1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <sproto.h> |
26 | #include <sproto.h> |
… | |
… | |
33 | /* Values for 'from' field of get_dm_object */ |
34 | /* Values for 'from' field of get_dm_object */ |
34 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_NONE 0 /* Item was not found */ |
35 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_TOP 1 /* Item is stack top */ |
36 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
37 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
38 | |
|
|
39 | |
39 | |
40 | /** |
40 | /** |
41 | * Enough of the DM functions seem to need this that I broke |
41 | * Enough of the DM functions seem to need this that I broke |
42 | * it out to a seperate function. name is the person |
42 | * it out to a seperate function. name is the person |
43 | * being saught, rq is who is looking for them. This |
43 | * being saught, rq is who is looking for them. This |
… | |
… | |
70 | |
70 | |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
72 | return 0; |
72 | return 0; |
73 | } |
73 | } |
74 | |
74 | |
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|
75 | static void |
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|
76 | dm_stack_pop (player *pl) |
|
|
77 | { |
|
|
78 | if (!pl->stack_items || !pl->stack_position) |
|
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79 | { |
|
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80 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
81 | return; |
|
|
82 | } |
|
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83 | |
|
|
84 | pl->stack_position--; |
|
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85 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
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86 | } |
|
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87 | |
|
|
88 | /** |
|
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89 | * Get current stack top item for player. |
|
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90 | * Returns NULL if no stacked item. |
|
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91 | * If stacked item disappeared (freed), remove it. |
|
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92 | * |
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93 | * Ryo, august 2004 |
|
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94 | */ |
|
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95 | static object * |
|
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96 | dm_stack_peek (player *pl) |
|
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97 | { |
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98 | object *ob; |
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99 | |
|
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100 | if (!pl->stack_position) |
|
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101 | { |
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102 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
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103 | return NULL; |
|
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104 | } |
|
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105 | |
|
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106 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
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107 | if (!ob) |
|
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108 | { |
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109 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
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110 | dm_stack_pop (pl); |
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111 | return NULL; |
|
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112 | } |
|
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113 | |
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114 | return ob; |
|
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115 | } |
|
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116 | |
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117 | /** |
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118 | * Push specified item on player stack. |
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119 | * Inform player of position. |
|
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120 | * Initializes variables if needed. |
|
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121 | */ |
|
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122 | void |
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123 | dm_stack_push (player *pl, tag_t item) |
|
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124 | { |
|
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125 | if (!pl->stack_items) |
|
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126 | { |
|
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127 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
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128 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
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129 | } |
|
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130 | |
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131 | if (pl->stack_position == STACK_SIZE) |
|
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132 | { |
|
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133 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
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134 | return; |
|
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135 | } |
|
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136 | |
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137 | pl->stack_items[pl->stack_position] = item; |
|
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138 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
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139 | pl->stack_position++; |
|
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140 | } |
|
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141 | |
|
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142 | /** |
|
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143 | * Checks 'params' for object code. |
|
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144 | * |
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145 | * Can be: |
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146 | * * empty => get current object stack top for player |
|
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147 | * * number => get item with that tag, stack it for future use |
|
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148 | * * $number => get specified stack item |
|
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149 | * * "me" => player himself |
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150 | * |
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151 | * At function exit, params points to first non-object char |
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152 | * |
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153 | * 'from', if not NULL, contains at exit: |
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154 | * * STACK_FROM_NONE => object not found |
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155 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
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156 | * * STACK_FROM_STACK => item from somewhere in the stack |
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157 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
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158 | * |
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159 | * Ryo, august 2004 |
|
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160 | */ |
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161 | static object * |
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162 | get_dm_object (player *pl, char **params, int *from) |
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163 | { |
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164 | int item_tag, item_position; |
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165 | object *ob; |
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166 | |
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167 | if (!pl) |
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168 | return NULL; |
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169 | |
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170 | if (!params || !*params || **params == '\0') |
|
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171 | { |
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172 | if (from) |
|
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173 | *from = STACK_FROM_TOP; |
|
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174 | /* No parameter => get stack item */ |
|
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175 | return dm_stack_peek (pl); |
|
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176 | } |
|
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177 | |
|
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178 | /* Let's clean white spaces */ |
|
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179 | while (**params == ' ') |
|
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180 | (*params)++; |
|
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181 | |
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182 | /* Next case: number => item tag */ |
|
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183 | if (sscanf (*params, "%d", &item_tag)) |
|
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184 | { |
|
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185 | /* Move parameter to next item */ |
|
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186 | while (isdigit (**params)) |
|
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187 | (*params)++; |
|
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188 | |
|
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189 | /* And skip blanks, too */ |
|
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190 | while (**params == ' ') |
|
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191 | (*params)++; |
|
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192 | |
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193 | /* Get item */ |
|
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194 | ob = find_object (item_tag); |
|
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195 | if (!ob) |
|
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196 | { |
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197 | if (from) |
|
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198 | *from = STACK_FROM_NONE; |
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199 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
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200 | return NULL; |
|
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201 | } |
|
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202 | |
|
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203 | /* Got one, let's push it on stack */ |
|
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204 | dm_stack_push (pl, item_tag); |
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205 | if (from) |
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206 | *from = STACK_FROM_NUMBER; |
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207 | return ob; |
|
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208 | } |
|
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209 | |
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210 | /* Next case: $number => stack item */ |
|
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211 | if (sscanf (*params, "$%d", &item_position)) |
|
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212 | { |
|
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213 | /* Move parameter to next item */ |
|
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214 | (*params)++; |
|
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215 | |
|
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216 | while (isdigit (**params)) |
|
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217 | (*params)++; |
|
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218 | while (**params == ' ') |
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219 | (*params)++; |
|
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220 | |
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221 | if (item_position >= pl->stack_position) |
|
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222 | { |
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223 | if (from) |
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224 | *from = STACK_FROM_NONE; |
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225 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
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226 | return NULL; |
|
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227 | } |
|
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228 | |
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229 | ob = find_object (pl->stack_items[item_position]); |
|
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230 | if (!ob) |
|
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231 | { |
|
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232 | if (from) |
|
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233 | *from = STACK_FROM_NONE; |
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
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235 | return NULL; |
|
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236 | } |
|
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237 | |
|
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238 | if (from) |
|
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239 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
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240 | return ob; |
|
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241 | } |
|
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242 | |
|
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243 | /* Next case: 'me' => return pl->ob */ |
|
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244 | if (!strncmp (*params, "me", 2)) |
|
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245 | { |
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246 | if (from) |
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247 | *from = STACK_FROM_NUMBER; |
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248 | dm_stack_push (pl, pl->ob->count); |
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249 | |
|
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250 | /* Skip to next token */ |
|
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251 | (*params) += 2; |
|
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252 | while (**params == ' ') |
|
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253 | (*params)++; |
|
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254 | |
|
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255 | return pl->ob; |
|
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256 | } |
|
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257 | |
|
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258 | /* Last case: get stack top */ |
|
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259 | if (from) |
|
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260 | *from = STACK_FROM_TOP; |
|
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261 | return dm_stack_peek (pl); |
|
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262 | } |
|
|
263 | |
75 | /** |
264 | /** |
76 | * Actually hides specified player (obviously a DM). |
265 | * Actually hides specified player (obviously a DM). |
77 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
266 | * If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
78 | * else they just think someone left/entered. |
267 | * else they just think someone left/entered. |
79 | */ |
268 | */ |
80 | void |
269 | static void |
81 | do_wizard_hide (object *op, int silent_dm) |
270 | do_wizard_hide (object *op, int silent_dm) |
82 | { |
271 | { |
83 | if (op->contr->hidden) |
272 | if (op->contr->hidden) |
84 | { |
273 | { |
85 | op->contr->hidden = 0; |
274 | op->contr->hidden = 0; |
… | |
… | |
167 | { |
356 | { |
168 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
357 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
169 | return 1; |
358 | return 1; |
170 | } |
359 | } |
171 | |
360 | |
172 | become_follower (ob, god); |
361 | ob->become_follower (god); |
173 | return 1; |
|
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174 | } |
|
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175 | |
|
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176 | // TODO: Rewrite banish in perl and get rid of the following two functions |
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177 | int |
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178 | command_kick (object *op, char *params) |
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179 | { |
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180 | for_all_players (pl) |
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181 | if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
|
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182 | { |
|
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183 | object *plop = pl->ob; |
|
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184 | |
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185 | if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED)) |
|
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186 | { |
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187 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name); |
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188 | plop->contr->killer = op; |
|
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189 | } |
|
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190 | |
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191 | pl->ns->destroy (); |
|
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192 | } |
|
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193 | |
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194 | return 1; |
|
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195 | } |
|
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196 | |
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197 | //TODO |
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198 | #if 0 |
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199 | int |
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200 | command_save_overlay (object *op, char *params) |
|
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201 | { |
|
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202 | if (!op) |
|
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203 | return 0; |
|
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204 | |
|
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205 | if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
|
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206 | { |
|
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207 | new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
|
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208 | return 1; |
362 | return 1; |
209 | } |
|
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210 | |
|
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211 | new_save_map (op->map, 2); |
|
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212 | new_save_map (op->map, 0); |
|
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213 | new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
|
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214 | |
|
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215 | ready_map_name (op->map->path, 0); |
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216 | |
|
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217 | return 1; |
|
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218 | } |
363 | } |
219 | #endif |
|
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220 | |
364 | |
221 | int |
365 | int |
222 | command_freeze (object *op, char *params) |
366 | command_freeze (object *op, char *params) |
223 | { |
367 | { |
224 | int ticks; |
368 | int ticks; |
… | |
… | |
281 | return 0; |
425 | return 0; |
282 | } |
426 | } |
283 | |
427 | |
284 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
428 | pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
285 | dummy->destroy (); |
429 | dummy->destroy (); |
|
|
430 | |
286 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
431 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
433 | LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 | return 1; |
434 | return 1; |
290 | } |
435 | } |
291 | |
436 | |
292 | int |
437 | int |
293 | command_summon (object *op, char *params) |
438 | command_summon (object *op, char *params) |
294 | { |
439 | { |
295 | int i; |
440 | int i; |
296 | object *dummy; |
|
|
297 | player *pl; |
441 | player *pl; |
298 | |
442 | |
299 | if (!op) |
443 | if (!op) |
300 | return 0; |
444 | return 0; |
301 | |
445 | |
… | |
… | |
307 | |
451 | |
308 | pl = get_other_player_from_name (op, params); |
452 | pl = get_other_player_from_name (op, params); |
309 | if (!pl) |
453 | if (!pl) |
310 | return 1; |
454 | return 1; |
311 | |
455 | |
312 | i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
456 | maptile *m = op->map; |
|
|
457 | sint16 nx = op->x; |
|
|
458 | sint16 ny = op->y; |
|
|
459 | |
|
|
460 | i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1); |
313 | if (i == -1) |
461 | if (i == -1) |
314 | { |
462 | { |
315 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 | return 1; |
464 | return 1; |
317 | } |
465 | } |
318 | |
466 | |
319 | pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
467 | nx += freearr_x [i]; |
|
|
468 | ny += freearr_y [i]; |
|
|
469 | |
|
|
470 | if (!xy_normalise (m, nx, ny)) |
|
|
471 | { |
|
|
472 | new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
|
|
473 | return 1; |
|
|
474 | } |
|
|
475 | |
|
|
476 | pl->ob->player_goto (m->path, nx, ny); |
320 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
477 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
321 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
322 | |
479 | |
323 | return 1; |
480 | return 1; |
324 | } |
481 | } |
… | |
… | |
341 | int |
498 | int |
342 | command_create (object *op, char *params) |
499 | command_create (object *op, char *params) |
343 | { |
500 | { |
344 | object *tmp = NULL; |
501 | object *tmp = NULL; |
345 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
502 | int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
346 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
503 | char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline; |
347 | archetype *at, *at_spell = NULL; |
504 | archetype *at, *at_spell = NULL; |
348 | artifact *art = NULL; |
505 | artifact *art = NULL; |
349 | |
506 | |
350 | if (!op) |
507 | if (!op) |
351 | return 0; |
508 | return 0; |
… | |
… | |
450 | { |
607 | { |
451 | art = find_artifactlist (at->type)->items; |
608 | art = find_artifactlist (at->type)->items; |
452 | |
609 | |
453 | while (art) |
610 | while (art) |
454 | { |
611 | { |
455 | if (!strcmp (art->item->name, cp)) |
612 | if (!strcmp (&art->item->name, cp)) |
456 | break; |
613 | break; |
457 | |
614 | |
458 | art = art->next; |
615 | art = art->next; |
459 | } |
616 | } |
460 | |
617 | |
… | |
… | |
476 | /* |
633 | /* |
477 | * Rather than have two different blocks with a lot of similar code, |
634 | * Rather than have two different blocks with a lot of similar code, |
478 | * just create one object, do all the processing, and then determine |
635 | * just create one object, do all the processing, and then determine |
479 | * if that one object should be inserted or if we need to make copies. |
636 | * if that one object should be inserted or if we need to make copies. |
480 | */ |
637 | */ |
481 | tmp = arch_to_object (at); |
638 | tmp = at->instance (); |
482 | |
639 | |
483 | if (set_magic) |
640 | if (set_magic) |
484 | set_abs_magic (tmp, magic); |
641 | set_abs_magic (tmp, magic); |
485 | |
642 | |
486 | if (art) |
643 | if (art) |
487 | give_artifact_abilities (tmp, art->item); |
644 | give_artifact_abilities (tmp, art->item); |
488 | |
645 | |
489 | if (need_identify (tmp)) |
646 | if (tmp->need_identify ()) |
490 | { |
647 | { |
491 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
648 | tmp->set_flag (FLAG_IDENTIFIED); |
492 | CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
649 | tmp->clr_flag (FLAG_KNOWN_MAGICAL); |
493 | } |
650 | } |
494 | |
651 | |
495 | /* |
652 | /* |
496 | * This entire block here tries to find variable pairings, |
653 | * This entire block here tries to find variable pairings, |
497 | * eg, 'hp 4' or the like. The mess here is that values |
654 | * eg, 'hp 4' or the like. The mess here is that values |
… | |
… | |
499 | * is we want to find two spaces, but if we got a quote, |
656 | * is we want to find two spaces, but if we got a quote, |
500 | * any spaces there don't count. |
657 | * any spaces there don't count. |
501 | */ |
658 | */ |
502 | while (*bp2 && bp2 <= endline) |
659 | while (*bp2 && bp2 <= endline) |
503 | { |
660 | { |
504 | bp4 = NULL; |
|
|
505 | gotspace = 0; |
661 | gotspace = 0; |
506 | gotquote = 0; |
662 | gotquote = 0; |
507 | |
663 | |
508 | /* find the first quote */ |
664 | /* find the first quote */ |
509 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
665 | for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
… | |
… | |
569 | } |
725 | } |
570 | |
726 | |
571 | if (at->nrof) |
727 | if (at->nrof) |
572 | { |
728 | { |
573 | if (at_spell) |
729 | if (at_spell) |
574 | tmp->insert (arch_to_object (at_spell)); |
730 | tmp->insert (at_spell->instance ()); |
575 | |
731 | |
576 | tmp->x = op->x; |
732 | tmp->x = op->x; |
577 | tmp->y = op->y; |
733 | tmp->y = op->y; |
578 | tmp->map = op->map; |
734 | tmp->map = op->map; |
579 | |
735 | |
… | |
… | |
593 | { |
749 | { |
594 | object *prev = 0, *head = 0; |
750 | object *prev = 0, *head = 0; |
595 | |
751 | |
596 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
752 | for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
597 | { |
753 | { |
598 | object *dup = arch_to_object (atmp); |
754 | object *dup = atmp->instance (); |
599 | |
755 | |
600 | if (at_spell) |
756 | if (at_spell) |
601 | insert_ob_in_ob (arch_to_object (at_spell), dup); |
757 | insert_ob_in_ob (at_spell->instance (), dup); |
602 | |
758 | |
603 | /* |
759 | /* |
604 | * The head is what contains all the important bits, |
760 | * The head is what contains all the important bits, |
605 | * so just copying it over should be fine. |
761 | * so just copying it over should be fine. |
606 | */ |
762 | */ |
… | |
… | |
621 | } |
777 | } |
622 | |
778 | |
623 | prev = dup; |
779 | prev = dup; |
624 | } |
780 | } |
625 | |
781 | |
626 | if (QUERY_FLAG (head, FLAG_ALIVE)) |
782 | if (head->flag [FLAG_ALIVE]) |
627 | { |
783 | { |
628 | object *check = head; |
784 | object *check = head; |
629 | int size_x = 0; |
785 | int size_x = 0; |
630 | int size_y = 0; |
786 | int size_y = 0; |
631 | |
787 | |
632 | while (check) |
788 | while (check) |
633 | { |
789 | { |
634 | size_x = MAX (size_x, check->arch->x); |
790 | size_x = max (size_x, check->arch->x); |
635 | size_y = MAX (size_y, check->arch->y); |
791 | size_y = max (size_y, check->arch->y); |
636 | check = check->more; |
792 | check = check->more; |
637 | } |
793 | } |
638 | |
794 | |
639 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
795 | if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
640 | { |
796 | { |
… | |
… | |
722 | |
878 | |
723 | char *dump = dump_object (tmp); |
879 | char *dump = dump_object (tmp); |
724 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
880 | new_draw_info (NDI_UNIQUE, 0, op, dump); |
725 | free (dump); |
881 | free (dump); |
726 | |
882 | |
727 | if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
883 | if (tmp->flag [FLAG_OBJ_ORIGINAL]) |
728 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
729 | |
885 | |
730 | return 1; |
886 | return 1; |
731 | } |
887 | } |
732 | |
888 | |
… | |
… | |
777 | { |
933 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
779 | return 1; |
935 | return 1; |
780 | } |
936 | } |
781 | |
937 | |
782 | if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
938 | if (tmp->flag [FLAG_REMOVED]) |
783 | { |
939 | { |
784 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
940 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
785 | return 1; |
941 | return 1; |
786 | } |
942 | } |
787 | |
943 | |
… | |
… | |
831 | int q; |
987 | int q; |
832 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
988 | long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
833 | object *skillob = NULL; |
989 | object *skillob = NULL; |
834 | |
990 | |
835 | skill[0] = '\0'; |
991 | skill[0] = '\0'; |
836 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
992 | if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
837 | { |
993 | { |
838 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
994 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
839 | return 1; |
995 | return 1; |
840 | } |
996 | } |
841 | |
997 | |
… | |
… | |
877 | /**************************************************************************/ |
1033 | /**************************************************************************/ |
878 | |
1034 | |
879 | int |
1035 | int |
880 | command_stats (object *op, char *params) |
1036 | command_stats (object *op, char *params) |
881 | { |
1037 | { |
882 | char thing[20]; |
|
|
883 | char buf[MAX_BUF]; |
1038 | char buf[MAX_BUF]; |
884 | |
1039 | |
885 | thing[0] = '\0'; |
1040 | if (params == NULL || params[0] == '\0') |
886 | if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
|
|
887 | { |
1041 | { |
888 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
889 | return 1; |
1043 | return 1; |
890 | } |
1044 | } |
891 | |
1045 | |
892 | for_all_players (pl) |
1046 | for_all_players (pl) |
893 | if (!strcmp (pl->ob->name, thing)) |
1047 | if (!strcmp (&pl->ob->name, params)) |
894 | { |
1048 | { |
895 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1049 | sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
896 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1050 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
897 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1051 | sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
898 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1052 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
941 | return 1; |
1095 | return 1; |
942 | } |
1096 | } |
943 | |
1097 | |
944 | for_all_players (pl) |
1098 | for_all_players (pl) |
945 | { |
1099 | { |
946 | if (!strcmp (pl->ob->name, thing)) |
1100 | if (!strcmp (&pl->ob->name, thing)) |
947 | { |
1101 | { |
948 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1102 | if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
949 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1103 | if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
950 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1104 | if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
951 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1105 | if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
… | |
… | |
965 | } |
1119 | } |
966 | |
1120 | |
967 | int |
1121 | int |
968 | command_nowiz (object *op, char *params) |
1122 | command_nowiz (object *op, char *params) |
969 | { /* 'nodm' is alias */ |
1123 | { /* 'nodm' is alias */ |
970 | CLEAR_FLAG (op, FLAG_WIZ); |
1124 | op->clr_flag (FLAG_WIZ); |
971 | CLEAR_FLAG (op, FLAG_WIZPASS); |
1125 | op->clr_flag (FLAG_WIZPASS); |
972 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1126 | op->clr_flag (FLAG_WIZCAST); |
|
|
1127 | op->clr_flag (FLAG_WIZLOOK); |
|
|
1128 | op->contr->do_los = 1; |
973 | |
1129 | |
974 | if (op->contr->hidden) |
1130 | if (op->contr->hidden) |
975 | { |
1131 | { |
976 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
977 | op->map->players++; |
1133 | op->map->players++; |
… | |
… | |
979 | op->contr->hidden = 0; |
1135 | op->contr->hidden = 0; |
980 | op->invisible = 1; |
1136 | op->invisible = 1; |
981 | } |
1137 | } |
982 | else |
1138 | else |
983 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1139 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
|
|
1140 | |
984 | return 1; |
1141 | return 1; |
985 | } |
1142 | } |
986 | |
1143 | |
987 | /** |
1144 | /** |
988 | * object *op is trying to become dm. |
1145 | * object *op is trying to become dm. |
… | |
… | |
1025 | } |
1182 | } |
1026 | fclose (dmfile); |
1183 | fclose (dmfile); |
1027 | return (0); |
1184 | return (0); |
1028 | } |
1185 | } |
1029 | |
1186 | |
1030 | int |
1187 | static int |
1031 | do_wizard_dm (object *op, char *params, int silent) |
1188 | do_wizard_dm (object *op, char *params, int silent) |
1032 | { |
1189 | { |
1033 | if (!op->contr) |
1190 | if (!op->contr) |
1034 | return 0; |
1191 | return 0; |
1035 | |
1192 | |
1036 | if (QUERY_FLAG (op, FLAG_WIZ)) |
1193 | if (op->flag [FLAG_WIZ]) |
1037 | { |
1194 | { |
1038 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1039 | return 0; |
1196 | return 0; |
1040 | } |
1197 | } |
1041 | |
1198 | |
1042 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1199 | if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1043 | { |
1200 | { |
1044 | SET_FLAG (op, FLAG_WIZ); |
1201 | op->set_flag (FLAG_WIZ); |
1045 | SET_FLAG (op, FLAG_WIZPASS); |
1202 | op->set_flag (FLAG_WIZPASS); |
1046 | SET_FLAG (op, FLAG_WIZCAST); |
1203 | op->set_flag (FLAG_WIZCAST); |
|
|
1204 | op->set_flag (FLAG_WIZLOOK); |
|
|
1205 | op->contr->do_los = 1; |
1047 | |
1206 | |
1048 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1049 | /* |
|
|
1050 | * Remove setting flying here - that won't work, because next |
|
|
1051 | * fix_player() is called that will get cleared - proper solution |
|
|
1052 | * is probably something like a wiz_force which gives that and any |
|
|
1053 | * other desired abilities. |
|
|
1054 | */ |
|
|
1055 | clear_los (op->contr); |
|
|
1056 | op->contr->write_buf[0] = '\0'; |
1208 | op->contr->write_buf[0] = '\0'; |
1057 | |
1209 | |
1058 | if (!silent) |
1210 | if (!silent) |
1059 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1211 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1060 | |
1212 | |
… | |
… | |
1100 | * Returns spell object (from archetypes) by name. |
1252 | * Returns spell object (from archetypes) by name. |
1101 | * Returns NULL if 0 or more than one spell matches. |
1253 | * Returns NULL if 0 or more than one spell matches. |
1102 | * Used for wizard's learn spell/prayer. |
1254 | * Used for wizard's learn spell/prayer. |
1103 | * |
1255 | * |
1104 | * op is the player issuing the command. |
1256 | * op is the player issuing the command. |
1105 | * |
|
|
1106 | * Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
|
|
1107 | * anymore (but may still be present in some player's inventories and thus |
|
|
1108 | * cannot be removed). We have to ignore them here since they have the same |
|
|
1109 | * name than other "spell_xxx" archetypes and would always conflict. |
|
|
1110 | */ |
1257 | */ |
1111 | static object * |
1258 | static object * |
1112 | get_spell_by_name (object *op, const char *spell_name) |
1259 | get_spell_by_name (object *op, shstr_cmp spell_name) |
1113 | { |
1260 | { |
1114 | archetype *at; |
|
|
1115 | archetype *found; |
|
|
1116 | int conflict_found; |
|
|
1117 | size_t spell_name_length; |
|
|
1118 | |
|
|
1119 | /* First check for full name matches. */ |
1261 | /* First check for full name matches. */ |
1120 | conflict_found = 0; |
1262 | int conflict_found = 0; |
1121 | found = NULL; |
1263 | archetype *found = 0; |
|
|
1264 | |
1122 | for_all_archetypes (at) |
1265 | for_all_archetypes (at) |
1123 | { |
1266 | { |
1124 | if (at->type != SPELL) |
1267 | if (at->type != SPELL) |
1125 | continue; |
1268 | continue; |
1126 | |
1269 | |
1127 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1270 | if (at->object::name != spell_name) |
1128 | continue; |
1271 | continue; |
1129 | |
1272 | |
1130 | if (strcmp (at->object::name, spell_name) != 0) |
|
|
1131 | continue; |
|
|
1132 | |
|
|
1133 | if (found != NULL) |
1273 | if (found) |
1134 | { |
1274 | { |
1135 | if (!conflict_found) |
1275 | if (!conflict_found) |
1136 | { |
1276 | { |
1137 | conflict_found = 1; |
1277 | conflict_found = 1; |
1138 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1278 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1279 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1140 | } |
1280 | } |
1141 | |
1281 | |
1142 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1143 | continue; |
1283 | return 0; |
1144 | } |
1284 | } |
1145 | |
1285 | |
1146 | found = at; |
1286 | found = at; |
1147 | } |
1287 | } |
1148 | |
1288 | |
1149 | /* No match if more more than one archetype matches. */ |
|
|
1150 | if (conflict_found) |
|
|
1151 | return NULL; |
|
|
1152 | |
|
|
1153 | /* Return if exactly one archetype matches. */ |
1289 | /* Return if exactly one archetype matches. */ |
1154 | if (found != NULL) |
1290 | if (found) |
1155 | return arch_to_object (found); |
1291 | return found->instance (); |
1156 | |
|
|
1157 | /* No full match found: now check for partial matches. */ |
|
|
1158 | spell_name_length = strlen (spell_name); |
|
|
1159 | conflict_found = 0; |
|
|
1160 | found = NULL; |
|
|
1161 | for_all_archetypes (at) |
|
|
1162 | { |
|
|
1163 | if (at->type != SPELL) |
|
|
1164 | continue; |
|
|
1165 | |
|
|
1166 | if (strncmp (at->archname, "spelldirect_", 12) == 0) |
|
|
1167 | continue; |
|
|
1168 | |
|
|
1169 | if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
|
|
1170 | continue; |
|
|
1171 | |
|
|
1172 | if (found != NULL) |
|
|
1173 | { |
|
|
1174 | if (!conflict_found) |
|
|
1175 | { |
|
|
1176 | conflict_found = 1; |
|
|
1177 | new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
|
|
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
|
|
1179 | } |
|
|
1180 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
|
|
1181 | continue; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | found = at; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | /* No match if more more than one archetype matches. */ |
|
|
1188 | if (conflict_found) |
|
|
1189 | return NULL; |
|
|
1190 | |
|
|
1191 | /* Return if exactly one archetype matches. */ |
|
|
1192 | if (found != NULL) |
|
|
1193 | return arch_to_object (found); |
|
|
1194 | |
1292 | |
1195 | /* No spell found: just print an error message. */ |
1293 | /* No spell found: just print an error message. */ |
1196 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1294 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
|
|
1295 | |
1197 | return NULL; |
1296 | return 0; |
1198 | } |
1297 | } |
1199 | |
1298 | |
1200 | static int |
1299 | static int |
1201 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1300 | command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1202 | { |
1301 | { |
… | |
… | |
1246 | { |
1345 | { |
1247 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1248 | return 0; |
1347 | return 0; |
1249 | } |
1348 | } |
1250 | |
1349 | |
1251 | spell = lookup_spell_by_name (op, params); |
1350 | spell = op->find_spell (params); |
1252 | if (spell == NULL) |
1351 | if (spell == NULL) |
1253 | { |
1352 | { |
1254 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1353 | new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1255 | return 0; |
1354 | return 0; |
1256 | } |
1355 | } |
… | |
… | |
1271 | return 0; |
1370 | return 0; |
1272 | |
1371 | |
1273 | do_wizard_hide (op, 1); |
1372 | do_wizard_hide (op, 1); |
1274 | |
1373 | |
1275 | return 1; |
1374 | return 1; |
1276 | } |
|
|
1277 | |
|
|
1278 | void |
|
|
1279 | dm_stack_pop (player *pl) |
|
|
1280 | { |
|
|
1281 | if (!pl->stack_items || !pl->stack_position) |
|
|
1282 | { |
|
|
1283 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1284 | return; |
|
|
1285 | } |
|
|
1286 | |
|
|
1287 | pl->stack_position--; |
|
|
1288 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | /** |
|
|
1292 | * Get current stack top item for player. |
|
|
1293 | * Returns NULL if no stacked item. |
|
|
1294 | * If stacked item disappeared (freed), remove it. |
|
|
1295 | * |
|
|
1296 | * Ryo, august 2004 |
|
|
1297 | */ |
|
|
1298 | object * |
|
|
1299 | dm_stack_peek (player *pl) |
|
|
1300 | { |
|
|
1301 | object *ob; |
|
|
1302 | |
|
|
1303 | if (!pl->stack_position) |
|
|
1304 | { |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
|
|
1306 | return NULL; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | ob = find_object (pl->stack_items[pl->stack_position - 1]); |
|
|
1310 | if (!ob) |
|
|
1311 | { |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
|
|
1313 | dm_stack_pop (pl); |
|
|
1314 | return NULL; |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | return ob; |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | /** |
|
|
1321 | * Push specified item on player stack. |
|
|
1322 | * Inform player of position. |
|
|
1323 | * Initializes variables if needed. |
|
|
1324 | */ |
|
|
1325 | void |
|
|
1326 | dm_stack_push (player *pl, tag_t item) |
|
|
1327 | { |
|
|
1328 | if (!pl->stack_items) |
|
|
1329 | { |
|
|
1330 | pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
|
|
1331 | memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | if (pl->stack_position == STACK_SIZE) |
|
|
1335 | { |
|
|
1336 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
|
|
1337 | return; |
|
|
1338 | } |
|
|
1339 | |
|
|
1340 | pl->stack_items[pl->stack_position] = item; |
|
|
1341 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
|
|
1342 | pl->stack_position++; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /** |
|
|
1346 | * Checks 'params' for object code. |
|
|
1347 | * |
|
|
1348 | * Can be: |
|
|
1349 | * * empty => get current object stack top for player |
|
|
1350 | * * number => get item with that tag, stack it for future use |
|
|
1351 | * * $number => get specified stack item |
|
|
1352 | * * "me" => player himself |
|
|
1353 | * |
|
|
1354 | * At function exit, params points to first non-object char |
|
|
1355 | * |
|
|
1356 | * 'from', if not NULL, contains at exit: |
|
|
1357 | * * STACK_FROM_NONE => object not found |
|
|
1358 | * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
|
|
1359 | * * STACK_FROM_STACK => item from somewhere in the stack |
|
|
1360 | * * STACK_FROM_NUMBER => item by number, pushed on stack |
|
|
1361 | * |
|
|
1362 | * Ryo, august 2004 |
|
|
1363 | */ |
|
|
1364 | object * |
|
|
1365 | get_dm_object (player *pl, char **params, int *from) |
|
|
1366 | { |
|
|
1367 | int item_tag, item_position; |
|
|
1368 | object *ob; |
|
|
1369 | |
|
|
1370 | if (!pl) |
|
|
1371 | return NULL; |
|
|
1372 | |
|
|
1373 | if (!params || !*params || **params == '\0') |
|
|
1374 | { |
|
|
1375 | if (from) |
|
|
1376 | *from = STACK_FROM_TOP; |
|
|
1377 | /* No parameter => get stack item */ |
|
|
1378 | return dm_stack_peek (pl); |
|
|
1379 | } |
|
|
1380 | |
|
|
1381 | /* Let's clean white spaces */ |
|
|
1382 | while (**params == ' ') |
|
|
1383 | (*params)++; |
|
|
1384 | |
|
|
1385 | /* Next case: number => item tag */ |
|
|
1386 | if (sscanf (*params, "%d", &item_tag)) |
|
|
1387 | { |
|
|
1388 | /* Move parameter to next item */ |
|
|
1389 | while (isdigit (**params)) |
|
|
1390 | (*params)++; |
|
|
1391 | |
|
|
1392 | /* And skip blanks, too */ |
|
|
1393 | while (**params == ' ') |
|
|
1394 | (*params)++; |
|
|
1395 | |
|
|
1396 | /* Get item */ |
|
|
1397 | ob = find_object (item_tag); |
|
|
1398 | if (!ob) |
|
|
1399 | { |
|
|
1400 | if (from) |
|
|
1401 | *from = STACK_FROM_NONE; |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
|
|
1403 | return NULL; |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | /* Got one, let's push it on stack */ |
|
|
1407 | dm_stack_push (pl, item_tag); |
|
|
1408 | if (from) |
|
|
1409 | *from = STACK_FROM_NUMBER; |
|
|
1410 | return ob; |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | /* Next case: $number => stack item */ |
|
|
1414 | if (sscanf (*params, "$%d", &item_position)) |
|
|
1415 | { |
|
|
1416 | /* Move parameter to next item */ |
|
|
1417 | (*params)++; |
|
|
1418 | |
|
|
1419 | while (isdigit (**params)) |
|
|
1420 | (*params)++; |
|
|
1421 | while (**params == ' ') |
|
|
1422 | (*params)++; |
|
|
1423 | |
|
|
1424 | if (item_position >= pl->stack_position) |
|
|
1425 | { |
|
|
1426 | if (from) |
|
|
1427 | *from = STACK_FROM_NONE; |
|
|
1428 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
|
|
1429 | return NULL; |
|
|
1430 | } |
|
|
1431 | |
|
|
1432 | ob = find_object (pl->stack_items[item_position]); |
|
|
1433 | if (!ob) |
|
|
1434 | { |
|
|
1435 | if (from) |
|
|
1436 | *from = STACK_FROM_NONE; |
|
|
1437 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
|
|
1438 | return NULL; |
|
|
1439 | } |
|
|
1440 | |
|
|
1441 | if (from) |
|
|
1442 | *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
|
|
1443 | return ob; |
|
|
1444 | } |
|
|
1445 | |
|
|
1446 | /* Next case: 'me' => return pl->ob */ |
|
|
1447 | if (!strncmp (*params, "me", 2)) |
|
|
1448 | { |
|
|
1449 | if (from) |
|
|
1450 | *from = STACK_FROM_NUMBER; |
|
|
1451 | dm_stack_push (pl, pl->ob->count); |
|
|
1452 | |
|
|
1453 | /* Skip to next token */ |
|
|
1454 | (*params) += 2; |
|
|
1455 | while (**params == ' ') |
|
|
1456 | (*params)++; |
|
|
1457 | |
|
|
1458 | return pl->ob; |
|
|
1459 | } |
|
|
1460 | |
|
|
1461 | /* Last case: get stack top */ |
|
|
1462 | if (from) |
|
|
1463 | *from = STACK_FROM_TOP; |
|
|
1464 | return dm_stack_peek (pl); |
|
|
1465 | } |
1375 | } |
1466 | |
1376 | |
1467 | /** |
1377 | /** |
1468 | * Pop the stack top. |
1378 | * Pop the stack top. |
1469 | */ |
1379 | */ |
… | |
… | |
1529 | } |
1439 | } |
1530 | |
1440 | |
1531 | int |
1441 | int |
1532 | command_insert_into (object *op, char *params) |
1442 | command_insert_into (object *op, char *params) |
1533 | { |
1443 | { |
1534 | object *left, *right, *inserted; |
1444 | object *left, *right; |
1535 | int left_from, right_from; |
1445 | int left_from, right_from; |
1536 | |
1446 | |
1537 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1447 | left = get_dm_object (op->contr, ¶ms, &left_from); |
1538 | if (!left) |
1448 | if (!left) |
1539 | { |
1449 | { |
… | |
… | |
1582 | { |
1492 | { |
1583 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1493 | new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1584 | return 0; |
1494 | return 0; |
1585 | } |
1495 | } |
1586 | |
1496 | |
1587 | if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1497 | if (!right->flag [FLAG_REMOVED]) |
1588 | right->remove (); |
1498 | right->remove (); |
1589 | |
1499 | |
1590 | insert_ob_in_ob (right, left); |
1500 | object *inserted = insert_ob_in_ob (right, left); |
1591 | |
1501 | |
1592 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1502 | new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1593 | |
1503 | |
1594 | return 0; |
1504 | return 0; |
1595 | |
1505 | |