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/cvs/deliantra/server/server/c_wiz.c
Revision: 1.8
Committed: Sun Aug 13 17:16:04 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.7: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_c_wiz_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30 #ifndef __CEXTRACT__
31 #include <sproto.h>
32 #endif
33 #include <spells.h>
34 #include <treasure.h>
35 #include <skills.h>
36
37 /** Defines for DM item stack **/
38 #define STACK_SIZE 50 /* Stack size, static */
39 /* Values for 'from' field of get_dm_object */
40 #define STACK_FROM_NONE 0 /* Item was not found */
41 #define STACK_FROM_TOP 1 /* Item is stack top */
42 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44
45
46 /**
47 * Enough of the DM functions seem to need this that I broke
48 * it out to a seperate function. name is the person
49 * being saught, rq is who is looking for them. This
50 * prints diagnostics messages, and returns the
51 * other player, or NULL otherwise.
52 */
53 static player *get_other_player_from_name(object *op, char *name) {
54 player *pl;
55
56 if (!name)
57 return NULL;
58
59 for (pl = first_player; pl != NULL; pl = pl->next)
60 if (!strncmp(pl->ob->name, name, MAX_NAME))
61 break;
62
63 if (pl == NULL) {
64 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65 return NULL;
66 }
67
68 if (pl->ob == op) {
69 new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING) {
73 new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74 return NULL;
75 }
76 return pl;
77 }
78
79 /**
80 * This command will stress server.
81 */
82 int command_loadtest(object *op, char *params) {
83 uint32 x, y;
84 char buf[1024];
85
86 new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87 new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88 new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89 new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90 new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91 new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92 if (!params)
93 return 0;
94 if (strncmp (params, "TRUE", 4))
95 return 0;
96
97 new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98 for (x = 0; x < settings.worldmaptilesx; x++) {
99 for (y = 0; y < settings.worldmaptilesy; y++) {
100 sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101 command_goto(op, buf);
102 }
103 }
104
105 return 0;
106 }
107
108 /**
109 * Actually hides specified player (obviously a DM).
110 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111 * else they just think someone left/entered.
112 */
113 void do_wizard_hide(object *op, int silent_dm) {
114 if (op->contr->hidden) {
115 op->contr->hidden = 0;
116 op->invisible = 1;
117 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118 op->map->players++;
119 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120 "%s has entered the game.", op->name);
121 if (!silent_dm) {
122 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123 "The Dungeon Master has arrived!");
124 }
125 } else {
126 op->contr->hidden = 1;
127 new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128 op->map->players--;
129 if (!silent_dm) {
130 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131 "The Dungeon Master is gone..");
132 }
133 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134 "%s leaves the game.", op->name);
135 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 "%s left the game.", op->name);
137 }
138 }
139
140 int command_hide(object *op, char *params)
141 {
142 do_wizard_hide(op, 0);
143 return 1;
144 }
145
146 /**
147 * This finds and returns the object which matches the name or
148 * object nubmer (specified via num #whatever).
149 */
150 static object *find_object_both(char *params) {
151 if (!params)
152 return NULL;
153 if (params[0] == '#')
154 return find_object(atol(params+1));
155 else
156 return find_object_name(params);
157 }
158
159 /**
160 * Sets the god for some objects. params should contain two values -
161 * first the object to change, followed by the god to change it to.
162 */
163 int command_setgod(object *op, char *params) {
164 object *ob, *god;
165 char *str;
166
167 if (!params || !(str = strchr(params, ' '))) {
168 new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169 return 0;
170 }
171
172 /* kill the space, and set string to the next param */
173 *str++ = '\0';
174 if (!(ob = find_object_both(params))) {
175 new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176 return 1;
177 }
178
179 /*
180 * Perhaps this is overly restrictive? Should we perhaps be able
181 * to rebless altars and the like?
182 */
183 if (ob->type != PLAYER) {
184 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", ob->name);
185 return 1;
186 }
187
188 god = find_god(str);
189 if (god==NULL) {
190 new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191 return 1;
192 }
193
194 become_follower(ob, god);
195 return 1;
196 }
197
198 /**
199 * Add player's IP to ban_file and kick them off the server
200 * I know most people have dynamic IPs but this is more of a short term
201 * solution if they have to get a new IP to play maybe they'll calm down.
202 * This uses the banish_file in the local directory *not* the ban_file
203 * The action is logged with a ! for easy searching. -tm
204 */
205 int command_banish(object *op, char *params) {
206 player *pl;
207 FILE *banishfile;
208 char buf[MAX_BUF];
209 time_t now;
210
211 if (!params) {
212 new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213 return 1;
214 }
215
216 pl = get_other_player_from_name(op, params);
217 if (!pl)
218 return 1;
219
220 sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221
222 if ((banishfile = fopen(buf, "a")) == NULL) {
223 LOG (llevDebug, "Could not find file banish_file.\n");
224 new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225 return 0;
226 }
227
228 now = time(NULL);
229 /*
230 * Record this as a comment - then we don't have to worry about changing
231 * the parsing code.
232 */
233 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", pl->ob->name,
234 pl->socket.host, op->name, ctime(&now));
235 fprintf(banishfile, "*@%s\n", pl->socket.host);
236 fclose(banishfile);
237
238 LOG(llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
239 new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", pl->ob->name);
240 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 "%s banishes %s from the land!", op->name, pl->ob->name);
242 command_kick(op, pl->ob->name);
243 return 1;
244 }
245
246 int
247 command_kick (object *op, char *params)
248 {
249 struct pl *pl;
250
251 for (pl = first_player; pl != NULL; pl = pl->next)
252 if (params == NULL || !strcmp (pl->ob->name, params))
253 {
254 object *op = pl->ob;
255
256 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
257 {
258 /* Avion : Here we handle the KICK global event */
259 execute_global_event (EVENT_KICK, op, params);
260
261 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
262 "%s is kicked out of the game.",
263 op->name);
264 strcpy (op->contr->killer, "kicked");
265 }
266
267 pl->socket.status = Ns_Dead;
268 }
269
270 return 1;
271 }
272
273 int command_save_overlay(object *op, char *params) {
274 if (!op)
275 return 0;
276
277 if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
278 new_draw_info(NDI_UNIQUE, 0, op,
279 "Sorry, you can't force an overlay save.");
280 return 1;
281 }
282
283 new_save_map(op->map, 2);
284 new_save_map(op->map, 0);
285 new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
286 " overlay.");
287
288 ready_map_name(op->map->path, 0);
289
290 return 1;
291 }
292
293 /*
294 * A simple toggle for the no_shout field.
295 * AKA the MUZZLE command
296 */
297 int command_toggle_shout(object *op, char *params) {
298 player *pl;
299
300 if (!params) {
301 new_draw_info(NDI_UNIQUE, 0, op, "Usage: toggle_shout <player>.");
302 return 1;
303 }
304
305 pl = get_other_player_from_name(op, params);
306 if (!pl)
307 return 1;
308
309 if (pl->ob->contr->no_shout == 0) {
310 pl->ob->contr->no_shout = 1;
311
312 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been muzzled by the DM!");
313 new_draw_info_format(NDI_UNIQUE, 0, op, "You muzzle %s.", pl->ob->name);
314
315 /* Avion : Here we handle the MUZZLE global event */
316 execute_global_event(EVENT_MUZZLE, pl->ob, params);
317
318 return 1;
319 } else {
320 pl->ob->contr->no_shout = 0;
321 new_draw_info(NDI_UNIQUE|NDI_ORANGE, 0, pl->ob,
322 "You are allowed to shout and chat again.");
323 new_draw_info_format(NDI_UNIQUE, 0, op,
324 "You remove %s's muzzle.", pl->ob->name);
325 return 1;
326 }
327 }
328
329 int
330 command_shutdown (object * op, char *params)
331 {
332 struct pl *pl;
333
334 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
335 {
336 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
337 return 1;
338 }
339
340 for (pl = first_player; pl != NULL; pl = pl->next)
341 save_player (pl->ob, 0);
342
343 for (pl = first_player; pl != NULL; pl = pl->next)
344 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
345 leave_map (pl->ob);
346
347 cleanup ();
348 /* not reached */
349 return 1;
350 }
351
352 int command_goto(object *op, char *params)
353 {
354 char *name;
355 object *dummy;
356
357 if (!op)
358 return 0;
359
360 if (params == NULL) {
361 new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
362 return 1;
363 }
364
365 name = params;
366 dummy=get_object();
367 dummy->map = op->map;
368 EXIT_PATH(dummy) = add_string (name);
369 dummy->name = add_string(name);
370
371 enter_exit(op, dummy);
372 free_object(dummy);
373 if (op->contr->loading == NULL) {
374 new_draw_info_format(NDI_UNIQUE, 0, op,
375 "Difficulty: %d.", op->map->difficulty);
376 }
377
378 return 1;
379 }
380
381 /* is this function called from somewhere ? -Tero */
382 int command_generate (object *op, char *params)
383 {
384 object *tmp;
385 int nr = 1, i, retry;
386
387 if (!op)
388 return 0;
389
390 if (params != NULL)
391 sscanf(params, "%d", &nr);
392 for (i = 0; i < nr; i++) {
393 retry = 50;
394 while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
395 ;
396 if (tmp != NULL) {
397 tmp = insert_ob_in_ob(tmp, op);
398 if (op->type == PLAYER)
399 esrv_send_item(op, tmp);
400 }
401 }
402
403 return 1;
404 }
405
406 int command_freeze(object *op, char *params) {
407 int ticks;
408 player *pl;
409
410 if (!params) {
411 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
412 return 1;
413 }
414
415 ticks = atoi(params);
416 if (ticks) {
417 while ((isdigit(*params) || isspace(*params)) && *params != 0)
418 params++;
419 if (*params == 0) {
420 new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
421 return 1;
422 }
423 } else
424 ticks = 100;
425
426 pl = get_other_player_from_name(op, params);
427 if (!pl)
428 return 1;
429
430 new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
431 new_draw_info_format(NDI_UNIQUE, 0, op,
432 "You freeze %s for %d ticks", pl->ob->name, ticks);
433 pl->ob->speed_left = -(pl->ob->speed*ticks);
434 return 0;
435 }
436
437 int command_arrest(object *op, char *params) {
438 object *dummy;
439 player *pl;
440 if (!op) return 0;
441 if(params==NULL) {
442 new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
443 return 1;
444 }
445 pl = get_other_player_from_name(op, params);
446 if (!pl) return 1;
447 dummy=get_jail_exit(pl->ob);
448 if (!dummy) {
449 /* we have nowhere to send the prisoner....*/
450 new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
451 return 0;
452 }
453 enter_exit(pl->ob, dummy);
454 free_object(dummy);
455 new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
456 new_draw_info(NDI_UNIQUE, 0,op,"OK.");
457 LOG(llevInfo, "Player %s arrested by %s\n", pl->ob->name, op->name);
458 return 1;
459 }
460
461 int command_summon(object *op, char *params) {
462 int i;
463 object *dummy;
464 player *pl;
465
466 if (!op)
467 return 0;
468
469 if (params == NULL) {
470 new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
471 return 1;
472 }
473
474 pl = get_other_player_from_name(op, params);
475 if (!pl)
476 return 1;
477
478 i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
479 if (i == -1) {
480 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
481 return 1;
482 }
483
484 dummy = get_object();
485 EXIT_PATH(dummy) = add_string(op->map->path);
486 EXIT_X(dummy) = op->x+freearr_x[i];
487 EXIT_Y(dummy) = op->y+freearr_y[i];
488 enter_exit(pl->ob, dummy);
489 free_object(dummy);
490 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
491 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
492
493 return 1;
494 }
495
496 /**
497 * Teleport next to target player.
498 */
499 /* mids 01/16/2002 */
500 int command_teleport(object *op, char *params) {
501 int i;
502 object *dummy;
503 player *pl;
504
505 if (!op)
506 return 0;
507
508 if (params == NULL) {
509 new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
510 return 1;
511 }
512
513 pl = get_other_player_from_name(op, params);
514 if (!pl)
515 return 1;
516
517 i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
518 if (i == -1) {
519 new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
520 return 1;
521 }
522
523 dummy = get_object();
524 EXIT_PATH(dummy) = add_string(pl->ob->map->path);
525 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
526 EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
527 enter_exit(op, dummy);
528 free_object(dummy);
529 if (!op->contr->hidden)
530 new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
531 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
532 return 1;
533 }
534
535 /**
536 * This function is a real mess, because we're stucking getting
537 * the entire item description in one block of text, so we just
538 * can't simply parse it - we need to look for double quotes
539 * for example. This could actually get much simpler with just a
540 * little help from the client - if we could get line breaks, it
541 * makes parsing much easier, eg, something like:
542 * arch dragon
543 * name big nasty creature
544 * hp 5
545 * sp 30
546 * Is much easier to parse than
547 * dragon name "big nasty creature" hp 5 sp 30
548 * for example.
549 */
550 int command_create(object *op, char *params) {
551 object *tmp = NULL;
552 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
553 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
554 archetype *at, *at_spell = NULL;
555 artifact *art = NULL;
556
557 if (!op)
558 return 0;
559
560 if (params == NULL) {
561 new_draw_info(NDI_UNIQUE, 0, op,
562 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
563 " [variable_to_patch setting]");
564 return 1;
565 }
566 bp = params;
567
568 /* We need to know where the line ends */
569 endline = bp+strlen(bp);
570
571 if (sscanf(bp, "%d ", &nrof)) {
572 if ((bp = strchr(params, ' ')) == NULL) {
573 new_draw_info(NDI_UNIQUE, 0, op,
574 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
575 " [variable_to_patch setting]");
576 return 1;
577 }
578 bp++;
579 set_nrof = 1;
580 LOG(llevDebug, "%s creates: (%d) %s\n", op->name, nrof, bp);
581 }
582 if (sscanf(bp, "%d ", &magic)) {
583 if ((bp = strchr(bp, ' ')) == NULL) {
584 new_draw_info(NDI_UNIQUE, 0, op,
585 "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
586 " [variable_to_patch setting]");
587 return 1;
588 }
589 bp++;
590 set_magic = 1;
591 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", op->name, nrof, magic, bp);
592 }
593 if ((cp = strstr(bp, " of ")) != NULL) {
594 *cp = '\0';
595 cp += 4;
596 }
597 for (bp2 = bp; *bp2; bp2++) {
598 if (*bp2 == ' ') {
599 *bp2 = '\0';
600 bp2++;
601 break;
602 }
603 }
604
605 if ((at = find_archetype(bp)) == NULL) {
606 new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
607 return 1;
608 }
609
610 if (cp) {
611 char spell_name[MAX_BUF], *fsp = NULL;
612
613 /*
614 * Try to find a spell object for this. Note that
615 * we also set up spell_name which is only
616 * the first word.
617 */
618
619 at_spell = find_archetype(cp);
620 if (!at_spell || at_spell->clone.type != SPELL)
621 at_spell = find_archetype_by_object_name(cp);
622 if (!at_spell || at_spell->clone.type != SPELL) {
623 strcpy(spell_name, cp);
624 fsp = strchr(spell_name, ' ');
625 if (fsp) {
626 *fsp = 0;
627 fsp++;
628 at_spell = find_archetype(spell_name);
629
630 /* Got a spell, update the first string pointer */
631 if (at_spell && at_spell->clone.type == SPELL)
632 bp2 = cp+strlen(spell_name)+1;
633 else
634 at_spell = NULL;
635 }
636 }
637
638 /* OK - we didn't find a spell - presume the 'of'
639 * in this case means its an artifact.
640 */
641 if (!at_spell) {
642 if (find_artifactlist(at->clone.type) == NULL) {
643 new_draw_info_format(NDI_UNIQUE, 0, op,
644 "No artifact list for type %d\n", at->clone.type);
645 } else {
646 art = find_artifactlist(at->clone.type)->items;
647
648 do {
649 if (!strcmp(art->item->name, cp))
650 break;
651 art = art->next;
652 } while (art != NULL);
653 if (!art) {
654 new_draw_info_format(NDI_UNIQUE, 0, op,
655 "No such artifact ([%d] of %s)", at->clone.type, cp);
656 }
657 }
658 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", op->name,
659 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
660 }
661 } /* if cp */
662
663 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
664 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
665 new_draw_info_format(NDI_UNIQUE, 0, op,
666 "Unable to find spell %s for object that needs it, or it is of wrong type",
667 cp);
668 return 1;
669 }
670
671 /*
672 * Rather than have two different blocks with a lot of similar code,
673 * just create one object, do all the processing, and then determine
674 * if that one object should be inserted or if we need to make copies.
675 */
676 tmp = arch_to_object(at);
677 if (settings.real_wiz == FALSE)
678 SET_FLAG(tmp, FLAG_WAS_WIZ);
679 if (set_magic)
680 set_abs_magic(tmp, magic);
681 if (art)
682 give_artifact_abilities(tmp, art->item);
683 if (need_identify(tmp)) {
684 SET_FLAG(tmp, FLAG_IDENTIFIED);
685 CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
686 }
687
688 /*
689 * This entire block here tries to find variable pairings,
690 * eg, 'hp 4' or the like. The mess here is that values
691 * can be quoted (eg "my cool sword"); So the basic logic
692 * is we want to find two spaces, but if we got a quote,
693 * any spaces there don't count.
694 */
695 while (*bp2 && bp2 <= endline) {
696 bp4 = NULL;
697 gotspace = 0;
698 gotquote = 0;
699 /* find the first quote */
700 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
701
702 /* Found a quote - now lets find the second one */
703 if (*bp3 == '"') {
704 *bp3 = ' ';
705 bp2 = bp3+1; /* Update start of string */
706 bp3++;
707 gotquote++;
708 while (*bp3) {
709 if (*bp3 == '"') {
710 *bp3 = '\0';
711 gotquote++;
712 } else
713 bp3++;
714 }
715 } else if (*bp3==' ') {
716 gotspace++;
717 }
718 }
719
720 /*
721 * If we got two spaces, send the second one to null.
722 * if we've reached the end of the line, increase gotspace -
723 * this is perfectly valid for the list entry listed.
724 */
725 if (gotspace == 2 || gotquote == 2) {
726 bp3--; /* Undo the extra increment */
727 *bp3 = '\0';
728 } else if (*bp3=='\0')
729 gotspace++;
730
731 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
732 /*
733 * Unfortunately, we've clobbered lots of values, so printing
734 * out what we have probably isn't useful. Break out, because
735 * trying to recover is probably won't get anything useful
736 * anyways, and we'd be confused about end of line pointers
737 * anyways.
738 */
739 new_draw_info_format(NDI_UNIQUE, 0, op,
740 "Malformed create line: %s", bp2);
741 break;
742 }
743 /* bp2 should still point to the start of this line,
744 * with bp3 pointing to the end
745 */
746 if (set_variable(tmp, bp2) == -1)
747 new_draw_info_format(NDI_UNIQUE, 0, op,
748 "Unknown variable %s", bp2);
749 else
750 new_draw_info_format(NDI_UNIQUE, 0, op,
751 "(%s#%d)->%s", tmp->name, tmp->count, bp2);
752 bp2 = bp3+1;
753 }
754
755 if (at->clone.nrof) {
756 if (at_spell)
757 insert_ob_in_ob(arch_to_object(at_spell), tmp);
758
759 tmp->x = op->x;
760 tmp->y = op->y;
761 if (set_nrof)
762 tmp->nrof = nrof;
763 tmp->map = op->map;
764
765 tmp = insert_ob_in_ob(tmp, op);
766 esrv_send_item(op, tmp);
767
768 /* Let's put this created item on stack so dm can access it easily. */
769 dm_stack_push(op->contr, tmp->count);
770
771 return 1;
772 } else {
773 for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
774 archetype *atmp;
775 object *prev = NULL, *head = NULL, *dup;
776
777 for (atmp = at; atmp != NULL; atmp = atmp->more) {
778 dup = arch_to_object(atmp);
779
780 if (at_spell)
781 insert_ob_in_ob(arch_to_object(at_spell), dup);
782
783 /*
784 * The head is what contains all the important bits,
785 * so just copying it over should be fine.
786 */
787 if (head == NULL) {
788 head=dup;
789 copy_object(tmp, dup);
790 }
791 if (settings.real_wiz == FALSE)
792 SET_FLAG(dup, FLAG_WAS_WIZ);
793 dup->x = op->x+dup->arch->clone.x;
794 dup->y = op->y+dup->arch->clone.y;
795 dup->map = op->map;
796
797 if (head != dup) {
798 dup->head = head;
799 prev->more = dup;
800 }
801 prev = dup;
802 }
803
804 if (QUERY_FLAG(head, FLAG_ALIVE)) {
805 object *check = head;
806 int size_x = 0;
807 int size_y = 0;
808
809 while (check) {
810 size_x = MAX(size_x, check->arch->clone.x);
811 size_y = MAX(size_y, check->arch->clone.y);
812 check = check->more;
813 }
814
815 if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
816 if (head->x < size_x || head->y < size_y) {
817 dm_stack_pop(op->contr);
818 free_object(head);
819 new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
820 free_object(tmp);
821 return 1;
822 }
823
824 check = head;
825 while (check) {
826 check->x -= size_x;
827 check->y -= size_y;
828 check = check->more;
829 }
830 }
831
832 insert_ob_in_map(head, op->map, op, 0);
833 } else
834 head = insert_ob_in_ob(head, op);
835
836 /* Let's put this created item on stack so dm can access it easily. */
837 /* Wonder if we really want to push all of these, but since
838 * things like rods have nrof 0, we want to cover those.
839 */
840 dm_stack_push(op->contr, head->count);
841
842 if (at->clone.randomitems != NULL && !at_spell)
843 create_treasure(at->clone.randomitems, head, GT_APPLY,
844 op->map->difficulty, 0);
845 esrv_send_item(op, head);
846 }
847
848 /* free the one we used to copy */
849 free_object(tmp);
850 }
851
852 return 1;
853 }
854
855 /*
856 * Now follows dm-commands which are also acceptable from sockets
857 */
858
859 int command_inventory(object *op, char *params) {
860 object *tmp;
861 int i;
862
863 if (!params) {
864 inventory(op, NULL);
865 return 0;
866 }
867
868 if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
869 new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
870 return 1;
871 }
872
873 inventory(op, tmp);
874 return 1;
875 }
876
877 /* just show player's their skills for now. Dm's can
878 * already see skills w/ inventory command - b.t.
879 */
880
881 int command_skills (object *op, char *params) {
882 show_skills(op, params);
883 return 0;
884 }
885
886 int command_dump (object *op, char *params) {
887 object *tmp;
888
889 tmp = get_dm_object(op->contr, &params, NULL);
890 if (!tmp)
891 return 1;
892
893 dump_object(tmp);
894 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
895 if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
896 new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
897 return 1;
898 }
899
900 /**
901 * When DM is possessing a monster, flip aggression on and off, to allow
902 * better motion.
903 */
904 int command_mon_aggr(object *op, char *params) {
905 if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
906 op->enemy = NULL;
907 SET_FLAG(op, FLAG_UNAGGRESSIVE);
908 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
909 } else {
910 CLEAR_FLAG(op, FLAG_FRIENDLY);
911 CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
912 new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
913 }
914
915 return 1;
916 }
917
918 /** DM can possess a monster. Basically, this tricks the client into thinking
919 * a given monster, is actually the player it controls. This allows a DM
920 * to inhabit a monster's body, and run around the game with it.
921 * This function is severely broken - it has tons of hardcoded values,
922 */
923 int command_possess(object *op, char *params) {
924 object *victim, *curinv, *nextinv;
925 player *pl;
926 int i;
927 char buf[MAX_BUF];
928
929 victim = NULL;
930 if (params != NULL) {
931 if (sscanf(params, "%d", &i))
932 victim = find_object(i);
933 else if (sscanf(params, "%s", buf))
934 victim = find_object_name(buf);
935 }
936 if (victim == NULL) {
937 new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
938 return 1;
939 }
940
941 if (victim == op) {
942 new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
943 "allow you to possess yourself.");
944 return 1;
945 }
946
947 /* clear out the old inventory */
948 curinv = op->inv;
949 while (curinv != NULL) {
950 nextinv = curinv->below;
951 esrv_del_item(op->contr, curinv->count);
952 curinv = nextinv;
953 }
954
955 /* make the switch */
956 pl = op->contr;
957 victim->contr = pl;
958 pl->ob = victim;
959 victim->type = PLAYER;
960 SET_FLAG(victim, FLAG_WIZ);
961
962 /* send the inventory to the client */
963 curinv = victim->inv;
964 while (curinv != NULL) {
965 nextinv = curinv->below;
966 esrv_send_item(victim, curinv);
967 curinv = nextinv;
968 }
969 /* basic patchup */
970 /* The use of hard coded values is terrible. Note
971 * that really, to be fair, this shouldn't get changed at
972 * all - if you are possessing a kobold, you should have the
973 * same limitations. As it is, as more body locations are added,
974 * this will give this player more locations than perhaps
975 * they should be allowed.
976 */
977 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
978 if (i == 1 || i == 6 || i == 8 || i == 9)
979 victim->body_info[i] = 2;
980 else
981 victim->body_info[i] = 1;
982
983 esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
984 esrv_send_inventory(victim, victim);
985
986 fix_player(victim);
987
988 do_some_living(victim);
989 return 1;
990 }
991
992 int command_patch(object *op, char *params) {
993 char *arg, *arg2;
994 object *tmp;
995
996 tmp = get_dm_object(op->contr, &params, NULL);
997 if (!tmp)
998 /* Player already informed of failure */
999 return 1;
1000
1001 /* params set to first value by get_dm_default */
1002 arg = params;
1003 if (arg == NULL) {
1004 new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
1005 return 1;
1006 }
1007
1008 if ((arg2 = strchr(arg, ' ')))
1009 arg2++;
1010 if (settings.real_wiz == FALSE)
1011 SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1012 if (set_variable(tmp, arg) == -1)
1013 new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1014 else {
1015 new_draw_info_format(NDI_UNIQUE, 0, op,
1016 "(%s#%d)->%s=%s", tmp->name, tmp->count, arg, arg2);
1017 }
1018
1019 return 1;
1020 }
1021
1022 int command_remove (object *op, char *params) {
1023 object *tmp;
1024 int from;
1025
1026 tmp = get_dm_object(op->contr, &params, &from);
1027 if (!tmp) {
1028 new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1029 return 1;
1030 }
1031
1032 if (tmp->type == PLAYER) {
1033 new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
1034 return 1;
1035 }
1036
1037 if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
1038 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
1039 query_name(tmp));
1040 return 1;
1041 }
1042
1043 if (from != STACK_FROM_STACK)
1044 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1045 dm_stack_pop(op->contr);
1046
1047 /* Always work on the head - otherwise object will get in odd state */
1048 if (tmp->head)
1049 tmp = tmp->head;
1050 remove_ob(tmp);
1051 return 1;
1052 }
1053
1054 int command_free(object *op, char *params) {
1055 object *tmp;
1056 int from;
1057
1058 tmp = get_dm_object(op->contr, &params, &from);
1059
1060 if (!tmp) {
1061 new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1062 return 1;
1063 }
1064
1065 if (from != STACK_FROM_STACK)
1066 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1067 dm_stack_pop(op->contr);
1068
1069 if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1070 new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1071 remove_ob(tmp);
1072 }
1073
1074 if (tmp->head)
1075 tmp = tmp->head;
1076 free_object(tmp);
1077 return 1;
1078 }
1079
1080 /**
1081 * This adds exp to a player. We now allow adding to a specific skill.
1082 */
1083 int command_addexp(object *op, char *params) {
1084 char buf[MAX_BUF], skill[MAX_BUF];
1085 int i, q;
1086 object *skillob = NULL;
1087 player *pl;
1088
1089 skill[0] = '\0';
1090 if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, &skill)) < 2)) {
1091 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1092 return 1;
1093 }
1094
1095 for (pl = first_player; pl != NULL; pl = pl->next)
1096 if (!strncmp(pl->ob->name, buf, MAX_NAME))
1097 break;
1098
1099 if (pl == NULL) {
1100 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1101 return 1;
1102 }
1103
1104 if (q >= 3) {
1105 skillob = find_skill_by_name(pl->ob, skill);
1106 if (!skillob) {
1107 new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1108 return 1;
1109 }
1110
1111 i = check_exp_adjust(skillob, i);
1112 skillob->stats.exp += i;
1113 calc_perm_exp(skillob);
1114 player_lvl_adj(pl->ob, skillob);
1115 }
1116
1117 pl->ob->stats.exp += i;
1118 calc_perm_exp(pl->ob);
1119 player_lvl_adj(pl->ob, NULL);
1120
1121 if (settings.real_wiz == FALSE)
1122 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1123 return 1;
1124 }
1125
1126 int command_speed(object *op, char *params) {
1127 int i;
1128
1129 if (params == NULL || !sscanf(params, "%d", &i)) {
1130 sprintf(errmsg, "Current speed is %ld", max_time);
1131 new_draw_info(NDI_UNIQUE, 0, op, errmsg);
1132 return 1;
1133 }
1134
1135 set_max_time(i);
1136 reset_sleep();
1137 new_draw_info(NDI_UNIQUE, 0, op, "The speed is changed.");
1138 return 1;
1139 }
1140
1141 /**************************************************************************/
1142 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1143 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1144 /**************************************************************************/
1145
1146 int command_stats(object *op, char *params) {
1147 char thing[20];
1148 player *pl;
1149 char buf[MAX_BUF];
1150
1151 thing[0] = '\0';
1152 if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1153 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1154 return 1;
1155 }
1156
1157 for (pl = first_player; pl != NULL; pl = pl->next)
1158 if (!strcmp(pl->ob->name, thing)) {
1159 sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1160 pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1161 new_draw_info(NDI_UNIQUE, 0, op, buf);
1162 sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1163 pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1164 new_draw_info(NDI_UNIQUE, 0, op, buf);
1165 sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1166 pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1167 new_draw_info(NDI_UNIQUE, 0, op, buf);
1168 sprintf(buf, "Int : %-2d Damage : %d",
1169 pl->ob->stats.Int, pl->ob->stats.dam);
1170 new_draw_info(NDI_UNIQUE, 0, op, buf);
1171 #ifndef WIN32
1172 sprintf(buf, "Wis : %-2d EXP : %lld",
1173 pl->ob->stats.Wis, pl->ob->stats.exp);
1174 #else
1175 sprintf(buf, "Wis : %-2d EXP : %I64d",
1176 pl->ob->stats.Wis, pl->ob->stats.exp);
1177 #endif
1178 new_draw_info(NDI_UNIQUE, 0, op, buf);
1179 sprintf(buf, "Pow : %-2d Grace : %d",
1180 pl->ob->stats.Pow, pl->ob->stats.grace);
1181 new_draw_info(NDI_UNIQUE, 0, op, buf);
1182 sprintf(buf, "Cha : %-2d Food : %d",
1183 pl->ob->stats.Cha, pl->ob->stats.food);
1184 new_draw_info(NDI_UNIQUE, 0, op, buf);
1185 break;
1186 }
1187 if (pl == NULL)
1188 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1189 return 1;
1190 }
1191
1192 int command_abil(object *op, char *params) {
1193 char thing[20], thing2[20];
1194 int iii;
1195 player *pl;
1196 char buf[MAX_BUF];
1197
1198 iii = 0;
1199 thing[0] = '\0';
1200 thing2[0] = '\0';
1201 if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1202 thing==NULL) {
1203 new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1204 return 1;
1205 }
1206
1207 if (thing2 == NULL){
1208 new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1209 return 1;
1210 }
1211
1212 if (iii < MIN_STAT || iii > MAX_STAT) {
1213 new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1214 return 1;
1215 }
1216
1217 for (pl = first_player; pl != NULL; pl = pl->next) {
1218 if (!strcmp(pl->ob->name, thing)) {
1219 if (settings.real_wiz == FALSE)
1220 SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1221 if (!strcmp("str", thing2))
1222 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1223 if (!strcmp("dex", thing2))
1224 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1225 if (!strcmp("con", thing2))
1226 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1227 if (!strcmp("wis", thing2))
1228 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1229 if (!strcmp("cha", thing2))
1230 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1231 if (!strcmp("int", thing2))
1232 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1233 if (!strcmp("pow", thing2))
1234 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1235 sprintf(buf, "%s has been altered.", pl->ob->name);
1236 new_draw_info(NDI_UNIQUE, 0, op, buf);
1237 fix_player(pl->ob);
1238 return 1;
1239 }
1240 }
1241
1242 new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1243 return 1;
1244 }
1245
1246 int command_reset (object *op, char *params) {
1247 mapstruct *m;
1248 object *dummy = NULL, *tmp = NULL;
1249
1250 if (params == NULL) {
1251 new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1252 return 1;
1253 }
1254
1255 if (strcmp(params, ".") == 0)
1256 params = op->map->path;
1257 m = has_been_loaded(params);
1258 if (m == NULL) {
1259 new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1260 return 1;
1261 }
1262
1263 if (m->in_memory != MAP_SWAPPED) {
1264 if (m->in_memory != MAP_IN_MEMORY) {
1265 LOG(llevError, "Tried to swap out map which was not in memory.\n");
1266 return 0;
1267 }
1268
1269 /*
1270 * Only attempt to remove the player that is doing the reset, and not other
1271 * players or wiz's.
1272 */
1273 if (op->map == m) {
1274 dummy = get_object();
1275 dummy->map = NULL;
1276 EXIT_X(dummy) = op->x;
1277 EXIT_Y(dummy) = op->y;
1278 EXIT_PATH(dummy) = add_string(op->map->path);
1279 remove_ob(op);
1280 op->map = NULL;
1281 tmp = op;
1282 }
1283 swap_map(m);
1284 }
1285
1286 if (m->in_memory == MAP_SWAPPED) {
1287 LOG(llevDebug, "Resetting map %s.\n", m->path);
1288
1289 /* setting this effectively causes an immediate reload */
1290 m->reset_time = 1;
1291 flush_old_maps();
1292 new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1293 if (tmp) {
1294 enter_exit(tmp, dummy);
1295 free_object(dummy);
1296 }
1297 return 1;
1298 } else {
1299 player *pl;
1300 int playercount = 0;
1301
1302 /* Need to re-insert player if swap failed for some reason */
1303 if (tmp) {
1304 insert_ob_in_map(op, m, NULL, 0);
1305 free_object(dummy);
1306 }
1307
1308 new_draw_info(NDI_UNIQUE, 0, op,
1309 "Reset failed, couldn't swap map, the following players are on it:");
1310 for (pl = first_player; pl != NULL; pl = pl->next) {
1311 if (pl->ob->map == m && pl->ob != op) {
1312 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", pl->ob->name);
1313 playercount++;
1314 }
1315 }
1316 if (!playercount)
1317 new_draw_info(NDI_UNIQUE, 0, op,
1318 "hmm, I don't see any other players on this map, something else is the problem.");
1319 return 1;
1320 }
1321 }
1322
1323 int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1324 CLEAR_FLAG(op, FLAG_WIZ);
1325 CLEAR_FLAG(op, FLAG_WIZPASS);
1326 CLEAR_FLAG(op, FLAG_WIZCAST);
1327
1328 if (settings.real_wiz == TRUE)
1329 CLEAR_FLAG(op, FLAG_WAS_WIZ);
1330 if (op->contr->hidden) {
1331 new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1332 op->map->players++;
1333 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1334 "%s has entered the game.", op->name);
1335 op->contr->hidden = 0;
1336 op->invisible = 1;
1337 } else
1338 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1339 return 1;
1340 }
1341
1342 /**
1343 * object *op is trying to become dm.
1344 * pl_name is name supplied by player. Restrictive DM will make it harder
1345 * for socket users to become DM - in that case, it will check for the players
1346 * character name.
1347 */
1348 static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1349 {
1350 FILE *dmfile;
1351 char buf[MAX_BUF];
1352 char line_buf[160], name[160], passwd[160], host[160];
1353
1354 #ifdef RESTRICTIVE_DM
1355 *pl_name = op->name ? op->name : "*";
1356 #endif
1357
1358 sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1359 if ((dmfile = fopen(buf, "r")) == NULL) {
1360 LOG(llevDebug, "Could not find DM file.\n");
1361 return 0;
1362 }
1363
1364 while (fgets(line_buf, 160, dmfile) != NULL) {
1365 if (line_buf[0] == '#')
1366 continue;
1367 if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1368 LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1369 } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1370 && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1371 (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1372 fclose(dmfile);
1373 return (1);
1374 }
1375 }
1376 fclose(dmfile);
1377 return (0);
1378 }
1379
1380 int do_wizard_dm(object *op, char *params, int silent) {
1381 if (!op->contr)
1382 return 0;
1383
1384 if (QUERY_FLAG(op, FLAG_WIZ)) {
1385 new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1386 return 0;
1387 }
1388
1389 if (checkdm(op, op->name,
1390 (params ? params : "*"), op->contr->socket.host)) {
1391 SET_FLAG(op, FLAG_WIZ);
1392 SET_FLAG(op, FLAG_WAS_WIZ);
1393 SET_FLAG(op, FLAG_WIZPASS);
1394 SET_FLAG(op, FLAG_WIZCAST);
1395 new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1396 /*
1397 * Remove setting flying here - that won't work, because next
1398 * fix_player() is called that will get cleared - proper solution
1399 * is probably something like a wiz_force which gives that and any
1400 * other desired abilities.
1401 */
1402 clear_los(op);
1403 op->contr->write_buf[0] ='\0';
1404
1405 if (!silent)
1406 new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1407 "The Dungeon Master has arrived!");
1408
1409 return 1;
1410 } else {
1411 new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1412 op->contr->write_buf[0] ='\0';
1413 return 0;
1414 }
1415 }
1416
1417 /*
1418 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1419 * - allow people on sockets to become dm, and allow better dm file
1420 */
1421 int command_dm(object *op, char *params) {
1422 if (!op->contr)
1423 return 0;
1424
1425 do_wizard_dm(op, params, 0);
1426
1427 return 1;
1428 }
1429
1430 int command_invisible(object *op, char *params) {
1431 if (op) {
1432 op->invisible += 100;
1433 update_object(op, UP_OBJ_FACE);
1434 new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1435 }
1436
1437 return 0;
1438 }
1439
1440 /**
1441 * Returns spell object (from archetypes) by name.
1442 * Returns NULL if 0 or more than one spell matches.
1443 * Used for wizard's learn spell/prayer.
1444 *
1445 * op is the player issuing the command.
1446 *
1447 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1448 * anymore (but may still be present in some player's inventories and thus
1449 * cannot be removed). We have to ignore them here since they have the same
1450 * name than other "spell_xxx" archetypes and would always conflict.
1451 */
1452 static object *get_spell_by_name(object *op, const char *spell_name) {
1453 archetype *ar;
1454 archetype *found;
1455 int conflict_found;
1456 size_t spell_name_length;
1457
1458 /* First check for full name matches. */
1459 conflict_found = 0;
1460 found = NULL;
1461 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1462 if (ar->clone.type != SPELL)
1463 continue;
1464
1465 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1466 continue;
1467
1468 if (strcmp(ar->clone.name, spell_name) != 0)
1469 continue;
1470
1471 if (found != NULL) {
1472 if (!conflict_found) {
1473 conflict_found = 1;
1474 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1475 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->name);
1476 }
1477 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->name);
1478 continue;
1479 }
1480
1481 found = ar;
1482 }
1483
1484 /* No match if more more than one archetype matches. */
1485 if (conflict_found)
1486 return NULL;
1487
1488 /* Return if exactly one archetype matches. */
1489 if (found != NULL)
1490 return arch_to_object(found);
1491
1492 /* No full match found: now check for partial matches. */
1493 spell_name_length = strlen(spell_name);
1494 conflict_found = 0;
1495 found = NULL;
1496 for (ar = first_archetype; ar != NULL; ar = ar->next) {
1497 if (ar->clone.type != SPELL)
1498 continue;
1499
1500 if (strncmp(ar->name, "spelldirect_", 12) == 0)
1501 continue;
1502
1503 if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1504 continue;
1505
1506 if (found != NULL) {
1507 if (!conflict_found) {
1508 conflict_found = 1;
1509 new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1510 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", found->clone.name);
1511 }
1512 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", ar->clone.name);
1513 continue;
1514 }
1515
1516 found = ar;
1517 }
1518
1519 /* No match if more more than one archetype matches. */
1520 if (conflict_found)
1521 return NULL;
1522
1523 /* Return if exactly one archetype matches. */
1524 if (found != NULL)
1525 return arch_to_object(found);
1526
1527 /* No spell found: just print an error message. */
1528 new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1529 return NULL;
1530 }
1531
1532 static int command_learn_spell_or_prayer(object *op, char *params,
1533 int special_prayer) {
1534 object *tmp;
1535
1536 if (op->contr == NULL || params == NULL) {
1537 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1538 return 0;
1539 }
1540
1541 tmp = get_spell_by_name(op, params);
1542 if (tmp == NULL) {
1543 return 0;
1544 }
1545
1546 if (check_spell_known(op, tmp->name)) {
1547 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", tmp->name);
1548 return 0;
1549 }
1550
1551 do_learn_spell(op, tmp, special_prayer);
1552 free_object(tmp);
1553 return 1;
1554 }
1555
1556 int command_learn_spell(object *op, char *params) {
1557 return command_learn_spell_or_prayer(op, params, 0);
1558 }
1559
1560 int command_learn_special_prayer(object *op, char *params)
1561 {
1562 return command_learn_spell_or_prayer(op, params, 1);
1563 }
1564
1565 int command_forget_spell(object *op, char *params)
1566 {
1567 object *spell;
1568
1569 if (op->contr == NULL || params == NULL) {
1570 new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1571 return 0;
1572 }
1573
1574 spell = lookup_spell_by_name(op, params);
1575 if (spell == NULL) {
1576 new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1577 return 0;
1578 }
1579
1580 do_forget_spell(op, spell->name);
1581 return 1;
1582 }
1583
1584 /**
1585 * Lists all plugins currently loaded with their IDs and full names.
1586 */
1587 int command_listplugins(object *op, char *params)
1588 {
1589 plugins_display_list(op);
1590 return 1;
1591 }
1592
1593 /**
1594 * Loads the given plugin. The DM specifies the name of the library to load (no
1595 * pathname is needed). Do not ever attempt to load the same plugin more than
1596 * once at a time, or bad things could happen.
1597 */
1598 int command_loadplugin(object *op, char *params) {
1599 char buf[MAX_BUF];
1600
1601 if (params == NULL) {
1602 new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1603 return 1;
1604 }
1605
1606 strcpy(buf, LIBDIR);
1607 strcat(buf, "/plugins/");
1608 strcat(buf, params);
1609 LOG(llevDebug, "Requested plugin file is %s\n", buf);
1610 if (plugins_init_plugin(buf) == 0)
1611 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1612 else
1613 new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1614 return 1;
1615 }
1616
1617 /**
1618 * Unloads the given plugin. The DM specified the ID of the library to unload.
1619 * Note that some things may behave strangely if the correct plugins are not
1620 * loaded.
1621 */
1622 int command_unloadplugin(object *op, char *params)
1623 {
1624 if (params == NULL) {
1625 new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1626 return 1;
1627 }
1628
1629 if (plugins_remove_plugin(params) == 0)
1630 new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1631 else
1632 new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1633 return 1;
1634 }
1635
1636 /**
1637 * A players wants to become DM and hide.
1638 * Let's see if that's authorized.
1639 * Make sure to not tell anything to anyone.
1640 */
1641 int command_dmhide(object *op, char *params) {
1642 if (!do_wizard_dm(op, params, 1))
1643 return 0;
1644
1645 do_wizard_hide(op, 1);
1646
1647 return 1;
1648 }
1649
1650 void dm_stack_pop(player *pl) {
1651 if (!pl->stack_items || !pl->stack_position) {
1652 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1653 return;
1654 }
1655
1656 pl->stack_position--;
1657 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1658 }
1659
1660 /**
1661 * Get current stack top item for player.
1662 * Returns NULL if no stacked item.
1663 * If stacked item disappeared (freed), remove it.
1664 *
1665 * Ryo, august 2004
1666 */
1667 object *dm_stack_peek(player *pl) {
1668 object* ob;
1669
1670 if (!pl->stack_position) {
1671 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1672 return NULL;
1673 }
1674
1675 ob = find_object(pl->stack_items[pl->stack_position-1]);
1676 if (!ob) {
1677 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1678 dm_stack_pop(pl);
1679 return NULL;
1680 }
1681
1682 return ob;
1683 }
1684
1685 /**
1686 * Push specified item on player stack.
1687 * Inform player of position.
1688 * Initializes variables if needed.
1689 */
1690 void dm_stack_push(player *pl, tag_t item) {
1691 if (!pl->stack_items) {
1692 pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1693 memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1694 }
1695
1696 if (pl->stack_position == STACK_SIZE) {
1697 new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1698 return;
1699 }
1700
1701 pl->stack_items[pl->stack_position] = item;
1702 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1703 pl->stack_position++;
1704 }
1705
1706 /**
1707 * Checks 'params' for object code.
1708 *
1709 * Can be:
1710 * * empty => get current object stack top for player
1711 * * number => get item with that tag, stack it for future use
1712 * * $number => get specified stack item
1713 * * "me" => player himself
1714 *
1715 * At function exit, params points to first non-object char
1716 *
1717 * 'from', if not NULL, contains at exit:
1718 * * STACK_FROM_NONE => object not found
1719 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1720 * * STACK_FROM_STACK => item from somewhere in the stack
1721 * * STACK_FROM_NUMBER => item by number, pushed on stack
1722 *
1723 * Ryo, august 2004
1724 */
1725 object *get_dm_object(player *pl, char **params, int *from) {
1726 int item_tag, item_position;
1727 object *ob;
1728
1729 if (!pl)
1730 return NULL;
1731
1732 if (!params || !*params || **params == '\0') {
1733 if (from)
1734 *from = STACK_FROM_TOP;
1735 /* No parameter => get stack item */
1736 return dm_stack_peek(pl);
1737 }
1738
1739 /* Let's clean white spaces */
1740 while (**params == ' ')
1741 (*params)++;
1742
1743 /* Next case: number => item tag */
1744 if (sscanf(*params, "%d", &item_tag)) {
1745 /* Move parameter to next item */
1746 while (isdigit(**params))
1747 (*params)++;
1748
1749 /* And skip blanks, too */
1750 while (**params == ' ')
1751 (*params)++;
1752
1753 /* Get item */
1754 ob = find_object(item_tag);
1755 if (!ob) {
1756 if (from)
1757 *from = STACK_FROM_NONE;
1758 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1759 return NULL;
1760 }
1761
1762 /* Got one, let's push it on stack */
1763 dm_stack_push(pl, item_tag);
1764 if (from)
1765 *from = STACK_FROM_NUMBER;
1766 return ob;
1767 }
1768
1769 /* Next case: $number => stack item */
1770 if (sscanf(*params, "$%d", &item_position)) {
1771 /* Move parameter to next item */
1772 (*params)++;
1773
1774 while (isdigit(**params))
1775 (*params)++;
1776 while (**params == ' ')
1777 (*params)++;
1778
1779 if (item_position >= pl->stack_position) {
1780 if (from)
1781 *from = STACK_FROM_NONE;
1782 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1783 return NULL;
1784 }
1785
1786 ob = find_object(pl->stack_items[item_position]);
1787 if (!ob) {
1788 if (from)
1789 *from = STACK_FROM_NONE;
1790 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1791 return NULL;
1792 }
1793
1794 if (from)
1795 *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1796 return ob;
1797 }
1798
1799 /* Next case: 'me' => return pl->ob */
1800 if (!strncmp(*params, "me", 2)) {
1801 if (from)
1802 *from = STACK_FROM_NUMBER;
1803 dm_stack_push(pl, pl->ob->count);
1804
1805 /* Skip to next token */
1806 (*params) += 2;
1807 while (**params == ' ')
1808 (*params)++;
1809
1810 return pl->ob;
1811 }
1812
1813 /* Last case: get stack top */
1814 if (from)
1815 *from = STACK_FROM_TOP;
1816 return dm_stack_peek(pl);
1817 }
1818
1819 /**
1820 * Pop the stack top.
1821 */
1822 int command_stack_pop(object *op, char *params) {
1823 dm_stack_pop(op->contr);
1824 return 0;
1825 }
1826
1827 /**
1828 * Push specified item on stack.
1829 */
1830 int command_stack_push(object *op, char *params) {
1831 object *ob;
1832 int from;
1833 ob = get_dm_object(op->contr, &params, &from);
1834
1835 if (ob && from != STACK_FROM_NUMBER)
1836 /* Object was from stack, need to push it again */
1837 dm_stack_push(op->contr, ob->count);
1838
1839 return 0;
1840 }
1841
1842 /**
1843 * Displays stack contents.
1844 */
1845 int command_stack_list(object *op, char *params) {
1846 int item;
1847 object *display;
1848 player *pl = op->contr;
1849
1850 new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1851
1852 for (item = 0; item < pl->stack_position; item++) {
1853 display = find_object(pl->stack_items[item]);
1854 if (display)
1855 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, display->name, display->count);
1856 else
1857 /* Item was freed */
1858 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1859 }
1860
1861 return 0;
1862 }
1863
1864 /**
1865 * Empty DM item stack.
1866 */
1867 int command_stack_clear(object *op, char *params) {
1868 op->contr->stack_position = 0;
1869 new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1870 return 0;
1871 }
1872
1873 /**
1874 * Get a diff of specified items.
1875 * Second item is compared to first, and differences displayed.
1876 * Note: get_ob_diff works the opposite way (first compared to 2nd),
1877 * but it's easier with stack functions to do it this way, so you can do:
1878 * * stack_push <base>
1879 * * stack_push <object to be compared>
1880 * * diff
1881 * * patch xxx <---- applies to object compared to base, easier :)
1882 *
1883 * Ryo, august 2004
1884 */
1885 int command_diff(object *op, char *params) {
1886 object *left, *right, *top;
1887 const char *diff;
1888 int left_from, right_from;
1889
1890 top = NULL;
1891
1892 left = get_dm_object(op->contr, &params, &left_from);
1893 if (!left) {
1894 new_draw_info(NDI_UNIQUE, 0, op, "Compare to what item?");
1895 return 0;
1896 }
1897
1898 if (left_from == STACK_FROM_NUMBER)
1899 /* Item was stacked, remove it else right will be the same... */
1900 dm_stack_pop(op->contr);
1901
1902 right = get_dm_object(op->contr, &params, &right_from);
1903
1904 if (!right) {
1905 new_draw_info(NDI_UNIQUE, 0, op, "Compare what item?");
1906 return 0;
1907 }
1908
1909 new_draw_info(NDI_UNIQUE, 0, op, "Item difference:");
1910
1911 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1912 /*
1913 * Special case: both items were taken from stack top.
1914 * Override the behaviour, taking left as item just below top, if exists.
1915 * See function description for why.
1916 * Besides, if we don't do anything, compare an item to itself, not really useful.
1917 */
1918 if (op->contr->stack_position > 1) {
1919 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1920 if (left)
1921 new_draw_info(NDI_UNIQUE, 0, op, "(Note: first item taken from undertop)");
1922 else
1923 /* Stupid case: item under top was freed, fallback to stack top */
1924 left = right;
1925 }
1926 }
1927
1928 diff = get_ob_diff(left, right);
1929
1930 if (!diff) {
1931 new_draw_info(NDI_UNIQUE, 0, op, "Objects are the same.");
1932 return 0;
1933 }
1934
1935 new_draw_info(NDI_UNIQUE, 0, op, diff);
1936 return 0;
1937 }
1938
1939 int command_insert_into(object* op, char *params)
1940 {
1941 object *left, *right, *inserted;
1942 const char *diff;
1943 int left_from, right_from;
1944
1945 left = get_dm_object(op->contr, &params, &left_from);
1946 if (!left) {
1947 new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1948 return 0;
1949 }
1950
1951 if (left_from == STACK_FROM_NUMBER)
1952 /* Item was stacked, remove it else right will be the same... */
1953 dm_stack_pop(op->contr);
1954
1955 right = get_dm_object(op->contr, &params, &right_from);
1956
1957 if (!right) {
1958 new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1959 return 0;
1960 }
1961
1962 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1963 /*
1964 * Special case: both items were taken from stack top.
1965 * Override the behaviour, taking left as item just below top, if exists.
1966 * See function description for why.
1967 * Besides, can't insert an item into itself.
1968 */
1969 if (op->contr->stack_position > 1) {
1970 left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1971 if (left)
1972 new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1973 else
1974 /* Stupid case: item under top was freed, fallback to stack top */
1975 left = right;
1976 }
1977 }
1978
1979 if (left == right)
1980 {
1981 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1982 return 0;
1983 }
1984
1985 if (right->type == PLAYER)
1986 {
1987 new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1988 return 0;
1989 }
1990
1991 if (!QUERY_FLAG(right,FLAG_REMOVED))
1992 remove_ob(right);
1993 inserted = insert_ob_in_ob(right,left);
1994 if (left->type == PLAYER)
1995 if (inserted == right)
1996 esrv_send_item(left,right);
1997 else
1998 esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1999
2000 new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
2001
2002 return 0;
2003
2004 }