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Revision: 1.12
Committed: Thu Sep 14 22:34:03 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +1 -7 lines
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * This command will stress server.
82 */
83 int
84 command_loadtest (object *op, char *params)
85 {
86 uint32 x, y;
87 char buf[1024];
88
89 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
90 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
91 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
92 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
93 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
94 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
95
96 if (!params)
97 return 0;
98
99 if (strncmp (params, "TRUE", 4))
100 return 0;
101
102 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
103
104 for (x = 0; x < settings.worldmaptilesx; x++)
105 {
106 for (y = 0; y < settings.worldmaptilesy; y++)
107 {
108 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
109 command_goto (op, buf);
110 }
111 }
112
113 return 0;
114 }
115
116 /**
117 * Actually hides specified player (obviously a DM).
118 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
119 * else they just think someone left/entered.
120 */
121 void
122 do_wizard_hide (object *op, int silent_dm)
123 {
124 if (op->contr->hidden)
125 {
126 op->contr->hidden = 0;
127 op->invisible = 1;
128 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
129 op->map->players++;
130 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
131 if (!silent_dm)
132 {
133 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
134 }
135 }
136 else
137 {
138 op->contr->hidden = 1;
139 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
140 op->map->players--;
141 if (!silent_dm)
142 {
143 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
144 }
145 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
146 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
147 }
148 }
149
150 int
151 command_hide (object *op, char *params)
152 {
153 do_wizard_hide (op, 0);
154 return 1;
155 }
156
157 /**
158 * This finds and returns the object which matches the name or
159 * object nubmer (specified via num #whatever).
160 */
161 static object *
162 find_object_both (char *params)
163 {
164 if (!params)
165 return NULL;
166
167 if (params[0] == '#')
168 return find_object (atol (params + 1));
169 else
170 return find_object_name (params);
171 }
172
173 /**
174 * Sets the god for some objects. params should contain two values -
175 * first the object to change, followed by the god to change it to.
176 */
177 int
178 command_setgod (object *op, char *params)
179 {
180 object *ob, *god;
181 char *str;
182
183 if (!params || !(str = strchr (params, ' ')))
184 {
185 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
186 return 0;
187 }
188
189 /* kill the space, and set string to the next param */
190 *str++ = '\0';
191 if (!(ob = find_object_both (params)))
192 {
193 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
194 return 1;
195 }
196
197 /*
198 * Perhaps this is overly restrictive? Should we perhaps be able
199 * to rebless altars and the like?
200 */
201 if (ob->type != PLAYER)
202 {
203 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
204 return 1;
205 }
206
207 god = find_god (str);
208 if (god == NULL)
209 {
210 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
211 return 1;
212 }
213
214 become_follower (ob, god);
215 return 1;
216 }
217
218 /**
219 * Add player's IP to ban_file and kick them off the server
220 * I know most people have dynamic IPs but this is more of a short term
221 * solution if they have to get a new IP to play maybe they'll calm down.
222 * This uses the banish_file in the local directory *not* the ban_file
223 * The action is logged with a ! for easy searching. -tm
224 */
225 int
226 command_banish (object *op, char *params)
227 {
228 player *pl;
229 FILE *banishfile;
230 char buf[MAX_BUF];
231 time_t now;
232
233 if (!params)
234 {
235 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
236 return 1;
237 }
238
239 pl = get_other_player_from_name (op, params);
240 if (!pl)
241 return 1;
242
243 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
244
245 if ((banishfile = fopen (buf, "a")) == NULL)
246 {
247 LOG (llevDebug, "Could not find file banish_file.\n");
248 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
249 return 0;
250 }
251
252 now = time (NULL);
253 /*
254 * Record this as a comment - then we don't have to worry about changing
255 * the parsing code.
256 */
257 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
258 fprintf (banishfile, "*@%s\n", pl->socket.host);
259 fclose (banishfile);
260
261 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
262 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
263 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
264 command_kick (op, (char *) &pl->ob->name);
265 return 1;
266 }
267
268 int
269 command_kick (object *op, char *params)
270 {
271 struct pl *pl;
272
273 for (pl = first_player; pl != NULL; pl = pl->next)
274 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
275 {
276 object *op = pl->ob;
277
278 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
279 {
280 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
281 strcpy (op->contr->killer, "kicked");
282 }
283
284 pl->socket.status = Ns_Dead;
285 }
286
287 return 1;
288 }
289
290 int
291 command_save_overlay (object *op, char *params)
292 {
293 if (!op)
294 return 0;
295
296 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
297 {
298 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
299 return 1;
300 }
301
302 new_save_map (op->map, 2);
303 new_save_map (op->map, 0);
304 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
305
306 ready_map_name (op->map->path, 0);
307
308 return 1;
309 }
310
311 int
312 command_shutdown (object *op, char *params)
313 {
314 struct pl *pl;
315
316 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
317 {
318 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
319 return 1;
320 }
321
322 for (pl = first_player; pl != NULL; pl = pl->next)
323 save_player (pl->ob, 0);
324
325 for (pl = first_player; pl != NULL; pl = pl->next)
326 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
327 leave_map (pl->ob);
328
329 cleanup ();
330 /* not reached */
331 return 1;
332 }
333
334 int
335 command_goto (object *op, char *params)
336 {
337 char *name;
338 object *dummy;
339
340 if (!op)
341 return 0;
342
343 if (params == NULL)
344 {
345 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
346 return 1;
347 }
348
349 name = params;
350 dummy = get_object ();
351 dummy->map = op->map;
352 EXIT_PATH (dummy) = name;
353 dummy->name = name;
354
355 enter_exit (op, dummy);
356 free_object (dummy);
357 if (op->contr->loading == NULL)
358 {
359 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
360 }
361
362 return 1;
363 }
364
365 /* is this function called from somewhere ? -Tero */
366 int
367 command_generate (object *op, char *params)
368 {
369 object *tmp;
370 int nr = 1, i, retry;
371
372 if (!op)
373 return 0;
374
375 if (params != NULL)
376 sscanf (params, "%d", &nr);
377 for (i = 0; i < nr; i++)
378 {
379 retry = 50;
380 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
381 ;
382 if (tmp != NULL)
383 {
384 tmp = insert_ob_in_ob (tmp, op);
385 if (op->type == PLAYER)
386 esrv_send_item (op, tmp);
387 }
388 }
389
390 return 1;
391 }
392
393 int
394 command_freeze (object *op, char *params)
395 {
396 int ticks;
397 player *pl;
398
399 if (!params)
400 {
401 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
402 return 1;
403 }
404
405 ticks = atoi (params);
406 if (ticks)
407 {
408 while ((isdigit (*params) || isspace (*params)) && *params != 0)
409 params++;
410 if (*params == 0)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
413 return 1;
414 }
415 }
416 else
417 ticks = 100;
418
419 pl = get_other_player_from_name (op, params);
420 if (!pl)
421 return 1;
422
423 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
424 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
425 pl->ob->speed_left = -(pl->ob->speed * ticks);
426 return 0;
427 }
428
429 int
430 command_arrest (object *op, char *params)
431 {
432 object *dummy;
433 player *pl;
434
435 if (!op)
436 return 0;
437 if (params == NULL)
438 {
439 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
440 return 1;
441 }
442 pl = get_other_player_from_name (op, params);
443 if (!pl)
444 return 1;
445 dummy = get_jail_exit (pl->ob);
446 if (!dummy)
447 {
448 /* we have nowhere to send the prisoner.... */
449 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
450 return 0;
451 }
452 enter_exit (pl->ob, dummy);
453 free_object (dummy);
454 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
455 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
456 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
457 return 1;
458 }
459
460 int
461 command_summon (object *op, char *params)
462 {
463 int i;
464 object *dummy;
465 player *pl;
466
467 if (!op)
468 return 0;
469
470 if (params == NULL)
471 {
472 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
473 return 1;
474 }
475
476 pl = get_other_player_from_name (op, params);
477 if (!pl)
478 return 1;
479
480 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
481 if (i == -1)
482 {
483 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
484 return 1;
485 }
486
487 dummy = get_object ();
488 EXIT_PATH (dummy) = op->map->path;
489 EXIT_X (dummy) = op->x + freearr_x[i];
490 EXIT_Y (dummy) = op->y + freearr_y[i];
491 enter_exit (pl->ob, dummy);
492 free_object (dummy);
493 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
494 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
495
496 return 1;
497 }
498
499 /**
500 * Teleport next to target player.
501 */
502
503 /* mids 01/16/2002 */
504 int
505 command_teleport (object *op, char *params)
506 {
507 int i;
508 object *dummy;
509 player *pl;
510
511 if (!op)
512 return 0;
513
514 if (params == NULL)
515 {
516 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
517 return 1;
518 }
519
520 pl = get_other_player_from_name (op, params);
521 if (!pl)
522 return 1;
523
524 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
525 if (i == -1)
526 {
527 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
528 return 1;
529 }
530
531 dummy = get_object ();
532 EXIT_PATH (dummy) = pl->ob->map->path;
533 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
534 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
535 enter_exit (op, dummy);
536 free_object (dummy);
537 if (!op->contr->hidden)
538 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
539 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
540 return 1;
541 }
542
543 /**
544 * This function is a real mess, because we're stucking getting
545 * the entire item description in one block of text, so we just
546 * can't simply parse it - we need to look for double quotes
547 * for example. This could actually get much simpler with just a
548 * little help from the client - if we could get line breaks, it
549 * makes parsing much easier, eg, something like:
550 * arch dragon
551 * name big nasty creature
552 * hp 5
553 * sp 30
554 * Is much easier to parse than
555 * dragon name "big nasty creature" hp 5 sp 30
556 * for example.
557 */
558 int
559 command_create (object *op, char *params)
560 {
561 object *tmp = NULL;
562 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
563 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
564 archetype *at, *at_spell = NULL;
565 artifact *art = NULL;
566
567 if (!op)
568 return 0;
569
570 if (params == NULL)
571 {
572 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
573 return 1;
574 }
575
576 bp = params;
577
578 /* We need to know where the line ends */
579 endline = bp + strlen (bp);
580
581 if (sscanf (bp, "%d ", &nrof))
582 {
583 if ((bp = strchr (params, ' ')) == NULL)
584 {
585 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
586 return 1;
587 }
588 bp++;
589 set_nrof = 1;
590 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
591 }
592
593 if (sscanf (bp, "%d ", &magic))
594 {
595 if ((bp = strchr (bp, ' ')) == NULL)
596 {
597 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
598 return 1;
599 }
600
601 bp++;
602 set_magic = 1;
603 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
604 }
605
606 if ((cp = strstr (bp, " of ")) != NULL)
607 {
608 *cp = '\0';
609 cp += 4;
610 }
611
612 for (bp2 = bp; *bp2; bp2++)
613 {
614 if (*bp2 == ' ')
615 {
616 *bp2 = '\0';
617 bp2++;
618 break;
619 }
620 }
621
622 if ((at = archetype::find (bp)) == NULL)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
625 return 1;
626 }
627
628 if (cp)
629 {
630 char spell_name[MAX_BUF], *fsp = NULL;
631
632 /*
633 * Try to find a spell object for this. Note that
634 * we also set up spell_name which is only
635 * the first word.
636 */
637
638 at_spell = archetype::find (cp);
639 if (!at_spell || at_spell->clone.type != SPELL)
640 at_spell = find_archetype_by_object_name (cp);
641 if (!at_spell || at_spell->clone.type != SPELL)
642 {
643 strcpy (spell_name, cp);
644 fsp = strchr (spell_name, ' ');
645 if (fsp)
646 {
647 *fsp = 0;
648 fsp++;
649 at_spell = archetype::find (spell_name);
650
651 /* Got a spell, update the first string pointer */
652 if (at_spell && at_spell->clone.type == SPELL)
653 bp2 = cp + strlen (spell_name) + 1;
654 else
655 at_spell = NULL;
656 }
657 }
658
659 /* OK - we didn't find a spell - presume the 'of'
660 * in this case means its an artifact.
661 */
662 if (!at_spell)
663 {
664 if (find_artifactlist (at->clone.type) == NULL)
665 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
666 else
667 {
668 art = find_artifactlist (at->clone.type)->items;
669
670 do
671 {
672 if (!strcmp (art->item->name, cp))
673 break;
674 art = art->next;
675 }
676 while (art != NULL);
677
678 if (!art)
679 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
680 }
681
682 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
683 }
684 } /* if cp */
685
686 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
687 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
688 {
689 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
690 return 1;
691 }
692
693 /*
694 * Rather than have two different blocks with a lot of similar code,
695 * just create one object, do all the processing, and then determine
696 * if that one object should be inserted or if we need to make copies.
697 */
698 tmp = arch_to_object (at);
699
700 if (settings.real_wiz == FALSE)
701 SET_FLAG (tmp, FLAG_WAS_WIZ);
702
703 if (set_magic)
704 set_abs_magic (tmp, magic);
705
706 if (art)
707 give_artifact_abilities (tmp, art->item);
708
709 if (need_identify (tmp))
710 {
711 SET_FLAG (tmp, FLAG_IDENTIFIED);
712 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
713 }
714
715 /*
716 * This entire block here tries to find variable pairings,
717 * eg, 'hp 4' or the like. The mess here is that values
718 * can be quoted (eg "my cool sword"); So the basic logic
719 * is we want to find two spaces, but if we got a quote,
720 * any spaces there don't count.
721 */
722 while (*bp2 && bp2 <= endline)
723 {
724 bp4 = NULL;
725 gotspace = 0;
726 gotquote = 0;
727
728 /* find the first quote */
729 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
730 {
731
732 /* Found a quote - now lets find the second one */
733 if (*bp3 == '"')
734 {
735 *bp3 = ' ';
736 bp2 = bp3 + 1; /* Update start of string */
737 bp3++;
738 gotquote++;
739 while (*bp3)
740 {
741 if (*bp3 == '"')
742 {
743 *bp3 = '\0';
744 gotquote++;
745 }
746 else
747 bp3++;
748 }
749 }
750 else if (*bp3 == ' ')
751 gotspace++;
752 }
753
754 /*
755 * If we got two spaces, send the second one to null.
756 * if we've reached the end of the line, increase gotspace -
757 * this is perfectly valid for the list entry listed.
758 */
759 if (gotspace == 2 || gotquote == 2)
760 {
761 bp3--; /* Undo the extra increment */
762 *bp3 = '\0';
763 }
764 else if (*bp3 == '\0')
765 gotspace++;
766
767 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
768 {
769 /*
770 * Unfortunately, we've clobbered lots of values, so printing
771 * out what we have probably isn't useful. Break out, because
772 * trying to recover is probably won't get anything useful
773 * anyways, and we'd be confused about end of line pointers
774 * anyways.
775 */
776 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
777 break;
778 }
779
780 /* bp2 should still point to the start of this line,
781 * with bp3 pointing to the end
782 */
783 if (set_variable (tmp, bp2) == -1)
784 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
785 else
786 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
787
788 bp2 = bp3 + 1;
789 }
790
791 if (at->clone.nrof)
792 {
793 if (at_spell)
794 insert_ob_in_ob (arch_to_object (at_spell), tmp);
795
796 tmp->x = op->x;
797 tmp->y = op->y;
798
799 if (set_nrof)
800 tmp->nrof = nrof;
801
802 tmp->map = op->map;
803
804 tmp = insert_ob_in_ob (tmp, op);
805 esrv_send_item (op, tmp);
806
807 /* Let's put this created item on stack so dm can access it easily. */
808 dm_stack_push (op->contr, tmp->count);
809
810 return 1;
811 }
812 else
813 {
814 for (i = 0; i < (set_nrof ? nrof : 1); i++)
815 {
816 archetype *atmp;
817 object *prev = 0, *head = 0;
818
819 for (atmp = at; atmp; atmp = atmp->more)
820 {
821 object *dup = arch_to_object (atmp);
822
823 if (at_spell)
824 insert_ob_in_ob (arch_to_object (at_spell), dup);
825
826 /*
827 * The head is what contains all the important bits,
828 * so just copying it over should be fine.
829 */
830 if (!head)
831 {
832 head = dup;
833 copy_object (tmp, dup);
834 }
835
836 if (settings.real_wiz == FALSE)
837 SET_FLAG (dup, FLAG_WAS_WIZ);
838
839 dup->x = op->x + dup->arch->clone.x;
840 dup->y = op->y + dup->arch->clone.y;
841 dup->map = op->map;
842
843 if (head != dup)
844 {
845 dup->head = head;
846 prev->more = dup;
847 }
848
849 prev = dup;
850 }
851
852 if (QUERY_FLAG (head, FLAG_ALIVE))
853 {
854 object *check = head;
855 int size_x = 0;
856 int size_y = 0;
857
858 while (check)
859 {
860 size_x = MAX (size_x, check->arch->clone.x);
861 size_y = MAX (size_y, check->arch->clone.y);
862 check = check->more;
863 }
864
865 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
866 {
867 if (head->x < size_x || head->y < size_y)
868 {
869 dm_stack_pop (op->contr);
870 free_object (head);
871 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
872 free_object (tmp);
873 return 1;
874 }
875
876 check = head;
877
878 while (check)
879 {
880 check->x -= size_x;
881 check->y -= size_y;
882 check = check->more;
883 }
884 }
885
886 insert_ob_in_map (head, op->map, op, 0);
887 }
888 else
889 head = insert_ob_in_ob (head, op);
890
891 /* Let's put this created item on stack so dm can access it easily. */
892 /* Wonder if we really want to push all of these, but since
893 * things like rods have nrof 0, we want to cover those.
894 */
895 dm_stack_push (op->contr, head->count);
896
897 if (at->clone.randomitems != NULL && !at_spell)
898 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
899
900 esrv_send_item (op, head);
901 }
902
903 /* free the one we used to copy */
904 free_object (tmp);
905 }
906
907 return 1;
908 }
909
910 /*
911 * Now follows dm-commands which are also acceptable from sockets
912 */
913
914 int
915 command_inventory (object *op, char *params)
916 {
917 object *tmp;
918 int i;
919
920 if (!params)
921 {
922 inventory (op, NULL);
923 return 0;
924 }
925
926 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
927 {
928 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
929 return 1;
930 }
931
932 inventory (op, tmp);
933 return 1;
934 }
935
936 /* just show player's their skills for now. Dm's can
937 * already see skills w/ inventory command - b.t.
938 */
939
940 int
941 command_skills (object *op, char *params)
942 {
943 show_skills (op, params);
944 return 0;
945 }
946
947 int
948 command_dump (object *op, char *params)
949 {
950 object *tmp;
951
952 tmp = get_dm_object (op->contr, &params, NULL);
953 if (!tmp)
954 return 1;
955
956 dump_object (tmp);
957 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
958 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
959 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
960 return 1;
961 }
962
963 /**
964 * When DM is possessing a monster, flip aggression on and off, to allow
965 * better motion.
966 */
967 int
968 command_mon_aggr (object *op, char *params)
969 {
970 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
971 {
972 op->enemy = NULL;
973 SET_FLAG (op, FLAG_UNAGGRESSIVE);
974 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
975 }
976 else
977 {
978 CLEAR_FLAG (op, FLAG_FRIENDLY);
979 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
980 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
981 }
982
983 return 1;
984 }
985
986 /** DM can possess a monster. Basically, this tricks the client into thinking
987 * a given monster, is actually the player it controls. This allows a DM
988 * to inhabit a monster's body, and run around the game with it.
989 * This function is severely broken - it has tons of hardcoded values,
990 */
991 int
992 command_possess (object *op, char *params)
993 {
994 object *victim, *curinv, *nextinv;
995 player *pl;
996 int i;
997 char buf[MAX_BUF];
998
999 victim = NULL;
1000 if (params != NULL)
1001 {
1002 if (sscanf (params, "%d", &i))
1003 victim = find_object (i);
1004 else if (sscanf (params, "%s", buf))
1005 victim = find_object_name (buf);
1006 }
1007 if (victim == NULL)
1008 {
1009 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
1010 return 1;
1011 }
1012
1013 if (victim == op)
1014 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
1016 return 1;
1017 }
1018
1019 /* clear out the old inventory */
1020 curinv = op->inv;
1021 while (curinv != NULL)
1022 {
1023 nextinv = curinv->below;
1024 esrv_del_item (op->contr, curinv->count);
1025 curinv = nextinv;
1026 }
1027
1028 /* make the switch */
1029 pl = op->contr;
1030 victim->contr = pl;
1031 pl->ob = victim;
1032 victim->type = PLAYER;
1033 SET_FLAG (victim, FLAG_WIZ);
1034
1035 /* send the inventory to the client */
1036 curinv = victim->inv;
1037 while (curinv != NULL)
1038 {
1039 nextinv = curinv->below;
1040 esrv_send_item (victim, curinv);
1041 curinv = nextinv;
1042 }
1043 /* basic patchup */
1044 /* The use of hard coded values is terrible. Note
1045 * that really, to be fair, this shouldn't get changed at
1046 * all - if you are possessing a kobold, you should have the
1047 * same limitations. As it is, as more body locations are added,
1048 * this will give this player more locations than perhaps
1049 * they should be allowed.
1050 */
1051 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1052 if (i == 1 || i == 6 || i == 8 || i == 9)
1053 victim->body_info[i] = 2;
1054 else
1055 victim->body_info[i] = 1;
1056
1057 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1058 esrv_send_inventory (victim, victim);
1059
1060 fix_player (victim);
1061
1062 do_some_living (victim);
1063 return 1;
1064 }
1065
1066 int
1067 command_patch (object *op, char *params)
1068 {
1069 char *arg, *arg2;
1070 object *tmp;
1071
1072 tmp = get_dm_object (op->contr, &params, NULL);
1073 if (!tmp)
1074 /* Player already informed of failure */
1075 return 1;
1076
1077 /* params set to first value by get_dm_default */
1078 arg = params;
1079 if (arg == NULL)
1080 {
1081 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
1082 return 1;
1083 }
1084
1085 if ((arg2 = strchr (arg, ' ')))
1086 arg2++;
1087 if (settings.real_wiz == FALSE)
1088 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1089 if (set_variable (tmp, arg) == -1)
1090 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1091 else
1092 {
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
1094 }
1095
1096 return 1;
1097 }
1098
1099 int
1100 command_remove (object *op, char *params)
1101 {
1102 object *tmp;
1103 int from;
1104
1105 tmp = get_dm_object (op->contr, &params, &from);
1106 if (!tmp)
1107 {
1108 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1109 return 1;
1110 }
1111
1112 if (tmp->type == PLAYER)
1113 {
1114 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1115 return 1;
1116 }
1117
1118 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1119 {
1120 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1121 return 1;
1122 }
1123
1124 if (from != STACK_FROM_STACK)
1125 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1126 dm_stack_pop (op->contr);
1127
1128 /* Always work on the head - otherwise object will get in odd state */
1129 if (tmp->head)
1130 tmp = tmp->head;
1131 remove_ob (tmp);
1132 return 1;
1133 }
1134
1135 int
1136 command_free (object *op, char *params)
1137 {
1138 object *tmp;
1139 int from;
1140
1141 tmp = get_dm_object (op->contr, &params, &from);
1142
1143 if (!tmp)
1144 {
1145 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1146 return 1;
1147 }
1148
1149 if (from != STACK_FROM_STACK)
1150 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1151 dm_stack_pop (op->contr);
1152
1153 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1154 {
1155 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1156 remove_ob (tmp);
1157 }
1158
1159 if (tmp->head)
1160 tmp = tmp->head;
1161 free_object (tmp);
1162 return 1;
1163 }
1164
1165 /**
1166 * This adds exp to a player. We now allow adding to a specific skill.
1167 */
1168 int
1169 command_addexp (object *op, char *params)
1170 {
1171 char buf[MAX_BUF], skill[MAX_BUF];
1172 int i, q;
1173 object *skillob = NULL;
1174 player *pl;
1175
1176 skill[0] = '\0';
1177 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1178 {
1179 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1180 return 1;
1181 }
1182
1183 for (pl = first_player; pl != NULL; pl = pl->next)
1184 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1185 break;
1186
1187 if (pl == NULL)
1188 {
1189 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1190 return 1;
1191 }
1192
1193 if (q >= 3)
1194 {
1195 skillob = find_skill_by_name (pl->ob, skill);
1196 if (!skillob)
1197 {
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1199 return 1;
1200 }
1201
1202 i = check_exp_adjust (skillob, i);
1203 skillob->stats.exp += i;
1204 calc_perm_exp (skillob);
1205 player_lvl_adj (pl->ob, skillob);
1206 }
1207
1208 pl->ob->stats.exp += i;
1209 calc_perm_exp (pl->ob);
1210 player_lvl_adj (pl->ob, NULL);
1211
1212 if (settings.real_wiz == FALSE)
1213 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1214 return 1;
1215 }
1216
1217 /**************************************************************************/
1218
1219 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1220
1221 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1222
1223 /**************************************************************************/
1224
1225 int
1226 command_stats (object *op, char *params)
1227 {
1228 char thing[20];
1229 player *pl;
1230 char buf[MAX_BUF];
1231
1232 thing[0] = '\0';
1233 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1234 {
1235 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1236 return 1;
1237 }
1238
1239 for (pl = first_player; pl != NULL; pl = pl->next)
1240 if (!strcmp (pl->ob->name, thing))
1241 {
1242 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1243 new_draw_info (NDI_UNIQUE, 0, op, buf);
1244 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1245 new_draw_info (NDI_UNIQUE, 0, op, buf);
1246 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1247 new_draw_info (NDI_UNIQUE, 0, op, buf);
1248 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1249 new_draw_info (NDI_UNIQUE, 0, op, buf);
1250 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1251 new_draw_info (NDI_UNIQUE, 0, op, buf);
1252 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1253 new_draw_info (NDI_UNIQUE, 0, op, buf);
1254 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1255 new_draw_info (NDI_UNIQUE, 0, op, buf);
1256 break;
1257 }
1258 if (pl == NULL)
1259 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1260 return 1;
1261 }
1262
1263 int
1264 command_abil (object *op, char *params)
1265 {
1266 char thing[20], thing2[20];
1267 int iii;
1268 player *pl;
1269 char buf[MAX_BUF];
1270
1271 iii = 0;
1272 thing[0] = '\0';
1273 thing2[0] = '\0';
1274 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1275 {
1276 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1277 return 1;
1278 }
1279
1280 if (thing2 == NULL)
1281 {
1282 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1283 return 1;
1284 }
1285
1286 if (iii < MIN_STAT || iii > MAX_STAT)
1287 {
1288 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1289 return 1;
1290 }
1291
1292 for (pl = first_player; pl != NULL; pl = pl->next)
1293 {
1294 if (!strcmp (pl->ob->name, thing))
1295 {
1296 if (settings.real_wiz == FALSE)
1297 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1298 if (!strcmp ("str", thing2))
1299 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1300 if (!strcmp ("dex", thing2))
1301 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1302 if (!strcmp ("con", thing2))
1303 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1304 if (!strcmp ("wis", thing2))
1305 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1306 if (!strcmp ("cha", thing2))
1307 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1308 if (!strcmp ("int", thing2))
1309 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1310 if (!strcmp ("pow", thing2))
1311 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1312 sprintf (buf, "%s has been altered.", &pl->ob->name);
1313 new_draw_info (NDI_UNIQUE, 0, op, buf);
1314 fix_player (pl->ob);
1315 return 1;
1316 }
1317 }
1318
1319 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1320 return 1;
1321 }
1322
1323 int
1324 command_reset (object *op, char *params)
1325 {
1326 mapstruct *m;
1327 object *dummy = NULL, *tmp = NULL;
1328
1329 if (params == NULL)
1330 {
1331 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1332 return 1;
1333 }
1334
1335 if (strcmp (params, ".") == 0)
1336 params = op->map->path;
1337 m = has_been_loaded (params);
1338 if (m == NULL)
1339 {
1340 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1341 return 1;
1342 }
1343
1344 if (m->in_memory != MAP_SWAPPED)
1345 {
1346 if (m->in_memory != MAP_IN_MEMORY)
1347 {
1348 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1349 return 0;
1350 }
1351
1352 /*
1353 * Only attempt to remove the player that is doing the reset, and not other
1354 * players or wiz's.
1355 */
1356 if (op->map == m)
1357 {
1358 dummy = get_object ();
1359 dummy->map = NULL;
1360 EXIT_X (dummy) = op->x;
1361 EXIT_Y (dummy) = op->y;
1362 EXIT_PATH (dummy) = op->map->path;
1363 remove_ob (op);
1364 op->map = NULL;
1365 tmp = op;
1366 }
1367 swap_map (m);
1368 }
1369
1370 if (m->in_memory == MAP_SWAPPED)
1371 {
1372 LOG (llevDebug, "Resetting map %s.\n", m->path);
1373
1374 /* setting this effectively causes an immediate reload */
1375 m->reset_time = 1;
1376 flush_old_maps ();
1377 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1378 if (tmp)
1379 {
1380 enter_exit (tmp, dummy);
1381 free_object (dummy);
1382 }
1383 return 1;
1384 }
1385 else
1386 {
1387 player *pl;
1388 int playercount = 0;
1389
1390 /* Need to re-insert player if swap failed for some reason */
1391 if (tmp)
1392 {
1393 insert_ob_in_map (op, m, NULL, 0);
1394 free_object (dummy);
1395 }
1396
1397 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1398 for (pl = first_player; pl != NULL; pl = pl->next)
1399 {
1400 if (pl->ob->map == m && pl->ob != op)
1401 {
1402 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1403 playercount++;
1404 }
1405 }
1406 if (!playercount)
1407 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1408 return 1;
1409 }
1410 }
1411
1412 int
1413 command_nowiz (object *op, char *params)
1414 { /* 'noadm' is alias */
1415 CLEAR_FLAG (op, FLAG_WIZ);
1416 CLEAR_FLAG (op, FLAG_WIZPASS);
1417 CLEAR_FLAG (op, FLAG_WIZCAST);
1418
1419 if (settings.real_wiz == TRUE)
1420 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1421 if (op->contr->hidden)
1422 {
1423 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1424 op->map->players++;
1425 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1426 op->contr->hidden = 0;
1427 op->invisible = 1;
1428 }
1429 else
1430 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1431 return 1;
1432 }
1433
1434 /**
1435 * object *op is trying to become dm.
1436 * pl_name is name supplied by player. Restrictive DM will make it harder
1437 * for socket users to become DM - in that case, it will check for the players
1438 * character name.
1439 */
1440 static int
1441 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1442 {
1443 FILE *dmfile;
1444 char buf[MAX_BUF];
1445 char line_buf[160], name[160], passwd[160], host[160];
1446
1447 #ifdef RESTRICTIVE_DM
1448 *pl_name = op->name ? op->name : "*";
1449 #endif
1450
1451 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1452 if ((dmfile = fopen (buf, "r")) == NULL)
1453 {
1454 LOG (llevDebug, "Could not find DM file.\n");
1455 return 0;
1456 }
1457
1458 while (fgets (line_buf, 160, dmfile) != NULL)
1459 {
1460 if (line_buf[0] == '#')
1461 continue;
1462 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1463 {
1464 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1465 }
1466 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1467 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1468 {
1469 fclose (dmfile);
1470 return (1);
1471 }
1472 }
1473 fclose (dmfile);
1474 return (0);
1475 }
1476
1477 int
1478 do_wizard_dm (object *op, char *params, int silent)
1479 {
1480 if (!op->contr)
1481 return 0;
1482
1483 if (QUERY_FLAG (op, FLAG_WIZ))
1484 {
1485 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1486 return 0;
1487 }
1488
1489 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1490 {
1491 SET_FLAG (op, FLAG_WIZ);
1492 SET_FLAG (op, FLAG_WAS_WIZ);
1493 SET_FLAG (op, FLAG_WIZPASS);
1494 SET_FLAG (op, FLAG_WIZCAST);
1495 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1496 /*
1497 * Remove setting flying here - that won't work, because next
1498 * fix_player() is called that will get cleared - proper solution
1499 * is probably something like a wiz_force which gives that and any
1500 * other desired abilities.
1501 */
1502 clear_los (op);
1503 op->contr->write_buf[0] = '\0';
1504
1505 if (!silent)
1506 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1507
1508 return 1;
1509 }
1510 else
1511 {
1512 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1513 op->contr->write_buf[0] = '\0';
1514 return 0;
1515 }
1516 }
1517
1518 /*
1519 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1520 * - allow people on sockets to become dm, and allow better dm file
1521 */
1522 int
1523 command_dm (object *op, char *params)
1524 {
1525 if (!op->contr)
1526 return 0;
1527
1528 do_wizard_dm (op, params, 0);
1529
1530 return 1;
1531 }
1532
1533 int
1534 command_invisible (object *op, char *params)
1535 {
1536 if (op)
1537 {
1538 op->invisible += 100;
1539 update_object (op, UP_OBJ_FACE);
1540 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1541 }
1542
1543 return 0;
1544 }
1545
1546 /**
1547 * Returns spell object (from archetypes) by name.
1548 * Returns NULL if 0 or more than one spell matches.
1549 * Used for wizard's learn spell/prayer.
1550 *
1551 * op is the player issuing the command.
1552 *
1553 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1554 * anymore (but may still be present in some player's inventories and thus
1555 * cannot be removed). We have to ignore them here since they have the same
1556 * name than other "spell_xxx" archetypes and would always conflict.
1557 */
1558 static object *
1559 get_spell_by_name (object *op, const char *spell_name)
1560 {
1561 archetype *ar;
1562 archetype *found;
1563 int conflict_found;
1564 size_t spell_name_length;
1565
1566 /* First check for full name matches. */
1567 conflict_found = 0;
1568 found = NULL;
1569 for (ar = first_archetype; ar != NULL; ar = ar->next)
1570 {
1571 if (ar->clone.type != SPELL)
1572 continue;
1573
1574 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1575 continue;
1576
1577 if (strcmp (ar->clone.name, spell_name) != 0)
1578 continue;
1579
1580 if (found != NULL)
1581 {
1582 if (!conflict_found)
1583 {
1584 conflict_found = 1;
1585 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1586 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1587 }
1588 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1589 continue;
1590 }
1591
1592 found = ar;
1593 }
1594
1595 /* No match if more more than one archetype matches. */
1596 if (conflict_found)
1597 return NULL;
1598
1599 /* Return if exactly one archetype matches. */
1600 if (found != NULL)
1601 return arch_to_object (found);
1602
1603 /* No full match found: now check for partial matches. */
1604 spell_name_length = strlen (spell_name);
1605 conflict_found = 0;
1606 found = NULL;
1607 for (ar = first_archetype; ar != NULL; ar = ar->next)
1608 {
1609 if (ar->clone.type != SPELL)
1610 continue;
1611
1612 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1613 continue;
1614
1615 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1616 continue;
1617
1618 if (found != NULL)
1619 {
1620 if (!conflict_found)
1621 {
1622 conflict_found = 1;
1623 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1624 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1625 }
1626 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1627 continue;
1628 }
1629
1630 found = ar;
1631 }
1632
1633 /* No match if more more than one archetype matches. */
1634 if (conflict_found)
1635 return NULL;
1636
1637 /* Return if exactly one archetype matches. */
1638 if (found != NULL)
1639 return arch_to_object (found);
1640
1641 /* No spell found: just print an error message. */
1642 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1643 return NULL;
1644 }
1645
1646 static int
1647 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1648 {
1649 object *tmp;
1650
1651 if (op->contr == NULL || params == NULL)
1652 {
1653 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1654 return 0;
1655 }
1656
1657 tmp = get_spell_by_name (op, params);
1658 if (tmp == NULL)
1659 {
1660 return 0;
1661 }
1662
1663 if (check_spell_known (op, tmp->name))
1664 {
1665 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1666 return 0;
1667 }
1668
1669 do_learn_spell (op, tmp, special_prayer);
1670 free_object (tmp);
1671 return 1;
1672 }
1673
1674 int
1675 command_learn_spell (object *op, char *params)
1676 {
1677 return command_learn_spell_or_prayer (op, params, 0);
1678 }
1679
1680 int
1681 command_learn_special_prayer (object *op, char *params)
1682 {
1683 return command_learn_spell_or_prayer (op, params, 1);
1684 }
1685
1686 int
1687 command_forget_spell (object *op, char *params)
1688 {
1689 object *spell;
1690
1691 if (op->contr == NULL || params == NULL)
1692 {
1693 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1694 return 0;
1695 }
1696
1697 spell = lookup_spell_by_name (op, params);
1698 if (spell == NULL)
1699 {
1700 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1701 return 0;
1702 }
1703
1704 do_forget_spell (op, spell->name);
1705 return 1;
1706 }
1707
1708 /**
1709 * Lists all plugins currently loaded with their IDs and full names.
1710 */
1711 int
1712 command_listplugins (object *op, char *params)
1713 {
1714 plugins_display_list (op);
1715 return 1;
1716 }
1717
1718 /**
1719 * Loads the given plugin. The DM specifies the name of the library to load (no
1720 * pathname is needed). Do not ever attempt to load the same plugin more than
1721 * once at a time, or bad things could happen.
1722 */
1723 int
1724 command_loadplugin (object *op, char *params)
1725 {
1726 char buf[MAX_BUF];
1727
1728 if (params == NULL)
1729 {
1730 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1731 return 1;
1732 }
1733
1734 strcpy (buf, LIBDIR);
1735 strcat (buf, "/plugins/");
1736 strcat (buf, params);
1737 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1738 if (plugins_init_plugin (buf) == 0)
1739 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1740 else
1741 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1742 return 1;
1743 }
1744
1745 /**
1746 * Unloads the given plugin. The DM specified the ID of the library to unload.
1747 * Note that some things may behave strangely if the correct plugins are not
1748 * loaded.
1749 */
1750 int
1751 command_unloadplugin (object *op, char *params)
1752 {
1753 if (params == NULL)
1754 {
1755 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1756 return 1;
1757 }
1758
1759 if (plugins_remove_plugin (params) == 0)
1760 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1761 else
1762 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1763 return 1;
1764 }
1765
1766 /**
1767 * A players wants to become DM and hide.
1768 * Let's see if that's authorized.
1769 * Make sure to not tell anything to anyone.
1770 */
1771 int
1772 command_dmhide (object *op, char *params)
1773 {
1774 if (!do_wizard_dm (op, params, 1))
1775 return 0;
1776
1777 do_wizard_hide (op, 1);
1778
1779 return 1;
1780 }
1781
1782 void
1783 dm_stack_pop (player *pl)
1784 {
1785 if (!pl->stack_items || !pl->stack_position)
1786 {
1787 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1788 return;
1789 }
1790
1791 pl->stack_position--;
1792 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1793 }
1794
1795 /**
1796 * Get current stack top item for player.
1797 * Returns NULL if no stacked item.
1798 * If stacked item disappeared (freed), remove it.
1799 *
1800 * Ryo, august 2004
1801 */
1802 object *
1803 dm_stack_peek (player *pl)
1804 {
1805 object *ob;
1806
1807 if (!pl->stack_position)
1808 {
1809 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1810 return NULL;
1811 }
1812
1813 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1814 if (!ob)
1815 {
1816 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1817 dm_stack_pop (pl);
1818 return NULL;
1819 }
1820
1821 return ob;
1822 }
1823
1824 /**
1825 * Push specified item on player stack.
1826 * Inform player of position.
1827 * Initializes variables if needed.
1828 */
1829 void
1830 dm_stack_push (player *pl, tag_t item)
1831 {
1832 if (!pl->stack_items)
1833 {
1834 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1835 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1836 }
1837
1838 if (pl->stack_position == STACK_SIZE)
1839 {
1840 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1841 return;
1842 }
1843
1844 pl->stack_items[pl->stack_position] = item;
1845 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1846 pl->stack_position++;
1847 }
1848
1849 /**
1850 * Checks 'params' for object code.
1851 *
1852 * Can be:
1853 * * empty => get current object stack top for player
1854 * * number => get item with that tag, stack it for future use
1855 * * $number => get specified stack item
1856 * * "me" => player himself
1857 *
1858 * At function exit, params points to first non-object char
1859 *
1860 * 'from', if not NULL, contains at exit:
1861 * * STACK_FROM_NONE => object not found
1862 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1863 * * STACK_FROM_STACK => item from somewhere in the stack
1864 * * STACK_FROM_NUMBER => item by number, pushed on stack
1865 *
1866 * Ryo, august 2004
1867 */
1868 object *
1869 get_dm_object (player *pl, char **params, int *from)
1870 {
1871 int item_tag, item_position;
1872 object *ob;
1873
1874 if (!pl)
1875 return NULL;
1876
1877 if (!params || !*params || **params == '\0')
1878 {
1879 if (from)
1880 *from = STACK_FROM_TOP;
1881 /* No parameter => get stack item */
1882 return dm_stack_peek (pl);
1883 }
1884
1885 /* Let's clean white spaces */
1886 while (**params == ' ')
1887 (*params)++;
1888
1889 /* Next case: number => item tag */
1890 if (sscanf (*params, "%d", &item_tag))
1891 {
1892 /* Move parameter to next item */
1893 while (isdigit (**params))
1894 (*params)++;
1895
1896 /* And skip blanks, too */
1897 while (**params == ' ')
1898 (*params)++;
1899
1900 /* Get item */
1901 ob = find_object (item_tag);
1902 if (!ob)
1903 {
1904 if (from)
1905 *from = STACK_FROM_NONE;
1906 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1907 return NULL;
1908 }
1909
1910 /* Got one, let's push it on stack */
1911 dm_stack_push (pl, item_tag);
1912 if (from)
1913 *from = STACK_FROM_NUMBER;
1914 return ob;
1915 }
1916
1917 /* Next case: $number => stack item */
1918 if (sscanf (*params, "$%d", &item_position))
1919 {
1920 /* Move parameter to next item */
1921 (*params)++;
1922
1923 while (isdigit (**params))
1924 (*params)++;
1925 while (**params == ' ')
1926 (*params)++;
1927
1928 if (item_position >= pl->stack_position)
1929 {
1930 if (from)
1931 *from = STACK_FROM_NONE;
1932 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1933 return NULL;
1934 }
1935
1936 ob = find_object (pl->stack_items[item_position]);
1937 if (!ob)
1938 {
1939 if (from)
1940 *from = STACK_FROM_NONE;
1941 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1942 return NULL;
1943 }
1944
1945 if (from)
1946 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1947 return ob;
1948 }
1949
1950 /* Next case: 'me' => return pl->ob */
1951 if (!strncmp (*params, "me", 2))
1952 {
1953 if (from)
1954 *from = STACK_FROM_NUMBER;
1955 dm_stack_push (pl, pl->ob->count);
1956
1957 /* Skip to next token */
1958 (*params) += 2;
1959 while (**params == ' ')
1960 (*params)++;
1961
1962 return pl->ob;
1963 }
1964
1965 /* Last case: get stack top */
1966 if (from)
1967 *from = STACK_FROM_TOP;
1968 return dm_stack_peek (pl);
1969 }
1970
1971 /**
1972 * Pop the stack top.
1973 */
1974 int
1975 command_stack_pop (object *op, char *params)
1976 {
1977 dm_stack_pop (op->contr);
1978 return 0;
1979 }
1980
1981 /**
1982 * Push specified item on stack.
1983 */
1984 int
1985 command_stack_push (object *op, char *params)
1986 {
1987 object *ob;
1988 int from;
1989
1990 ob = get_dm_object (op->contr, &params, &from);
1991
1992 if (ob && from != STACK_FROM_NUMBER)
1993 /* Object was from stack, need to push it again */
1994 dm_stack_push (op->contr, ob->count);
1995
1996 return 0;
1997 }
1998
1999 /**
2000 * Displays stack contents.
2001 */
2002 int
2003 command_stack_list (object *op, char *params)
2004 {
2005 int item;
2006 object *display;
2007 player *pl = op->contr;
2008
2009 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
2010
2011 for (item = 0; item < pl->stack_position; item++)
2012 {
2013 display = find_object (pl->stack_items[item]);
2014 if (display)
2015 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
2016 else
2017 /* Item was freed */
2018 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
2019 }
2020
2021 return 0;
2022 }
2023
2024 /**
2025 * Empty DM item stack.
2026 */
2027 int
2028 command_stack_clear (object *op, char *params)
2029 {
2030 op->contr->stack_position = 0;
2031 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
2032 return 0;
2033 }
2034
2035 int
2036 command_insert_into (object *op, char *params)
2037 {
2038 object *left, *right, *inserted;
2039 int left_from, right_from;
2040
2041 left = get_dm_object (op->contr, &params, &left_from);
2042 if (!left)
2043 {
2044 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
2045 return 0;
2046 }
2047
2048 if (left_from == STACK_FROM_NUMBER)
2049 /* Item was stacked, remove it else right will be the same... */
2050 dm_stack_pop (op->contr);
2051
2052 right = get_dm_object (op->contr, &params, &right_from);
2053
2054 if (!right)
2055 {
2056 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
2057 return 0;
2058 }
2059
2060 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
2061 {
2062 /*
2063 * Special case: both items were taken from stack top.
2064 * Override the behaviour, taking left as item just below top, if exists.
2065 * See function description for why.
2066 * Besides, can't insert an item into itself.
2067 */
2068 if (op->contr->stack_position > 1)
2069 {
2070 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
2071 if (left)
2072 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
2073 else
2074 /* Stupid case: item under top was freed, fallback to stack top */
2075 left = right;
2076 }
2077 }
2078
2079 if (left == right)
2080 {
2081 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
2082 return 0;
2083 }
2084
2085 if (right->type == PLAYER)
2086 {
2087 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2088 return 0;
2089 }
2090
2091 if (!QUERY_FLAG (right, FLAG_REMOVED))
2092 remove_ob (right);
2093 inserted = insert_ob_in_ob (right, left);
2094 if (left->type == PLAYER)
2095 if (inserted == right)
2096 esrv_send_item (left, right);
2097 else
2098 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2099
2100 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2101
2102 return 0;
2103
2104 }