1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
26 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
27 | #include <spells.h> |
29 | #include <treasure.h> |
28 | #include <treasure.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | |
30 | |
32 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
35 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
36 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
37 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
38 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 | |
|
|
41 | |
39 | |
42 | /** |
40 | /** |
43 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
44 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
45 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
47 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
48 | */ |
46 | */ |
49 | static player * |
47 | static player * |
50 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
51 | { |
49 | { |
52 | player *pl; |
|
|
53 | |
|
|
54 | if (!name) |
50 | if (!name) |
55 | return NULL; |
51 | return NULL; |
56 | |
52 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
58 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 | break; |
|
|
60 | |
|
|
61 | if (pl == NULL) |
|
|
62 | { |
55 | { |
|
|
56 | if (pl->ob == op) |
|
|
57 | { |
|
|
58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
|
|
59 | return NULL; |
|
|
60 | } |
|
|
61 | |
|
|
62 | if (pl->ns->state != ST_PLAYING) |
|
|
63 | { |
|
|
64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
|
|
65 | return NULL; |
|
|
66 | } |
|
|
67 | |
|
|
68 | return pl; |
|
|
69 | } |
|
|
70 | |
63 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
72 | return 0; |
|
|
73 | } |
|
|
74 | |
|
|
75 | static void |
|
|
76 | dm_stack_pop (player *pl) |
|
|
77 | { |
|
|
78 | if (!pl->stack_items || !pl->stack_position) |
|
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79 | { |
|
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80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
|
83 | |
|
|
84 | pl->stack_position--; |
|
|
85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
86 | } |
|
|
87 | |
|
|
88 | /** |
|
|
89 | * Get current stack top item for player. |
|
|
90 | * Returns NULL if no stacked item. |
|
|
91 | * If stacked item disappeared (freed), remove it. |
|
|
92 | * |
|
|
93 | * Ryo, august 2004 |
|
|
94 | */ |
|
|
95 | static object * |
|
|
96 | dm_stack_peek (player *pl) |
|
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97 | { |
|
|
98 | object *ob; |
|
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99 | |
|
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100 | if (!pl->stack_position) |
|
|
101 | { |
|
|
102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
64 | return NULL; |
103 | return NULL; |
65 | } |
104 | } |
66 | |
105 | |
67 | if (pl->ob == op) |
106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
107 | if (!ob) |
68 | { |
108 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
110 | dm_stack_pop (pl); |
70 | return NULL; |
111 | return NULL; |
71 | } |
112 | } |
72 | if (pl->state != ST_PLAYING) |
113 | |
|
|
114 | return ob; |
|
|
115 | } |
|
|
116 | |
|
|
117 | /** |
|
|
118 | * Push specified item on player stack. |
|
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119 | * Inform player of position. |
|
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120 | * Initializes variables if needed. |
|
|
121 | */ |
|
|
122 | void |
|
|
123 | dm_stack_push (player *pl, tag_t item) |
|
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124 | { |
|
|
125 | if (!pl->stack_items) |
|
|
126 | { |
|
|
127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
73 | { |
129 | } |
74 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
130 | |
|
|
131 | if (pl->stack_position == STACK_SIZE) |
|
|
132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
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135 | } |
|
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136 | |
|
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
|
140 | } |
|
|
141 | |
|
|
142 | /** |
|
|
143 | * Checks 'params' for object code. |
|
|
144 | * |
|
|
145 | * Can be: |
|
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146 | * * empty => get current object stack top for player |
|
|
147 | * * number => get item with that tag, stack it for future use |
|
|
148 | * * $number => get specified stack item |
|
|
149 | * * "me" => player himself |
|
|
150 | * |
|
|
151 | * At function exit, params points to first non-object char |
|
|
152 | * |
|
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153 | * 'from', if not NULL, contains at exit: |
|
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154 | * * STACK_FROM_NONE => object not found |
|
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
156 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
158 | * |
|
|
159 | * Ryo, august 2004 |
|
|
160 | */ |
|
|
161 | static object * |
|
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162 | get_dm_object (player *pl, char **params, int *from) |
|
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163 | { |
|
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164 | int item_tag, item_position; |
|
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165 | object *ob; |
|
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166 | |
|
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167 | if (!pl) |
75 | return NULL; |
168 | return NULL; |
|
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169 | |
|
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170 | if (!params || !*params || **params == '\0') |
76 | } |
171 | { |
|
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172 | if (from) |
|
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173 | *from = STACK_FROM_TOP; |
|
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174 | /* No parameter => get stack item */ |
|
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175 | return dm_stack_peek (pl); |
|
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176 | } |
|
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177 | |
|
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178 | /* Let's clean white spaces */ |
|
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179 | while (**params == ' ') |
|
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180 | (*params)++; |
|
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181 | |
|
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182 | /* Next case: number => item tag */ |
|
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183 | if (sscanf (*params, "%d", &item_tag)) |
|
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184 | { |
|
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185 | /* Move parameter to next item */ |
|
|
186 | while (isdigit (**params)) |
|
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187 | (*params)++; |
|
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188 | |
|
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189 | /* And skip blanks, too */ |
|
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190 | while (**params == ' ') |
|
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191 | (*params)++; |
|
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192 | |
|
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193 | /* Get item */ |
|
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194 | ob = find_object (item_tag); |
|
|
195 | if (!ob) |
|
|
196 | { |
|
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197 | if (from) |
|
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198 | *from = STACK_FROM_NONE; |
|
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
200 | return NULL; |
|
|
201 | } |
|
|
202 | |
|
|
203 | /* Got one, let's push it on stack */ |
|
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204 | dm_stack_push (pl, item_tag); |
|
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205 | if (from) |
|
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206 | *from = STACK_FROM_NUMBER; |
|
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207 | return ob; |
|
|
208 | } |
|
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209 | |
|
|
210 | /* Next case: $number => stack item */ |
|
|
211 | if (sscanf (*params, "$%d", &item_position)) |
|
|
212 | { |
|
|
213 | /* Move parameter to next item */ |
|
|
214 | (*params)++; |
|
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215 | |
|
|
216 | while (isdigit (**params)) |
|
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217 | (*params)++; |
|
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218 | while (**params == ' ') |
|
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219 | (*params)++; |
|
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220 | |
|
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221 | if (item_position >= pl->stack_position) |
|
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222 | { |
|
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223 | if (from) |
|
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224 | *from = STACK_FROM_NONE; |
|
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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226 | return NULL; |
|
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227 | } |
|
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228 | |
|
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229 | ob = find_object (pl->stack_items[item_position]); |
|
|
230 | if (!ob) |
|
|
231 | { |
|
|
232 | if (from) |
|
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233 | *from = STACK_FROM_NONE; |
|
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
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235 | return NULL; |
|
|
236 | } |
|
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237 | |
|
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238 | if (from) |
|
|
239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
240 | return ob; |
|
|
241 | } |
|
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242 | |
|
|
243 | /* Next case: 'me' => return pl->ob */ |
|
|
244 | if (!strncmp (*params, "me", 2)) |
|
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245 | { |
|
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246 | if (from) |
|
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247 | *from = STACK_FROM_NUMBER; |
|
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248 | dm_stack_push (pl, pl->ob->count); |
|
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249 | |
|
|
250 | /* Skip to next token */ |
|
|
251 | (*params) += 2; |
|
|
252 | while (**params == ' ') |
|
|
253 | (*params)++; |
|
|
254 | |
77 | return pl; |
255 | return pl->ob; |
|
|
256 | } |
|
|
257 | |
|
|
258 | /* Last case: get stack top */ |
|
|
259 | if (from) |
|
|
260 | *from = STACK_FROM_TOP; |
|
|
261 | return dm_stack_peek (pl); |
78 | } |
262 | } |
79 | |
263 | |
80 | /** |
264 | /** |
81 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
82 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
83 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
84 | */ |
268 | */ |
85 | void |
269 | static void |
86 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
87 | { |
271 | { |
88 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
89 | { |
273 | { |
90 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
91 | op->invisible = 1; |
275 | op->invisible = 1; |
92 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
93 | op->map->players++; |
277 | op->map->players++; |
94 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
278 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
|
|
279 | |
95 | if (!silent_dm) |
280 | if (!silent_dm) |
96 | { |
|
|
97 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
281 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
98 | } |
|
|
99 | } |
282 | } |
100 | else |
283 | else |
101 | { |
284 | { |
102 | op->contr->hidden = 1; |
285 | op->contr->hidden = 1; |
103 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
286 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
104 | op->map->players--; |
287 | op->map->players--; |
|
|
288 | |
105 | if (!silent_dm) |
289 | if (!silent_dm) |
106 | { |
|
|
107 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
290 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
108 | } |
291 | |
109 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
292 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
110 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
293 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
111 | } |
294 | } |
112 | } |
295 | } |
113 | |
296 | |
… | |
… | |
173 | { |
356 | { |
174 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
175 | return 1; |
358 | return 1; |
176 | } |
359 | } |
177 | |
360 | |
178 | become_follower (ob, god); |
361 | ob->become_follower (god); |
179 | return 1; |
|
|
180 | } |
|
|
181 | |
|
|
182 | /** |
|
|
183 | * Add player's IP to ban_file and kick them off the server |
|
|
184 | * I know most people have dynamic IPs but this is more of a short term |
|
|
185 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
|
186 | * This uses the banish_file in the local directory *not* the ban_file |
|
|
187 | * The action is logged with a ! for easy searching. -tm |
|
|
188 | */ |
|
|
189 | int |
|
|
190 | command_banish (object *op, char *params) |
|
|
191 | { |
|
|
192 | player *pl; |
|
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193 | FILE *banishfile; |
|
|
194 | char buf[MAX_BUF]; |
|
|
195 | time_t now; |
|
|
196 | |
|
|
197 | if (!params) |
|
|
198 | { |
|
|
199 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
|
200 | return 1; |
|
|
201 | } |
|
|
202 | |
|
|
203 | pl = get_other_player_from_name (op, params); |
|
|
204 | if (!pl) |
|
|
205 | return 1; |
|
|
206 | |
|
|
207 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
|
208 | |
|
|
209 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
210 | { |
|
|
211 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
|
212 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
213 | return 0; |
|
|
214 | } |
|
|
215 | |
|
|
216 | now = time (NULL); |
|
|
217 | /* |
|
|
218 | * Record this as a comment - then we don't have to worry about changing |
|
|
219 | * the parsing code. |
|
|
220 | */ |
|
|
221 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
|
222 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
|
223 | fclose (banishfile); |
|
|
224 | |
|
|
225 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
226 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
|
227 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
|
228 | command_kick (op, (char *) &pl->ob->name); |
|
|
229 | return 1; |
|
|
230 | } |
|
|
231 | |
|
|
232 | int |
|
|
233 | command_kick (object *op, char *params) |
|
|
234 | { |
|
|
235 | for (player *pl = first_player; pl; pl = pl->next) |
|
|
236 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
|
237 | { |
|
|
238 | object *op = pl->ob; |
|
|
239 | |
|
|
240 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
|
241 | { |
|
|
242 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
|
243 | strcpy (op->contr->killer, "kicked"); |
|
|
244 | } |
|
|
245 | |
|
|
246 | pl->socket.status = Ns_Dead; |
|
|
247 | } |
|
|
248 | |
|
|
249 | return 1; |
|
|
250 | } |
|
|
251 | |
|
|
252 | int |
|
|
253 | command_save_overlay (object *op, char *params) |
|
|
254 | { |
|
|
255 | if (!op) |
|
|
256 | return 0; |
|
|
257 | |
|
|
258 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
259 | { |
|
|
260 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
|
261 | return 1; |
|
|
262 | } |
|
|
263 | |
|
|
264 | new_save_map (op->map, 2); |
|
|
265 | new_save_map (op->map, 0); |
|
|
266 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
|
267 | |
|
|
268 | ready_map_name (op->map->path, 0); |
|
|
269 | |
|
|
270 | return 1; |
|
|
271 | } |
|
|
272 | |
|
|
273 | int |
|
|
274 | command_shutdown (object *op, char *params) |
|
|
275 | { |
|
|
276 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
277 | { |
|
|
278 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
279 | return 1; |
|
|
280 | } |
|
|
281 | |
|
|
282 | cleanup (); |
|
|
283 | /* not reached */ |
|
|
284 | return 1; |
362 | return 1; |
285 | } |
363 | } |
286 | |
364 | |
287 | int |
365 | int |
288 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
… | |
… | |
326 | object *dummy; |
404 | object *dummy; |
327 | player *pl; |
405 | player *pl; |
328 | |
406 | |
329 | if (!op) |
407 | if (!op) |
330 | return 0; |
408 | return 0; |
|
|
409 | |
331 | if (params == NULL) |
410 | if (params == NULL) |
332 | { |
411 | { |
333 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
334 | return 1; |
413 | return 1; |
335 | } |
414 | } |
|
|
415 | |
336 | pl = get_other_player_from_name (op, params); |
416 | pl = get_other_player_from_name (op, params); |
337 | if (!pl) |
417 | if (!pl) |
338 | return 1; |
418 | return 1; |
|
|
419 | |
339 | dummy = get_jail_exit (pl->ob); |
420 | dummy = get_jail_exit (pl->ob); |
340 | if (!dummy) |
421 | if (!dummy) |
341 | { |
422 | { |
342 | /* we have nowhere to send the prisoner.... */ |
423 | /* we have nowhere to send the prisoner.... */ |
343 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
344 | return 0; |
425 | return 0; |
345 | } |
426 | } |
346 | enter_exit (pl->ob, dummy); |
427 | |
|
|
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
347 | dummy->destroy (); |
429 | dummy->destroy (); |
|
|
430 | |
348 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
349 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
350 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
351 | return 1; |
434 | return 1; |
352 | } |
435 | } |
353 | |
436 | |
354 | int |
437 | int |
355 | command_summon (object *op, char *params) |
438 | command_summon (object *op, char *params) |
356 | { |
439 | { |
357 | int i; |
440 | int i; |
358 | object *dummy; |
|
|
359 | player *pl; |
441 | player *pl; |
360 | |
442 | |
361 | if (!op) |
443 | if (!op) |
362 | return 0; |
444 | return 0; |
363 | |
445 | |
… | |
… | |
369 | |
451 | |
370 | pl = get_other_player_from_name (op, params); |
452 | pl = get_other_player_from_name (op, params); |
371 | if (!pl) |
453 | if (!pl) |
372 | return 1; |
454 | return 1; |
373 | |
455 | |
374 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
456 | maptile *m = op->map; |
|
|
457 | sint16 nx = op->x; |
|
|
458 | sint16 ny = op->y; |
|
|
459 | |
|
|
460 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
375 | if (i == -1) |
461 | if (i == -1) |
376 | { |
462 | { |
377 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
378 | return 1; |
464 | return 1; |
379 | } |
465 | } |
380 | |
466 | |
381 | dummy = object::create (); |
467 | nx += freearr_x [i]; |
382 | EXIT_PATH (dummy) = op->map->path; |
468 | ny += freearr_y [i]; |
383 | EXIT_X (dummy) = op->x + freearr_x[i]; |
469 | |
384 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
470 | if (!xy_normalise (m, nx, ny)) |
385 | enter_exit (pl->ob, dummy); |
471 | { |
386 | dummy->destroy (); |
472 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
473 | return 1; |
|
|
474 | } |
|
|
475 | |
|
|
476 | pl->ob->player_goto (m->path, nx, ny); |
387 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
477 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
388 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
389 | |
479 | |
390 | return 1; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /** |
|
|
394 | * Teleport next to target player. |
|
|
395 | */ |
|
|
396 | |
|
|
397 | /* mids 01/16/2002 */ |
|
|
398 | int |
|
|
399 | command_teleport (object *op, char *params) |
|
|
400 | { |
|
|
401 | int i; |
|
|
402 | object *dummy; |
|
|
403 | player *pl; |
|
|
404 | |
|
|
405 | if (!op) |
|
|
406 | return 0; |
|
|
407 | |
|
|
408 | if (params == NULL) |
|
|
409 | { |
|
|
410 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
411 | return 1; |
|
|
412 | } |
|
|
413 | |
|
|
414 | pl = get_other_player_from_name (op, params); |
|
|
415 | if (!pl) |
|
|
416 | return 1; |
|
|
417 | |
|
|
418 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
419 | if (i == -1) |
|
|
420 | { |
|
|
421 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
422 | return 1; |
|
|
423 | } |
|
|
424 | |
|
|
425 | dummy = object::create (); |
|
|
426 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
427 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
428 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
429 | enter_exit (op, dummy); |
|
|
430 | dummy->destroy (); |
|
|
431 | if (!op->contr->hidden) |
|
|
432 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
433 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
434 | return 1; |
480 | return 1; |
435 | } |
481 | } |
436 | |
482 | |
437 | /** |
483 | /** |
438 | * This function is a real mess, because we're stucking getting |
484 | * This function is a real mess, because we're stucking getting |
… | |
… | |
452 | int |
498 | int |
453 | command_create (object *op, char *params) |
499 | command_create (object *op, char *params) |
454 | { |
500 | { |
455 | object *tmp = NULL; |
501 | object *tmp = NULL; |
456 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
502 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
457 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
503 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
458 | archetype *at, *at_spell = NULL; |
504 | archetype *at, *at_spell = NULL; |
459 | artifact *art = NULL; |
505 | artifact *art = NULL; |
460 | |
506 | |
461 | if (!op) |
507 | if (!op) |
462 | return 0; |
508 | return 0; |
… | |
… | |
528 | * we also set up spell_name which is only |
574 | * we also set up spell_name which is only |
529 | * the first word. |
575 | * the first word. |
530 | */ |
576 | */ |
531 | |
577 | |
532 | at_spell = archetype::find (cp); |
578 | at_spell = archetype::find (cp); |
533 | if (!at_spell || at_spell->clone.type != SPELL) |
579 | if (!at_spell || at_spell->type != SPELL) |
534 | at_spell = find_archetype_by_object_name (cp); |
580 | at_spell = find_archetype_by_object_name (cp); |
535 | if (!at_spell || at_spell->clone.type != SPELL) |
581 | if (!at_spell || at_spell->type != SPELL) |
536 | { |
582 | { |
537 | strcpy (spell_name, cp); |
583 | assign (spell_name, cp); |
538 | fsp = strchr (spell_name, ' '); |
584 | fsp = strchr (spell_name, ' '); |
539 | if (fsp) |
585 | if (fsp) |
540 | { |
586 | { |
541 | *fsp = 0; |
587 | *fsp = 0; |
542 | fsp++; |
588 | fsp++; |
543 | at_spell = archetype::find (spell_name); |
589 | at_spell = archetype::find (spell_name); |
544 | |
590 | |
545 | /* Got a spell, update the first string pointer */ |
591 | /* Got a spell, update the first string pointer */ |
546 | if (at_spell && at_spell->clone.type == SPELL) |
592 | if (at_spell && at_spell->type == SPELL) |
547 | bp2 = cp + strlen (spell_name) + 1; |
593 | bp2 = cp + strlen (spell_name) + 1; |
548 | else |
594 | else |
549 | at_spell = NULL; |
595 | at_spell = NULL; |
550 | } |
596 | } |
551 | } |
597 | } |
… | |
… | |
553 | /* OK - we didn't find a spell - presume the 'of' |
599 | /* OK - we didn't find a spell - presume the 'of' |
554 | * in this case means its an artifact. |
600 | * in this case means its an artifact. |
555 | */ |
601 | */ |
556 | if (!at_spell) |
602 | if (!at_spell) |
557 | { |
603 | { |
558 | if (find_artifactlist (at->clone.type) == NULL) |
604 | if (find_artifactlist (at->type) == NULL) |
559 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
605 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
560 | else |
606 | else |
561 | { |
607 | { |
562 | art = find_artifactlist (at->clone.type)->items; |
608 | art = find_artifactlist (at->type)->items; |
563 | |
609 | |
564 | do |
610 | while (art) |
565 | { |
611 | { |
566 | if (!strcmp (art->item->name, cp)) |
612 | if (!strcmp (&art->item->name, cp)) |
567 | break; |
613 | break; |
|
|
614 | |
568 | art = art->next; |
615 | art = art->next; |
569 | } |
616 | } |
570 | while (art != NULL); |
|
|
571 | |
617 | |
572 | if (!art) |
618 | if (!art) |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
574 | } |
620 | } |
575 | |
621 | |
576 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
622 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
577 | } |
623 | } |
578 | } /* if cp */ |
624 | } /* if cp */ |
579 | |
625 | |
580 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
626 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
581 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
627 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
582 | { |
628 | { |
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
629 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
584 | return 1; |
630 | return 1; |
585 | } |
631 | } |
586 | |
632 | |
587 | /* |
633 | /* |
588 | * Rather than have two different blocks with a lot of similar code, |
634 | * Rather than have two different blocks with a lot of similar code, |
589 | * just create one object, do all the processing, and then determine |
635 | * just create one object, do all the processing, and then determine |
590 | * if that one object should be inserted or if we need to make copies. |
636 | * if that one object should be inserted or if we need to make copies. |
591 | */ |
637 | */ |
592 | tmp = arch_to_object (at); |
638 | tmp = at->instance (); |
593 | |
|
|
594 | if (settings.real_wiz == FALSE) |
|
|
595 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
596 | |
639 | |
597 | if (set_magic) |
640 | if (set_magic) |
598 | set_abs_magic (tmp, magic); |
641 | set_abs_magic (tmp, magic); |
599 | |
642 | |
600 | if (art) |
643 | if (art) |
601 | give_artifact_abilities (tmp, art->item); |
644 | give_artifact_abilities (tmp, art->item); |
602 | |
645 | |
603 | if (need_identify (tmp)) |
646 | if (tmp->need_identify ()) |
604 | { |
647 | { |
605 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
648 | tmp->set_flag (FLAG_IDENTIFIED); |
606 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
649 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
607 | } |
650 | } |
608 | |
651 | |
609 | /* |
652 | /* |
610 | * This entire block here tries to find variable pairings, |
653 | * This entire block here tries to find variable pairings, |
611 | * eg, 'hp 4' or the like. The mess here is that values |
654 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
613 | * is we want to find two spaces, but if we got a quote, |
656 | * is we want to find two spaces, but if we got a quote, |
614 | * any spaces there don't count. |
657 | * any spaces there don't count. |
615 | */ |
658 | */ |
616 | while (*bp2 && bp2 <= endline) |
659 | while (*bp2 && bp2 <= endline) |
617 | { |
660 | { |
618 | bp4 = NULL; |
|
|
619 | gotspace = 0; |
661 | gotspace = 0; |
620 | gotquote = 0; |
662 | gotquote = 0; |
621 | |
663 | |
622 | /* find the first quote */ |
664 | /* find the first quote */ |
623 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
665 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
680 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
681 | |
723 | |
682 | bp2 = bp3 + 1; |
724 | bp2 = bp3 + 1; |
683 | } |
725 | } |
684 | |
726 | |
685 | if (at->clone.nrof) |
727 | if (at->nrof) |
686 | { |
728 | { |
687 | if (at_spell) |
729 | if (at_spell) |
688 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
730 | tmp->insert (at_spell->instance ()); |
689 | |
731 | |
690 | tmp->x = op->x; |
732 | tmp->x = op->x; |
691 | tmp->y = op->y; |
733 | tmp->y = op->y; |
|
|
734 | tmp->map = op->map; |
692 | |
735 | |
693 | if (set_nrof) |
736 | if (set_nrof) |
694 | tmp->nrof = nrof; |
737 | tmp->nrof = nrof; |
695 | |
738 | |
696 | tmp->map = op->map; |
739 | op->insert (tmp); |
697 | |
|
|
698 | tmp = insert_ob_in_ob (tmp, op); |
|
|
699 | esrv_send_item (op, tmp); |
|
|
700 | |
740 | |
701 | /* Let's put this created item on stack so dm can access it easily. */ |
741 | /* Let's put this created item on stack so dm can access it easily. */ |
702 | dm_stack_push (op->contr, tmp->count); |
742 | dm_stack_push (op->contr, tmp->count); |
703 | |
743 | |
704 | return 1; |
744 | return 1; |
705 | } |
745 | } |
706 | else |
746 | else |
707 | { |
747 | { |
708 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
748 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
709 | { |
749 | { |
710 | archetype *atmp; |
|
|
711 | object *prev = 0, *head = 0; |
750 | object *prev = 0, *head = 0; |
712 | |
751 | |
713 | for (atmp = at; atmp; atmp = atmp->more) |
752 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
714 | { |
753 | { |
715 | object *dup = arch_to_object (atmp); |
754 | object *dup = atmp->instance (); |
716 | |
755 | |
717 | if (at_spell) |
756 | if (at_spell) |
718 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
757 | insert_ob_in_ob (at_spell->instance (), dup); |
719 | |
758 | |
720 | /* |
759 | /* |
721 | * The head is what contains all the important bits, |
760 | * The head is what contains all the important bits, |
722 | * so just copying it over should be fine. |
761 | * so just copying it over should be fine. |
723 | */ |
762 | */ |
… | |
… | |
725 | { |
764 | { |
726 | head = dup; |
765 | head = dup; |
727 | tmp->copy_to (dup); |
766 | tmp->copy_to (dup); |
728 | } |
767 | } |
729 | |
768 | |
730 | if (settings.real_wiz == FALSE) |
|
|
731 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
732 | |
|
|
733 | dup->x = op->x + dup->arch->clone.x; |
769 | dup->x = op->x + dup->arch->x; |
734 | dup->y = op->y + dup->arch->clone.y; |
770 | dup->y = op->y + dup->arch->y; |
735 | dup->map = op->map; |
771 | dup->map = op->map; |
736 | |
772 | |
737 | if (head != dup) |
773 | if (head != dup) |
738 | { |
774 | { |
739 | dup->head = head; |
775 | dup->head = head; |
… | |
… | |
741 | } |
777 | } |
742 | |
778 | |
743 | prev = dup; |
779 | prev = dup; |
744 | } |
780 | } |
745 | |
781 | |
746 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
782 | if (head->flag [FLAG_ALIVE]) |
747 | { |
783 | { |
748 | object *check = head; |
784 | object *check = head; |
749 | int size_x = 0; |
785 | int size_x = 0; |
750 | int size_y = 0; |
786 | int size_y = 0; |
751 | |
787 | |
752 | while (check) |
788 | while (check) |
753 | { |
789 | { |
754 | size_x = MAX (size_x, check->arch->clone.x); |
790 | size_x = max (size_x, check->arch->x); |
755 | size_y = MAX (size_y, check->arch->clone.y); |
791 | size_y = max (size_y, check->arch->y); |
756 | check = check->more; |
792 | check = check->more; |
757 | } |
793 | } |
758 | |
794 | |
759 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
795 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
760 | { |
796 | { |
… | |
… | |
786 | /* Wonder if we really want to push all of these, but since |
822 | /* Wonder if we really want to push all of these, but since |
787 | * things like rods have nrof 0, we want to cover those. |
823 | * things like rods have nrof 0, we want to cover those. |
788 | */ |
824 | */ |
789 | dm_stack_push (op->contr, head->count); |
825 | dm_stack_push (op->contr, head->count); |
790 | |
826 | |
791 | if (at->clone.randomitems != NULL && !at_spell) |
827 | if (at->randomitems && !at_spell) |
792 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
828 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
793 | |
|
|
794 | esrv_send_item (op, head); |
|
|
795 | } |
829 | } |
796 | |
830 | |
797 | /* free the one we used to copy */ |
831 | /* free the one we used to copy */ |
798 | tmp->destroy (); |
832 | tmp->destroy (); |
799 | } |
833 | } |
… | |
… | |
806 | */ |
840 | */ |
807 | |
841 | |
808 | int |
842 | int |
809 | command_inventory (object *op, char *params) |
843 | command_inventory (object *op, char *params) |
810 | { |
844 | { |
|
|
845 | int i; |
811 | object *tmp; |
846 | object *tmp; |
812 | int i; |
|
|
813 | |
847 | |
814 | if (!params) |
848 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
815 | { |
849 | { |
816 | inventory (op, NULL); |
850 | op->contr->failmsg ("Inventory of what object (nr)?"); |
817 | return 0; |
851 | return 1; |
818 | } |
|
|
819 | |
|
|
820 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
821 | { |
852 | } |
822 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
823 | return 1; |
|
|
824 | } |
|
|
825 | |
853 | |
826 | inventory (op, tmp); |
854 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
855 | |
827 | return 1; |
856 | return 1; |
828 | } |
857 | } |
829 | |
858 | |
830 | /* just show player's their skills for now. Dm's can |
859 | /* just show player's their skills for now. Dm's can |
831 | * already see skills w/ inventory command - b.t. |
860 | * already see skills w/ inventory command - b.t. |
… | |
… | |
849 | |
878 | |
850 | char *dump = dump_object (tmp); |
879 | char *dump = dump_object (tmp); |
851 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
880 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
852 | free (dump); |
881 | free (dump); |
853 | |
882 | |
854 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
883 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
856 | |
885 | |
857 | return 1; |
|
|
858 | } |
|
|
859 | |
|
|
860 | /** |
|
|
861 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
862 | * better motion. |
|
|
863 | */ |
|
|
864 | int |
|
|
865 | command_mon_aggr (object *op, char *params) |
|
|
866 | { |
|
|
867 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
868 | { |
|
|
869 | op->enemy = NULL; |
|
|
870 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
871 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { |
|
|
875 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
876 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
877 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
878 | } |
|
|
879 | |
|
|
880 | return 1; |
|
|
881 | } |
|
|
882 | |
|
|
883 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
884 | * a given monster, is actually the player it controls. This allows a DM |
|
|
885 | * to inhabit a monster's body, and run around the game with it. |
|
|
886 | * This function is severely broken - it has tons of hardcoded values, |
|
|
887 | */ |
|
|
888 | int |
|
|
889 | command_possess (object *op, char *params) |
|
|
890 | { |
|
|
891 | object *victim, *curinv, *nextinv; |
|
|
892 | player *pl; |
|
|
893 | int i; |
|
|
894 | char buf[MAX_BUF]; |
|
|
895 | |
|
|
896 | victim = NULL; |
|
|
897 | if (params != NULL) |
|
|
898 | { |
|
|
899 | if (sscanf (params, "%d", &i)) |
|
|
900 | victim = find_object (i); |
|
|
901 | else if (sscanf (params, "%s", buf)) |
|
|
902 | victim = find_object_name (buf); |
|
|
903 | } |
|
|
904 | if (victim == NULL) |
|
|
905 | { |
|
|
906 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
907 | return 1; |
|
|
908 | } |
|
|
909 | |
|
|
910 | if (victim == op) |
|
|
911 | { |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
913 | return 1; |
|
|
914 | } |
|
|
915 | |
|
|
916 | /* clear out the old inventory */ |
|
|
917 | curinv = op->inv; |
|
|
918 | while (curinv != NULL) |
|
|
919 | { |
|
|
920 | nextinv = curinv->below; |
|
|
921 | esrv_del_item (op->contr, curinv->count); |
|
|
922 | curinv = nextinv; |
|
|
923 | } |
|
|
924 | |
|
|
925 | /* make the switch */ |
|
|
926 | pl = op->contr; |
|
|
927 | victim->contr = pl; |
|
|
928 | pl->ob = victim; |
|
|
929 | victim->type = PLAYER; |
|
|
930 | SET_FLAG (victim, FLAG_WIZ); |
|
|
931 | |
|
|
932 | /* send the inventory to the client */ |
|
|
933 | curinv = victim->inv; |
|
|
934 | while (curinv != NULL) |
|
|
935 | { |
|
|
936 | nextinv = curinv->below; |
|
|
937 | esrv_send_item (victim, curinv); |
|
|
938 | curinv = nextinv; |
|
|
939 | } |
|
|
940 | /* basic patchup */ |
|
|
941 | /* The use of hard coded values is terrible. Note |
|
|
942 | * that really, to be fair, this shouldn't get changed at |
|
|
943 | * all - if you are possessing a kobold, you should have the |
|
|
944 | * same limitations. As it is, as more body locations are added, |
|
|
945 | * this will give this player more locations than perhaps |
|
|
946 | * they should be allowed. |
|
|
947 | */ |
|
|
948 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
949 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
950 | victim->body_info[i] = 2; |
|
|
951 | else |
|
|
952 | victim->body_info[i] = 1; |
|
|
953 | |
|
|
954 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
955 | esrv_send_inventory (victim, victim); |
|
|
956 | |
|
|
957 | fix_player (victim); |
|
|
958 | |
|
|
959 | do_some_living (victim); |
|
|
960 | return 1; |
886 | return 1; |
961 | } |
887 | } |
962 | |
888 | |
963 | int |
889 | int |
964 | command_patch (object *op, char *params) |
890 | command_patch (object *op, char *params) |
… | |
… | |
979 | return 1; |
905 | return 1; |
980 | } |
906 | } |
981 | |
907 | |
982 | if ((arg2 = strchr (arg, ' '))) |
908 | if ((arg2 = strchr (arg, ' '))) |
983 | arg2++; |
909 | arg2++; |
984 | if (settings.real_wiz == FALSE) |
910 | |
985 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
986 | if (set_variable (tmp, arg) == -1) |
911 | if (set_variable (tmp, arg) == -1) |
987 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
912 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
988 | else |
913 | else |
989 | { |
|
|
990 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
991 | } |
|
|
992 | |
915 | |
993 | return 1; |
916 | return 1; |
994 | } |
917 | } |
995 | |
918 | |
996 | int |
919 | int |
… | |
… | |
1010 | { |
933 | { |
1011 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1012 | return 1; |
935 | return 1; |
1013 | } |
936 | } |
1014 | |
937 | |
1015 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
938 | if (tmp->flag [FLAG_REMOVED]) |
1016 | { |
939 | { |
1017 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
940 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1018 | return 1; |
941 | return 1; |
1019 | } |
942 | } |
1020 | |
943 | |
… | |
… | |
1045 | |
968 | |
1046 | if (from != STACK_FROM_STACK) |
969 | if (from != STACK_FROM_STACK) |
1047 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
970 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1048 | dm_stack_pop (op->contr); |
971 | dm_stack_pop (op->contr); |
1049 | |
972 | |
1050 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1051 | { |
|
|
1052 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1053 | tmp->remove (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | if (tmp->head) |
973 | if (tmp->head) |
1057 | tmp = tmp->head; |
974 | tmp = tmp->head; |
1058 | |
975 | |
1059 | tmp->destroy (); |
976 | tmp->destroy (); |
1060 | return 1; |
977 | return 1; |
… | |
… | |
1065 | */ |
982 | */ |
1066 | int |
983 | int |
1067 | command_addexp (object *op, char *params) |
984 | command_addexp (object *op, char *params) |
1068 | { |
985 | { |
1069 | char buf[MAX_BUF], skill[MAX_BUF]; |
986 | char buf[MAX_BUF], skill[MAX_BUF]; |
1070 | int i, q; |
987 | int q; |
|
|
988 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1071 | object *skillob = NULL; |
989 | object *skillob = NULL; |
1072 | player *pl; |
|
|
1073 | |
990 | |
1074 | skill[0] = '\0'; |
991 | skill[0] = '\0'; |
1075 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
992 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1076 | { |
993 | { |
1077 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
994 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1078 | return 1; |
995 | return 1; |
1079 | } |
996 | } |
1080 | |
997 | |
1081 | for (pl = first_player; pl != NULL; pl = pl->next) |
998 | for_all_players (pl) |
1082 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
999 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1083 | break; |
|
|
1084 | |
|
|
1085 | if (pl == NULL) |
|
|
1086 | { |
1000 | { |
1087 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1088 | return 1; |
|
|
1089 | } |
|
|
1090 | |
|
|
1091 | if (q >= 3) |
1001 | if (q >= 3) |
1092 | { |
1002 | { |
1093 | skillob = find_skill_by_name (pl->ob, skill); |
1003 | skillob = find_skill_by_name (pl->ob, skill); |
1094 | if (!skillob) |
1004 | if (!skillob) |
1095 | { |
1005 | { |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1006 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1007 | return 1; |
|
|
1008 | } |
|
|
1009 | |
|
|
1010 | i = check_exp_adjust (skillob, i); |
|
|
1011 | skillob->stats.exp += i; |
|
|
1012 | calc_perm_exp (skillob); |
|
|
1013 | player_lvl_adj (pl->ob, skillob); |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | pl->ob->stats.exp += i; |
|
|
1017 | calc_perm_exp (pl->ob); |
|
|
1018 | player_lvl_adj (pl->ob, NULL); |
|
|
1019 | |
1097 | return 1; |
1020 | return 1; |
1098 | } |
1021 | } |
1099 | |
1022 | |
1100 | i = check_exp_adjust (skillob, i); |
1023 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1101 | skillob->stats.exp += i; |
|
|
1102 | calc_perm_exp (skillob); |
|
|
1103 | player_lvl_adj (pl->ob, skillob); |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | pl->ob->stats.exp += i; |
|
|
1107 | calc_perm_exp (pl->ob); |
|
|
1108 | player_lvl_adj (pl->ob, NULL); |
|
|
1109 | |
|
|
1110 | if (settings.real_wiz == FALSE) |
|
|
1111 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1112 | return 1; |
1024 | return 1; |
1113 | } |
1025 | } |
1114 | |
1026 | |
1115 | /**************************************************************************/ |
1027 | /**************************************************************************/ |
1116 | |
1028 | |
… | |
… | |
1122 | |
1034 | |
1123 | int |
1035 | int |
1124 | command_stats (object *op, char *params) |
1036 | command_stats (object *op, char *params) |
1125 | { |
1037 | { |
1126 | char thing[20]; |
1038 | char thing[20]; |
1127 | player *pl; |
|
|
1128 | char buf[MAX_BUF]; |
1039 | char buf[MAX_BUF]; |
1129 | |
1040 | |
1130 | thing[0] = '\0'; |
1041 | thing[0] = '\0'; |
1131 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1042 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1132 | { |
1043 | { |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1044 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1134 | return 1; |
1045 | return 1; |
1135 | } |
1046 | } |
1136 | |
1047 | |
1137 | for (pl = first_player; pl != NULL; pl = pl->next) |
1048 | for_all_players (pl) |
1138 | if (!strcmp (pl->ob->name, thing)) |
1049 | if (!strcmp (&pl->ob->name, thing)) |
1139 | { |
1050 | { |
1140 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1051 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1053 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1054 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1060 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1150 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1061 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1063 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1064 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1154 | break; |
1065 | return 1; |
1155 | } |
1066 | } |
1156 | if (pl == NULL) |
1067 | |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1158 | return 1; |
1069 | return 1; |
1159 | } |
1070 | } |
1160 | |
1071 | |
1161 | int |
1072 | int |
1162 | command_abil (object *op, char *params) |
1073 | command_abil (object *op, char *params) |
1163 | { |
1074 | { |
1164 | char thing[20], thing2[20]; |
1075 | char thing[20], thing2[20]; |
1165 | int iii; |
1076 | int iii; |
1166 | player *pl; |
|
|
1167 | char buf[MAX_BUF]; |
1077 | char buf[MAX_BUF]; |
1168 | |
1078 | |
1169 | iii = 0; |
1079 | iii = 0; |
1170 | thing[0] = '\0'; |
1080 | thing[0] = '\0'; |
1171 | thing2[0] = '\0'; |
1081 | thing2[0] = '\0'; |
… | |
… | |
1185 | { |
1095 | { |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1187 | return 1; |
1097 | return 1; |
1188 | } |
1098 | } |
1189 | |
1099 | |
1190 | for (pl = first_player; pl != NULL; pl = pl->next) |
1100 | for_all_players (pl) |
1191 | { |
1101 | { |
1192 | if (!strcmp (pl->ob->name, thing)) |
1102 | if (!strcmp (&pl->ob->name, thing)) |
1193 | { |
1103 | { |
1194 | if (settings.real_wiz == FALSE) |
|
|
1195 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1196 | if (!strcmp ("str", thing2)) |
|
|
1197 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1104 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1198 | if (!strcmp ("dex", thing2)) |
|
|
1199 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1105 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1200 | if (!strcmp ("con", thing2)) |
|
|
1201 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1106 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1202 | if (!strcmp ("wis", thing2)) |
|
|
1203 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1107 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1204 | if (!strcmp ("cha", thing2)) |
|
|
1205 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1108 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1206 | if (!strcmp ("int", thing2)) |
|
|
1207 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1109 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1208 | if (!strcmp ("pow", thing2)) |
|
|
1209 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1110 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1111 | |
1210 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1112 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1113 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1212 | fix_player (pl->ob); |
1114 | pl->ob->update_stats (); |
1213 | return 1; |
1115 | return 1; |
1214 | } |
1116 | } |
1215 | } |
1117 | } |
1216 | |
1118 | |
1217 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1119 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1218 | return 1; |
1120 | return 1; |
1219 | } |
1121 | } |
1220 | |
1122 | |
1221 | int |
1123 | int |
1222 | command_reset (object *op, char *params) |
|
|
1223 | { |
|
|
1224 | maptile *m; |
|
|
1225 | object *dummy = NULL, *tmp = NULL; |
|
|
1226 | |
|
|
1227 | if (params == NULL) |
|
|
1228 | { |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1230 | return 1; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | if (strcmp (params, ".") == 0) |
|
|
1234 | params = op->map->path; |
|
|
1235 | |
|
|
1236 | m = has_been_loaded (params); |
|
|
1237 | if (m == NULL) |
|
|
1238 | { |
|
|
1239 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1240 | return 1; |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | if (m->in_memory != MAP_SWAPPED) |
|
|
1244 | { |
|
|
1245 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1246 | { |
|
|
1247 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* |
|
|
1252 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1253 | * players or wiz's. |
|
|
1254 | */ |
|
|
1255 | if (op->map == m) |
|
|
1256 | { |
|
|
1257 | dummy = object::create (); |
|
|
1258 | dummy->map = NULL; |
|
|
1259 | EXIT_X (dummy) = op->x; |
|
|
1260 | EXIT_Y (dummy) = op->y; |
|
|
1261 | EXIT_PATH (dummy) = op->map->path; |
|
|
1262 | op->remove (); |
|
|
1263 | op->map = NULL; |
|
|
1264 | tmp = op; |
|
|
1265 | } |
|
|
1266 | swap_map (m); |
|
|
1267 | } |
|
|
1268 | |
|
|
1269 | if (m->in_memory == MAP_SWAPPED) |
|
|
1270 | { |
|
|
1271 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1272 | |
|
|
1273 | /* setting this effectively causes an immediate reload */ |
|
|
1274 | m->reset_time = 1; |
|
|
1275 | flush_old_maps (); |
|
|
1276 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1277 | |
|
|
1278 | if (tmp) |
|
|
1279 | { |
|
|
1280 | enter_exit (tmp, dummy); |
|
|
1281 | dummy->destroy (); |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | return 1; |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | { |
|
|
1288 | player *pl; |
|
|
1289 | int playercount = 0; |
|
|
1290 | |
|
|
1291 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1292 | if (tmp) |
|
|
1293 | { |
|
|
1294 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1295 | dummy->destroy (); |
|
|
1296 | } |
|
|
1297 | |
|
|
1298 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1299 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1300 | { |
|
|
1301 | if (pl->ob->map == m && pl->ob != op) |
|
|
1302 | { |
|
|
1303 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1304 | playercount++; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | if (!playercount) |
|
|
1308 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1309 | return 1; |
|
|
1310 | } |
|
|
1311 | } |
|
|
1312 | |
|
|
1313 | int |
|
|
1314 | command_nowiz (object *op, char *params) |
1124 | command_nowiz (object *op, char *params) |
1315 | { /* 'noadm' is alias */ |
1125 | { /* 'nodm' is alias */ |
1316 | CLEAR_FLAG (op, FLAG_WIZ); |
1126 | op->clr_flag (FLAG_WIZ); |
1317 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1127 | op->clr_flag (FLAG_WIZPASS); |
1318 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1128 | op->clr_flag (FLAG_WIZCAST); |
|
|
1129 | op->clr_flag (FLAG_WIZLOOK); |
|
|
1130 | op->contr->do_los = 1; |
1319 | |
1131 | |
1320 | if (settings.real_wiz == TRUE) |
|
|
1321 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1322 | if (op->contr->hidden) |
1132 | if (op->contr->hidden) |
1323 | { |
1133 | { |
1324 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1325 | op->map->players++; |
1135 | op->map->players++; |
1326 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1136 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1327 | op->contr->hidden = 0; |
1137 | op->contr->hidden = 0; |
1328 | op->invisible = 1; |
1138 | op->invisible = 1; |
1329 | } |
1139 | } |
1330 | else |
1140 | else |
1331 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1141 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1142 | |
1332 | return 1; |
1143 | return 1; |
1333 | } |
1144 | } |
1334 | |
1145 | |
1335 | /** |
1146 | /** |
1336 | * object *op is trying to become dm. |
1147 | * object *op is trying to become dm. |
… | |
… | |
1373 | } |
1184 | } |
1374 | fclose (dmfile); |
1185 | fclose (dmfile); |
1375 | return (0); |
1186 | return (0); |
1376 | } |
1187 | } |
1377 | |
1188 | |
1378 | int |
1189 | static int |
1379 | do_wizard_dm (object *op, char *params, int silent) |
1190 | do_wizard_dm (object *op, char *params, int silent) |
1380 | { |
1191 | { |
1381 | if (!op->contr) |
1192 | if (!op->contr) |
1382 | return 0; |
1193 | return 0; |
1383 | |
1194 | |
1384 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1195 | if (op->flag [FLAG_WIZ]) |
1385 | { |
1196 | { |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1197 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1387 | return 0; |
1198 | return 0; |
1388 | } |
1199 | } |
1389 | |
1200 | |
1390 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1201 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1391 | { |
1202 | { |
1392 | SET_FLAG (op, FLAG_WIZ); |
1203 | op->set_flag (FLAG_WIZ); |
1393 | SET_FLAG (op, FLAG_WAS_WIZ); |
1204 | op->set_flag (FLAG_WIZPASS); |
1394 | SET_FLAG (op, FLAG_WIZPASS); |
1205 | op->set_flag (FLAG_WIZCAST); |
1395 | SET_FLAG (op, FLAG_WIZCAST); |
1206 | op->set_flag (FLAG_WIZLOOK); |
|
|
1207 | op->contr->do_los = 1; |
|
|
1208 | |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1397 | /* |
|
|
1398 | * Remove setting flying here - that won't work, because next |
|
|
1399 | * fix_player() is called that will get cleared - proper solution |
|
|
1400 | * is probably something like a wiz_force which gives that and any |
|
|
1401 | * other desired abilities. |
|
|
1402 | */ |
|
|
1403 | clear_los (op); |
|
|
1404 | op->contr->write_buf[0] = '\0'; |
1210 | op->contr->write_buf[0] = '\0'; |
1405 | |
1211 | |
1406 | if (!silent) |
1212 | if (!silent) |
1407 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1213 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1408 | |
1214 | |
… | |
… | |
1435 | command_invisible (object *op, char *params) |
1241 | command_invisible (object *op, char *params) |
1436 | { |
1242 | { |
1437 | if (op) |
1243 | if (op) |
1438 | { |
1244 | { |
1439 | op->invisible += 100; |
1245 | op->invisible += 100; |
1440 | update_object (op, UP_OBJ_FACE); |
1246 | update_object (op, UP_OBJ_CHANGE); |
1441 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1442 | } |
1248 | } |
1443 | |
1249 | |
1444 | return 0; |
1250 | return 0; |
1445 | } |
1251 | } |
… | |
… | |
1448 | * Returns spell object (from archetypes) by name. |
1254 | * Returns spell object (from archetypes) by name. |
1449 | * Returns NULL if 0 or more than one spell matches. |
1255 | * Returns NULL if 0 or more than one spell matches. |
1450 | * Used for wizard's learn spell/prayer. |
1256 | * Used for wizard's learn spell/prayer. |
1451 | * |
1257 | * |
1452 | * op is the player issuing the command. |
1258 | * op is the player issuing the command. |
1453 | * |
|
|
1454 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1455 | * anymore (but may still be present in some player's inventories and thus |
|
|
1456 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1457 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1458 | */ |
1259 | */ |
1459 | static object * |
1260 | static object * |
1460 | get_spell_by_name (object *op, const char *spell_name) |
1261 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1461 | { |
1262 | { |
1462 | archetype *ar; |
|
|
1463 | archetype *found; |
|
|
1464 | int conflict_found; |
|
|
1465 | size_t spell_name_length; |
|
|
1466 | |
|
|
1467 | /* First check for full name matches. */ |
1263 | /* First check for full name matches. */ |
1468 | conflict_found = 0; |
1264 | int conflict_found = 0; |
1469 | found = NULL; |
1265 | archetype *found = 0; |
1470 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1266 | |
|
|
1267 | for_all_archetypes (at) |
1471 | { |
1268 | { |
1472 | if (ar->clone.type != SPELL) |
1269 | if (at->type != SPELL) |
1473 | continue; |
1270 | continue; |
1474 | |
1271 | |
1475 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1272 | if (at->object::name != spell_name) |
1476 | continue; |
1273 | continue; |
1477 | |
1274 | |
1478 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1479 | continue; |
|
|
1480 | |
|
|
1481 | if (found != NULL) |
1275 | if (found) |
1482 | { |
1276 | { |
1483 | if (!conflict_found) |
1277 | if (!conflict_found) |
1484 | { |
1278 | { |
1485 | conflict_found = 1; |
1279 | conflict_found = 1; |
1486 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1280 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1487 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1281 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1488 | } |
1282 | } |
|
|
1283 | |
1489 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1284 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1490 | continue; |
1285 | return 0; |
1491 | } |
1286 | } |
1492 | |
1287 | |
1493 | found = ar; |
1288 | found = at; |
1494 | } |
1289 | } |
1495 | |
|
|
1496 | /* No match if more more than one archetype matches. */ |
|
|
1497 | if (conflict_found) |
|
|
1498 | return NULL; |
|
|
1499 | |
1290 | |
1500 | /* Return if exactly one archetype matches. */ |
1291 | /* Return if exactly one archetype matches. */ |
1501 | if (found != NULL) |
1292 | if (found) |
1502 | return arch_to_object (found); |
1293 | return found->instance (); |
1503 | |
|
|
1504 | /* No full match found: now check for partial matches. */ |
|
|
1505 | spell_name_length = strlen (spell_name); |
|
|
1506 | conflict_found = 0; |
|
|
1507 | found = NULL; |
|
|
1508 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1509 | { |
|
|
1510 | if (ar->clone.type != SPELL) |
|
|
1511 | continue; |
|
|
1512 | |
|
|
1513 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1514 | continue; |
|
|
1515 | |
|
|
1516 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1517 | continue; |
|
|
1518 | |
|
|
1519 | if (found != NULL) |
|
|
1520 | { |
|
|
1521 | if (!conflict_found) |
|
|
1522 | { |
|
|
1523 | conflict_found = 1; |
|
|
1524 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1525 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1526 | } |
|
|
1527 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1528 | continue; |
|
|
1529 | } |
|
|
1530 | |
|
|
1531 | found = ar; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | /* No match if more more than one archetype matches. */ |
|
|
1535 | if (conflict_found) |
|
|
1536 | return NULL; |
|
|
1537 | |
|
|
1538 | /* Return if exactly one archetype matches. */ |
|
|
1539 | if (found != NULL) |
|
|
1540 | return arch_to_object (found); |
|
|
1541 | |
1294 | |
1542 | /* No spell found: just print an error message. */ |
1295 | /* No spell found: just print an error message. */ |
1543 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1296 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1297 | |
1544 | return NULL; |
1298 | return 0; |
1545 | } |
1299 | } |
1546 | |
1300 | |
1547 | static int |
1301 | static int |
1548 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1302 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1549 | { |
1303 | { |
… | |
… | |
1601 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1355 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1602 | return 0; |
1356 | return 0; |
1603 | } |
1357 | } |
1604 | |
1358 | |
1605 | do_forget_spell (op, spell->name); |
1359 | do_forget_spell (op, spell->name); |
1606 | return 1; |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | /** |
|
|
1610 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1611 | */ |
|
|
1612 | int |
|
|
1613 | command_listplugins (object *op, char *params) |
|
|
1614 | { |
|
|
1615 | plugins_display_list (op); |
|
|
1616 | return 1; |
|
|
1617 | } |
|
|
1618 | |
|
|
1619 | /** |
|
|
1620 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1621 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1622 | * once at a time, or bad things could happen. |
|
|
1623 | */ |
|
|
1624 | int |
|
|
1625 | command_loadplugin (object *op, char *params) |
|
|
1626 | { |
|
|
1627 | char buf[MAX_BUF]; |
|
|
1628 | |
|
|
1629 | if (params == NULL) |
|
|
1630 | { |
|
|
1631 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1632 | return 1; |
|
|
1633 | } |
|
|
1634 | |
|
|
1635 | strcpy (buf, LIBDIR); |
|
|
1636 | strcat (buf, "/plugins/"); |
|
|
1637 | strcat (buf, params); |
|
|
1638 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1639 | if (plugins_init_plugin (buf) == 0) |
|
|
1640 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1641 | else |
|
|
1642 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1643 | return 1; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | /** |
|
|
1647 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1648 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1649 | * loaded. |
|
|
1650 | */ |
|
|
1651 | int |
|
|
1652 | command_unloadplugin (object *op, char *params) |
|
|
1653 | { |
|
|
1654 | if (params == NULL) |
|
|
1655 | { |
|
|
1656 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1657 | return 1; |
|
|
1658 | } |
|
|
1659 | |
|
|
1660 | if (plugins_remove_plugin (params) == 0) |
|
|
1661 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1662 | else |
|
|
1663 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1664 | return 1; |
1360 | return 1; |
1665 | } |
1361 | } |
1666 | |
1362 | |
1667 | /** |
1363 | /** |
1668 | * A players wants to become DM and hide. |
1364 | * A players wants to become DM and hide. |
… | |
… | |
1676 | return 0; |
1372 | return 0; |
1677 | |
1373 | |
1678 | do_wizard_hide (op, 1); |
1374 | do_wizard_hide (op, 1); |
1679 | |
1375 | |
1680 | return 1; |
1376 | return 1; |
1681 | } |
|
|
1682 | |
|
|
1683 | void |
|
|
1684 | dm_stack_pop (player *pl) |
|
|
1685 | { |
|
|
1686 | if (!pl->stack_items || !pl->stack_position) |
|
|
1687 | { |
|
|
1688 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1689 | return; |
|
|
1690 | } |
|
|
1691 | |
|
|
1692 | pl->stack_position--; |
|
|
1693 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | /** |
|
|
1697 | * Get current stack top item for player. |
|
|
1698 | * Returns NULL if no stacked item. |
|
|
1699 | * If stacked item disappeared (freed), remove it. |
|
|
1700 | * |
|
|
1701 | * Ryo, august 2004 |
|
|
1702 | */ |
|
|
1703 | object * |
|
|
1704 | dm_stack_peek (player *pl) |
|
|
1705 | { |
|
|
1706 | object *ob; |
|
|
1707 | |
|
|
1708 | if (!pl->stack_position) |
|
|
1709 | { |
|
|
1710 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1711 | return NULL; |
|
|
1712 | } |
|
|
1713 | |
|
|
1714 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1715 | if (!ob) |
|
|
1716 | { |
|
|
1717 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1718 | dm_stack_pop (pl); |
|
|
1719 | return NULL; |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | return ob; |
|
|
1723 | } |
|
|
1724 | |
|
|
1725 | /** |
|
|
1726 | * Push specified item on player stack. |
|
|
1727 | * Inform player of position. |
|
|
1728 | * Initializes variables if needed. |
|
|
1729 | */ |
|
|
1730 | void |
|
|
1731 | dm_stack_push (player *pl, tag_t item) |
|
|
1732 | { |
|
|
1733 | if (!pl->stack_items) |
|
|
1734 | { |
|
|
1735 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1736 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1737 | } |
|
|
1738 | |
|
|
1739 | if (pl->stack_position == STACK_SIZE) |
|
|
1740 | { |
|
|
1741 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1742 | return; |
|
|
1743 | } |
|
|
1744 | |
|
|
1745 | pl->stack_items[pl->stack_position] = item; |
|
|
1746 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1747 | pl->stack_position++; |
|
|
1748 | } |
|
|
1749 | |
|
|
1750 | /** |
|
|
1751 | * Checks 'params' for object code. |
|
|
1752 | * |
|
|
1753 | * Can be: |
|
|
1754 | * * empty => get current object stack top for player |
|
|
1755 | * * number => get item with that tag, stack it for future use |
|
|
1756 | * * $number => get specified stack item |
|
|
1757 | * * "me" => player himself |
|
|
1758 | * |
|
|
1759 | * At function exit, params points to first non-object char |
|
|
1760 | * |
|
|
1761 | * 'from', if not NULL, contains at exit: |
|
|
1762 | * * STACK_FROM_NONE => object not found |
|
|
1763 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1764 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1765 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1766 | * |
|
|
1767 | * Ryo, august 2004 |
|
|
1768 | */ |
|
|
1769 | object * |
|
|
1770 | get_dm_object (player *pl, char **params, int *from) |
|
|
1771 | { |
|
|
1772 | int item_tag, item_position; |
|
|
1773 | object *ob; |
|
|
1774 | |
|
|
1775 | if (!pl) |
|
|
1776 | return NULL; |
|
|
1777 | |
|
|
1778 | if (!params || !*params || **params == '\0') |
|
|
1779 | { |
|
|
1780 | if (from) |
|
|
1781 | *from = STACK_FROM_TOP; |
|
|
1782 | /* No parameter => get stack item */ |
|
|
1783 | return dm_stack_peek (pl); |
|
|
1784 | } |
|
|
1785 | |
|
|
1786 | /* Let's clean white spaces */ |
|
|
1787 | while (**params == ' ') |
|
|
1788 | (*params)++; |
|
|
1789 | |
|
|
1790 | /* Next case: number => item tag */ |
|
|
1791 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1792 | { |
|
|
1793 | /* Move parameter to next item */ |
|
|
1794 | while (isdigit (**params)) |
|
|
1795 | (*params)++; |
|
|
1796 | |
|
|
1797 | /* And skip blanks, too */ |
|
|
1798 | while (**params == ' ') |
|
|
1799 | (*params)++; |
|
|
1800 | |
|
|
1801 | /* Get item */ |
|
|
1802 | ob = find_object (item_tag); |
|
|
1803 | if (!ob) |
|
|
1804 | { |
|
|
1805 | if (from) |
|
|
1806 | *from = STACK_FROM_NONE; |
|
|
1807 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1808 | return NULL; |
|
|
1809 | } |
|
|
1810 | |
|
|
1811 | /* Got one, let's push it on stack */ |
|
|
1812 | dm_stack_push (pl, item_tag); |
|
|
1813 | if (from) |
|
|
1814 | *from = STACK_FROM_NUMBER; |
|
|
1815 | return ob; |
|
|
1816 | } |
|
|
1817 | |
|
|
1818 | /* Next case: $number => stack item */ |
|
|
1819 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1820 | { |
|
|
1821 | /* Move parameter to next item */ |
|
|
1822 | (*params)++; |
|
|
1823 | |
|
|
1824 | while (isdigit (**params)) |
|
|
1825 | (*params)++; |
|
|
1826 | while (**params == ' ') |
|
|
1827 | (*params)++; |
|
|
1828 | |
|
|
1829 | if (item_position >= pl->stack_position) |
|
|
1830 | { |
|
|
1831 | if (from) |
|
|
1832 | *from = STACK_FROM_NONE; |
|
|
1833 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1834 | return NULL; |
|
|
1835 | } |
|
|
1836 | |
|
|
1837 | ob = find_object (pl->stack_items[item_position]); |
|
|
1838 | if (!ob) |
|
|
1839 | { |
|
|
1840 | if (from) |
|
|
1841 | *from = STACK_FROM_NONE; |
|
|
1842 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1843 | return NULL; |
|
|
1844 | } |
|
|
1845 | |
|
|
1846 | if (from) |
|
|
1847 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1848 | return ob; |
|
|
1849 | } |
|
|
1850 | |
|
|
1851 | /* Next case: 'me' => return pl->ob */ |
|
|
1852 | if (!strncmp (*params, "me", 2)) |
|
|
1853 | { |
|
|
1854 | if (from) |
|
|
1855 | *from = STACK_FROM_NUMBER; |
|
|
1856 | dm_stack_push (pl, pl->ob->count); |
|
|
1857 | |
|
|
1858 | /* Skip to next token */ |
|
|
1859 | (*params) += 2; |
|
|
1860 | while (**params == ' ') |
|
|
1861 | (*params)++; |
|
|
1862 | |
|
|
1863 | return pl->ob; |
|
|
1864 | } |
|
|
1865 | |
|
|
1866 | /* Last case: get stack top */ |
|
|
1867 | if (from) |
|
|
1868 | *from = STACK_FROM_TOP; |
|
|
1869 | return dm_stack_peek (pl); |
|
|
1870 | } |
1377 | } |
1871 | |
1378 | |
1872 | /** |
1379 | /** |
1873 | * Pop the stack top. |
1380 | * Pop the stack top. |
1874 | */ |
1381 | */ |
… | |
… | |
1934 | } |
1441 | } |
1935 | |
1442 | |
1936 | int |
1443 | int |
1937 | command_insert_into (object *op, char *params) |
1444 | command_insert_into (object *op, char *params) |
1938 | { |
1445 | { |
1939 | object *left, *right, *inserted; |
1446 | object *left, *right; |
1940 | int left_from, right_from; |
1447 | int left_from, right_from; |
1941 | |
1448 | |
1942 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1449 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1943 | if (!left) |
1450 | if (!left) |
1944 | { |
1451 | { |
… | |
… | |
1987 | { |
1494 | { |
1988 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1495 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1989 | return 0; |
1496 | return 0; |
1990 | } |
1497 | } |
1991 | |
1498 | |
1992 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1499 | if (!right->flag [FLAG_REMOVED]) |
1993 | right->remove (); |
1500 | right->remove (); |
|
|
1501 | |
1994 | inserted = insert_ob_in_ob (right, left); |
1502 | object *inserted = insert_ob_in_ob (right, left); |
1995 | if (left->type == PLAYER) |
|
|
1996 | if (inserted == right) |
|
|
1997 | esrv_send_item (left, right); |
|
|
1998 | else |
|
|
1999 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2000 | |
1503 | |
2001 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1504 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2002 | |
1505 | |
2003 | return 0; |
1506 | return 0; |
2004 | |
1507 | |