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Revision: 1.63
Committed: Sun Dec 28 03:59:19 2008 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +1 -0 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <spells.h>
27 #include <treasure.h>
28 #include <skills.h>
29
30 /** Defines for DM item stack **/
31 #define STACK_SIZE 50 /* Stack size, static */
32
33 /* Values for 'from' field of get_dm_object */
34 #define STACK_FROM_NONE 0 /* Item was not found */
35 #define STACK_FROM_TOP 1 /* Item is stack top */
36 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 /**
76 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered.
79 */
80 void
81 do_wizard_hide (object *op, int silent_dm)
82 {
83 if (op->contr->hidden)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90
91 if (!silent_dm)
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 else
95 {
96 op->contr->hidden = 1;
97 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98 op->map->players--;
99
100 if (!silent_dm)
101 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102
103 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 }
106 }
107
108 int
109 command_hide (object *op, char *params)
110 {
111 do_wizard_hide (op, 0);
112 return 1;
113 }
114
115 /**
116 * This finds and returns the object which matches the name or
117 * object nubmer (specified via num #whatever).
118 */
119 static object *
120 find_object_both (char *params)
121 {
122 if (!params)
123 return NULL;
124
125 if (params[0] == '#')
126 return find_object (atol (params + 1));
127 else
128 return find_object_name (params);
129 }
130
131 /**
132 * Sets the god for some objects. params should contain two values -
133 * first the object to change, followed by the god to change it to.
134 */
135 int
136 command_setgod (object *op, char *params)
137 {
138 object *ob, *god;
139 char *str;
140
141 if (!params || !(str = strchr (params, ' ')))
142 {
143 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144 return 0;
145 }
146
147 /* kill the space, and set string to the next param */
148 *str++ = '\0';
149 if (!(ob = find_object_both (params)))
150 {
151 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152 return 1;
153 }
154
155 /*
156 * Perhaps this is overly restrictive? Should we perhaps be able
157 * to rebless altars and the like?
158 */
159 if (ob->type != PLAYER)
160 {
161 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162 return 1;
163 }
164
165 god = find_god (str);
166 if (god == NULL)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169 return 1;
170 }
171
172 become_follower (ob, god);
173 return 1;
174 }
175
176 // TODO: Rewrite banish in perl and get rid of the following two functions
177 int
178 command_kick (object *op, char *params)
179 {
180 for_all_players (pl)
181 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182 {
183 object *plop = pl->ob;
184
185 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
186 {
187 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
188 plop->contr->killer = op;
189 }
190
191 pl->ns->destroy ();
192 }
193
194 return 1;
195 }
196
197 //TODO
198 #if 0
199 int
200 command_save_overlay (object *op, char *params)
201 {
202 if (!op)
203 return 0;
204
205 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206 {
207 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208 return 1;
209 }
210
211 new_save_map (op->map, 2);
212 new_save_map (op->map, 0);
213 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214
215 ready_map_name (op->map->path, 0);
216
217 return 1;
218 }
219 #endif
220
221 int
222 command_freeze (object *op, char *params)
223 {
224 int ticks;
225 player *pl;
226
227 if (!params)
228 {
229 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230 return 1;
231 }
232
233 ticks = atoi (params);
234 if (ticks)
235 {
236 while ((isdigit (*params) || isspace (*params)) && *params != 0)
237 params++;
238 if (*params == 0)
239 {
240 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241 return 1;
242 }
243 }
244 else
245 ticks = 100;
246
247 pl = get_other_player_from_name (op, params);
248 if (!pl)
249 return 1;
250
251 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253 pl->ob->speed_left = -(pl->ob->speed * ticks);
254 return 0;
255 }
256
257 int
258 command_arrest (object *op, char *params)
259 {
260 object *dummy;
261 player *pl;
262
263 if (!op)
264 return 0;
265
266 if (params == NULL)
267 {
268 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269 return 1;
270 }
271
272 pl = get_other_player_from_name (op, params);
273 if (!pl)
274 return 1;
275
276 dummy = get_jail_exit (pl->ob);
277 if (!dummy)
278 {
279 /* we have nowhere to send the prisoner.... */
280 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281 return 0;
282 }
283
284 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 dummy->destroy ();
286
287 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290 return 1;
291 }
292
293 int
294 command_summon (object *op, char *params)
295 {
296 int i;
297 object *dummy;
298 player *pl;
299
300 if (!op)
301 return 0;
302
303 if (params == NULL)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306 return 1;
307 }
308
309 pl = get_other_player_from_name (op, params);
310 if (!pl)
311 return 1;
312
313 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314 if (i == -1)
315 {
316 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317 return 1;
318 }
319
320 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
321 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
322 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
323
324 return 1;
325 }
326
327 /**
328 * This function is a real mess, because we're stucking getting
329 * the entire item description in one block of text, so we just
330 * can't simply parse it - we need to look for double quotes
331 * for example. This could actually get much simpler with just a
332 * little help from the client - if we could get line breaks, it
333 * makes parsing much easier, eg, something like:
334 * arch dragon
335 * name big nasty creature
336 * hp 5
337 * sp 30
338 * Is much easier to parse than
339 * dragon name "big nasty creature" hp 5 sp 30
340 * for example.
341 */
342 int
343 command_create (object *op, char *params)
344 {
345 object *tmp = NULL;
346 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
347 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
348 archetype *at, *at_spell = NULL;
349 artifact *art = NULL;
350
351 if (!op)
352 return 0;
353
354 if (params == NULL)
355 {
356 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
357 return 1;
358 }
359
360 bp = params;
361
362 /* We need to know where the line ends */
363 endline = bp + strlen (bp);
364
365 if (sscanf (bp, "%d ", &nrof))
366 {
367 if ((bp = strchr (params, ' ')) == NULL)
368 {
369 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
370 return 1;
371 }
372 bp++;
373 set_nrof = 1;
374 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
375 }
376
377 if (sscanf (bp, "%d ", &magic))
378 {
379 if ((bp = strchr (bp, ' ')) == NULL)
380 {
381 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
382 return 1;
383 }
384
385 bp++;
386 set_magic = 1;
387 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
388 }
389
390 if ((cp = strstr (bp, " of ")) != NULL)
391 {
392 *cp = '\0';
393 cp += 4;
394 }
395
396 for (bp2 = bp; *bp2; bp2++)
397 {
398 if (*bp2 == ' ')
399 {
400 *bp2 = '\0';
401 bp2++;
402 break;
403 }
404 }
405
406 if ((at = archetype::find (bp)) == NULL)
407 {
408 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
409 return 1;
410 }
411
412 if (cp)
413 {
414 char spell_name[MAX_BUF], *fsp = NULL;
415
416 /*
417 * Try to find a spell object for this. Note that
418 * we also set up spell_name which is only
419 * the first word.
420 */
421
422 at_spell = archetype::find (cp);
423 if (!at_spell || at_spell->type != SPELL)
424 at_spell = find_archetype_by_object_name (cp);
425 if (!at_spell || at_spell->type != SPELL)
426 {
427 assign (spell_name, cp);
428 fsp = strchr (spell_name, ' ');
429 if (fsp)
430 {
431 *fsp = 0;
432 fsp++;
433 at_spell = archetype::find (spell_name);
434
435 /* Got a spell, update the first string pointer */
436 if (at_spell && at_spell->type == SPELL)
437 bp2 = cp + strlen (spell_name) + 1;
438 else
439 at_spell = NULL;
440 }
441 }
442
443 /* OK - we didn't find a spell - presume the 'of'
444 * in this case means its an artifact.
445 */
446 if (!at_spell)
447 {
448 if (find_artifactlist (at->type) == NULL)
449 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
450 else
451 {
452 art = find_artifactlist (at->type)->items;
453
454 while (art)
455 {
456 if (!strcmp (art->item->name, cp))
457 break;
458
459 art = art->next;
460 }
461
462 if (!art)
463 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
464 }
465
466 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
467 }
468 } /* if cp */
469
470 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
471 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
472 {
473 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
474 return 1;
475 }
476
477 /*
478 * Rather than have two different blocks with a lot of similar code,
479 * just create one object, do all the processing, and then determine
480 * if that one object should be inserted or if we need to make copies.
481 */
482 tmp = arch_to_object (at);
483
484 if (set_magic)
485 set_abs_magic (tmp, magic);
486
487 if (art)
488 give_artifact_abilities (tmp, art->item);
489
490 if (need_identify (tmp))
491 {
492 SET_FLAG (tmp, FLAG_IDENTIFIED);
493 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
494 }
495
496 /*
497 * This entire block here tries to find variable pairings,
498 * eg, 'hp 4' or the like. The mess here is that values
499 * can be quoted (eg "my cool sword"); So the basic logic
500 * is we want to find two spaces, but if we got a quote,
501 * any spaces there don't count.
502 */
503 while (*bp2 && bp2 <= endline)
504 {
505 bp4 = NULL;
506 gotspace = 0;
507 gotquote = 0;
508
509 /* find the first quote */
510 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
511 {
512
513 /* Found a quote - now lets find the second one */
514 if (*bp3 == '"')
515 {
516 *bp3 = ' ';
517 bp2 = bp3 + 1; /* Update start of string */
518 bp3++;
519 gotquote++;
520 while (*bp3)
521 {
522 if (*bp3 == '"')
523 {
524 *bp3 = '\0';
525 gotquote++;
526 }
527 else
528 bp3++;
529 }
530 }
531 else if (*bp3 == ' ')
532 gotspace++;
533 }
534
535 /*
536 * If we got two spaces, send the second one to null.
537 * if we've reached the end of the line, increase gotspace -
538 * this is perfectly valid for the list entry listed.
539 */
540 if (gotspace == 2 || gotquote == 2)
541 {
542 bp3--; /* Undo the extra increment */
543 *bp3 = '\0';
544 }
545 else if (*bp3 == '\0')
546 gotspace++;
547
548 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
549 {
550 /*
551 * Unfortunately, we've clobbered lots of values, so printing
552 * out what we have probably isn't useful. Break out, because
553 * trying to recover is probably won't get anything useful
554 * anyways, and we'd be confused about end of line pointers
555 * anyways.
556 */
557 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
558 break;
559 }
560
561 /* bp2 should still point to the start of this line,
562 * with bp3 pointing to the end
563 */
564 if (set_variable (tmp, bp2) == -1)
565 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
566 else
567 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
568
569 bp2 = bp3 + 1;
570 }
571
572 if (at->nrof)
573 {
574 if (at_spell)
575 tmp->insert (arch_to_object (at_spell));
576
577 tmp->x = op->x;
578 tmp->y = op->y;
579 tmp->map = op->map;
580
581 if (set_nrof)
582 tmp->nrof = nrof;
583
584 op->insert (tmp);
585
586 /* Let's put this created item on stack so dm can access it easily. */
587 dm_stack_push (op->contr, tmp->count);
588
589 return 1;
590 }
591 else
592 {
593 for (i = 0; i < (set_nrof ? nrof : 1); i++)
594 {
595 object *prev = 0, *head = 0;
596
597 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
598 {
599 object *dup = arch_to_object (atmp);
600
601 if (at_spell)
602 insert_ob_in_ob (arch_to_object (at_spell), dup);
603
604 /*
605 * The head is what contains all the important bits,
606 * so just copying it over should be fine.
607 */
608 if (!head)
609 {
610 head = dup;
611 tmp->copy_to (dup);
612 }
613
614 dup->x = op->x + dup->arch->x;
615 dup->y = op->y + dup->arch->y;
616 dup->map = op->map;
617
618 if (head != dup)
619 {
620 dup->head = head;
621 prev->more = dup;
622 }
623
624 prev = dup;
625 }
626
627 if (QUERY_FLAG (head, FLAG_ALIVE))
628 {
629 object *check = head;
630 int size_x = 0;
631 int size_y = 0;
632
633 while (check)
634 {
635 size_x = MAX (size_x, check->arch->x);
636 size_y = MAX (size_y, check->arch->y);
637 check = check->more;
638 }
639
640 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
641 {
642 if (head->x < size_x || head->y < size_y)
643 {
644 dm_stack_pop (op->contr);
645 head->destroy ();
646 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
647 tmp->destroy ();
648 return 1;
649 }
650
651 check = head;
652
653 while (check)
654 {
655 check->x -= size_x;
656 check->y -= size_y;
657 check = check->more;
658 }
659 }
660
661 insert_ob_in_map (head, op->map, op, 0);
662 }
663 else
664 head = insert_ob_in_ob (head, op);
665
666 /* Let's put this created item on stack so dm can access it easily. */
667 /* Wonder if we really want to push all of these, but since
668 * things like rods have nrof 0, we want to cover those.
669 */
670 dm_stack_push (op->contr, head->count);
671
672 if (at->randomitems && !at_spell)
673 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
674 }
675
676 /* free the one we used to copy */
677 tmp->destroy ();
678 }
679
680 return 1;
681 }
682
683 /*
684 * Now follows dm-commands which are also acceptable from sockets
685 */
686
687 int
688 command_inventory (object *op, char *params)
689 {
690 int i;
691 object *tmp;
692
693 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
694 {
695 op->contr->failmsg ("Inventory of what object (nr)?");
696 return 1;
697 }
698
699 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700
701 return 1;
702 }
703
704 /* just show player's their skills for now. Dm's can
705 * already see skills w/ inventory command - b.t.
706 */
707
708 int
709 command_skills (object *op, char *params)
710 {
711 show_skills (op, params);
712 return 0;
713 }
714
715 int
716 command_dump (object *op, char *params)
717 {
718 object *tmp;
719
720 tmp = get_dm_object (op->contr, &params, NULL);
721 if (!tmp)
722 return 1;
723
724 char *dump = dump_object (tmp);
725 new_draw_info (NDI_UNIQUE, 0, op, dump);
726 free (dump);
727
728 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
729 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
730
731 return 1;
732 }
733
734 int
735 command_patch (object *op, char *params)
736 {
737 char *arg, *arg2;
738 object *tmp;
739
740 tmp = get_dm_object (op->contr, &params, NULL);
741 if (!tmp)
742 /* Player already informed of failure */
743 return 1;
744
745 /* params set to first value by get_dm_default */
746 arg = params;
747 if (arg == NULL)
748 {
749 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
750 return 1;
751 }
752
753 if ((arg2 = strchr (arg, ' ')))
754 arg2++;
755
756 if (set_variable (tmp, arg) == -1)
757 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
758 else
759 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
760
761 return 1;
762 }
763
764 int
765 command_remove (object *op, char *params)
766 {
767 object *tmp;
768 int from;
769
770 tmp = get_dm_object (op->contr, &params, &from);
771 if (!tmp)
772 {
773 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
774 return 1;
775 }
776
777 if (tmp->type == PLAYER)
778 {
779 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
780 return 1;
781 }
782
783 if (QUERY_FLAG (tmp, FLAG_REMOVED))
784 {
785 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
786 return 1;
787 }
788
789 if (from != STACK_FROM_STACK)
790 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
791 dm_stack_pop (op->contr);
792
793 /* Always work on the head - otherwise object will get in odd state */
794 if (tmp->head)
795 tmp = tmp->head;
796 tmp->remove ();
797 return 1;
798 }
799
800 int
801 command_free (object *op, char *params)
802 {
803 object *tmp;
804 int from;
805
806 tmp = get_dm_object (op->contr, &params, &from);
807
808 if (!tmp)
809 {
810 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
811 return 1;
812 }
813
814 if (from != STACK_FROM_STACK)
815 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
816 dm_stack_pop (op->contr);
817
818 if (tmp->head)
819 tmp = tmp->head;
820
821 tmp->destroy ();
822 return 1;
823 }
824
825 /**
826 * This adds exp to a player. We now allow adding to a specific skill.
827 */
828 int
829 command_addexp (object *op, char *params)
830 {
831 char buf[MAX_BUF], skill[MAX_BUF];
832 int q;
833 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
834 object *skillob = NULL;
835
836 skill[0] = '\0';
837 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
838 {
839 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
840 return 1;
841 }
842
843 for_all_players (pl)
844 if (!strncmp (pl->ob->name, buf, MAX_NAME))
845 {
846 if (q >= 3)
847 {
848 skillob = find_skill_by_name (pl->ob, skill);
849 if (!skillob)
850 {
851 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
852 return 1;
853 }
854
855 i = check_exp_adjust (skillob, i);
856 skillob->stats.exp += i;
857 calc_perm_exp (skillob);
858 player_lvl_adj (pl->ob, skillob);
859 }
860
861 pl->ob->stats.exp += i;
862 calc_perm_exp (pl->ob);
863 player_lvl_adj (pl->ob, NULL);
864
865 return 1;
866 }
867
868 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
869 return 1;
870 }
871
872 /**************************************************************************/
873
874 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
875
876 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
877
878 /**************************************************************************/
879
880 int
881 command_stats (object *op, char *params)
882 {
883 char thing[20];
884 char buf[MAX_BUF];
885
886 thing[0] = '\0';
887 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
888 {
889 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
890 return 1;
891 }
892
893 for_all_players (pl)
894 if (!strcmp (pl->ob->name, thing))
895 {
896 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
897 new_draw_info (NDI_UNIQUE, 0, op, buf);
898 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
899 new_draw_info (NDI_UNIQUE, 0, op, buf);
900 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
901 new_draw_info (NDI_UNIQUE, 0, op, buf);
902 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
903 new_draw_info (NDI_UNIQUE, 0, op, buf);
904 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
905 new_draw_info (NDI_UNIQUE, 0, op, buf);
906 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
907 new_draw_info (NDI_UNIQUE, 0, op, buf);
908 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
909 new_draw_info (NDI_UNIQUE, 0, op, buf);
910 return 1;
911 }
912
913 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
914 return 1;
915 }
916
917 int
918 command_abil (object *op, char *params)
919 {
920 char thing[20], thing2[20];
921 int iii;
922 char buf[MAX_BUF];
923
924 iii = 0;
925 thing[0] = '\0';
926 thing2[0] = '\0';
927 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
928 {
929 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
930 return 1;
931 }
932
933 if (thing2 == NULL)
934 {
935 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
936 return 1;
937 }
938
939 if (iii < MIN_STAT || iii > MAX_STAT)
940 {
941 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
942 return 1;
943 }
944
945 for_all_players (pl)
946 {
947 if (!strcmp (pl->ob->name, thing))
948 {
949 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
950 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
951 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
952 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
953 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
954 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
955 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956
957 sprintf (buf, "%s has been altered.", &pl->ob->name);
958 new_draw_info (NDI_UNIQUE, 0, op, buf);
959 pl->ob->update_stats ();
960 return 1;
961 }
962 }
963
964 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
965 return 1;
966 }
967
968 int
969 command_nowiz (object *op, char *params)
970 { /* 'nodm' is alias */
971 CLEAR_FLAG (op, FLAG_WIZ);
972 CLEAR_FLAG (op, FLAG_WIZPASS);
973 CLEAR_FLAG (op, FLAG_WIZCAST);
974 CLEAR_FLAG (op, FLAG_WIZLOOK);
975
976 if (op->contr->hidden)
977 {
978 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
979 op->map->players++;
980 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
981 op->contr->hidden = 0;
982 op->invisible = 1;
983 }
984 else
985 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
986 return 1;
987 }
988
989 /**
990 * object *op is trying to become dm.
991 * pl_name is name supplied by player. Restrictive DM will make it harder
992 * for socket users to become DM - in that case, it will check for the players
993 * character name.
994 */
995 static int
996 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
997 {
998 FILE *dmfile;
999 char buf[MAX_BUF];
1000 char line_buf[160], name[160], passwd[160], host[160];
1001
1002 #ifdef RESTRICTIVE_DM
1003 *pl_name = op->name ? op->name : "*";
1004 #endif
1005
1006 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1007 if ((dmfile = fopen (buf, "r")) == NULL)
1008 {
1009 LOG (llevDebug, "Could not find DM file.\n");
1010 return 0;
1011 }
1012
1013 while (fgets (line_buf, 160, dmfile) != NULL)
1014 {
1015 if (line_buf[0] == '#')
1016 continue;
1017 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1018 {
1019 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1020 }
1021 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1022 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1023 {
1024 fclose (dmfile);
1025 return (1);
1026 }
1027 }
1028 fclose (dmfile);
1029 return (0);
1030 }
1031
1032 int
1033 do_wizard_dm (object *op, char *params, int silent)
1034 {
1035 if (!op->contr)
1036 return 0;
1037
1038 if (QUERY_FLAG (op, FLAG_WIZ))
1039 {
1040 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1041 return 0;
1042 }
1043
1044 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1045 {
1046 SET_FLAG (op, FLAG_WIZ);
1047 SET_FLAG (op, FLAG_WIZPASS);
1048 SET_FLAG (op, FLAG_WIZCAST);
1049 SET_FLAG (op, FLAG_WIZLOOK);
1050
1051 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1052 op->contr->write_buf[0] = '\0';
1053
1054 if (!silent)
1055 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1056
1057 return 1;
1058 }
1059 else
1060 {
1061 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1062 op->contr->write_buf[0] = '\0';
1063 return 0;
1064 }
1065 }
1066
1067 /*
1068 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1069 * - allow people on sockets to become dm, and allow better dm file
1070 */
1071 int
1072 command_dm (object *op, char *params)
1073 {
1074 if (!op->contr)
1075 return 0;
1076
1077 do_wizard_dm (op, params, 0);
1078
1079 return 1;
1080 }
1081
1082 int
1083 command_invisible (object *op, char *params)
1084 {
1085 if (op)
1086 {
1087 op->invisible += 100;
1088 update_object (op, UP_OBJ_CHANGE);
1089 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1090 }
1091
1092 return 0;
1093 }
1094
1095 /**
1096 * Returns spell object (from archetypes) by name.
1097 * Returns NULL if 0 or more than one spell matches.
1098 * Used for wizard's learn spell/prayer.
1099 *
1100 * op is the player issuing the command.
1101 *
1102 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1103 * anymore (but may still be present in some player's inventories and thus
1104 * cannot be removed). We have to ignore them here since they have the same
1105 * name than other "spell_xxx" archetypes and would always conflict.
1106 */
1107 static object *
1108 get_spell_by_name (object *op, const char *spell_name)
1109 {
1110 archetype *at;
1111 archetype *found;
1112 int conflict_found;
1113 size_t spell_name_length;
1114
1115 /* First check for full name matches. */
1116 conflict_found = 0;
1117 found = NULL;
1118 for_all_archetypes (at)
1119 {
1120 if (at->type != SPELL)
1121 continue;
1122
1123 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1124 continue;
1125
1126 if (strcmp (at->object::name, spell_name) != 0)
1127 continue;
1128
1129 if (found != NULL)
1130 {
1131 if (!conflict_found)
1132 {
1133 conflict_found = 1;
1134 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1135 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1136 }
1137
1138 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1139 continue;
1140 }
1141
1142 found = at;
1143 }
1144
1145 /* No match if more more than one archetype matches. */
1146 if (conflict_found)
1147 return NULL;
1148
1149 /* Return if exactly one archetype matches. */
1150 if (found != NULL)
1151 return arch_to_object (found);
1152
1153 /* No full match found: now check for partial matches. */
1154 spell_name_length = strlen (spell_name);
1155 conflict_found = 0;
1156 found = NULL;
1157 for_all_archetypes (at)
1158 {
1159 if (at->type != SPELL)
1160 continue;
1161
1162 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1163 continue;
1164
1165 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1166 continue;
1167
1168 if (found != NULL)
1169 {
1170 if (!conflict_found)
1171 {
1172 conflict_found = 1;
1173 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1174 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1175 }
1176 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1177 continue;
1178 }
1179
1180 found = at;
1181 }
1182
1183 /* No match if more more than one archetype matches. */
1184 if (conflict_found)
1185 return NULL;
1186
1187 /* Return if exactly one archetype matches. */
1188 if (found != NULL)
1189 return arch_to_object (found);
1190
1191 /* No spell found: just print an error message. */
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1193 return NULL;
1194 }
1195
1196 static int
1197 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1198 {
1199 object *tmp;
1200
1201 if (op->contr == NULL || params == NULL)
1202 {
1203 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1204 return 0;
1205 }
1206
1207 tmp = get_spell_by_name (op, params);
1208 if (tmp == NULL)
1209 {
1210 return 0;
1211 }
1212
1213 if (check_spell_known (op, tmp->name))
1214 {
1215 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1216 return 0;
1217 }
1218
1219 do_learn_spell (op, tmp, special_prayer);
1220 tmp->destroy ();
1221 return 1;
1222 }
1223
1224 int
1225 command_learn_spell (object *op, char *params)
1226 {
1227 return command_learn_spell_or_prayer (op, params, 0);
1228 }
1229
1230 int
1231 command_learn_special_prayer (object *op, char *params)
1232 {
1233 return command_learn_spell_or_prayer (op, params, 1);
1234 }
1235
1236 int
1237 command_forget_spell (object *op, char *params)
1238 {
1239 object *spell;
1240
1241 if (op->contr == NULL || params == NULL)
1242 {
1243 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1244 return 0;
1245 }
1246
1247 spell = lookup_spell_by_name (op, params);
1248 if (spell == NULL)
1249 {
1250 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1251 return 0;
1252 }
1253
1254 do_forget_spell (op, spell->name);
1255 return 1;
1256 }
1257
1258 /**
1259 * A players wants to become DM and hide.
1260 * Let's see if that's authorized.
1261 * Make sure to not tell anything to anyone.
1262 */
1263 int
1264 command_dmhide (object *op, char *params)
1265 {
1266 if (!do_wizard_dm (op, params, 1))
1267 return 0;
1268
1269 do_wizard_hide (op, 1);
1270
1271 return 1;
1272 }
1273
1274 void
1275 dm_stack_pop (player *pl)
1276 {
1277 if (!pl->stack_items || !pl->stack_position)
1278 {
1279 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1280 return;
1281 }
1282
1283 pl->stack_position--;
1284 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1285 }
1286
1287 /**
1288 * Get current stack top item for player.
1289 * Returns NULL if no stacked item.
1290 * If stacked item disappeared (freed), remove it.
1291 *
1292 * Ryo, august 2004
1293 */
1294 object *
1295 dm_stack_peek (player *pl)
1296 {
1297 object *ob;
1298
1299 if (!pl->stack_position)
1300 {
1301 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1302 return NULL;
1303 }
1304
1305 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1306 if (!ob)
1307 {
1308 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1309 dm_stack_pop (pl);
1310 return NULL;
1311 }
1312
1313 return ob;
1314 }
1315
1316 /**
1317 * Push specified item on player stack.
1318 * Inform player of position.
1319 * Initializes variables if needed.
1320 */
1321 void
1322 dm_stack_push (player *pl, tag_t item)
1323 {
1324 if (!pl->stack_items)
1325 {
1326 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1327 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1328 }
1329
1330 if (pl->stack_position == STACK_SIZE)
1331 {
1332 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1333 return;
1334 }
1335
1336 pl->stack_items[pl->stack_position] = item;
1337 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1338 pl->stack_position++;
1339 }
1340
1341 /**
1342 * Checks 'params' for object code.
1343 *
1344 * Can be:
1345 * * empty => get current object stack top for player
1346 * * number => get item with that tag, stack it for future use
1347 * * $number => get specified stack item
1348 * * "me" => player himself
1349 *
1350 * At function exit, params points to first non-object char
1351 *
1352 * 'from', if not NULL, contains at exit:
1353 * * STACK_FROM_NONE => object not found
1354 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1355 * * STACK_FROM_STACK => item from somewhere in the stack
1356 * * STACK_FROM_NUMBER => item by number, pushed on stack
1357 *
1358 * Ryo, august 2004
1359 */
1360 object *
1361 get_dm_object (player *pl, char **params, int *from)
1362 {
1363 int item_tag, item_position;
1364 object *ob;
1365
1366 if (!pl)
1367 return NULL;
1368
1369 if (!params || !*params || **params == '\0')
1370 {
1371 if (from)
1372 *from = STACK_FROM_TOP;
1373 /* No parameter => get stack item */
1374 return dm_stack_peek (pl);
1375 }
1376
1377 /* Let's clean white spaces */
1378 while (**params == ' ')
1379 (*params)++;
1380
1381 /* Next case: number => item tag */
1382 if (sscanf (*params, "%d", &item_tag))
1383 {
1384 /* Move parameter to next item */
1385 while (isdigit (**params))
1386 (*params)++;
1387
1388 /* And skip blanks, too */
1389 while (**params == ' ')
1390 (*params)++;
1391
1392 /* Get item */
1393 ob = find_object (item_tag);
1394 if (!ob)
1395 {
1396 if (from)
1397 *from = STACK_FROM_NONE;
1398 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1399 return NULL;
1400 }
1401
1402 /* Got one, let's push it on stack */
1403 dm_stack_push (pl, item_tag);
1404 if (from)
1405 *from = STACK_FROM_NUMBER;
1406 return ob;
1407 }
1408
1409 /* Next case: $number => stack item */
1410 if (sscanf (*params, "$%d", &item_position))
1411 {
1412 /* Move parameter to next item */
1413 (*params)++;
1414
1415 while (isdigit (**params))
1416 (*params)++;
1417 while (**params == ' ')
1418 (*params)++;
1419
1420 if (item_position >= pl->stack_position)
1421 {
1422 if (from)
1423 *from = STACK_FROM_NONE;
1424 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1425 return NULL;
1426 }
1427
1428 ob = find_object (pl->stack_items[item_position]);
1429 if (!ob)
1430 {
1431 if (from)
1432 *from = STACK_FROM_NONE;
1433 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1434 return NULL;
1435 }
1436
1437 if (from)
1438 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1439 return ob;
1440 }
1441
1442 /* Next case: 'me' => return pl->ob */
1443 if (!strncmp (*params, "me", 2))
1444 {
1445 if (from)
1446 *from = STACK_FROM_NUMBER;
1447 dm_stack_push (pl, pl->ob->count);
1448
1449 /* Skip to next token */
1450 (*params) += 2;
1451 while (**params == ' ')
1452 (*params)++;
1453
1454 return pl->ob;
1455 }
1456
1457 /* Last case: get stack top */
1458 if (from)
1459 *from = STACK_FROM_TOP;
1460 return dm_stack_peek (pl);
1461 }
1462
1463 /**
1464 * Pop the stack top.
1465 */
1466 int
1467 command_stack_pop (object *op, char *params)
1468 {
1469 dm_stack_pop (op->contr);
1470 return 0;
1471 }
1472
1473 /**
1474 * Push specified item on stack.
1475 */
1476 int
1477 command_stack_push (object *op, char *params)
1478 {
1479 object *ob;
1480 int from;
1481
1482 ob = get_dm_object (op->contr, &params, &from);
1483
1484 if (ob && from != STACK_FROM_NUMBER)
1485 /* Object was from stack, need to push it again */
1486 dm_stack_push (op->contr, ob->count);
1487
1488 return 0;
1489 }
1490
1491 /**
1492 * Displays stack contents.
1493 */
1494 int
1495 command_stack_list (object *op, char *params)
1496 {
1497 int item;
1498 object *display;
1499 player *pl = op->contr;
1500
1501 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1502
1503 for (item = 0; item < pl->stack_position; item++)
1504 {
1505 display = find_object (pl->stack_items[item]);
1506 if (display)
1507 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1508 else
1509 /* Item was freed */
1510 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1511 }
1512
1513 return 0;
1514 }
1515
1516 /**
1517 * Empty DM item stack.
1518 */
1519 int
1520 command_stack_clear (object *op, char *params)
1521 {
1522 op->contr->stack_position = 0;
1523 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1524 return 0;
1525 }
1526
1527 int
1528 command_insert_into (object *op, char *params)
1529 {
1530 object *left, *right, *inserted;
1531 int left_from, right_from;
1532
1533 left = get_dm_object (op->contr, &params, &left_from);
1534 if (!left)
1535 {
1536 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1537 return 0;
1538 }
1539
1540 if (left_from == STACK_FROM_NUMBER)
1541 /* Item was stacked, remove it else right will be the same... */
1542 dm_stack_pop (op->contr);
1543
1544 right = get_dm_object (op->contr, &params, &right_from);
1545
1546 if (!right)
1547 {
1548 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1549 return 0;
1550 }
1551
1552 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1553 {
1554 /*
1555 * Special case: both items were taken from stack top.
1556 * Override the behaviour, taking left as item just below top, if exists.
1557 * See function description for why.
1558 * Besides, can't insert an item into itself.
1559 */
1560 if (op->contr->stack_position > 1)
1561 {
1562 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1563 if (left)
1564 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1565 else
1566 /* Stupid case: item under top was freed, fallback to stack top */
1567 left = right;
1568 }
1569 }
1570
1571 if (left == right)
1572 {
1573 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1574 return 0;
1575 }
1576
1577 if (right->type == PLAYER)
1578 {
1579 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1580 return 0;
1581 }
1582
1583 if (!QUERY_FLAG (right, FLAG_REMOVED))
1584 right->remove ();
1585
1586 insert_ob_in_ob (right, left);
1587
1588 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1589
1590 return 0;
1591
1592 }