1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
179 | command_kick (object *op, char *params) |
178 | command_kick (object *op, char *params) |
180 | { |
179 | { |
181 | for_all_players (pl) |
180 | for_all_players (pl) |
182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
183 | { |
182 | { |
184 | object *op = pl->ob; |
183 | object *plop = pl->ob; |
185 | |
184 | |
186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
187 | { |
186 | { |
188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
189 | strcpy (op->contr->killer, "kicked"); |
188 | plop->contr->killer = op; |
190 | } |
189 | } |
191 | |
190 | |
192 | pl->ns->destroy (); |
191 | pl->ns->destroy (); |
193 | } |
192 | } |
194 | |
193 | |
195 | return 1; |
|
|
196 | } |
|
|
197 | |
|
|
198 | /** |
|
|
199 | * Add player's IP to ban_file and kick them off the server |
|
|
200 | * I know most people have dynamic IPs but this is more of a short term |
|
|
201 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
202 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
203 | * The action is logged with a ! for easy searching. -tm |
|
|
204 | */ |
|
|
205 | int |
|
|
206 | command_banish (object *op, char *params) |
|
|
207 | { |
|
|
208 | player *pl; |
|
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209 | FILE *banishfile; |
|
|
210 | char buf[MAX_BUF]; |
|
|
211 | time_t now; |
|
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212 | |
|
|
213 | if (!params) |
|
|
214 | { |
|
|
215 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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216 | return 1; |
|
|
217 | } |
|
|
218 | |
|
|
219 | pl = get_other_player_from_name (op, params); |
|
|
220 | if (!pl) |
|
|
221 | return 1; |
|
|
222 | |
|
|
223 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
224 | |
|
|
225 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
226 | { |
|
|
227 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
228 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
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229 | return 0; |
|
|
230 | } |
|
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231 | |
|
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232 | now = time (NULL); |
|
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233 | /* |
|
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234 | * Record this as a comment - then we don't have to worry about changing |
|
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235 | * the parsing code. |
|
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236 | */ |
|
|
237 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
|
|
238 | fprintf (banishfile, "*@%s\n", pl->ns->host); |
|
|
239 | fclose (banishfile); |
|
|
240 | |
|
|
241 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
|
|
242 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
243 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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244 | command_kick (op, (char *) &pl->ob->name); |
|
|
245 | return 1; |
194 | return 1; |
246 | } |
195 | } |
247 | |
196 | |
248 | //TODO |
197 | //TODO |
249 | #if 0 |
198 | #if 0 |
… | |
… | |
330 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
331 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
332 | return 0; |
281 | return 0; |
333 | } |
282 | } |
334 | |
283 | |
335 | pl->ob->enter_exit (dummy); |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
336 | dummy->destroy (); |
285 | dummy->destroy (); |
|
|
286 | |
337 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
338 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
339 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
340 | return 1; |
290 | return 1; |
341 | } |
291 | } |
… | |
… | |
365 | { |
315 | { |
366 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
367 | return 1; |
317 | return 1; |
368 | } |
318 | } |
369 | |
319 | |
370 | dummy = object::create (); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
371 | EXIT_PATH (dummy) = op->map->path; |
|
|
372 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
373 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
374 | pl->ob->enter_exit (dummy); |
|
|
375 | dummy->destroy (); |
|
|
376 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
377 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
378 | |
323 | |
379 | return 1; |
324 | return 1; |
380 | } |
325 | } |
… | |
… | |
473 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
474 | * the first word. |
419 | * the first word. |
475 | */ |
420 | */ |
476 | |
421 | |
477 | at_spell = archetype::find (cp); |
422 | at_spell = archetype::find (cp); |
478 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
479 | at_spell = find_archetype_by_object_name (cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
480 | if (!at_spell || at_spell->clone.type != SPELL) |
425 | if (!at_spell || at_spell->type != SPELL) |
481 | { |
426 | { |
482 | assign (spell_name, cp); |
427 | assign (spell_name, cp); |
483 | fsp = strchr (spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
484 | if (fsp) |
429 | if (fsp) |
485 | { |
430 | { |
486 | *fsp = 0; |
431 | *fsp = 0; |
487 | fsp++; |
432 | fsp++; |
488 | at_spell = archetype::find (spell_name); |
433 | at_spell = archetype::find (spell_name); |
489 | |
434 | |
490 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
491 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
492 | bp2 = cp + strlen (spell_name) + 1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
493 | else |
438 | else |
494 | at_spell = NULL; |
439 | at_spell = NULL; |
495 | } |
440 | } |
496 | } |
441 | } |
… | |
… | |
498 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
499 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
500 | */ |
445 | */ |
501 | if (!at_spell) |
446 | if (!at_spell) |
502 | { |
447 | { |
503 | if (find_artifactlist (at->clone.type) == NULL) |
448 | if (find_artifactlist (at->type) == NULL) |
504 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
505 | else |
450 | else |
506 | { |
451 | { |
507 | art = find_artifactlist (at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
508 | |
453 | |
509 | do |
454 | while (art) |
510 | { |
455 | { |
511 | if (!strcmp (art->item->name, cp)) |
456 | if (!strcmp (art->item->name, cp)) |
512 | break; |
457 | break; |
|
|
458 | |
513 | art = art->next; |
459 | art = art->next; |
514 | } |
460 | } |
515 | while (art != NULL); |
|
|
516 | |
461 | |
517 | if (!art) |
462 | if (!art) |
518 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
519 | } |
464 | } |
520 | |
465 | |
521 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
522 | } |
467 | } |
523 | } /* if cp */ |
468 | } /* if cp */ |
524 | |
469 | |
525 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
526 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
527 | { |
472 | { |
528 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
529 | return 1; |
474 | return 1; |
530 | } |
475 | } |
531 | |
476 | |
… | |
… | |
533 | * Rather than have two different blocks with a lot of similar code, |
478 | * Rather than have two different blocks with a lot of similar code, |
534 | * just create one object, do all the processing, and then determine |
479 | * just create one object, do all the processing, and then determine |
535 | * if that one object should be inserted or if we need to make copies. |
480 | * if that one object should be inserted or if we need to make copies. |
536 | */ |
481 | */ |
537 | tmp = arch_to_object (at); |
482 | tmp = arch_to_object (at); |
538 | |
|
|
539 | if (settings.real_wiz == FALSE) |
|
|
540 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
541 | |
483 | |
542 | if (set_magic) |
484 | if (set_magic) |
543 | set_abs_magic (tmp, magic); |
485 | set_abs_magic (tmp, magic); |
544 | |
486 | |
545 | if (art) |
487 | if (art) |
… | |
… | |
625 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
626 | |
568 | |
627 | bp2 = bp3 + 1; |
569 | bp2 = bp3 + 1; |
628 | } |
570 | } |
629 | |
571 | |
630 | if (at->clone.nrof) |
572 | if (at->nrof) |
631 | { |
573 | { |
632 | if (at_spell) |
574 | if (at_spell) |
633 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
575 | tmp->insert (arch_to_object (at_spell)); |
634 | |
576 | |
635 | tmp->x = op->x; |
577 | tmp->x = op->x; |
636 | tmp->y = op->y; |
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
637 | |
580 | |
638 | if (set_nrof) |
581 | if (set_nrof) |
639 | tmp->nrof = nrof; |
582 | tmp->nrof = nrof; |
640 | |
583 | |
641 | tmp->map = op->map; |
584 | op->insert (tmp); |
642 | |
|
|
643 | tmp = insert_ob_in_ob (tmp, op); |
|
|
644 | esrv_send_item (op, tmp); |
|
|
645 | |
585 | |
646 | /* Let's put this created item on stack so dm can access it easily. */ |
586 | /* Let's put this created item on stack so dm can access it easily. */ |
647 | dm_stack_push (op->contr, tmp->count); |
587 | dm_stack_push (op->contr, tmp->count); |
648 | |
588 | |
649 | return 1; |
589 | return 1; |
650 | } |
590 | } |
651 | else |
591 | else |
652 | { |
592 | { |
653 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
654 | { |
594 | { |
655 | archetype *atmp; |
|
|
656 | object *prev = 0, *head = 0; |
595 | object *prev = 0, *head = 0; |
657 | |
596 | |
658 | for (atmp = at; atmp; atmp = atmp->more) |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
659 | { |
598 | { |
660 | object *dup = arch_to_object (atmp); |
599 | object *dup = arch_to_object (atmp); |
661 | |
600 | |
662 | if (at_spell) |
601 | if (at_spell) |
663 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
… | |
… | |
670 | { |
609 | { |
671 | head = dup; |
610 | head = dup; |
672 | tmp->copy_to (dup); |
611 | tmp->copy_to (dup); |
673 | } |
612 | } |
674 | |
613 | |
675 | if (settings.real_wiz == FALSE) |
|
|
676 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
677 | |
|
|
678 | dup->x = op->x + dup->arch->clone.x; |
614 | dup->x = op->x + dup->arch->x; |
679 | dup->y = op->y + dup->arch->clone.y; |
615 | dup->y = op->y + dup->arch->y; |
680 | dup->map = op->map; |
616 | dup->map = op->map; |
681 | |
617 | |
682 | if (head != dup) |
618 | if (head != dup) |
683 | { |
619 | { |
684 | dup->head = head; |
620 | dup->head = head; |
… | |
… | |
694 | int size_x = 0; |
630 | int size_x = 0; |
695 | int size_y = 0; |
631 | int size_y = 0; |
696 | |
632 | |
697 | while (check) |
633 | while (check) |
698 | { |
634 | { |
699 | size_x = MAX (size_x, check->arch->clone.x); |
635 | size_x = MAX (size_x, check->arch->x); |
700 | size_y = MAX (size_y, check->arch->clone.y); |
636 | size_y = MAX (size_y, check->arch->y); |
701 | check = check->more; |
637 | check = check->more; |
702 | } |
638 | } |
703 | |
639 | |
704 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
705 | { |
641 | { |
… | |
… | |
731 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
732 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
733 | */ |
669 | */ |
734 | dm_stack_push (op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
735 | |
671 | |
736 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
737 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
738 | |
|
|
739 | esrv_send_item (op, head); |
|
|
740 | } |
674 | } |
741 | |
675 | |
742 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
743 | tmp->destroy (); |
677 | tmp->destroy (); |
744 | } |
678 | } |
… | |
… | |
751 | */ |
685 | */ |
752 | |
686 | |
753 | int |
687 | int |
754 | command_inventory (object *op, char *params) |
688 | command_inventory (object *op, char *params) |
755 | { |
689 | { |
|
|
690 | int i; |
756 | object *tmp; |
691 | object *tmp; |
757 | int i; |
|
|
758 | |
692 | |
759 | if (!params) |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
760 | { |
694 | { |
761 | inventory (op, NULL); |
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
762 | return 0; |
696 | return 1; |
763 | } |
|
|
764 | |
|
|
765 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
766 | { |
697 | } |
767 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
768 | return 1; |
|
|
769 | } |
|
|
770 | |
698 | |
771 | inventory (op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
772 | return 1; |
701 | return 1; |
773 | } |
702 | } |
774 | |
703 | |
775 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
776 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
… | |
… | |
797 | free (dump); |
726 | free (dump); |
798 | |
727 | |
799 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
801 | |
730 | |
802 | return 1; |
|
|
803 | } |
|
|
804 | |
|
|
805 | /** |
|
|
806 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
807 | * better motion. |
|
|
808 | */ |
|
|
809 | int |
|
|
810 | command_mon_aggr (object *op, char *params) |
|
|
811 | { |
|
|
812 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
813 | { |
|
|
814 | op->enemy = NULL; |
|
|
815 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
816 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
817 | } |
|
|
818 | else |
|
|
819 | { |
|
|
820 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
821 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
822 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
823 | } |
|
|
824 | |
|
|
825 | return 1; |
|
|
826 | } |
|
|
827 | |
|
|
828 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
829 | * a given monster, is actually the player it controls. This allows a DM |
|
|
830 | * to inhabit a monster's body, and run around the game with it. |
|
|
831 | * This function is severely broken - it has tons of hardcoded values, |
|
|
832 | */ |
|
|
833 | int |
|
|
834 | command_possess (object *op, char *params) |
|
|
835 | { |
|
|
836 | object *victim, *curinv, *nextinv; |
|
|
837 | player *pl; |
|
|
838 | int i; |
|
|
839 | char buf[MAX_BUF]; |
|
|
840 | |
|
|
841 | victim = NULL; |
|
|
842 | if (params != NULL) |
|
|
843 | { |
|
|
844 | if (sscanf (params, "%d", &i)) |
|
|
845 | victim = find_object (i); |
|
|
846 | else if (sscanf (params, "%s", buf)) |
|
|
847 | victim = find_object_name (buf); |
|
|
848 | } |
|
|
849 | if (victim == NULL) |
|
|
850 | { |
|
|
851 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | if (victim == op) |
|
|
856 | { |
|
|
857 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
858 | return 1; |
|
|
859 | } |
|
|
860 | |
|
|
861 | /* clear out the old inventory */ |
|
|
862 | curinv = op->inv; |
|
|
863 | while (curinv != NULL) |
|
|
864 | { |
|
|
865 | nextinv = curinv->below; |
|
|
866 | esrv_del_item (op->contr, curinv->count); |
|
|
867 | curinv = nextinv; |
|
|
868 | } |
|
|
869 | |
|
|
870 | /* make the switch */ |
|
|
871 | pl = op->contr; |
|
|
872 | victim->contr = pl; |
|
|
873 | pl->ob = victim; |
|
|
874 | victim->type = PLAYER; |
|
|
875 | SET_FLAG (victim, FLAG_WIZ); |
|
|
876 | |
|
|
877 | /* send the inventory to the client */ |
|
|
878 | curinv = victim->inv; |
|
|
879 | while (curinv != NULL) |
|
|
880 | { |
|
|
881 | nextinv = curinv->below; |
|
|
882 | esrv_send_item (victim, curinv); |
|
|
883 | curinv = nextinv; |
|
|
884 | } |
|
|
885 | /* basic patchup */ |
|
|
886 | /* The use of hard coded values is terrible. Note |
|
|
887 | * that really, to be fair, this shouldn't get changed at |
|
|
888 | * all - if you are possessing a kobold, you should have the |
|
|
889 | * same limitations. As it is, as more body locations are added, |
|
|
890 | * this will give this player more locations than perhaps |
|
|
891 | * they should be allowed. |
|
|
892 | */ |
|
|
893 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
894 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
895 | victim->body_info[i] = 2; |
|
|
896 | else |
|
|
897 | victim->body_info[i] = 1; |
|
|
898 | |
|
|
899 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
900 | esrv_send_inventory (victim, victim); |
|
|
901 | |
|
|
902 | victim->update_stats (); |
|
|
903 | |
|
|
904 | do_some_living (victim); |
|
|
905 | return 1; |
731 | return 1; |
906 | } |
732 | } |
907 | |
733 | |
908 | int |
734 | int |
909 | command_patch (object *op, char *params) |
735 | command_patch (object *op, char *params) |
… | |
… | |
924 | return 1; |
750 | return 1; |
925 | } |
751 | } |
926 | |
752 | |
927 | if ((arg2 = strchr (arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
928 | arg2++; |
754 | arg2++; |
929 | if (settings.real_wiz == FALSE) |
755 | |
930 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
931 | if (set_variable (tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
932 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
933 | else |
758 | else |
934 | { |
|
|
935 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
936 | } |
|
|
937 | |
760 | |
938 | return 1; |
761 | return 1; |
939 | } |
762 | } |
940 | |
763 | |
941 | int |
764 | int |
… | |
… | |
1004 | */ |
827 | */ |
1005 | int |
828 | int |
1006 | command_addexp (object *op, char *params) |
829 | command_addexp (object *op, char *params) |
1007 | { |
830 | { |
1008 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1009 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1010 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1011 | |
835 | |
1012 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1013 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
1014 | { |
838 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1016 | return 1; |
840 | return 1; |
1017 | } |
841 | } |
1018 | |
842 | |
… | |
… | |
1035 | } |
859 | } |
1036 | |
860 | |
1037 | pl->ob->stats.exp += i; |
861 | pl->ob->stats.exp += i; |
1038 | calc_perm_exp (pl->ob); |
862 | calc_perm_exp (pl->ob); |
1039 | player_lvl_adj (pl->ob, NULL); |
863 | player_lvl_adj (pl->ob, NULL); |
1040 | |
|
|
1041 | if (settings.real_wiz == FALSE) |
|
|
1042 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1043 | |
864 | |
1044 | return 1; |
865 | return 1; |
1045 | } |
866 | } |
1046 | |
867 | |
1047 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
… | |
… | |
1123 | |
944 | |
1124 | for_all_players (pl) |
945 | for_all_players (pl) |
1125 | { |
946 | { |
1126 | if (!strcmp (pl->ob->name, thing)) |
947 | if (!strcmp (pl->ob->name, thing)) |
1127 | { |
948 | { |
1128 | if (settings.real_wiz == FALSE) |
|
|
1129 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1130 | if (!strcmp ("str", thing2)) |
|
|
1131 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1132 | if (!strcmp ("dex", thing2)) |
|
|
1133 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1134 | if (!strcmp ("con", thing2)) |
|
|
1135 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1136 | if (!strcmp ("wis", thing2)) |
|
|
1137 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1138 | if (!strcmp ("cha", thing2)) |
|
|
1139 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1140 | if (!strcmp ("int", thing2)) |
|
|
1141 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1142 | if (!strcmp ("pow", thing2)) |
|
|
1143 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1144 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1146 | pl->ob->update_stats (); |
959 | pl->ob->update_stats (); |
1147 | return 1; |
960 | return 1; |
1148 | } |
961 | } |
… | |
… | |
1152 | return 1; |
965 | return 1; |
1153 | } |
966 | } |
1154 | |
967 | |
1155 | int |
968 | int |
1156 | command_nowiz (object *op, char *params) |
969 | command_nowiz (object *op, char *params) |
1157 | { /* 'noadm' is alias */ |
970 | { /* 'nodm' is alias */ |
1158 | CLEAR_FLAG (op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1159 | CLEAR_FLAG (op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1160 | CLEAR_FLAG (op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1161 | |
974 | |
1162 | if (settings.real_wiz == TRUE) |
|
|
1163 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1164 | if (op->contr->hidden) |
975 | if (op->contr->hidden) |
1165 | { |
976 | { |
1166 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1167 | op->map->players++; |
978 | op->map->players++; |
1168 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
979 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1230 | } |
1041 | } |
1231 | |
1042 | |
1232 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1233 | { |
1044 | { |
1234 | SET_FLAG (op, FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZ); |
1235 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1236 | SET_FLAG (op, FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1237 | SET_FLAG (op, FLAG_WIZCAST); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1048 | |
1238 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1239 | /* |
1050 | /* |
1240 | * Remove setting flying here - that won't work, because next |
1051 | * Remove setting flying here - that won't work, because next |
1241 | * fix_player() is called that will get cleared - proper solution |
1052 | * fix_player() is called that will get cleared - proper solution |
1242 | * is probably something like a wiz_force which gives that and any |
1053 | * is probably something like a wiz_force which gives that and any |
1243 | * other desired abilities. |
1054 | * other desired abilities. |
1244 | */ |
1055 | */ |
1245 | clear_los (op); |
1056 | op->contr->clear_los (0); |
1246 | op->contr->write_buf[0] = '\0'; |
1057 | op->contr->write_buf[0] = '\0'; |
1247 | |
1058 | |
1248 | if (!silent) |
1059 | if (!silent) |
1249 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1250 | |
1061 | |
… | |
… | |
1277 | command_invisible (object *op, char *params) |
1088 | command_invisible (object *op, char *params) |
1278 | { |
1089 | { |
1279 | if (op) |
1090 | if (op) |
1280 | { |
1091 | { |
1281 | op->invisible += 100; |
1092 | op->invisible += 100; |
1282 | update_object (op, UP_OBJ_FACE); |
1093 | update_object (op, UP_OBJ_CHANGE); |
1283 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1284 | } |
1095 | } |
1285 | |
1096 | |
1286 | return 0; |
1097 | return 0; |
1287 | } |
1098 | } |
… | |
… | |
1299 | * name than other "spell_xxx" archetypes and would always conflict. |
1110 | * name than other "spell_xxx" archetypes and would always conflict. |
1300 | */ |
1111 | */ |
1301 | static object * |
1112 | static object * |
1302 | get_spell_by_name (object *op, const char *spell_name) |
1113 | get_spell_by_name (object *op, const char *spell_name) |
1303 | { |
1114 | { |
1304 | archetype *ar; |
1115 | archetype *at; |
1305 | archetype *found; |
1116 | archetype *found; |
1306 | int conflict_found; |
1117 | int conflict_found; |
1307 | size_t spell_name_length; |
1118 | size_t spell_name_length; |
1308 | |
1119 | |
1309 | /* First check for full name matches. */ |
1120 | /* First check for full name matches. */ |
1310 | conflict_found = 0; |
1121 | conflict_found = 0; |
1311 | found = NULL; |
1122 | found = NULL; |
1312 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1123 | for_all_archetypes (at) |
1313 | { |
1124 | { |
1314 | if (ar->clone.type != SPELL) |
1125 | if (at->type != SPELL) |
1315 | continue; |
1126 | continue; |
1316 | |
1127 | |
1317 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1128 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1318 | continue; |
1129 | continue; |
1319 | |
1130 | |
1320 | if (strcmp (ar->clone.name, spell_name) != 0) |
1131 | if (strcmp (at->object::name, spell_name) != 0) |
1321 | continue; |
1132 | continue; |
1322 | |
1133 | |
1323 | if (found != NULL) |
1134 | if (found != NULL) |
1324 | { |
1135 | { |
1325 | if (!conflict_found) |
1136 | if (!conflict_found) |
1326 | { |
1137 | { |
1327 | conflict_found = 1; |
1138 | conflict_found = 1; |
1328 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1329 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1140 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1330 | } |
1141 | } |
|
|
1142 | |
1331 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1143 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1332 | continue; |
1144 | continue; |
1333 | } |
1145 | } |
1334 | |
1146 | |
1335 | found = ar; |
1147 | found = at; |
1336 | } |
1148 | } |
1337 | |
1149 | |
1338 | /* No match if more more than one archetype matches. */ |
1150 | /* No match if more more than one archetype matches. */ |
1339 | if (conflict_found) |
1151 | if (conflict_found) |
1340 | return NULL; |
1152 | return NULL; |
… | |
… | |
1345 | |
1157 | |
1346 | /* No full match found: now check for partial matches. */ |
1158 | /* No full match found: now check for partial matches. */ |
1347 | spell_name_length = strlen (spell_name); |
1159 | spell_name_length = strlen (spell_name); |
1348 | conflict_found = 0; |
1160 | conflict_found = 0; |
1349 | found = NULL; |
1161 | found = NULL; |
1350 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1162 | for_all_archetypes (at) |
1351 | { |
1163 | { |
1352 | if (ar->clone.type != SPELL) |
1164 | if (at->type != SPELL) |
1353 | continue; |
1165 | continue; |
1354 | |
1166 | |
1355 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1167 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1356 | continue; |
1168 | continue; |
1357 | |
1169 | |
1358 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1170 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1359 | continue; |
1171 | continue; |
1360 | |
1172 | |
1361 | if (found != NULL) |
1173 | if (found != NULL) |
1362 | { |
1174 | { |
1363 | if (!conflict_found) |
1175 | if (!conflict_found) |
1364 | { |
1176 | { |
1365 | conflict_found = 1; |
1177 | conflict_found = 1; |
1366 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1367 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1368 | } |
1180 | } |
1369 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1181 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1370 | continue; |
1182 | continue; |
1371 | } |
1183 | } |
1372 | |
1184 | |
1373 | found = ar; |
1185 | found = at; |
1374 | } |
1186 | } |
1375 | |
1187 | |
1376 | /* No match if more more than one archetype matches. */ |
1188 | /* No match if more more than one archetype matches. */ |
1377 | if (conflict_found) |
1189 | if (conflict_found) |
1378 | return NULL; |
1190 | return NULL; |
… | |
… | |
1443 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1444 | return 0; |
1256 | return 0; |
1445 | } |
1257 | } |
1446 | |
1258 | |
1447 | do_forget_spell (op, spell->name); |
1259 | do_forget_spell (op, spell->name); |
1448 | return 1; |
|
|
1449 | } |
|
|
1450 | |
|
|
1451 | /** |
|
|
1452 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1453 | */ |
|
|
1454 | int |
|
|
1455 | command_listplugins (object *op, char *params) |
|
|
1456 | { |
|
|
1457 | plugins_display_list (op); |
|
|
1458 | return 1; |
|
|
1459 | } |
|
|
1460 | |
|
|
1461 | /** |
|
|
1462 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1463 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1464 | * once at a time, or bad things could happen. |
|
|
1465 | */ |
|
|
1466 | int |
|
|
1467 | command_loadplugin (object *op, char *params) |
|
|
1468 | { |
|
|
1469 | char buf[MAX_BUF]; |
|
|
1470 | |
|
|
1471 | if (params == NULL) |
|
|
1472 | { |
|
|
1473 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1474 | return 1; |
|
|
1475 | } |
|
|
1476 | |
|
|
1477 | strcpy (buf, LIBDIR); |
|
|
1478 | strcat (buf, "/plugins/"); |
|
|
1479 | strcat (buf, params); |
|
|
1480 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1481 | if (plugins_init_plugin (buf) == 0) |
|
|
1482 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1483 | else |
|
|
1484 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1485 | return 1; |
|
|
1486 | } |
|
|
1487 | |
|
|
1488 | /** |
|
|
1489 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1490 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1491 | * loaded. |
|
|
1492 | */ |
|
|
1493 | int |
|
|
1494 | command_unloadplugin (object *op, char *params) |
|
|
1495 | { |
|
|
1496 | if (params == NULL) |
|
|
1497 | { |
|
|
1498 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1499 | return 1; |
|
|
1500 | } |
|
|
1501 | |
|
|
1502 | if (plugins_remove_plugin (params) == 0) |
|
|
1503 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1504 | else |
|
|
1505 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1506 | return 1; |
1260 | return 1; |
1507 | } |
1261 | } |
1508 | |
1262 | |
1509 | /** |
1263 | /** |
1510 | * A players wants to become DM and hide. |
1264 | * A players wants to become DM and hide. |
… | |
… | |
1831 | return 0; |
1585 | return 0; |
1832 | } |
1586 | } |
1833 | |
1587 | |
1834 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1588 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1835 | right->remove (); |
1589 | right->remove (); |
|
|
1590 | |
1836 | inserted = insert_ob_in_ob (right, left); |
1591 | insert_ob_in_ob (right, left); |
1837 | if (left->type == PLAYER) |
|
|
1838 | if (inserted == right) |
|
|
1839 | esrv_send_item (left, right); |
|
|
1840 | else |
|
|
1841 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1842 | |
1592 | |
1843 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1844 | |
1594 | |
1845 | return 0; |
1595 | return 0; |
1846 | |
1596 | |