1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_c_wiz_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: c_wiz.C,v 1.11 2006/09/14 21:16:12 root Exp $"; |
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5 | */ |
3 | * |
6 | |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
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32 | # include <sproto.h> |
26 | #include <sproto.h> |
33 | #endif |
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34 | #include <spells.h> |
27 | #include <spells.h> |
35 | #include <treasure.h> |
28 | #include <treasure.h> |
36 | #include <skills.h> |
29 | #include <skills.h> |
37 | |
30 | |
38 | /** Defines for DM item stack **/ |
31 | /** Defines for DM item stack **/ |
… | |
… | |
41 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
42 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
43 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
44 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
45 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
46 | |
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47 | |
39 | |
48 | /** |
40 | /** |
49 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
50 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
51 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
53 | * other player, or NULL otherwise. |
45 | * other player, or NULL otherwise. |
54 | */ |
46 | */ |
55 | static player * |
47 | static player * |
56 | get_other_player_from_name (object *op, char *name) |
48 | get_other_player_from_name (object *op, char *name) |
57 | { |
49 | { |
58 | player *pl; |
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59 | |
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60 | if (!name) |
50 | if (!name) |
61 | return NULL; |
51 | return NULL; |
62 | |
52 | |
63 | for (pl = first_player; pl != NULL; pl = pl->next) |
53 | for_all_players (pl) |
64 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
54 | if (!strncmp (pl->ob->name, name, MAX_NAME)) |
65 | break; |
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66 | |
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67 | if (pl == NULL) |
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68 | { |
55 | { |
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56 | if (pl->ob == op) |
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57 | { |
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58 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
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59 | return NULL; |
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60 | } |
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61 | |
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62 | if (pl->ns->state != ST_PLAYING) |
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63 | { |
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64 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
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65 | return NULL; |
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66 | } |
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67 | |
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68 | return pl; |
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69 | } |
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70 | |
69 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
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72 | return 0; |
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73 | } |
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74 | |
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75 | static void |
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76 | dm_stack_pop (player *pl) |
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77 | { |
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78 | if (!pl->stack_items || !pl->stack_position) |
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79 | { |
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80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
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81 | return; |
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82 | } |
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83 | |
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84 | pl->stack_position--; |
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85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
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86 | } |
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87 | |
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88 | /** |
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89 | * Get current stack top item for player. |
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90 | * Returns NULL if no stacked item. |
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91 | * If stacked item disappeared (freed), remove it. |
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92 | * |
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93 | * Ryo, august 2004 |
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94 | */ |
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95 | static object * |
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96 | dm_stack_peek (player *pl) |
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97 | { |
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98 | object *ob; |
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99 | |
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100 | if (!pl->stack_position) |
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101 | { |
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102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
70 | return NULL; |
103 | return NULL; |
71 | } |
104 | } |
72 | |
105 | |
73 | if (pl->ob == op) |
106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
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107 | if (!ob) |
74 | { |
108 | { |
75 | new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
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110 | dm_stack_pop (pl); |
76 | return NULL; |
111 | return NULL; |
77 | } |
112 | } |
78 | if (pl->state != ST_PLAYING) |
113 | |
79 | { |
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80 | new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
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81 | return NULL; |
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82 | } |
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83 | return pl; |
114 | return ob; |
84 | } |
115 | } |
85 | |
116 | |
86 | /** |
117 | /** |
87 | * This command will stress server. |
118 | * Push specified item on player stack. |
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119 | * Inform player of position. |
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120 | * Initializes variables if needed. |
88 | */ |
121 | */ |
89 | int |
122 | void |
90 | command_loadtest (object *op, char *params) |
123 | dm_stack_push (player *pl, tag_t item) |
91 | { |
124 | { |
92 | uint32 x, y; |
125 | if (!pl->stack_items) |
93 | char buf[1024]; |
126 | { |
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127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
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128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
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129 | } |
94 | |
130 | |
95 | new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
131 | if (pl->stack_position == STACK_SIZE) |
96 | new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
132 | { |
97 | new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
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99 | new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
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100 | new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
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101 | |
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102 | if (!params) |
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103 | return 0; |
134 | return; |
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135 | } |
104 | |
136 | |
105 | if (strncmp (params, "TRUE", 4)) |
137 | pl->stack_items[pl->stack_position] = item; |
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
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139 | pl->stack_position++; |
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140 | } |
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141 | |
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142 | /** |
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143 | * Checks 'params' for object code. |
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144 | * |
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145 | * Can be: |
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146 | * * empty => get current object stack top for player |
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147 | * * number => get item with that tag, stack it for future use |
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148 | * * $number => get specified stack item |
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149 | * * "me" => player himself |
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150 | * |
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151 | * At function exit, params points to first non-object char |
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152 | * |
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153 | * 'from', if not NULL, contains at exit: |
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154 | * * STACK_FROM_NONE => object not found |
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
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158 | * |
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159 | * Ryo, august 2004 |
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160 | */ |
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161 | static object * |
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162 | get_dm_object (player *pl, char **params, int *from) |
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163 | { |
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164 | int item_tag, item_position; |
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165 | object *ob; |
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166 | |
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167 | if (!pl) |
106 | return 0; |
168 | return NULL; |
107 | |
169 | |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
170 | if (!params || !*params || **params == '\0') |
109 | |
171 | { |
110 | for (x = 0; x < settings.worldmaptilesx; x++) |
172 | if (from) |
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173 | *from = STACK_FROM_TOP; |
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174 | /* No parameter => get stack item */ |
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175 | return dm_stack_peek (pl); |
111 | { |
176 | } |
112 | for (y = 0; y < settings.worldmaptilesy; y++) |
177 | |
113 | { |
178 | /* Let's clean white spaces */ |
114 | sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
179 | while (**params == ' ') |
115 | command_goto (op, buf); |
180 | (*params)++; |
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181 | |
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182 | /* Next case: number => item tag */ |
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183 | if (sscanf (*params, "%d", &item_tag)) |
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184 | { |
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185 | /* Move parameter to next item */ |
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186 | while (isdigit (**params)) |
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187 | (*params)++; |
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188 | |
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189 | /* And skip blanks, too */ |
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190 | while (**params == ' ') |
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191 | (*params)++; |
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192 | |
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193 | /* Get item */ |
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194 | ob = find_object (item_tag); |
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195 | if (!ob) |
116 | } |
196 | { |
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197 | if (from) |
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198 | *from = STACK_FROM_NONE; |
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
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200 | return NULL; |
|
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201 | } |
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202 | |
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203 | /* Got one, let's push it on stack */ |
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204 | dm_stack_push (pl, item_tag); |
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205 | if (from) |
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206 | *from = STACK_FROM_NUMBER; |
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207 | return ob; |
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208 | } |
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209 | |
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210 | /* Next case: $number => stack item */ |
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211 | if (sscanf (*params, "$%d", &item_position)) |
117 | } |
212 | { |
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213 | /* Move parameter to next item */ |
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214 | (*params)++; |
118 | |
215 | |
119 | return 0; |
216 | while (isdigit (**params)) |
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217 | (*params)++; |
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218 | while (**params == ' ') |
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219 | (*params)++; |
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220 | |
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221 | if (item_position >= pl->stack_position) |
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222 | { |
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223 | if (from) |
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224 | *from = STACK_FROM_NONE; |
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
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226 | return NULL; |
|
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227 | } |
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228 | |
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229 | ob = find_object (pl->stack_items[item_position]); |
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230 | if (!ob) |
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231 | { |
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232 | if (from) |
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233 | *from = STACK_FROM_NONE; |
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
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235 | return NULL; |
|
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236 | } |
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237 | |
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238 | if (from) |
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239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
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240 | return ob; |
|
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241 | } |
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242 | |
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243 | /* Next case: 'me' => return pl->ob */ |
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244 | if (!strncmp (*params, "me", 2)) |
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245 | { |
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246 | if (from) |
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247 | *from = STACK_FROM_NUMBER; |
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248 | dm_stack_push (pl, pl->ob->count); |
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249 | |
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250 | /* Skip to next token */ |
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251 | (*params) += 2; |
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252 | while (**params == ' ') |
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253 | (*params)++; |
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254 | |
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255 | return pl->ob; |
|
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256 | } |
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257 | |
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258 | /* Last case: get stack top */ |
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259 | if (from) |
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260 | *from = STACK_FROM_TOP; |
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261 | return dm_stack_peek (pl); |
120 | } |
262 | } |
121 | |
263 | |
122 | /** |
264 | /** |
123 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
124 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
125 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
126 | */ |
268 | */ |
127 | void |
269 | static void |
128 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
129 | { |
271 | { |
130 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
131 | { |
273 | { |
132 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
133 | op->invisible = 1; |
275 | op->invisible = 1; |
134 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
135 | op->map->players++; |
277 | op->map->players++; |
136 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
278 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
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279 | |
137 | if (!silent_dm) |
280 | if (!silent_dm) |
138 | { |
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139 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
281 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
140 | } |
|
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141 | } |
282 | } |
142 | else |
283 | else |
143 | { |
284 | { |
144 | op->contr->hidden = 1; |
285 | op->contr->hidden = 1; |
145 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
286 | new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
146 | op->map->players--; |
287 | op->map->players--; |
|
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288 | |
147 | if (!silent_dm) |
289 | if (!silent_dm) |
148 | { |
|
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149 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
290 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
150 | } |
291 | |
151 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
292 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
152 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
293 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
153 | } |
294 | } |
154 | } |
295 | } |
155 | |
296 | |
… | |
… | |
215 | { |
356 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
217 | return 1; |
358 | return 1; |
218 | } |
359 | } |
219 | |
360 | |
220 | become_follower (ob, god); |
361 | ob->become_follower (god); |
221 | return 1; |
|
|
222 | } |
|
|
223 | |
|
|
224 | /** |
|
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225 | * Add player's IP to ban_file and kick them off the server |
|
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226 | * I know most people have dynamic IPs but this is more of a short term |
|
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227 | * solution if they have to get a new IP to play maybe they'll calm down. |
|
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228 | * This uses the banish_file in the local directory *not* the ban_file |
|
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229 | * The action is logged with a ! for easy searching. -tm |
|
|
230 | */ |
|
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231 | int |
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232 | command_banish (object *op, char *params) |
|
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233 | { |
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234 | player *pl; |
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235 | FILE *banishfile; |
|
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236 | char buf[MAX_BUF]; |
|
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237 | time_t now; |
|
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238 | |
|
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239 | if (!params) |
|
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240 | { |
|
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241 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
|
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242 | return 1; |
|
|
243 | } |
|
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244 | |
|
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245 | pl = get_other_player_from_name (op, params); |
|
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246 | if (!pl) |
|
|
247 | return 1; |
|
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248 | |
|
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249 | sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
|
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250 | |
|
|
251 | if ((banishfile = fopen (buf, "a")) == NULL) |
|
|
252 | { |
|
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253 | LOG (llevDebug, "Could not find file banish_file.\n"); |
|
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254 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
|
|
255 | return 0; |
|
|
256 | } |
|
|
257 | |
|
|
258 | now = time (NULL); |
|
|
259 | /* |
|
|
260 | * Record this as a comment - then we don't have to worry about changing |
|
|
261 | * the parsing code. |
|
|
262 | */ |
|
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263 | fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
|
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264 | fprintf (banishfile, "*@%s\n", pl->socket.host); |
|
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265 | fclose (banishfile); |
|
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266 | |
|
|
267 | LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
|
|
268 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
|
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269 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
|
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270 | command_kick (op, (char *) &pl->ob->name); |
|
|
271 | return 1; |
|
|
272 | } |
|
|
273 | |
|
|
274 | int |
|
|
275 | command_kick (object *op, char *params) |
|
|
276 | { |
|
|
277 | struct pl *pl; |
|
|
278 | |
|
|
279 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
280 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
|
281 | { |
|
|
282 | object *op = pl->ob; |
|
|
283 | |
|
|
284 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
|
285 | { |
|
|
286 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
|
287 | strcpy (op->contr->killer, "kicked"); |
|
|
288 | } |
|
|
289 | |
|
|
290 | pl->socket.status = Ns_Dead; |
|
|
291 | } |
|
|
292 | |
|
|
293 | return 1; |
|
|
294 | } |
|
|
295 | |
|
|
296 | int |
|
|
297 | command_save_overlay (object *op, char *params) |
|
|
298 | { |
|
|
299 | if (!op) |
|
|
300 | return 0; |
|
|
301 | |
|
|
302 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
303 | { |
|
|
304 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
|
305 | return 1; |
|
|
306 | } |
|
|
307 | |
|
|
308 | new_save_map (op->map, 2); |
|
|
309 | new_save_map (op->map, 0); |
|
|
310 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
|
311 | |
|
|
312 | ready_map_name (op->map->path, 0); |
|
|
313 | |
|
|
314 | return 1; |
|
|
315 | } |
|
|
316 | |
|
|
317 | int |
|
|
318 | command_shutdown (object *op, char *params) |
|
|
319 | { |
|
|
320 | struct pl *pl; |
|
|
321 | |
|
|
322 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
323 | { |
|
|
324 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
|
|
325 | return 1; |
|
|
326 | } |
|
|
327 | |
|
|
328 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
329 | save_player (pl->ob, 0); |
|
|
330 | |
|
|
331 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
332 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
333 | leave_map (pl->ob); |
|
|
334 | |
|
|
335 | cleanup (); |
|
|
336 | /* not reached */ |
|
|
337 | return 1; |
|
|
338 | } |
|
|
339 | |
|
|
340 | int |
|
|
341 | command_goto (object *op, char *params) |
|
|
342 | { |
|
|
343 | char *name; |
|
|
344 | object *dummy; |
|
|
345 | |
|
|
346 | if (!op) |
|
|
347 | return 0; |
|
|
348 | |
|
|
349 | if (params == NULL) |
|
|
350 | { |
|
|
351 | new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
|
|
352 | return 1; |
|
|
353 | } |
|
|
354 | |
|
|
355 | name = params; |
|
|
356 | dummy = get_object (); |
|
|
357 | dummy->map = op->map; |
|
|
358 | EXIT_PATH (dummy) = name; |
|
|
359 | dummy->name = name; |
|
|
360 | |
|
|
361 | enter_exit (op, dummy); |
|
|
362 | free_object (dummy); |
|
|
363 | if (op->contr->loading == NULL) |
|
|
364 | { |
|
|
365 | new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
|
|
366 | } |
|
|
367 | |
|
|
368 | return 1; |
|
|
369 | } |
|
|
370 | |
|
|
371 | /* is this function called from somewhere ? -Tero */ |
|
|
372 | int |
|
|
373 | command_generate (object *op, char *params) |
|
|
374 | { |
|
|
375 | object *tmp; |
|
|
376 | int nr = 1, i, retry; |
|
|
377 | |
|
|
378 | if (!op) |
|
|
379 | return 0; |
|
|
380 | |
|
|
381 | if (params != NULL) |
|
|
382 | sscanf (params, "%d", &nr); |
|
|
383 | for (i = 0; i < nr; i++) |
|
|
384 | { |
|
|
385 | retry = 50; |
|
|
386 | while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
|
|
387 | ; |
|
|
388 | if (tmp != NULL) |
|
|
389 | { |
|
|
390 | tmp = insert_ob_in_ob (tmp, op); |
|
|
391 | if (op->type == PLAYER) |
|
|
392 | esrv_send_item (op, tmp); |
|
|
393 | } |
|
|
394 | } |
|
|
395 | |
|
|
396 | return 1; |
362 | return 1; |
397 | } |
363 | } |
398 | |
364 | |
399 | int |
365 | int |
400 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
… | |
… | |
438 | object *dummy; |
404 | object *dummy; |
439 | player *pl; |
405 | player *pl; |
440 | |
406 | |
441 | if (!op) |
407 | if (!op) |
442 | return 0; |
408 | return 0; |
|
|
409 | |
443 | if (params == NULL) |
410 | if (params == NULL) |
444 | { |
411 | { |
445 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
446 | return 1; |
413 | return 1; |
447 | } |
414 | } |
|
|
415 | |
448 | pl = get_other_player_from_name (op, params); |
416 | pl = get_other_player_from_name (op, params); |
449 | if (!pl) |
417 | if (!pl) |
450 | return 1; |
418 | return 1; |
|
|
419 | |
451 | dummy = get_jail_exit (pl->ob); |
420 | dummy = get_jail_exit (pl->ob); |
452 | if (!dummy) |
421 | if (!dummy) |
453 | { |
422 | { |
454 | /* we have nowhere to send the prisoner.... */ |
423 | /* we have nowhere to send the prisoner.... */ |
455 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
456 | return 0; |
425 | return 0; |
457 | } |
426 | } |
458 | enter_exit (pl->ob, dummy); |
427 | |
459 | free_object (dummy); |
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
|
|
429 | dummy->destroy (); |
|
|
430 | |
460 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
461 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
462 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
463 | return 1; |
434 | return 1; |
464 | } |
435 | } |
465 | |
436 | |
466 | int |
437 | int |
467 | command_summon (object *op, char *params) |
438 | command_summon (object *op, char *params) |
468 | { |
439 | { |
469 | int i; |
440 | int i; |
470 | object *dummy; |
|
|
471 | player *pl; |
441 | player *pl; |
472 | |
442 | |
473 | if (!op) |
443 | if (!op) |
474 | return 0; |
444 | return 0; |
475 | |
445 | |
… | |
… | |
481 | |
451 | |
482 | pl = get_other_player_from_name (op, params); |
452 | pl = get_other_player_from_name (op, params); |
483 | if (!pl) |
453 | if (!pl) |
484 | return 1; |
454 | return 1; |
485 | |
455 | |
486 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
456 | maptile *m = op->map; |
|
|
457 | sint16 nx = op->x; |
|
|
458 | sint16 ny = op->y; |
|
|
459 | |
|
|
460 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
487 | if (i == -1) |
461 | if (i == -1) |
488 | { |
462 | { |
489 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
490 | return 1; |
464 | return 1; |
491 | } |
465 | } |
492 | |
466 | |
493 | dummy = get_object (); |
467 | nx += freearr_x [i]; |
494 | EXIT_PATH (dummy) = op->map->path; |
468 | ny += freearr_y [i]; |
495 | EXIT_X (dummy) = op->x + freearr_x[i]; |
469 | |
496 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
470 | if (!xy_normalise (m, nx, ny)) |
497 | enter_exit (pl->ob, dummy); |
471 | { |
498 | free_object (dummy); |
472 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
473 | return 1; |
|
|
474 | } |
|
|
475 | |
|
|
476 | pl->ob->player_goto (m->path, nx, ny); |
499 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
477 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
501 | |
479 | |
502 | return 1; |
|
|
503 | } |
|
|
504 | |
|
|
505 | /** |
|
|
506 | * Teleport next to target player. |
|
|
507 | */ |
|
|
508 | |
|
|
509 | /* mids 01/16/2002 */ |
|
|
510 | int |
|
|
511 | command_teleport (object *op, char *params) |
|
|
512 | { |
|
|
513 | int i; |
|
|
514 | object *dummy; |
|
|
515 | player *pl; |
|
|
516 | |
|
|
517 | if (!op) |
|
|
518 | return 0; |
|
|
519 | |
|
|
520 | if (params == NULL) |
|
|
521 | { |
|
|
522 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
|
|
523 | return 1; |
|
|
524 | } |
|
|
525 | |
|
|
526 | pl = get_other_player_from_name (op, params); |
|
|
527 | if (!pl) |
|
|
528 | return 1; |
|
|
529 | |
|
|
530 | i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
|
|
531 | if (i == -1) |
|
|
532 | { |
|
|
533 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
|
|
534 | return 1; |
|
|
535 | } |
|
|
536 | |
|
|
537 | dummy = get_object (); |
|
|
538 | EXIT_PATH (dummy) = pl->ob->map->path; |
|
|
539 | EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
|
|
540 | EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
|
|
541 | enter_exit (op, dummy); |
|
|
542 | free_object (dummy); |
|
|
543 | if (!op->contr->hidden) |
|
|
544 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
|
|
545 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
546 | return 1; |
480 | return 1; |
547 | } |
481 | } |
548 | |
482 | |
549 | /** |
483 | /** |
550 | * This function is a real mess, because we're stucking getting |
484 | * This function is a real mess, because we're stucking getting |
… | |
… | |
564 | int |
498 | int |
565 | command_create (object *op, char *params) |
499 | command_create (object *op, char *params) |
566 | { |
500 | { |
567 | object *tmp = NULL; |
501 | object *tmp = NULL; |
568 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
502 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
569 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
503 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
570 | archetype *at, *at_spell = NULL; |
504 | archetype *at, *at_spell = NULL; |
571 | artifact *art = NULL; |
505 | artifact *art = NULL; |
572 | |
506 | |
573 | if (!op) |
507 | if (!op) |
574 | return 0; |
508 | return 0; |
… | |
… | |
640 | * we also set up spell_name which is only |
574 | * we also set up spell_name which is only |
641 | * the first word. |
575 | * the first word. |
642 | */ |
576 | */ |
643 | |
577 | |
644 | at_spell = archetype::find (cp); |
578 | at_spell = archetype::find (cp); |
645 | if (!at_spell || at_spell->clone.type != SPELL) |
579 | if (!at_spell || at_spell->type != SPELL) |
646 | at_spell = find_archetype_by_object_name (cp); |
580 | at_spell = find_archetype_by_object_name (cp); |
647 | if (!at_spell || at_spell->clone.type != SPELL) |
581 | if (!at_spell || at_spell->type != SPELL) |
648 | { |
582 | { |
649 | strcpy (spell_name, cp); |
583 | assign (spell_name, cp); |
650 | fsp = strchr (spell_name, ' '); |
584 | fsp = strchr (spell_name, ' '); |
651 | if (fsp) |
585 | if (fsp) |
652 | { |
586 | { |
653 | *fsp = 0; |
587 | *fsp = 0; |
654 | fsp++; |
588 | fsp++; |
655 | at_spell = archetype::find (spell_name); |
589 | at_spell = archetype::find (spell_name); |
656 | |
590 | |
657 | /* Got a spell, update the first string pointer */ |
591 | /* Got a spell, update the first string pointer */ |
658 | if (at_spell && at_spell->clone.type == SPELL) |
592 | if (at_spell && at_spell->type == SPELL) |
659 | bp2 = cp + strlen (spell_name) + 1; |
593 | bp2 = cp + strlen (spell_name) + 1; |
660 | else |
594 | else |
661 | at_spell = NULL; |
595 | at_spell = NULL; |
662 | } |
596 | } |
663 | } |
597 | } |
… | |
… | |
665 | /* OK - we didn't find a spell - presume the 'of' |
599 | /* OK - we didn't find a spell - presume the 'of' |
666 | * in this case means its an artifact. |
600 | * in this case means its an artifact. |
667 | */ |
601 | */ |
668 | if (!at_spell) |
602 | if (!at_spell) |
669 | { |
603 | { |
670 | if (find_artifactlist (at->clone.type) == NULL) |
604 | if (find_artifactlist (at->type) == NULL) |
671 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
605 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
672 | else |
606 | else |
673 | { |
607 | { |
674 | art = find_artifactlist (at->clone.type)->items; |
608 | art = find_artifactlist (at->type)->items; |
675 | |
609 | |
676 | do |
610 | while (art) |
677 | { |
611 | { |
678 | if (!strcmp (art->item->name, cp)) |
612 | if (!strcmp (&art->item->name, cp)) |
679 | break; |
613 | break; |
|
|
614 | |
680 | art = art->next; |
615 | art = art->next; |
681 | } |
616 | } |
682 | while (art != NULL); |
|
|
683 | |
617 | |
684 | if (!art) |
618 | if (!art) |
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
686 | } |
620 | } |
687 | |
621 | |
688 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
622 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
689 | } |
623 | } |
690 | } /* if cp */ |
624 | } /* if cp */ |
691 | |
625 | |
692 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
626 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
693 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
627 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
694 | { |
628 | { |
695 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
629 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
696 | return 1; |
630 | return 1; |
697 | } |
631 | } |
698 | |
632 | |
699 | /* |
633 | /* |
700 | * Rather than have two different blocks with a lot of similar code, |
634 | * Rather than have two different blocks with a lot of similar code, |
701 | * just create one object, do all the processing, and then determine |
635 | * just create one object, do all the processing, and then determine |
702 | * if that one object should be inserted or if we need to make copies. |
636 | * if that one object should be inserted or if we need to make copies. |
703 | */ |
637 | */ |
704 | tmp = arch_to_object (at); |
638 | tmp = at->instance (); |
705 | |
|
|
706 | if (settings.real_wiz == FALSE) |
|
|
707 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
708 | |
639 | |
709 | if (set_magic) |
640 | if (set_magic) |
710 | set_abs_magic (tmp, magic); |
641 | set_abs_magic (tmp, magic); |
711 | |
642 | |
712 | if (art) |
643 | if (art) |
713 | give_artifact_abilities (tmp, art->item); |
644 | give_artifact_abilities (tmp, art->item); |
714 | |
645 | |
715 | if (need_identify (tmp)) |
646 | if (tmp->need_identify ()) |
716 | { |
647 | { |
717 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
648 | tmp->set_flag (FLAG_IDENTIFIED); |
718 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
649 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
719 | } |
650 | } |
720 | |
651 | |
721 | /* |
652 | /* |
722 | * This entire block here tries to find variable pairings, |
653 | * This entire block here tries to find variable pairings, |
723 | * eg, 'hp 4' or the like. The mess here is that values |
654 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
725 | * is we want to find two spaces, but if we got a quote, |
656 | * is we want to find two spaces, but if we got a quote, |
726 | * any spaces there don't count. |
657 | * any spaces there don't count. |
727 | */ |
658 | */ |
728 | while (*bp2 && bp2 <= endline) |
659 | while (*bp2 && bp2 <= endline) |
729 | { |
660 | { |
730 | bp4 = NULL; |
|
|
731 | gotspace = 0; |
661 | gotspace = 0; |
732 | gotquote = 0; |
662 | gotquote = 0; |
733 | |
663 | |
734 | /* find the first quote */ |
664 | /* find the first quote */ |
735 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
665 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
792 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
793 | |
723 | |
794 | bp2 = bp3 + 1; |
724 | bp2 = bp3 + 1; |
795 | } |
725 | } |
796 | |
726 | |
797 | if (at->clone.nrof) |
727 | if (at->nrof) |
798 | { |
728 | { |
799 | if (at_spell) |
729 | if (at_spell) |
800 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
730 | tmp->insert (at_spell->instance ()); |
801 | |
731 | |
802 | tmp->x = op->x; |
732 | tmp->x = op->x; |
803 | tmp->y = op->y; |
733 | tmp->y = op->y; |
|
|
734 | tmp->map = op->map; |
804 | |
735 | |
805 | if (set_nrof) |
736 | if (set_nrof) |
806 | tmp->nrof = nrof; |
737 | tmp->nrof = nrof; |
807 | |
738 | |
808 | tmp->map = op->map; |
739 | op->insert (tmp); |
809 | |
|
|
810 | tmp = insert_ob_in_ob (tmp, op); |
|
|
811 | esrv_send_item (op, tmp); |
|
|
812 | |
740 | |
813 | /* Let's put this created item on stack so dm can access it easily. */ |
741 | /* Let's put this created item on stack so dm can access it easily. */ |
814 | dm_stack_push (op->contr, tmp->count); |
742 | dm_stack_push (op->contr, tmp->count); |
815 | |
743 | |
816 | return 1; |
744 | return 1; |
817 | } |
745 | } |
818 | else |
746 | else |
819 | { |
747 | { |
820 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
748 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
821 | { |
749 | { |
822 | archetype *atmp; |
|
|
823 | object *prev = 0, *head = 0; |
750 | object *prev = 0, *head = 0; |
824 | |
751 | |
825 | for (atmp = at; atmp; atmp = atmp->more) |
752 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
826 | { |
753 | { |
827 | object *dup = arch_to_object (atmp); |
754 | object *dup = atmp->instance (); |
828 | |
755 | |
829 | if (at_spell) |
756 | if (at_spell) |
830 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
757 | insert_ob_in_ob (at_spell->instance (), dup); |
831 | |
758 | |
832 | /* |
759 | /* |
833 | * The head is what contains all the important bits, |
760 | * The head is what contains all the important bits, |
834 | * so just copying it over should be fine. |
761 | * so just copying it over should be fine. |
835 | */ |
762 | */ |
836 | if (!head) |
763 | if (!head) |
837 | { |
764 | { |
838 | head = dup; |
765 | head = dup; |
839 | copy_object (tmp, dup); |
766 | tmp->copy_to (dup); |
840 | } |
767 | } |
841 | |
768 | |
842 | if (settings.real_wiz == FALSE) |
|
|
843 | SET_FLAG (dup, FLAG_WAS_WIZ); |
|
|
844 | |
|
|
845 | dup->x = op->x + dup->arch->clone.x; |
769 | dup->x = op->x + dup->arch->x; |
846 | dup->y = op->y + dup->arch->clone.y; |
770 | dup->y = op->y + dup->arch->y; |
847 | dup->map = op->map; |
771 | dup->map = op->map; |
848 | |
772 | |
849 | if (head != dup) |
773 | if (head != dup) |
850 | { |
774 | { |
851 | dup->head = head; |
775 | dup->head = head; |
… | |
… | |
853 | } |
777 | } |
854 | |
778 | |
855 | prev = dup; |
779 | prev = dup; |
856 | } |
780 | } |
857 | |
781 | |
858 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
782 | if (head->flag [FLAG_ALIVE]) |
859 | { |
783 | { |
860 | object *check = head; |
784 | object *check = head; |
861 | int size_x = 0; |
785 | int size_x = 0; |
862 | int size_y = 0; |
786 | int size_y = 0; |
863 | |
787 | |
864 | while (check) |
788 | while (check) |
865 | { |
789 | { |
866 | size_x = MAX (size_x, check->arch->clone.x); |
790 | size_x = max (size_x, check->arch->x); |
867 | size_y = MAX (size_y, check->arch->clone.y); |
791 | size_y = max (size_y, check->arch->y); |
868 | check = check->more; |
792 | check = check->more; |
869 | } |
793 | } |
870 | |
794 | |
871 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
795 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
872 | { |
796 | { |
873 | if (head->x < size_x || head->y < size_y) |
797 | if (head->x < size_x || head->y < size_y) |
874 | { |
798 | { |
875 | dm_stack_pop (op->contr); |
799 | dm_stack_pop (op->contr); |
876 | free_object (head); |
800 | head->destroy (); |
877 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
801 | new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
878 | free_object (tmp); |
802 | tmp->destroy (); |
879 | return 1; |
803 | return 1; |
880 | } |
804 | } |
881 | |
805 | |
882 | check = head; |
806 | check = head; |
883 | |
807 | |
… | |
… | |
898 | /* Wonder if we really want to push all of these, but since |
822 | /* Wonder if we really want to push all of these, but since |
899 | * things like rods have nrof 0, we want to cover those. |
823 | * things like rods have nrof 0, we want to cover those. |
900 | */ |
824 | */ |
901 | dm_stack_push (op->contr, head->count); |
825 | dm_stack_push (op->contr, head->count); |
902 | |
826 | |
903 | if (at->clone.randomitems != NULL && !at_spell) |
827 | if (at->randomitems && !at_spell) |
904 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
828 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
905 | |
|
|
906 | esrv_send_item (op, head); |
|
|
907 | } |
829 | } |
908 | |
830 | |
909 | /* free the one we used to copy */ |
831 | /* free the one we used to copy */ |
910 | free_object (tmp); |
832 | tmp->destroy (); |
911 | } |
833 | } |
912 | |
834 | |
913 | return 1; |
835 | return 1; |
914 | } |
836 | } |
915 | |
837 | |
… | |
… | |
918 | */ |
840 | */ |
919 | |
841 | |
920 | int |
842 | int |
921 | command_inventory (object *op, char *params) |
843 | command_inventory (object *op, char *params) |
922 | { |
844 | { |
|
|
845 | int i; |
923 | object *tmp; |
846 | object *tmp; |
924 | int i; |
|
|
925 | |
847 | |
926 | if (!params) |
848 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
927 | { |
849 | { |
928 | inventory (op, NULL); |
850 | op->contr->failmsg ("Inventory of what object (nr)?"); |
929 | return 0; |
851 | return 1; |
930 | } |
|
|
931 | |
|
|
932 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
933 | { |
852 | } |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
935 | return 1; |
|
|
936 | } |
|
|
937 | |
853 | |
938 | inventory (op, tmp); |
854 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
855 | |
939 | return 1; |
856 | return 1; |
940 | } |
857 | } |
941 | |
858 | |
942 | /* just show player's their skills for now. Dm's can |
859 | /* just show player's their skills for now. Dm's can |
943 | * already see skills w/ inventory command - b.t. |
860 | * already see skills w/ inventory command - b.t. |
… | |
… | |
957 | |
874 | |
958 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
875 | tmp = get_dm_object (op->contr, ¶ms, NULL); |
959 | if (!tmp) |
876 | if (!tmp) |
960 | return 1; |
877 | return 1; |
961 | |
878 | |
962 | dump_object (tmp); |
879 | char *dump = dump_object (tmp); |
963 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
880 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
964 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
881 | free (dump); |
|
|
882 | |
|
|
883 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
965 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
966 | return 1; |
|
|
967 | } |
|
|
968 | |
885 | |
969 | /** |
|
|
970 | * When DM is possessing a monster, flip aggression on and off, to allow |
|
|
971 | * better motion. |
|
|
972 | */ |
|
|
973 | int |
|
|
974 | command_mon_aggr (object *op, char *params) |
|
|
975 | { |
|
|
976 | if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
977 | { |
|
|
978 | op->enemy = NULL; |
|
|
979 | SET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
980 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
|
|
981 | } |
|
|
982 | else |
|
|
983 | { |
|
|
984 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
|
|
985 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
986 | new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
|
|
987 | } |
|
|
988 | |
|
|
989 | return 1; |
|
|
990 | } |
|
|
991 | |
|
|
992 | /** DM can possess a monster. Basically, this tricks the client into thinking |
|
|
993 | * a given monster, is actually the player it controls. This allows a DM |
|
|
994 | * to inhabit a monster's body, and run around the game with it. |
|
|
995 | * This function is severely broken - it has tons of hardcoded values, |
|
|
996 | */ |
|
|
997 | int |
|
|
998 | command_possess (object *op, char *params) |
|
|
999 | { |
|
|
1000 | object *victim, *curinv, *nextinv; |
|
|
1001 | player *pl; |
|
|
1002 | int i; |
|
|
1003 | char buf[MAX_BUF]; |
|
|
1004 | |
|
|
1005 | victim = NULL; |
|
|
1006 | if (params != NULL) |
|
|
1007 | { |
|
|
1008 | if (sscanf (params, "%d", &i)) |
|
|
1009 | victim = find_object (i); |
|
|
1010 | else if (sscanf (params, "%s", buf)) |
|
|
1011 | victim = find_object_name (buf); |
|
|
1012 | } |
|
|
1013 | if (victim == NULL) |
|
|
1014 | { |
|
|
1015 | new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
|
|
1016 | return 1; |
|
|
1017 | } |
|
|
1018 | |
|
|
1019 | if (victim == op) |
|
|
1020 | { |
|
|
1021 | new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
|
|
1022 | return 1; |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | /* clear out the old inventory */ |
|
|
1026 | curinv = op->inv; |
|
|
1027 | while (curinv != NULL) |
|
|
1028 | { |
|
|
1029 | nextinv = curinv->below; |
|
|
1030 | esrv_del_item (op->contr, curinv->count); |
|
|
1031 | curinv = nextinv; |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | /* make the switch */ |
|
|
1035 | pl = op->contr; |
|
|
1036 | victim->contr = pl; |
|
|
1037 | pl->ob = victim; |
|
|
1038 | victim->type = PLAYER; |
|
|
1039 | SET_FLAG (victim, FLAG_WIZ); |
|
|
1040 | |
|
|
1041 | /* send the inventory to the client */ |
|
|
1042 | curinv = victim->inv; |
|
|
1043 | while (curinv != NULL) |
|
|
1044 | { |
|
|
1045 | nextinv = curinv->below; |
|
|
1046 | esrv_send_item (victim, curinv); |
|
|
1047 | curinv = nextinv; |
|
|
1048 | } |
|
|
1049 | /* basic patchup */ |
|
|
1050 | /* The use of hard coded values is terrible. Note |
|
|
1051 | * that really, to be fair, this shouldn't get changed at |
|
|
1052 | * all - if you are possessing a kobold, you should have the |
|
|
1053 | * same limitations. As it is, as more body locations are added, |
|
|
1054 | * this will give this player more locations than perhaps |
|
|
1055 | * they should be allowed. |
|
|
1056 | */ |
|
|
1057 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1058 | if (i == 1 || i == 6 || i == 8 || i == 9) |
|
|
1059 | victim->body_info[i] = 2; |
|
|
1060 | else |
|
|
1061 | victim->body_info[i] = 1; |
|
|
1062 | |
|
|
1063 | esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
|
|
1064 | esrv_send_inventory (victim, victim); |
|
|
1065 | |
|
|
1066 | fix_player (victim); |
|
|
1067 | |
|
|
1068 | do_some_living (victim); |
|
|
1069 | return 1; |
886 | return 1; |
1070 | } |
887 | } |
1071 | |
888 | |
1072 | int |
889 | int |
1073 | command_patch (object *op, char *params) |
890 | command_patch (object *op, char *params) |
… | |
… | |
1088 | return 1; |
905 | return 1; |
1089 | } |
906 | } |
1090 | |
907 | |
1091 | if ((arg2 = strchr (arg, ' '))) |
908 | if ((arg2 = strchr (arg, ' '))) |
1092 | arg2++; |
909 | arg2++; |
1093 | if (settings.real_wiz == FALSE) |
910 | |
1094 | SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
|
|
1095 | if (set_variable (tmp, arg) == -1) |
911 | if (set_variable (tmp, arg) == -1) |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
912 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1097 | else |
913 | else |
1098 | { |
|
|
1099 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
914 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1100 | } |
|
|
1101 | |
915 | |
1102 | return 1; |
916 | return 1; |
1103 | } |
917 | } |
1104 | |
918 | |
1105 | int |
919 | int |
… | |
… | |
1119 | { |
933 | { |
1120 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1121 | return 1; |
935 | return 1; |
1122 | } |
936 | } |
1123 | |
937 | |
1124 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
938 | if (tmp->flag [FLAG_REMOVED]) |
1125 | { |
939 | { |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
940 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1127 | return 1; |
941 | return 1; |
1128 | } |
942 | } |
1129 | |
943 | |
… | |
… | |
1132 | dm_stack_pop (op->contr); |
946 | dm_stack_pop (op->contr); |
1133 | |
947 | |
1134 | /* Always work on the head - otherwise object will get in odd state */ |
948 | /* Always work on the head - otherwise object will get in odd state */ |
1135 | if (tmp->head) |
949 | if (tmp->head) |
1136 | tmp = tmp->head; |
950 | tmp = tmp->head; |
1137 | remove_ob (tmp); |
951 | tmp->remove (); |
1138 | return 1; |
952 | return 1; |
1139 | } |
953 | } |
1140 | |
954 | |
1141 | int |
955 | int |
1142 | command_free (object *op, char *params) |
956 | command_free (object *op, char *params) |
… | |
… | |
1154 | |
968 | |
1155 | if (from != STACK_FROM_STACK) |
969 | if (from != STACK_FROM_STACK) |
1156 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
970 | /* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1157 | dm_stack_pop (op->contr); |
971 | dm_stack_pop (op->contr); |
1158 | |
972 | |
1159 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
1160 | { |
|
|
1161 | new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
|
|
1162 | remove_ob (tmp); |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (tmp->head) |
973 | if (tmp->head) |
1166 | tmp = tmp->head; |
974 | tmp = tmp->head; |
1167 | free_object (tmp); |
975 | |
|
|
976 | tmp->destroy (); |
1168 | return 1; |
977 | return 1; |
1169 | } |
978 | } |
1170 | |
979 | |
1171 | /** |
980 | /** |
1172 | * This adds exp to a player. We now allow adding to a specific skill. |
981 | * This adds exp to a player. We now allow adding to a specific skill. |
1173 | */ |
982 | */ |
1174 | int |
983 | int |
1175 | command_addexp (object *op, char *params) |
984 | command_addexp (object *op, char *params) |
1176 | { |
985 | { |
1177 | char buf[MAX_BUF], skill[MAX_BUF]; |
986 | char buf[MAX_BUF], skill[MAX_BUF]; |
1178 | int i, q; |
987 | int q; |
|
|
988 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
1179 | object *skillob = NULL; |
989 | object *skillob = NULL; |
1180 | player *pl; |
|
|
1181 | |
990 | |
1182 | skill[0] = '\0'; |
991 | skill[0] = '\0'; |
1183 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
992 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
1184 | { |
993 | { |
1185 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
994 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1186 | return 1; |
995 | return 1; |
1187 | } |
996 | } |
1188 | |
997 | |
1189 | for (pl = first_player; pl != NULL; pl = pl->next) |
998 | for_all_players (pl) |
1190 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
999 | if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1191 | break; |
|
|
1192 | |
|
|
1193 | if (pl == NULL) |
|
|
1194 | { |
1000 | { |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
|
|
1196 | return 1; |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | if (q >= 3) |
1001 | if (q >= 3) |
1200 | { |
1002 | { |
1201 | skillob = find_skill_by_name (pl->ob, skill); |
1003 | skillob = find_skill_by_name (pl->ob, skill); |
1202 | if (!skillob) |
1004 | if (!skillob) |
1203 | { |
1005 | { |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1006 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
|
|
1007 | return 1; |
|
|
1008 | } |
|
|
1009 | |
|
|
1010 | i = check_exp_adjust (skillob, i); |
|
|
1011 | skillob->stats.exp += i; |
|
|
1012 | calc_perm_exp (skillob); |
|
|
1013 | player_lvl_adj (pl->ob, skillob); |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | pl->ob->stats.exp += i; |
|
|
1017 | calc_perm_exp (pl->ob); |
|
|
1018 | player_lvl_adj (pl->ob, NULL); |
|
|
1019 | |
1205 | return 1; |
1020 | return 1; |
1206 | } |
1021 | } |
1207 | |
1022 | |
1208 | i = check_exp_adjust (skillob, i); |
1023 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1209 | skillob->stats.exp += i; |
|
|
1210 | calc_perm_exp (skillob); |
|
|
1211 | player_lvl_adj (pl->ob, skillob); |
|
|
1212 | } |
|
|
1213 | |
|
|
1214 | pl->ob->stats.exp += i; |
|
|
1215 | calc_perm_exp (pl->ob); |
|
|
1216 | player_lvl_adj (pl->ob, NULL); |
|
|
1217 | |
|
|
1218 | if (settings.real_wiz == FALSE) |
|
|
1219 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1220 | return 1; |
1024 | return 1; |
1221 | } |
1025 | } |
1222 | |
1026 | |
1223 | /**************************************************************************/ |
1027 | /**************************************************************************/ |
1224 | |
1028 | |
… | |
… | |
1229 | /**************************************************************************/ |
1033 | /**************************************************************************/ |
1230 | |
1034 | |
1231 | int |
1035 | int |
1232 | command_stats (object *op, char *params) |
1036 | command_stats (object *op, char *params) |
1233 | { |
1037 | { |
1234 | char thing[20]; |
|
|
1235 | player *pl; |
|
|
1236 | char buf[MAX_BUF]; |
1038 | char buf[MAX_BUF]; |
1237 | |
1039 | |
1238 | thing[0] = '\0'; |
1040 | if (params == NULL || params[0] == '\0') |
1239 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
1240 | { |
1041 | { |
1241 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1242 | return 1; |
1043 | return 1; |
1243 | } |
1044 | } |
1244 | |
1045 | |
1245 | for (pl = first_player; pl != NULL; pl = pl->next) |
1046 | for_all_players (pl) |
1246 | if (!strcmp (pl->ob->name, thing)) |
1047 | if (!strcmp (&pl->ob->name, params)) |
1247 | { |
1048 | { |
1248 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1049 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1249 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1050 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1250 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1051 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1251 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1252 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1053 | sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1054 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1254 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1055 | sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1255 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1056 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1256 | sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1057 | sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1257 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1058 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1258 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1059 | sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1259 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1060 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1260 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1061 | sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1261 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1262 | break; |
1063 | return 1; |
1263 | } |
1064 | } |
1264 | if (pl == NULL) |
1065 | |
1265 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1066 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1266 | return 1; |
1067 | return 1; |
1267 | } |
1068 | } |
1268 | |
1069 | |
1269 | int |
1070 | int |
1270 | command_abil (object *op, char *params) |
1071 | command_abil (object *op, char *params) |
1271 | { |
1072 | { |
1272 | char thing[20], thing2[20]; |
1073 | char thing[20], thing2[20]; |
1273 | int iii; |
1074 | int iii; |
1274 | player *pl; |
|
|
1275 | char buf[MAX_BUF]; |
1075 | char buf[MAX_BUF]; |
1276 | |
1076 | |
1277 | iii = 0; |
1077 | iii = 0; |
1278 | thing[0] = '\0'; |
1078 | thing[0] = '\0'; |
1279 | thing2[0] = '\0'; |
1079 | thing2[0] = '\0'; |
… | |
… | |
1293 | { |
1093 | { |
1294 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1295 | return 1; |
1095 | return 1; |
1296 | } |
1096 | } |
1297 | |
1097 | |
1298 | for (pl = first_player; pl != NULL; pl = pl->next) |
1098 | for_all_players (pl) |
1299 | { |
1099 | { |
1300 | if (!strcmp (pl->ob->name, thing)) |
1100 | if (!strcmp (&pl->ob->name, thing)) |
1301 | { |
1101 | { |
1302 | if (settings.real_wiz == FALSE) |
|
|
1303 | SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
|
|
1304 | if (!strcmp ("str", thing2)) |
|
|
1305 | pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1102 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1306 | if (!strcmp ("dex", thing2)) |
|
|
1307 | pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1103 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1308 | if (!strcmp ("con", thing2)) |
|
|
1309 | pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1104 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1310 | if (!strcmp ("wis", thing2)) |
|
|
1311 | pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1105 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1312 | if (!strcmp ("cha", thing2)) |
|
|
1313 | pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1106 | if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1314 | if (!strcmp ("int", thing2)) |
|
|
1315 | pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1107 | if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1316 | if (!strcmp ("pow", thing2)) |
|
|
1317 | pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1108 | if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
|
|
1109 | |
1318 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1110 | sprintf (buf, "%s has been altered.", &pl->ob->name); |
1319 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1111 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1320 | fix_player (pl->ob); |
1112 | pl->ob->update_stats (); |
1321 | return 1; |
1113 | return 1; |
1322 | } |
1114 | } |
1323 | } |
1115 | } |
1324 | |
1116 | |
1325 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1117 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1326 | return 1; |
1118 | return 1; |
1327 | } |
1119 | } |
1328 | |
1120 | |
1329 | int |
1121 | int |
1330 | command_reset (object *op, char *params) |
|
|
1331 | { |
|
|
1332 | mapstruct *m; |
|
|
1333 | object *dummy = NULL, *tmp = NULL; |
|
|
1334 | |
|
|
1335 | if (params == NULL) |
|
|
1336 | { |
|
|
1337 | new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
|
|
1338 | return 1; |
|
|
1339 | } |
|
|
1340 | |
|
|
1341 | if (strcmp (params, ".") == 0) |
|
|
1342 | params = op->map->path; |
|
|
1343 | m = has_been_loaded (params); |
|
|
1344 | if (m == NULL) |
|
|
1345 | { |
|
|
1346 | new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
|
|
1347 | return 1; |
|
|
1348 | } |
|
|
1349 | |
|
|
1350 | if (m->in_memory != MAP_SWAPPED) |
|
|
1351 | { |
|
|
1352 | if (m->in_memory != MAP_IN_MEMORY) |
|
|
1353 | { |
|
|
1354 | LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
|
|
1355 | return 0; |
|
|
1356 | } |
|
|
1357 | |
|
|
1358 | /* |
|
|
1359 | * Only attempt to remove the player that is doing the reset, and not other |
|
|
1360 | * players or wiz's. |
|
|
1361 | */ |
|
|
1362 | if (op->map == m) |
|
|
1363 | { |
|
|
1364 | dummy = get_object (); |
|
|
1365 | dummy->map = NULL; |
|
|
1366 | EXIT_X (dummy) = op->x; |
|
|
1367 | EXIT_Y (dummy) = op->y; |
|
|
1368 | EXIT_PATH (dummy) = op->map->path; |
|
|
1369 | remove_ob (op); |
|
|
1370 | op->map = NULL; |
|
|
1371 | tmp = op; |
|
|
1372 | } |
|
|
1373 | swap_map (m); |
|
|
1374 | } |
|
|
1375 | |
|
|
1376 | if (m->in_memory == MAP_SWAPPED) |
|
|
1377 | { |
|
|
1378 | LOG (llevDebug, "Resetting map %s.\n", m->path); |
|
|
1379 | |
|
|
1380 | /* setting this effectively causes an immediate reload */ |
|
|
1381 | m->reset_time = 1; |
|
|
1382 | flush_old_maps (); |
|
|
1383 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
|
|
1384 | if (tmp) |
|
|
1385 | { |
|
|
1386 | enter_exit (tmp, dummy); |
|
|
1387 | free_object (dummy); |
|
|
1388 | } |
|
|
1389 | return 1; |
|
|
1390 | } |
|
|
1391 | else |
|
|
1392 | { |
|
|
1393 | player *pl; |
|
|
1394 | int playercount = 0; |
|
|
1395 | |
|
|
1396 | /* Need to re-insert player if swap failed for some reason */ |
|
|
1397 | if (tmp) |
|
|
1398 | { |
|
|
1399 | insert_ob_in_map (op, m, NULL, 0); |
|
|
1400 | free_object (dummy); |
|
|
1401 | } |
|
|
1402 | |
|
|
1403 | new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
|
|
1404 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
1405 | { |
|
|
1406 | if (pl->ob->map == m && pl->ob != op) |
|
|
1407 | { |
|
|
1408 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
|
|
1409 | playercount++; |
|
|
1410 | } |
|
|
1411 | } |
|
|
1412 | if (!playercount) |
|
|
1413 | new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
|
|
1414 | return 1; |
|
|
1415 | } |
|
|
1416 | } |
|
|
1417 | |
|
|
1418 | int |
|
|
1419 | command_nowiz (object *op, char *params) |
1122 | command_nowiz (object *op, char *params) |
1420 | { /* 'noadm' is alias */ |
1123 | { /* 'nodm' is alias */ |
1421 | CLEAR_FLAG (op, FLAG_WIZ); |
1124 | op->clr_flag (FLAG_WIZ); |
1422 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1125 | op->clr_flag (FLAG_WIZPASS); |
1423 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1126 | op->clr_flag (FLAG_WIZCAST); |
|
|
1127 | op->clr_flag (FLAG_WIZLOOK); |
|
|
1128 | op->contr->do_los = 1; |
1424 | |
1129 | |
1425 | if (settings.real_wiz == TRUE) |
|
|
1426 | CLEAR_FLAG (op, FLAG_WAS_WIZ); |
|
|
1427 | if (op->contr->hidden) |
1130 | if (op->contr->hidden) |
1428 | { |
1131 | { |
1429 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1430 | op->map->players++; |
1133 | op->map->players++; |
1431 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1134 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1432 | op->contr->hidden = 0; |
1135 | op->contr->hidden = 0; |
1433 | op->invisible = 1; |
1136 | op->invisible = 1; |
1434 | } |
1137 | } |
1435 | else |
1138 | else |
1436 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1139 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1140 | |
1437 | return 1; |
1141 | return 1; |
1438 | } |
1142 | } |
1439 | |
1143 | |
1440 | /** |
1144 | /** |
1441 | * object *op is trying to become dm. |
1145 | * object *op is trying to become dm. |
… | |
… | |
1478 | } |
1182 | } |
1479 | fclose (dmfile); |
1183 | fclose (dmfile); |
1480 | return (0); |
1184 | return (0); |
1481 | } |
1185 | } |
1482 | |
1186 | |
1483 | int |
1187 | static int |
1484 | do_wizard_dm (object *op, char *params, int silent) |
1188 | do_wizard_dm (object *op, char *params, int silent) |
1485 | { |
1189 | { |
1486 | if (!op->contr) |
1190 | if (!op->contr) |
1487 | return 0; |
1191 | return 0; |
1488 | |
1192 | |
1489 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1193 | if (op->flag [FLAG_WIZ]) |
1490 | { |
1194 | { |
1491 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1492 | return 0; |
1196 | return 0; |
1493 | } |
1197 | } |
1494 | |
1198 | |
1495 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1199 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1496 | { |
1200 | { |
1497 | SET_FLAG (op, FLAG_WIZ); |
1201 | op->set_flag (FLAG_WIZ); |
1498 | SET_FLAG (op, FLAG_WAS_WIZ); |
1202 | op->set_flag (FLAG_WIZPASS); |
1499 | SET_FLAG (op, FLAG_WIZPASS); |
1203 | op->set_flag (FLAG_WIZCAST); |
1500 | SET_FLAG (op, FLAG_WIZCAST); |
1204 | op->set_flag (FLAG_WIZLOOK); |
|
|
1205 | op->contr->do_los = 1; |
|
|
1206 | |
1501 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1502 | /* |
|
|
1503 | * Remove setting flying here - that won't work, because next |
|
|
1504 | * fix_player() is called that will get cleared - proper solution |
|
|
1505 | * is probably something like a wiz_force which gives that and any |
|
|
1506 | * other desired abilities. |
|
|
1507 | */ |
|
|
1508 | clear_los (op); |
|
|
1509 | op->contr->write_buf[0] = '\0'; |
1208 | op->contr->write_buf[0] = '\0'; |
1510 | |
1209 | |
1511 | if (!silent) |
1210 | if (!silent) |
1512 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1211 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1513 | |
1212 | |
… | |
… | |
1540 | command_invisible (object *op, char *params) |
1239 | command_invisible (object *op, char *params) |
1541 | { |
1240 | { |
1542 | if (op) |
1241 | if (op) |
1543 | { |
1242 | { |
1544 | op->invisible += 100; |
1243 | op->invisible += 100; |
1545 | update_object (op, UP_OBJ_FACE); |
1244 | update_object (op, UP_OBJ_CHANGE); |
1546 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1245 | new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1547 | } |
1246 | } |
1548 | |
1247 | |
1549 | return 0; |
1248 | return 0; |
1550 | } |
1249 | } |
… | |
… | |
1553 | * Returns spell object (from archetypes) by name. |
1252 | * Returns spell object (from archetypes) by name. |
1554 | * Returns NULL if 0 or more than one spell matches. |
1253 | * Returns NULL if 0 or more than one spell matches. |
1555 | * Used for wizard's learn spell/prayer. |
1254 | * Used for wizard's learn spell/prayer. |
1556 | * |
1255 | * |
1557 | * op is the player issuing the command. |
1256 | * op is the player issuing the command. |
1558 | * |
|
|
1559 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1560 | * anymore (but may still be present in some player's inventories and thus |
|
|
1561 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1562 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1563 | */ |
1257 | */ |
1564 | static object * |
1258 | static object * |
1565 | get_spell_by_name (object *op, const char *spell_name) |
1259 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1566 | { |
1260 | { |
1567 | archetype *ar; |
|
|
1568 | archetype *found; |
|
|
1569 | int conflict_found; |
|
|
1570 | size_t spell_name_length; |
|
|
1571 | |
|
|
1572 | /* First check for full name matches. */ |
1261 | /* First check for full name matches. */ |
1573 | conflict_found = 0; |
1262 | int conflict_found = 0; |
1574 | found = NULL; |
1263 | archetype *found = 0; |
1575 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1264 | |
|
|
1265 | for_all_archetypes (at) |
1576 | { |
1266 | { |
1577 | if (ar->clone.type != SPELL) |
1267 | if (at->type != SPELL) |
1578 | continue; |
1268 | continue; |
1579 | |
1269 | |
1580 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1270 | if (at->object::name != spell_name) |
1581 | continue; |
1271 | continue; |
1582 | |
1272 | |
1583 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1584 | continue; |
|
|
1585 | |
|
|
1586 | if (found != NULL) |
1273 | if (found) |
1587 | { |
1274 | { |
1588 | if (!conflict_found) |
1275 | if (!conflict_found) |
1589 | { |
1276 | { |
1590 | conflict_found = 1; |
1277 | conflict_found = 1; |
1591 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1278 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1592 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1279 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1593 | } |
1280 | } |
|
|
1281 | |
1594 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1595 | continue; |
1283 | return 0; |
1596 | } |
1284 | } |
1597 | |
1285 | |
1598 | found = ar; |
1286 | found = at; |
1599 | } |
1287 | } |
1600 | |
|
|
1601 | /* No match if more more than one archetype matches. */ |
|
|
1602 | if (conflict_found) |
|
|
1603 | return NULL; |
|
|
1604 | |
1288 | |
1605 | /* Return if exactly one archetype matches. */ |
1289 | /* Return if exactly one archetype matches. */ |
1606 | if (found != NULL) |
1290 | if (found) |
1607 | return arch_to_object (found); |
1291 | return found->instance (); |
1608 | |
|
|
1609 | /* No full match found: now check for partial matches. */ |
|
|
1610 | spell_name_length = strlen (spell_name); |
|
|
1611 | conflict_found = 0; |
|
|
1612 | found = NULL; |
|
|
1613 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1614 | { |
|
|
1615 | if (ar->clone.type != SPELL) |
|
|
1616 | continue; |
|
|
1617 | |
|
|
1618 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1619 | continue; |
|
|
1620 | |
|
|
1621 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1622 | continue; |
|
|
1623 | |
|
|
1624 | if (found != NULL) |
|
|
1625 | { |
|
|
1626 | if (!conflict_found) |
|
|
1627 | { |
|
|
1628 | conflict_found = 1; |
|
|
1629 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1630 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1631 | } |
|
|
1632 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1633 | continue; |
|
|
1634 | } |
|
|
1635 | |
|
|
1636 | found = ar; |
|
|
1637 | } |
|
|
1638 | |
|
|
1639 | /* No match if more more than one archetype matches. */ |
|
|
1640 | if (conflict_found) |
|
|
1641 | return NULL; |
|
|
1642 | |
|
|
1643 | /* Return if exactly one archetype matches. */ |
|
|
1644 | if (found != NULL) |
|
|
1645 | return arch_to_object (found); |
|
|
1646 | |
1292 | |
1647 | /* No spell found: just print an error message. */ |
1293 | /* No spell found: just print an error message. */ |
1648 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1294 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1295 | |
1649 | return NULL; |
1296 | return 0; |
1650 | } |
1297 | } |
1651 | |
1298 | |
1652 | static int |
1299 | static int |
1653 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1300 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1654 | { |
1301 | { |
… | |
… | |
1671 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1318 | new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1672 | return 0; |
1319 | return 0; |
1673 | } |
1320 | } |
1674 | |
1321 | |
1675 | do_learn_spell (op, tmp, special_prayer); |
1322 | do_learn_spell (op, tmp, special_prayer); |
1676 | free_object (tmp); |
1323 | tmp->destroy (); |
1677 | return 1; |
1324 | return 1; |
1678 | } |
1325 | } |
1679 | |
1326 | |
1680 | int |
1327 | int |
1681 | command_learn_spell (object *op, char *params) |
1328 | command_learn_spell (object *op, char *params) |
… | |
… | |
1698 | { |
1345 | { |
1699 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1700 | return 0; |
1347 | return 0; |
1701 | } |
1348 | } |
1702 | |
1349 | |
1703 | spell = lookup_spell_by_name (op, params); |
1350 | spell = op->find_spell (params); |
1704 | if (spell == NULL) |
1351 | if (spell == NULL) |
1705 | { |
1352 | { |
1706 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1353 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1707 | return 0; |
1354 | return 0; |
1708 | } |
1355 | } |
1709 | |
1356 | |
1710 | do_forget_spell (op, spell->name); |
1357 | do_forget_spell (op, spell->name); |
1711 | return 1; |
|
|
1712 | } |
|
|
1713 | |
|
|
1714 | /** |
|
|
1715 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1716 | */ |
|
|
1717 | int |
|
|
1718 | command_listplugins (object *op, char *params) |
|
|
1719 | { |
|
|
1720 | plugins_display_list (op); |
|
|
1721 | return 1; |
|
|
1722 | } |
|
|
1723 | |
|
|
1724 | /** |
|
|
1725 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1726 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1727 | * once at a time, or bad things could happen. |
|
|
1728 | */ |
|
|
1729 | int |
|
|
1730 | command_loadplugin (object *op, char *params) |
|
|
1731 | { |
|
|
1732 | char buf[MAX_BUF]; |
|
|
1733 | |
|
|
1734 | if (params == NULL) |
|
|
1735 | { |
|
|
1736 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1737 | return 1; |
|
|
1738 | } |
|
|
1739 | |
|
|
1740 | strcpy (buf, LIBDIR); |
|
|
1741 | strcat (buf, "/plugins/"); |
|
|
1742 | strcat (buf, params); |
|
|
1743 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1744 | if (plugins_init_plugin (buf) == 0) |
|
|
1745 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1746 | else |
|
|
1747 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1748 | return 1; |
|
|
1749 | } |
|
|
1750 | |
|
|
1751 | /** |
|
|
1752 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1753 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1754 | * loaded. |
|
|
1755 | */ |
|
|
1756 | int |
|
|
1757 | command_unloadplugin (object *op, char *params) |
|
|
1758 | { |
|
|
1759 | if (params == NULL) |
|
|
1760 | { |
|
|
1761 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1762 | return 1; |
|
|
1763 | } |
|
|
1764 | |
|
|
1765 | if (plugins_remove_plugin (params) == 0) |
|
|
1766 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1767 | else |
|
|
1768 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1769 | return 1; |
1358 | return 1; |
1770 | } |
1359 | } |
1771 | |
1360 | |
1772 | /** |
1361 | /** |
1773 | * A players wants to become DM and hide. |
1362 | * A players wants to become DM and hide. |
… | |
… | |
1781 | return 0; |
1370 | return 0; |
1782 | |
1371 | |
1783 | do_wizard_hide (op, 1); |
1372 | do_wizard_hide (op, 1); |
1784 | |
1373 | |
1785 | return 1; |
1374 | return 1; |
1786 | } |
|
|
1787 | |
|
|
1788 | void |
|
|
1789 | dm_stack_pop (player *pl) |
|
|
1790 | { |
|
|
1791 | if (!pl->stack_items || !pl->stack_position) |
|
|
1792 | { |
|
|
1793 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1794 | return; |
|
|
1795 | } |
|
|
1796 | |
|
|
1797 | pl->stack_position--; |
|
|
1798 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1799 | } |
|
|
1800 | |
|
|
1801 | /** |
|
|
1802 | * Get current stack top item for player. |
|
|
1803 | * Returns NULL if no stacked item. |
|
|
1804 | * If stacked item disappeared (freed), remove it. |
|
|
1805 | * |
|
|
1806 | * Ryo, august 2004 |
|
|
1807 | */ |
|
|
1808 | object * |
|
|
1809 | dm_stack_peek (player *pl) |
|
|
1810 | { |
|
|
1811 | object *ob; |
|
|
1812 | |
|
|
1813 | if (!pl->stack_position) |
|
|
1814 | { |
|
|
1815 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1816 | return NULL; |
|
|
1817 | } |
|
|
1818 | |
|
|
1819 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1820 | if (!ob) |
|
|
1821 | { |
|
|
1822 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1823 | dm_stack_pop (pl); |
|
|
1824 | return NULL; |
|
|
1825 | } |
|
|
1826 | |
|
|
1827 | return ob; |
|
|
1828 | } |
|
|
1829 | |
|
|
1830 | /** |
|
|
1831 | * Push specified item on player stack. |
|
|
1832 | * Inform player of position. |
|
|
1833 | * Initializes variables if needed. |
|
|
1834 | */ |
|
|
1835 | void |
|
|
1836 | dm_stack_push (player *pl, tag_t item) |
|
|
1837 | { |
|
|
1838 | if (!pl->stack_items) |
|
|
1839 | { |
|
|
1840 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1841 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1842 | } |
|
|
1843 | |
|
|
1844 | if (pl->stack_position == STACK_SIZE) |
|
|
1845 | { |
|
|
1846 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1847 | return; |
|
|
1848 | } |
|
|
1849 | |
|
|
1850 | pl->stack_items[pl->stack_position] = item; |
|
|
1851 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1852 | pl->stack_position++; |
|
|
1853 | } |
|
|
1854 | |
|
|
1855 | /** |
|
|
1856 | * Checks 'params' for object code. |
|
|
1857 | * |
|
|
1858 | * Can be: |
|
|
1859 | * * empty => get current object stack top for player |
|
|
1860 | * * number => get item with that tag, stack it for future use |
|
|
1861 | * * $number => get specified stack item |
|
|
1862 | * * "me" => player himself |
|
|
1863 | * |
|
|
1864 | * At function exit, params points to first non-object char |
|
|
1865 | * |
|
|
1866 | * 'from', if not NULL, contains at exit: |
|
|
1867 | * * STACK_FROM_NONE => object not found |
|
|
1868 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1869 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1870 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1871 | * |
|
|
1872 | * Ryo, august 2004 |
|
|
1873 | */ |
|
|
1874 | object * |
|
|
1875 | get_dm_object (player *pl, char **params, int *from) |
|
|
1876 | { |
|
|
1877 | int item_tag, item_position; |
|
|
1878 | object *ob; |
|
|
1879 | |
|
|
1880 | if (!pl) |
|
|
1881 | return NULL; |
|
|
1882 | |
|
|
1883 | if (!params || !*params || **params == '\0') |
|
|
1884 | { |
|
|
1885 | if (from) |
|
|
1886 | *from = STACK_FROM_TOP; |
|
|
1887 | /* No parameter => get stack item */ |
|
|
1888 | return dm_stack_peek (pl); |
|
|
1889 | } |
|
|
1890 | |
|
|
1891 | /* Let's clean white spaces */ |
|
|
1892 | while (**params == ' ') |
|
|
1893 | (*params)++; |
|
|
1894 | |
|
|
1895 | /* Next case: number => item tag */ |
|
|
1896 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1897 | { |
|
|
1898 | /* Move parameter to next item */ |
|
|
1899 | while (isdigit (**params)) |
|
|
1900 | (*params)++; |
|
|
1901 | |
|
|
1902 | /* And skip blanks, too */ |
|
|
1903 | while (**params == ' ') |
|
|
1904 | (*params)++; |
|
|
1905 | |
|
|
1906 | /* Get item */ |
|
|
1907 | ob = find_object (item_tag); |
|
|
1908 | if (!ob) |
|
|
1909 | { |
|
|
1910 | if (from) |
|
|
1911 | *from = STACK_FROM_NONE; |
|
|
1912 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1913 | return NULL; |
|
|
1914 | } |
|
|
1915 | |
|
|
1916 | /* Got one, let's push it on stack */ |
|
|
1917 | dm_stack_push (pl, item_tag); |
|
|
1918 | if (from) |
|
|
1919 | *from = STACK_FROM_NUMBER; |
|
|
1920 | return ob; |
|
|
1921 | } |
|
|
1922 | |
|
|
1923 | /* Next case: $number => stack item */ |
|
|
1924 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1925 | { |
|
|
1926 | /* Move parameter to next item */ |
|
|
1927 | (*params)++; |
|
|
1928 | |
|
|
1929 | while (isdigit (**params)) |
|
|
1930 | (*params)++; |
|
|
1931 | while (**params == ' ') |
|
|
1932 | (*params)++; |
|
|
1933 | |
|
|
1934 | if (item_position >= pl->stack_position) |
|
|
1935 | { |
|
|
1936 | if (from) |
|
|
1937 | *from = STACK_FROM_NONE; |
|
|
1938 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1939 | return NULL; |
|
|
1940 | } |
|
|
1941 | |
|
|
1942 | ob = find_object (pl->stack_items[item_position]); |
|
|
1943 | if (!ob) |
|
|
1944 | { |
|
|
1945 | if (from) |
|
|
1946 | *from = STACK_FROM_NONE; |
|
|
1947 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1948 | return NULL; |
|
|
1949 | } |
|
|
1950 | |
|
|
1951 | if (from) |
|
|
1952 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1953 | return ob; |
|
|
1954 | } |
|
|
1955 | |
|
|
1956 | /* Next case: 'me' => return pl->ob */ |
|
|
1957 | if (!strncmp (*params, "me", 2)) |
|
|
1958 | { |
|
|
1959 | if (from) |
|
|
1960 | *from = STACK_FROM_NUMBER; |
|
|
1961 | dm_stack_push (pl, pl->ob->count); |
|
|
1962 | |
|
|
1963 | /* Skip to next token */ |
|
|
1964 | (*params) += 2; |
|
|
1965 | while (**params == ' ') |
|
|
1966 | (*params)++; |
|
|
1967 | |
|
|
1968 | return pl->ob; |
|
|
1969 | } |
|
|
1970 | |
|
|
1971 | /* Last case: get stack top */ |
|
|
1972 | if (from) |
|
|
1973 | *from = STACK_FROM_TOP; |
|
|
1974 | return dm_stack_peek (pl); |
|
|
1975 | } |
1375 | } |
1976 | |
1376 | |
1977 | /** |
1377 | /** |
1978 | * Pop the stack top. |
1378 | * Pop the stack top. |
1979 | */ |
1379 | */ |
… | |
… | |
2039 | } |
1439 | } |
2040 | |
1440 | |
2041 | int |
1441 | int |
2042 | command_insert_into (object *op, char *params) |
1442 | command_insert_into (object *op, char *params) |
2043 | { |
1443 | { |
2044 | object *left, *right, *inserted; |
1444 | object *left, *right; |
2045 | int left_from, right_from; |
1445 | int left_from, right_from; |
2046 | |
1446 | |
2047 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1447 | left = get_dm_object (op->contr, ¶ms, &left_from); |
2048 | if (!left) |
1448 | if (!left) |
2049 | { |
1449 | { |
… | |
… | |
2092 | { |
1492 | { |
2093 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1493 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2094 | return 0; |
1494 | return 0; |
2095 | } |
1495 | } |
2096 | |
1496 | |
2097 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1497 | if (!right->flag [FLAG_REMOVED]) |
2098 | remove_ob (right); |
1498 | right->remove (); |
|
|
1499 | |
2099 | inserted = insert_ob_in_ob (right, left); |
1500 | object *inserted = insert_ob_in_ob (right, left); |
2100 | if (left->type == PLAYER) |
|
|
2101 | if (inserted == right) |
|
|
2102 | esrv_send_item (left, right); |
|
|
2103 | else |
|
|
2104 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
2105 | |
1501 | |
2106 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1502 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2107 | |
1503 | |
2108 | return 0; |
1504 | return 0; |
2109 | |
1505 | |