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/cvs/deliantra/server/server/c_wiz.c
Revision: 1.4
Committed: Fri May 12 23:15:36 2006 UTC (18 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +37 -50 lines
Log Message:
rewrite most of command_kick and command_shutdown. The new versions are leaner, more readable, and don'T eat items every now and then. Probably introduced some bugs, too, but its an improvement

File Contents

# Content
1 /*
2 * static char *rcsid_c_wiz_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30 #ifndef __CEXTRACT__
31 #include <sproto.h>
32 #endif
33 #include <spells.h>
34 #include <treasure.h>
35 #include <skills.h>
36
37 /** Defines for DM item stack **/
38 #define STACK_SIZE 50 /* Stack size, static */
39 /* Values for 'from' field of get_dm_object */
40 #define STACK_FROM_NONE 0 /* Item was not found */
41 #define STACK_FROM_TOP 1 /* Item is stack top */
42 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44
45
46 /**
47 * Enough of the DM functions seem to need this that I broke
48 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise.
52 */
53 static player *get_other_player_from_name(object *op, char *name) {
54 player *pl;
55
56 if (!name)
57 return NULL;
58
59 for (pl = first_player; pl != NULL; pl = pl->next)
60 if (!strncmp(pl->ob->name, name, MAX_NAME))
61 break;
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING) {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL;
75 }
76 return pl;
77 }
78
79 /**
80 * This command will stress server.
81 */
82 int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 }
103 }
104
105 return 0;
106 }
107
108 /**
109 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered.
112 */
113 void do_wizard_hide(object *op, int silent_dm) {
114 if (op->contr->hidden) {
115 op->contr->hidden = 0;
116 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120 "%s has entered the game.", op->name);
121 if (!silent_dm) {
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123 "The Dungeon Master has arrived!");
124 }
125 } else {
126 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--;
129 if (!silent_dm) {
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131 "The Dungeon Master is gone..");
132 }
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134 "%s leaves the game.", op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", op->name);
137 }
138 }
139
140 int command_hide(object *op, char *params)
141 {
142 do_wizard_hide(op, 0);
143 return 1;
144 }
145
146 /**
147 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever).
149 */
150 static object *find_object_both(char *params) {
151 if (!params)
152 return NULL;
153 if (params[0] == '#')
154 return find_object(atol(params+1));
155 else
156 return find_object_name(params);
157 }
158
159 /**
160 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to.
162 */
163 int command_setgod(object *op, char *params) {
164 object *ob, *god;
165 char *str;
166
167 if (!params || !(str = strchr(params, ' '))) {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0;
170 }
171
172 /* kill the space, and set string to the next param */
173 *str++ = '\0';
174 if (!(ob = find_object_both(params))) {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1;
177 }
178
179 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like?
182 */
183 if (ob->type != PLAYER) {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185 return 1;
186 }
187
188 god = find_god(str);
189 if (god==NULL) {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1;
192 }
193
194 become_follower(ob, god);
195 return 1;
196 }
197
198 /**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205 int command_banish(object *op, char *params) {
206 player *pl;
207 FILE *banishfile;
208 char buf[MAX_BUF];
209 time_t now;
210
211 if (!params) {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213 return 1;
214 }
215
216 pl = get_other_player_from_name(op, params);
217 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234 pl->socket.host, op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", op->name, pl->ob->name);
242 command_kick(op, pl->ob->name);
243 return 1;
244 }
245
246 int
247 command_kick (object *op, char *params)
248 {
249 struct pl *pl;
250
251 for (pl = first_player; pl != NULL; pl = pl->next)
252 if (params == NULL || !strcmp (pl->ob->name, params))
253 {
254 object *op = pl->ob;
255
256 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
257 {
258 /* Avion : Here we handle the KICK global event */
259 execute_global_event (EVENT_KICK, op, params);
260
261 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
262 "%s is kicked out of the game.",
263 op->name);
264 strcpy (op->contr->killer, "kicked");
265 }
266
267 pl->socket.status = Ns_Dead;
268 }
269
270 return 1;
271 }
272
273 int command_save_overlay(object *op, char *params) {
274 if (!op)
275 return 0;
276
277 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
278 new_draw_info(NDI_UNIQUE, 0, op,
279 "Sorry, you can't force an overlay save.");
280 return 1;
281 }
282
283 new_save_map(op->map, 2);
284 new_save_map(op->map, 0);
285 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
286 " overlay.");
287
288 ready_map_name(op->map->path, 0);
289
290 return 1;
291 }
292
293 /*
294 * A simple toggle for the no_shout field.
295 * AKA the MUZZLE command
296 */
297 int command_toggle_shout(object *op, char *params) {
298 player *pl;
299
300 if (!params) {
301 new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
302 return 1;
303 }
304
305 pl = get_other_player_from_name(op, params);
306 if (!pl)
307 return 1;
308
309 if (pl->ob->contr->no_shout == 0) {
310 pl->ob->contr->no_shout = 1;
311
312 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
313 new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
314
315 /* Avion : Here we handle the MUZZLE global event */
316 execute_global_event(EVENT_MUZZLE, pl->ob, params);
317
318 return 1;
319 } else {
320 pl->ob->contr->no_shout = 0;
321 new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
322 "You are allowed to shout and chat again.");
323 new_draw_info_format(NDI_UNIQUE, 0, op,
324 "You remove %s's muzzle.", pl->ob->name);
325 return 1;
326 }
327 }
328
329 int
330 command_shutdown (object * op, char *params)
331 {
332 struct pl *pl;
333
334 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
335 {
336 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
337 return 1;
338 }
339
340 for (pl = first_player; pl != NULL; pl = pl->next)
341 save_player (pl->ob, 0);
342
343 cleanup ();
344 /* not reached */
345 return 1;
346 }
347
348 int command_goto(object *op, char *params)
349 {
350 char *name;
351 object *dummy;
352
353 if (!op)
354 return 0;
355
356 if (params == NULL) {
357 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
358 return 1;
359 }
360
361 name = params;
362 dummy=get_object();
363 dummy->map = op->map;
364 EXIT_PATH(dummy) = add_string (name);
365 dummy->name = add_string(name);
366
367 enter_exit(op, dummy);
368 free_object(dummy);
369 if (op->contr->loading == NULL) {
370 new_draw_info_format(NDI_UNIQUE, 0, op,
371 "Difficulty: %d.", op->map->difficulty);
372 }
373
374 return 1;
375 }
376
377 /* is this function called from somewhere ? -Tero */
378 int command_generate (object *op, char *params)
379 {
380 object *tmp;
381 int nr = 1, i, retry;
382
383 if (!op)
384 return 0;
385
386 if (params != NULL)
387 sscanf(params, "%d", &nr);
388 for (i = 0; i < nr; i++) {
389 retry = 50;
390 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
391 ;
392 if (tmp != NULL) {
393 tmp = insert_ob_in_ob(tmp, op);
394 if (op->type == PLAYER)
395 esrv_send_item(op, tmp);
396 }
397 }
398
399 return 1;
400 }
401
402 int command_freeze(object *op, char *params) {
403 int ticks;
404 player *pl;
405
406 if (!params) {
407 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
408 return 1;
409 }
410
411 ticks = atoi(params);
412 if (ticks) {
413 while ((isdigit(*params) || isspace(*params)) && *params != 0)
414 params++;
415 if (*params == 0) {
416 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
417 return 1;
418 }
419 } else
420 ticks = 100;
421
422 pl = get_other_player_from_name(op, params);
423 if (!pl)
424 return 1;
425
426 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
427 new_draw_info_format(NDI_UNIQUE, 0, op,
428 "You freeze %s for %d ticks", pl->ob->name, ticks);
429 pl->ob->speed_left = -(pl->ob->speed*ticks);
430 return 0;
431 }
432
433 int command_arrest(object *op, char *params) {
434 object *dummy;
435 player *pl;
436 if (!op) return 0;
437 if(params==NULL) {
438 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
439 return 1;
440 }
441 pl = get_other_player_from_name(op, params);
442 if (!pl) return 1;
443 dummy=get_jail_exit(pl->ob);
444 if (!dummy) {
445 /* we have nowhere to send the prisoner....*/
446 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
447 return 0;
448 }
449 enter_exit(pl->ob, dummy);
450 free_object(dummy);
451 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
452 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
453 LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
454 return 1;
455 }
456
457 int command_summon(object *op, char *params) {
458 int i;
459 object *dummy;
460 player *pl;
461
462 if (!op)
463 return 0;
464
465 if (params == NULL) {
466 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
467 return 1;
468 }
469
470 pl = get_other_player_from_name(op, params);
471 if (!pl)
472 return 1;
473
474 i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
475 if (i == -1) {
476 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
477 return 1;
478 }
479
480 dummy = get_object();
481 EXIT_PATH(dummy) = add_string(op->map->path);
482 EXIT_X(dummy) = op->x+freearr_x[i];
483 EXIT_Y(dummy) = op->y+freearr_y[i];
484 enter_exit(pl->ob, dummy);
485 free_object(dummy);
486 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
487 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
488
489 return 1;
490 }
491
492 /**
493 * Teleport next to target player.
494 */
495 /* mids 01/16/2002 */
496 int command_teleport(object *op, char *params) {
497 int i;
498 object *dummy;
499 player *pl;
500
501 if (!op)
502 return 0;
503
504 if (params == NULL) {
505 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
506 return 1;
507 }
508
509 pl = get_other_player_from_name(op, params);
510 if (!pl)
511 return 1;
512
513 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
514 if (i == -1) {
515 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
516 return 1;
517 }
518
519 dummy = get_object();
520 EXIT_PATH(dummy) = add_string(pl->ob->map->path);
521 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
522 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
523 enter_exit(op, dummy);
524 free_object(dummy);
525 if (!op->contr->hidden)
526 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
527 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
528 return 1;
529 }
530
531 /**
532 * This function is a real mess, because we're stucking getting
533 * the entire item description in one block of text, so we just
534 * can't simply parse it - we need to look for double quotes
535 * for example. This could actually get much simpler with just a
536 * little help from the client - if we could get line breaks, it
537 * makes parsing much easier, eg, something like:
538 * arch dragon
539 * name big nasty creature
540 * hp 5
541 * sp 30
542 * Is much easier to parse than
543 * dragon name "big nasty creature" hp 5 sp 30
544 * for example.
545 */
546 int command_create(object *op, char *params) {
547 object *tmp = NULL;
548 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
549 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
550 archetype *at, *at_spell = NULL;
551 artifact *art = NULL;
552
553 if (!op)
554 return 0;
555
556 if (params == NULL) {
557 new_draw_info(NDI_UNIQUE, 0, op,
558 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
559 " [variable_to_patch setting]");
560 return 1;
561 }
562 bp = params;
563
564 /* We need to know where the line ends */
565 endline = bp+strlen(bp);
566
567 if (sscanf(bp, "%d ", &nrof)) {
568 if ((bp = strchr(params, ' ')) == NULL) {
569 new_draw_info(NDI_UNIQUE, 0, op,
570 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
571 " [variable_to_patch setting]");
572 return 1;
573 }
574 bp++;
575 set_nrof = 1;
576 LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
577 }
578 if (sscanf(bp, "%d ", &magic)) {
579 if ((bp = strchr(bp, ' ')) == NULL) {
580 new_draw_info(NDI_UNIQUE, 0, op,
581 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
582 " [variable_to_patch setting]");
583 return 1;
584 }
585 bp++;
586 set_magic = 1;
587 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
588 }
589 if ((cp = strstr(bp, " of ")) != NULL) {
590 *cp = '\0';
591 cp += 4;
592 }
593 for (bp2 = bp; *bp2; bp2++) {
594 if (*bp2 == ' ') {
595 *bp2 = '\0';
596 bp2++;
597 break;
598 }
599 }
600
601 if ((at = find_archetype(bp)) == NULL) {
602 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
603 return 1;
604 }
605
606 if (cp) {
607 char spell_name[MAX_BUF], *fsp = NULL;
608
609 /*
610 * Try to find a spell object for this. Note that
611 * we also set up spell_name which is only
612 * the first word.
613 */
614
615 at_spell = find_archetype(cp);
616 if (!at_spell || at_spell->clone.type != SPELL)
617 at_spell = find_archetype_by_object_name(cp);
618 if (!at_spell || at_spell->clone.type != SPELL) {
619 strcpy(spell_name, cp);
620 fsp = strchr(spell_name, ' ');
621 if (fsp) {
622 *fsp = 0;
623 fsp++;
624 at_spell = find_archetype(spell_name);
625
626 /* Got a spell, update the first string pointer */
627 if (at_spell && at_spell->clone.type == SPELL)
628 bp2 = cp+strlen(spell_name)+1;
629 else
630 at_spell = NULL;
631 }
632 }
633
634 /* OK - we didn't find a spell - presume the 'of'
635 * in this case means its an artifact.
636 */
637 if (!at_spell) {
638 if (find_artifactlist(at->clone.type) == NULL) {
639 new_draw_info_format(NDI_UNIQUE, 0, op,
640 "No artifact list for type %d\n", at->clone.type);
641 } else {
642 art = find_artifactlist(at->clone.type)->items;
643
644 do {
645 if (!strcmp(art->item->name, cp))
646 break;
647 art = art->next;
648 } while (art != NULL);
649 if (!art) {
650 new_draw_info_format(NDI_UNIQUE, 0, op,
651 "No such artifact ([%d] of %s)", at->clone.type, cp);
652 }
653 }
654 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
655 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
656 }
657 } /* if cp */
658
659 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
660 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
661 new_draw_info_format(NDI_UNIQUE, 0, op,
662 "Unable to find spell %s for object that needs it, or it is of wrong type",
663 cp);
664 return 1;
665 }
666
667 /*
668 * Rather than have two different blocks with a lot of similar code,
669 * just create one object, do all the processing, and then determine
670 * if that one object should be inserted or if we need to make copies.
671 */
672 tmp = arch_to_object(at);
673 if (settings.real_wiz == FALSE)
674 SET_FLAG(tmp, FLAG_WAS_WIZ);
675 if (set_magic)
676 set_abs_magic(tmp, magic);
677 if (art)
678 give_artifact_abilities(tmp, art->item);
679 if (need_identify(tmp)) {
680 SET_FLAG(tmp, FLAG_IDENTIFIED);
681 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
682 }
683
684 /*
685 * This entire block here tries to find variable pairings,
686 * eg, 'hp 4' or the like. The mess here is that values
687 * can be quoted (eg "my cool sword"); So the basic logic
688 * is we want to find two spaces, but if we got a quote,
689 * any spaces there don't count.
690 */
691 while (*bp2 && bp2 <= endline) {
692 bp4 = NULL;
693 gotspace = 0;
694 gotquote = 0;
695 /* find the first quote */
696 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
697
698 /* Found a quote - now lets find the second one */
699 if (*bp3 == '"') {
700 *bp3 = ' ';
701 bp2 = bp3+1; /* Update start of string */
702 bp3++;
703 gotquote++;
704 while (*bp3) {
705 if (*bp3 == '"') {
706 *bp3 = '\0';
707 gotquote++;
708 } else
709 bp3++;
710 }
711 } else if (*bp3==' ') {
712 gotspace++;
713 }
714 }
715
716 /*
717 * If we got two spaces, send the second one to null.
718 * if we've reached the end of the line, increase gotspace -
719 * this is perfectly valid for the list entry listed.
720 */
721 if (gotspace == 2 || gotquote == 2) {
722 bp3--; /* Undo the extra increment */
723 *bp3 = '\0';
724 } else if (*bp3=='\0')
725 gotspace++;
726
727 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
728 /*
729 * Unfortunately, we've clobbered lots of values, so printing
730 * out what we have probably isn't useful. Break out, because
731 * trying to recover is probably won't get anything useful
732 * anyways, and we'd be confused about end of line pointers
733 * anyways.
734 */
735 new_draw_info_format(NDI_UNIQUE, 0, op,
736 "Malformed create line: %s", bp2);
737 break;
738 }
739 /* bp2 should still point to the start of this line,
740 * with bp3 pointing to the end
741 */
742 if (set_variable(tmp, bp2) == -1)
743 new_draw_info_format(NDI_UNIQUE, 0, op,
744 "Unknown variable %s", bp2);
745 else
746 new_draw_info_format(NDI_UNIQUE, 0, op,
747 "(%s#%d)->%s", tmp->name, tmp->count, bp2);
748 bp2 = bp3+1;
749 }
750
751 if (at->clone.nrof) {
752 if (at_spell)
753 insert_ob_in_ob(arch_to_object(at_spell), tmp);
754
755 tmp->x = op->x;
756 tmp->y = op->y;
757 if (set_nrof)
758 tmp->nrof = nrof;
759 tmp->map = op->map;
760
761 tmp = insert_ob_in_ob(tmp, op);
762 esrv_send_item(op, tmp);
763
764 /* Let's put this created item on stack so dm can access it easily. */
765 dm_stack_push(op->contr, tmp->count);
766
767 return 1;
768 } else {
769 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
770 archetype *atmp;
771 object *prev = NULL, *head = NULL, *dup;
772
773 for (atmp = at; atmp != NULL; atmp = atmp->more) {
774 dup = arch_to_object(atmp);
775
776 if (at_spell)
777 insert_ob_in_ob(arch_to_object(at_spell), dup);
778
779 /*
780 * The head is what contains all the important bits,
781 * so just copying it over should be fine.
782 */
783 if (head == NULL) {
784 head=dup;
785 copy_object(tmp, dup);
786 }
787 if (settings.real_wiz == FALSE)
788 SET_FLAG(dup, FLAG_WAS_WIZ);
789 dup->x = op->x+dup->arch->clone.x;
790 dup->y = op->y+dup->arch->clone.y;
791 dup->map = op->map;
792
793 if (head != dup) {
794 dup->head = head;
795 prev->more = dup;
796 }
797 prev = dup;
798 }
799
800 if (QUERY_FLAG(head, FLAG_ALIVE)) {
801 object *check = head;
802 int size_x = 0;
803 int size_y = 0;
804
805 while (check) {
806 size_x = MAX(size_x, check->arch->clone.x);
807 size_y = MAX(size_y, check->arch->clone.y);
808 check = check->more;
809 }
810
811 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
812 if (head->x < size_x || head->y < size_y) {
813 dm_stack_pop(op->contr);
814 free_object(head);
815 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
816 free_object(tmp);
817 return 1;
818 }
819
820 check = head;
821 while (check) {
822 check->x -= size_x;
823 check->y -= size_y;
824 check = check->more;
825 }
826 }
827
828 insert_ob_in_map(head, op->map, op, 0);
829 } else
830 head = insert_ob_in_ob(head, op);
831
832 /* Let's put this created item on stack so dm can access it easily. */
833 /* Wonder if we really want to push all of these, but since
834 * things like rods have nrof 0, we want to cover those.
835 */
836 dm_stack_push(op->contr, head->count);
837
838 if (at->clone.randomitems != NULL && !at_spell)
839 create_treasure(at->clone.randomitems, head, GT_APPLY,
840 op->map->difficulty, 0);
841 esrv_send_item(op, head);
842 }
843
844 /* free the one we used to copy */
845 free_object(tmp);
846 }
847
848 return 1;
849 }
850
851 /*
852 * Now follows dm-commands which are also acceptable from sockets
853 */
854
855 int command_inventory(object *op, char *params) {
856 object *tmp;
857 int i;
858
859 if (!params) {
860 inventory(op, NULL);
861 return 0;
862 }
863
864 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
865 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
866 return 1;
867 }
868
869 inventory(op, tmp);
870 return 1;
871 }
872
873 /* just show player's their skills for now. Dm's can
874 * already see skills w/ inventory command - b.t.
875 */
876
877 int command_skills (object *op, char *params) {
878 show_skills(op, params);
879 return 0;
880 }
881
882 int command_dump (object *op, char *params) {
883 object *tmp;
884
885 tmp = get_dm_object(op->contr, &params, NULL);
886 if (!tmp)
887 return 1;
888
889 dump_object(tmp);
890 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
891 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
892 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
893 return 1;
894 }
895
896 /**
897 * When DM is possessing a monster, flip aggression on and off, to allow
898 * better motion.
899 */
900 int command_mon_aggr(object *op, char *params) {
901 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
902 op->enemy = NULL;
903 SET_FLAG(op, FLAG_UNAGGRESSIVE);
904 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
905 } else {
906 CLEAR_FLAG(op, FLAG_FRIENDLY);
907 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
908 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
909 }
910
911 return 1;
912 }
913
914 /** DM can possess a monster. Basically, this tricks the client into thinking
915 * a given monster, is actually the player it controls. This allows a DM
916 * to inhabit a monster's body, and run around the game with it.
917 * This function is severely broken - it has tons of hardcoded values,
918 */
919 int command_possess(object *op, char *params) {
920 object *victim, *curinv, *nextinv;
921 player *pl;
922 int i;
923 char buf[MAX_BUF];
924
925 victim = NULL;
926 if (params != NULL) {
927 if (sscanf(params, "%d", &i))
928 victim = find_object(i);
929 else if (sscanf(params, "%s", buf))
930 victim = find_object_name(buf);
931 }
932 if (victim == NULL) {
933 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
934 return 1;
935 }
936
937 if (victim == op) {
938 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
939 "allow you to possess yourself.");
940 return 1;
941 }
942
943 /* clear out the old inventory */
944 curinv = op->inv;
945 while (curinv != NULL) {
946 nextinv = curinv->below;
947 esrv_del_item(op->contr, curinv->count);
948 curinv = nextinv;
949 }
950
951 /* make the switch */
952 pl = op->contr;
953 victim->contr = pl;
954 pl->ob = victim;
955 victim->type = PLAYER;
956 SET_FLAG(victim, FLAG_WIZ);
957
958 /* send the inventory to the client */
959 curinv = victim->inv;
960 while (curinv != NULL) {
961 nextinv = curinv->below;
962 esrv_send_item(victim, curinv);
963 curinv = nextinv;
964 }
965 /* basic patchup */
966 /* The use of hard coded values is terrible. Note
967 * that really, to be fair, this shouldn't get changed at
968 * all - if you are possessing a kobold, you should have the
969 * same limitations. As it is, as more body locations are added,
970 * this will give this player more locations than perhaps
971 * they should be allowed.
972 */
973 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
974 if (i == 1 || i == 6 || i == 8 || i == 9)
975 victim->body_info[i] = 2;
976 else
977 victim->body_info[i] = 1;
978
979 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
980 esrv_send_inventory(victim, victim);
981
982 fix_player(victim);
983
984 do_some_living(victim);
985 return 1;
986 }
987
988 int command_patch(object *op, char *params) {
989 char *arg, *arg2;
990 object *tmp;
991
992 tmp = get_dm_object(op->contr, &params, NULL);
993 if (!tmp)
994 /* Player already informed of failure */
995 return 1;
996
997 /* params set to first value by get_dm_default */
998 arg = params;
999 if (arg == NULL) {
1000 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1001 return 1;
1002 }
1003
1004 if ((arg2 = strchr(arg, ' ')))
1005 arg2++;
1006 if (settings.real_wiz == FALSE)
1007 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1008 if (set_variable(tmp, arg) == -1)
1009 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1010 else {
1011 new_draw_info_format(NDI_UNIQUE, 0, op,
1012 "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1013 }
1014
1015 return 1;
1016 }
1017
1018 int command_remove (object *op, char *params) {
1019 object *tmp;
1020 int from;
1021
1022 tmp = get_dm_object(op->contr, &params, &from);
1023 if (!tmp) {
1024 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1025 return 1;
1026 }
1027
1028 if (tmp->type == PLAYER) {
1029 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1030 return 1;
1031 }
1032
1033 if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1034 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1035 query_name(tmp));
1036 return 1;
1037 }
1038
1039 if (from != STACK_FROM_STACK)
1040 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1041 dm_stack_pop(op->contr);
1042
1043 /* Always work on the head - otherwise object will get in odd state */
1044 if (tmp->head)
1045 tmp = tmp->head;
1046 remove_ob(tmp);
1047 return 1;
1048 }
1049
1050 int command_free(object *op, char *params) {
1051 object *tmp;
1052 int from;
1053
1054 tmp = get_dm_object(op->contr, &params, &from);
1055
1056 if (!tmp) {
1057 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1058 return 1;
1059 }
1060
1061 if (from != STACK_FROM_STACK)
1062 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1063 dm_stack_pop(op->contr);
1064
1065 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1066 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1067 remove_ob(tmp);
1068 }
1069
1070 if (tmp->head)
1071 tmp = tmp->head;
1072 free_object(tmp);
1073 return 1;
1074 }
1075
1076 /**
1077 * This adds exp to a player. We now allow adding to a specific skill.
1078 */
1079 int command_addexp(object *op, char *params) {
1080 char buf[MAX_BUF], skill[MAX_BUF];
1081 int i, q;
1082 object *skillob = NULL;
1083 player *pl;
1084
1085 if (params == NULL || ((q = sscanf(params, "%s %d", buf, &i)) < 2)) {
1086 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp [who] [how much].");
1087 return 1;
1088 }
1089
1090 for (pl = first_player; pl != NULL; pl = pl->next)
1091 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1092 break;
1093
1094 if (pl == NULL) {
1095 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1096 return 1;
1097 }
1098
1099 if (q >= 3) {
1100 skillob = find_skill_by_name(pl->ob, skill);
1101 if (!skillob) {
1102 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1103 return 1;
1104 }
1105
1106 i = check_exp_adjust(skillob, i);
1107 skillob->stats.exp += i;
1108 calc_perm_exp(skillob);
1109 player_lvl_adj(pl->ob, skillob);
1110 }
1111
1112 pl->ob->stats.exp += i;
1113 calc_perm_exp(pl->ob);
1114 player_lvl_adj(pl->ob, NULL);
1115
1116 if (settings.real_wiz == FALSE)
1117 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1118 return 1;
1119 }
1120
1121 int command_speed(object *op, char *params) {
1122 int i;
1123
1124 if (params == NULL || !sscanf(params, "%d", &i)) {
1125 sprintf(errmsg, "Current speed is %ld", max_time);
1126 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1127 return 1;
1128 }
1129
1130 set_max_time(i);
1131 reset_sleep();
1132 new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1133 return 1;
1134 }
1135
1136 /**************************************************************************/
1137 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1138 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1139 /**************************************************************************/
1140
1141 int command_stats(object *op, char *params) {
1142 char thing[20];
1143 player *pl;
1144 char buf[MAX_BUF];
1145
1146 thing[0] = '\0';
1147 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1148 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1149 return 1;
1150 }
1151
1152 for (pl = first_player; pl != NULL; pl = pl->next)
1153 if (!strcmp(pl->ob->name, thing)) {
1154 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1155 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1156 new_draw_info(NDI_UNIQUE, 0, op, buf);
1157 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1158 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1159 new_draw_info(NDI_UNIQUE, 0, op, buf);
1160 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1161 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1162 new_draw_info(NDI_UNIQUE, 0, op, buf);
1163 sprintf(buf, "Int : %-2d Damage : %d",
1164 pl->ob->stats.Int, pl->ob->stats.dam);
1165 new_draw_info(NDI_UNIQUE, 0, op, buf);
1166 #ifndef WIN32
1167 sprintf(buf, "Wis : %-2d EXP : %lld",
1168 pl->ob->stats.Wis, pl->ob->stats.exp);
1169 #else
1170 sprintf(buf, "Wis : %-2d EXP : %I64d",
1171 pl->ob->stats.Wis, pl->ob->stats.exp);
1172 #endif
1173 new_draw_info(NDI_UNIQUE, 0, op, buf);
1174 sprintf(buf, "Pow : %-2d Grace : %d",
1175 pl->ob->stats.Pow, pl->ob->stats.grace);
1176 new_draw_info(NDI_UNIQUE, 0, op, buf);
1177 sprintf(buf, "Cha : %-2d Food : %d",
1178 pl->ob->stats.Cha, pl->ob->stats.food);
1179 new_draw_info(NDI_UNIQUE, 0, op, buf);
1180 break;
1181 }
1182 if (pl == NULL)
1183 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1184 return 1;
1185 }
1186
1187 int command_abil(object *op, char *params) {
1188 char thing[20], thing2[20];
1189 int iii;
1190 player *pl;
1191 char buf[MAX_BUF];
1192
1193 iii = 0;
1194 thing[0] = '\0';
1195 thing2[0] = '\0';
1196 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1197 thing==NULL) {
1198 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1199 return 1;
1200 }
1201
1202 if (thing2 == NULL){
1203 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1204 return 1;
1205 }
1206
1207 if (iii < MIN_STAT || iii > MAX_STAT) {
1208 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1209 return 1;
1210 }
1211
1212 for (pl = first_player; pl != NULL; pl = pl->next) {
1213 if (!strcmp(pl->ob->name, thing)) {
1214 if (settings.real_wiz == FALSE)
1215 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1216 if (!strcmp("str", thing2))
1217 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1218 if (!strcmp("dex", thing2))
1219 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1220 if (!strcmp("con", thing2))
1221 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1222 if (!strcmp("wis", thing2))
1223 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1224 if (!strcmp("cha", thing2))
1225 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1226 if (!strcmp("int", thing2))
1227 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1228 if (!strcmp("pow", thing2))
1229 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1230 sprintf(buf, "%s has been altered.", pl->ob->name);
1231 new_draw_info(NDI_UNIQUE, 0, op, buf);
1232 fix_player(pl->ob);
1233 return 1;
1234 }
1235 }
1236
1237 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1238 return 1;
1239 }
1240
1241 int command_reset (object *op, char *params) {
1242 mapstruct *m;
1243 object *dummy = NULL, *tmp = NULL;
1244
1245 if (params == NULL) {
1246 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1247 return 1;
1248 }
1249
1250 if (strcmp(params, ".") == 0)
1251 params = op->map->path;
1252 m = has_been_loaded(params);
1253 if (m == NULL) {
1254 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1255 return 1;
1256 }
1257
1258 if (m->in_memory != MAP_SWAPPED) {
1259 if (m->in_memory != MAP_IN_MEMORY) {
1260 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1261 return 0;
1262 }
1263
1264 /*
1265 * Only attempt to remove the player that is doing the reset, and not other
1266 * players or wiz's.
1267 */
1268 if (op->map == m) {
1269 dummy = get_object();
1270 dummy->map = NULL;
1271 EXIT_X(dummy) = op->x;
1272 EXIT_Y(dummy) = op->y;
1273 EXIT_PATH(dummy) = add_string(op->map->path);
1274 remove_ob(op);
1275 op->map = NULL;
1276 tmp = op;
1277 }
1278 swap_map(m);
1279 }
1280
1281 if (m->in_memory == MAP_SWAPPED) {
1282 LOG(llevDebug, "Resetting map %s.\n", m->path);
1283
1284 /* setting this effectively causes an immediate reload */
1285 m->reset_time = 1;
1286 flush_old_maps();
1287 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1288 if (tmp) {
1289 enter_exit(tmp, dummy);
1290 free_object(dummy);
1291 }
1292 return 1;
1293 } else {
1294 player *pl;
1295 int playercount = 0;
1296
1297 /* Need to re-insert player if swap failed for some reason */
1298 if (tmp) {
1299 insert_ob_in_map(op, m, NULL, 0);
1300 free_object(dummy);
1301 }
1302
1303 new_draw_info(NDI_UNIQUE, 0, op,
1304 "Reset failed, couldn't swap map, the following players are on it:");
1305 for (pl = first_player; pl != NULL; pl = pl->next) {
1306 if (pl->ob->map == m && pl->ob != op) {
1307 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1308 playercount++;
1309 }
1310 }
1311 if (!playercount)
1312 new_draw_info(NDI_UNIQUE, 0, op,
1313 "hmm, I don't see any other players on this map, something else is the problem.");
1314 return 1;
1315 }
1316 }
1317
1318 int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1319 CLEAR_FLAG(op, FLAG_WIZ);
1320 CLEAR_FLAG(op, FLAG_WIZPASS);
1321 CLEAR_FLAG(op, FLAG_WIZCAST);
1322
1323 if (settings.real_wiz == TRUE)
1324 CLEAR_FLAG(op, FLAG_WAS_WIZ);
1325 if (op->contr->hidden) {
1326 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1327 op->map->players++;
1328 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1329 "%s has entered the game.", op->name);
1330 op->contr->hidden = 0;
1331 op->invisible = 1;
1332 } else
1333 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1334 return 1;
1335 }
1336
1337 /**
1338 * object *op is trying to become dm.
1339 * pl_name is name supplied by player. Restrictive DM will make it harder
1340 * for socket users to become DM - in that case, it will check for the players
1341 * character name.
1342 */
1343 static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1344 {
1345 FILE *dmfile;
1346 char buf[MAX_BUF];
1347 char line_buf[160], name[160], passwd[160], host[160];
1348
1349 #ifdef RESTRICTIVE_DM
1350 *pl_name = op->name ? op->name : "*";
1351 #endif
1352
1353 sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1354 if ((dmfile = fopen(buf, "r")) == NULL) {
1355 LOG(llevDebug, "Could not find DM file.\n");
1356 return 0;
1357 }
1358
1359 while (fgets(line_buf, 160, dmfile) != NULL) {
1360 if (line_buf[0] == '#')
1361 continue;
1362 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1363 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1364 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1365 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1366 (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1367 fclose(dmfile);
1368 return (1);
1369 }
1370 }
1371 fclose(dmfile);
1372 return (0);
1373 }
1374
1375 int do_wizard_dm(object *op, char *params, int silent) {
1376 if (!op->contr)
1377 return 0;
1378
1379 if (QUERY_FLAG(op, FLAG_WIZ)) {
1380 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1381 return 0;
1382 }
1383
1384 if (checkdm(op, op->name,
1385 (params ? params : "*"), op->contr->socket.host)) {
1386 SET_FLAG(op, FLAG_WIZ);
1387 SET_FLAG(op, FLAG_WAS_WIZ);
1388 SET_FLAG(op, FLAG_WIZPASS);
1389 SET_FLAG(op, FLAG_WIZCAST);
1390 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1391 /*
1392 * Remove setting flying here - that won't work, because next
1393 * fix_player() is called that will get cleared - proper solution
1394 * is probably something like a wiz_force which gives that and any
1395 * other desired abilities.
1396 */
1397 clear_los(op);
1398 op->contr->write_buf[0] ='\0';
1399
1400 if (!silent)
1401 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1402 "The Dungeon Master has arrived!");
1403
1404 return 1;
1405 } else {
1406 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1407 op->contr->write_buf[0] ='\0';
1408 return 0;
1409 }
1410 }
1411
1412 /*
1413 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1414 * - allow people on sockets to become dm, and allow better dm file
1415 */
1416 int command_dm(object *op, char *params) {
1417 if (!op->contr)
1418 return 0;
1419
1420 do_wizard_dm(op, params, 0);
1421
1422 return 1;
1423 }
1424
1425 int command_invisible(object *op, char *params) {
1426 if (op) {
1427 op->invisible += 100;
1428 update_object(op, UP_OBJ_FACE);
1429 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1430 }
1431
1432 return 0;
1433 }
1434
1435 /**
1436 * Returns spell object (from archetypes) by name.
1437 * Returns NULL if 0 or more than one spell matches.
1438 * Used for wizard's learn spell/prayer.
1439 *
1440 * op is the player issuing the command.
1441 *
1442 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1443 * anymore (but may still be present in some player's inventories and thus
1444 * cannot be removed). We have to ignore them here since they have the same
1445 * name than other "spell_xxx" archetypes and would always conflict.
1446 */
1447 static object *get_spell_by_name(object *op, const char *spell_name) {
1448 archetype *ar;
1449 archetype *found;
1450 int conflict_found;
1451 size_t spell_name_length;
1452
1453 /* First check for full name matches. */
1454 conflict_found = 0;
1455 found = NULL;
1456 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1457 if (ar->clone.type != SPELL)
1458 continue;
1459
1460 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1461 continue;
1462
1463 if (strcmp(ar->clone.name, spell_name) != 0)
1464 continue;
1465
1466 if (found != NULL) {
1467 if (!conflict_found) {
1468 conflict_found = 1;
1469 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1470 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1471 }
1472 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1473 continue;
1474 }
1475
1476 found = ar;
1477 }
1478
1479 /* No match if more more than one archetype matches. */
1480 if (conflict_found)
1481 return NULL;
1482
1483 /* Return if exactly one archetype matches. */
1484 if (found != NULL)
1485 return arch_to_object(found);
1486
1487 /* No full match found: now check for partial matches. */
1488 spell_name_length = strlen(spell_name);
1489 conflict_found = 0;
1490 found = NULL;
1491 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1492 if (ar->clone.type != SPELL)
1493 continue;
1494
1495 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1496 continue;
1497
1498 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1499 continue;
1500
1501 if (found != NULL) {
1502 if (!conflict_found) {
1503 conflict_found = 1;
1504 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1505 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1506 }
1507 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1508 continue;
1509 }
1510
1511 found = ar;
1512 }
1513
1514 /* No match if more more than one archetype matches. */
1515 if (conflict_found)
1516 return NULL;
1517
1518 /* Return if exactly one archetype matches. */
1519 if (found != NULL)
1520 return arch_to_object(found);
1521
1522 /* No spell found: just print an error message. */
1523 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1524 return NULL;
1525 }
1526
1527 static int command_learn_spell_or_prayer(object *op, char *params,
1528 int special_prayer) {
1529 object *tmp;
1530
1531 if (op->contr == NULL || params == NULL) {
1532 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1533 return 0;
1534 }
1535
1536 tmp = get_spell_by_name(op, params);
1537 if (tmp == NULL) {
1538 return 0;
1539 }
1540
1541 if (check_spell_known(op, tmp->name)) {
1542 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1543 return 0;
1544 }
1545
1546 do_learn_spell(op, tmp, special_prayer);
1547 free_object(tmp);
1548 return 1;
1549 }
1550
1551 int command_learn_spell(object *op, char *params) {
1552 return command_learn_spell_or_prayer(op, params, 0);
1553 }
1554
1555 int command_learn_special_prayer(object *op, char *params)
1556 {
1557 return command_learn_spell_or_prayer(op, params, 1);
1558 }
1559
1560 int command_forget_spell(object *op, char *params)
1561 {
1562 object *spell;
1563
1564 if (op->contr == NULL || params == NULL) {
1565 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1566 return 0;
1567 }
1568
1569 spell = lookup_spell_by_name(op, params);
1570 if (spell == NULL) {
1571 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1572 return 0;
1573 }
1574
1575 do_forget_spell(op, spell->name);
1576 return 1;
1577 }
1578
1579 /**
1580 * Lists all plugins currently loaded with their IDs and full names.
1581 */
1582 int command_listplugins(object *op, char *params)
1583 {
1584 plugins_display_list(op);
1585 return 1;
1586 }
1587
1588 /**
1589 * Loads the given plugin. The DM specifies the name of the library to load (no
1590 * pathname is needed). Do not ever attempt to load the same plugin more than
1591 * once at a time, or bad things could happen.
1592 */
1593 int command_loadplugin(object *op, char *params) {
1594 char buf[MAX_BUF];
1595
1596 if (params == NULL) {
1597 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1598 return 1;
1599 }
1600
1601 strcpy(buf, LIBDIR);
1602 strcat(buf, "/plugins/");
1603 strcat(buf, params);
1604 LOG(llevDebug, "Requested plugin file is %s\n", buf);
1605 if (plugins_init_plugin(buf) == 0)
1606 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1607 else
1608 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1609 return 1;
1610 }
1611
1612 /**
1613 * Unloads the given plugin. The DM specified the ID of the library to unload.
1614 * Note that some things may behave strangely if the correct plugins are not
1615 * loaded.
1616 */
1617 int command_unloadplugin(object *op, char *params)
1618 {
1619 if (params == NULL) {
1620 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1621 return 1;
1622 }
1623
1624 if (plugins_remove_plugin(params) == 0)
1625 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1626 else
1627 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1628 return 1;
1629 }
1630
1631 /**
1632 * A players wants to become DM and hide.
1633 * Let's see if that's authorized.
1634 * Make sure to not tell anything to anyone.
1635 */
1636 int command_dmhide(object *op, char *params) {
1637 if (!do_wizard_dm(op, params, 1))
1638 return 0;
1639
1640 do_wizard_hide(op, 1);
1641
1642 return 1;
1643 }
1644
1645 void dm_stack_pop(player *pl) {
1646 if (!pl->stack_items || !pl->stack_position) {
1647 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1648 return;
1649 }
1650
1651 pl->stack_position--;
1652 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1653 }
1654
1655 /**
1656 * Get current stack top item for player.
1657 * Returns NULL if no stacked item.
1658 * If stacked item disappeared (freed), remove it.
1659 *
1660 * Ryo, august 2004
1661 */
1662 object *dm_stack_peek(player *pl) {
1663 object* ob;
1664
1665 if (!pl->stack_position) {
1666 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1667 return NULL;
1668 }
1669
1670 ob = find_object(pl->stack_items[pl->stack_position-1]);
1671 if (!ob) {
1672 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1673 dm_stack_pop(pl);
1674 return NULL;
1675 }
1676
1677 return ob;
1678 }
1679
1680 /**
1681 * Push specified item on player stack.
1682 * Inform player of position.
1683 * Initializes variables if needed.
1684 */
1685 void dm_stack_push(player *pl, tag_t item) {
1686 if (!pl->stack_items) {
1687 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1688 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1689 }
1690
1691 if (pl->stack_position == STACK_SIZE) {
1692 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1693 return;
1694 }
1695
1696 pl->stack_items[pl->stack_position] = item;
1697 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1698 pl->stack_position++;
1699 }
1700
1701 /**
1702 * Checks 'params' for object code.
1703 *
1704 * Can be:
1705 * * empty => get current object stack top for player
1706 * * number => get item with that tag, stack it for future use
1707 * * $number => get specified stack item
1708 * * "me" => player himself
1709 *
1710 * At function exit, params points to first non-object char
1711 *
1712 * 'from', if not NULL, contains at exit:
1713 * * STACK_FROM_NONE => object not found
1714 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1715 * * STACK_FROM_STACK => item from somewhere in the stack
1716 * * STACK_FROM_NUMBER => item by number, pushed on stack
1717 *
1718 * Ryo, august 2004
1719 */
1720 object *get_dm_object(player *pl, char **params, int *from) {
1721 int item_tag, item_position;
1722 object *ob;
1723
1724 if (!pl)
1725 return NULL;
1726
1727 if (!params || !*params || **params == '\0') {
1728 if (from)
1729 *from = STACK_FROM_TOP;
1730 /* No parameter => get stack item */
1731 return dm_stack_peek(pl);
1732 }
1733
1734 /* Let's clean white spaces */
1735 while (**params == ' ')
1736 (*params)++;
1737
1738 /* Next case: number => item tag */
1739 if (sscanf(*params, "%d", &item_tag)) {
1740 /* Move parameter to next item */
1741 while (isdigit(**params))
1742 (*params)++;
1743
1744 /* And skip blanks, too */
1745 while (**params == ' ')
1746 (*params)++;
1747
1748 /* Get item */
1749 ob = find_object(item_tag);
1750 if (!ob) {
1751 if (from)
1752 *from = STACK_FROM_NONE;
1753 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1754 return NULL;
1755 }
1756
1757 /* Got one, let's push it on stack */
1758 dm_stack_push(pl, item_tag);
1759 if (from)
1760 *from = STACK_FROM_NUMBER;
1761 return ob;
1762 }
1763
1764 /* Next case: $number => stack item */
1765 if (sscanf(*params, "$%d", &item_position)) {
1766 /* Move parameter to next item */
1767 (*params)++;
1768
1769 while (isdigit(**params))
1770 (*params)++;
1771 while (**params == ' ')
1772 (*params)++;
1773
1774 if (item_position >= pl->stack_position) {
1775 if (from)
1776 *from = STACK_FROM_NONE;
1777 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1778 return NULL;
1779 }
1780
1781 ob = find_object(pl->stack_items[item_position]);
1782 if (!ob) {
1783 if (from)
1784 *from = STACK_FROM_NONE;
1785 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1786 return NULL;
1787 }
1788
1789 if (from)
1790 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1791 return ob;
1792 }
1793
1794 /* Next case: 'me' => return pl->ob */
1795 if (!strncmp(*params, "me", 2)) {
1796 if (from)
1797 *from = STACK_FROM_NUMBER;
1798 dm_stack_push(pl, pl->ob->count);
1799
1800 /* Skip to next token */
1801 (*params) += 2;
1802 while (**params == ' ')
1803 (*params)++;
1804
1805 return pl->ob;
1806 }
1807
1808 /* Last case: get stack top */
1809 if (from)
1810 *from = STACK_FROM_TOP;
1811 return dm_stack_peek(pl);
1812 }
1813
1814 /**
1815 * Pop the stack top.
1816 */
1817 int command_stack_pop(object *op, char *params) {
1818 dm_stack_pop(op->contr);
1819 return 0;
1820 }
1821
1822 /**
1823 * Push specified item on stack.
1824 */
1825 int command_stack_push(object *op, char *params) {
1826 object *ob;
1827 int from;
1828 ob = get_dm_object(op->contr, &params, &from);
1829
1830 if (ob && from != STACK_FROM_NUMBER)
1831 /* Object was from stack, need to push it again */
1832 dm_stack_push(op->contr, ob->count);
1833
1834 return 0;
1835 }
1836
1837 /**
1838 * Displays stack contents.
1839 */
1840 int command_stack_list(object *op, char *params) {
1841 int item;
1842 object *display;
1843 player *pl = op->contr;
1844
1845 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1846
1847 for (item = 0; item < pl->stack_position; item++) {
1848 display = find_object(pl->stack_items[item]);
1849 if (display)
1850 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1851 else
1852 /* Item was freed */
1853 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1854 }
1855
1856 return 0;
1857 }
1858
1859 /**
1860 * Empty DM item stack.
1861 */
1862 int command_stack_clear(object *op, char *params) {
1863 op->contr->stack_position = 0;
1864 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1865 return 0;
1866 }
1867
1868 /**
1869 * Get a diff of specified items.
1870 * Second item is compared to first, and differences displayed.
1871 * Note: get_ob_diff works the opposite way (first compared to 2nd),
1872 * but it's easier with stack functions to do it this way, so you can do:
1873 * * stack_push <base>
1874 * * stack_push <object to be compared>
1875 * * diff
1876 * * patch xxx <---- applies to object compared to base, easier :)
1877 *
1878 * Ryo, august 2004
1879 */
1880 int command_diff(object *op, char *params) {
1881 object *left, *right, *top;
1882 const char *diff;
1883 int left_from, right_from;
1884
1885 top = NULL;
1886
1887 left = get_dm_object(op->contr, &params, &left_from);
1888 if (!left) {
1889 new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1890 return 0;
1891 }
1892
1893 if (left_from == STACK_FROM_NUMBER)
1894 /* Item was stacked, remove it else right will be the same... */
1895 dm_stack_pop(op->contr);
1896
1897 right = get_dm_object(op->contr, &params, &right_from);
1898
1899 if (!right) {
1900 new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1901 return 0;
1902 }
1903
1904 new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1905
1906 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1907 /*
1908 * Special case: both items were taken from stack top.
1909 * Override the behaviour, taking left as item just below top, if exists.
1910 * See function description for why.
1911 * Besides, if we don't do anything, compare an item to itself, not really useful.
1912 */
1913 if (op->contr->stack_position > 1) {
1914 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1915 if (left)
1916 new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1917 else
1918 /* Stupid case: item under top was freed, fallback to stack top */
1919 left = right;
1920 }
1921 }
1922
1923 diff = get_ob_diff(left, right);
1924
1925 if (!diff) {
1926 new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1927 return 0;
1928 }
1929
1930 new_draw_info(NDI_UNIQUE, 0, op, diff);
1931 return 0;
1932 }
1933
1934 int command_insert_into(object* op, char *params)
1935 {
1936 object *left, *right, *inserted;
1937 const char *diff;
1938 int left_from, right_from;
1939
1940 left = get_dm_object(op->contr, &params, &left_from);
1941 if (!left) {
1942 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1943 return 0;
1944 }
1945
1946 if (left_from == STACK_FROM_NUMBER)
1947 /* Item was stacked, remove it else right will be the same... */
1948 dm_stack_pop(op->contr);
1949
1950 right = get_dm_object(op->contr, &params, &right_from);
1951
1952 if (!right) {
1953 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1954 return 0;
1955 }
1956
1957 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1958 /*
1959 * Special case: both items were taken from stack top.
1960 * Override the behaviour, taking left as item just below top, if exists.
1961 * See function description for why.
1962 * Besides, can't insert an item into itself.
1963 */
1964 if (op->contr->stack_position > 1) {
1965 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1966 if (left)
1967 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1968 else
1969 /* Stupid case: item under top was freed, fallback to stack top */
1970 left = right;
1971 }
1972 }
1973
1974 if (left == right)
1975 {
1976 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1977 return 0;
1978 }
1979
1980 if (right->type == PLAYER)
1981 {
1982 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1983 return 0;
1984 }
1985
1986 if (!QUERY_FLAG(right,FLAG_REMOVED))
1987 remove_ob(right);
1988 inserted = insert_ob_in_ob(right,left);
1989 if (left->type == PLAYER)
1990 if (inserted == right)
1991 esrv_send_item(left,right);
1992 else
1993 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1994
1995 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
1996
1997 return 0;
1998
1999 }