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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.53 by root, Thu Nov 8 19:43:26 2007 UTC vs.
Revision 1.88 by root, Fri Jan 27 22:00:40 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
33/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
34#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
35#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
36#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39 39
40/** 40/**
41 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
70 70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0; 72 return 0;
73} 73}
74 74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
88/**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122void
123dm_stack_push (player *pl, tag_t item)
124{
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129 }
130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
262}
263
75/** 264/**
76 * Actually hides specified player (obviously a DM). 265 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered. 267 * else they just think someone left/entered.
79 */ 268 */
80void 269static void
81do_wizard_hide (object *op, int silent_dm) 270do_wizard_hide (object *op, int silent_dm)
82{ 271{
83 if (op->contr->hidden) 272 if (op->contr->hidden)
84 { 273 {
85 op->contr->hidden = 0; 274 op->contr->hidden = 0;
167 { 356 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 357 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1; 358 return 1;
170 } 359 }
171 360
172 become_follower (ob, god); 361 ob->become_follower (god);
173 return 1;
174}
175
176// TODO: Rewrite banish in perl and get rid of the following two functions
177int
178command_kick (object *op, char *params)
179{
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *op = pl->ob;
184
185 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
188 strcpy (op->contr->killer, "kicked");
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195}
196
197//TODO
198#if 0
199int
200command_save_overlay (object *op, char *params)
201{
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1; 362 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218} 363}
219#endif
220 364
221int 365int
222command_freeze (object *op, char *params) 366command_freeze (object *op, char *params)
223{ 367{
224 int ticks; 368 int ticks;
279 /* we have nowhere to send the prisoner.... */ 423 /* we have nowhere to send the prisoner.... */
280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 424 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281 return 0; 425 return 0;
282 } 426 }
283 427
284 pl->ob->enter_exit (dummy); 428 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 dummy->destroy (); 429 dummy->destroy ();
430
286 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 431 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 432 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 433 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289 return 1; 434 return 1;
290} 435}
291 436
292int 437int
293command_summon (object *op, char *params) 438command_summon (object *op, char *params)
294{ 439{
295 int i; 440 int i;
296 object *dummy;
297 player *pl; 441 player *pl;
298 442
299 if (!op) 443 if (!op)
300 return 0; 444 return 0;
301 445
307 451
308 pl = get_other_player_from_name (op, params); 452 pl = get_other_player_from_name (op, params);
309 if (!pl) 453 if (!pl)
310 return 1; 454 return 1;
311 455
312 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 456 maptile *m = op->map;
457 sint16 nx = op->x;
458 sint16 ny = op->y;
459
460 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
313 if (i == -1) 461 if (i == -1)
314 { 462 {
315 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 463 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316 return 1; 464 return 1;
317 } 465 }
318 466
319 dummy = object::create (); 467 nx += freearr_x [i];
320 EXIT_PATH (dummy) = op->map->path; 468 ny += freearr_y [i];
321 EXIT_X (dummy) = op->x + freearr_x[i]; 469
322 EXIT_Y (dummy) = op->y + freearr_y[i]; 470 if (!xy_normalise (m, nx, ny))
323 pl->ob->enter_exit (dummy); 471 {
324 dummy->destroy (); 472 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
473 return 1;
474 }
475
476 pl->ob->player_goto (m->path, nx, ny);
325 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 477 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
326 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 478 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
327 479
328 return 1; 480 return 1;
329} 481}
346int 498int
347command_create (object *op, char *params) 499command_create (object *op, char *params)
348{ 500{
349 object *tmp = NULL; 501 object *tmp = NULL;
350 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 502 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
351 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 503 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
352 archetype *at, *at_spell = NULL; 504 archetype *at, *at_spell = NULL;
353 artifact *art = NULL; 505 artifact *art = NULL;
354 506
355 if (!op) 507 if (!op)
356 return 0; 508 return 0;
455 { 607 {
456 art = find_artifactlist (at->type)->items; 608 art = find_artifactlist (at->type)->items;
457 609
458 while (art) 610 while (art)
459 { 611 {
460 if (!strcmp (art->item->name, cp)) 612 if (!strcmp (&art->item->name, cp))
461 break; 613 break;
462 614
463 art = art->next; 615 art = art->next;
464 } 616 }
465 617
481 /* 633 /*
482 * Rather than have two different blocks with a lot of similar code, 634 * Rather than have two different blocks with a lot of similar code,
483 * just create one object, do all the processing, and then determine 635 * just create one object, do all the processing, and then determine
484 * if that one object should be inserted or if we need to make copies. 636 * if that one object should be inserted or if we need to make copies.
485 */ 637 */
486 tmp = arch_to_object (at); 638 tmp = at->instance ();
487 639
488 if (set_magic) 640 if (set_magic)
489 set_abs_magic (tmp, magic); 641 set_abs_magic (tmp, magic);
490 642
491 if (art) 643 if (art)
492 give_artifact_abilities (tmp, art->item); 644 give_artifact_abilities (tmp, art->item);
493 645
494 if (need_identify (tmp)) 646 if (tmp->need_identify ())
495 { 647 {
496 SET_FLAG (tmp, FLAG_IDENTIFIED); 648 tmp->set_flag (FLAG_IDENTIFIED);
497 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 649 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
498 } 650 }
499 651
500 /* 652 /*
501 * This entire block here tries to find variable pairings, 653 * This entire block here tries to find variable pairings,
502 * eg, 'hp 4' or the like. The mess here is that values 654 * eg, 'hp 4' or the like. The mess here is that values
504 * is we want to find two spaces, but if we got a quote, 656 * is we want to find two spaces, but if we got a quote,
505 * any spaces there don't count. 657 * any spaces there don't count.
506 */ 658 */
507 while (*bp2 && bp2 <= endline) 659 while (*bp2 && bp2 <= endline)
508 { 660 {
509 bp4 = NULL;
510 gotspace = 0; 661 gotspace = 0;
511 gotquote = 0; 662 gotquote = 0;
512 663
513 /* find the first quote */ 664 /* find the first quote */
514 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 665 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
574 } 725 }
575 726
576 if (at->nrof) 727 if (at->nrof)
577 { 728 {
578 if (at_spell) 729 if (at_spell)
579 insert_ob_in_ob (arch_to_object (at_spell), tmp); 730 tmp->insert (at_spell->instance ());
580 731
581 tmp->x = op->x; 732 tmp->x = op->x;
582 tmp->y = op->y; 733 tmp->y = op->y;
734 tmp->map = op->map;
583 735
584 if (set_nrof) 736 if (set_nrof)
585 tmp->nrof = nrof; 737 tmp->nrof = nrof;
586 738
587 tmp->map = op->map; 739 op->insert (tmp);
588
589 tmp = insert_ob_in_ob (tmp, op);
590 esrv_send_item (op, tmp);
591 740
592 /* Let's put this created item on stack so dm can access it easily. */ 741 /* Let's put this created item on stack so dm can access it easily. */
593 dm_stack_push (op->contr, tmp->count); 742 dm_stack_push (op->contr, tmp->count);
594 743
595 return 1; 744 return 1;
600 { 749 {
601 object *prev = 0, *head = 0; 750 object *prev = 0, *head = 0;
602 751
603 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) 752 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
604 { 753 {
605 object *dup = arch_to_object (atmp); 754 object *dup = atmp->instance ();
606 755
607 if (at_spell) 756 if (at_spell)
608 insert_ob_in_ob (arch_to_object (at_spell), dup); 757 insert_ob_in_ob (at_spell->instance (), dup);
609 758
610 /* 759 /*
611 * The head is what contains all the important bits, 760 * The head is what contains all the important bits,
612 * so just copying it over should be fine. 761 * so just copying it over should be fine.
613 */ 762 */
628 } 777 }
629 778
630 prev = dup; 779 prev = dup;
631 } 780 }
632 781
633 if (QUERY_FLAG (head, FLAG_ALIVE)) 782 if (head->flag [FLAG_ALIVE])
634 { 783 {
635 object *check = head; 784 object *check = head;
636 int size_x = 0; 785 int size_x = 0;
637 int size_y = 0; 786 int size_y = 0;
638 787
639 while (check) 788 while (check)
640 { 789 {
641 size_x = MAX (size_x, check->arch->x); 790 size_x = max (size_x, check->arch->x);
642 size_y = MAX (size_y, check->arch->y); 791 size_y = max (size_y, check->arch->y);
643 check = check->more; 792 check = check->more;
644 } 793 }
645 794
646 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 795 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
647 { 796 {
673 /* Wonder if we really want to push all of these, but since 822 /* Wonder if we really want to push all of these, but since
674 * things like rods have nrof 0, we want to cover those. 823 * things like rods have nrof 0, we want to cover those.
675 */ 824 */
676 dm_stack_push (op->contr, head->count); 825 dm_stack_push (op->contr, head->count);
677 826
678 if (at->randomitems != NULL && !at_spell) 827 if (at->randomitems && !at_spell)
679 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); 828 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
680
681 esrv_send_item (op, head);
682 } 829 }
683 830
684 /* free the one we used to copy */ 831 /* free the one we used to copy */
685 tmp->destroy (); 832 tmp->destroy ();
686 } 833 }
731 878
732 char *dump = dump_object (tmp); 879 char *dump = dump_object (tmp);
733 new_draw_info (NDI_UNIQUE, 0, op, dump); 880 new_draw_info (NDI_UNIQUE, 0, op, dump);
734 free (dump); 881 free (dump);
735 882
736 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 883 if (tmp->flag [FLAG_OBJ_ORIGINAL])
737 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 884 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
738 885
739 return 1; 886 return 1;
740} 887}
741 888
786 { 933 {
787 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 934 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
788 return 1; 935 return 1;
789 } 936 }
790 937
791 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 938 if (tmp->flag [FLAG_REMOVED])
792 { 939 {
793 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 940 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
794 return 1; 941 return 1;
795 } 942 }
796 943
840 int q; 987 int q;
841 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure 988 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
842 object *skillob = NULL; 989 object *skillob = NULL;
843 990
844 skill[0] = '\0'; 991 skill[0] = '\0';
845 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) 992 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
846 { 993 {
847 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 994 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
848 return 1; 995 return 1;
849 } 996 }
850 997
897 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1044 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
898 return 1; 1045 return 1;
899 } 1046 }
900 1047
901 for_all_players (pl) 1048 for_all_players (pl)
902 if (!strcmp (pl->ob->name, thing)) 1049 if (!strcmp (&pl->ob->name, thing))
903 { 1050 {
904 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1051 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
905 new_draw_info (NDI_UNIQUE, 0, op, buf); 1052 new_draw_info (NDI_UNIQUE, 0, op, buf);
906 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1053 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
907 new_draw_info (NDI_UNIQUE, 0, op, buf); 1054 new_draw_info (NDI_UNIQUE, 0, op, buf);
950 return 1; 1097 return 1;
951 } 1098 }
952 1099
953 for_all_players (pl) 1100 for_all_players (pl)
954 { 1101 {
955 if (!strcmp (pl->ob->name, thing)) 1102 if (!strcmp (&pl->ob->name, thing))
956 { 1103 {
957 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1104 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
958 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1105 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
959 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1106 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
960 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1107 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
974} 1121}
975 1122
976int 1123int
977command_nowiz (object *op, char *params) 1124command_nowiz (object *op, char *params)
978{ /* 'nodm' is alias */ 1125{ /* 'nodm' is alias */
979 CLEAR_FLAG (op, FLAG_WIZ); 1126 op->clr_flag (FLAG_WIZ);
980 CLEAR_FLAG (op, FLAG_WIZPASS); 1127 op->clr_flag (FLAG_WIZPASS);
981 CLEAR_FLAG (op, FLAG_WIZCAST); 1128 op->clr_flag (FLAG_WIZCAST);
1129 op->clr_flag (FLAG_WIZLOOK);
1130 op->contr->do_los = 1;
982 1131
983 if (op->contr->hidden) 1132 if (op->contr->hidden)
984 { 1133 {
985 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 1134 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
986 op->map->players++; 1135 op->map->players++;
988 op->contr->hidden = 0; 1137 op->contr->hidden = 0;
989 op->invisible = 1; 1138 op->invisible = 1;
990 } 1139 }
991 else 1140 else
992 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 1141 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1142
993 return 1; 1143 return 1;
994} 1144}
995 1145
996/** 1146/**
997 * object *op is trying to become dm. 1147 * object *op is trying to become dm.
1034 } 1184 }
1035 fclose (dmfile); 1185 fclose (dmfile);
1036 return (0); 1186 return (0);
1037} 1187}
1038 1188
1039int 1189static int
1040do_wizard_dm (object *op, char *params, int silent) 1190do_wizard_dm (object *op, char *params, int silent)
1041{ 1191{
1042 if (!op->contr) 1192 if (!op->contr)
1043 return 0; 1193 return 0;
1044 1194
1045 if (QUERY_FLAG (op, FLAG_WIZ)) 1195 if (op->flag [FLAG_WIZ])
1046 { 1196 {
1047 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1197 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1048 return 0; 1198 return 0;
1049 } 1199 }
1050 1200
1051 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) 1201 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1052 { 1202 {
1053 SET_FLAG (op, FLAG_WIZ); 1203 op->set_flag (FLAG_WIZ);
1054 SET_FLAG (op, FLAG_WIZPASS); 1204 op->set_flag (FLAG_WIZPASS);
1055 SET_FLAG (op, FLAG_WIZCAST); 1205 op->set_flag (FLAG_WIZCAST);
1206 op->set_flag (FLAG_WIZLOOK);
1207 op->contr->do_los = 1;
1056 1208
1057 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1209 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1058 /*
1059 * Remove setting flying here - that won't work, because next
1060 * fix_player() is called that will get cleared - proper solution
1061 * is probably something like a wiz_force which gives that and any
1062 * other desired abilities.
1063 */
1064 clear_los (op->contr);
1065 op->contr->write_buf[0] = '\0'; 1210 op->contr->write_buf[0] = '\0';
1066 1211
1067 if (!silent) 1212 if (!silent)
1068 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1213 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1069 1214
1109 * Returns spell object (from archetypes) by name. 1254 * Returns spell object (from archetypes) by name.
1110 * Returns NULL if 0 or more than one spell matches. 1255 * Returns NULL if 0 or more than one spell matches.
1111 * Used for wizard's learn spell/prayer. 1256 * Used for wizard's learn spell/prayer.
1112 * 1257 *
1113 * op is the player issuing the command. 1258 * op is the player issuing the command.
1114 *
1115 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1116 * anymore (but may still be present in some player's inventories and thus
1117 * cannot be removed). We have to ignore them here since they have the same
1118 * name than other "spell_xxx" archetypes and would always conflict.
1119 */ 1259 */
1120static object * 1260static object *
1121get_spell_by_name (object *op, const char *spell_name) 1261get_spell_by_name (object *op, shstr_cmp spell_name)
1122{ 1262{
1123 archetype *at;
1124 archetype *found;
1125 int conflict_found;
1126 size_t spell_name_length;
1127
1128 /* First check for full name matches. */ 1263 /* First check for full name matches. */
1129 conflict_found = 0; 1264 int conflict_found = 0;
1130 found = NULL; 1265 archetype *found = 0;
1266
1131 for_all_archetypes (at) 1267 for_all_archetypes (at)
1132 { 1268 {
1133 if (at->type != SPELL) 1269 if (at->type != SPELL)
1134 continue; 1270 continue;
1135 1271
1136 if (strncmp (at->archname, "spelldirect_", 12) == 0) 1272 if (at->object::name != spell_name)
1137 continue; 1273 continue;
1138 1274
1139 if (strcmp (at->object::name, spell_name) != 0)
1140 continue;
1141
1142 if (found != NULL) 1275 if (found)
1143 { 1276 {
1144 if (!conflict_found) 1277 if (!conflict_found)
1145 { 1278 {
1146 conflict_found = 1; 1279 conflict_found = 1;
1147 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1148 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1149 } 1282 }
1150 1283
1151 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); 1284 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1152 continue; 1285 return 0;
1153 } 1286 }
1154 1287
1155 found = at; 1288 found = at;
1156 } 1289 }
1157 1290
1158 /* No match if more more than one archetype matches. */
1159 if (conflict_found)
1160 return NULL;
1161
1162 /* Return if exactly one archetype matches. */ 1291 /* Return if exactly one archetype matches. */
1163 if (found != NULL) 1292 if (found)
1164 return arch_to_object (found); 1293 return found->instance ();
1165
1166 /* No full match found: now check for partial matches. */
1167 spell_name_length = strlen (spell_name);
1168 conflict_found = 0;
1169 found = NULL;
1170 for_all_archetypes (at)
1171 {
1172 if (at->type != SPELL)
1173 continue;
1174
1175 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1176 continue;
1177
1178 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1179 continue;
1180
1181 if (found != NULL)
1182 {
1183 if (!conflict_found)
1184 {
1185 conflict_found = 1;
1186 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1187 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1188 }
1189 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1190 continue;
1191 }
1192
1193 found = at;
1194 }
1195
1196 /* No match if more more than one archetype matches. */
1197 if (conflict_found)
1198 return NULL;
1199
1200 /* Return if exactly one archetype matches. */
1201 if (found != NULL)
1202 return arch_to_object (found);
1203 1294
1204 /* No spell found: just print an error message. */ 1295 /* No spell found: just print an error message. */
1205 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1296 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1297
1206 return NULL; 1298 return 0;
1207} 1299}
1208 1300
1209static int 1301static int
1210command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1302command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1211{ 1303{
1280 return 0; 1372 return 0;
1281 1373
1282 do_wizard_hide (op, 1); 1374 do_wizard_hide (op, 1);
1283 1375
1284 return 1; 1376 return 1;
1285}
1286
1287void
1288dm_stack_pop (player *pl)
1289{
1290 if (!pl->stack_items || !pl->stack_position)
1291 {
1292 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1293 return;
1294 }
1295
1296 pl->stack_position--;
1297 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1298}
1299
1300/**
1301 * Get current stack top item for player.
1302 * Returns NULL if no stacked item.
1303 * If stacked item disappeared (freed), remove it.
1304 *
1305 * Ryo, august 2004
1306 */
1307object *
1308dm_stack_peek (player *pl)
1309{
1310 object *ob;
1311
1312 if (!pl->stack_position)
1313 {
1314 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1315 return NULL;
1316 }
1317
1318 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1319 if (!ob)
1320 {
1321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1322 dm_stack_pop (pl);
1323 return NULL;
1324 }
1325
1326 return ob;
1327}
1328
1329/**
1330 * Push specified item on player stack.
1331 * Inform player of position.
1332 * Initializes variables if needed.
1333 */
1334void
1335dm_stack_push (player *pl, tag_t item)
1336{
1337 if (!pl->stack_items)
1338 {
1339 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1340 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1341 }
1342
1343 if (pl->stack_position == STACK_SIZE)
1344 {
1345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1346 return;
1347 }
1348
1349 pl->stack_items[pl->stack_position] = item;
1350 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1351 pl->stack_position++;
1352}
1353
1354/**
1355 * Checks 'params' for object code.
1356 *
1357 * Can be:
1358 * * empty => get current object stack top for player
1359 * * number => get item with that tag, stack it for future use
1360 * * $number => get specified stack item
1361 * * "me" => player himself
1362 *
1363 * At function exit, params points to first non-object char
1364 *
1365 * 'from', if not NULL, contains at exit:
1366 * * STACK_FROM_NONE => object not found
1367 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1368 * * STACK_FROM_STACK => item from somewhere in the stack
1369 * * STACK_FROM_NUMBER => item by number, pushed on stack
1370 *
1371 * Ryo, august 2004
1372 */
1373object *
1374get_dm_object (player *pl, char **params, int *from)
1375{
1376 int item_tag, item_position;
1377 object *ob;
1378
1379 if (!pl)
1380 return NULL;
1381
1382 if (!params || !*params || **params == '\0')
1383 {
1384 if (from)
1385 *from = STACK_FROM_TOP;
1386 /* No parameter => get stack item */
1387 return dm_stack_peek (pl);
1388 }
1389
1390 /* Let's clean white spaces */
1391 while (**params == ' ')
1392 (*params)++;
1393
1394 /* Next case: number => item tag */
1395 if (sscanf (*params, "%d", &item_tag))
1396 {
1397 /* Move parameter to next item */
1398 while (isdigit (**params))
1399 (*params)++;
1400
1401 /* And skip blanks, too */
1402 while (**params == ' ')
1403 (*params)++;
1404
1405 /* Get item */
1406 ob = find_object (item_tag);
1407 if (!ob)
1408 {
1409 if (from)
1410 *from = STACK_FROM_NONE;
1411 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1412 return NULL;
1413 }
1414
1415 /* Got one, let's push it on stack */
1416 dm_stack_push (pl, item_tag);
1417 if (from)
1418 *from = STACK_FROM_NUMBER;
1419 return ob;
1420 }
1421
1422 /* Next case: $number => stack item */
1423 if (sscanf (*params, "$%d", &item_position))
1424 {
1425 /* Move parameter to next item */
1426 (*params)++;
1427
1428 while (isdigit (**params))
1429 (*params)++;
1430 while (**params == ' ')
1431 (*params)++;
1432
1433 if (item_position >= pl->stack_position)
1434 {
1435 if (from)
1436 *from = STACK_FROM_NONE;
1437 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1438 return NULL;
1439 }
1440
1441 ob = find_object (pl->stack_items[item_position]);
1442 if (!ob)
1443 {
1444 if (from)
1445 *from = STACK_FROM_NONE;
1446 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1447 return NULL;
1448 }
1449
1450 if (from)
1451 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1452 return ob;
1453 }
1454
1455 /* Next case: 'me' => return pl->ob */
1456 if (!strncmp (*params, "me", 2))
1457 {
1458 if (from)
1459 *from = STACK_FROM_NUMBER;
1460 dm_stack_push (pl, pl->ob->count);
1461
1462 /* Skip to next token */
1463 (*params) += 2;
1464 while (**params == ' ')
1465 (*params)++;
1466
1467 return pl->ob;
1468 }
1469
1470 /* Last case: get stack top */
1471 if (from)
1472 *from = STACK_FROM_TOP;
1473 return dm_stack_peek (pl);
1474} 1377}
1475 1378
1476/** 1379/**
1477 * Pop the stack top. 1380 * Pop the stack top.
1478 */ 1381 */
1538} 1441}
1539 1442
1540int 1443int
1541command_insert_into (object *op, char *params) 1444command_insert_into (object *op, char *params)
1542{ 1445{
1543 object *left, *right, *inserted; 1446 object *left, *right;
1544 int left_from, right_from; 1447 int left_from, right_from;
1545 1448
1546 left = get_dm_object (op->contr, &params, &left_from); 1449 left = get_dm_object (op->contr, &params, &left_from);
1547 if (!left) 1450 if (!left)
1548 { 1451 {
1591 { 1494 {
1592 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1495 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1593 return 0; 1496 return 0;
1594 } 1497 }
1595 1498
1596 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1499 if (!right->flag [FLAG_REMOVED])
1597 right->remove (); 1500 right->remove ();
1501
1598 inserted = insert_ob_in_ob (right, left); 1502 object *inserted = insert_ob_in_ob (right, left);
1599 if (left->type == PLAYER)
1600 if (inserted == right)
1601 esrv_send_item (left, right);
1602 else
1603 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1604 1503
1605 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1504 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1606 1505
1607 return 0; 1506 return 0;
1608 1507

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