1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
25 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
26 | #include <spells.h> |
29 | #include <treasure.h> |
27 | #include <treasure.h> |
30 | #include <skills.h> |
28 | #include <skills.h> |
31 | |
29 | |
32 | /** Defines for DM item stack **/ |
30 | /** Defines for DM item stack **/ |
… | |
… | |
47 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
48 | */ |
46 | */ |
49 | static player * |
47 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
51 | { |
49 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
50 | if (!name) |
55 | return NULL; |
51 | return NULL; |
56 | |
52 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
55 | { |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
64 | return NULL; |
|
|
65 | } |
|
|
66 | |
|
|
67 | if (pl->ob == op) |
56 | if (pl->ob == op) |
68 | { |
57 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 | return NULL; |
59 | return NULL; |
71 | } |
60 | } |
|
|
61 | |
72 | if (pl->state != ST_PLAYING) |
62 | if (pl->ns->state != ST_PLAYING) |
73 | { |
63 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 | return NULL; |
65 | return NULL; |
76 | } |
|
|
77 | return pl; |
|
|
78 | } |
|
|
79 | |
|
|
80 | /** |
|
|
81 | * This command will stress server. |
|
|
82 | */ |
|
|
83 | int |
|
|
84 | command_loadtest (object *op, char *params) |
|
|
85 | { |
|
|
86 | uint32 x, y; |
|
|
87 | char buf[1024]; |
|
|
88 | |
|
|
89 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
|
|
90 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
|
|
91 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
|
|
92 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
|
|
93 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
|
|
94 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
|
|
95 | |
|
|
96 | if (!params) |
|
|
97 | return 0; |
|
|
98 | |
|
|
99 | if (strncmp (params, "TRUE", 4)) |
|
|
100 | return 0; |
|
|
101 | |
|
|
102 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
|
|
103 | |
|
|
104 | for (x = 0; x < settings.worldmaptilesx; x++) |
|
|
105 | { |
|
|
106 | for (y = 0; y < settings.worldmaptilesy; y++) |
|
|
107 | { |
|
|
108 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
|
|
109 | command_goto (op, buf); |
|
|
110 | } |
66 | } |
|
|
67 | |
|
|
68 | return pl; |
111 | } |
69 | } |
112 | |
70 | |
|
|
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
113 | return 0; |
72 | return 0; |
114 | } |
73 | } |
115 | |
74 | |
116 | /** |
75 | /** |
117 | * Actually hides specified player (obviously a DM). |
76 | * Actually hides specified player (obviously a DM). |
… | |
… | |
126 | op->contr->hidden = 0; |
85 | op->contr->hidden = 0; |
127 | op->invisible = 1; |
86 | op->invisible = 1; |
128 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
129 | op->map->players++; |
88 | op->map->players++; |
130 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
89 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
90 | |
131 | if (!silent_dm) |
91 | if (!silent_dm) |
132 | { |
|
|
133 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
92 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
134 | } |
|
|
135 | } |
93 | } |
136 | else |
94 | else |
137 | { |
95 | { |
138 | op->contr->hidden = 1; |
96 | op->contr->hidden = 1; |
139 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 | op->map->players--; |
98 | op->map->players--; |
|
|
99 | |
141 | if (!silent_dm) |
100 | if (!silent_dm) |
142 | { |
|
|
143 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
101 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 | } |
102 | |
145 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
103 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
146 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
104 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 | } |
105 | } |
148 | } |
106 | } |
149 | |
107 | |
… | |
… | |
213 | |
171 | |
214 | become_follower (ob, god); |
172 | become_follower (ob, god); |
215 | return 1; |
173 | return 1; |
216 | } |
174 | } |
217 | |
175 | |
218 | /** |
176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
219 | * Add player's IP to ban_file and kick them off the server |
|
|
220 | * I know most people have dynamic IPs but this is more of a short term |
|
|
221 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
222 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
223 | * The action is logged with a ! for easy searching. -tm |
|
|
224 | */ |
|
|
225 | int |
|
|
226 | command_banish (object *op, char *params) |
|
|
227 | { |
|
|
228 | player *pl; |
|
|
229 | FILE *banishfile; |
|
|
230 | char buf[MAX_BUF]; |
|
|
231 | time_t now; |
|
|
232 | |
|
|
233 | if (!params) |
|
|
234 | { |
|
|
235 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
236 | return 1; |
|
|
237 | } |
|
|
238 | |
|
|
239 | pl = get_other_player_from_name (op, params); |
|
|
240 | if (!pl) |
|
|
241 | return 1; |
|
|
242 | |
|
|
243 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
244 | |
|
|
245 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
246 | { |
|
|
247 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
249 | return 0; |
|
|
250 | } |
|
|
251 | |
|
|
252 | now = time (NULL); |
|
|
253 | /* |
|
|
254 | * Record this as a comment - then we don't have to worry about changing |
|
|
255 | * the parsing code. |
|
|
256 | */ |
|
|
257 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
258 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
259 | fclose (banishfile); |
|
|
260 | |
|
|
261 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
262 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
263 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
264 | command_kick (op, (char *) &pl->ob->name); |
|
|
265 | return 1; |
|
|
266 | } |
|
|
267 | |
|
|
268 | int |
177 | int |
269 | command_kick (object *op, char *params) |
178 | command_kick (object *op, char *params) |
270 | { |
179 | { |
271 | struct pl *pl; |
180 | for_all_players (pl) |
272 | |
|
|
273 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
274 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
275 | { |
182 | { |
276 | object *op = pl->ob; |
183 | object *plop = pl->ob; |
277 | |
184 | |
278 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
279 | { |
186 | { |
280 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
281 | strcpy (op->contr->killer, "kicked"); |
188 | plop->contr->killer = op; |
282 | } |
189 | } |
283 | |
190 | |
284 | pl->socket.status = Ns_Dead; |
191 | pl->ns->destroy (); |
285 | } |
192 | } |
286 | |
193 | |
287 | return 1; |
194 | return 1; |
288 | } |
195 | } |
289 | |
196 | |
|
|
197 | //TODO |
|
|
198 | #if 0 |
290 | int |
199 | int |
291 | command_save_overlay (object *op, char *params) |
200 | command_save_overlay (object *op, char *params) |
292 | { |
201 | { |
293 | if (!op) |
202 | if (!op) |
294 | return 0; |
203 | return 0; |
… | |
… | |
305 | |
214 | |
306 | ready_map_name (op->map->path, 0); |
215 | ready_map_name (op->map->path, 0); |
307 | |
216 | |
308 | return 1; |
217 | return 1; |
309 | } |
218 | } |
310 | |
219 | #endif |
311 | int |
|
|
312 | command_shutdown (object *op, char *params) |
|
|
313 | { |
|
|
314 | struct pl *pl; |
|
|
315 | |
|
|
316 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
317 | { |
|
|
318 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
319 | return 1; |
|
|
320 | } |
|
|
321 | |
|
|
322 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
323 | save_player (pl->ob, 0); |
|
|
324 | |
|
|
325 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
326 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
327 | leave_map (pl->ob); |
|
|
328 | |
|
|
329 | cleanup (); |
|
|
330 | /* not reached */ |
|
|
331 | return 1; |
|
|
332 | } |
|
|
333 | |
|
|
334 | int |
|
|
335 | command_goto (object *op, char *params) |
|
|
336 | { |
|
|
337 | char *name; |
|
|
338 | object *dummy; |
|
|
339 | |
|
|
340 | if (!op) |
|
|
341 | return 0; |
|
|
342 | |
|
|
343 | if (params == NULL) |
|
|
344 | { |
|
|
345 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
346 | return 1; |
|
|
347 | } |
|
|
348 | |
|
|
349 | name = params; |
|
|
350 | dummy = get_object (); |
|
|
351 | dummy->map = op->map; |
|
|
352 | EXIT_PATH (dummy) = name; |
|
|
353 | dummy->name = name; |
|
|
354 | |
|
|
355 | enter_exit (op, dummy); |
|
|
356 | free_object (dummy); |
|
|
357 | if (op->contr->loading == NULL) |
|
|
358 | { |
|
|
359 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
360 | } |
|
|
361 | |
|
|
362 | return 1; |
|
|
363 | } |
|
|
364 | |
|
|
365 | /* is this function called from somewhere ? -Tero */ |
|
|
366 | int |
|
|
367 | command_generate (object *op, char *params) |
|
|
368 | { |
|
|
369 | object *tmp; |
|
|
370 | int nr = 1, i, retry; |
|
|
371 | |
|
|
372 | if (!op) |
|
|
373 | return 0; |
|
|
374 | |
|
|
375 | if (params != NULL) |
|
|
376 | sscanf (params, "%d", &nr); |
|
|
377 | for (i = 0; i < nr; i++) |
|
|
378 | { |
|
|
379 | retry = 50; |
|
|
380 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
381 | ; |
|
|
382 | if (tmp != NULL) |
|
|
383 | { |
|
|
384 | tmp = insert_ob_in_ob (tmp, op); |
|
|
385 | if (op->type == PLAYER) |
|
|
386 | esrv_send_item (op, tmp); |
|
|
387 | } |
|
|
388 | } |
|
|
389 | |
|
|
390 | return 1; |
|
|
391 | } |
|
|
392 | |
220 | |
393 | int |
221 | int |
394 | command_freeze (object *op, char *params) |
222 | command_freeze (object *op, char *params) |
395 | { |
223 | { |
396 | int ticks; |
224 | int ticks; |
… | |
… | |
432 | object *dummy; |
260 | object *dummy; |
433 | player *pl; |
261 | player *pl; |
434 | |
262 | |
435 | if (!op) |
263 | if (!op) |
436 | return 0; |
264 | return 0; |
|
|
265 | |
437 | if (params == NULL) |
266 | if (params == NULL) |
438 | { |
267 | { |
439 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
268 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
440 | return 1; |
269 | return 1; |
441 | } |
270 | } |
|
|
271 | |
442 | pl = get_other_player_from_name (op, params); |
272 | pl = get_other_player_from_name (op, params); |
443 | if (!pl) |
273 | if (!pl) |
444 | return 1; |
274 | return 1; |
|
|
275 | |
445 | dummy = get_jail_exit (pl->ob); |
276 | dummy = get_jail_exit (pl->ob); |
446 | if (!dummy) |
277 | if (!dummy) |
447 | { |
278 | { |
448 | /* we have nowhere to send the prisoner.... */ |
279 | /* we have nowhere to send the prisoner.... */ |
449 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
280 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
450 | return 0; |
281 | return 0; |
451 | } |
282 | } |
452 | enter_exit (pl->ob, dummy); |
283 | |
453 | free_object (dummy); |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
285 | dummy->destroy (); |
|
|
286 | |
454 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
455 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
456 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
457 | return 1; |
290 | return 1; |
458 | } |
291 | } |
… | |
… | |
482 | { |
315 | { |
483 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
484 | return 1; |
317 | return 1; |
485 | } |
318 | } |
486 | |
319 | |
487 | dummy = get_object (); |
320 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
488 | EXIT_PATH (dummy) = op->map->path; |
|
|
489 | EXIT_X (dummy) = op->x + freearr_x[i]; |
|
|
490 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
|
|
491 | enter_exit (pl->ob, dummy); |
|
|
492 | free_object (dummy); |
|
|
493 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
494 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
495 | |
323 | |
496 | return 1; |
|
|
497 | } |
|
|
498 | |
|
|
499 | /** |
|
|
500 | * Teleport next to target player. |
|
|
501 | */ |
|
|
502 | |
|
|
503 | /* mids 01/16/2002 */ |
|
|
504 | int |
|
|
505 | command_teleport (object *op, char *params) |
|
|
506 | { |
|
|
507 | int i; |
|
|
508 | object *dummy; |
|
|
509 | player *pl; |
|
|
510 | |
|
|
511 | if (!op) |
|
|
512 | return 0; |
|
|
513 | |
|
|
514 | if (params == NULL) |
|
|
515 | { |
|
|
516 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
517 | return 1; |
|
|
518 | } |
|
|
519 | |
|
|
520 | pl = get_other_player_from_name (op, params); |
|
|
521 | if (!pl) |
|
|
522 | return 1; |
|
|
523 | |
|
|
524 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
525 | if (i == -1) |
|
|
526 | { |
|
|
527 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
528 | return 1; |
|
|
529 | } |
|
|
530 | |
|
|
531 | dummy = get_object (); |
|
|
532 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
533 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
534 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
535 | enter_exit (op, dummy); |
|
|
536 | free_object (dummy); |
|
|
537 | if (!op->contr->hidden) |
|
|
538 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
539 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
540 | return 1; |
324 | return 1; |
541 | } |
325 | } |
542 | |
326 | |
543 | /** |
327 | /** |
544 | * This function is a real mess, because we're stucking getting |
328 | * This function is a real mess, because we're stucking getting |
… | |
… | |
634 | * we also set up spell_name which is only |
418 | * we also set up spell_name which is only |
635 | * the first word. |
419 | * the first word. |
636 | */ |
420 | */ |
637 | |
421 | |
638 | at_spell = archetype::find (cp); |
422 | at_spell = archetype::find (cp); |
639 | if (!at_spell || at_spell->clone.type != SPELL) |
423 | if (!at_spell || at_spell->type != SPELL) |
640 | at_spell = find_archetype_by_object_name (cp); |
424 | at_spell = find_archetype_by_object_name (cp); |
641 | if (!at_spell || at_spell->clone.type != SPELL) |
425 | if (!at_spell || at_spell->type != SPELL) |
642 | { |
426 | { |
643 | strcpy (spell_name, cp); |
427 | assign (spell_name, cp); |
644 | fsp = strchr (spell_name, ' '); |
428 | fsp = strchr (spell_name, ' '); |
645 | if (fsp) |
429 | if (fsp) |
646 | { |
430 | { |
647 | *fsp = 0; |
431 | *fsp = 0; |
648 | fsp++; |
432 | fsp++; |
649 | at_spell = archetype::find (spell_name); |
433 | at_spell = archetype::find (spell_name); |
650 | |
434 | |
651 | /* Got a spell, update the first string pointer */ |
435 | /* Got a spell, update the first string pointer */ |
652 | if (at_spell && at_spell->clone.type == SPELL) |
436 | if (at_spell && at_spell->type == SPELL) |
653 | bp2 = cp + strlen (spell_name) + 1; |
437 | bp2 = cp + strlen (spell_name) + 1; |
654 | else |
438 | else |
655 | at_spell = NULL; |
439 | at_spell = NULL; |
656 | } |
440 | } |
657 | } |
441 | } |
… | |
… | |
659 | /* OK - we didn't find a spell - presume the 'of' |
443 | /* OK - we didn't find a spell - presume the 'of' |
660 | * in this case means its an artifact. |
444 | * in this case means its an artifact. |
661 | */ |
445 | */ |
662 | if (!at_spell) |
446 | if (!at_spell) |
663 | { |
447 | { |
664 | if (find_artifactlist (at->clone.type) == NULL) |
448 | if (find_artifactlist (at->type) == NULL) |
665 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
449 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
666 | else |
450 | else |
667 | { |
451 | { |
668 | art = find_artifactlist (at->clone.type)->items; |
452 | art = find_artifactlist (at->type)->items; |
669 | |
453 | |
670 | do |
454 | while (art) |
671 | { |
455 | { |
672 | if (!strcmp (art->item->name, cp)) |
456 | if (!strcmp (&art->item->name, cp)) |
673 | break; |
457 | break; |
|
|
458 | |
674 | art = art->next; |
459 | art = art->next; |
675 | } |
460 | } |
676 | while (art != NULL); |
|
|
677 | |
461 | |
678 | if (!art) |
462 | if (!art) |
679 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
463 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
680 | } |
464 | } |
681 | |
465 | |
682 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
466 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
683 | } |
467 | } |
684 | } /* if cp */ |
468 | } /* if cp */ |
685 | |
469 | |
686 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
470 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
687 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
471 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
688 | { |
472 | { |
689 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
473 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
690 | return 1; |
474 | return 1; |
691 | } |
475 | } |
692 | |
476 | |
… | |
… | |
694 | * Rather than have two different blocks with a lot of similar code, |
478 | * Rather than have two different blocks with a lot of similar code, |
695 | * just create one object, do all the processing, and then determine |
479 | * just create one object, do all the processing, and then determine |
696 | * if that one object should be inserted or if we need to make copies. |
480 | * if that one object should be inserted or if we need to make copies. |
697 | */ |
481 | */ |
698 | tmp = arch_to_object (at); |
482 | tmp = arch_to_object (at); |
699 | |
|
|
700 | if (settings.real_wiz == FALSE) |
|
|
701 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
702 | |
483 | |
703 | if (set_magic) |
484 | if (set_magic) |
704 | set_abs_magic (tmp, magic); |
485 | set_abs_magic (tmp, magic); |
705 | |
486 | |
706 | if (art) |
487 | if (art) |
… | |
… | |
786 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
787 | |
568 | |
788 | bp2 = bp3 + 1; |
569 | bp2 = bp3 + 1; |
789 | } |
570 | } |
790 | |
571 | |
791 | if (at->clone.nrof) |
572 | if (at->nrof) |
792 | { |
573 | { |
793 | if (at_spell) |
574 | if (at_spell) |
794 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
575 | tmp->insert (arch_to_object (at_spell)); |
795 | |
576 | |
796 | tmp->x = op->x; |
577 | tmp->x = op->x; |
797 | tmp->y = op->y; |
578 | tmp->y = op->y; |
|
|
579 | tmp->map = op->map; |
798 | |
580 | |
799 | if (set_nrof) |
581 | if (set_nrof) |
800 | tmp->nrof = nrof; |
582 | tmp->nrof = nrof; |
801 | |
583 | |
802 | tmp->map = op->map; |
584 | op->insert (tmp); |
803 | |
|
|
804 | tmp = insert_ob_in_ob (tmp, op); |
|
|
805 | esrv_send_item (op, tmp); |
|
|
806 | |
585 | |
807 | /* Let's put this created item on stack so dm can access it easily. */ |
586 | /* Let's put this created item on stack so dm can access it easily. */ |
808 | dm_stack_push (op->contr, tmp->count); |
587 | dm_stack_push (op->contr, tmp->count); |
809 | |
588 | |
810 | return 1; |
589 | return 1; |
811 | } |
590 | } |
812 | else |
591 | else |
813 | { |
592 | { |
814 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
593 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
815 | { |
594 | { |
816 | archetype *atmp; |
|
|
817 | object *prev = 0, *head = 0; |
595 | object *prev = 0, *head = 0; |
818 | |
596 | |
819 | for (atmp = at; atmp; atmp = atmp->more) |
597 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
820 | { |
598 | { |
821 | object *dup = arch_to_object (atmp); |
599 | object *dup = arch_to_object (atmp); |
822 | |
600 | |
823 | if (at_spell) |
601 | if (at_spell) |
824 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
602 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
… | |
… | |
828 | * so just copying it over should be fine. |
606 | * so just copying it over should be fine. |
829 | */ |
607 | */ |
830 | if (!head) |
608 | if (!head) |
831 | { |
609 | { |
832 | head = dup; |
610 | head = dup; |
833 | copy_object (tmp, dup); |
611 | tmp->copy_to (dup); |
834 | } |
612 | } |
835 | |
613 | |
836 | if (settings.real_wiz == FALSE) |
|
|
837 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
838 | |
|
|
839 | dup->x = op->x + dup->arch->clone.x; |
614 | dup->x = op->x + dup->arch->x; |
840 | dup->y = op->y + dup->arch->clone.y; |
615 | dup->y = op->y + dup->arch->y; |
841 | dup->map = op->map; |
616 | dup->map = op->map; |
842 | |
617 | |
843 | if (head != dup) |
618 | if (head != dup) |
844 | { |
619 | { |
845 | dup->head = head; |
620 | dup->head = head; |
… | |
… | |
855 | int size_x = 0; |
630 | int size_x = 0; |
856 | int size_y = 0; |
631 | int size_y = 0; |
857 | |
632 | |
858 | while (check) |
633 | while (check) |
859 | { |
634 | { |
860 | size_x = MAX (size_x, check->arch->clone.x); |
635 | size_x = MAX (size_x, check->arch->x); |
861 | size_y = MAX (size_y, check->arch->clone.y); |
636 | size_y = MAX (size_y, check->arch->y); |
862 | check = check->more; |
637 | check = check->more; |
863 | } |
638 | } |
864 | |
639 | |
865 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
866 | { |
641 | { |
867 | if (head->x < size_x || head->y < size_y) |
642 | if (head->x < size_x || head->y < size_y) |
868 | { |
643 | { |
869 | dm_stack_pop (op->contr); |
644 | dm_stack_pop (op->contr); |
870 | free_object (head); |
645 | head->destroy (); |
871 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
646 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
872 | free_object (tmp); |
647 | tmp->destroy (); |
873 | return 1; |
648 | return 1; |
874 | } |
649 | } |
875 | |
650 | |
876 | check = head; |
651 | check = head; |
877 | |
652 | |
… | |
… | |
892 | /* Wonder if we really want to push all of these, but since |
667 | /* Wonder if we really want to push all of these, but since |
893 | * things like rods have nrof 0, we want to cover those. |
668 | * things like rods have nrof 0, we want to cover those. |
894 | */ |
669 | */ |
895 | dm_stack_push (op->contr, head->count); |
670 | dm_stack_push (op->contr, head->count); |
896 | |
671 | |
897 | if (at->clone.randomitems != NULL && !at_spell) |
672 | if (at->randomitems && !at_spell) |
898 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
673 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
899 | |
|
|
900 | esrv_send_item (op, head); |
|
|
901 | } |
674 | } |
902 | |
675 | |
903 | /* free the one we used to copy */ |
676 | /* free the one we used to copy */ |
904 | free_object (tmp); |
677 | tmp->destroy (); |
905 | } |
678 | } |
906 | |
679 | |
907 | return 1; |
680 | return 1; |
908 | } |
681 | } |
909 | |
682 | |
… | |
… | |
912 | */ |
685 | */ |
913 | |
686 | |
914 | int |
687 | int |
915 | command_inventory (object *op, char *params) |
688 | command_inventory (object *op, char *params) |
916 | { |
689 | { |
|
|
690 | int i; |
917 | object *tmp; |
691 | object *tmp; |
918 | int i; |
|
|
919 | |
692 | |
920 | if (!params) |
693 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
921 | { |
694 | { |
922 | inventory (op, NULL); |
695 | op->contr->failmsg ("Inventory of what object (nr)?"); |
923 | return 0; |
696 | return 1; |
924 | } |
|
|
925 | |
|
|
926 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
927 | { |
697 | } |
928 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
929 | return 1; |
|
|
930 | } |
|
|
931 | |
698 | |
932 | inventory (op, tmp); |
699 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
700 | |
933 | return 1; |
701 | return 1; |
934 | } |
702 | } |
935 | |
703 | |
936 | /* just show player's their skills for now. Dm's can |
704 | /* just show player's their skills for now. Dm's can |
937 | * already see skills w/ inventory command - b.t. |
705 | * already see skills w/ inventory command - b.t. |
… | |
… | |
951 | |
719 | |
952 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
720 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
953 | if (!tmp) |
721 | if (!tmp) |
954 | return 1; |
722 | return 1; |
955 | |
723 | |
956 | dump_object (tmp); |
724 | char *dump = dump_object (tmp); |
957 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
725 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
|
|
726 | free (dump); |
|
|
727 | |
958 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
728 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
959 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
960 | return 1; |
|
|
961 | } |
|
|
962 | |
730 | |
963 | /** |
|
|
964 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
965 | * better motion. |
|
|
966 | */ |
|
|
967 | int |
|
|
968 | command_mon_aggr (object *op, char *params) |
|
|
969 | { |
|
|
970 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
971 | { |
|
|
972 | op->enemy = NULL; |
|
|
973 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
974 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
975 | } |
|
|
976 | else |
|
|
977 | { |
|
|
978 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
979 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
980 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
981 | } |
|
|
982 | |
|
|
983 | return 1; |
|
|
984 | } |
|
|
985 | |
|
|
986 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
987 | * a given monster, is actually the player it controls. This allows a DM |
|
|
988 | * to inhabit a monster's body, and run around the game with it. |
|
|
989 | * This function is severely broken - it has tons of hardcoded values, |
|
|
990 | */ |
|
|
991 | int |
|
|
992 | command_possess (object *op, char *params) |
|
|
993 | { |
|
|
994 | object *victim, *curinv, *nextinv; |
|
|
995 | player *pl; |
|
|
996 | int i; |
|
|
997 | char buf[MAX_BUF]; |
|
|
998 | |
|
|
999 | victim = NULL; |
|
|
1000 | if (params != NULL) |
|
|
1001 | { |
|
|
1002 | if (sscanf (params, "%d", &i)) |
|
|
1003 | victim = find_object (i); |
|
|
1004 | else if (sscanf (params, "%s", buf)) |
|
|
1005 | victim = find_object_name (buf); |
|
|
1006 | } |
|
|
1007 | if (victim == NULL) |
|
|
1008 | { |
|
|
1009 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
1010 | return 1; |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | if (victim == op) |
|
|
1014 | { |
|
|
1015 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1016 | return 1; |
|
|
1017 | } |
|
|
1018 | |
|
|
1019 | /* clear out the old inventory */ |
|
|
1020 | curinv = op->inv; |
|
|
1021 | while (curinv != NULL) |
|
|
1022 | { |
|
|
1023 | nextinv = curinv->below; |
|
|
1024 | esrv_del_item (op->contr, curinv->count); |
|
|
1025 | curinv = nextinv; |
|
|
1026 | } |
|
|
1027 | |
|
|
1028 | /* make the switch */ |
|
|
1029 | pl = op->contr; |
|
|
1030 | victim->contr = pl; |
|
|
1031 | pl->ob = victim; |
|
|
1032 | victim->type = PLAYER; |
|
|
1033 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1034 | |
|
|
1035 | /* send the inventory to the client */ |
|
|
1036 | curinv = victim->inv; |
|
|
1037 | while (curinv != NULL) |
|
|
1038 | { |
|
|
1039 | nextinv = curinv->below; |
|
|
1040 | esrv_send_item (victim, curinv); |
|
|
1041 | curinv = nextinv; |
|
|
1042 | } |
|
|
1043 | /* basic patchup */ |
|
|
1044 | /* The use of hard coded values is terrible. Note |
|
|
1045 | * that really, to be fair, this shouldn't get changed at |
|
|
1046 | * all - if you are possessing a kobold, you should have the |
|
|
1047 | * same limitations. As it is, as more body locations are added, |
|
|
1048 | * this will give this player more locations than perhaps |
|
|
1049 | * they should be allowed. |
|
|
1050 | */ |
|
|
1051 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1052 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1053 | victim->body_info[i] = 2; |
|
|
1054 | else |
|
|
1055 | victim->body_info[i] = 1; |
|
|
1056 | |
|
|
1057 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1058 | esrv_send_inventory (victim, victim); |
|
|
1059 | |
|
|
1060 | fix_player (victim); |
|
|
1061 | |
|
|
1062 | do_some_living (victim); |
|
|
1063 | return 1; |
731 | return 1; |
1064 | } |
732 | } |
1065 | |
733 | |
1066 | int |
734 | int |
1067 | command_patch (object *op, char *params) |
735 | command_patch (object *op, char *params) |
… | |
… | |
1082 | return 1; |
750 | return 1; |
1083 | } |
751 | } |
1084 | |
752 | |
1085 | if ((arg2 = strchr (arg, ' '))) |
753 | if ((arg2 = strchr (arg, ' '))) |
1086 | arg2++; |
754 | arg2++; |
1087 | if (settings.real_wiz == FALSE) |
755 | |
1088 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1089 | if (set_variable (tmp, arg) == -1) |
756 | if (set_variable (tmp, arg) == -1) |
1090 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
757 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1091 | else |
758 | else |
1092 | { |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
759 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1094 | } |
|
|
1095 | |
760 | |
1096 | return 1; |
761 | return 1; |
1097 | } |
762 | } |
1098 | |
763 | |
1099 | int |
764 | int |
… | |
… | |
1126 | dm_stack_pop (op->contr); |
791 | dm_stack_pop (op->contr); |
1127 | |
792 | |
1128 | /* Always work on the head - otherwise object will get in odd state */ |
793 | /* Always work on the head - otherwise object will get in odd state */ |
1129 | if (tmp->head) |
794 | if (tmp->head) |
1130 | tmp = tmp->head; |
795 | tmp = tmp->head; |
1131 | remove_ob (tmp); |
796 | tmp->remove (); |
1132 | return 1; |
797 | return 1; |
1133 | } |
798 | } |
1134 | |
799 | |
1135 | int |
800 | int |
1136 | command_free (object *op, char *params) |
801 | command_free (object *op, char *params) |
… | |
… | |
1148 | |
813 | |
1149 | if (from != STACK_FROM_STACK) |
814 | if (from != STACK_FROM_STACK) |
1150 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
815 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1151 | dm_stack_pop (op->contr); |
816 | dm_stack_pop (op->contr); |
1152 | |
817 | |
1153 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1154 | { |
|
|
1155 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1156 | remove_ob (tmp); |
|
|
1157 | } |
|
|
1158 | |
|
|
1159 | if (tmp->head) |
818 | if (tmp->head) |
1160 | tmp = tmp->head; |
819 | tmp = tmp->head; |
1161 | free_object (tmp); |
820 | |
|
|
821 | tmp->destroy (); |
1162 | return 1; |
822 | return 1; |
1163 | } |
823 | } |
1164 | |
824 | |
1165 | /** |
825 | /** |
1166 | * This adds exp to a player. We now allow adding to a specific skill. |
826 | * This adds exp to a player. We now allow adding to a specific skill. |
1167 | */ |
827 | */ |
1168 | int |
828 | int |
1169 | command_addexp (object *op, char *params) |
829 | command_addexp (object *op, char *params) |
1170 | { |
830 | { |
1171 | char buf[MAX_BUF], skill[MAX_BUF]; |
831 | char buf[MAX_BUF], skill[MAX_BUF]; |
1172 | int i, q; |
832 | int q; |
|
|
833 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1173 | object *skillob = NULL; |
834 | object *skillob = NULL; |
1174 | player *pl; |
|
|
1175 | |
835 | |
1176 | skill[0] = '\0'; |
836 | skill[0] = '\0'; |
1177 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
837 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
1178 | { |
838 | { |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1180 | return 1; |
840 | return 1; |
1181 | } |
841 | } |
1182 | |
842 | |
1183 | for (pl = first_player; pl != NULL; pl = pl->next) |
843 | for_all_players (pl) |
1184 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
844 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1185 | break; |
|
|
1186 | |
|
|
1187 | if (pl == NULL) |
|
|
1188 | { |
845 | { |
1189 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1190 | return 1; |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | if (q >= 3) |
846 | if (q >= 3) |
1194 | { |
847 | { |
1195 | skillob = find_skill_by_name (pl->ob, skill); |
848 | skillob = find_skill_by_name (pl->ob, skill); |
1196 | if (!skillob) |
849 | if (!skillob) |
1197 | { |
850 | { |
1198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
851 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
852 | return 1; |
|
|
853 | } |
|
|
854 | |
|
|
855 | i = check_exp_adjust (skillob, i); |
|
|
856 | skillob->stats.exp += i; |
|
|
857 | calc_perm_exp (skillob); |
|
|
858 | player_lvl_adj (pl->ob, skillob); |
|
|
859 | } |
|
|
860 | |
|
|
861 | pl->ob->stats.exp += i; |
|
|
862 | calc_perm_exp (pl->ob); |
|
|
863 | player_lvl_adj (pl->ob, NULL); |
|
|
864 | |
1199 | return 1; |
865 | return 1; |
1200 | } |
866 | } |
1201 | |
867 | |
1202 | i = check_exp_adjust (skillob, i); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1203 | skillob->stats.exp += i; |
|
|
1204 | calc_perm_exp (skillob); |
|
|
1205 | player_lvl_adj (pl->ob, skillob); |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | pl->ob->stats.exp += i; |
|
|
1209 | calc_perm_exp (pl->ob); |
|
|
1210 | player_lvl_adj (pl->ob, NULL); |
|
|
1211 | |
|
|
1212 | if (settings.real_wiz == FALSE) |
|
|
1213 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1214 | return 1; |
869 | return 1; |
1215 | } |
870 | } |
1216 | |
871 | |
1217 | /**************************************************************************/ |
872 | /**************************************************************************/ |
1218 | |
873 | |
… | |
… | |
1224 | |
879 | |
1225 | int |
880 | int |
1226 | command_stats (object *op, char *params) |
881 | command_stats (object *op, char *params) |
1227 | { |
882 | { |
1228 | char thing[20]; |
883 | char thing[20]; |
1229 | player *pl; |
|
|
1230 | char buf[MAX_BUF]; |
884 | char buf[MAX_BUF]; |
1231 | |
885 | |
1232 | thing[0] = '\0'; |
886 | thing[0] = '\0'; |
1233 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
887 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1234 | { |
888 | { |
1235 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
889 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1236 | return 1; |
890 | return 1; |
1237 | } |
891 | } |
1238 | |
892 | |
1239 | for (pl = first_player; pl != NULL; pl = pl->next) |
893 | for_all_players (pl) |
1240 | if (!strcmp (pl->ob->name, thing)) |
894 | if (!strcmp (&pl->ob->name, thing)) |
1241 | { |
895 | { |
1242 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
896 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1243 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
897 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1244 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
898 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1245 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
899 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1246 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
900 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
901 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1248 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
902 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1249 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
903 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1250 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
904 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1251 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
905 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1252 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
906 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
907 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1254 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
908 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1255 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
909 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1256 | break; |
910 | return 1; |
1257 | } |
911 | } |
1258 | if (pl == NULL) |
912 | |
1259 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
913 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1260 | return 1; |
914 | return 1; |
1261 | } |
915 | } |
1262 | |
916 | |
1263 | int |
917 | int |
1264 | command_abil (object *op, char *params) |
918 | command_abil (object *op, char *params) |
1265 | { |
919 | { |
1266 | char thing[20], thing2[20]; |
920 | char thing[20], thing2[20]; |
1267 | int iii; |
921 | int iii; |
1268 | player *pl; |
|
|
1269 | char buf[MAX_BUF]; |
922 | char buf[MAX_BUF]; |
1270 | |
923 | |
1271 | iii = 0; |
924 | iii = 0; |
1272 | thing[0] = '\0'; |
925 | thing[0] = '\0'; |
1273 | thing2[0] = '\0'; |
926 | thing2[0] = '\0'; |
… | |
… | |
1287 | { |
940 | { |
1288 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
941 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1289 | return 1; |
942 | return 1; |
1290 | } |
943 | } |
1291 | |
944 | |
1292 | for (pl = first_player; pl != NULL; pl = pl->next) |
945 | for_all_players (pl) |
1293 | { |
946 | { |
1294 | if (!strcmp (pl->ob->name, thing)) |
947 | if (!strcmp (&pl->ob->name, thing)) |
1295 | { |
948 | { |
1296 | if (settings.real_wiz == FALSE) |
|
|
1297 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1298 | if (!strcmp ("str", thing2)) |
|
|
1299 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1300 | if (!strcmp ("dex", thing2)) |
|
|
1301 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1302 | if (!strcmp ("con", thing2)) |
|
|
1303 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1304 | if (!strcmp ("wis", thing2)) |
|
|
1305 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
952 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1306 | if (!strcmp ("cha", thing2)) |
|
|
1307 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
953 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1308 | if (!strcmp ("int", thing2)) |
|
|
1309 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
954 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1310 | if (!strcmp ("pow", thing2)) |
|
|
1311 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
955 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
956 | |
1312 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
957 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1313 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
958 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1314 | fix_player (pl->ob); |
959 | pl->ob->update_stats (); |
1315 | return 1; |
960 | return 1; |
1316 | } |
961 | } |
1317 | } |
962 | } |
1318 | |
963 | |
1319 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1320 | return 1; |
965 | return 1; |
1321 | } |
966 | } |
1322 | |
967 | |
1323 | int |
968 | int |
1324 | command_reset (object *op, char *params) |
|
|
1325 | { |
|
|
1326 | mapstruct *m; |
|
|
1327 | object *dummy = NULL, *tmp = NULL; |
|
|
1328 | |
|
|
1329 | if (params == NULL) |
|
|
1330 | { |
|
|
1331 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1332 | return 1; |
|
|
1333 | } |
|
|
1334 | |
|
|
1335 | if (strcmp (params, ".") == 0) |
|
|
1336 | params = op->map->path; |
|
|
1337 | m = has_been_loaded (params); |
|
|
1338 | if (m == NULL) |
|
|
1339 | { |
|
|
1340 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1341 | return 1; |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (m->in_memory != MAP_SWAPPED) |
|
|
1345 | { |
|
|
1346 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1347 | { |
|
|
1348 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1349 | return 0; |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | /* |
|
|
1353 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1354 | * players or wiz's. |
|
|
1355 | */ |
|
|
1356 | if (op->map == m) |
|
|
1357 | { |
|
|
1358 | dummy = get_object (); |
|
|
1359 | dummy->map = NULL; |
|
|
1360 | EXIT_X (dummy) = op->x; |
|
|
1361 | EXIT_Y (dummy) = op->y; |
|
|
1362 | EXIT_PATH (dummy) = op->map->path; |
|
|
1363 | remove_ob (op); |
|
|
1364 | op->map = NULL; |
|
|
1365 | tmp = op; |
|
|
1366 | } |
|
|
1367 | swap_map (m); |
|
|
1368 | } |
|
|
1369 | |
|
|
1370 | if (m->in_memory == MAP_SWAPPED) |
|
|
1371 | { |
|
|
1372 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1373 | |
|
|
1374 | /* setting this effectively causes an immediate reload */ |
|
|
1375 | m->reset_time = 1; |
|
|
1376 | flush_old_maps (); |
|
|
1377 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1378 | if (tmp) |
|
|
1379 | { |
|
|
1380 | enter_exit (tmp, dummy); |
|
|
1381 | free_object (dummy); |
|
|
1382 | } |
|
|
1383 | return 1; |
|
|
1384 | } |
|
|
1385 | else |
|
|
1386 | { |
|
|
1387 | player *pl; |
|
|
1388 | int playercount = 0; |
|
|
1389 | |
|
|
1390 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1391 | if (tmp) |
|
|
1392 | { |
|
|
1393 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1394 | free_object (dummy); |
|
|
1395 | } |
|
|
1396 | |
|
|
1397 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1398 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1399 | { |
|
|
1400 | if (pl->ob->map == m && pl->ob != op) |
|
|
1401 | { |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1403 | playercount++; |
|
|
1404 | } |
|
|
1405 | } |
|
|
1406 | if (!playercount) |
|
|
1407 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1408 | return 1; |
|
|
1409 | } |
|
|
1410 | } |
|
|
1411 | |
|
|
1412 | int |
|
|
1413 | command_nowiz (object *op, char *params) |
969 | command_nowiz (object *op, char *params) |
1414 | { /* 'noadm' is alias */ |
970 | { /* 'nodm' is alias */ |
1415 | CLEAR_FLAG (op, FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZ); |
1416 | CLEAR_FLAG (op, FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1417 | CLEAR_FLAG (op, FLAG_WIZCAST); |
973 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1418 | |
|
|
1419 | if (settings.real_wiz == TRUE) |
|
|
1420 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
974 | CLEAR_FLAG (op, FLAG_WIZLOOK); |
|
|
975 | op->contr->do_los = 1; |
|
|
976 | |
1421 | if (op->contr->hidden) |
977 | if (op->contr->hidden) |
1422 | { |
978 | { |
1423 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
979 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1424 | op->map->players++; |
980 | op->map->players++; |
1425 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
981 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1426 | op->contr->hidden = 0; |
982 | op->contr->hidden = 0; |
1427 | op->invisible = 1; |
983 | op->invisible = 1; |
1428 | } |
984 | } |
1429 | else |
985 | else |
1430 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
986 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
987 | |
1431 | return 1; |
988 | return 1; |
1432 | } |
989 | } |
1433 | |
990 | |
1434 | /** |
991 | /** |
1435 | * object *op is trying to become dm. |
992 | * object *op is trying to become dm. |
… | |
… | |
1484 | { |
1041 | { |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1486 | return 0; |
1043 | return 0; |
1487 | } |
1044 | } |
1488 | |
1045 | |
1489 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1046 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1490 | { |
1047 | { |
1491 | SET_FLAG (op, FLAG_WIZ); |
1048 | SET_FLAG (op, FLAG_WIZ); |
1492 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1493 | SET_FLAG (op, FLAG_WIZPASS); |
1049 | SET_FLAG (op, FLAG_WIZPASS); |
1494 | SET_FLAG (op, FLAG_WIZCAST); |
1050 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
1051 | SET_FLAG (op, FLAG_WIZLOOK); |
|
|
1052 | op->contr->do_los = 1; |
|
|
1053 | |
1495 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1054 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1496 | /* |
|
|
1497 | * Remove setting flying here - that won't work, because next |
|
|
1498 | * fix_player() is called that will get cleared - proper solution |
|
|
1499 | * is probably something like a wiz_force which gives that and any |
|
|
1500 | * other desired abilities. |
|
|
1501 | */ |
|
|
1502 | clear_los (op); |
|
|
1503 | op->contr->write_buf[0] = '\0'; |
1055 | op->contr->write_buf[0] = '\0'; |
1504 | |
1056 | |
1505 | if (!silent) |
1057 | if (!silent) |
1506 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1058 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1507 | |
1059 | |
… | |
… | |
1534 | command_invisible (object *op, char *params) |
1086 | command_invisible (object *op, char *params) |
1535 | { |
1087 | { |
1536 | if (op) |
1088 | if (op) |
1537 | { |
1089 | { |
1538 | op->invisible += 100; |
1090 | op->invisible += 100; |
1539 | update_object (op, UP_OBJ_FACE); |
1091 | update_object (op, UP_OBJ_CHANGE); |
1540 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1092 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1541 | } |
1093 | } |
1542 | |
1094 | |
1543 | return 0; |
1095 | return 0; |
1544 | } |
1096 | } |
… | |
… | |
1547 | * Returns spell object (from archetypes) by name. |
1099 | * Returns spell object (from archetypes) by name. |
1548 | * Returns NULL if 0 or more than one spell matches. |
1100 | * Returns NULL if 0 or more than one spell matches. |
1549 | * Used for wizard's learn spell/prayer. |
1101 | * Used for wizard's learn spell/prayer. |
1550 | * |
1102 | * |
1551 | * op is the player issuing the command. |
1103 | * op is the player issuing the command. |
1552 | * |
|
|
1553 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1554 | * anymore (but may still be present in some player's inventories and thus |
|
|
1555 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1556 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1557 | */ |
1104 | */ |
1558 | static object * |
1105 | static object * |
1559 | get_spell_by_name (object *op, const char *spell_name) |
1106 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1560 | { |
1107 | { |
1561 | archetype *ar; |
1108 | archetype *at; |
1562 | archetype *found; |
1109 | archetype *found; |
1563 | int conflict_found; |
1110 | int conflict_found; |
1564 | size_t spell_name_length; |
1111 | size_t spell_name_length; |
1565 | |
1112 | |
1566 | /* First check for full name matches. */ |
1113 | /* First check for full name matches. */ |
1567 | conflict_found = 0; |
1114 | conflict_found = 0; |
1568 | found = NULL; |
1115 | found = NULL; |
1569 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1116 | for_all_archetypes (at) |
1570 | { |
1117 | { |
1571 | if (ar->clone.type != SPELL) |
1118 | if (at->type != SPELL) |
1572 | continue; |
1119 | continue; |
1573 | |
1120 | |
1574 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1121 | if (at->object::name != spell_name) |
1575 | continue; |
1122 | continue; |
1576 | |
1123 | |
1577 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1578 | continue; |
|
|
1579 | |
|
|
1580 | if (found != NULL) |
1124 | if (found) |
1581 | { |
1125 | { |
1582 | if (!conflict_found) |
1126 | if (!conflict_found) |
1583 | { |
1127 | { |
1584 | conflict_found = 1; |
1128 | conflict_found = 1; |
1585 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1586 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1587 | } |
1131 | } |
|
|
1132 | |
1588 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1133 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1589 | continue; |
1134 | continue; |
1590 | } |
1135 | } |
1591 | |
1136 | |
1592 | found = ar; |
1137 | found = at; |
1593 | } |
1138 | } |
1594 | |
1139 | |
1595 | /* No match if more more than one archetype matches. */ |
1140 | /* No match if more more than one archetype matches. */ |
1596 | if (conflict_found) |
1141 | if (conflict_found) |
1597 | return NULL; |
1142 | return NULL; |
… | |
… | |
1602 | |
1147 | |
1603 | /* No full match found: now check for partial matches. */ |
1148 | /* No full match found: now check for partial matches. */ |
1604 | spell_name_length = strlen (spell_name); |
1149 | spell_name_length = strlen (spell_name); |
1605 | conflict_found = 0; |
1150 | conflict_found = 0; |
1606 | found = NULL; |
1151 | found = NULL; |
1607 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1152 | for_all_archetypes (at) |
1608 | { |
1153 | { |
1609 | if (ar->clone.type != SPELL) |
1154 | if (at->type != SPELL) |
1610 | continue; |
1155 | continue; |
1611 | |
1156 | |
1612 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1157 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1613 | continue; |
1158 | continue; |
1614 | |
1159 | |
1615 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1160 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1616 | continue; |
1161 | continue; |
1617 | |
1162 | |
1618 | if (found != NULL) |
1163 | if (found != NULL) |
1619 | { |
1164 | { |
1620 | if (!conflict_found) |
1165 | if (!conflict_found) |
1621 | { |
1166 | { |
1622 | conflict_found = 1; |
1167 | conflict_found = 1; |
1623 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1168 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", &spell_name); |
1624 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1169 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1625 | } |
1170 | } |
1626 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1171 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1627 | continue; |
1172 | continue; |
1628 | } |
1173 | } |
1629 | |
1174 | |
1630 | found = ar; |
1175 | found = at; |
1631 | } |
1176 | } |
1632 | |
1177 | |
1633 | /* No match if more more than one archetype matches. */ |
1178 | /* No match if more more than one archetype matches. */ |
1634 | if (conflict_found) |
1179 | if (conflict_found) |
1635 | return NULL; |
1180 | return NULL; |
… | |
… | |
1637 | /* Return if exactly one archetype matches. */ |
1182 | /* Return if exactly one archetype matches. */ |
1638 | if (found != NULL) |
1183 | if (found != NULL) |
1639 | return arch_to_object (found); |
1184 | return arch_to_object (found); |
1640 | |
1185 | |
1641 | /* No spell found: just print an error message. */ |
1186 | /* No spell found: just print an error message. */ |
1642 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1187 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", &spell_name); |
1643 | return NULL; |
1188 | return NULL; |
1644 | } |
1189 | } |
1645 | |
1190 | |
1646 | static int |
1191 | static int |
1647 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1192 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
… | |
… | |
1665 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1210 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1666 | return 0; |
1211 | return 0; |
1667 | } |
1212 | } |
1668 | |
1213 | |
1669 | do_learn_spell (op, tmp, special_prayer); |
1214 | do_learn_spell (op, tmp, special_prayer); |
1670 | free_object (tmp); |
1215 | tmp->destroy (); |
1671 | return 1; |
1216 | return 1; |
1672 | } |
1217 | } |
1673 | |
1218 | |
1674 | int |
1219 | int |
1675 | command_learn_spell (object *op, char *params) |
1220 | command_learn_spell (object *op, char *params) |
… | |
… | |
1700 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1701 | return 0; |
1246 | return 0; |
1702 | } |
1247 | } |
1703 | |
1248 | |
1704 | do_forget_spell (op, spell->name); |
1249 | do_forget_spell (op, spell->name); |
1705 | return 1; |
|
|
1706 | } |
|
|
1707 | |
|
|
1708 | /** |
|
|
1709 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1710 | */ |
|
|
1711 | int |
|
|
1712 | command_listplugins (object *op, char *params) |
|
|
1713 | { |
|
|
1714 | plugins_display_list (op); |
|
|
1715 | return 1; |
|
|
1716 | } |
|
|
1717 | |
|
|
1718 | /** |
|
|
1719 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1720 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1721 | * once at a time, or bad things could happen. |
|
|
1722 | */ |
|
|
1723 | int |
|
|
1724 | command_loadplugin (object *op, char *params) |
|
|
1725 | { |
|
|
1726 | char buf[MAX_BUF]; |
|
|
1727 | |
|
|
1728 | if (params == NULL) |
|
|
1729 | { |
|
|
1730 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1731 | return 1; |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | strcpy (buf, LIBDIR); |
|
|
1735 | strcat (buf, "/plugins/"); |
|
|
1736 | strcat (buf, params); |
|
|
1737 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1738 | if (plugins_init_plugin (buf) == 0) |
|
|
1739 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1740 | else |
|
|
1741 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1742 | return 1; |
|
|
1743 | } |
|
|
1744 | |
|
|
1745 | /** |
|
|
1746 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1747 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1748 | * loaded. |
|
|
1749 | */ |
|
|
1750 | int |
|
|
1751 | command_unloadplugin (object *op, char *params) |
|
|
1752 | { |
|
|
1753 | if (params == NULL) |
|
|
1754 | { |
|
|
1755 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1756 | return 1; |
|
|
1757 | } |
|
|
1758 | |
|
|
1759 | if (plugins_remove_plugin (params) == 0) |
|
|
1760 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1761 | else |
|
|
1762 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1763 | return 1; |
1250 | return 1; |
1764 | } |
1251 | } |
1765 | |
1252 | |
1766 | /** |
1253 | /** |
1767 | * A players wants to become DM and hide. |
1254 | * A players wants to become DM and hide. |
… | |
… | |
2087 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1574 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2088 | return 0; |
1575 | return 0; |
2089 | } |
1576 | } |
2090 | |
1577 | |
2091 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1578 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2092 | remove_ob (right); |
1579 | right->remove (); |
|
|
1580 | |
2093 | inserted = insert_ob_in_ob (right, left); |
1581 | insert_ob_in_ob (right, left); |
2094 | if (left->type == PLAYER) |
|
|
2095 | if (inserted == right) |
|
|
2096 | esrv_send_item (left, right); |
|
|
2097 | else |
|
|
2098 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2099 | |
1582 | |
2100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1583 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2101 | |
1584 | |
2102 | return 0; |
1585 | return 0; |
2103 | |
1586 | |