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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.30 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.61 by root, Sat Dec 20 02:32:31 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <sproto.h> 25#include <sproto.h>
27#include <spells.h> 26#include <spells.h>
28#include <treasure.h> 27#include <treasure.h>
86 op->contr->hidden = 0; 85 op->contr->hidden = 0;
87 op->invisible = 1; 86 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++; 88 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm) 91 if (!silent_dm)
92 {
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 } 93 }
96 else 94 else
97 { 95 {
98 op->contr->hidden = 1; 96 op->contr->hidden = 1;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--; 98 op->map->players--;
99
101 if (!silent_dm) 100 if (!silent_dm)
102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 } 102
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 } 105 }
108} 106}
109 107
173 171
174 become_follower (ob, god); 172 become_follower (ob, god);
175 return 1; 173 return 1;
176} 174}
177 175
178/** 176// TODO: Rewrite banish in perl and get rid of the following two functions
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185int
186command_banish (object *op, char *params)
187{
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int 177int
229command_kick (object *op, char *params) 178command_kick (object *op, char *params)
230{ 179{
231 for_all_players (pl) 180 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 { 182 {
234 object *op = pl->ob; 183 object *plop = pl->ob;
235 184
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
237 { 186 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
239 strcpy (op->contr->killer, "kicked"); 188 plop->contr->killer = op;
240 } 189 }
241 190
242 pl->ns->destroy (); 191 pl->ns->destroy ();
243 } 192 }
244 193
266 ready_map_name (op->map->path, 0); 215 ready_map_name (op->map->path, 0);
267 216
268 return 1; 217 return 1;
269} 218}
270#endif 219#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1;
285}
286 220
287int 221int
288command_freeze (object *op, char *params) 222command_freeze (object *op, char *params)
289{ 223{
290 int ticks; 224 int ticks;
345 /* we have nowhere to send the prisoner.... */ 279 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0; 281 return 0;
348 } 282 }
349 283
350 pl->ob->enter_exit (dummy); 284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
351 dummy->destroy (); 285 dummy->destroy ();
286
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1; 290 return 1;
356} 291}
380 { 315 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1; 317 return 1;
383 } 318 }
384 319
385 dummy = object::create (); 320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
386 EXIT_PATH (dummy) = op->map->path;
387 EXIT_X (dummy) = op->x + freearr_x[i];
388 EXIT_Y (dummy) = op->y + freearr_y[i];
389 pl->ob->enter_exit (dummy);
390 dummy->destroy ();
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 323
394 return 1;
395}
396
397/**
398 * Teleport next to target player.
399 */
400
401/* mids 01/16/2002 */
402int
403command_teleport (object *op, char *params)
404{
405 int i;
406 object *dummy;
407 player *pl;
408
409 if (!op)
410 return 0;
411
412 if (params == NULL)
413 {
414 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
415 return 1;
416 }
417
418 pl = get_other_player_from_name (op, params);
419 if (!pl)
420 return 1;
421
422 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
423 if (i == -1)
424 {
425 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
426 return 1;
427 }
428
429 dummy = object::create ();
430 EXIT_PATH (dummy) = pl->ob->map->path;
431 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
432 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
433 op->enter_exit (dummy);
434 dummy->destroy ();
435 if (!op->contr->hidden)
436 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
437 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
438 return 1; 324 return 1;
439} 325}
440 326
441/** 327/**
442 * This function is a real mess, because we're stucking getting 328 * This function is a real mess, because we're stucking getting
532 * we also set up spell_name which is only 418 * we also set up spell_name which is only
533 * the first word. 419 * the first word.
534 */ 420 */
535 421
536 at_spell = archetype::find (cp); 422 at_spell = archetype::find (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 423 if (!at_spell || at_spell->type != SPELL)
538 at_spell = find_archetype_by_object_name (cp); 424 at_spell = find_archetype_by_object_name (cp);
539 if (!at_spell || at_spell->clone.type != SPELL) 425 if (!at_spell || at_spell->type != SPELL)
540 { 426 {
541 strcpy (spell_name, cp); 427 assign (spell_name, cp);
542 fsp = strchr (spell_name, ' '); 428 fsp = strchr (spell_name, ' ');
543 if (fsp) 429 if (fsp)
544 { 430 {
545 *fsp = 0; 431 *fsp = 0;
546 fsp++; 432 fsp++;
547 at_spell = archetype::find (spell_name); 433 at_spell = archetype::find (spell_name);
548 434
549 /* Got a spell, update the first string pointer */ 435 /* Got a spell, update the first string pointer */
550 if (at_spell && at_spell->clone.type == SPELL) 436 if (at_spell && at_spell->type == SPELL)
551 bp2 = cp + strlen (spell_name) + 1; 437 bp2 = cp + strlen (spell_name) + 1;
552 else 438 else
553 at_spell = NULL; 439 at_spell = NULL;
554 } 440 }
555 } 441 }
557 /* OK - we didn't find a spell - presume the 'of' 443 /* OK - we didn't find a spell - presume the 'of'
558 * in this case means its an artifact. 444 * in this case means its an artifact.
559 */ 445 */
560 if (!at_spell) 446 if (!at_spell)
561 { 447 {
562 if (find_artifactlist (at->clone.type) == NULL) 448 if (find_artifactlist (at->type) == NULL)
563 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 449 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
564 else 450 else
565 { 451 {
566 art = find_artifactlist (at->clone.type)->items; 452 art = find_artifactlist (at->type)->items;
567 453
568 do 454 while (art)
569 { 455 {
570 if (!strcmp (art->item->name, cp)) 456 if (!strcmp (art->item->name, cp))
571 break; 457 break;
458
572 art = art->next; 459 art = art->next;
573 } 460 }
574 while (art != NULL);
575 461
576 if (!art) 462 if (!art)
577 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 463 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
578 } 464 }
579 465
580 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 466 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
581 } 467 }
582 } /* if cp */ 468 } /* if cp */
583 469
584 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 470 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
585 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 471 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
586 { 472 {
587 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 473 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
588 return 1; 474 return 1;
589 } 475 }
590 476
592 * Rather than have two different blocks with a lot of similar code, 478 * Rather than have two different blocks with a lot of similar code,
593 * just create one object, do all the processing, and then determine 479 * just create one object, do all the processing, and then determine
594 * if that one object should be inserted or if we need to make copies. 480 * if that one object should be inserted or if we need to make copies.
595 */ 481 */
596 tmp = arch_to_object (at); 482 tmp = arch_to_object (at);
597
598 if (settings.real_wiz == FALSE)
599 SET_FLAG (tmp, FLAG_WAS_WIZ);
600 483
601 if (set_magic) 484 if (set_magic)
602 set_abs_magic (tmp, magic); 485 set_abs_magic (tmp, magic);
603 486
604 if (art) 487 if (art)
684 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 567 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
685 568
686 bp2 = bp3 + 1; 569 bp2 = bp3 + 1;
687 } 570 }
688 571
689 if (at->clone.nrof) 572 if (at->nrof)
690 { 573 {
691 if (at_spell) 574 if (at_spell)
692 insert_ob_in_ob (arch_to_object (at_spell), tmp); 575 tmp->insert (arch_to_object (at_spell));
693 576
694 tmp->x = op->x; 577 tmp->x = op->x;
695 tmp->y = op->y; 578 tmp->y = op->y;
579 tmp->map = op->map;
696 580
697 if (set_nrof) 581 if (set_nrof)
698 tmp->nrof = nrof; 582 tmp->nrof = nrof;
699 583
700 tmp->map = op->map; 584 op->insert (tmp);
701
702 tmp = insert_ob_in_ob (tmp, op);
703 esrv_send_item (op, tmp);
704 585
705 /* Let's put this created item on stack so dm can access it easily. */ 586 /* Let's put this created item on stack so dm can access it easily. */
706 dm_stack_push (op->contr, tmp->count); 587 dm_stack_push (op->contr, tmp->count);
707 588
708 return 1; 589 return 1;
709 } 590 }
710 else 591 else
711 { 592 {
712 for (i = 0; i < (set_nrof ? nrof : 1); i++) 593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
713 { 594 {
714 archetype *atmp;
715 object *prev = 0, *head = 0; 595 object *prev = 0, *head = 0;
716 596
717 for (atmp = at; atmp; atmp = atmp->more) 597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
718 { 598 {
719 object *dup = arch_to_object (atmp); 599 object *dup = arch_to_object (atmp);
720 600
721 if (at_spell) 601 if (at_spell)
722 insert_ob_in_ob (arch_to_object (at_spell), dup); 602 insert_ob_in_ob (arch_to_object (at_spell), dup);
729 { 609 {
730 head = dup; 610 head = dup;
731 tmp->copy_to (dup); 611 tmp->copy_to (dup);
732 } 612 }
733 613
734 if (settings.real_wiz == FALSE)
735 SET_FLAG (dup, FLAG_WAS_WIZ);
736
737 dup->x = op->x + dup->arch->clone.x; 614 dup->x = op->x + dup->arch->x;
738 dup->y = op->y + dup->arch->clone.y; 615 dup->y = op->y + dup->arch->y;
739 dup->map = op->map; 616 dup->map = op->map;
740 617
741 if (head != dup) 618 if (head != dup)
742 { 619 {
743 dup->head = head; 620 dup->head = head;
753 int size_x = 0; 630 int size_x = 0;
754 int size_y = 0; 631 int size_y = 0;
755 632
756 while (check) 633 while (check)
757 { 634 {
758 size_x = MAX (size_x, check->arch->clone.x); 635 size_x = MAX (size_x, check->arch->x);
759 size_y = MAX (size_y, check->arch->clone.y); 636 size_y = MAX (size_y, check->arch->y);
760 check = check->more; 637 check = check->more;
761 } 638 }
762 639
763 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 640 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
764 { 641 {
790 /* Wonder if we really want to push all of these, but since 667 /* Wonder if we really want to push all of these, but since
791 * things like rods have nrof 0, we want to cover those. 668 * things like rods have nrof 0, we want to cover those.
792 */ 669 */
793 dm_stack_push (op->contr, head->count); 670 dm_stack_push (op->contr, head->count);
794 671
795 if (at->clone.randomitems != NULL && !at_spell) 672 if (at->randomitems && !at_spell)
796 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
797
798 esrv_send_item (op, head);
799 } 674 }
800 675
801 /* free the one we used to copy */ 676 /* free the one we used to copy */
802 tmp->destroy (); 677 tmp->destroy ();
803 } 678 }
810 */ 685 */
811 686
812int 687int
813command_inventory (object *op, char *params) 688command_inventory (object *op, char *params)
814{ 689{
690 int i;
815 object *tmp; 691 object *tmp;
816 int i;
817 692
818 if (!params) 693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
819 { 694 {
820 inventory (op, NULL); 695 op->contr->failmsg ("Inventory of what object (nr)?");
821 return 0; 696 return 1;
822 }
823
824 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
825 { 697 }
826 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
827 return 1;
828 }
829 698
830 inventory (op, tmp); 699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
831 return 1; 701 return 1;
832} 702}
833 703
834/* just show player's their skills for now. Dm's can 704/* just show player's their skills for now. Dm's can
835 * already see skills w/ inventory command - b.t. 705 * already see skills w/ inventory command - b.t.
856 free (dump); 726 free (dump);
857 727
858 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
859 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
860 730
861 return 1;
862}
863
864/**
865 * When DM is possessing a monster, flip aggression on and off, to allow
866 * better motion.
867 */
868int
869command_mon_aggr (object *op, char *params)
870{
871 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
872 {
873 op->enemy = NULL;
874 SET_FLAG (op, FLAG_UNAGGRESSIVE);
875 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
876 }
877 else
878 {
879 CLEAR_FLAG (op, FLAG_FRIENDLY);
880 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
881 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
882 }
883
884 return 1;
885}
886
887/** DM can possess a monster. Basically, this tricks the client into thinking
888 * a given monster, is actually the player it controls. This allows a DM
889 * to inhabit a monster's body, and run around the game with it.
890 * This function is severely broken - it has tons of hardcoded values,
891 */
892int
893command_possess (object *op, char *params)
894{
895 object *victim, *curinv, *nextinv;
896 player *pl;
897 int i;
898 char buf[MAX_BUF];
899
900 victim = NULL;
901 if (params != NULL)
902 {
903 if (sscanf (params, "%d", &i))
904 victim = find_object (i);
905 else if (sscanf (params, "%s", buf))
906 victim = find_object_name (buf);
907 }
908 if (victim == NULL)
909 {
910 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
911 return 1;
912 }
913
914 if (victim == op)
915 {
916 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
917 return 1;
918 }
919
920 /* clear out the old inventory */
921 curinv = op->inv;
922 while (curinv != NULL)
923 {
924 nextinv = curinv->below;
925 esrv_del_item (op->contr, curinv->count);
926 curinv = nextinv;
927 }
928
929 /* make the switch */
930 pl = op->contr;
931 victim->contr = pl;
932 pl->ob = victim;
933 victim->type = PLAYER;
934 SET_FLAG (victim, FLAG_WIZ);
935
936 /* send the inventory to the client */
937 curinv = victim->inv;
938 while (curinv != NULL)
939 {
940 nextinv = curinv->below;
941 esrv_send_item (victim, curinv);
942 curinv = nextinv;
943 }
944 /* basic patchup */
945 /* The use of hard coded values is terrible. Note
946 * that really, to be fair, this shouldn't get changed at
947 * all - if you are possessing a kobold, you should have the
948 * same limitations. As it is, as more body locations are added,
949 * this will give this player more locations than perhaps
950 * they should be allowed.
951 */
952 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
953 if (i == 1 || i == 6 || i == 8 || i == 9)
954 victim->body_info[i] = 2;
955 else
956 victim->body_info[i] = 1;
957
958 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
959 esrv_send_inventory (victim, victim);
960
961 victim->update_stats ();
962
963 do_some_living (victim);
964 return 1; 731 return 1;
965} 732}
966 733
967int 734int
968command_patch (object *op, char *params) 735command_patch (object *op, char *params)
983 return 1; 750 return 1;
984 } 751 }
985 752
986 if ((arg2 = strchr (arg, ' '))) 753 if ((arg2 = strchr (arg, ' ')))
987 arg2++; 754 arg2++;
988 if (settings.real_wiz == FALSE) 755
989 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
990 if (set_variable (tmp, arg) == -1) 756 if (set_variable (tmp, arg) == -1)
991 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 757 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
992 else 758 else
993 {
994 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 759 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
995 }
996 760
997 return 1; 761 return 1;
998} 762}
999 763
1000int 764int
1049 813
1050 if (from != STACK_FROM_STACK) 814 if (from != STACK_FROM_STACK)
1051 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 815 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1052 dm_stack_pop (op->contr); 816 dm_stack_pop (op->contr);
1053 817
1054 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1055 {
1056 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1057 tmp->remove ();
1058 }
1059
1060 if (tmp->head) 818 if (tmp->head)
1061 tmp = tmp->head; 819 tmp = tmp->head;
1062 820
1063 tmp->destroy (); 821 tmp->destroy ();
1064 return 1; 822 return 1;
1069 */ 827 */
1070int 828int
1071command_addexp (object *op, char *params) 829command_addexp (object *op, char *params)
1072{ 830{
1073 char buf[MAX_BUF], skill[MAX_BUF]; 831 char buf[MAX_BUF], skill[MAX_BUF];
1074 int i, q; 832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1075 object *skillob = NULL; 834 object *skillob = NULL;
1076 835
1077 skill[0] = '\0'; 836 skill[0] = '\0';
1078 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
1079 { 838 {
1080 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1081 return 1; 840 return 1;
1082 } 841 }
1083 842
1100 } 859 }
1101 860
1102 pl->ob->stats.exp += i; 861 pl->ob->stats.exp += i;
1103 calc_perm_exp (pl->ob); 862 calc_perm_exp (pl->ob);
1104 player_lvl_adj (pl->ob, NULL); 863 player_lvl_adj (pl->ob, NULL);
1105
1106 if (settings.real_wiz == FALSE)
1107 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1108 864
1109 return 1; 865 return 1;
1110 } 866 }
1111 867
1112 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 868 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1161int 917int
1162command_abil (object *op, char *params) 918command_abil (object *op, char *params)
1163{ 919{
1164 char thing[20], thing2[20]; 920 char thing[20], thing2[20];
1165 int iii; 921 int iii;
1166 player *pl;
1167 char buf[MAX_BUF]; 922 char buf[MAX_BUF];
1168 923
1169 iii = 0; 924 iii = 0;
1170 thing[0] = '\0'; 925 thing[0] = '\0';
1171 thing2[0] = '\0'; 926 thing2[0] = '\0';
1189 944
1190 for_all_players (pl) 945 for_all_players (pl)
1191 { 946 {
1192 if (!strcmp (pl->ob->name, thing)) 947 if (!strcmp (pl->ob->name, thing))
1193 { 948 {
1194 if (settings.real_wiz == FALSE)
1195 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1196 if (!strcmp ("str", thing2))
1197 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 949 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1198 if (!strcmp ("dex", thing2))
1199 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 950 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1200 if (!strcmp ("con", thing2))
1201 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 951 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1202 if (!strcmp ("wis", thing2))
1203 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 952 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1204 if (!strcmp ("cha", thing2))
1205 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 953 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1206 if (!strcmp ("int", thing2))
1207 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 954 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1208 if (!strcmp ("pow", thing2))
1209 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 955 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956
1210 sprintf (buf, "%s has been altered.", &pl->ob->name); 957 sprintf (buf, "%s has been altered.", &pl->ob->name);
1211 new_draw_info (NDI_UNIQUE, 0, op, buf); 958 new_draw_info (NDI_UNIQUE, 0, op, buf);
1212 pl->ob->update_stats (); 959 pl->ob->update_stats ();
1213 return 1; 960 return 1;
1214 } 961 }
1218 return 1; 965 return 1;
1219} 966}
1220 967
1221int 968int
1222command_nowiz (object *op, char *params) 969command_nowiz (object *op, char *params)
1223{ /* 'noadm' is alias */ 970{ /* 'nodm' is alias */
1224 CLEAR_FLAG (op, FLAG_WIZ); 971 CLEAR_FLAG (op, FLAG_WIZ);
1225 CLEAR_FLAG (op, FLAG_WIZPASS); 972 CLEAR_FLAG (op, FLAG_WIZPASS);
1226 CLEAR_FLAG (op, FLAG_WIZCAST); 973 CLEAR_FLAG (op, FLAG_WIZCAST);
1227 974
1228 if (settings.real_wiz == TRUE)
1229 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1230 if (op->contr->hidden) 975 if (op->contr->hidden)
1231 { 976 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 977 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1233 op->map->players++; 978 op->map->players++;
1234 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 979 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1296 } 1041 }
1297 1042
1298 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1043 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1299 { 1044 {
1300 SET_FLAG (op, FLAG_WIZ); 1045 SET_FLAG (op, FLAG_WIZ);
1301 SET_FLAG (op, FLAG_WAS_WIZ);
1302 SET_FLAG (op, FLAG_WIZPASS); 1046 SET_FLAG (op, FLAG_WIZPASS);
1303 SET_FLAG (op, FLAG_WIZCAST); 1047 SET_FLAG (op, FLAG_WIZCAST);
1048
1304 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1049 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1305 /* 1050 /*
1306 * Remove setting flying here - that won't work, because next 1051 * Remove setting flying here - that won't work, because next
1307 * fix_player() is called that will get cleared - proper solution 1052 * fix_player() is called that will get cleared - proper solution
1308 * is probably something like a wiz_force which gives that and any 1053 * is probably something like a wiz_force which gives that and any
1309 * other desired abilities. 1054 * other desired abilities.
1310 */ 1055 */
1311 clear_los (op); 1056 op->contr->clear_los (0);
1312 op->contr->write_buf[0] = '\0'; 1057 op->contr->write_buf[0] = '\0';
1313 1058
1314 if (!silent) 1059 if (!silent)
1315 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1060 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1316 1061
1343command_invisible (object *op, char *params) 1088command_invisible (object *op, char *params)
1344{ 1089{
1345 if (op) 1090 if (op)
1346 { 1091 {
1347 op->invisible += 100; 1092 op->invisible += 100;
1348 update_object (op, UP_OBJ_FACE); 1093 update_object (op, UP_OBJ_CHANGE);
1349 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1094 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1350 } 1095 }
1351 1096
1352 return 0; 1097 return 0;
1353} 1098}
1365 * name than other "spell_xxx" archetypes and would always conflict. 1110 * name than other "spell_xxx" archetypes and would always conflict.
1366 */ 1111 */
1367static object * 1112static object *
1368get_spell_by_name (object *op, const char *spell_name) 1113get_spell_by_name (object *op, const char *spell_name)
1369{ 1114{
1370 archetype *ar; 1115 archetype *at;
1371 archetype *found; 1116 archetype *found;
1372 int conflict_found; 1117 int conflict_found;
1373 size_t spell_name_length; 1118 size_t spell_name_length;
1374 1119
1375 /* First check for full name matches. */ 1120 /* First check for full name matches. */
1376 conflict_found = 0; 1121 conflict_found = 0;
1377 found = NULL; 1122 found = NULL;
1378 for (ar = first_archetype; ar != NULL; ar = ar->next) 1123 for_all_archetypes (at)
1379 { 1124 {
1380 if (ar->clone.type != SPELL) 1125 if (at->type != SPELL)
1381 continue; 1126 continue;
1382 1127
1383 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1128 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1384 continue; 1129 continue;
1385 1130
1386 if (strcmp (ar->clone.name, spell_name) != 0) 1131 if (strcmp (at->object::name, spell_name) != 0)
1387 continue; 1132 continue;
1388 1133
1389 if (found != NULL) 1134 if (found != NULL)
1390 { 1135 {
1391 if (!conflict_found) 1136 if (!conflict_found)
1392 { 1137 {
1393 conflict_found = 1; 1138 conflict_found = 1;
1394 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1139 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1140 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1396 } 1141 }
1142
1397 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1143 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1398 continue; 1144 continue;
1399 } 1145 }
1400 1146
1401 found = ar; 1147 found = at;
1402 } 1148 }
1403 1149
1404 /* No match if more more than one archetype matches. */ 1150 /* No match if more more than one archetype matches. */
1405 if (conflict_found) 1151 if (conflict_found)
1406 return NULL; 1152 return NULL;
1411 1157
1412 /* No full match found: now check for partial matches. */ 1158 /* No full match found: now check for partial matches. */
1413 spell_name_length = strlen (spell_name); 1159 spell_name_length = strlen (spell_name);
1414 conflict_found = 0; 1160 conflict_found = 0;
1415 found = NULL; 1161 found = NULL;
1416 for (ar = first_archetype; ar != NULL; ar = ar->next) 1162 for_all_archetypes (at)
1417 { 1163 {
1418 if (ar->clone.type != SPELL) 1164 if (at->type != SPELL)
1419 continue; 1165 continue;
1420 1166
1421 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1167 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1422 continue; 1168 continue;
1423 1169
1424 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) 1170 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1425 continue; 1171 continue;
1426 1172
1427 if (found != NULL) 1173 if (found != NULL)
1428 { 1174 {
1429 if (!conflict_found) 1175 if (!conflict_found)
1430 { 1176 {
1431 conflict_found = 1; 1177 conflict_found = 1;
1432 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1178 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1179 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1434 } 1180 }
1435 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1181 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1436 continue; 1182 continue;
1437 } 1183 }
1438 1184
1439 found = ar; 1185 found = at;
1440 } 1186 }
1441 1187
1442 /* No match if more more than one archetype matches. */ 1188 /* No match if more more than one archetype matches. */
1443 if (conflict_found) 1189 if (conflict_found)
1444 return NULL; 1190 return NULL;
1509 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1255 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1510 return 0; 1256 return 0;
1511 } 1257 }
1512 1258
1513 do_forget_spell (op, spell->name); 1259 do_forget_spell (op, spell->name);
1514 return 1;
1515}
1516
1517/**
1518 * Lists all plugins currently loaded with their IDs and full names.
1519 */
1520int
1521command_listplugins (object *op, char *params)
1522{
1523 plugins_display_list (op);
1524 return 1;
1525}
1526
1527/**
1528 * Loads the given plugin. The DM specifies the name of the library to load (no
1529 * pathname is needed). Do not ever attempt to load the same plugin more than
1530 * once at a time, or bad things could happen.
1531 */
1532int
1533command_loadplugin (object *op, char *params)
1534{
1535 char buf[MAX_BUF];
1536
1537 if (params == NULL)
1538 {
1539 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1540 return 1;
1541 }
1542
1543 strcpy (buf, LIBDIR);
1544 strcat (buf, "/plugins/");
1545 strcat (buf, params);
1546 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1547 if (plugins_init_plugin (buf) == 0)
1548 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1549 else
1550 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1551 return 1;
1552}
1553
1554/**
1555 * Unloads the given plugin. The DM specified the ID of the library to unload.
1556 * Note that some things may behave strangely if the correct plugins are not
1557 * loaded.
1558 */
1559int
1560command_unloadplugin (object *op, char *params)
1561{
1562 if (params == NULL)
1563 {
1564 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1565 return 1;
1566 }
1567
1568 if (plugins_remove_plugin (params) == 0)
1569 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1570 else
1571 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1572 return 1; 1260 return 1;
1573} 1261}
1574 1262
1575/** 1263/**
1576 * A players wants to become DM and hide. 1264 * A players wants to become DM and hide.
1897 return 0; 1585 return 0;
1898 } 1586 }
1899 1587
1900 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1588 if (!QUERY_FLAG (right, FLAG_REMOVED))
1901 right->remove (); 1589 right->remove ();
1590
1902 inserted = insert_ob_in_ob (right, left); 1591 insert_ob_in_ob (right, left);
1903 if (left->type == PLAYER)
1904 if (inserted == right)
1905 esrv_send_item (left, right);
1906 else
1907 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1908 1592
1909 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1593 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1910 1594
1911 return 0; 1595 return 0;
1912 1596

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