300 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1301 | if (tmp) { |
|
|
1302 | insert_ob_in_map(op, m, NULL, 0); |
|
|
1303 | free_object(dummy); |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1307 | "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1308 | for (pl = first_player; pl != NULL; pl = pl->next) { |
|
|
1309 | if (pl->ob->map == m && pl->ob != op) { |
|
|
1310 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name); |
|
|
1311 | playercount++; |
|
|
1312 | } |
|
|
1313 | } |
|
|
1314 | if (!playercount) |
|
|
1315 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1316 | "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1317 | return 1; |
|
|
1318 | } |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | int command_nowiz(object *op, char *params) { /* 'noadm' is alias */ |
|
|
1322 | CLEAR_FLAG(op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1323 | CLEAR_FLAG(op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1324 | CLEAR_FLAG(op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1325 | |
974 | |
1326 | if (settings.real_wiz == TRUE) |
|
|
1327 | CLEAR_FLAG(op, FLAG_WAS_WIZ); |
|
|
1328 | if (op->contr->hidden) { |
975 | if (op->contr->hidden) |
|
|
976 | { |
1329 | new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1330 | op->map->players++; |
978 | op->map->players++; |
1331 | new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, |
979 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1332 | "%s has entered the game.", op->name); |
|
|
1333 | op->contr->hidden = 0; |
980 | op->contr->hidden = 0; |
1334 | op->invisible = 1; |
981 | op->invisible = 1; |
|
|
982 | } |
1335 | } else |
983 | else |
1336 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
984 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1337 | return 1; |
985 | return 1; |
1338 | } |
986 | } |
1339 | |
987 | |
1340 | /** |
988 | /** |
1341 | * object *op is trying to become dm. |
989 | * object *op is trying to become dm. |
1342 | * pl_name is name supplied by player. Restrictive DM will make it harder |
990 | * pl_name is name supplied by player. Restrictive DM will make it harder |
1343 | * for socket users to become DM - in that case, it will check for the players |
991 | * for socket users to become DM - in that case, it will check for the players |
1344 | * character name. |
992 | * character name. |
1345 | */ |
993 | */ |
|
|
994 | static int |
1346 | static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
995 | checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1347 | { |
996 | { |
1348 | FILE *dmfile; |
997 | FILE *dmfile; |
1349 | char buf[MAX_BUF]; |
998 | char buf[MAX_BUF]; |
1350 | char line_buf[160], name[160], passwd[160], host[160]; |
999 | char line_buf[160], name[160], passwd[160], host[160]; |
1351 | |
1000 | |
1352 | #ifdef RESTRICTIVE_DM |
1001 | #ifdef RESTRICTIVE_DM |
1353 | *pl_name = op->name ? op->name : "*"; |
1002 | *pl_name = op->name ? op->name : "*"; |
1354 | #endif |
1003 | #endif |
1355 | |
1004 | |
1356 | sprintf(buf, "%s/%s", settings.confdir, DMFILE); |
1005 | sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1357 | if ((dmfile = fopen(buf, "r")) == NULL) { |
1006 | if ((dmfile = fopen (buf, "r")) == NULL) |
|
|
1007 | { |
1358 | LOG(llevDebug, "Could not find DM file.\n"); |
1008 | LOG (llevDebug, "Could not find DM file.\n"); |
1359 | return 0; |
1009 | return 0; |
1360 | } |
1010 | } |
1361 | |
1011 | |
1362 | while (fgets(line_buf, 160, dmfile) != NULL) { |
1012 | while (fgets (line_buf, 160, dmfile) != NULL) |
|
|
1013 | { |
1363 | if (line_buf[0] == '#') |
1014 | if (line_buf[0] == '#') |
1364 | continue; |
1015 | continue; |
1365 | if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { |
1016 | if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
|
|
1017 | { |
1366 | LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1018 | LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
|
|
1019 | } |
1367 | } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) |
1020 | else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1368 | && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && |
1021 | && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1369 | (!strcmp(host, "*") || !strcmp(host, pl_host))) { |
1022 | { |
1370 | fclose(dmfile); |
1023 | fclose (dmfile); |
1371 | return (1); |
1024 | return (1); |
1372 | } |
1025 | } |
1373 | } |
1026 | } |
1374 | fclose(dmfile); |
1027 | fclose (dmfile); |
1375 | return (0); |
1028 | return (0); |
1376 | } |
1029 | } |
1377 | |
1030 | |
|
|
1031 | int |
1378 | int do_wizard_dm(object *op, char *params, int silent) { |
1032 | do_wizard_dm (object *op, char *params, int silent) |
|
|
1033 | { |
1379 | if (!op->contr) |
1034 | if (!op->contr) |
1380 | return 0; |
1035 | return 0; |
1381 | |
1036 | |
1382 | if (QUERY_FLAG(op, FLAG_WIZ)) { |
1037 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1038 | { |
1383 | new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1384 | return 0; |
1040 | return 0; |
|
|
1041 | } |
|
|
1042 | |
|
|
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1385 | } |
1044 | { |
1386 | |
|
|
1387 | if (checkdm(op, op->name, |
|
|
1388 | (params ? params : "*"), op->contr->socket.host)) { |
|
|
1389 | SET_FLAG(op, FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZ); |
1390 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
1391 | SET_FLAG(op, FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1392 | SET_FLAG(op, FLAG_WIZCAST); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1048 | |
1393 | new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1394 | /* |
1050 | /* |
1395 | * Remove setting flying here - that won't work, because next |
1051 | * Remove setting flying here - that won't work, because next |
1396 | * fix_player() is called that will get cleared - proper solution |
1052 | * fix_player() is called that will get cleared - proper solution |
1397 | * is probably something like a wiz_force which gives that and any |
1053 | * is probably something like a wiz_force which gives that and any |
1398 | * other desired abilities. |
1054 | * other desired abilities. |
1399 | */ |
1055 | */ |
1400 | clear_los(op); |
1056 | op->contr->clear_los (0); |
1401 | op->contr->write_buf[0] ='\0'; |
1057 | op->contr->write_buf[0] = '\0'; |
1402 | |
1058 | |
1403 | if (!silent) |
1059 | if (!silent) |
1404 | new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1405 | "The Dungeon Master has arrived!"); |
|
|
1406 | |
1061 | |
1407 | return 1; |
1062 | return 1; |
1408 | } else { |
1063 | } |
|
|
1064 | else |
|
|
1065 | { |
1409 | new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1066 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1410 | op->contr->write_buf[0] ='\0'; |
1067 | op->contr->write_buf[0] = '\0'; |
1411 | return 0; |
1068 | return 0; |
1412 | } |
1069 | } |
1413 | } |
1070 | } |
1414 | |
1071 | |
1415 | /* |
1072 | /* |
1416 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1073 | * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1417 | * - allow people on sockets to become dm, and allow better dm file |
1074 | * - allow people on sockets to become dm, and allow better dm file |
1418 | */ |
1075 | */ |
|
|
1076 | int |
1419 | int command_dm(object *op, char *params) { |
1077 | command_dm (object *op, char *params) |
|
|
1078 | { |
1420 | if (!op->contr) |
1079 | if (!op->contr) |
1421 | return 0; |
|
|
1422 | |
|
|
1423 | do_wizard_dm(op, params, 0); |
|
|
1424 | |
|
|
1425 | return 1; |
|
|
1426 | } |
|
|
1427 | |
|
|
1428 | int command_invisible(object *op, char *params) { |
|
|
1429 | if (op) { |
|
|
1430 | op->invisible += 100; |
|
|
1431 | update_object(op, UP_OBJ_FACE); |
|
|
1432 | new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | return 0; |
1080 | return 0; |
|
|
1081 | |
|
|
1082 | do_wizard_dm (op, params, 0); |
|
|
1083 | |
|
|
1084 | return 1; |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | int |
|
|
1088 | command_invisible (object *op, char *params) |
|
|
1089 | { |
|
|
1090 | if (op) |
|
|
1091 | { |
|
|
1092 | op->invisible += 100; |
|
|
1093 | update_object (op, UP_OBJ_CHANGE); |
|
|
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
|
|
1095 | } |
|
|
1096 | |
|
|
1097 | return 0; |
1436 | } |
1098 | } |
1437 | |
1099 | |
1438 | /** |
1100 | /** |
1439 | * Returns spell object (from archetypes) by name. |
1101 | * Returns spell object (from archetypes) by name. |
1440 | * Returns NULL if 0 or more than one spell matches. |
1102 | * Returns NULL if 0 or more than one spell matches. |
… | |
… | |
1445 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1107 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1446 | * anymore (but may still be present in some player's inventories and thus |
1108 | * anymore (but may still be present in some player's inventories and thus |
1447 | * cannot be removed). We have to ignore them here since they have the same |
1109 | * cannot be removed). We have to ignore them here since they have the same |
1448 | * name than other "spell_xxx" archetypes and would always conflict. |
1110 | * name than other "spell_xxx" archetypes and would always conflict. |
1449 | */ |
1111 | */ |
|
|
1112 | static object * |
1450 | static object *get_spell_by_name(object *op, const char *spell_name) { |
1113 | get_spell_by_name (object *op, const char *spell_name) |
|
|
1114 | { |
1451 | archetype *ar; |
1115 | archetype *at; |
1452 | archetype *found; |
1116 | archetype *found; |
1453 | int conflict_found; |
1117 | int conflict_found; |
1454 | size_t spell_name_length; |
1118 | size_t spell_name_length; |
1455 | |
1119 | |
1456 | /* First check for full name matches. */ |
1120 | /* First check for full name matches. */ |
1457 | conflict_found = 0; |
1121 | conflict_found = 0; |
1458 | found = NULL; |
1122 | found = NULL; |
1459 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1123 | for_all_archetypes (at) |
|
|
1124 | { |
1460 | if (ar->clone.type != SPELL) |
1125 | if (at->type != SPELL) |
1461 | continue; |
1126 | continue; |
1462 | |
1127 | |
1463 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1128 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1464 | continue; |
1129 | continue; |
1465 | |
1130 | |
1466 | if (strcmp(ar->clone.name, spell_name) != 0) |
1131 | if (strcmp (at->object::name, spell_name) != 0) |
1467 | continue; |
1132 | continue; |
1468 | |
1133 | |
1469 | if (found != NULL) { |
1134 | if (found != NULL) |
|
|
1135 | { |
1470 | if (!conflict_found) { |
1136 | if (!conflict_found) |
|
|
1137 | { |
1471 | conflict_found = 1; |
1138 | conflict_found = 1; |
1472 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1473 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name); |
1140 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1474 | } |
1141 | } |
|
|
1142 | |
1475 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name); |
1143 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1476 | continue; |
1144 | continue; |
1477 | } |
1145 | } |
1478 | |
1146 | |
1479 | found = ar; |
1147 | found = at; |
1480 | } |
1148 | } |
1481 | |
1149 | |
1482 | /* No match if more more than one archetype matches. */ |
1150 | /* No match if more more than one archetype matches. */ |
1483 | if (conflict_found) |
1151 | if (conflict_found) |
1484 | return NULL; |
1152 | return NULL; |
1485 | |
1153 | |
1486 | /* Return if exactly one archetype matches. */ |
1154 | /* Return if exactly one archetype matches. */ |
1487 | if (found != NULL) |
1155 | if (found != NULL) |
1488 | return arch_to_object(found); |
1156 | return arch_to_object (found); |
1489 | |
1157 | |
1490 | /* No full match found: now check for partial matches. */ |
1158 | /* No full match found: now check for partial matches. */ |
1491 | spell_name_length = strlen(spell_name); |
1159 | spell_name_length = strlen (spell_name); |
1492 | conflict_found = 0; |
1160 | conflict_found = 0; |
1493 | found = NULL; |
1161 | found = NULL; |
1494 | for (ar = first_archetype; ar != NULL; ar = ar->next) { |
1162 | for_all_archetypes (at) |
|
|
1163 | { |
1495 | if (ar->clone.type != SPELL) |
1164 | if (at->type != SPELL) |
1496 | continue; |
1165 | continue; |
1497 | |
1166 | |
1498 | if (strncmp(ar->name, "spelldirect_", 12) == 0) |
1167 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1499 | continue; |
1168 | continue; |
1500 | |
1169 | |
1501 | if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) |
1170 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1502 | continue; |
1171 | continue; |
1503 | |
1172 | |
1504 | if (found != NULL) { |
1173 | if (found != NULL) |
|
|
1174 | { |
1505 | if (!conflict_found) { |
1175 | if (!conflict_found) |
|
|
1176 | { |
1506 | conflict_found = 1; |
1177 | conflict_found = 1; |
1507 | new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1508 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1509 | } |
1180 | } |
1510 | new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name); |
1181 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1511 | continue; |
1182 | continue; |
1512 | } |
1183 | } |
1513 | |
1184 | |
1514 | found = ar; |
1185 | found = at; |
1515 | } |
1186 | } |
1516 | |
1187 | |
1517 | /* No match if more more than one archetype matches. */ |
1188 | /* No match if more more than one archetype matches. */ |
1518 | if (conflict_found) |
1189 | if (conflict_found) |
1519 | return NULL; |
|
|
1520 | |
|
|
1521 | /* Return if exactly one archetype matches. */ |
|
|
1522 | if (found != NULL) |
|
|
1523 | return arch_to_object(found); |
|
|
1524 | |
|
|
1525 | /* No spell found: just print an error message. */ |
|
|
1526 | new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1527 | return NULL; |
1190 | return NULL; |
1528 | } |
|
|
1529 | |
1191 | |
|
|
1192 | /* Return if exactly one archetype matches. */ |
|
|
1193 | if (found != NULL) |
|
|
1194 | return arch_to_object (found); |
|
|
1195 | |
|
|
1196 | /* No spell found: just print an error message. */ |
|
|
1197 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
|
|
1198 | return NULL; |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | static int |
1530 | static int command_learn_spell_or_prayer(object *op, char *params, |
1202 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1531 | int special_prayer) { |
1203 | { |
1532 | object *tmp; |
1204 | object *tmp; |
1533 | |
1205 | |
1534 | if (op->contr == NULL || params == NULL) { |
1206 | if (op->contr == NULL || params == NULL) |
|
|
1207 | { |
1535 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1208 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1536 | return 0; |
1209 | return 0; |
1537 | } |
1210 | } |
1538 | |
1211 | |
1539 | tmp = get_spell_by_name(op, params); |
1212 | tmp = get_spell_by_name (op, params); |
1540 | if (tmp == NULL) { |
1213 | if (tmp == NULL) |
|
|
1214 | { |
1541 | return 0; |
1215 | return 0; |
1542 | } |
1216 | } |
1543 | |
1217 | |
1544 | if (check_spell_known(op, tmp->name)) { |
1218 | if (check_spell_known (op, tmp->name)) |
|
|
1219 | { |
1545 | new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name); |
1220 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1546 | return 0; |
1221 | return 0; |
1547 | } |
1222 | } |
1548 | |
1223 | |
1549 | do_learn_spell(op, tmp, special_prayer); |
1224 | do_learn_spell (op, tmp, special_prayer); |
1550 | free_object(tmp); |
1225 | tmp->destroy (); |
1551 | return 1; |
1226 | return 1; |
1552 | } |
1227 | } |
1553 | |
1228 | |
|
|
1229 | int |
1554 | int command_learn_spell(object *op, char *params) { |
1230 | command_learn_spell (object *op, char *params) |
|
|
1231 | { |
1555 | return command_learn_spell_or_prayer(op, params, 0); |
1232 | return command_learn_spell_or_prayer (op, params, 0); |
1556 | } |
1233 | } |
1557 | |
1234 | |
|
|
1235 | int |
1558 | int command_learn_special_prayer(object *op, char *params) |
1236 | command_learn_special_prayer (object *op, char *params) |
1559 | { |
1237 | { |
1560 | return command_learn_spell_or_prayer(op, params, 1); |
1238 | return command_learn_spell_or_prayer (op, params, 1); |
1561 | } |
1239 | } |
1562 | |
1240 | |
|
|
1241 | int |
1563 | int command_forget_spell(object *op, char *params) |
1242 | command_forget_spell (object *op, char *params) |
1564 | { |
1243 | { |
1565 | object *spell; |
1244 | object *spell; |
1566 | |
1245 | |
1567 | if (op->contr == NULL || params == NULL) { |
1246 | if (op->contr == NULL || params == NULL) |
|
|
1247 | { |
1568 | new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1248 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1569 | return 0; |
1249 | return 0; |
1570 | } |
1250 | } |
1571 | |
1251 | |
1572 | spell = lookup_spell_by_name(op, params); |
1252 | spell = lookup_spell_by_name (op, params); |
1573 | if (spell == NULL) { |
1253 | if (spell == NULL) |
|
|
1254 | { |
1574 | new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1575 | return 0; |
1256 | return 0; |
1576 | } |
1257 | } |
1577 | |
1258 | |
1578 | do_forget_spell(op, spell->name); |
1259 | do_forget_spell (op, spell->name); |
1579 | return 1; |
1260 | return 1; |
1580 | } |
|
|
1581 | |
|
|
1582 | /** |
|
|
1583 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1584 | */ |
|
|
1585 | int command_listplugins(object *op, char *params) |
|
|
1586 | { |
|
|
1587 | plugins_display_list(op); |
|
|
1588 | return 1; |
|
|
1589 | } |
|
|
1590 | |
|
|
1591 | /** |
|
|
1592 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1593 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1594 | * once at a time, or bad things could happen. |
|
|
1595 | */ |
|
|
1596 | int command_loadplugin(object *op, char *params) { |
|
|
1597 | char buf[MAX_BUF]; |
|
|
1598 | |
|
|
1599 | if (params == NULL) { |
|
|
1600 | new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1601 | return 1; |
|
|
1602 | } |
|
|
1603 | |
|
|
1604 | strcpy(buf, LIBDIR); |
|
|
1605 | strcat(buf, "/plugins/"); |
|
|
1606 | strcat(buf, params); |
|
|
1607 | LOG(llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1608 | if (plugins_init_plugin(buf) == 0) |
|
|
1609 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1610 | else |
|
|
1611 | new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1612 | return 1; |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | /** |
|
|
1616 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1617 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1618 | * loaded. |
|
|
1619 | */ |
|
|
1620 | int command_unloadplugin(object *op, char *params) |
|
|
1621 | { |
|
|
1622 | if (params == NULL) { |
|
|
1623 | new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1624 | return 1; |
|
|
1625 | } |
|
|
1626 | |
|
|
1627 | if (plugins_remove_plugin(params) == 0) |
|
|
1628 | new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1629 | else |
|
|
1630 | new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1631 | return 1; |
|
|
1632 | } |
1261 | } |
1633 | |
1262 | |
1634 | /** |
1263 | /** |
1635 | * A players wants to become DM and hide. |
1264 | * A players wants to become DM and hide. |
1636 | * Let's see if that's authorized. |
1265 | * Let's see if that's authorized. |
1637 | * Make sure to not tell anything to anyone. |
1266 | * Make sure to not tell anything to anyone. |
1638 | */ |
1267 | */ |
|
|
1268 | int |
1639 | int command_dmhide(object *op, char *params) { |
1269 | command_dmhide (object *op, char *params) |
|
|
1270 | { |
1640 | if (!do_wizard_dm(op, params, 1)) |
1271 | if (!do_wizard_dm (op, params, 1)) |
1641 | return 0; |
1272 | return 0; |
1642 | |
1273 | |
1643 | do_wizard_hide(op, 1); |
1274 | do_wizard_hide (op, 1); |
1644 | |
1275 | |
1645 | return 1; |
1276 | return 1; |
1646 | } |
1277 | } |
1647 | |
1278 | |
|
|
1279 | void |
1648 | void dm_stack_pop(player *pl) { |
1280 | dm_stack_pop (player *pl) |
|
|
1281 | { |
1649 | if (!pl->stack_items || !pl->stack_position) { |
1282 | if (!pl->stack_items || !pl->stack_position) |
|
|
1283 | { |
1650 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1284 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1651 | return; |
1285 | return; |
1652 | } |
1286 | } |
1653 | |
1287 | |
1654 | pl->stack_position--; |
1288 | pl->stack_position--; |
1655 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1289 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1656 | } |
1290 | } |
1657 | |
1291 | |
1658 | /** |
1292 | /** |
1659 | * Get current stack top item for player. |
1293 | * Get current stack top item for player. |
1660 | * Returns NULL if no stacked item. |
1294 | * Returns NULL if no stacked item. |
1661 | * If stacked item disappeared (freed), remove it. |
1295 | * If stacked item disappeared (freed), remove it. |
1662 | * |
1296 | * |
1663 | * Ryo, august 2004 |
1297 | * Ryo, august 2004 |
1664 | */ |
1298 | */ |
|
|
1299 | object * |
1665 | object *dm_stack_peek(player *pl) { |
1300 | dm_stack_peek (player *pl) |
|
|
1301 | { |
1666 | object* ob; |
1302 | object *ob; |
1667 | |
1303 | |
1668 | if (!pl->stack_position) { |
1304 | if (!pl->stack_position) |
|
|
1305 | { |
1669 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1306 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1670 | return NULL; |
1307 | return NULL; |
1671 | } |
1308 | } |
1672 | |
1309 | |
1673 | ob = find_object(pl->stack_items[pl->stack_position-1]); |
1310 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1674 | if (!ob) { |
1311 | if (!ob) |
|
|
1312 | { |
1675 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1313 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1676 | dm_stack_pop(pl); |
1314 | dm_stack_pop (pl); |
1677 | return NULL; |
1315 | return NULL; |
1678 | } |
1316 | } |
1679 | |
1317 | |
1680 | return ob; |
1318 | return ob; |
1681 | } |
1319 | } |
1682 | |
1320 | |
1683 | /** |
1321 | /** |
1684 | * Push specified item on player stack. |
1322 | * Push specified item on player stack. |
1685 | * Inform player of position. |
1323 | * Inform player of position. |
1686 | * Initializes variables if needed. |
1324 | * Initializes variables if needed. |
1687 | */ |
1325 | */ |
|
|
1326 | void |
1688 | void dm_stack_push(player *pl, tag_t item) { |
1327 | dm_stack_push (player *pl, tag_t item) |
|
|
1328 | { |
1689 | if (!pl->stack_items) { |
1329 | if (!pl->stack_items) |
|
|
1330 | { |
1690 | pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); |
1331 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1691 | memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); |
1332 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1692 | } |
1333 | } |
1693 | |
1334 | |
1694 | if (pl->stack_position == STACK_SIZE) { |
1335 | if (pl->stack_position == STACK_SIZE) |
|
|
1336 | { |
1695 | new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1337 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1696 | return; |
1338 | return; |
1697 | } |
1339 | } |
1698 | |
1340 | |
1699 | pl->stack_items[pl->stack_position] = item; |
1341 | pl->stack_items[pl->stack_position] = item; |
1700 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1342 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1701 | pl->stack_position++; |
1343 | pl->stack_position++; |
1702 | } |
1344 | } |
1703 | |
1345 | |
1704 | /** |
1346 | /** |
1705 | * Checks 'params' for object code. |
1347 | * Checks 'params' for object code. |
1706 | * |
1348 | * |
… | |
… | |
1718 | * * STACK_FROM_STACK => item from somewhere in the stack |
1360 | * * STACK_FROM_STACK => item from somewhere in the stack |
1719 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1361 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
1720 | * |
1362 | * |
1721 | * Ryo, august 2004 |
1363 | * Ryo, august 2004 |
1722 | */ |
1364 | */ |
|
|
1365 | object * |
1723 | object *get_dm_object(player *pl, char **params, int *from) { |
1366 | get_dm_object (player *pl, char **params, int *from) |
|
|
1367 | { |
1724 | int item_tag, item_position; |
1368 | int item_tag, item_position; |
1725 | object *ob; |
1369 | object *ob; |
1726 | |
1370 | |
1727 | if (!pl) |
1371 | if (!pl) |
1728 | return NULL; |
1372 | return NULL; |
1729 | |
1373 | |
1730 | if (!params || !*params || **params == '\0') { |
1374 | if (!params || !*params || **params == '\0') |
|
|
1375 | { |
1731 | if (from) |
1376 | if (from) |
1732 | *from = STACK_FROM_TOP; |
1377 | *from = STACK_FROM_TOP; |
1733 | /* No parameter => get stack item */ |
1378 | /* No parameter => get stack item */ |
1734 | return dm_stack_peek(pl); |
1379 | return dm_stack_peek (pl); |
1735 | } |
1380 | } |
1736 | |
1381 | |
1737 | /* Let's clean white spaces */ |
1382 | /* Let's clean white spaces */ |
1738 | while (**params == ' ') |
1383 | while (**params == ' ') |
|
|
1384 | (*params)++; |
|
|
1385 | |
|
|
1386 | /* Next case: number => item tag */ |
|
|
1387 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1388 | { |
|
|
1389 | /* Move parameter to next item */ |
|
|
1390 | while (isdigit (**params)) |
1739 | (*params)++; |
1391 | (*params)++; |
1740 | |
1392 | |
1741 | /* Next case: number => item tag */ |
|
|
1742 | if (sscanf(*params, "%d", &item_tag)) { |
|
|
1743 | /* Move parameter to next item */ |
|
|
1744 | while (isdigit(**params)) |
|
|
1745 | (*params)++; |
|
|
1746 | |
|
|
1747 | /* And skip blanks, too */ |
1393 | /* And skip blanks, too */ |
1748 | while (**params == ' ') |
1394 | while (**params == ' ') |
1749 | (*params)++; |
|
|
1750 | |
|
|
1751 | /* Get item */ |
|
|
1752 | ob = find_object(item_tag); |
|
|
1753 | if (!ob) { |
|
|
1754 | if (from) |
|
|
1755 | *from = STACK_FROM_NONE; |
|
|
1756 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1757 | return NULL; |
|
|
1758 | } |
|
|
1759 | |
|
|
1760 | /* Got one, let's push it on stack */ |
|
|
1761 | dm_stack_push(pl, item_tag); |
|
|
1762 | if (from) |
|
|
1763 | *from = STACK_FROM_NUMBER; |
|
|
1764 | return ob; |
|
|
1765 | } |
|
|
1766 | |
|
|
1767 | /* Next case: $number => stack item */ |
|
|
1768 | if (sscanf(*params, "$%d", &item_position)) { |
|
|
1769 | /* Move parameter to next item */ |
|
|
1770 | (*params)++; |
1395 | (*params)++; |
1771 | |
1396 | |
|
|
1397 | /* Get item */ |
|
|
1398 | ob = find_object (item_tag); |
|
|
1399 | if (!ob) |
|
|
1400 | { |
|
|
1401 | if (from) |
|
|
1402 | *from = STACK_FROM_NONE; |
|
|
1403 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1404 | return NULL; |
|
|
1405 | } |
|
|
1406 | |
|
|
1407 | /* Got one, let's push it on stack */ |
|
|
1408 | dm_stack_push (pl, item_tag); |
|
|
1409 | if (from) |
|
|
1410 | *from = STACK_FROM_NUMBER; |
|
|
1411 | return ob; |
|
|
1412 | } |
|
|
1413 | |
|
|
1414 | /* Next case: $number => stack item */ |
|
|
1415 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1416 | { |
|
|
1417 | /* Move parameter to next item */ |
|
|
1418 | (*params)++; |
|
|
1419 | |
1772 | while (isdigit(**params)) |
1420 | while (isdigit (**params)) |
1773 | (*params)++; |
1421 | (*params)++; |
1774 | while (**params == ' ') |
1422 | while (**params == ' ') |
1775 | (*params)++; |
1423 | (*params)++; |
1776 | |
1424 | |
1777 | if (item_position >= pl->stack_position) { |
1425 | if (item_position >= pl->stack_position) |
|
|
1426 | { |
1778 | if (from) |
1427 | if (from) |
1779 | *from = STACK_FROM_NONE; |
1428 | *from = STACK_FROM_NONE; |
1780 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1429 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1781 | return NULL; |
1430 | return NULL; |
1782 | } |
1431 | } |
1783 | |
1432 | |
1784 | ob = find_object(pl->stack_items[item_position]); |
1433 | ob = find_object (pl->stack_items[item_position]); |
1785 | if (!ob) { |
1434 | if (!ob) |
|
|
1435 | { |
1786 | if (from) |
1436 | if (from) |
1787 | *from = STACK_FROM_NONE; |
1437 | *from = STACK_FROM_NONE; |
1788 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1438 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1789 | return NULL; |
1439 | return NULL; |
1790 | } |
1440 | } |
1791 | |
1441 | |
1792 | if (from) |
1442 | if (from) |
1793 | *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1443 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1794 | return ob; |
1444 | return ob; |
1795 | } |
1445 | } |
1796 | |
1446 | |
1797 | /* Next case: 'me' => return pl->ob */ |
1447 | /* Next case: 'me' => return pl->ob */ |
1798 | if (!strncmp(*params, "me", 2)) { |
1448 | if (!strncmp (*params, "me", 2)) |
|
|
1449 | { |
1799 | if (from) |
1450 | if (from) |
1800 | *from = STACK_FROM_NUMBER; |
1451 | *from = STACK_FROM_NUMBER; |
1801 | dm_stack_push(pl, pl->ob->count); |
1452 | dm_stack_push (pl, pl->ob->count); |
1802 | |
1453 | |
1803 | /* Skip to next token */ |
1454 | /* Skip to next token */ |
1804 | (*params) += 2; |
1455 | (*params) += 2; |
1805 | while (**params == ' ') |
1456 | while (**params == ' ') |
1806 | (*params)++; |
1457 | (*params)++; |
1807 | |
1458 | |
1808 | return pl->ob; |
1459 | return pl->ob; |
1809 | } |
1460 | } |
1810 | |
1461 | |
1811 | /* Last case: get stack top */ |
1462 | /* Last case: get stack top */ |
1812 | if (from) |
1463 | if (from) |
1813 | *from = STACK_FROM_TOP; |
1464 | *from = STACK_FROM_TOP; |
1814 | return dm_stack_peek(pl); |
1465 | return dm_stack_peek (pl); |
1815 | } |
1466 | } |
1816 | |
1467 | |
1817 | /** |
1468 | /** |
1818 | * Pop the stack top. |
1469 | * Pop the stack top. |
1819 | */ |
1470 | */ |
|
|
1471 | int |
1820 | int command_stack_pop(object *op, char *params) { |
1472 | command_stack_pop (object *op, char *params) |
|
|
1473 | { |
1821 | dm_stack_pop(op->contr); |
1474 | dm_stack_pop (op->contr); |
1822 | return 0; |
1475 | return 0; |
1823 | } |
1476 | } |
1824 | |
1477 | |
1825 | /** |
1478 | /** |
1826 | * Push specified item on stack. |
1479 | * Push specified item on stack. |
1827 | */ |
1480 | */ |
|
|
1481 | int |
1828 | int command_stack_push(object *op, char *params) { |
1482 | command_stack_push (object *op, char *params) |
|
|
1483 | { |
1829 | object *ob; |
1484 | object *ob; |
1830 | int from; |
1485 | int from; |
|
|
1486 | |
1831 | ob = get_dm_object(op->contr, ¶ms, &from); |
1487 | ob = get_dm_object (op->contr, ¶ms, &from); |
1832 | |
1488 | |
1833 | if (ob && from != STACK_FROM_NUMBER) |
1489 | if (ob && from != STACK_FROM_NUMBER) |
1834 | /* Object was from stack, need to push it again */ |
1490 | /* Object was from stack, need to push it again */ |
1835 | dm_stack_push(op->contr, ob->count); |
1491 | dm_stack_push (op->contr, ob->count); |
1836 | |
1492 | |
1837 | return 0; |
1493 | return 0; |
1838 | } |
1494 | } |
1839 | |
1495 | |
1840 | /** |
1496 | /** |
1841 | * Displays stack contents. |
1497 | * Displays stack contents. |
1842 | */ |
1498 | */ |
|
|
1499 | int |
1843 | int command_stack_list(object *op, char *params) { |
1500 | command_stack_list (object *op, char *params) |
|
|
1501 | { |
1844 | int item; |
1502 | int item; |
1845 | object *display; |
1503 | object *display; |
1846 | player *pl = op->contr; |
1504 | player *pl = op->contr; |
1847 | |
1505 | |
1848 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); |
1506 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1849 | |
1507 | |
1850 | for (item = 0; item < pl->stack_position; item++) { |
1508 | for (item = 0; item < pl->stack_position; item++) |
|
|
1509 | { |
1851 | display = find_object(pl->stack_items[item]); |
1510 | display = find_object (pl->stack_items[item]); |
1852 | if (display) |
1511 | if (display) |
1853 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count); |
1512 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1854 | else |
1513 | else |
1855 | /* Item was freed */ |
1514 | /* Item was freed */ |
1856 | new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1515 | new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1857 | } |
1516 | } |
1858 | |
1517 | |
1859 | return 0; |
1518 | return 0; |
1860 | } |
1519 | } |
1861 | |
1520 | |
1862 | /** |
1521 | /** |
1863 | * Empty DM item stack. |
1522 | * Empty DM item stack. |
1864 | */ |
1523 | */ |
|
|
1524 | int |
1865 | int command_stack_clear(object *op, char *params) { |
1525 | command_stack_clear (object *op, char *params) |
|
|
1526 | { |
1866 | op->contr->stack_position = 0; |
1527 | op->contr->stack_position = 0; |
1867 | new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); |
1528 | new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1868 | return 0; |
1529 | return 0; |
1869 | } |
1530 | } |
1870 | |
1531 | |
1871 | /** |
1532 | int |
1872 | * Get a diff of specified items. |
|
|
1873 | * Second item is compared to first, and differences displayed. |
|
|
1874 | * Note: get_ob_diff works the opposite way (first compared to 2nd), |
|
|
1875 | * but it's easier with stack functions to do it this way, so you can do: |
|
|
1876 | * * stack_push <base> |
|
|
1877 | * * stack_push <object to be compared> |
|
|
1878 | * * diff |
|
|
1879 | * * patch xxx <---- applies to object compared to base, easier :) |
|
|
1880 | * |
|
|
1881 | * Ryo, august 2004 |
|
|
1882 | */ |
|
|
1883 | int command_diff(object *op, char *params) { |
1533 | command_insert_into (object *op, char *params) |
|
|
1534 | { |
1884 | object *left, *right, *top; |
1535 | object *left, *right, *inserted; |
1885 | const char *diff; |
|
|
1886 | int left_from, right_from; |
1536 | int left_from, right_from; |
1887 | |
1537 | |
1888 | top = NULL; |
|
|
1889 | |
|
|
1890 | left = get_dm_object(op->contr, ¶ms, &left_from); |
1538 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1891 | if (!left) { |
1539 | if (!left) |
1892 | new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?"); |
|
|
1893 | return 0; |
|
|
1894 | } |
1540 | { |
1895 | |
|
|
1896 | if (left_from == STACK_FROM_NUMBER) |
|
|
1897 | /* Item was stacked, remove it else right will be the same... */ |
|
|
1898 | dm_stack_pop(op->contr); |
|
|
1899 | |
|
|
1900 | right = get_dm_object(op->contr, ¶ms, &right_from); |
|
|
1901 | |
|
|
1902 | if (!right) { |
|
|
1903 | new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?"); |
|
|
1904 | return 0; |
|
|
1905 | } |
|
|
1906 | |
|
|
1907 | new_draw_info(NDI_UNIQUE, 0, op, "Item difference:"); |
|
|
1908 | |
|
|
1909 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
|
|
1910 | /* |
|
|
1911 | * Special case: both items were taken from stack top. |
|
|
1912 | * Override the behaviour, taking left as item just below top, if exists. |
|
|
1913 | * See function description for why. |
|
|
1914 | * Besides, if we don't do anything, compare an item to itself, not really useful. |
|
|
1915 | */ |
|
|
1916 | if (op->contr->stack_position > 1) { |
|
|
1917 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
|
|
1918 | if (left) |
|
|
1919 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)"); |
|
|
1920 | else |
|
|
1921 | /* Stupid case: item under top was freed, fallback to stack top */ |
|
|
1922 | left = right; |
|
|
1923 | } |
|
|
1924 | } |
|
|
1925 | |
|
|
1926 | diff = get_ob_diff(left, right); |
|
|
1927 | |
|
|
1928 | if (!diff) { |
|
|
1929 | new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same."); |
|
|
1930 | return 0; |
|
|
1931 | } |
|
|
1932 | |
|
|
1933 | new_draw_info(NDI_UNIQUE, 0, op, diff); |
|
|
1934 | return 0; |
|
|
1935 | } |
|
|
1936 | |
|
|
1937 | int command_insert_into(object* op, char *params) |
|
|
1938 | { |
|
|
1939 | object *left, *right, *inserted; |
|
|
1940 | const char *diff; |
|
|
1941 | int left_from, right_from; |
|
|
1942 | |
|
|
1943 | left = get_dm_object(op->contr, ¶ms, &left_from); |
|
|
1944 | if (!left) { |
|
|
1945 | new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); |
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1946 | return 0; |
1542 | return 0; |
1947 | } |
1543 | } |
1948 | |
1544 | |
1949 | if (left_from == STACK_FROM_NUMBER) |
1545 | if (left_from == STACK_FROM_NUMBER) |
1950 | /* Item was stacked, remove it else right will be the same... */ |
1546 | /* Item was stacked, remove it else right will be the same... */ |
1951 | dm_stack_pop(op->contr); |
1547 | dm_stack_pop (op->contr); |
1952 | |
1548 | |
1953 | right = get_dm_object(op->contr, ¶ms, &right_from); |
1549 | right = get_dm_object (op->contr, ¶ms, &right_from); |
1954 | |
1550 | |
1955 | if (!right) { |
1551 | if (!right) |
|
|
1552 | { |
1956 | new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); |
1553 | new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1957 | return 0; |
1554 | return 0; |
1958 | } |
1555 | } |
1959 | |
1556 | |
1960 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { |
1557 | if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
|
|
1558 | { |
1961 | /* |
1559 | /* |
1962 | * Special case: both items were taken from stack top. |
1560 | * Special case: both items were taken from stack top. |
1963 | * Override the behaviour, taking left as item just below top, if exists. |
1561 | * Override the behaviour, taking left as item just below top, if exists. |
1964 | * See function description for why. |
1562 | * See function description for why. |
1965 | * Besides, can't insert an item into itself. |
1563 | * Besides, can't insert an item into itself. |
1966 | */ |
1564 | */ |
1967 | if (op->contr->stack_position > 1) { |
1565 | if (op->contr->stack_position > 1) |
|
|
1566 | { |
1968 | left = find_object(op->contr->stack_items[op->contr->stack_position-2]); |
1567 | left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1969 | if (left) |
1568 | if (left) |
1970 | new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1569 | new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1971 | else |
1570 | else |
1972 | /* Stupid case: item under top was freed, fallback to stack top */ |
1571 | /* Stupid case: item under top was freed, fallback to stack top */ |
1973 | left = right; |
1572 | left = right; |
1974 | } |
1573 | } |
1975 | } |
1574 | } |
1976 | |
1575 | |
1977 | if (left == right) |
1576 | if (left == right) |
1978 | { |
1577 | { |
1979 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1980 | return 0; |
1579 | return 0; |
1981 | } |
1580 | } |
1982 | |
1581 | |
1983 | if (right->type == PLAYER) |
1582 | if (right->type == PLAYER) |
1984 | { |
1583 | { |
1985 | new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1584 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1986 | return 0; |
1585 | return 0; |
1987 | } |
1586 | } |
1988 | |
1587 | |
1989 | if (!QUERY_FLAG(right,FLAG_REMOVED)) |
1588 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1990 | remove_ob(right); |
1589 | right->remove (); |
|
|
1590 | |
1991 | inserted = insert_ob_in_ob(right,left); |
1591 | insert_ob_in_ob (right, left); |
1992 | if (left->type == PLAYER) |
|
|
1993 | if (inserted == right) |
|
|
1994 | esrv_send_item(left,right); |
|
|
1995 | else |
|
|
1996 | esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted); |
|
|
1997 | |
1592 | |
1998 | new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); |
1593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1999 | |
1594 | |
2000 | return 0; |
1595 | return 0; |
2001 | |
1596 | |
2002 | } |
1597 | } |