1 |
/* |
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* This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 |
* |
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* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Crossfire TRT is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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|
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#include <global.h> |
25 |
#include <sproto.h> |
26 |
#include <spells.h> |
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#include <treasure.h> |
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#include <skills.h> |
29 |
|
30 |
/** Defines for DM item stack **/ |
31 |
#define STACK_SIZE 50 /* Stack size, static */ |
32 |
|
33 |
/* Values for 'from' field of get_dm_object */ |
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#define STACK_FROM_NONE 0 /* Item was not found */ |
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#define STACK_FROM_TOP 1 /* Item is stack top */ |
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#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
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#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
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|
39 |
|
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/** |
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* Enough of the DM functions seem to need this that I broke |
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* it out to a seperate function. name is the person |
43 |
* being saught, rq is who is looking for them. This |
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* prints diagnostics messages, and returns the |
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* other player, or NULL otherwise. |
46 |
*/ |
47 |
static player * |
48 |
get_other_player_from_name (object *op, char *name) |
49 |
{ |
50 |
if (!name) |
51 |
return NULL; |
52 |
|
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for_all_players (pl) |
54 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 |
{ |
56 |
if (pl->ob == op) |
57 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
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return NULL; |
60 |
} |
61 |
|
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if (pl->ns->state != ST_PLAYING) |
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{ |
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new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
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return NULL; |
66 |
} |
67 |
|
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return pl; |
69 |
} |
70 |
|
71 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
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return 0; |
73 |
} |
74 |
|
75 |
/** |
76 |
* Actually hides specified player (obviously a DM). |
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* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
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* else they just think someone left/entered. |
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*/ |
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void |
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do_wizard_hide (object *op, int silent_dm) |
82 |
{ |
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if (op->contr->hidden) |
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{ |
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op->contr->hidden = 0; |
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op->invisible = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
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op->map->players++; |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
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|
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if (!silent_dm) |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
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} |
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else |
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{ |
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op->contr->hidden = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
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op->map->players--; |
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|
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if (!silent_dm) |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
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|
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
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} |
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} |
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|
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int |
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command_hide (object *op, char *params) |
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{ |
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do_wizard_hide (op, 0); |
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return 1; |
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} |
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|
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/** |
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* This finds and returns the object which matches the name or |
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* object nubmer (specified via num #whatever). |
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*/ |
119 |
static object * |
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find_object_both (char *params) |
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{ |
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if (!params) |
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return NULL; |
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|
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if (params[0] == '#') |
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return find_object (atol (params + 1)); |
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else |
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return find_object_name (params); |
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} |
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|
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/** |
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* Sets the god for some objects. params should contain two values - |
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* first the object to change, followed by the god to change it to. |
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*/ |
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int |
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command_setgod (object *op, char *params) |
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{ |
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object *ob, *god; |
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char *str; |
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|
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if (!params || !(str = strchr (params, ' '))) |
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{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
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return 0; |
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} |
146 |
|
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/* kill the space, and set string to the next param */ |
148 |
*str++ = '\0'; |
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if (!(ob = find_object_both (params))) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
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return 1; |
153 |
} |
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|
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/* |
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* Perhaps this is overly restrictive? Should we perhaps be able |
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* to rebless altars and the like? |
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*/ |
159 |
if (ob->type != PLAYER) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
162 |
return 1; |
163 |
} |
164 |
|
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god = find_god (str); |
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if (god == NULL) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
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return 1; |
170 |
} |
171 |
|
172 |
become_follower (ob, god); |
173 |
return 1; |
174 |
} |
175 |
|
176 |
// TODO: Rewrite banish in perl and get rid of the following two functions |
177 |
int |
178 |
command_kick (object *op, char *params) |
179 |
{ |
180 |
for_all_players (pl) |
181 |
if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
182 |
{ |
183 |
object *op = pl->ob; |
184 |
|
185 |
if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
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{ |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
188 |
strcpy (op->contr->killer, "kicked"); |
189 |
} |
190 |
|
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pl->ns->destroy (); |
192 |
} |
193 |
|
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return 1; |
195 |
} |
196 |
|
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//TODO |
198 |
#if 0 |
199 |
int |
200 |
command_save_overlay (object *op, char *params) |
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{ |
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if (!op) |
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return 0; |
204 |
|
205 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
206 |
{ |
207 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
208 |
return 1; |
209 |
} |
210 |
|
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new_save_map (op->map, 2); |
212 |
new_save_map (op->map, 0); |
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new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
214 |
|
215 |
ready_map_name (op->map->path, 0); |
216 |
|
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return 1; |
218 |
} |
219 |
#endif |
220 |
|
221 |
int |
222 |
command_freeze (object *op, char *params) |
223 |
{ |
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int ticks; |
225 |
player *pl; |
226 |
|
227 |
if (!params) |
228 |
{ |
229 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
230 |
return 1; |
231 |
} |
232 |
|
233 |
ticks = atoi (params); |
234 |
if (ticks) |
235 |
{ |
236 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
237 |
params++; |
238 |
if (*params == 0) |
239 |
{ |
240 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
241 |
return 1; |
242 |
} |
243 |
} |
244 |
else |
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ticks = 100; |
246 |
|
247 |
pl = get_other_player_from_name (op, params); |
248 |
if (!pl) |
249 |
return 1; |
250 |
|
251 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
252 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
253 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
254 |
return 0; |
255 |
} |
256 |
|
257 |
int |
258 |
command_arrest (object *op, char *params) |
259 |
{ |
260 |
object *dummy; |
261 |
player *pl; |
262 |
|
263 |
if (!op) |
264 |
return 0; |
265 |
|
266 |
if (params == NULL) |
267 |
{ |
268 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
269 |
return 1; |
270 |
} |
271 |
|
272 |
pl = get_other_player_from_name (op, params); |
273 |
if (!pl) |
274 |
return 1; |
275 |
|
276 |
dummy = get_jail_exit (pl->ob); |
277 |
if (!dummy) |
278 |
{ |
279 |
/* we have nowhere to send the prisoner.... */ |
280 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
281 |
return 0; |
282 |
} |
283 |
|
284 |
pl->ob->enter_exit (dummy); |
285 |
dummy->destroy (); |
286 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
287 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
288 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
289 |
return 1; |
290 |
} |
291 |
|
292 |
int |
293 |
command_summon (object *op, char *params) |
294 |
{ |
295 |
int i; |
296 |
object *dummy; |
297 |
player *pl; |
298 |
|
299 |
if (!op) |
300 |
return 0; |
301 |
|
302 |
if (params == NULL) |
303 |
{ |
304 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
305 |
return 1; |
306 |
} |
307 |
|
308 |
pl = get_other_player_from_name (op, params); |
309 |
if (!pl) |
310 |
return 1; |
311 |
|
312 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
313 |
if (i == -1) |
314 |
{ |
315 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
316 |
return 1; |
317 |
} |
318 |
|
319 |
dummy = object::create (); |
320 |
EXIT_PATH (dummy) = op->map->path; |
321 |
EXIT_X (dummy) = op->x + freearr_x[i]; |
322 |
EXIT_Y (dummy) = op->y + freearr_y[i]; |
323 |
pl->ob->enter_exit (dummy); |
324 |
dummy->destroy (); |
325 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
326 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
327 |
|
328 |
return 1; |
329 |
} |
330 |
|
331 |
/** |
332 |
* This function is a real mess, because we're stucking getting |
333 |
* the entire item description in one block of text, so we just |
334 |
* can't simply parse it - we need to look for double quotes |
335 |
* for example. This could actually get much simpler with just a |
336 |
* little help from the client - if we could get line breaks, it |
337 |
* makes parsing much easier, eg, something like: |
338 |
* arch dragon |
339 |
* name big nasty creature |
340 |
* hp 5 |
341 |
* sp 30 |
342 |
* Is much easier to parse than |
343 |
* dragon name "big nasty creature" hp 5 sp 30 |
344 |
* for example. |
345 |
*/ |
346 |
int |
347 |
command_create (object *op, char *params) |
348 |
{ |
349 |
object *tmp = NULL; |
350 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
351 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
352 |
archetype *at, *at_spell = NULL; |
353 |
artifact *art = NULL; |
354 |
|
355 |
if (!op) |
356 |
return 0; |
357 |
|
358 |
if (params == NULL) |
359 |
{ |
360 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
361 |
return 1; |
362 |
} |
363 |
|
364 |
bp = params; |
365 |
|
366 |
/* We need to know where the line ends */ |
367 |
endline = bp + strlen (bp); |
368 |
|
369 |
if (sscanf (bp, "%d ", &nrof)) |
370 |
{ |
371 |
if ((bp = strchr (params, ' ')) == NULL) |
372 |
{ |
373 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
374 |
return 1; |
375 |
} |
376 |
bp++; |
377 |
set_nrof = 1; |
378 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
379 |
} |
380 |
|
381 |
if (sscanf (bp, "%d ", &magic)) |
382 |
{ |
383 |
if ((bp = strchr (bp, ' ')) == NULL) |
384 |
{ |
385 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
386 |
return 1; |
387 |
} |
388 |
|
389 |
bp++; |
390 |
set_magic = 1; |
391 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
392 |
} |
393 |
|
394 |
if ((cp = strstr (bp, " of ")) != NULL) |
395 |
{ |
396 |
*cp = '\0'; |
397 |
cp += 4; |
398 |
} |
399 |
|
400 |
for (bp2 = bp; *bp2; bp2++) |
401 |
{ |
402 |
if (*bp2 == ' ') |
403 |
{ |
404 |
*bp2 = '\0'; |
405 |
bp2++; |
406 |
break; |
407 |
} |
408 |
} |
409 |
|
410 |
if ((at = archetype::find (bp)) == NULL) |
411 |
{ |
412 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
413 |
return 1; |
414 |
} |
415 |
|
416 |
if (cp) |
417 |
{ |
418 |
char spell_name[MAX_BUF], *fsp = NULL; |
419 |
|
420 |
/* |
421 |
* Try to find a spell object for this. Note that |
422 |
* we also set up spell_name which is only |
423 |
* the first word. |
424 |
*/ |
425 |
|
426 |
at_spell = archetype::find (cp); |
427 |
if (!at_spell || at_spell->type != SPELL) |
428 |
at_spell = find_archetype_by_object_name (cp); |
429 |
if (!at_spell || at_spell->type != SPELL) |
430 |
{ |
431 |
assign (spell_name, cp); |
432 |
fsp = strchr (spell_name, ' '); |
433 |
if (fsp) |
434 |
{ |
435 |
*fsp = 0; |
436 |
fsp++; |
437 |
at_spell = archetype::find (spell_name); |
438 |
|
439 |
/* Got a spell, update the first string pointer */ |
440 |
if (at_spell && at_spell->type == SPELL) |
441 |
bp2 = cp + strlen (spell_name) + 1; |
442 |
else |
443 |
at_spell = NULL; |
444 |
} |
445 |
} |
446 |
|
447 |
/* OK - we didn't find a spell - presume the 'of' |
448 |
* in this case means its an artifact. |
449 |
*/ |
450 |
if (!at_spell) |
451 |
{ |
452 |
if (find_artifactlist (at->type) == NULL) |
453 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
454 |
else |
455 |
{ |
456 |
art = find_artifactlist (at->type)->items; |
457 |
|
458 |
while (art) |
459 |
{ |
460 |
if (!strcmp (art->item->name, cp)) |
461 |
break; |
462 |
|
463 |
art = art->next; |
464 |
} |
465 |
|
466 |
if (!art) |
467 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
468 |
} |
469 |
|
470 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
471 |
} |
472 |
} /* if cp */ |
473 |
|
474 |
if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
475 |
at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
476 |
{ |
477 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
478 |
return 1; |
479 |
} |
480 |
|
481 |
/* |
482 |
* Rather than have two different blocks with a lot of similar code, |
483 |
* just create one object, do all the processing, and then determine |
484 |
* if that one object should be inserted or if we need to make copies. |
485 |
*/ |
486 |
tmp = arch_to_object (at); |
487 |
|
488 |
if (set_magic) |
489 |
set_abs_magic (tmp, magic); |
490 |
|
491 |
if (art) |
492 |
give_artifact_abilities (tmp, art->item); |
493 |
|
494 |
if (need_identify (tmp)) |
495 |
{ |
496 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
497 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
498 |
} |
499 |
|
500 |
/* |
501 |
* This entire block here tries to find variable pairings, |
502 |
* eg, 'hp 4' or the like. The mess here is that values |
503 |
* can be quoted (eg "my cool sword"); So the basic logic |
504 |
* is we want to find two spaces, but if we got a quote, |
505 |
* any spaces there don't count. |
506 |
*/ |
507 |
while (*bp2 && bp2 <= endline) |
508 |
{ |
509 |
bp4 = NULL; |
510 |
gotspace = 0; |
511 |
gotquote = 0; |
512 |
|
513 |
/* find the first quote */ |
514 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
515 |
{ |
516 |
|
517 |
/* Found a quote - now lets find the second one */ |
518 |
if (*bp3 == '"') |
519 |
{ |
520 |
*bp3 = ' '; |
521 |
bp2 = bp3 + 1; /* Update start of string */ |
522 |
bp3++; |
523 |
gotquote++; |
524 |
while (*bp3) |
525 |
{ |
526 |
if (*bp3 == '"') |
527 |
{ |
528 |
*bp3 = '\0'; |
529 |
gotquote++; |
530 |
} |
531 |
else |
532 |
bp3++; |
533 |
} |
534 |
} |
535 |
else if (*bp3 == ' ') |
536 |
gotspace++; |
537 |
} |
538 |
|
539 |
/* |
540 |
* If we got two spaces, send the second one to null. |
541 |
* if we've reached the end of the line, increase gotspace - |
542 |
* this is perfectly valid for the list entry listed. |
543 |
*/ |
544 |
if (gotspace == 2 || gotquote == 2) |
545 |
{ |
546 |
bp3--; /* Undo the extra increment */ |
547 |
*bp3 = '\0'; |
548 |
} |
549 |
else if (*bp3 == '\0') |
550 |
gotspace++; |
551 |
|
552 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
553 |
{ |
554 |
/* |
555 |
* Unfortunately, we've clobbered lots of values, so printing |
556 |
* out what we have probably isn't useful. Break out, because |
557 |
* trying to recover is probably won't get anything useful |
558 |
* anyways, and we'd be confused about end of line pointers |
559 |
* anyways. |
560 |
*/ |
561 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
562 |
break; |
563 |
} |
564 |
|
565 |
/* bp2 should still point to the start of this line, |
566 |
* with bp3 pointing to the end |
567 |
*/ |
568 |
if (set_variable (tmp, bp2) == -1) |
569 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
570 |
else |
571 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
572 |
|
573 |
bp2 = bp3 + 1; |
574 |
} |
575 |
|
576 |
if (at->nrof) |
577 |
{ |
578 |
if (at_spell) |
579 |
insert_ob_in_ob (arch_to_object (at_spell), tmp); |
580 |
|
581 |
tmp->x = op->x; |
582 |
tmp->y = op->y; |
583 |
|
584 |
if (set_nrof) |
585 |
tmp->nrof = nrof; |
586 |
|
587 |
tmp->map = op->map; |
588 |
|
589 |
tmp = insert_ob_in_ob (tmp, op); |
590 |
esrv_send_item (op, tmp); |
591 |
|
592 |
/* Let's put this created item on stack so dm can access it easily. */ |
593 |
dm_stack_push (op->contr, tmp->count); |
594 |
|
595 |
return 1; |
596 |
} |
597 |
else |
598 |
{ |
599 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
600 |
{ |
601 |
object *prev = 0, *head = 0; |
602 |
|
603 |
for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
604 |
{ |
605 |
object *dup = arch_to_object (atmp); |
606 |
|
607 |
if (at_spell) |
608 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
609 |
|
610 |
/* |
611 |
* The head is what contains all the important bits, |
612 |
* so just copying it over should be fine. |
613 |
*/ |
614 |
if (!head) |
615 |
{ |
616 |
head = dup; |
617 |
tmp->copy_to (dup); |
618 |
} |
619 |
|
620 |
dup->x = op->x + dup->arch->x; |
621 |
dup->y = op->y + dup->arch->y; |
622 |
dup->map = op->map; |
623 |
|
624 |
if (head != dup) |
625 |
{ |
626 |
dup->head = head; |
627 |
prev->more = dup; |
628 |
} |
629 |
|
630 |
prev = dup; |
631 |
} |
632 |
|
633 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
634 |
{ |
635 |
object *check = head; |
636 |
int size_x = 0; |
637 |
int size_y = 0; |
638 |
|
639 |
while (check) |
640 |
{ |
641 |
size_x = MAX (size_x, check->arch->x); |
642 |
size_y = MAX (size_y, check->arch->y); |
643 |
check = check->more; |
644 |
} |
645 |
|
646 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
647 |
{ |
648 |
if (head->x < size_x || head->y < size_y) |
649 |
{ |
650 |
dm_stack_pop (op->contr); |
651 |
head->destroy (); |
652 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
653 |
tmp->destroy (); |
654 |
return 1; |
655 |
} |
656 |
|
657 |
check = head; |
658 |
|
659 |
while (check) |
660 |
{ |
661 |
check->x -= size_x; |
662 |
check->y -= size_y; |
663 |
check = check->more; |
664 |
} |
665 |
} |
666 |
|
667 |
insert_ob_in_map (head, op->map, op, 0); |
668 |
} |
669 |
else |
670 |
head = insert_ob_in_ob (head, op); |
671 |
|
672 |
/* Let's put this created item on stack so dm can access it easily. */ |
673 |
/* Wonder if we really want to push all of these, but since |
674 |
* things like rods have nrof 0, we want to cover those. |
675 |
*/ |
676 |
dm_stack_push (op->contr, head->count); |
677 |
|
678 |
if (at->randomitems != NULL && !at_spell) |
679 |
create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
680 |
|
681 |
esrv_send_item (op, head); |
682 |
} |
683 |
|
684 |
/* free the one we used to copy */ |
685 |
tmp->destroy (); |
686 |
} |
687 |
|
688 |
return 1; |
689 |
} |
690 |
|
691 |
/* |
692 |
* Now follows dm-commands which are also acceptable from sockets |
693 |
*/ |
694 |
|
695 |
int |
696 |
command_inventory (object *op, char *params) |
697 |
{ |
698 |
int i; |
699 |
object *tmp; |
700 |
|
701 |
if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
702 |
{ |
703 |
op->contr->failmsg ("Inventory of what object (nr)?"); |
704 |
return 1; |
705 |
} |
706 |
|
707 |
op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
708 |
|
709 |
return 1; |
710 |
} |
711 |
|
712 |
/* just show player's their skills for now. Dm's can |
713 |
* already see skills w/ inventory command - b.t. |
714 |
*/ |
715 |
|
716 |
int |
717 |
command_skills (object *op, char *params) |
718 |
{ |
719 |
show_skills (op, params); |
720 |
return 0; |
721 |
} |
722 |
|
723 |
int |
724 |
command_dump (object *op, char *params) |
725 |
{ |
726 |
object *tmp; |
727 |
|
728 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
729 |
if (!tmp) |
730 |
return 1; |
731 |
|
732 |
char *dump = dump_object (tmp); |
733 |
new_draw_info (NDI_UNIQUE, 0, op, dump); |
734 |
free (dump); |
735 |
|
736 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
737 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
738 |
|
739 |
return 1; |
740 |
} |
741 |
|
742 |
int |
743 |
command_patch (object *op, char *params) |
744 |
{ |
745 |
char *arg, *arg2; |
746 |
object *tmp; |
747 |
|
748 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
749 |
if (!tmp) |
750 |
/* Player already informed of failure */ |
751 |
return 1; |
752 |
|
753 |
/* params set to first value by get_dm_default */ |
754 |
arg = params; |
755 |
if (arg == NULL) |
756 |
{ |
757 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
758 |
return 1; |
759 |
} |
760 |
|
761 |
if ((arg2 = strchr (arg, ' '))) |
762 |
arg2++; |
763 |
|
764 |
if (set_variable (tmp, arg) == -1) |
765 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
766 |
else |
767 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
768 |
|
769 |
return 1; |
770 |
} |
771 |
|
772 |
int |
773 |
command_remove (object *op, char *params) |
774 |
{ |
775 |
object *tmp; |
776 |
int from; |
777 |
|
778 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
779 |
if (!tmp) |
780 |
{ |
781 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
782 |
return 1; |
783 |
} |
784 |
|
785 |
if (tmp->type == PLAYER) |
786 |
{ |
787 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
788 |
return 1; |
789 |
} |
790 |
|
791 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
792 |
{ |
793 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
794 |
return 1; |
795 |
} |
796 |
|
797 |
if (from != STACK_FROM_STACK) |
798 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
799 |
dm_stack_pop (op->contr); |
800 |
|
801 |
/* Always work on the head - otherwise object will get in odd state */ |
802 |
if (tmp->head) |
803 |
tmp = tmp->head; |
804 |
tmp->remove (); |
805 |
return 1; |
806 |
} |
807 |
|
808 |
int |
809 |
command_free (object *op, char *params) |
810 |
{ |
811 |
object *tmp; |
812 |
int from; |
813 |
|
814 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
815 |
|
816 |
if (!tmp) |
817 |
{ |
818 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
819 |
return 1; |
820 |
} |
821 |
|
822 |
if (from != STACK_FROM_STACK) |
823 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
824 |
dm_stack_pop (op->contr); |
825 |
|
826 |
if (tmp->head) |
827 |
tmp = tmp->head; |
828 |
|
829 |
tmp->destroy (); |
830 |
return 1; |
831 |
} |
832 |
|
833 |
/** |
834 |
* This adds exp to a player. We now allow adding to a specific skill. |
835 |
*/ |
836 |
int |
837 |
command_addexp (object *op, char *params) |
838 |
{ |
839 |
char buf[MAX_BUF], skill[MAX_BUF]; |
840 |
int q; |
841 |
long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
842 |
object *skillob = NULL; |
843 |
|
844 |
skill[0] = '\0'; |
845 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2)) |
846 |
{ |
847 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
848 |
return 1; |
849 |
} |
850 |
|
851 |
for_all_players (pl) |
852 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
853 |
{ |
854 |
if (q >= 3) |
855 |
{ |
856 |
skillob = find_skill_by_name (pl->ob, skill); |
857 |
if (!skillob) |
858 |
{ |
859 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
860 |
return 1; |
861 |
} |
862 |
|
863 |
i = check_exp_adjust (skillob, i); |
864 |
skillob->stats.exp += i; |
865 |
calc_perm_exp (skillob); |
866 |
player_lvl_adj (pl->ob, skillob); |
867 |
} |
868 |
|
869 |
pl->ob->stats.exp += i; |
870 |
calc_perm_exp (pl->ob); |
871 |
player_lvl_adj (pl->ob, NULL); |
872 |
|
873 |
return 1; |
874 |
} |
875 |
|
876 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
877 |
return 1; |
878 |
} |
879 |
|
880 |
/**************************************************************************/ |
881 |
|
882 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
883 |
|
884 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
885 |
|
886 |
/**************************************************************************/ |
887 |
|
888 |
int |
889 |
command_stats (object *op, char *params) |
890 |
{ |
891 |
char thing[20]; |
892 |
char buf[MAX_BUF]; |
893 |
|
894 |
thing[0] = '\0'; |
895 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
896 |
{ |
897 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
898 |
return 1; |
899 |
} |
900 |
|
901 |
for_all_players (pl) |
902 |
if (!strcmp (pl->ob->name, thing)) |
903 |
{ |
904 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
905 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
906 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
907 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
908 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
909 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
910 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
911 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
912 |
sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
913 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
914 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
915 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
916 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
917 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
918 |
return 1; |
919 |
} |
920 |
|
921 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
922 |
return 1; |
923 |
} |
924 |
|
925 |
int |
926 |
command_abil (object *op, char *params) |
927 |
{ |
928 |
char thing[20], thing2[20]; |
929 |
int iii; |
930 |
char buf[MAX_BUF]; |
931 |
|
932 |
iii = 0; |
933 |
thing[0] = '\0'; |
934 |
thing2[0] = '\0'; |
935 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
936 |
{ |
937 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
938 |
return 1; |
939 |
} |
940 |
|
941 |
if (thing2 == NULL) |
942 |
{ |
943 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
944 |
return 1; |
945 |
} |
946 |
|
947 |
if (iii < MIN_STAT || iii > MAX_STAT) |
948 |
{ |
949 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
950 |
return 1; |
951 |
} |
952 |
|
953 |
for_all_players (pl) |
954 |
{ |
955 |
if (!strcmp (pl->ob->name, thing)) |
956 |
{ |
957 |
if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
958 |
if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
959 |
if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
960 |
if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
961 |
if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
962 |
if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
963 |
if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
964 |
|
965 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
966 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
967 |
pl->ob->update_stats (); |
968 |
return 1; |
969 |
} |
970 |
} |
971 |
|
972 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
973 |
return 1; |
974 |
} |
975 |
|
976 |
int |
977 |
command_nowiz (object *op, char *params) |
978 |
{ /* 'nodm' is alias */ |
979 |
CLEAR_FLAG (op, FLAG_WIZ); |
980 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
981 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
982 |
|
983 |
if (op->contr->hidden) |
984 |
{ |
985 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
986 |
op->map->players++; |
987 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
988 |
op->contr->hidden = 0; |
989 |
op->invisible = 1; |
990 |
} |
991 |
else |
992 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
993 |
return 1; |
994 |
} |
995 |
|
996 |
/** |
997 |
* object *op is trying to become dm. |
998 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
999 |
* for socket users to become DM - in that case, it will check for the players |
1000 |
* character name. |
1001 |
*/ |
1002 |
static int |
1003 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1004 |
{ |
1005 |
FILE *dmfile; |
1006 |
char buf[MAX_BUF]; |
1007 |
char line_buf[160], name[160], passwd[160], host[160]; |
1008 |
|
1009 |
#ifdef RESTRICTIVE_DM |
1010 |
*pl_name = op->name ? op->name : "*"; |
1011 |
#endif |
1012 |
|
1013 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1014 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1015 |
{ |
1016 |
LOG (llevDebug, "Could not find DM file.\n"); |
1017 |
return 0; |
1018 |
} |
1019 |
|
1020 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1021 |
{ |
1022 |
if (line_buf[0] == '#') |
1023 |
continue; |
1024 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1025 |
{ |
1026 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1027 |
} |
1028 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1029 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1030 |
{ |
1031 |
fclose (dmfile); |
1032 |
return (1); |
1033 |
} |
1034 |
} |
1035 |
fclose (dmfile); |
1036 |
return (0); |
1037 |
} |
1038 |
|
1039 |
int |
1040 |
do_wizard_dm (object *op, char *params, int silent) |
1041 |
{ |
1042 |
if (!op->contr) |
1043 |
return 0; |
1044 |
|
1045 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1046 |
{ |
1047 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1048 |
return 0; |
1049 |
} |
1050 |
|
1051 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1052 |
{ |
1053 |
SET_FLAG (op, FLAG_WIZ); |
1054 |
SET_FLAG (op, FLAG_WIZPASS); |
1055 |
SET_FLAG (op, FLAG_WIZCAST); |
1056 |
|
1057 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1058 |
/* |
1059 |
* Remove setting flying here - that won't work, because next |
1060 |
* fix_player() is called that will get cleared - proper solution |
1061 |
* is probably something like a wiz_force which gives that and any |
1062 |
* other desired abilities. |
1063 |
*/ |
1064 |
clear_los (op->contr); |
1065 |
op->contr->write_buf[0] = '\0'; |
1066 |
|
1067 |
if (!silent) |
1068 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1069 |
|
1070 |
return 1; |
1071 |
} |
1072 |
else |
1073 |
{ |
1074 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1075 |
op->contr->write_buf[0] = '\0'; |
1076 |
return 0; |
1077 |
} |
1078 |
} |
1079 |
|
1080 |
/* |
1081 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1082 |
* - allow people on sockets to become dm, and allow better dm file |
1083 |
*/ |
1084 |
int |
1085 |
command_dm (object *op, char *params) |
1086 |
{ |
1087 |
if (!op->contr) |
1088 |
return 0; |
1089 |
|
1090 |
do_wizard_dm (op, params, 0); |
1091 |
|
1092 |
return 1; |
1093 |
} |
1094 |
|
1095 |
int |
1096 |
command_invisible (object *op, char *params) |
1097 |
{ |
1098 |
if (op) |
1099 |
{ |
1100 |
op->invisible += 100; |
1101 |
update_object (op, UP_OBJ_CHANGE); |
1102 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1103 |
} |
1104 |
|
1105 |
return 0; |
1106 |
} |
1107 |
|
1108 |
/** |
1109 |
* Returns spell object (from archetypes) by name. |
1110 |
* Returns NULL if 0 or more than one spell matches. |
1111 |
* Used for wizard's learn spell/prayer. |
1112 |
* |
1113 |
* op is the player issuing the command. |
1114 |
* |
1115 |
* Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1116 |
* anymore (but may still be present in some player's inventories and thus |
1117 |
* cannot be removed). We have to ignore them here since they have the same |
1118 |
* name than other "spell_xxx" archetypes and would always conflict. |
1119 |
*/ |
1120 |
static object * |
1121 |
get_spell_by_name (object *op, const char *spell_name) |
1122 |
{ |
1123 |
archetype *at; |
1124 |
archetype *found; |
1125 |
int conflict_found; |
1126 |
size_t spell_name_length; |
1127 |
|
1128 |
/* First check for full name matches. */ |
1129 |
conflict_found = 0; |
1130 |
found = NULL; |
1131 |
for_all_archetypes (at) |
1132 |
{ |
1133 |
if (at->type != SPELL) |
1134 |
continue; |
1135 |
|
1136 |
if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1137 |
continue; |
1138 |
|
1139 |
if (strcmp (at->object::name, spell_name) != 0) |
1140 |
continue; |
1141 |
|
1142 |
if (found != NULL) |
1143 |
{ |
1144 |
if (!conflict_found) |
1145 |
{ |
1146 |
conflict_found = 1; |
1147 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1148 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1149 |
} |
1150 |
|
1151 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1152 |
continue; |
1153 |
} |
1154 |
|
1155 |
found = at; |
1156 |
} |
1157 |
|
1158 |
/* No match if more more than one archetype matches. */ |
1159 |
if (conflict_found) |
1160 |
return NULL; |
1161 |
|
1162 |
/* Return if exactly one archetype matches. */ |
1163 |
if (found != NULL) |
1164 |
return arch_to_object (found); |
1165 |
|
1166 |
/* No full match found: now check for partial matches. */ |
1167 |
spell_name_length = strlen (spell_name); |
1168 |
conflict_found = 0; |
1169 |
found = NULL; |
1170 |
for_all_archetypes (at) |
1171 |
{ |
1172 |
if (at->type != SPELL) |
1173 |
continue; |
1174 |
|
1175 |
if (strncmp (at->archname, "spelldirect_", 12) == 0) |
1176 |
continue; |
1177 |
|
1178 |
if (strncmp (at->object::name, spell_name, spell_name_length) != 0) |
1179 |
continue; |
1180 |
|
1181 |
if (found != NULL) |
1182 |
{ |
1183 |
if (!conflict_found) |
1184 |
{ |
1185 |
conflict_found = 1; |
1186 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1187 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name); |
1188 |
} |
1189 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name); |
1190 |
continue; |
1191 |
} |
1192 |
|
1193 |
found = at; |
1194 |
} |
1195 |
|
1196 |
/* No match if more more than one archetype matches. */ |
1197 |
if (conflict_found) |
1198 |
return NULL; |
1199 |
|
1200 |
/* Return if exactly one archetype matches. */ |
1201 |
if (found != NULL) |
1202 |
return arch_to_object (found); |
1203 |
|
1204 |
/* No spell found: just print an error message. */ |
1205 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1206 |
return NULL; |
1207 |
} |
1208 |
|
1209 |
static int |
1210 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1211 |
{ |
1212 |
object *tmp; |
1213 |
|
1214 |
if (op->contr == NULL || params == NULL) |
1215 |
{ |
1216 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1217 |
return 0; |
1218 |
} |
1219 |
|
1220 |
tmp = get_spell_by_name (op, params); |
1221 |
if (tmp == NULL) |
1222 |
{ |
1223 |
return 0; |
1224 |
} |
1225 |
|
1226 |
if (check_spell_known (op, tmp->name)) |
1227 |
{ |
1228 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1229 |
return 0; |
1230 |
} |
1231 |
|
1232 |
do_learn_spell (op, tmp, special_prayer); |
1233 |
tmp->destroy (); |
1234 |
return 1; |
1235 |
} |
1236 |
|
1237 |
int |
1238 |
command_learn_spell (object *op, char *params) |
1239 |
{ |
1240 |
return command_learn_spell_or_prayer (op, params, 0); |
1241 |
} |
1242 |
|
1243 |
int |
1244 |
command_learn_special_prayer (object *op, char *params) |
1245 |
{ |
1246 |
return command_learn_spell_or_prayer (op, params, 1); |
1247 |
} |
1248 |
|
1249 |
int |
1250 |
command_forget_spell (object *op, char *params) |
1251 |
{ |
1252 |
object *spell; |
1253 |
|
1254 |
if (op->contr == NULL || params == NULL) |
1255 |
{ |
1256 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1257 |
return 0; |
1258 |
} |
1259 |
|
1260 |
spell = lookup_spell_by_name (op, params); |
1261 |
if (spell == NULL) |
1262 |
{ |
1263 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1264 |
return 0; |
1265 |
} |
1266 |
|
1267 |
do_forget_spell (op, spell->name); |
1268 |
return 1; |
1269 |
} |
1270 |
|
1271 |
/** |
1272 |
* A players wants to become DM and hide. |
1273 |
* Let's see if that's authorized. |
1274 |
* Make sure to not tell anything to anyone. |
1275 |
*/ |
1276 |
int |
1277 |
command_dmhide (object *op, char *params) |
1278 |
{ |
1279 |
if (!do_wizard_dm (op, params, 1)) |
1280 |
return 0; |
1281 |
|
1282 |
do_wizard_hide (op, 1); |
1283 |
|
1284 |
return 1; |
1285 |
} |
1286 |
|
1287 |
void |
1288 |
dm_stack_pop (player *pl) |
1289 |
{ |
1290 |
if (!pl->stack_items || !pl->stack_position) |
1291 |
{ |
1292 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1293 |
return; |
1294 |
} |
1295 |
|
1296 |
pl->stack_position--; |
1297 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1298 |
} |
1299 |
|
1300 |
/** |
1301 |
* Get current stack top item for player. |
1302 |
* Returns NULL if no stacked item. |
1303 |
* If stacked item disappeared (freed), remove it. |
1304 |
* |
1305 |
* Ryo, august 2004 |
1306 |
*/ |
1307 |
object * |
1308 |
dm_stack_peek (player *pl) |
1309 |
{ |
1310 |
object *ob; |
1311 |
|
1312 |
if (!pl->stack_position) |
1313 |
{ |
1314 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1315 |
return NULL; |
1316 |
} |
1317 |
|
1318 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1319 |
if (!ob) |
1320 |
{ |
1321 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1322 |
dm_stack_pop (pl); |
1323 |
return NULL; |
1324 |
} |
1325 |
|
1326 |
return ob; |
1327 |
} |
1328 |
|
1329 |
/** |
1330 |
* Push specified item on player stack. |
1331 |
* Inform player of position. |
1332 |
* Initializes variables if needed. |
1333 |
*/ |
1334 |
void |
1335 |
dm_stack_push (player *pl, tag_t item) |
1336 |
{ |
1337 |
if (!pl->stack_items) |
1338 |
{ |
1339 |
pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1340 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1341 |
} |
1342 |
|
1343 |
if (pl->stack_position == STACK_SIZE) |
1344 |
{ |
1345 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1346 |
return; |
1347 |
} |
1348 |
|
1349 |
pl->stack_items[pl->stack_position] = item; |
1350 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1351 |
pl->stack_position++; |
1352 |
} |
1353 |
|
1354 |
/** |
1355 |
* Checks 'params' for object code. |
1356 |
* |
1357 |
* Can be: |
1358 |
* * empty => get current object stack top for player |
1359 |
* * number => get item with that tag, stack it for future use |
1360 |
* * $number => get specified stack item |
1361 |
* * "me" => player himself |
1362 |
* |
1363 |
* At function exit, params points to first non-object char |
1364 |
* |
1365 |
* 'from', if not NULL, contains at exit: |
1366 |
* * STACK_FROM_NONE => object not found |
1367 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
1368 |
* * STACK_FROM_STACK => item from somewhere in the stack |
1369 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
1370 |
* |
1371 |
* Ryo, august 2004 |
1372 |
*/ |
1373 |
object * |
1374 |
get_dm_object (player *pl, char **params, int *from) |
1375 |
{ |
1376 |
int item_tag, item_position; |
1377 |
object *ob; |
1378 |
|
1379 |
if (!pl) |
1380 |
return NULL; |
1381 |
|
1382 |
if (!params || !*params || **params == '\0') |
1383 |
{ |
1384 |
if (from) |
1385 |
*from = STACK_FROM_TOP; |
1386 |
/* No parameter => get stack item */ |
1387 |
return dm_stack_peek (pl); |
1388 |
} |
1389 |
|
1390 |
/* Let's clean white spaces */ |
1391 |
while (**params == ' ') |
1392 |
(*params)++; |
1393 |
|
1394 |
/* Next case: number => item tag */ |
1395 |
if (sscanf (*params, "%d", &item_tag)) |
1396 |
{ |
1397 |
/* Move parameter to next item */ |
1398 |
while (isdigit (**params)) |
1399 |
(*params)++; |
1400 |
|
1401 |
/* And skip blanks, too */ |
1402 |
while (**params == ' ') |
1403 |
(*params)++; |
1404 |
|
1405 |
/* Get item */ |
1406 |
ob = find_object (item_tag); |
1407 |
if (!ob) |
1408 |
{ |
1409 |
if (from) |
1410 |
*from = STACK_FROM_NONE; |
1411 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
1412 |
return NULL; |
1413 |
} |
1414 |
|
1415 |
/* Got one, let's push it on stack */ |
1416 |
dm_stack_push (pl, item_tag); |
1417 |
if (from) |
1418 |
*from = STACK_FROM_NUMBER; |
1419 |
return ob; |
1420 |
} |
1421 |
|
1422 |
/* Next case: $number => stack item */ |
1423 |
if (sscanf (*params, "$%d", &item_position)) |
1424 |
{ |
1425 |
/* Move parameter to next item */ |
1426 |
(*params)++; |
1427 |
|
1428 |
while (isdigit (**params)) |
1429 |
(*params)++; |
1430 |
while (**params == ' ') |
1431 |
(*params)++; |
1432 |
|
1433 |
if (item_position >= pl->stack_position) |
1434 |
{ |
1435 |
if (from) |
1436 |
*from = STACK_FROM_NONE; |
1437 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1438 |
return NULL; |
1439 |
} |
1440 |
|
1441 |
ob = find_object (pl->stack_items[item_position]); |
1442 |
if (!ob) |
1443 |
{ |
1444 |
if (from) |
1445 |
*from = STACK_FROM_NONE; |
1446 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1447 |
return NULL; |
1448 |
} |
1449 |
|
1450 |
if (from) |
1451 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1452 |
return ob; |
1453 |
} |
1454 |
|
1455 |
/* Next case: 'me' => return pl->ob */ |
1456 |
if (!strncmp (*params, "me", 2)) |
1457 |
{ |
1458 |
if (from) |
1459 |
*from = STACK_FROM_NUMBER; |
1460 |
dm_stack_push (pl, pl->ob->count); |
1461 |
|
1462 |
/* Skip to next token */ |
1463 |
(*params) += 2; |
1464 |
while (**params == ' ') |
1465 |
(*params)++; |
1466 |
|
1467 |
return pl->ob; |
1468 |
} |
1469 |
|
1470 |
/* Last case: get stack top */ |
1471 |
if (from) |
1472 |
*from = STACK_FROM_TOP; |
1473 |
return dm_stack_peek (pl); |
1474 |
} |
1475 |
|
1476 |
/** |
1477 |
* Pop the stack top. |
1478 |
*/ |
1479 |
int |
1480 |
command_stack_pop (object *op, char *params) |
1481 |
{ |
1482 |
dm_stack_pop (op->contr); |
1483 |
return 0; |
1484 |
} |
1485 |
|
1486 |
/** |
1487 |
* Push specified item on stack. |
1488 |
*/ |
1489 |
int |
1490 |
command_stack_push (object *op, char *params) |
1491 |
{ |
1492 |
object *ob; |
1493 |
int from; |
1494 |
|
1495 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1496 |
|
1497 |
if (ob && from != STACK_FROM_NUMBER) |
1498 |
/* Object was from stack, need to push it again */ |
1499 |
dm_stack_push (op->contr, ob->count); |
1500 |
|
1501 |
return 0; |
1502 |
} |
1503 |
|
1504 |
/** |
1505 |
* Displays stack contents. |
1506 |
*/ |
1507 |
int |
1508 |
command_stack_list (object *op, char *params) |
1509 |
{ |
1510 |
int item; |
1511 |
object *display; |
1512 |
player *pl = op->contr; |
1513 |
|
1514 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1515 |
|
1516 |
for (item = 0; item < pl->stack_position; item++) |
1517 |
{ |
1518 |
display = find_object (pl->stack_items[item]); |
1519 |
if (display) |
1520 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1521 |
else |
1522 |
/* Item was freed */ |
1523 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1524 |
} |
1525 |
|
1526 |
return 0; |
1527 |
} |
1528 |
|
1529 |
/** |
1530 |
* Empty DM item stack. |
1531 |
*/ |
1532 |
int |
1533 |
command_stack_clear (object *op, char *params) |
1534 |
{ |
1535 |
op->contr->stack_position = 0; |
1536 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1537 |
return 0; |
1538 |
} |
1539 |
|
1540 |
int |
1541 |
command_insert_into (object *op, char *params) |
1542 |
{ |
1543 |
object *left, *right, *inserted; |
1544 |
int left_from, right_from; |
1545 |
|
1546 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
1547 |
if (!left) |
1548 |
{ |
1549 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1550 |
return 0; |
1551 |
} |
1552 |
|
1553 |
if (left_from == STACK_FROM_NUMBER) |
1554 |
/* Item was stacked, remove it else right will be the same... */ |
1555 |
dm_stack_pop (op->contr); |
1556 |
|
1557 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
1558 |
|
1559 |
if (!right) |
1560 |
{ |
1561 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1562 |
return 0; |
1563 |
} |
1564 |
|
1565 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
1566 |
{ |
1567 |
/* |
1568 |
* Special case: both items were taken from stack top. |
1569 |
* Override the behaviour, taking left as item just below top, if exists. |
1570 |
* See function description for why. |
1571 |
* Besides, can't insert an item into itself. |
1572 |
*/ |
1573 |
if (op->contr->stack_position > 1) |
1574 |
{ |
1575 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1576 |
if (left) |
1577 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1578 |
else |
1579 |
/* Stupid case: item under top was freed, fallback to stack top */ |
1580 |
left = right; |
1581 |
} |
1582 |
} |
1583 |
|
1584 |
if (left == right) |
1585 |
{ |
1586 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1587 |
return 0; |
1588 |
} |
1589 |
|
1590 |
if (right->type == PLAYER) |
1591 |
{ |
1592 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1593 |
return 0; |
1594 |
} |
1595 |
|
1596 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1597 |
right->remove (); |
1598 |
inserted = insert_ob_in_ob (right, left); |
1599 |
if (left->type == PLAYER) |
1600 |
if (inserted == right) |
1601 |
esrv_send_item (left, right); |
1602 |
else |
1603 |
esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1604 |
|
1605 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1606 |
|
1607 |
return 0; |
1608 |
|
1609 |
} |