1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
8 |
it under the terms of the GNU General Public License as published by |
9 |
the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
11 |
|
12 |
This program is distributed in the hope that it will be useful, |
13 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
16 |
|
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You should have received a copy of the GNU General Public License |
18 |
along with this program; if not, write to the Free Software |
19 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
*/ |
23 |
|
24 |
#include <global.h> |
25 |
#ifndef __CEXTRACT__ |
26 |
# include <sproto.h> |
27 |
#endif |
28 |
#include <spells.h> |
29 |
#include <treasure.h> |
30 |
#include <skills.h> |
31 |
|
32 |
/** Defines for DM item stack **/ |
33 |
#define STACK_SIZE 50 /* Stack size, static */ |
34 |
|
35 |
/* Values for 'from' field of get_dm_object */ |
36 |
#define STACK_FROM_NONE 0 /* Item was not found */ |
37 |
#define STACK_FROM_TOP 1 /* Item is stack top */ |
38 |
#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 |
#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 |
|
41 |
|
42 |
/** |
43 |
* Enough of the DM functions seem to need this that I broke |
44 |
* it out to a seperate function. name is the person |
45 |
* being saught, rq is who is looking for them. This |
46 |
* prints diagnostics messages, and returns the |
47 |
* other player, or NULL otherwise. |
48 |
*/ |
49 |
static player * |
50 |
get_other_player_from_name (object *op, char *name) |
51 |
{ |
52 |
player *pl; |
53 |
|
54 |
if (!name) |
55 |
return NULL; |
56 |
|
57 |
for (pl = first_player; pl != NULL; pl = pl->next) |
58 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 |
break; |
60 |
|
61 |
if (pl == NULL) |
62 |
{ |
63 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
64 |
return NULL; |
65 |
} |
66 |
|
67 |
if (pl->ob == op) |
68 |
{ |
69 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 |
return NULL; |
71 |
} |
72 |
if (pl->state != ST_PLAYING) |
73 |
{ |
74 |
new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 |
return NULL; |
76 |
} |
77 |
return pl; |
78 |
} |
79 |
|
80 |
/** |
81 |
* This command will stress server. |
82 |
*/ |
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int |
84 |
command_loadtest (object *op, char *params) |
85 |
{ |
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uint32 x, y; |
87 |
char buf[1024]; |
88 |
|
89 |
new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
90 |
new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
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new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
92 |
new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
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new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
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new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
95 |
|
96 |
if (!params) |
97 |
return 0; |
98 |
|
99 |
if (strncmp (params, "TRUE", 4)) |
100 |
return 0; |
101 |
|
102 |
new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
103 |
|
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for (x = 0; x < settings.worldmaptilesx; x++) |
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{ |
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for (y = 0; y < settings.worldmaptilesy; y++) |
107 |
{ |
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sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
109 |
command_goto (op, buf); |
110 |
} |
111 |
} |
112 |
|
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return 0; |
114 |
} |
115 |
|
116 |
/** |
117 |
* Actually hides specified player (obviously a DM). |
118 |
* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
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* else they just think someone left/entered. |
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*/ |
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void |
122 |
do_wizard_hide (object *op, int silent_dm) |
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{ |
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if (op->contr->hidden) |
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{ |
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op->contr->hidden = 0; |
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op->invisible = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
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op->map->players++; |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
131 |
if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
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} |
135 |
} |
136 |
else |
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{ |
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op->contr->hidden = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 |
op->map->players--; |
141 |
if (!silent_dm) |
142 |
{ |
143 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 |
} |
145 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
146 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 |
} |
148 |
} |
149 |
|
150 |
int |
151 |
command_hide (object *op, char *params) |
152 |
{ |
153 |
do_wizard_hide (op, 0); |
154 |
return 1; |
155 |
} |
156 |
|
157 |
/** |
158 |
* This finds and returns the object which matches the name or |
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* object nubmer (specified via num #whatever). |
160 |
*/ |
161 |
static object * |
162 |
find_object_both (char *params) |
163 |
{ |
164 |
if (!params) |
165 |
return NULL; |
166 |
|
167 |
if (params[0] == '#') |
168 |
return find_object (atol (params + 1)); |
169 |
else |
170 |
return find_object_name (params); |
171 |
} |
172 |
|
173 |
/** |
174 |
* Sets the god for some objects. params should contain two values - |
175 |
* first the object to change, followed by the god to change it to. |
176 |
*/ |
177 |
int |
178 |
command_setgod (object *op, char *params) |
179 |
{ |
180 |
object *ob, *god; |
181 |
char *str; |
182 |
|
183 |
if (!params || !(str = strchr (params, ' '))) |
184 |
{ |
185 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
186 |
return 0; |
187 |
} |
188 |
|
189 |
/* kill the space, and set string to the next param */ |
190 |
*str++ = '\0'; |
191 |
if (!(ob = find_object_both (params))) |
192 |
{ |
193 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
194 |
return 1; |
195 |
} |
196 |
|
197 |
/* |
198 |
* Perhaps this is overly restrictive? Should we perhaps be able |
199 |
* to rebless altars and the like? |
200 |
*/ |
201 |
if (ob->type != PLAYER) |
202 |
{ |
203 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
204 |
return 1; |
205 |
} |
206 |
|
207 |
god = find_god (str); |
208 |
if (god == NULL) |
209 |
{ |
210 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
211 |
return 1; |
212 |
} |
213 |
|
214 |
become_follower (ob, god); |
215 |
return 1; |
216 |
} |
217 |
|
218 |
/** |
219 |
* Add player's IP to ban_file and kick them off the server |
220 |
* I know most people have dynamic IPs but this is more of a short term |
221 |
* solution if they have to get a new IP to play maybe they'll calm down. |
222 |
* This uses the banish_file in the local directory *not* the ban_file |
223 |
* The action is logged with a ! for easy searching. -tm |
224 |
*/ |
225 |
int |
226 |
command_banish (object *op, char *params) |
227 |
{ |
228 |
player *pl; |
229 |
FILE *banishfile; |
230 |
char buf[MAX_BUF]; |
231 |
time_t now; |
232 |
|
233 |
if (!params) |
234 |
{ |
235 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
236 |
return 1; |
237 |
} |
238 |
|
239 |
pl = get_other_player_from_name (op, params); |
240 |
if (!pl) |
241 |
return 1; |
242 |
|
243 |
sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
244 |
|
245 |
if ((banishfile = fopen (buf, "a")) == NULL) |
246 |
{ |
247 |
LOG (llevDebug, "Could not find file banish_file.\n"); |
248 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
249 |
return 0; |
250 |
} |
251 |
|
252 |
now = time (NULL); |
253 |
/* |
254 |
* Record this as a comment - then we don't have to worry about changing |
255 |
* the parsing code. |
256 |
*/ |
257 |
fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
258 |
fprintf (banishfile, "*@%s\n", pl->socket.host); |
259 |
fclose (banishfile); |
260 |
|
261 |
LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
262 |
new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
263 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
264 |
command_kick (op, (char *) &pl->ob->name); |
265 |
return 1; |
266 |
} |
267 |
|
268 |
int |
269 |
command_kick (object *op, char *params) |
270 |
{ |
271 |
struct pl *pl; |
272 |
|
273 |
for (pl = first_player; pl != NULL; pl = pl->next) |
274 |
if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
275 |
{ |
276 |
object *op = pl->ob; |
277 |
|
278 |
if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
279 |
{ |
280 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
281 |
strcpy (op->contr->killer, "kicked"); |
282 |
} |
283 |
|
284 |
pl->socket.status = Ns_Dead; |
285 |
} |
286 |
|
287 |
return 1; |
288 |
} |
289 |
|
290 |
int |
291 |
command_save_overlay (object *op, char *params) |
292 |
{ |
293 |
if (!op) |
294 |
return 0; |
295 |
|
296 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
297 |
{ |
298 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
299 |
return 1; |
300 |
} |
301 |
|
302 |
new_save_map (op->map, 2); |
303 |
new_save_map (op->map, 0); |
304 |
new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
305 |
|
306 |
ready_map_name (op->map->path, 0); |
307 |
|
308 |
return 1; |
309 |
} |
310 |
|
311 |
int |
312 |
command_shutdown (object *op, char *params) |
313 |
{ |
314 |
struct pl *pl; |
315 |
|
316 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
317 |
{ |
318 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
319 |
return 1; |
320 |
} |
321 |
|
322 |
for (pl = first_player; pl != NULL; pl = pl->next) |
323 |
save_player (pl->ob, 0); |
324 |
|
325 |
for (pl = first_player; pl != NULL; pl = pl->next) |
326 |
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
327 |
leave_map (pl->ob); |
328 |
|
329 |
cleanup (); |
330 |
/* not reached */ |
331 |
return 1; |
332 |
} |
333 |
|
334 |
int |
335 |
command_goto (object *op, char *params) |
336 |
{ |
337 |
char *name; |
338 |
object *dummy; |
339 |
|
340 |
if (!op) |
341 |
return 0; |
342 |
|
343 |
if (params == NULL) |
344 |
{ |
345 |
new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
346 |
return 1; |
347 |
} |
348 |
|
349 |
name = params; |
350 |
dummy = get_object (); |
351 |
dummy->map = op->map; |
352 |
EXIT_PATH (dummy) = name; |
353 |
dummy->name = name; |
354 |
|
355 |
enter_exit (op, dummy); |
356 |
free_object (dummy); |
357 |
if (op->contr->loading == NULL) |
358 |
{ |
359 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
360 |
} |
361 |
|
362 |
return 1; |
363 |
} |
364 |
|
365 |
/* is this function called from somewhere ? -Tero */ |
366 |
int |
367 |
command_generate (object *op, char *params) |
368 |
{ |
369 |
object *tmp; |
370 |
int nr = 1, i, retry; |
371 |
|
372 |
if (!op) |
373 |
return 0; |
374 |
|
375 |
if (params != NULL) |
376 |
sscanf (params, "%d", &nr); |
377 |
for (i = 0; i < nr; i++) |
378 |
{ |
379 |
retry = 50; |
380 |
while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
381 |
; |
382 |
if (tmp != NULL) |
383 |
{ |
384 |
tmp = insert_ob_in_ob (tmp, op); |
385 |
if (op->type == PLAYER) |
386 |
esrv_send_item (op, tmp); |
387 |
} |
388 |
} |
389 |
|
390 |
return 1; |
391 |
} |
392 |
|
393 |
int |
394 |
command_freeze (object *op, char *params) |
395 |
{ |
396 |
int ticks; |
397 |
player *pl; |
398 |
|
399 |
if (!params) |
400 |
{ |
401 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
402 |
return 1; |
403 |
} |
404 |
|
405 |
ticks = atoi (params); |
406 |
if (ticks) |
407 |
{ |
408 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
409 |
params++; |
410 |
if (*params == 0) |
411 |
{ |
412 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
413 |
return 1; |
414 |
} |
415 |
} |
416 |
else |
417 |
ticks = 100; |
418 |
|
419 |
pl = get_other_player_from_name (op, params); |
420 |
if (!pl) |
421 |
return 1; |
422 |
|
423 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
424 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
425 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
426 |
return 0; |
427 |
} |
428 |
|
429 |
int |
430 |
command_arrest (object *op, char *params) |
431 |
{ |
432 |
object *dummy; |
433 |
player *pl; |
434 |
|
435 |
if (!op) |
436 |
return 0; |
437 |
if (params == NULL) |
438 |
{ |
439 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
440 |
return 1; |
441 |
} |
442 |
pl = get_other_player_from_name (op, params); |
443 |
if (!pl) |
444 |
return 1; |
445 |
dummy = get_jail_exit (pl->ob); |
446 |
if (!dummy) |
447 |
{ |
448 |
/* we have nowhere to send the prisoner.... */ |
449 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
450 |
return 0; |
451 |
} |
452 |
enter_exit (pl->ob, dummy); |
453 |
free_object (dummy); |
454 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
455 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
456 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
457 |
return 1; |
458 |
} |
459 |
|
460 |
int |
461 |
command_summon (object *op, char *params) |
462 |
{ |
463 |
int i; |
464 |
object *dummy; |
465 |
player *pl; |
466 |
|
467 |
if (!op) |
468 |
return 0; |
469 |
|
470 |
if (params == NULL) |
471 |
{ |
472 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
473 |
return 1; |
474 |
} |
475 |
|
476 |
pl = get_other_player_from_name (op, params); |
477 |
if (!pl) |
478 |
return 1; |
479 |
|
480 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
481 |
if (i == -1) |
482 |
{ |
483 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
484 |
return 1; |
485 |
} |
486 |
|
487 |
dummy = get_object (); |
488 |
EXIT_PATH (dummy) = op->map->path; |
489 |
EXIT_X (dummy) = op->x + freearr_x[i]; |
490 |
EXIT_Y (dummy) = op->y + freearr_y[i]; |
491 |
enter_exit (pl->ob, dummy); |
492 |
free_object (dummy); |
493 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
494 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
495 |
|
496 |
return 1; |
497 |
} |
498 |
|
499 |
/** |
500 |
* Teleport next to target player. |
501 |
*/ |
502 |
|
503 |
/* mids 01/16/2002 */ |
504 |
int |
505 |
command_teleport (object *op, char *params) |
506 |
{ |
507 |
int i; |
508 |
object *dummy; |
509 |
player *pl; |
510 |
|
511 |
if (!op) |
512 |
return 0; |
513 |
|
514 |
if (params == NULL) |
515 |
{ |
516 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
517 |
return 1; |
518 |
} |
519 |
|
520 |
pl = get_other_player_from_name (op, params); |
521 |
if (!pl) |
522 |
return 1; |
523 |
|
524 |
i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
525 |
if (i == -1) |
526 |
{ |
527 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
528 |
return 1; |
529 |
} |
530 |
|
531 |
dummy = get_object (); |
532 |
EXIT_PATH (dummy) = pl->ob->map->path; |
533 |
EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
534 |
EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
535 |
enter_exit (op, dummy); |
536 |
free_object (dummy); |
537 |
if (!op->contr->hidden) |
538 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
539 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
540 |
return 1; |
541 |
} |
542 |
|
543 |
/** |
544 |
* This function is a real mess, because we're stucking getting |
545 |
* the entire item description in one block of text, so we just |
546 |
* can't simply parse it - we need to look for double quotes |
547 |
* for example. This could actually get much simpler with just a |
548 |
* little help from the client - if we could get line breaks, it |
549 |
* makes parsing much easier, eg, something like: |
550 |
* arch dragon |
551 |
* name big nasty creature |
552 |
* hp 5 |
553 |
* sp 30 |
554 |
* Is much easier to parse than |
555 |
* dragon name "big nasty creature" hp 5 sp 30 |
556 |
* for example. |
557 |
*/ |
558 |
int |
559 |
command_create (object *op, char *params) |
560 |
{ |
561 |
object *tmp = NULL; |
562 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
563 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
564 |
archetype *at, *at_spell = NULL; |
565 |
artifact *art = NULL; |
566 |
|
567 |
if (!op) |
568 |
return 0; |
569 |
|
570 |
if (params == NULL) |
571 |
{ |
572 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
573 |
return 1; |
574 |
} |
575 |
|
576 |
bp = params; |
577 |
|
578 |
/* We need to know where the line ends */ |
579 |
endline = bp + strlen (bp); |
580 |
|
581 |
if (sscanf (bp, "%d ", &nrof)) |
582 |
{ |
583 |
if ((bp = strchr (params, ' ')) == NULL) |
584 |
{ |
585 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
586 |
return 1; |
587 |
} |
588 |
bp++; |
589 |
set_nrof = 1; |
590 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
591 |
} |
592 |
|
593 |
if (sscanf (bp, "%d ", &magic)) |
594 |
{ |
595 |
if ((bp = strchr (bp, ' ')) == NULL) |
596 |
{ |
597 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
598 |
return 1; |
599 |
} |
600 |
|
601 |
bp++; |
602 |
set_magic = 1; |
603 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
604 |
} |
605 |
|
606 |
if ((cp = strstr (bp, " of ")) != NULL) |
607 |
{ |
608 |
*cp = '\0'; |
609 |
cp += 4; |
610 |
} |
611 |
|
612 |
for (bp2 = bp; *bp2; bp2++) |
613 |
{ |
614 |
if (*bp2 == ' ') |
615 |
{ |
616 |
*bp2 = '\0'; |
617 |
bp2++; |
618 |
break; |
619 |
} |
620 |
} |
621 |
|
622 |
if ((at = archetype::find (bp)) == NULL) |
623 |
{ |
624 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
625 |
return 1; |
626 |
} |
627 |
|
628 |
if (cp) |
629 |
{ |
630 |
char spell_name[MAX_BUF], *fsp = NULL; |
631 |
|
632 |
/* |
633 |
* Try to find a spell object for this. Note that |
634 |
* we also set up spell_name which is only |
635 |
* the first word. |
636 |
*/ |
637 |
|
638 |
at_spell = archetype::find (cp); |
639 |
if (!at_spell || at_spell->clone.type != SPELL) |
640 |
at_spell = find_archetype_by_object_name (cp); |
641 |
if (!at_spell || at_spell->clone.type != SPELL) |
642 |
{ |
643 |
strcpy (spell_name, cp); |
644 |
fsp = strchr (spell_name, ' '); |
645 |
if (fsp) |
646 |
{ |
647 |
*fsp = 0; |
648 |
fsp++; |
649 |
at_spell = archetype::find (spell_name); |
650 |
|
651 |
/* Got a spell, update the first string pointer */ |
652 |
if (at_spell && at_spell->clone.type == SPELL) |
653 |
bp2 = cp + strlen (spell_name) + 1; |
654 |
else |
655 |
at_spell = NULL; |
656 |
} |
657 |
} |
658 |
|
659 |
/* OK - we didn't find a spell - presume the 'of' |
660 |
* in this case means its an artifact. |
661 |
*/ |
662 |
if (!at_spell) |
663 |
{ |
664 |
if (find_artifactlist (at->clone.type) == NULL) |
665 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
666 |
else |
667 |
{ |
668 |
art = find_artifactlist (at->clone.type)->items; |
669 |
|
670 |
do |
671 |
{ |
672 |
if (!strcmp (art->item->name, cp)) |
673 |
break; |
674 |
art = art->next; |
675 |
} |
676 |
while (art != NULL); |
677 |
|
678 |
if (!art) |
679 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
680 |
} |
681 |
|
682 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
683 |
} |
684 |
} /* if cp */ |
685 |
|
686 |
if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
687 |
at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
688 |
{ |
689 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
690 |
return 1; |
691 |
} |
692 |
|
693 |
/* |
694 |
* Rather than have two different blocks with a lot of similar code, |
695 |
* just create one object, do all the processing, and then determine |
696 |
* if that one object should be inserted or if we need to make copies. |
697 |
*/ |
698 |
tmp = arch_to_object (at); |
699 |
|
700 |
if (settings.real_wiz == FALSE) |
701 |
SET_FLAG (tmp, FLAG_WAS_WIZ); |
702 |
|
703 |
if (set_magic) |
704 |
set_abs_magic (tmp, magic); |
705 |
|
706 |
if (art) |
707 |
give_artifact_abilities (tmp, art->item); |
708 |
|
709 |
if (need_identify (tmp)) |
710 |
{ |
711 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
712 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
713 |
} |
714 |
|
715 |
/* |
716 |
* This entire block here tries to find variable pairings, |
717 |
* eg, 'hp 4' or the like. The mess here is that values |
718 |
* can be quoted (eg "my cool sword"); So the basic logic |
719 |
* is we want to find two spaces, but if we got a quote, |
720 |
* any spaces there don't count. |
721 |
*/ |
722 |
while (*bp2 && bp2 <= endline) |
723 |
{ |
724 |
bp4 = NULL; |
725 |
gotspace = 0; |
726 |
gotquote = 0; |
727 |
|
728 |
/* find the first quote */ |
729 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
730 |
{ |
731 |
|
732 |
/* Found a quote - now lets find the second one */ |
733 |
if (*bp3 == '"') |
734 |
{ |
735 |
*bp3 = ' '; |
736 |
bp2 = bp3 + 1; /* Update start of string */ |
737 |
bp3++; |
738 |
gotquote++; |
739 |
while (*bp3) |
740 |
{ |
741 |
if (*bp3 == '"') |
742 |
{ |
743 |
*bp3 = '\0'; |
744 |
gotquote++; |
745 |
} |
746 |
else |
747 |
bp3++; |
748 |
} |
749 |
} |
750 |
else if (*bp3 == ' ') |
751 |
gotspace++; |
752 |
} |
753 |
|
754 |
/* |
755 |
* If we got two spaces, send the second one to null. |
756 |
* if we've reached the end of the line, increase gotspace - |
757 |
* this is perfectly valid for the list entry listed. |
758 |
*/ |
759 |
if (gotspace == 2 || gotquote == 2) |
760 |
{ |
761 |
bp3--; /* Undo the extra increment */ |
762 |
*bp3 = '\0'; |
763 |
} |
764 |
else if (*bp3 == '\0') |
765 |
gotspace++; |
766 |
|
767 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
768 |
{ |
769 |
/* |
770 |
* Unfortunately, we've clobbered lots of values, so printing |
771 |
* out what we have probably isn't useful. Break out, because |
772 |
* trying to recover is probably won't get anything useful |
773 |
* anyways, and we'd be confused about end of line pointers |
774 |
* anyways. |
775 |
*/ |
776 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
777 |
break; |
778 |
} |
779 |
|
780 |
/* bp2 should still point to the start of this line, |
781 |
* with bp3 pointing to the end |
782 |
*/ |
783 |
if (set_variable (tmp, bp2) == -1) |
784 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
785 |
else |
786 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
787 |
|
788 |
bp2 = bp3 + 1; |
789 |
} |
790 |
|
791 |
if (at->clone.nrof) |
792 |
{ |
793 |
if (at_spell) |
794 |
insert_ob_in_ob (arch_to_object (at_spell), tmp); |
795 |
|
796 |
tmp->x = op->x; |
797 |
tmp->y = op->y; |
798 |
|
799 |
if (set_nrof) |
800 |
tmp->nrof = nrof; |
801 |
|
802 |
tmp->map = op->map; |
803 |
|
804 |
tmp = insert_ob_in_ob (tmp, op); |
805 |
esrv_send_item (op, tmp); |
806 |
|
807 |
/* Let's put this created item on stack so dm can access it easily. */ |
808 |
dm_stack_push (op->contr, tmp->count); |
809 |
|
810 |
return 1; |
811 |
} |
812 |
else |
813 |
{ |
814 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
815 |
{ |
816 |
archetype *atmp; |
817 |
object *prev = 0, *head = 0; |
818 |
|
819 |
for (atmp = at; atmp; atmp = atmp->more) |
820 |
{ |
821 |
object *dup = arch_to_object (atmp); |
822 |
|
823 |
if (at_spell) |
824 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
825 |
|
826 |
/* |
827 |
* The head is what contains all the important bits, |
828 |
* so just copying it over should be fine. |
829 |
*/ |
830 |
if (!head) |
831 |
{ |
832 |
head = dup; |
833 |
copy_object (tmp, dup); |
834 |
} |
835 |
|
836 |
if (settings.real_wiz == FALSE) |
837 |
SET_FLAG (dup, FLAG_WAS_WIZ); |
838 |
|
839 |
dup->x = op->x + dup->arch->clone.x; |
840 |
dup->y = op->y + dup->arch->clone.y; |
841 |
dup->map = op->map; |
842 |
|
843 |
if (head != dup) |
844 |
{ |
845 |
dup->head = head; |
846 |
prev->more = dup; |
847 |
} |
848 |
|
849 |
prev = dup; |
850 |
} |
851 |
|
852 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
853 |
{ |
854 |
object *check = head; |
855 |
int size_x = 0; |
856 |
int size_y = 0; |
857 |
|
858 |
while (check) |
859 |
{ |
860 |
size_x = MAX (size_x, check->arch->clone.x); |
861 |
size_y = MAX (size_y, check->arch->clone.y); |
862 |
check = check->more; |
863 |
} |
864 |
|
865 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
866 |
{ |
867 |
if (head->x < size_x || head->y < size_y) |
868 |
{ |
869 |
dm_stack_pop (op->contr); |
870 |
free_object (head); |
871 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
872 |
free_object (tmp); |
873 |
return 1; |
874 |
} |
875 |
|
876 |
check = head; |
877 |
|
878 |
while (check) |
879 |
{ |
880 |
check->x -= size_x; |
881 |
check->y -= size_y; |
882 |
check = check->more; |
883 |
} |
884 |
} |
885 |
|
886 |
insert_ob_in_map (head, op->map, op, 0); |
887 |
} |
888 |
else |
889 |
head = insert_ob_in_ob (head, op); |
890 |
|
891 |
/* Let's put this created item on stack so dm can access it easily. */ |
892 |
/* Wonder if we really want to push all of these, but since |
893 |
* things like rods have nrof 0, we want to cover those. |
894 |
*/ |
895 |
dm_stack_push (op->contr, head->count); |
896 |
|
897 |
if (at->clone.randomitems != NULL && !at_spell) |
898 |
create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
899 |
|
900 |
esrv_send_item (op, head); |
901 |
} |
902 |
|
903 |
/* free the one we used to copy */ |
904 |
free_object (tmp); |
905 |
} |
906 |
|
907 |
return 1; |
908 |
} |
909 |
|
910 |
/* |
911 |
* Now follows dm-commands which are also acceptable from sockets |
912 |
*/ |
913 |
|
914 |
int |
915 |
command_inventory (object *op, char *params) |
916 |
{ |
917 |
object *tmp; |
918 |
int i; |
919 |
|
920 |
if (!params) |
921 |
{ |
922 |
inventory (op, NULL); |
923 |
return 0; |
924 |
} |
925 |
|
926 |
if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
927 |
{ |
928 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
929 |
return 1; |
930 |
} |
931 |
|
932 |
inventory (op, tmp); |
933 |
return 1; |
934 |
} |
935 |
|
936 |
/* just show player's their skills for now. Dm's can |
937 |
* already see skills w/ inventory command - b.t. |
938 |
*/ |
939 |
|
940 |
int |
941 |
command_skills (object *op, char *params) |
942 |
{ |
943 |
show_skills (op, params); |
944 |
return 0; |
945 |
} |
946 |
|
947 |
int |
948 |
command_dump (object *op, char *params) |
949 |
{ |
950 |
object *tmp; |
951 |
|
952 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
953 |
if (!tmp) |
954 |
return 1; |
955 |
|
956 |
dump_object (tmp); |
957 |
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
958 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
959 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
960 |
return 1; |
961 |
} |
962 |
|
963 |
/** |
964 |
* When DM is possessing a monster, flip aggression on and off, to allow |
965 |
* better motion. |
966 |
*/ |
967 |
int |
968 |
command_mon_aggr (object *op, char *params) |
969 |
{ |
970 |
if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
971 |
{ |
972 |
op->enemy = NULL; |
973 |
SET_FLAG (op, FLAG_UNAGGRESSIVE); |
974 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
975 |
} |
976 |
else |
977 |
{ |
978 |
CLEAR_FLAG (op, FLAG_FRIENDLY); |
979 |
CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
980 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
981 |
} |
982 |
|
983 |
return 1; |
984 |
} |
985 |
|
986 |
/** DM can possess a monster. Basically, this tricks the client into thinking |
987 |
* a given monster, is actually the player it controls. This allows a DM |
988 |
* to inhabit a monster's body, and run around the game with it. |
989 |
* This function is severely broken - it has tons of hardcoded values, |
990 |
*/ |
991 |
int |
992 |
command_possess (object *op, char *params) |
993 |
{ |
994 |
object *victim, *curinv, *nextinv; |
995 |
player *pl; |
996 |
int i; |
997 |
char buf[MAX_BUF]; |
998 |
|
999 |
victim = NULL; |
1000 |
if (params != NULL) |
1001 |
{ |
1002 |
if (sscanf (params, "%d", &i)) |
1003 |
victim = find_object (i); |
1004 |
else if (sscanf (params, "%s", buf)) |
1005 |
victim = find_object_name (buf); |
1006 |
} |
1007 |
if (victim == NULL) |
1008 |
{ |
1009 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
1010 |
return 1; |
1011 |
} |
1012 |
|
1013 |
if (victim == op) |
1014 |
{ |
1015 |
new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
1016 |
return 1; |
1017 |
} |
1018 |
|
1019 |
/* clear out the old inventory */ |
1020 |
curinv = op->inv; |
1021 |
while (curinv != NULL) |
1022 |
{ |
1023 |
nextinv = curinv->below; |
1024 |
esrv_del_item (op->contr, curinv->count); |
1025 |
curinv = nextinv; |
1026 |
} |
1027 |
|
1028 |
/* make the switch */ |
1029 |
pl = op->contr; |
1030 |
victim->contr = pl; |
1031 |
pl->ob = victim; |
1032 |
victim->type = PLAYER; |
1033 |
SET_FLAG (victim, FLAG_WIZ); |
1034 |
|
1035 |
/* send the inventory to the client */ |
1036 |
curinv = victim->inv; |
1037 |
while (curinv != NULL) |
1038 |
{ |
1039 |
nextinv = curinv->below; |
1040 |
esrv_send_item (victim, curinv); |
1041 |
curinv = nextinv; |
1042 |
} |
1043 |
/* basic patchup */ |
1044 |
/* The use of hard coded values is terrible. Note |
1045 |
* that really, to be fair, this shouldn't get changed at |
1046 |
* all - if you are possessing a kobold, you should have the |
1047 |
* same limitations. As it is, as more body locations are added, |
1048 |
* this will give this player more locations than perhaps |
1049 |
* they should be allowed. |
1050 |
*/ |
1051 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1052 |
if (i == 1 || i == 6 || i == 8 || i == 9) |
1053 |
victim->body_info[i] = 2; |
1054 |
else |
1055 |
victim->body_info[i] = 1; |
1056 |
|
1057 |
esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
1058 |
esrv_send_inventory (victim, victim); |
1059 |
|
1060 |
fix_player (victim); |
1061 |
|
1062 |
do_some_living (victim); |
1063 |
return 1; |
1064 |
} |
1065 |
|
1066 |
int |
1067 |
command_patch (object *op, char *params) |
1068 |
{ |
1069 |
char *arg, *arg2; |
1070 |
object *tmp; |
1071 |
|
1072 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
1073 |
if (!tmp) |
1074 |
/* Player already informed of failure */ |
1075 |
return 1; |
1076 |
|
1077 |
/* params set to first value by get_dm_default */ |
1078 |
arg = params; |
1079 |
if (arg == NULL) |
1080 |
{ |
1081 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
1082 |
return 1; |
1083 |
} |
1084 |
|
1085 |
if ((arg2 = strchr (arg, ' '))) |
1086 |
arg2++; |
1087 |
if (settings.real_wiz == FALSE) |
1088 |
SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
1089 |
if (set_variable (tmp, arg) == -1) |
1090 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1091 |
else |
1092 |
{ |
1093 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1094 |
} |
1095 |
|
1096 |
return 1; |
1097 |
} |
1098 |
|
1099 |
int |
1100 |
command_remove (object *op, char *params) |
1101 |
{ |
1102 |
object *tmp; |
1103 |
int from; |
1104 |
|
1105 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1106 |
if (!tmp) |
1107 |
{ |
1108 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1109 |
return 1; |
1110 |
} |
1111 |
|
1112 |
if (tmp->type == PLAYER) |
1113 |
{ |
1114 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1115 |
return 1; |
1116 |
} |
1117 |
|
1118 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
1119 |
{ |
1120 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1121 |
return 1; |
1122 |
} |
1123 |
|
1124 |
if (from != STACK_FROM_STACK) |
1125 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1126 |
dm_stack_pop (op->contr); |
1127 |
|
1128 |
/* Always work on the head - otherwise object will get in odd state */ |
1129 |
if (tmp->head) |
1130 |
tmp = tmp->head; |
1131 |
remove_ob (tmp); |
1132 |
return 1; |
1133 |
} |
1134 |
|
1135 |
int |
1136 |
command_free (object *op, char *params) |
1137 |
{ |
1138 |
object *tmp; |
1139 |
int from; |
1140 |
|
1141 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1142 |
|
1143 |
if (!tmp) |
1144 |
{ |
1145 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1146 |
return 1; |
1147 |
} |
1148 |
|
1149 |
if (from != STACK_FROM_STACK) |
1150 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1151 |
dm_stack_pop (op->contr); |
1152 |
|
1153 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
1154 |
{ |
1155 |
new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1156 |
remove_ob (tmp); |
1157 |
} |
1158 |
|
1159 |
if (tmp->head) |
1160 |
tmp = tmp->head; |
1161 |
free_object (tmp); |
1162 |
return 1; |
1163 |
} |
1164 |
|
1165 |
/** |
1166 |
* This adds exp to a player. We now allow adding to a specific skill. |
1167 |
*/ |
1168 |
int |
1169 |
command_addexp (object *op, char *params) |
1170 |
{ |
1171 |
char buf[MAX_BUF], skill[MAX_BUF]; |
1172 |
int i, q; |
1173 |
object *skillob = NULL; |
1174 |
player *pl; |
1175 |
|
1176 |
skill[0] = '\0'; |
1177 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1178 |
{ |
1179 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1180 |
return 1; |
1181 |
} |
1182 |
|
1183 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1184 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1185 |
break; |
1186 |
|
1187 |
if (pl == NULL) |
1188 |
{ |
1189 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1190 |
return 1; |
1191 |
} |
1192 |
|
1193 |
if (q >= 3) |
1194 |
{ |
1195 |
skillob = find_skill_by_name (pl->ob, skill); |
1196 |
if (!skillob) |
1197 |
{ |
1198 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1199 |
return 1; |
1200 |
} |
1201 |
|
1202 |
i = check_exp_adjust (skillob, i); |
1203 |
skillob->stats.exp += i; |
1204 |
calc_perm_exp (skillob); |
1205 |
player_lvl_adj (pl->ob, skillob); |
1206 |
} |
1207 |
|
1208 |
pl->ob->stats.exp += i; |
1209 |
calc_perm_exp (pl->ob); |
1210 |
player_lvl_adj (pl->ob, NULL); |
1211 |
|
1212 |
if (settings.real_wiz == FALSE) |
1213 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1214 |
return 1; |
1215 |
} |
1216 |
|
1217 |
/**************************************************************************/ |
1218 |
|
1219 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1220 |
|
1221 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1222 |
|
1223 |
/**************************************************************************/ |
1224 |
|
1225 |
int |
1226 |
command_stats (object *op, char *params) |
1227 |
{ |
1228 |
char thing[20]; |
1229 |
player *pl; |
1230 |
char buf[MAX_BUF]; |
1231 |
|
1232 |
thing[0] = '\0'; |
1233 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1234 |
{ |
1235 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1236 |
return 1; |
1237 |
} |
1238 |
|
1239 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1240 |
if (!strcmp (pl->ob->name, thing)) |
1241 |
{ |
1242 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1243 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1244 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1245 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1246 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1247 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1248 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1249 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1250 |
sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1251 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1252 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1253 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1254 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1255 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1256 |
break; |
1257 |
} |
1258 |
if (pl == NULL) |
1259 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1260 |
return 1; |
1261 |
} |
1262 |
|
1263 |
int |
1264 |
command_abil (object *op, char *params) |
1265 |
{ |
1266 |
char thing[20], thing2[20]; |
1267 |
int iii; |
1268 |
player *pl; |
1269 |
char buf[MAX_BUF]; |
1270 |
|
1271 |
iii = 0; |
1272 |
thing[0] = '\0'; |
1273 |
thing2[0] = '\0'; |
1274 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1275 |
{ |
1276 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1277 |
return 1; |
1278 |
} |
1279 |
|
1280 |
if (thing2 == NULL) |
1281 |
{ |
1282 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1283 |
return 1; |
1284 |
} |
1285 |
|
1286 |
if (iii < MIN_STAT || iii > MAX_STAT) |
1287 |
{ |
1288 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1289 |
return 1; |
1290 |
} |
1291 |
|
1292 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1293 |
{ |
1294 |
if (!strcmp (pl->ob->name, thing)) |
1295 |
{ |
1296 |
if (settings.real_wiz == FALSE) |
1297 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1298 |
if (!strcmp ("str", thing2)) |
1299 |
pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1300 |
if (!strcmp ("dex", thing2)) |
1301 |
pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1302 |
if (!strcmp ("con", thing2)) |
1303 |
pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1304 |
if (!strcmp ("wis", thing2)) |
1305 |
pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1306 |
if (!strcmp ("cha", thing2)) |
1307 |
pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1308 |
if (!strcmp ("int", thing2)) |
1309 |
pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1310 |
if (!strcmp ("pow", thing2)) |
1311 |
pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1312 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
1313 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1314 |
fix_player (pl->ob); |
1315 |
return 1; |
1316 |
} |
1317 |
} |
1318 |
|
1319 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1320 |
return 1; |
1321 |
} |
1322 |
|
1323 |
int |
1324 |
command_reset (object *op, char *params) |
1325 |
{ |
1326 |
mapstruct *m; |
1327 |
object *dummy = NULL, *tmp = NULL; |
1328 |
|
1329 |
if (params == NULL) |
1330 |
{ |
1331 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
1332 |
return 1; |
1333 |
} |
1334 |
|
1335 |
if (strcmp (params, ".") == 0) |
1336 |
params = op->map->path; |
1337 |
m = has_been_loaded (params); |
1338 |
if (m == NULL) |
1339 |
{ |
1340 |
new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
1341 |
return 1; |
1342 |
} |
1343 |
|
1344 |
if (m->in_memory != MAP_SWAPPED) |
1345 |
{ |
1346 |
if (m->in_memory != MAP_IN_MEMORY) |
1347 |
{ |
1348 |
LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
1349 |
return 0; |
1350 |
} |
1351 |
|
1352 |
/* |
1353 |
* Only attempt to remove the player that is doing the reset, and not other |
1354 |
* players or wiz's. |
1355 |
*/ |
1356 |
if (op->map == m) |
1357 |
{ |
1358 |
dummy = get_object (); |
1359 |
dummy->map = NULL; |
1360 |
EXIT_X (dummy) = op->x; |
1361 |
EXIT_Y (dummy) = op->y; |
1362 |
EXIT_PATH (dummy) = op->map->path; |
1363 |
remove_ob (op); |
1364 |
op->map = NULL; |
1365 |
tmp = op; |
1366 |
} |
1367 |
swap_map (m); |
1368 |
} |
1369 |
|
1370 |
if (m->in_memory == MAP_SWAPPED) |
1371 |
{ |
1372 |
LOG (llevDebug, "Resetting map %s.\n", m->path); |
1373 |
|
1374 |
/* setting this effectively causes an immediate reload */ |
1375 |
m->reset_time = 1; |
1376 |
flush_old_maps (); |
1377 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
1378 |
if (tmp) |
1379 |
{ |
1380 |
enter_exit (tmp, dummy); |
1381 |
free_object (dummy); |
1382 |
} |
1383 |
return 1; |
1384 |
} |
1385 |
else |
1386 |
{ |
1387 |
player *pl; |
1388 |
int playercount = 0; |
1389 |
|
1390 |
/* Need to re-insert player if swap failed for some reason */ |
1391 |
if (tmp) |
1392 |
{ |
1393 |
insert_ob_in_map (op, m, NULL, 0); |
1394 |
free_object (dummy); |
1395 |
} |
1396 |
|
1397 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
1398 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1399 |
{ |
1400 |
if (pl->ob->map == m && pl->ob != op) |
1401 |
{ |
1402 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
1403 |
playercount++; |
1404 |
} |
1405 |
} |
1406 |
if (!playercount) |
1407 |
new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
1408 |
return 1; |
1409 |
} |
1410 |
} |
1411 |
|
1412 |
int |
1413 |
command_nowiz (object *op, char *params) |
1414 |
{ /* 'noadm' is alias */ |
1415 |
CLEAR_FLAG (op, FLAG_WIZ); |
1416 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1417 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1418 |
|
1419 |
if (settings.real_wiz == TRUE) |
1420 |
CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1421 |
if (op->contr->hidden) |
1422 |
{ |
1423 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1424 |
op->map->players++; |
1425 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1426 |
op->contr->hidden = 0; |
1427 |
op->invisible = 1; |
1428 |
} |
1429 |
else |
1430 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1431 |
return 1; |
1432 |
} |
1433 |
|
1434 |
/** |
1435 |
* object *op is trying to become dm. |
1436 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
1437 |
* for socket users to become DM - in that case, it will check for the players |
1438 |
* character name. |
1439 |
*/ |
1440 |
static int |
1441 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1442 |
{ |
1443 |
FILE *dmfile; |
1444 |
char buf[MAX_BUF]; |
1445 |
char line_buf[160], name[160], passwd[160], host[160]; |
1446 |
|
1447 |
#ifdef RESTRICTIVE_DM |
1448 |
*pl_name = op->name ? op->name : "*"; |
1449 |
#endif |
1450 |
|
1451 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1452 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1453 |
{ |
1454 |
LOG (llevDebug, "Could not find DM file.\n"); |
1455 |
return 0; |
1456 |
} |
1457 |
|
1458 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1459 |
{ |
1460 |
if (line_buf[0] == '#') |
1461 |
continue; |
1462 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1463 |
{ |
1464 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1465 |
} |
1466 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1467 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1468 |
{ |
1469 |
fclose (dmfile); |
1470 |
return (1); |
1471 |
} |
1472 |
} |
1473 |
fclose (dmfile); |
1474 |
return (0); |
1475 |
} |
1476 |
|
1477 |
int |
1478 |
do_wizard_dm (object *op, char *params, int silent) |
1479 |
{ |
1480 |
if (!op->contr) |
1481 |
return 0; |
1482 |
|
1483 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1484 |
{ |
1485 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1486 |
return 0; |
1487 |
} |
1488 |
|
1489 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1490 |
{ |
1491 |
SET_FLAG (op, FLAG_WIZ); |
1492 |
SET_FLAG (op, FLAG_WAS_WIZ); |
1493 |
SET_FLAG (op, FLAG_WIZPASS); |
1494 |
SET_FLAG (op, FLAG_WIZCAST); |
1495 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1496 |
/* |
1497 |
* Remove setting flying here - that won't work, because next |
1498 |
* fix_player() is called that will get cleared - proper solution |
1499 |
* is probably something like a wiz_force which gives that and any |
1500 |
* other desired abilities. |
1501 |
*/ |
1502 |
clear_los (op); |
1503 |
op->contr->write_buf[0] = '\0'; |
1504 |
|
1505 |
if (!silent) |
1506 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1507 |
|
1508 |
return 1; |
1509 |
} |
1510 |
else |
1511 |
{ |
1512 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1513 |
op->contr->write_buf[0] = '\0'; |
1514 |
return 0; |
1515 |
} |
1516 |
} |
1517 |
|
1518 |
/* |
1519 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1520 |
* - allow people on sockets to become dm, and allow better dm file |
1521 |
*/ |
1522 |
int |
1523 |
command_dm (object *op, char *params) |
1524 |
{ |
1525 |
if (!op->contr) |
1526 |
return 0; |
1527 |
|
1528 |
do_wizard_dm (op, params, 0); |
1529 |
|
1530 |
return 1; |
1531 |
} |
1532 |
|
1533 |
int |
1534 |
command_invisible (object *op, char *params) |
1535 |
{ |
1536 |
if (op) |
1537 |
{ |
1538 |
op->invisible += 100; |
1539 |
update_object (op, UP_OBJ_FACE); |
1540 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1541 |
} |
1542 |
|
1543 |
return 0; |
1544 |
} |
1545 |
|
1546 |
/** |
1547 |
* Returns spell object (from archetypes) by name. |
1548 |
* Returns NULL if 0 or more than one spell matches. |
1549 |
* Used for wizard's learn spell/prayer. |
1550 |
* |
1551 |
* op is the player issuing the command. |
1552 |
* |
1553 |
* Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1554 |
* anymore (but may still be present in some player's inventories and thus |
1555 |
* cannot be removed). We have to ignore them here since they have the same |
1556 |
* name than other "spell_xxx" archetypes and would always conflict. |
1557 |
*/ |
1558 |
static object * |
1559 |
get_spell_by_name (object *op, const char *spell_name) |
1560 |
{ |
1561 |
archetype *ar; |
1562 |
archetype *found; |
1563 |
int conflict_found; |
1564 |
size_t spell_name_length; |
1565 |
|
1566 |
/* First check for full name matches. */ |
1567 |
conflict_found = 0; |
1568 |
found = NULL; |
1569 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1570 |
{ |
1571 |
if (ar->clone.type != SPELL) |
1572 |
continue; |
1573 |
|
1574 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1575 |
continue; |
1576 |
|
1577 |
if (strcmp (ar->clone.name, spell_name) != 0) |
1578 |
continue; |
1579 |
|
1580 |
if (found != NULL) |
1581 |
{ |
1582 |
if (!conflict_found) |
1583 |
{ |
1584 |
conflict_found = 1; |
1585 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1586 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1587 |
} |
1588 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1589 |
continue; |
1590 |
} |
1591 |
|
1592 |
found = ar; |
1593 |
} |
1594 |
|
1595 |
/* No match if more more than one archetype matches. */ |
1596 |
if (conflict_found) |
1597 |
return NULL; |
1598 |
|
1599 |
/* Return if exactly one archetype matches. */ |
1600 |
if (found != NULL) |
1601 |
return arch_to_object (found); |
1602 |
|
1603 |
/* No full match found: now check for partial matches. */ |
1604 |
spell_name_length = strlen (spell_name); |
1605 |
conflict_found = 0; |
1606 |
found = NULL; |
1607 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1608 |
{ |
1609 |
if (ar->clone.type != SPELL) |
1610 |
continue; |
1611 |
|
1612 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1613 |
continue; |
1614 |
|
1615 |
if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1616 |
continue; |
1617 |
|
1618 |
if (found != NULL) |
1619 |
{ |
1620 |
if (!conflict_found) |
1621 |
{ |
1622 |
conflict_found = 1; |
1623 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1624 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1625 |
} |
1626 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1627 |
continue; |
1628 |
} |
1629 |
|
1630 |
found = ar; |
1631 |
} |
1632 |
|
1633 |
/* No match if more more than one archetype matches. */ |
1634 |
if (conflict_found) |
1635 |
return NULL; |
1636 |
|
1637 |
/* Return if exactly one archetype matches. */ |
1638 |
if (found != NULL) |
1639 |
return arch_to_object (found); |
1640 |
|
1641 |
/* No spell found: just print an error message. */ |
1642 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1643 |
return NULL; |
1644 |
} |
1645 |
|
1646 |
static int |
1647 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1648 |
{ |
1649 |
object *tmp; |
1650 |
|
1651 |
if (op->contr == NULL || params == NULL) |
1652 |
{ |
1653 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1654 |
return 0; |
1655 |
} |
1656 |
|
1657 |
tmp = get_spell_by_name (op, params); |
1658 |
if (tmp == NULL) |
1659 |
{ |
1660 |
return 0; |
1661 |
} |
1662 |
|
1663 |
if (check_spell_known (op, tmp->name)) |
1664 |
{ |
1665 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1666 |
return 0; |
1667 |
} |
1668 |
|
1669 |
do_learn_spell (op, tmp, special_prayer); |
1670 |
free_object (tmp); |
1671 |
return 1; |
1672 |
} |
1673 |
|
1674 |
int |
1675 |
command_learn_spell (object *op, char *params) |
1676 |
{ |
1677 |
return command_learn_spell_or_prayer (op, params, 0); |
1678 |
} |
1679 |
|
1680 |
int |
1681 |
command_learn_special_prayer (object *op, char *params) |
1682 |
{ |
1683 |
return command_learn_spell_or_prayer (op, params, 1); |
1684 |
} |
1685 |
|
1686 |
int |
1687 |
command_forget_spell (object *op, char *params) |
1688 |
{ |
1689 |
object *spell; |
1690 |
|
1691 |
if (op->contr == NULL || params == NULL) |
1692 |
{ |
1693 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1694 |
return 0; |
1695 |
} |
1696 |
|
1697 |
spell = lookup_spell_by_name (op, params); |
1698 |
if (spell == NULL) |
1699 |
{ |
1700 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1701 |
return 0; |
1702 |
} |
1703 |
|
1704 |
do_forget_spell (op, spell->name); |
1705 |
return 1; |
1706 |
} |
1707 |
|
1708 |
/** |
1709 |
* Lists all plugins currently loaded with their IDs and full names. |
1710 |
*/ |
1711 |
int |
1712 |
command_listplugins (object *op, char *params) |
1713 |
{ |
1714 |
plugins_display_list (op); |
1715 |
return 1; |
1716 |
} |
1717 |
|
1718 |
/** |
1719 |
* Loads the given plugin. The DM specifies the name of the library to load (no |
1720 |
* pathname is needed). Do not ever attempt to load the same plugin more than |
1721 |
* once at a time, or bad things could happen. |
1722 |
*/ |
1723 |
int |
1724 |
command_loadplugin (object *op, char *params) |
1725 |
{ |
1726 |
char buf[MAX_BUF]; |
1727 |
|
1728 |
if (params == NULL) |
1729 |
{ |
1730 |
new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1731 |
return 1; |
1732 |
} |
1733 |
|
1734 |
strcpy (buf, LIBDIR); |
1735 |
strcat (buf, "/plugins/"); |
1736 |
strcat (buf, params); |
1737 |
LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1738 |
if (plugins_init_plugin (buf) == 0) |
1739 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1740 |
else |
1741 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1742 |
return 1; |
1743 |
} |
1744 |
|
1745 |
/** |
1746 |
* Unloads the given plugin. The DM specified the ID of the library to unload. |
1747 |
* Note that some things may behave strangely if the correct plugins are not |
1748 |
* loaded. |
1749 |
*/ |
1750 |
int |
1751 |
command_unloadplugin (object *op, char *params) |
1752 |
{ |
1753 |
if (params == NULL) |
1754 |
{ |
1755 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1756 |
return 1; |
1757 |
} |
1758 |
|
1759 |
if (plugins_remove_plugin (params) == 0) |
1760 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1761 |
else |
1762 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1763 |
return 1; |
1764 |
} |
1765 |
|
1766 |
/** |
1767 |
* A players wants to become DM and hide. |
1768 |
* Let's see if that's authorized. |
1769 |
* Make sure to not tell anything to anyone. |
1770 |
*/ |
1771 |
int |
1772 |
command_dmhide (object *op, char *params) |
1773 |
{ |
1774 |
if (!do_wizard_dm (op, params, 1)) |
1775 |
return 0; |
1776 |
|
1777 |
do_wizard_hide (op, 1); |
1778 |
|
1779 |
return 1; |
1780 |
} |
1781 |
|
1782 |
void |
1783 |
dm_stack_pop (player *pl) |
1784 |
{ |
1785 |
if (!pl->stack_items || !pl->stack_position) |
1786 |
{ |
1787 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1788 |
return; |
1789 |
} |
1790 |
|
1791 |
pl->stack_position--; |
1792 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1793 |
} |
1794 |
|
1795 |
/** |
1796 |
* Get current stack top item for player. |
1797 |
* Returns NULL if no stacked item. |
1798 |
* If stacked item disappeared (freed), remove it. |
1799 |
* |
1800 |
* Ryo, august 2004 |
1801 |
*/ |
1802 |
object * |
1803 |
dm_stack_peek (player *pl) |
1804 |
{ |
1805 |
object *ob; |
1806 |
|
1807 |
if (!pl->stack_position) |
1808 |
{ |
1809 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1810 |
return NULL; |
1811 |
} |
1812 |
|
1813 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1814 |
if (!ob) |
1815 |
{ |
1816 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1817 |
dm_stack_pop (pl); |
1818 |
return NULL; |
1819 |
} |
1820 |
|
1821 |
return ob; |
1822 |
} |
1823 |
|
1824 |
/** |
1825 |
* Push specified item on player stack. |
1826 |
* Inform player of position. |
1827 |
* Initializes variables if needed. |
1828 |
*/ |
1829 |
void |
1830 |
dm_stack_push (player *pl, tag_t item) |
1831 |
{ |
1832 |
if (!pl->stack_items) |
1833 |
{ |
1834 |
pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1835 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1836 |
} |
1837 |
|
1838 |
if (pl->stack_position == STACK_SIZE) |
1839 |
{ |
1840 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1841 |
return; |
1842 |
} |
1843 |
|
1844 |
pl->stack_items[pl->stack_position] = item; |
1845 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1846 |
pl->stack_position++; |
1847 |
} |
1848 |
|
1849 |
/** |
1850 |
* Checks 'params' for object code. |
1851 |
* |
1852 |
* Can be: |
1853 |
* * empty => get current object stack top for player |
1854 |
* * number => get item with that tag, stack it for future use |
1855 |
* * $number => get specified stack item |
1856 |
* * "me" => player himself |
1857 |
* |
1858 |
* At function exit, params points to first non-object char |
1859 |
* |
1860 |
* 'from', if not NULL, contains at exit: |
1861 |
* * STACK_FROM_NONE => object not found |
1862 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
1863 |
* * STACK_FROM_STACK => item from somewhere in the stack |
1864 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
1865 |
* |
1866 |
* Ryo, august 2004 |
1867 |
*/ |
1868 |
object * |
1869 |
get_dm_object (player *pl, char **params, int *from) |
1870 |
{ |
1871 |
int item_tag, item_position; |
1872 |
object *ob; |
1873 |
|
1874 |
if (!pl) |
1875 |
return NULL; |
1876 |
|
1877 |
if (!params || !*params || **params == '\0') |
1878 |
{ |
1879 |
if (from) |
1880 |
*from = STACK_FROM_TOP; |
1881 |
/* No parameter => get stack item */ |
1882 |
return dm_stack_peek (pl); |
1883 |
} |
1884 |
|
1885 |
/* Let's clean white spaces */ |
1886 |
while (**params == ' ') |
1887 |
(*params)++; |
1888 |
|
1889 |
/* Next case: number => item tag */ |
1890 |
if (sscanf (*params, "%d", &item_tag)) |
1891 |
{ |
1892 |
/* Move parameter to next item */ |
1893 |
while (isdigit (**params)) |
1894 |
(*params)++; |
1895 |
|
1896 |
/* And skip blanks, too */ |
1897 |
while (**params == ' ') |
1898 |
(*params)++; |
1899 |
|
1900 |
/* Get item */ |
1901 |
ob = find_object (item_tag); |
1902 |
if (!ob) |
1903 |
{ |
1904 |
if (from) |
1905 |
*from = STACK_FROM_NONE; |
1906 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
1907 |
return NULL; |
1908 |
} |
1909 |
|
1910 |
/* Got one, let's push it on stack */ |
1911 |
dm_stack_push (pl, item_tag); |
1912 |
if (from) |
1913 |
*from = STACK_FROM_NUMBER; |
1914 |
return ob; |
1915 |
} |
1916 |
|
1917 |
/* Next case: $number => stack item */ |
1918 |
if (sscanf (*params, "$%d", &item_position)) |
1919 |
{ |
1920 |
/* Move parameter to next item */ |
1921 |
(*params)++; |
1922 |
|
1923 |
while (isdigit (**params)) |
1924 |
(*params)++; |
1925 |
while (**params == ' ') |
1926 |
(*params)++; |
1927 |
|
1928 |
if (item_position >= pl->stack_position) |
1929 |
{ |
1930 |
if (from) |
1931 |
*from = STACK_FROM_NONE; |
1932 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1933 |
return NULL; |
1934 |
} |
1935 |
|
1936 |
ob = find_object (pl->stack_items[item_position]); |
1937 |
if (!ob) |
1938 |
{ |
1939 |
if (from) |
1940 |
*from = STACK_FROM_NONE; |
1941 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1942 |
return NULL; |
1943 |
} |
1944 |
|
1945 |
if (from) |
1946 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1947 |
return ob; |
1948 |
} |
1949 |
|
1950 |
/* Next case: 'me' => return pl->ob */ |
1951 |
if (!strncmp (*params, "me", 2)) |
1952 |
{ |
1953 |
if (from) |
1954 |
*from = STACK_FROM_NUMBER; |
1955 |
dm_stack_push (pl, pl->ob->count); |
1956 |
|
1957 |
/* Skip to next token */ |
1958 |
(*params) += 2; |
1959 |
while (**params == ' ') |
1960 |
(*params)++; |
1961 |
|
1962 |
return pl->ob; |
1963 |
} |
1964 |
|
1965 |
/* Last case: get stack top */ |
1966 |
if (from) |
1967 |
*from = STACK_FROM_TOP; |
1968 |
return dm_stack_peek (pl); |
1969 |
} |
1970 |
|
1971 |
/** |
1972 |
* Pop the stack top. |
1973 |
*/ |
1974 |
int |
1975 |
command_stack_pop (object *op, char *params) |
1976 |
{ |
1977 |
dm_stack_pop (op->contr); |
1978 |
return 0; |
1979 |
} |
1980 |
|
1981 |
/** |
1982 |
* Push specified item on stack. |
1983 |
*/ |
1984 |
int |
1985 |
command_stack_push (object *op, char *params) |
1986 |
{ |
1987 |
object *ob; |
1988 |
int from; |
1989 |
|
1990 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1991 |
|
1992 |
if (ob && from != STACK_FROM_NUMBER) |
1993 |
/* Object was from stack, need to push it again */ |
1994 |
dm_stack_push (op->contr, ob->count); |
1995 |
|
1996 |
return 0; |
1997 |
} |
1998 |
|
1999 |
/** |
2000 |
* Displays stack contents. |
2001 |
*/ |
2002 |
int |
2003 |
command_stack_list (object *op, char *params) |
2004 |
{ |
2005 |
int item; |
2006 |
object *display; |
2007 |
player *pl = op->contr; |
2008 |
|
2009 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
2010 |
|
2011 |
for (item = 0; item < pl->stack_position; item++) |
2012 |
{ |
2013 |
display = find_object (pl->stack_items[item]); |
2014 |
if (display) |
2015 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
2016 |
else |
2017 |
/* Item was freed */ |
2018 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
2019 |
} |
2020 |
|
2021 |
return 0; |
2022 |
} |
2023 |
|
2024 |
/** |
2025 |
* Empty DM item stack. |
2026 |
*/ |
2027 |
int |
2028 |
command_stack_clear (object *op, char *params) |
2029 |
{ |
2030 |
op->contr->stack_position = 0; |
2031 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
2032 |
return 0; |
2033 |
} |
2034 |
|
2035 |
int |
2036 |
command_insert_into (object *op, char *params) |
2037 |
{ |
2038 |
object *left, *right, *inserted; |
2039 |
int left_from, right_from; |
2040 |
|
2041 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
2042 |
if (!left) |
2043 |
{ |
2044 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
2045 |
return 0; |
2046 |
} |
2047 |
|
2048 |
if (left_from == STACK_FROM_NUMBER) |
2049 |
/* Item was stacked, remove it else right will be the same... */ |
2050 |
dm_stack_pop (op->contr); |
2051 |
|
2052 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
2053 |
|
2054 |
if (!right) |
2055 |
{ |
2056 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
2057 |
return 0; |
2058 |
} |
2059 |
|
2060 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
2061 |
{ |
2062 |
/* |
2063 |
* Special case: both items were taken from stack top. |
2064 |
* Override the behaviour, taking left as item just below top, if exists. |
2065 |
* See function description for why. |
2066 |
* Besides, can't insert an item into itself. |
2067 |
*/ |
2068 |
if (op->contr->stack_position > 1) |
2069 |
{ |
2070 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
2071 |
if (left) |
2072 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
2073 |
else |
2074 |
/* Stupid case: item under top was freed, fallback to stack top */ |
2075 |
left = right; |
2076 |
} |
2077 |
} |
2078 |
|
2079 |
if (left == right) |
2080 |
{ |
2081 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
2082 |
return 0; |
2083 |
} |
2084 |
|
2085 |
if (right->type == PLAYER) |
2086 |
{ |
2087 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2088 |
return 0; |
2089 |
} |
2090 |
|
2091 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2092 |
remove_ob (right); |
2093 |
inserted = insert_ob_in_ob (right, left); |
2094 |
if (left->type == PLAYER) |
2095 |
if (inserted == right) |
2096 |
esrv_send_item (left, right); |
2097 |
else |
2098 |
esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
2099 |
|
2100 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2101 |
|
2102 |
return 0; |
2103 |
|
2104 |
} |