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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.67 by root, Thu Jan 1 16:05:13 2009 UTC vs.
Revision 1.74 by root, Fri Nov 6 12:27:06 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
33/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
34#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
35#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
36#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39 39
40/** 40/**
41 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
70 70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0; 72 return 0;
73} 73}
74 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
88/**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122void
123dm_stack_push (player *pl, tag_t item)
124{
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129 }
130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
262}
263
75/** 264/**
76 * Actually hides specified player (obviously a DM). 265 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered. 267 * else they just think someone left/entered.
79 */ 268 */
80void 269static void
81do_wizard_hide (object *op, int silent_dm) 270do_wizard_hide (object *op, int silent_dm)
82{ 271{
83 if (op->contr->hidden) 272 if (op->contr->hidden)
84 { 273 {
85 op->contr->hidden = 0; 274 op->contr->hidden = 0;
832 int q; 1021 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure 1022 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
834 object *skillob = NULL; 1023 object *skillob = NULL;
835 1024
836 skill[0] = '\0'; 1025 skill[0] = '\0';
837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) 1026 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
838 { 1027 {
839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 1028 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
840 return 1; 1029 return 1;
841 } 1030 }
842 1031
1103 * op is the player issuing the command. 1292 * op is the player issuing the command.
1104 */ 1293 */
1105static object * 1294static object *
1106get_spell_by_name (object *op, shstr_cmp spell_name) 1295get_spell_by_name (object *op, shstr_cmp spell_name)
1107{ 1296{
1108 archetype *at; 1297 /* First check for full name matches. */
1298 int conflict_found = 0;
1109 archetype *found; 1299 archetype *found;
1110 int conflict_found;
1111 size_t spell_name_length;
1112
1113 /* First check for full name matches. */
1114 conflict_found = 0;
1115 found = NULL;
1116 for_all_archetypes (at) 1300 for_all_archetypes (at)
1117 { 1301 {
1118 if (at->type != SPELL) 1302 if (at->type != SPELL)
1119 continue; 1303 continue;
1120 1304
1129 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); 1313 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1130 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); 1314 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1131 } 1315 }
1132 1316
1133 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); 1317 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1134 continue; 1318 return 0;
1135 } 1319 }
1136 1320
1137 found = at; 1321 found = at;
1138 } 1322 }
1139 1323
1140 /* No match if more more than one archetype matches. */
1141 if (conflict_found)
1142 return NULL;
1143
1144 /* Return if exactly one archetype matches. */ 1324 /* Return if exactly one archetype matches. */
1145 if (found != NULL) 1325 if (found)
1146 return arch_to_object (found); 1326 return arch_to_object (found);
1147 1327
1148 /* No full match found: now check for partial matches. */
1149 spell_name_length = strlen (spell_name);
1150 conflict_found = 0;
1151 found = NULL;
1152 for_all_archetypes (at)
1153 {
1154 if (at->type != SPELL)
1155 continue;
1156
1157 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1158 continue;
1159
1160 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1161 continue;
1162
1163 if (found != NULL)
1164 {
1165 if (!conflict_found)
1166 {
1167 conflict_found = 1;
1168 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", &spell_name);
1169 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1170 }
1171 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1172 continue;
1173 }
1174
1175 found = at;
1176 }
1177
1178 /* No match if more more than one archetype matches. */
1179 if (conflict_found)
1180 return NULL;
1181
1182 /* Return if exactly one archetype matches. */
1183 if (found != NULL)
1184 return arch_to_object (found);
1185
1186 /* No spell found: just print an error message. */ 1328 /* No spell found: just print an error message. */
1187 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", &spell_name); 1329 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1330
1188 return NULL; 1331 return 0;
1189} 1332}
1190 1333
1191static int 1334static int
1192command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1335command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1193{ 1336{
1262 return 0; 1405 return 0;
1263 1406
1264 do_wizard_hide (op, 1); 1407 do_wizard_hide (op, 1);
1265 1408
1266 return 1; 1409 return 1;
1267}
1268
1269void
1270dm_stack_pop (player *pl)
1271{
1272 if (!pl->stack_items || !pl->stack_position)
1273 {
1274 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1275 return;
1276 }
1277
1278 pl->stack_position--;
1279 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1280}
1281
1282/**
1283 * Get current stack top item for player.
1284 * Returns NULL if no stacked item.
1285 * If stacked item disappeared (freed), remove it.
1286 *
1287 * Ryo, august 2004
1288 */
1289object *
1290dm_stack_peek (player *pl)
1291{
1292 object *ob;
1293
1294 if (!pl->stack_position)
1295 {
1296 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1297 return NULL;
1298 }
1299
1300 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1301 if (!ob)
1302 {
1303 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1304 dm_stack_pop (pl);
1305 return NULL;
1306 }
1307
1308 return ob;
1309}
1310
1311/**
1312 * Push specified item on player stack.
1313 * Inform player of position.
1314 * Initializes variables if needed.
1315 */
1316void
1317dm_stack_push (player *pl, tag_t item)
1318{
1319 if (!pl->stack_items)
1320 {
1321 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1322 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1323 }
1324
1325 if (pl->stack_position == STACK_SIZE)
1326 {
1327 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1328 return;
1329 }
1330
1331 pl->stack_items[pl->stack_position] = item;
1332 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1333 pl->stack_position++;
1334}
1335
1336/**
1337 * Checks 'params' for object code.
1338 *
1339 * Can be:
1340 * * empty => get current object stack top for player
1341 * * number => get item with that tag, stack it for future use
1342 * * $number => get specified stack item
1343 * * "me" => player himself
1344 *
1345 * At function exit, params points to first non-object char
1346 *
1347 * 'from', if not NULL, contains at exit:
1348 * * STACK_FROM_NONE => object not found
1349 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1350 * * STACK_FROM_STACK => item from somewhere in the stack
1351 * * STACK_FROM_NUMBER => item by number, pushed on stack
1352 *
1353 * Ryo, august 2004
1354 */
1355object *
1356get_dm_object (player *pl, char **params, int *from)
1357{
1358 int item_tag, item_position;
1359 object *ob;
1360
1361 if (!pl)
1362 return NULL;
1363
1364 if (!params || !*params || **params == '\0')
1365 {
1366 if (from)
1367 *from = STACK_FROM_TOP;
1368 /* No parameter => get stack item */
1369 return dm_stack_peek (pl);
1370 }
1371
1372 /* Let's clean white spaces */
1373 while (**params == ' ')
1374 (*params)++;
1375
1376 /* Next case: number => item tag */
1377 if (sscanf (*params, "%d", &item_tag))
1378 {
1379 /* Move parameter to next item */
1380 while (isdigit (**params))
1381 (*params)++;
1382
1383 /* And skip blanks, too */
1384 while (**params == ' ')
1385 (*params)++;
1386
1387 /* Get item */
1388 ob = find_object (item_tag);
1389 if (!ob)
1390 {
1391 if (from)
1392 *from = STACK_FROM_NONE;
1393 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1394 return NULL;
1395 }
1396
1397 /* Got one, let's push it on stack */
1398 dm_stack_push (pl, item_tag);
1399 if (from)
1400 *from = STACK_FROM_NUMBER;
1401 return ob;
1402 }
1403
1404 /* Next case: $number => stack item */
1405 if (sscanf (*params, "$%d", &item_position))
1406 {
1407 /* Move parameter to next item */
1408 (*params)++;
1409
1410 while (isdigit (**params))
1411 (*params)++;
1412 while (**params == ' ')
1413 (*params)++;
1414
1415 if (item_position >= pl->stack_position)
1416 {
1417 if (from)
1418 *from = STACK_FROM_NONE;
1419 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1420 return NULL;
1421 }
1422
1423 ob = find_object (pl->stack_items[item_position]);
1424 if (!ob)
1425 {
1426 if (from)
1427 *from = STACK_FROM_NONE;
1428 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1429 return NULL;
1430 }
1431
1432 if (from)
1433 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1434 return ob;
1435 }
1436
1437 /* Next case: 'me' => return pl->ob */
1438 if (!strncmp (*params, "me", 2))
1439 {
1440 if (from)
1441 *from = STACK_FROM_NUMBER;
1442 dm_stack_push (pl, pl->ob->count);
1443
1444 /* Skip to next token */
1445 (*params) += 2;
1446 while (**params == ' ')
1447 (*params)++;
1448
1449 return pl->ob;
1450 }
1451
1452 /* Last case: get stack top */
1453 if (from)
1454 *from = STACK_FROM_TOP;
1455 return dm_stack_peek (pl);
1456} 1410}
1457 1411
1458/** 1412/**
1459 * Pop the stack top. 1413 * Pop the stack top.
1460 */ 1414 */

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