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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.67 by root, Thu Jan 1 16:05:13 2009 UTC vs.
Revision 1.95 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#include <global.h> 26#include <global.h>
25#include <sproto.h> 27#include <sproto.h>
33/* Values for 'from' field of get_dm_object */ 35/* Values for 'from' field of get_dm_object */
34#define STACK_FROM_NONE 0 /* Item was not found */ 36#define STACK_FROM_NONE 0 /* Item was not found */
35#define STACK_FROM_TOP 1 /* Item is stack top */ 37#define STACK_FROM_TOP 1 /* Item is stack top */
36#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 38#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 39#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39 40
40/** 41/**
41 * Enough of the DM functions seem to need this that I broke 42 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person 43 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This 44 * being saught, rq is who is looking for them. This
70 71
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 72 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0; 73 return 0;
73} 74}
74 75
76static void
77dm_stack_pop (player *pl)
78{
79 if (!pl->stack_items || !pl->stack_position)
80 {
81 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
82 return;
83 }
84
85 pl->stack_position--;
86 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
87}
88
75/** 89/**
76 * Actually hides specified player (obviously a DM). 90 * Get current stack top item for player.
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 91 * Returns NULL if no stacked item.
78 * else they just think someone left/entered. 92 * If stacked item disappeared (freed), remove it.
93 *
94 * Ryo, august 2004
95 */
96static object *
97dm_stack_peek (player *pl)
98{
99 object *ob;
100
101 if (!pl->stack_position)
102 {
103 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
104 return NULL;
105 }
106
107 ob = find_object (pl->stack_items[pl->stack_position - 1]);
108 if (!ob)
109 {
110 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
111 dm_stack_pop (pl);
112 return NULL;
113 }
114
115 return ob;
116}
117
118/**
119 * Push specified item on player stack.
120 * Inform player of position.
121 * Initializes variables if needed.
79 */ 122 */
80void 123void
81do_wizard_hide (object *op, int silent_dm) 124dm_stack_push (player *pl, tag_t item)
82{ 125{
83 if (op->contr->hidden) 126 if (!pl->stack_items)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm)
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 } 127 {
94 else 128 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
129 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
95 { 130 }
96 op->contr->hidden = 1;
97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98 op->map->players--;
99 131
100 if (!silent_dm) 132 if (pl->stack_position == STACK_SIZE)
101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102
103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 } 133 {
106} 134 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
107
108int
109command_hide (object *op, char *params)
110{
111 do_wizard_hide (op, 0);
112 return 1; 135 return;
136 }
137
138 pl->stack_items[pl->stack_position] = item;
139 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
140 pl->stack_position++;
141}
142
143/**
144 * Checks 'params' for object code.
145 *
146 * Can be:
147 * * empty => get current object stack top for player
148 * * number => get item with that tag, stack it for future use
149 * * $number => get specified stack item
150 * * "me" => player himself
151 *
152 * At function exit, params points to first non-object char
153 *
154 * 'from', if not NULL, contains at exit:
155 * * STACK_FROM_NONE => object not found
156 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
157 * * STACK_FROM_STACK => item from somewhere in the stack
158 * * STACK_FROM_NUMBER => item by number, pushed on stack
159 *
160 * Ryo, august 2004
161 */
162static object *
163get_dm_object (player *pl, char **params, int *from)
164{
165 int item_tag, item_position;
166 object *ob;
167
168 if (!pl)
169 return NULL;
170
171 if (!params || !*params || **params == '\0')
172 {
173 if (from)
174 *from = STACK_FROM_TOP;
175 /* No parameter => get stack item */
176 return dm_stack_peek (pl);
177 }
178
179 /* Let's clean white spaces */
180 while (**params == ' ')
181 (*params)++;
182
183 /* Next case: number => item tag */
184 if (sscanf (*params, "%d", &item_tag))
185 {
186 /* Move parameter to next item */
187 while (isdigit (**params))
188 (*params)++;
189
190 /* And skip blanks, too */
191 while (**params == ' ')
192 (*params)++;
193
194 /* Get item */
195 ob = find_object (item_tag);
196 if (!ob)
197 {
198 if (from)
199 *from = STACK_FROM_NONE;
200 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
201 return NULL;
202 }
203
204 /* Got one, let's push it on stack */
205 dm_stack_push (pl, item_tag);
206 if (from)
207 *from = STACK_FROM_NUMBER;
208 return ob;
209 }
210
211 /* Next case: $number => stack item */
212 if (sscanf (*params, "$%d", &item_position))
213 {
214 /* Move parameter to next item */
215 (*params)++;
216
217 while (isdigit (**params))
218 (*params)++;
219 while (**params == ' ')
220 (*params)++;
221
222 if (item_position >= pl->stack_position)
223 {
224 if (from)
225 *from = STACK_FROM_NONE;
226 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
227 return NULL;
228 }
229
230 ob = find_object (pl->stack_items[item_position]);
231 if (!ob)
232 {
233 if (from)
234 *from = STACK_FROM_NONE;
235 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
236 return NULL;
237 }
238
239 if (from)
240 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
241 return ob;
242 }
243
244 /* Next case: 'me' => return pl->ob */
245 if (!strncmp (*params, "me", 2))
246 {
247 if (from)
248 *from = STACK_FROM_NUMBER;
249 dm_stack_push (pl, pl->ob->count);
250
251 /* Skip to next token */
252 (*params) += 2;
253 while (**params == ' ')
254 (*params)++;
255
256 return pl->ob;
257 }
258
259 /* Last case: get stack top */
260 if (from)
261 *from = STACK_FROM_TOP;
262 return dm_stack_peek (pl);
113} 263}
114 264
115/** 265/**
116 * This finds and returns the object which matches the name or 266 * This finds and returns the object which matches the name or
117 * object nubmer (specified via num #whatever). 267 * object nubmer (specified via num #whatever).
167 { 317 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 318 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1; 319 return 1;
170 } 320 }
171 321
172 become_follower (ob, god); 322 ob->become_follower (god);
173 return 1; 323 return 1;
174} 324}
175
176// TODO: Rewrite banish in perl and get rid of the following two functions
177int
178command_kick (object *op, char *params)
179{
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *plop = pl->ob;
184
185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
188 plop->contr->killer = op;
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195}
196
197//TODO
198#if 0
199int
200command_save_overlay (object *op, char *params)
201{
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218}
219#endif
220 325
221int 326int
222command_freeze (object *op, char *params) 327command_freeze (object *op, char *params)
223{ 328{
224 int ticks; 329 int ticks;
292 397
293int 398int
294command_summon (object *op, char *params) 399command_summon (object *op, char *params)
295{ 400{
296 int i; 401 int i;
297 object *dummy;
298 player *pl; 402 player *pl;
299 403
300 if (!op) 404 if (!op)
301 return 0; 405 return 0;
302 406
308 412
309 pl = get_other_player_from_name (op, params); 413 pl = get_other_player_from_name (op, params);
310 if (!pl) 414 if (!pl)
311 return 1; 415 return 1;
312 416
313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 417 maptile *m = op->map;
418 sint16 nx = op->x;
419 sint16 ny = op->y;
420
421 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
314 if (i == -1) 422 if (i == -1)
315 { 423 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 424 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1; 425 return 1;
318 } 426 }
319 427
320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); 428 nx += DIRX (i);
429 ny += DIRY (i);
430
431 if (!xy_normalise (m, nx, ny))
432 {
433 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
434 return 1;
435 }
436
437 pl->ob->player_goto (m->path, nx, ny);
321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 438 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
322 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 439 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
323 440
324 return 1; 441 return 1;
325} 442}
342int 459int
343command_create (object *op, char *params) 460command_create (object *op, char *params)
344{ 461{
345 object *tmp = NULL; 462 object *tmp = NULL;
346 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 463 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
347 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 464 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
348 archetype *at, *at_spell = NULL; 465 archetype *at, *at_spell = NULL;
349 artifact *art = NULL; 466 artifact *art = NULL;
350 467
351 if (!op) 468 if (!op)
352 return 0; 469 return 0;
477 /* 594 /*
478 * Rather than have two different blocks with a lot of similar code, 595 * Rather than have two different blocks with a lot of similar code,
479 * just create one object, do all the processing, and then determine 596 * just create one object, do all the processing, and then determine
480 * if that one object should be inserted or if we need to make copies. 597 * if that one object should be inserted or if we need to make copies.
481 */ 598 */
482 tmp = arch_to_object (at); 599 tmp = at->instance ();
483 600
484 if (set_magic) 601 if (set_magic)
485 set_abs_magic (tmp, magic); 602 set_abs_magic (tmp, magic);
486 603
487 if (art) 604 if (art)
488 give_artifact_abilities (tmp, art->item); 605 give_artifact_abilities (tmp, art->item);
489 606
490 if (need_identify (tmp)) 607 if (tmp->need_identify ())
491 { 608 {
492 SET_FLAG (tmp, FLAG_IDENTIFIED); 609 tmp->set_flag (FLAG_IDENTIFIED);
493 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 610 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
494 } 611 }
495 612
496 /* 613 /*
497 * This entire block here tries to find variable pairings, 614 * This entire block here tries to find variable pairings,
498 * eg, 'hp 4' or the like. The mess here is that values 615 * eg, 'hp 4' or the like. The mess here is that values
500 * is we want to find two spaces, but if we got a quote, 617 * is we want to find two spaces, but if we got a quote,
501 * any spaces there don't count. 618 * any spaces there don't count.
502 */ 619 */
503 while (*bp2 && bp2 <= endline) 620 while (*bp2 && bp2 <= endline)
504 { 621 {
505 bp4 = NULL;
506 gotspace = 0; 622 gotspace = 0;
507 gotquote = 0; 623 gotquote = 0;
508 624
509 /* find the first quote */ 625 /* find the first quote */
510 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 626 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
570 } 686 }
571 687
572 if (at->nrof) 688 if (at->nrof)
573 { 689 {
574 if (at_spell) 690 if (at_spell)
575 tmp->insert (arch_to_object (at_spell)); 691 tmp->insert (at_spell->instance ());
576 692
577 tmp->x = op->x; 693 tmp->x = op->x;
578 tmp->y = op->y; 694 tmp->y = op->y;
579 tmp->map = op->map; 695 tmp->map = op->map;
580 696
594 { 710 {
595 object *prev = 0, *head = 0; 711 object *prev = 0, *head = 0;
596 712
597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) 713 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
598 { 714 {
599 object *dup = arch_to_object (atmp); 715 object *dup = atmp->instance ();
600 716
601 if (at_spell) 717 if (at_spell)
602 insert_ob_in_ob (arch_to_object (at_spell), dup); 718 insert_ob_in_ob (at_spell->instance (), dup);
603 719
604 /* 720 /*
605 * The head is what contains all the important bits, 721 * The head is what contains all the important bits,
606 * so just copying it over should be fine. 722 * so just copying it over should be fine.
607 */ 723 */
622 } 738 }
623 739
624 prev = dup; 740 prev = dup;
625 } 741 }
626 742
627 if (QUERY_FLAG (head, FLAG_ALIVE)) 743 if (head->flag [FLAG_ALIVE])
628 { 744 {
629 object *check = head; 745 object *check = head;
630 int size_x = 0; 746 int size_x = 0;
631 int size_y = 0; 747 int size_y = 0;
632 748
633 while (check) 749 while (check)
634 { 750 {
635 size_x = MAX (size_x, check->arch->x); 751 size_x = max (size_x, check->arch->x);
636 size_y = MAX (size_y, check->arch->y); 752 size_y = max (size_y, check->arch->y);
637 check = check->more; 753 check = check->more;
638 } 754 }
639 755
640 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 756 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
641 { 757 {
723 839
724 char *dump = dump_object (tmp); 840 char *dump = dump_object (tmp);
725 new_draw_info (NDI_UNIQUE, 0, op, dump); 841 new_draw_info (NDI_UNIQUE, 0, op, dump);
726 free (dump); 842 free (dump);
727 843
728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 844 if (tmp->flag [FLAG_OBJ_ORIGINAL])
729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 845 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
730 846
731 return 1; 847 return 1;
732} 848}
733 849
778 { 894 {
779 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 895 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
780 return 1; 896 return 1;
781 } 897 }
782 898
783 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 899 if (tmp->flag [FLAG_REMOVED])
784 { 900 {
785 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 901 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
786 return 1; 902 return 1;
787 } 903 }
788 904
832 int q; 948 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure 949 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
834 object *skillob = NULL; 950 object *skillob = NULL;
835 951
836 skill[0] = '\0'; 952 skill[0] = '\0';
837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) 953 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
838 { 954 {
839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 955 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
840 return 1; 956 return 1;
841 } 957 }
842 958
878/**************************************************************************/ 994/**************************************************************************/
879 995
880int 996int
881command_stats (object *op, char *params) 997command_stats (object *op, char *params)
882{ 998{
883 char thing[20];
884 char buf[MAX_BUF]; 999 char buf[MAX_BUF];
885 1000
886 thing[0] = '\0'; 1001 if (params == NULL || params[0] == '\0')
887 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
888 { 1002 {
889 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1003 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
890 return 1; 1004 return 1;
891 } 1005 }
892 1006
893 for_all_players (pl) 1007 for_all_players (pl)
894 if (!strcmp (&pl->ob->name, thing)) 1008 if (!strcmp (&pl->ob->name, params))
895 { 1009 {
896 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1010 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
897 new_draw_info (NDI_UNIQUE, 0, op, buf); 1011 new_draw_info (NDI_UNIQUE, 0, op, buf);
898 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1012 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
899 new_draw_info (NDI_UNIQUE, 0, op, buf); 1013 new_draw_info (NDI_UNIQUE, 0, op, buf);
964 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1078 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
965 return 1; 1079 return 1;
966} 1080}
967 1081
968int 1082int
969command_nowiz (object *op, char *params)
970{ /* 'nodm' is alias */
971 CLEAR_FLAG (op, FLAG_WIZ);
972 CLEAR_FLAG (op, FLAG_WIZPASS);
973 CLEAR_FLAG (op, FLAG_WIZCAST);
974 CLEAR_FLAG (op, FLAG_WIZLOOK);
975 op->contr->do_los = 1;
976
977 if (op->contr->hidden)
978 {
979 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
980 op->map->players++;
981 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
982 op->contr->hidden = 0;
983 op->invisible = 1;
984 }
985 else
986 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
987
988 return 1;
989}
990
991/**
992 * object *op is trying to become dm.
993 * pl_name is name supplied by player. Restrictive DM will make it harder
994 * for socket users to become DM - in that case, it will check for the players
995 * character name.
996 */
997static int
998checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
999{
1000 FILE *dmfile;
1001 char buf[MAX_BUF];
1002 char line_buf[160], name[160], passwd[160], host[160];
1003
1004#ifdef RESTRICTIVE_DM
1005 *pl_name = op->name ? op->name : "*";
1006#endif
1007
1008 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1009 if ((dmfile = fopen (buf, "r")) == NULL)
1010 {
1011 LOG (llevDebug, "Could not find DM file.\n");
1012 return 0;
1013 }
1014
1015 while (fgets (line_buf, 160, dmfile) != NULL)
1016 {
1017 if (line_buf[0] == '#')
1018 continue;
1019 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1020 {
1021 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1022 }
1023 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1024 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1025 {
1026 fclose (dmfile);
1027 return (1);
1028 }
1029 }
1030 fclose (dmfile);
1031 return (0);
1032}
1033
1034int
1035do_wizard_dm (object *op, char *params, int silent)
1036{
1037 if (!op->contr)
1038 return 0;
1039
1040 if (QUERY_FLAG (op, FLAG_WIZ))
1041 {
1042 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1043 return 0;
1044 }
1045
1046 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1047 {
1048 SET_FLAG (op, FLAG_WIZ);
1049 SET_FLAG (op, FLAG_WIZPASS);
1050 SET_FLAG (op, FLAG_WIZCAST);
1051 SET_FLAG (op, FLAG_WIZLOOK);
1052 op->contr->do_los = 1;
1053
1054 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1055 op->contr->write_buf[0] = '\0';
1056
1057 if (!silent)
1058 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1059
1060 return 1;
1061 }
1062 else
1063 {
1064 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1065 op->contr->write_buf[0] = '\0';
1066 return 0;
1067 }
1068}
1069
1070/*
1071 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1072 * - allow people on sockets to become dm, and allow better dm file
1073 */
1074int
1075command_dm (object *op, char *params)
1076{
1077 if (!op->contr)
1078 return 0;
1079
1080 do_wizard_dm (op, params, 0);
1081
1082 return 1;
1083}
1084
1085int
1086command_invisible (object *op, char *params) 1083command_invisible (object *op, char *params)
1087{ 1084{
1088 if (op) 1085 if (op)
1089 { 1086 {
1090 op->invisible += 100; 1087 op->invisible += TIME2TICK (60);
1091 update_object (op, UP_OBJ_CHANGE); 1088 update_object (op, UP_OBJ_CHANGE);
1092 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1089 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1093 } 1090 }
1094 1091
1095 return 0; 1092 return 0;
1103 * op is the player issuing the command. 1100 * op is the player issuing the command.
1104 */ 1101 */
1105static object * 1102static object *
1106get_spell_by_name (object *op, shstr_cmp spell_name) 1103get_spell_by_name (object *op, shstr_cmp spell_name)
1107{ 1104{
1108 archetype *at;
1109 archetype *found;
1110 int conflict_found;
1111 size_t spell_name_length;
1112
1113 /* First check for full name matches. */ 1105 /* First check for full name matches. */
1114 conflict_found = 0; 1106 int conflict_found = 0;
1115 found = NULL; 1107 archetype *found = 0;
1108
1116 for_all_archetypes (at) 1109 for_all_archetypes (at)
1117 { 1110 {
1118 if (at->type != SPELL) 1111 if (at->type != SPELL)
1119 continue; 1112 continue;
1120 1113
1129 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); 1122 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1130 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); 1123 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1131 } 1124 }
1132 1125
1133 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); 1126 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1134 continue; 1127 return 0;
1135 } 1128 }
1136 1129
1137 found = at; 1130 found = at;
1138 } 1131 }
1139 1132
1140 /* No match if more more than one archetype matches. */
1141 if (conflict_found)
1142 return NULL;
1143
1144 /* Return if exactly one archetype matches. */ 1133 /* Return if exactly one archetype matches. */
1145 if (found != NULL) 1134 if (found)
1146 return arch_to_object (found); 1135 return found->instance ();
1147
1148 /* No full match found: now check for partial matches. */
1149 spell_name_length = strlen (spell_name);
1150 conflict_found = 0;
1151 found = NULL;
1152 for_all_archetypes (at)
1153 {
1154 if (at->type != SPELL)
1155 continue;
1156
1157 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1158 continue;
1159
1160 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1161 continue;
1162
1163 if (found != NULL)
1164 {
1165 if (!conflict_found)
1166 {
1167 conflict_found = 1;
1168 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", &spell_name);
1169 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1170 }
1171 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1172 continue;
1173 }
1174
1175 found = at;
1176 }
1177
1178 /* No match if more more than one archetype matches. */
1179 if (conflict_found)
1180 return NULL;
1181
1182 /* Return if exactly one archetype matches. */
1183 if (found != NULL)
1184 return arch_to_object (found);
1185 1136
1186 /* No spell found: just print an error message. */ 1137 /* No spell found: just print an error message. */
1187 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", &spell_name); 1138 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1139
1188 return NULL; 1140 return 0;
1189} 1141}
1190 1142
1191static int 1143static int
1192command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1144command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1193{ 1145{
1237 { 1189 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1190 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1239 return 0; 1191 return 0;
1240 } 1192 }
1241 1193
1242 spell = lookup_spell_by_name (op, params); 1194 spell = op->find_spell (params);
1243 if (spell == NULL) 1195 if (spell == NULL)
1244 { 1196 {
1245 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1197 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1246 return 0; 1198 return 0;
1247 } 1199 }
1248 1200
1249 do_forget_spell (op, spell->name); 1201 do_forget_spell (op, spell->name);
1250 return 1; 1202 return 1;
1251}
1252
1253/**
1254 * A players wants to become DM and hide.
1255 * Let's see if that's authorized.
1256 * Make sure to not tell anything to anyone.
1257 */
1258int
1259command_dmhide (object *op, char *params)
1260{
1261 if (!do_wizard_dm (op, params, 1))
1262 return 0;
1263
1264 do_wizard_hide (op, 1);
1265
1266 return 1;
1267}
1268
1269void
1270dm_stack_pop (player *pl)
1271{
1272 if (!pl->stack_items || !pl->stack_position)
1273 {
1274 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1275 return;
1276 }
1277
1278 pl->stack_position--;
1279 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1280}
1281
1282/**
1283 * Get current stack top item for player.
1284 * Returns NULL if no stacked item.
1285 * If stacked item disappeared (freed), remove it.
1286 *
1287 * Ryo, august 2004
1288 */
1289object *
1290dm_stack_peek (player *pl)
1291{
1292 object *ob;
1293
1294 if (!pl->stack_position)
1295 {
1296 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1297 return NULL;
1298 }
1299
1300 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1301 if (!ob)
1302 {
1303 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1304 dm_stack_pop (pl);
1305 return NULL;
1306 }
1307
1308 return ob;
1309}
1310
1311/**
1312 * Push specified item on player stack.
1313 * Inform player of position.
1314 * Initializes variables if needed.
1315 */
1316void
1317dm_stack_push (player *pl, tag_t item)
1318{
1319 if (!pl->stack_items)
1320 {
1321 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1322 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1323 }
1324
1325 if (pl->stack_position == STACK_SIZE)
1326 {
1327 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1328 return;
1329 }
1330
1331 pl->stack_items[pl->stack_position] = item;
1332 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1333 pl->stack_position++;
1334}
1335
1336/**
1337 * Checks 'params' for object code.
1338 *
1339 * Can be:
1340 * * empty => get current object stack top for player
1341 * * number => get item with that tag, stack it for future use
1342 * * $number => get specified stack item
1343 * * "me" => player himself
1344 *
1345 * At function exit, params points to first non-object char
1346 *
1347 * 'from', if not NULL, contains at exit:
1348 * * STACK_FROM_NONE => object not found
1349 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1350 * * STACK_FROM_STACK => item from somewhere in the stack
1351 * * STACK_FROM_NUMBER => item by number, pushed on stack
1352 *
1353 * Ryo, august 2004
1354 */
1355object *
1356get_dm_object (player *pl, char **params, int *from)
1357{
1358 int item_tag, item_position;
1359 object *ob;
1360
1361 if (!pl)
1362 return NULL;
1363
1364 if (!params || !*params || **params == '\0')
1365 {
1366 if (from)
1367 *from = STACK_FROM_TOP;
1368 /* No parameter => get stack item */
1369 return dm_stack_peek (pl);
1370 }
1371
1372 /* Let's clean white spaces */
1373 while (**params == ' ')
1374 (*params)++;
1375
1376 /* Next case: number => item tag */
1377 if (sscanf (*params, "%d", &item_tag))
1378 {
1379 /* Move parameter to next item */
1380 while (isdigit (**params))
1381 (*params)++;
1382
1383 /* And skip blanks, too */
1384 while (**params == ' ')
1385 (*params)++;
1386
1387 /* Get item */
1388 ob = find_object (item_tag);
1389 if (!ob)
1390 {
1391 if (from)
1392 *from = STACK_FROM_NONE;
1393 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1394 return NULL;
1395 }
1396
1397 /* Got one, let's push it on stack */
1398 dm_stack_push (pl, item_tag);
1399 if (from)
1400 *from = STACK_FROM_NUMBER;
1401 return ob;
1402 }
1403
1404 /* Next case: $number => stack item */
1405 if (sscanf (*params, "$%d", &item_position))
1406 {
1407 /* Move parameter to next item */
1408 (*params)++;
1409
1410 while (isdigit (**params))
1411 (*params)++;
1412 while (**params == ' ')
1413 (*params)++;
1414
1415 if (item_position >= pl->stack_position)
1416 {
1417 if (from)
1418 *from = STACK_FROM_NONE;
1419 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1420 return NULL;
1421 }
1422
1423 ob = find_object (pl->stack_items[item_position]);
1424 if (!ob)
1425 {
1426 if (from)
1427 *from = STACK_FROM_NONE;
1428 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1429 return NULL;
1430 }
1431
1432 if (from)
1433 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1434 return ob;
1435 }
1436
1437 /* Next case: 'me' => return pl->ob */
1438 if (!strncmp (*params, "me", 2))
1439 {
1440 if (from)
1441 *from = STACK_FROM_NUMBER;
1442 dm_stack_push (pl, pl->ob->count);
1443
1444 /* Skip to next token */
1445 (*params) += 2;
1446 while (**params == ' ')
1447 (*params)++;
1448
1449 return pl->ob;
1450 }
1451
1452 /* Last case: get stack top */
1453 if (from)
1454 *from = STACK_FROM_TOP;
1455 return dm_stack_peek (pl);
1456} 1203}
1457 1204
1458/** 1205/**
1459 * Pop the stack top. 1206 * Pop the stack top.
1460 */ 1207 */
1520} 1267}
1521 1268
1522int 1269int
1523command_insert_into (object *op, char *params) 1270command_insert_into (object *op, char *params)
1524{ 1271{
1525 object *left, *right, *inserted; 1272 object *left, *right;
1526 int left_from, right_from; 1273 int left_from, right_from;
1527 1274
1528 left = get_dm_object (op->contr, &params, &left_from); 1275 left = get_dm_object (op->contr, &params, &left_from);
1529 if (!left) 1276 if (!left)
1530 { 1277 {
1573 { 1320 {
1574 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1321 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1575 return 0; 1322 return 0;
1576 } 1323 }
1577 1324
1578 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1325 if (!right->flag [FLAG_REMOVED])
1579 right->remove (); 1326 right->remove ();
1580 1327
1581 insert_ob_in_ob (right, left); 1328 object *inserted = insert_ob_in_ob (right, left);
1582 1329
1583 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1330 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1584 1331
1585 return 0; 1332 return 0;
1586 1333

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