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Comparing deliantra/server/server/c_wiz.C (file contents):
Revision 1.17 by root, Wed Nov 8 00:52:56 2006 UTC vs.
Revision 1.91 by root, Wed Nov 21 12:12:03 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__
26# include <sproto.h> 26#include <sproto.h>
27#endif
28#include <spells.h> 27#include <spells.h>
29#include <treasure.h> 28#include <treasure.h>
30#include <skills.h> 29#include <skills.h>
31 30
32/** Defines for DM item stack **/ 31/** Defines for DM item stack **/
35/* Values for 'from' field of get_dm_object */ 34/* Values for 'from' field of get_dm_object */
36#define STACK_FROM_NONE 0 /* Item was not found */ 35#define STACK_FROM_NONE 0 /* Item was not found */
37#define STACK_FROM_TOP 1 /* Item is stack top */ 36#define STACK_FROM_TOP 1 /* Item is stack top */
38#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ 37#define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ 38#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41 39
42/** 40/**
43 * Enough of the DM functions seem to need this that I broke 41 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person 42 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This 43 * being saught, rq is who is looking for them. This
47 * other player, or NULL otherwise. 45 * other player, or NULL otherwise.
48 */ 46 */
49static player * 47static player *
50get_other_player_from_name (object *op, char *name) 48get_other_player_from_name (object *op, char *name)
51{ 49{
52 player *pl;
53
54 if (!name) 50 if (!name)
55 return NULL; 51 return NULL;
56 52
57 for (pl = first_player; pl != NULL; pl = pl->next) 53 for_all_players (pl)
58 if (!strncmp (pl->ob->name, name, MAX_NAME)) 54 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 { 55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73}
74
75static void
76dm_stack_pop (player *pl)
77{
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86}
87
88/**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95static object *
96dm_stack_peek (player *pl)
97{
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
64 return NULL; 103 return NULL;
65 } 104 }
66 105
67 if (pl->ob == op) 106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
68 { 108 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); 109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
70 return NULL; 111 return NULL;
71 } 112 }
72 if (pl->state != ST_PLAYING) 113
114 return ob;
115}
116
117/**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122void
123dm_stack_push (player *pl, tag_t item)
124{
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
73 { 129 }
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); 130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140}
141
142/**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161static object *
162get_dm_object (player *pl, char **params, int *from)
163{
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
75 return NULL; 168 return NULL;
169
170 if (!params || !*params || **params == '\0')
76 } 171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
77 return pl; 255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
78} 262}
79 263
80/** 264/**
81 * Actually hides specified player (obviously a DM). 265 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, 266 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83 * else they just think someone left/entered. 267 * else they just think someone left/entered.
84 */ 268 */
85void 269static void
86do_wizard_hide (object *op, int silent_dm) 270do_wizard_hide (object *op, int silent_dm)
87{ 271{
88 if (op->contr->hidden) 272 if (op->contr->hidden)
89 { 273 {
90 op->contr->hidden = 0; 274 op->contr->hidden = 0;
91 op->invisible = 1; 275 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 276 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++; 277 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 278 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
279
95 if (!silent_dm) 280 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 281 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 } 282 }
100 else 283 else
101 { 284 {
102 op->contr->hidden = 1; 285 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); 286 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--; 287 op->map->players--;
288
105 if (!silent_dm) 289 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 290 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 } 291
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); 292 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); 293 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 } 294 }
112} 295}
113 296
173 { 356 {
174 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); 357 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175 return 1; 358 return 1;
176 } 359 }
177 360
178 become_follower (ob, god); 361 ob->become_follower (god);
179 return 1;
180}
181
182/**
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189int
190command_banish (object *op, char *params)
191{
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230}
231
232int
233command_kick (object *op, char *params)
234{
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket.status = Ns_Dead;
247 }
248
249 return 1;
250}
251
252int
253command_save_overlay (object *op, char *params)
254{
255 if (!op)
256 return 0;
257
258 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259 {
260 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261 return 1;
262 }
263
264 new_save_map (op->map, 2);
265 new_save_map (op->map, 0);
266 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267
268 ready_map_name (op->map->path, 0);
269
270 return 1;
271}
272
273int
274command_shutdown (object *op, char *params)
275{
276 struct pl *pl;
277
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1;
282 }
283
284 cleanup ();
285 /* not reached */
286 return 1; 362 return 1;
287} 363}
288 364
289int 365int
290command_freeze (object *op, char *params) 366command_freeze (object *op, char *params)
328 object *dummy; 404 object *dummy;
329 player *pl; 405 player *pl;
330 406
331 if (!op) 407 if (!op)
332 return 0; 408 return 0;
409
333 if (params == NULL) 410 if (params == NULL)
334 { 411 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); 412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1; 413 return 1;
337 } 414 }
415
338 pl = get_other_player_from_name (op, params); 416 pl = get_other_player_from_name (op, params);
339 if (!pl) 417 if (!pl)
340 return 1; 418 return 1;
419
341 dummy = get_jail_exit (pl->ob); 420 dummy = get_jail_exit (pl->ob);
342 if (!dummy) 421 if (!dummy)
343 { 422 {
344 /* we have nowhere to send the prisoner.... */ 423 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); 424 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0; 425 return 0;
347 } 426 }
348 enter_exit (pl->ob, dummy); 427
349 free_object (dummy); 428 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
429 dummy->destroy ();
430
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); 431 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 432 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); 433 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1; 434 return 1;
354} 435}
355 436
356int 437int
357command_summon (object *op, char *params) 438command_summon (object *op, char *params)
358{ 439{
359 int i; 440 int i;
360 object *dummy;
361 player *pl; 441 player *pl;
362 442
363 if (!op) 443 if (!op)
364 return 0; 444 return 0;
365 445
371 451
372 pl = get_other_player_from_name (op, params); 452 pl = get_other_player_from_name (op, params);
373 if (!pl) 453 if (!pl)
374 return 1; 454 return 1;
375 455
376 i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 456 maptile *m = op->map;
457 sint16 nx = op->x;
458 sint16 ny = op->y;
459
460 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
377 if (i == -1) 461 if (i == -1)
378 { 462 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); 463 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1; 464 return 1;
381 } 465 }
382 466
383 dummy = get_object (); 467 nx += freearr_x [i];
384 EXIT_PATH (dummy) = op->map->path; 468 ny += freearr_y [i];
385 EXIT_X (dummy) = op->x + freearr_x[i]; 469
386 EXIT_Y (dummy) = op->y + freearr_y[i]; 470 if (!xy_normalise (m, nx, ny))
387 enter_exit (pl->ob, dummy); 471 {
388 free_object (dummy); 472 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
473 return 1;
474 }
475
476 pl->ob->player_goto (m->path, nx, ny);
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); 477 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK."); 478 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 479
392 return 1;
393}
394
395/**
396 * Teleport next to target player.
397 */
398
399/* mids 01/16/2002 */
400int
401command_teleport (object *op, char *params)
402{
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = get_object ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 free_object (dummy);
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1; 480 return 1;
437} 481}
438 482
439/** 483/**
440 * This function is a real mess, because we're stucking getting 484 * This function is a real mess, because we're stucking getting
454int 498int
455command_create (object *op, char *params) 499command_create (object *op, char *params)
456{ 500{
457 object *tmp = NULL; 501 object *tmp = NULL;
458 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; 502 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; 503 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
460 archetype *at, *at_spell = NULL; 504 archetype *at, *at_spell = NULL;
461 artifact *art = NULL; 505 artifact *art = NULL;
462 506
463 if (!op) 507 if (!op)
464 return 0; 508 return 0;
530 * we also set up spell_name which is only 574 * we also set up spell_name which is only
531 * the first word. 575 * the first word.
532 */ 576 */
533 577
534 at_spell = archetype::find (cp); 578 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL) 579 if (!at_spell || at_spell->type != SPELL)
536 at_spell = find_archetype_by_object_name (cp); 580 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL) 581 if (!at_spell || at_spell->type != SPELL)
538 { 582 {
539 strcpy (spell_name, cp); 583 assign (spell_name, cp);
540 fsp = strchr (spell_name, ' '); 584 fsp = strchr (spell_name, ' ');
541 if (fsp) 585 if (fsp)
542 { 586 {
543 *fsp = 0; 587 *fsp = 0;
544 fsp++; 588 fsp++;
545 at_spell = archetype::find (spell_name); 589 at_spell = archetype::find (spell_name);
546 590
547 /* Got a spell, update the first string pointer */ 591 /* Got a spell, update the first string pointer */
548 if (at_spell && at_spell->clone.type == SPELL) 592 if (at_spell && at_spell->type == SPELL)
549 bp2 = cp + strlen (spell_name) + 1; 593 bp2 = cp + strlen (spell_name) + 1;
550 else 594 else
551 at_spell = NULL; 595 at_spell = NULL;
552 } 596 }
553 } 597 }
555 /* OK - we didn't find a spell - presume the 'of' 599 /* OK - we didn't find a spell - presume the 'of'
556 * in this case means its an artifact. 600 * in this case means its an artifact.
557 */ 601 */
558 if (!at_spell) 602 if (!at_spell)
559 { 603 {
560 if (find_artifactlist (at->clone.type) == NULL) 604 if (find_artifactlist (at->type) == NULL)
561 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); 605 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
562 else 606 else
563 { 607 {
564 art = find_artifactlist (at->clone.type)->items; 608 art = find_artifactlist (at->type)->items;
565 609
566 do 610 while (art)
567 { 611 {
568 if (!strcmp (art->item->name, cp)) 612 if (!strcmp (&art->item->name, cp))
569 break; 613 break;
614
570 art = art->next; 615 art = art->next;
571 } 616 }
572 while (art != NULL);
573 617
574 if (!art) 618 if (!art)
575 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); 619 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
576 } 620 }
577 621
578 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); 622 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 } 623 }
580 } /* if cp */ 624 } /* if cp */
581 625
582 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || 626 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
583 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) 627 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
584 { 628 {
585 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); 629 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586 return 1; 630 return 1;
587 } 631 }
588 632
589 /* 633 /*
590 * Rather than have two different blocks with a lot of similar code, 634 * Rather than have two different blocks with a lot of similar code,
591 * just create one object, do all the processing, and then determine 635 * just create one object, do all the processing, and then determine
592 * if that one object should be inserted or if we need to make copies. 636 * if that one object should be inserted or if we need to make copies.
593 */ 637 */
594 tmp = arch_to_object (at); 638 tmp = at->instance ();
595
596 if (settings.real_wiz == FALSE)
597 SET_FLAG (tmp, FLAG_WAS_WIZ);
598 639
599 if (set_magic) 640 if (set_magic)
600 set_abs_magic (tmp, magic); 641 set_abs_magic (tmp, magic);
601 642
602 if (art) 643 if (art)
603 give_artifact_abilities (tmp, art->item); 644 give_artifact_abilities (tmp, art->item);
604 645
605 if (need_identify (tmp)) 646 if (tmp->need_identify ())
606 { 647 {
607 SET_FLAG (tmp, FLAG_IDENTIFIED); 648 tmp->set_flag (FLAG_IDENTIFIED);
608 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); 649 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
609 } 650 }
610 651
611 /* 652 /*
612 * This entire block here tries to find variable pairings, 653 * This entire block here tries to find variable pairings,
613 * eg, 'hp 4' or the like. The mess here is that values 654 * eg, 'hp 4' or the like. The mess here is that values
615 * is we want to find two spaces, but if we got a quote, 656 * is we want to find two spaces, but if we got a quote,
616 * any spaces there don't count. 657 * any spaces there don't count.
617 */ 658 */
618 while (*bp2 && bp2 <= endline) 659 while (*bp2 && bp2 <= endline)
619 { 660 {
620 bp4 = NULL;
621 gotspace = 0; 661 gotspace = 0;
622 gotquote = 0; 662 gotquote = 0;
623 663
624 /* find the first quote */ 664 /* find the first quote */
625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) 665 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); 722 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 723
684 bp2 = bp3 + 1; 724 bp2 = bp3 + 1;
685 } 725 }
686 726
687 if (at->clone.nrof) 727 if (at->nrof)
688 { 728 {
689 if (at_spell) 729 if (at_spell)
690 insert_ob_in_ob (arch_to_object (at_spell), tmp); 730 tmp->insert (at_spell->instance ());
691 731
692 tmp->x = op->x; 732 tmp->x = op->x;
693 tmp->y = op->y; 733 tmp->y = op->y;
734 tmp->map = op->map;
694 735
695 if (set_nrof) 736 if (set_nrof)
696 tmp->nrof = nrof; 737 tmp->nrof = nrof;
697 738
698 tmp->map = op->map; 739 op->insert (tmp);
699
700 tmp = insert_ob_in_ob (tmp, op);
701 esrv_send_item (op, tmp);
702 740
703 /* Let's put this created item on stack so dm can access it easily. */ 741 /* Let's put this created item on stack so dm can access it easily. */
704 dm_stack_push (op->contr, tmp->count); 742 dm_stack_push (op->contr, tmp->count);
705 743
706 return 1; 744 return 1;
707 } 745 }
708 else 746 else
709 { 747 {
710 for (i = 0; i < (set_nrof ? nrof : 1); i++) 748 for (i = 0; i < (set_nrof ? nrof : 1); i++)
711 { 749 {
712 archetype *atmp;
713 object *prev = 0, *head = 0; 750 object *prev = 0, *head = 0;
714 751
715 for (atmp = at; atmp; atmp = atmp->more) 752 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
716 { 753 {
717 object *dup = arch_to_object (atmp); 754 object *dup = atmp->instance ();
718 755
719 if (at_spell) 756 if (at_spell)
720 insert_ob_in_ob (arch_to_object (at_spell), dup); 757 insert_ob_in_ob (at_spell->instance (), dup);
721 758
722 /* 759 /*
723 * The head is what contains all the important bits, 760 * The head is what contains all the important bits,
724 * so just copying it over should be fine. 761 * so just copying it over should be fine.
725 */ 762 */
726 if (!head) 763 if (!head)
727 { 764 {
728 head = dup; 765 head = dup;
729 copy_object (tmp, dup); 766 tmp->copy_to (dup);
730 } 767 }
731 768
732 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ);
734
735 dup->x = op->x + dup->arch->clone.x; 769 dup->x = op->x + dup->arch->x;
736 dup->y = op->y + dup->arch->clone.y; 770 dup->y = op->y + dup->arch->y;
737 dup->map = op->map; 771 dup->map = op->map;
738 772
739 if (head != dup) 773 if (head != dup)
740 { 774 {
741 dup->head = head; 775 dup->head = head;
743 } 777 }
744 778
745 prev = dup; 779 prev = dup;
746 } 780 }
747 781
748 if (QUERY_FLAG (head, FLAG_ALIVE)) 782 if (head->flag [FLAG_ALIVE])
749 { 783 {
750 object *check = head; 784 object *check = head;
751 int size_x = 0; 785 int size_x = 0;
752 int size_y = 0; 786 int size_y = 0;
753 787
754 while (check) 788 while (check)
755 { 789 {
756 size_x = MAX (size_x, check->arch->clone.x); 790 size_x = max (size_x, check->arch->x);
757 size_y = MAX (size_y, check->arch->clone.y); 791 size_y = max (size_y, check->arch->y);
758 check = check->more; 792 check = check->more;
759 } 793 }
760 794
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y)) 795 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 { 796 {
763 if (head->x < size_x || head->y < size_y) 797 if (head->x < size_x || head->y < size_y)
764 { 798 {
765 dm_stack_pop (op->contr); 799 dm_stack_pop (op->contr);
766 free_object (head); 800 head->destroy ();
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); 801 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 free_object (tmp); 802 tmp->destroy ();
769 return 1; 803 return 1;
770 } 804 }
771 805
772 check = head; 806 check = head;
773 807
788 /* Wonder if we really want to push all of these, but since 822 /* Wonder if we really want to push all of these, but since
789 * things like rods have nrof 0, we want to cover those. 823 * things like rods have nrof 0, we want to cover those.
790 */ 824 */
791 dm_stack_push (op->contr, head->count); 825 dm_stack_push (op->contr, head->count);
792 826
793 if (at->clone.randomitems != NULL && !at_spell) 827 if (at->randomitems && !at_spell)
794 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); 828 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
795
796 esrv_send_item (op, head);
797 } 829 }
798 830
799 /* free the one we used to copy */ 831 /* free the one we used to copy */
800 free_object (tmp); 832 tmp->destroy ();
801 } 833 }
802 834
803 return 1; 835 return 1;
804} 836}
805 837
808 */ 840 */
809 841
810int 842int
811command_inventory (object *op, char *params) 843command_inventory (object *op, char *params)
812{ 844{
845 int i;
813 object *tmp; 846 object *tmp;
814 int i;
815 847
816 if (!params) 848 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
817 { 849 {
818 inventory (op, NULL); 850 op->contr->failmsg ("Inventory of what object (nr)?");
819 return 0; 851 return 1;
820 }
821
822 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823 { 852 }
824 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825 return 1;
826 }
827 853
828 inventory (op, tmp); 854 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
855
829 return 1; 856 return 1;
830} 857}
831 858
832/* just show player's their skills for now. Dm's can 859/* just show player's their skills for now. Dm's can
833 * already see skills w/ inventory command - b.t. 860 * already see skills w/ inventory command - b.t.
851 878
852 char *dump = dump_object (tmp); 879 char *dump = dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, dump); 880 new_draw_info (NDI_UNIQUE, 0, op, dump);
854 free (dump); 881 free (dump);
855 882
856 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) 883 if (tmp->flag [FLAG_OBJ_ORIGINAL])
857 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); 884 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858 885
859 return 1;
860}
861
862/**
863 * When DM is possessing a monster, flip aggression on and off, to allow
864 * better motion.
865 */
866int
867command_mon_aggr (object *op, char *params)
868{
869 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870 {
871 op->enemy = NULL;
872 SET_FLAG (op, FLAG_UNAGGRESSIVE);
873 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874 }
875 else
876 {
877 CLEAR_FLAG (op, FLAG_FRIENDLY);
878 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 }
881
882 return 1;
883}
884
885/** DM can possess a monster. Basically, this tricks the client into thinking
886 * a given monster, is actually the player it controls. This allows a DM
887 * to inhabit a monster's body, and run around the game with it.
888 * This function is severely broken - it has tons of hardcoded values,
889 */
890int
891command_possess (object *op, char *params)
892{
893 object *victim, *curinv, *nextinv;
894 player *pl;
895 int i;
896 char buf[MAX_BUF];
897
898 victim = NULL;
899 if (params != NULL)
900 {
901 if (sscanf (params, "%d", &i))
902 victim = find_object (i);
903 else if (sscanf (params, "%s", buf))
904 victim = find_object_name (buf);
905 }
906 if (victim == NULL)
907 {
908 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909 return 1;
910 }
911
912 if (victim == op)
913 {
914 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915 return 1;
916 }
917
918 /* clear out the old inventory */
919 curinv = op->inv;
920 while (curinv != NULL)
921 {
922 nextinv = curinv->below;
923 esrv_del_item (op->contr, curinv->count);
924 curinv = nextinv;
925 }
926
927 /* make the switch */
928 pl = op->contr;
929 victim->contr = pl;
930 pl->ob = victim;
931 victim->type = PLAYER;
932 SET_FLAG (victim, FLAG_WIZ);
933
934 /* send the inventory to the client */
935 curinv = victim->inv;
936 while (curinv != NULL)
937 {
938 nextinv = curinv->below;
939 esrv_send_item (victim, curinv);
940 curinv = nextinv;
941 }
942 /* basic patchup */
943 /* The use of hard coded values is terrible. Note
944 * that really, to be fair, this shouldn't get changed at
945 * all - if you are possessing a kobold, you should have the
946 * same limitations. As it is, as more body locations are added,
947 * this will give this player more locations than perhaps
948 * they should be allowed.
949 */
950 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951 if (i == 1 || i == 6 || i == 8 || i == 9)
952 victim->body_info[i] = 2;
953 else
954 victim->body_info[i] = 1;
955
956 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957 esrv_send_inventory (victim, victim);
958
959 fix_player (victim);
960
961 do_some_living (victim);
962 return 1; 886 return 1;
963} 887}
964 888
965int 889int
966command_patch (object *op, char *params) 890command_patch (object *op, char *params)
981 return 1; 905 return 1;
982 } 906 }
983 907
984 if ((arg2 = strchr (arg, ' '))) 908 if ((arg2 = strchr (arg, ' ')))
985 arg2++; 909 arg2++;
986 if (settings.real_wiz == FALSE) 910
987 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988 if (set_variable (tmp, arg) == -1) 911 if (set_variable (tmp, arg) == -1)
989 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); 912 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990 else 913 else
991 {
992 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); 914 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 }
994 915
995 return 1; 916 return 1;
996} 917}
997 918
998int 919int
1012 { 933 {
1013 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); 934 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014 return 1; 935 return 1;
1015 } 936 }
1016 937
1017 if (QUERY_FLAG (tmp, FLAG_REMOVED)) 938 if (tmp->flag [FLAG_REMOVED])
1018 { 939 {
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); 940 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020 return 1; 941 return 1;
1021 } 942 }
1022 943
1025 dm_stack_pop (op->contr); 946 dm_stack_pop (op->contr);
1026 947
1027 /* Always work on the head - otherwise object will get in odd state */ 948 /* Always work on the head - otherwise object will get in odd state */
1028 if (tmp->head) 949 if (tmp->head)
1029 tmp = tmp->head; 950 tmp = tmp->head;
1030 remove_ob (tmp); 951 tmp->remove ();
1031 return 1; 952 return 1;
1032} 953}
1033 954
1034int 955int
1035command_free (object *op, char *params) 956command_free (object *op, char *params)
1047 968
1048 if (from != STACK_FROM_STACK) 969 if (from != STACK_FROM_STACK)
1049 /* Item is either stack top, or is a number thus is now stack top, let's remove it */ 970 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050 dm_stack_pop (op->contr); 971 dm_stack_pop (op->contr);
1051 972
1052 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053 {
1054 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055 remove_ob (tmp);
1056 }
1057
1058 if (tmp->head) 973 if (tmp->head)
1059 tmp = tmp->head; 974 tmp = tmp->head;
1060 free_object (tmp); 975
976 tmp->destroy ();
1061 return 1; 977 return 1;
1062} 978}
1063 979
1064/** 980/**
1065 * This adds exp to a player. We now allow adding to a specific skill. 981 * This adds exp to a player. We now allow adding to a specific skill.
1066 */ 982 */
1067int 983int
1068command_addexp (object *op, char *params) 984command_addexp (object *op, char *params)
1069{ 985{
1070 char buf[MAX_BUF], skill[MAX_BUF]; 986 char buf[MAX_BUF], skill[MAX_BUF];
1071 int i, q; 987 int q;
988 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
1072 object *skillob = NULL; 989 object *skillob = NULL;
1073 player *pl;
1074 990
1075 skill[0] = '\0'; 991 skill[0] = '\0';
1076 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) 992 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
1077 { 993 {
1078 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); 994 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1079 return 1; 995 return 1;
1080 } 996 }
1081 997
1082 for (pl = first_player; pl != NULL; pl = pl->next) 998 for_all_players (pl)
1083 if (!strncmp (pl->ob->name, buf, MAX_NAME)) 999 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1084 break;
1085
1086 if (pl == NULL)
1087 { 1000 {
1088 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1089 return 1;
1090 }
1091
1092 if (q >= 3) 1001 if (q >= 3)
1093 { 1002 {
1094 skillob = find_skill_by_name (pl->ob, skill); 1003 skillob = find_skill_by_name (pl->ob, skill);
1095 if (!skillob) 1004 if (!skillob)
1096 { 1005 {
1097 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); 1006 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1007 return 1;
1008 }
1009
1010 i = check_exp_adjust (skillob, i);
1011 skillob->stats.exp += i;
1012 calc_perm_exp (skillob);
1013 player_lvl_adj (pl->ob, skillob);
1014 }
1015
1016 pl->ob->stats.exp += i;
1017 calc_perm_exp (pl->ob);
1018 player_lvl_adj (pl->ob, NULL);
1019
1098 return 1; 1020 return 1;
1099 } 1021 }
1100 1022
1101 i = check_exp_adjust (skillob, i); 1023 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1102 skillob->stats.exp += i;
1103 calc_perm_exp (skillob);
1104 player_lvl_adj (pl->ob, skillob);
1105 }
1106
1107 pl->ob->stats.exp += i;
1108 calc_perm_exp (pl->ob);
1109 player_lvl_adj (pl->ob, NULL);
1110
1111 if (settings.real_wiz == FALSE)
1112 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1113 return 1; 1024 return 1;
1114} 1025}
1115 1026
1116/**************************************************************************/ 1027/**************************************************************************/
1117 1028
1122/**************************************************************************/ 1033/**************************************************************************/
1123 1034
1124int 1035int
1125command_stats (object *op, char *params) 1036command_stats (object *op, char *params)
1126{ 1037{
1127 char thing[20];
1128 player *pl;
1129 char buf[MAX_BUF]; 1038 char buf[MAX_BUF];
1130 1039
1131 thing[0] = '\0'; 1040 if (params == NULL || params[0] == '\0')
1132 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133 { 1041 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Who?"); 1042 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135 return 1; 1043 return 1;
1136 } 1044 }
1137 1045
1138 for (pl = first_player; pl != NULL; pl = pl->next) 1046 for_all_players (pl)
1139 if (!strcmp (pl->ob->name, thing)) 1047 if (!strcmp (&pl->ob->name, params))
1140 { 1048 {
1141 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); 1049 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf); 1050 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); 1051 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf); 1052 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); 1053 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf); 1054 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); 1055 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf); 1056 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); 1057 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf); 1058 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); 1059 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf); 1060 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); 1061 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1154 new_draw_info (NDI_UNIQUE, 0, op, buf); 1062 new_draw_info (NDI_UNIQUE, 0, op, buf);
1155 break; 1063 return 1;
1156 } 1064 }
1157 if (pl == NULL) 1065
1158 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1066 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1159 return 1; 1067 return 1;
1160} 1068}
1161 1069
1162int 1070int
1163command_abil (object *op, char *params) 1071command_abil (object *op, char *params)
1164{ 1072{
1165 char thing[20], thing2[20]; 1073 char thing[20], thing2[20];
1166 int iii; 1074 int iii;
1167 player *pl;
1168 char buf[MAX_BUF]; 1075 char buf[MAX_BUF];
1169 1076
1170 iii = 0; 1077 iii = 0;
1171 thing[0] = '\0'; 1078 thing[0] = '\0';
1172 thing2[0] = '\0'; 1079 thing2[0] = '\0';
1186 { 1093 {
1187 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); 1094 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1188 return 1; 1095 return 1;
1189 } 1096 }
1190 1097
1191 for (pl = first_player; pl != NULL; pl = pl->next) 1098 for_all_players (pl)
1192 { 1099 {
1193 if (!strcmp (pl->ob->name, thing)) 1100 if (!strcmp (&pl->ob->name, thing))
1194 { 1101 {
1195 if (settings.real_wiz == FALSE)
1196 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197 if (!strcmp ("str", thing2))
1198 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; 1102 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199 if (!strcmp ("dex", thing2))
1200 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; 1103 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201 if (!strcmp ("con", thing2))
1202 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; 1104 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203 if (!strcmp ("wis", thing2))
1204 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; 1105 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205 if (!strcmp ("cha", thing2))
1206 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; 1106 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207 if (!strcmp ("int", thing2))
1208 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; 1107 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209 if (!strcmp ("pow", thing2))
1210 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; 1108 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1109
1211 sprintf (buf, "%s has been altered.", &pl->ob->name); 1110 sprintf (buf, "%s has been altered.", &pl->ob->name);
1212 new_draw_info (NDI_UNIQUE, 0, op, buf); 1111 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 fix_player (pl->ob); 1112 pl->ob->update_stats ();
1214 return 1; 1113 return 1;
1215 } 1114 }
1216 } 1115 }
1217 1116
1218 new_draw_info (NDI_UNIQUE, 0, op, "No such player."); 1117 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219 return 1; 1118 return 1;
1220} 1119}
1221 1120
1222int 1121int
1223command_reset (object *op, char *params)
1224{
1225 maptile *m;
1226 object *dummy = NULL, *tmp = NULL;
1227
1228 if (params == NULL)
1229 {
1230 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1231 return 1;
1232 }
1233
1234 if (strcmp (params, ".") == 0)
1235 params = op->map->path;
1236
1237 m = has_been_loaded (params);
1238 if (m == NULL)
1239 {
1240 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1241 return 1;
1242 }
1243
1244 if (m->in_memory != MAP_SWAPPED)
1245 {
1246 if (m->in_memory != MAP_IN_MEMORY)
1247 {
1248 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1249 return 0;
1250 }
1251
1252 /*
1253 * Only attempt to remove the player that is doing the reset, and not other
1254 * players or wiz's.
1255 */
1256 if (op->map == m)
1257 {
1258 dummy = get_object ();
1259 dummy->map = NULL;
1260 EXIT_X (dummy) = op->x;
1261 EXIT_Y (dummy) = op->y;
1262 EXIT_PATH (dummy) = op->map->path;
1263 remove_ob (op);
1264 op->map = NULL;
1265 tmp = op;
1266 }
1267 swap_map (m);
1268 }
1269
1270 if (m->in_memory == MAP_SWAPPED)
1271 {
1272 LOG (llevDebug, "Resetting map %s.\n", m->path);
1273
1274 /* setting this effectively causes an immediate reload */
1275 m->reset_time = 1;
1276 flush_old_maps ();
1277 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1278 if (tmp)
1279 {
1280 enter_exit (tmp, dummy);
1281 free_object (dummy);
1282 }
1283 return 1;
1284 }
1285 else
1286 {
1287 player *pl;
1288 int playercount = 0;
1289
1290 /* Need to re-insert player if swap failed for some reason */
1291 if (tmp)
1292 {
1293 insert_ob_in_map (op, m, NULL, 0);
1294 free_object (dummy);
1295 }
1296
1297 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1298 for (pl = first_player; pl != NULL; pl = pl->next)
1299 {
1300 if (pl->ob->map == m && pl->ob != op)
1301 {
1302 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1303 playercount++;
1304 }
1305 }
1306 if (!playercount)
1307 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1308 return 1;
1309 }
1310}
1311
1312int
1313command_nowiz (object *op, char *params) 1122command_nowiz (object *op, char *params)
1314{ /* 'noadm' is alias */ 1123{ /* 'nodm' is alias */
1315 CLEAR_FLAG (op, FLAG_WIZ); 1124 op->clr_flag (FLAG_WIZ);
1316 CLEAR_FLAG (op, FLAG_WIZPASS); 1125 op->clr_flag (FLAG_WIZPASS);
1317 CLEAR_FLAG (op, FLAG_WIZCAST); 1126 op->clr_flag (FLAG_WIZCAST);
1127 op->clr_flag (FLAG_WIZLOOK);
1128 op->contr->do_los = 1;
1318 1129
1319 if (settings.real_wiz == TRUE)
1320 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1321 if (op->contr->hidden) 1130 if (op->contr->hidden)
1322 { 1131 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); 1132 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1324 op->map->players++; 1133 op->map->players++;
1325 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); 1134 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1326 op->contr->hidden = 0; 1135 op->contr->hidden = 0;
1327 op->invisible = 1; 1136 op->invisible = 1;
1328 } 1137 }
1329 else 1138 else
1330 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); 1139 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1140
1331 return 1; 1141 return 1;
1332} 1142}
1333 1143
1334/** 1144/**
1335 * object *op is trying to become dm. 1145 * object *op is trying to become dm.
1372 } 1182 }
1373 fclose (dmfile); 1183 fclose (dmfile);
1374 return (0); 1184 return (0);
1375} 1185}
1376 1186
1377int 1187static int
1378do_wizard_dm (object *op, char *params, int silent) 1188do_wizard_dm (object *op, char *params, int silent)
1379{ 1189{
1380 if (!op->contr) 1190 if (!op->contr)
1381 return 0; 1191 return 0;
1382 1192
1383 if (QUERY_FLAG (op, FLAG_WIZ)) 1193 if (op->flag [FLAG_WIZ])
1384 { 1194 {
1385 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); 1195 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1386 return 0; 1196 return 0;
1387 } 1197 }
1388 1198
1389 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) 1199 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1390 { 1200 {
1391 SET_FLAG (op, FLAG_WIZ); 1201 op->set_flag (FLAG_WIZ);
1392 SET_FLAG (op, FLAG_WAS_WIZ); 1202 op->set_flag (FLAG_WIZPASS);
1393 SET_FLAG (op, FLAG_WIZPASS); 1203 op->set_flag (FLAG_WIZCAST);
1394 SET_FLAG (op, FLAG_WIZCAST); 1204 op->set_flag (FLAG_WIZLOOK);
1205 op->contr->do_los = 1;
1206
1395 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); 1207 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1396 /*
1397 * Remove setting flying here - that won't work, because next
1398 * fix_player() is called that will get cleared - proper solution
1399 * is probably something like a wiz_force which gives that and any
1400 * other desired abilities.
1401 */
1402 clear_los (op);
1403 op->contr->write_buf[0] = '\0'; 1208 op->contr->write_buf[0] = '\0';
1404 1209
1405 if (!silent) 1210 if (!silent)
1406 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); 1211 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1407 1212
1434command_invisible (object *op, char *params) 1239command_invisible (object *op, char *params)
1435{ 1240{
1436 if (op) 1241 if (op)
1437 { 1242 {
1438 op->invisible += 100; 1243 op->invisible += 100;
1439 update_object (op, UP_OBJ_FACE); 1244 update_object (op, UP_OBJ_CHANGE);
1440 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); 1245 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1441 } 1246 }
1442 1247
1443 return 0; 1248 return 0;
1444} 1249}
1447 * Returns spell object (from archetypes) by name. 1252 * Returns spell object (from archetypes) by name.
1448 * Returns NULL if 0 or more than one spell matches. 1253 * Returns NULL if 0 or more than one spell matches.
1449 * Used for wizard's learn spell/prayer. 1254 * Used for wizard's learn spell/prayer.
1450 * 1255 *
1451 * op is the player issuing the command. 1256 * op is the player issuing the command.
1452 *
1453 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1454 * anymore (but may still be present in some player's inventories and thus
1455 * cannot be removed). We have to ignore them here since they have the same
1456 * name than other "spell_xxx" archetypes and would always conflict.
1457 */ 1257 */
1458static object * 1258static object *
1459get_spell_by_name (object *op, const char *spell_name) 1259get_spell_by_name (object *op, shstr_cmp spell_name)
1460{ 1260{
1461 archetype *ar;
1462 archetype *found;
1463 int conflict_found;
1464 size_t spell_name_length;
1465
1466 /* First check for full name matches. */ 1261 /* First check for full name matches. */
1467 conflict_found = 0; 1262 int conflict_found = 0;
1468 found = NULL; 1263 archetype *found = 0;
1469 for (ar = first_archetype; ar != NULL; ar = ar->next) 1264
1265 for_all_archetypes (at)
1470 { 1266 {
1471 if (ar->clone.type != SPELL) 1267 if (at->type != SPELL)
1472 continue; 1268 continue;
1473 1269
1474 if (strncmp (ar->name, "spelldirect_", 12) == 0) 1270 if (at->object::name != spell_name)
1475 continue; 1271 continue;
1476 1272
1477 if (strcmp (ar->clone.name, spell_name) != 0)
1478 continue;
1479
1480 if (found != NULL) 1273 if (found)
1481 { 1274 {
1482 if (!conflict_found) 1275 if (!conflict_found)
1483 { 1276 {
1484 conflict_found = 1; 1277 conflict_found = 1;
1485 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); 1278 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1486 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); 1279 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1487 } 1280 }
1281
1488 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); 1282 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1489 continue; 1283 return 0;
1490 } 1284 }
1491 1285
1492 found = ar; 1286 found = at;
1493 } 1287 }
1494
1495 /* No match if more more than one archetype matches. */
1496 if (conflict_found)
1497 return NULL;
1498 1288
1499 /* Return if exactly one archetype matches. */ 1289 /* Return if exactly one archetype matches. */
1500 if (found != NULL) 1290 if (found)
1501 return arch_to_object (found); 1291 return found->instance ();
1502
1503 /* No full match found: now check for partial matches. */
1504 spell_name_length = strlen (spell_name);
1505 conflict_found = 0;
1506 found = NULL;
1507 for (ar = first_archetype; ar != NULL; ar = ar->next)
1508 {
1509 if (ar->clone.type != SPELL)
1510 continue;
1511
1512 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1513 continue;
1514
1515 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1516 continue;
1517
1518 if (found != NULL)
1519 {
1520 if (!conflict_found)
1521 {
1522 conflict_found = 1;
1523 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1524 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1525 }
1526 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1527 continue;
1528 }
1529
1530 found = ar;
1531 }
1532
1533 /* No match if more more than one archetype matches. */
1534 if (conflict_found)
1535 return NULL;
1536
1537 /* Return if exactly one archetype matches. */
1538 if (found != NULL)
1539 return arch_to_object (found);
1540 1292
1541 /* No spell found: just print an error message. */ 1293 /* No spell found: just print an error message. */
1542 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); 1294 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1295
1543 return NULL; 1296 return 0;
1544} 1297}
1545 1298
1546static int 1299static int
1547command_learn_spell_or_prayer (object *op, char *params, int special_prayer) 1300command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1548{ 1301{
1565 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); 1318 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1566 return 0; 1319 return 0;
1567 } 1320 }
1568 1321
1569 do_learn_spell (op, tmp, special_prayer); 1322 do_learn_spell (op, tmp, special_prayer);
1570 free_object (tmp); 1323 tmp->destroy ();
1571 return 1; 1324 return 1;
1572} 1325}
1573 1326
1574int 1327int
1575command_learn_spell (object *op, char *params) 1328command_learn_spell (object *op, char *params)
1592 { 1345 {
1593 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); 1346 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1594 return 0; 1347 return 0;
1595 } 1348 }
1596 1349
1597 spell = lookup_spell_by_name (op, params); 1350 spell = op->find_spell (params);
1598 if (spell == NULL) 1351 if (spell == NULL)
1599 { 1352 {
1600 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); 1353 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1601 return 0; 1354 return 0;
1602 } 1355 }
1603 1356
1604 do_forget_spell (op, spell->name); 1357 do_forget_spell (op, spell->name);
1605 return 1;
1606}
1607
1608/**
1609 * Lists all plugins currently loaded with their IDs and full names.
1610 */
1611int
1612command_listplugins (object *op, char *params)
1613{
1614 plugins_display_list (op);
1615 return 1;
1616}
1617
1618/**
1619 * Loads the given plugin. The DM specifies the name of the library to load (no
1620 * pathname is needed). Do not ever attempt to load the same plugin more than
1621 * once at a time, or bad things could happen.
1622 */
1623int
1624command_loadplugin (object *op, char *params)
1625{
1626 char buf[MAX_BUF];
1627
1628 if (params == NULL)
1629 {
1630 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1631 return 1;
1632 }
1633
1634 strcpy (buf, LIBDIR);
1635 strcat (buf, "/plugins/");
1636 strcat (buf, params);
1637 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1638 if (plugins_init_plugin (buf) == 0)
1639 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1640 else
1641 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1642 return 1;
1643}
1644
1645/**
1646 * Unloads the given plugin. The DM specified the ID of the library to unload.
1647 * Note that some things may behave strangely if the correct plugins are not
1648 * loaded.
1649 */
1650int
1651command_unloadplugin (object *op, char *params)
1652{
1653 if (params == NULL)
1654 {
1655 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1656 return 1;
1657 }
1658
1659 if (plugins_remove_plugin (params) == 0)
1660 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1661 else
1662 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1663 return 1; 1358 return 1;
1664} 1359}
1665 1360
1666/** 1361/**
1667 * A players wants to become DM and hide. 1362 * A players wants to become DM and hide.
1675 return 0; 1370 return 0;
1676 1371
1677 do_wizard_hide (op, 1); 1372 do_wizard_hide (op, 1);
1678 1373
1679 return 1; 1374 return 1;
1680}
1681
1682void
1683dm_stack_pop (player *pl)
1684{
1685 if (!pl->stack_items || !pl->stack_position)
1686 {
1687 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1688 return;
1689 }
1690
1691 pl->stack_position--;
1692 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1693}
1694
1695/**
1696 * Get current stack top item for player.
1697 * Returns NULL if no stacked item.
1698 * If stacked item disappeared (freed), remove it.
1699 *
1700 * Ryo, august 2004
1701 */
1702object *
1703dm_stack_peek (player *pl)
1704{
1705 object *ob;
1706
1707 if (!pl->stack_position)
1708 {
1709 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1710 return NULL;
1711 }
1712
1713 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1714 if (!ob)
1715 {
1716 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1717 dm_stack_pop (pl);
1718 return NULL;
1719 }
1720
1721 return ob;
1722}
1723
1724/**
1725 * Push specified item on player stack.
1726 * Inform player of position.
1727 * Initializes variables if needed.
1728 */
1729void
1730dm_stack_push (player *pl, tag_t item)
1731{
1732 if (!pl->stack_items)
1733 {
1734 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1735 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1736 }
1737
1738 if (pl->stack_position == STACK_SIZE)
1739 {
1740 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1741 return;
1742 }
1743
1744 pl->stack_items[pl->stack_position] = item;
1745 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1746 pl->stack_position++;
1747}
1748
1749/**
1750 * Checks 'params' for object code.
1751 *
1752 * Can be:
1753 * * empty => get current object stack top for player
1754 * * number => get item with that tag, stack it for future use
1755 * * $number => get specified stack item
1756 * * "me" => player himself
1757 *
1758 * At function exit, params points to first non-object char
1759 *
1760 * 'from', if not NULL, contains at exit:
1761 * * STACK_FROM_NONE => object not found
1762 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1763 * * STACK_FROM_STACK => item from somewhere in the stack
1764 * * STACK_FROM_NUMBER => item by number, pushed on stack
1765 *
1766 * Ryo, august 2004
1767 */
1768object *
1769get_dm_object (player *pl, char **params, int *from)
1770{
1771 int item_tag, item_position;
1772 object *ob;
1773
1774 if (!pl)
1775 return NULL;
1776
1777 if (!params || !*params || **params == '\0')
1778 {
1779 if (from)
1780 *from = STACK_FROM_TOP;
1781 /* No parameter => get stack item */
1782 return dm_stack_peek (pl);
1783 }
1784
1785 /* Let's clean white spaces */
1786 while (**params == ' ')
1787 (*params)++;
1788
1789 /* Next case: number => item tag */
1790 if (sscanf (*params, "%d", &item_tag))
1791 {
1792 /* Move parameter to next item */
1793 while (isdigit (**params))
1794 (*params)++;
1795
1796 /* And skip blanks, too */
1797 while (**params == ' ')
1798 (*params)++;
1799
1800 /* Get item */
1801 ob = find_object (item_tag);
1802 if (!ob)
1803 {
1804 if (from)
1805 *from = STACK_FROM_NONE;
1806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1807 return NULL;
1808 }
1809
1810 /* Got one, let's push it on stack */
1811 dm_stack_push (pl, item_tag);
1812 if (from)
1813 *from = STACK_FROM_NUMBER;
1814 return ob;
1815 }
1816
1817 /* Next case: $number => stack item */
1818 if (sscanf (*params, "$%d", &item_position))
1819 {
1820 /* Move parameter to next item */
1821 (*params)++;
1822
1823 while (isdigit (**params))
1824 (*params)++;
1825 while (**params == ' ')
1826 (*params)++;
1827
1828 if (item_position >= pl->stack_position)
1829 {
1830 if (from)
1831 *from = STACK_FROM_NONE;
1832 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1833 return NULL;
1834 }
1835
1836 ob = find_object (pl->stack_items[item_position]);
1837 if (!ob)
1838 {
1839 if (from)
1840 *from = STACK_FROM_NONE;
1841 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1842 return NULL;
1843 }
1844
1845 if (from)
1846 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1847 return ob;
1848 }
1849
1850 /* Next case: 'me' => return pl->ob */
1851 if (!strncmp (*params, "me", 2))
1852 {
1853 if (from)
1854 *from = STACK_FROM_NUMBER;
1855 dm_stack_push (pl, pl->ob->count);
1856
1857 /* Skip to next token */
1858 (*params) += 2;
1859 while (**params == ' ')
1860 (*params)++;
1861
1862 return pl->ob;
1863 }
1864
1865 /* Last case: get stack top */
1866 if (from)
1867 *from = STACK_FROM_TOP;
1868 return dm_stack_peek (pl);
1869} 1375}
1870 1376
1871/** 1377/**
1872 * Pop the stack top. 1378 * Pop the stack top.
1873 */ 1379 */
1933} 1439}
1934 1440
1935int 1441int
1936command_insert_into (object *op, char *params) 1442command_insert_into (object *op, char *params)
1937{ 1443{
1938 object *left, *right, *inserted; 1444 object *left, *right;
1939 int left_from, right_from; 1445 int left_from, right_from;
1940 1446
1941 left = get_dm_object (op->contr, &params, &left_from); 1447 left = get_dm_object (op->contr, &params, &left_from);
1942 if (!left) 1448 if (!left)
1943 { 1449 {
1986 { 1492 {
1987 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); 1493 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1988 return 0; 1494 return 0;
1989 } 1495 }
1990 1496
1991 if (!QUERY_FLAG (right, FLAG_REMOVED)) 1497 if (!right->flag [FLAG_REMOVED])
1992 remove_ob (right); 1498 right->remove ();
1499
1993 inserted = insert_ob_in_ob (right, left); 1500 object *inserted = insert_ob_in_ob (right, left);
1994 if (left->type == PLAYER)
1995 if (inserted == right)
1996 esrv_send_item (left, right);
1997 else
1998 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1999 1501
2000 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); 1502 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2001 1503
2002 return 0; 1504 return 0;
2003 1505

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