1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
… | |
… | |
34 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 | |
|
|
40 | |
39 | |
41 | /** |
40 | /** |
42 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
43 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
44 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
71 | |
70 | |
72 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
73 | return 0; |
72 | return 0; |
74 | } |
73 | } |
75 | |
74 | |
|
|
75 | static void |
|
|
76 | dm_stack_pop (player *pl) |
|
|
77 | { |
|
|
78 | if (!pl->stack_items || !pl->stack_position) |
|
|
79 | { |
|
|
80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
|
83 | |
|
|
84 | pl->stack_position--; |
|
|
85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
86 | } |
|
|
87 | |
|
|
88 | /** |
|
|
89 | * Get current stack top item for player. |
|
|
90 | * Returns NULL if no stacked item. |
|
|
91 | * If stacked item disappeared (freed), remove it. |
|
|
92 | * |
|
|
93 | * Ryo, august 2004 |
|
|
94 | */ |
|
|
95 | static object * |
|
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96 | dm_stack_peek (player *pl) |
|
|
97 | { |
|
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98 | object *ob; |
|
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99 | |
|
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100 | if (!pl->stack_position) |
|
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101 | { |
|
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102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
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103 | return NULL; |
|
|
104 | } |
|
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105 | |
|
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106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
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107 | if (!ob) |
|
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108 | { |
|
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109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
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110 | dm_stack_pop (pl); |
|
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111 | return NULL; |
|
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112 | } |
|
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113 | |
|
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114 | return ob; |
|
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115 | } |
|
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116 | |
|
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117 | /** |
|
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118 | * Push specified item on player stack. |
|
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119 | * Inform player of position. |
|
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120 | * Initializes variables if needed. |
|
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121 | */ |
|
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122 | void |
|
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123 | dm_stack_push (player *pl, tag_t item) |
|
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124 | { |
|
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125 | if (!pl->stack_items) |
|
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126 | { |
|
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127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
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128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
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129 | } |
|
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130 | |
|
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131 | if (pl->stack_position == STACK_SIZE) |
|
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132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
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135 | } |
|
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136 | |
|
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
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140 | } |
|
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141 | |
|
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142 | /** |
|
|
143 | * Checks 'params' for object code. |
|
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144 | * |
|
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145 | * Can be: |
|
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146 | * * empty => get current object stack top for player |
|
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147 | * * number => get item with that tag, stack it for future use |
|
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148 | * * $number => get specified stack item |
|
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149 | * * "me" => player himself |
|
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150 | * |
|
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151 | * At function exit, params points to first non-object char |
|
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152 | * |
|
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153 | * 'from', if not NULL, contains at exit: |
|
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154 | * * STACK_FROM_NONE => object not found |
|
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
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158 | * |
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159 | * Ryo, august 2004 |
|
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160 | */ |
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161 | static object * |
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162 | get_dm_object (player *pl, char **params, int *from) |
|
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163 | { |
|
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164 | int item_tag, item_position; |
|
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165 | object *ob; |
|
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166 | |
|
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167 | if (!pl) |
|
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168 | return NULL; |
|
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169 | |
|
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170 | if (!params || !*params || **params == '\0') |
|
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171 | { |
|
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172 | if (from) |
|
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173 | *from = STACK_FROM_TOP; |
|
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174 | /* No parameter => get stack item */ |
|
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175 | return dm_stack_peek (pl); |
|
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176 | } |
|
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177 | |
|
|
178 | /* Let's clean white spaces */ |
|
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179 | while (**params == ' ') |
|
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180 | (*params)++; |
|
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181 | |
|
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182 | /* Next case: number => item tag */ |
|
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183 | if (sscanf (*params, "%d", &item_tag)) |
|
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184 | { |
|
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185 | /* Move parameter to next item */ |
|
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186 | while (isdigit (**params)) |
|
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187 | (*params)++; |
|
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188 | |
|
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189 | /* And skip blanks, too */ |
|
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190 | while (**params == ' ') |
|
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191 | (*params)++; |
|
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192 | |
|
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193 | /* Get item */ |
|
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194 | ob = find_object (item_tag); |
|
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195 | if (!ob) |
|
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196 | { |
|
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197 | if (from) |
|
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198 | *from = STACK_FROM_NONE; |
|
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
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200 | return NULL; |
|
|
201 | } |
|
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202 | |
|
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203 | /* Got one, let's push it on stack */ |
|
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204 | dm_stack_push (pl, item_tag); |
|
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205 | if (from) |
|
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206 | *from = STACK_FROM_NUMBER; |
|
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207 | return ob; |
|
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208 | } |
|
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209 | |
|
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210 | /* Next case: $number => stack item */ |
|
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211 | if (sscanf (*params, "$%d", &item_position)) |
|
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212 | { |
|
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213 | /* Move parameter to next item */ |
|
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214 | (*params)++; |
|
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215 | |
|
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216 | while (isdigit (**params)) |
|
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217 | (*params)++; |
|
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218 | while (**params == ' ') |
|
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219 | (*params)++; |
|
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220 | |
|
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221 | if (item_position >= pl->stack_position) |
|
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222 | { |
|
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223 | if (from) |
|
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224 | *from = STACK_FROM_NONE; |
|
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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226 | return NULL; |
|
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227 | } |
|
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228 | |
|
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229 | ob = find_object (pl->stack_items[item_position]); |
|
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230 | if (!ob) |
|
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231 | { |
|
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232 | if (from) |
|
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233 | *from = STACK_FROM_NONE; |
|
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
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235 | return NULL; |
|
|
236 | } |
|
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237 | |
|
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238 | if (from) |
|
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239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
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240 | return ob; |
|
|
241 | } |
|
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242 | |
|
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243 | /* Next case: 'me' => return pl->ob */ |
|
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244 | if (!strncmp (*params, "me", 2)) |
|
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245 | { |
|
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246 | if (from) |
|
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247 | *from = STACK_FROM_NUMBER; |
|
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248 | dm_stack_push (pl, pl->ob->count); |
|
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249 | |
|
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250 | /* Skip to next token */ |
|
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251 | (*params) += 2; |
|
|
252 | while (**params == ' ') |
|
|
253 | (*params)++; |
|
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254 | |
|
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255 | return pl->ob; |
|
|
256 | } |
|
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257 | |
|
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258 | /* Last case: get stack top */ |
|
|
259 | if (from) |
|
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260 | *from = STACK_FROM_TOP; |
|
|
261 | return dm_stack_peek (pl); |
|
|
262 | } |
|
|
263 | |
76 | /** |
264 | /** |
77 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
78 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
79 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
80 | */ |
268 | */ |
81 | void |
269 | static void |
82 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
83 | { |
271 | { |
84 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
85 | { |
273 | { |
86 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
… | |
… | |
168 | { |
356 | { |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
170 | return 1; |
358 | return 1; |
171 | } |
359 | } |
172 | |
360 | |
173 | become_follower (ob, god); |
361 | ob->become_follower (god); |
174 | return 1; |
|
|
175 | } |
|
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176 | |
|
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177 | // TODO: Rewrite banish in perl and get rid of the following two functions |
|
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178 | int |
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179 | command_kick (object *op, char *params) |
|
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180 | { |
|
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181 | for_all_players (pl) |
|
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182 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
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183 | { |
|
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184 | object *op = pl->ob; |
|
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185 | |
|
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186 | if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
|
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187 | { |
|
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188 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
|
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189 | strcpy (op->contr->killer, "kicked"); |
|
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190 | } |
|
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191 | |
|
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192 | pl->ns->destroy (); |
|
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193 | } |
|
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194 | |
|
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195 | return 1; |
|
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196 | } |
|
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197 | |
|
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198 | //TODO |
|
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199 | #if 0 |
|
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200 | int |
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201 | command_save_overlay (object *op, char *params) |
|
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202 | { |
|
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203 | if (!op) |
|
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204 | return 0; |
|
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205 | |
|
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206 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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207 | { |
|
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208 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
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209 | return 1; |
362 | return 1; |
210 | } |
|
|
211 | |
|
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212 | new_save_map (op->map, 2); |
|
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213 | new_save_map (op->map, 0); |
|
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214 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
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215 | |
|
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216 | ready_map_name (op->map->path, 0); |
|
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217 | |
|
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218 | return 1; |
|
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219 | } |
363 | } |
220 | #endif |
|
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221 | |
364 | |
222 | int |
365 | int |
223 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
224 | { |
367 | { |
225 | int ticks; |
368 | int ticks; |
… | |
… | |
280 | /* we have nowhere to send the prisoner.... */ |
423 | /* we have nowhere to send the prisoner.... */ |
281 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
424 | new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
282 | return 0; |
425 | return 0; |
283 | } |
426 | } |
284 | |
427 | |
285 | pl->ob->enter_exit (dummy); |
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
286 | dummy->destroy (); |
429 | dummy->destroy (); |
|
|
430 | |
287 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
288 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
289 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
290 | return 1; |
434 | return 1; |
291 | } |
435 | } |
292 | |
436 | |
293 | int |
437 | int |
294 | command_summon (object *op, char *params) |
438 | command_summon (object *op, char *params) |
295 | { |
439 | { |
296 | int i; |
440 | int i; |
297 | object *dummy; |
|
|
298 | player *pl; |
441 | player *pl; |
299 | |
442 | |
300 | if (!op) |
443 | if (!op) |
301 | return 0; |
444 | return 0; |
302 | |
445 | |
… | |
… | |
308 | |
451 | |
309 | pl = get_other_player_from_name (op, params); |
452 | pl = get_other_player_from_name (op, params); |
310 | if (!pl) |
453 | if (!pl) |
311 | return 1; |
454 | return 1; |
312 | |
455 | |
313 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
456 | maptile *m = op->map; |
|
|
457 | sint16 nx = op->x; |
|
|
458 | sint16 ny = op->y; |
|
|
459 | |
|
|
460 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
314 | if (i == -1) |
461 | if (i == -1) |
315 | { |
462 | { |
316 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
317 | return 1; |
464 | return 1; |
318 | } |
465 | } |
319 | |
466 | |
320 | dummy = object::create (); |
467 | nx += freearr_x [i]; |
321 | EXIT_PATH (dummy) = op->map->path; |
468 | ny += freearr_y [i]; |
322 | EXIT_X (dummy) = op->x + freearr_x[i]; |
469 | |
323 | EXIT_Y (dummy) = op->y + freearr_y[i]; |
470 | if (!xy_normalise (m, nx, ny)) |
324 | pl->ob->enter_exit (dummy); |
471 | { |
325 | dummy->destroy (); |
472 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
473 | return 1; |
|
|
474 | } |
|
|
475 | |
|
|
476 | pl->ob->player_goto (m->path, nx, ny); |
326 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
477 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
327 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
328 | |
479 | |
329 | return 1; |
480 | return 1; |
330 | } |
481 | } |
… | |
… | |
347 | int |
498 | int |
348 | command_create (object *op, char *params) |
499 | command_create (object *op, char *params) |
349 | { |
500 | { |
350 | object *tmp = NULL; |
501 | object *tmp = NULL; |
351 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
502 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
352 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
503 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
353 | archetype *at, *at_spell = NULL; |
504 | archetype *at, *at_spell = NULL; |
354 | artifact *art = NULL; |
505 | artifact *art = NULL; |
355 | |
506 | |
356 | if (!op) |
507 | if (!op) |
357 | return 0; |
508 | return 0; |
… | |
… | |
423 | * we also set up spell_name which is only |
574 | * we also set up spell_name which is only |
424 | * the first word. |
575 | * the first word. |
425 | */ |
576 | */ |
426 | |
577 | |
427 | at_spell = archetype::find (cp); |
578 | at_spell = archetype::find (cp); |
428 | if (!at_spell || at_spell->clone.type != SPELL) |
579 | if (!at_spell || at_spell->type != SPELL) |
429 | at_spell = find_archetype_by_object_name (cp); |
580 | at_spell = find_archetype_by_object_name (cp); |
430 | if (!at_spell || at_spell->clone.type != SPELL) |
581 | if (!at_spell || at_spell->type != SPELL) |
431 | { |
582 | { |
432 | assign (spell_name, cp); |
583 | assign (spell_name, cp); |
433 | fsp = strchr (spell_name, ' '); |
584 | fsp = strchr (spell_name, ' '); |
434 | if (fsp) |
585 | if (fsp) |
435 | { |
586 | { |
436 | *fsp = 0; |
587 | *fsp = 0; |
437 | fsp++; |
588 | fsp++; |
438 | at_spell = archetype::find (spell_name); |
589 | at_spell = archetype::find (spell_name); |
439 | |
590 | |
440 | /* Got a spell, update the first string pointer */ |
591 | /* Got a spell, update the first string pointer */ |
441 | if (at_spell && at_spell->clone.type == SPELL) |
592 | if (at_spell && at_spell->type == SPELL) |
442 | bp2 = cp + strlen (spell_name) + 1; |
593 | bp2 = cp + strlen (spell_name) + 1; |
443 | else |
594 | else |
444 | at_spell = NULL; |
595 | at_spell = NULL; |
445 | } |
596 | } |
446 | } |
597 | } |
… | |
… | |
448 | /* OK - we didn't find a spell - presume the 'of' |
599 | /* OK - we didn't find a spell - presume the 'of' |
449 | * in this case means its an artifact. |
600 | * in this case means its an artifact. |
450 | */ |
601 | */ |
451 | if (!at_spell) |
602 | if (!at_spell) |
452 | { |
603 | { |
453 | if (find_artifactlist (at->clone.type) == NULL) |
604 | if (find_artifactlist (at->type) == NULL) |
454 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
605 | new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
455 | else |
606 | else |
456 | { |
607 | { |
457 | art = find_artifactlist (at->clone.type)->items; |
608 | art = find_artifactlist (at->type)->items; |
458 | |
609 | |
459 | while (art) |
610 | while (art) |
460 | { |
611 | { |
461 | if (!strcmp (art->item->name, cp)) |
612 | if (!strcmp (&art->item->name, cp)) |
462 | break; |
613 | break; |
463 | |
614 | |
464 | art = art->next; |
615 | art = art->next; |
465 | } |
616 | } |
466 | |
617 | |
467 | if (!art) |
618 | if (!art) |
468 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
469 | } |
620 | } |
470 | |
621 | |
471 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
622 | LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
472 | } |
623 | } |
473 | } /* if cp */ |
624 | } /* if cp */ |
474 | |
625 | |
475 | if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
626 | if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
476 | at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
627 | at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
477 | { |
628 | { |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
629 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
479 | return 1; |
630 | return 1; |
480 | } |
631 | } |
481 | |
632 | |
482 | /* |
633 | /* |
483 | * Rather than have two different blocks with a lot of similar code, |
634 | * Rather than have two different blocks with a lot of similar code, |
484 | * just create one object, do all the processing, and then determine |
635 | * just create one object, do all the processing, and then determine |
485 | * if that one object should be inserted or if we need to make copies. |
636 | * if that one object should be inserted or if we need to make copies. |
486 | */ |
637 | */ |
487 | tmp = arch_to_object (at); |
638 | tmp = at->instance (); |
488 | |
639 | |
489 | if (set_magic) |
640 | if (set_magic) |
490 | set_abs_magic (tmp, magic); |
641 | set_abs_magic (tmp, magic); |
491 | |
642 | |
492 | if (art) |
643 | if (art) |
493 | give_artifact_abilities (tmp, art->item); |
644 | give_artifact_abilities (tmp, art->item); |
494 | |
645 | |
495 | if (need_identify (tmp)) |
646 | if (tmp->need_identify ()) |
496 | { |
647 | { |
497 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
648 | tmp->set_flag (FLAG_IDENTIFIED); |
498 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
649 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
499 | } |
650 | } |
500 | |
651 | |
501 | /* |
652 | /* |
502 | * This entire block here tries to find variable pairings, |
653 | * This entire block here tries to find variable pairings, |
503 | * eg, 'hp 4' or the like. The mess here is that values |
654 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
505 | * is we want to find two spaces, but if we got a quote, |
656 | * is we want to find two spaces, but if we got a quote, |
506 | * any spaces there don't count. |
657 | * any spaces there don't count. |
507 | */ |
658 | */ |
508 | while (*bp2 && bp2 <= endline) |
659 | while (*bp2 && bp2 <= endline) |
509 | { |
660 | { |
510 | bp4 = NULL; |
|
|
511 | gotspace = 0; |
661 | gotspace = 0; |
512 | gotquote = 0; |
662 | gotquote = 0; |
513 | |
663 | |
514 | /* find the first quote */ |
664 | /* find the first quote */ |
515 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
665 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
573 | |
723 | |
574 | bp2 = bp3 + 1; |
724 | bp2 = bp3 + 1; |
575 | } |
725 | } |
576 | |
726 | |
577 | if (at->clone.nrof) |
727 | if (at->nrof) |
578 | { |
728 | { |
579 | if (at_spell) |
729 | if (at_spell) |
580 | insert_ob_in_ob (arch_to_object (at_spell), tmp); |
730 | tmp->insert (at_spell->instance ()); |
581 | |
731 | |
582 | tmp->x = op->x; |
732 | tmp->x = op->x; |
583 | tmp->y = op->y; |
733 | tmp->y = op->y; |
|
|
734 | tmp->map = op->map; |
584 | |
735 | |
585 | if (set_nrof) |
736 | if (set_nrof) |
586 | tmp->nrof = nrof; |
737 | tmp->nrof = nrof; |
587 | |
738 | |
588 | tmp->map = op->map; |
739 | op->insert (tmp); |
589 | |
|
|
590 | tmp = insert_ob_in_ob (tmp, op); |
|
|
591 | esrv_send_item (op, tmp); |
|
|
592 | |
740 | |
593 | /* Let's put this created item on stack so dm can access it easily. */ |
741 | /* Let's put this created item on stack so dm can access it easily. */ |
594 | dm_stack_push (op->contr, tmp->count); |
742 | dm_stack_push (op->contr, tmp->count); |
595 | |
743 | |
596 | return 1; |
744 | return 1; |
597 | } |
745 | } |
598 | else |
746 | else |
599 | { |
747 | { |
600 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
748 | for (i = 0; i < (set_nrof ? nrof : 1); i++) |
601 | { |
749 | { |
602 | archetype *atmp; |
|
|
603 | object *prev = 0, *head = 0; |
750 | object *prev = 0, *head = 0; |
604 | |
751 | |
605 | for (atmp = at; atmp; atmp = atmp->more) |
752 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
606 | { |
753 | { |
607 | object *dup = arch_to_object (atmp); |
754 | object *dup = atmp->instance (); |
608 | |
755 | |
609 | if (at_spell) |
756 | if (at_spell) |
610 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
757 | insert_ob_in_ob (at_spell->instance (), dup); |
611 | |
758 | |
612 | /* |
759 | /* |
613 | * The head is what contains all the important bits, |
760 | * The head is what contains all the important bits, |
614 | * so just copying it over should be fine. |
761 | * so just copying it over should be fine. |
615 | */ |
762 | */ |
… | |
… | |
617 | { |
764 | { |
618 | head = dup; |
765 | head = dup; |
619 | tmp->copy_to (dup); |
766 | tmp->copy_to (dup); |
620 | } |
767 | } |
621 | |
768 | |
622 | dup->x = op->x + dup->arch->clone.x; |
769 | dup->x = op->x + dup->arch->x; |
623 | dup->y = op->y + dup->arch->clone.y; |
770 | dup->y = op->y + dup->arch->y; |
624 | dup->map = op->map; |
771 | dup->map = op->map; |
625 | |
772 | |
626 | if (head != dup) |
773 | if (head != dup) |
627 | { |
774 | { |
628 | dup->head = head; |
775 | dup->head = head; |
… | |
… | |
630 | } |
777 | } |
631 | |
778 | |
632 | prev = dup; |
779 | prev = dup; |
633 | } |
780 | } |
634 | |
781 | |
635 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
782 | if (head->flag [FLAG_ALIVE]) |
636 | { |
783 | { |
637 | object *check = head; |
784 | object *check = head; |
638 | int size_x = 0; |
785 | int size_x = 0; |
639 | int size_y = 0; |
786 | int size_y = 0; |
640 | |
787 | |
641 | while (check) |
788 | while (check) |
642 | { |
789 | { |
643 | size_x = MAX (size_x, check->arch->clone.x); |
790 | size_x = max (size_x, check->arch->x); |
644 | size_y = MAX (size_y, check->arch->clone.y); |
791 | size_y = max (size_y, check->arch->y); |
645 | check = check->more; |
792 | check = check->more; |
646 | } |
793 | } |
647 | |
794 | |
648 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
795 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
649 | { |
796 | { |
… | |
… | |
675 | /* Wonder if we really want to push all of these, but since |
822 | /* Wonder if we really want to push all of these, but since |
676 | * things like rods have nrof 0, we want to cover those. |
823 | * things like rods have nrof 0, we want to cover those. |
677 | */ |
824 | */ |
678 | dm_stack_push (op->contr, head->count); |
825 | dm_stack_push (op->contr, head->count); |
679 | |
826 | |
680 | if (at->clone.randomitems != NULL && !at_spell) |
827 | if (at->randomitems && !at_spell) |
681 | create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
828 | create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
682 | |
|
|
683 | esrv_send_item (op, head); |
|
|
684 | } |
829 | } |
685 | |
830 | |
686 | /* free the one we used to copy */ |
831 | /* free the one we used to copy */ |
687 | tmp->destroy (); |
832 | tmp->destroy (); |
688 | } |
833 | } |
… | |
… | |
695 | */ |
840 | */ |
696 | |
841 | |
697 | int |
842 | int |
698 | command_inventory (object *op, char *params) |
843 | command_inventory (object *op, char *params) |
699 | { |
844 | { |
|
|
845 | int i; |
700 | object *tmp; |
846 | object *tmp; |
701 | int i; |
|
|
702 | |
847 | |
703 | if (!params) |
848 | if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
704 | { |
849 | { |
705 | inventory (op, NULL); |
850 | op->contr->failmsg ("Inventory of what object (nr)?"); |
706 | return 0; |
851 | return 1; |
707 | } |
|
|
708 | |
|
|
709 | if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
|
|
710 | { |
852 | } |
711 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
|
|
712 | return 1; |
|
|
713 | } |
|
|
714 | |
853 | |
715 | inventory (op, tmp); |
854 | op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
|
|
855 | |
716 | return 1; |
856 | return 1; |
717 | } |
857 | } |
718 | |
858 | |
719 | /* just show player's their skills for now. Dm's can |
859 | /* just show player's their skills for now. Dm's can |
720 | * already see skills w/ inventory command - b.t. |
860 | * already see skills w/ inventory command - b.t. |
… | |
… | |
738 | |
878 | |
739 | char *dump = dump_object (tmp); |
879 | char *dump = dump_object (tmp); |
740 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
880 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
741 | free (dump); |
881 | free (dump); |
742 | |
882 | |
743 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
883 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
745 | |
885 | |
746 | return 1; |
886 | return 1; |
747 | } |
887 | } |
748 | |
888 | |
… | |
… | |
793 | { |
933 | { |
794 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
795 | return 1; |
935 | return 1; |
796 | } |
936 | } |
797 | |
937 | |
798 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
938 | if (tmp->flag [FLAG_REMOVED]) |
799 | { |
939 | { |
800 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
940 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
801 | return 1; |
941 | return 1; |
802 | } |
942 | } |
803 | |
943 | |
… | |
… | |
842 | */ |
982 | */ |
843 | int |
983 | int |
844 | command_addexp (object *op, char *params) |
984 | command_addexp (object *op, char *params) |
845 | { |
985 | { |
846 | char buf[MAX_BUF], skill[MAX_BUF]; |
986 | char buf[MAX_BUF], skill[MAX_BUF]; |
847 | int i, q; |
987 | int q; |
|
|
988 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
848 | object *skillob = NULL; |
989 | object *skillob = NULL; |
849 | |
990 | |
850 | skill[0] = '\0'; |
991 | skill[0] = '\0'; |
851 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
992 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
852 | { |
993 | { |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
994 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
854 | return 1; |
995 | return 1; |
855 | } |
996 | } |
856 | |
997 | |
… | |
… | |
892 | /**************************************************************************/ |
1033 | /**************************************************************************/ |
893 | |
1034 | |
894 | int |
1035 | int |
895 | command_stats (object *op, char *params) |
1036 | command_stats (object *op, char *params) |
896 | { |
1037 | { |
897 | char thing[20]; |
|
|
898 | char buf[MAX_BUF]; |
1038 | char buf[MAX_BUF]; |
899 | |
1039 | |
900 | thing[0] = '\0'; |
1040 | if (params == NULL || params[0] == '\0') |
901 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
902 | { |
1041 | { |
903 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
904 | return 1; |
1043 | return 1; |
905 | } |
1044 | } |
906 | |
1045 | |
907 | for_all_players (pl) |
1046 | for_all_players (pl) |
908 | if (!strcmp (pl->ob->name, thing)) |
1047 | if (!strcmp (&pl->ob->name, params)) |
909 | { |
1048 | { |
910 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1049 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
911 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1050 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
912 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1051 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
913 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
956 | return 1; |
1095 | return 1; |
957 | } |
1096 | } |
958 | |
1097 | |
959 | for_all_players (pl) |
1098 | for_all_players (pl) |
960 | { |
1099 | { |
961 | if (!strcmp (pl->ob->name, thing)) |
1100 | if (!strcmp (&pl->ob->name, thing)) |
962 | { |
1101 | { |
963 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1102 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
964 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1103 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
965 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1104 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
966 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1105 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
… | |
… | |
980 | } |
1119 | } |
981 | |
1120 | |
982 | int |
1121 | int |
983 | command_nowiz (object *op, char *params) |
1122 | command_nowiz (object *op, char *params) |
984 | { /* 'nodm' is alias */ |
1123 | { /* 'nodm' is alias */ |
985 | CLEAR_FLAG (op, FLAG_WIZ); |
1124 | op->clr_flag (FLAG_WIZ); |
986 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1125 | op->clr_flag (FLAG_WIZPASS); |
987 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1126 | op->clr_flag (FLAG_WIZCAST); |
|
|
1127 | op->clr_flag (FLAG_WIZLOOK); |
|
|
1128 | op->contr->do_los = 1; |
988 | |
1129 | |
989 | if (op->contr->hidden) |
1130 | if (op->contr->hidden) |
990 | { |
1131 | { |
991 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
992 | op->map->players++; |
1133 | op->map->players++; |
… | |
… | |
994 | op->contr->hidden = 0; |
1135 | op->contr->hidden = 0; |
995 | op->invisible = 1; |
1136 | op->invisible = 1; |
996 | } |
1137 | } |
997 | else |
1138 | else |
998 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1139 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1140 | |
999 | return 1; |
1141 | return 1; |
1000 | } |
1142 | } |
1001 | |
1143 | |
1002 | /** |
1144 | /** |
1003 | * object *op is trying to become dm. |
1145 | * object *op is trying to become dm. |
… | |
… | |
1040 | } |
1182 | } |
1041 | fclose (dmfile); |
1183 | fclose (dmfile); |
1042 | return (0); |
1184 | return (0); |
1043 | } |
1185 | } |
1044 | |
1186 | |
1045 | int |
1187 | static int |
1046 | do_wizard_dm (object *op, char *params, int silent) |
1188 | do_wizard_dm (object *op, char *params, int silent) |
1047 | { |
1189 | { |
1048 | if (!op->contr) |
1190 | if (!op->contr) |
1049 | return 0; |
1191 | return 0; |
1050 | |
1192 | |
1051 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1193 | if (op->flag [FLAG_WIZ]) |
1052 | { |
1194 | { |
1053 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1054 | return 0; |
1196 | return 0; |
1055 | } |
1197 | } |
1056 | |
1198 | |
1057 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1199 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1058 | { |
1200 | { |
1059 | SET_FLAG (op, FLAG_WIZ); |
1201 | op->set_flag (FLAG_WIZ); |
1060 | SET_FLAG (op, FLAG_WIZPASS); |
1202 | op->set_flag (FLAG_WIZPASS); |
1061 | SET_FLAG (op, FLAG_WIZCAST); |
1203 | op->set_flag (FLAG_WIZCAST); |
|
|
1204 | op->set_flag (FLAG_WIZLOOK); |
|
|
1205 | op->contr->do_los = 1; |
1062 | |
1206 | |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1064 | /* |
|
|
1065 | * Remove setting flying here - that won't work, because next |
|
|
1066 | * fix_player() is called that will get cleared - proper solution |
|
|
1067 | * is probably something like a wiz_force which gives that and any |
|
|
1068 | * other desired abilities. |
|
|
1069 | */ |
|
|
1070 | clear_los (op); |
|
|
1071 | op->contr->write_buf[0] = '\0'; |
1208 | op->contr->write_buf[0] = '\0'; |
1072 | |
1209 | |
1073 | if (!silent) |
1210 | if (!silent) |
1074 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1211 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1075 | |
1212 | |
… | |
… | |
1115 | * Returns spell object (from archetypes) by name. |
1252 | * Returns spell object (from archetypes) by name. |
1116 | * Returns NULL if 0 or more than one spell matches. |
1253 | * Returns NULL if 0 or more than one spell matches. |
1117 | * Used for wizard's learn spell/prayer. |
1254 | * Used for wizard's learn spell/prayer. |
1118 | * |
1255 | * |
1119 | * op is the player issuing the command. |
1256 | * op is the player issuing the command. |
1120 | * |
|
|
1121 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1122 | * anymore (but may still be present in some player's inventories and thus |
|
|
1123 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1124 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1125 | */ |
1257 | */ |
1126 | static object * |
1258 | static object * |
1127 | get_spell_by_name (object *op, const char *spell_name) |
1259 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1128 | { |
1260 | { |
1129 | archetype *ar; |
|
|
1130 | archetype *found; |
|
|
1131 | int conflict_found; |
|
|
1132 | size_t spell_name_length; |
|
|
1133 | |
|
|
1134 | /* First check for full name matches. */ |
1261 | /* First check for full name matches. */ |
1135 | conflict_found = 0; |
1262 | int conflict_found = 0; |
1136 | found = NULL; |
1263 | archetype *found = 0; |
1137 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
1264 | |
|
|
1265 | for_all_archetypes (at) |
1138 | { |
1266 | { |
1139 | if (ar->clone.type != SPELL) |
1267 | if (at->type != SPELL) |
1140 | continue; |
1268 | continue; |
1141 | |
1269 | |
1142 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1270 | if (at->object::name != spell_name) |
1143 | continue; |
1271 | continue; |
1144 | |
1272 | |
1145 | if (strcmp (ar->clone.name, spell_name) != 0) |
|
|
1146 | continue; |
|
|
1147 | |
|
|
1148 | if (found != NULL) |
1273 | if (found) |
1149 | { |
1274 | { |
1150 | if (!conflict_found) |
1275 | if (!conflict_found) |
1151 | { |
1276 | { |
1152 | conflict_found = 1; |
1277 | conflict_found = 1; |
1153 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1278 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1154 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1279 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1155 | } |
1280 | } |
|
|
1281 | |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1157 | continue; |
1283 | return 0; |
1158 | } |
1284 | } |
1159 | |
1285 | |
1160 | found = ar; |
1286 | found = at; |
1161 | } |
1287 | } |
1162 | |
|
|
1163 | /* No match if more more than one archetype matches. */ |
|
|
1164 | if (conflict_found) |
|
|
1165 | return NULL; |
|
|
1166 | |
1288 | |
1167 | /* Return if exactly one archetype matches. */ |
1289 | /* Return if exactly one archetype matches. */ |
1168 | if (found != NULL) |
1290 | if (found) |
1169 | return arch_to_object (found); |
1291 | return found->instance (); |
1170 | |
|
|
1171 | /* No full match found: now check for partial matches. */ |
|
|
1172 | spell_name_length = strlen (spell_name); |
|
|
1173 | conflict_found = 0; |
|
|
1174 | found = NULL; |
|
|
1175 | for (ar = first_archetype; ar != NULL; ar = ar->next) |
|
|
1176 | { |
|
|
1177 | if (ar->clone.type != SPELL) |
|
|
1178 | continue; |
|
|
1179 | |
|
|
1180 | if (strncmp (ar->name, "spelldirect_", 12) == 0) |
|
|
1181 | continue; |
|
|
1182 | |
|
|
1183 | if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
|
|
1184 | continue; |
|
|
1185 | |
|
|
1186 | if (found != NULL) |
|
|
1187 | { |
|
|
1188 | if (!conflict_found) |
|
|
1189 | { |
|
|
1190 | conflict_found = 1; |
|
|
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1192 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
|
|
1193 | } |
|
|
1194 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
|
|
1195 | continue; |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | found = ar; |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | /* No match if more more than one archetype matches. */ |
|
|
1202 | if (conflict_found) |
|
|
1203 | return NULL; |
|
|
1204 | |
|
|
1205 | /* Return if exactly one archetype matches. */ |
|
|
1206 | if (found != NULL) |
|
|
1207 | return arch_to_object (found); |
|
|
1208 | |
1292 | |
1209 | /* No spell found: just print an error message. */ |
1293 | /* No spell found: just print an error message. */ |
1210 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1294 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1295 | |
1211 | return NULL; |
1296 | return 0; |
1212 | } |
1297 | } |
1213 | |
1298 | |
1214 | static int |
1299 | static int |
1215 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1300 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1216 | { |
1301 | { |
… | |
… | |
1260 | { |
1345 | { |
1261 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1262 | return 0; |
1347 | return 0; |
1263 | } |
1348 | } |
1264 | |
1349 | |
1265 | spell = lookup_spell_by_name (op, params); |
1350 | spell = op->find_spell (params); |
1266 | if (spell == NULL) |
1351 | if (spell == NULL) |
1267 | { |
1352 | { |
1268 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1353 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1269 | return 0; |
1354 | return 0; |
1270 | } |
1355 | } |
1271 | |
1356 | |
1272 | do_forget_spell (op, spell->name); |
1357 | do_forget_spell (op, spell->name); |
1273 | return 1; |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | /** |
|
|
1277 | * Lists all plugins currently loaded with their IDs and full names. |
|
|
1278 | */ |
|
|
1279 | int |
|
|
1280 | command_listplugins (object *op, char *params) |
|
|
1281 | { |
|
|
1282 | plugins_display_list (op); |
|
|
1283 | return 1; |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | /** |
|
|
1287 | * Loads the given plugin. The DM specifies the name of the library to load (no |
|
|
1288 | * pathname is needed). Do not ever attempt to load the same plugin more than |
|
|
1289 | * once at a time, or bad things could happen. |
|
|
1290 | */ |
|
|
1291 | int |
|
|
1292 | command_loadplugin (object *op, char *params) |
|
|
1293 | { |
|
|
1294 | char buf[MAX_BUF]; |
|
|
1295 | |
|
|
1296 | if (params == NULL) |
|
|
1297 | { |
|
|
1298 | new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
|
|
1299 | return 1; |
|
|
1300 | } |
|
|
1301 | |
|
|
1302 | strcpy (buf, LIBDIR); |
|
|
1303 | strcat (buf, "/plugins/"); |
|
|
1304 | strcat (buf, params); |
|
|
1305 | LOG (llevDebug, "Requested plugin file is %s\n", buf); |
|
|
1306 | if (plugins_init_plugin (buf) == 0) |
|
|
1307 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
|
|
1308 | else |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
|
|
1310 | return 1; |
|
|
1311 | } |
|
|
1312 | |
|
|
1313 | /** |
|
|
1314 | * Unloads the given plugin. The DM specified the ID of the library to unload. |
|
|
1315 | * Note that some things may behave strangely if the correct plugins are not |
|
|
1316 | * loaded. |
|
|
1317 | */ |
|
|
1318 | int |
|
|
1319 | command_unloadplugin (object *op, char *params) |
|
|
1320 | { |
|
|
1321 | if (params == NULL) |
|
|
1322 | { |
|
|
1323 | new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
|
|
1324 | return 1; |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | if (plugins_remove_plugin (params) == 0) |
|
|
1328 | new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
|
|
1329 | else |
|
|
1330 | new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
|
|
1331 | return 1; |
1358 | return 1; |
1332 | } |
1359 | } |
1333 | |
1360 | |
1334 | /** |
1361 | /** |
1335 | * A players wants to become DM and hide. |
1362 | * A players wants to become DM and hide. |
… | |
… | |
1343 | return 0; |
1370 | return 0; |
1344 | |
1371 | |
1345 | do_wizard_hide (op, 1); |
1372 | do_wizard_hide (op, 1); |
1346 | |
1373 | |
1347 | return 1; |
1374 | return 1; |
1348 | } |
|
|
1349 | |
|
|
1350 | void |
|
|
1351 | dm_stack_pop (player *pl) |
|
|
1352 | { |
|
|
1353 | if (!pl->stack_items || !pl->stack_position) |
|
|
1354 | { |
|
|
1355 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1356 | return; |
|
|
1357 | } |
|
|
1358 | |
|
|
1359 | pl->stack_position--; |
|
|
1360 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1361 | } |
|
|
1362 | |
|
|
1363 | /** |
|
|
1364 | * Get current stack top item for player. |
|
|
1365 | * Returns NULL if no stacked item. |
|
|
1366 | * If stacked item disappeared (freed), remove it. |
|
|
1367 | * |
|
|
1368 | * Ryo, august 2004 |
|
|
1369 | */ |
|
|
1370 | object * |
|
|
1371 | dm_stack_peek (player *pl) |
|
|
1372 | { |
|
|
1373 | object *ob; |
|
|
1374 | |
|
|
1375 | if (!pl->stack_position) |
|
|
1376 | { |
|
|
1377 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1378 | return NULL; |
|
|
1379 | } |
|
|
1380 | |
|
|
1381 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1382 | if (!ob) |
|
|
1383 | { |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1385 | dm_stack_pop (pl); |
|
|
1386 | return NULL; |
|
|
1387 | } |
|
|
1388 | |
|
|
1389 | return ob; |
|
|
1390 | } |
|
|
1391 | |
|
|
1392 | /** |
|
|
1393 | * Push specified item on player stack. |
|
|
1394 | * Inform player of position. |
|
|
1395 | * Initializes variables if needed. |
|
|
1396 | */ |
|
|
1397 | void |
|
|
1398 | dm_stack_push (player *pl, tag_t item) |
|
|
1399 | { |
|
|
1400 | if (!pl->stack_items) |
|
|
1401 | { |
|
|
1402 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1403 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | if (pl->stack_position == STACK_SIZE) |
|
|
1407 | { |
|
|
1408 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1409 | return; |
|
|
1410 | } |
|
|
1411 | |
|
|
1412 | pl->stack_items[pl->stack_position] = item; |
|
|
1413 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1414 | pl->stack_position++; |
|
|
1415 | } |
|
|
1416 | |
|
|
1417 | /** |
|
|
1418 | * Checks 'params' for object code. |
|
|
1419 | * |
|
|
1420 | * Can be: |
|
|
1421 | * * empty => get current object stack top for player |
|
|
1422 | * * number => get item with that tag, stack it for future use |
|
|
1423 | * * $number => get specified stack item |
|
|
1424 | * * "me" => player himself |
|
|
1425 | * |
|
|
1426 | * At function exit, params points to first non-object char |
|
|
1427 | * |
|
|
1428 | * 'from', if not NULL, contains at exit: |
|
|
1429 | * * STACK_FROM_NONE => object not found |
|
|
1430 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1431 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1432 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1433 | * |
|
|
1434 | * Ryo, august 2004 |
|
|
1435 | */ |
|
|
1436 | object * |
|
|
1437 | get_dm_object (player *pl, char **params, int *from) |
|
|
1438 | { |
|
|
1439 | int item_tag, item_position; |
|
|
1440 | object *ob; |
|
|
1441 | |
|
|
1442 | if (!pl) |
|
|
1443 | return NULL; |
|
|
1444 | |
|
|
1445 | if (!params || !*params || **params == '\0') |
|
|
1446 | { |
|
|
1447 | if (from) |
|
|
1448 | *from = STACK_FROM_TOP; |
|
|
1449 | /* No parameter => get stack item */ |
|
|
1450 | return dm_stack_peek (pl); |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | /* Let's clean white spaces */ |
|
|
1454 | while (**params == ' ') |
|
|
1455 | (*params)++; |
|
|
1456 | |
|
|
1457 | /* Next case: number => item tag */ |
|
|
1458 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1459 | { |
|
|
1460 | /* Move parameter to next item */ |
|
|
1461 | while (isdigit (**params)) |
|
|
1462 | (*params)++; |
|
|
1463 | |
|
|
1464 | /* And skip blanks, too */ |
|
|
1465 | while (**params == ' ') |
|
|
1466 | (*params)++; |
|
|
1467 | |
|
|
1468 | /* Get item */ |
|
|
1469 | ob = find_object (item_tag); |
|
|
1470 | if (!ob) |
|
|
1471 | { |
|
|
1472 | if (from) |
|
|
1473 | *from = STACK_FROM_NONE; |
|
|
1474 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1475 | return NULL; |
|
|
1476 | } |
|
|
1477 | |
|
|
1478 | /* Got one, let's push it on stack */ |
|
|
1479 | dm_stack_push (pl, item_tag); |
|
|
1480 | if (from) |
|
|
1481 | *from = STACK_FROM_NUMBER; |
|
|
1482 | return ob; |
|
|
1483 | } |
|
|
1484 | |
|
|
1485 | /* Next case: $number => stack item */ |
|
|
1486 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1487 | { |
|
|
1488 | /* Move parameter to next item */ |
|
|
1489 | (*params)++; |
|
|
1490 | |
|
|
1491 | while (isdigit (**params)) |
|
|
1492 | (*params)++; |
|
|
1493 | while (**params == ' ') |
|
|
1494 | (*params)++; |
|
|
1495 | |
|
|
1496 | if (item_position >= pl->stack_position) |
|
|
1497 | { |
|
|
1498 | if (from) |
|
|
1499 | *from = STACK_FROM_NONE; |
|
|
1500 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1501 | return NULL; |
|
|
1502 | } |
|
|
1503 | |
|
|
1504 | ob = find_object (pl->stack_items[item_position]); |
|
|
1505 | if (!ob) |
|
|
1506 | { |
|
|
1507 | if (from) |
|
|
1508 | *from = STACK_FROM_NONE; |
|
|
1509 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1510 | return NULL; |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | if (from) |
|
|
1514 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1515 | return ob; |
|
|
1516 | } |
|
|
1517 | |
|
|
1518 | /* Next case: 'me' => return pl->ob */ |
|
|
1519 | if (!strncmp (*params, "me", 2)) |
|
|
1520 | { |
|
|
1521 | if (from) |
|
|
1522 | *from = STACK_FROM_NUMBER; |
|
|
1523 | dm_stack_push (pl, pl->ob->count); |
|
|
1524 | |
|
|
1525 | /* Skip to next token */ |
|
|
1526 | (*params) += 2; |
|
|
1527 | while (**params == ' ') |
|
|
1528 | (*params)++; |
|
|
1529 | |
|
|
1530 | return pl->ob; |
|
|
1531 | } |
|
|
1532 | |
|
|
1533 | /* Last case: get stack top */ |
|
|
1534 | if (from) |
|
|
1535 | *from = STACK_FROM_TOP; |
|
|
1536 | return dm_stack_peek (pl); |
|
|
1537 | } |
1375 | } |
1538 | |
1376 | |
1539 | /** |
1377 | /** |
1540 | * Pop the stack top. |
1378 | * Pop the stack top. |
1541 | */ |
1379 | */ |
… | |
… | |
1601 | } |
1439 | } |
1602 | |
1440 | |
1603 | int |
1441 | int |
1604 | command_insert_into (object *op, char *params) |
1442 | command_insert_into (object *op, char *params) |
1605 | { |
1443 | { |
1606 | object *left, *right, *inserted; |
1444 | object *left, *right; |
1607 | int left_from, right_from; |
1445 | int left_from, right_from; |
1608 | |
1446 | |
1609 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1447 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1610 | if (!left) |
1448 | if (!left) |
1611 | { |
1449 | { |
… | |
… | |
1654 | { |
1492 | { |
1655 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1493 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1656 | return 0; |
1494 | return 0; |
1657 | } |
1495 | } |
1658 | |
1496 | |
1659 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1497 | if (!right->flag [FLAG_REMOVED]) |
1660 | right->remove (); |
1498 | right->remove (); |
|
|
1499 | |
1661 | inserted = insert_ob_in_ob (right, left); |
1500 | object *inserted = insert_ob_in_ob (right, left); |
1662 | if (left->type == PLAYER) |
|
|
1663 | if (inserted == right) |
|
|
1664 | esrv_send_item (left, right); |
|
|
1665 | else |
|
|
1666 | esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
|
|
1667 | |
1501 | |
1668 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1502 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1669 | |
1503 | |
1670 | return 0; |
1504 | return 0; |
1671 | |
1505 | |