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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.47 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.61 by root, Sat Dec 20 02:32:31 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <sproto.h> 25#include <sproto.h>
27#include <spells.h> 26#include <spells.h>
179command_kick (object *op, char *params) 178command_kick (object *op, char *params)
180{ 179{
181 for_all_players (pl) 180 for_all_players (pl)
182 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183 { 182 {
184 object *op = pl->ob; 183 object *plop = pl->ob;
185 184
186 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
187 { 186 {
188 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
189 strcpy (op->contr->killer, "kicked"); 188 plop->contr->killer = op;
190 } 189 }
191 190
192 pl->ns->destroy (); 191 pl->ns->destroy ();
193 } 192 }
194 193
280 /* we have nowhere to send the prisoner.... */ 279 /* we have nowhere to send the prisoner.... */
281 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282 return 0; 281 return 0;
283 } 282 }
284 283
285 pl->ob->enter_exit (dummy); 284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
286 dummy->destroy (); 285 dummy->destroy ();
286
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1; 290 return 1;
291} 291}
315 { 315 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1; 317 return 1;
318 } 318 }
319 319
320 dummy = object::create (); 320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
321 EXIT_PATH (dummy) = op->map->path;
322 EXIT_X (dummy) = op->x + freearr_x[i];
323 EXIT_Y (dummy) = op->y + freearr_y[i];
324 pl->ob->enter_exit (dummy);
325 dummy->destroy ();
326 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328 323
329 return 1; 324 return 1;
330} 325}
575 } 570 }
576 571
577 if (at->nrof) 572 if (at->nrof)
578 { 573 {
579 if (at_spell) 574 if (at_spell)
580 insert_ob_in_ob (arch_to_object (at_spell), tmp); 575 tmp->insert (arch_to_object (at_spell));
581 576
582 tmp->x = op->x; 577 tmp->x = op->x;
583 tmp->y = op->y; 578 tmp->y = op->y;
579 tmp->map = op->map;
584 580
585 if (set_nrof) 581 if (set_nrof)
586 tmp->nrof = nrof; 582 tmp->nrof = nrof;
587 583
588 tmp->map = op->map; 584 op->insert (tmp);
589
590 tmp = insert_ob_in_ob (tmp, op);
591 esrv_send_item (op, tmp);
592 585
593 /* Let's put this created item on stack so dm can access it easily. */ 586 /* Let's put this created item on stack so dm can access it easily. */
594 dm_stack_push (op->contr, tmp->count); 587 dm_stack_push (op->contr, tmp->count);
595 588
596 return 1; 589 return 1;
597 } 590 }
598 else 591 else
599 { 592 {
600 for (i = 0; i < (set_nrof ? nrof : 1); i++) 593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
601 { 594 {
602 archetype *atmp;
603 object *prev = 0, *head = 0; 595 object *prev = 0, *head = 0;
604 596
605 for (atmp = at; atmp; atmp = atmp->more) 597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
606 { 598 {
607 object *dup = arch_to_object (atmp); 599 object *dup = arch_to_object (atmp);
608 600
609 if (at_spell) 601 if (at_spell)
610 insert_ob_in_ob (arch_to_object (at_spell), dup); 602 insert_ob_in_ob (arch_to_object (at_spell), dup);
675 /* Wonder if we really want to push all of these, but since 667 /* Wonder if we really want to push all of these, but since
676 * things like rods have nrof 0, we want to cover those. 668 * things like rods have nrof 0, we want to cover those.
677 */ 669 */
678 dm_stack_push (op->contr, head->count); 670 dm_stack_push (op->contr, head->count);
679 671
680 if (at->randomitems != NULL && !at_spell) 672 if (at->randomitems && !at_spell)
681 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); 673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
682
683 esrv_send_item (op, head);
684 } 674 }
685 675
686 /* free the one we used to copy */ 676 /* free the one we used to copy */
687 tmp->destroy (); 677 tmp->destroy ();
688 } 678 }
695 */ 685 */
696 686
697int 687int
698command_inventory (object *op, char *params) 688command_inventory (object *op, char *params)
699{ 689{
690 int i;
700 object *tmp; 691 object *tmp;
701 int i;
702 692
703 if (!params) 693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
704 { 694 {
705 inventory (op, NULL); 695 op->contr->failmsg ("Inventory of what object (nr)?");
706 return 0; 696 return 1;
707 }
708
709 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
710 { 697 }
711 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
712 return 1;
713 }
714 698
715 inventory (op, tmp); 699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
716 return 1; 701 return 1;
717} 702}
718 703
719/* just show player's their skills for now. Dm's can 704/* just show player's their skills for now. Dm's can
720 * already see skills w/ inventory command - b.t. 705 * already see skills w/ inventory command - b.t.
842 */ 827 */
843int 828int
844command_addexp (object *op, char *params) 829command_addexp (object *op, char *params)
845{ 830{
846 char buf[MAX_BUF], skill[MAX_BUF]; 831 char buf[MAX_BUF], skill[MAX_BUF];
847 int i, q; 832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
848 object *skillob = NULL; 834 object *skillob = NULL;
849 835
850 skill[0] = '\0'; 836 skill[0] = '\0';
851 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
852 { 838 {
853 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
854 return 1; 840 return 1;
855 } 841 }
856 842
1065 * Remove setting flying here - that won't work, because next 1051 * Remove setting flying here - that won't work, because next
1066 * fix_player() is called that will get cleared - proper solution 1052 * fix_player() is called that will get cleared - proper solution
1067 * is probably something like a wiz_force which gives that and any 1053 * is probably something like a wiz_force which gives that and any
1068 * other desired abilities. 1054 * other desired abilities.
1069 */ 1055 */
1070 clear_los (op->contr); 1056 op->contr->clear_los (0);
1071 op->contr->write_buf[0] = '\0'; 1057 op->contr->write_buf[0] = '\0';
1072 1058
1073 if (!silent) 1059 if (!silent)
1074 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1060 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1075 1061
1269 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1255 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1270 return 0; 1256 return 0;
1271 } 1257 }
1272 1258
1273 do_forget_spell (op, spell->name); 1259 do_forget_spell (op, spell->name);
1274 return 1;
1275}
1276
1277/**
1278 * Lists all plugins currently loaded with their IDs and full names.
1279 */
1280int
1281command_listplugins (object *op, char *params)
1282{
1283 plugins_display_list (op);
1284 return 1;
1285}
1286
1287/**
1288 * Loads the given plugin. The DM specifies the name of the library to load (no
1289 * pathname is needed). Do not ever attempt to load the same plugin more than
1290 * once at a time, or bad things could happen.
1291 */
1292int
1293command_loadplugin (object *op, char *params)
1294{
1295 char buf[MAX_BUF];
1296
1297 if (params == NULL)
1298 {
1299 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1300 return 1;
1301 }
1302
1303 strcpy (buf, LIBDIR);
1304 strcat (buf, "/plugins/");
1305 strcat (buf, params);
1306 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1307 if (plugins_init_plugin (buf) == 0)
1308 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1309 else
1310 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1311 return 1;
1312}
1313
1314/**
1315 * Unloads the given plugin. The DM specified the ID of the library to unload.
1316 * Note that some things may behave strangely if the correct plugins are not
1317 * loaded.
1318 */
1319int
1320command_unloadplugin (object *op, char *params)
1321{
1322 if (params == NULL)
1323 {
1324 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1325 return 1;
1326 }
1327
1328 if (plugins_remove_plugin (params) == 0)
1329 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1330 else
1331 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1332 return 1; 1260 return 1;
1333} 1261}
1334 1262
1335/** 1263/**
1336 * A players wants to become DM and hide. 1264 * A players wants to become DM and hide.
1657 return 0; 1585 return 0;
1658 } 1586 }
1659 1587
1660 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1588 if (!QUERY_FLAG (right, FLAG_REMOVED))
1661 right->remove (); 1589 right->remove ();
1590
1662 inserted = insert_ob_in_ob (right, left); 1591 insert_ob_in_ob (right, left);
1663 if (left->type == PLAYER)
1664 if (inserted == right)
1665 esrv_send_item (left, right);
1666 else
1667 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1668 1592
1669 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1593 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1670 1594
1671 return 0; 1595 return 0;
1672 1596

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