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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:04 2006 UTC vs.
Revision 1.88 by root, Fri Jan 27 22:00:40 2012 UTC

1/* 1/*
2 * static char *rcsid_c_wiz_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_wiz.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#include <global.h> 25#include <global.h>
30#ifndef __CEXTRACT__
31#include <sproto.h> 26#include <sproto.h>
32#endif
33#include <spells.h> 27#include <spells.h>
34#include <treasure.h> 28#include <treasure.h>
35#include <skills.h> 29#include <skills.h>
36 30
37/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
38#define STACK_SIZE 50 /* Stack size, static */ 32#define STACK_SIZE 50 /* Stack size, static */
33
39/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
40#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
41#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
42#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44
45 39
46/** 40/**
47 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
48 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the 44 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise. 45 * other player, or NULL otherwise.
52 */ 46 */
47static player *
53static player *get_other_player_from_name(object *op, char *name) { 48get_other_player_from_name (object *op, char *name)
54 player *pl; 49{
55
56 if (!name) 50 if (!name)
57 return NULL; 51 return NULL;
58 52
59 for (pl = first_player; pl != NULL; pl = pl->next) 53 for_all_players (pl)
60 if (!strncmp(pl->ob->name, name, MAX_NAME)) 54 if (!strncmp (pl->ob->name, name, MAX_NAME))
61 break;
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING) {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL;
75 }
76 return pl;
77}
78
79/**
80 * This command will stress server.
81 */
82int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 }
103 }
104
105 return 0;
106}
107
108/**
109 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered.
112 */
113void do_wizard_hide(object *op, int silent_dm) {
114 if (op->contr->hidden) {
115 op->contr->hidden = 0;
116 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120 "%s has entered the game.", op->name);
121 if (!silent_dm) {
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123 "The Dungeon Master has arrived!");
124 }
125 } else {
126 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--;
129 if (!silent_dm) {
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131 "The Dungeon Master is gone..");
132 }
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134 "%s leaves the game.", op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", op->name);
137 }
138}
139
140int command_hide(object *op, char *params)
141{
142 do_wizard_hide(op, 0);
143 return 1;
144}
145
146/**
147 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever).
149 */
150static object *find_object_both(char *params) {
151 if (!params)
152 return NULL;
153 if (params[0] == '#')
154 return find_object(atol(params+1));
155 else
156 return find_object_name(params);
157}
158
159/**
160 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to.
162 */
163int command_setgod(object *op, char *params) {
164 object *ob, *god;
165 char *str;
166
167 if (!params || !(str = strchr(params, ' '))) {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0;
170 }
171
172 /* kill the space, and set string to the next param */
173 *str++ = '\0';
174 if (!(ob = find_object_both(params))) {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1;
177 }
178
179 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like?
182 */
183 if (ob->type != PLAYER) {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185 return 1;
186 }
187
188 god = find_god(str);
189 if (god==NULL) {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1;
192 }
193
194 become_follower(ob, god);
195 return 1;
196}
197
198/**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205int command_banish(object *op, char *params) {
206 player *pl;
207 FILE *banishfile;
208 char buf[MAX_BUF];
209 time_t now;
210
211 if (!params) {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213 return 1;
214 }
215
216 pl = get_other_player_from_name(op, params);
217 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234 pl->socket.host, op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", op->name, pl->ob->name);
242 command_kick(op, (char *) pl->ob->name);
243 return 1;
244}
245
246int command_kick (object *op, char *params) {
247 struct pl *pl;
248
249 for (pl = first_player; pl != NULL; pl = pl->next)
250 if (params == NULL || !strcmp (pl->ob->name, params))
251 { 55 {
252 object *op = pl->ob; 56 if (pl->ob == op)
253
254 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
255 { 57 {
256 /* Avion : Here we handle the KICK global event */ 58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
257 execute_global_event (EVENT_KICK, op, params); 59 return NULL;
258
259 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
260 "%s is kicked out of the game.",
261 op->name);
262 strcpy (op->contr->killer, "kicked");
263 } 60 }
264 61
265 pl->socket.status = Ns_Dead; 62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
266 } 69 }
267 70
268 return 1;
269}
270
271int command_save_overlay(object *op, char *params) {
272 if (!op)
273 return 0;
274
275 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
276 new_draw_info(NDI_UNIQUE, 0, op,
277 "Sorry, you can't force an overlay save.");
278 return 1;
279 }
280
281 new_save_map(op->map, 2);
282 new_save_map(op->map, 0);
283 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
284 " overlay.");
285
286 ready_map_name(op->map->path, 0);
287
288 return 1;
289}
290
291/*
292 * A simple toggle for the no_shout field.
293 * AKA the MUZZLE command
294 */
295int command_toggle_shout(object *op, char *params) {
296 player *pl;
297
298 if (!params) {
299 new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
300 return 1;
301 }
302
303 pl = get_other_player_from_name(op, params);
304 if (!pl)
305 return 1;
306
307 if (pl->ob->contr->no_shout == 0) {
308 pl->ob->contr->no_shout = 1;
309
310 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
311 new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
312
313 /* Avion : Here we handle the MUZZLE global event */
314 execute_global_event(EVENT_MUZZLE, pl->ob, params);
315
316 return 1;
317 } else {
318 pl->ob->contr->no_shout = 0;
319 new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
320 "You are allowed to shout and chat again.");
321 new_draw_info_format(NDI_UNIQUE, 0, op,
322 "You remove %s's muzzle.", pl->ob->name);
323 return 1;
324 }
325}
326
327int
328command_shutdown (object * op, char *params)
329{
330 struct pl *pl;
331
332 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
333 {
334 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
335 return 1;
336 }
337
338 for (pl = first_player; pl != NULL; pl = pl->next)
339 save_player (pl->ob, 0);
340
341 for (pl = first_player; pl != NULL; pl = pl->next)
342 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
343 leave_map (pl->ob);
344
345 cleanup ();
346 /* not reached */
347 return 1;
348}
349
350int command_goto(object *op, char *params)
351{
352 char *name;
353 object *dummy;
354
355 if (!op)
356 return 0;
357
358 if (params == NULL) {
359 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
360 return 1;
361 }
362
363 name = params;
364 dummy=get_object();
365 dummy->map = op->map;
366 EXIT_PATH(dummy) = add_string (name);
367 dummy->name = add_string(name);
368
369 enter_exit(op, dummy);
370 free_object(dummy);
371 if (op->contr->loading == NULL) {
372 new_draw_info_format(NDI_UNIQUE, 0, op,
373 "Difficulty: %d.", op->map->difficulty);
374 }
375
376 return 1;
377}
378
379/* is this function called from somewhere ? -Tero */
380int command_generate (object *op, char *params)
381{
382 object *tmp;
383 int nr = 1, i, retry;
384
385 if (!op)
386 return 0;
387
388 if (params != NULL)
389 sscanf(params, "%d", &nr);
390 for (i = 0; i < nr; i++) {
391 retry = 50;
392 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
393 ;
394 if (tmp != NULL) {
395 tmp = insert_ob_in_ob(tmp, op);
396 if (op->type == PLAYER)
397 esrv_send_item(op, tmp);
398 }
399 }
400
401 return 1;
402}
403
404int command_freeze(object *op, char *params) {
405 int ticks;
406 player *pl;
407
408 if (!params) {
409 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
410 return 1;
411 }
412
413 ticks = atoi(params);
414 if (ticks) {
415 while ((isdigit(*params) || isspace(*params)) && *params != 0)
416 params++;
417 if (*params == 0) {
418 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
419 return 1;
420 }
421 } else
422 ticks = 100;
423
424 pl = get_other_player_from_name(op, params);
425 if (!pl)
426 return 1;
427
428 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
429 new_draw_info_format(NDI_UNIQUE, 0, op,
430 "You freeze %s for %d ticks", pl->ob->name, ticks);
431 pl->ob->speed_left = -(pl->ob->speed*ticks);
432 return 0;
433}
434
435int command_arrest(object *op, char *params) {
436 object *dummy;
437 player *pl;
438 if (!op) return 0;
439 if(params==NULL) {
440 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
441 return 1;
442 }
443 pl = get_other_player_from_name(op, params);
444 if (!pl) return 1;
445 dummy=get_jail_exit(pl->ob);
446 if (!dummy) {
447 /* we have nowhere to send the prisoner....*/
448 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
449 return 0;
450 }
451 enter_exit(pl->ob, dummy);
452 free_object(dummy);
453 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
454 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
455 LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
456 return 1;
457}
458
459int command_summon(object *op, char *params) {
460 int i;
461 object *dummy;
462 player *pl;
463
464 if (!op)
465 return 0;
466
467 if (params == NULL) {
468 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
469 return 1;
470 }
471
472 pl = get_other_player_from_name(op, params);
473 if (!pl)
474 return 1;
475
476 i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
477 if (i == -1) {
478 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
479 return 1;
480 }
481
482 dummy = get_object();
483 EXIT_PATH(dummy) = add_string(op->map->path);
484 EXIT_X(dummy) = op->x+freearr_x[i];
485 EXIT_Y(dummy) = op->y+freearr_y[i];
486 enter_exit(pl->ob, dummy);
487 free_object(dummy);
488 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
489 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
490
491 return 1;
492}
493
494/**
495 * Teleport next to target player.
496 */
497/* mids 01/16/2002 */
498int command_teleport(object *op, char *params) {
499 int i;
500 object *dummy;
501 player *pl;
502
503 if (!op)
504 return 0;
505
506 if (params == NULL) {
507 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
508 return 1;
509 }
510
511 pl = get_other_player_from_name(op, params);
512 if (!pl)
513 return 1;
514
515 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
516 if (i == -1) {
517 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
518 return 1;
519 }
520
521 dummy = get_object();
522 EXIT_PATH(dummy) = add_string(pl->ob->map->path);
523 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
524 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
525 enter_exit(op, dummy);
526 free_object(dummy);
527 if (!op->contr->hidden)
528 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
529 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
530 return 1;
531}
532
533/**
534 * This function is a real mess, because we're stucking getting
535 * the entire item description in one block of text, so we just
536 * can't simply parse it - we need to look for double quotes
537 * for example. This could actually get much simpler with just a
538 * little help from the client - if we could get line breaks, it
539 * makes parsing much easier, eg, something like:
540 * arch dragon
541 * name big nasty creature
542 * hp 5
543 * sp 30
544 * Is much easier to parse than
545 * dragon name "big nasty creature" hp 5 sp 30
546 * for example.
547 */
548int command_create(object *op, char *params) {
549 object *tmp = NULL;
550 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
551 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
552 archetype *at, *at_spell = NULL;
553 artifact *art = NULL;
554
555 if (!op)
556 return 0;
557
558 if (params == NULL) {
559 new_draw_info(NDI_UNIQUE, 0, op,
560 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
561 " [variable_to_patch setting]");
562 return 1;
563 }
564 bp = params;
565
566 /* We need to know where the line ends */
567 endline = bp+strlen(bp);
568
569 if (sscanf(bp, "%d ", &nrof)) {
570 if ((bp = strchr(params, ' ')) == NULL) {
571 new_draw_info(NDI_UNIQUE, 0, op,
572 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
573 " [variable_to_patch setting]");
574 return 1;
575 }
576 bp++;
577 set_nrof = 1;
578 LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
579 }
580 if (sscanf(bp, "%d ", &magic)) {
581 if ((bp = strchr(bp, ' ')) == NULL) {
582 new_draw_info(NDI_UNIQUE, 0, op,
583 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
584 " [variable_to_patch setting]");
585 return 1;
586 }
587 bp++;
588 set_magic = 1;
589 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
590 }
591 if ((cp = strstr(bp, " of ")) != NULL) {
592 *cp = '\0';
593 cp += 4;
594 }
595 for (bp2 = bp; *bp2; bp2++) {
596 if (*bp2 == ' ') {
597 *bp2 = '\0';
598 bp2++;
599 break;
600 }
601 }
602
603 if ((at = find_archetype(bp)) == NULL) {
604 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
605 return 1;
606 }
607
608 if (cp) {
609 char spell_name[MAX_BUF], *fsp = NULL;
610
611 /*
612 * Try to find a spell object for this. Note that
613 * we also set up spell_name which is only
614 * the first word.
615 */
616
617 at_spell = find_archetype(cp);
618 if (!at_spell || at_spell->clone.type != SPELL)
619 at_spell = find_archetype_by_object_name(cp);
620 if (!at_spell || at_spell->clone.type != SPELL) {
621 strcpy(spell_name, cp);
622 fsp = strchr(spell_name, ' ');
623 if (fsp) {
624 *fsp = 0;
625 fsp++;
626 at_spell = find_archetype(spell_name);
627
628 /* Got a spell, update the first string pointer */
629 if (at_spell && at_spell->clone.type == SPELL)
630 bp2 = cp+strlen(spell_name)+1;
631 else
632 at_spell = NULL;
633 }
634 }
635
636 /* OK - we didn't find a spell - presume the 'of'
637 * in this case means its an artifact.
638 */
639 if (!at_spell) {
640 if (find_artifactlist(at->clone.type) == NULL) {
641 new_draw_info_format(NDI_UNIQUE, 0, op,
642 "No artifact list for type %d\n", at->clone.type);
643 } else {
644 art = find_artifactlist(at->clone.type)->items;
645
646 do {
647 if (!strcmp(art->item->name, cp))
648 break;
649 art = art->next;
650 } while (art != NULL);
651 if (!art) {
652 new_draw_info_format(NDI_UNIQUE, 0, op,
653 "No such artifact ([%d] of %s)", at->clone.type, cp);
654 }
655 }
656 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
657 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
658 }
659 } /* if cp */
660
661 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
662 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
663 new_draw_info_format(NDI_UNIQUE, 0, op,
664 "Unable to find spell %s for object that needs it, or it is of wrong type",
665 cp);
666 return 1;
667 }
668
669 /*
670 * Rather than have two different blocks with a lot of similar code,
671 * just create one object, do all the processing, and then determine
672 * if that one object should be inserted or if we need to make copies.
673 */
674 tmp = arch_to_object(at);
675 if (settings.real_wiz == FALSE)
676 SET_FLAG(tmp, FLAG_WAS_WIZ);
677 if (set_magic)
678 set_abs_magic(tmp, magic);
679 if (art)
680 give_artifact_abilities(tmp, art->item);
681 if (need_identify(tmp)) {
682 SET_FLAG(tmp, FLAG_IDENTIFIED);
683 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
684 }
685
686 /*
687 * This entire block here tries to find variable pairings,
688 * eg, 'hp 4' or the like. The mess here is that values
689 * can be quoted (eg "my cool sword"); So the basic logic
690 * is we want to find two spaces, but if we got a quote,
691 * any spaces there don't count.
692 */
693 while (*bp2 && bp2 <= endline) {
694 bp4 = NULL;
695 gotspace = 0;
696 gotquote = 0;
697 /* find the first quote */
698 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
699
700 /* Found a quote - now lets find the second one */
701 if (*bp3 == '"') {
702 *bp3 = ' ';
703 bp2 = bp3+1; /* Update start of string */
704 bp3++;
705 gotquote++;
706 while (*bp3) {
707 if (*bp3 == '"') {
708 *bp3 = '\0';
709 gotquote++;
710 } else
711 bp3++;
712 }
713 } else if (*bp3==' ') {
714 gotspace++;
715 }
716 }
717
718 /*
719 * If we got two spaces, send the second one to null.
720 * if we've reached the end of the line, increase gotspace -
721 * this is perfectly valid for the list entry listed.
722 */
723 if (gotspace == 2 || gotquote == 2) {
724 bp3--; /* Undo the extra increment */
725 *bp3 = '\0';
726 } else if (*bp3=='\0')
727 gotspace++;
728
729 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
730 /*
731 * Unfortunately, we've clobbered lots of values, so printing
732 * out what we have probably isn't useful. Break out, because
733 * trying to recover is probably won't get anything useful
734 * anyways, and we'd be confused about end of line pointers
735 * anyways.
736 */
737 new_draw_info_format(NDI_UNIQUE, 0, op,
738 "Malformed create line: %s", bp2);
739 break;
740 }
741 /* bp2 should still point to the start of this line,
742 * with bp3 pointing to the end
743 */
744 if (set_variable(tmp, bp2) == -1)
745 new_draw_info_format(NDI_UNIQUE, 0, op,
746 "Unknown variable %s", bp2);
747 else
748 new_draw_info_format(NDI_UNIQUE, 0, op,
749 "(%s#%d)->%s", tmp->name, tmp->count, bp2);
750 bp2 = bp3+1;
751 }
752
753 if (at->clone.nrof) {
754 if (at_spell)
755 insert_ob_in_ob(arch_to_object(at_spell), tmp);
756
757 tmp->x = op->x;
758 tmp->y = op->y;
759 if (set_nrof)
760 tmp->nrof = nrof;
761 tmp->map = op->map;
762
763 tmp = insert_ob_in_ob(tmp, op);
764 esrv_send_item(op, tmp);
765
766 /* Let's put this created item on stack so dm can access it easily. */
767 dm_stack_push(op->contr, tmp->count);
768
769 return 1;
770 } else {
771 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
772 archetype *atmp;
773 object *prev = NULL, *head = NULL, *dup;
774
775 for (atmp = at; atmp != NULL; atmp = atmp->more) {
776 dup = arch_to_object(atmp);
777
778 if (at_spell)
779 insert_ob_in_ob(arch_to_object(at_spell), dup);
780
781 /*
782 * The head is what contains all the important bits,
783 * so just copying it over should be fine.
784 */
785 if (head == NULL) {
786 head=dup;
787 copy_object(tmp, dup);
788 }
789 if (settings.real_wiz == FALSE)
790 SET_FLAG(dup, FLAG_WAS_WIZ);
791 dup->x = op->x+dup->arch->clone.x;
792 dup->y = op->y+dup->arch->clone.y;
793 dup->map = op->map;
794
795 if (head != dup) {
796 dup->head = head;
797 prev->more = dup;
798 }
799 prev = dup;
800 }
801
802 if (QUERY_FLAG(head, FLAG_ALIVE)) {
803 object *check = head;
804 int size_x = 0;
805 int size_y = 0;
806
807 while (check) {
808 size_x = MAX(size_x, check->arch->clone.x);
809 size_y = MAX(size_y, check->arch->clone.y);
810 check = check->more;
811 }
812
813 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
814 if (head->x < size_x || head->y < size_y) {
815 dm_stack_pop(op->contr);
816 free_object(head);
817 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
818 free_object(tmp);
819 return 1;
820 }
821
822 check = head;
823 while (check) {
824 check->x -= size_x;
825 check->y -= size_y;
826 check = check->more;
827 }
828 }
829
830 insert_ob_in_map(head, op->map, op, 0);
831 } else
832 head = insert_ob_in_ob(head, op);
833
834 /* Let's put this created item on stack so dm can access it easily. */
835 /* Wonder if we really want to push all of these, but since
836 * things like rods have nrof 0, we want to cover those.
837 */
838 dm_stack_push(op->contr, head->count);
839
840 if (at->clone.randomitems != NULL && !at_spell)
841 create_treasure(at->clone.randomitems, head, GT_APPLY,
842 op->map->difficulty, 0);
843 esrv_send_item(op, head);
844 }
845
846 /* free the one we used to copy */
847 free_object(tmp);
848 }
849
850 return 1;
851}
852
853/*
854 * Now follows dm-commands which are also acceptable from sockets
855 */
856
857int command_inventory(object *op, char *params) {
858 object *tmp;
859 int i;
860
861 if (!params) {
862 inventory(op, NULL);
863 return 0;
864 }
865
866 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
867 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
868 return 1;
869 }
870
871 inventory(op, tmp);
872 return 1;
873}
874
875/* just show player's their skills for now. Dm's can
876 * already see skills w/ inventory command - b.t.
877 */
878
879int command_skills (object *op, char *params) {
880 show_skills(op, params);
881 return 0;
882}
883
884int command_dump (object *op, char *params) {
885 object *tmp;
886
887 tmp = get_dm_object(op->contr, &params, NULL);
888 if (!tmp)
889 return 1;
890
891 dump_object(tmp);
892 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
893 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
894 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
895 return 1;
896}
897
898/**
899 * When DM is possessing a monster, flip aggression on and off, to allow
900 * better motion.
901 */
902int command_mon_aggr(object *op, char *params) {
903 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
904 op->enemy = NULL;
905 SET_FLAG(op, FLAG_UNAGGRESSIVE);
906 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
907 } else {
908 CLEAR_FLAG(op, FLAG_FRIENDLY);
909 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
910 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
911 }
912
913 return 1;
914}
915
916/** DM can possess a monster. Basically, this tricks the client into thinking
917 * a given monster, is actually the player it controls. This allows a DM
918 * to inhabit a monster's body, and run around the game with it.
919 * This function is severely broken - it has tons of hardcoded values,
920 */
921int command_possess(object *op, char *params) {
922 object *victim, *curinv, *nextinv;
923 player *pl;
924 int i;
925 char buf[MAX_BUF];
926
927 victim = NULL;
928 if (params != NULL) {
929 if (sscanf(params, "%d", &i))
930 victim = find_object(i);
931 else if (sscanf(params, "%s", buf))
932 victim = find_object_name(buf);
933 }
934 if (victim == NULL) {
935 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
936 return 1;
937 }
938
939 if (victim == op) {
940 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
941 "allow you to possess yourself.");
942 return 1;
943 }
944
945 /* clear out the old inventory */
946 curinv = op->inv;
947 while (curinv != NULL) {
948 nextinv = curinv->below;
949 esrv_del_item(op->contr, curinv->count);
950 curinv = nextinv;
951 }
952
953 /* make the switch */
954 pl = op->contr;
955 victim->contr = pl;
956 pl->ob = victim;
957 victim->type = PLAYER;
958 SET_FLAG(victim, FLAG_WIZ);
959
960 /* send the inventory to the client */
961 curinv = victim->inv;
962 while (curinv != NULL) {
963 nextinv = curinv->below;
964 esrv_send_item(victim, curinv);
965 curinv = nextinv;
966 }
967 /* basic patchup */
968 /* The use of hard coded values is terrible. Note
969 * that really, to be fair, this shouldn't get changed at
970 * all - if you are possessing a kobold, you should have the
971 * same limitations. As it is, as more body locations are added,
972 * this will give this player more locations than perhaps
973 * they should be allowed.
974 */
975 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
976 if (i == 1 || i == 6 || i == 8 || i == 9)
977 victim->body_info[i] = 2;
978 else
979 victim->body_info[i] = 1;
980
981 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
982 esrv_send_inventory(victim, victim);
983
984 fix_player(victim);
985
986 do_some_living(victim);
987 return 1;
988}
989
990int command_patch(object *op, char *params) {
991 char *arg, *arg2;
992 object *tmp;
993
994 tmp = get_dm_object(op->contr, &params, NULL);
995 if (!tmp)
996 /* Player already informed of failure */
997 return 1;
998
999 /* params set to first value by get_dm_default */
1000 arg = params;
1001 if (arg == NULL) {
1002 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1003 return 1;
1004 }
1005
1006 if ((arg2 = strchr(arg, ' ')))
1007 arg2++;
1008 if (settings.real_wiz == FALSE)
1009 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1010 if (set_variable(tmp, arg) == -1)
1011 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1012 else {
1013 new_draw_info_format(NDI_UNIQUE, 0, op,
1014 "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1015 }
1016
1017 return 1;
1018 }
1019
1020int command_remove (object *op, char *params) {
1021 object *tmp;
1022 int from;
1023
1024 tmp = get_dm_object(op->contr, &params, &from);
1025 if (!tmp) {
1026 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1027 return 1;
1028 }
1029
1030 if (tmp->type == PLAYER) {
1031 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1032 return 1;
1033 }
1034
1035 if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1036 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1037 query_name(tmp));
1038 return 1;
1039 }
1040
1041 if (from != STACK_FROM_STACK)
1042 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1043 dm_stack_pop(op->contr);
1044
1045 /* Always work on the head - otherwise object will get in odd state */
1046 if (tmp->head)
1047 tmp = tmp->head;
1048 remove_ob(tmp);
1049 return 1;
1050}
1051
1052int command_free(object *op, char *params) {
1053 object *tmp;
1054 int from;
1055
1056 tmp = get_dm_object(op->contr, &params, &from);
1057
1058 if (!tmp) {
1059 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1060 return 1;
1061 }
1062
1063 if (from != STACK_FROM_STACK)
1064 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1065 dm_stack_pop(op->contr);
1066
1067 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1068 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1069 remove_ob(tmp);
1070 }
1071
1072 if (tmp->head)
1073 tmp = tmp->head;
1074 free_object(tmp);
1075 return 1;
1076}
1077
1078/**
1079 * This adds exp to a player. We now allow adding to a specific skill.
1080 */
1081int command_addexp(object *op, char *params) {
1082 char buf[MAX_BUF], skill[MAX_BUF];
1083 int i, q;
1084 object *skillob = NULL;
1085 player *pl;
1086
1087 skill[0] = '\0';
1088 if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1089 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1090 return 1;
1091 }
1092
1093 for (pl = first_player; pl != NULL; pl = pl->next)
1094 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1095 break;
1096
1097 if (pl == NULL) {
1098 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1099 return 1;
1100 }
1101
1102 if (q >= 3) {
1103 skillob = find_skill_by_name(pl->ob, skill);
1104 if (!skillob) {
1105 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1106 return 1;
1107 }
1108
1109 i = check_exp_adjust(skillob, i);
1110 skillob->stats.exp += i;
1111 calc_perm_exp(skillob);
1112 player_lvl_adj(pl->ob, skillob);
1113 }
1114
1115 pl->ob->stats.exp += i;
1116 calc_perm_exp(pl->ob);
1117 player_lvl_adj(pl->ob, NULL);
1118
1119 if (settings.real_wiz == FALSE)
1120 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1121 return 1;
1122}
1123
1124int command_speed(object *op, char *params) {
1125 int i;
1126
1127 if (params == NULL || !sscanf(params, "%d", &i)) {
1128 sprintf(errmsg, "Current speed is %ld", max_time);
1129 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1130 return 1;
1131 }
1132
1133 set_max_time(i);
1134 reset_sleep();
1135 new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1136 return 1;
1137}
1138
1139/**************************************************************************/
1140/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1141/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1142/**************************************************************************/
1143
1144int command_stats(object *op, char *params) {
1145 char thing[20];
1146 player *pl;
1147 char buf[MAX_BUF];
1148
1149 thing[0] = '\0';
1150 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1151 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1152 return 1;
1153 }
1154
1155 for (pl = first_player; pl != NULL; pl = pl->next)
1156 if (!strcmp(pl->ob->name, thing)) {
1157 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1158 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1159 new_draw_info(NDI_UNIQUE, 0, op, buf);
1160 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1161 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1162 new_draw_info(NDI_UNIQUE, 0, op, buf);
1163 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1164 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1165 new_draw_info(NDI_UNIQUE, 0, op, buf);
1166 sprintf(buf, "Int : %-2d Damage : %d",
1167 pl->ob->stats.Int, pl->ob->stats.dam);
1168 new_draw_info(NDI_UNIQUE, 0, op, buf);
1169#ifndef WIN32
1170 sprintf(buf, "Wis : %-2d EXP : %lld",
1171 pl->ob->stats.Wis, pl->ob->stats.exp);
1172#else
1173 sprintf(buf, "Wis : %-2d EXP : %I64d",
1174 pl->ob->stats.Wis, pl->ob->stats.exp);
1175#endif
1176 new_draw_info(NDI_UNIQUE, 0, op, buf);
1177 sprintf(buf, "Pow : %-2d Grace : %d",
1178 pl->ob->stats.Pow, pl->ob->stats.grace);
1179 new_draw_info(NDI_UNIQUE, 0, op, buf);
1180 sprintf(buf, "Cha : %-2d Food : %d",
1181 pl->ob->stats.Cha, pl->ob->stats.food);
1182 new_draw_info(NDI_UNIQUE, 0, op, buf);
1183 break;
1184 }
1185 if (pl == NULL)
1186 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1187 return 1;
1188}
1189
1190int command_abil(object *op, char *params) {
1191 char thing[20], thing2[20];
1192 int iii;
1193 player *pl;
1194 char buf[MAX_BUF];
1195
1196 iii = 0;
1197 thing[0] = '\0';
1198 thing2[0] = '\0';
1199 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1200 thing==NULL) {
1201 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1202 return 1;
1203 }
1204
1205 if (thing2 == NULL){
1206 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1207 return 1;
1208 }
1209
1210 if (iii < MIN_STAT || iii > MAX_STAT) {
1211 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1212 return 1;
1213 }
1214
1215 for (pl = first_player; pl != NULL; pl = pl->next) {
1216 if (!strcmp(pl->ob->name, thing)) {
1217 if (settings.real_wiz == FALSE)
1218 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1219 if (!strcmp("str", thing2))
1220 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1221 if (!strcmp("dex", thing2))
1222 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1223 if (!strcmp("con", thing2))
1224 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1225 if (!strcmp("wis", thing2))
1226 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1227 if (!strcmp("cha", thing2))
1228 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1229 if (!strcmp("int", thing2))
1230 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1231 if (!strcmp("pow", thing2))
1232 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1233 sprintf(buf, "%s has been altered.", pl->ob->name);
1234 new_draw_info(NDI_UNIQUE, 0, op, buf);
1235 fix_player(pl->ob);
1236 return 1;
1237 }
1238 }
1239
1240 new_draw_info(NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1241 return 1;
1242}
1243
1244int command_reset (object *op, char *params) {
1245 mapstruct *m;
1246 object *dummy = NULL, *tmp = NULL;
1247
1248 if (params == NULL) {
1249 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1250 return 1;
1251 }
1252
1253 if (strcmp(params, ".") == 0)
1254 params = op->map->path;
1255 m = has_been_loaded(params);
1256 if (m == NULL) {
1257 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1258 return 1;
1259 }
1260
1261 if (m->in_memory != MAP_SWAPPED) {
1262 if (m->in_memory != MAP_IN_MEMORY) {
1263 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1264 return 0;
1265 }
1266
1267 /*
1268 * Only attempt to remove the player that is doing the reset, and not other
1269 * players or wiz's.
1270 */
1271 if (op->map == m) {
1272 dummy = get_object();
1273 dummy->map = NULL;
1274 EXIT_X(dummy) = op->x;
1275 EXIT_Y(dummy) = op->y;
1276 EXIT_PATH(dummy) = add_string(op->map->path);
1277 remove_ob(op);
1278 op->map = NULL;
1279 tmp = op;
1280 }
1281 swap_map(m);
1282 }
1283
1284 if (m->in_memory == MAP_SWAPPED) {
1285 LOG(llevDebug, "Resetting map %s.\n", m->path);
1286
1287 /* setting this effectively causes an immediate reload */
1288 m->reset_time = 1;
1289 flush_old_maps();
1290 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1291 if (tmp) {
1292 enter_exit(tmp, dummy);
1293 free_object(dummy);
1294 }
1295 return 1;
1296 } else {
1297 player *pl;
1298 int playercount = 0;
1299
1300 /* Need to re-insert player if swap failed for some reason */
1301 if (tmp) {
1302 insert_ob_in_map(op, m, NULL, 0);
1303 free_object(dummy);
1304 }
1305
1306 new_draw_info(NDI_UNIQUE, 0, op,
1307 "Reset failed, couldn't swap map, the following players are on it:");
1308 for (pl = first_player; pl != NULL; pl = pl->next) {
1309 if (pl->ob->map == m && pl->ob != op) {
1310 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1311 playercount++;
1312 }
1313 }
1314 if (!playercount)
1315 new_draw_info(NDI_UNIQUE, 0, op,
1316 "hmm, I don't see any other players on this map, something else is the problem.");
1317 return 1;
1318 }
1319}
1320
1321int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1322 CLEAR_FLAG(op, FLAG_WIZ);
1323 CLEAR_FLAG(op, FLAG_WIZPASS);
1324 CLEAR_FLAG(op, FLAG_WIZCAST);
1325
1326 if (settings.real_wiz == TRUE)
1327 CLEAR_FLAG(op, FLAG_WAS_WIZ);
1328 if (op->contr->hidden) {
1329 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1330 op->map->players++;
1331 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1332 "%s has entered the game.", op->name);
1333 op->contr->hidden = 0;
1334 op->invisible = 1;
1335 } else
1336 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1337 return 1;
1338}
1339
1340/**
1341 * object *op is trying to become dm.
1342 * pl_name is name supplied by player. Restrictive DM will make it harder
1343 * for socket users to become DM - in that case, it will check for the players
1344 * character name.
1345 */
1346static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1347{
1348 FILE *dmfile;
1349 char buf[MAX_BUF];
1350 char line_buf[160], name[160], passwd[160], host[160];
1351
1352#ifdef RESTRICTIVE_DM
1353 *pl_name = op->name ? op->name : "*";
1354#endif
1355
1356 sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1357 if ((dmfile = fopen(buf, "r")) == NULL) {
1358 LOG(llevDebug, "Could not find DM file.\n");
1359 return 0;
1360 }
1361
1362 while (fgets(line_buf, 160, dmfile) != NULL) {
1363 if (line_buf[0] == '#')
1364 continue;
1365 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1366 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1367 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1368 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1369 (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1370 fclose(dmfile);
1371 return (1);
1372 }
1373 }
1374 fclose(dmfile);
1375 return (0);
1376}
1377
1378int do_wizard_dm(object *op, char *params, int silent) {
1379 if (!op->contr)
1380 return 0;
1381
1382 if (QUERY_FLAG(op, FLAG_WIZ)) {
1383 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384 return 0;
1385 }
1386
1387 if (checkdm(op, op->name,
1388 (params ? params : "*"), op->contr->socket.host)) {
1389 SET_FLAG(op, FLAG_WIZ);
1390 SET_FLAG(op, FLAG_WAS_WIZ);
1391 SET_FLAG(op, FLAG_WIZPASS);
1392 SET_FLAG(op, FLAG_WIZCAST);
1393 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1394 /*
1395 * Remove setting flying here - that won't work, because next
1396 * fix_player() is called that will get cleared - proper solution
1397 * is probably something like a wiz_force which gives that and any
1398 * other desired abilities.
1399 */
1400 clear_los(op);
1401 op->contr->write_buf[0] ='\0';
1402
1403 if (!silent)
1404 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1405 "The Dungeon Master has arrived!");
1406
1407 return 1;
1408 } else {
1409 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1410 op->contr->write_buf[0] ='\0';
1411 return 0;
1412 }
1413}
1414
1415/*
1416 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1417 * - allow people on sockets to become dm, and allow better dm file
1418 */
1419int command_dm(object *op, char *params) {
1420 if (!op->contr)
1421 return 0;
1422
1423 do_wizard_dm(op, params, 0);
1424
1425 return 1;
1426}
1427
1428int command_invisible(object *op, char *params) {
1429 if (op) {
1430 op->invisible += 100;
1431 update_object(op, UP_OBJ_FACE);
1432 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1433 }
1434
1435 return 0; 72 return 0;
1436} 73}
1437 74
1438/** 75static void
1439 * Returns spell object (from archetypes) by name.
1440 * Returns NULL if 0 or more than one spell matches.
1441 * Used for wizard's learn spell/prayer.
1442 *
1443 * op is the player issuing the command.
1444 *
1445 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1446 * anymore (but may still be present in some player's inventories and thus
1447 * cannot be removed). We have to ignore them here since they have the same
1448 * name than other "spell_xxx" archetypes and would always conflict.
1449 */
1450static object *get_spell_by_name(object *op, const char *spell_name) {
1451 archetype *ar;
1452 archetype *found;
1453 int conflict_found;
1454 size_t spell_name_length;
1455
1456 /* First check for full name matches. */
1457 conflict_found = 0;
1458 found = NULL;
1459 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1460 if (ar->clone.type != SPELL)
1461 continue;
1462
1463 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1464 continue;
1465
1466 if (strcmp(ar->clone.name, spell_name) != 0)
1467 continue;
1468
1469 if (found != NULL) {
1470 if (!conflict_found) {
1471 conflict_found = 1;
1472 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1473 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1474 }
1475 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1476 continue;
1477 }
1478
1479 found = ar;
1480 }
1481
1482 /* No match if more more than one archetype matches. */
1483 if (conflict_found)
1484 return NULL;
1485
1486 /* Return if exactly one archetype matches. */
1487 if (found != NULL)
1488 return arch_to_object(found);
1489
1490 /* No full match found: now check for partial matches. */
1491 spell_name_length = strlen(spell_name);
1492 conflict_found = 0;
1493 found = NULL;
1494 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1495 if (ar->clone.type != SPELL)
1496 continue;
1497
1498 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1499 continue;
1500
1501 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1502 continue;
1503
1504 if (found != NULL) {
1505 if (!conflict_found) {
1506 conflict_found = 1;
1507 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1508 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1509 }
1510 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1511 continue;
1512 }
1513
1514 found = ar;
1515 }
1516
1517 /* No match if more more than one archetype matches. */
1518 if (conflict_found)
1519 return NULL;
1520
1521 /* Return if exactly one archetype matches. */
1522 if (found != NULL)
1523 return arch_to_object(found);
1524
1525 /* No spell found: just print an error message. */
1526 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1527 return NULL;
1528}
1529
1530static int command_learn_spell_or_prayer(object *op, char *params,
1531 int special_prayer) {
1532 object *tmp;
1533
1534 if (op->contr == NULL || params == NULL) {
1535 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1536 return 0;
1537 }
1538
1539 tmp = get_spell_by_name(op, params);
1540 if (tmp == NULL) {
1541 return 0;
1542 }
1543
1544 if (check_spell_known(op, tmp->name)) {
1545 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1546 return 0;
1547 }
1548
1549 do_learn_spell(op, tmp, special_prayer);
1550 free_object(tmp);
1551 return 1;
1552}
1553
1554int command_learn_spell(object *op, char *params) {
1555 return command_learn_spell_or_prayer(op, params, 0);
1556}
1557
1558int command_learn_special_prayer(object *op, char *params)
1559{
1560 return command_learn_spell_or_prayer(op, params, 1);
1561}
1562
1563int command_forget_spell(object *op, char *params)
1564{
1565 object *spell;
1566
1567 if (op->contr == NULL || params == NULL) {
1568 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1569 return 0;
1570 }
1571
1572 spell = lookup_spell_by_name(op, params);
1573 if (spell == NULL) {
1574 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1575 return 0;
1576 }
1577
1578 do_forget_spell(op, spell->name);
1579 return 1;
1580}
1581
1582/**
1583 * Lists all plugins currently loaded with their IDs and full names.
1584 */
1585int command_listplugins(object *op, char *params)
1586{
1587 plugins_display_list(op);
1588 return 1;
1589}
1590
1591/**
1592 * Loads the given plugin. The DM specifies the name of the library to load (no
1593 * pathname is needed). Do not ever attempt to load the same plugin more than
1594 * once at a time, or bad things could happen.
1595 */
1596int command_loadplugin(object *op, char *params) {
1597 char buf[MAX_BUF];
1598
1599 if (params == NULL) {
1600 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1601 return 1;
1602 }
1603
1604 strcpy(buf, LIBDIR);
1605 strcat(buf, "/plugins/");
1606 strcat(buf, params);
1607 LOG(llevDebug, "Requested plugin file is %s\n", buf);
1608 if (plugins_init_plugin(buf) == 0)
1609 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1610 else
1611 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1612 return 1;
1613}
1614
1615/**
1616 * Unloads the given plugin. The DM specified the ID of the library to unload.
1617 * Note that some things may behave strangely if the correct plugins are not
1618 * loaded.
1619 */
1620int command_unloadplugin(object *op, char *params)
1621{
1622 if (params == NULL) {
1623 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1624 return 1;
1625 }
1626
1627 if (plugins_remove_plugin(params) == 0)
1628 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1629 else
1630 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1631 return 1;
1632}
1633
1634/**
1635 * A players wants to become DM and hide.
1636 * Let's see if that's authorized.
1637 * Make sure to not tell anything to anyone.
1638 */
1639int command_dmhide(object *op, char *params) {
1640 if (!do_wizard_dm(op, params, 1))
1641 return 0;
1642
1643 do_wizard_hide(op, 1);
1644
1645 return 1;
1646}
1647
1648void dm_stack_pop(player *pl) { 76dm_stack_pop (player *pl)
77{
1649 if (!pl->stack_items || !pl->stack_position) { 78 if (!pl->stack_items || !pl->stack_position)
79 {
1650 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1651 return; 81 return;
1652 } 82 }
1653 83
1654 pl->stack_position--; 84 pl->stack_position--;
1655 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); 85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1656} 86}
1657 87
1658/** 88/**
1659 * Get current stack top item for player. 89 * Get current stack top item for player.
1660 * Returns NULL if no stacked item. 90 * Returns NULL if no stacked item.
1661 * If stacked item disappeared (freed), remove it. 91 * If stacked item disappeared (freed), remove it.
1662 * 92 *
1663 * Ryo, august 2004 93 * Ryo, august 2004
1664 */ 94 */
95static object *
1665object *dm_stack_peek(player *pl) { 96dm_stack_peek (player *pl)
97{
1666 object* ob; 98 object *ob;
1667 99
1668 if (!pl->stack_position) { 100 if (!pl->stack_position)
101 {
1669 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!"); 102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1670 return NULL; 103 return NULL;
1671 } 104 }
1672 105
1673 ob = find_object(pl->stack_items[pl->stack_position-1]); 106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1674 if (!ob) { 107 if (!ob)
108 {
1675 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); 109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1676 dm_stack_pop(pl); 110 dm_stack_pop (pl);
1677 return NULL; 111 return NULL;
1678 } 112 }
1679 113
1680 return ob; 114 return ob;
1681} 115}
1682 116
1683/** 117/**
1684 * Push specified item on player stack. 118 * Push specified item on player stack.
1685 * Inform player of position. 119 * Inform player of position.
1686 * Initializes variables if needed. 120 * Initializes variables if needed.
1687 */ 121 */
122void
1688void dm_stack_push(player *pl, tag_t item) { 123dm_stack_push (player *pl, tag_t item)
124{
1689 if (!pl->stack_items) { 125 if (!pl->stack_items)
126 {
1690 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE); 127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1691 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE); 128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1692 } 129 }
1693 130
1694 if (pl->stack_position == STACK_SIZE) { 131 if (pl->stack_position == STACK_SIZE)
132 {
1695 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!"); 133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1696 return; 134 return;
1697 } 135 }
1698 136
1699 pl->stack_items[pl->stack_position] = item; 137 pl->stack_items[pl->stack_position] = item;
1700 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); 138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1701 pl->stack_position++; 139 pl->stack_position++;
1702} 140}
1703 141
1704/** 142/**
1705 * Checks 'params' for object code. 143 * Checks 'params' for object code.
1706 * 144 *
1718 * * STACK_FROM_STACK => item from somewhere in the stack 156 * * STACK_FROM_STACK => item from somewhere in the stack
1719 * * STACK_FROM_NUMBER => item by number, pushed on stack 157 * * STACK_FROM_NUMBER => item by number, pushed on stack
1720 * 158 *
1721 * Ryo, august 2004 159 * Ryo, august 2004
1722 */ 160 */
161static object *
1723object *get_dm_object(player *pl, char **params, int *from) { 162get_dm_object (player *pl, char **params, int *from)
163{
1724 int item_tag, item_position; 164 int item_tag, item_position;
1725 object *ob; 165 object *ob;
1726 166
1727 if (!pl) 167 if (!pl)
1728 return NULL; 168 return NULL;
1729 169
1730 if (!params || !*params || **params == '\0') { 170 if (!params || !*params || **params == '\0')
171 {
1731 if (from) 172 if (from)
1732 *from = STACK_FROM_TOP; 173 *from = STACK_FROM_TOP;
1733 /* No parameter => get stack item */ 174 /* No parameter => get stack item */
1734 return dm_stack_peek(pl); 175 return dm_stack_peek (pl);
1735 } 176 }
1736 177
1737 /* Let's clean white spaces */ 178 /* Let's clean white spaces */
1738 while (**params == ' ') 179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
1739 (*params)++; 187 (*params)++;
1740 188
1741 /* Next case: number => item tag */
1742 if (sscanf(*params, "%d", &item_tag)) {
1743 /* Move parameter to next item */
1744 while (isdigit(**params))
1745 (*params)++;
1746
1747 /* And skip blanks, too */ 189 /* And skip blanks, too */
1748 while (**params == ' ') 190 while (**params == ' ')
1749 (*params)++;
1750
1751 /* Get item */
1752 ob = find_object(item_tag);
1753 if (!ob) {
1754 if (from)
1755 *from = STACK_FROM_NONE;
1756 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1757 return NULL;
1758 }
1759
1760 /* Got one, let's push it on stack */
1761 dm_stack_push(pl, item_tag);
1762 if (from)
1763 *from = STACK_FROM_NUMBER;
1764 return ob;
1765 }
1766
1767 /* Next case: $number => stack item */
1768 if (sscanf(*params, "$%d", &item_position)) {
1769 /* Move parameter to next item */
1770 (*params)++; 191 (*params)++;
1771 192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
1772 while (isdigit(**params)) 216 while (isdigit (**params))
1773 (*params)++; 217 (*params)++;
1774 while (**params == ' ') 218 while (**params == ' ')
1775 (*params)++; 219 (*params)++;
1776 220
1777 if (item_position >= pl->stack_position) { 221 if (item_position >= pl->stack_position)
222 {
1778 if (from) 223 if (from)
1779 *from = STACK_FROM_NONE; 224 *from = STACK_FROM_NONE;
1780 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); 225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1781 return NULL; 226 return NULL;
1782 } 227 }
1783 228
1784 ob = find_object(pl->stack_items[item_position]); 229 ob = find_object (pl->stack_items[item_position]);
1785 if (!ob) { 230 if (!ob)
231 {
1786 if (from) 232 if (from)
1787 *from = STACK_FROM_NONE; 233 *from = STACK_FROM_NONE;
1788 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); 234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1789 return NULL; 235 return NULL;
1790 } 236 }
1791 237
1792 if (from) 238 if (from)
1793 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP; 239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1794 return ob; 240 return ob;
1795 } 241 }
1796 242
1797 /* Next case: 'me' => return pl->ob */ 243 /* Next case: 'me' => return pl->ob */
1798 if (!strncmp(*params, "me", 2)) { 244 if (!strncmp (*params, "me", 2))
245 {
1799 if (from) 246 if (from)
1800 *from = STACK_FROM_NUMBER; 247 *from = STACK_FROM_NUMBER;
1801 dm_stack_push(pl, pl->ob->count); 248 dm_stack_push (pl, pl->ob->count);
1802 249
1803 /* Skip to next token */ 250 /* Skip to next token */
1804 (*params) += 2; 251 (*params) += 2;
1805 while (**params == ' ') 252 while (**params == ' ')
1806 (*params)++; 253 (*params)++;
1807 254
1808 return pl->ob; 255 return pl->ob;
1809 } 256 }
1810 257
1811 /* Last case: get stack top */ 258 /* Last case: get stack top */
1812 if (from) 259 if (from)
1813 *from = STACK_FROM_TOP; 260 *from = STACK_FROM_TOP;
1814 return dm_stack_peek(pl); 261 return dm_stack_peek (pl);
262}
263
264/**
265 * Actually hides specified player (obviously a DM).
266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
267 * else they just think someone left/entered.
268 */
269static void
270do_wizard_hide (object *op, int silent_dm)
271{
272 if (op->contr->hidden)
273 {
274 op->contr->hidden = 0;
275 op->invisible = 1;
276 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
277 op->map->players++;
278 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279
280 if (!silent_dm)
281 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
282 }
283 else
284 {
285 op->contr->hidden = 1;
286 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
287 op->map->players--;
288
289 if (!silent_dm)
290 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
291
292 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
293 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
294 }
295}
296
297int
298command_hide (object *op, char *params)
299{
300 do_wizard_hide (op, 0);
301 return 1;
302}
303
304/**
305 * This finds and returns the object which matches the name or
306 * object nubmer (specified via num #whatever).
307 */
308static object *
309find_object_both (char *params)
310{
311 if (!params)
312 return NULL;
313
314 if (params[0] == '#')
315 return find_object (atol (params + 1));
316 else
317 return find_object_name (params);
318}
319
320/**
321 * Sets the god for some objects. params should contain two values -
322 * first the object to change, followed by the god to change it to.
323 */
324int
325command_setgod (object *op, char *params)
326{
327 object *ob, *god;
328 char *str;
329
330 if (!params || !(str = strchr (params, ' ')))
331 {
332 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
333 return 0;
334 }
335
336 /* kill the space, and set string to the next param */
337 *str++ = '\0';
338 if (!(ob = find_object_both (params)))
339 {
340 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
341 return 1;
342 }
343
344 /*
345 * Perhaps this is overly restrictive? Should we perhaps be able
346 * to rebless altars and the like?
347 */
348 if (ob->type != PLAYER)
349 {
350 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
351 return 1;
352 }
353
354 god = find_god (str);
355 if (god == NULL)
356 {
357 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
358 return 1;
359 }
360
361 ob->become_follower (god);
362 return 1;
363}
364
365int
366command_freeze (object *op, char *params)
367{
368 int ticks;
369 player *pl;
370
371 if (!params)
372 {
373 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
374 return 1;
375 }
376
377 ticks = atoi (params);
378 if (ticks)
379 {
380 while ((isdigit (*params) || isspace (*params)) && *params != 0)
381 params++;
382 if (*params == 0)
383 {
384 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
385 return 1;
386 }
387 }
388 else
389 ticks = 100;
390
391 pl = get_other_player_from_name (op, params);
392 if (!pl)
393 return 1;
394
395 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
396 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
397 pl->ob->speed_left = -(pl->ob->speed * ticks);
398 return 0;
399}
400
401int
402command_arrest (object *op, char *params)
403{
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 dummy = get_jail_exit (pl->ob);
421 if (!dummy)
422 {
423 /* we have nowhere to send the prisoner.... */
424 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
425 return 0;
426 }
427
428 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
429 dummy->destroy ();
430
431 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
432 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
433 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
434 return 1;
435}
436
437int
438command_summon (object *op, char *params)
439{
440 int i;
441 player *pl;
442
443 if (!op)
444 return 0;
445
446 if (params == NULL)
447 {
448 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
449 return 1;
450 }
451
452 pl = get_other_player_from_name (op, params);
453 if (!pl)
454 return 1;
455
456 maptile *m = op->map;
457 sint16 nx = op->x;
458 sint16 ny = op->y;
459
460 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
461 if (i == -1)
462 {
463 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
464 return 1;
465 }
466
467 nx += freearr_x [i];
468 ny += freearr_y [i];
469
470 if (!xy_normalise (m, nx, ny))
471 {
472 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
473 return 1;
474 }
475
476 pl->ob->player_goto (m->path, nx, ny);
477 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
478 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
479
480 return 1;
481}
482
483/**
484 * This function is a real mess, because we're stucking getting
485 * the entire item description in one block of text, so we just
486 * can't simply parse it - we need to look for double quotes
487 * for example. This could actually get much simpler with just a
488 * little help from the client - if we could get line breaks, it
489 * makes parsing much easier, eg, something like:
490 * arch dragon
491 * name big nasty creature
492 * hp 5
493 * sp 30
494 * Is much easier to parse than
495 * dragon name "big nasty creature" hp 5 sp 30
496 * for example.
497 */
498int
499command_create (object *op, char *params)
500{
501 object *tmp = NULL;
502 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
503 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
504 archetype *at, *at_spell = NULL;
505 artifact *art = NULL;
506
507 if (!op)
508 return 0;
509
510 if (params == NULL)
511 {
512 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
513 return 1;
514 }
515
516 bp = params;
517
518 /* We need to know where the line ends */
519 endline = bp + strlen (bp);
520
521 if (sscanf (bp, "%d ", &nrof))
522 {
523 if ((bp = strchr (params, ' ')) == NULL)
524 {
525 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
526 return 1;
527 }
528 bp++;
529 set_nrof = 1;
530 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
531 }
532
533 if (sscanf (bp, "%d ", &magic))
534 {
535 if ((bp = strchr (bp, ' ')) == NULL)
536 {
537 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
538 return 1;
539 }
540
541 bp++;
542 set_magic = 1;
543 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
544 }
545
546 if ((cp = strstr (bp, " of ")) != NULL)
547 {
548 *cp = '\0';
549 cp += 4;
550 }
551
552 for (bp2 = bp; *bp2; bp2++)
553 {
554 if (*bp2 == ' ')
555 {
556 *bp2 = '\0';
557 bp2++;
558 break;
559 }
560 }
561
562 if ((at = archetype::find (bp)) == NULL)
563 {
564 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
565 return 1;
566 }
567
568 if (cp)
569 {
570 char spell_name[MAX_BUF], *fsp = NULL;
571
572 /*
573 * Try to find a spell object for this. Note that
574 * we also set up spell_name which is only
575 * the first word.
576 */
577
578 at_spell = archetype::find (cp);
579 if (!at_spell || at_spell->type != SPELL)
580 at_spell = find_archetype_by_object_name (cp);
581 if (!at_spell || at_spell->type != SPELL)
582 {
583 assign (spell_name, cp);
584 fsp = strchr (spell_name, ' ');
585 if (fsp)
586 {
587 *fsp = 0;
588 fsp++;
589 at_spell = archetype::find (spell_name);
590
591 /* Got a spell, update the first string pointer */
592 if (at_spell && at_spell->type == SPELL)
593 bp2 = cp + strlen (spell_name) + 1;
594 else
595 at_spell = NULL;
596 }
597 }
598
599 /* OK - we didn't find a spell - presume the 'of'
600 * in this case means its an artifact.
601 */
602 if (!at_spell)
603 {
604 if (find_artifactlist (at->type) == NULL)
605 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
606 else
607 {
608 art = find_artifactlist (at->type)->items;
609
610 while (art)
611 {
612 if (!strcmp (&art->item->name, cp))
613 break;
614
615 art = art->next;
616 }
617
618 if (!art)
619 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
620 }
621
622 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
623 }
624 } /* if cp */
625
626 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
627 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
628 {
629 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
630 return 1;
631 }
632
633 /*
634 * Rather than have two different blocks with a lot of similar code,
635 * just create one object, do all the processing, and then determine
636 * if that one object should be inserted or if we need to make copies.
637 */
638 tmp = at->instance ();
639
640 if (set_magic)
641 set_abs_magic (tmp, magic);
642
643 if (art)
644 give_artifact_abilities (tmp, art->item);
645
646 if (tmp->need_identify ())
647 {
648 tmp->set_flag (FLAG_IDENTIFIED);
649 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
650 }
651
652 /*
653 * This entire block here tries to find variable pairings,
654 * eg, 'hp 4' or the like. The mess here is that values
655 * can be quoted (eg "my cool sword"); So the basic logic
656 * is we want to find two spaces, but if we got a quote,
657 * any spaces there don't count.
658 */
659 while (*bp2 && bp2 <= endline)
660 {
661 gotspace = 0;
662 gotquote = 0;
663
664 /* find the first quote */
665 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
666 {
667
668 /* Found a quote - now lets find the second one */
669 if (*bp3 == '"')
670 {
671 *bp3 = ' ';
672 bp2 = bp3 + 1; /* Update start of string */
673 bp3++;
674 gotquote++;
675 while (*bp3)
676 {
677 if (*bp3 == '"')
678 {
679 *bp3 = '\0';
680 gotquote++;
681 }
682 else
683 bp3++;
684 }
685 }
686 else if (*bp3 == ' ')
687 gotspace++;
688 }
689
690 /*
691 * If we got two spaces, send the second one to null.
692 * if we've reached the end of the line, increase gotspace -
693 * this is perfectly valid for the list entry listed.
694 */
695 if (gotspace == 2 || gotquote == 2)
696 {
697 bp3--; /* Undo the extra increment */
698 *bp3 = '\0';
699 }
700 else if (*bp3 == '\0')
701 gotspace++;
702
703 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
704 {
705 /*
706 * Unfortunately, we've clobbered lots of values, so printing
707 * out what we have probably isn't useful. Break out, because
708 * trying to recover is probably won't get anything useful
709 * anyways, and we'd be confused about end of line pointers
710 * anyways.
711 */
712 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
713 break;
714 }
715
716 /* bp2 should still point to the start of this line,
717 * with bp3 pointing to the end
718 */
719 if (set_variable (tmp, bp2) == -1)
720 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
721 else
722 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
723
724 bp2 = bp3 + 1;
725 }
726
727 if (at->nrof)
728 {
729 if (at_spell)
730 tmp->insert (at_spell->instance ());
731
732 tmp->x = op->x;
733 tmp->y = op->y;
734 tmp->map = op->map;
735
736 if (set_nrof)
737 tmp->nrof = nrof;
738
739 op->insert (tmp);
740
741 /* Let's put this created item on stack so dm can access it easily. */
742 dm_stack_push (op->contr, tmp->count);
743
744 return 1;
745 }
746 else
747 {
748 for (i = 0; i < (set_nrof ? nrof : 1); i++)
749 {
750 object *prev = 0, *head = 0;
751
752 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
753 {
754 object *dup = atmp->instance ();
755
756 if (at_spell)
757 insert_ob_in_ob (at_spell->instance (), dup);
758
759 /*
760 * The head is what contains all the important bits,
761 * so just copying it over should be fine.
762 */
763 if (!head)
764 {
765 head = dup;
766 tmp->copy_to (dup);
767 }
768
769 dup->x = op->x + dup->arch->x;
770 dup->y = op->y + dup->arch->y;
771 dup->map = op->map;
772
773 if (head != dup)
774 {
775 dup->head = head;
776 prev->more = dup;
777 }
778
779 prev = dup;
780 }
781
782 if (head->flag [FLAG_ALIVE])
783 {
784 object *check = head;
785 int size_x = 0;
786 int size_y = 0;
787
788 while (check)
789 {
790 size_x = max (size_x, check->arch->x);
791 size_y = max (size_y, check->arch->y);
792 check = check->more;
793 }
794
795 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
796 {
797 if (head->x < size_x || head->y < size_y)
798 {
799 dm_stack_pop (op->contr);
800 head->destroy ();
801 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
802 tmp->destroy ();
803 return 1;
804 }
805
806 check = head;
807
808 while (check)
809 {
810 check->x -= size_x;
811 check->y -= size_y;
812 check = check->more;
813 }
814 }
815
816 insert_ob_in_map (head, op->map, op, 0);
817 }
818 else
819 head = insert_ob_in_ob (head, op);
820
821 /* Let's put this created item on stack so dm can access it easily. */
822 /* Wonder if we really want to push all of these, but since
823 * things like rods have nrof 0, we want to cover those.
824 */
825 dm_stack_push (op->contr, head->count);
826
827 if (at->randomitems && !at_spell)
828 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
829 }
830
831 /* free the one we used to copy */
832 tmp->destroy ();
833 }
834
835 return 1;
836}
837
838/*
839 * Now follows dm-commands which are also acceptable from sockets
840 */
841
842int
843command_inventory (object *op, char *params)
844{
845 int i;
846 object *tmp;
847
848 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
849 {
850 op->contr->failmsg ("Inventory of what object (nr)?");
851 return 1;
852 }
853
854 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
855
856 return 1;
857}
858
859/* just show player's their skills for now. Dm's can
860 * already see skills w/ inventory command - b.t.
861 */
862
863int
864command_skills (object *op, char *params)
865{
866 show_skills (op, params);
867 return 0;
868}
869
870int
871command_dump (object *op, char *params)
872{
873 object *tmp;
874
875 tmp = get_dm_object (op->contr, &params, NULL);
876 if (!tmp)
877 return 1;
878
879 char *dump = dump_object (tmp);
880 new_draw_info (NDI_UNIQUE, 0, op, dump);
881 free (dump);
882
883 if (tmp->flag [FLAG_OBJ_ORIGINAL])
884 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
885
886 return 1;
887}
888
889int
890command_patch (object *op, char *params)
891{
892 char *arg, *arg2;
893 object *tmp;
894
895 tmp = get_dm_object (op->contr, &params, NULL);
896 if (!tmp)
897 /* Player already informed of failure */
898 return 1;
899
900 /* params set to first value by get_dm_default */
901 arg = params;
902 if (arg == NULL)
903 {
904 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
905 return 1;
906 }
907
908 if ((arg2 = strchr (arg, ' ')))
909 arg2++;
910
911 if (set_variable (tmp, arg) == -1)
912 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
913 else
914 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
915
916 return 1;
917}
918
919int
920command_remove (object *op, char *params)
921{
922 object *tmp;
923 int from;
924
925 tmp = get_dm_object (op->contr, &params, &from);
926 if (!tmp)
927 {
928 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
929 return 1;
930 }
931
932 if (tmp->type == PLAYER)
933 {
934 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
935 return 1;
936 }
937
938 if (tmp->flag [FLAG_REMOVED])
939 {
940 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
941 return 1;
942 }
943
944 if (from != STACK_FROM_STACK)
945 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
946 dm_stack_pop (op->contr);
947
948 /* Always work on the head - otherwise object will get in odd state */
949 if (tmp->head)
950 tmp = tmp->head;
951 tmp->remove ();
952 return 1;
953}
954
955int
956command_free (object *op, char *params)
957{
958 object *tmp;
959 int from;
960
961 tmp = get_dm_object (op->contr, &params, &from);
962
963 if (!tmp)
964 {
965 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
966 return 1;
967 }
968
969 if (from != STACK_FROM_STACK)
970 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
971 dm_stack_pop (op->contr);
972
973 if (tmp->head)
974 tmp = tmp->head;
975
976 tmp->destroy ();
977 return 1;
978}
979
980/**
981 * This adds exp to a player. We now allow adding to a specific skill.
982 */
983int
984command_addexp (object *op, char *params)
985{
986 char buf[MAX_BUF], skill[MAX_BUF];
987 int q;
988 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
989 object *skillob = NULL;
990
991 skill[0] = '\0';
992 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
993 {
994 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
995 return 1;
996 }
997
998 for_all_players (pl)
999 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1000 {
1001 if (q >= 3)
1002 {
1003 skillob = find_skill_by_name (pl->ob, skill);
1004 if (!skillob)
1005 {
1006 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1007 return 1;
1008 }
1009
1010 i = check_exp_adjust (skillob, i);
1011 skillob->stats.exp += i;
1012 calc_perm_exp (skillob);
1013 player_lvl_adj (pl->ob, skillob);
1014 }
1015
1016 pl->ob->stats.exp += i;
1017 calc_perm_exp (pl->ob);
1018 player_lvl_adj (pl->ob, NULL);
1019
1020 return 1;
1021 }
1022
1023 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1024 return 1;
1025}
1026
1027/**************************************************************************/
1028
1029/* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1030
1031/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1032
1033/**************************************************************************/
1034
1035int
1036command_stats (object *op, char *params)
1037{
1038 char thing[20];
1039 char buf[MAX_BUF];
1040
1041 thing[0] = '\0';
1042 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1043 {
1044 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1045 return 1;
1046 }
1047
1048 for_all_players (pl)
1049 if (!strcmp (&pl->ob->name, thing))
1050 {
1051 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1052 new_draw_info (NDI_UNIQUE, 0, op, buf);
1053 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1054 new_draw_info (NDI_UNIQUE, 0, op, buf);
1055 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1056 new_draw_info (NDI_UNIQUE, 0, op, buf);
1057 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1058 new_draw_info (NDI_UNIQUE, 0, op, buf);
1059 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1060 new_draw_info (NDI_UNIQUE, 0, op, buf);
1061 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1062 new_draw_info (NDI_UNIQUE, 0, op, buf);
1063 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1064 new_draw_info (NDI_UNIQUE, 0, op, buf);
1065 return 1;
1066 }
1067
1068 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1069 return 1;
1070}
1071
1072int
1073command_abil (object *op, char *params)
1074{
1075 char thing[20], thing2[20];
1076 int iii;
1077 char buf[MAX_BUF];
1078
1079 iii = 0;
1080 thing[0] = '\0';
1081 thing2[0] = '\0';
1082 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1083 {
1084 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1085 return 1;
1086 }
1087
1088 if (thing2 == NULL)
1089 {
1090 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1091 return 1;
1092 }
1093
1094 if (iii < MIN_STAT || iii > MAX_STAT)
1095 {
1096 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1097 return 1;
1098 }
1099
1100 for_all_players (pl)
1101 {
1102 if (!strcmp (&pl->ob->name, thing))
1103 {
1104 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1105 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1106 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1107 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1108 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1109 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1110 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1111
1112 sprintf (buf, "%s has been altered.", &pl->ob->name);
1113 new_draw_info (NDI_UNIQUE, 0, op, buf);
1114 pl->ob->update_stats ();
1115 return 1;
1116 }
1117 }
1118
1119 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1120 return 1;
1121}
1122
1123int
1124command_nowiz (object *op, char *params)
1125{ /* 'nodm' is alias */
1126 op->clr_flag (FLAG_WIZ);
1127 op->clr_flag (FLAG_WIZPASS);
1128 op->clr_flag (FLAG_WIZCAST);
1129 op->clr_flag (FLAG_WIZLOOK);
1130 op->contr->do_los = 1;
1131
1132 if (op->contr->hidden)
1133 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1135 op->map->players++;
1136 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1137 op->contr->hidden = 0;
1138 op->invisible = 1;
1139 }
1140 else
1141 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1142
1143 return 1;
1144}
1145
1146/**
1147 * object *op is trying to become dm.
1148 * pl_name is name supplied by player. Restrictive DM will make it harder
1149 * for socket users to become DM - in that case, it will check for the players
1150 * character name.
1151 */
1152static int
1153checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1154{
1155 FILE *dmfile;
1156 char buf[MAX_BUF];
1157 char line_buf[160], name[160], passwd[160], host[160];
1158
1159#ifdef RESTRICTIVE_DM
1160 *pl_name = op->name ? op->name : "*";
1161#endif
1162
1163 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1164 if ((dmfile = fopen (buf, "r")) == NULL)
1165 {
1166 LOG (llevDebug, "Could not find DM file.\n");
1167 return 0;
1168 }
1169
1170 while (fgets (line_buf, 160, dmfile) != NULL)
1171 {
1172 if (line_buf[0] == '#')
1173 continue;
1174 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1175 {
1176 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1177 }
1178 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1179 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1180 {
1181 fclose (dmfile);
1182 return (1);
1183 }
1184 }
1185 fclose (dmfile);
1186 return (0);
1187}
1188
1189static int
1190do_wizard_dm (object *op, char *params, int silent)
1191{
1192 if (!op->contr)
1193 return 0;
1194
1195 if (op->flag [FLAG_WIZ])
1196 {
1197 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1198 return 0;
1199 }
1200
1201 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1202 {
1203 op->set_flag (FLAG_WIZ);
1204 op->set_flag (FLAG_WIZPASS);
1205 op->set_flag (FLAG_WIZCAST);
1206 op->set_flag (FLAG_WIZLOOK);
1207 op->contr->do_los = 1;
1208
1209 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1210 op->contr->write_buf[0] = '\0';
1211
1212 if (!silent)
1213 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1214
1215 return 1;
1216 }
1217 else
1218 {
1219 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1220 op->contr->write_buf[0] = '\0';
1221 return 0;
1222 }
1223}
1224
1225/*
1226 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1227 * - allow people on sockets to become dm, and allow better dm file
1228 */
1229int
1230command_dm (object *op, char *params)
1231{
1232 if (!op->contr)
1233 return 0;
1234
1235 do_wizard_dm (op, params, 0);
1236
1237 return 1;
1238}
1239
1240int
1241command_invisible (object *op, char *params)
1242{
1243 if (op)
1244 {
1245 op->invisible += 100;
1246 update_object (op, UP_OBJ_CHANGE);
1247 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1248 }
1249
1250 return 0;
1251}
1252
1253/**
1254 * Returns spell object (from archetypes) by name.
1255 * Returns NULL if 0 or more than one spell matches.
1256 * Used for wizard's learn spell/prayer.
1257 *
1258 * op is the player issuing the command.
1259 */
1260static object *
1261get_spell_by_name (object *op, shstr_cmp spell_name)
1262{
1263 /* First check for full name matches. */
1264 int conflict_found = 0;
1265 archetype *found = 0;
1266
1267 for_all_archetypes (at)
1268 {
1269 if (at->type != SPELL)
1270 continue;
1271
1272 if (at->object::name != spell_name)
1273 continue;
1274
1275 if (found)
1276 {
1277 if (!conflict_found)
1278 {
1279 conflict_found = 1;
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1281 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1282 }
1283
1284 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1285 return 0;
1286 }
1287
1288 found = at;
1289 }
1290
1291 /* Return if exactly one archetype matches. */
1292 if (found)
1293 return found->instance ();
1294
1295 /* No spell found: just print an error message. */
1296 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1297
1298 return 0;
1299}
1300
1301static int
1302command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1303{
1304 object *tmp;
1305
1306 if (op->contr == NULL || params == NULL)
1307 {
1308 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1309 return 0;
1310 }
1311
1312 tmp = get_spell_by_name (op, params);
1313 if (tmp == NULL)
1314 {
1315 return 0;
1316 }
1317
1318 if (check_spell_known (op, tmp->name))
1319 {
1320 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1321 return 0;
1322 }
1323
1324 do_learn_spell (op, tmp, special_prayer);
1325 tmp->destroy ();
1326 return 1;
1327}
1328
1329int
1330command_learn_spell (object *op, char *params)
1331{
1332 return command_learn_spell_or_prayer (op, params, 0);
1333}
1334
1335int
1336command_learn_special_prayer (object *op, char *params)
1337{
1338 return command_learn_spell_or_prayer (op, params, 1);
1339}
1340
1341int
1342command_forget_spell (object *op, char *params)
1343{
1344 object *spell;
1345
1346 if (op->contr == NULL || params == NULL)
1347 {
1348 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1349 return 0;
1350 }
1351
1352 spell = lookup_spell_by_name (op, params);
1353 if (spell == NULL)
1354 {
1355 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1356 return 0;
1357 }
1358
1359 do_forget_spell (op, spell->name);
1360 return 1;
1361}
1362
1363/**
1364 * A players wants to become DM and hide.
1365 * Let's see if that's authorized.
1366 * Make sure to not tell anything to anyone.
1367 */
1368int
1369command_dmhide (object *op, char *params)
1370{
1371 if (!do_wizard_dm (op, params, 1))
1372 return 0;
1373
1374 do_wizard_hide (op, 1);
1375
1376 return 1;
1815} 1377}
1816 1378
1817/** 1379/**
1818 * Pop the stack top. 1380 * Pop the stack top.
1819 */ 1381 */
1382int
1820int command_stack_pop(object *op, char *params) { 1383command_stack_pop (object *op, char *params)
1384{
1821 dm_stack_pop(op->contr); 1385 dm_stack_pop (op->contr);
1822 return 0; 1386 return 0;
1823} 1387}
1824 1388
1825/** 1389/**
1826 * Push specified item on stack. 1390 * Push specified item on stack.
1827 */ 1391 */
1392int
1828int command_stack_push(object *op, char *params) { 1393command_stack_push (object *op, char *params)
1394{
1829 object *ob; 1395 object *ob;
1830 int from; 1396 int from;
1397
1831 ob = get_dm_object(op->contr, &params, &from); 1398 ob = get_dm_object (op->contr, &params, &from);
1832 1399
1833 if (ob && from != STACK_FROM_NUMBER) 1400 if (ob && from != STACK_FROM_NUMBER)
1834 /* Object was from stack, need to push it again */ 1401 /* Object was from stack, need to push it again */
1835 dm_stack_push(op->contr, ob->count); 1402 dm_stack_push (op->contr, ob->count);
1836 1403
1837 return 0; 1404 return 0;
1838} 1405}
1839 1406
1840/** 1407/**
1841 * Displays stack contents. 1408 * Displays stack contents.
1842 */ 1409 */
1410int
1843int command_stack_list(object *op, char *params) { 1411command_stack_list (object *op, char *params)
1412{
1844 int item; 1413 int item;
1845 object *display; 1414 object *display;
1846 player *pl = op->contr; 1415 player *pl = op->contr;
1847 1416
1848 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:"); 1417 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1849 1418
1850 for (item = 0; item < pl->stack_position; item++) { 1419 for (item = 0; item < pl->stack_position; item++)
1420 {
1851 display = find_object(pl->stack_items[item]); 1421 display = find_object (pl->stack_items[item]);
1852 if (display) 1422 if (display)
1853 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count); 1423 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1854 else 1424 else
1855 /* Item was freed */ 1425 /* Item was freed */
1856 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); 1426 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1857 } 1427 }
1858 1428
1859 return 0; 1429 return 0;
1860} 1430}
1861 1431
1862/** 1432/**
1863 * Empty DM item stack. 1433 * Empty DM item stack.
1864 */ 1434 */
1435int
1865int command_stack_clear(object *op, char *params) { 1436command_stack_clear (object *op, char *params)
1437{
1866 op->contr->stack_position = 0; 1438 op->contr->stack_position = 0;
1867 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared."); 1439 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1868 return 0; 1440 return 0;
1869} 1441}
1870 1442
1871/** 1443int
1872 * Get a diff of specified items.
1873 * Second item is compared to first, and differences displayed.
1874 * Note: get_ob_diff works the opposite way (first compared to 2nd),
1875 * but it's easier with stack functions to do it this way, so you can do:
1876 * * stack_push <base>
1877 * * stack_push <object to be compared>
1878 * * diff
1879 * * patch xxx <---- applies to object compared to base, easier :)
1880 *
1881 * Ryo, august 2004
1882 */
1883int command_diff(object *op, char *params) { 1444command_insert_into (object *op, char *params)
1445{
1884 object *left, *right, *top; 1446 object *left, *right;
1885 const char *diff;
1886 int left_from, right_from; 1447 int left_from, right_from;
1887 1448
1888 top = NULL;
1889
1890 left = get_dm_object(op->contr, &params, &left_from); 1449 left = get_dm_object (op->contr, &params, &left_from);
1891 if (!left) { 1450 if (!left)
1892 new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1893 return 0;
1894 } 1451 {
1895
1896 if (left_from == STACK_FROM_NUMBER)
1897 /* Item was stacked, remove it else right will be the same... */
1898 dm_stack_pop(op->contr);
1899
1900 right = get_dm_object(op->contr, &params, &right_from);
1901
1902 if (!right) {
1903 new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1904 return 0;
1905 }
1906
1907 new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1908
1909 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1910 /*
1911 * Special case: both items were taken from stack top.
1912 * Override the behaviour, taking left as item just below top, if exists.
1913 * See function description for why.
1914 * Besides, if we don't do anything, compare an item to itself, not really useful.
1915 */
1916 if (op->contr->stack_position > 1) {
1917 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1918 if (left)
1919 new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1920 else
1921 /* Stupid case: item under top was freed, fallback to stack top */
1922 left = right;
1923 }
1924 }
1925
1926 diff = get_ob_diff(left, right);
1927
1928 if (!diff) {
1929 new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1930 return 0;
1931 }
1932
1933 new_draw_info(NDI_UNIQUE, 0, op, diff);
1934 return 0;
1935}
1936
1937int command_insert_into(object* op, char *params)
1938{
1939 object *left, *right, *inserted;
1940 const char *diff;
1941 int left_from, right_from;
1942
1943 left = get_dm_object(op->contr, &params, &left_from);
1944 if (!left) {
1945 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?"); 1452 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1946 return 0; 1453 return 0;
1947 } 1454 }
1948 1455
1949 if (left_from == STACK_FROM_NUMBER) 1456 if (left_from == STACK_FROM_NUMBER)
1950 /* Item was stacked, remove it else right will be the same... */ 1457 /* Item was stacked, remove it else right will be the same... */
1951 dm_stack_pop(op->contr); 1458 dm_stack_pop (op->contr);
1952 1459
1953 right = get_dm_object(op->contr, &params, &right_from); 1460 right = get_dm_object (op->contr, &params, &right_from);
1954 1461
1955 if (!right) { 1462 if (!right)
1463 {
1956 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?"); 1464 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1957 return 0; 1465 return 0;
1958 } 1466 }
1959 1467
1960 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) { 1468 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1469 {
1961 /* 1470 /*
1962 * Special case: both items were taken from stack top. 1471 * Special case: both items were taken from stack top.
1963 * Override the behaviour, taking left as item just below top, if exists. 1472 * Override the behaviour, taking left as item just below top, if exists.
1964 * See function description for why. 1473 * See function description for why.
1965 * Besides, can't insert an item into itself. 1474 * Besides, can't insert an item into itself.
1966 */ 1475 */
1967 if (op->contr->stack_position > 1) { 1476 if (op->contr->stack_position > 1)
1477 {
1968 left = find_object(op->contr->stack_items[op->contr->stack_position-2]); 1478 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1969 if (left) 1479 if (left)
1970 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); 1480 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1971 else 1481 else
1972 /* Stupid case: item under top was freed, fallback to stack top */ 1482 /* Stupid case: item under top was freed, fallback to stack top */
1973 left = right; 1483 left = right;
1974 } 1484 }
1975 } 1485 }
1976 1486
1977 if (left == right) 1487 if (left == right)
1978 { 1488 {
1979 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); 1489 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1980 return 0; 1490 return 0;
1981 } 1491 }
1982 1492
1983 if (right->type == PLAYER) 1493 if (right->type == PLAYER)
1984 { 1494 {
1985 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1495 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986 return 0; 1496 return 0;
1987 } 1497 }
1988 1498
1989 if (!QUERY_FLAG(right,FLAG_REMOVED)) 1499 if (!right->flag [FLAG_REMOVED])
1990 remove_ob(right); 1500 right->remove ();
1501
1991 inserted = insert_ob_in_ob(right,left); 1502 object *inserted = insert_ob_in_ob (right, left);
1992 if (left->type == PLAYER)
1993 if (inserted == right)
1994 esrv_send_item(left,right);
1995 else
1996 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1997 1503
1998 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left)); 1504 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1999 1505
2000 return 0; 1506 return 0;
2001 1507
2002} 1508}

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