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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.6 by root, Sun Sep 3 00:18:42 2006 UTC vs.
Revision 1.61 by root, Sat Dec 20 02:32:31 2008 UTC

1/* 1/*
2 * static char *rcsid_c_wiz_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_wiz.C,v 1.6 2006/09/03 00:18:42 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29#include <global.h> 24#include <global.h>
30#ifndef __CEXTRACT__
31#include <sproto.h> 25#include <sproto.h>
32#endif
33#include <spells.h> 26#include <spells.h>
34#include <treasure.h> 27#include <treasure.h>
35#include <skills.h> 28#include <skills.h>
36 29
37/** Defines for DM item stack **/ 30/** Defines for DM item stack **/
38#define STACK_SIZE 50 /* Stack size, static */ 31#define STACK_SIZE 50 /* Stack size, static */
32
39/* Values for 'from' field of get_dm_object */ 33/* Values for 'from' field of get_dm_object */
40#define STACK_FROM_NONE 0 /* Item was not found */ 34#define STACK_FROM_NONE 0 /* Item was not found */
41#define STACK_FROM_TOP 1 /* Item is stack top */ 35#define STACK_FROM_TOP 1 /* Item is stack top */
42#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 36#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 37#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
48 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the 44 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise. 45 * other player, or NULL otherwise.
52 */ 46 */
47static player *
53static player *get_other_player_from_name(object *op, char *name) { 48get_other_player_from_name (object *op, char *name)
54 player *pl; 49{
55
56 if (!name) 50 if (!name)
57 return NULL; 51 return NULL;
58 52
59 for (pl = first_player; pl != NULL; pl = pl->next) 53 for_all_players (pl)
60 if (!strncmp(pl->ob->name, name, MAX_NAME)) 54 if (!strncmp (pl->ob->name, name, MAX_NAME))
61 break; 55 {
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) { 56 if (pl->ob == op)
57 {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself."); 58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 59 return NULL;
71 } 60 }
61
72 if (pl->state != ST_PLAYING) { 62 if (pl->ns->state != ST_PLAYING)
63 {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL; 65 return NULL;
75 } 66 }
76 return pl;
77}
78 67
79/**
80 * This command will stress server.
81 */
82int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0; 68 return pl;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 } 69 }
103 }
104 70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
105 return 0; 72 return 0;
106} 73}
107 74
108/** 75/**
109 * Actually hides specified player (obviously a DM). 76 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered. 78 * else they just think someone left/entered.
112 */ 79 */
80void
113void do_wizard_hide(object *op, int silent_dm) { 81do_wizard_hide (object *op, int silent_dm)
82{
114 if (op->contr->hidden) { 83 if (op->contr->hidden)
84 {
115 op->contr->hidden = 0; 85 op->contr->hidden = 0;
116 op->invisible = 1; 86 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++; 88 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
120 "%s has entered the game.", &op->name); 90
121 if (!silent_dm) { 91 if (!silent_dm)
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, 92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
123 "The Dungeon Master has arrived!"); 93 }
124 } 94 else
125 } else { 95 {
126 op->contr->hidden = 1; 96 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you."); 97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--; 98 op->map->players--;
99
129 if (!silent_dm) { 100 if (!silent_dm)
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, 101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
131 "The Dungeon Master is gone.."); 102
132 } 103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
134 "%s leaves the game.", &op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", &op->name);
137 } 105 }
138} 106}
139 107
108int
140int command_hide(object *op, char *params) 109command_hide (object *op, char *params)
141{ 110{
142 do_wizard_hide(op, 0); 111 do_wizard_hide (op, 0);
143 return 1; 112 return 1;
144} 113}
145 114
146/** 115/**
147 * This finds and returns the object which matches the name or 116 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever). 117 * object nubmer (specified via num #whatever).
149 */ 118 */
119static object *
150static object *find_object_both(char *params) { 120find_object_both (char *params)
121{
151 if (!params) 122 if (!params)
152 return NULL; 123 return NULL;
124
153 if (params[0] == '#') 125 if (params[0] == '#')
154 return find_object(atol(params+1)); 126 return find_object (atol (params + 1));
155 else 127 else
156 return find_object_name(params); 128 return find_object_name (params);
157} 129}
158 130
159/** 131/**
160 * Sets the god for some objects. params should contain two values - 132 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to. 133 * first the object to change, followed by the god to change it to.
162 */ 134 */
135int
163int command_setgod(object *op, char *params) { 136command_setgod (object *op, char *params)
137{
164 object *ob, *god; 138 object *ob, *god;
165 char *str; 139 char *str;
166 140
167 if (!params || !(str = strchr(params, ' '))) { 141 if (!params || !(str = strchr (params, ' ')))
142 {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god"); 143 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0; 144 return 0;
170 } 145 }
171 146
172 /* kill the space, and set string to the next param */ 147 /* kill the space, and set string to the next param */
173 *str++ = '\0'; 148 *str++ = '\0';
174 if (!(ob = find_object_both(params))) { 149 if (!(ob = find_object_both (params)))
150 {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); 151 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1; 152 return 1;
177 } 153 }
178 154
179 /* 155 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able 156 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like? 157 * to rebless altars and the like?
182 */ 158 */
183 if (ob->type != PLAYER) { 159 if (ob->type != PLAYER)
160 {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); 161 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
185 return 1; 162 return 1;
186 } 163 }
187 164
188 god = find_god(str); 165 god = find_god (str);
189 if (god==NULL) { 166 if (god == NULL)
167 {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str); 168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1; 169 return 1;
192 } 170 }
193 171
194 become_follower(ob, god); 172 become_follower (ob, god);
173 return 1;
174}
175
176// TODO: Rewrite banish in perl and get rid of the following two functions
177int
178command_kick (object *op, char *params)
179{
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *plop = pl->ob;
184
185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
188 plop->contr->killer = op;
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195}
196
197//TODO
198#if 0
199int
200command_save_overlay (object *op, char *params)
201{
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218}
219#endif
220
221int
222command_freeze (object *op, char *params)
223{
224 int ticks;
225 player *pl;
226
227 if (!params)
228 {
229 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230 return 1;
231 }
232
233 ticks = atoi (params);
234 if (ticks)
235 {
236 while ((isdigit (*params) || isspace (*params)) && *params != 0)
237 params++;
238 if (*params == 0)
239 {
240 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241 return 1;
242 }
243 }
244 else
245 ticks = 100;
246
247 pl = get_other_player_from_name (op, params);
248 if (!pl)
195 return 1; 249 return 1;
196}
197 250
198/** 251 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
199 * Add player's IP to ban_file and kick them off the server 252 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
200 * I know most people have dynamic IPs but this is more of a short term 253 pl->ob->speed_left = -(pl->ob->speed * ticks);
201 * solution if they have to get a new IP to play maybe they'll calm down. 254 return 0;
202 * This uses the banish_file in the local directory *not* the ban_file 255}
203 * The action is logged with a ! for easy searching. -tm 256
204 */ 257int
205int command_banish(object *op, char *params) { 258command_arrest (object *op, char *params)
259{
260 object *dummy;
206 player *pl; 261 player *pl;
207 FILE *banishfile;
208 char buf[MAX_BUF];
209 time_t now;
210 262
211 if (!params) { 263 if (!op)
264 return 0;
265
266 if (params == NULL)
267 {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>."); 268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
213 return 1; 269 return 1;
214 } 270 }
215 271
216 pl = get_other_player_from_name(op, params); 272 pl = get_other_player_from_name (op, params);
217 if (!pl) 273 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name,
234 pl->socket.host, &op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", &pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", &op->name, &pl->ob->name);
242 command_kick(op, (char *) &pl->ob->name);
243 return 1; 274 return 1;
244}
245 275
246int command_kick (object *op, char *params) { 276 dummy = get_jail_exit (pl->ob);
247 struct pl *pl; 277 if (!dummy)
248
249 for (pl = first_player; pl != NULL; pl = pl->next)
250 if ((params == NULL || !strcmp (&pl->ob->name, params))
251 && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
252 { 278 {
253 object *op = pl->ob; 279 /* we have nowhere to send the prisoner.... */
254 280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
255 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
256 {
257 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
258 "%s is kicked out of the game.",
259 &op->name);
260 strcpy (op->contr->killer, "kicked");
261 }
262
263 pl->socket.status = Ns_Dead;
264 }
265
266 return 1;
267}
268
269int command_save_overlay(object *op, char *params) {
270 if (!op)
271 return 0; 281 return 0;
282 }
272 283
273 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) { 284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 dummy->destroy ();
286
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
274 new_draw_info(NDI_UNIQUE, 0, op, 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
275 "Sorry, you can't force an overlay save."); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1;
291}
292
293int
294command_summon (object *op, char *params)
295{
296 int i;
297 object *dummy;
298 player *pl;
299
300 if (!op)
301 return 0;
302
303 if (params == NULL)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
276 return 1; 306 return 1;
277 } 307 }
278 308
279 new_save_map(op->map, 2); 309 pl = get_other_player_from_name (op, params);
280 new_save_map(op->map, 0); 310 if (!pl)
281 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
282 " overlay.");
283
284 ready_map_name(op->map->path, 0);
285
286 return 1; 311 return 1;
287}
288 312
289int
290command_shutdown (object * op, char *params)
291{
292 struct pl *pl;
293
294 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
295 {
296 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
297 return 1;
298 }
299
300 for (pl = first_player; pl != NULL; pl = pl->next)
301 save_player (pl->ob, 0);
302
303 for (pl = first_player; pl != NULL; pl = pl->next)
304 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
305 leave_map (pl->ob);
306
307 cleanup ();
308 /* not reached */
309 return 1;
310}
311
312int command_goto(object *op, char *params)
313{
314 char *name;
315 object *dummy;
316
317 if (!op)
318 return 0;
319
320 if (params == NULL) {
321 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
322 return 1;
323 }
324
325 name = params;
326 dummy=get_object();
327 dummy->map = op->map;
328 EXIT_PATH(dummy) = name;
329 dummy->name = name;
330
331 enter_exit(op, dummy);
332 free_object(dummy);
333 if (op->contr->loading == NULL) {
334 new_draw_info_format(NDI_UNIQUE, 0, op,
335 "Difficulty: %d.", op->map->difficulty);
336 }
337
338 return 1;
339}
340
341/* is this function called from somewhere ? -Tero */
342int command_generate (object *op, char *params)
343{
344 object *tmp;
345 int nr = 1, i, retry;
346
347 if (!op)
348 return 0;
349
350 if (params != NULL)
351 sscanf(params, "%d", &nr);
352 for (i = 0; i < nr; i++) {
353 retry = 50;
354 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
355 ;
356 if (tmp != NULL) {
357 tmp = insert_ob_in_ob(tmp, op);
358 if (op->type == PLAYER)
359 esrv_send_item(op, tmp);
360 }
361 }
362
363 return 1;
364}
365
366int command_freeze(object *op, char *params) {
367 int ticks;
368 player *pl;
369
370 if (!params) {
371 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
372 return 1;
373 }
374
375 ticks = atoi(params);
376 if (ticks) {
377 while ((isdigit(*params) || isspace(*params)) && *params != 0)
378 params++;
379 if (*params == 0) {
380 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
381 return 1;
382 }
383 } else
384 ticks = 100;
385
386 pl = get_other_player_from_name(op, params);
387 if (!pl)
388 return 1;
389
390 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
391 new_draw_info_format(NDI_UNIQUE, 0, op,
392 "You freeze %s for %d ticks", &pl->ob->name, ticks);
393 pl->ob->speed_left = -(pl->ob->speed*ticks);
394 return 0;
395}
396
397int command_arrest(object *op, char *params) {
398 object *dummy;
399 player *pl;
400 if (!op) return 0;
401 if(params==NULL) {
402 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
403 return 1;
404 }
405 pl = get_other_player_from_name(op, params);
406 if (!pl) return 1;
407 dummy=get_jail_exit(pl->ob);
408 if (!dummy) {
409 /* we have nowhere to send the prisoner....*/
410 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
411 return 0;
412 }
413 enter_exit(pl->ob, dummy);
414 free_object(dummy);
415 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
416 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
417 LOG(llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
418 return 1;
419}
420
421int command_summon(object *op, char *params) {
422 int i;
423 object *dummy;
424 player *pl;
425
426 if (!op)
427 return 0;
428
429 if (params == NULL) {
430 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
431 return 1;
432 }
433
434 pl = get_other_player_from_name(op, params);
435 if (!pl)
436 return 1;
437
438 i = find_free_spot(op, op->map, op->x, op->y, 1, 9); 313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
439 if (i == -1) { 314 if (i == -1)
315 {
440 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
441 return 1; 317 return 1;
442 } 318 }
443 319
444 dummy = get_object(); 320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
445 EXIT_PATH(dummy) = op->map->path;
446 EXIT_X(dummy) = op->x+freearr_x[i];
447 EXIT_Y(dummy) = op->y+freearr_y[i];
448 enter_exit(pl->ob, dummy);
449 free_object(dummy);
450 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned."); 321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
451 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
452
453 return 1;
454}
455
456/**
457 * Teleport next to target player.
458 */
459/* mids 01/16/2002 */
460int command_teleport(object *op, char *params) {
461 int i;
462 object *dummy;
463 player *pl;
464
465 if (!op)
466 return 0;
467
468 if (params == NULL) {
469 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
470 return 1;
471 }
472
473 pl = get_other_player_from_name(op, params);
474 if (!pl)
475 return 1;
476
477 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
478 if (i == -1) {
479 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
480 return 1;
481 }
482
483 dummy = get_object();
484 EXIT_PATH(dummy) = pl->ob->map->path;
485 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
486 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
487 enter_exit(op, dummy);
488 free_object(dummy);
489 if (!op->contr->hidden)
490 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
491 new_draw_info(NDI_UNIQUE, 0, op, "OK."); 322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
323
492 return 1; 324 return 1;
493} 325}
494 326
495/** 327/**
496 * This function is a real mess, because we're stucking getting 328 * This function is a real mess, because we're stucking getting
497 * the entire item description in one block of text, so we just 329 * the entire item description in one block of text, so we just
505 * sp 30 337 * sp 30
506 * Is much easier to parse than 338 * Is much easier to parse than
507 * dragon name "big nasty creature" hp 5 sp 30 339 * dragon name "big nasty creature" hp 5 sp 30
508 * for example. 340 * for example.
509 */ 341 */
342int
510int command_create(object *op, char *params) { 343command_create (object *op, char *params)
344{
511 object *tmp = NULL; 345 object *tmp = NULL;
512 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 346 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
513 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 347 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
514 archetype *at, *at_spell = NULL; 348 archetype *at, *at_spell = NULL;
515 artifact *art = NULL; 349 artifact *art = NULL;
516 350
517 if (!op) 351 if (!op)
518 return 0; 352 return 0;
519 353
520 if (params == NULL) { 354 if (params == NULL)
521 new_draw_info(NDI_UNIQUE, 0, op, 355 {
522 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 356 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
523 " [variable_to_patch setting]");
524 return 1; 357 return 1;
525 } 358 }
359
526 bp = params; 360 bp = params;
527 361
528 /* We need to know where the line ends */ 362 /* We need to know where the line ends */
529 endline = bp+strlen(bp); 363 endline = bp + strlen (bp);
530 364
531 if (sscanf(bp, "%d ", &nrof)) { 365 if (sscanf (bp, "%d ", &nrof))
366 {
532 if ((bp = strchr(params, ' ')) == NULL) { 367 if ((bp = strchr (params, ' ')) == NULL)
533 new_draw_info(NDI_UNIQUE, 0, op, 368 {
534 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 369 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
535 " [variable_to_patch setting]");
536 return 1; 370 return 1;
537 } 371 }
538 bp++; 372 bp++;
539 set_nrof = 1; 373 set_nrof = 1;
540 LOG(llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); 374 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
541 } 375 }
376
542 if (sscanf(bp, "%d ", &magic)) { 377 if (sscanf (bp, "%d ", &magic))
378 {
543 if ((bp = strchr(bp, ' ')) == NULL) { 379 if ((bp = strchr (bp, ' ')) == NULL)
544 new_draw_info(NDI_UNIQUE, 0, op, 380 {
545 "Usage: create [nr] [magic] <archetype> [ of <artifact>]" 381 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
546 " [variable_to_patch setting]");
547 return 1; 382 return 1;
548 } 383 }
384
549 bp++; 385 bp++;
550 set_magic = 1; 386 set_magic = 1;
551 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); 387 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
552 } 388 }
389
553 if ((cp = strstr(bp, " of ")) != NULL) { 390 if ((cp = strstr (bp, " of ")) != NULL)
391 {
554 *cp = '\0'; 392 *cp = '\0';
555 cp += 4; 393 cp += 4;
556 } 394 }
395
557 for (bp2 = bp; *bp2; bp2++) { 396 for (bp2 = bp; *bp2; bp2++)
397 {
558 if (*bp2 == ' ') { 398 if (*bp2 == ' ')
399 {
559 *bp2 = '\0'; 400 *bp2 = '\0';
560 bp2++; 401 bp2++;
561 break; 402 break;
562 } 403 }
563 } 404 }
564 405
565 if ((at = find_archetype(bp)) == NULL) { 406 if ((at = archetype::find (bp)) == NULL)
407 {
566 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype."); 408 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
567 return 1; 409 return 1;
568 } 410 }
569 411
570 if (cp) { 412 if (cp)
413 {
571 char spell_name[MAX_BUF], *fsp = NULL; 414 char spell_name[MAX_BUF], *fsp = NULL;
572 415
573 /* 416 /*
574 * Try to find a spell object for this. Note that 417 * Try to find a spell object for this. Note that
575 * we also set up spell_name which is only 418 * we also set up spell_name which is only
576 * the first word. 419 * the first word.
577 */ 420 */
578 421
579 at_spell = find_archetype(cp); 422 at_spell = archetype::find (cp);
580 if (!at_spell || at_spell->clone.type != SPELL) 423 if (!at_spell || at_spell->type != SPELL)
581 at_spell = find_archetype_by_object_name(cp); 424 at_spell = find_archetype_by_object_name (cp);
582 if (!at_spell || at_spell->clone.type != SPELL) { 425 if (!at_spell || at_spell->type != SPELL)
426 {
583 strcpy(spell_name, cp); 427 assign (spell_name, cp);
584 fsp = strchr(spell_name, ' '); 428 fsp = strchr (spell_name, ' ');
585 if (fsp) { 429 if (fsp)
430 {
586 *fsp = 0; 431 *fsp = 0;
587 fsp++; 432 fsp++;
588 at_spell = find_archetype(spell_name); 433 at_spell = archetype::find (spell_name);
589 434
590 /* Got a spell, update the first string pointer */ 435 /* Got a spell, update the first string pointer */
591 if (at_spell && at_spell->clone.type == SPELL) 436 if (at_spell && at_spell->type == SPELL)
592 bp2 = cp+strlen(spell_name)+1; 437 bp2 = cp + strlen (spell_name) + 1;
593 else 438 else
594 at_spell = NULL; 439 at_spell = NULL;
595 } 440 }
596 } 441 }
597 442
598 /* OK - we didn't find a spell - presume the 'of' 443 /* OK - we didn't find a spell - presume the 'of'
599 * in this case means its an artifact. 444 * in this case means its an artifact.
600 */ 445 */
601 if (!at_spell) { 446 if (!at_spell)
447 {
602 if (find_artifactlist(at->clone.type) == NULL) { 448 if (find_artifactlist (at->type) == NULL)
603 new_draw_info_format(NDI_UNIQUE, 0, op, 449 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
604 "No artifact list for type %d\n", at->clone.type);
605 } else { 450 else
451 {
606 art = find_artifactlist(at->clone.type)->items; 452 art = find_artifactlist (at->type)->items;
607 453
454 while (art)
608 do { 455 {
609 if (!strcmp(art->item->name, cp)) 456 if (!strcmp (art->item->name, cp))
610 break; 457 break;
458
611 art = art->next; 459 art = art->next;
612 } while (art != NULL); 460 }
461
613 if (!art) { 462 if (!art)
614 new_draw_info_format(NDI_UNIQUE, 0, op, 463 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
615 "No such artifact ([%d] of %s)", at->clone.type, cp); 464 }
465
466 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
467 }
468 } /* if cp */
469
470 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
471 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
472 {
473 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
474 return 1;
475 }
476
477 /*
478 * Rather than have two different blocks with a lot of similar code,
479 * just create one object, do all the processing, and then determine
480 * if that one object should be inserted or if we need to make copies.
481 */
482 tmp = arch_to_object (at);
483
484 if (set_magic)
485 set_abs_magic (tmp, magic);
486
487 if (art)
488 give_artifact_abilities (tmp, art->item);
489
490 if (need_identify (tmp))
491 {
492 SET_FLAG (tmp, FLAG_IDENTIFIED);
493 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
494 }
495
496 /*
497 * This entire block here tries to find variable pairings,
498 * eg, 'hp 4' or the like. The mess here is that values
499 * can be quoted (eg "my cool sword"); So the basic logic
500 * is we want to find two spaces, but if we got a quote,
501 * any spaces there don't count.
502 */
503 while (*bp2 && bp2 <= endline)
504 {
505 bp4 = NULL;
506 gotspace = 0;
507 gotquote = 0;
508
509 /* find the first quote */
510 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
511 {
512
513 /* Found a quote - now lets find the second one */
514 if (*bp3 == '"')
515 {
516 *bp3 = ' ';
517 bp2 = bp3 + 1; /* Update start of string */
518 bp3++;
519 gotquote++;
520 while (*bp3)
521 {
522 if (*bp3 == '"')
523 {
524 *bp3 = '\0';
525 gotquote++;
526 }
527 else
528 bp3++;
616 } 529 }
617 } 530 }
618 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, 531 else if (*bp3 == ' ')
619 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 532 gotspace++;
533 }
534
535 /*
536 * If we got two spaces, send the second one to null.
537 * if we've reached the end of the line, increase gotspace -
538 * this is perfectly valid for the list entry listed.
539 */
540 if (gotspace == 2 || gotquote == 2)
620 } 541 {
621 } /* if cp */ 542 bp3--; /* Undo the extra increment */
543 *bp3 = '\0';
544 }
545 else if (*bp3 == '\0')
546 gotspace++;
622 547
623 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 548 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
624 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) { 549 {
625 new_draw_info_format(NDI_UNIQUE, 0, op, 550 /*
626 "Unable to find spell %s for object that needs it, or it is of wrong type", 551 * Unfortunately, we've clobbered lots of values, so printing
552 * out what we have probably isn't useful. Break out, because
553 * trying to recover is probably won't get anything useful
554 * anyways, and we'd be confused about end of line pointers
555 * anyways.
627 cp); 556 */
557 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
558 break;
559 }
560
561 /* bp2 should still point to the start of this line,
562 * with bp3 pointing to the end
563 */
564 if (set_variable (tmp, bp2) == -1)
565 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
566 else
567 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
568
569 bp2 = bp3 + 1;
570 }
571
572 if (at->nrof)
573 {
574 if (at_spell)
575 tmp->insert (arch_to_object (at_spell));
576
577 tmp->x = op->x;
578 tmp->y = op->y;
579 tmp->map = op->map;
580
581 if (set_nrof)
582 tmp->nrof = nrof;
583
584 op->insert (tmp);
585
586 /* Let's put this created item on stack so dm can access it easily. */
587 dm_stack_push (op->contr, tmp->count);
588
628 return 1; 589 return 1;
590 }
591 else
629 } 592 {
593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
594 {
595 object *prev = 0, *head = 0;
630 596
631 /* 597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
632 * Rather than have two different blocks with a lot of similar code, 598 {
633 * just create one object, do all the processing, and then determine 599 object *dup = arch_to_object (atmp);
634 * if that one object should be inserted or if we need to make copies.
635 */
636 tmp = arch_to_object(at);
637 if (settings.real_wiz == FALSE)
638 SET_FLAG(tmp, FLAG_WAS_WIZ);
639 if (set_magic)
640 set_abs_magic(tmp, magic);
641 if (art)
642 give_artifact_abilities(tmp, art->item);
643 if (need_identify(tmp)) {
644 SET_FLAG(tmp, FLAG_IDENTIFIED);
645 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
646 }
647 600
648 /* 601 if (at_spell)
649 * This entire block here tries to find variable pairings, 602 insert_ob_in_ob (arch_to_object (at_spell), dup);
650 * eg, 'hp 4' or the like. The mess here is that values
651 * can be quoted (eg "my cool sword"); So the basic logic
652 * is we want to find two spaces, but if we got a quote,
653 * any spaces there don't count.
654 */
655 while (*bp2 && bp2 <= endline) {
656 bp4 = NULL;
657 gotspace = 0;
658 gotquote = 0;
659 /* find the first quote */
660 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
661 603
662 /* Found a quote - now lets find the second one */ 604 /*
663 if (*bp3 == '"') { 605 * The head is what contains all the important bits,
664 *bp3 = ' '; 606 * so just copying it over should be fine.
665 bp2 = bp3+1; /* Update start of string */ 607 */
608 if (!head)
666 bp3++; 609 {
667 gotquote++; 610 head = dup;
668 while (*bp3) { 611 tmp->copy_to (dup);
669 if (*bp3 == '"') {
670 *bp3 = '\0';
671 gotquote++;
672 } else
673 bp3++;
674 } 612 }
675 } else if (*bp3==' ') { 613
676 gotspace++; 614 dup->x = op->x + dup->arch->x;
615 dup->y = op->y + dup->arch->y;
616 dup->map = op->map;
617
618 if (head != dup)
619 {
620 dup->head = head;
621 prev->more = dup;
622 }
623
624 prev = dup;
677 } 625 }
678 }
679 626
680 /* 627 if (QUERY_FLAG (head, FLAG_ALIVE))
681 * If we got two spaces, send the second one to null.
682 * if we've reached the end of the line, increase gotspace -
683 * this is perfectly valid for the list entry listed.
684 */
685 if (gotspace == 2 || gotquote == 2) {
686 bp3--; /* Undo the extra increment */
687 *bp3 = '\0';
688 } else if (*bp3=='\0')
689 gotspace++;
690
691 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
692 /* 628 {
693 * Unfortunately, we've clobbered lots of values, so printing 629 object *check = head;
694 * out what we have probably isn't useful. Break out, because 630 int size_x = 0;
695 * trying to recover is probably won't get anything useful 631 int size_y = 0;
696 * anyways, and we'd be confused about end of line pointers
697 * anyways.
698 */
699 new_draw_info_format(NDI_UNIQUE, 0, op,
700 "Malformed create line: %s", bp2);
701 break;
702 }
703 /* bp2 should still point to the start of this line,
704 * with bp3 pointing to the end
705 */
706 if (set_variable(tmp, bp2) == -1)
707 new_draw_info_format(NDI_UNIQUE, 0, op,
708 "Unknown variable %s", bp2);
709 else
710 new_draw_info_format(NDI_UNIQUE, 0, op,
711 "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
712 bp2 = bp3+1;
713 }
714 632
715 if (at->clone.nrof) { 633 while (check)
716 if (at_spell)
717 insert_ob_in_ob(arch_to_object(at_spell), tmp);
718
719 tmp->x = op->x;
720 tmp->y = op->y;
721 if (set_nrof)
722 tmp->nrof = nrof;
723 tmp->map = op->map;
724
725 tmp = insert_ob_in_ob(tmp, op);
726 esrv_send_item(op, tmp);
727
728 /* Let's put this created item on stack so dm can access it easily. */
729 dm_stack_push(op->contr, tmp->count);
730
731 return 1;
732 } else {
733 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
734 archetype *atmp;
735 object *prev = NULL, *head = NULL, *dup;
736
737 for (atmp = at; atmp != NULL; atmp = atmp->more) {
738 dup = arch_to_object(atmp);
739
740 if (at_spell)
741 insert_ob_in_ob(arch_to_object(at_spell), dup);
742
743 /* 634 {
744 * The head is what contains all the important bits, 635 size_x = MAX (size_x, check->arch->x);
745 * so just copying it over should be fine. 636 size_y = MAX (size_y, check->arch->y);
746 */ 637 check = check->more;
747 if (head == NULL) {
748 head=dup;
749 copy_object(tmp, dup);
750 } 638 }
751 if (settings.real_wiz == FALSE)
752 SET_FLAG(dup, FLAG_WAS_WIZ);
753 dup->x = op->x+dup->arch->clone.x;
754 dup->y = op->y+dup->arch->clone.y;
755 dup->map = op->map;
756 639
757 if (head != dup) { 640 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
758 dup->head = head;
759 prev->more = dup;
760 } 641 {
761 prev = dup;
762 }
763
764 if (QUERY_FLAG(head, FLAG_ALIVE)) {
765 object *check = head;
766 int size_x = 0;
767 int size_y = 0;
768
769 while (check) {
770 size_x = MAX(size_x, check->arch->clone.x);
771 size_y = MAX(size_y, check->arch->clone.y);
772 check = check->more;
773 }
774
775 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
776 if (head->x < size_x || head->y < size_y) { 642 if (head->x < size_x || head->y < size_y)
643 {
777 dm_stack_pop(op->contr); 644 dm_stack_pop (op->contr);
778 free_object(head); 645 head->destroy ();
779 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 646 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
780 free_object(tmp); 647 tmp->destroy ();
781 return 1; 648 return 1;
782 } 649 }
783 650
784 check = head; 651 check = head;
652
785 while (check) { 653 while (check)
654 {
786 check->x -= size_x; 655 check->x -= size_x;
787 check->y -= size_y; 656 check->y -= size_y;
788 check = check->more; 657 check = check->more;
789 } 658 }
790 } 659 }
791 660
792 insert_ob_in_map(head, op->map, op, 0); 661 insert_ob_in_map (head, op->map, op, 0);
662 }
793 } else 663 else
794 head = insert_ob_in_ob(head, op); 664 head = insert_ob_in_ob (head, op);
795 665
796 /* Let's put this created item on stack so dm can access it easily. */ 666 /* Let's put this created item on stack so dm can access it easily. */
797 /* Wonder if we really want to push all of these, but since 667 /* Wonder if we really want to push all of these, but since
798 * things like rods have nrof 0, we want to cover those. 668 * things like rods have nrof 0, we want to cover those.
799 */ 669 */
800 dm_stack_push(op->contr, head->count); 670 dm_stack_push (op->contr, head->count);
801 671
802 if (at->clone.randomitems != NULL && !at_spell) 672 if (at->randomitems && !at_spell)
803 create_treasure(at->clone.randomitems, head, GT_APPLY, 673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
804 op->map->difficulty, 0);
805 esrv_send_item(op, head);
806 } 674 }
807 675
808 /* free the one we used to copy */ 676 /* free the one we used to copy */
809 free_object(tmp); 677 tmp->destroy ();
810 } 678 }
811 679
812 return 1; 680 return 1;
813} 681}
814 682
815/* 683/*
816 * Now follows dm-commands which are also acceptable from sockets 684 * Now follows dm-commands which are also acceptable from sockets
817 */ 685 */
818 686
687int
819int command_inventory(object *op, char *params) { 688command_inventory (object *op, char *params)
689{
690 int i;
820 object *tmp; 691 object *tmp;
821 int i;
822 692
823 if (!params) {
824 inventory(op, NULL);
825 return 0;
826 }
827
828 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) { 693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
829 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); 694 {
695 op->contr->failmsg ("Inventory of what object (nr)?");
830 return 1; 696 return 1;
831 } 697 }
832 698
833 inventory(op, tmp); 699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
834 return 1; 701 return 1;
835} 702}
836 703
837/* just show player's their skills for now. Dm's can 704/* just show player's their skills for now. Dm's can
838 * already see skills w/ inventory command - b.t. 705 * already see skills w/ inventory command - b.t.
839 */ 706 */
840 707
708int
841int command_skills (object *op, char *params) { 709command_skills (object *op, char *params)
710{
842 show_skills(op, params); 711 show_skills (op, params);
843 return 0; 712 return 0;
844} 713}
845 714
715int
846int command_dump (object *op, char *params) { 716command_dump (object *op, char *params)
717{
847 object *tmp; 718 object *tmp;
848 719
849 tmp = get_dm_object(op->contr, &params, NULL); 720 tmp = get_dm_object (op->contr, &params, NULL);
850 if (!tmp) 721 if (!tmp)
851 return 1;
852
853 dump_object(tmp);
854 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
855 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
856 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
857 return 1; 722 return 1;
858}
859 723
860/** 724 char *dump = dump_object (tmp);
861 * When DM is possessing a monster, flip aggression on and off, to allow 725 new_draw_info (NDI_UNIQUE, 0, op, dump);
862 * better motion. 726 free (dump);
863 */ 727
728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
730
731 return 1;
732}
733
734int
864int command_mon_aggr(object *op, char *params) { 735command_patch (object *op, char *params)
865 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) { 736{
866 op->enemy = NULL; 737 char *arg, *arg2;
867 SET_FLAG(op, FLAG_UNAGGRESSIVE); 738 object *tmp;
868 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
869 } else {
870 CLEAR_FLAG(op, FLAG_FRIENDLY);
871 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
872 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
873 }
874 739
740 tmp = get_dm_object (op->contr, &params, NULL);
741 if (!tmp)
742 /* Player already informed of failure */
875 return 1; 743 return 1;
876}
877 744
878/** DM can possess a monster. Basically, this tricks the client into thinking
879 * a given monster, is actually the player it controls. This allows a DM
880 * to inhabit a monster's body, and run around the game with it.
881 * This function is severely broken - it has tons of hardcoded values,
882 */
883int command_possess(object *op, char *params) {
884 object *victim, *curinv, *nextinv;
885 player *pl;
886 int i;
887 char buf[MAX_BUF];
888
889 victim = NULL;
890 if (params != NULL) {
891 if (sscanf(params, "%d", &i))
892 victim = find_object(i);
893 else if (sscanf(params, "%s", buf))
894 victim = find_object_name(buf);
895 }
896 if (victim == NULL) {
897 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
898 return 1;
899 }
900
901 if (victim == op) {
902 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
903 "allow you to possess yourself.");
904 return 1;
905 }
906
907 /* clear out the old inventory */
908 curinv = op->inv;
909 while (curinv != NULL) {
910 nextinv = curinv->below;
911 esrv_del_item(op->contr, curinv->count);
912 curinv = nextinv;
913 }
914
915 /* make the switch */
916 pl = op->contr;
917 victim->contr = pl;
918 pl->ob = victim;
919 victim->type = PLAYER;
920 SET_FLAG(victim, FLAG_WIZ);
921
922 /* send the inventory to the client */
923 curinv = victim->inv;
924 while (curinv != NULL) {
925 nextinv = curinv->below;
926 esrv_send_item(victim, curinv);
927 curinv = nextinv;
928 }
929 /* basic patchup */
930 /* The use of hard coded values is terrible. Note
931 * that really, to be fair, this shouldn't get changed at
932 * all - if you are possessing a kobold, you should have the
933 * same limitations. As it is, as more body locations are added,
934 * this will give this player more locations than perhaps
935 * they should be allowed.
936 */
937 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
938 if (i == 1 || i == 6 || i == 8 || i == 9)
939 victim->body_info[i] = 2;
940 else
941 victim->body_info[i] = 1;
942
943 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
944 esrv_send_inventory(victim, victim);
945
946 fix_player(victim);
947
948 do_some_living(victim);
949 return 1;
950}
951
952int command_patch(object *op, char *params) {
953 char *arg, *arg2;
954 object *tmp;
955
956 tmp = get_dm_object(op->contr, &params, NULL);
957 if (!tmp)
958 /* Player already informed of failure */
959 return 1;
960
961 /* params set to first value by get_dm_default */ 745 /* params set to first value by get_dm_default */
962 arg = params; 746 arg = params;
963 if (arg == NULL) { 747 if (arg == NULL)
748 {
964 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?"); 749 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
965 return 1; 750 return 1;
966 } 751 }
967 752
968 if ((arg2 = strchr(arg, ' '))) 753 if ((arg2 = strchr (arg, ' ')))
969 arg2++; 754 arg2++;
970 if (settings.real_wiz == FALSE) 755
971 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
972 if (set_variable(tmp, arg) == -1) 756 if (set_variable (tmp, arg) == -1)
973 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 757 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
974 else { 758 else
975 new_draw_info_format(NDI_UNIQUE, 0, op, 759 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
976 "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
977 }
978 760
979 return 1; 761 return 1;
980 } 762}
981 763
764int
982int command_remove (object *op, char *params) { 765command_remove (object *op, char *params)
766{
983 object *tmp; 767 object *tmp;
984 int from; 768 int from;
985 769
986 tmp = get_dm_object(op->contr, &params, &from); 770 tmp = get_dm_object (op->contr, &params, &from);
987 if (!tmp) { 771 if (!tmp)
772 {
988 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?"); 773 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
989 return 1; 774 return 1;
990 } 775 }
991 776
992 if (tmp->type == PLAYER) { 777 if (tmp->type == PLAYER)
778 {
993 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!"); 779 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
994 return 1; 780 return 1;
995 } 781 }
996 782
997 if (QUERY_FLAG(tmp, FLAG_REMOVED)) { 783 if (QUERY_FLAG (tmp, FLAG_REMOVED))
784 {
998 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!", 785 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
999 query_name(tmp));
1000 return 1; 786 return 1;
1001 } 787 }
1002 788
1003 if (from != STACK_FROM_STACK) 789 if (from != STACK_FROM_STACK)
1004 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 790 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1005 dm_stack_pop(op->contr); 791 dm_stack_pop (op->contr);
1006 792
1007 /* Always work on the head - otherwise object will get in odd state */ 793 /* Always work on the head - otherwise object will get in odd state */
1008 if (tmp->head) 794 if (tmp->head)
1009 tmp = tmp->head; 795 tmp = tmp->head;
1010 remove_ob(tmp); 796 tmp->remove ();
1011 return 1; 797 return 1;
1012} 798}
1013 799
800int
1014int command_free(object *op, char *params) { 801command_free (object *op, char *params)
802{
1015 object *tmp; 803 object *tmp;
1016 int from; 804 int from;
1017 805
1018 tmp = get_dm_object(op->contr, &params, &from); 806 tmp = get_dm_object (op->contr, &params, &from);
1019 807
1020 if (!tmp) { 808 if (!tmp)
809 {
1021 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?"); 810 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1022 return 1; 811 return 1;
1023 } 812 }
1024 813
1025 if (from != STACK_FROM_STACK) 814 if (from != STACK_FROM_STACK)
1026 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 815 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1027 dm_stack_pop(op->contr); 816 dm_stack_pop (op->contr);
1028 817
1029 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1030 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1031 remove_ob(tmp);
1032 }
1033
1034 if (tmp->head) 818 if (tmp->head)
1035 tmp = tmp->head; 819 tmp = tmp->head;
1036 free_object(tmp); 820
821 tmp->destroy ();
1037 return 1; 822 return 1;
1038} 823}
1039 824
1040/** 825/**
1041 * This adds exp to a player. We now allow adding to a specific skill. 826 * This adds exp to a player. We now allow adding to a specific skill.
1042 */ 827 */
828int
1043int command_addexp(object *op, char *params) { 829command_addexp (object *op, char *params)
830{
1044 char buf[MAX_BUF], skill[MAX_BUF]; 831 char buf[MAX_BUF], skill[MAX_BUF];
1045 int i, q; 832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1046 object *skillob = NULL; 834 object *skillob = NULL;
1047 player *pl;
1048 835
1049 skill[0] = '\0'; 836 skill[0] = '\0';
1050 if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, skill)) < 2)) { 837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
838 {
1051 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
840 return 1;
841 }
842
843 for_all_players (pl)
844 if (!strncmp (pl->ob->name, buf, MAX_NAME))
845 {
846 if (q >= 3)
847 {
848 skillob = find_skill_by_name (pl->ob, skill);
849 if (!skillob)
850 {
851 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
852 return 1;
853 }
854
855 i = check_exp_adjust (skillob, i);
856 skillob->stats.exp += i;
857 calc_perm_exp (skillob);
858 player_lvl_adj (pl->ob, skillob);
859 }
860
861 pl->ob->stats.exp += i;
862 calc_perm_exp (pl->ob);
863 player_lvl_adj (pl->ob, NULL);
864
1052 return 1; 865 return 1;
1053 } 866 }
1054 867
1055 for (pl = first_player; pl != NULL; pl = pl->next)
1056 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1057 break;
1058
1059 if (pl == NULL) {
1060 new_draw_info(NDI_UNIQUE, 0, op, "No such player."); 868 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
869 return 1;
870}
871
872/**************************************************************************/
873
874/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
875
876/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
877
878/**************************************************************************/
879
880int
881command_stats (object *op, char *params)
882{
883 char thing[20];
884 char buf[MAX_BUF];
885
886 thing[0] = '\0';
887 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
888 {
889 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
890 return 1;
891 }
892
893 for_all_players (pl)
894 if (!strcmp (pl->ob->name, thing))
895 {
896 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
897 new_draw_info (NDI_UNIQUE, 0, op, buf);
898 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
899 new_draw_info (NDI_UNIQUE, 0, op, buf);
900 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
901 new_draw_info (NDI_UNIQUE, 0, op, buf);
902 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
903 new_draw_info (NDI_UNIQUE, 0, op, buf);
904 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
905 new_draw_info (NDI_UNIQUE, 0, op, buf);
906 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
907 new_draw_info (NDI_UNIQUE, 0, op, buf);
908 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
909 new_draw_info (NDI_UNIQUE, 0, op, buf);
1061 return 1; 910 return 1;
1062 }
1063
1064 if (q >= 3) {
1065 skillob = find_skill_by_name(pl->ob, skill);
1066 if (!skillob) {
1067 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1068 return 1;
1069 } 911 }
1070 912
1071 i = check_exp_adjust(skillob, i); 913 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1072 skillob->stats.exp += i;
1073 calc_perm_exp(skillob);
1074 player_lvl_adj(pl->ob, skillob);
1075 }
1076
1077 pl->ob->stats.exp += i;
1078 calc_perm_exp(pl->ob);
1079 player_lvl_adj(pl->ob, NULL);
1080
1081 if (settings.real_wiz == FALSE)
1082 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1083 return 1; 914 return 1;
1084} 915}
1085 916
1086/**************************************************************************/ 917int
1087/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1088/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1089/**************************************************************************/
1090
1091int command_stats(object *op, char *params) { 918command_abil (object *op, char *params)
1092 char thing[20]; 919{
1093 player *pl; 920 char thing[20], thing2[20];
921 int iii;
1094 char buf[MAX_BUF]; 922 char buf[MAX_BUF];
1095 923
924 iii = 0;
1096 thing[0] = '\0'; 925 thing[0] = '\0';
926 thing2[0] = '\0';
1097 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) { 927 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
928 {
1098 new_draw_info(NDI_UNIQUE, 0, op, "Who?"); 929 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1099 return 1; 930 return 1;
1100 } 931 }
1101 932
1102 for (pl = first_player; pl != NULL; pl = pl->next)
1103 if (!strcmp(pl->ob->name, thing)) {
1104 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1105 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1106 new_draw_info(NDI_UNIQUE, 0, op, buf);
1107 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1108 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1109 new_draw_info(NDI_UNIQUE, 0, op, buf);
1110 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1111 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1112 new_draw_info(NDI_UNIQUE, 0, op, buf);
1113 sprintf(buf, "Int : %-2d Damage : %d",
1114 pl->ob->stats.Int, pl->ob->stats.dam);
1115 new_draw_info(NDI_UNIQUE, 0, op, buf);
1116 sprintf(buf, "Wis : %-2d EXP : %lld",
1117 pl->ob->stats.Wis, (long long)pl->ob->stats.exp);
1118 new_draw_info(NDI_UNIQUE, 0, op, buf);
1119 sprintf(buf, "Pow : %-2d Grace : %d",
1120 pl->ob->stats.Pow, pl->ob->stats.grace);
1121 new_draw_info(NDI_UNIQUE, 0, op, buf);
1122 sprintf(buf, "Cha : %-2d Food : %d",
1123 pl->ob->stats.Cha, pl->ob->stats.food);
1124 new_draw_info(NDI_UNIQUE, 0, op, buf);
1125 break;
1126 }
1127 if (pl == NULL)
1128 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1129 return 1;
1130}
1131
1132int command_abil(object *op, char *params) {
1133 char thing[20], thing2[20];
1134 int iii;
1135 player *pl;
1136 char buf[MAX_BUF];
1137
1138 iii = 0;
1139 thing[0] = '\0';
1140 thing2[0] = '\0';
1141 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1142 thing==NULL) {
1143 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1144 return 1;
1145 }
1146
1147 if (thing2 == NULL){ 933 if (thing2 == NULL)
934 {
1148 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that."); 935 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1149 return 1; 936 return 1;
1150 } 937 }
1151 938
1152 if (iii < MIN_STAT || iii > MAX_STAT) { 939 if (iii < MIN_STAT || iii > MAX_STAT)
940 {
1153 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 941 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1154 return 1; 942 return 1;
943 }
944
945 for_all_players (pl)
1155 } 946 {
1156
1157 for (pl = first_player; pl != NULL; pl = pl->next) {
1158 if (!strcmp(pl->ob->name, thing)) { 947 if (!strcmp (pl->ob->name, thing))
1159 if (settings.real_wiz == FALSE) 948 {
1160 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1161 if (!strcmp("str", thing2))
1162 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 949 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1163 if (!strcmp("dex", thing2))
1164 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 950 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1165 if (!strcmp("con", thing2))
1166 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 951 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1167 if (!strcmp("wis", thing2))
1168 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 952 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1169 if (!strcmp("cha", thing2))
1170 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 953 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1171 if (!strcmp("int", thing2))
1172 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 954 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1173 if (!strcmp("pow", thing2))
1174 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 955 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956
1175 sprintf(buf, "%s has been altered.", &pl->ob->name); 957 sprintf (buf, "%s has been altered.", &pl->ob->name);
1176 new_draw_info(NDI_UNIQUE, 0, op, buf); 958 new_draw_info (NDI_UNIQUE, 0, op, buf);
1177 fix_player(pl->ob); 959 pl->ob->update_stats ();
1178 return 1; 960 return 1;
1179 } 961 }
1180 } 962 }
1181 963
1182 new_draw_info(NDI_UNIQUE, 0, op, "No such player."); 964 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1183 return 1; 965 return 1;
1184} 966}
1185 967
968int
1186int command_reset (object *op, char *params) { 969command_nowiz (object *op, char *params)
1187 mapstruct *m; 970{ /* 'nodm' is alias */
1188 object *dummy = NULL, *tmp = NULL;
1189
1190 if (params == NULL) {
1191 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1192 return 1;
1193 }
1194
1195 if (strcmp(params, ".") == 0)
1196 params = op->map->path;
1197 m = has_been_loaded(params);
1198 if (m == NULL) {
1199 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1200 return 1;
1201 }
1202
1203 if (m->in_memory != MAP_SWAPPED) {
1204 if (m->in_memory != MAP_IN_MEMORY) {
1205 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1206 return 0;
1207 }
1208
1209 /*
1210 * Only attempt to remove the player that is doing the reset, and not other
1211 * players or wiz's.
1212 */
1213 if (op->map == m) {
1214 dummy = get_object();
1215 dummy->map = NULL;
1216 EXIT_X(dummy) = op->x;
1217 EXIT_Y(dummy) = op->y;
1218 EXIT_PATH(dummy) = op->map->path;
1219 remove_ob(op);
1220 op->map = NULL;
1221 tmp = op;
1222 }
1223 swap_map(m);
1224 }
1225
1226 if (m->in_memory == MAP_SWAPPED) {
1227 LOG(llevDebug, "Resetting map %s.\n", m->path);
1228
1229 /* setting this effectively causes an immediate reload */
1230 m->reset_time = 1;
1231 flush_old_maps();
1232 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1233 if (tmp) {
1234 enter_exit(tmp, dummy);
1235 free_object(dummy);
1236 }
1237 return 1;
1238 } else {
1239 player *pl;
1240 int playercount = 0;
1241
1242 /* Need to re-insert player if swap failed for some reason */
1243 if (tmp) {
1244 insert_ob_in_map(op, m, NULL, 0);
1245 free_object(dummy);
1246 }
1247
1248 new_draw_info(NDI_UNIQUE, 0, op,
1249 "Reset failed, couldn't swap map, the following players are on it:");
1250 for (pl = first_player; pl != NULL; pl = pl->next) {
1251 if (pl->ob->map == m && pl->ob != op) {
1252 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1253 playercount++;
1254 }
1255 }
1256 if (!playercount)
1257 new_draw_info(NDI_UNIQUE, 0, op,
1258 "hmm, I don't see any other players on this map, something else is the problem.");
1259 return 1;
1260 }
1261}
1262
1263int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1264 CLEAR_FLAG(op, FLAG_WIZ); 971 CLEAR_FLAG (op, FLAG_WIZ);
1265 CLEAR_FLAG(op, FLAG_WIZPASS); 972 CLEAR_FLAG (op, FLAG_WIZPASS);
1266 CLEAR_FLAG(op, FLAG_WIZCAST); 973 CLEAR_FLAG (op, FLAG_WIZCAST);
1267 974
1268 if (settings.real_wiz == TRUE)
1269 CLEAR_FLAG(op, FLAG_WAS_WIZ);
1270 if (op->contr->hidden) { 975 if (op->contr->hidden)
976 {
1271 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 977 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1272 op->map->players++; 978 op->map->players++;
1273 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL, 979 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1274 "%s has entered the game.", &op->name);
1275 op->contr->hidden = 0; 980 op->contr->hidden = 0;
1276 op->invisible = 1; 981 op->invisible = 1;
982 }
1277 } else 983 else
1278 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 984 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1279 return 1; 985 return 1;
1280} 986}
1281 987
1282/** 988/**
1283 * object *op is trying to become dm. 989 * object *op is trying to become dm.
1284 * pl_name is name supplied by player. Restrictive DM will make it harder 990 * pl_name is name supplied by player. Restrictive DM will make it harder
1285 * for socket users to become DM - in that case, it will check for the players 991 * for socket users to become DM - in that case, it will check for the players
1286 * character name. 992 * character name.
1287 */ 993 */
994static int
1288static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) 995checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1289{ 996{
1290 FILE *dmfile; 997 FILE *dmfile;
1291 char buf[MAX_BUF]; 998 char buf[MAX_BUF];
1292 char line_buf[160], name[160], passwd[160], host[160]; 999 char line_buf[160], name[160], passwd[160], host[160];
1293 1000
1294#ifdef RESTRICTIVE_DM 1001#ifdef RESTRICTIVE_DM
1295 *pl_name = op->name ? op->name : "*"; 1002 *pl_name = op->name ? op->name : "*";
1296#endif 1003#endif
1297 1004
1298 sprintf(buf, "%s/%s", settings.confdir, DMFILE); 1005 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1299 if ((dmfile = fopen(buf, "r")) == NULL) { 1006 if ((dmfile = fopen (buf, "r")) == NULL)
1007 {
1300 LOG(llevDebug, "Could not find DM file.\n"); 1008 LOG (llevDebug, "Could not find DM file.\n");
1301 return 0; 1009 return 0;
1302 } 1010 }
1303 1011
1304 while (fgets(line_buf, 160, dmfile) != NULL) { 1012 while (fgets (line_buf, 160, dmfile) != NULL)
1013 {
1305 if (line_buf[0] == '#') 1014 if (line_buf[0] == '#')
1306 continue; 1015 continue;
1307 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) { 1016 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1017 {
1308 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf); 1018 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1019 }
1309 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name))) 1020 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1310 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) && 1021 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1311 (!strcmp(host, "*") || !strcmp(host, pl_host))) { 1022 {
1312 fclose(dmfile); 1023 fclose (dmfile);
1313 return (1); 1024 return (1);
1314 } 1025 }
1315 } 1026 }
1316 fclose(dmfile); 1027 fclose (dmfile);
1317 return (0); 1028 return (0);
1318} 1029}
1319 1030
1031int
1320int do_wizard_dm(object *op, char *params, int silent) { 1032do_wizard_dm (object *op, char *params, int silent)
1033{
1321 if (!op->contr) 1034 if (!op->contr)
1322 return 0; 1035 return 0;
1323 1036
1324 if (QUERY_FLAG(op, FLAG_WIZ)) { 1037 if (QUERY_FLAG (op, FLAG_WIZ))
1038 {
1325 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1039 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1326 return 0; 1040 return 0;
1041 }
1042
1043 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1327 } 1044 {
1328
1329 if (checkdm(op, op->name,
1330 (params ? params : "*"), op->contr->socket.host)) {
1331 SET_FLAG(op, FLAG_WIZ); 1045 SET_FLAG (op, FLAG_WIZ);
1332 SET_FLAG(op, FLAG_WAS_WIZ);
1333 SET_FLAG(op, FLAG_WIZPASS); 1046 SET_FLAG (op, FLAG_WIZPASS);
1334 SET_FLAG(op, FLAG_WIZCAST); 1047 SET_FLAG (op, FLAG_WIZCAST);
1048
1335 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1049 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1336 /* 1050 /*
1337 * Remove setting flying here - that won't work, because next 1051 * Remove setting flying here - that won't work, because next
1338 * fix_player() is called that will get cleared - proper solution 1052 * fix_player() is called that will get cleared - proper solution
1339 * is probably something like a wiz_force which gives that and any 1053 * is probably something like a wiz_force which gives that and any
1340 * other desired abilities. 1054 * other desired abilities.
1341 */ 1055 */
1342 clear_los(op); 1056 op->contr->clear_los (0);
1343 op->contr->write_buf[0] ='\0'; 1057 op->contr->write_buf[0] = '\0';
1344 1058
1345 if (!silent) 1059 if (!silent)
1346 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, 1060 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1347 "The Dungeon Master has arrived!");
1348 1061
1349 return 1; 1062 return 1;
1350 } else { 1063 }
1064 else
1065 {
1351 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); 1066 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1352 op->contr->write_buf[0] ='\0'; 1067 op->contr->write_buf[0] = '\0';
1353 return 0; 1068 return 0;
1354 } 1069 }
1355} 1070}
1356 1071
1357/* 1072/*
1358 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 1073 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1359 * - allow people on sockets to become dm, and allow better dm file 1074 * - allow people on sockets to become dm, and allow better dm file
1360 */ 1075 */
1076int
1361int command_dm(object *op, char *params) { 1077command_dm (object *op, char *params)
1078{
1362 if (!op->contr) 1079 if (!op->contr)
1363 return 0;
1364
1365 do_wizard_dm(op, params, 0);
1366
1367 return 1;
1368}
1369
1370int command_invisible(object *op, char *params) {
1371 if (op) {
1372 op->invisible += 100;
1373 update_object(op, UP_OBJ_FACE);
1374 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1375 }
1376
1377 return 0; 1080 return 0;
1081
1082 do_wizard_dm (op, params, 0);
1083
1084 return 1;
1085}
1086
1087int
1088command_invisible (object *op, char *params)
1089{
1090 if (op)
1091 {
1092 op->invisible += 100;
1093 update_object (op, UP_OBJ_CHANGE);
1094 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1095 }
1096
1097 return 0;
1378} 1098}
1379 1099
1380/** 1100/**
1381 * Returns spell object (from archetypes) by name. 1101 * Returns spell object (from archetypes) by name.
1382 * Returns NULL if 0 or more than one spell matches. 1102 * Returns NULL if 0 or more than one spell matches.
1387 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used 1107 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1388 * anymore (but may still be present in some player's inventories and thus 1108 * anymore (but may still be present in some player's inventories and thus
1389 * cannot be removed). We have to ignore them here since they have the same 1109 * cannot be removed). We have to ignore them here since they have the same
1390 * name than other "spell_xxx" archetypes and would always conflict. 1110 * name than other "spell_xxx" archetypes and would always conflict.
1391 */ 1111 */
1112static object *
1392static object *get_spell_by_name(object *op, const char *spell_name) { 1113get_spell_by_name (object *op, const char *spell_name)
1114{
1393 archetype *ar; 1115 archetype *at;
1394 archetype *found; 1116 archetype *found;
1395 int conflict_found; 1117 int conflict_found;
1396 size_t spell_name_length; 1118 size_t spell_name_length;
1397 1119
1398 /* First check for full name matches. */ 1120 /* First check for full name matches. */
1399 conflict_found = 0; 1121 conflict_found = 0;
1400 found = NULL; 1122 found = NULL;
1401 for (ar = first_archetype; ar != NULL; ar = ar->next) { 1123 for_all_archetypes (at)
1124 {
1402 if (ar->clone.type != SPELL) 1125 if (at->type != SPELL)
1403 continue; 1126 continue;
1404 1127
1405 if (strncmp(ar->name, "spelldirect_", 12) == 0) 1128 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1406 continue; 1129 continue;
1407 1130
1408 if (strcmp(ar->clone.name, spell_name) != 0) 1131 if (strcmp (at->object::name, spell_name) != 0)
1409 continue; 1132 continue;
1410 1133
1411 if (found != NULL) { 1134 if (found != NULL)
1135 {
1412 if (!conflict_found) { 1136 if (!conflict_found)
1137 {
1413 conflict_found = 1; 1138 conflict_found = 1;
1414 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1139 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1415 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->name); 1140 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1416 } 1141 }
1142
1417 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->name); 1143 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1418 continue; 1144 continue;
1419 } 1145 }
1420 1146
1421 found = ar; 1147 found = at;
1422 } 1148 }
1423 1149
1424 /* No match if more more than one archetype matches. */ 1150 /* No match if more more than one archetype matches. */
1425 if (conflict_found) 1151 if (conflict_found)
1426 return NULL; 1152 return NULL;
1427 1153
1428 /* Return if exactly one archetype matches. */ 1154 /* Return if exactly one archetype matches. */
1429 if (found != NULL) 1155 if (found != NULL)
1430 return arch_to_object(found); 1156 return arch_to_object (found);
1431 1157
1432 /* No full match found: now check for partial matches. */ 1158 /* No full match found: now check for partial matches. */
1433 spell_name_length = strlen(spell_name); 1159 spell_name_length = strlen (spell_name);
1434 conflict_found = 0; 1160 conflict_found = 0;
1435 found = NULL; 1161 found = NULL;
1436 for (ar = first_archetype; ar != NULL; ar = ar->next) { 1162 for_all_archetypes (at)
1163 {
1437 if (ar->clone.type != SPELL) 1164 if (at->type != SPELL)
1438 continue; 1165 continue;
1439 1166
1440 if (strncmp(ar->name, "spelldirect_", 12) == 0) 1167 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1441 continue; 1168 continue;
1442 1169
1443 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0) 1170 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1444 continue; 1171 continue;
1445 1172
1446 if (found != NULL) { 1173 if (found != NULL)
1174 {
1447 if (!conflict_found) { 1175 if (!conflict_found)
1176 {
1448 conflict_found = 1; 1177 conflict_found = 1;
1449 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1178 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1450 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1179 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1451 } 1180 }
1452 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1181 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1453 continue; 1182 continue;
1454 } 1183 }
1455 1184
1456 found = ar; 1185 found = at;
1457 } 1186 }
1458 1187
1459 /* No match if more more than one archetype matches. */ 1188 /* No match if more more than one archetype matches. */
1460 if (conflict_found) 1189 if (conflict_found)
1461 return NULL;
1462
1463 /* Return if exactly one archetype matches. */
1464 if (found != NULL)
1465 return arch_to_object(found);
1466
1467 /* No spell found: just print an error message. */
1468 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1469 return NULL; 1190 return NULL;
1470}
1471 1191
1192 /* Return if exactly one archetype matches. */
1193 if (found != NULL)
1194 return arch_to_object (found);
1195
1196 /* No spell found: just print an error message. */
1197 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1198 return NULL;
1199}
1200
1201static int
1472static int command_learn_spell_or_prayer(object *op, char *params, 1202command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1473 int special_prayer) { 1203{
1474 object *tmp; 1204 object *tmp;
1475 1205
1476 if (op->contr == NULL || params == NULL) { 1206 if (op->contr == NULL || params == NULL)
1207 {
1477 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); 1208 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1478 return 0; 1209 return 0;
1479 } 1210 }
1480 1211
1481 tmp = get_spell_by_name(op, params); 1212 tmp = get_spell_by_name (op, params);
1482 if (tmp == NULL) { 1213 if (tmp == NULL)
1214 {
1483 return 0; 1215 return 0;
1484 } 1216 }
1485 1217
1486 if (check_spell_known(op, tmp->name)) { 1218 if (check_spell_known (op, tmp->name))
1219 {
1487 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1220 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1488 return 0; 1221 return 0;
1489 } 1222 }
1490 1223
1491 do_learn_spell(op, tmp, special_prayer); 1224 do_learn_spell (op, tmp, special_prayer);
1492 free_object(tmp); 1225 tmp->destroy ();
1493 return 1; 1226 return 1;
1494} 1227}
1495 1228
1229int
1496int command_learn_spell(object *op, char *params) { 1230command_learn_spell (object *op, char *params)
1231{
1497 return command_learn_spell_or_prayer(op, params, 0); 1232 return command_learn_spell_or_prayer (op, params, 0);
1498} 1233}
1499 1234
1235int
1500int command_learn_special_prayer(object *op, char *params) 1236command_learn_special_prayer (object *op, char *params)
1501{ 1237{
1502 return command_learn_spell_or_prayer(op, params, 1); 1238 return command_learn_spell_or_prayer (op, params, 1);
1503} 1239}
1504 1240
1241int
1505int command_forget_spell(object *op, char *params) 1242command_forget_spell (object *op, char *params)
1506{ 1243{
1507 object *spell; 1244 object *spell;
1508 1245
1509 if (op->contr == NULL || params == NULL) { 1246 if (op->contr == NULL || params == NULL)
1247 {
1510 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1248 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1511 return 0; 1249 return 0;
1512 } 1250 }
1513 1251
1514 spell = lookup_spell_by_name(op, params); 1252 spell = lookup_spell_by_name (op, params);
1515 if (spell == NULL) { 1253 if (spell == NULL)
1254 {
1516 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1255 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1517 return 0; 1256 return 0;
1518 } 1257 }
1519 1258
1520 do_forget_spell(op, spell->name); 1259 do_forget_spell (op, spell->name);
1521 return 1; 1260 return 1;
1522}
1523
1524/**
1525 * Lists all plugins currently loaded with their IDs and full names.
1526 */
1527int command_listplugins(object *op, char *params)
1528{
1529 plugins_display_list(op);
1530 return 1;
1531}
1532
1533/**
1534 * Loads the given plugin. The DM specifies the name of the library to load (no
1535 * pathname is needed). Do not ever attempt to load the same plugin more than
1536 * once at a time, or bad things could happen.
1537 */
1538int command_loadplugin(object *op, char *params) {
1539 char buf[MAX_BUF];
1540
1541 if (params == NULL) {
1542 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1543 return 1;
1544 }
1545
1546 strcpy(buf, LIBDIR);
1547 strcat(buf, "/plugins/");
1548 strcat(buf, params);
1549 LOG(llevDebug, "Requested plugin file is %s\n", buf);
1550 if (plugins_init_plugin(buf) == 0)
1551 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1552 else
1553 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1554 return 1;
1555}
1556
1557/**
1558 * Unloads the given plugin. The DM specified the ID of the library to unload.
1559 * Note that some things may behave strangely if the correct plugins are not
1560 * loaded.
1561 */
1562int command_unloadplugin(object *op, char *params)
1563{
1564 if (params == NULL) {
1565 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1566 return 1;
1567 }
1568
1569 if (plugins_remove_plugin(params) == 0)
1570 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1571 else
1572 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1573 return 1;
1574} 1261}
1575 1262
1576/** 1263/**
1577 * A players wants to become DM and hide. 1264 * A players wants to become DM and hide.
1578 * Let's see if that's authorized. 1265 * Let's see if that's authorized.
1579 * Make sure to not tell anything to anyone. 1266 * Make sure to not tell anything to anyone.
1580 */ 1267 */
1268int
1581int command_dmhide(object *op, char *params) { 1269command_dmhide (object *op, char *params)
1270{
1582 if (!do_wizard_dm(op, params, 1)) 1271 if (!do_wizard_dm (op, params, 1))
1583 return 0; 1272 return 0;
1584 1273
1585 do_wizard_hide(op, 1); 1274 do_wizard_hide (op, 1);
1586 1275
1587 return 1; 1276 return 1;
1588} 1277}
1589 1278
1279void
1590void dm_stack_pop(player *pl) { 1280dm_stack_pop (player *pl)
1281{
1591 if (!pl->stack_items || !pl->stack_position) { 1282 if (!pl->stack_items || !pl->stack_position)
1283 {
1592 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 1284 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1593 return; 1285 return;
1594 } 1286 }
1595 1287
1596 pl->stack_position--; 1288 pl->stack_position--;
1597 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); 1289 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1598} 1290}
1599 1291
1600/** 1292/**
1601 * Get current stack top item for player. 1293 * Get current stack top item for player.
1602 * Returns NULL if no stacked item. 1294 * Returns NULL if no stacked item.
1603 * If stacked item disappeared (freed), remove it. 1295 * If stacked item disappeared (freed), remove it.
1604 * 1296 *
1605 * Ryo, august 2004 1297 * Ryo, august 2004
1606 */ 1298 */
1299object *
1607object *dm_stack_peek(player *pl) { 1300dm_stack_peek (player *pl)
1301{
1608 object* ob; 1302 object *ob;
1609 1303
1610 if (!pl->stack_position) { 1304 if (!pl->stack_position)
1305 {
1611 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 1306 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1612 return NULL; 1307 return NULL;
1613 } 1308 }
1614 1309
1615 ob = find_object(pl->stack_items[pl->stack_position-1]); 1310 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1616 if (!ob) { 1311 if (!ob)
1312 {
1617 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); 1313 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1618 dm_stack_pop(pl); 1314 dm_stack_pop (pl);
1619 return NULL; 1315 return NULL;
1620 } 1316 }
1621 1317
1622 return ob; 1318 return ob;
1623} 1319}
1624 1320
1625/** 1321/**
1626 * Push specified item on player stack. 1322 * Push specified item on player stack.
1627 * Inform player of position. 1323 * Inform player of position.
1628 * Initializes variables if needed. 1324 * Initializes variables if needed.
1629 */ 1325 */
1326void
1630void dm_stack_push(player *pl, tag_t item) { 1327dm_stack_push (player *pl, tag_t item)
1328{
1631 if (!pl->stack_items) { 1329 if (!pl->stack_items)
1330 {
1632 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); 1331 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1633 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); 1332 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1634 } 1333 }
1635 1334
1636 if (pl->stack_position == STACK_SIZE) { 1335 if (pl->stack_position == STACK_SIZE)
1336 {
1637 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); 1337 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1638 return; 1338 return;
1639 } 1339 }
1640 1340
1641 pl->stack_items[pl->stack_position] = item; 1341 pl->stack_items[pl->stack_position] = item;
1642 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); 1342 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1643 pl->stack_position++; 1343 pl->stack_position++;
1644} 1344}
1645 1345
1646/** 1346/**
1647 * Checks 'params' for object code. 1347 * Checks 'params' for object code.
1648 * 1348 *
1660 * * STACK_FROM_STACK => item from somewhere in the stack 1360 * * STACK_FROM_STACK => item from somewhere in the stack
1661 * * STACK_FROM_NUMBER => item by number, pushed on stack 1361 * * STACK_FROM_NUMBER => item by number, pushed on stack
1662 * 1362 *
1663 * Ryo, august 2004 1363 * Ryo, august 2004
1664 */ 1364 */
1365object *
1665object *get_dm_object(player *pl, char **params, int *from) { 1366get_dm_object (player *pl, char **params, int *from)
1367{
1666 int item_tag, item_position; 1368 int item_tag, item_position;
1667 object *ob; 1369 object *ob;
1668 1370
1669 if (!pl) 1371 if (!pl)
1670 return NULL; 1372 return NULL;
1671 1373
1672 if (!params || !*params || **params == '\0') { 1374 if (!params || !*params || **params == '\0')
1375 {
1673 if (from) 1376 if (from)
1674 *from = STACK_FROM_TOP; 1377 *from = STACK_FROM_TOP;
1675 /* No parameter => get stack item */ 1378 /* No parameter => get stack item */
1676 return dm_stack_peek(pl); 1379 return dm_stack_peek (pl);
1677 } 1380 }
1678 1381
1679 /* Let's clean white spaces */ 1382 /* Let's clean white spaces */
1680 while (**params == ' ') 1383 while (**params == ' ')
1384 (*params)++;
1385
1386 /* Next case: number => item tag */
1387 if (sscanf (*params, "%d", &item_tag))
1388 {
1389 /* Move parameter to next item */
1390 while (isdigit (**params))
1681 (*params)++; 1391 (*params)++;
1682 1392
1683 /* Next case: number => item tag */
1684 if (sscanf(*params, "%d", &item_tag)) {
1685 /* Move parameter to next item */
1686 while (isdigit(**params))
1687 (*params)++;
1688
1689 /* And skip blanks, too */ 1393 /* And skip blanks, too */
1690 while (**params == ' ') 1394 while (**params == ' ')
1691 (*params)++;
1692
1693 /* Get item */
1694 ob = find_object(item_tag);
1695 if (!ob) {
1696 if (from)
1697 *from = STACK_FROM_NONE;
1698 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1699 return NULL;
1700 }
1701
1702 /* Got one, let's push it on stack */
1703 dm_stack_push(pl, item_tag);
1704 if (from)
1705 *from = STACK_FROM_NUMBER;
1706 return ob;
1707 }
1708
1709 /* Next case: $number => stack item */
1710 if (sscanf(*params, "$%d", &item_position)) {
1711 /* Move parameter to next item */
1712 (*params)++; 1395 (*params)++;
1713 1396
1397 /* Get item */
1398 ob = find_object (item_tag);
1399 if (!ob)
1400 {
1401 if (from)
1402 *from = STACK_FROM_NONE;
1403 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1404 return NULL;
1405 }
1406
1407 /* Got one, let's push it on stack */
1408 dm_stack_push (pl, item_tag);
1409 if (from)
1410 *from = STACK_FROM_NUMBER;
1411 return ob;
1412 }
1413
1414 /* Next case: $number => stack item */
1415 if (sscanf (*params, "$%d", &item_position))
1416 {
1417 /* Move parameter to next item */
1418 (*params)++;
1419
1714 while (isdigit(**params)) 1420 while (isdigit (**params))
1715 (*params)++; 1421 (*params)++;
1716 while (**params == ' ') 1422 while (**params == ' ')
1717 (*params)++; 1423 (*params)++;
1718 1424
1719 if (item_position >= pl->stack_position) { 1425 if (item_position >= pl->stack_position)
1426 {
1720 if (from) 1427 if (from)
1721 *from = STACK_FROM_NONE; 1428 *from = STACK_FROM_NONE;
1722 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); 1429 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1723 return NULL; 1430 return NULL;
1724 } 1431 }
1725 1432
1726 ob = find_object(pl->stack_items[item_position]); 1433 ob = find_object (pl->stack_items[item_position]);
1727 if (!ob) { 1434 if (!ob)
1435 {
1728 if (from) 1436 if (from)
1729 *from = STACK_FROM_NONE; 1437 *from = STACK_FROM_NONE;
1730 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); 1438 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1731 return NULL; 1439 return NULL;
1732 } 1440 }
1733 1441
1734 if (from) 1442 if (from)
1735 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; 1443 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1736 return ob; 1444 return ob;
1737 } 1445 }
1738 1446
1739 /* Next case: 'me' => return pl->ob */ 1447 /* Next case: 'me' => return pl->ob */
1740 if (!strncmp(*params, "me", 2)) { 1448 if (!strncmp (*params, "me", 2))
1449 {
1741 if (from) 1450 if (from)
1742 *from = STACK_FROM_NUMBER; 1451 *from = STACK_FROM_NUMBER;
1743 dm_stack_push(pl, pl->ob->count); 1452 dm_stack_push (pl, pl->ob->count);
1744 1453
1745 /* Skip to next token */ 1454 /* Skip to next token */
1746 (*params) += 2; 1455 (*params) += 2;
1747 while (**params == ' ') 1456 while (**params == ' ')
1748 (*params)++; 1457 (*params)++;
1749 1458
1750 return pl->ob; 1459 return pl->ob;
1751 } 1460 }
1752 1461
1753 /* Last case: get stack top */ 1462 /* Last case: get stack top */
1754 if (from) 1463 if (from)
1755 *from = STACK_FROM_TOP; 1464 *from = STACK_FROM_TOP;
1756 return dm_stack_peek(pl); 1465 return dm_stack_peek (pl);
1757} 1466}
1758 1467
1759/** 1468/**
1760 * Pop the stack top. 1469 * Pop the stack top.
1761 */ 1470 */
1471int
1762int command_stack_pop(object *op, char *params) { 1472command_stack_pop (object *op, char *params)
1473{
1763 dm_stack_pop(op->contr); 1474 dm_stack_pop (op->contr);
1764 return 0; 1475 return 0;
1765} 1476}
1766 1477
1767/** 1478/**
1768 * Push specified item on stack. 1479 * Push specified item on stack.
1769 */ 1480 */
1481int
1770int command_stack_push(object *op, char *params) { 1482command_stack_push (object *op, char *params)
1483{
1771 object *ob; 1484 object *ob;
1772 int from; 1485 int from;
1486
1773 ob = get_dm_object(op->contr, &params, &from); 1487 ob = get_dm_object (op->contr, &params, &from);
1774 1488
1775 if (ob && from != STACK_FROM_NUMBER) 1489 if (ob && from != STACK_FROM_NUMBER)
1776 /* Object was from stack, need to push it again */ 1490 /* Object was from stack, need to push it again */
1777 dm_stack_push(op->contr, ob->count); 1491 dm_stack_push (op->contr, ob->count);
1778 1492
1779 return 0; 1493 return 0;
1780} 1494}
1781 1495
1782/** 1496/**
1783 * Displays stack contents. 1497 * Displays stack contents.
1784 */ 1498 */
1499int
1785int command_stack_list(object *op, char *params) { 1500command_stack_list (object *op, char *params)
1501{
1786 int item; 1502 int item;
1787 object *display; 1503 object *display;
1788 player *pl = op->contr; 1504 player *pl = op->contr;
1789 1505
1790 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); 1506 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1791 1507
1792 for (item = 0; item < pl->stack_position; item++) { 1508 for (item = 0; item < pl->stack_position; item++)
1509 {
1793 display = find_object(pl->stack_items[item]); 1510 display = find_object (pl->stack_items[item]);
1794 if (display) 1511 if (display)
1795 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); 1512 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1796 else 1513 else
1797 /* Item was freed */ 1514 /* Item was freed */
1798 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); 1515 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1799 } 1516 }
1800 1517
1801 return 0; 1518 return 0;
1802} 1519}
1803 1520
1804/** 1521/**
1805 * Empty DM item stack. 1522 * Empty DM item stack.
1806 */ 1523 */
1524int
1807int command_stack_clear(object *op, char *params) { 1525command_stack_clear (object *op, char *params)
1526{
1808 op->contr->stack_position = 0; 1527 op->contr->stack_position = 0;
1809 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); 1528 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1810 return 0; 1529 return 0;
1811} 1530}
1812 1531
1532int
1813int command_insert_into(object* op, char *params) 1533command_insert_into (object *op, char *params)
1814{ 1534{
1815 object *left, *right, *inserted; 1535 object *left, *right, *inserted;
1816 const char *diff;
1817 int left_from, right_from; 1536 int left_from, right_from;
1818 1537
1819 left = get_dm_object(op->contr, &params, &left_from); 1538 left = get_dm_object (op->contr, &params, &left_from);
1820 if (!left) { 1539 if (!left)
1540 {
1821 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); 1541 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1822 return 0; 1542 return 0;
1823 } 1543 }
1824 1544
1825 if (left_from == STACK_FROM_NUMBER) 1545 if (left_from == STACK_FROM_NUMBER)
1826 /* Item was stacked, remove it else right will be the same... */ 1546 /* Item was stacked, remove it else right will be the same... */
1827 dm_stack_pop(op->contr); 1547 dm_stack_pop (op->contr);
1828 1548
1829 right = get_dm_object(op->contr, &params, &right_from); 1549 right = get_dm_object (op->contr, &params, &right_from);
1830 1550
1831 if (!right) { 1551 if (!right)
1552 {
1832 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); 1553 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1833 return 0; 1554 return 0;
1834 } 1555 }
1835 1556
1836 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { 1557 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1558 {
1837 /* 1559 /*
1838 * Special case: both items were taken from stack top. 1560 * Special case: both items were taken from stack top.
1839 * Override the behaviour, taking left as item just below top, if exists. 1561 * Override the behaviour, taking left as item just below top, if exists.
1840 * See function description for why. 1562 * See function description for why.
1841 * Besides, can't insert an item into itself. 1563 * Besides, can't insert an item into itself.
1842 */ 1564 */
1843 if (op->contr->stack_position > 1) { 1565 if (op->contr->stack_position > 1)
1566 {
1844 left = find_object(op->contr->stack_items[op->contr->stack_position-2]); 1567 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1845 if (left) 1568 if (left)
1846 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); 1569 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1847 else 1570 else
1848 /* Stupid case: item under top was freed, fallback to stack top */ 1571 /* Stupid case: item under top was freed, fallback to stack top */
1849 left = right; 1572 left = right;
1850 } 1573 }
1851 } 1574 }
1852 1575
1853 if (left == right) 1576 if (left == right)
1854 { 1577 {
1855 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); 1578 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1856 return 0; 1579 return 0;
1857 } 1580 }
1858 1581
1859 if (right->type == PLAYER) 1582 if (right->type == PLAYER)
1860 { 1583 {
1861 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1584 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1862 return 0; 1585 return 0;
1863 } 1586 }
1864 1587
1865 if (!QUERY_FLAG(right,FLAG_REMOVED)) 1588 if (!QUERY_FLAG (right, FLAG_REMOVED))
1866 remove_ob(right); 1589 right->remove ();
1590
1867 inserted = insert_ob_in_ob(right,left); 1591 insert_ob_in_ob (right, left);
1868 if (left->type == PLAYER)
1869 if (inserted == right)
1870 esrv_send_item(left,right);
1871 else
1872 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1873 1592
1874 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); 1593 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1875 1594
1876 return 0; 1595 return 0;
1877 1596
1878} 1597}

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