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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.27 by root, Sat Dec 23 13:56:25 2006 UTC vs.
Revision 1.62 by root, Fri Dec 26 10:14:01 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 25#include <sproto.h>
27#endif
28#include <spells.h> 26#include <spells.h>
29#include <treasure.h> 27#include <treasure.h>
30#include <skills.h> 28#include <skills.h>
31 29
32/** Defines for DM item stack **/ 30/** Defines for DM item stack **/
87 op->contr->hidden = 0; 85 op->contr->hidden = 0;
88 op->invisible = 1; 86 op->invisible = 1;
89 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
90 op->map->players++; 88 op->map->players++;
91 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
92 if (!silent_dm) 91 if (!silent_dm)
93 {
94 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
95 }
96 } 93 }
97 else 94 else
98 { 95 {
99 op->contr->hidden = 1; 96 op->contr->hidden = 1;
100 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
101 op->map->players--; 98 op->map->players--;
99
102 if (!silent_dm) 100 if (!silent_dm)
103 {
104 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
105 } 102
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
107 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
108 } 105 }
109} 106}
110 107
174 171
175 become_follower (ob, god); 172 become_follower (ob, god);
176 return 1; 173 return 1;
177} 174}
178 175
179/** 176// TODO: Rewrite banish in perl and get rid of the following two functions
180 * Add player's IP to ban_file and kick them off the server
181 * I know most people have dynamic IPs but this is more of a short term
182 * solution if they have to get a new IP to play maybe they'll calm down.
183 * This uses the banish_file in the local directory *not* the ban_file
184 * The action is logged with a ! for easy searching. -tm
185 */
186int
187command_banish (object *op, char *params)
188{
189 player *pl;
190 FILE *banishfile;
191 char buf[MAX_BUF];
192 time_t now;
193
194 if (!params)
195 {
196 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
197 return 1;
198 }
199
200 pl = get_other_player_from_name (op, params);
201 if (!pl)
202 return 1;
203
204 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
205
206 if ((banishfile = fopen (buf, "a")) == NULL)
207 {
208 LOG (llevDebug, "Could not find file banish_file.\n");
209 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
210 return 0;
211 }
212
213 now = time (NULL);
214 /*
215 * Record this as a comment - then we don't have to worry about changing
216 * the parsing code.
217 */
218 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
219 fprintf (banishfile, "*@%s\n", pl->ns->host);
220 fclose (banishfile);
221
222 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
223 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
224 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
225 command_kick (op, (char *) &pl->ob->name);
226 return 1;
227}
228
229int 177int
230command_kick (object *op, char *params) 178command_kick (object *op, char *params)
231{ 179{
232 for_all_players (pl) 180 for_all_players (pl)
233 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
234 { 182 {
235 object *op = pl->ob; 183 object *plop = pl->ob;
236 184
237 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
238 { 186 {
239 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
240 strcpy (op->contr->killer, "kicked"); 188 plop->contr->killer = op;
241 } 189 }
242 190
243 pl->ns->destroy (); 191 pl->ns->destroy ();
244 } 192 }
245 193
246 return 1; 194 return 1;
247} 195}
248 196
197//TODO
198#if 0
249int 199int
250command_save_overlay (object *op, char *params) 200command_save_overlay (object *op, char *params)
251{ 201{
252 if (!op) 202 if (!op)
253 return 0; 203 return 0;
264 214
265 ready_map_name (op->map->path, 0); 215 ready_map_name (op->map->path, 0);
266 216
267 return 1; 217 return 1;
268} 218}
269 219#endif
270int
271command_shutdown (object *op, char *params)
272{
273 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
276 return 1;
277 }
278
279 cleanup ();
280 /* not reached */
281 return 1;
282}
283 220
284int 221int
285command_freeze (object *op, char *params) 222command_freeze (object *op, char *params)
286{ 223{
287 int ticks; 224 int ticks;
323 object *dummy; 260 object *dummy;
324 player *pl; 261 player *pl;
325 262
326 if (!op) 263 if (!op)
327 return 0; 264 return 0;
265
328 if (params == NULL) 266 if (params == NULL)
329 { 267 {
330 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
331 return 1; 269 return 1;
332 } 270 }
271
333 pl = get_other_player_from_name (op, params); 272 pl = get_other_player_from_name (op, params);
334 if (!pl) 273 if (!pl)
335 return 1; 274 return 1;
275
336 dummy = get_jail_exit (pl->ob); 276 dummy = get_jail_exit (pl->ob);
337 if (!dummy) 277 if (!dummy)
338 { 278 {
339 /* we have nowhere to send the prisoner.... */ 279 /* we have nowhere to send the prisoner.... */
340 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
341 return 0; 281 return 0;
342 } 282 }
343 enter_exit (pl->ob, dummy); 283
284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
344 dummy->destroy (); 285 dummy->destroy ();
286
345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
346 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
347 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
348 return 1; 290 return 1;
349} 291}
373 { 315 {
374 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
375 return 1; 317 return 1;
376 } 318 }
377 319
378 dummy = object::create (); 320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
379 EXIT_PATH (dummy) = op->map->path;
380 EXIT_X (dummy) = op->x + freearr_x[i];
381 EXIT_Y (dummy) = op->y + freearr_y[i];
382 enter_exit (pl->ob, dummy);
383 dummy->destroy ();
384 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
385 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
386 323
387 return 1;
388}
389
390/**
391 * Teleport next to target player.
392 */
393
394/* mids 01/16/2002 */
395int
396command_teleport (object *op, char *params)
397{
398 int i;
399 object *dummy;
400 player *pl;
401
402 if (!op)
403 return 0;
404
405 if (params == NULL)
406 {
407 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
408 return 1;
409 }
410
411 pl = get_other_player_from_name (op, params);
412 if (!pl)
413 return 1;
414
415 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
416 if (i == -1)
417 {
418 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
419 return 1;
420 }
421
422 dummy = object::create ();
423 EXIT_PATH (dummy) = pl->ob->map->path;
424 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
425 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
426 enter_exit (op, dummy);
427 dummy->destroy ();
428 if (!op->contr->hidden)
429 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
430 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
431 return 1; 324 return 1;
432} 325}
433 326
434/** 327/**
435 * This function is a real mess, because we're stucking getting 328 * This function is a real mess, because we're stucking getting
525 * we also set up spell_name which is only 418 * we also set up spell_name which is only
526 * the first word. 419 * the first word.
527 */ 420 */
528 421
529 at_spell = archetype::find (cp); 422 at_spell = archetype::find (cp);
530 if (!at_spell || at_spell->clone.type != SPELL) 423 if (!at_spell || at_spell->type != SPELL)
531 at_spell = find_archetype_by_object_name (cp); 424 at_spell = find_archetype_by_object_name (cp);
532 if (!at_spell || at_spell->clone.type != SPELL) 425 if (!at_spell || at_spell->type != SPELL)
533 { 426 {
534 strcpy (spell_name, cp); 427 assign (spell_name, cp);
535 fsp = strchr (spell_name, ' '); 428 fsp = strchr (spell_name, ' ');
536 if (fsp) 429 if (fsp)
537 { 430 {
538 *fsp = 0; 431 *fsp = 0;
539 fsp++; 432 fsp++;
540 at_spell = archetype::find (spell_name); 433 at_spell = archetype::find (spell_name);
541 434
542 /* Got a spell, update the first string pointer */ 435 /* Got a spell, update the first string pointer */
543 if (at_spell && at_spell->clone.type == SPELL) 436 if (at_spell && at_spell->type == SPELL)
544 bp2 = cp + strlen (spell_name) + 1; 437 bp2 = cp + strlen (spell_name) + 1;
545 else 438 else
546 at_spell = NULL; 439 at_spell = NULL;
547 } 440 }
548 } 441 }
550 /* OK - we didn't find a spell - presume the 'of' 443 /* OK - we didn't find a spell - presume the 'of'
551 * in this case means its an artifact. 444 * in this case means its an artifact.
552 */ 445 */
553 if (!at_spell) 446 if (!at_spell)
554 { 447 {
555 if (find_artifactlist (at->clone.type) == NULL) 448 if (find_artifactlist (at->type) == NULL)
556 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 449 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
557 else 450 else
558 { 451 {
559 art = find_artifactlist (at->clone.type)->items; 452 art = find_artifactlist (at->type)->items;
560 453
561 do 454 while (art)
562 { 455 {
563 if (!strcmp (art->item->name, cp)) 456 if (!strcmp (art->item->name, cp))
564 break; 457 break;
458
565 art = art->next; 459 art = art->next;
566 } 460 }
567 while (art != NULL);
568 461
569 if (!art) 462 if (!art)
570 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 463 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
571 } 464 }
572 465
573 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 466 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
574 } 467 }
575 } /* if cp */ 468 } /* if cp */
576 469
577 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 470 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
578 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 471 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
579 { 472 {
580 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 473 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
581 return 1; 474 return 1;
582 } 475 }
583 476
585 * Rather than have two different blocks with a lot of similar code, 478 * Rather than have two different blocks with a lot of similar code,
586 * just create one object, do all the processing, and then determine 479 * just create one object, do all the processing, and then determine
587 * if that one object should be inserted or if we need to make copies. 480 * if that one object should be inserted or if we need to make copies.
588 */ 481 */
589 tmp = arch_to_object (at); 482 tmp = arch_to_object (at);
590
591 if (settings.real_wiz == FALSE)
592 SET_FLAG (tmp, FLAG_WAS_WIZ);
593 483
594 if (set_magic) 484 if (set_magic)
595 set_abs_magic (tmp, magic); 485 set_abs_magic (tmp, magic);
596 486
597 if (art) 487 if (art)
677 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 567 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
678 568
679 bp2 = bp3 + 1; 569 bp2 = bp3 + 1;
680 } 570 }
681 571
682 if (at->clone.nrof) 572 if (at->nrof)
683 { 573 {
684 if (at_spell) 574 if (at_spell)
685 insert_ob_in_ob (arch_to_object (at_spell), tmp); 575 tmp->insert (arch_to_object (at_spell));
686 576
687 tmp->x = op->x; 577 tmp->x = op->x;
688 tmp->y = op->y; 578 tmp->y = op->y;
579 tmp->map = op->map;
689 580
690 if (set_nrof) 581 if (set_nrof)
691 tmp->nrof = nrof; 582 tmp->nrof = nrof;
692 583
693 tmp->map = op->map; 584 op->insert (tmp);
694
695 tmp = insert_ob_in_ob (tmp, op);
696 esrv_send_item (op, tmp);
697 585
698 /* Let's put this created item on stack so dm can access it easily. */ 586 /* Let's put this created item on stack so dm can access it easily. */
699 dm_stack_push (op->contr, tmp->count); 587 dm_stack_push (op->contr, tmp->count);
700 588
701 return 1; 589 return 1;
702 } 590 }
703 else 591 else
704 { 592 {
705 for (i = 0; i < (set_nrof ? nrof : 1); i++) 593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
706 { 594 {
707 archetype *atmp;
708 object *prev = 0, *head = 0; 595 object *prev = 0, *head = 0;
709 596
710 for (atmp = at; atmp; atmp = atmp->more) 597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
711 { 598 {
712 object *dup = arch_to_object (atmp); 599 object *dup = arch_to_object (atmp);
713 600
714 if (at_spell) 601 if (at_spell)
715 insert_ob_in_ob (arch_to_object (at_spell), dup); 602 insert_ob_in_ob (arch_to_object (at_spell), dup);
722 { 609 {
723 head = dup; 610 head = dup;
724 tmp->copy_to (dup); 611 tmp->copy_to (dup);
725 } 612 }
726 613
727 if (settings.real_wiz == FALSE)
728 SET_FLAG (dup, FLAG_WAS_WIZ);
729
730 dup->x = op->x + dup->arch->clone.x; 614 dup->x = op->x + dup->arch->x;
731 dup->y = op->y + dup->arch->clone.y; 615 dup->y = op->y + dup->arch->y;
732 dup->map = op->map; 616 dup->map = op->map;
733 617
734 if (head != dup) 618 if (head != dup)
735 { 619 {
736 dup->head = head; 620 dup->head = head;
746 int size_x = 0; 630 int size_x = 0;
747 int size_y = 0; 631 int size_y = 0;
748 632
749 while (check) 633 while (check)
750 { 634 {
751 size_x = MAX (size_x, check->arch->clone.x); 635 size_x = MAX (size_x, check->arch->x);
752 size_y = MAX (size_y, check->arch->clone.y); 636 size_y = MAX (size_y, check->arch->y);
753 check = check->more; 637 check = check->more;
754 } 638 }
755 639
756 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 640 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
757 { 641 {
783 /* Wonder if we really want to push all of these, but since 667 /* Wonder if we really want to push all of these, but since
784 * things like rods have nrof 0, we want to cover those. 668 * things like rods have nrof 0, we want to cover those.
785 */ 669 */
786 dm_stack_push (op->contr, head->count); 670 dm_stack_push (op->contr, head->count);
787 671
788 if (at->clone.randomitems != NULL && !at_spell) 672 if (at->randomitems && !at_spell)
789 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
790
791 esrv_send_item (op, head);
792 } 674 }
793 675
794 /* free the one we used to copy */ 676 /* free the one we used to copy */
795 tmp->destroy (); 677 tmp->destroy ();
796 } 678 }
803 */ 685 */
804 686
805int 687int
806command_inventory (object *op, char *params) 688command_inventory (object *op, char *params)
807{ 689{
690 int i;
808 object *tmp; 691 object *tmp;
809 int i;
810 692
811 if (!params) 693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
812 { 694 {
813 inventory (op, NULL); 695 op->contr->failmsg ("Inventory of what object (nr)?");
814 return 0; 696 return 1;
815 }
816
817 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
818 { 697 }
819 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
820 return 1;
821 }
822 698
823 inventory (op, tmp); 699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
824 return 1; 701 return 1;
825} 702}
826 703
827/* just show player's their skills for now. Dm's can 704/* just show player's their skills for now. Dm's can
828 * already see skills w/ inventory command - b.t. 705 * already see skills w/ inventory command - b.t.
849 free (dump); 726 free (dump);
850 727
851 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
852 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
853 730
854 return 1;
855}
856
857/**
858 * When DM is possessing a monster, flip aggression on and off, to allow
859 * better motion.
860 */
861int
862command_mon_aggr (object *op, char *params)
863{
864 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
865 {
866 op->enemy = NULL;
867 SET_FLAG (op, FLAG_UNAGGRESSIVE);
868 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
869 }
870 else
871 {
872 CLEAR_FLAG (op, FLAG_FRIENDLY);
873 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
874 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
875 }
876
877 return 1;
878}
879
880/** DM can possess a monster. Basically, this tricks the client into thinking
881 * a given monster, is actually the player it controls. This allows a DM
882 * to inhabit a monster's body, and run around the game with it.
883 * This function is severely broken - it has tons of hardcoded values,
884 */
885int
886command_possess (object *op, char *params)
887{
888 object *victim, *curinv, *nextinv;
889 player *pl;
890 int i;
891 char buf[MAX_BUF];
892
893 victim = NULL;
894 if (params != NULL)
895 {
896 if (sscanf (params, "%d", &i))
897 victim = find_object (i);
898 else if (sscanf (params, "%s", buf))
899 victim = find_object_name (buf);
900 }
901 if (victim == NULL)
902 {
903 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
904 return 1;
905 }
906
907 if (victim == op)
908 {
909 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
910 return 1;
911 }
912
913 /* clear out the old inventory */
914 curinv = op->inv;
915 while (curinv != NULL)
916 {
917 nextinv = curinv->below;
918 esrv_del_item (op->contr, curinv->count);
919 curinv = nextinv;
920 }
921
922 /* make the switch */
923 pl = op->contr;
924 victim->contr = pl;
925 pl->ob = victim;
926 victim->type = PLAYER;
927 SET_FLAG (victim, FLAG_WIZ);
928
929 /* send the inventory to the client */
930 curinv = victim->inv;
931 while (curinv != NULL)
932 {
933 nextinv = curinv->below;
934 esrv_send_item (victim, curinv);
935 curinv = nextinv;
936 }
937 /* basic patchup */
938 /* The use of hard coded values is terrible. Note
939 * that really, to be fair, this shouldn't get changed at
940 * all - if you are possessing a kobold, you should have the
941 * same limitations. As it is, as more body locations are added,
942 * this will give this player more locations than perhaps
943 * they should be allowed.
944 */
945 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
946 if (i == 1 || i == 6 || i == 8 || i == 9)
947 victim->body_info[i] = 2;
948 else
949 victim->body_info[i] = 1;
950
951 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
952 esrv_send_inventory (victim, victim);
953
954 victim->update_stats ();
955
956 do_some_living (victim);
957 return 1; 731 return 1;
958} 732}
959 733
960int 734int
961command_patch (object *op, char *params) 735command_patch (object *op, char *params)
976 return 1; 750 return 1;
977 } 751 }
978 752
979 if ((arg2 = strchr (arg, ' '))) 753 if ((arg2 = strchr (arg, ' ')))
980 arg2++; 754 arg2++;
981 if (settings.real_wiz == FALSE) 755
982 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
983 if (set_variable (tmp, arg) == -1) 756 if (set_variable (tmp, arg) == -1)
984 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 757 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
985 else 758 else
986 {
987 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 759 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
988 }
989 760
990 return 1; 761 return 1;
991} 762}
992 763
993int 764int
1042 813
1043 if (from != STACK_FROM_STACK) 814 if (from != STACK_FROM_STACK)
1044 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 815 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1045 dm_stack_pop (op->contr); 816 dm_stack_pop (op->contr);
1046 817
1047 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1048 {
1049 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1050 tmp->remove ();
1051 }
1052
1053 if (tmp->head) 818 if (tmp->head)
1054 tmp = tmp->head; 819 tmp = tmp->head;
1055 820
1056 tmp->destroy (); 821 tmp->destroy ();
1057 return 1; 822 return 1;
1062 */ 827 */
1063int 828int
1064command_addexp (object *op, char *params) 829command_addexp (object *op, char *params)
1065{ 830{
1066 char buf[MAX_BUF], skill[MAX_BUF]; 831 char buf[MAX_BUF], skill[MAX_BUF];
1067 int i, q; 832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1068 object *skillob = NULL; 834 object *skillob = NULL;
1069 835
1070 skill[0] = '\0'; 836 skill[0] = '\0';
1071 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
1072 { 838 {
1073 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1074 return 1; 840 return 1;
1075 } 841 }
1076 842
1093 } 859 }
1094 860
1095 pl->ob->stats.exp += i; 861 pl->ob->stats.exp += i;
1096 calc_perm_exp (pl->ob); 862 calc_perm_exp (pl->ob);
1097 player_lvl_adj (pl->ob, NULL); 863 player_lvl_adj (pl->ob, NULL);
1098
1099 if (settings.real_wiz == FALSE)
1100 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1101 864
1102 return 1; 865 return 1;
1103 } 866 }
1104 867
1105 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 868 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1154int 917int
1155command_abil (object *op, char *params) 918command_abil (object *op, char *params)
1156{ 919{
1157 char thing[20], thing2[20]; 920 char thing[20], thing2[20];
1158 int iii; 921 int iii;
1159 player *pl;
1160 char buf[MAX_BUF]; 922 char buf[MAX_BUF];
1161 923
1162 iii = 0; 924 iii = 0;
1163 thing[0] = '\0'; 925 thing[0] = '\0';
1164 thing2[0] = '\0'; 926 thing2[0] = '\0';
1182 944
1183 for_all_players (pl) 945 for_all_players (pl)
1184 { 946 {
1185 if (!strcmp (pl->ob->name, thing)) 947 if (!strcmp (pl->ob->name, thing))
1186 { 948 {
1187 if (settings.real_wiz == FALSE)
1188 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1189 if (!strcmp ("str", thing2))
1190 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 949 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1191 if (!strcmp ("dex", thing2))
1192 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 950 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1193 if (!strcmp ("con", thing2))
1194 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 951 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1195 if (!strcmp ("wis", thing2))
1196 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 952 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1197 if (!strcmp ("cha", thing2))
1198 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 953 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1199 if (!strcmp ("int", thing2))
1200 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 954 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1201 if (!strcmp ("pow", thing2))
1202 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 955 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956
1203 sprintf (buf, "%s has been altered.", &pl->ob->name); 957 sprintf (buf, "%s has been altered.", &pl->ob->name);
1204 new_draw_info (NDI_UNIQUE, 0, op, buf); 958 new_draw_info (NDI_UNIQUE, 0, op, buf);
1205 pl->ob->update_stats (); 959 pl->ob->update_stats ();
1206 return 1; 960 return 1;
1207 } 961 }
1210 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 964 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1211 return 1; 965 return 1;
1212} 966}
1213 967
1214int 968int
1215command_reset (object *op, char *params)
1216{
1217 maptile *m;
1218 object *dummy = NULL, *tmp = NULL;
1219
1220 if (params == NULL)
1221 {
1222 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1223 return 1;
1224 }
1225
1226 if (strcmp (params, ".") == 0)
1227 params = op->map->path;
1228
1229 m = has_been_loaded (params);
1230 if (m == NULL)
1231 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1233 return 1;
1234 }
1235
1236 if (m->in_memory != MAP_SWAPPED)
1237 {
1238 if (m->in_memory != MAP_IN_MEMORY)
1239 {
1240 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1241 return 0;
1242 }
1243
1244 /*
1245 * Only attempt to remove the player that is doing the reset, and not other
1246 * players or wiz's.
1247 */
1248 if (op->map == m)
1249 {
1250 dummy = object::create ();
1251 dummy->map = NULL;
1252 EXIT_X (dummy) = op->x;
1253 EXIT_Y (dummy) = op->y;
1254 EXIT_PATH (dummy) = op->map->path;
1255 op->remove ();
1256 op->map = NULL;
1257 tmp = op;
1258 }
1259 swap_map (m);
1260 }
1261
1262 if (m->in_memory == MAP_SWAPPED)
1263 {
1264 LOG (llevDebug, "Resetting map %s.\n", m->path);
1265
1266 /* setting this effectively causes an immediate reload */
1267 m->reset_time = 1;
1268 flush_old_maps ();
1269 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1270
1271 if (tmp)
1272 {
1273 enter_exit (tmp, dummy);
1274 dummy->destroy ();
1275 }
1276
1277 return 1;
1278 }
1279 else
1280 {
1281 player *pl;
1282 int playercount = 0;
1283
1284 /* Need to re-insert player if swap failed for some reason */
1285 if (tmp)
1286 {
1287 insert_ob_in_map (op, m, NULL, 0);
1288 dummy->destroy ();
1289 }
1290
1291 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1292
1293 for_all_players (pl)
1294 if (pl->ob->map == m && pl->ob != op)
1295 {
1296 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1297 playercount++;
1298 }
1299
1300 if (!playercount)
1301 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1302 return 1;
1303 }
1304}
1305
1306int
1307command_nowiz (object *op, char *params) 969command_nowiz (object *op, char *params)
1308{ /* 'noadm' is alias */ 970{ /* 'nodm' is alias */
1309 CLEAR_FLAG (op, FLAG_WIZ); 971 CLEAR_FLAG (op, FLAG_WIZ);
1310 CLEAR_FLAG (op, FLAG_WIZPASS); 972 CLEAR_FLAG (op, FLAG_WIZPASS);
1311 CLEAR_FLAG (op, FLAG_WIZCAST); 973 CLEAR_FLAG (op, FLAG_WIZCAST);
1312 974
1313 if (settings.real_wiz == TRUE)
1314 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1315 if (op->contr->hidden) 975 if (op->contr->hidden)
1316 { 976 {
1317 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 977 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1318 op->map->players++; 978 op->map->players++;
1319 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 979 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1381 } 1041 }
1382 1042
1383 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1043 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1384 { 1044 {
1385 SET_FLAG (op, FLAG_WIZ); 1045 SET_FLAG (op, FLAG_WIZ);
1386 SET_FLAG (op, FLAG_WAS_WIZ);
1387 SET_FLAG (op, FLAG_WIZPASS); 1046 SET_FLAG (op, FLAG_WIZPASS);
1388 SET_FLAG (op, FLAG_WIZCAST); 1047 SET_FLAG (op, FLAG_WIZCAST);
1048 SET_FLAG (op, FLAG_WIZLOOK);
1049
1389 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1050 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1390 /*
1391 * Remove setting flying here - that won't work, because next
1392 * fix_player() is called that will get cleared - proper solution
1393 * is probably something like a wiz_force which gives that and any
1394 * other desired abilities.
1395 */
1396 clear_los (op);
1397 op->contr->write_buf[0] = '\0'; 1051 op->contr->write_buf[0] = '\0';
1398 1052
1399 if (!silent) 1053 if (!silent)
1400 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1054 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1401 1055
1428command_invisible (object *op, char *params) 1082command_invisible (object *op, char *params)
1429{ 1083{
1430 if (op) 1084 if (op)
1431 { 1085 {
1432 op->invisible += 100; 1086 op->invisible += 100;
1433 update_object (op, UP_OBJ_FACE); 1087 update_object (op, UP_OBJ_CHANGE);
1434 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1088 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1435 } 1089 }
1436 1090
1437 return 0; 1091 return 0;
1438} 1092}
1450 * name than other "spell_xxx" archetypes and would always conflict. 1104 * name than other "spell_xxx" archetypes and would always conflict.
1451 */ 1105 */
1452static object * 1106static object *
1453get_spell_by_name (object *op, const char *spell_name) 1107get_spell_by_name (object *op, const char *spell_name)
1454{ 1108{
1455 archetype *ar; 1109 archetype *at;
1456 archetype *found; 1110 archetype *found;
1457 int conflict_found; 1111 int conflict_found;
1458 size_t spell_name_length; 1112 size_t spell_name_length;
1459 1113
1460 /* First check for full name matches. */ 1114 /* First check for full name matches. */
1461 conflict_found = 0; 1115 conflict_found = 0;
1462 found = NULL; 1116 found = NULL;
1463 for (ar = first_archetype; ar != NULL; ar = ar->next) 1117 for_all_archetypes (at)
1464 { 1118 {
1465 if (ar->clone.type != SPELL) 1119 if (at->type != SPELL)
1466 continue; 1120 continue;
1467 1121
1468 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1122 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1469 continue; 1123 continue;
1470 1124
1471 if (strcmp (ar->clone.name, spell_name) != 0) 1125 if (strcmp (at->object::name, spell_name) != 0)
1472 continue; 1126 continue;
1473 1127
1474 if (found != NULL) 1128 if (found != NULL)
1475 { 1129 {
1476 if (!conflict_found) 1130 if (!conflict_found)
1477 { 1131 {
1478 conflict_found = 1; 1132 conflict_found = 1;
1479 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1133 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1480 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1134 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1481 } 1135 }
1136
1482 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1137 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1483 continue; 1138 continue;
1484 } 1139 }
1485 1140
1486 found = ar; 1141 found = at;
1487 } 1142 }
1488 1143
1489 /* No match if more more than one archetype matches. */ 1144 /* No match if more more than one archetype matches. */
1490 if (conflict_found) 1145 if (conflict_found)
1491 return NULL; 1146 return NULL;
1496 1151
1497 /* No full match found: now check for partial matches. */ 1152 /* No full match found: now check for partial matches. */
1498 spell_name_length = strlen (spell_name); 1153 spell_name_length = strlen (spell_name);
1499 conflict_found = 0; 1154 conflict_found = 0;
1500 found = NULL; 1155 found = NULL;
1501 for (ar = first_archetype; ar != NULL; ar = ar->next) 1156 for_all_archetypes (at)
1502 { 1157 {
1503 if (ar->clone.type != SPELL) 1158 if (at->type != SPELL)
1504 continue; 1159 continue;
1505 1160
1506 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1161 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1507 continue; 1162 continue;
1508 1163
1509 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) 1164 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1510 continue; 1165 continue;
1511 1166
1512 if (found != NULL) 1167 if (found != NULL)
1513 { 1168 {
1514 if (!conflict_found) 1169 if (!conflict_found)
1515 { 1170 {
1516 conflict_found = 1; 1171 conflict_found = 1;
1517 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1172 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1518 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1173 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1519 } 1174 }
1520 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1175 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1521 continue; 1176 continue;
1522 } 1177 }
1523 1178
1524 found = ar; 1179 found = at;
1525 } 1180 }
1526 1181
1527 /* No match if more more than one archetype matches. */ 1182 /* No match if more more than one archetype matches. */
1528 if (conflict_found) 1183 if (conflict_found)
1529 return NULL; 1184 return NULL;
1594 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1249 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1595 return 0; 1250 return 0;
1596 } 1251 }
1597 1252
1598 do_forget_spell (op, spell->name); 1253 do_forget_spell (op, spell->name);
1599 return 1;
1600}
1601
1602/**
1603 * Lists all plugins currently loaded with their IDs and full names.
1604 */
1605int
1606command_listplugins (object *op, char *params)
1607{
1608 plugins_display_list (op);
1609 return 1;
1610}
1611
1612/**
1613 * Loads the given plugin. The DM specifies the name of the library to load (no
1614 * pathname is needed). Do not ever attempt to load the same plugin more than
1615 * once at a time, or bad things could happen.
1616 */
1617int
1618command_loadplugin (object *op, char *params)
1619{
1620 char buf[MAX_BUF];
1621
1622 if (params == NULL)
1623 {
1624 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1625 return 1;
1626 }
1627
1628 strcpy (buf, LIBDIR);
1629 strcat (buf, "/plugins/");
1630 strcat (buf, params);
1631 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1632 if (plugins_init_plugin (buf) == 0)
1633 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1634 else
1635 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1636 return 1;
1637}
1638
1639/**
1640 * Unloads the given plugin. The DM specified the ID of the library to unload.
1641 * Note that some things may behave strangely if the correct plugins are not
1642 * loaded.
1643 */
1644int
1645command_unloadplugin (object *op, char *params)
1646{
1647 if (params == NULL)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1650 return 1;
1651 }
1652
1653 if (plugins_remove_plugin (params) == 0)
1654 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1655 else
1656 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1657 return 1; 1254 return 1;
1658} 1255}
1659 1256
1660/** 1257/**
1661 * A players wants to become DM and hide. 1258 * A players wants to become DM and hide.
1982 return 0; 1579 return 0;
1983 } 1580 }
1984 1581
1985 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1582 if (!QUERY_FLAG (right, FLAG_REMOVED))
1986 right->remove (); 1583 right->remove ();
1584
1987 inserted = insert_ob_in_ob (right, left); 1585 insert_ob_in_ob (right, left);
1988 if (left->type == PLAYER)
1989 if (inserted == right)
1990 esrv_send_item (left, right);
1991 else
1992 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1993 1586
1994 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1587 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1995 1588
1996 return 0; 1589 return 0;
1997 1590

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