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Revision: 1.14
Committed: Sat Sep 16 22:24:13 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +2 -4 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * This command will stress server.
82 */
83 int
84 command_loadtest (object *op, char *params)
85 {
86 uint32 x, y;
87 char buf[1024];
88
89 new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
90 new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
91 new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
92 new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
93 new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
94 new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
95
96 if (!params)
97 return 0;
98
99 if (strncmp (params, "TRUE", 4))
100 return 0;
101
102 new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
103
104 for (x = 0; x < settings.worldmaptilesx; x++)
105 {
106 for (y = 0; y < settings.worldmaptilesy; y++)
107 {
108 sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
109 command_goto (op, buf);
110 }
111 }
112
113 return 0;
114 }
115
116 /**
117 * Actually hides specified player (obviously a DM).
118 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
119 * else they just think someone left/entered.
120 */
121 void
122 do_wizard_hide (object *op, int silent_dm)
123 {
124 if (op->contr->hidden)
125 {
126 op->contr->hidden = 0;
127 op->invisible = 1;
128 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
129 op->map->players++;
130 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
131 if (!silent_dm)
132 {
133 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
134 }
135 }
136 else
137 {
138 op->contr->hidden = 1;
139 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
140 op->map->players--;
141 if (!silent_dm)
142 {
143 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
144 }
145 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
146 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
147 }
148 }
149
150 int
151 command_hide (object *op, char *params)
152 {
153 do_wizard_hide (op, 0);
154 return 1;
155 }
156
157 /**
158 * This finds and returns the object which matches the name or
159 * object nubmer (specified via num #whatever).
160 */
161 static object *
162 find_object_both (char *params)
163 {
164 if (!params)
165 return NULL;
166
167 if (params[0] == '#')
168 return find_object (atol (params + 1));
169 else
170 return find_object_name (params);
171 }
172
173 /**
174 * Sets the god for some objects. params should contain two values -
175 * first the object to change, followed by the god to change it to.
176 */
177 int
178 command_setgod (object *op, char *params)
179 {
180 object *ob, *god;
181 char *str;
182
183 if (!params || !(str = strchr (params, ' ')))
184 {
185 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
186 return 0;
187 }
188
189 /* kill the space, and set string to the next param */
190 *str++ = '\0';
191 if (!(ob = find_object_both (params)))
192 {
193 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
194 return 1;
195 }
196
197 /*
198 * Perhaps this is overly restrictive? Should we perhaps be able
199 * to rebless altars and the like?
200 */
201 if (ob->type != PLAYER)
202 {
203 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
204 return 1;
205 }
206
207 god = find_god (str);
208 if (god == NULL)
209 {
210 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
211 return 1;
212 }
213
214 become_follower (ob, god);
215 return 1;
216 }
217
218 /**
219 * Add player's IP to ban_file and kick them off the server
220 * I know most people have dynamic IPs but this is more of a short term
221 * solution if they have to get a new IP to play maybe they'll calm down.
222 * This uses the banish_file in the local directory *not* the ban_file
223 * The action is logged with a ! for easy searching. -tm
224 */
225 int
226 command_banish (object *op, char *params)
227 {
228 player *pl;
229 FILE *banishfile;
230 char buf[MAX_BUF];
231 time_t now;
232
233 if (!params)
234 {
235 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
236 return 1;
237 }
238
239 pl = get_other_player_from_name (op, params);
240 if (!pl)
241 return 1;
242
243 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
244
245 if ((banishfile = fopen (buf, "a")) == NULL)
246 {
247 LOG (llevDebug, "Could not find file banish_file.\n");
248 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
249 return 0;
250 }
251
252 now = time (NULL);
253 /*
254 * Record this as a comment - then we don't have to worry about changing
255 * the parsing code.
256 */
257 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
258 fprintf (banishfile, "*@%s\n", pl->socket.host);
259 fclose (banishfile);
260
261 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
262 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
263 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
264 command_kick (op, (char *) &pl->ob->name);
265 return 1;
266 }
267
268 int
269 command_kick (object *op, char *params)
270 {
271 for (player *pl = first_player; pl; pl = pl->next)
272 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
273 {
274 object *op = pl->ob;
275
276 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
277 {
278 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
279 strcpy (op->contr->killer, "kicked");
280 }
281
282 pl->socket.status = Ns_Dead;
283 }
284
285 return 1;
286 }
287
288 int
289 command_save_overlay (object *op, char *params)
290 {
291 if (!op)
292 return 0;
293
294 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
295 {
296 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
297 return 1;
298 }
299
300 new_save_map (op->map, 2);
301 new_save_map (op->map, 0);
302 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
303
304 ready_map_name (op->map->path, 0);
305
306 return 1;
307 }
308
309 int
310 command_shutdown (object *op, char *params)
311 {
312 struct pl *pl;
313
314 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
315 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
317 return 1;
318 }
319
320 cleanup ();
321 /* not reached */
322 return 1;
323 }
324
325 int
326 command_goto (object *op, char *params)
327 {
328 char *name;
329 object *dummy;
330
331 if (!op)
332 return 0;
333
334 if (params == NULL)
335 {
336 new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
337 return 1;
338 }
339
340 name = params;
341 dummy = get_object ();
342 dummy->map = op->map;
343 EXIT_PATH (dummy) = name;
344 dummy->name = name;
345
346 enter_exit (op, dummy);
347 free_object (dummy);
348 if (op->contr->loading == NULL)
349 {
350 new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
351 }
352
353 return 1;
354 }
355
356 /* is this function called from somewhere ? -Tero */
357 int
358 command_generate (object *op, char *params)
359 {
360 object *tmp;
361 int nr = 1, i, retry;
362
363 if (!op)
364 return 0;
365
366 if (params != NULL)
367 sscanf (params, "%d", &nr);
368 for (i = 0; i < nr; i++)
369 {
370 retry = 50;
371 while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
372 ;
373 if (tmp != NULL)
374 {
375 tmp = insert_ob_in_ob (tmp, op);
376 if (op->type == PLAYER)
377 esrv_send_item (op, tmp);
378 }
379 }
380
381 return 1;
382 }
383
384 int
385 command_freeze (object *op, char *params)
386 {
387 int ticks;
388 player *pl;
389
390 if (!params)
391 {
392 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
393 return 1;
394 }
395
396 ticks = atoi (params);
397 if (ticks)
398 {
399 while ((isdigit (*params) || isspace (*params)) && *params != 0)
400 params++;
401 if (*params == 0)
402 {
403 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
404 return 1;
405 }
406 }
407 else
408 ticks = 100;
409
410 pl = get_other_player_from_name (op, params);
411 if (!pl)
412 return 1;
413
414 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
415 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
416 pl->ob->speed_left = -(pl->ob->speed * ticks);
417 return 0;
418 }
419
420 int
421 command_arrest (object *op, char *params)
422 {
423 object *dummy;
424 player *pl;
425
426 if (!op)
427 return 0;
428 if (params == NULL)
429 {
430 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
431 return 1;
432 }
433 pl = get_other_player_from_name (op, params);
434 if (!pl)
435 return 1;
436 dummy = get_jail_exit (pl->ob);
437 if (!dummy)
438 {
439 /* we have nowhere to send the prisoner.... */
440 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
441 return 0;
442 }
443 enter_exit (pl->ob, dummy);
444 free_object (dummy);
445 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
446 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
447 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
448 return 1;
449 }
450
451 int
452 command_summon (object *op, char *params)
453 {
454 int i;
455 object *dummy;
456 player *pl;
457
458 if (!op)
459 return 0;
460
461 if (params == NULL)
462 {
463 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
464 return 1;
465 }
466
467 pl = get_other_player_from_name (op, params);
468 if (!pl)
469 return 1;
470
471 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
472 if (i == -1)
473 {
474 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
475 return 1;
476 }
477
478 dummy = get_object ();
479 EXIT_PATH (dummy) = op->map->path;
480 EXIT_X (dummy) = op->x + freearr_x[i];
481 EXIT_Y (dummy) = op->y + freearr_y[i];
482 enter_exit (pl->ob, dummy);
483 free_object (dummy);
484 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
485 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
486
487 return 1;
488 }
489
490 /**
491 * Teleport next to target player.
492 */
493
494 /* mids 01/16/2002 */
495 int
496 command_teleport (object *op, char *params)
497 {
498 int i;
499 object *dummy;
500 player *pl;
501
502 if (!op)
503 return 0;
504
505 if (params == NULL)
506 {
507 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
508 return 1;
509 }
510
511 pl = get_other_player_from_name (op, params);
512 if (!pl)
513 return 1;
514
515 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
516 if (i == -1)
517 {
518 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
519 return 1;
520 }
521
522 dummy = get_object ();
523 EXIT_PATH (dummy) = pl->ob->map->path;
524 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
525 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
526 enter_exit (op, dummy);
527 free_object (dummy);
528 if (!op->contr->hidden)
529 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
530 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
531 return 1;
532 }
533
534 /**
535 * This function is a real mess, because we're stucking getting
536 * the entire item description in one block of text, so we just
537 * can't simply parse it - we need to look for double quotes
538 * for example. This could actually get much simpler with just a
539 * little help from the client - if we could get line breaks, it
540 * makes parsing much easier, eg, something like:
541 * arch dragon
542 * name big nasty creature
543 * hp 5
544 * sp 30
545 * Is much easier to parse than
546 * dragon name "big nasty creature" hp 5 sp 30
547 * for example.
548 */
549 int
550 command_create (object *op, char *params)
551 {
552 object *tmp = NULL;
553 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
554 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
555 archetype *at, *at_spell = NULL;
556 artifact *art = NULL;
557
558 if (!op)
559 return 0;
560
561 if (params == NULL)
562 {
563 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
564 return 1;
565 }
566
567 bp = params;
568
569 /* We need to know where the line ends */
570 endline = bp + strlen (bp);
571
572 if (sscanf (bp, "%d ", &nrof))
573 {
574 if ((bp = strchr (params, ' ')) == NULL)
575 {
576 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
577 return 1;
578 }
579 bp++;
580 set_nrof = 1;
581 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
582 }
583
584 if (sscanf (bp, "%d ", &magic))
585 {
586 if ((bp = strchr (bp, ' ')) == NULL)
587 {
588 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
589 return 1;
590 }
591
592 bp++;
593 set_magic = 1;
594 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
595 }
596
597 if ((cp = strstr (bp, " of ")) != NULL)
598 {
599 *cp = '\0';
600 cp += 4;
601 }
602
603 for (bp2 = bp; *bp2; bp2++)
604 {
605 if (*bp2 == ' ')
606 {
607 *bp2 = '\0';
608 bp2++;
609 break;
610 }
611 }
612
613 if ((at = archetype::find (bp)) == NULL)
614 {
615 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
616 return 1;
617 }
618
619 if (cp)
620 {
621 char spell_name[MAX_BUF], *fsp = NULL;
622
623 /*
624 * Try to find a spell object for this. Note that
625 * we also set up spell_name which is only
626 * the first word.
627 */
628
629 at_spell = archetype::find (cp);
630 if (!at_spell || at_spell->clone.type != SPELL)
631 at_spell = find_archetype_by_object_name (cp);
632 if (!at_spell || at_spell->clone.type != SPELL)
633 {
634 strcpy (spell_name, cp);
635 fsp = strchr (spell_name, ' ');
636 if (fsp)
637 {
638 *fsp = 0;
639 fsp++;
640 at_spell = archetype::find (spell_name);
641
642 /* Got a spell, update the first string pointer */
643 if (at_spell && at_spell->clone.type == SPELL)
644 bp2 = cp + strlen (spell_name) + 1;
645 else
646 at_spell = NULL;
647 }
648 }
649
650 /* OK - we didn't find a spell - presume the 'of'
651 * in this case means its an artifact.
652 */
653 if (!at_spell)
654 {
655 if (find_artifactlist (at->clone.type) == NULL)
656 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
657 else
658 {
659 art = find_artifactlist (at->clone.type)->items;
660
661 do
662 {
663 if (!strcmp (art->item->name, cp))
664 break;
665 art = art->next;
666 }
667 while (art != NULL);
668
669 if (!art)
670 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
671 }
672
673 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
674 }
675 } /* if cp */
676
677 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
678 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
679 {
680 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
681 return 1;
682 }
683
684 /*
685 * Rather than have two different blocks with a lot of similar code,
686 * just create one object, do all the processing, and then determine
687 * if that one object should be inserted or if we need to make copies.
688 */
689 tmp = arch_to_object (at);
690
691 if (settings.real_wiz == FALSE)
692 SET_FLAG (tmp, FLAG_WAS_WIZ);
693
694 if (set_magic)
695 set_abs_magic (tmp, magic);
696
697 if (art)
698 give_artifact_abilities (tmp, art->item);
699
700 if (need_identify (tmp))
701 {
702 SET_FLAG (tmp, FLAG_IDENTIFIED);
703 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
704 }
705
706 /*
707 * This entire block here tries to find variable pairings,
708 * eg, 'hp 4' or the like. The mess here is that values
709 * can be quoted (eg "my cool sword"); So the basic logic
710 * is we want to find two spaces, but if we got a quote,
711 * any spaces there don't count.
712 */
713 while (*bp2 && bp2 <= endline)
714 {
715 bp4 = NULL;
716 gotspace = 0;
717 gotquote = 0;
718
719 /* find the first quote */
720 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
721 {
722
723 /* Found a quote - now lets find the second one */
724 if (*bp3 == '"')
725 {
726 *bp3 = ' ';
727 bp2 = bp3 + 1; /* Update start of string */
728 bp3++;
729 gotquote++;
730 while (*bp3)
731 {
732 if (*bp3 == '"')
733 {
734 *bp3 = '\0';
735 gotquote++;
736 }
737 else
738 bp3++;
739 }
740 }
741 else if (*bp3 == ' ')
742 gotspace++;
743 }
744
745 /*
746 * If we got two spaces, send the second one to null.
747 * if we've reached the end of the line, increase gotspace -
748 * this is perfectly valid for the list entry listed.
749 */
750 if (gotspace == 2 || gotquote == 2)
751 {
752 bp3--; /* Undo the extra increment */
753 *bp3 = '\0';
754 }
755 else if (*bp3 == '\0')
756 gotspace++;
757
758 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
759 {
760 /*
761 * Unfortunately, we've clobbered lots of values, so printing
762 * out what we have probably isn't useful. Break out, because
763 * trying to recover is probably won't get anything useful
764 * anyways, and we'd be confused about end of line pointers
765 * anyways.
766 */
767 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
768 break;
769 }
770
771 /* bp2 should still point to the start of this line,
772 * with bp3 pointing to the end
773 */
774 if (set_variable (tmp, bp2) == -1)
775 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
776 else
777 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
778
779 bp2 = bp3 + 1;
780 }
781
782 if (at->clone.nrof)
783 {
784 if (at_spell)
785 insert_ob_in_ob (arch_to_object (at_spell), tmp);
786
787 tmp->x = op->x;
788 tmp->y = op->y;
789
790 if (set_nrof)
791 tmp->nrof = nrof;
792
793 tmp->map = op->map;
794
795 tmp = insert_ob_in_ob (tmp, op);
796 esrv_send_item (op, tmp);
797
798 /* Let's put this created item on stack so dm can access it easily. */
799 dm_stack_push (op->contr, tmp->count);
800
801 return 1;
802 }
803 else
804 {
805 for (i = 0; i < (set_nrof ? nrof : 1); i++)
806 {
807 archetype *atmp;
808 object *prev = 0, *head = 0;
809
810 for (atmp = at; atmp; atmp = atmp->more)
811 {
812 object *dup = arch_to_object (atmp);
813
814 if (at_spell)
815 insert_ob_in_ob (arch_to_object (at_spell), dup);
816
817 /*
818 * The head is what contains all the important bits,
819 * so just copying it over should be fine.
820 */
821 if (!head)
822 {
823 head = dup;
824 copy_object (tmp, dup);
825 }
826
827 if (settings.real_wiz == FALSE)
828 SET_FLAG (dup, FLAG_WAS_WIZ);
829
830 dup->x = op->x + dup->arch->clone.x;
831 dup->y = op->y + dup->arch->clone.y;
832 dup->map = op->map;
833
834 if (head != dup)
835 {
836 dup->head = head;
837 prev->more = dup;
838 }
839
840 prev = dup;
841 }
842
843 if (QUERY_FLAG (head, FLAG_ALIVE))
844 {
845 object *check = head;
846 int size_x = 0;
847 int size_y = 0;
848
849 while (check)
850 {
851 size_x = MAX (size_x, check->arch->clone.x);
852 size_y = MAX (size_y, check->arch->clone.y);
853 check = check->more;
854 }
855
856 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
857 {
858 if (head->x < size_x || head->y < size_y)
859 {
860 dm_stack_pop (op->contr);
861 free_object (head);
862 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
863 free_object (tmp);
864 return 1;
865 }
866
867 check = head;
868
869 while (check)
870 {
871 check->x -= size_x;
872 check->y -= size_y;
873 check = check->more;
874 }
875 }
876
877 insert_ob_in_map (head, op->map, op, 0);
878 }
879 else
880 head = insert_ob_in_ob (head, op);
881
882 /* Let's put this created item on stack so dm can access it easily. */
883 /* Wonder if we really want to push all of these, but since
884 * things like rods have nrof 0, we want to cover those.
885 */
886 dm_stack_push (op->contr, head->count);
887
888 if (at->clone.randomitems != NULL && !at_spell)
889 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
890
891 esrv_send_item (op, head);
892 }
893
894 /* free the one we used to copy */
895 free_object (tmp);
896 }
897
898 return 1;
899 }
900
901 /*
902 * Now follows dm-commands which are also acceptable from sockets
903 */
904
905 int
906 command_inventory (object *op, char *params)
907 {
908 object *tmp;
909 int i;
910
911 if (!params)
912 {
913 inventory (op, NULL);
914 return 0;
915 }
916
917 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
918 {
919 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
920 return 1;
921 }
922
923 inventory (op, tmp);
924 return 1;
925 }
926
927 /* just show player's their skills for now. Dm's can
928 * already see skills w/ inventory command - b.t.
929 */
930
931 int
932 command_skills (object *op, char *params)
933 {
934 show_skills (op, params);
935 return 0;
936 }
937
938 int
939 command_dump (object *op, char *params)
940 {
941 object *tmp;
942
943 tmp = get_dm_object (op->contr, &params, NULL);
944 if (!tmp)
945 return 1;
946
947 dump_object (tmp);
948 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
949 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
950 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
951 return 1;
952 }
953
954 /**
955 * When DM is possessing a monster, flip aggression on and off, to allow
956 * better motion.
957 */
958 int
959 command_mon_aggr (object *op, char *params)
960 {
961 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
962 {
963 op->enemy = NULL;
964 SET_FLAG (op, FLAG_UNAGGRESSIVE);
965 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
966 }
967 else
968 {
969 CLEAR_FLAG (op, FLAG_FRIENDLY);
970 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
971 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
972 }
973
974 return 1;
975 }
976
977 /** DM can possess a monster. Basically, this tricks the client into thinking
978 * a given monster, is actually the player it controls. This allows a DM
979 * to inhabit a monster's body, and run around the game with it.
980 * This function is severely broken - it has tons of hardcoded values,
981 */
982 int
983 command_possess (object *op, char *params)
984 {
985 object *victim, *curinv, *nextinv;
986 player *pl;
987 int i;
988 char buf[MAX_BUF];
989
990 victim = NULL;
991 if (params != NULL)
992 {
993 if (sscanf (params, "%d", &i))
994 victim = find_object (i);
995 else if (sscanf (params, "%s", buf))
996 victim = find_object_name (buf);
997 }
998 if (victim == NULL)
999 {
1000 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
1001 return 1;
1002 }
1003
1004 if (victim == op)
1005 {
1006 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
1007 return 1;
1008 }
1009
1010 /* clear out the old inventory */
1011 curinv = op->inv;
1012 while (curinv != NULL)
1013 {
1014 nextinv = curinv->below;
1015 esrv_del_item (op->contr, curinv->count);
1016 curinv = nextinv;
1017 }
1018
1019 /* make the switch */
1020 pl = op->contr;
1021 victim->contr = pl;
1022 pl->ob = victim;
1023 victim->type = PLAYER;
1024 SET_FLAG (victim, FLAG_WIZ);
1025
1026 /* send the inventory to the client */
1027 curinv = victim->inv;
1028 while (curinv != NULL)
1029 {
1030 nextinv = curinv->below;
1031 esrv_send_item (victim, curinv);
1032 curinv = nextinv;
1033 }
1034 /* basic patchup */
1035 /* The use of hard coded values is terrible. Note
1036 * that really, to be fair, this shouldn't get changed at
1037 * all - if you are possessing a kobold, you should have the
1038 * same limitations. As it is, as more body locations are added,
1039 * this will give this player more locations than perhaps
1040 * they should be allowed.
1041 */
1042 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1043 if (i == 1 || i == 6 || i == 8 || i == 9)
1044 victim->body_info[i] = 2;
1045 else
1046 victim->body_info[i] = 1;
1047
1048 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1049 esrv_send_inventory (victim, victim);
1050
1051 fix_player (victim);
1052
1053 do_some_living (victim);
1054 return 1;
1055 }
1056
1057 int
1058 command_patch (object *op, char *params)
1059 {
1060 char *arg, *arg2;
1061 object *tmp;
1062
1063 tmp = get_dm_object (op->contr, &params, NULL);
1064 if (!tmp)
1065 /* Player already informed of failure */
1066 return 1;
1067
1068 /* params set to first value by get_dm_default */
1069 arg = params;
1070 if (arg == NULL)
1071 {
1072 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
1073 return 1;
1074 }
1075
1076 if ((arg2 = strchr (arg, ' ')))
1077 arg2++;
1078 if (settings.real_wiz == FALSE)
1079 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1080 if (set_variable (tmp, arg) == -1)
1081 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1082 else
1083 {
1084 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
1085 }
1086
1087 return 1;
1088 }
1089
1090 int
1091 command_remove (object *op, char *params)
1092 {
1093 object *tmp;
1094 int from;
1095
1096 tmp = get_dm_object (op->contr, &params, &from);
1097 if (!tmp)
1098 {
1099 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1100 return 1;
1101 }
1102
1103 if (tmp->type == PLAYER)
1104 {
1105 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1106 return 1;
1107 }
1108
1109 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1110 {
1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1112 return 1;
1113 }
1114
1115 if (from != STACK_FROM_STACK)
1116 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1117 dm_stack_pop (op->contr);
1118
1119 /* Always work on the head - otherwise object will get in odd state */
1120 if (tmp->head)
1121 tmp = tmp->head;
1122 remove_ob (tmp);
1123 return 1;
1124 }
1125
1126 int
1127 command_free (object *op, char *params)
1128 {
1129 object *tmp;
1130 int from;
1131
1132 tmp = get_dm_object (op->contr, &params, &from);
1133
1134 if (!tmp)
1135 {
1136 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1137 return 1;
1138 }
1139
1140 if (from != STACK_FROM_STACK)
1141 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1142 dm_stack_pop (op->contr);
1143
1144 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1145 {
1146 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1147 remove_ob (tmp);
1148 }
1149
1150 if (tmp->head)
1151 tmp = tmp->head;
1152 free_object (tmp);
1153 return 1;
1154 }
1155
1156 /**
1157 * This adds exp to a player. We now allow adding to a specific skill.
1158 */
1159 int
1160 command_addexp (object *op, char *params)
1161 {
1162 char buf[MAX_BUF], skill[MAX_BUF];
1163 int i, q;
1164 object *skillob = NULL;
1165 player *pl;
1166
1167 skill[0] = '\0';
1168 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1169 {
1170 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1171 return 1;
1172 }
1173
1174 for (pl = first_player; pl != NULL; pl = pl->next)
1175 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1176 break;
1177
1178 if (pl == NULL)
1179 {
1180 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1181 return 1;
1182 }
1183
1184 if (q >= 3)
1185 {
1186 skillob = find_skill_by_name (pl->ob, skill);
1187 if (!skillob)
1188 {
1189 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1190 return 1;
1191 }
1192
1193 i = check_exp_adjust (skillob, i);
1194 skillob->stats.exp += i;
1195 calc_perm_exp (skillob);
1196 player_lvl_adj (pl->ob, skillob);
1197 }
1198
1199 pl->ob->stats.exp += i;
1200 calc_perm_exp (pl->ob);
1201 player_lvl_adj (pl->ob, NULL);
1202
1203 if (settings.real_wiz == FALSE)
1204 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1205 return 1;
1206 }
1207
1208 /**************************************************************************/
1209
1210 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1211
1212 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1213
1214 /**************************************************************************/
1215
1216 int
1217 command_stats (object *op, char *params)
1218 {
1219 char thing[20];
1220 player *pl;
1221 char buf[MAX_BUF];
1222
1223 thing[0] = '\0';
1224 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1225 {
1226 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1227 return 1;
1228 }
1229
1230 for (pl = first_player; pl != NULL; pl = pl->next)
1231 if (!strcmp (pl->ob->name, thing))
1232 {
1233 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1234 new_draw_info (NDI_UNIQUE, 0, op, buf);
1235 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1236 new_draw_info (NDI_UNIQUE, 0, op, buf);
1237 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1238 new_draw_info (NDI_UNIQUE, 0, op, buf);
1239 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1240 new_draw_info (NDI_UNIQUE, 0, op, buf);
1241 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1242 new_draw_info (NDI_UNIQUE, 0, op, buf);
1243 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1244 new_draw_info (NDI_UNIQUE, 0, op, buf);
1245 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1246 new_draw_info (NDI_UNIQUE, 0, op, buf);
1247 break;
1248 }
1249 if (pl == NULL)
1250 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1251 return 1;
1252 }
1253
1254 int
1255 command_abil (object *op, char *params)
1256 {
1257 char thing[20], thing2[20];
1258 int iii;
1259 player *pl;
1260 char buf[MAX_BUF];
1261
1262 iii = 0;
1263 thing[0] = '\0';
1264 thing2[0] = '\0';
1265 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1266 {
1267 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1268 return 1;
1269 }
1270
1271 if (thing2 == NULL)
1272 {
1273 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1274 return 1;
1275 }
1276
1277 if (iii < MIN_STAT || iii > MAX_STAT)
1278 {
1279 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1280 return 1;
1281 }
1282
1283 for (pl = first_player; pl != NULL; pl = pl->next)
1284 {
1285 if (!strcmp (pl->ob->name, thing))
1286 {
1287 if (settings.real_wiz == FALSE)
1288 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1289 if (!strcmp ("str", thing2))
1290 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1291 if (!strcmp ("dex", thing2))
1292 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1293 if (!strcmp ("con", thing2))
1294 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1295 if (!strcmp ("wis", thing2))
1296 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1297 if (!strcmp ("cha", thing2))
1298 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1299 if (!strcmp ("int", thing2))
1300 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1301 if (!strcmp ("pow", thing2))
1302 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1303 sprintf (buf, "%s has been altered.", &pl->ob->name);
1304 new_draw_info (NDI_UNIQUE, 0, op, buf);
1305 fix_player (pl->ob);
1306 return 1;
1307 }
1308 }
1309
1310 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1311 return 1;
1312 }
1313
1314 int
1315 command_reset (object *op, char *params)
1316 {
1317 maptile *m;
1318 object *dummy = NULL, *tmp = NULL;
1319
1320 if (params == NULL)
1321 {
1322 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1323 return 1;
1324 }
1325
1326 if (strcmp (params, ".") == 0)
1327 params = op->map->path;
1328 m = has_been_loaded (params);
1329 if (m == NULL)
1330 {
1331 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1332 return 1;
1333 }
1334
1335 if (m->in_memory != MAP_SWAPPED)
1336 {
1337 if (m->in_memory != MAP_IN_MEMORY)
1338 {
1339 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1340 return 0;
1341 }
1342
1343 /*
1344 * Only attempt to remove the player that is doing the reset, and not other
1345 * players or wiz's.
1346 */
1347 if (op->map == m)
1348 {
1349 dummy = get_object ();
1350 dummy->map = NULL;
1351 EXIT_X (dummy) = op->x;
1352 EXIT_Y (dummy) = op->y;
1353 EXIT_PATH (dummy) = op->map->path;
1354 remove_ob (op);
1355 op->map = NULL;
1356 tmp = op;
1357 }
1358 swap_map (m);
1359 }
1360
1361 if (m->in_memory == MAP_SWAPPED)
1362 {
1363 LOG (llevDebug, "Resetting map %s.\n", m->path);
1364
1365 /* setting this effectively causes an immediate reload */
1366 m->reset_time = 1;
1367 flush_old_maps ();
1368 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1369 if (tmp)
1370 {
1371 enter_exit (tmp, dummy);
1372 free_object (dummy);
1373 }
1374 return 1;
1375 }
1376 else
1377 {
1378 player *pl;
1379 int playercount = 0;
1380
1381 /* Need to re-insert player if swap failed for some reason */
1382 if (tmp)
1383 {
1384 insert_ob_in_map (op, m, NULL, 0);
1385 free_object (dummy);
1386 }
1387
1388 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1389 for (pl = first_player; pl != NULL; pl = pl->next)
1390 {
1391 if (pl->ob->map == m && pl->ob != op)
1392 {
1393 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1394 playercount++;
1395 }
1396 }
1397 if (!playercount)
1398 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1399 return 1;
1400 }
1401 }
1402
1403 int
1404 command_nowiz (object *op, char *params)
1405 { /* 'noadm' is alias */
1406 CLEAR_FLAG (op, FLAG_WIZ);
1407 CLEAR_FLAG (op, FLAG_WIZPASS);
1408 CLEAR_FLAG (op, FLAG_WIZCAST);
1409
1410 if (settings.real_wiz == TRUE)
1411 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1412 if (op->contr->hidden)
1413 {
1414 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1415 op->map->players++;
1416 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1417 op->contr->hidden = 0;
1418 op->invisible = 1;
1419 }
1420 else
1421 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1422 return 1;
1423 }
1424
1425 /**
1426 * object *op is trying to become dm.
1427 * pl_name is name supplied by player. Restrictive DM will make it harder
1428 * for socket users to become DM - in that case, it will check for the players
1429 * character name.
1430 */
1431 static int
1432 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1433 {
1434 FILE *dmfile;
1435 char buf[MAX_BUF];
1436 char line_buf[160], name[160], passwd[160], host[160];
1437
1438 #ifdef RESTRICTIVE_DM
1439 *pl_name = op->name ? op->name : "*";
1440 #endif
1441
1442 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1443 if ((dmfile = fopen (buf, "r")) == NULL)
1444 {
1445 LOG (llevDebug, "Could not find DM file.\n");
1446 return 0;
1447 }
1448
1449 while (fgets (line_buf, 160, dmfile) != NULL)
1450 {
1451 if (line_buf[0] == '#')
1452 continue;
1453 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1454 {
1455 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1456 }
1457 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1458 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1459 {
1460 fclose (dmfile);
1461 return (1);
1462 }
1463 }
1464 fclose (dmfile);
1465 return (0);
1466 }
1467
1468 int
1469 do_wizard_dm (object *op, char *params, int silent)
1470 {
1471 if (!op->contr)
1472 return 0;
1473
1474 if (QUERY_FLAG (op, FLAG_WIZ))
1475 {
1476 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1477 return 0;
1478 }
1479
1480 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1481 {
1482 SET_FLAG (op, FLAG_WIZ);
1483 SET_FLAG (op, FLAG_WAS_WIZ);
1484 SET_FLAG (op, FLAG_WIZPASS);
1485 SET_FLAG (op, FLAG_WIZCAST);
1486 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1487 /*
1488 * Remove setting flying here - that won't work, because next
1489 * fix_player() is called that will get cleared - proper solution
1490 * is probably something like a wiz_force which gives that and any
1491 * other desired abilities.
1492 */
1493 clear_los (op);
1494 op->contr->write_buf[0] = '\0';
1495
1496 if (!silent)
1497 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1498
1499 return 1;
1500 }
1501 else
1502 {
1503 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1504 op->contr->write_buf[0] = '\0';
1505 return 0;
1506 }
1507 }
1508
1509 /*
1510 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1511 * - allow people on sockets to become dm, and allow better dm file
1512 */
1513 int
1514 command_dm (object *op, char *params)
1515 {
1516 if (!op->contr)
1517 return 0;
1518
1519 do_wizard_dm (op, params, 0);
1520
1521 return 1;
1522 }
1523
1524 int
1525 command_invisible (object *op, char *params)
1526 {
1527 if (op)
1528 {
1529 op->invisible += 100;
1530 update_object (op, UP_OBJ_FACE);
1531 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1532 }
1533
1534 return 0;
1535 }
1536
1537 /**
1538 * Returns spell object (from archetypes) by name.
1539 * Returns NULL if 0 or more than one spell matches.
1540 * Used for wizard's learn spell/prayer.
1541 *
1542 * op is the player issuing the command.
1543 *
1544 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1545 * anymore (but may still be present in some player's inventories and thus
1546 * cannot be removed). We have to ignore them here since they have the same
1547 * name than other "spell_xxx" archetypes and would always conflict.
1548 */
1549 static object *
1550 get_spell_by_name (object *op, const char *spell_name)
1551 {
1552 archetype *ar;
1553 archetype *found;
1554 int conflict_found;
1555 size_t spell_name_length;
1556
1557 /* First check for full name matches. */
1558 conflict_found = 0;
1559 found = NULL;
1560 for (ar = first_archetype; ar != NULL; ar = ar->next)
1561 {
1562 if (ar->clone.type != SPELL)
1563 continue;
1564
1565 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1566 continue;
1567
1568 if (strcmp (ar->clone.name, spell_name) != 0)
1569 continue;
1570
1571 if (found != NULL)
1572 {
1573 if (!conflict_found)
1574 {
1575 conflict_found = 1;
1576 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1577 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1578 }
1579 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1580 continue;
1581 }
1582
1583 found = ar;
1584 }
1585
1586 /* No match if more more than one archetype matches. */
1587 if (conflict_found)
1588 return NULL;
1589
1590 /* Return if exactly one archetype matches. */
1591 if (found != NULL)
1592 return arch_to_object (found);
1593
1594 /* No full match found: now check for partial matches. */
1595 spell_name_length = strlen (spell_name);
1596 conflict_found = 0;
1597 found = NULL;
1598 for (ar = first_archetype; ar != NULL; ar = ar->next)
1599 {
1600 if (ar->clone.type != SPELL)
1601 continue;
1602
1603 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1604 continue;
1605
1606 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1607 continue;
1608
1609 if (found != NULL)
1610 {
1611 if (!conflict_found)
1612 {
1613 conflict_found = 1;
1614 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1615 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1616 }
1617 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1618 continue;
1619 }
1620
1621 found = ar;
1622 }
1623
1624 /* No match if more more than one archetype matches. */
1625 if (conflict_found)
1626 return NULL;
1627
1628 /* Return if exactly one archetype matches. */
1629 if (found != NULL)
1630 return arch_to_object (found);
1631
1632 /* No spell found: just print an error message. */
1633 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1634 return NULL;
1635 }
1636
1637 static int
1638 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1639 {
1640 object *tmp;
1641
1642 if (op->contr == NULL || params == NULL)
1643 {
1644 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1645 return 0;
1646 }
1647
1648 tmp = get_spell_by_name (op, params);
1649 if (tmp == NULL)
1650 {
1651 return 0;
1652 }
1653
1654 if (check_spell_known (op, tmp->name))
1655 {
1656 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1657 return 0;
1658 }
1659
1660 do_learn_spell (op, tmp, special_prayer);
1661 free_object (tmp);
1662 return 1;
1663 }
1664
1665 int
1666 command_learn_spell (object *op, char *params)
1667 {
1668 return command_learn_spell_or_prayer (op, params, 0);
1669 }
1670
1671 int
1672 command_learn_special_prayer (object *op, char *params)
1673 {
1674 return command_learn_spell_or_prayer (op, params, 1);
1675 }
1676
1677 int
1678 command_forget_spell (object *op, char *params)
1679 {
1680 object *spell;
1681
1682 if (op->contr == NULL || params == NULL)
1683 {
1684 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1685 return 0;
1686 }
1687
1688 spell = lookup_spell_by_name (op, params);
1689 if (spell == NULL)
1690 {
1691 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1692 return 0;
1693 }
1694
1695 do_forget_spell (op, spell->name);
1696 return 1;
1697 }
1698
1699 /**
1700 * Lists all plugins currently loaded with their IDs and full names.
1701 */
1702 int
1703 command_listplugins (object *op, char *params)
1704 {
1705 plugins_display_list (op);
1706 return 1;
1707 }
1708
1709 /**
1710 * Loads the given plugin. The DM specifies the name of the library to load (no
1711 * pathname is needed). Do not ever attempt to load the same plugin more than
1712 * once at a time, or bad things could happen.
1713 */
1714 int
1715 command_loadplugin (object *op, char *params)
1716 {
1717 char buf[MAX_BUF];
1718
1719 if (params == NULL)
1720 {
1721 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1722 return 1;
1723 }
1724
1725 strcpy (buf, LIBDIR);
1726 strcat (buf, "/plugins/");
1727 strcat (buf, params);
1728 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1729 if (plugins_init_plugin (buf) == 0)
1730 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1731 else
1732 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1733 return 1;
1734 }
1735
1736 /**
1737 * Unloads the given plugin. The DM specified the ID of the library to unload.
1738 * Note that some things may behave strangely if the correct plugins are not
1739 * loaded.
1740 */
1741 int
1742 command_unloadplugin (object *op, char *params)
1743 {
1744 if (params == NULL)
1745 {
1746 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1747 return 1;
1748 }
1749
1750 if (plugins_remove_plugin (params) == 0)
1751 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1752 else
1753 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1754 return 1;
1755 }
1756
1757 /**
1758 * A players wants to become DM and hide.
1759 * Let's see if that's authorized.
1760 * Make sure to not tell anything to anyone.
1761 */
1762 int
1763 command_dmhide (object *op, char *params)
1764 {
1765 if (!do_wizard_dm (op, params, 1))
1766 return 0;
1767
1768 do_wizard_hide (op, 1);
1769
1770 return 1;
1771 }
1772
1773 void
1774 dm_stack_pop (player *pl)
1775 {
1776 if (!pl->stack_items || !pl->stack_position)
1777 {
1778 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1779 return;
1780 }
1781
1782 pl->stack_position--;
1783 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1784 }
1785
1786 /**
1787 * Get current stack top item for player.
1788 * Returns NULL if no stacked item.
1789 * If stacked item disappeared (freed), remove it.
1790 *
1791 * Ryo, august 2004
1792 */
1793 object *
1794 dm_stack_peek (player *pl)
1795 {
1796 object *ob;
1797
1798 if (!pl->stack_position)
1799 {
1800 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1801 return NULL;
1802 }
1803
1804 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1805 if (!ob)
1806 {
1807 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1808 dm_stack_pop (pl);
1809 return NULL;
1810 }
1811
1812 return ob;
1813 }
1814
1815 /**
1816 * Push specified item on player stack.
1817 * Inform player of position.
1818 * Initializes variables if needed.
1819 */
1820 void
1821 dm_stack_push (player *pl, tag_t item)
1822 {
1823 if (!pl->stack_items)
1824 {
1825 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1826 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1827 }
1828
1829 if (pl->stack_position == STACK_SIZE)
1830 {
1831 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1832 return;
1833 }
1834
1835 pl->stack_items[pl->stack_position] = item;
1836 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1837 pl->stack_position++;
1838 }
1839
1840 /**
1841 * Checks 'params' for object code.
1842 *
1843 * Can be:
1844 * * empty => get current object stack top for player
1845 * * number => get item with that tag, stack it for future use
1846 * * $number => get specified stack item
1847 * * "me" => player himself
1848 *
1849 * At function exit, params points to first non-object char
1850 *
1851 * 'from', if not NULL, contains at exit:
1852 * * STACK_FROM_NONE => object not found
1853 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1854 * * STACK_FROM_STACK => item from somewhere in the stack
1855 * * STACK_FROM_NUMBER => item by number, pushed on stack
1856 *
1857 * Ryo, august 2004
1858 */
1859 object *
1860 get_dm_object (player *pl, char **params, int *from)
1861 {
1862 int item_tag, item_position;
1863 object *ob;
1864
1865 if (!pl)
1866 return NULL;
1867
1868 if (!params || !*params || **params == '\0')
1869 {
1870 if (from)
1871 *from = STACK_FROM_TOP;
1872 /* No parameter => get stack item */
1873 return dm_stack_peek (pl);
1874 }
1875
1876 /* Let's clean white spaces */
1877 while (**params == ' ')
1878 (*params)++;
1879
1880 /* Next case: number => item tag */
1881 if (sscanf (*params, "%d", &item_tag))
1882 {
1883 /* Move parameter to next item */
1884 while (isdigit (**params))
1885 (*params)++;
1886
1887 /* And skip blanks, too */
1888 while (**params == ' ')
1889 (*params)++;
1890
1891 /* Get item */
1892 ob = find_object (item_tag);
1893 if (!ob)
1894 {
1895 if (from)
1896 *from = STACK_FROM_NONE;
1897 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1898 return NULL;
1899 }
1900
1901 /* Got one, let's push it on stack */
1902 dm_stack_push (pl, item_tag);
1903 if (from)
1904 *from = STACK_FROM_NUMBER;
1905 return ob;
1906 }
1907
1908 /* Next case: $number => stack item */
1909 if (sscanf (*params, "$%d", &item_position))
1910 {
1911 /* Move parameter to next item */
1912 (*params)++;
1913
1914 while (isdigit (**params))
1915 (*params)++;
1916 while (**params == ' ')
1917 (*params)++;
1918
1919 if (item_position >= pl->stack_position)
1920 {
1921 if (from)
1922 *from = STACK_FROM_NONE;
1923 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1924 return NULL;
1925 }
1926
1927 ob = find_object (pl->stack_items[item_position]);
1928 if (!ob)
1929 {
1930 if (from)
1931 *from = STACK_FROM_NONE;
1932 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1933 return NULL;
1934 }
1935
1936 if (from)
1937 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1938 return ob;
1939 }
1940
1941 /* Next case: 'me' => return pl->ob */
1942 if (!strncmp (*params, "me", 2))
1943 {
1944 if (from)
1945 *from = STACK_FROM_NUMBER;
1946 dm_stack_push (pl, pl->ob->count);
1947
1948 /* Skip to next token */
1949 (*params) += 2;
1950 while (**params == ' ')
1951 (*params)++;
1952
1953 return pl->ob;
1954 }
1955
1956 /* Last case: get stack top */
1957 if (from)
1958 *from = STACK_FROM_TOP;
1959 return dm_stack_peek (pl);
1960 }
1961
1962 /**
1963 * Pop the stack top.
1964 */
1965 int
1966 command_stack_pop (object *op, char *params)
1967 {
1968 dm_stack_pop (op->contr);
1969 return 0;
1970 }
1971
1972 /**
1973 * Push specified item on stack.
1974 */
1975 int
1976 command_stack_push (object *op, char *params)
1977 {
1978 object *ob;
1979 int from;
1980
1981 ob = get_dm_object (op->contr, &params, &from);
1982
1983 if (ob && from != STACK_FROM_NUMBER)
1984 /* Object was from stack, need to push it again */
1985 dm_stack_push (op->contr, ob->count);
1986
1987 return 0;
1988 }
1989
1990 /**
1991 * Displays stack contents.
1992 */
1993 int
1994 command_stack_list (object *op, char *params)
1995 {
1996 int item;
1997 object *display;
1998 player *pl = op->contr;
1999
2000 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
2001
2002 for (item = 0; item < pl->stack_position; item++)
2003 {
2004 display = find_object (pl->stack_items[item]);
2005 if (display)
2006 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
2007 else
2008 /* Item was freed */
2009 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
2010 }
2011
2012 return 0;
2013 }
2014
2015 /**
2016 * Empty DM item stack.
2017 */
2018 int
2019 command_stack_clear (object *op, char *params)
2020 {
2021 op->contr->stack_position = 0;
2022 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
2023 return 0;
2024 }
2025
2026 int
2027 command_insert_into (object *op, char *params)
2028 {
2029 object *left, *right, *inserted;
2030 int left_from, right_from;
2031
2032 left = get_dm_object (op->contr, &params, &left_from);
2033 if (!left)
2034 {
2035 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
2036 return 0;
2037 }
2038
2039 if (left_from == STACK_FROM_NUMBER)
2040 /* Item was stacked, remove it else right will be the same... */
2041 dm_stack_pop (op->contr);
2042
2043 right = get_dm_object (op->contr, &params, &right_from);
2044
2045 if (!right)
2046 {
2047 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
2048 return 0;
2049 }
2050
2051 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
2052 {
2053 /*
2054 * Special case: both items were taken from stack top.
2055 * Override the behaviour, taking left as item just below top, if exists.
2056 * See function description for why.
2057 * Besides, can't insert an item into itself.
2058 */
2059 if (op->contr->stack_position > 1)
2060 {
2061 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
2062 if (left)
2063 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
2064 else
2065 /* Stupid case: item under top was freed, fallback to stack top */
2066 left = right;
2067 }
2068 }
2069
2070 if (left == right)
2071 {
2072 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
2073 return 0;
2074 }
2075
2076 if (right->type == PLAYER)
2077 {
2078 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2079 return 0;
2080 }
2081
2082 if (!QUERY_FLAG (right, FLAG_REMOVED))
2083 remove_ob (right);
2084 inserted = insert_ob_in_ob (right, left);
2085 if (left->type == PLAYER)
2086 if (inserted == right)
2087 esrv_send_item (left, right);
2088 else
2089 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2090
2091 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2092
2093 return 0;
2094
2095 }