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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.15 by root, Sun Oct 1 23:44:36 2006 UTC vs.
Revision 1.67 by root, Thu Jan 1 16:05:13 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 25#include <sproto.h>
27#endif
28#include <spells.h> 26#include <spells.h>
29#include <treasure.h> 27#include <treasure.h>
30#include <skills.h> 28#include <skills.h>
31 29
32/** Defines for DM item stack **/ 30/** Defines for DM item stack **/
47 * other player, or NULL otherwise. 45 * other player, or NULL otherwise.
48 */ 46 */
49static player * 47static player *
50get_other_player_from_name (object *op, char *name) 48get_other_player_from_name (object *op, char *name)
51{ 49{
52 player *pl;
53
54 if (!name) 50 if (!name)
55 return NULL; 51 return NULL;
56 52
57 for (pl = first_player; pl != NULL; pl = pl->next) 53 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 54 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 55 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op) 56 if (pl->ob == op)
68 { 57 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL; 59 return NULL;
71 } 60 }
61
72 if (pl->state != ST_PLAYING) 62 if (pl->ns->state != ST_PLAYING)
73 { 63 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL; 65 return NULL;
66 }
67
68 return pl;
76 } 69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
77 return pl; 72 return 0;
78} 73}
79 74
80/** 75/**
81 * Actually hides specified player (obviously a DM). 76 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
90 op->contr->hidden = 0; 85 op->contr->hidden = 0;
91 op->invisible = 1; 86 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++; 88 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
95 if (!silent_dm) 91 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 } 93 }
100 else 94 else
101 { 95 {
102 op->contr->hidden = 1; 96 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--; 98 op->map->players--;
99
105 if (!silent_dm) 100 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 } 102
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 } 105 }
112} 106}
113 107
177 171
178 become_follower (ob, god); 172 become_follower (ob, god);
179 return 1; 173 return 1;
180} 174}
181 175
182/** 176// TODO: Rewrite banish in perl and get rid of the following two functions
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189int
190command_banish (object *op, char *params)
191{
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230}
231
232int 177int
233command_kick (object *op, char *params) 178command_kick (object *op, char *params)
234{ 179{
235 for (player *pl = first_player; pl; pl = pl->next) 180 for_all_players (pl)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) 181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 { 182 {
238 object *op = pl->ob; 183 object *plop = pl->ob;
239 184
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) 185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
241 { 186 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); 187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
243 strcpy (op->contr->killer, "kicked"); 188 plop->contr->killer = op;
244 } 189 }
245 190
246 pl->socket.status = Ns_Dead; 191 pl->ns->destroy ();
247 } 192 }
248 193
249 return 1; 194 return 1;
250} 195}
251 196
197//TODO
198#if 0
252int 199int
253command_save_overlay (object *op, char *params) 200command_save_overlay (object *op, char *params)
254{ 201{
255 if (!op) 202 if (!op)
256 return 0; 203 return 0;
267 214
268 ready_map_name (op->map->path, 0); 215 ready_map_name (op->map->path, 0);
269 216
270 return 1; 217 return 1;
271} 218}
272 219#endif
273int
274command_shutdown (object *op, char *params)
275{
276 struct pl *pl;
277
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1;
282 }
283
284 cleanup ();
285 /* not reached */
286 return 1;
287}
288 220
289int 221int
290command_freeze (object *op, char *params) 222command_freeze (object *op, char *params)
291{ 223{
292 int ticks; 224 int ticks;
328 object *dummy; 260 object *dummy;
329 player *pl; 261 player *pl;
330 262
331 if (!op) 263 if (!op)
332 return 0; 264 return 0;
265
333 if (params == NULL) 266 if (params == NULL)
334 { 267 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1; 269 return 1;
337 } 270 }
271
338 pl = get_other_player_from_name (op, params); 272 pl = get_other_player_from_name (op, params);
339 if (!pl) 273 if (!pl)
340 return 1; 274 return 1;
275
341 dummy = get_jail_exit (pl->ob); 276 dummy = get_jail_exit (pl->ob);
342 if (!dummy) 277 if (!dummy)
343 { 278 {
344 /* we have nowhere to send the prisoner.... */ 279 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0; 281 return 0;
347 } 282 }
348 enter_exit (pl->ob, dummy); 283
349 free_object (dummy); 284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 dummy->destroy ();
286
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1; 290 return 1;
354} 291}
378 { 315 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1; 317 return 1;
381 } 318 }
382 319
383 dummy = get_object (); 320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
384 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy);
388 free_object (dummy);
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 323
392 return 1;
393}
394
395/**
396 * Teleport next to target player.
397 */
398
399/* mids 01/16/2002 */
400int
401command_teleport (object *op, char *params)
402{
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = get_object ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 free_object (dummy);
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1; 324 return 1;
437} 325}
438 326
439/** 327/**
440 * This function is a real mess, because we're stucking getting 328 * This function is a real mess, because we're stucking getting
530 * we also set up spell_name which is only 418 * we also set up spell_name which is only
531 * the first word. 419 * the first word.
532 */ 420 */
533 421
534 at_spell = archetype::find (cp); 422 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 423 if (!at_spell || at_spell->type != SPELL)
536 at_spell = find_archetype_by_object_name (cp); 424 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 425 if (!at_spell || at_spell->type != SPELL)
538 { 426 {
539 strcpy (spell_name, cp); 427 assign (spell_name, cp);
540 fsp = strchr (spell_name, ' '); 428 fsp = strchr (spell_name, ' ');
541 if (fsp) 429 if (fsp)
542 { 430 {
543 *fsp = 0; 431 *fsp = 0;
544 fsp++; 432 fsp++;
545 at_spell = archetype::find (spell_name); 433 at_spell = archetype::find (spell_name);
546 434
547 /* Got a spell, update the first string pointer */ 435 /* Got a spell, update the first string pointer */
548 if (at_spell && at_spell->clone.type == SPELL) 436 if (at_spell && at_spell->type == SPELL)
549 bp2 = cp + strlen (spell_name) + 1; 437 bp2 = cp + strlen (spell_name) + 1;
550 else 438 else
551 at_spell = NULL; 439 at_spell = NULL;
552 } 440 }
553 } 441 }
555 /* OK - we didn't find a spell - presume the 'of' 443 /* OK - we didn't find a spell - presume the 'of'
556 * in this case means its an artifact. 444 * in this case means its an artifact.
557 */ 445 */
558 if (!at_spell) 446 if (!at_spell)
559 { 447 {
560 if (find_artifactlist (at->clone.type) == NULL) 448 if (find_artifactlist (at->type) == NULL)
561 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 449 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
562 else 450 else
563 { 451 {
564 art = find_artifactlist (at->clone.type)->items; 452 art = find_artifactlist (at->type)->items;
565 453
566 do 454 while (art)
567 { 455 {
568 if (!strcmp (art->item->name, cp)) 456 if (!strcmp (&art->item->name, cp))
569 break; 457 break;
458
570 art = art->next; 459 art = art->next;
571 } 460 }
572 while (art != NULL);
573 461
574 if (!art) 462 if (!art)
575 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 463 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
576 } 464 }
577 465
578 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 466 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 } 467 }
580 } /* if cp */ 468 } /* if cp */
581 469
582 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 470 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
583 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 471 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
584 { 472 {
585 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 473 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586 return 1; 474 return 1;
587 } 475 }
588 476
590 * Rather than have two different blocks with a lot of similar code, 478 * Rather than have two different blocks with a lot of similar code,
591 * just create one object, do all the processing, and then determine 479 * just create one object, do all the processing, and then determine
592 * if that one object should be inserted or if we need to make copies. 480 * if that one object should be inserted or if we need to make copies.
593 */ 481 */
594 tmp = arch_to_object (at); 482 tmp = arch_to_object (at);
595
596 if (settings.real_wiz == FALSE)
597 SET_FLAG (tmp, FLAG_WAS_WIZ);
598 483
599 if (set_magic) 484 if (set_magic)
600 set_abs_magic (tmp, magic); 485 set_abs_magic (tmp, magic);
601 486
602 if (art) 487 if (art)
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 567 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 568
684 bp2 = bp3 + 1; 569 bp2 = bp3 + 1;
685 } 570 }
686 571
687 if (at->clone.nrof) 572 if (at->nrof)
688 { 573 {
689 if (at_spell) 574 if (at_spell)
690 insert_ob_in_ob (arch_to_object (at_spell), tmp); 575 tmp->insert (arch_to_object (at_spell));
691 576
692 tmp->x = op->x; 577 tmp->x = op->x;
693 tmp->y = op->y; 578 tmp->y = op->y;
579 tmp->map = op->map;
694 580
695 if (set_nrof) 581 if (set_nrof)
696 tmp->nrof = nrof; 582 tmp->nrof = nrof;
697 583
698 tmp->map = op->map; 584 op->insert (tmp);
699
700 tmp = insert_ob_in_ob (tmp, op);
701 esrv_send_item (op, tmp);
702 585
703 /* Let's put this created item on stack so dm can access it easily. */ 586 /* Let's put this created item on stack so dm can access it easily. */
704 dm_stack_push (op->contr, tmp->count); 587 dm_stack_push (op->contr, tmp->count);
705 588
706 return 1; 589 return 1;
707 } 590 }
708 else 591 else
709 { 592 {
710 for (i = 0; i < (set_nrof ? nrof : 1); i++) 593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
711 { 594 {
712 archetype *atmp;
713 object *prev = 0, *head = 0; 595 object *prev = 0, *head = 0;
714 596
715 for (atmp = at; atmp; atmp = atmp->more) 597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
716 { 598 {
717 object *dup = arch_to_object (atmp); 599 object *dup = arch_to_object (atmp);
718 600
719 if (at_spell) 601 if (at_spell)
720 insert_ob_in_ob (arch_to_object (at_spell), dup); 602 insert_ob_in_ob (arch_to_object (at_spell), dup);
724 * so just copying it over should be fine. 606 * so just copying it over should be fine.
725 */ 607 */
726 if (!head) 608 if (!head)
727 { 609 {
728 head = dup; 610 head = dup;
729 copy_object (tmp, dup); 611 tmp->copy_to (dup);
730 } 612 }
731 613
732 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ);
734
735 dup->x = op->x + dup->arch->clone.x; 614 dup->x = op->x + dup->arch->x;
736 dup->y = op->y + dup->arch->clone.y; 615 dup->y = op->y + dup->arch->y;
737 dup->map = op->map; 616 dup->map = op->map;
738 617
739 if (head != dup) 618 if (head != dup)
740 { 619 {
741 dup->head = head; 620 dup->head = head;
751 int size_x = 0; 630 int size_x = 0;
752 int size_y = 0; 631 int size_y = 0;
753 632
754 while (check) 633 while (check)
755 { 634 {
756 size_x = MAX (size_x, check->arch->clone.x); 635 size_x = MAX (size_x, check->arch->x);
757 size_y = MAX (size_y, check->arch->clone.y); 636 size_y = MAX (size_y, check->arch->y);
758 check = check->more; 637 check = check->more;
759 } 638 }
760 639
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 640 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 { 641 {
763 if (head->x < size_x || head->y < size_y) 642 if (head->x < size_x || head->y < size_y)
764 { 643 {
765 dm_stack_pop (op->contr); 644 dm_stack_pop (op->contr);
766 free_object (head); 645 head->destroy ();
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 646 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 free_object (tmp); 647 tmp->destroy ();
769 return 1; 648 return 1;
770 } 649 }
771 650
772 check = head; 651 check = head;
773 652
788 /* Wonder if we really want to push all of these, but since 667 /* Wonder if we really want to push all of these, but since
789 * things like rods have nrof 0, we want to cover those. 668 * things like rods have nrof 0, we want to cover those.
790 */ 669 */
791 dm_stack_push (op->contr, head->count); 670 dm_stack_push (op->contr, head->count);
792 671
793 if (at->clone.randomitems != NULL && !at_spell) 672 if (at->randomitems && !at_spell)
794 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
795
796 esrv_send_item (op, head);
797 } 674 }
798 675
799 /* free the one we used to copy */ 676 /* free the one we used to copy */
800 free_object (tmp); 677 tmp->destroy ();
801 } 678 }
802 679
803 return 1; 680 return 1;
804} 681}
805 682
808 */ 685 */
809 686
810int 687int
811command_inventory (object *op, char *params) 688command_inventory (object *op, char *params)
812{ 689{
690 int i;
813 object *tmp; 691 object *tmp;
814 int i;
815 692
816 if (!params) 693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
817 { 694 {
818 inventory (op, NULL); 695 op->contr->failmsg ("Inventory of what object (nr)?");
819 return 0; 696 return 1;
820 }
821
822 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823 { 697 }
824 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825 return 1;
826 }
827 698
828 inventory (op, tmp); 699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
829 return 1; 701 return 1;
830} 702}
831 703
832/* just show player's their skills for now. Dm's can 704/* just show player's their skills for now. Dm's can
833 * already see skills w/ inventory command - b.t. 705 * already see skills w/ inventory command - b.t.
847 719
848 tmp = get_dm_object (op->contr, &params, NULL); 720 tmp = get_dm_object (op->contr, &params, NULL);
849 if (!tmp) 721 if (!tmp)
850 return 1; 722 return 1;
851 723
852 dump_object (tmp); 724 char *dump = dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 725 new_draw_info (NDI_UNIQUE, 0, op, dump);
726 free (dump);
727
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856 return 1;
857}
858 730
859/**
860 * When DM is possessing a monster, flip aggression on and off, to allow
861 * better motion.
862 */
863int
864command_mon_aggr (object *op, char *params)
865{
866 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
867 {
868 op->enemy = NULL;
869 SET_FLAG (op, FLAG_UNAGGRESSIVE);
870 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
871 }
872 else
873 {
874 CLEAR_FLAG (op, FLAG_FRIENDLY);
875 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
876 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
877 }
878
879 return 1;
880}
881
882/** DM can possess a monster. Basically, this tricks the client into thinking
883 * a given monster, is actually the player it controls. This allows a DM
884 * to inhabit a monster's body, and run around the game with it.
885 * This function is severely broken - it has tons of hardcoded values,
886 */
887int
888command_possess (object *op, char *params)
889{
890 object *victim, *curinv, *nextinv;
891 player *pl;
892 int i;
893 char buf[MAX_BUF];
894
895 victim = NULL;
896 if (params != NULL)
897 {
898 if (sscanf (params, "%d", &i))
899 victim = find_object (i);
900 else if (sscanf (params, "%s", buf))
901 victim = find_object_name (buf);
902 }
903 if (victim == NULL)
904 {
905 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
906 return 1;
907 }
908
909 if (victim == op)
910 {
911 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
912 return 1;
913 }
914
915 /* clear out the old inventory */
916 curinv = op->inv;
917 while (curinv != NULL)
918 {
919 nextinv = curinv->below;
920 esrv_del_item (op->contr, curinv->count);
921 curinv = nextinv;
922 }
923
924 /* make the switch */
925 pl = op->contr;
926 victim->contr = pl;
927 pl->ob = victim;
928 victim->type = PLAYER;
929 SET_FLAG (victim, FLAG_WIZ);
930
931 /* send the inventory to the client */
932 curinv = victim->inv;
933 while (curinv != NULL)
934 {
935 nextinv = curinv->below;
936 esrv_send_item (victim, curinv);
937 curinv = nextinv;
938 }
939 /* basic patchup */
940 /* The use of hard coded values is terrible. Note
941 * that really, to be fair, this shouldn't get changed at
942 * all - if you are possessing a kobold, you should have the
943 * same limitations. As it is, as more body locations are added,
944 * this will give this player more locations than perhaps
945 * they should be allowed.
946 */
947 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
948 if (i == 1 || i == 6 || i == 8 || i == 9)
949 victim->body_info[i] = 2;
950 else
951 victim->body_info[i] = 1;
952
953 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
954 esrv_send_inventory (victim, victim);
955
956 fix_player (victim);
957
958 do_some_living (victim);
959 return 1; 731 return 1;
960} 732}
961 733
962int 734int
963command_patch (object *op, char *params) 735command_patch (object *op, char *params)
978 return 1; 750 return 1;
979 } 751 }
980 752
981 if ((arg2 = strchr (arg, ' '))) 753 if ((arg2 = strchr (arg, ' ')))
982 arg2++; 754 arg2++;
983 if (settings.real_wiz == FALSE) 755
984 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
985 if (set_variable (tmp, arg) == -1) 756 if (set_variable (tmp, arg) == -1)
986 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 757 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
987 else 758 else
988 {
989 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 759 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
990 }
991 760
992 return 1; 761 return 1;
993} 762}
994 763
995int 764int
1022 dm_stack_pop (op->contr); 791 dm_stack_pop (op->contr);
1023 792
1024 /* Always work on the head - otherwise object will get in odd state */ 793 /* Always work on the head - otherwise object will get in odd state */
1025 if (tmp->head) 794 if (tmp->head)
1026 tmp = tmp->head; 795 tmp = tmp->head;
1027 remove_ob (tmp); 796 tmp->remove ();
1028 return 1; 797 return 1;
1029} 798}
1030 799
1031int 800int
1032command_free (object *op, char *params) 801command_free (object *op, char *params)
1044 813
1045 if (from != STACK_FROM_STACK) 814 if (from != STACK_FROM_STACK)
1046 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 815 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1047 dm_stack_pop (op->contr); 816 dm_stack_pop (op->contr);
1048 817
1049 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1050 {
1051 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1052 remove_ob (tmp);
1053 }
1054
1055 if (tmp->head) 818 if (tmp->head)
1056 tmp = tmp->head; 819 tmp = tmp->head;
1057 free_object (tmp); 820
821 tmp->destroy ();
1058 return 1; 822 return 1;
1059} 823}
1060 824
1061/** 825/**
1062 * This adds exp to a player. We now allow adding to a specific skill. 826 * This adds exp to a player. We now allow adding to a specific skill.
1063 */ 827 */
1064int 828int
1065command_addexp (object *op, char *params) 829command_addexp (object *op, char *params)
1066{ 830{
1067 char buf[MAX_BUF], skill[MAX_BUF]; 831 char buf[MAX_BUF], skill[MAX_BUF];
1068 int i, q; 832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1069 object *skillob = NULL; 834 object *skillob = NULL;
1070 player *pl;
1071 835
1072 skill[0] = '\0'; 836 skill[0] = '\0';
1073 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
1074 { 838 {
1075 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1076 return 1; 840 return 1;
1077 } 841 }
1078 842
1079 for (pl = first_player; pl != NULL; pl = pl->next) 843 for_all_players (pl)
1080 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 844 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1081 break;
1082
1083 if (pl == NULL)
1084 { 845 {
1085 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1086 return 1;
1087 }
1088
1089 if (q >= 3) 846 if (q >= 3)
1090 { 847 {
1091 skillob = find_skill_by_name (pl->ob, skill); 848 skillob = find_skill_by_name (pl->ob, skill);
1092 if (!skillob) 849 if (!skillob)
1093 { 850 {
1094 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 851 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
852 return 1;
853 }
854
855 i = check_exp_adjust (skillob, i);
856 skillob->stats.exp += i;
857 calc_perm_exp (skillob);
858 player_lvl_adj (pl->ob, skillob);
859 }
860
861 pl->ob->stats.exp += i;
862 calc_perm_exp (pl->ob);
863 player_lvl_adj (pl->ob, NULL);
864
1095 return 1; 865 return 1;
1096 } 866 }
1097 867
1098 i = check_exp_adjust (skillob, i); 868 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1099 skillob->stats.exp += i;
1100 calc_perm_exp (skillob);
1101 player_lvl_adj (pl->ob, skillob);
1102 }
1103
1104 pl->ob->stats.exp += i;
1105 calc_perm_exp (pl->ob);
1106 player_lvl_adj (pl->ob, NULL);
1107
1108 if (settings.real_wiz == FALSE)
1109 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1110 return 1; 869 return 1;
1111} 870}
1112 871
1113/**************************************************************************/ 872/**************************************************************************/
1114 873
1120 879
1121int 880int
1122command_stats (object *op, char *params) 881command_stats (object *op, char *params)
1123{ 882{
1124 char thing[20]; 883 char thing[20];
1125 player *pl;
1126 char buf[MAX_BUF]; 884 char buf[MAX_BUF];
1127 885
1128 thing[0] = '\0'; 886 thing[0] = '\0';
1129 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) 887 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1130 { 888 {
1131 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 889 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1132 return 1; 890 return 1;
1133 } 891 }
1134 892
1135 for (pl = first_player; pl != NULL; pl = pl->next) 893 for_all_players (pl)
1136 if (!strcmp (pl->ob->name, thing)) 894 if (!strcmp (&pl->ob->name, thing))
1137 { 895 {
1138 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 896 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1139 new_draw_info (NDI_UNIQUE, 0, op, buf); 897 new_draw_info (NDI_UNIQUE, 0, op, buf);
1140 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 898 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf); 899 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 900 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf); 901 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 902 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf); 903 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 904 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf); 905 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 906 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf); 907 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 908 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf); 909 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 break; 910 return 1;
1153 } 911 }
1154 if (pl == NULL) 912
1155 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 913 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1156 return 1; 914 return 1;
1157} 915}
1158 916
1159int 917int
1160command_abil (object *op, char *params) 918command_abil (object *op, char *params)
1161{ 919{
1162 char thing[20], thing2[20]; 920 char thing[20], thing2[20];
1163 int iii; 921 int iii;
1164 player *pl;
1165 char buf[MAX_BUF]; 922 char buf[MAX_BUF];
1166 923
1167 iii = 0; 924 iii = 0;
1168 thing[0] = '\0'; 925 thing[0] = '\0';
1169 thing2[0] = '\0'; 926 thing2[0] = '\0';
1183 { 940 {
1184 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 941 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1185 return 1; 942 return 1;
1186 } 943 }
1187 944
1188 for (pl = first_player; pl != NULL; pl = pl->next) 945 for_all_players (pl)
1189 { 946 {
1190 if (!strcmp (pl->ob->name, thing)) 947 if (!strcmp (&pl->ob->name, thing))
1191 { 948 {
1192 if (settings.real_wiz == FALSE)
1193 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1194 if (!strcmp ("str", thing2))
1195 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 949 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1196 if (!strcmp ("dex", thing2))
1197 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 950 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1198 if (!strcmp ("con", thing2))
1199 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 951 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1200 if (!strcmp ("wis", thing2))
1201 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 952 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1202 if (!strcmp ("cha", thing2))
1203 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 953 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1204 if (!strcmp ("int", thing2))
1205 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 954 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1206 if (!strcmp ("pow", thing2))
1207 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 955 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956
1208 sprintf (buf, "%s has been altered.", &pl->ob->name); 957 sprintf (buf, "%s has been altered.", &pl->ob->name);
1209 new_draw_info (NDI_UNIQUE, 0, op, buf); 958 new_draw_info (NDI_UNIQUE, 0, op, buf);
1210 fix_player (pl->ob); 959 pl->ob->update_stats ();
1211 return 1; 960 return 1;
1212 } 961 }
1213 } 962 }
1214 963
1215 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 964 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1216 return 1; 965 return 1;
1217} 966}
1218 967
1219int 968int
1220command_reset (object *op, char *params)
1221{
1222 maptile *m;
1223 object *dummy = NULL, *tmp = NULL;
1224
1225 if (params == NULL)
1226 {
1227 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1228 return 1;
1229 }
1230
1231 if (strcmp (params, ".") == 0)
1232 params = op->map->path;
1233 m = has_been_loaded (params);
1234 if (m == NULL)
1235 {
1236 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1237 return 1;
1238 }
1239
1240 if (m->in_memory != MAP_SWAPPED)
1241 {
1242 if (m->in_memory != MAP_IN_MEMORY)
1243 {
1244 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1245 return 0;
1246 }
1247
1248 /*
1249 * Only attempt to remove the player that is doing the reset, and not other
1250 * players or wiz's.
1251 */
1252 if (op->map == m)
1253 {
1254 dummy = get_object ();
1255 dummy->map = NULL;
1256 EXIT_X (dummy) = op->x;
1257 EXIT_Y (dummy) = op->y;
1258 EXIT_PATH (dummy) = op->map->path;
1259 remove_ob (op);
1260 op->map = NULL;
1261 tmp = op;
1262 }
1263 swap_map (m);
1264 }
1265
1266 if (m->in_memory == MAP_SWAPPED)
1267 {
1268 LOG (llevDebug, "Resetting map %s.\n", m->path);
1269
1270 /* setting this effectively causes an immediate reload */
1271 m->reset_time = 1;
1272 flush_old_maps ();
1273 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1274 if (tmp)
1275 {
1276 enter_exit (tmp, dummy);
1277 free_object (dummy);
1278 }
1279 return 1;
1280 }
1281 else
1282 {
1283 player *pl;
1284 int playercount = 0;
1285
1286 /* Need to re-insert player if swap failed for some reason */
1287 if (tmp)
1288 {
1289 insert_ob_in_map (op, m, NULL, 0);
1290 free_object (dummy);
1291 }
1292
1293 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1294 for (pl = first_player; pl != NULL; pl = pl->next)
1295 {
1296 if (pl->ob->map == m && pl->ob != op)
1297 {
1298 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1299 playercount++;
1300 }
1301 }
1302 if (!playercount)
1303 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1304 return 1;
1305 }
1306}
1307
1308int
1309command_nowiz (object *op, char *params) 969command_nowiz (object *op, char *params)
1310{ /* 'noadm' is alias */ 970{ /* 'nodm' is alias */
1311 CLEAR_FLAG (op, FLAG_WIZ); 971 CLEAR_FLAG (op, FLAG_WIZ);
1312 CLEAR_FLAG (op, FLAG_WIZPASS); 972 CLEAR_FLAG (op, FLAG_WIZPASS);
1313 CLEAR_FLAG (op, FLAG_WIZCAST); 973 CLEAR_FLAG (op, FLAG_WIZCAST);
1314
1315 if (settings.real_wiz == TRUE)
1316 CLEAR_FLAG (op, FLAG_WAS_WIZ); 974 CLEAR_FLAG (op, FLAG_WIZLOOK);
975 op->contr->do_los = 1;
976
1317 if (op->contr->hidden) 977 if (op->contr->hidden)
1318 { 978 {
1319 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 979 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1320 op->map->players++; 980 op->map->players++;
1321 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 981 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1322 op->contr->hidden = 0; 982 op->contr->hidden = 0;
1323 op->invisible = 1; 983 op->invisible = 1;
1324 } 984 }
1325 else 985 else
1326 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 986 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
987
1327 return 1; 988 return 1;
1328} 989}
1329 990
1330/** 991/**
1331 * object *op is trying to become dm. 992 * object *op is trying to become dm.
1380 { 1041 {
1381 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1042 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1382 return 0; 1043 return 0;
1383 } 1044 }
1384 1045
1385 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1046 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1386 { 1047 {
1387 SET_FLAG (op, FLAG_WIZ); 1048 SET_FLAG (op, FLAG_WIZ);
1388 SET_FLAG (op, FLAG_WAS_WIZ);
1389 SET_FLAG (op, FLAG_WIZPASS); 1049 SET_FLAG (op, FLAG_WIZPASS);
1390 SET_FLAG (op, FLAG_WIZCAST); 1050 SET_FLAG (op, FLAG_WIZCAST);
1051 SET_FLAG (op, FLAG_WIZLOOK);
1052 op->contr->do_los = 1;
1053
1391 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1054 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1392 /*
1393 * Remove setting flying here - that won't work, because next
1394 * fix_player() is called that will get cleared - proper solution
1395 * is probably something like a wiz_force which gives that and any
1396 * other desired abilities.
1397 */
1398 clear_los (op);
1399 op->contr->write_buf[0] = '\0'; 1055 op->contr->write_buf[0] = '\0';
1400 1056
1401 if (!silent) 1057 if (!silent)
1402 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1058 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1403 1059
1430command_invisible (object *op, char *params) 1086command_invisible (object *op, char *params)
1431{ 1087{
1432 if (op) 1088 if (op)
1433 { 1089 {
1434 op->invisible += 100; 1090 op->invisible += 100;
1435 update_object (op, UP_OBJ_FACE); 1091 update_object (op, UP_OBJ_CHANGE);
1436 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1092 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1437 } 1093 }
1438 1094
1439 return 0; 1095 return 0;
1440} 1096}
1443 * Returns spell object (from archetypes) by name. 1099 * Returns spell object (from archetypes) by name.
1444 * Returns NULL if 0 or more than one spell matches. 1100 * Returns NULL if 0 or more than one spell matches.
1445 * Used for wizard's learn spell/prayer. 1101 * Used for wizard's learn spell/prayer.
1446 * 1102 *
1447 * op is the player issuing the command. 1103 * op is the player issuing the command.
1448 *
1449 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1450 * anymore (but may still be present in some player's inventories and thus
1451 * cannot be removed). We have to ignore them here since they have the same
1452 * name than other "spell_xxx" archetypes and would always conflict.
1453 */ 1104 */
1454static object * 1105static object *
1455get_spell_by_name (object *op, const char *spell_name) 1106get_spell_by_name (object *op, shstr_cmp spell_name)
1456{ 1107{
1457 archetype *ar; 1108 archetype *at;
1458 archetype *found; 1109 archetype *found;
1459 int conflict_found; 1110 int conflict_found;
1460 size_t spell_name_length; 1111 size_t spell_name_length;
1461 1112
1462 /* First check for full name matches. */ 1113 /* First check for full name matches. */
1463 conflict_found = 0; 1114 conflict_found = 0;
1464 found = NULL; 1115 found = NULL;
1465 for (ar = first_archetype; ar != NULL; ar = ar->next) 1116 for_all_archetypes (at)
1466 { 1117 {
1467 if (ar->clone.type != SPELL) 1118 if (at->type != SPELL)
1468 continue; 1119 continue;
1469 1120
1470 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1121 if (at->object::name != spell_name)
1471 continue; 1122 continue;
1472 1123
1473 if (strcmp (ar->clone.name, spell_name) != 0)
1474 continue;
1475
1476 if (found != NULL) 1124 if (found)
1477 { 1125 {
1478 if (!conflict_found) 1126 if (!conflict_found)
1479 { 1127 {
1480 conflict_found = 1; 1128 conflict_found = 1;
1481 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1129 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1482 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1130 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1483 } 1131 }
1132
1484 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1133 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1485 continue; 1134 continue;
1486 } 1135 }
1487 1136
1488 found = ar; 1137 found = at;
1489 } 1138 }
1490 1139
1491 /* No match if more more than one archetype matches. */ 1140 /* No match if more more than one archetype matches. */
1492 if (conflict_found) 1141 if (conflict_found)
1493 return NULL; 1142 return NULL;
1498 1147
1499 /* No full match found: now check for partial matches. */ 1148 /* No full match found: now check for partial matches. */
1500 spell_name_length = strlen (spell_name); 1149 spell_name_length = strlen (spell_name);
1501 conflict_found = 0; 1150 conflict_found = 0;
1502 found = NULL; 1151 found = NULL;
1503 for (ar = first_archetype; ar != NULL; ar = ar->next) 1152 for_all_archetypes (at)
1504 { 1153 {
1505 if (ar->clone.type != SPELL) 1154 if (at->type != SPELL)
1506 continue; 1155 continue;
1507 1156
1508 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1157 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1509 continue; 1158 continue;
1510 1159
1511 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) 1160 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1512 continue; 1161 continue;
1513 1162
1514 if (found != NULL) 1163 if (found != NULL)
1515 { 1164 {
1516 if (!conflict_found) 1165 if (!conflict_found)
1517 { 1166 {
1518 conflict_found = 1; 1167 conflict_found = 1;
1519 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); 1168 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", &spell_name);
1520 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); 1169 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1521 } 1170 }
1522 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); 1171 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1523 continue; 1172 continue;
1524 } 1173 }
1525 1174
1526 found = ar; 1175 found = at;
1527 } 1176 }
1528 1177
1529 /* No match if more more than one archetype matches. */ 1178 /* No match if more more than one archetype matches. */
1530 if (conflict_found) 1179 if (conflict_found)
1531 return NULL; 1180 return NULL;
1533 /* Return if exactly one archetype matches. */ 1182 /* Return if exactly one archetype matches. */
1534 if (found != NULL) 1183 if (found != NULL)
1535 return arch_to_object (found); 1184 return arch_to_object (found);
1536 1185
1537 /* No spell found: just print an error message. */ 1186 /* No spell found: just print an error message. */
1538 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1187 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", &spell_name);
1539 return NULL; 1188 return NULL;
1540} 1189}
1541 1190
1542static int 1191static int
1543command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1192command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1561 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1210 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1562 return 0; 1211 return 0;
1563 } 1212 }
1564 1213
1565 do_learn_spell (op, tmp, special_prayer); 1214 do_learn_spell (op, tmp, special_prayer);
1566 free_object (tmp); 1215 tmp->destroy ();
1567 return 1; 1216 return 1;
1568} 1217}
1569 1218
1570int 1219int
1571command_learn_spell (object *op, char *params) 1220command_learn_spell (object *op, char *params)
1596 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1245 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1597 return 0; 1246 return 0;
1598 } 1247 }
1599 1248
1600 do_forget_spell (op, spell->name); 1249 do_forget_spell (op, spell->name);
1601 return 1;
1602}
1603
1604/**
1605 * Lists all plugins currently loaded with their IDs and full names.
1606 */
1607int
1608command_listplugins (object *op, char *params)
1609{
1610 plugins_display_list (op);
1611 return 1;
1612}
1613
1614/**
1615 * Loads the given plugin. The DM specifies the name of the library to load (no
1616 * pathname is needed). Do not ever attempt to load the same plugin more than
1617 * once at a time, or bad things could happen.
1618 */
1619int
1620command_loadplugin (object *op, char *params)
1621{
1622 char buf[MAX_BUF];
1623
1624 if (params == NULL)
1625 {
1626 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1627 return 1;
1628 }
1629
1630 strcpy (buf, LIBDIR);
1631 strcat (buf, "/plugins/");
1632 strcat (buf, params);
1633 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1634 if (plugins_init_plugin (buf) == 0)
1635 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1636 else
1637 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1638 return 1;
1639}
1640
1641/**
1642 * Unloads the given plugin. The DM specified the ID of the library to unload.
1643 * Note that some things may behave strangely if the correct plugins are not
1644 * loaded.
1645 */
1646int
1647command_unloadplugin (object *op, char *params)
1648{
1649 if (params == NULL)
1650 {
1651 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1652 return 1;
1653 }
1654
1655 if (plugins_remove_plugin (params) == 0)
1656 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1657 else
1658 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1659 return 1; 1250 return 1;
1660} 1251}
1661 1252
1662/** 1253/**
1663 * A players wants to become DM and hide. 1254 * A players wants to become DM and hide.
1983 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1574 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1984 return 0; 1575 return 0;
1985 } 1576 }
1986 1577
1987 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1578 if (!QUERY_FLAG (right, FLAG_REMOVED))
1988 remove_ob (right); 1579 right->remove ();
1580
1989 inserted = insert_ob_in_ob (right, left); 1581 insert_ob_in_ob (right, left);
1990 if (left->type == PLAYER)
1991 if (inserted == right)
1992 esrv_send_item (left, right);
1993 else
1994 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1995 1582
1996 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1583 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1997 1584
1998 return 0; 1585 return 0;
1999 1586

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