1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_c_wiz_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: c_wiz.C,v 1.8 2006/09/10 13:20:27 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
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9 | |
|
|
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
25 | #include <sproto.h> |
33 | #endif |
|
|
34 | #include <spells.h> |
26 | #include <spells.h> |
35 | #include <treasure.h> |
27 | #include <treasure.h> |
36 | #include <skills.h> |
28 | #include <skills.h> |
37 | |
29 | |
38 | /** Defines for DM item stack **/ |
30 | /** Defines for DM item stack **/ |
… | |
… | |
53 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
54 | */ |
46 | */ |
55 | static player * |
47 | static player * |
56 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
57 | { |
49 | { |
58 | player *pl; |
|
|
59 | |
|
|
60 | if (!name) |
50 | if (!name) |
61 | return NULL; |
51 | return NULL; |
62 | |
52 | |
63 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
64 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
65 | break; |
|
|
66 | |
|
|
67 | if (pl == NULL) |
|
|
68 | { |
55 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
70 | return NULL; |
|
|
71 | } |
|
|
72 | |
|
|
73 | if (pl->ob == op) |
56 | if (pl->ob == op) |
74 | { |
57 | { |
75 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
76 | return NULL; |
59 | return NULL; |
77 | } |
60 | } |
|
|
61 | |
78 | if (pl->state != ST_PLAYING) |
62 | if (pl->ns->state != ST_PLAYING) |
79 | { |
63 | { |
80 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
81 | return NULL; |
65 | return NULL; |
82 | } |
|
|
83 | return pl; |
|
|
84 | } |
|
|
85 | |
|
|
86 | /** |
|
|
87 | * This command will stress server. |
|
|
88 | */ |
|
|
89 | int |
|
|
90 | command_loadtest (object *op, char *params) |
|
|
91 | { |
|
|
92 | uint32 x, y; |
|
|
93 | char buf[1024]; |
|
|
94 | |
|
|
95 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
96 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
97 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
98 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
99 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
101 | if (!params) |
|
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102 | return 0; |
|
|
103 | if (strncmp (params, "TRUE", 4)) |
|
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104 | return 0; |
|
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105 | |
|
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106 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
107 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
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108 | { |
|
|
109 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
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110 | { |
|
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111 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
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112 | command_goto (op, buf); |
|
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113 | } |
66 | } |
|
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67 | |
|
|
68 | return pl; |
114 | } |
69 | } |
115 | |
70 | |
|
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71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
116 | return 0; |
72 | return 0; |
117 | } |
73 | } |
118 | |
74 | |
119 | /** |
75 | /** |
120 | * Actually hides specified player (obviously a DM). |
76 | * Actually hides specified player (obviously a DM). |
… | |
… | |
129 | op->contr->hidden = 0; |
85 | op->contr->hidden = 0; |
130 | op->invisible = 1; |
86 | op->invisible = 1; |
131 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
132 | op->map->players++; |
88 | op->map->players++; |
133 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
89 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
90 | |
134 | if (!silent_dm) |
91 | if (!silent_dm) |
135 | { |
|
|
136 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
92 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
137 | } |
|
|
138 | } |
93 | } |
139 | else |
94 | else |
140 | { |
95 | { |
141 | op->contr->hidden = 1; |
96 | op->contr->hidden = 1; |
142 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
143 | op->map->players--; |
98 | op->map->players--; |
|
|
99 | |
144 | if (!silent_dm) |
100 | if (!silent_dm) |
145 | { |
|
|
146 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
101 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
147 | } |
102 | |
148 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
103 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
149 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
150 | } |
105 | } |
151 | } |
106 | } |
152 | |
107 | |
… | |
… | |
164 | static object * |
119 | static object * |
165 | find_object_both (char *params) |
120 | find_object_both (char *params) |
166 | { |
121 | { |
167 | if (!params) |
122 | if (!params) |
168 | return NULL; |
123 | return NULL; |
|
|
124 | |
169 | if (params[0] == '#') |
125 | if (params[0] == '#') |
170 | return find_object (atol (params + 1)); |
126 | return find_object (atol (params + 1)); |
171 | else |
127 | else |
172 | return find_object_name (params); |
128 | return find_object_name (params); |
173 | } |
129 | } |
… | |
… | |
215 | |
171 | |
216 | become_follower (ob, god); |
172 | become_follower (ob, god); |
217 | return 1; |
173 | return 1; |
218 | } |
174 | } |
219 | |
175 | |
220 | /** |
176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
221 | * Add player's IP to ban_file and kick them off the server |
|
|
222 | * I know most people have dynamic IPs but this is more of a short term |
|
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223 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
224 | * This uses the banish_file in the local directory *not* the ban_file |
|
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225 | * The action is logged with a ! for easy searching. -tm |
|
|
226 | */ |
|
|
227 | int |
|
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228 | command_banish (object *op, char *params) |
|
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229 | { |
|
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230 | player *pl; |
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231 | FILE *banishfile; |
|
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232 | char buf[MAX_BUF]; |
|
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233 | time_t now; |
|
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234 | |
|
|
235 | if (!params) |
|
|
236 | { |
|
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237 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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238 | return 1; |
|
|
239 | } |
|
|
240 | |
|
|
241 | pl = get_other_player_from_name (op, params); |
|
|
242 | if (!pl) |
|
|
243 | return 1; |
|
|
244 | |
|
|
245 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
246 | |
|
|
247 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
248 | { |
|
|
249 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
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250 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
251 | return 0; |
|
|
252 | } |
|
|
253 | |
|
|
254 | now = time (NULL); |
|
|
255 | /* |
|
|
256 | * Record this as a comment - then we don't have to worry about changing |
|
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257 | * the parsing code. |
|
|
258 | */ |
|
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259 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
260 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
261 | fclose (banishfile); |
|
|
262 | |
|
|
263 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
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264 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
265 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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266 | command_kick (op, (char *) &pl->ob->name); |
|
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267 | return 1; |
|
|
268 | } |
|
|
269 | |
|
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270 | int |
177 | int |
271 | command_kick (object *op, char *params) |
178 | command_kick (object *op, char *params) |
272 | { |
179 | { |
273 | struct pl *pl; |
180 | for_all_players (pl) |
274 | |
|
|
275 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
276 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
277 | { |
182 | { |
278 | object *op = pl->ob; |
183 | object *plop = pl->ob; |
279 | |
184 | |
280 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
281 | { |
186 | { |
282 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
283 | strcpy (op->contr->killer, "kicked"); |
188 | plop->contr->killer = op; |
284 | } |
189 | } |
285 | |
190 | |
286 | pl->socket.status = Ns_Dead; |
191 | pl->ns->destroy (); |
287 | } |
192 | } |
288 | |
193 | |
289 | return 1; |
194 | return 1; |
290 | } |
195 | } |
291 | |
196 | |
|
|
197 | //TODO |
|
|
198 | #if 0 |
292 | int |
199 | int |
293 | command_save_overlay (object *op, char *params) |
200 | command_save_overlay (object *op, char *params) |
294 | { |
201 | { |
295 | if (!op) |
202 | if (!op) |
296 | return 0; |
203 | return 0; |
… | |
… | |
307 | |
214 | |
308 | ready_map_name (op->map->path, 0); |
215 | ready_map_name (op->map->path, 0); |
309 | |
216 | |
310 | return 1; |
217 | return 1; |
311 | } |
218 | } |
312 | |
219 | #endif |
313 | int |
|
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314 | command_shutdown (object *op, char *params) |
|
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315 | { |
|
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316 | struct pl *pl; |
|
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317 | |
|
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318 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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319 | { |
|
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320 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
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321 | return 1; |
|
|
322 | } |
|
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323 | |
|
|
324 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
325 | save_player (pl->ob, 0); |
|
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326 | |
|
|
327 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
328 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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329 | leave_map (pl->ob); |
|
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330 | |
|
|
331 | cleanup (); |
|
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332 | /* not reached */ |
|
|
333 | return 1; |
|
|
334 | } |
|
|
335 | |
|
|
336 | int |
|
|
337 | command_goto (object *op, char *params) |
|
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338 | { |
|
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339 | char *name; |
|
|
340 | object *dummy; |
|
|
341 | |
|
|
342 | if (!op) |
|
|
343 | return 0; |
|
|
344 | |
|
|
345 | if (params == NULL) |
|
|
346 | { |
|
|
347 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
348 | return 1; |
|
|
349 | } |
|
|
350 | |
|
|
351 | name = params; |
|
|
352 | dummy = get_object (); |
|
|
353 | dummy->map = op->map; |
|
|
354 | EXIT_PATH (dummy) = name; |
|
|
355 | dummy->name = name; |
|
|
356 | |
|
|
357 | enter_exit (op, dummy); |
|
|
358 | free_object (dummy); |
|
|
359 | if (op->contr->loading == NULL) |
|
|
360 | { |
|
|
361 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
362 | } |
|
|
363 | |
|
|
364 | return 1; |
|
|
365 | } |
|
|
366 | |
|
|
367 | /* is this function called from somewhere ? -Tero */ |
|
|
368 | int |
|
|
369 | command_generate (object *op, char *params) |
|
|
370 | { |
|
|
371 | object *tmp; |
|
|
372 | int nr = 1, i, retry; |
|
|
373 | |
|
|
374 | if (!op) |
|
|
375 | return 0; |
|
|
376 | |
|
|
377 | if (params != NULL) |
|
|
378 | sscanf (params, "%d", &nr); |
|
|
379 | for (i = 0; i < nr; i++) |
|
|
380 | { |
|
|
381 | retry = 50; |
|
|
382 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
383 | ; |
|
|
384 | if (tmp != NULL) |
|
|
385 | { |
|
|
386 | tmp = insert_ob_in_ob (tmp, op); |
|
|
387 | if (op->type == PLAYER) |
|
|
388 | esrv_send_item (op, tmp); |
|
|
389 | } |
|
|
390 | } |
|
|
391 | |
|
|
392 | return 1; |
|
|
393 | } |
|
|
394 | |
220 | |
395 | int |
221 | int |
396 | command_freeze (object *op, char *params) |
222 | command_freeze (object *op, char *params) |
397 | { |
223 | { |
398 | int ticks; |
224 | int ticks; |
… | |
… | |
434 | object *dummy; |
260 | object *dummy; |
435 | player *pl; |
261 | player *pl; |
436 | |
262 | |
437 | if (!op) |
263 | if (!op) |
438 | return 0; |
264 | return 0; |
|
|
265 | |
439 | if (params == NULL) |
266 | if (params == NULL) |
440 | { |
267 | { |
441 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
268 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
442 | return 1; |
269 | return 1; |
443 | } |
270 | } |
|
|
271 | |
444 | pl = get_other_player_from_name (op, params); |
272 | pl = get_other_player_from_name (op, params); |
445 | if (!pl) |
273 | if (!pl) |
446 | return 1; |
274 | return 1; |
|
|
275 | |
447 | dummy = get_jail_exit (pl->ob); |
276 | dummy = get_jail_exit (pl->ob); |
448 | if (!dummy) |
277 | if (!dummy) |
449 | { |
278 | { |
450 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
451 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
452 | return 0; |
281 | return 0; |
453 | } |
282 | } |
454 | enter_exit (pl->ob, dummy); |
283 | |
455 | free_object (dummy); |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
285 | dummy->destroy (); |
|
|
286 | |
456 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
457 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
458 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
459 | return 1; |
290 | return 1; |
460 | } |
291 | } |
… | |
… | |
484 | { |
315 | { |
485 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
486 | return 1; |
317 | return 1; |
487 | } |
318 | } |
488 | |
319 | |
489 | dummy = get_object (); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
490 | EXIT_PATH (dummy) = op->map->path; |
|
|
491 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
492 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
493 | enter_exit (pl->ob, dummy); |
|
|
494 | free_object (dummy); |
|
|
495 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
496 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
497 | |
323 | |
498 | return 1; |
|
|
499 | } |
|
|
500 | |
|
|
501 | /** |
|
|
502 | * Teleport next to target player. |
|
|
503 | */ |
|
|
504 | |
|
|
505 | /* mids 01/16/2002 */ |
|
|
506 | int |
|
|
507 | command_teleport (object *op, char *params) |
|
|
508 | { |
|
|
509 | int i; |
|
|
510 | object *dummy; |
|
|
511 | player *pl; |
|
|
512 | |
|
|
513 | if (!op) |
|
|
514 | return 0; |
|
|
515 | |
|
|
516 | if (params == NULL) |
|
|
517 | { |
|
|
518 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
519 | return 1; |
|
|
520 | } |
|
|
521 | |
|
|
522 | pl = get_other_player_from_name (op, params); |
|
|
523 | if (!pl) |
|
|
524 | return 1; |
|
|
525 | |
|
|
526 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
527 | if (i == -1) |
|
|
528 | { |
|
|
529 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
530 | return 1; |
|
|
531 | } |
|
|
532 | |
|
|
533 | dummy = get_object (); |
|
|
534 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
535 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
536 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
537 | enter_exit (op, dummy); |
|
|
538 | free_object (dummy); |
|
|
539 | if (!op->contr->hidden) |
|
|
540 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
541 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
542 | return 1; |
324 | return 1; |
543 | } |
325 | } |
544 | |
326 | |
545 | /** |
327 | /** |
546 | * This function is a real mess, because we're stucking getting |
328 | * This function is a real mess, because we're stucking getting |
… | |
… | |
572 | if (params == NULL) |
354 | if (params == NULL) |
573 | { |
355 | { |
574 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
575 | return 1; |
357 | return 1; |
576 | } |
358 | } |
|
|
359 | |
577 | bp = params; |
360 | bp = params; |
578 | |
361 | |
579 | /* We need to know where the line ends */ |
362 | /* We need to know where the line ends */ |
580 | endline = bp + strlen (bp); |
363 | endline = bp + strlen (bp); |
581 | |
364 | |
… | |
… | |
588 | } |
371 | } |
589 | bp++; |
372 | bp++; |
590 | set_nrof = 1; |
373 | set_nrof = 1; |
591 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
374 | LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
592 | } |
375 | } |
|
|
376 | |
593 | if (sscanf (bp, "%d ", &magic)) |
377 | if (sscanf (bp, "%d ", &magic)) |
594 | { |
378 | { |
595 | if ((bp = strchr (bp, ' ')) == NULL) |
379 | if ((bp = strchr (bp, ' ')) == NULL) |
596 | { |
380 | { |
597 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
381 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
598 | return 1; |
382 | return 1; |
599 | } |
383 | } |
|
|
384 | |
600 | bp++; |
385 | bp++; |
601 | set_magic = 1; |
386 | set_magic = 1; |
602 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
387 | LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
603 | } |
388 | } |
|
|
389 | |
604 | if ((cp = strstr (bp, " of ")) != NULL) |
390 | if ((cp = strstr (bp, " of ")) != NULL) |
605 | { |
391 | { |
606 | *cp = '\0'; |
392 | *cp = '\0'; |
607 | cp += 4; |
393 | cp += 4; |
608 | } |
394 | } |
|
|
395 | |
609 | for (bp2 = bp; *bp2; bp2++) |
396 | for (bp2 = bp; *bp2; bp2++) |
610 | { |
397 | { |
611 | if (*bp2 == ' ') |
398 | if (*bp2 == ' ') |
612 | { |
399 | { |
613 | *bp2 = '\0'; |
400 | *bp2 = '\0'; |
614 | bp2++; |
401 | bp2++; |
615 | break; |
402 | break; |
616 | } |
403 | } |
617 | } |
404 | } |
618 | |
405 | |
619 | if ((at = find_archetype (bp)) == NULL) |
406 | if ((at = archetype::find (bp)) == NULL) |
620 | { |
407 | { |
621 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
408 | new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
622 | return 1; |
409 | return 1; |
623 | } |
410 | } |
624 | |
411 | |
… | |
… | |
630 | * Try to find a spell object for this. Note that |
417 | * Try to find a spell object for this. Note that |
631 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
632 | * the first word. |
419 | * the first word. |
633 | */ |
420 | */ |
634 | |
421 | |
635 | at_spell = find_archetype (cp); |
422 | at_spell = archetype::find (cp); |
636 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
637 | at_spell = find_archetype_by_object_name (cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
638 | if (!at_spell || at_spell->clone.type != SPELL) |
425 | if (!at_spell || at_spell->type != SPELL) |
639 | { |
426 | { |
640 | strcpy (spell_name, cp); |
427 | assign (spell_name, cp); |
641 | fsp = strchr (spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
642 | if (fsp) |
429 | if (fsp) |
643 | { |
430 | { |
644 | *fsp = 0; |
431 | *fsp = 0; |
645 | fsp++; |
432 | fsp++; |
646 | at_spell = find_archetype (spell_name); |
433 | at_spell = archetype::find (spell_name); |
647 | |
434 | |
648 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
649 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
650 | bp2 = cp + strlen (spell_name) + 1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
651 | else |
438 | else |
652 | at_spell = NULL; |
439 | at_spell = NULL; |
653 | } |
440 | } |
654 | } |
441 | } |
… | |
… | |
656 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
657 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
658 | */ |
445 | */ |
659 | if (!at_spell) |
446 | if (!at_spell) |
660 | { |
447 | { |
661 | if (find_artifactlist (at->clone.type) == NULL) |
448 | if (find_artifactlist (at->type) == NULL) |
662 | { |
|
|
663 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
664 | } |
|
|
665 | else |
450 | else |
666 | { |
451 | { |
667 | art = find_artifactlist (at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
668 | |
453 | |
669 | do |
454 | while (art) |
670 | { |
455 | { |
671 | if (!strcmp (art->item->name, cp)) |
456 | if (!strcmp (art->item->name, cp)) |
672 | break; |
457 | break; |
|
|
458 | |
673 | art = art->next; |
459 | art = art->next; |
674 | } |
460 | } |
675 | while (art != NULL); |
461 | |
676 | if (!art) |
462 | if (!art) |
677 | { |
|
|
678 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
679 | } |
|
|
680 | } |
464 | } |
|
|
465 | |
681 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
682 | } |
467 | } |
683 | } /* if cp */ |
468 | } /* if cp */ |
684 | |
469 | |
685 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
686 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
687 | { |
472 | { |
688 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
689 | return 1; |
474 | return 1; |
690 | } |
475 | } |
691 | |
476 | |
… | |
… | |
693 | * Rather than have two different blocks with a lot of similar code, |
478 | * Rather than have two different blocks with a lot of similar code, |
694 | * just create one object, do all the processing, and then determine |
479 | * just create one object, do all the processing, and then determine |
695 | * if that one object should be inserted or if we need to make copies. |
480 | * if that one object should be inserted or if we need to make copies. |
696 | */ |
481 | */ |
697 | tmp = arch_to_object (at); |
482 | tmp = arch_to_object (at); |
698 | if (settings.real_wiz == FALSE) |
483 | |
699 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
700 | if (set_magic) |
484 | if (set_magic) |
701 | set_abs_magic (tmp, magic); |
485 | set_abs_magic (tmp, magic); |
|
|
486 | |
702 | if (art) |
487 | if (art) |
703 | give_artifact_abilities (tmp, art->item); |
488 | give_artifact_abilities (tmp, art->item); |
|
|
489 | |
704 | if (need_identify (tmp)) |
490 | if (need_identify (tmp)) |
705 | { |
491 | { |
706 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
492 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
707 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
493 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
708 | } |
494 | } |
… | |
… | |
717 | while (*bp2 && bp2 <= endline) |
503 | while (*bp2 && bp2 <= endline) |
718 | { |
504 | { |
719 | bp4 = NULL; |
505 | bp4 = NULL; |
720 | gotspace = 0; |
506 | gotspace = 0; |
721 | gotquote = 0; |
507 | gotquote = 0; |
|
|
508 | |
722 | /* find the first quote */ |
509 | /* find the first quote */ |
723 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
510 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
724 | { |
511 | { |
725 | |
512 | |
726 | /* Found a quote - now lets find the second one */ |
513 | /* Found a quote - now lets find the second one */ |
… | |
… | |
740 | else |
527 | else |
741 | bp3++; |
528 | bp3++; |
742 | } |
529 | } |
743 | } |
530 | } |
744 | else if (*bp3 == ' ') |
531 | else if (*bp3 == ' ') |
745 | { |
|
|
746 | gotspace++; |
532 | gotspace++; |
747 | } |
|
|
748 | } |
533 | } |
749 | |
534 | |
750 | /* |
535 | /* |
751 | * If we got two spaces, send the second one to null. |
536 | * If we got two spaces, send the second one to null. |
752 | * if we've reached the end of the line, increase gotspace - |
537 | * if we've reached the end of the line, increase gotspace - |
… | |
… | |
770 | * anyways. |
555 | * anyways. |
771 | */ |
556 | */ |
772 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
557 | new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
773 | break; |
558 | break; |
774 | } |
559 | } |
|
|
560 | |
775 | /* bp2 should still point to the start of this line, |
561 | /* bp2 should still point to the start of this line, |
776 | * with bp3 pointing to the end |
562 | * with bp3 pointing to the end |
777 | */ |
563 | */ |
778 | if (set_variable (tmp, bp2) == -1) |
564 | if (set_variable (tmp, bp2) == -1) |
779 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
565 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
780 | else |
566 | else |
781 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
|
|
568 | |
782 | bp2 = bp3 + 1; |
569 | bp2 = bp3 + 1; |
783 | } |
570 | } |
784 | |
571 | |
785 | if (at->clone.nrof) |
572 | if (at->nrof) |
786 | { |
573 | { |
787 | if (at_spell) |
574 | if (at_spell) |
788 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
575 | tmp->insert (arch_to_object (at_spell)); |
789 | |
576 | |
790 | tmp->x = op->x; |
577 | tmp->x = op->x; |
791 | tmp->y = op->y; |
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
|
|
580 | |
792 | if (set_nrof) |
581 | if (set_nrof) |
793 | tmp->nrof = nrof; |
582 | tmp->nrof = nrof; |
794 | tmp->map = op->map; |
|
|
795 | |
583 | |
796 | tmp = insert_ob_in_ob (tmp, op); |
584 | op->insert (tmp); |
797 | esrv_send_item (op, tmp); |
|
|
798 | |
585 | |
799 | /* Let's put this created item on stack so dm can access it easily. */ |
586 | /* Let's put this created item on stack so dm can access it easily. */ |
800 | dm_stack_push (op->contr, tmp->count); |
587 | dm_stack_push (op->contr, tmp->count); |
801 | |
588 | |
802 | return 1; |
589 | return 1; |
803 | } |
590 | } |
804 | else |
591 | else |
805 | { |
592 | { |
806 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
807 | { |
594 | { |
808 | archetype *atmp; |
|
|
809 | object *prev = NULL, *head = NULL, *dup; |
595 | object *prev = 0, *head = 0; |
810 | |
596 | |
811 | for (atmp = at; atmp != NULL; atmp = atmp->more) |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
812 | { |
598 | { |
813 | dup = arch_to_object (atmp); |
599 | object *dup = arch_to_object (atmp); |
814 | |
600 | |
815 | if (at_spell) |
601 | if (at_spell) |
816 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
817 | |
603 | |
818 | /* |
604 | /* |
819 | * The head is what contains all the important bits, |
605 | * The head is what contains all the important bits, |
820 | * so just copying it over should be fine. |
606 | * so just copying it over should be fine. |
821 | */ |
607 | */ |
822 | if (head == NULL) |
608 | if (!head) |
823 | { |
609 | { |
824 | head = dup; |
610 | head = dup; |
825 | copy_object (tmp, dup); |
611 | tmp->copy_to (dup); |
826 | } |
612 | } |
827 | if (settings.real_wiz == FALSE) |
613 | |
828 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
829 | dup->x = op->x + dup->arch->clone.x; |
614 | dup->x = op->x + dup->arch->x; |
830 | dup->y = op->y + dup->arch->clone.y; |
615 | dup->y = op->y + dup->arch->y; |
831 | dup->map = op->map; |
616 | dup->map = op->map; |
832 | |
617 | |
833 | if (head != dup) |
618 | if (head != dup) |
834 | { |
619 | { |
835 | dup->head = head; |
620 | dup->head = head; |
836 | prev->more = dup; |
621 | prev->more = dup; |
837 | } |
622 | } |
|
|
623 | |
838 | prev = dup; |
624 | prev = dup; |
839 | } |
625 | } |
840 | |
626 | |
841 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
627 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
842 | { |
628 | { |
… | |
… | |
844 | int size_x = 0; |
630 | int size_x = 0; |
845 | int size_y = 0; |
631 | int size_y = 0; |
846 | |
632 | |
847 | while (check) |
633 | while (check) |
848 | { |
634 | { |
849 | size_x = MAX (size_x, check->arch->clone.x); |
635 | size_x = MAX (size_x, check->arch->x); |
850 | size_y = MAX (size_y, check->arch->clone.y); |
636 | size_y = MAX (size_y, check->arch->y); |
851 | check = check->more; |
637 | check = check->more; |
852 | } |
638 | } |
853 | |
639 | |
854 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
855 | { |
641 | { |
856 | if (head->x < size_x || head->y < size_y) |
642 | if (head->x < size_x || head->y < size_y) |
857 | { |
643 | { |
858 | dm_stack_pop (op->contr); |
644 | dm_stack_pop (op->contr); |
859 | free_object (head); |
645 | head->destroy (); |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
646 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
861 | free_object (tmp); |
647 | tmp->destroy (); |
862 | return 1; |
648 | return 1; |
863 | } |
649 | } |
864 | |
650 | |
865 | check = head; |
651 | check = head; |
|
|
652 | |
866 | while (check) |
653 | while (check) |
867 | { |
654 | { |
868 | check->x -= size_x; |
655 | check->x -= size_x; |
869 | check->y -= size_y; |
656 | check->y -= size_y; |
870 | check = check->more; |
657 | check = check->more; |
… | |
… | |
880 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
881 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
882 | */ |
669 | */ |
883 | dm_stack_push (op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
884 | |
671 | |
885 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
886 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
887 | esrv_send_item (op, head); |
|
|
888 | } |
674 | } |
889 | |
675 | |
890 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
891 | free_object (tmp); |
677 | tmp->destroy (); |
892 | } |
678 | } |
893 | |
679 | |
894 | return 1; |
680 | return 1; |
895 | } |
681 | } |
896 | |
682 | |
… | |
… | |
899 | */ |
685 | */ |
900 | |
686 | |
901 | int |
687 | int |
902 | command_inventory (object *op, char *params) |
688 | command_inventory (object *op, char *params) |
903 | { |
689 | { |
|
|
690 | int i; |
904 | object *tmp; |
691 | object *tmp; |
905 | int i; |
|
|
906 | |
692 | |
907 | if (!params) |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
908 | { |
694 | { |
909 | inventory (op, NULL); |
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
910 | return 0; |
696 | return 1; |
911 | } |
|
|
912 | |
|
|
913 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
914 | { |
697 | } |
915 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
916 | return 1; |
|
|
917 | } |
|
|
918 | |
698 | |
919 | inventory (op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
920 | return 1; |
701 | return 1; |
921 | } |
702 | } |
922 | |
703 | |
923 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
924 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
… | |
… | |
938 | |
719 | |
939 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
720 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
940 | if (!tmp) |
721 | if (!tmp) |
941 | return 1; |
722 | return 1; |
942 | |
723 | |
943 | dump_object (tmp); |
724 | char *dump = dump_object (tmp); |
944 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
725 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
726 | free (dump); |
|
|
727 | |
945 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
946 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
947 | return 1; |
|
|
948 | } |
|
|
949 | |
730 | |
950 | /** |
|
|
951 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
952 | * better motion. |
|
|
953 | */ |
|
|
954 | int |
|
|
955 | command_mon_aggr (object *op, char *params) |
|
|
956 | { |
|
|
957 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
958 | { |
|
|
959 | op->enemy = NULL; |
|
|
960 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
961 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
962 | } |
|
|
963 | else |
|
|
964 | { |
|
|
965 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
966 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
967 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
968 | } |
|
|
969 | |
|
|
970 | return 1; |
|
|
971 | } |
|
|
972 | |
|
|
973 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
974 | * a given monster, is actually the player it controls. This allows a DM |
|
|
975 | * to inhabit a monster's body, and run around the game with it. |
|
|
976 | * This function is severely broken - it has tons of hardcoded values, |
|
|
977 | */ |
|
|
978 | int |
|
|
979 | command_possess (object *op, char *params) |
|
|
980 | { |
|
|
981 | object *victim, *curinv, *nextinv; |
|
|
982 | player *pl; |
|
|
983 | int i; |
|
|
984 | char buf[MAX_BUF]; |
|
|
985 | |
|
|
986 | victim = NULL; |
|
|
987 | if (params != NULL) |
|
|
988 | { |
|
|
989 | if (sscanf (params, "%d", &i)) |
|
|
990 | victim = find_object (i); |
|
|
991 | else if (sscanf (params, "%s", buf)) |
|
|
992 | victim = find_object_name (buf); |
|
|
993 | } |
|
|
994 | if (victim == NULL) |
|
|
995 | { |
|
|
996 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
997 | return 1; |
|
|
998 | } |
|
|
999 | |
|
|
1000 | if (victim == op) |
|
|
1001 | { |
|
|
1002 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1003 | return 1; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | /* clear out the old inventory */ |
|
|
1007 | curinv = op->inv; |
|
|
1008 | while (curinv != NULL) |
|
|
1009 | { |
|
|
1010 | nextinv = curinv->below; |
|
|
1011 | esrv_del_item (op->contr, curinv->count); |
|
|
1012 | curinv = nextinv; |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | /* make the switch */ |
|
|
1016 | pl = op->contr; |
|
|
1017 | victim->contr = pl; |
|
|
1018 | pl->ob = victim; |
|
|
1019 | victim->type = PLAYER; |
|
|
1020 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1021 | |
|
|
1022 | /* send the inventory to the client */ |
|
|
1023 | curinv = victim->inv; |
|
|
1024 | while (curinv != NULL) |
|
|
1025 | { |
|
|
1026 | nextinv = curinv->below; |
|
|
1027 | esrv_send_item (victim, curinv); |
|
|
1028 | curinv = nextinv; |
|
|
1029 | } |
|
|
1030 | /* basic patchup */ |
|
|
1031 | /* The use of hard coded values is terrible. Note |
|
|
1032 | * that really, to be fair, this shouldn't get changed at |
|
|
1033 | * all - if you are possessing a kobold, you should have the |
|
|
1034 | * same limitations. As it is, as more body locations are added, |
|
|
1035 | * this will give this player more locations than perhaps |
|
|
1036 | * they should be allowed. |
|
|
1037 | */ |
|
|
1038 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1039 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1040 | victim->body_info[i] = 2; |
|
|
1041 | else |
|
|
1042 | victim->body_info[i] = 1; |
|
|
1043 | |
|
|
1044 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1045 | esrv_send_inventory (victim, victim); |
|
|
1046 | |
|
|
1047 | fix_player (victim); |
|
|
1048 | |
|
|
1049 | do_some_living (victim); |
|
|
1050 | return 1; |
731 | return 1; |
1051 | } |
732 | } |
1052 | |
733 | |
1053 | int |
734 | int |
1054 | command_patch (object *op, char *params) |
735 | command_patch (object *op, char *params) |
… | |
… | |
1069 | return 1; |
750 | return 1; |
1070 | } |
751 | } |
1071 | |
752 | |
1072 | if ((arg2 = strchr (arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
1073 | arg2++; |
754 | arg2++; |
1074 | if (settings.real_wiz == FALSE) |
755 | |
1075 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1076 | if (set_variable (tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
1077 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1078 | else |
758 | else |
1079 | { |
|
|
1080 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1081 | } |
|
|
1082 | |
760 | |
1083 | return 1; |
761 | return 1; |
1084 | } |
762 | } |
1085 | |
763 | |
1086 | int |
764 | int |
… | |
… | |
1113 | dm_stack_pop (op->contr); |
791 | dm_stack_pop (op->contr); |
1114 | |
792 | |
1115 | /* Always work on the head - otherwise object will get in odd state */ |
793 | /* Always work on the head - otherwise object will get in odd state */ |
1116 | if (tmp->head) |
794 | if (tmp->head) |
1117 | tmp = tmp->head; |
795 | tmp = tmp->head; |
1118 | remove_ob (tmp); |
796 | tmp->remove (); |
1119 | return 1; |
797 | return 1; |
1120 | } |
798 | } |
1121 | |
799 | |
1122 | int |
800 | int |
1123 | command_free (object *op, char *params) |
801 | command_free (object *op, char *params) |
… | |
… | |
1135 | |
813 | |
1136 | if (from != STACK_FROM_STACK) |
814 | if (from != STACK_FROM_STACK) |
1137 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
815 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1138 | dm_stack_pop (op->contr); |
816 | dm_stack_pop (op->contr); |
1139 | |
817 | |
1140 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1141 | { |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1143 | remove_ob (tmp); |
|
|
1144 | } |
|
|
1145 | |
|
|
1146 | if (tmp->head) |
818 | if (tmp->head) |
1147 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1148 | free_object (tmp); |
820 | |
|
|
821 | tmp->destroy (); |
1149 | return 1; |
822 | return 1; |
1150 | } |
823 | } |
1151 | |
824 | |
1152 | /** |
825 | /** |
1153 | * This adds exp to a player. We now allow adding to a specific skill. |
826 | * This adds exp to a player. We now allow adding to a specific skill. |
1154 | */ |
827 | */ |
1155 | int |
828 | int |
1156 | command_addexp (object *op, char *params) |
829 | command_addexp (object *op, char *params) |
1157 | { |
830 | { |
1158 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1159 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1160 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1161 | player *pl; |
|
|
1162 | |
835 | |
1163 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1164 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
1165 | { |
838 | { |
1166 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1167 | return 1; |
840 | return 1; |
1168 | } |
841 | } |
1169 | |
842 | |
1170 | for (pl = first_player; pl != NULL; pl = pl->next) |
843 | for_all_players (pl) |
1171 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
844 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1172 | break; |
|
|
1173 | |
|
|
1174 | if (pl == NULL) |
|
|
1175 | { |
845 | { |
1176 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1177 | return 1; |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | if (q >= 3) |
846 | if (q >= 3) |
1181 | { |
847 | { |
1182 | skillob = find_skill_by_name (pl->ob, skill); |
848 | skillob = find_skill_by_name (pl->ob, skill); |
1183 | if (!skillob) |
849 | if (!skillob) |
1184 | { |
850 | { |
1185 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
851 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | i = check_exp_adjust (skillob, i); |
|
|
856 | skillob->stats.exp += i; |
|
|
857 | calc_perm_exp (skillob); |
|
|
858 | player_lvl_adj (pl->ob, skillob); |
|
|
859 | } |
|
|
860 | |
|
|
861 | pl->ob->stats.exp += i; |
|
|
862 | calc_perm_exp (pl->ob); |
|
|
863 | player_lvl_adj (pl->ob, NULL); |
|
|
864 | |
1186 | return 1; |
865 | return 1; |
1187 | } |
866 | } |
1188 | |
867 | |
1189 | i = check_exp_adjust (skillob, i); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1190 | skillob->stats.exp += i; |
|
|
1191 | calc_perm_exp (skillob); |
|
|
1192 | player_lvl_adj (pl->ob, skillob); |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | pl->ob->stats.exp += i; |
|
|
1196 | calc_perm_exp (pl->ob); |
|
|
1197 | player_lvl_adj (pl->ob, NULL); |
|
|
1198 | |
|
|
1199 | if (settings.real_wiz == FALSE) |
|
|
1200 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1201 | return 1; |
869 | return 1; |
1202 | } |
870 | } |
1203 | |
871 | |
1204 | /**************************************************************************/ |
872 | /**************************************************************************/ |
1205 | |
873 | |
… | |
… | |
1211 | |
879 | |
1212 | int |
880 | int |
1213 | command_stats (object *op, char *params) |
881 | command_stats (object *op, char *params) |
1214 | { |
882 | { |
1215 | char thing[20]; |
883 | char thing[20]; |
1216 | player *pl; |
|
|
1217 | char buf[MAX_BUF]; |
884 | char buf[MAX_BUF]; |
1218 | |
885 | |
1219 | thing[0] = '\0'; |
886 | thing[0] = '\0'; |
1220 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
887 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1221 | { |
888 | { |
1222 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
889 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1223 | return 1; |
890 | return 1; |
1224 | } |
891 | } |
1225 | |
892 | |
1226 | for (pl = first_player; pl != NULL; pl = pl->next) |
893 | for_all_players (pl) |
1227 | if (!strcmp (pl->ob->name, thing)) |
894 | if (!strcmp (pl->ob->name, thing)) |
1228 | { |
895 | { |
1229 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
896 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1230 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
897 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1231 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
898 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1232 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
899 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1233 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
900 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1234 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
901 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1235 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
902 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1236 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
903 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
904 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1238 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
905 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
906 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
907 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
908 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
909 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | break; |
910 | return 1; |
1244 | } |
911 | } |
1245 | if (pl == NULL) |
912 | |
1246 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
913 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1247 | return 1; |
914 | return 1; |
1248 | } |
915 | } |
1249 | |
916 | |
1250 | int |
917 | int |
1251 | command_abil (object *op, char *params) |
918 | command_abil (object *op, char *params) |
1252 | { |
919 | { |
1253 | char thing[20], thing2[20]; |
920 | char thing[20], thing2[20]; |
1254 | int iii; |
921 | int iii; |
1255 | player *pl; |
|
|
1256 | char buf[MAX_BUF]; |
922 | char buf[MAX_BUF]; |
1257 | |
923 | |
1258 | iii = 0; |
924 | iii = 0; |
1259 | thing[0] = '\0'; |
925 | thing[0] = '\0'; |
1260 | thing2[0] = '\0'; |
926 | thing2[0] = '\0'; |
… | |
… | |
1274 | { |
940 | { |
1275 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
941 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1276 | return 1; |
942 | return 1; |
1277 | } |
943 | } |
1278 | |
944 | |
1279 | for (pl = first_player; pl != NULL; pl = pl->next) |
945 | for_all_players (pl) |
1280 | { |
946 | { |
1281 | if (!strcmp (pl->ob->name, thing)) |
947 | if (!strcmp (pl->ob->name, thing)) |
1282 | { |
948 | { |
1283 | if (settings.real_wiz == FALSE) |
|
|
1284 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1285 | if (!strcmp ("str", thing2)) |
|
|
1286 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1287 | if (!strcmp ("dex", thing2)) |
|
|
1288 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1289 | if (!strcmp ("con", thing2)) |
|
|
1290 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1291 | if (!strcmp ("wis", thing2)) |
|
|
1292 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1293 | if (!strcmp ("cha", thing2)) |
|
|
1294 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1295 | if (!strcmp ("int", thing2)) |
|
|
1296 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1297 | if (!strcmp ("pow", thing2)) |
|
|
1298 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1299 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1300 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1301 | fix_player (pl->ob); |
959 | pl->ob->update_stats (); |
1302 | return 1; |
960 | return 1; |
1303 | } |
961 | } |
1304 | } |
962 | } |
1305 | |
963 | |
1306 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1307 | return 1; |
965 | return 1; |
1308 | } |
966 | } |
1309 | |
967 | |
1310 | int |
968 | int |
1311 | command_reset (object *op, char *params) |
|
|
1312 | { |
|
|
1313 | mapstruct *m; |
|
|
1314 | object *dummy = NULL, *tmp = NULL; |
|
|
1315 | |
|
|
1316 | if (params == NULL) |
|
|
1317 | { |
|
|
1318 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1319 | return 1; |
|
|
1320 | } |
|
|
1321 | |
|
|
1322 | if (strcmp (params, ".") == 0) |
|
|
1323 | params = op->map->path; |
|
|
1324 | m = has_been_loaded (params); |
|
|
1325 | if (m == NULL) |
|
|
1326 | { |
|
|
1327 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1328 | return 1; |
|
|
1329 | } |
|
|
1330 | |
|
|
1331 | if (m->in_memory != MAP_SWAPPED) |
|
|
1332 | { |
|
|
1333 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1334 | { |
|
|
1335 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1336 | return 0; |
|
|
1337 | } |
|
|
1338 | |
|
|
1339 | /* |
|
|
1340 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1341 | * players or wiz's. |
|
|
1342 | */ |
|
|
1343 | if (op->map == m) |
|
|
1344 | { |
|
|
1345 | dummy = get_object (); |
|
|
1346 | dummy->map = NULL; |
|
|
1347 | EXIT_X (dummy) = op->x; |
|
|
1348 | EXIT_Y (dummy) = op->y; |
|
|
1349 | EXIT_PATH (dummy) = op->map->path; |
|
|
1350 | remove_ob (op); |
|
|
1351 | op->map = NULL; |
|
|
1352 | tmp = op; |
|
|
1353 | } |
|
|
1354 | swap_map (m); |
|
|
1355 | } |
|
|
1356 | |
|
|
1357 | if (m->in_memory == MAP_SWAPPED) |
|
|
1358 | { |
|
|
1359 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1360 | |
|
|
1361 | /* setting this effectively causes an immediate reload */ |
|
|
1362 | m->reset_time = 1; |
|
|
1363 | flush_old_maps (); |
|
|
1364 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1365 | if (tmp) |
|
|
1366 | { |
|
|
1367 | enter_exit (tmp, dummy); |
|
|
1368 | free_object (dummy); |
|
|
1369 | } |
|
|
1370 | return 1; |
|
|
1371 | } |
|
|
1372 | else |
|
|
1373 | { |
|
|
1374 | player *pl; |
|
|
1375 | int playercount = 0; |
|
|
1376 | |
|
|
1377 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1378 | if (tmp) |
|
|
1379 | { |
|
|
1380 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1381 | free_object (dummy); |
|
|
1382 | } |
|
|
1383 | |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1385 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1386 | { |
|
|
1387 | if (pl->ob->map == m && pl->ob != op) |
|
|
1388 | { |
|
|
1389 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1390 | playercount++; |
|
|
1391 | } |
|
|
1392 | } |
|
|
1393 | if (!playercount) |
|
|
1394 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1395 | return 1; |
|
|
1396 | } |
|
|
1397 | } |
|
|
1398 | |
|
|
1399 | int |
|
|
1400 | command_nowiz (object *op, char *params) |
969 | command_nowiz (object *op, char *params) |
1401 | { /* 'noadm' is alias */ |
970 | { /* 'nodm' is alias */ |
1402 | CLEAR_FLAG (op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1403 | CLEAR_FLAG (op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1404 | CLEAR_FLAG (op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1405 | |
974 | |
1406 | if (settings.real_wiz == TRUE) |
|
|
1407 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1408 | if (op->contr->hidden) |
975 | if (op->contr->hidden) |
1409 | { |
976 | { |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1411 | op->map->players++; |
978 | op->map->players++; |
1412 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
979 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
… | |
… | |
1471 | { |
1038 | { |
1472 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1473 | return 0; |
1040 | return 0; |
1474 | } |
1041 | } |
1475 | |
1042 | |
1476 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1477 | { |
1044 | { |
1478 | SET_FLAG (op, FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZ); |
1479 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1480 | SET_FLAG (op, FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1481 | SET_FLAG (op, FLAG_WIZCAST); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1048 | |
1482 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1483 | /* |
1050 | /* |
1484 | * Remove setting flying here - that won't work, because next |
1051 | * Remove setting flying here - that won't work, because next |
1485 | * fix_player() is called that will get cleared - proper solution |
1052 | * fix_player() is called that will get cleared - proper solution |
1486 | * is probably something like a wiz_force which gives that and any |
1053 | * is probably something like a wiz_force which gives that and any |
1487 | * other desired abilities. |
1054 | * other desired abilities. |
1488 | */ |
1055 | */ |
1489 | clear_los (op); |
1056 | op->contr->clear_los (0); |
1490 | op->contr->write_buf[0] = '\0'; |
1057 | op->contr->write_buf[0] = '\0'; |
1491 | |
1058 | |
1492 | if (!silent) |
1059 | if (!silent) |
1493 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1494 | |
1061 | |
… | |
… | |
1521 | command_invisible (object *op, char *params) |
1088 | command_invisible (object *op, char *params) |
1522 | { |
1089 | { |
1523 | if (op) |
1090 | if (op) |
1524 | { |
1091 | { |
1525 | op->invisible += 100; |
1092 | op->invisible += 100; |
1526 | update_object (op, UP_OBJ_FACE); |
1093 | update_object (op, UP_OBJ_CHANGE); |
1527 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1528 | } |
1095 | } |
1529 | |
1096 | |
1530 | return 0; |
1097 | return 0; |
1531 | } |
1098 | } |
… | |
… | |
1543 | * name than other "spell_xxx" archetypes and would always conflict. |
1110 | * name than other "spell_xxx" archetypes and would always conflict. |
1544 | */ |
1111 | */ |
1545 | static object * |
1112 | static object * |
1546 | get_spell_by_name (object *op, const char *spell_name) |
1113 | get_spell_by_name (object *op, const char *spell_name) |
1547 | { |
1114 | { |
1548 | archetype *ar; |
1115 | archetype *at; |
1549 | archetype *found; |
1116 | archetype *found; |
1550 | int conflict_found; |
1117 | int conflict_found; |
1551 | size_t spell_name_length; |
1118 | size_t spell_name_length; |
1552 | |
1119 | |
1553 | /* First check for full name matches. */ |
1120 | /* First check for full name matches. */ |
1554 | conflict_found = 0; |
1121 | conflict_found = 0; |
1555 | found = NULL; |
1122 | found = NULL; |
1556 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1123 | for_all_archetypes (at) |
1557 | { |
1124 | { |
1558 | if (ar->clone.type != SPELL) |
1125 | if (at->type != SPELL) |
1559 | continue; |
1126 | continue; |
1560 | |
1127 | |
1561 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1128 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1562 | continue; |
1129 | continue; |
1563 | |
1130 | |
1564 | if (strcmp (ar->clone.name, spell_name) != 0) |
1131 | if (strcmp (at->object::name, spell_name) != 0) |
1565 | continue; |
1132 | continue; |
1566 | |
1133 | |
1567 | if (found != NULL) |
1134 | if (found != NULL) |
1568 | { |
1135 | { |
1569 | if (!conflict_found) |
1136 | if (!conflict_found) |
1570 | { |
1137 | { |
1571 | conflict_found = 1; |
1138 | conflict_found = 1; |
1572 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1573 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1140 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1574 | } |
1141 | } |
|
|
1142 | |
1575 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1143 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1576 | continue; |
1144 | continue; |
1577 | } |
1145 | } |
1578 | |
1146 | |
1579 | found = ar; |
1147 | found = at; |
1580 | } |
1148 | } |
1581 | |
1149 | |
1582 | /* No match if more more than one archetype matches. */ |
1150 | /* No match if more more than one archetype matches. */ |
1583 | if (conflict_found) |
1151 | if (conflict_found) |
1584 | return NULL; |
1152 | return NULL; |
… | |
… | |
1589 | |
1157 | |
1590 | /* No full match found: now check for partial matches. */ |
1158 | /* No full match found: now check for partial matches. */ |
1591 | spell_name_length = strlen (spell_name); |
1159 | spell_name_length = strlen (spell_name); |
1592 | conflict_found = 0; |
1160 | conflict_found = 0; |
1593 | found = NULL; |
1161 | found = NULL; |
1594 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1162 | for_all_archetypes (at) |
1595 | { |
1163 | { |
1596 | if (ar->clone.type != SPELL) |
1164 | if (at->type != SPELL) |
1597 | continue; |
1165 | continue; |
1598 | |
1166 | |
1599 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1167 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1600 | continue; |
1168 | continue; |
1601 | |
1169 | |
1602 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1170 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1603 | continue; |
1171 | continue; |
1604 | |
1172 | |
1605 | if (found != NULL) |
1173 | if (found != NULL) |
1606 | { |
1174 | { |
1607 | if (!conflict_found) |
1175 | if (!conflict_found) |
1608 | { |
1176 | { |
1609 | conflict_found = 1; |
1177 | conflict_found = 1; |
1610 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1612 | } |
1180 | } |
1613 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1181 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1614 | continue; |
1182 | continue; |
1615 | } |
1183 | } |
1616 | |
1184 | |
1617 | found = ar; |
1185 | found = at; |
1618 | } |
1186 | } |
1619 | |
1187 | |
1620 | /* No match if more more than one archetype matches. */ |
1188 | /* No match if more more than one archetype matches. */ |
1621 | if (conflict_found) |
1189 | if (conflict_found) |
1622 | return NULL; |
1190 | return NULL; |
… | |
… | |
1652 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1220 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1653 | return 0; |
1221 | return 0; |
1654 | } |
1222 | } |
1655 | |
1223 | |
1656 | do_learn_spell (op, tmp, special_prayer); |
1224 | do_learn_spell (op, tmp, special_prayer); |
1657 | free_object (tmp); |
1225 | tmp->destroy (); |
1658 | return 1; |
1226 | return 1; |
1659 | } |
1227 | } |
1660 | |
1228 | |
1661 | int |
1229 | int |
1662 | command_learn_spell (object *op, char *params) |
1230 | command_learn_spell (object *op, char *params) |
… | |
… | |
1687 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1688 | return 0; |
1256 | return 0; |
1689 | } |
1257 | } |
1690 | |
1258 | |
1691 | do_forget_spell (op, spell->name); |
1259 | do_forget_spell (op, spell->name); |
1692 | return 1; |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | /** |
|
|
1696 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1697 | */ |
|
|
1698 | int |
|
|
1699 | command_listplugins (object *op, char *params) |
|
|
1700 | { |
|
|
1701 | plugins_display_list (op); |
|
|
1702 | return 1; |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | /** |
|
|
1706 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1707 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1708 | * once at a time, or bad things could happen. |
|
|
1709 | */ |
|
|
1710 | int |
|
|
1711 | command_loadplugin (object *op, char *params) |
|
|
1712 | { |
|
|
1713 | char buf[MAX_BUF]; |
|
|
1714 | |
|
|
1715 | if (params == NULL) |
|
|
1716 | { |
|
|
1717 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1718 | return 1; |
|
|
1719 | } |
|
|
1720 | |
|
|
1721 | strcpy (buf, LIBDIR); |
|
|
1722 | strcat (buf, "/plugins/"); |
|
|
1723 | strcat (buf, params); |
|
|
1724 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1725 | if (plugins_init_plugin (buf) == 0) |
|
|
1726 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1727 | else |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1729 | return 1; |
|
|
1730 | } |
|
|
1731 | |
|
|
1732 | /** |
|
|
1733 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1734 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1735 | * loaded. |
|
|
1736 | */ |
|
|
1737 | int |
|
|
1738 | command_unloadplugin (object *op, char *params) |
|
|
1739 | { |
|
|
1740 | if (params == NULL) |
|
|
1741 | { |
|
|
1742 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1743 | return 1; |
|
|
1744 | } |
|
|
1745 | |
|
|
1746 | if (plugins_remove_plugin (params) == 0) |
|
|
1747 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1748 | else |
|
|
1749 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1750 | return 1; |
1260 | return 1; |
1751 | } |
1261 | } |
1752 | |
1262 | |
1753 | /** |
1263 | /** |
1754 | * A players wants to become DM and hide. |
1264 | * A players wants to become DM and hide. |
… | |
… | |
2074 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1584 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2075 | return 0; |
1585 | return 0; |
2076 | } |
1586 | } |
2077 | |
1587 | |
2078 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1588 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2079 | remove_ob (right); |
1589 | right->remove (); |
|
|
1590 | |
2080 | inserted = insert_ob_in_ob (right, left); |
1591 | insert_ob_in_ob (right, left); |
2081 | if (left->type == PLAYER) |
|
|
2082 | if (inserted == right) |
|
|
2083 | esrv_send_item (left, right); |
|
|
2084 | else |
|
|
2085 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2086 | |
1592 | |
2087 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2088 | |
1594 | |
2089 | return 0; |
1595 | return 0; |
2090 | |
1596 | |