1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | |
39 | |
40 | |
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41 | /** |
40 | /** |
42 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
43 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
44 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
45 | * prints diagnostics messages, and returns the |
44 | * prints diagnostics messages, and returns the |
… | |
… | |
71 | |
70 | |
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
73 | return 0; |
72 | return 0; |
74 | } |
73 | } |
75 | |
74 | |
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75 | static void |
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76 | dm_stack_pop (player *pl) |
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77 | { |
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78 | if (!pl->stack_items || !pl->stack_position) |
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79 | { |
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80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
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81 | return; |
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82 | } |
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83 | |
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84 | pl->stack_position--; |
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85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
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86 | } |
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87 | |
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88 | /** |
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89 | * Get current stack top item for player. |
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90 | * Returns NULL if no stacked item. |
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91 | * If stacked item disappeared (freed), remove it. |
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92 | * |
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93 | * Ryo, august 2004 |
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94 | */ |
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95 | static object * |
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96 | dm_stack_peek (player *pl) |
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97 | { |
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98 | object *ob; |
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99 | |
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100 | if (!pl->stack_position) |
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101 | { |
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102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
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103 | return NULL; |
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104 | } |
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105 | |
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106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
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107 | if (!ob) |
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108 | { |
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109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
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110 | dm_stack_pop (pl); |
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111 | return NULL; |
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112 | } |
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113 | |
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114 | return ob; |
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115 | } |
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116 | |
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117 | /** |
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118 | * Push specified item on player stack. |
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119 | * Inform player of position. |
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120 | * Initializes variables if needed. |
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121 | */ |
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122 | void |
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123 | dm_stack_push (player *pl, tag_t item) |
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124 | { |
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125 | if (!pl->stack_items) |
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126 | { |
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127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
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128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
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129 | } |
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130 | |
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131 | if (pl->stack_position == STACK_SIZE) |
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132 | { |
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
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134 | return; |
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135 | } |
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136 | |
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137 | pl->stack_items[pl->stack_position] = item; |
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
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139 | pl->stack_position++; |
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140 | } |
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141 | |
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142 | /** |
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143 | * Checks 'params' for object code. |
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144 | * |
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145 | * Can be: |
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146 | * * empty => get current object stack top for player |
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147 | * * number => get item with that tag, stack it for future use |
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148 | * * $number => get specified stack item |
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149 | * * "me" => player himself |
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150 | * |
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151 | * At function exit, params points to first non-object char |
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152 | * |
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153 | * 'from', if not NULL, contains at exit: |
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154 | * * STACK_FROM_NONE => object not found |
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
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158 | * |
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159 | * Ryo, august 2004 |
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160 | */ |
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161 | static object * |
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162 | get_dm_object (player *pl, char **params, int *from) |
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163 | { |
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164 | int item_tag, item_position; |
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165 | object *ob; |
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166 | |
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167 | if (!pl) |
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168 | return NULL; |
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169 | |
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170 | if (!params || !*params || **params == '\0') |
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171 | { |
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172 | if (from) |
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173 | *from = STACK_FROM_TOP; |
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174 | /* No parameter => get stack item */ |
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175 | return dm_stack_peek (pl); |
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176 | } |
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177 | |
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178 | /* Let's clean white spaces */ |
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179 | while (**params == ' ') |
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180 | (*params)++; |
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181 | |
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182 | /* Next case: number => item tag */ |
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183 | if (sscanf (*params, "%d", &item_tag)) |
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184 | { |
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185 | /* Move parameter to next item */ |
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186 | while (isdigit (**params)) |
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187 | (*params)++; |
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188 | |
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189 | /* And skip blanks, too */ |
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190 | while (**params == ' ') |
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191 | (*params)++; |
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192 | |
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193 | /* Get item */ |
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194 | ob = find_object (item_tag); |
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195 | if (!ob) |
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196 | { |
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197 | if (from) |
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198 | *from = STACK_FROM_NONE; |
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
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200 | return NULL; |
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201 | } |
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202 | |
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203 | /* Got one, let's push it on stack */ |
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204 | dm_stack_push (pl, item_tag); |
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205 | if (from) |
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206 | *from = STACK_FROM_NUMBER; |
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207 | return ob; |
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208 | } |
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209 | |
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210 | /* Next case: $number => stack item */ |
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211 | if (sscanf (*params, "$%d", &item_position)) |
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212 | { |
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213 | /* Move parameter to next item */ |
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214 | (*params)++; |
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215 | |
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216 | while (isdigit (**params)) |
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217 | (*params)++; |
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218 | while (**params == ' ') |
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219 | (*params)++; |
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220 | |
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221 | if (item_position >= pl->stack_position) |
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222 | { |
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223 | if (from) |
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224 | *from = STACK_FROM_NONE; |
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
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226 | return NULL; |
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227 | } |
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228 | |
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229 | ob = find_object (pl->stack_items[item_position]); |
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230 | if (!ob) |
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231 | { |
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232 | if (from) |
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233 | *from = STACK_FROM_NONE; |
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
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235 | return NULL; |
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236 | } |
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237 | |
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238 | if (from) |
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239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
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240 | return ob; |
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241 | } |
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242 | |
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243 | /* Next case: 'me' => return pl->ob */ |
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244 | if (!strncmp (*params, "me", 2)) |
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245 | { |
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246 | if (from) |
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247 | *from = STACK_FROM_NUMBER; |
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248 | dm_stack_push (pl, pl->ob->count); |
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249 | |
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250 | /* Skip to next token */ |
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251 | (*params) += 2; |
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252 | while (**params == ' ') |
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253 | (*params)++; |
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254 | |
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255 | return pl->ob; |
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256 | } |
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257 | |
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258 | /* Last case: get stack top */ |
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259 | if (from) |
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260 | *from = STACK_FROM_TOP; |
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261 | return dm_stack_peek (pl); |
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262 | } |
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263 | |
76 | /** |
264 | /** |
77 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
79 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
80 | */ |
268 | */ |
81 | void |
269 | static void |
82 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
83 | { |
271 | { |
84 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
85 | { |
273 | { |
86 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
… | |
… | |
168 | { |
356 | { |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
170 | return 1; |
358 | return 1; |
171 | } |
359 | } |
172 | |
360 | |
173 | become_follower (ob, god); |
361 | ob->become_follower (god); |
174 | return 1; |
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175 | } |
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176 | |
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177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
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178 | int |
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179 | command_kick (object *op, char *params) |
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180 | { |
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181 | for_all_players (pl) |
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182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
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183 | { |
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184 | object *plop = pl->ob; |
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185 | |
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186 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
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187 | { |
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188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
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189 | plop->contr->killer = op; |
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190 | } |
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191 | |
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192 | pl->ns->destroy (); |
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193 | } |
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194 | |
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195 | return 1; |
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196 | } |
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197 | |
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198 | //TODO |
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199 | #if 0 |
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200 | int |
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201 | command_save_overlay (object *op, char *params) |
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202 | { |
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203 | if (!op) |
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204 | return 0; |
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205 | |
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206 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
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207 | { |
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208 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
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209 | return 1; |
362 | return 1; |
210 | } |
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211 | |
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212 | new_save_map (op->map, 2); |
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213 | new_save_map (op->map, 0); |
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214 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
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215 | |
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216 | ready_map_name (op->map->path, 0); |
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217 | |
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218 | return 1; |
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219 | } |
363 | } |
220 | #endif |
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221 | |
364 | |
222 | int |
365 | int |
223 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
224 | { |
367 | { |
225 | int ticks; |
368 | int ticks; |
… | |
… | |
293 | |
436 | |
294 | int |
437 | int |
295 | command_summon (object *op, char *params) |
438 | command_summon (object *op, char *params) |
296 | { |
439 | { |
297 | int i; |
440 | int i; |
298 | object *dummy; |
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299 | player *pl; |
441 | player *pl; |
300 | |
442 | |
301 | if (!op) |
443 | if (!op) |
302 | return 0; |
444 | return 0; |
303 | |
445 | |
… | |
… | |
309 | |
451 | |
310 | pl = get_other_player_from_name (op, params); |
452 | pl = get_other_player_from_name (op, params); |
311 | if (!pl) |
453 | if (!pl) |
312 | return 1; |
454 | return 1; |
313 | |
455 | |
314 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
456 | maptile *m = op->map; |
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457 | sint16 nx = op->x; |
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458 | sint16 ny = op->y; |
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459 | |
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460 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
315 | if (i == -1) |
461 | if (i == -1) |
316 | { |
462 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
318 | return 1; |
464 | return 1; |
319 | } |
465 | } |
320 | |
466 | |
321 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
467 | nx += freearr_x [i]; |
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468 | ny += freearr_y [i]; |
|
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469 | |
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470 | if (!xy_normalise (m, nx, ny)) |
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471 | { |
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472 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
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473 | return 1; |
|
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474 | } |
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475 | |
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476 | pl->ob->player_goto (m->path, nx, ny); |
322 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
477 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
323 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
324 | |
479 | |
325 | return 1; |
480 | return 1; |
326 | } |
481 | } |
… | |
… | |
343 | int |
498 | int |
344 | command_create (object *op, char *params) |
499 | command_create (object *op, char *params) |
345 | { |
500 | { |
346 | object *tmp = NULL; |
501 | object *tmp = NULL; |
347 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
502 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
348 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
503 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
349 | archetype *at, *at_spell = NULL; |
504 | archetype *at, *at_spell = NULL; |
350 | artifact *art = NULL; |
505 | artifact *art = NULL; |
351 | |
506 | |
352 | if (!op) |
507 | if (!op) |
353 | return 0; |
508 | return 0; |
… | |
… | |
478 | /* |
633 | /* |
479 | * Rather than have two different blocks with a lot of similar code, |
634 | * Rather than have two different blocks with a lot of similar code, |
480 | * just create one object, do all the processing, and then determine |
635 | * just create one object, do all the processing, and then determine |
481 | * if that one object should be inserted or if we need to make copies. |
636 | * if that one object should be inserted or if we need to make copies. |
482 | */ |
637 | */ |
483 | tmp = arch_to_object (at); |
638 | tmp = at->instance (); |
484 | |
639 | |
485 | if (set_magic) |
640 | if (set_magic) |
486 | set_abs_magic (tmp, magic); |
641 | set_abs_magic (tmp, magic); |
487 | |
642 | |
488 | if (art) |
643 | if (art) |
489 | give_artifact_abilities (tmp, art->item); |
644 | give_artifact_abilities (tmp, art->item); |
490 | |
645 | |
491 | if (need_identify (tmp)) |
646 | if (tmp->need_identify ()) |
492 | { |
647 | { |
493 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
648 | tmp->set_flag (FLAG_IDENTIFIED); |
494 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
649 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
495 | } |
650 | } |
496 | |
651 | |
497 | /* |
652 | /* |
498 | * This entire block here tries to find variable pairings, |
653 | * This entire block here tries to find variable pairings, |
499 | * eg, 'hp 4' or the like. The mess here is that values |
654 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
501 | * is we want to find two spaces, but if we got a quote, |
656 | * is we want to find two spaces, but if we got a quote, |
502 | * any spaces there don't count. |
657 | * any spaces there don't count. |
503 | */ |
658 | */ |
504 | while (*bp2 && bp2 <= endline) |
659 | while (*bp2 && bp2 <= endline) |
505 | { |
660 | { |
506 | bp4 = NULL; |
|
|
507 | gotspace = 0; |
661 | gotspace = 0; |
508 | gotquote = 0; |
662 | gotquote = 0; |
509 | |
663 | |
510 | /* find the first quote */ |
664 | /* find the first quote */ |
511 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
665 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
571 | } |
725 | } |
572 | |
726 | |
573 | if (at->nrof) |
727 | if (at->nrof) |
574 | { |
728 | { |
575 | if (at_spell) |
729 | if (at_spell) |
576 | tmp->insert (arch_to_object (at_spell)); |
730 | tmp->insert (at_spell->instance ()); |
577 | |
731 | |
578 | tmp->x = op->x; |
732 | tmp->x = op->x; |
579 | tmp->y = op->y; |
733 | tmp->y = op->y; |
580 | tmp->map = op->map; |
734 | tmp->map = op->map; |
581 | |
735 | |
… | |
… | |
595 | { |
749 | { |
596 | object *prev = 0, *head = 0; |
750 | object *prev = 0, *head = 0; |
597 | |
751 | |
598 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
752 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
599 | { |
753 | { |
600 | object *dup = arch_to_object (atmp); |
754 | object *dup = atmp->instance (); |
601 | |
755 | |
602 | if (at_spell) |
756 | if (at_spell) |
603 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
757 | insert_ob_in_ob (at_spell->instance (), dup); |
604 | |
758 | |
605 | /* |
759 | /* |
606 | * The head is what contains all the important bits, |
760 | * The head is what contains all the important bits, |
607 | * so just copying it over should be fine. |
761 | * so just copying it over should be fine. |
608 | */ |
762 | */ |
… | |
… | |
623 | } |
777 | } |
624 | |
778 | |
625 | prev = dup; |
779 | prev = dup; |
626 | } |
780 | } |
627 | |
781 | |
628 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
782 | if (head->flag [FLAG_ALIVE]) |
629 | { |
783 | { |
630 | object *check = head; |
784 | object *check = head; |
631 | int size_x = 0; |
785 | int size_x = 0; |
632 | int size_y = 0; |
786 | int size_y = 0; |
633 | |
787 | |
634 | while (check) |
788 | while (check) |
635 | { |
789 | { |
636 | size_x = MAX (size_x, check->arch->x); |
790 | size_x = max (size_x, check->arch->x); |
637 | size_y = MAX (size_y, check->arch->y); |
791 | size_y = max (size_y, check->arch->y); |
638 | check = check->more; |
792 | check = check->more; |
639 | } |
793 | } |
640 | |
794 | |
641 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
795 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
642 | { |
796 | { |
… | |
… | |
724 | |
878 | |
725 | char *dump = dump_object (tmp); |
879 | char *dump = dump_object (tmp); |
726 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
880 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
727 | free (dump); |
881 | free (dump); |
728 | |
882 | |
729 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
883 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
730 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
731 | |
885 | |
732 | return 1; |
886 | return 1; |
733 | } |
887 | } |
734 | |
888 | |
… | |
… | |
779 | { |
933 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
781 | return 1; |
935 | return 1; |
782 | } |
936 | } |
783 | |
937 | |
784 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
938 | if (tmp->flag [FLAG_REMOVED]) |
785 | { |
939 | { |
786 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
940 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
787 | return 1; |
941 | return 1; |
788 | } |
942 | } |
789 | |
943 | |
… | |
… | |
967 | } |
1121 | } |
968 | |
1122 | |
969 | int |
1123 | int |
970 | command_nowiz (object *op, char *params) |
1124 | command_nowiz (object *op, char *params) |
971 | { /* 'nodm' is alias */ |
1125 | { /* 'nodm' is alias */ |
972 | CLEAR_FLAG (op, FLAG_WIZ); |
1126 | op->clr_flag (FLAG_WIZ); |
973 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1127 | op->clr_flag (FLAG_WIZPASS); |
974 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1128 | op->clr_flag (FLAG_WIZCAST); |
975 | CLEAR_FLAG (op, FLAG_WIZLOOK); |
1129 | op->clr_flag (FLAG_WIZLOOK); |
976 | op->contr->do_los = 1; |
1130 | op->contr->do_los = 1; |
977 | |
1131 | |
978 | if (op->contr->hidden) |
1132 | if (op->contr->hidden) |
979 | { |
1133 | { |
980 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
… | |
… | |
1030 | } |
1184 | } |
1031 | fclose (dmfile); |
1185 | fclose (dmfile); |
1032 | return (0); |
1186 | return (0); |
1033 | } |
1187 | } |
1034 | |
1188 | |
1035 | int |
1189 | static int |
1036 | do_wizard_dm (object *op, char *params, int silent) |
1190 | do_wizard_dm (object *op, char *params, int silent) |
1037 | { |
1191 | { |
1038 | if (!op->contr) |
1192 | if (!op->contr) |
1039 | return 0; |
1193 | return 0; |
1040 | |
1194 | |
1041 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1195 | if (op->flag [FLAG_WIZ]) |
1042 | { |
1196 | { |
1043 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1197 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1044 | return 0; |
1198 | return 0; |
1045 | } |
1199 | } |
1046 | |
1200 | |
1047 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1201 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1048 | { |
1202 | { |
1049 | SET_FLAG (op, FLAG_WIZ); |
1203 | op->set_flag (FLAG_WIZ); |
1050 | SET_FLAG (op, FLAG_WIZPASS); |
1204 | op->set_flag (FLAG_WIZPASS); |
1051 | SET_FLAG (op, FLAG_WIZCAST); |
1205 | op->set_flag (FLAG_WIZCAST); |
1052 | SET_FLAG (op, FLAG_WIZLOOK); |
1206 | op->set_flag (FLAG_WIZLOOK); |
1053 | op->contr->do_los = 1; |
1207 | op->contr->do_los = 1; |
1054 | |
1208 | |
1055 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1056 | op->contr->write_buf[0] = '\0'; |
1210 | op->contr->write_buf[0] = '\0'; |
1057 | |
1211 | |
… | |
… | |
1106 | static object * |
1260 | static object * |
1107 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1261 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1108 | { |
1262 | { |
1109 | /* First check for full name matches. */ |
1263 | /* First check for full name matches. */ |
1110 | int conflict_found = 0; |
1264 | int conflict_found = 0; |
1111 | archetype *found; |
1265 | archetype *found = 0; |
|
|
1266 | |
1112 | for_all_archetypes (at) |
1267 | for_all_archetypes (at) |
1113 | { |
1268 | { |
1114 | if (at->type != SPELL) |
1269 | if (at->type != SPELL) |
1115 | continue; |
1270 | continue; |
1116 | |
1271 | |
… | |
… | |
1133 | found = at; |
1288 | found = at; |
1134 | } |
1289 | } |
1135 | |
1290 | |
1136 | /* Return if exactly one archetype matches. */ |
1291 | /* Return if exactly one archetype matches. */ |
1137 | if (found) |
1292 | if (found) |
1138 | return arch_to_object (found); |
1293 | return found->instance (); |
1139 | |
1294 | |
1140 | /* No spell found: just print an error message. */ |
1295 | /* No spell found: just print an error message. */ |
1141 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
1296 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
1142 | |
1297 | |
1143 | return 0; |
1298 | return 0; |
… | |
… | |
1217 | return 0; |
1372 | return 0; |
1218 | |
1373 | |
1219 | do_wizard_hide (op, 1); |
1374 | do_wizard_hide (op, 1); |
1220 | |
1375 | |
1221 | return 1; |
1376 | return 1; |
1222 | } |
|
|
1223 | |
|
|
1224 | void |
|
|
1225 | dm_stack_pop (player *pl) |
|
|
1226 | { |
|
|
1227 | if (!pl->stack_items || !pl->stack_position) |
|
|
1228 | { |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1230 | return; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | pl->stack_position--; |
|
|
1234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1235 | } |
|
|
1236 | |
|
|
1237 | /** |
|
|
1238 | * Get current stack top item for player. |
|
|
1239 | * Returns NULL if no stacked item. |
|
|
1240 | * If stacked item disappeared (freed), remove it. |
|
|
1241 | * |
|
|
1242 | * Ryo, august 2004 |
|
|
1243 | */ |
|
|
1244 | object * |
|
|
1245 | dm_stack_peek (player *pl) |
|
|
1246 | { |
|
|
1247 | object *ob; |
|
|
1248 | |
|
|
1249 | if (!pl->stack_position) |
|
|
1250 | { |
|
|
1251 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1252 | return NULL; |
|
|
1253 | } |
|
|
1254 | |
|
|
1255 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1256 | if (!ob) |
|
|
1257 | { |
|
|
1258 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1259 | dm_stack_pop (pl); |
|
|
1260 | return NULL; |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | return ob; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | /** |
|
|
1267 | * Push specified item on player stack. |
|
|
1268 | * Inform player of position. |
|
|
1269 | * Initializes variables if needed. |
|
|
1270 | */ |
|
|
1271 | void |
|
|
1272 | dm_stack_push (player *pl, tag_t item) |
|
|
1273 | { |
|
|
1274 | if (!pl->stack_items) |
|
|
1275 | { |
|
|
1276 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1277 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | if (pl->stack_position == STACK_SIZE) |
|
|
1281 | { |
|
|
1282 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1283 | return; |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | pl->stack_items[pl->stack_position] = item; |
|
|
1287 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1288 | pl->stack_position++; |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | /** |
|
|
1292 | * Checks 'params' for object code. |
|
|
1293 | * |
|
|
1294 | * Can be: |
|
|
1295 | * * empty => get current object stack top for player |
|
|
1296 | * * number => get item with that tag, stack it for future use |
|
|
1297 | * * $number => get specified stack item |
|
|
1298 | * * "me" => player himself |
|
|
1299 | * |
|
|
1300 | * At function exit, params points to first non-object char |
|
|
1301 | * |
|
|
1302 | * 'from', if not NULL, contains at exit: |
|
|
1303 | * * STACK_FROM_NONE => object not found |
|
|
1304 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1305 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1306 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1307 | * |
|
|
1308 | * Ryo, august 2004 |
|
|
1309 | */ |
|
|
1310 | object * |
|
|
1311 | get_dm_object (player *pl, char **params, int *from) |
|
|
1312 | { |
|
|
1313 | int item_tag, item_position; |
|
|
1314 | object *ob; |
|
|
1315 | |
|
|
1316 | if (!pl) |
|
|
1317 | return NULL; |
|
|
1318 | |
|
|
1319 | if (!params || !*params || **params == '\0') |
|
|
1320 | { |
|
|
1321 | if (from) |
|
|
1322 | *from = STACK_FROM_TOP; |
|
|
1323 | /* No parameter => get stack item */ |
|
|
1324 | return dm_stack_peek (pl); |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | /* Let's clean white spaces */ |
|
|
1328 | while (**params == ' ') |
|
|
1329 | (*params)++; |
|
|
1330 | |
|
|
1331 | /* Next case: number => item tag */ |
|
|
1332 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1333 | { |
|
|
1334 | /* Move parameter to next item */ |
|
|
1335 | while (isdigit (**params)) |
|
|
1336 | (*params)++; |
|
|
1337 | |
|
|
1338 | /* And skip blanks, too */ |
|
|
1339 | while (**params == ' ') |
|
|
1340 | (*params)++; |
|
|
1341 | |
|
|
1342 | /* Get item */ |
|
|
1343 | ob = find_object (item_tag); |
|
|
1344 | if (!ob) |
|
|
1345 | { |
|
|
1346 | if (from) |
|
|
1347 | *from = STACK_FROM_NONE; |
|
|
1348 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1349 | return NULL; |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | /* Got one, let's push it on stack */ |
|
|
1353 | dm_stack_push (pl, item_tag); |
|
|
1354 | if (from) |
|
|
1355 | *from = STACK_FROM_NUMBER; |
|
|
1356 | return ob; |
|
|
1357 | } |
|
|
1358 | |
|
|
1359 | /* Next case: $number => stack item */ |
|
|
1360 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1361 | { |
|
|
1362 | /* Move parameter to next item */ |
|
|
1363 | (*params)++; |
|
|
1364 | |
|
|
1365 | while (isdigit (**params)) |
|
|
1366 | (*params)++; |
|
|
1367 | while (**params == ' ') |
|
|
1368 | (*params)++; |
|
|
1369 | |
|
|
1370 | if (item_position >= pl->stack_position) |
|
|
1371 | { |
|
|
1372 | if (from) |
|
|
1373 | *from = STACK_FROM_NONE; |
|
|
1374 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1375 | return NULL; |
|
|
1376 | } |
|
|
1377 | |
|
|
1378 | ob = find_object (pl->stack_items[item_position]); |
|
|
1379 | if (!ob) |
|
|
1380 | { |
|
|
1381 | if (from) |
|
|
1382 | *from = STACK_FROM_NONE; |
|
|
1383 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1384 | return NULL; |
|
|
1385 | } |
|
|
1386 | |
|
|
1387 | if (from) |
|
|
1388 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1389 | return ob; |
|
|
1390 | } |
|
|
1391 | |
|
|
1392 | /* Next case: 'me' => return pl->ob */ |
|
|
1393 | if (!strncmp (*params, "me", 2)) |
|
|
1394 | { |
|
|
1395 | if (from) |
|
|
1396 | *from = STACK_FROM_NUMBER; |
|
|
1397 | dm_stack_push (pl, pl->ob->count); |
|
|
1398 | |
|
|
1399 | /* Skip to next token */ |
|
|
1400 | (*params) += 2; |
|
|
1401 | while (**params == ' ') |
|
|
1402 | (*params)++; |
|
|
1403 | |
|
|
1404 | return pl->ob; |
|
|
1405 | } |
|
|
1406 | |
|
|
1407 | /* Last case: get stack top */ |
|
|
1408 | if (from) |
|
|
1409 | *from = STACK_FROM_TOP; |
|
|
1410 | return dm_stack_peek (pl); |
|
|
1411 | } |
1377 | } |
1412 | |
1378 | |
1413 | /** |
1379 | /** |
1414 | * Pop the stack top. |
1380 | * Pop the stack top. |
1415 | */ |
1381 | */ |
… | |
… | |
1475 | } |
1441 | } |
1476 | |
1442 | |
1477 | int |
1443 | int |
1478 | command_insert_into (object *op, char *params) |
1444 | command_insert_into (object *op, char *params) |
1479 | { |
1445 | { |
1480 | object *left, *right, *inserted; |
1446 | object *left, *right; |
1481 | int left_from, right_from; |
1447 | int left_from, right_from; |
1482 | |
1448 | |
1483 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1449 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1484 | if (!left) |
1450 | if (!left) |
1485 | { |
1451 | { |
… | |
… | |
1528 | { |
1494 | { |
1529 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1495 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1530 | return 0; |
1496 | return 0; |
1531 | } |
1497 | } |
1532 | |
1498 | |
1533 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1499 | if (!right->flag [FLAG_REMOVED]) |
1534 | right->remove (); |
1500 | right->remove (); |
1535 | |
1501 | |
1536 | insert_ob_in_ob (right, left); |
1502 | object *inserted = insert_ob_in_ob (right, left); |
1537 | |
1503 | |
1538 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1504 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1539 | |
1505 | |
1540 | return 0; |
1506 | return 0; |
1541 | |
1507 | |