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Revision: 1.52
Committed: Sun Sep 30 20:22:22 2007 UTC (16 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.51: +5 -10 lines
Log Message:
- clean up message system, combine all boxes into one.
- suppress too long messages (we need a more robust solution to this problem).
- get rid of INS_MAP_LOAD, leading to slightly cleaner/faster code
  and certainly one special case less.
- insert objects manually at load time, this is both faster and also more
  correct, as loading a map is never supposed to trigger anything (and
  also for symmetry to the save code).

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <spells.h>
27 #include <treasure.h>
28 #include <skills.h>
29
30 /** Defines for DM item stack **/
31 #define STACK_SIZE 50 /* Stack size, static */
32
33 /* Values for 'from' field of get_dm_object */
34 #define STACK_FROM_NONE 0 /* Item was not found */
35 #define STACK_FROM_TOP 1 /* Item is stack top */
36 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 /**
76 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered.
79 */
80 void
81 do_wizard_hide (object *op, int silent_dm)
82 {
83 if (op->contr->hidden)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm)
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 else
95 {
96 op->contr->hidden = 1;
97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98 op->map->players--;
99
100 if (!silent_dm)
101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102
103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 }
106 }
107
108 int
109 command_hide (object *op, char *params)
110 {
111 do_wizard_hide (op, 0);
112 return 1;
113 }
114
115 /**
116 * This finds and returns the object which matches the name or
117 * object nubmer (specified via num #whatever).
118 */
119 static object *
120 find_object_both (char *params)
121 {
122 if (!params)
123 return NULL;
124
125 if (params[0] == '#')
126 return find_object (atol (params + 1));
127 else
128 return find_object_name (params);
129 }
130
131 /**
132 * Sets the god for some objects. params should contain two values -
133 * first the object to change, followed by the god to change it to.
134 */
135 int
136 command_setgod (object *op, char *params)
137 {
138 object *ob, *god;
139 char *str;
140
141 if (!params || !(str = strchr (params, ' ')))
142 {
143 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144 return 0;
145 }
146
147 /* kill the space, and set string to the next param */
148 *str++ = '\0';
149 if (!(ob = find_object_both (params)))
150 {
151 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152 return 1;
153 }
154
155 /*
156 * Perhaps this is overly restrictive? Should we perhaps be able
157 * to rebless altars and the like?
158 */
159 if (ob->type != PLAYER)
160 {
161 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162 return 1;
163 }
164
165 god = find_god (str);
166 if (god == NULL)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1;
170 }
171
172 become_follower (ob, god);
173 return 1;
174 }
175
176 // TODO: Rewrite banish in perl and get rid of the following two functions
177 int
178 command_kick (object *op, char *params)
179 {
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *op = pl->ob;
184
185 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
188 strcpy (op->contr->killer, "kicked");
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195 }
196
197 //TODO
198 #if 0
199 int
200 command_save_overlay (object *op, char *params)
201 {
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218 }
219 #endif
220
221 int
222 command_freeze (object *op, char *params)
223 {
224 int ticks;
225 player *pl;
226
227 if (!params)
228 {
229 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230 return 1;
231 }
232
233 ticks = atoi (params);
234 if (ticks)
235 {
236 while ((isdigit (*params) || isspace (*params)) && *params != 0)
237 params++;
238 if (*params == 0)
239 {
240 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241 return 1;
242 }
243 }
244 else
245 ticks = 100;
246
247 pl = get_other_player_from_name (op, params);
248 if (!pl)
249 return 1;
250
251 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253 pl->ob->speed_left = -(pl->ob->speed * ticks);
254 return 0;
255 }
256
257 int
258 command_arrest (object *op, char *params)
259 {
260 object *dummy;
261 player *pl;
262
263 if (!op)
264 return 0;
265
266 if (params == NULL)
267 {
268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269 return 1;
270 }
271
272 pl = get_other_player_from_name (op, params);
273 if (!pl)
274 return 1;
275
276 dummy = get_jail_exit (pl->ob);
277 if (!dummy)
278 {
279 /* we have nowhere to send the prisoner.... */
280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281 return 0;
282 }
283
284 pl->ob->enter_exit (dummy);
285 dummy->destroy ();
286 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289 return 1;
290 }
291
292 int
293 command_summon (object *op, char *params)
294 {
295 int i;
296 object *dummy;
297 player *pl;
298
299 if (!op)
300 return 0;
301
302 if (params == NULL)
303 {
304 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
305 return 1;
306 }
307
308 pl = get_other_player_from_name (op, params);
309 if (!pl)
310 return 1;
311
312 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
313 if (i == -1)
314 {
315 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316 return 1;
317 }
318
319 dummy = object::create ();
320 EXIT_PATH (dummy) = op->map->path;
321 EXIT_X (dummy) = op->x + freearr_x[i];
322 EXIT_Y (dummy) = op->y + freearr_y[i];
323 pl->ob->enter_exit (dummy);
324 dummy->destroy ();
325 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
326 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
327
328 return 1;
329 }
330
331 /**
332 * This function is a real mess, because we're stucking getting
333 * the entire item description in one block of text, so we just
334 * can't simply parse it - we need to look for double quotes
335 * for example. This could actually get much simpler with just a
336 * little help from the client - if we could get line breaks, it
337 * makes parsing much easier, eg, something like:
338 * arch dragon
339 * name big nasty creature
340 * hp 5
341 * sp 30
342 * Is much easier to parse than
343 * dragon name "big nasty creature" hp 5 sp 30
344 * for example.
345 */
346 int
347 command_create (object *op, char *params)
348 {
349 object *tmp = NULL;
350 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
351 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
352 archetype *at, *at_spell = NULL;
353 artifact *art = NULL;
354
355 if (!op)
356 return 0;
357
358 if (params == NULL)
359 {
360 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
361 return 1;
362 }
363
364 bp = params;
365
366 /* We need to know where the line ends */
367 endline = bp + strlen (bp);
368
369 if (sscanf (bp, "%d ", &nrof))
370 {
371 if ((bp = strchr (params, ' ')) == NULL)
372 {
373 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
374 return 1;
375 }
376 bp++;
377 set_nrof = 1;
378 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
379 }
380
381 if (sscanf (bp, "%d ", &magic))
382 {
383 if ((bp = strchr (bp, ' ')) == NULL)
384 {
385 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
386 return 1;
387 }
388
389 bp++;
390 set_magic = 1;
391 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
392 }
393
394 if ((cp = strstr (bp, " of ")) != NULL)
395 {
396 *cp = '\0';
397 cp += 4;
398 }
399
400 for (bp2 = bp; *bp2; bp2++)
401 {
402 if (*bp2 == ' ')
403 {
404 *bp2 = '\0';
405 bp2++;
406 break;
407 }
408 }
409
410 if ((at = archetype::find (bp)) == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
413 return 1;
414 }
415
416 if (cp)
417 {
418 char spell_name[MAX_BUF], *fsp = NULL;
419
420 /*
421 * Try to find a spell object for this. Note that
422 * we also set up spell_name which is only
423 * the first word.
424 */
425
426 at_spell = archetype::find (cp);
427 if (!at_spell || at_spell->type != SPELL)
428 at_spell = find_archetype_by_object_name (cp);
429 if (!at_spell || at_spell->type != SPELL)
430 {
431 assign (spell_name, cp);
432 fsp = strchr (spell_name, ' ');
433 if (fsp)
434 {
435 *fsp = 0;
436 fsp++;
437 at_spell = archetype::find (spell_name);
438
439 /* Got a spell, update the first string pointer */
440 if (at_spell && at_spell->type == SPELL)
441 bp2 = cp + strlen (spell_name) + 1;
442 else
443 at_spell = NULL;
444 }
445 }
446
447 /* OK - we didn't find a spell - presume the 'of'
448 * in this case means its an artifact.
449 */
450 if (!at_spell)
451 {
452 if (find_artifactlist (at->type) == NULL)
453 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
454 else
455 {
456 art = find_artifactlist (at->type)->items;
457
458 while (art)
459 {
460 if (!strcmp (art->item->name, cp))
461 break;
462
463 art = art->next;
464 }
465
466 if (!art)
467 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
468 }
469
470 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
471 }
472 } /* if cp */
473
474 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
475 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
476 {
477 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
478 return 1;
479 }
480
481 /*
482 * Rather than have two different blocks with a lot of similar code,
483 * just create one object, do all the processing, and then determine
484 * if that one object should be inserted or if we need to make copies.
485 */
486 tmp = arch_to_object (at);
487
488 if (set_magic)
489 set_abs_magic (tmp, magic);
490
491 if (art)
492 give_artifact_abilities (tmp, art->item);
493
494 if (need_identify (tmp))
495 {
496 SET_FLAG (tmp, FLAG_IDENTIFIED);
497 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
498 }
499
500 /*
501 * This entire block here tries to find variable pairings,
502 * eg, 'hp 4' or the like. The mess here is that values
503 * can be quoted (eg "my cool sword"); So the basic logic
504 * is we want to find two spaces, but if we got a quote,
505 * any spaces there don't count.
506 */
507 while (*bp2 && bp2 <= endline)
508 {
509 bp4 = NULL;
510 gotspace = 0;
511 gotquote = 0;
512
513 /* find the first quote */
514 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
515 {
516
517 /* Found a quote - now lets find the second one */
518 if (*bp3 == '"')
519 {
520 *bp3 = ' ';
521 bp2 = bp3 + 1; /* Update start of string */
522 bp3++;
523 gotquote++;
524 while (*bp3)
525 {
526 if (*bp3 == '"')
527 {
528 *bp3 = '\0';
529 gotquote++;
530 }
531 else
532 bp3++;
533 }
534 }
535 else if (*bp3 == ' ')
536 gotspace++;
537 }
538
539 /*
540 * If we got two spaces, send the second one to null.
541 * if we've reached the end of the line, increase gotspace -
542 * this is perfectly valid for the list entry listed.
543 */
544 if (gotspace == 2 || gotquote == 2)
545 {
546 bp3--; /* Undo the extra increment */
547 *bp3 = '\0';
548 }
549 else if (*bp3 == '\0')
550 gotspace++;
551
552 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
553 {
554 /*
555 * Unfortunately, we've clobbered lots of values, so printing
556 * out what we have probably isn't useful. Break out, because
557 * trying to recover is probably won't get anything useful
558 * anyways, and we'd be confused about end of line pointers
559 * anyways.
560 */
561 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
562 break;
563 }
564
565 /* bp2 should still point to the start of this line,
566 * with bp3 pointing to the end
567 */
568 if (set_variable (tmp, bp2) == -1)
569 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
570 else
571 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
572
573 bp2 = bp3 + 1;
574 }
575
576 if (at->nrof)
577 {
578 if (at_spell)
579 insert_ob_in_ob (arch_to_object (at_spell), tmp);
580
581 tmp->x = op->x;
582 tmp->y = op->y;
583
584 if (set_nrof)
585 tmp->nrof = nrof;
586
587 tmp->map = op->map;
588
589 tmp = insert_ob_in_ob (tmp, op);
590 esrv_send_item (op, tmp);
591
592 /* Let's put this created item on stack so dm can access it easily. */
593 dm_stack_push (op->contr, tmp->count);
594
595 return 1;
596 }
597 else
598 {
599 for (i = 0; i < (set_nrof ? nrof : 1); i++)
600 {
601 object *prev = 0, *head = 0;
602
603 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
604 {
605 object *dup = arch_to_object (atmp);
606
607 if (at_spell)
608 insert_ob_in_ob (arch_to_object (at_spell), dup);
609
610 /*
611 * The head is what contains all the important bits,
612 * so just copying it over should be fine.
613 */
614 if (!head)
615 {
616 head = dup;
617 tmp->copy_to (dup);
618 }
619
620 dup->x = op->x + dup->arch->x;
621 dup->y = op->y + dup->arch->y;
622 dup->map = op->map;
623
624 if (head != dup)
625 {
626 dup->head = head;
627 prev->more = dup;
628 }
629
630 prev = dup;
631 }
632
633 if (QUERY_FLAG (head, FLAG_ALIVE))
634 {
635 object *check = head;
636 int size_x = 0;
637 int size_y = 0;
638
639 while (check)
640 {
641 size_x = MAX (size_x, check->arch->x);
642 size_y = MAX (size_y, check->arch->y);
643 check = check->more;
644 }
645
646 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
647 {
648 if (head->x < size_x || head->y < size_y)
649 {
650 dm_stack_pop (op->contr);
651 head->destroy ();
652 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
653 tmp->destroy ();
654 return 1;
655 }
656
657 check = head;
658
659 while (check)
660 {
661 check->x -= size_x;
662 check->y -= size_y;
663 check = check->more;
664 }
665 }
666
667 insert_ob_in_map (head, op->map, op, 0);
668 }
669 else
670 head = insert_ob_in_ob (head, op);
671
672 /* Let's put this created item on stack so dm can access it easily. */
673 /* Wonder if we really want to push all of these, but since
674 * things like rods have nrof 0, we want to cover those.
675 */
676 dm_stack_push (op->contr, head->count);
677
678 if (at->randomitems != NULL && !at_spell)
679 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
680
681 esrv_send_item (op, head);
682 }
683
684 /* free the one we used to copy */
685 tmp->destroy ();
686 }
687
688 return 1;
689 }
690
691 /*
692 * Now follows dm-commands which are also acceptable from sockets
693 */
694
695 int
696 command_inventory (object *op, char *params)
697 {
698 int i;
699 object *tmp;
700
701 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
702 {
703 op->contr->failmsg ("Inventory of what object (nr)?");
704 return 1;
705 }
706
707 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
708
709 return 1;
710 }
711
712 /* just show player's their skills for now. Dm's can
713 * already see skills w/ inventory command - b.t.
714 */
715
716 int
717 command_skills (object *op, char *params)
718 {
719 show_skills (op, params);
720 return 0;
721 }
722
723 int
724 command_dump (object *op, char *params)
725 {
726 object *tmp;
727
728 tmp = get_dm_object (op->contr, &params, NULL);
729 if (!tmp)
730 return 1;
731
732 char *dump = dump_object (tmp);
733 new_draw_info (NDI_UNIQUE, 0, op, dump);
734 free (dump);
735
736 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
737 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
738
739 return 1;
740 }
741
742 int
743 command_patch (object *op, char *params)
744 {
745 char *arg, *arg2;
746 object *tmp;
747
748 tmp = get_dm_object (op->contr, &params, NULL);
749 if (!tmp)
750 /* Player already informed of failure */
751 return 1;
752
753 /* params set to first value by get_dm_default */
754 arg = params;
755 if (arg == NULL)
756 {
757 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
758 return 1;
759 }
760
761 if ((arg2 = strchr (arg, ' ')))
762 arg2++;
763
764 if (set_variable (tmp, arg) == -1)
765 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
766 else
767 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
768
769 return 1;
770 }
771
772 int
773 command_remove (object *op, char *params)
774 {
775 object *tmp;
776 int from;
777
778 tmp = get_dm_object (op->contr, &params, &from);
779 if (!tmp)
780 {
781 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
782 return 1;
783 }
784
785 if (tmp->type == PLAYER)
786 {
787 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
788 return 1;
789 }
790
791 if (QUERY_FLAG (tmp, FLAG_REMOVED))
792 {
793 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
794 return 1;
795 }
796
797 if (from != STACK_FROM_STACK)
798 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
799 dm_stack_pop (op->contr);
800
801 /* Always work on the head - otherwise object will get in odd state */
802 if (tmp->head)
803 tmp = tmp->head;
804 tmp->remove ();
805 return 1;
806 }
807
808 int
809 command_free (object *op, char *params)
810 {
811 object *tmp;
812 int from;
813
814 tmp = get_dm_object (op->contr, &params, &from);
815
816 if (!tmp)
817 {
818 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
819 return 1;
820 }
821
822 if (from != STACK_FROM_STACK)
823 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
824 dm_stack_pop (op->contr);
825
826 if (tmp->head)
827 tmp = tmp->head;
828
829 tmp->destroy ();
830 return 1;
831 }
832
833 /**
834 * This adds exp to a player. We now allow adding to a specific skill.
835 */
836 int
837 command_addexp (object *op, char *params)
838 {
839 char buf[MAX_BUF], skill[MAX_BUF];
840 int q;
841 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
842 object *skillob = NULL;
843
844 skill[0] = '\0';
845 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
846 {
847 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
848 return 1;
849 }
850
851 for_all_players (pl)
852 if (!strncmp (pl->ob->name, buf, MAX_NAME))
853 {
854 if (q >= 3)
855 {
856 skillob = find_skill_by_name (pl->ob, skill);
857 if (!skillob)
858 {
859 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
860 return 1;
861 }
862
863 i = check_exp_adjust (skillob, i);
864 skillob->stats.exp += i;
865 calc_perm_exp (skillob);
866 player_lvl_adj (pl->ob, skillob);
867 }
868
869 pl->ob->stats.exp += i;
870 calc_perm_exp (pl->ob);
871 player_lvl_adj (pl->ob, NULL);
872
873 return 1;
874 }
875
876 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
877 return 1;
878 }
879
880 /**************************************************************************/
881
882 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
883
884 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
885
886 /**************************************************************************/
887
888 int
889 command_stats (object *op, char *params)
890 {
891 char thing[20];
892 char buf[MAX_BUF];
893
894 thing[0] = '\0';
895 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
896 {
897 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
898 return 1;
899 }
900
901 for_all_players (pl)
902 if (!strcmp (pl->ob->name, thing))
903 {
904 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
905 new_draw_info (NDI_UNIQUE, 0, op, buf);
906 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
907 new_draw_info (NDI_UNIQUE, 0, op, buf);
908 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
909 new_draw_info (NDI_UNIQUE, 0, op, buf);
910 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
911 new_draw_info (NDI_UNIQUE, 0, op, buf);
912 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
913 new_draw_info (NDI_UNIQUE, 0, op, buf);
914 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
915 new_draw_info (NDI_UNIQUE, 0, op, buf);
916 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
917 new_draw_info (NDI_UNIQUE, 0, op, buf);
918 return 1;
919 }
920
921 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
922 return 1;
923 }
924
925 int
926 command_abil (object *op, char *params)
927 {
928 char thing[20], thing2[20];
929 int iii;
930 char buf[MAX_BUF];
931
932 iii = 0;
933 thing[0] = '\0';
934 thing2[0] = '\0';
935 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
936 {
937 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
938 return 1;
939 }
940
941 if (thing2 == NULL)
942 {
943 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
944 return 1;
945 }
946
947 if (iii < MIN_STAT || iii > MAX_STAT)
948 {
949 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
950 return 1;
951 }
952
953 for_all_players (pl)
954 {
955 if (!strcmp (pl->ob->name, thing))
956 {
957 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
958 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
959 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
960 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
961 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
962 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
963 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
964
965 sprintf (buf, "%s has been altered.", &pl->ob->name);
966 new_draw_info (NDI_UNIQUE, 0, op, buf);
967 pl->ob->update_stats ();
968 return 1;
969 }
970 }
971
972 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
973 return 1;
974 }
975
976 int
977 command_nowiz (object *op, char *params)
978 { /* 'nodm' is alias */
979 CLEAR_FLAG (op, FLAG_WIZ);
980 CLEAR_FLAG (op, FLAG_WIZPASS);
981 CLEAR_FLAG (op, FLAG_WIZCAST);
982
983 if (op->contr->hidden)
984 {
985 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
986 op->map->players++;
987 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
988 op->contr->hidden = 0;
989 op->invisible = 1;
990 }
991 else
992 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
993 return 1;
994 }
995
996 /**
997 * object *op is trying to become dm.
998 * pl_name is name supplied by player. Restrictive DM will make it harder
999 * for socket users to become DM - in that case, it will check for the players
1000 * character name.
1001 */
1002 static int
1003 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1004 {
1005 FILE *dmfile;
1006 char buf[MAX_BUF];
1007 char line_buf[160], name[160], passwd[160], host[160];
1008
1009 #ifdef RESTRICTIVE_DM
1010 *pl_name = op->name ? op->name : "*";
1011 #endif
1012
1013 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1014 if ((dmfile = fopen (buf, "r")) == NULL)
1015 {
1016 LOG (llevDebug, "Could not find DM file.\n");
1017 return 0;
1018 }
1019
1020 while (fgets (line_buf, 160, dmfile) != NULL)
1021 {
1022 if (line_buf[0] == '#')
1023 continue;
1024 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1025 {
1026 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1027 }
1028 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1029 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1030 {
1031 fclose (dmfile);
1032 return (1);
1033 }
1034 }
1035 fclose (dmfile);
1036 return (0);
1037 }
1038
1039 int
1040 do_wizard_dm (object *op, char *params, int silent)
1041 {
1042 if (!op->contr)
1043 return 0;
1044
1045 if (QUERY_FLAG (op, FLAG_WIZ))
1046 {
1047 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1048 return 0;
1049 }
1050
1051 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1052 {
1053 SET_FLAG (op, FLAG_WIZ);
1054 SET_FLAG (op, FLAG_WIZPASS);
1055 SET_FLAG (op, FLAG_WIZCAST);
1056
1057 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1058 /*
1059 * Remove setting flying here - that won't work, because next
1060 * fix_player() is called that will get cleared - proper solution
1061 * is probably something like a wiz_force which gives that and any
1062 * other desired abilities.
1063 */
1064 clear_los (op->contr);
1065 op->contr->write_buf[0] = '\0';
1066
1067 if (!silent)
1068 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1069
1070 return 1;
1071 }
1072 else
1073 {
1074 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1075 op->contr->write_buf[0] = '\0';
1076 return 0;
1077 }
1078 }
1079
1080 /*
1081 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1082 * - allow people on sockets to become dm, and allow better dm file
1083 */
1084 int
1085 command_dm (object *op, char *params)
1086 {
1087 if (!op->contr)
1088 return 0;
1089
1090 do_wizard_dm (op, params, 0);
1091
1092 return 1;
1093 }
1094
1095 int
1096 command_invisible (object *op, char *params)
1097 {
1098 if (op)
1099 {
1100 op->invisible += 100;
1101 update_object (op, UP_OBJ_CHANGE);
1102 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1103 }
1104
1105 return 0;
1106 }
1107
1108 /**
1109 * Returns spell object (from archetypes) by name.
1110 * Returns NULL if 0 or more than one spell matches.
1111 * Used for wizard's learn spell/prayer.
1112 *
1113 * op is the player issuing the command.
1114 *
1115 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1116 * anymore (but may still be present in some player's inventories and thus
1117 * cannot be removed). We have to ignore them here since they have the same
1118 * name than other "spell_xxx" archetypes and would always conflict.
1119 */
1120 static object *
1121 get_spell_by_name (object *op, const char *spell_name)
1122 {
1123 archetype *at;
1124 archetype *found;
1125 int conflict_found;
1126 size_t spell_name_length;
1127
1128 /* First check for full name matches. */
1129 conflict_found = 0;
1130 found = NULL;
1131 for_all_archetypes (at)
1132 {
1133 if (at->type != SPELL)
1134 continue;
1135
1136 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1137 continue;
1138
1139 if (strcmp (at->object::name, spell_name) != 0)
1140 continue;
1141
1142 if (found != NULL)
1143 {
1144 if (!conflict_found)
1145 {
1146 conflict_found = 1;
1147 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1148 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1149 }
1150
1151 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1152 continue;
1153 }
1154
1155 found = at;
1156 }
1157
1158 /* No match if more more than one archetype matches. */
1159 if (conflict_found)
1160 return NULL;
1161
1162 /* Return if exactly one archetype matches. */
1163 if (found != NULL)
1164 return arch_to_object (found);
1165
1166 /* No full match found: now check for partial matches. */
1167 spell_name_length = strlen (spell_name);
1168 conflict_found = 0;
1169 found = NULL;
1170 for_all_archetypes (at)
1171 {
1172 if (at->type != SPELL)
1173 continue;
1174
1175 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1176 continue;
1177
1178 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1179 continue;
1180
1181 if (found != NULL)
1182 {
1183 if (!conflict_found)
1184 {
1185 conflict_found = 1;
1186 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1187 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1188 }
1189 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1190 continue;
1191 }
1192
1193 found = at;
1194 }
1195
1196 /* No match if more more than one archetype matches. */
1197 if (conflict_found)
1198 return NULL;
1199
1200 /* Return if exactly one archetype matches. */
1201 if (found != NULL)
1202 return arch_to_object (found);
1203
1204 /* No spell found: just print an error message. */
1205 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1206 return NULL;
1207 }
1208
1209 static int
1210 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1211 {
1212 object *tmp;
1213
1214 if (op->contr == NULL || params == NULL)
1215 {
1216 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1217 return 0;
1218 }
1219
1220 tmp = get_spell_by_name (op, params);
1221 if (tmp == NULL)
1222 {
1223 return 0;
1224 }
1225
1226 if (check_spell_known (op, tmp->name))
1227 {
1228 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1229 return 0;
1230 }
1231
1232 do_learn_spell (op, tmp, special_prayer);
1233 tmp->destroy ();
1234 return 1;
1235 }
1236
1237 int
1238 command_learn_spell (object *op, char *params)
1239 {
1240 return command_learn_spell_or_prayer (op, params, 0);
1241 }
1242
1243 int
1244 command_learn_special_prayer (object *op, char *params)
1245 {
1246 return command_learn_spell_or_prayer (op, params, 1);
1247 }
1248
1249 int
1250 command_forget_spell (object *op, char *params)
1251 {
1252 object *spell;
1253
1254 if (op->contr == NULL || params == NULL)
1255 {
1256 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1257 return 0;
1258 }
1259
1260 spell = lookup_spell_by_name (op, params);
1261 if (spell == NULL)
1262 {
1263 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1264 return 0;
1265 }
1266
1267 do_forget_spell (op, spell->name);
1268 return 1;
1269 }
1270
1271 /**
1272 * A players wants to become DM and hide.
1273 * Let's see if that's authorized.
1274 * Make sure to not tell anything to anyone.
1275 */
1276 int
1277 command_dmhide (object *op, char *params)
1278 {
1279 if (!do_wizard_dm (op, params, 1))
1280 return 0;
1281
1282 do_wizard_hide (op, 1);
1283
1284 return 1;
1285 }
1286
1287 void
1288 dm_stack_pop (player *pl)
1289 {
1290 if (!pl->stack_items || !pl->stack_position)
1291 {
1292 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1293 return;
1294 }
1295
1296 pl->stack_position--;
1297 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1298 }
1299
1300 /**
1301 * Get current stack top item for player.
1302 * Returns NULL if no stacked item.
1303 * If stacked item disappeared (freed), remove it.
1304 *
1305 * Ryo, august 2004
1306 */
1307 object *
1308 dm_stack_peek (player *pl)
1309 {
1310 object *ob;
1311
1312 if (!pl->stack_position)
1313 {
1314 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1315 return NULL;
1316 }
1317
1318 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1319 if (!ob)
1320 {
1321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1322 dm_stack_pop (pl);
1323 return NULL;
1324 }
1325
1326 return ob;
1327 }
1328
1329 /**
1330 * Push specified item on player stack.
1331 * Inform player of position.
1332 * Initializes variables if needed.
1333 */
1334 void
1335 dm_stack_push (player *pl, tag_t item)
1336 {
1337 if (!pl->stack_items)
1338 {
1339 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1340 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1341 }
1342
1343 if (pl->stack_position == STACK_SIZE)
1344 {
1345 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1346 return;
1347 }
1348
1349 pl->stack_items[pl->stack_position] = item;
1350 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1351 pl->stack_position++;
1352 }
1353
1354 /**
1355 * Checks 'params' for object code.
1356 *
1357 * Can be:
1358 * * empty => get current object stack top for player
1359 * * number => get item with that tag, stack it for future use
1360 * * $number => get specified stack item
1361 * * "me" => player himself
1362 *
1363 * At function exit, params points to first non-object char
1364 *
1365 * 'from', if not NULL, contains at exit:
1366 * * STACK_FROM_NONE => object not found
1367 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1368 * * STACK_FROM_STACK => item from somewhere in the stack
1369 * * STACK_FROM_NUMBER => item by number, pushed on stack
1370 *
1371 * Ryo, august 2004
1372 */
1373 object *
1374 get_dm_object (player *pl, char **params, int *from)
1375 {
1376 int item_tag, item_position;
1377 object *ob;
1378
1379 if (!pl)
1380 return NULL;
1381
1382 if (!params || !*params || **params == '\0')
1383 {
1384 if (from)
1385 *from = STACK_FROM_TOP;
1386 /* No parameter => get stack item */
1387 return dm_stack_peek (pl);
1388 }
1389
1390 /* Let's clean white spaces */
1391 while (**params == ' ')
1392 (*params)++;
1393
1394 /* Next case: number => item tag */
1395 if (sscanf (*params, "%d", &item_tag))
1396 {
1397 /* Move parameter to next item */
1398 while (isdigit (**params))
1399 (*params)++;
1400
1401 /* And skip blanks, too */
1402 while (**params == ' ')
1403 (*params)++;
1404
1405 /* Get item */
1406 ob = find_object (item_tag);
1407 if (!ob)
1408 {
1409 if (from)
1410 *from = STACK_FROM_NONE;
1411 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1412 return NULL;
1413 }
1414
1415 /* Got one, let's push it on stack */
1416 dm_stack_push (pl, item_tag);
1417 if (from)
1418 *from = STACK_FROM_NUMBER;
1419 return ob;
1420 }
1421
1422 /* Next case: $number => stack item */
1423 if (sscanf (*params, "$%d", &item_position))
1424 {
1425 /* Move parameter to next item */
1426 (*params)++;
1427
1428 while (isdigit (**params))
1429 (*params)++;
1430 while (**params == ' ')
1431 (*params)++;
1432
1433 if (item_position >= pl->stack_position)
1434 {
1435 if (from)
1436 *from = STACK_FROM_NONE;
1437 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1438 return NULL;
1439 }
1440
1441 ob = find_object (pl->stack_items[item_position]);
1442 if (!ob)
1443 {
1444 if (from)
1445 *from = STACK_FROM_NONE;
1446 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1447 return NULL;
1448 }
1449
1450 if (from)
1451 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1452 return ob;
1453 }
1454
1455 /* Next case: 'me' => return pl->ob */
1456 if (!strncmp (*params, "me", 2))
1457 {
1458 if (from)
1459 *from = STACK_FROM_NUMBER;
1460 dm_stack_push (pl, pl->ob->count);
1461
1462 /* Skip to next token */
1463 (*params) += 2;
1464 while (**params == ' ')
1465 (*params)++;
1466
1467 return pl->ob;
1468 }
1469
1470 /* Last case: get stack top */
1471 if (from)
1472 *from = STACK_FROM_TOP;
1473 return dm_stack_peek (pl);
1474 }
1475
1476 /**
1477 * Pop the stack top.
1478 */
1479 int
1480 command_stack_pop (object *op, char *params)
1481 {
1482 dm_stack_pop (op->contr);
1483 return 0;
1484 }
1485
1486 /**
1487 * Push specified item on stack.
1488 */
1489 int
1490 command_stack_push (object *op, char *params)
1491 {
1492 object *ob;
1493 int from;
1494
1495 ob = get_dm_object (op->contr, &params, &from);
1496
1497 if (ob && from != STACK_FROM_NUMBER)
1498 /* Object was from stack, need to push it again */
1499 dm_stack_push (op->contr, ob->count);
1500
1501 return 0;
1502 }
1503
1504 /**
1505 * Displays stack contents.
1506 */
1507 int
1508 command_stack_list (object *op, char *params)
1509 {
1510 int item;
1511 object *display;
1512 player *pl = op->contr;
1513
1514 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1515
1516 for (item = 0; item < pl->stack_position; item++)
1517 {
1518 display = find_object (pl->stack_items[item]);
1519 if (display)
1520 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1521 else
1522 /* Item was freed */
1523 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1524 }
1525
1526 return 0;
1527 }
1528
1529 /**
1530 * Empty DM item stack.
1531 */
1532 int
1533 command_stack_clear (object *op, char *params)
1534 {
1535 op->contr->stack_position = 0;
1536 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1537 return 0;
1538 }
1539
1540 int
1541 command_insert_into (object *op, char *params)
1542 {
1543 object *left, *right, *inserted;
1544 int left_from, right_from;
1545
1546 left = get_dm_object (op->contr, &params, &left_from);
1547 if (!left)
1548 {
1549 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1550 return 0;
1551 }
1552
1553 if (left_from == STACK_FROM_NUMBER)
1554 /* Item was stacked, remove it else right will be the same... */
1555 dm_stack_pop (op->contr);
1556
1557 right = get_dm_object (op->contr, &params, &right_from);
1558
1559 if (!right)
1560 {
1561 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1562 return 0;
1563 }
1564
1565 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1566 {
1567 /*
1568 * Special case: both items were taken from stack top.
1569 * Override the behaviour, taking left as item just below top, if exists.
1570 * See function description for why.
1571 * Besides, can't insert an item into itself.
1572 */
1573 if (op->contr->stack_position > 1)
1574 {
1575 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1576 if (left)
1577 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1578 else
1579 /* Stupid case: item under top was freed, fallback to stack top */
1580 left = right;
1581 }
1582 }
1583
1584 if (left == right)
1585 {
1586 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1587 return 0;
1588 }
1589
1590 if (right->type == PLAYER)
1591 {
1592 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1593 return 0;
1594 }
1595
1596 if (!QUERY_FLAG (right, FLAG_REMOVED))
1597 right->remove ();
1598 inserted = insert_ob_in_ob (right, left);
1599 if (left->type == PLAYER)
1600 if (inserted == right)
1601 esrv_send_item (left, right);
1602 else
1603 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1604
1605 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1606
1607 return 0;
1608
1609 }