1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
8 |
it under the terms of the GNU General Public License as published by |
9 |
the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
11 |
|
12 |
This program is distributed in the hope that it will be useful, |
13 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 |
GNU General Public License for more details. |
16 |
|
17 |
You should have received a copy of the GNU General Public License |
18 |
along with this program; if not, write to the Free Software |
19 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
|
21 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
*/ |
23 |
|
24 |
#include <global.h> |
25 |
#ifndef __CEXTRACT__ |
26 |
# include <sproto.h> |
27 |
#endif |
28 |
#include <spells.h> |
29 |
#include <treasure.h> |
30 |
#include <skills.h> |
31 |
|
32 |
/** Defines for DM item stack **/ |
33 |
#define STACK_SIZE 50 /* Stack size, static */ |
34 |
|
35 |
/* Values for 'from' field of get_dm_object */ |
36 |
#define STACK_FROM_NONE 0 /* Item was not found */ |
37 |
#define STACK_FROM_TOP 1 /* Item is stack top */ |
38 |
#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 |
#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
40 |
|
41 |
|
42 |
/** |
43 |
* Enough of the DM functions seem to need this that I broke |
44 |
* it out to a seperate function. name is the person |
45 |
* being saught, rq is who is looking for them. This |
46 |
* prints diagnostics messages, and returns the |
47 |
* other player, or NULL otherwise. |
48 |
*/ |
49 |
static player * |
50 |
get_other_player_from_name (object *op, char *name) |
51 |
{ |
52 |
player *pl; |
53 |
|
54 |
if (!name) |
55 |
return NULL; |
56 |
|
57 |
for (pl = first_player; pl != NULL; pl = pl->next) |
58 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
59 |
break; |
60 |
|
61 |
if (pl == NULL) |
62 |
{ |
63 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
64 |
return NULL; |
65 |
} |
66 |
|
67 |
if (pl->ob == op) |
68 |
{ |
69 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
70 |
return NULL; |
71 |
} |
72 |
if (pl->state != ST_PLAYING) |
73 |
{ |
74 |
new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
75 |
return NULL; |
76 |
} |
77 |
return pl; |
78 |
} |
79 |
|
80 |
/** |
81 |
* This command will stress server. |
82 |
*/ |
83 |
int |
84 |
command_loadtest (object *op, char *params) |
85 |
{ |
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uint32 x, y; |
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char buf[1024]; |
88 |
|
89 |
new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting"); |
90 |
new_draw_info (NDI_UNIQUE, 0, op, "at different map places."); |
91 |
new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks."); |
92 |
new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset."); |
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new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run"); |
94 |
new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params); |
95 |
|
96 |
if (!params) |
97 |
return 0; |
98 |
|
99 |
if (strncmp (params, "TRUE", 4)) |
100 |
return 0; |
101 |
|
102 |
new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo"); |
103 |
|
104 |
for (x = 0; x < settings.worldmaptilesx; x++) |
105 |
{ |
106 |
for (y = 0; y < settings.worldmaptilesy; y++) |
107 |
{ |
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sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty); |
109 |
command_goto (op, buf); |
110 |
} |
111 |
} |
112 |
|
113 |
return 0; |
114 |
} |
115 |
|
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/** |
117 |
* Actually hides specified player (obviously a DM). |
118 |
* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
119 |
* else they just think someone left/entered. |
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*/ |
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void |
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do_wizard_hide (object *op, int silent_dm) |
123 |
{ |
124 |
if (op->contr->hidden) |
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{ |
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op->contr->hidden = 0; |
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op->invisible = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
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op->map->players++; |
130 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
131 |
if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
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} |
135 |
} |
136 |
else |
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{ |
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op->contr->hidden = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
140 |
op->map->players--; |
141 |
if (!silent_dm) |
142 |
{ |
143 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
144 |
} |
145 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
147 |
} |
148 |
} |
149 |
|
150 |
int |
151 |
command_hide (object *op, char *params) |
152 |
{ |
153 |
do_wizard_hide (op, 0); |
154 |
return 1; |
155 |
} |
156 |
|
157 |
/** |
158 |
* This finds and returns the object which matches the name or |
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* object nubmer (specified via num #whatever). |
160 |
*/ |
161 |
static object * |
162 |
find_object_both (char *params) |
163 |
{ |
164 |
if (!params) |
165 |
return NULL; |
166 |
|
167 |
if (params[0] == '#') |
168 |
return find_object (atol (params + 1)); |
169 |
else |
170 |
return find_object_name (params); |
171 |
} |
172 |
|
173 |
/** |
174 |
* Sets the god for some objects. params should contain two values - |
175 |
* first the object to change, followed by the god to change it to. |
176 |
*/ |
177 |
int |
178 |
command_setgod (object *op, char *params) |
179 |
{ |
180 |
object *ob, *god; |
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char *str; |
182 |
|
183 |
if (!params || !(str = strchr (params, ' '))) |
184 |
{ |
185 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
186 |
return 0; |
187 |
} |
188 |
|
189 |
/* kill the space, and set string to the next param */ |
190 |
*str++ = '\0'; |
191 |
if (!(ob = find_object_both (params))) |
192 |
{ |
193 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
194 |
return 1; |
195 |
} |
196 |
|
197 |
/* |
198 |
* Perhaps this is overly restrictive? Should we perhaps be able |
199 |
* to rebless altars and the like? |
200 |
*/ |
201 |
if (ob->type != PLAYER) |
202 |
{ |
203 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
204 |
return 1; |
205 |
} |
206 |
|
207 |
god = find_god (str); |
208 |
if (god == NULL) |
209 |
{ |
210 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
211 |
return 1; |
212 |
} |
213 |
|
214 |
become_follower (ob, god); |
215 |
return 1; |
216 |
} |
217 |
|
218 |
/** |
219 |
* Add player's IP to ban_file and kick them off the server |
220 |
* I know most people have dynamic IPs but this is more of a short term |
221 |
* solution if they have to get a new IP to play maybe they'll calm down. |
222 |
* This uses the banish_file in the local directory *not* the ban_file |
223 |
* The action is logged with a ! for easy searching. -tm |
224 |
*/ |
225 |
int |
226 |
command_banish (object *op, char *params) |
227 |
{ |
228 |
player *pl; |
229 |
FILE *banishfile; |
230 |
char buf[MAX_BUF]; |
231 |
time_t now; |
232 |
|
233 |
if (!params) |
234 |
{ |
235 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
236 |
return 1; |
237 |
} |
238 |
|
239 |
pl = get_other_player_from_name (op, params); |
240 |
if (!pl) |
241 |
return 1; |
242 |
|
243 |
sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
244 |
|
245 |
if ((banishfile = fopen (buf, "a")) == NULL) |
246 |
{ |
247 |
LOG (llevDebug, "Could not find file banish_file.\n"); |
248 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
249 |
return 0; |
250 |
} |
251 |
|
252 |
now = time (NULL); |
253 |
/* |
254 |
* Record this as a comment - then we don't have to worry about changing |
255 |
* the parsing code. |
256 |
*/ |
257 |
fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now)); |
258 |
fprintf (banishfile, "*@%s\n", pl->socket.host); |
259 |
fclose (banishfile); |
260 |
|
261 |
LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host); |
262 |
new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
263 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
264 |
command_kick (op, (char *) &pl->ob->name); |
265 |
return 1; |
266 |
} |
267 |
|
268 |
int |
269 |
command_kick (object *op, char *params) |
270 |
{ |
271 |
for (player *pl = first_player; pl; pl = pl->next) |
272 |
if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
273 |
{ |
274 |
object *op = pl->ob; |
275 |
|
276 |
if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
277 |
{ |
278 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
279 |
strcpy (op->contr->killer, "kicked"); |
280 |
} |
281 |
|
282 |
pl->socket.status = Ns_Dead; |
283 |
} |
284 |
|
285 |
return 1; |
286 |
} |
287 |
|
288 |
int |
289 |
command_save_overlay (object *op, char *params) |
290 |
{ |
291 |
if (!op) |
292 |
return 0; |
293 |
|
294 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
295 |
{ |
296 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
297 |
return 1; |
298 |
} |
299 |
|
300 |
new_save_map (op->map, 2); |
301 |
new_save_map (op->map, 0); |
302 |
new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
303 |
|
304 |
ready_map_name (op->map->path, 0); |
305 |
|
306 |
return 1; |
307 |
} |
308 |
|
309 |
int |
310 |
command_shutdown (object *op, char *params) |
311 |
{ |
312 |
struct pl *pl; |
313 |
|
314 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
315 |
{ |
316 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
317 |
return 1; |
318 |
} |
319 |
|
320 |
cleanup (); |
321 |
/* not reached */ |
322 |
return 1; |
323 |
} |
324 |
|
325 |
int |
326 |
command_goto (object *op, char *params) |
327 |
{ |
328 |
char *name; |
329 |
object *dummy; |
330 |
|
331 |
if (!op) |
332 |
return 0; |
333 |
|
334 |
if (params == NULL) |
335 |
{ |
336 |
new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?"); |
337 |
return 1; |
338 |
} |
339 |
|
340 |
name = params; |
341 |
dummy = get_object (); |
342 |
dummy->map = op->map; |
343 |
EXIT_PATH (dummy) = name; |
344 |
dummy->name = name; |
345 |
|
346 |
enter_exit (op, dummy); |
347 |
free_object (dummy); |
348 |
if (op->contr->loading == NULL) |
349 |
{ |
350 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty); |
351 |
} |
352 |
|
353 |
return 1; |
354 |
} |
355 |
|
356 |
/* is this function called from somewhere ? -Tero */ |
357 |
int |
358 |
command_generate (object *op, char *params) |
359 |
{ |
360 |
object *tmp; |
361 |
int nr = 1, i, retry; |
362 |
|
363 |
if (!op) |
364 |
return 0; |
365 |
|
366 |
if (params != NULL) |
367 |
sscanf (params, "%d", &nr); |
368 |
for (i = 0; i < nr; i++) |
369 |
{ |
370 |
retry = 50; |
371 |
while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry) |
372 |
; |
373 |
if (tmp != NULL) |
374 |
{ |
375 |
tmp = insert_ob_in_ob (tmp, op); |
376 |
if (op->type == PLAYER) |
377 |
esrv_send_item (op, tmp); |
378 |
} |
379 |
} |
380 |
|
381 |
return 1; |
382 |
} |
383 |
|
384 |
int |
385 |
command_freeze (object *op, char *params) |
386 |
{ |
387 |
int ticks; |
388 |
player *pl; |
389 |
|
390 |
if (!params) |
391 |
{ |
392 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
393 |
return 1; |
394 |
} |
395 |
|
396 |
ticks = atoi (params); |
397 |
if (ticks) |
398 |
{ |
399 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
400 |
params++; |
401 |
if (*params == 0) |
402 |
{ |
403 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
404 |
return 1; |
405 |
} |
406 |
} |
407 |
else |
408 |
ticks = 100; |
409 |
|
410 |
pl = get_other_player_from_name (op, params); |
411 |
if (!pl) |
412 |
return 1; |
413 |
|
414 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
415 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
416 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
417 |
return 0; |
418 |
} |
419 |
|
420 |
int |
421 |
command_arrest (object *op, char *params) |
422 |
{ |
423 |
object *dummy; |
424 |
player *pl; |
425 |
|
426 |
if (!op) |
427 |
return 0; |
428 |
if (params == NULL) |
429 |
{ |
430 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
431 |
return 1; |
432 |
} |
433 |
pl = get_other_player_from_name (op, params); |
434 |
if (!pl) |
435 |
return 1; |
436 |
dummy = get_jail_exit (pl->ob); |
437 |
if (!dummy) |
438 |
{ |
439 |
/* we have nowhere to send the prisoner.... */ |
440 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
441 |
return 0; |
442 |
} |
443 |
enter_exit (pl->ob, dummy); |
444 |
free_object (dummy); |
445 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
446 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
447 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
448 |
return 1; |
449 |
} |
450 |
|
451 |
int |
452 |
command_summon (object *op, char *params) |
453 |
{ |
454 |
int i; |
455 |
object *dummy; |
456 |
player *pl; |
457 |
|
458 |
if (!op) |
459 |
return 0; |
460 |
|
461 |
if (params == NULL) |
462 |
{ |
463 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
464 |
return 1; |
465 |
} |
466 |
|
467 |
pl = get_other_player_from_name (op, params); |
468 |
if (!pl) |
469 |
return 1; |
470 |
|
471 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
472 |
if (i == -1) |
473 |
{ |
474 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
475 |
return 1; |
476 |
} |
477 |
|
478 |
dummy = get_object (); |
479 |
EXIT_PATH (dummy) = op->map->path; |
480 |
EXIT_X (dummy) = op->x + freearr_x[i]; |
481 |
EXIT_Y (dummy) = op->y + freearr_y[i]; |
482 |
enter_exit (pl->ob, dummy); |
483 |
free_object (dummy); |
484 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
485 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
486 |
|
487 |
return 1; |
488 |
} |
489 |
|
490 |
/** |
491 |
* Teleport next to target player. |
492 |
*/ |
493 |
|
494 |
/* mids 01/16/2002 */ |
495 |
int |
496 |
command_teleport (object *op, char *params) |
497 |
{ |
498 |
int i; |
499 |
object *dummy; |
500 |
player *pl; |
501 |
|
502 |
if (!op) |
503 |
return 0; |
504 |
|
505 |
if (params == NULL) |
506 |
{ |
507 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
508 |
return 1; |
509 |
} |
510 |
|
511 |
pl = get_other_player_from_name (op, params); |
512 |
if (!pl) |
513 |
return 1; |
514 |
|
515 |
i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
516 |
if (i == -1) |
517 |
{ |
518 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
519 |
return 1; |
520 |
} |
521 |
|
522 |
dummy = get_object (); |
523 |
EXIT_PATH (dummy) = pl->ob->map->path; |
524 |
EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
525 |
EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
526 |
enter_exit (op, dummy); |
527 |
free_object (dummy); |
528 |
if (!op->contr->hidden) |
529 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
530 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
531 |
return 1; |
532 |
} |
533 |
|
534 |
/** |
535 |
* This function is a real mess, because we're stucking getting |
536 |
* the entire item description in one block of text, so we just |
537 |
* can't simply parse it - we need to look for double quotes |
538 |
* for example. This could actually get much simpler with just a |
539 |
* little help from the client - if we could get line breaks, it |
540 |
* makes parsing much easier, eg, something like: |
541 |
* arch dragon |
542 |
* name big nasty creature |
543 |
* hp 5 |
544 |
* sp 30 |
545 |
* Is much easier to parse than |
546 |
* dragon name "big nasty creature" hp 5 sp 30 |
547 |
* for example. |
548 |
*/ |
549 |
int |
550 |
command_create (object *op, char *params) |
551 |
{ |
552 |
object *tmp = NULL; |
553 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
554 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
555 |
archetype *at, *at_spell = NULL; |
556 |
artifact *art = NULL; |
557 |
|
558 |
if (!op) |
559 |
return 0; |
560 |
|
561 |
if (params == NULL) |
562 |
{ |
563 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
564 |
return 1; |
565 |
} |
566 |
|
567 |
bp = params; |
568 |
|
569 |
/* We need to know where the line ends */ |
570 |
endline = bp + strlen (bp); |
571 |
|
572 |
if (sscanf (bp, "%d ", &nrof)) |
573 |
{ |
574 |
if ((bp = strchr (params, ' ')) == NULL) |
575 |
{ |
576 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
577 |
return 1; |
578 |
} |
579 |
bp++; |
580 |
set_nrof = 1; |
581 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
582 |
} |
583 |
|
584 |
if (sscanf (bp, "%d ", &magic)) |
585 |
{ |
586 |
if ((bp = strchr (bp, ' ')) == NULL) |
587 |
{ |
588 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
589 |
return 1; |
590 |
} |
591 |
|
592 |
bp++; |
593 |
set_magic = 1; |
594 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
595 |
} |
596 |
|
597 |
if ((cp = strstr (bp, " of ")) != NULL) |
598 |
{ |
599 |
*cp = '\0'; |
600 |
cp += 4; |
601 |
} |
602 |
|
603 |
for (bp2 = bp; *bp2; bp2++) |
604 |
{ |
605 |
if (*bp2 == ' ') |
606 |
{ |
607 |
*bp2 = '\0'; |
608 |
bp2++; |
609 |
break; |
610 |
} |
611 |
} |
612 |
|
613 |
if ((at = archetype::find (bp)) == NULL) |
614 |
{ |
615 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
616 |
return 1; |
617 |
} |
618 |
|
619 |
if (cp) |
620 |
{ |
621 |
char spell_name[MAX_BUF], *fsp = NULL; |
622 |
|
623 |
/* |
624 |
* Try to find a spell object for this. Note that |
625 |
* we also set up spell_name which is only |
626 |
* the first word. |
627 |
*/ |
628 |
|
629 |
at_spell = archetype::find (cp); |
630 |
if (!at_spell || at_spell->clone.type != SPELL) |
631 |
at_spell = find_archetype_by_object_name (cp); |
632 |
if (!at_spell || at_spell->clone.type != SPELL) |
633 |
{ |
634 |
strcpy (spell_name, cp); |
635 |
fsp = strchr (spell_name, ' '); |
636 |
if (fsp) |
637 |
{ |
638 |
*fsp = 0; |
639 |
fsp++; |
640 |
at_spell = archetype::find (spell_name); |
641 |
|
642 |
/* Got a spell, update the first string pointer */ |
643 |
if (at_spell && at_spell->clone.type == SPELL) |
644 |
bp2 = cp + strlen (spell_name) + 1; |
645 |
else |
646 |
at_spell = NULL; |
647 |
} |
648 |
} |
649 |
|
650 |
/* OK - we didn't find a spell - presume the 'of' |
651 |
* in this case means its an artifact. |
652 |
*/ |
653 |
if (!at_spell) |
654 |
{ |
655 |
if (find_artifactlist (at->clone.type) == NULL) |
656 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
657 |
else |
658 |
{ |
659 |
art = find_artifactlist (at->clone.type)->items; |
660 |
|
661 |
do |
662 |
{ |
663 |
if (!strcmp (art->item->name, cp)) |
664 |
break; |
665 |
art = art->next; |
666 |
} |
667 |
while (art != NULL); |
668 |
|
669 |
if (!art) |
670 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
671 |
} |
672 |
|
673 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
674 |
} |
675 |
} /* if cp */ |
676 |
|
677 |
if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
678 |
at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
679 |
{ |
680 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
681 |
return 1; |
682 |
} |
683 |
|
684 |
/* |
685 |
* Rather than have two different blocks with a lot of similar code, |
686 |
* just create one object, do all the processing, and then determine |
687 |
* if that one object should be inserted or if we need to make copies. |
688 |
*/ |
689 |
tmp = arch_to_object (at); |
690 |
|
691 |
if (settings.real_wiz == FALSE) |
692 |
SET_FLAG (tmp, FLAG_WAS_WIZ); |
693 |
|
694 |
if (set_magic) |
695 |
set_abs_magic (tmp, magic); |
696 |
|
697 |
if (art) |
698 |
give_artifact_abilities (tmp, art->item); |
699 |
|
700 |
if (need_identify (tmp)) |
701 |
{ |
702 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
703 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
704 |
} |
705 |
|
706 |
/* |
707 |
* This entire block here tries to find variable pairings, |
708 |
* eg, 'hp 4' or the like. The mess here is that values |
709 |
* can be quoted (eg "my cool sword"); So the basic logic |
710 |
* is we want to find two spaces, but if we got a quote, |
711 |
* any spaces there don't count. |
712 |
*/ |
713 |
while (*bp2 && bp2 <= endline) |
714 |
{ |
715 |
bp4 = NULL; |
716 |
gotspace = 0; |
717 |
gotquote = 0; |
718 |
|
719 |
/* find the first quote */ |
720 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
721 |
{ |
722 |
|
723 |
/* Found a quote - now lets find the second one */ |
724 |
if (*bp3 == '"') |
725 |
{ |
726 |
*bp3 = ' '; |
727 |
bp2 = bp3 + 1; /* Update start of string */ |
728 |
bp3++; |
729 |
gotquote++; |
730 |
while (*bp3) |
731 |
{ |
732 |
if (*bp3 == '"') |
733 |
{ |
734 |
*bp3 = '\0'; |
735 |
gotquote++; |
736 |
} |
737 |
else |
738 |
bp3++; |
739 |
} |
740 |
} |
741 |
else if (*bp3 == ' ') |
742 |
gotspace++; |
743 |
} |
744 |
|
745 |
/* |
746 |
* If we got two spaces, send the second one to null. |
747 |
* if we've reached the end of the line, increase gotspace - |
748 |
* this is perfectly valid for the list entry listed. |
749 |
*/ |
750 |
if (gotspace == 2 || gotquote == 2) |
751 |
{ |
752 |
bp3--; /* Undo the extra increment */ |
753 |
*bp3 = '\0'; |
754 |
} |
755 |
else if (*bp3 == '\0') |
756 |
gotspace++; |
757 |
|
758 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
759 |
{ |
760 |
/* |
761 |
* Unfortunately, we've clobbered lots of values, so printing |
762 |
* out what we have probably isn't useful. Break out, because |
763 |
* trying to recover is probably won't get anything useful |
764 |
* anyways, and we'd be confused about end of line pointers |
765 |
* anyways. |
766 |
*/ |
767 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
768 |
break; |
769 |
} |
770 |
|
771 |
/* bp2 should still point to the start of this line, |
772 |
* with bp3 pointing to the end |
773 |
*/ |
774 |
if (set_variable (tmp, bp2) == -1) |
775 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
776 |
else |
777 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
778 |
|
779 |
bp2 = bp3 + 1; |
780 |
} |
781 |
|
782 |
if (at->clone.nrof) |
783 |
{ |
784 |
if (at_spell) |
785 |
insert_ob_in_ob (arch_to_object (at_spell), tmp); |
786 |
|
787 |
tmp->x = op->x; |
788 |
tmp->y = op->y; |
789 |
|
790 |
if (set_nrof) |
791 |
tmp->nrof = nrof; |
792 |
|
793 |
tmp->map = op->map; |
794 |
|
795 |
tmp = insert_ob_in_ob (tmp, op); |
796 |
esrv_send_item (op, tmp); |
797 |
|
798 |
/* Let's put this created item on stack so dm can access it easily. */ |
799 |
dm_stack_push (op->contr, tmp->count); |
800 |
|
801 |
return 1; |
802 |
} |
803 |
else |
804 |
{ |
805 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
806 |
{ |
807 |
archetype *atmp; |
808 |
object *prev = 0, *head = 0; |
809 |
|
810 |
for (atmp = at; atmp; atmp = atmp->more) |
811 |
{ |
812 |
object *dup = arch_to_object (atmp); |
813 |
|
814 |
if (at_spell) |
815 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
816 |
|
817 |
/* |
818 |
* The head is what contains all the important bits, |
819 |
* so just copying it over should be fine. |
820 |
*/ |
821 |
if (!head) |
822 |
{ |
823 |
head = dup; |
824 |
copy_object (tmp, dup); |
825 |
} |
826 |
|
827 |
if (settings.real_wiz == FALSE) |
828 |
SET_FLAG (dup, FLAG_WAS_WIZ); |
829 |
|
830 |
dup->x = op->x + dup->arch->clone.x; |
831 |
dup->y = op->y + dup->arch->clone.y; |
832 |
dup->map = op->map; |
833 |
|
834 |
if (head != dup) |
835 |
{ |
836 |
dup->head = head; |
837 |
prev->more = dup; |
838 |
} |
839 |
|
840 |
prev = dup; |
841 |
} |
842 |
|
843 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
844 |
{ |
845 |
object *check = head; |
846 |
int size_x = 0; |
847 |
int size_y = 0; |
848 |
|
849 |
while (check) |
850 |
{ |
851 |
size_x = MAX (size_x, check->arch->clone.x); |
852 |
size_y = MAX (size_y, check->arch->clone.y); |
853 |
check = check->more; |
854 |
} |
855 |
|
856 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
857 |
{ |
858 |
if (head->x < size_x || head->y < size_y) |
859 |
{ |
860 |
dm_stack_pop (op->contr); |
861 |
free_object (head); |
862 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
863 |
free_object (tmp); |
864 |
return 1; |
865 |
} |
866 |
|
867 |
check = head; |
868 |
|
869 |
while (check) |
870 |
{ |
871 |
check->x -= size_x; |
872 |
check->y -= size_y; |
873 |
check = check->more; |
874 |
} |
875 |
} |
876 |
|
877 |
insert_ob_in_map (head, op->map, op, 0); |
878 |
} |
879 |
else |
880 |
head = insert_ob_in_ob (head, op); |
881 |
|
882 |
/* Let's put this created item on stack so dm can access it easily. */ |
883 |
/* Wonder if we really want to push all of these, but since |
884 |
* things like rods have nrof 0, we want to cover those. |
885 |
*/ |
886 |
dm_stack_push (op->contr, head->count); |
887 |
|
888 |
if (at->clone.randomitems != NULL && !at_spell) |
889 |
create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
890 |
|
891 |
esrv_send_item (op, head); |
892 |
} |
893 |
|
894 |
/* free the one we used to copy */ |
895 |
free_object (tmp); |
896 |
} |
897 |
|
898 |
return 1; |
899 |
} |
900 |
|
901 |
/* |
902 |
* Now follows dm-commands which are also acceptable from sockets |
903 |
*/ |
904 |
|
905 |
int |
906 |
command_inventory (object *op, char *params) |
907 |
{ |
908 |
object *tmp; |
909 |
int i; |
910 |
|
911 |
if (!params) |
912 |
{ |
913 |
inventory (op, NULL); |
914 |
return 0; |
915 |
} |
916 |
|
917 |
if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
918 |
{ |
919 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
920 |
return 1; |
921 |
} |
922 |
|
923 |
inventory (op, tmp); |
924 |
return 1; |
925 |
} |
926 |
|
927 |
/* just show player's their skills for now. Dm's can |
928 |
* already see skills w/ inventory command - b.t. |
929 |
*/ |
930 |
|
931 |
int |
932 |
command_skills (object *op, char *params) |
933 |
{ |
934 |
show_skills (op, params); |
935 |
return 0; |
936 |
} |
937 |
|
938 |
int |
939 |
command_dump (object *op, char *params) |
940 |
{ |
941 |
object *tmp; |
942 |
|
943 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
944 |
if (!tmp) |
945 |
return 1; |
946 |
|
947 |
dump_object (tmp); |
948 |
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
949 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
950 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
951 |
return 1; |
952 |
} |
953 |
|
954 |
/** |
955 |
* When DM is possessing a monster, flip aggression on and off, to allow |
956 |
* better motion. |
957 |
*/ |
958 |
int |
959 |
command_mon_aggr (object *op, char *params) |
960 |
{ |
961 |
if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
962 |
{ |
963 |
op->enemy = NULL; |
964 |
SET_FLAG (op, FLAG_UNAGGRESSIVE); |
965 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
966 |
} |
967 |
else |
968 |
{ |
969 |
CLEAR_FLAG (op, FLAG_FRIENDLY); |
970 |
CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
971 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
972 |
} |
973 |
|
974 |
return 1; |
975 |
} |
976 |
|
977 |
/** DM can possess a monster. Basically, this tricks the client into thinking |
978 |
* a given monster, is actually the player it controls. This allows a DM |
979 |
* to inhabit a monster's body, and run around the game with it. |
980 |
* This function is severely broken - it has tons of hardcoded values, |
981 |
*/ |
982 |
int |
983 |
command_possess (object *op, char *params) |
984 |
{ |
985 |
object *victim, *curinv, *nextinv; |
986 |
player *pl; |
987 |
int i; |
988 |
char buf[MAX_BUF]; |
989 |
|
990 |
victim = NULL; |
991 |
if (params != NULL) |
992 |
{ |
993 |
if (sscanf (params, "%d", &i)) |
994 |
victim = find_object (i); |
995 |
else if (sscanf (params, "%s", buf)) |
996 |
victim = find_object_name (buf); |
997 |
} |
998 |
if (victim == NULL) |
999 |
{ |
1000 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
1001 |
return 1; |
1002 |
} |
1003 |
|
1004 |
if (victim == op) |
1005 |
{ |
1006 |
new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
1007 |
return 1; |
1008 |
} |
1009 |
|
1010 |
/* clear out the old inventory */ |
1011 |
curinv = op->inv; |
1012 |
while (curinv != NULL) |
1013 |
{ |
1014 |
nextinv = curinv->below; |
1015 |
esrv_del_item (op->contr, curinv->count); |
1016 |
curinv = nextinv; |
1017 |
} |
1018 |
|
1019 |
/* make the switch */ |
1020 |
pl = op->contr; |
1021 |
victim->contr = pl; |
1022 |
pl->ob = victim; |
1023 |
victim->type = PLAYER; |
1024 |
SET_FLAG (victim, FLAG_WIZ); |
1025 |
|
1026 |
/* send the inventory to the client */ |
1027 |
curinv = victim->inv; |
1028 |
while (curinv != NULL) |
1029 |
{ |
1030 |
nextinv = curinv->below; |
1031 |
esrv_send_item (victim, curinv); |
1032 |
curinv = nextinv; |
1033 |
} |
1034 |
/* basic patchup */ |
1035 |
/* The use of hard coded values is terrible. Note |
1036 |
* that really, to be fair, this shouldn't get changed at |
1037 |
* all - if you are possessing a kobold, you should have the |
1038 |
* same limitations. As it is, as more body locations are added, |
1039 |
* this will give this player more locations than perhaps |
1040 |
* they should be allowed. |
1041 |
*/ |
1042 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1043 |
if (i == 1 || i == 6 || i == 8 || i == 9) |
1044 |
victim->body_info[i] = 2; |
1045 |
else |
1046 |
victim->body_info[i] = 1; |
1047 |
|
1048 |
esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
1049 |
esrv_send_inventory (victim, victim); |
1050 |
|
1051 |
fix_player (victim); |
1052 |
|
1053 |
do_some_living (victim); |
1054 |
return 1; |
1055 |
} |
1056 |
|
1057 |
int |
1058 |
command_patch (object *op, char *params) |
1059 |
{ |
1060 |
char *arg, *arg2; |
1061 |
object *tmp; |
1062 |
|
1063 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
1064 |
if (!tmp) |
1065 |
/* Player already informed of failure */ |
1066 |
return 1; |
1067 |
|
1068 |
/* params set to first value by get_dm_default */ |
1069 |
arg = params; |
1070 |
if (arg == NULL) |
1071 |
{ |
1072 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
1073 |
return 1; |
1074 |
} |
1075 |
|
1076 |
if ((arg2 = strchr (arg, ' '))) |
1077 |
arg2++; |
1078 |
if (settings.real_wiz == FALSE) |
1079 |
SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
1080 |
if (set_variable (tmp, arg) == -1) |
1081 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
1082 |
else |
1083 |
{ |
1084 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
1085 |
} |
1086 |
|
1087 |
return 1; |
1088 |
} |
1089 |
|
1090 |
int |
1091 |
command_remove (object *op, char *params) |
1092 |
{ |
1093 |
object *tmp; |
1094 |
int from; |
1095 |
|
1096 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1097 |
if (!tmp) |
1098 |
{ |
1099 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1100 |
return 1; |
1101 |
} |
1102 |
|
1103 |
if (tmp->type == PLAYER) |
1104 |
{ |
1105 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1106 |
return 1; |
1107 |
} |
1108 |
|
1109 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
1110 |
{ |
1111 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1112 |
return 1; |
1113 |
} |
1114 |
|
1115 |
if (from != STACK_FROM_STACK) |
1116 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1117 |
dm_stack_pop (op->contr); |
1118 |
|
1119 |
/* Always work on the head - otherwise object will get in odd state */ |
1120 |
if (tmp->head) |
1121 |
tmp = tmp->head; |
1122 |
remove_ob (tmp); |
1123 |
return 1; |
1124 |
} |
1125 |
|
1126 |
int |
1127 |
command_free (object *op, char *params) |
1128 |
{ |
1129 |
object *tmp; |
1130 |
int from; |
1131 |
|
1132 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1133 |
|
1134 |
if (!tmp) |
1135 |
{ |
1136 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1137 |
return 1; |
1138 |
} |
1139 |
|
1140 |
if (from != STACK_FROM_STACK) |
1141 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1142 |
dm_stack_pop (op->contr); |
1143 |
|
1144 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
1145 |
{ |
1146 |
new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1147 |
remove_ob (tmp); |
1148 |
} |
1149 |
|
1150 |
if (tmp->head) |
1151 |
tmp = tmp->head; |
1152 |
free_object (tmp); |
1153 |
return 1; |
1154 |
} |
1155 |
|
1156 |
/** |
1157 |
* This adds exp to a player. We now allow adding to a specific skill. |
1158 |
*/ |
1159 |
int |
1160 |
command_addexp (object *op, char *params) |
1161 |
{ |
1162 |
char buf[MAX_BUF], skill[MAX_BUF]; |
1163 |
int i, q; |
1164 |
object *skillob = NULL; |
1165 |
player *pl; |
1166 |
|
1167 |
skill[0] = '\0'; |
1168 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1169 |
{ |
1170 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1171 |
return 1; |
1172 |
} |
1173 |
|
1174 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1175 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1176 |
break; |
1177 |
|
1178 |
if (pl == NULL) |
1179 |
{ |
1180 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1181 |
return 1; |
1182 |
} |
1183 |
|
1184 |
if (q >= 3) |
1185 |
{ |
1186 |
skillob = find_skill_by_name (pl->ob, skill); |
1187 |
if (!skillob) |
1188 |
{ |
1189 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1190 |
return 1; |
1191 |
} |
1192 |
|
1193 |
i = check_exp_adjust (skillob, i); |
1194 |
skillob->stats.exp += i; |
1195 |
calc_perm_exp (skillob); |
1196 |
player_lvl_adj (pl->ob, skillob); |
1197 |
} |
1198 |
|
1199 |
pl->ob->stats.exp += i; |
1200 |
calc_perm_exp (pl->ob); |
1201 |
player_lvl_adj (pl->ob, NULL); |
1202 |
|
1203 |
if (settings.real_wiz == FALSE) |
1204 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1205 |
return 1; |
1206 |
} |
1207 |
|
1208 |
/**************************************************************************/ |
1209 |
|
1210 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1211 |
|
1212 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1213 |
|
1214 |
/**************************************************************************/ |
1215 |
|
1216 |
int |
1217 |
command_stats (object *op, char *params) |
1218 |
{ |
1219 |
char thing[20]; |
1220 |
player *pl; |
1221 |
char buf[MAX_BUF]; |
1222 |
|
1223 |
thing[0] = '\0'; |
1224 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1225 |
{ |
1226 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1227 |
return 1; |
1228 |
} |
1229 |
|
1230 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1231 |
if (!strcmp (pl->ob->name, thing)) |
1232 |
{ |
1233 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1234 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1235 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1236 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1237 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1238 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1239 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1240 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1241 |
sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp); |
1242 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1244 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1245 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1246 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1247 |
break; |
1248 |
} |
1249 |
if (pl == NULL) |
1250 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1251 |
return 1; |
1252 |
} |
1253 |
|
1254 |
int |
1255 |
command_abil (object *op, char *params) |
1256 |
{ |
1257 |
char thing[20], thing2[20]; |
1258 |
int iii; |
1259 |
player *pl; |
1260 |
char buf[MAX_BUF]; |
1261 |
|
1262 |
iii = 0; |
1263 |
thing[0] = '\0'; |
1264 |
thing2[0] = '\0'; |
1265 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1266 |
{ |
1267 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1268 |
return 1; |
1269 |
} |
1270 |
|
1271 |
if (thing2 == NULL) |
1272 |
{ |
1273 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1274 |
return 1; |
1275 |
} |
1276 |
|
1277 |
if (iii < MIN_STAT || iii > MAX_STAT) |
1278 |
{ |
1279 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1280 |
return 1; |
1281 |
} |
1282 |
|
1283 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1284 |
{ |
1285 |
if (!strcmp (pl->ob->name, thing)) |
1286 |
{ |
1287 |
if (settings.real_wiz == FALSE) |
1288 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1289 |
if (!strcmp ("str", thing2)) |
1290 |
pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1291 |
if (!strcmp ("dex", thing2)) |
1292 |
pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1293 |
if (!strcmp ("con", thing2)) |
1294 |
pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1295 |
if (!strcmp ("wis", thing2)) |
1296 |
pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1297 |
if (!strcmp ("cha", thing2)) |
1298 |
pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1299 |
if (!strcmp ("int", thing2)) |
1300 |
pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1301 |
if (!strcmp ("pow", thing2)) |
1302 |
pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1303 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
1304 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1305 |
fix_player (pl->ob); |
1306 |
return 1; |
1307 |
} |
1308 |
} |
1309 |
|
1310 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1311 |
return 1; |
1312 |
} |
1313 |
|
1314 |
int |
1315 |
command_reset (object *op, char *params) |
1316 |
{ |
1317 |
maptile *m; |
1318 |
object *dummy = NULL, *tmp = NULL; |
1319 |
|
1320 |
if (params == NULL) |
1321 |
{ |
1322 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?"); |
1323 |
return 1; |
1324 |
} |
1325 |
|
1326 |
if (strcmp (params, ".") == 0) |
1327 |
params = op->map->path; |
1328 |
m = has_been_loaded (params); |
1329 |
if (m == NULL) |
1330 |
{ |
1331 |
new_draw_info (NDI_UNIQUE, 0, op, "No such map."); |
1332 |
return 1; |
1333 |
} |
1334 |
|
1335 |
if (m->in_memory != MAP_SWAPPED) |
1336 |
{ |
1337 |
if (m->in_memory != MAP_IN_MEMORY) |
1338 |
{ |
1339 |
LOG (llevError, "Tried to swap out map which was not in memory.\n"); |
1340 |
return 0; |
1341 |
} |
1342 |
|
1343 |
/* |
1344 |
* Only attempt to remove the player that is doing the reset, and not other |
1345 |
* players or wiz's. |
1346 |
*/ |
1347 |
if (op->map == m) |
1348 |
{ |
1349 |
dummy = get_object (); |
1350 |
dummy->map = NULL; |
1351 |
EXIT_X (dummy) = op->x; |
1352 |
EXIT_Y (dummy) = op->y; |
1353 |
EXIT_PATH (dummy) = op->map->path; |
1354 |
remove_ob (op); |
1355 |
op->map = NULL; |
1356 |
tmp = op; |
1357 |
} |
1358 |
swap_map (m); |
1359 |
} |
1360 |
|
1361 |
if (m->in_memory == MAP_SWAPPED) |
1362 |
{ |
1363 |
LOG (llevDebug, "Resetting map %s.\n", m->path); |
1364 |
|
1365 |
/* setting this effectively causes an immediate reload */ |
1366 |
m->reset_time = 1; |
1367 |
flush_old_maps (); |
1368 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
1369 |
if (tmp) |
1370 |
{ |
1371 |
enter_exit (tmp, dummy); |
1372 |
free_object (dummy); |
1373 |
} |
1374 |
return 1; |
1375 |
} |
1376 |
else |
1377 |
{ |
1378 |
player *pl; |
1379 |
int playercount = 0; |
1380 |
|
1381 |
/* Need to re-insert player if swap failed for some reason */ |
1382 |
if (tmp) |
1383 |
{ |
1384 |
insert_ob_in_map (op, m, NULL, 0); |
1385 |
free_object (dummy); |
1386 |
} |
1387 |
|
1388 |
new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:"); |
1389 |
for (pl = first_player; pl != NULL; pl = pl->next) |
1390 |
{ |
1391 |
if (pl->ob->map == m && pl->ob != op) |
1392 |
{ |
1393 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name); |
1394 |
playercount++; |
1395 |
} |
1396 |
} |
1397 |
if (!playercount) |
1398 |
new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem."); |
1399 |
return 1; |
1400 |
} |
1401 |
} |
1402 |
|
1403 |
int |
1404 |
command_nowiz (object *op, char *params) |
1405 |
{ /* 'noadm' is alias */ |
1406 |
CLEAR_FLAG (op, FLAG_WIZ); |
1407 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1408 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1409 |
|
1410 |
if (settings.real_wiz == TRUE) |
1411 |
CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1412 |
if (op->contr->hidden) |
1413 |
{ |
1414 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1415 |
op->map->players++; |
1416 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1417 |
op->contr->hidden = 0; |
1418 |
op->invisible = 1; |
1419 |
} |
1420 |
else |
1421 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1422 |
return 1; |
1423 |
} |
1424 |
|
1425 |
/** |
1426 |
* object *op is trying to become dm. |
1427 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
1428 |
* for socket users to become DM - in that case, it will check for the players |
1429 |
* character name. |
1430 |
*/ |
1431 |
static int |
1432 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1433 |
{ |
1434 |
FILE *dmfile; |
1435 |
char buf[MAX_BUF]; |
1436 |
char line_buf[160], name[160], passwd[160], host[160]; |
1437 |
|
1438 |
#ifdef RESTRICTIVE_DM |
1439 |
*pl_name = op->name ? op->name : "*"; |
1440 |
#endif |
1441 |
|
1442 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1443 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1444 |
{ |
1445 |
LOG (llevDebug, "Could not find DM file.\n"); |
1446 |
return 0; |
1447 |
} |
1448 |
|
1449 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1450 |
{ |
1451 |
if (line_buf[0] == '#') |
1452 |
continue; |
1453 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1454 |
{ |
1455 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1456 |
} |
1457 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1458 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1459 |
{ |
1460 |
fclose (dmfile); |
1461 |
return (1); |
1462 |
} |
1463 |
} |
1464 |
fclose (dmfile); |
1465 |
return (0); |
1466 |
} |
1467 |
|
1468 |
int |
1469 |
do_wizard_dm (object *op, char *params, int silent) |
1470 |
{ |
1471 |
if (!op->contr) |
1472 |
return 0; |
1473 |
|
1474 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1475 |
{ |
1476 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1477 |
return 0; |
1478 |
} |
1479 |
|
1480 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host)) |
1481 |
{ |
1482 |
SET_FLAG (op, FLAG_WIZ); |
1483 |
SET_FLAG (op, FLAG_WAS_WIZ); |
1484 |
SET_FLAG (op, FLAG_WIZPASS); |
1485 |
SET_FLAG (op, FLAG_WIZCAST); |
1486 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1487 |
/* |
1488 |
* Remove setting flying here - that won't work, because next |
1489 |
* fix_player() is called that will get cleared - proper solution |
1490 |
* is probably something like a wiz_force which gives that and any |
1491 |
* other desired abilities. |
1492 |
*/ |
1493 |
clear_los (op); |
1494 |
op->contr->write_buf[0] = '\0'; |
1495 |
|
1496 |
if (!silent) |
1497 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1498 |
|
1499 |
return 1; |
1500 |
} |
1501 |
else |
1502 |
{ |
1503 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1504 |
op->contr->write_buf[0] = '\0'; |
1505 |
return 0; |
1506 |
} |
1507 |
} |
1508 |
|
1509 |
/* |
1510 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1511 |
* - allow people on sockets to become dm, and allow better dm file |
1512 |
*/ |
1513 |
int |
1514 |
command_dm (object *op, char *params) |
1515 |
{ |
1516 |
if (!op->contr) |
1517 |
return 0; |
1518 |
|
1519 |
do_wizard_dm (op, params, 0); |
1520 |
|
1521 |
return 1; |
1522 |
} |
1523 |
|
1524 |
int |
1525 |
command_invisible (object *op, char *params) |
1526 |
{ |
1527 |
if (op) |
1528 |
{ |
1529 |
op->invisible += 100; |
1530 |
update_object (op, UP_OBJ_FACE); |
1531 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1532 |
} |
1533 |
|
1534 |
return 0; |
1535 |
} |
1536 |
|
1537 |
/** |
1538 |
* Returns spell object (from archetypes) by name. |
1539 |
* Returns NULL if 0 or more than one spell matches. |
1540 |
* Used for wizard's learn spell/prayer. |
1541 |
* |
1542 |
* op is the player issuing the command. |
1543 |
* |
1544 |
* Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1545 |
* anymore (but may still be present in some player's inventories and thus |
1546 |
* cannot be removed). We have to ignore them here since they have the same |
1547 |
* name than other "spell_xxx" archetypes and would always conflict. |
1548 |
*/ |
1549 |
static object * |
1550 |
get_spell_by_name (object *op, const char *spell_name) |
1551 |
{ |
1552 |
archetype *ar; |
1553 |
archetype *found; |
1554 |
int conflict_found; |
1555 |
size_t spell_name_length; |
1556 |
|
1557 |
/* First check for full name matches. */ |
1558 |
conflict_found = 0; |
1559 |
found = NULL; |
1560 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1561 |
{ |
1562 |
if (ar->clone.type != SPELL) |
1563 |
continue; |
1564 |
|
1565 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1566 |
continue; |
1567 |
|
1568 |
if (strcmp (ar->clone.name, spell_name) != 0) |
1569 |
continue; |
1570 |
|
1571 |
if (found != NULL) |
1572 |
{ |
1573 |
if (!conflict_found) |
1574 |
{ |
1575 |
conflict_found = 1; |
1576 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1577 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1578 |
} |
1579 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1580 |
continue; |
1581 |
} |
1582 |
|
1583 |
found = ar; |
1584 |
} |
1585 |
|
1586 |
/* No match if more more than one archetype matches. */ |
1587 |
if (conflict_found) |
1588 |
return NULL; |
1589 |
|
1590 |
/* Return if exactly one archetype matches. */ |
1591 |
if (found != NULL) |
1592 |
return arch_to_object (found); |
1593 |
|
1594 |
/* No full match found: now check for partial matches. */ |
1595 |
spell_name_length = strlen (spell_name); |
1596 |
conflict_found = 0; |
1597 |
found = NULL; |
1598 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1599 |
{ |
1600 |
if (ar->clone.type != SPELL) |
1601 |
continue; |
1602 |
|
1603 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1604 |
continue; |
1605 |
|
1606 |
if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1607 |
continue; |
1608 |
|
1609 |
if (found != NULL) |
1610 |
{ |
1611 |
if (!conflict_found) |
1612 |
{ |
1613 |
conflict_found = 1; |
1614 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1615 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1616 |
} |
1617 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1618 |
continue; |
1619 |
} |
1620 |
|
1621 |
found = ar; |
1622 |
} |
1623 |
|
1624 |
/* No match if more more than one archetype matches. */ |
1625 |
if (conflict_found) |
1626 |
return NULL; |
1627 |
|
1628 |
/* Return if exactly one archetype matches. */ |
1629 |
if (found != NULL) |
1630 |
return arch_to_object (found); |
1631 |
|
1632 |
/* No spell found: just print an error message. */ |
1633 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1634 |
return NULL; |
1635 |
} |
1636 |
|
1637 |
static int |
1638 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1639 |
{ |
1640 |
object *tmp; |
1641 |
|
1642 |
if (op->contr == NULL || params == NULL) |
1643 |
{ |
1644 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1645 |
return 0; |
1646 |
} |
1647 |
|
1648 |
tmp = get_spell_by_name (op, params); |
1649 |
if (tmp == NULL) |
1650 |
{ |
1651 |
return 0; |
1652 |
} |
1653 |
|
1654 |
if (check_spell_known (op, tmp->name)) |
1655 |
{ |
1656 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1657 |
return 0; |
1658 |
} |
1659 |
|
1660 |
do_learn_spell (op, tmp, special_prayer); |
1661 |
free_object (tmp); |
1662 |
return 1; |
1663 |
} |
1664 |
|
1665 |
int |
1666 |
command_learn_spell (object *op, char *params) |
1667 |
{ |
1668 |
return command_learn_spell_or_prayer (op, params, 0); |
1669 |
} |
1670 |
|
1671 |
int |
1672 |
command_learn_special_prayer (object *op, char *params) |
1673 |
{ |
1674 |
return command_learn_spell_or_prayer (op, params, 1); |
1675 |
} |
1676 |
|
1677 |
int |
1678 |
command_forget_spell (object *op, char *params) |
1679 |
{ |
1680 |
object *spell; |
1681 |
|
1682 |
if (op->contr == NULL || params == NULL) |
1683 |
{ |
1684 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1685 |
return 0; |
1686 |
} |
1687 |
|
1688 |
spell = lookup_spell_by_name (op, params); |
1689 |
if (spell == NULL) |
1690 |
{ |
1691 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1692 |
return 0; |
1693 |
} |
1694 |
|
1695 |
do_forget_spell (op, spell->name); |
1696 |
return 1; |
1697 |
} |
1698 |
|
1699 |
/** |
1700 |
* Lists all plugins currently loaded with their IDs and full names. |
1701 |
*/ |
1702 |
int |
1703 |
command_listplugins (object *op, char *params) |
1704 |
{ |
1705 |
plugins_display_list (op); |
1706 |
return 1; |
1707 |
} |
1708 |
|
1709 |
/** |
1710 |
* Loads the given plugin. The DM specifies the name of the library to load (no |
1711 |
* pathname is needed). Do not ever attempt to load the same plugin more than |
1712 |
* once at a time, or bad things could happen. |
1713 |
*/ |
1714 |
int |
1715 |
command_loadplugin (object *op, char *params) |
1716 |
{ |
1717 |
char buf[MAX_BUF]; |
1718 |
|
1719 |
if (params == NULL) |
1720 |
{ |
1721 |
new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1722 |
return 1; |
1723 |
} |
1724 |
|
1725 |
strcpy (buf, LIBDIR); |
1726 |
strcat (buf, "/plugins/"); |
1727 |
strcat (buf, params); |
1728 |
LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1729 |
if (plugins_init_plugin (buf) == 0) |
1730 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1731 |
else |
1732 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1733 |
return 1; |
1734 |
} |
1735 |
|
1736 |
/** |
1737 |
* Unloads the given plugin. The DM specified the ID of the library to unload. |
1738 |
* Note that some things may behave strangely if the correct plugins are not |
1739 |
* loaded. |
1740 |
*/ |
1741 |
int |
1742 |
command_unloadplugin (object *op, char *params) |
1743 |
{ |
1744 |
if (params == NULL) |
1745 |
{ |
1746 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1747 |
return 1; |
1748 |
} |
1749 |
|
1750 |
if (plugins_remove_plugin (params) == 0) |
1751 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1752 |
else |
1753 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1754 |
return 1; |
1755 |
} |
1756 |
|
1757 |
/** |
1758 |
* A players wants to become DM and hide. |
1759 |
* Let's see if that's authorized. |
1760 |
* Make sure to not tell anything to anyone. |
1761 |
*/ |
1762 |
int |
1763 |
command_dmhide (object *op, char *params) |
1764 |
{ |
1765 |
if (!do_wizard_dm (op, params, 1)) |
1766 |
return 0; |
1767 |
|
1768 |
do_wizard_hide (op, 1); |
1769 |
|
1770 |
return 1; |
1771 |
} |
1772 |
|
1773 |
void |
1774 |
dm_stack_pop (player *pl) |
1775 |
{ |
1776 |
if (!pl->stack_items || !pl->stack_position) |
1777 |
{ |
1778 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1779 |
return; |
1780 |
} |
1781 |
|
1782 |
pl->stack_position--; |
1783 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1784 |
} |
1785 |
|
1786 |
/** |
1787 |
* Get current stack top item for player. |
1788 |
* Returns NULL if no stacked item. |
1789 |
* If stacked item disappeared (freed), remove it. |
1790 |
* |
1791 |
* Ryo, august 2004 |
1792 |
*/ |
1793 |
object * |
1794 |
dm_stack_peek (player *pl) |
1795 |
{ |
1796 |
object *ob; |
1797 |
|
1798 |
if (!pl->stack_position) |
1799 |
{ |
1800 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1801 |
return NULL; |
1802 |
} |
1803 |
|
1804 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1805 |
if (!ob) |
1806 |
{ |
1807 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1808 |
dm_stack_pop (pl); |
1809 |
return NULL; |
1810 |
} |
1811 |
|
1812 |
return ob; |
1813 |
} |
1814 |
|
1815 |
/** |
1816 |
* Push specified item on player stack. |
1817 |
* Inform player of position. |
1818 |
* Initializes variables if needed. |
1819 |
*/ |
1820 |
void |
1821 |
dm_stack_push (player *pl, tag_t item) |
1822 |
{ |
1823 |
if (!pl->stack_items) |
1824 |
{ |
1825 |
pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1826 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1827 |
} |
1828 |
|
1829 |
if (pl->stack_position == STACK_SIZE) |
1830 |
{ |
1831 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1832 |
return; |
1833 |
} |
1834 |
|
1835 |
pl->stack_items[pl->stack_position] = item; |
1836 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1837 |
pl->stack_position++; |
1838 |
} |
1839 |
|
1840 |
/** |
1841 |
* Checks 'params' for object code. |
1842 |
* |
1843 |
* Can be: |
1844 |
* * empty => get current object stack top for player |
1845 |
* * number => get item with that tag, stack it for future use |
1846 |
* * $number => get specified stack item |
1847 |
* * "me" => player himself |
1848 |
* |
1849 |
* At function exit, params points to first non-object char |
1850 |
* |
1851 |
* 'from', if not NULL, contains at exit: |
1852 |
* * STACK_FROM_NONE => object not found |
1853 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
1854 |
* * STACK_FROM_STACK => item from somewhere in the stack |
1855 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
1856 |
* |
1857 |
* Ryo, august 2004 |
1858 |
*/ |
1859 |
object * |
1860 |
get_dm_object (player *pl, char **params, int *from) |
1861 |
{ |
1862 |
int item_tag, item_position; |
1863 |
object *ob; |
1864 |
|
1865 |
if (!pl) |
1866 |
return NULL; |
1867 |
|
1868 |
if (!params || !*params || **params == '\0') |
1869 |
{ |
1870 |
if (from) |
1871 |
*from = STACK_FROM_TOP; |
1872 |
/* No parameter => get stack item */ |
1873 |
return dm_stack_peek (pl); |
1874 |
} |
1875 |
|
1876 |
/* Let's clean white spaces */ |
1877 |
while (**params == ' ') |
1878 |
(*params)++; |
1879 |
|
1880 |
/* Next case: number => item tag */ |
1881 |
if (sscanf (*params, "%d", &item_tag)) |
1882 |
{ |
1883 |
/* Move parameter to next item */ |
1884 |
while (isdigit (**params)) |
1885 |
(*params)++; |
1886 |
|
1887 |
/* And skip blanks, too */ |
1888 |
while (**params == ' ') |
1889 |
(*params)++; |
1890 |
|
1891 |
/* Get item */ |
1892 |
ob = find_object (item_tag); |
1893 |
if (!ob) |
1894 |
{ |
1895 |
if (from) |
1896 |
*from = STACK_FROM_NONE; |
1897 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
1898 |
return NULL; |
1899 |
} |
1900 |
|
1901 |
/* Got one, let's push it on stack */ |
1902 |
dm_stack_push (pl, item_tag); |
1903 |
if (from) |
1904 |
*from = STACK_FROM_NUMBER; |
1905 |
return ob; |
1906 |
} |
1907 |
|
1908 |
/* Next case: $number => stack item */ |
1909 |
if (sscanf (*params, "$%d", &item_position)) |
1910 |
{ |
1911 |
/* Move parameter to next item */ |
1912 |
(*params)++; |
1913 |
|
1914 |
while (isdigit (**params)) |
1915 |
(*params)++; |
1916 |
while (**params == ' ') |
1917 |
(*params)++; |
1918 |
|
1919 |
if (item_position >= pl->stack_position) |
1920 |
{ |
1921 |
if (from) |
1922 |
*from = STACK_FROM_NONE; |
1923 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1924 |
return NULL; |
1925 |
} |
1926 |
|
1927 |
ob = find_object (pl->stack_items[item_position]); |
1928 |
if (!ob) |
1929 |
{ |
1930 |
if (from) |
1931 |
*from = STACK_FROM_NONE; |
1932 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1933 |
return NULL; |
1934 |
} |
1935 |
|
1936 |
if (from) |
1937 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1938 |
return ob; |
1939 |
} |
1940 |
|
1941 |
/* Next case: 'me' => return pl->ob */ |
1942 |
if (!strncmp (*params, "me", 2)) |
1943 |
{ |
1944 |
if (from) |
1945 |
*from = STACK_FROM_NUMBER; |
1946 |
dm_stack_push (pl, pl->ob->count); |
1947 |
|
1948 |
/* Skip to next token */ |
1949 |
(*params) += 2; |
1950 |
while (**params == ' ') |
1951 |
(*params)++; |
1952 |
|
1953 |
return pl->ob; |
1954 |
} |
1955 |
|
1956 |
/* Last case: get stack top */ |
1957 |
if (from) |
1958 |
*from = STACK_FROM_TOP; |
1959 |
return dm_stack_peek (pl); |
1960 |
} |
1961 |
|
1962 |
/** |
1963 |
* Pop the stack top. |
1964 |
*/ |
1965 |
int |
1966 |
command_stack_pop (object *op, char *params) |
1967 |
{ |
1968 |
dm_stack_pop (op->contr); |
1969 |
return 0; |
1970 |
} |
1971 |
|
1972 |
/** |
1973 |
* Push specified item on stack. |
1974 |
*/ |
1975 |
int |
1976 |
command_stack_push (object *op, char *params) |
1977 |
{ |
1978 |
object *ob; |
1979 |
int from; |
1980 |
|
1981 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1982 |
|
1983 |
if (ob && from != STACK_FROM_NUMBER) |
1984 |
/* Object was from stack, need to push it again */ |
1985 |
dm_stack_push (op->contr, ob->count); |
1986 |
|
1987 |
return 0; |
1988 |
} |
1989 |
|
1990 |
/** |
1991 |
* Displays stack contents. |
1992 |
*/ |
1993 |
int |
1994 |
command_stack_list (object *op, char *params) |
1995 |
{ |
1996 |
int item; |
1997 |
object *display; |
1998 |
player *pl = op->contr; |
1999 |
|
2000 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
2001 |
|
2002 |
for (item = 0; item < pl->stack_position; item++) |
2003 |
{ |
2004 |
display = find_object (pl->stack_items[item]); |
2005 |
if (display) |
2006 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
2007 |
else |
2008 |
/* Item was freed */ |
2009 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
2010 |
} |
2011 |
|
2012 |
return 0; |
2013 |
} |
2014 |
|
2015 |
/** |
2016 |
* Empty DM item stack. |
2017 |
*/ |
2018 |
int |
2019 |
command_stack_clear (object *op, char *params) |
2020 |
{ |
2021 |
op->contr->stack_position = 0; |
2022 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
2023 |
return 0; |
2024 |
} |
2025 |
|
2026 |
int |
2027 |
command_insert_into (object *op, char *params) |
2028 |
{ |
2029 |
object *left, *right, *inserted; |
2030 |
int left_from, right_from; |
2031 |
|
2032 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
2033 |
if (!left) |
2034 |
{ |
2035 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
2036 |
return 0; |
2037 |
} |
2038 |
|
2039 |
if (left_from == STACK_FROM_NUMBER) |
2040 |
/* Item was stacked, remove it else right will be the same... */ |
2041 |
dm_stack_pop (op->contr); |
2042 |
|
2043 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
2044 |
|
2045 |
if (!right) |
2046 |
{ |
2047 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
2048 |
return 0; |
2049 |
} |
2050 |
|
2051 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
2052 |
{ |
2053 |
/* |
2054 |
* Special case: both items were taken from stack top. |
2055 |
* Override the behaviour, taking left as item just below top, if exists. |
2056 |
* See function description for why. |
2057 |
* Besides, can't insert an item into itself. |
2058 |
*/ |
2059 |
if (op->contr->stack_position > 1) |
2060 |
{ |
2061 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
2062 |
if (left) |
2063 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
2064 |
else |
2065 |
/* Stupid case: item under top was freed, fallback to stack top */ |
2066 |
left = right; |
2067 |
} |
2068 |
} |
2069 |
|
2070 |
if (left == right) |
2071 |
{ |
2072 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
2073 |
return 0; |
2074 |
} |
2075 |
|
2076 |
if (right->type == PLAYER) |
2077 |
{ |
2078 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
2079 |
return 0; |
2080 |
} |
2081 |
|
2082 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
2083 |
remove_ob (right); |
2084 |
inserted = insert_ob_in_ob (right, left); |
2085 |
if (left->type == PLAYER) |
2086 |
if (inserted == right) |
2087 |
esrv_send_item (left, right); |
2088 |
else |
2089 |
esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
2090 |
|
2091 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
2092 |
|
2093 |
return 0; |
2094 |
|
2095 |
} |