1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include <global.h> |
26 |
#include <sproto.h> |
27 |
#include <spells.h> |
28 |
#include <treasure.h> |
29 |
#include <skills.h> |
30 |
|
31 |
/** Defines for DM item stack **/ |
32 |
#define STACK_SIZE 50 /* Stack size, static */ |
33 |
|
34 |
/* Values for 'from' field of get_dm_object */ |
35 |
#define STACK_FROM_NONE 0 /* Item was not found */ |
36 |
#define STACK_FROM_TOP 1 /* Item is stack top */ |
37 |
#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
38 |
#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
39 |
|
40 |
/** |
41 |
* Enough of the DM functions seem to need this that I broke |
42 |
* it out to a seperate function. name is the person |
43 |
* being saught, rq is who is looking for them. This |
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* prints diagnostics messages, and returns the |
45 |
* other player, or NULL otherwise. |
46 |
*/ |
47 |
static player * |
48 |
get_other_player_from_name (object *op, char *name) |
49 |
{ |
50 |
if (!name) |
51 |
return NULL; |
52 |
|
53 |
for_all_players (pl) |
54 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
55 |
{ |
56 |
if (pl->ob == op) |
57 |
{ |
58 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
59 |
return NULL; |
60 |
} |
61 |
|
62 |
if (pl->ns->state != ST_PLAYING) |
63 |
{ |
64 |
new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
65 |
return NULL; |
66 |
} |
67 |
|
68 |
return pl; |
69 |
} |
70 |
|
71 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
72 |
return 0; |
73 |
} |
74 |
|
75 |
static void |
76 |
dm_stack_pop (player *pl) |
77 |
{ |
78 |
if (!pl->stack_items || !pl->stack_position) |
79 |
{ |
80 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
81 |
return; |
82 |
} |
83 |
|
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pl->stack_position--; |
85 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
86 |
} |
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|
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/** |
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* Get current stack top item for player. |
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* Returns NULL if no stacked item. |
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* If stacked item disappeared (freed), remove it. |
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* |
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* Ryo, august 2004 |
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*/ |
95 |
static object * |
96 |
dm_stack_peek (player *pl) |
97 |
{ |
98 |
object *ob; |
99 |
|
100 |
if (!pl->stack_position) |
101 |
{ |
102 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
103 |
return NULL; |
104 |
} |
105 |
|
106 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
107 |
if (!ob) |
108 |
{ |
109 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
110 |
dm_stack_pop (pl); |
111 |
return NULL; |
112 |
} |
113 |
|
114 |
return ob; |
115 |
} |
116 |
|
117 |
/** |
118 |
* Push specified item on player stack. |
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* Inform player of position. |
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* Initializes variables if needed. |
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*/ |
122 |
void |
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dm_stack_push (player *pl, tag_t item) |
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{ |
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if (!pl->stack_items) |
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{ |
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pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
128 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
129 |
} |
130 |
|
131 |
if (pl->stack_position == STACK_SIZE) |
132 |
{ |
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new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
134 |
return; |
135 |
} |
136 |
|
137 |
pl->stack_items[pl->stack_position] = item; |
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new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
139 |
pl->stack_position++; |
140 |
} |
141 |
|
142 |
/** |
143 |
* Checks 'params' for object code. |
144 |
* |
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* Can be: |
146 |
* * empty => get current object stack top for player |
147 |
* * number => get item with that tag, stack it for future use |
148 |
* * $number => get specified stack item |
149 |
* * "me" => player himself |
150 |
* |
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* At function exit, params points to first non-object char |
152 |
* |
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* 'from', if not NULL, contains at exit: |
154 |
* * STACK_FROM_NONE => object not found |
155 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
156 |
* * STACK_FROM_STACK => item from somewhere in the stack |
157 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
158 |
* |
159 |
* Ryo, august 2004 |
160 |
*/ |
161 |
static object * |
162 |
get_dm_object (player *pl, char **params, int *from) |
163 |
{ |
164 |
int item_tag, item_position; |
165 |
object *ob; |
166 |
|
167 |
if (!pl) |
168 |
return NULL; |
169 |
|
170 |
if (!params || !*params || **params == '\0') |
171 |
{ |
172 |
if (from) |
173 |
*from = STACK_FROM_TOP; |
174 |
/* No parameter => get stack item */ |
175 |
return dm_stack_peek (pl); |
176 |
} |
177 |
|
178 |
/* Let's clean white spaces */ |
179 |
while (**params == ' ') |
180 |
(*params)++; |
181 |
|
182 |
/* Next case: number => item tag */ |
183 |
if (sscanf (*params, "%d", &item_tag)) |
184 |
{ |
185 |
/* Move parameter to next item */ |
186 |
while (isdigit (**params)) |
187 |
(*params)++; |
188 |
|
189 |
/* And skip blanks, too */ |
190 |
while (**params == ' ') |
191 |
(*params)++; |
192 |
|
193 |
/* Get item */ |
194 |
ob = find_object (item_tag); |
195 |
if (!ob) |
196 |
{ |
197 |
if (from) |
198 |
*from = STACK_FROM_NONE; |
199 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
200 |
return NULL; |
201 |
} |
202 |
|
203 |
/* Got one, let's push it on stack */ |
204 |
dm_stack_push (pl, item_tag); |
205 |
if (from) |
206 |
*from = STACK_FROM_NUMBER; |
207 |
return ob; |
208 |
} |
209 |
|
210 |
/* Next case: $number => stack item */ |
211 |
if (sscanf (*params, "$%d", &item_position)) |
212 |
{ |
213 |
/* Move parameter to next item */ |
214 |
(*params)++; |
215 |
|
216 |
while (isdigit (**params)) |
217 |
(*params)++; |
218 |
while (**params == ' ') |
219 |
(*params)++; |
220 |
|
221 |
if (item_position >= pl->stack_position) |
222 |
{ |
223 |
if (from) |
224 |
*from = STACK_FROM_NONE; |
225 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
226 |
return NULL; |
227 |
} |
228 |
|
229 |
ob = find_object (pl->stack_items[item_position]); |
230 |
if (!ob) |
231 |
{ |
232 |
if (from) |
233 |
*from = STACK_FROM_NONE; |
234 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
235 |
return NULL; |
236 |
} |
237 |
|
238 |
if (from) |
239 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
240 |
return ob; |
241 |
} |
242 |
|
243 |
/* Next case: 'me' => return pl->ob */ |
244 |
if (!strncmp (*params, "me", 2)) |
245 |
{ |
246 |
if (from) |
247 |
*from = STACK_FROM_NUMBER; |
248 |
dm_stack_push (pl, pl->ob->count); |
249 |
|
250 |
/* Skip to next token */ |
251 |
(*params) += 2; |
252 |
while (**params == ' ') |
253 |
(*params)++; |
254 |
|
255 |
return pl->ob; |
256 |
} |
257 |
|
258 |
/* Last case: get stack top */ |
259 |
if (from) |
260 |
*from = STACK_FROM_TOP; |
261 |
return dm_stack_peek (pl); |
262 |
} |
263 |
|
264 |
/** |
265 |
* Actually hides specified player (obviously a DM). |
266 |
* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
267 |
* else they just think someone left/entered. |
268 |
*/ |
269 |
static void |
270 |
do_wizard_hide (object *op, int silent_dm) |
271 |
{ |
272 |
if (op->contr->hidden) |
273 |
{ |
274 |
op->contr->hidden = 0; |
275 |
op->invisible = 1; |
276 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
277 |
op->map->players++; |
278 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
279 |
|
280 |
if (!silent_dm) |
281 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
282 |
} |
283 |
else |
284 |
{ |
285 |
op->contr->hidden = 1; |
286 |
new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
287 |
op->map->players--; |
288 |
|
289 |
if (!silent_dm) |
290 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
291 |
|
292 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
293 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
294 |
} |
295 |
} |
296 |
|
297 |
int |
298 |
command_hide (object *op, char *params) |
299 |
{ |
300 |
do_wizard_hide (op, 0); |
301 |
return 1; |
302 |
} |
303 |
|
304 |
/** |
305 |
* This finds and returns the object which matches the name or |
306 |
* object nubmer (specified via num #whatever). |
307 |
*/ |
308 |
static object * |
309 |
find_object_both (char *params) |
310 |
{ |
311 |
if (!params) |
312 |
return NULL; |
313 |
|
314 |
if (params[0] == '#') |
315 |
return find_object (atol (params + 1)); |
316 |
else |
317 |
return find_object_name (params); |
318 |
} |
319 |
|
320 |
/** |
321 |
* Sets the god for some objects. params should contain two values - |
322 |
* first the object to change, followed by the god to change it to. |
323 |
*/ |
324 |
int |
325 |
command_setgod (object *op, char *params) |
326 |
{ |
327 |
object *ob, *god; |
328 |
char *str; |
329 |
|
330 |
if (!params || !(str = strchr (params, ' '))) |
331 |
{ |
332 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
333 |
return 0; |
334 |
} |
335 |
|
336 |
/* kill the space, and set string to the next param */ |
337 |
*str++ = '\0'; |
338 |
if (!(ob = find_object_both (params))) |
339 |
{ |
340 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
341 |
return 1; |
342 |
} |
343 |
|
344 |
/* |
345 |
* Perhaps this is overly restrictive? Should we perhaps be able |
346 |
* to rebless altars and the like? |
347 |
*/ |
348 |
if (ob->type != PLAYER) |
349 |
{ |
350 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
351 |
return 1; |
352 |
} |
353 |
|
354 |
god = find_god (str); |
355 |
if (god == NULL) |
356 |
{ |
357 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
358 |
return 1; |
359 |
} |
360 |
|
361 |
become_follower (ob, god); |
362 |
return 1; |
363 |
} |
364 |
|
365 |
int |
366 |
command_freeze (object *op, char *params) |
367 |
{ |
368 |
int ticks; |
369 |
player *pl; |
370 |
|
371 |
if (!params) |
372 |
{ |
373 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
374 |
return 1; |
375 |
} |
376 |
|
377 |
ticks = atoi (params); |
378 |
if (ticks) |
379 |
{ |
380 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
381 |
params++; |
382 |
if (*params == 0) |
383 |
{ |
384 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
385 |
return 1; |
386 |
} |
387 |
} |
388 |
else |
389 |
ticks = 100; |
390 |
|
391 |
pl = get_other_player_from_name (op, params); |
392 |
if (!pl) |
393 |
return 1; |
394 |
|
395 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
396 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
397 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
398 |
return 0; |
399 |
} |
400 |
|
401 |
int |
402 |
command_arrest (object *op, char *params) |
403 |
{ |
404 |
object *dummy; |
405 |
player *pl; |
406 |
|
407 |
if (!op) |
408 |
return 0; |
409 |
|
410 |
if (params == NULL) |
411 |
{ |
412 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
413 |
return 1; |
414 |
} |
415 |
|
416 |
pl = get_other_player_from_name (op, params); |
417 |
if (!pl) |
418 |
return 1; |
419 |
|
420 |
dummy = get_jail_exit (pl->ob); |
421 |
if (!dummy) |
422 |
{ |
423 |
/* we have nowhere to send the prisoner.... */ |
424 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
425 |
return 0; |
426 |
} |
427 |
|
428 |
pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO |
429 |
dummy->destroy (); |
430 |
|
431 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
432 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
433 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
434 |
return 1; |
435 |
} |
436 |
|
437 |
int |
438 |
command_summon (object *op, char *params) |
439 |
{ |
440 |
int i; |
441 |
object *dummy; |
442 |
player *pl; |
443 |
|
444 |
if (!op) |
445 |
return 0; |
446 |
|
447 |
if (params == NULL) |
448 |
{ |
449 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
450 |
return 1; |
451 |
} |
452 |
|
453 |
pl = get_other_player_from_name (op, params); |
454 |
if (!pl) |
455 |
return 1; |
456 |
|
457 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
458 |
if (i == -1) |
459 |
{ |
460 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
461 |
return 1; |
462 |
} |
463 |
|
464 |
pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]); |
465 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
466 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
467 |
|
468 |
return 1; |
469 |
} |
470 |
|
471 |
/** |
472 |
* This function is a real mess, because we're stucking getting |
473 |
* the entire item description in one block of text, so we just |
474 |
* can't simply parse it - we need to look for double quotes |
475 |
* for example. This could actually get much simpler with just a |
476 |
* little help from the client - if we could get line breaks, it |
477 |
* makes parsing much easier, eg, something like: |
478 |
* arch dragon |
479 |
* name big nasty creature |
480 |
* hp 5 |
481 |
* sp 30 |
482 |
* Is much easier to parse than |
483 |
* dragon name "big nasty creature" hp 5 sp 30 |
484 |
* for example. |
485 |
*/ |
486 |
int |
487 |
command_create (object *op, char *params) |
488 |
{ |
489 |
object *tmp = NULL; |
490 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
491 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
492 |
archetype *at, *at_spell = NULL; |
493 |
artifact *art = NULL; |
494 |
|
495 |
if (!op) |
496 |
return 0; |
497 |
|
498 |
if (params == NULL) |
499 |
{ |
500 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
501 |
return 1; |
502 |
} |
503 |
|
504 |
bp = params; |
505 |
|
506 |
/* We need to know where the line ends */ |
507 |
endline = bp + strlen (bp); |
508 |
|
509 |
if (sscanf (bp, "%d ", &nrof)) |
510 |
{ |
511 |
if ((bp = strchr (params, ' ')) == NULL) |
512 |
{ |
513 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
514 |
return 1; |
515 |
} |
516 |
bp++; |
517 |
set_nrof = 1; |
518 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
519 |
} |
520 |
|
521 |
if (sscanf (bp, "%d ", &magic)) |
522 |
{ |
523 |
if ((bp = strchr (bp, ' ')) == NULL) |
524 |
{ |
525 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
526 |
return 1; |
527 |
} |
528 |
|
529 |
bp++; |
530 |
set_magic = 1; |
531 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
532 |
} |
533 |
|
534 |
if ((cp = strstr (bp, " of ")) != NULL) |
535 |
{ |
536 |
*cp = '\0'; |
537 |
cp += 4; |
538 |
} |
539 |
|
540 |
for (bp2 = bp; *bp2; bp2++) |
541 |
{ |
542 |
if (*bp2 == ' ') |
543 |
{ |
544 |
*bp2 = '\0'; |
545 |
bp2++; |
546 |
break; |
547 |
} |
548 |
} |
549 |
|
550 |
if ((at = archetype::find (bp)) == NULL) |
551 |
{ |
552 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
553 |
return 1; |
554 |
} |
555 |
|
556 |
if (cp) |
557 |
{ |
558 |
char spell_name[MAX_BUF], *fsp = NULL; |
559 |
|
560 |
/* |
561 |
* Try to find a spell object for this. Note that |
562 |
* we also set up spell_name which is only |
563 |
* the first word. |
564 |
*/ |
565 |
|
566 |
at_spell = archetype::find (cp); |
567 |
if (!at_spell || at_spell->type != SPELL) |
568 |
at_spell = find_archetype_by_object_name (cp); |
569 |
if (!at_spell || at_spell->type != SPELL) |
570 |
{ |
571 |
assign (spell_name, cp); |
572 |
fsp = strchr (spell_name, ' '); |
573 |
if (fsp) |
574 |
{ |
575 |
*fsp = 0; |
576 |
fsp++; |
577 |
at_spell = archetype::find (spell_name); |
578 |
|
579 |
/* Got a spell, update the first string pointer */ |
580 |
if (at_spell && at_spell->type == SPELL) |
581 |
bp2 = cp + strlen (spell_name) + 1; |
582 |
else |
583 |
at_spell = NULL; |
584 |
} |
585 |
} |
586 |
|
587 |
/* OK - we didn't find a spell - presume the 'of' |
588 |
* in this case means its an artifact. |
589 |
*/ |
590 |
if (!at_spell) |
591 |
{ |
592 |
if (find_artifactlist (at->type) == NULL) |
593 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type); |
594 |
else |
595 |
{ |
596 |
art = find_artifactlist (at->type)->items; |
597 |
|
598 |
while (art) |
599 |
{ |
600 |
if (!strcmp (&art->item->name, cp)) |
601 |
break; |
602 |
|
603 |
art = art->next; |
604 |
} |
605 |
|
606 |
if (!art) |
607 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp); |
608 |
} |
609 |
|
610 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
611 |
} |
612 |
} /* if cp */ |
613 |
|
614 |
if ((at->type == ROD || at->type == WAND || at->type == SCROLL || |
615 |
at->type == HORN || at->type == SPELLBOOK) && !at_spell) |
616 |
{ |
617 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
618 |
return 1; |
619 |
} |
620 |
|
621 |
/* |
622 |
* Rather than have two different blocks with a lot of similar code, |
623 |
* just create one object, do all the processing, and then determine |
624 |
* if that one object should be inserted or if we need to make copies. |
625 |
*/ |
626 |
tmp = arch_to_object (at); |
627 |
|
628 |
if (set_magic) |
629 |
set_abs_magic (tmp, magic); |
630 |
|
631 |
if (art) |
632 |
give_artifact_abilities (tmp, art->item); |
633 |
|
634 |
if (need_identify (tmp)) |
635 |
{ |
636 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
637 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
638 |
} |
639 |
|
640 |
/* |
641 |
* This entire block here tries to find variable pairings, |
642 |
* eg, 'hp 4' or the like. The mess here is that values |
643 |
* can be quoted (eg "my cool sword"); So the basic logic |
644 |
* is we want to find two spaces, but if we got a quote, |
645 |
* any spaces there don't count. |
646 |
*/ |
647 |
while (*bp2 && bp2 <= endline) |
648 |
{ |
649 |
bp4 = NULL; |
650 |
gotspace = 0; |
651 |
gotquote = 0; |
652 |
|
653 |
/* find the first quote */ |
654 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
655 |
{ |
656 |
|
657 |
/* Found a quote - now lets find the second one */ |
658 |
if (*bp3 == '"') |
659 |
{ |
660 |
*bp3 = ' '; |
661 |
bp2 = bp3 + 1; /* Update start of string */ |
662 |
bp3++; |
663 |
gotquote++; |
664 |
while (*bp3) |
665 |
{ |
666 |
if (*bp3 == '"') |
667 |
{ |
668 |
*bp3 = '\0'; |
669 |
gotquote++; |
670 |
} |
671 |
else |
672 |
bp3++; |
673 |
} |
674 |
} |
675 |
else if (*bp3 == ' ') |
676 |
gotspace++; |
677 |
} |
678 |
|
679 |
/* |
680 |
* If we got two spaces, send the second one to null. |
681 |
* if we've reached the end of the line, increase gotspace - |
682 |
* this is perfectly valid for the list entry listed. |
683 |
*/ |
684 |
if (gotspace == 2 || gotquote == 2) |
685 |
{ |
686 |
bp3--; /* Undo the extra increment */ |
687 |
*bp3 = '\0'; |
688 |
} |
689 |
else if (*bp3 == '\0') |
690 |
gotspace++; |
691 |
|
692 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
693 |
{ |
694 |
/* |
695 |
* Unfortunately, we've clobbered lots of values, so printing |
696 |
* out what we have probably isn't useful. Break out, because |
697 |
* trying to recover is probably won't get anything useful |
698 |
* anyways, and we'd be confused about end of line pointers |
699 |
* anyways. |
700 |
*/ |
701 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
702 |
break; |
703 |
} |
704 |
|
705 |
/* bp2 should still point to the start of this line, |
706 |
* with bp3 pointing to the end |
707 |
*/ |
708 |
if (set_variable (tmp, bp2) == -1) |
709 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
710 |
else |
711 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
712 |
|
713 |
bp2 = bp3 + 1; |
714 |
} |
715 |
|
716 |
if (at->nrof) |
717 |
{ |
718 |
if (at_spell) |
719 |
tmp->insert (arch_to_object (at_spell)); |
720 |
|
721 |
tmp->x = op->x; |
722 |
tmp->y = op->y; |
723 |
tmp->map = op->map; |
724 |
|
725 |
if (set_nrof) |
726 |
tmp->nrof = nrof; |
727 |
|
728 |
op->insert (tmp); |
729 |
|
730 |
/* Let's put this created item on stack so dm can access it easily. */ |
731 |
dm_stack_push (op->contr, tmp->count); |
732 |
|
733 |
return 1; |
734 |
} |
735 |
else |
736 |
{ |
737 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
738 |
{ |
739 |
object *prev = 0, *head = 0; |
740 |
|
741 |
for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more) |
742 |
{ |
743 |
object *dup = arch_to_object (atmp); |
744 |
|
745 |
if (at_spell) |
746 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
747 |
|
748 |
/* |
749 |
* The head is what contains all the important bits, |
750 |
* so just copying it over should be fine. |
751 |
*/ |
752 |
if (!head) |
753 |
{ |
754 |
head = dup; |
755 |
tmp->copy_to (dup); |
756 |
} |
757 |
|
758 |
dup->x = op->x + dup->arch->x; |
759 |
dup->y = op->y + dup->arch->y; |
760 |
dup->map = op->map; |
761 |
|
762 |
if (head != dup) |
763 |
{ |
764 |
dup->head = head; |
765 |
prev->more = dup; |
766 |
} |
767 |
|
768 |
prev = dup; |
769 |
} |
770 |
|
771 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
772 |
{ |
773 |
object *check = head; |
774 |
int size_x = 0; |
775 |
int size_y = 0; |
776 |
|
777 |
while (check) |
778 |
{ |
779 |
size_x = MAX (size_x, check->arch->x); |
780 |
size_y = MAX (size_y, check->arch->y); |
781 |
check = check->more; |
782 |
} |
783 |
|
784 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
785 |
{ |
786 |
if (head->x < size_x || head->y < size_y) |
787 |
{ |
788 |
dm_stack_pop (op->contr); |
789 |
head->destroy (); |
790 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
791 |
tmp->destroy (); |
792 |
return 1; |
793 |
} |
794 |
|
795 |
check = head; |
796 |
|
797 |
while (check) |
798 |
{ |
799 |
check->x -= size_x; |
800 |
check->y -= size_y; |
801 |
check = check->more; |
802 |
} |
803 |
} |
804 |
|
805 |
insert_ob_in_map (head, op->map, op, 0); |
806 |
} |
807 |
else |
808 |
head = insert_ob_in_ob (head, op); |
809 |
|
810 |
/* Let's put this created item on stack so dm can access it easily. */ |
811 |
/* Wonder if we really want to push all of these, but since |
812 |
* things like rods have nrof 0, we want to cover those. |
813 |
*/ |
814 |
dm_stack_push (op->contr, head->count); |
815 |
|
816 |
if (at->randomitems && !at_spell) |
817 |
create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0); |
818 |
} |
819 |
|
820 |
/* free the one we used to copy */ |
821 |
tmp->destroy (); |
822 |
} |
823 |
|
824 |
return 1; |
825 |
} |
826 |
|
827 |
/* |
828 |
* Now follows dm-commands which are also acceptable from sockets |
829 |
*/ |
830 |
|
831 |
int |
832 |
command_inventory (object *op, char *params) |
833 |
{ |
834 |
int i; |
835 |
object *tmp; |
836 |
|
837 |
if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i))) |
838 |
{ |
839 |
op->contr->failmsg ("Inventory of what object (nr)?"); |
840 |
return 1; |
841 |
} |
842 |
|
843 |
op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op)); |
844 |
|
845 |
return 1; |
846 |
} |
847 |
|
848 |
/* just show player's their skills for now. Dm's can |
849 |
* already see skills w/ inventory command - b.t. |
850 |
*/ |
851 |
|
852 |
int |
853 |
command_skills (object *op, char *params) |
854 |
{ |
855 |
show_skills (op, params); |
856 |
return 0; |
857 |
} |
858 |
|
859 |
int |
860 |
command_dump (object *op, char *params) |
861 |
{ |
862 |
object *tmp; |
863 |
|
864 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
865 |
if (!tmp) |
866 |
return 1; |
867 |
|
868 |
char *dump = dump_object (tmp); |
869 |
new_draw_info (NDI_UNIQUE, 0, op, dump); |
870 |
free (dump); |
871 |
|
872 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
873 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
874 |
|
875 |
return 1; |
876 |
} |
877 |
|
878 |
int |
879 |
command_patch (object *op, char *params) |
880 |
{ |
881 |
char *arg, *arg2; |
882 |
object *tmp; |
883 |
|
884 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
885 |
if (!tmp) |
886 |
/* Player already informed of failure */ |
887 |
return 1; |
888 |
|
889 |
/* params set to first value by get_dm_default */ |
890 |
arg = params; |
891 |
if (arg == NULL) |
892 |
{ |
893 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
894 |
return 1; |
895 |
} |
896 |
|
897 |
if ((arg2 = strchr (arg, ' '))) |
898 |
arg2++; |
899 |
|
900 |
if (set_variable (tmp, arg) == -1) |
901 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
902 |
else |
903 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
904 |
|
905 |
return 1; |
906 |
} |
907 |
|
908 |
int |
909 |
command_remove (object *op, char *params) |
910 |
{ |
911 |
object *tmp; |
912 |
int from; |
913 |
|
914 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
915 |
if (!tmp) |
916 |
{ |
917 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
918 |
return 1; |
919 |
} |
920 |
|
921 |
if (tmp->type == PLAYER) |
922 |
{ |
923 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
924 |
return 1; |
925 |
} |
926 |
|
927 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
928 |
{ |
929 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
930 |
return 1; |
931 |
} |
932 |
|
933 |
if (from != STACK_FROM_STACK) |
934 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
935 |
dm_stack_pop (op->contr); |
936 |
|
937 |
/* Always work on the head - otherwise object will get in odd state */ |
938 |
if (tmp->head) |
939 |
tmp = tmp->head; |
940 |
tmp->remove (); |
941 |
return 1; |
942 |
} |
943 |
|
944 |
int |
945 |
command_free (object *op, char *params) |
946 |
{ |
947 |
object *tmp; |
948 |
int from; |
949 |
|
950 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
951 |
|
952 |
if (!tmp) |
953 |
{ |
954 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
955 |
return 1; |
956 |
} |
957 |
|
958 |
if (from != STACK_FROM_STACK) |
959 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
960 |
dm_stack_pop (op->contr); |
961 |
|
962 |
if (tmp->head) |
963 |
tmp = tmp->head; |
964 |
|
965 |
tmp->destroy (); |
966 |
return 1; |
967 |
} |
968 |
|
969 |
/** |
970 |
* This adds exp to a player. We now allow adding to a specific skill. |
971 |
*/ |
972 |
int |
973 |
command_addexp (object *op, char *params) |
974 |
{ |
975 |
char buf[MAX_BUF], skill[MAX_BUF]; |
976 |
int q; |
977 |
long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure |
978 |
object *skillob = NULL; |
979 |
|
980 |
skill[0] = '\0'; |
981 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2)) |
982 |
{ |
983 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
984 |
return 1; |
985 |
} |
986 |
|
987 |
for_all_players (pl) |
988 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
989 |
{ |
990 |
if (q >= 3) |
991 |
{ |
992 |
skillob = find_skill_by_name (pl->ob, skill); |
993 |
if (!skillob) |
994 |
{ |
995 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
996 |
return 1; |
997 |
} |
998 |
|
999 |
i = check_exp_adjust (skillob, i); |
1000 |
skillob->stats.exp += i; |
1001 |
calc_perm_exp (skillob); |
1002 |
player_lvl_adj (pl->ob, skillob); |
1003 |
} |
1004 |
|
1005 |
pl->ob->stats.exp += i; |
1006 |
calc_perm_exp (pl->ob); |
1007 |
player_lvl_adj (pl->ob, NULL); |
1008 |
|
1009 |
return 1; |
1010 |
} |
1011 |
|
1012 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1013 |
return 1; |
1014 |
} |
1015 |
|
1016 |
/**************************************************************************/ |
1017 |
|
1018 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1019 |
|
1020 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1021 |
|
1022 |
/**************************************************************************/ |
1023 |
|
1024 |
int |
1025 |
command_stats (object *op, char *params) |
1026 |
{ |
1027 |
char thing[20]; |
1028 |
char buf[MAX_BUF]; |
1029 |
|
1030 |
thing[0] = '\0'; |
1031 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1032 |
{ |
1033 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1034 |
return 1; |
1035 |
} |
1036 |
|
1037 |
for_all_players (pl) |
1038 |
if (!strcmp (&pl->ob->name, thing)) |
1039 |
{ |
1040 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1041 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1042 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1043 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1044 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1045 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1046 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1047 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1048 |
sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1049 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1050 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1051 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1052 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1053 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1054 |
return 1; |
1055 |
} |
1056 |
|
1057 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1058 |
return 1; |
1059 |
} |
1060 |
|
1061 |
int |
1062 |
command_abil (object *op, char *params) |
1063 |
{ |
1064 |
char thing[20], thing2[20]; |
1065 |
int iii; |
1066 |
char buf[MAX_BUF]; |
1067 |
|
1068 |
iii = 0; |
1069 |
thing[0] = '\0'; |
1070 |
thing2[0] = '\0'; |
1071 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1072 |
{ |
1073 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1074 |
return 1; |
1075 |
} |
1076 |
|
1077 |
if (thing2 == NULL) |
1078 |
{ |
1079 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1080 |
return 1; |
1081 |
} |
1082 |
|
1083 |
if (iii < MIN_STAT || iii > MAX_STAT) |
1084 |
{ |
1085 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1086 |
return 1; |
1087 |
} |
1088 |
|
1089 |
for_all_players (pl) |
1090 |
{ |
1091 |
if (!strcmp (&pl->ob->name, thing)) |
1092 |
{ |
1093 |
if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1094 |
if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1095 |
if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1096 |
if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1097 |
if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1098 |
if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1099 |
if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1100 |
|
1101 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
1102 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1103 |
pl->ob->update_stats (); |
1104 |
return 1; |
1105 |
} |
1106 |
} |
1107 |
|
1108 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1109 |
return 1; |
1110 |
} |
1111 |
|
1112 |
int |
1113 |
command_nowiz (object *op, char *params) |
1114 |
{ /* 'nodm' is alias */ |
1115 |
CLEAR_FLAG (op, FLAG_WIZ); |
1116 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1117 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1118 |
CLEAR_FLAG (op, FLAG_WIZLOOK); |
1119 |
op->contr->do_los = 1; |
1120 |
|
1121 |
if (op->contr->hidden) |
1122 |
{ |
1123 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1124 |
op->map->players++; |
1125 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1126 |
op->contr->hidden = 0; |
1127 |
op->invisible = 1; |
1128 |
} |
1129 |
else |
1130 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1131 |
|
1132 |
return 1; |
1133 |
} |
1134 |
|
1135 |
/** |
1136 |
* object *op is trying to become dm. |
1137 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
1138 |
* for socket users to become DM - in that case, it will check for the players |
1139 |
* character name. |
1140 |
*/ |
1141 |
static int |
1142 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1143 |
{ |
1144 |
FILE *dmfile; |
1145 |
char buf[MAX_BUF]; |
1146 |
char line_buf[160], name[160], passwd[160], host[160]; |
1147 |
|
1148 |
#ifdef RESTRICTIVE_DM |
1149 |
*pl_name = op->name ? op->name : "*"; |
1150 |
#endif |
1151 |
|
1152 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1153 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1154 |
{ |
1155 |
LOG (llevDebug, "Could not find DM file.\n"); |
1156 |
return 0; |
1157 |
} |
1158 |
|
1159 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1160 |
{ |
1161 |
if (line_buf[0] == '#') |
1162 |
continue; |
1163 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1164 |
{ |
1165 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1166 |
} |
1167 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1168 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1169 |
{ |
1170 |
fclose (dmfile); |
1171 |
return (1); |
1172 |
} |
1173 |
} |
1174 |
fclose (dmfile); |
1175 |
return (0); |
1176 |
} |
1177 |
|
1178 |
static int |
1179 |
do_wizard_dm (object *op, char *params, int silent) |
1180 |
{ |
1181 |
if (!op->contr) |
1182 |
return 0; |
1183 |
|
1184 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1185 |
{ |
1186 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1187 |
return 0; |
1188 |
} |
1189 |
|
1190 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1191 |
{ |
1192 |
SET_FLAG (op, FLAG_WIZ); |
1193 |
SET_FLAG (op, FLAG_WIZPASS); |
1194 |
SET_FLAG (op, FLAG_WIZCAST); |
1195 |
SET_FLAG (op, FLAG_WIZLOOK); |
1196 |
op->contr->do_los = 1; |
1197 |
|
1198 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1199 |
op->contr->write_buf[0] = '\0'; |
1200 |
|
1201 |
if (!silent) |
1202 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1203 |
|
1204 |
return 1; |
1205 |
} |
1206 |
else |
1207 |
{ |
1208 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1209 |
op->contr->write_buf[0] = '\0'; |
1210 |
return 0; |
1211 |
} |
1212 |
} |
1213 |
|
1214 |
/* |
1215 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1216 |
* - allow people on sockets to become dm, and allow better dm file |
1217 |
*/ |
1218 |
int |
1219 |
command_dm (object *op, char *params) |
1220 |
{ |
1221 |
if (!op->contr) |
1222 |
return 0; |
1223 |
|
1224 |
do_wizard_dm (op, params, 0); |
1225 |
|
1226 |
return 1; |
1227 |
} |
1228 |
|
1229 |
int |
1230 |
command_invisible (object *op, char *params) |
1231 |
{ |
1232 |
if (op) |
1233 |
{ |
1234 |
op->invisible += 100; |
1235 |
update_object (op, UP_OBJ_CHANGE); |
1236 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1237 |
} |
1238 |
|
1239 |
return 0; |
1240 |
} |
1241 |
|
1242 |
/** |
1243 |
* Returns spell object (from archetypes) by name. |
1244 |
* Returns NULL if 0 or more than one spell matches. |
1245 |
* Used for wizard's learn spell/prayer. |
1246 |
* |
1247 |
* op is the player issuing the command. |
1248 |
*/ |
1249 |
static object * |
1250 |
get_spell_by_name (object *op, shstr_cmp spell_name) |
1251 |
{ |
1252 |
/* First check for full name matches. */ |
1253 |
int conflict_found = 0; |
1254 |
archetype *found; |
1255 |
for_all_archetypes (at) |
1256 |
{ |
1257 |
if (at->type != SPELL) |
1258 |
continue; |
1259 |
|
1260 |
if (at->object::name != spell_name) |
1261 |
continue; |
1262 |
|
1263 |
if (found) |
1264 |
{ |
1265 |
if (!conflict_found) |
1266 |
{ |
1267 |
conflict_found = 1; |
1268 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name); |
1269 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname); |
1270 |
} |
1271 |
|
1272 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname); |
1273 |
return 0; |
1274 |
} |
1275 |
|
1276 |
found = at; |
1277 |
} |
1278 |
|
1279 |
/* Return if exactly one archetype matches. */ |
1280 |
if (found) |
1281 |
return arch_to_object (found); |
1282 |
|
1283 |
/* No spell found: just print an error message. */ |
1284 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist."); |
1285 |
|
1286 |
return 0; |
1287 |
} |
1288 |
|
1289 |
static int |
1290 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1291 |
{ |
1292 |
object *tmp; |
1293 |
|
1294 |
if (op->contr == NULL || params == NULL) |
1295 |
{ |
1296 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1297 |
return 0; |
1298 |
} |
1299 |
|
1300 |
tmp = get_spell_by_name (op, params); |
1301 |
if (tmp == NULL) |
1302 |
{ |
1303 |
return 0; |
1304 |
} |
1305 |
|
1306 |
if (check_spell_known (op, tmp->name)) |
1307 |
{ |
1308 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1309 |
return 0; |
1310 |
} |
1311 |
|
1312 |
do_learn_spell (op, tmp, special_prayer); |
1313 |
tmp->destroy (); |
1314 |
return 1; |
1315 |
} |
1316 |
|
1317 |
int |
1318 |
command_learn_spell (object *op, char *params) |
1319 |
{ |
1320 |
return command_learn_spell_or_prayer (op, params, 0); |
1321 |
} |
1322 |
|
1323 |
int |
1324 |
command_learn_special_prayer (object *op, char *params) |
1325 |
{ |
1326 |
return command_learn_spell_or_prayer (op, params, 1); |
1327 |
} |
1328 |
|
1329 |
int |
1330 |
command_forget_spell (object *op, char *params) |
1331 |
{ |
1332 |
object *spell; |
1333 |
|
1334 |
if (op->contr == NULL || params == NULL) |
1335 |
{ |
1336 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1337 |
return 0; |
1338 |
} |
1339 |
|
1340 |
spell = lookup_spell_by_name (op, params); |
1341 |
if (spell == NULL) |
1342 |
{ |
1343 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1344 |
return 0; |
1345 |
} |
1346 |
|
1347 |
do_forget_spell (op, spell->name); |
1348 |
return 1; |
1349 |
} |
1350 |
|
1351 |
/** |
1352 |
* A players wants to become DM and hide. |
1353 |
* Let's see if that's authorized. |
1354 |
* Make sure to not tell anything to anyone. |
1355 |
*/ |
1356 |
int |
1357 |
command_dmhide (object *op, char *params) |
1358 |
{ |
1359 |
if (!do_wizard_dm (op, params, 1)) |
1360 |
return 0; |
1361 |
|
1362 |
do_wizard_hide (op, 1); |
1363 |
|
1364 |
return 1; |
1365 |
} |
1366 |
|
1367 |
/** |
1368 |
* Pop the stack top. |
1369 |
*/ |
1370 |
int |
1371 |
command_stack_pop (object *op, char *params) |
1372 |
{ |
1373 |
dm_stack_pop (op->contr); |
1374 |
return 0; |
1375 |
} |
1376 |
|
1377 |
/** |
1378 |
* Push specified item on stack. |
1379 |
*/ |
1380 |
int |
1381 |
command_stack_push (object *op, char *params) |
1382 |
{ |
1383 |
object *ob; |
1384 |
int from; |
1385 |
|
1386 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1387 |
|
1388 |
if (ob && from != STACK_FROM_NUMBER) |
1389 |
/* Object was from stack, need to push it again */ |
1390 |
dm_stack_push (op->contr, ob->count); |
1391 |
|
1392 |
return 0; |
1393 |
} |
1394 |
|
1395 |
/** |
1396 |
* Displays stack contents. |
1397 |
*/ |
1398 |
int |
1399 |
command_stack_list (object *op, char *params) |
1400 |
{ |
1401 |
int item; |
1402 |
object *display; |
1403 |
player *pl = op->contr; |
1404 |
|
1405 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1406 |
|
1407 |
for (item = 0; item < pl->stack_position; item++) |
1408 |
{ |
1409 |
display = find_object (pl->stack_items[item]); |
1410 |
if (display) |
1411 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1412 |
else |
1413 |
/* Item was freed */ |
1414 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1415 |
} |
1416 |
|
1417 |
return 0; |
1418 |
} |
1419 |
|
1420 |
/** |
1421 |
* Empty DM item stack. |
1422 |
*/ |
1423 |
int |
1424 |
command_stack_clear (object *op, char *params) |
1425 |
{ |
1426 |
op->contr->stack_position = 0; |
1427 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1428 |
return 0; |
1429 |
} |
1430 |
|
1431 |
int |
1432 |
command_insert_into (object *op, char *params) |
1433 |
{ |
1434 |
object *left, *right, *inserted; |
1435 |
int left_from, right_from; |
1436 |
|
1437 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
1438 |
if (!left) |
1439 |
{ |
1440 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1441 |
return 0; |
1442 |
} |
1443 |
|
1444 |
if (left_from == STACK_FROM_NUMBER) |
1445 |
/* Item was stacked, remove it else right will be the same... */ |
1446 |
dm_stack_pop (op->contr); |
1447 |
|
1448 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
1449 |
|
1450 |
if (!right) |
1451 |
{ |
1452 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1453 |
return 0; |
1454 |
} |
1455 |
|
1456 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
1457 |
{ |
1458 |
/* |
1459 |
* Special case: both items were taken from stack top. |
1460 |
* Override the behaviour, taking left as item just below top, if exists. |
1461 |
* See function description for why. |
1462 |
* Besides, can't insert an item into itself. |
1463 |
*/ |
1464 |
if (op->contr->stack_position > 1) |
1465 |
{ |
1466 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1467 |
if (left) |
1468 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1469 |
else |
1470 |
/* Stupid case: item under top was freed, fallback to stack top */ |
1471 |
left = right; |
1472 |
} |
1473 |
} |
1474 |
|
1475 |
if (left == right) |
1476 |
{ |
1477 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1478 |
return 0; |
1479 |
} |
1480 |
|
1481 |
if (right->type == PLAYER) |
1482 |
{ |
1483 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1484 |
return 0; |
1485 |
} |
1486 |
|
1487 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1488 |
right->remove (); |
1489 |
|
1490 |
insert_ob_in_ob (right, left); |
1491 |
|
1492 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1493 |
|
1494 |
return 0; |
1495 |
|
1496 |
} |