… | |
… | |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 | return 0; |
281 | return 0; |
282 | } |
282 | } |
283 | |
283 | |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
285 | dummy->destroy (true); |
285 | dummy->destroy (); |
286 | |
286 | |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
290 | return 1; |
290 | return 1; |
… | |
… | |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
641 | { |
641 | { |
642 | if (head->x < size_x || head->y < size_y) |
642 | if (head->x < size_x || head->y < size_y) |
643 | { |
643 | { |
644 | dm_stack_pop (op->contr); |
644 | dm_stack_pop (op->contr); |
645 | head->destroy (true); |
645 | head->destroy (); |
646 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
646 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
647 | tmp->destroy (true); |
647 | tmp->destroy (); |
648 | return 1; |
648 | return 1; |
649 | } |
649 | } |
650 | |
650 | |
651 | check = head; |
651 | check = head; |
652 | |
652 | |
… | |
… | |
672 | if (at->randomitems && !at_spell) |
672 | if (at->randomitems && !at_spell) |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
674 | } |
674 | } |
675 | |
675 | |
676 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
677 | tmp->destroy (true); |
677 | tmp->destroy (); |
678 | } |
678 | } |
679 | |
679 | |
680 | return 1; |
680 | return 1; |
681 | } |
681 | } |
682 | |
682 | |
… | |
… | |
816 | dm_stack_pop (op->contr); |
816 | dm_stack_pop (op->contr); |
817 | |
817 | |
818 | if (tmp->head) |
818 | if (tmp->head) |
819 | tmp = tmp->head; |
819 | tmp = tmp->head; |
820 | |
820 | |
821 | tmp->destroy (true); |
821 | tmp->destroy (); |
822 | return 1; |
822 | return 1; |
823 | } |
823 | } |
824 | |
824 | |
825 | /** |
825 | /** |
826 | * This adds exp to a player. We now allow adding to a specific skill. |
826 | * This adds exp to a player. We now allow adding to a specific skill. |
… | |
… | |
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1043 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1044 | { |
1044 | { |
1045 | SET_FLAG (op, FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZ); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZPASS); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
1047 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1048 | SET_FLAG (op, FLAG_WIZLOOK); |
1048 | |
1049 | |
1049 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1050 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1050 | /* |
|
|
1051 | * Remove setting flying here - that won't work, because next |
|
|
1052 | * fix_player() is called that will get cleared - proper solution |
|
|
1053 | * is probably something like a wiz_force which gives that and any |
|
|
1054 | * other desired abilities. |
|
|
1055 | */ |
|
|
1056 | clear_los (op->contr); |
|
|
1057 | op->contr->write_buf[0] = '\0'; |
1051 | op->contr->write_buf[0] = '\0'; |
1058 | |
1052 | |
1059 | if (!silent) |
1053 | if (!silent) |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1054 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1061 | |
1055 | |
… | |
… | |
1220 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1214 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1221 | return 0; |
1215 | return 0; |
1222 | } |
1216 | } |
1223 | |
1217 | |
1224 | do_learn_spell (op, tmp, special_prayer); |
1218 | do_learn_spell (op, tmp, special_prayer); |
1225 | tmp->destroy (true); |
1219 | tmp->destroy (); |
1226 | return 1; |
1220 | return 1; |
1227 | } |
1221 | } |
1228 | |
1222 | |
1229 | int |
1223 | int |
1230 | command_learn_spell (object *op, char *params) |
1224 | command_learn_spell (object *op, char *params) |