ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
(Generate patch)

Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.30 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.88 by root, Fri Jan 27 22:00:40 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
27#include <spells.h> 27#include <spells.h>
28#include <treasure.h> 28#include <treasure.h>
34/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
35#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
36#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 39
41/** 40/**
42 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
43 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
44 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
71 70
72 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73 return 0; 72 return 0;
74} 73}
75 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
88/**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122void
123dm_stack_push (player *pl, tag_t item)
124{
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129 }
130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
262}
263
76/** 264/**
77 * Actually hides specified player (obviously a DM). 265 * Actually hides specified player (obviously a DM).
78 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79 * else they just think someone left/entered. 267 * else they just think someone left/entered.
80 */ 268 */
81void 269static void
82do_wizard_hide (object *op, int silent_dm) 270do_wizard_hide (object *op, int silent_dm)
83{ 271{
84 if (op->contr->hidden) 272 if (op->contr->hidden)
85 { 273 {
86 op->contr->hidden = 0; 274 op->contr->hidden = 0;
87 op->invisible = 1; 275 op->invisible = 1;
88 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 276 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89 op->map->players++; 277 op->map->players++;
90 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 278 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279
91 if (!silent_dm) 280 if (!silent_dm)
92 {
93 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 281 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 }
95 } 282 }
96 else 283 else
97 { 284 {
98 op->contr->hidden = 1; 285 op->contr->hidden = 1;
99 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 286 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100 op->map->players--; 287 op->map->players--;
288
101 if (!silent_dm) 289 if (!silent_dm)
102 {
103 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 290 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104 } 291
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 292 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 293 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 } 294 }
108} 295}
109 296
169 { 356 {
170 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 357 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171 return 1; 358 return 1;
172 } 359 }
173 360
174 become_follower (ob, god); 361 ob->become_follower (god);
175 return 1;
176}
177
178/**
179 * Add player's IP to ban_file and kick them off the server
180 * I know most people have dynamic IPs but this is more of a short term
181 * solution if they have to get a new IP to play maybe they'll calm down.
182 * This uses the banish_file in the local directory *not* the ban_file
183 * The action is logged with a ! for easy searching. -tm
184 */
185int
186command_banish (object *op, char *params)
187{
188 player *pl;
189 FILE *banishfile;
190 char buf[MAX_BUF];
191 time_t now;
192
193 if (!params)
194 {
195 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196 return 1;
197 }
198
199 pl = get_other_player_from_name (op, params);
200 if (!pl)
201 return 1;
202
203 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204
205 if ((banishfile = fopen (buf, "a")) == NULL)
206 {
207 LOG (llevDebug, "Could not find file banish_file.\n");
208 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209 return 0;
210 }
211
212 now = time (NULL);
213 /*
214 * Record this as a comment - then we don't have to worry about changing
215 * the parsing code.
216 */
217 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218 fprintf (banishfile, "*@%s\n", pl->ns->host);
219 fclose (banishfile);
220
221 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224 command_kick (op, (char *) &pl->ob->name);
225 return 1;
226}
227
228int
229command_kick (object *op, char *params)
230{
231 for_all_players (pl)
232 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 {
234 object *op = pl->ob;
235
236 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237 {
238 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 strcpy (op->contr->killer, "kicked");
240 }
241
242 pl->ns->destroy ();
243 }
244
245 return 1;
246}
247
248//TODO
249#if 0
250int
251command_save_overlay (object *op, char *params)
252{
253 if (!op)
254 return 0;
255
256 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257 {
258 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259 return 1;
260 }
261
262 new_save_map (op->map, 2);
263 new_save_map (op->map, 0);
264 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265
266 ready_map_name (op->map->path, 0);
267
268 return 1;
269}
270#endif
271
272int
273command_shutdown (object *op, char *params)
274{
275 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278 return 1;
279 }
280
281 cleanup ("dm initiated shutdown", 0);
282
283 /* not reached */
284 return 1; 362 return 1;
285} 363}
286 364
287int 365int
288command_freeze (object *op, char *params) 366command_freeze (object *op, char *params)
345 /* we have nowhere to send the prisoner.... */ 423 /* we have nowhere to send the prisoner.... */
346 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 424 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347 return 0; 425 return 0;
348 } 426 }
349 427
350 pl->ob->enter_exit (dummy); 428 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
351 dummy->destroy (); 429 dummy->destroy ();
430
352 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 431 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 432 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 433 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355 return 1; 434 return 1;
356} 435}
357 436
358int 437int
359command_summon (object *op, char *params) 438command_summon (object *op, char *params)
360{ 439{
361 int i; 440 int i;
362 object *dummy;
363 player *pl; 441 player *pl;
364 442
365 if (!op) 443 if (!op)
366 return 0; 444 return 0;
367 445
373 451
374 pl = get_other_player_from_name (op, params); 452 pl = get_other_player_from_name (op, params);
375 if (!pl) 453 if (!pl)
376 return 1; 454 return 1;
377 455
378 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 456 maptile *m = op->map;
457 sint16 nx = op->x;
458 sint16 ny = op->y;
459
460 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
379 if (i == -1) 461 if (i == -1)
380 { 462 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 463 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382 return 1; 464 return 1;
383 } 465 }
384 466
385 dummy = object::create (); 467 nx += freearr_x [i];
386 EXIT_PATH (dummy) = op->map->path; 468 ny += freearr_y [i];
387 EXIT_X (dummy) = op->x + freearr_x[i]; 469
388 EXIT_Y (dummy) = op->y + freearr_y[i]; 470 if (!xy_normalise (m, nx, ny))
389 pl->ob->enter_exit (dummy); 471 {
390 dummy->destroy (); 472 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
473 return 1;
474 }
475
476 pl->ob->player_goto (m->path, nx, ny);
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 477 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 478 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 479
394 return 1;
395}
396
397/**
398 * Teleport next to target player.
399 */
400
401/* mids 01/16/2002 */
402int
403command_teleport (object *op, char *params)
404{
405 int i;
406 object *dummy;
407 player *pl;
408
409 if (!op)
410 return 0;
411
412 if (params == NULL)
413 {
414 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
415 return 1;
416 }
417
418 pl = get_other_player_from_name (op, params);
419 if (!pl)
420 return 1;
421
422 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
423 if (i == -1)
424 {
425 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
426 return 1;
427 }
428
429 dummy = object::create ();
430 EXIT_PATH (dummy) = pl->ob->map->path;
431 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
432 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
433 op->enter_exit (dummy);
434 dummy->destroy ();
435 if (!op->contr->hidden)
436 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
437 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
438 return 1; 480 return 1;
439} 481}
440 482
441/** 483/**
442 * This function is a real mess, because we're stucking getting 484 * This function is a real mess, because we're stucking getting
456int 498int
457command_create (object *op, char *params) 499command_create (object *op, char *params)
458{ 500{
459 object *tmp = NULL; 501 object *tmp = NULL;
460 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 502 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
461 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 503 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
462 archetype *at, *at_spell = NULL; 504 archetype *at, *at_spell = NULL;
463 artifact *art = NULL; 505 artifact *art = NULL;
464 506
465 if (!op) 507 if (!op)
466 return 0; 508 return 0;
532 * we also set up spell_name which is only 574 * we also set up spell_name which is only
533 * the first word. 575 * the first word.
534 */ 576 */
535 577
536 at_spell = archetype::find (cp); 578 at_spell = archetype::find (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 579 if (!at_spell || at_spell->type != SPELL)
538 at_spell = find_archetype_by_object_name (cp); 580 at_spell = find_archetype_by_object_name (cp);
539 if (!at_spell || at_spell->clone.type != SPELL) 581 if (!at_spell || at_spell->type != SPELL)
540 { 582 {
541 strcpy (spell_name, cp); 583 assign (spell_name, cp);
542 fsp = strchr (spell_name, ' '); 584 fsp = strchr (spell_name, ' ');
543 if (fsp) 585 if (fsp)
544 { 586 {
545 *fsp = 0; 587 *fsp = 0;
546 fsp++; 588 fsp++;
547 at_spell = archetype::find (spell_name); 589 at_spell = archetype::find (spell_name);
548 590
549 /* Got a spell, update the first string pointer */ 591 /* Got a spell, update the first string pointer */
550 if (at_spell && at_spell->clone.type == SPELL) 592 if (at_spell && at_spell->type == SPELL)
551 bp2 = cp + strlen (spell_name) + 1; 593 bp2 = cp + strlen (spell_name) + 1;
552 else 594 else
553 at_spell = NULL; 595 at_spell = NULL;
554 } 596 }
555 } 597 }
557 /* OK - we didn't find a spell - presume the 'of' 599 /* OK - we didn't find a spell - presume the 'of'
558 * in this case means its an artifact. 600 * in this case means its an artifact.
559 */ 601 */
560 if (!at_spell) 602 if (!at_spell)
561 { 603 {
562 if (find_artifactlist (at->clone.type) == NULL) 604 if (find_artifactlist (at->type) == NULL)
563 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 605 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
564 else 606 else
565 { 607 {
566 art = find_artifactlist (at->clone.type)->items; 608 art = find_artifactlist (at->type)->items;
567 609
568 do 610 while (art)
569 { 611 {
570 if (!strcmp (art->item->name, cp)) 612 if (!strcmp (&art->item->name, cp))
571 break; 613 break;
614
572 art = art->next; 615 art = art->next;
573 } 616 }
574 while (art != NULL);
575 617
576 if (!art) 618 if (!art)
577 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 619 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
578 } 620 }
579 621
580 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 622 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
581 } 623 }
582 } /* if cp */ 624 } /* if cp */
583 625
584 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 626 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
585 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 627 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
586 { 628 {
587 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 629 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
588 return 1; 630 return 1;
589 } 631 }
590 632
591 /* 633 /*
592 * Rather than have two different blocks with a lot of similar code, 634 * Rather than have two different blocks with a lot of similar code,
593 * just create one object, do all the processing, and then determine 635 * just create one object, do all the processing, and then determine
594 * if that one object should be inserted or if we need to make copies. 636 * if that one object should be inserted or if we need to make copies.
595 */ 637 */
596 tmp = arch_to_object (at); 638 tmp = at->instance ();
597
598 if (settings.real_wiz == FALSE)
599 SET_FLAG (tmp, FLAG_WAS_WIZ);
600 639
601 if (set_magic) 640 if (set_magic)
602 set_abs_magic (tmp, magic); 641 set_abs_magic (tmp, magic);
603 642
604 if (art) 643 if (art)
605 give_artifact_abilities (tmp, art->item); 644 give_artifact_abilities (tmp, art->item);
606 645
607 if (need_identify (tmp)) 646 if (tmp->need_identify ())
608 { 647 {
609 SET_FLAG (tmp, FLAG_IDENTIFIED); 648 tmp->set_flag (FLAG_IDENTIFIED);
610 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 649 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
611 } 650 }
612 651
613 /* 652 /*
614 * This entire block here tries to find variable pairings, 653 * This entire block here tries to find variable pairings,
615 * eg, 'hp 4' or the like. The mess here is that values 654 * eg, 'hp 4' or the like. The mess here is that values
617 * is we want to find two spaces, but if we got a quote, 656 * is we want to find two spaces, but if we got a quote,
618 * any spaces there don't count. 657 * any spaces there don't count.
619 */ 658 */
620 while (*bp2 && bp2 <= endline) 659 while (*bp2 && bp2 <= endline)
621 { 660 {
622 bp4 = NULL;
623 gotspace = 0; 661 gotspace = 0;
624 gotquote = 0; 662 gotquote = 0;
625 663
626 /* find the first quote */ 664 /* find the first quote */
627 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 665 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
684 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 722 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
685 723
686 bp2 = bp3 + 1; 724 bp2 = bp3 + 1;
687 } 725 }
688 726
689 if (at->clone.nrof) 727 if (at->nrof)
690 { 728 {
691 if (at_spell) 729 if (at_spell)
692 insert_ob_in_ob (arch_to_object (at_spell), tmp); 730 tmp->insert (at_spell->instance ());
693 731
694 tmp->x = op->x; 732 tmp->x = op->x;
695 tmp->y = op->y; 733 tmp->y = op->y;
734 tmp->map = op->map;
696 735
697 if (set_nrof) 736 if (set_nrof)
698 tmp->nrof = nrof; 737 tmp->nrof = nrof;
699 738
700 tmp->map = op->map; 739 op->insert (tmp);
701
702 tmp = insert_ob_in_ob (tmp, op);
703 esrv_send_item (op, tmp);
704 740
705 /* Let's put this created item on stack so dm can access it easily. */ 741 /* Let's put this created item on stack so dm can access it easily. */
706 dm_stack_push (op->contr, tmp->count); 742 dm_stack_push (op->contr, tmp->count);
707 743
708 return 1; 744 return 1;
709 } 745 }
710 else 746 else
711 { 747 {
712 for (i = 0; i < (set_nrof ? nrof : 1); i++) 748 for (i = 0; i < (set_nrof ? nrof : 1); i++)
713 { 749 {
714 archetype *atmp;
715 object *prev = 0, *head = 0; 750 object *prev = 0, *head = 0;
716 751
717 for (atmp = at; atmp; atmp = atmp->more) 752 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
718 { 753 {
719 object *dup = arch_to_object (atmp); 754 object *dup = atmp->instance ();
720 755
721 if (at_spell) 756 if (at_spell)
722 insert_ob_in_ob (arch_to_object (at_spell), dup); 757 insert_ob_in_ob (at_spell->instance (), dup);
723 758
724 /* 759 /*
725 * The head is what contains all the important bits, 760 * The head is what contains all the important bits,
726 * so just copying it over should be fine. 761 * so just copying it over should be fine.
727 */ 762 */
729 { 764 {
730 head = dup; 765 head = dup;
731 tmp->copy_to (dup); 766 tmp->copy_to (dup);
732 } 767 }
733 768
734 if (settings.real_wiz == FALSE)
735 SET_FLAG (dup, FLAG_WAS_WIZ);
736
737 dup->x = op->x + dup->arch->clone.x; 769 dup->x = op->x + dup->arch->x;
738 dup->y = op->y + dup->arch->clone.y; 770 dup->y = op->y + dup->arch->y;
739 dup->map = op->map; 771 dup->map = op->map;
740 772
741 if (head != dup) 773 if (head != dup)
742 { 774 {
743 dup->head = head; 775 dup->head = head;
745 } 777 }
746 778
747 prev = dup; 779 prev = dup;
748 } 780 }
749 781
750 if (QUERY_FLAG (head, FLAG_ALIVE)) 782 if (head->flag [FLAG_ALIVE])
751 { 783 {
752 object *check = head; 784 object *check = head;
753 int size_x = 0; 785 int size_x = 0;
754 int size_y = 0; 786 int size_y = 0;
755 787
756 while (check) 788 while (check)
757 { 789 {
758 size_x = MAX (size_x, check->arch->clone.x); 790 size_x = max (size_x, check->arch->x);
759 size_y = MAX (size_y, check->arch->clone.y); 791 size_y = max (size_y, check->arch->y);
760 check = check->more; 792 check = check->more;
761 } 793 }
762 794
763 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 795 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
764 { 796 {
790 /* Wonder if we really want to push all of these, but since 822 /* Wonder if we really want to push all of these, but since
791 * things like rods have nrof 0, we want to cover those. 823 * things like rods have nrof 0, we want to cover those.
792 */ 824 */
793 dm_stack_push (op->contr, head->count); 825 dm_stack_push (op->contr, head->count);
794 826
795 if (at->clone.randomitems != NULL && !at_spell) 827 if (at->randomitems && !at_spell)
796 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 828 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
797
798 esrv_send_item (op, head);
799 } 829 }
800 830
801 /* free the one we used to copy */ 831 /* free the one we used to copy */
802 tmp->destroy (); 832 tmp->destroy ();
803 } 833 }
810 */ 840 */
811 841
812int 842int
813command_inventory (object *op, char *params) 843command_inventory (object *op, char *params)
814{ 844{
845 int i;
815 object *tmp; 846 object *tmp;
816 int i;
817 847
818 if (!params) 848 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
819 { 849 {
820 inventory (op, NULL); 850 op->contr->failmsg ("Inventory of what object (nr)?");
821 return 0; 851 return 1;
822 }
823
824 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
825 { 852 }
826 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
827 return 1;
828 }
829 853
830 inventory (op, tmp); 854 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
855
831 return 1; 856 return 1;
832} 857}
833 858
834/* just show player's their skills for now. Dm's can 859/* just show player's their skills for now. Dm's can
835 * already see skills w/ inventory command - b.t. 860 * already see skills w/ inventory command - b.t.
853 878
854 char *dump = dump_object (tmp); 879 char *dump = dump_object (tmp);
855 new_draw_info (NDI_UNIQUE, 0, op, dump); 880 new_draw_info (NDI_UNIQUE, 0, op, dump);
856 free (dump); 881 free (dump);
857 882
858 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 883 if (tmp->flag [FLAG_OBJ_ORIGINAL])
859 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 884 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
860 885
861 return 1;
862}
863
864/**
865 * When DM is possessing a monster, flip aggression on and off, to allow
866 * better motion.
867 */
868int
869command_mon_aggr (object *op, char *params)
870{
871 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
872 {
873 op->enemy = NULL;
874 SET_FLAG (op, FLAG_UNAGGRESSIVE);
875 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
876 }
877 else
878 {
879 CLEAR_FLAG (op, FLAG_FRIENDLY);
880 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
881 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
882 }
883
884 return 1;
885}
886
887/** DM can possess a monster. Basically, this tricks the client into thinking
888 * a given monster, is actually the player it controls. This allows a DM
889 * to inhabit a monster's body, and run around the game with it.
890 * This function is severely broken - it has tons of hardcoded values,
891 */
892int
893command_possess (object *op, char *params)
894{
895 object *victim, *curinv, *nextinv;
896 player *pl;
897 int i;
898 char buf[MAX_BUF];
899
900 victim = NULL;
901 if (params != NULL)
902 {
903 if (sscanf (params, "%d", &i))
904 victim = find_object (i);
905 else if (sscanf (params, "%s", buf))
906 victim = find_object_name (buf);
907 }
908 if (victim == NULL)
909 {
910 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
911 return 1;
912 }
913
914 if (victim == op)
915 {
916 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
917 return 1;
918 }
919
920 /* clear out the old inventory */
921 curinv = op->inv;
922 while (curinv != NULL)
923 {
924 nextinv = curinv->below;
925 esrv_del_item (op->contr, curinv->count);
926 curinv = nextinv;
927 }
928
929 /* make the switch */
930 pl = op->contr;
931 victim->contr = pl;
932 pl->ob = victim;
933 victim->type = PLAYER;
934 SET_FLAG (victim, FLAG_WIZ);
935
936 /* send the inventory to the client */
937 curinv = victim->inv;
938 while (curinv != NULL)
939 {
940 nextinv = curinv->below;
941 esrv_send_item (victim, curinv);
942 curinv = nextinv;
943 }
944 /* basic patchup */
945 /* The use of hard coded values is terrible. Note
946 * that really, to be fair, this shouldn't get changed at
947 * all - if you are possessing a kobold, you should have the
948 * same limitations. As it is, as more body locations are added,
949 * this will give this player more locations than perhaps
950 * they should be allowed.
951 */
952 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
953 if (i == 1 || i == 6 || i == 8 || i == 9)
954 victim->body_info[i] = 2;
955 else
956 victim->body_info[i] = 1;
957
958 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
959 esrv_send_inventory (victim, victim);
960
961 victim->update_stats ();
962
963 do_some_living (victim);
964 return 1; 886 return 1;
965} 887}
966 888
967int 889int
968command_patch (object *op, char *params) 890command_patch (object *op, char *params)
983 return 1; 905 return 1;
984 } 906 }
985 907
986 if ((arg2 = strchr (arg, ' '))) 908 if ((arg2 = strchr (arg, ' ')))
987 arg2++; 909 arg2++;
988 if (settings.real_wiz == FALSE) 910
989 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
990 if (set_variable (tmp, arg) == -1) 911 if (set_variable (tmp, arg) == -1)
991 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 912 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
992 else 913 else
993 {
994 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 914 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
995 }
996 915
997 return 1; 916 return 1;
998} 917}
999 918
1000int 919int
1014 { 933 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 934 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1016 return 1; 935 return 1;
1017 } 936 }
1018 937
1019 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 938 if (tmp->flag [FLAG_REMOVED])
1020 { 939 {
1021 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 940 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1022 return 1; 941 return 1;
1023 } 942 }
1024 943
1049 968
1050 if (from != STACK_FROM_STACK) 969 if (from != STACK_FROM_STACK)
1051 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 970 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1052 dm_stack_pop (op->contr); 971 dm_stack_pop (op->contr);
1053 972
1054 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1055 {
1056 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1057 tmp->remove ();
1058 }
1059
1060 if (tmp->head) 973 if (tmp->head)
1061 tmp = tmp->head; 974 tmp = tmp->head;
1062 975
1063 tmp->destroy (); 976 tmp->destroy ();
1064 return 1; 977 return 1;
1069 */ 982 */
1070int 983int
1071command_addexp (object *op, char *params) 984command_addexp (object *op, char *params)
1072{ 985{
1073 char buf[MAX_BUF], skill[MAX_BUF]; 986 char buf[MAX_BUF], skill[MAX_BUF];
1074 int i, q; 987 int q;
988 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1075 object *skillob = NULL; 989 object *skillob = NULL;
1076 990
1077 skill[0] = '\0'; 991 skill[0] = '\0';
1078 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 992 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
1079 { 993 {
1080 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 994 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1081 return 1; 995 return 1;
1082 } 996 }
1083 997
1101 1015
1102 pl->ob->stats.exp += i; 1016 pl->ob->stats.exp += i;
1103 calc_perm_exp (pl->ob); 1017 calc_perm_exp (pl->ob);
1104 player_lvl_adj (pl->ob, NULL); 1018 player_lvl_adj (pl->ob, NULL);
1105 1019
1106 if (settings.real_wiz == FALSE)
1107 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1108
1109 return 1; 1020 return 1;
1110 } 1021 }
1111 1022
1112 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1023 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1113 return 1; 1024 return 1;
1133 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1044 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1134 return 1; 1045 return 1;
1135 } 1046 }
1136 1047
1137 for_all_players (pl) 1048 for_all_players (pl)
1138 if (!strcmp (pl->ob->name, thing)) 1049 if (!strcmp (&pl->ob->name, thing))
1139 { 1050 {
1140 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1051 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf); 1052 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1053 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf); 1054 new_draw_info (NDI_UNIQUE, 0, op, buf);
1161int 1072int
1162command_abil (object *op, char *params) 1073command_abil (object *op, char *params)
1163{ 1074{
1164 char thing[20], thing2[20]; 1075 char thing[20], thing2[20];
1165 int iii; 1076 int iii;
1166 player *pl;
1167 char buf[MAX_BUF]; 1077 char buf[MAX_BUF];
1168 1078
1169 iii = 0; 1079 iii = 0;
1170 thing[0] = '\0'; 1080 thing[0] = '\0';
1171 thing2[0] = '\0'; 1081 thing2[0] = '\0';
1187 return 1; 1097 return 1;
1188 } 1098 }
1189 1099
1190 for_all_players (pl) 1100 for_all_players (pl)
1191 { 1101 {
1192 if (!strcmp (pl->ob->name, thing)) 1102 if (!strcmp (&pl->ob->name, thing))
1193 { 1103 {
1194 if (settings.real_wiz == FALSE)
1195 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1196 if (!strcmp ("str", thing2))
1197 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1104 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1198 if (!strcmp ("dex", thing2))
1199 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1105 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1200 if (!strcmp ("con", thing2))
1201 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1106 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1202 if (!strcmp ("wis", thing2))
1203 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1107 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1204 if (!strcmp ("cha", thing2))
1205 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1108 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1206 if (!strcmp ("int", thing2))
1207 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1109 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1208 if (!strcmp ("pow", thing2))
1209 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1110 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1111
1210 sprintf (buf, "%s has been altered.", &pl->ob->name); 1112 sprintf (buf, "%s has been altered.", &pl->ob->name);
1211 new_draw_info (NDI_UNIQUE, 0, op, buf); 1113 new_draw_info (NDI_UNIQUE, 0, op, buf);
1212 pl->ob->update_stats (); 1114 pl->ob->update_stats ();
1213 return 1; 1115 return 1;
1214 } 1116 }
1218 return 1; 1120 return 1;
1219} 1121}
1220 1122
1221int 1123int
1222command_nowiz (object *op, char *params) 1124command_nowiz (object *op, char *params)
1223{ /* 'noadm' is alias */ 1125{ /* 'nodm' is alias */
1224 CLEAR_FLAG (op, FLAG_WIZ); 1126 op->clr_flag (FLAG_WIZ);
1225 CLEAR_FLAG (op, FLAG_WIZPASS); 1127 op->clr_flag (FLAG_WIZPASS);
1226 CLEAR_FLAG (op, FLAG_WIZCAST); 1128 op->clr_flag (FLAG_WIZCAST);
1129 op->clr_flag (FLAG_WIZLOOK);
1130 op->contr->do_los = 1;
1227 1131
1228 if (settings.real_wiz == TRUE)
1229 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1230 if (op->contr->hidden) 1132 if (op->contr->hidden)
1231 { 1133 {
1232 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 1134 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1233 op->map->players++; 1135 op->map->players++;
1234 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 1136 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1235 op->contr->hidden = 0; 1137 op->contr->hidden = 0;
1236 op->invisible = 1; 1138 op->invisible = 1;
1237 } 1139 }
1238 else 1140 else
1239 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 1141 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1142
1240 return 1; 1143 return 1;
1241} 1144}
1242 1145
1243/** 1146/**
1244 * object *op is trying to become dm. 1147 * object *op is trying to become dm.
1281 } 1184 }
1282 fclose (dmfile); 1185 fclose (dmfile);
1283 return (0); 1186 return (0);
1284} 1187}
1285 1188
1286int 1189static int
1287do_wizard_dm (object *op, char *params, int silent) 1190do_wizard_dm (object *op, char *params, int silent)
1288{ 1191{
1289 if (!op->contr) 1192 if (!op->contr)
1290 return 0; 1193 return 0;
1291 1194
1292 if (QUERY_FLAG (op, FLAG_WIZ)) 1195 if (op->flag [FLAG_WIZ])
1293 { 1196 {
1294 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1197 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1295 return 0; 1198 return 0;
1296 } 1199 }
1297 1200
1298 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1201 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1299 { 1202 {
1300 SET_FLAG (op, FLAG_WIZ); 1203 op->set_flag (FLAG_WIZ);
1301 SET_FLAG (op, FLAG_WAS_WIZ); 1204 op->set_flag (FLAG_WIZPASS);
1302 SET_FLAG (op, FLAG_WIZPASS); 1205 op->set_flag (FLAG_WIZCAST);
1303 SET_FLAG (op, FLAG_WIZCAST); 1206 op->set_flag (FLAG_WIZLOOK);
1207 op->contr->do_los = 1;
1208
1304 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1209 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1305 /*
1306 * Remove setting flying here - that won't work, because next
1307 * fix_player() is called that will get cleared - proper solution
1308 * is probably something like a wiz_force which gives that and any
1309 * other desired abilities.
1310 */
1311 clear_los (op);
1312 op->contr->write_buf[0] = '\0'; 1210 op->contr->write_buf[0] = '\0';
1313 1211
1314 if (!silent) 1212 if (!silent)
1315 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1213 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1316 1214
1343command_invisible (object *op, char *params) 1241command_invisible (object *op, char *params)
1344{ 1242{
1345 if (op) 1243 if (op)
1346 { 1244 {
1347 op->invisible += 100; 1245 op->invisible += 100;
1348 update_object (op, UP_OBJ_FACE); 1246 update_object (op, UP_OBJ_CHANGE);
1349 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1247 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1350 } 1248 }
1351 1249
1352 return 0; 1250 return 0;
1353} 1251}
1356 * Returns spell object (from archetypes) by name. 1254 * Returns spell object (from archetypes) by name.
1357 * Returns NULL if 0 or more than one spell matches. 1255 * Returns NULL if 0 or more than one spell matches.
1358 * Used for wizard's learn spell/prayer. 1256 * Used for wizard's learn spell/prayer.
1359 * 1257 *
1360 * op is the player issuing the command. 1258 * op is the player issuing the command.
1361 *
1362 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1363 * anymore (but may still be present in some player's inventories and thus
1364 * cannot be removed). We have to ignore them here since they have the same
1365 * name than other "spell_xxx" archetypes and would always conflict.
1366 */ 1259 */
1367static object * 1260static object *
1368get_spell_by_name (object *op, const char *spell_name) 1261get_spell_by_name (object *op, shstr_cmp spell_name)
1369{ 1262{
1370 archetype *ar;
1371 archetype *found;
1372 int conflict_found;
1373 size_t spell_name_length;
1374
1375 /* First check for full name matches. */ 1263 /* First check for full name matches. */
1376 conflict_found = 0; 1264 int conflict_found = 0;
1377 found = NULL; 1265 archetype *found = 0;
1378 for (ar = first_archetype; ar != NULL; ar = ar->next) 1266
1267 for_all_archetypes (at)
1379 { 1268 {
1380 if (ar->clone.type != SPELL) 1269 if (at->type != SPELL)
1381 continue; 1270 continue;
1382 1271
1383 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1272 if (at->object::name != spell_name)
1384 continue; 1273 continue;
1385 1274
1386 if (strcmp (ar->clone.name, spell_name) != 0)
1387 continue;
1388
1389 if (found != NULL) 1275 if (found)
1390 { 1276 {
1391 if (!conflict_found) 1277 if (!conflict_found)
1392 { 1278 {
1393 conflict_found = 1; 1279 conflict_found = 1;
1394 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1395 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1396 } 1282 }
1283
1397 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1284 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1398 continue; 1285 return 0;
1399 } 1286 }
1400 1287
1401 found = ar; 1288 found = at;
1402 } 1289 }
1403
1404 /* No match if more more than one archetype matches. */
1405 if (conflict_found)
1406 return NULL;
1407 1290
1408 /* Return if exactly one archetype matches. */ 1291 /* Return if exactly one archetype matches. */
1409 if (found != NULL) 1292 if (found)
1410 return arch_to_object (found); 1293 return found->instance ();
1411
1412 /* No full match found: now check for partial matches. */
1413 spell_name_length = strlen (spell_name);
1414 conflict_found = 0;
1415 found = NULL;
1416 for (ar = first_archetype; ar != NULL; ar = ar->next)
1417 {
1418 if (ar->clone.type != SPELL)
1419 continue;
1420
1421 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1422 continue;
1423
1424 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1425 continue;
1426
1427 if (found != NULL)
1428 {
1429 if (!conflict_found)
1430 {
1431 conflict_found = 1;
1432 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1433 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1434 }
1435 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1436 continue;
1437 }
1438
1439 found = ar;
1440 }
1441
1442 /* No match if more more than one archetype matches. */
1443 if (conflict_found)
1444 return NULL;
1445
1446 /* Return if exactly one archetype matches. */
1447 if (found != NULL)
1448 return arch_to_object (found);
1449 1294
1450 /* No spell found: just print an error message. */ 1295 /* No spell found: just print an error message. */
1451 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1296 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1297
1452 return NULL; 1298 return 0;
1453} 1299}
1454 1300
1455static int 1301static int
1456command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1302command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1457{ 1303{
1509 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1355 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1510 return 0; 1356 return 0;
1511 } 1357 }
1512 1358
1513 do_forget_spell (op, spell->name); 1359 do_forget_spell (op, spell->name);
1514 return 1;
1515}
1516
1517/**
1518 * Lists all plugins currently loaded with their IDs and full names.
1519 */
1520int
1521command_listplugins (object *op, char *params)
1522{
1523 plugins_display_list (op);
1524 return 1;
1525}
1526
1527/**
1528 * Loads the given plugin. The DM specifies the name of the library to load (no
1529 * pathname is needed). Do not ever attempt to load the same plugin more than
1530 * once at a time, or bad things could happen.
1531 */
1532int
1533command_loadplugin (object *op, char *params)
1534{
1535 char buf[MAX_BUF];
1536
1537 if (params == NULL)
1538 {
1539 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1540 return 1;
1541 }
1542
1543 strcpy (buf, LIBDIR);
1544 strcat (buf, "/plugins/");
1545 strcat (buf, params);
1546 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1547 if (plugins_init_plugin (buf) == 0)
1548 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1549 else
1550 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1551 return 1;
1552}
1553
1554/**
1555 * Unloads the given plugin. The DM specified the ID of the library to unload.
1556 * Note that some things may behave strangely if the correct plugins are not
1557 * loaded.
1558 */
1559int
1560command_unloadplugin (object *op, char *params)
1561{
1562 if (params == NULL)
1563 {
1564 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1565 return 1;
1566 }
1567
1568 if (plugins_remove_plugin (params) == 0)
1569 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1570 else
1571 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1572 return 1; 1360 return 1;
1573} 1361}
1574 1362
1575/** 1363/**
1576 * A players wants to become DM and hide. 1364 * A players wants to become DM and hide.
1584 return 0; 1372 return 0;
1585 1373
1586 do_wizard_hide (op, 1); 1374 do_wizard_hide (op, 1);
1587 1375
1588 return 1; 1376 return 1;
1589}
1590
1591void
1592dm_stack_pop (player *pl)
1593{
1594 if (!pl->stack_items || !pl->stack_position)
1595 {
1596 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1597 return;
1598 }
1599
1600 pl->stack_position--;
1601 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1602}
1603
1604/**
1605 * Get current stack top item for player.
1606 * Returns NULL if no stacked item.
1607 * If stacked item disappeared (freed), remove it.
1608 *
1609 * Ryo, august 2004
1610 */
1611object *
1612dm_stack_peek (player *pl)
1613{
1614 object *ob;
1615
1616 if (!pl->stack_position)
1617 {
1618 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1619 return NULL;
1620 }
1621
1622 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1623 if (!ob)
1624 {
1625 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1626 dm_stack_pop (pl);
1627 return NULL;
1628 }
1629
1630 return ob;
1631}
1632
1633/**
1634 * Push specified item on player stack.
1635 * Inform player of position.
1636 * Initializes variables if needed.
1637 */
1638void
1639dm_stack_push (player *pl, tag_t item)
1640{
1641 if (!pl->stack_items)
1642 {
1643 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1644 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1645 }
1646
1647 if (pl->stack_position == STACK_SIZE)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1650 return;
1651 }
1652
1653 pl->stack_items[pl->stack_position] = item;
1654 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1655 pl->stack_position++;
1656}
1657
1658/**
1659 * Checks 'params' for object code.
1660 *
1661 * Can be:
1662 * * empty => get current object stack top for player
1663 * * number => get item with that tag, stack it for future use
1664 * * $number => get specified stack item
1665 * * "me" => player himself
1666 *
1667 * At function exit, params points to first non-object char
1668 *
1669 * 'from', if not NULL, contains at exit:
1670 * * STACK_FROM_NONE => object not found
1671 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1672 * * STACK_FROM_STACK => item from somewhere in the stack
1673 * * STACK_FROM_NUMBER => item by number, pushed on stack
1674 *
1675 * Ryo, august 2004
1676 */
1677object *
1678get_dm_object (player *pl, char **params, int *from)
1679{
1680 int item_tag, item_position;
1681 object *ob;
1682
1683 if (!pl)
1684 return NULL;
1685
1686 if (!params || !*params || **params == '\0')
1687 {
1688 if (from)
1689 *from = STACK_FROM_TOP;
1690 /* No parameter => get stack item */
1691 return dm_stack_peek (pl);
1692 }
1693
1694 /* Let's clean white spaces */
1695 while (**params == ' ')
1696 (*params)++;
1697
1698 /* Next case: number => item tag */
1699 if (sscanf (*params, "%d", &item_tag))
1700 {
1701 /* Move parameter to next item */
1702 while (isdigit (**params))
1703 (*params)++;
1704
1705 /* And skip blanks, too */
1706 while (**params == ' ')
1707 (*params)++;
1708
1709 /* Get item */
1710 ob = find_object (item_tag);
1711 if (!ob)
1712 {
1713 if (from)
1714 *from = STACK_FROM_NONE;
1715 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1716 return NULL;
1717 }
1718
1719 /* Got one, let's push it on stack */
1720 dm_stack_push (pl, item_tag);
1721 if (from)
1722 *from = STACK_FROM_NUMBER;
1723 return ob;
1724 }
1725
1726 /* Next case: $number => stack item */
1727 if (sscanf (*params, "$%d", &item_position))
1728 {
1729 /* Move parameter to next item */
1730 (*params)++;
1731
1732 while (isdigit (**params))
1733 (*params)++;
1734 while (**params == ' ')
1735 (*params)++;
1736
1737 if (item_position >= pl->stack_position)
1738 {
1739 if (from)
1740 *from = STACK_FROM_NONE;
1741 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1742 return NULL;
1743 }
1744
1745 ob = find_object (pl->stack_items[item_position]);
1746 if (!ob)
1747 {
1748 if (from)
1749 *from = STACK_FROM_NONE;
1750 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1751 return NULL;
1752 }
1753
1754 if (from)
1755 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1756 return ob;
1757 }
1758
1759 /* Next case: 'me' => return pl->ob */
1760 if (!strncmp (*params, "me", 2))
1761 {
1762 if (from)
1763 *from = STACK_FROM_NUMBER;
1764 dm_stack_push (pl, pl->ob->count);
1765
1766 /* Skip to next token */
1767 (*params) += 2;
1768 while (**params == ' ')
1769 (*params)++;
1770
1771 return pl->ob;
1772 }
1773
1774 /* Last case: get stack top */
1775 if (from)
1776 *from = STACK_FROM_TOP;
1777 return dm_stack_peek (pl);
1778} 1377}
1779 1378
1780/** 1379/**
1781 * Pop the stack top. 1380 * Pop the stack top.
1782 */ 1381 */
1842} 1441}
1843 1442
1844int 1443int
1845command_insert_into (object *op, char *params) 1444command_insert_into (object *op, char *params)
1846{ 1445{
1847 object *left, *right, *inserted; 1446 object *left, *right;
1848 int left_from, right_from; 1447 int left_from, right_from;
1849 1448
1850 left = get_dm_object (op->contr, &params, &left_from); 1449 left = get_dm_object (op->contr, &params, &left_from);
1851 if (!left) 1450 if (!left)
1852 { 1451 {
1895 { 1494 {
1896 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1495 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1897 return 0; 1496 return 0;
1898 } 1497 }
1899 1498
1900 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1499 if (!right->flag [FLAG_REMOVED])
1901 right->remove (); 1500 right->remove ();
1501
1902 inserted = insert_ob_in_ob (right, left); 1502 object *inserted = insert_ob_in_ob (right, left);
1903 if (left->type == PLAYER)
1904 if (inserted == right)
1905 esrv_send_item (left, right);
1906 else
1907 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1908 1503
1909 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1504 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1910 1505
1911 return 0; 1506 return 0;
1912 1507

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines