1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
28 | #include <treasure.h> |
27 | #include <treasure.h> |
… | |
… | |
86 | op->contr->hidden = 0; |
85 | op->contr->hidden = 0; |
87 | op->invisible = 1; |
86 | op->invisible = 1; |
88 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
89 | op->map->players++; |
88 | op->map->players++; |
90 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
89 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
90 | |
91 | if (!silent_dm) |
91 | if (!silent_dm) |
92 | { |
|
|
93 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
92 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
94 | } |
|
|
95 | } |
93 | } |
96 | else |
94 | else |
97 | { |
95 | { |
98 | op->contr->hidden = 1; |
96 | op->contr->hidden = 1; |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
100 | op->map->players--; |
98 | op->map->players--; |
|
|
99 | |
101 | if (!silent_dm) |
100 | if (!silent_dm) |
102 | { |
|
|
103 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
101 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
104 | } |
102 | |
105 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
103 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
106 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
107 | } |
105 | } |
108 | } |
106 | } |
109 | |
107 | |
… | |
… | |
173 | |
171 | |
174 | become_follower (ob, god); |
172 | become_follower (ob, god); |
175 | return 1; |
173 | return 1; |
176 | } |
174 | } |
177 | |
175 | |
178 | /** |
176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
179 | * Add player's IP to ban_file and kick them off the server |
|
|
180 | * I know most people have dynamic IPs but this is more of a short term |
|
|
181 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
182 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
183 | * The action is logged with a ! for easy searching. -tm |
|
|
184 | */ |
|
|
185 | int |
|
|
186 | command_banish (object *op, char *params) |
|
|
187 | { |
|
|
188 | player *pl; |
|
|
189 | FILE *banishfile; |
|
|
190 | char buf[MAX_BUF]; |
|
|
191 | time_t now; |
|
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192 | |
|
|
193 | if (!params) |
|
|
194 | { |
|
|
195 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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196 | return 1; |
|
|
197 | } |
|
|
198 | |
|
|
199 | pl = get_other_player_from_name (op, params); |
|
|
200 | if (!pl) |
|
|
201 | return 1; |
|
|
202 | |
|
|
203 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
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204 | |
|
|
205 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
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206 | { |
|
|
207 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
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208 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
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209 | return 0; |
|
|
210 | } |
|
|
211 | |
|
|
212 | now = time (NULL); |
|
|
213 | /* |
|
|
214 | * Record this as a comment - then we don't have to worry about changing |
|
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215 | * the parsing code. |
|
|
216 | */ |
|
|
217 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
218 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
219 | fclose (banishfile); |
|
|
220 | |
|
|
221 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
222 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
223 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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224 | command_kick (op, (char *) &pl->ob->name); |
|
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225 | return 1; |
|
|
226 | } |
|
|
227 | |
|
|
228 | int |
177 | int |
229 | command_kick (object *op, char *params) |
178 | command_kick (object *op, char *params) |
230 | { |
179 | { |
231 | for_all_players (pl) |
180 | for_all_players (pl) |
232 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
233 | { |
182 | { |
234 | object *op = pl->ob; |
183 | object *plop = pl->ob; |
235 | |
184 | |
236 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
237 | { |
186 | { |
238 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
239 | strcpy (op->contr->killer, "kicked"); |
188 | plop->contr->killer = op; |
240 | } |
189 | } |
241 | |
190 | |
242 | pl->ns->destroy (); |
191 | pl->ns->destroy (); |
243 | } |
192 | } |
244 | |
193 | |
… | |
… | |
266 | ready_map_name (op->map->path, 0); |
215 | ready_map_name (op->map->path, 0); |
267 | |
216 | |
268 | return 1; |
217 | return 1; |
269 | } |
218 | } |
270 | #endif |
219 | #endif |
271 | |
|
|
272 | int |
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273 | command_shutdown (object *op, char *params) |
|
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274 | { |
|
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275 | if (op && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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276 | { |
|
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277 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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278 | return 1; |
|
|
279 | } |
|
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280 | |
|
|
281 | cleanup ("dm initiated shutdown", 0); |
|
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282 | |
|
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283 | /* not reached */ |
|
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284 | return 1; |
|
|
285 | } |
|
|
286 | |
220 | |
287 | int |
221 | int |
288 | command_freeze (object *op, char *params) |
222 | command_freeze (object *op, char *params) |
289 | { |
223 | { |
290 | int ticks; |
224 | int ticks; |
… | |
… | |
345 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
346 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
347 | return 0; |
281 | return 0; |
348 | } |
282 | } |
349 | |
283 | |
350 | pl->ob->enter_exit (dummy); |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
351 | dummy->destroy (); |
285 | dummy->destroy (); |
|
|
286 | |
352 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
353 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
354 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
355 | return 1; |
290 | return 1; |
356 | } |
291 | } |
… | |
… | |
380 | { |
315 | { |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
382 | return 1; |
317 | return 1; |
383 | } |
318 | } |
384 | |
319 | |
385 | dummy = object::create (); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
386 | EXIT_PATH (dummy) = op->map->path; |
|
|
387 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
388 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
389 | pl->ob->enter_exit (dummy); |
|
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390 | dummy->destroy (); |
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391 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
392 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
393 | |
323 | |
394 | return 1; |
|
|
395 | } |
|
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396 | |
|
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397 | /** |
|
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398 | * Teleport next to target player. |
|
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399 | */ |
|
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400 | |
|
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401 | /* mids 01/16/2002 */ |
|
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402 | int |
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403 | command_teleport (object *op, char *params) |
|
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404 | { |
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405 | int i; |
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406 | object *dummy; |
|
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407 | player *pl; |
|
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408 | |
|
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409 | if (!op) |
|
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410 | return 0; |
|
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411 | |
|
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412 | if (params == NULL) |
|
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413 | { |
|
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414 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
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415 | return 1; |
|
|
416 | } |
|
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417 | |
|
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418 | pl = get_other_player_from_name (op, params); |
|
|
419 | if (!pl) |
|
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420 | return 1; |
|
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421 | |
|
|
422 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
423 | if (i == -1) |
|
|
424 | { |
|
|
425 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
426 | return 1; |
|
|
427 | } |
|
|
428 | |
|
|
429 | dummy = object::create (); |
|
|
430 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
431 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
432 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
433 | op->enter_exit (dummy); |
|
|
434 | dummy->destroy (); |
|
|
435 | if (!op->contr->hidden) |
|
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436 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
437 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
438 | return 1; |
324 | return 1; |
439 | } |
325 | } |
440 | |
326 | |
441 | /** |
327 | /** |
442 | * This function is a real mess, because we're stucking getting |
328 | * This function is a real mess, because we're stucking getting |
… | |
… | |
532 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
533 | * the first word. |
419 | * the first word. |
534 | */ |
420 | */ |
535 | |
421 | |
536 | at_spell = archetype::find (cp); |
422 | at_spell = archetype::find (cp); |
537 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
538 | at_spell = find_archetype_by_object_name (cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
539 | if (!at_spell || at_spell->clone.type != SPELL) |
425 | if (!at_spell || at_spell->type != SPELL) |
540 | { |
426 | { |
541 | strcpy (spell_name, cp); |
427 | assign (spell_name, cp); |
542 | fsp = strchr (spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
543 | if (fsp) |
429 | if (fsp) |
544 | { |
430 | { |
545 | *fsp = 0; |
431 | *fsp = 0; |
546 | fsp++; |
432 | fsp++; |
547 | at_spell = archetype::find (spell_name); |
433 | at_spell = archetype::find (spell_name); |
548 | |
434 | |
549 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
550 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
551 | bp2 = cp + strlen (spell_name) + 1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
552 | else |
438 | else |
553 | at_spell = NULL; |
439 | at_spell = NULL; |
554 | } |
440 | } |
555 | } |
441 | } |
… | |
… | |
557 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
558 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
559 | */ |
445 | */ |
560 | if (!at_spell) |
446 | if (!at_spell) |
561 | { |
447 | { |
562 | if (find_artifactlist (at->clone.type) == NULL) |
448 | if (find_artifactlist (at->type) == NULL) |
563 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
564 | else |
450 | else |
565 | { |
451 | { |
566 | art = find_artifactlist (at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
567 | |
453 | |
568 | do |
454 | while (art) |
569 | { |
455 | { |
570 | if (!strcmp (art->item->name, cp)) |
456 | if (!strcmp (art->item->name, cp)) |
571 | break; |
457 | break; |
|
|
458 | |
572 | art = art->next; |
459 | art = art->next; |
573 | } |
460 | } |
574 | while (art != NULL); |
|
|
575 | |
461 | |
576 | if (!art) |
462 | if (!art) |
577 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
578 | } |
464 | } |
579 | |
465 | |
580 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
581 | } |
467 | } |
582 | } /* if cp */ |
468 | } /* if cp */ |
583 | |
469 | |
584 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
585 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
586 | { |
472 | { |
587 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
588 | return 1; |
474 | return 1; |
589 | } |
475 | } |
590 | |
476 | |
… | |
… | |
592 | * Rather than have two different blocks with a lot of similar code, |
478 | * Rather than have two different blocks with a lot of similar code, |
593 | * just create one object, do all the processing, and then determine |
479 | * just create one object, do all the processing, and then determine |
594 | * if that one object should be inserted or if we need to make copies. |
480 | * if that one object should be inserted or if we need to make copies. |
595 | */ |
481 | */ |
596 | tmp = arch_to_object (at); |
482 | tmp = arch_to_object (at); |
597 | |
|
|
598 | if (settings.real_wiz == FALSE) |
|
|
599 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
600 | |
483 | |
601 | if (set_magic) |
484 | if (set_magic) |
602 | set_abs_magic (tmp, magic); |
485 | set_abs_magic (tmp, magic); |
603 | |
486 | |
604 | if (art) |
487 | if (art) |
… | |
… | |
684 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
685 | |
568 | |
686 | bp2 = bp3 + 1; |
569 | bp2 = bp3 + 1; |
687 | } |
570 | } |
688 | |
571 | |
689 | if (at->clone.nrof) |
572 | if (at->nrof) |
690 | { |
573 | { |
691 | if (at_spell) |
574 | if (at_spell) |
692 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
575 | tmp->insert (arch_to_object (at_spell)); |
693 | |
576 | |
694 | tmp->x = op->x; |
577 | tmp->x = op->x; |
695 | tmp->y = op->y; |
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
696 | |
580 | |
697 | if (set_nrof) |
581 | if (set_nrof) |
698 | tmp->nrof = nrof; |
582 | tmp->nrof = nrof; |
699 | |
583 | |
700 | tmp->map = op->map; |
584 | op->insert (tmp); |
701 | |
|
|
702 | tmp = insert_ob_in_ob (tmp, op); |
|
|
703 | esrv_send_item (op, tmp); |
|
|
704 | |
585 | |
705 | /* Let's put this created item on stack so dm can access it easily. */ |
586 | /* Let's put this created item on stack so dm can access it easily. */ |
706 | dm_stack_push (op->contr, tmp->count); |
587 | dm_stack_push (op->contr, tmp->count); |
707 | |
588 | |
708 | return 1; |
589 | return 1; |
709 | } |
590 | } |
710 | else |
591 | else |
711 | { |
592 | { |
712 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
713 | { |
594 | { |
714 | archetype *atmp; |
|
|
715 | object *prev = 0, *head = 0; |
595 | object *prev = 0, *head = 0; |
716 | |
596 | |
717 | for (atmp = at; atmp; atmp = atmp->more) |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
718 | { |
598 | { |
719 | object *dup = arch_to_object (atmp); |
599 | object *dup = arch_to_object (atmp); |
720 | |
600 | |
721 | if (at_spell) |
601 | if (at_spell) |
722 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
… | |
… | |
729 | { |
609 | { |
730 | head = dup; |
610 | head = dup; |
731 | tmp->copy_to (dup); |
611 | tmp->copy_to (dup); |
732 | } |
612 | } |
733 | |
613 | |
734 | if (settings.real_wiz == FALSE) |
|
|
735 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
736 | |
|
|
737 | dup->x = op->x + dup->arch->clone.x; |
614 | dup->x = op->x + dup->arch->x; |
738 | dup->y = op->y + dup->arch->clone.y; |
615 | dup->y = op->y + dup->arch->y; |
739 | dup->map = op->map; |
616 | dup->map = op->map; |
740 | |
617 | |
741 | if (head != dup) |
618 | if (head != dup) |
742 | { |
619 | { |
743 | dup->head = head; |
620 | dup->head = head; |
… | |
… | |
753 | int size_x = 0; |
630 | int size_x = 0; |
754 | int size_y = 0; |
631 | int size_y = 0; |
755 | |
632 | |
756 | while (check) |
633 | while (check) |
757 | { |
634 | { |
758 | size_x = MAX (size_x, check->arch->clone.x); |
635 | size_x = MAX (size_x, check->arch->x); |
759 | size_y = MAX (size_y, check->arch->clone.y); |
636 | size_y = MAX (size_y, check->arch->y); |
760 | check = check->more; |
637 | check = check->more; |
761 | } |
638 | } |
762 | |
639 | |
763 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
764 | { |
641 | { |
… | |
… | |
790 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
791 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
792 | */ |
669 | */ |
793 | dm_stack_push (op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
794 | |
671 | |
795 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
796 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
797 | |
|
|
798 | esrv_send_item (op, head); |
|
|
799 | } |
674 | } |
800 | |
675 | |
801 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
802 | tmp->destroy (); |
677 | tmp->destroy (); |
803 | } |
678 | } |
… | |
… | |
810 | */ |
685 | */ |
811 | |
686 | |
812 | int |
687 | int |
813 | command_inventory (object *op, char *params) |
688 | command_inventory (object *op, char *params) |
814 | { |
689 | { |
|
|
690 | int i; |
815 | object *tmp; |
691 | object *tmp; |
816 | int i; |
|
|
817 | |
692 | |
818 | if (!params) |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
819 | { |
694 | { |
820 | inventory (op, NULL); |
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
821 | return 0; |
696 | return 1; |
822 | } |
|
|
823 | |
|
|
824 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
825 | { |
697 | } |
826 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
827 | return 1; |
|
|
828 | } |
|
|
829 | |
698 | |
830 | inventory (op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
831 | return 1; |
701 | return 1; |
832 | } |
702 | } |
833 | |
703 | |
834 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
835 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
… | |
… | |
856 | free (dump); |
726 | free (dump); |
857 | |
727 | |
858 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
859 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
860 | |
730 | |
861 | return 1; |
|
|
862 | } |
|
|
863 | |
|
|
864 | /** |
|
|
865 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
866 | * better motion. |
|
|
867 | */ |
|
|
868 | int |
|
|
869 | command_mon_aggr (object *op, char *params) |
|
|
870 | { |
|
|
871 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
872 | { |
|
|
873 | op->enemy = NULL; |
|
|
874 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
875 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
876 | } |
|
|
877 | else |
|
|
878 | { |
|
|
879 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
880 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
881 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
882 | } |
|
|
883 | |
|
|
884 | return 1; |
|
|
885 | } |
|
|
886 | |
|
|
887 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
888 | * a given monster, is actually the player it controls. This allows a DM |
|
|
889 | * to inhabit a monster's body, and run around the game with it. |
|
|
890 | * This function is severely broken - it has tons of hardcoded values, |
|
|
891 | */ |
|
|
892 | int |
|
|
893 | command_possess (object *op, char *params) |
|
|
894 | { |
|
|
895 | object *victim, *curinv, *nextinv; |
|
|
896 | player *pl; |
|
|
897 | int i; |
|
|
898 | char buf[MAX_BUF]; |
|
|
899 | |
|
|
900 | victim = NULL; |
|
|
901 | if (params != NULL) |
|
|
902 | { |
|
|
903 | if (sscanf (params, "%d", &i)) |
|
|
904 | victim = find_object (i); |
|
|
905 | else if (sscanf (params, "%s", buf)) |
|
|
906 | victim = find_object_name (buf); |
|
|
907 | } |
|
|
908 | if (victim == NULL) |
|
|
909 | { |
|
|
910 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
911 | return 1; |
|
|
912 | } |
|
|
913 | |
|
|
914 | if (victim == op) |
|
|
915 | { |
|
|
916 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
917 | return 1; |
|
|
918 | } |
|
|
919 | |
|
|
920 | /* clear out the old inventory */ |
|
|
921 | curinv = op->inv; |
|
|
922 | while (curinv != NULL) |
|
|
923 | { |
|
|
924 | nextinv = curinv->below; |
|
|
925 | esrv_del_item (op->contr, curinv->count); |
|
|
926 | curinv = nextinv; |
|
|
927 | } |
|
|
928 | |
|
|
929 | /* make the switch */ |
|
|
930 | pl = op->contr; |
|
|
931 | victim->contr = pl; |
|
|
932 | pl->ob = victim; |
|
|
933 | victim->type = PLAYER; |
|
|
934 | SET_FLAG (victim, FLAG_WIZ); |
|
|
935 | |
|
|
936 | /* send the inventory to the client */ |
|
|
937 | curinv = victim->inv; |
|
|
938 | while (curinv != NULL) |
|
|
939 | { |
|
|
940 | nextinv = curinv->below; |
|
|
941 | esrv_send_item (victim, curinv); |
|
|
942 | curinv = nextinv; |
|
|
943 | } |
|
|
944 | /* basic patchup */ |
|
|
945 | /* The use of hard coded values is terrible. Note |
|
|
946 | * that really, to be fair, this shouldn't get changed at |
|
|
947 | * all - if you are possessing a kobold, you should have the |
|
|
948 | * same limitations. As it is, as more body locations are added, |
|
|
949 | * this will give this player more locations than perhaps |
|
|
950 | * they should be allowed. |
|
|
951 | */ |
|
|
952 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
953 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
954 | victim->body_info[i] = 2; |
|
|
955 | else |
|
|
956 | victim->body_info[i] = 1; |
|
|
957 | |
|
|
958 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
959 | esrv_send_inventory (victim, victim); |
|
|
960 | |
|
|
961 | victim->update_stats (); |
|
|
962 | |
|
|
963 | do_some_living (victim); |
|
|
964 | return 1; |
731 | return 1; |
965 | } |
732 | } |
966 | |
733 | |
967 | int |
734 | int |
968 | command_patch (object *op, char *params) |
735 | command_patch (object *op, char *params) |
… | |
… | |
983 | return 1; |
750 | return 1; |
984 | } |
751 | } |
985 | |
752 | |
986 | if ((arg2 = strchr (arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
987 | arg2++; |
754 | arg2++; |
988 | if (settings.real_wiz == FALSE) |
755 | |
989 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
990 | if (set_variable (tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
991 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
992 | else |
758 | else |
993 | { |
|
|
994 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
995 | } |
|
|
996 | |
760 | |
997 | return 1; |
761 | return 1; |
998 | } |
762 | } |
999 | |
763 | |
1000 | int |
764 | int |
… | |
… | |
1049 | |
813 | |
1050 | if (from != STACK_FROM_STACK) |
814 | if (from != STACK_FROM_STACK) |
1051 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
815 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1052 | dm_stack_pop (op->contr); |
816 | dm_stack_pop (op->contr); |
1053 | |
817 | |
1054 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1055 | { |
|
|
1056 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1057 | tmp->remove (); |
|
|
1058 | } |
|
|
1059 | |
|
|
1060 | if (tmp->head) |
818 | if (tmp->head) |
1061 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1062 | |
820 | |
1063 | tmp->destroy (); |
821 | tmp->destroy (); |
1064 | return 1; |
822 | return 1; |
… | |
… | |
1069 | */ |
827 | */ |
1070 | int |
828 | int |
1071 | command_addexp (object *op, char *params) |
829 | command_addexp (object *op, char *params) |
1072 | { |
830 | { |
1073 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1074 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1075 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1076 | |
835 | |
1077 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1078 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
1079 | { |
838 | { |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1081 | return 1; |
840 | return 1; |
1082 | } |
841 | } |
1083 | |
842 | |
… | |
… | |
1100 | } |
859 | } |
1101 | |
860 | |
1102 | pl->ob->stats.exp += i; |
861 | pl->ob->stats.exp += i; |
1103 | calc_perm_exp (pl->ob); |
862 | calc_perm_exp (pl->ob); |
1104 | player_lvl_adj (pl->ob, NULL); |
863 | player_lvl_adj (pl->ob, NULL); |
1105 | |
|
|
1106 | if (settings.real_wiz == FALSE) |
|
|
1107 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1108 | |
864 | |
1109 | return 1; |
865 | return 1; |
1110 | } |
866 | } |
1111 | |
867 | |
1112 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
… | |
… | |
1161 | int |
917 | int |
1162 | command_abil (object *op, char *params) |
918 | command_abil (object *op, char *params) |
1163 | { |
919 | { |
1164 | char thing[20], thing2[20]; |
920 | char thing[20], thing2[20]; |
1165 | int iii; |
921 | int iii; |
1166 | player *pl; |
|
|
1167 | char buf[MAX_BUF]; |
922 | char buf[MAX_BUF]; |
1168 | |
923 | |
1169 | iii = 0; |
924 | iii = 0; |
1170 | thing[0] = '\0'; |
925 | thing[0] = '\0'; |
1171 | thing2[0] = '\0'; |
926 | thing2[0] = '\0'; |
… | |
… | |
1189 | |
944 | |
1190 | for_all_players (pl) |
945 | for_all_players (pl) |
1191 | { |
946 | { |
1192 | if (!strcmp (pl->ob->name, thing)) |
947 | if (!strcmp (pl->ob->name, thing)) |
1193 | { |
948 | { |
1194 | if (settings.real_wiz == FALSE) |
|
|
1195 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1196 | if (!strcmp ("str", thing2)) |
|
|
1197 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1198 | if (!strcmp ("dex", thing2)) |
|
|
1199 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1200 | if (!strcmp ("con", thing2)) |
|
|
1201 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1202 | if (!strcmp ("wis", thing2)) |
|
|
1203 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1204 | if (!strcmp ("cha", thing2)) |
|
|
1205 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1206 | if (!strcmp ("int", thing2)) |
|
|
1207 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1208 | if (!strcmp ("pow", thing2)) |
|
|
1209 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1210 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1212 | pl->ob->update_stats (); |
959 | pl->ob->update_stats (); |
1213 | return 1; |
960 | return 1; |
1214 | } |
961 | } |
… | |
… | |
1218 | return 1; |
965 | return 1; |
1219 | } |
966 | } |
1220 | |
967 | |
1221 | int |
968 | int |
1222 | command_nowiz (object *op, char *params) |
969 | command_nowiz (object *op, char *params) |
1223 | { /* 'noadm' is alias */ |
970 | { /* 'nodm' is alias */ |
1224 | CLEAR_FLAG (op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1225 | CLEAR_FLAG (op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1226 | CLEAR_FLAG (op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1227 | |
974 | |
1228 | if (settings.real_wiz == TRUE) |
|
|
1229 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1230 | if (op->contr->hidden) |
975 | if (op->contr->hidden) |
1231 | { |
976 | { |
1232 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1233 | op->map->players++; |
978 | op->map->players++; |
1234 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
979 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1296 | } |
1041 | } |
1297 | |
1042 | |
1298 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1299 | { |
1044 | { |
1300 | SET_FLAG (op, FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZ); |
1301 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1302 | SET_FLAG (op, FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1303 | SET_FLAG (op, FLAG_WIZCAST); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1048 | |
1304 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1305 | /* |
1050 | /* |
1306 | * Remove setting flying here - that won't work, because next |
1051 | * Remove setting flying here - that won't work, because next |
1307 | * fix_player() is called that will get cleared - proper solution |
1052 | * fix_player() is called that will get cleared - proper solution |
1308 | * is probably something like a wiz_force which gives that and any |
1053 | * is probably something like a wiz_force which gives that and any |
1309 | * other desired abilities. |
1054 | * other desired abilities. |
1310 | */ |
1055 | */ |
1311 | clear_los (op); |
1056 | op->contr->clear_los (0); |
1312 | op->contr->write_buf[0] = '\0'; |
1057 | op->contr->write_buf[0] = '\0'; |
1313 | |
1058 | |
1314 | if (!silent) |
1059 | if (!silent) |
1315 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1316 | |
1061 | |
… | |
… | |
1343 | command_invisible (object *op, char *params) |
1088 | command_invisible (object *op, char *params) |
1344 | { |
1089 | { |
1345 | if (op) |
1090 | if (op) |
1346 | { |
1091 | { |
1347 | op->invisible += 100; |
1092 | op->invisible += 100; |
1348 | update_object (op, UP_OBJ_FACE); |
1093 | update_object (op, UP_OBJ_CHANGE); |
1349 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1350 | } |
1095 | } |
1351 | |
1096 | |
1352 | return 0; |
1097 | return 0; |
1353 | } |
1098 | } |
… | |
… | |
1365 | * name than other "spell_xxx" archetypes and would always conflict. |
1110 | * name than other "spell_xxx" archetypes and would always conflict. |
1366 | */ |
1111 | */ |
1367 | static object * |
1112 | static object * |
1368 | get_spell_by_name (object *op, const char *spell_name) |
1113 | get_spell_by_name (object *op, const char *spell_name) |
1369 | { |
1114 | { |
1370 | archetype *ar; |
1115 | archetype *at; |
1371 | archetype *found; |
1116 | archetype *found; |
1372 | int conflict_found; |
1117 | int conflict_found; |
1373 | size_t spell_name_length; |
1118 | size_t spell_name_length; |
1374 | |
1119 | |
1375 | /* First check for full name matches. */ |
1120 | /* First check for full name matches. */ |
1376 | conflict_found = 0; |
1121 | conflict_found = 0; |
1377 | found = NULL; |
1122 | found = NULL; |
1378 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1123 | for_all_archetypes (at) |
1379 | { |
1124 | { |
1380 | if (ar->clone.type != SPELL) |
1125 | if (at->type != SPELL) |
1381 | continue; |
1126 | continue; |
1382 | |
1127 | |
1383 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1128 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1384 | continue; |
1129 | continue; |
1385 | |
1130 | |
1386 | if (strcmp (ar->clone.name, spell_name) != 0) |
1131 | if (strcmp (at->object::name, spell_name) != 0) |
1387 | continue; |
1132 | continue; |
1388 | |
1133 | |
1389 | if (found != NULL) |
1134 | if (found != NULL) |
1390 | { |
1135 | { |
1391 | if (!conflict_found) |
1136 | if (!conflict_found) |
1392 | { |
1137 | { |
1393 | conflict_found = 1; |
1138 | conflict_found = 1; |
1394 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1140 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1396 | } |
1141 | } |
|
|
1142 | |
1397 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1143 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1398 | continue; |
1144 | continue; |
1399 | } |
1145 | } |
1400 | |
1146 | |
1401 | found = ar; |
1147 | found = at; |
1402 | } |
1148 | } |
1403 | |
1149 | |
1404 | /* No match if more more than one archetype matches. */ |
1150 | /* No match if more more than one archetype matches. */ |
1405 | if (conflict_found) |
1151 | if (conflict_found) |
1406 | return NULL; |
1152 | return NULL; |
… | |
… | |
1411 | |
1157 | |
1412 | /* No full match found: now check for partial matches. */ |
1158 | /* No full match found: now check for partial matches. */ |
1413 | spell_name_length = strlen (spell_name); |
1159 | spell_name_length = strlen (spell_name); |
1414 | conflict_found = 0; |
1160 | conflict_found = 0; |
1415 | found = NULL; |
1161 | found = NULL; |
1416 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1162 | for_all_archetypes (at) |
1417 | { |
1163 | { |
1418 | if (ar->clone.type != SPELL) |
1164 | if (at->type != SPELL) |
1419 | continue; |
1165 | continue; |
1420 | |
1166 | |
1421 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1167 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1422 | continue; |
1168 | continue; |
1423 | |
1169 | |
1424 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1170 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1425 | continue; |
1171 | continue; |
1426 | |
1172 | |
1427 | if (found != NULL) |
1173 | if (found != NULL) |
1428 | { |
1174 | { |
1429 | if (!conflict_found) |
1175 | if (!conflict_found) |
1430 | { |
1176 | { |
1431 | conflict_found = 1; |
1177 | conflict_found = 1; |
1432 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1434 | } |
1180 | } |
1435 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1181 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1436 | continue; |
1182 | continue; |
1437 | } |
1183 | } |
1438 | |
1184 | |
1439 | found = ar; |
1185 | found = at; |
1440 | } |
1186 | } |
1441 | |
1187 | |
1442 | /* No match if more more than one archetype matches. */ |
1188 | /* No match if more more than one archetype matches. */ |
1443 | if (conflict_found) |
1189 | if (conflict_found) |
1444 | return NULL; |
1190 | return NULL; |
… | |
… | |
1509 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1510 | return 0; |
1256 | return 0; |
1511 | } |
1257 | } |
1512 | |
1258 | |
1513 | do_forget_spell (op, spell->name); |
1259 | do_forget_spell (op, spell->name); |
1514 | return 1; |
|
|
1515 | } |
|
|
1516 | |
|
|
1517 | /** |
|
|
1518 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1519 | */ |
|
|
1520 | int |
|
|
1521 | command_listplugins (object *op, char *params) |
|
|
1522 | { |
|
|
1523 | plugins_display_list (op); |
|
|
1524 | return 1; |
|
|
1525 | } |
|
|
1526 | |
|
|
1527 | /** |
|
|
1528 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1529 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1530 | * once at a time, or bad things could happen. |
|
|
1531 | */ |
|
|
1532 | int |
|
|
1533 | command_loadplugin (object *op, char *params) |
|
|
1534 | { |
|
|
1535 | char buf[MAX_BUF]; |
|
|
1536 | |
|
|
1537 | if (params == NULL) |
|
|
1538 | { |
|
|
1539 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1540 | return 1; |
|
|
1541 | } |
|
|
1542 | |
|
|
1543 | strcpy (buf, LIBDIR); |
|
|
1544 | strcat (buf, "/plugins/"); |
|
|
1545 | strcat (buf, params); |
|
|
1546 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1547 | if (plugins_init_plugin (buf) == 0) |
|
|
1548 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1549 | else |
|
|
1550 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1551 | return 1; |
|
|
1552 | } |
|
|
1553 | |
|
|
1554 | /** |
|
|
1555 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1556 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1557 | * loaded. |
|
|
1558 | */ |
|
|
1559 | int |
|
|
1560 | command_unloadplugin (object *op, char *params) |
|
|
1561 | { |
|
|
1562 | if (params == NULL) |
|
|
1563 | { |
|
|
1564 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1565 | return 1; |
|
|
1566 | } |
|
|
1567 | |
|
|
1568 | if (plugins_remove_plugin (params) == 0) |
|
|
1569 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1570 | else |
|
|
1571 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1572 | return 1; |
1260 | return 1; |
1573 | } |
1261 | } |
1574 | |
1262 | |
1575 | /** |
1263 | /** |
1576 | * A players wants to become DM and hide. |
1264 | * A players wants to become DM and hide. |
… | |
… | |
1897 | return 0; |
1585 | return 0; |
1898 | } |
1586 | } |
1899 | |
1587 | |
1900 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1588 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1901 | right->remove (); |
1589 | right->remove (); |
|
|
1590 | |
1902 | inserted = insert_ob_in_ob (right, left); |
1591 | insert_ob_in_ob (right, left); |
1903 | if (left->type == PLAYER) |
|
|
1904 | if (inserted == right) |
|
|
1905 | esrv_send_item (left, right); |
|
|
1906 | else |
|
|
1907 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1908 | |
1592 | |
1909 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1910 | |
1594 | |
1911 | return 0; |
1595 | return 0; |
1912 | |
1596 | |