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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.1
Committed: Tue Aug 15 17:10:46 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Log Message:
converted perl to a mandatory / non-dynamic plug-in, firts step to put it fully in-core

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47    
48     #include <stdarg.h>
49    
50     #include <sproto.h>
51    
52     //#include "EventAPI.h"
53     #include "perlxsi.c"
54    
55     static void *globalEventListener (int *type, ...);
56    
57     extern sint64 *levels; // the experience table
58    
59     typedef object object_ornull;
60     typedef mapstruct mapstruct_ornull;
61    
62     typedef double val64;
63     #define newSVval64 newSVnv
64     #define SvVAL64 SvNV
65    
66     static f_plug_api gethook;
67     static f_plug_api registerGlobalEvent;
68     static f_plug_api unregisterGlobalEvent;
69     static f_plug_api systemDirectory;
70     static f_plug_api object_set_property;
71     static f_plug_api map_get_map;
72     static f_plug_api object_insert;
73    
74     /* this is a stupid way to do things, and awkward to use for plug-in authors */
75     typedef struct
76     {
77     object* who;
78     object* activator;
79     object* third;
80     object* event;
81     mapstruct* map;
82     char message[1024];
83     int fix; // seems to be python-only, and should not be part of the API
84     int event_code;
85     char extension[1024]; // name field, should invoke specific perl extension
86     char options[1024]; // slaying field of event_connectors
87     int returnvalue;
88     } CFPContext;
89    
90     static HV *obj_cache;
91     static PerlInterpreter *perl;
92    
93     #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     // garbage collect some perl objects, if possible
104     // all objects no longer referenced and empty are
105     // eligible for destruction.
106     static void
107     clean_obj_cache ()
108     {
109     static int count;
110    
111     if (++count & 7)
112     return;
113    
114     int todo = 1000;
115     do
116     {
117     I32 klen;
118     char *key;
119     HE *he = hv_iternext (obj_cache);
120    
121     if (he)
122     {
123     SV *sv = hv_iterval (obj_cache, he);
124    
125     // empty and unreferenced? nuke it
126     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127     {
128     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129     todo++;
130     }
131     }
132     else
133     break;
134     }
135     while (--todo);
136     }
137    
138     static SV *
139     newSVptr (void *ptr, const char *klass)
140     {
141     SV *sv;
142    
143     if (!ptr)
144     return &PL_sv_undef;
145    
146     sv = newSV (0);
147     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149     }
150    
151     static void
152     SVptr_cache_set (void *ptr, SV *sv)
153     {
154     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155     }
156    
157     static SV *
158     SVptr_cache_get (void *ptr)
159     {
160     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161    
162     return he ? *he : 0;
163     }
164    
165     static SV *
166     newSVptr_cached (void *ptr, const char *klass)
167     {
168     SV *sv;
169    
170     if (!ptr)
171     return &PL_sv_undef;
172    
173     sv = SVptr_cache_get (ptr);
174    
175     if (!sv)
176     {
177     HV *hv = newHV ();
178     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180    
181     SVptr_cache_set (ptr, sv);
182     }
183    
184     return newSVsv (sv);
185     }
186    
187     static void
188     clearSVptr (SV *sv)
189     {
190     if (SvROK (sv))
191     sv = SvRV (sv);
192    
193     hv_clear ((HV *)sv);
194     sv_unmagic (sv, PERL_MAGIC_ext);
195     }
196    
197     static long
198     SvPTR (SV *sv, const char *klass)
199     {
200     if (!sv_derived_from (sv, klass))
201     croak ("object of type %s expected", klass);
202    
203     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204    
205     if (!mg)
206     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207    
208     return (long)mg->mg_ptr;
209     }
210    
211     static long
212     SvPTR_ornull (SV *sv, const char *klass)
213     {
214     if (SvOK (sv))
215     return SvPTR (sv, klass);
216     else
217     return 0;
218     }
219    
220     static SV *
221     newSVcfapi (int type, ...)
222     {
223     SV *sv;
224    
225     va_list args;
226     va_start (args, type);
227    
228     switch (type)
229     {
230     #if 0
231     case CFAPI_INT16:
232     sv = newSViv (*va_arg (args, sint16_t *));
233     break;
234     #endif
235    
236     case CFAPI_INT:
237     sv = newSViv (*va_arg (args, int *));
238     break;
239    
240     case CFAPI_LONG:
241     sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242     break;
243    
244     case CFAPI_DOUBLE:
245     sv = newSVnv (*va_arg (args, double *));
246     break;
247    
248     case CFAPI_STRING:
249     {
250     char *str = va_arg (args, char *);
251     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252     }
253     break;
254    
255     case CFAPI_POBJECT:
256     {
257     object *obj = va_arg (args, object *);
258    
259     if (!obj)
260     sv = &PL_sv_undef;
261     else
262     switch (obj->type)
263     {
264     case MAP:
265     sv = newSVptr_cached (obj, "cf::object::map::wrap");
266     break;
267    
268     case PLAYER:
269     sv = newSVptr_cached (obj, "cf::object::player::wrap");
270     break;
271    
272     default:
273     sv = newSVptr_cached (obj, "cf::object::wrap");
274     break;
275     }
276     }
277     break;
278    
279     case CFAPI_PMAP:
280     sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281     break;
282    
283     case CFAPI_PPLAYER:
284     sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285     break;
286    
287     case CFAPI_PARCH:
288     sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289     break;
290    
291     case CFAPI_PPARTY:
292     sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293     break;
294    
295     case CFAPI_PREGION:
296     sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297     break;
298    
299     default:
300     assert (("unhandled type in newSVcfapi", 0));
301     }
302    
303     va_end (args);
304    
305     return sv;
306     }
307    
308     /////////////////////////////////////////////////////////////////////////////
309    
310     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311     {
312     gethook = gethooksptr;
313     printf (PLUGIN_VERSION " init\n");
314    
315     return 0;
316     }
317    
318     static CommArray_s rtn_cmd;
319    
320     static int
321     runPluginCommand (object *obj, char *params)
322     {
323     dSP;
324    
325     ENTER;
326     SAVETMPS;
327    
328     PUSHMARK (SP);
329    
330     EXTEND (SP, 3);
331     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333    
334     if (params)
335     PUSHs (sv_2mortal (newSVpv (params, 0)));
336    
337     PUTBACK;
338     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339     SPAGAIN;
340    
341     if (SvTRUE (ERRSV))
342     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343    
344     int returnvalue = count > 0 ? POPi : -1;
345    
346     PUTBACK;
347     FREETMPS;
348     LEAVE;
349    
350     return returnvalue;
351     }
352    
353     extern "C" void *cfperl_getPluginProperty (int *type, ...)
354     {
355     va_list args;
356     char *propname;
357     int i;
358     va_start (args, type);
359     propname = va_arg (args, char *);
360     //printf ("Property name: %s\n", propname);
361    
362     if (!strcmp (propname, "command?"))
363     {
364     if (!perl)
365     return NULL;
366    
367     const char *cmdname = va_arg (args, const char *);
368     HV *hv = get_hv ("cf::COMMAND", 1);
369     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370    
371     va_end (args);
372    
373     if (svp)
374     {
375     // this is totaly broken, should stash it into %COMMAND
376     rtn_cmd.name = cmdname;
377     rtn_cmd.time = SvNV (*svp);
378     rtn_cmd.func = runPluginCommand;
379    
380     return &rtn_cmd;
381     }
382     }
383     else if (!strcmp (propname, "Identification"))
384     {
385     va_end (args);
386     return (void*) PLUGIN_NAME;
387     }
388     else if (!strcmp (propname, "FullName"))
389     {
390     va_end (args);
391     return (void*) PLUGIN_VERSION;
392     }
393     else
394     va_end (args);
395    
396     return NULL;
397     }
398    
399     extern "C" int cfperl_postInitPlugin ()
400     {
401     int hooktype = 1;
402     int rtype = 0;
403    
404     printf (PLUGIN_VERSION " post init\n");
405    
406     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412    
413     cf_init_plugin (gethook);
414    
415     /* Pick the global events you want to monitor from this plugin */
416     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433     registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439     registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443    
444     char *argv[] = {
445     "",
446     "-e"
447     "BEGIN {"
448     " cf->bootstrap;"
449     " unshift @INC, cf::datadir ();"
450     "}"
451     ""
452     "use cf;"
453     };
454    
455     perl = perl_alloc ();
456     perl_construct (perl);
457    
458     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459    
460     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461     {
462     printf ("unable to initialize perl-interpreter, continuing without.\n");
463    
464     perl_destruct (perl);
465     perl_free (perl);
466     perl = 0;
467     }
468     else
469     {
470     obj_cache = newHV ();
471     }
472    
473     return 0;
474     }
475    
476     static void *
477     globalEventListener (int *type, ...)
478     {
479     va_list args;
480     static int rv;
481     int event_code;
482    
483     if (!perl)
484     return NULL;
485    
486     va_start (args, type);
487     event_code = va_arg (args, int);
488    
489     if (event_code == EVENT_FREE_OB)
490     {
491     player *pl;
492     object *op;
493     SV *sv;
494    
495     op = va_arg (args, object *);
496     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497    
498     if (sv)
499     clearSVptr (sv);
500    
501     rv = 0;
502     }
503     else if (event_code == EVENT_CLOCK)
504     {
505     dSP;
506     int i, count;
507    
508     clean_obj_cache ();
509    
510     ENTER;
511     SAVETMPS;
512    
513     // service up to 8 events per tick better would be
514     // to check for elapsed time and stop processing after
515     // 0.25 * server_tick or so
516     for (i = 9; --i; )
517     {
518     PUSHMARK (SP);
519     XPUSHs (sv_2mortal (newSViv (0)));
520     PUTBACK;
521     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
522     SPAGAIN;
523    
524     if (!count || !POPi)
525     break;
526     }
527    
528     FREETMPS;
529     LEAVE;
530     }
531     else
532     {
533     dSP;
534    
535     ENTER;
536     SAVETMPS;
537    
538     PUSHMARK (SP);
539    
540     EXTEND (SP, 10);
541     PUSHs (sv_2mortal (newSViv (event_code)));
542    
543     switch (event_code)
544     {
545     case EVENT_CRASH:
546     break;
547    
548     case EVENT_PLAYER_LOAD:
549     case EVENT_PLAYER_SAVE:
550     PUSH_OB;
551     PUSH_PV;
552     break;
553    
554     case EVENT_MAPLOAD:
555     case EVENT_MAPOUT:
556     case EVENT_MAPIN:
557     case EVENT_MAPCLEAN:
558     case EVENT_MAPRESET:
559     PUSH_MAP;
560     break;
561    
562     case EVENT_MAPENTER:
563     case EVENT_MAPLEAVE:
564     case EVENT_BORN:
565     case EVENT_REMOVE:
566     case EVENT_PLAYER_DEATH:
567     PUSH_OB;
568     break;
569    
570     case EVENT_GKILL:
571     PUSH_OB;
572     PUSH_OB;
573     break;
574    
575     case EVENT_LOGIN:
576     case EVENT_LOGOUT:
577     PUSH_PL;
578     PUSH_PV;
579     break;
580    
581     case EVENT_SHOUT:
582     case EVENT_MUZZLE:
583     case EVENT_KICK:
584     PUSH_OB;
585     PUSH_PV;
586     break;
587    
588     case EVENT_FIND_UNARMED_SKILL:
589     PUSH_OB;
590     break;
591    
592     case EVENT_PLAYER_USE_SKILL:
593     case EVENT_MONSTER_USE_SKILL:
594     case EVENT_CAST_SPELL:
595     PUSH_OB;
596     PUSH_OB;
597     PUSH_OB;
598     PUSH_IV;
599     PUSH_PV;
600     break;
601    
602     case EVENT_EXTCMD:
603     PUSH_PL;
604     {
605     char *buf = va_arg (args, char *);
606     int len = va_arg (args, int);
607     PUSHs (sv_2mortal (newSVpvn (buf, len)));
608     }
609     break;
610    
611     case EVENT_TELL:
612     break;
613     }
614    
615     va_end (args);
616    
617     PUTBACK;
618     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
619     SPAGAIN;
620    
621     if (SvTRUE (ERRSV))
622     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
623    
624     rv = count > 0 ? POPi : 0;
625    
626     PUTBACK;
627     FREETMPS;
628     LEAVE;
629     }
630    
631     return &rv;
632     }
633    
634     extern "C" void *cfperl_eventListener (int *type, ...)
635     {
636     static int rv;
637     va_list args;
638     int event_code;
639     object *who, *activator, *third, *event;
640     char *message, *extension, *options;
641    
642     if (!perl)
643     return NULL;
644    
645     va_start (args, type);
646     who = va_arg (args, object *);
647     event_code = va_arg (args, int);
648     activator = va_arg (args, object *);
649     third = va_arg (args, object *);
650     message = va_arg (args, char *);
651     va_arg (args, int); // fix yourself
652     extension = va_arg (args, char *);
653     options = va_arg (args, char *);
654     event = va_arg (args, object *);
655     va_end (args);
656    
657     {
658     dSP;
659    
660     ENTER;
661     SAVETMPS;
662    
663     PUSHMARK (SP);
664     EXTEND (SP, 10);
665    
666     PUSHcfapi (STRING, extension);
667     PUSHs (sv_2mortal (newSViv (event_code)));
668    
669     PUSHcfapi (POBJECT, event);
670     PUSHcfapi (POBJECT, who);
671    
672     switch (event_code)
673     {
674     case EVENT_STOP: // $ob (e.g. arrow)
675     case EVENT_TIME: // $ob
676     case EVENT_TIMER: // $ob
677     break;
678    
679     case EVENT_APPLY: // $ob, $who
680     case EVENT_DROP: // $ob, $who
681     case EVENT_CLOSE: // $ob, $who
682     case EVENT_DEATH: // $ob[, $killer]
683     case EVENT_MOVE: // $ob, $enemy
684     case EVENT_THROW: // $ob, $thrower
685     PUSHcfapi (POBJECT, activator);
686     break;
687    
688     case EVENT_DROP_ON: // $ob, $who, $what
689     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
690     PUSHcfapi (POBJECT, activator);
691     PUSHcfapi (POBJECT, third);
692     break;
693    
694     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
695     PUSHcfapi (POBJECT, activator);
696     PUSHcfapi (POBJECT, third);
697     PUSHcfapi (POBJECT, message);
698     break;
699    
700     case EVENT_SAY: // $ob, $who, $msg
701     PUSHcfapi (POBJECT, activator);
702     PUSHcfapi (STRING, message);
703     break;
704    
705     default:
706     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
707     break;
708     }
709    
710     PUTBACK;
711     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
712     SPAGAIN;
713    
714     if (SvTRUE (ERRSV))
715     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
716    
717     rv = count > 0 ? POPi : 0;
718    
719     PUTBACK;
720     FREETMPS;
721     LEAVE;
722     }
723    
724     return &rv;
725     }
726    
727     extern "C" int cfperl_closePlugin ()
728     {
729     printf (PLUGIN_VERSION " closing\n");
730    
731     if (perl)
732     {
733     perl_destruct (perl);
734     perl_free (perl);
735     perl = 0;
736     }
737    
738     return 0;
739     }
740    
741     MODULE = cf PACKAGE = cf PREFIX = cf_
742    
743     BOOT:
744     {
745     HV *stash = gv_stashpv ("cf", 1);
746    
747     static const struct {
748     const char *name;
749     IV iv;
750     } *civ, const_iv[] = {
751     # define const_iv(name) { # name, (IV)name },
752     const_iv (llevError)
753     const_iv (llevInfo)
754     const_iv (llevDebug)
755     const_iv (llevMonster)
756    
757     const_iv (PLAYER)
758     const_iv (TRANSPORT)
759     const_iv (ROD)
760     const_iv (TREASURE)
761     const_iv (POTION)
762     const_iv (FOOD)
763     const_iv (POISON)
764     const_iv (BOOK)
765     const_iv (CLOCK)
766     const_iv (LIGHTNING)
767     const_iv (ARROW)
768     const_iv (BOW)
769     const_iv (WEAPON)
770     const_iv (ARMOUR)
771     const_iv (PEDESTAL)
772     const_iv (ALTAR)
773     const_iv (LOCKED_DOOR)
774     const_iv (SPECIAL_KEY)
775     const_iv (MAP)
776     const_iv (DOOR)
777     const_iv (KEY)
778     const_iv (TIMED_GATE)
779     const_iv (TRIGGER)
780     const_iv (GRIMREAPER)
781     const_iv (MAGIC_EAR)
782     const_iv (TRIGGER_BUTTON)
783     const_iv (TRIGGER_ALTAR)
784     const_iv (TRIGGER_PEDESTAL)
785     const_iv (SHIELD)
786     const_iv (HELMET)
787     const_iv (HORN)
788     const_iv (MONEY)
789     const_iv (CLASS)
790     const_iv (GRAVESTONE)
791     const_iv (AMULET)
792     const_iv (PLAYERMOVER)
793     const_iv (TELEPORTER)
794     const_iv (CREATOR)
795     const_iv (SKILL)
796     const_iv (EXPERIENCE)
797     const_iv (EARTHWALL)
798     const_iv (GOLEM)
799     const_iv (THROWN_OBJ)
800     const_iv (BLINDNESS)
801     const_iv (GOD)
802     const_iv (DETECTOR)
803     const_iv (TRIGGER_MARKER)
804     const_iv (DEAD_OBJECT)
805     const_iv (DRINK)
806     const_iv (MARKER)
807     const_iv (HOLY_ALTAR)
808     const_iv (PLAYER_CHANGER)
809     const_iv (BATTLEGROUND)
810     const_iv (PEACEMAKER)
811     const_iv (GEM)
812     const_iv (FIREWALL)
813     const_iv (ANVIL)
814     const_iv (CHECK_INV)
815     const_iv (MOOD_FLOOR)
816     const_iv (EXIT)
817     const_iv (ENCOUNTER)
818     const_iv (SHOP_FLOOR)
819     const_iv (SHOP_MAT)
820     const_iv (RING)
821     const_iv (FLOOR)
822     const_iv (FLESH)
823     const_iv (INORGANIC)
824     const_iv (SKILL_TOOL)
825     const_iv (LIGHTER)
826     const_iv (TRAP_PART)
827     const_iv (WALL)
828     const_iv (LIGHT_SOURCE)
829     const_iv (MISC_OBJECT)
830     const_iv (MONSTER)
831     const_iv (SPAWN_GENERATOR)
832     const_iv (LAMP)
833     const_iv (DUPLICATOR)
834     const_iv (TOOL)
835     const_iv (SPELLBOOK)
836     const_iv (BUILDFAC)
837     const_iv (CLOAK)
838     const_iv (SPINNER)
839     const_iv (GATE)
840     const_iv (BUTTON)
841     const_iv (CF_HANDLE)
842     const_iv (HOLE)
843     const_iv (TRAPDOOR)
844     const_iv (SIGN)
845     const_iv (BOOTS)
846     const_iv (GLOVES)
847     const_iv (SPELL)
848     const_iv (SPELL_EFFECT)
849     const_iv (CONVERTER)
850     const_iv (BRACERS)
851     const_iv (POISONING)
852     const_iv (SAVEBED)
853     const_iv (POISONCLOUD)
854     const_iv (FIREHOLES)
855     const_iv (WAND)
856     const_iv (SCROLL)
857     const_iv (DIRECTOR)
858     const_iv (GIRDLE)
859     const_iv (FORCE)
860     const_iv (POTION_EFFECT)
861     const_iv (EVENT_CONNECTOR)
862     const_iv (CLOSE_CON)
863     const_iv (CONTAINER)
864     const_iv (ARMOUR_IMPROVER)
865     const_iv (WEAPON_IMPROVER)
866     const_iv (SKILLSCROLL)
867     const_iv (DEEP_SWAMP)
868     const_iv (IDENTIFY_ALTAR)
869     const_iv (MENU)
870     const_iv (RUNE)
871     const_iv (TRAP)
872     const_iv (POWER_CRYSTAL)
873     const_iv (CORPSE)
874     const_iv (DISEASE)
875     const_iv (SYMPTOM)
876     const_iv (BUILDER)
877     const_iv (MATERIAL)
878     const_iv (ITEM_TRANSFORMER)
879     const_iv (QUEST)
880    
881     const_iv (ST_BD_BUILD)
882     const_iv (ST_BD_REMOVE)
883    
884     const_iv (ST_MAT_FLOOR)
885     const_iv (ST_MAT_WALL)
886     const_iv (ST_MAT_ITEM)
887    
888     const_iv (AT_PHYSICAL)
889     const_iv (AT_MAGIC)
890     const_iv (AT_FIRE)
891     const_iv (AT_ELECTRICITY)
892     const_iv (AT_COLD)
893     const_iv (AT_CONFUSION)
894     const_iv (AT_ACID)
895     const_iv (AT_DRAIN)
896     const_iv (AT_WEAPONMAGIC)
897     const_iv (AT_GHOSTHIT)
898     const_iv (AT_POISON)
899     const_iv (AT_SLOW)
900     const_iv (AT_PARALYZE)
901     const_iv (AT_TURN_UNDEAD)
902     const_iv (AT_FEAR)
903     const_iv (AT_CANCELLATION)
904     const_iv (AT_DEPLETE)
905     const_iv (AT_DEATH)
906     const_iv (AT_CHAOS)
907     const_iv (AT_COUNTERSPELL)
908     const_iv (AT_GODPOWER)
909     const_iv (AT_HOLYWORD)
910     const_iv (AT_BLIND)
911     const_iv (AT_INTERNAL)
912     const_iv (AT_LIFE_STEALING)
913     const_iv (AT_DISEASE)
914    
915     const_iv (QUEST_IN_PROGRESS)
916     const_iv (QUEST_DONE_QUEST)
917     const_iv (QUEST_DONE_TASK)
918     const_iv (QUEST_START_QUEST)
919     const_iv (QUEST_END_QUEST)
920     const_iv (QUEST_START_TASK)
921     const_iv (QUEST_END_TASK)
922     const_iv (QUEST_OVERRIDE)
923     const_iv (QUEST_ON_ACTIVATE)
924    
925     const_iv (WEAP_HIT)
926     const_iv (WEAP_SLASH)
927     const_iv (WEAP_PIERCE)
928     const_iv (WEAP_CLEAVE)
929     const_iv (WEAP_SLICE)
930     const_iv (WEAP_STAB)
931     const_iv (WEAP_WHIP)
932     const_iv (WEAP_CRUSH)
933     const_iv (WEAP_BLUD)
934    
935     const_iv (FLAG_ALIVE)
936     const_iv (FLAG_WIZ)
937     const_iv (FLAG_REMOVED)
938     const_iv (FLAG_FREED)
939     const_iv (FLAG_WAS_WIZ)
940     const_iv (FLAG_APPLIED)
941     const_iv (FLAG_UNPAID)
942     const_iv (FLAG_USE_SHIELD)
943     const_iv (FLAG_NO_PICK)
944     const_iv (FLAG_ANIMATE)
945     const_iv (FLAG_MONSTER)
946     const_iv (FLAG_FRIENDLY)
947     const_iv (FLAG_GENERATOR)
948     const_iv (FLAG_IS_THROWN)
949     const_iv (FLAG_AUTO_APPLY)
950     const_iv (FLAG_TREASURE)
951     const_iv (FLAG_PLAYER_SOLD)
952     const_iv (FLAG_SEE_INVISIBLE)
953     const_iv (FLAG_CAN_ROLL)
954     const_iv (FLAG_OVERLAY_FLOOR)
955     const_iv (FLAG_IS_TURNABLE)
956     const_iv (FLAG_IS_USED_UP)
957     const_iv (FLAG_IDENTIFIED)
958     const_iv (FLAG_REFLECTING)
959     const_iv (FLAG_CHANGING)
960     const_iv (FLAG_SPLITTING)
961     const_iv (FLAG_HITBACK)
962     const_iv (FLAG_STARTEQUIP)
963     const_iv (FLAG_BLOCKSVIEW)
964     const_iv (FLAG_UNDEAD)
965     const_iv (FLAG_SCARED)
966     const_iv (FLAG_UNAGGRESSIVE)
967     const_iv (FLAG_REFL_MISSILE)
968     const_iv (FLAG_REFL_SPELL)
969     const_iv (FLAG_NO_MAGIC)
970     const_iv (FLAG_NO_FIX_PLAYER)
971     const_iv (FLAG_IS_LIGHTABLE)
972     const_iv (FLAG_TEAR_DOWN)
973     const_iv (FLAG_RUN_AWAY)
974     const_iv (FLAG_PICK_UP)
975     const_iv (FLAG_UNIQUE)
976     const_iv (FLAG_NO_DROP)
977     const_iv (FLAG_WIZCAST)
978     const_iv (FLAG_CAST_SPELL)
979     const_iv (FLAG_USE_SCROLL)
980     const_iv (FLAG_USE_RANGE)
981     const_iv (FLAG_USE_BOW)
982     const_iv (FLAG_USE_ARMOUR)
983     const_iv (FLAG_USE_WEAPON)
984     const_iv (FLAG_USE_RING)
985     const_iv (FLAG_READY_RANGE)
986     const_iv (FLAG_READY_BOW)
987     const_iv (FLAG_XRAYS)
988     const_iv (FLAG_NO_APPLY)
989     const_iv (FLAG_IS_FLOOR)
990     const_iv (FLAG_LIFESAVE)
991     const_iv (FLAG_NO_STRENGTH)
992     const_iv (FLAG_SLEEP)
993     const_iv (FLAG_STAND_STILL)
994     const_iv (FLAG_RANDOM_MOVE)
995     const_iv (FLAG_ONLY_ATTACK)
996     const_iv (FLAG_CONFUSED)
997     const_iv (FLAG_STEALTH)
998     const_iv (FLAG_WIZPASS)
999     const_iv (FLAG_IS_LINKED)
1000     const_iv (FLAG_CURSED)
1001     const_iv (FLAG_DAMNED)
1002     const_iv (FLAG_SEE_ANYWHERE)
1003     const_iv (FLAG_KNOWN_MAGICAL)
1004     const_iv (FLAG_KNOWN_CURSED)
1005     const_iv (FLAG_CAN_USE_SKILL)
1006     const_iv (FLAG_BEEN_APPLIED)
1007     const_iv (FLAG_READY_SCROLL)
1008     const_iv (FLAG_USE_ROD)
1009     const_iv (FLAG_USE_HORN)
1010     const_iv (FLAG_MAKE_INVIS)
1011     const_iv (FLAG_INV_LOCKED)
1012     const_iv (FLAG_IS_WOODED)
1013     const_iv (FLAG_IS_HILLY)
1014     const_iv (FLAG_READY_SKILL)
1015     const_iv (FLAG_READY_WEAPON)
1016     const_iv (FLAG_NO_SKILL_IDENT)
1017     const_iv (FLAG_BLIND)
1018     const_iv (FLAG_SEE_IN_DARK)
1019     const_iv (FLAG_IS_CAULDRON)
1020     const_iv (FLAG_NO_STEAL)
1021     const_iv (FLAG_ONE_HIT)
1022     const_iv (FLAG_CLIENT_SENT)
1023     const_iv (FLAG_BERSERK)
1024     const_iv (FLAG_NEUTRAL)
1025     const_iv (FLAG_NO_ATTACK)
1026     const_iv (FLAG_NO_DAMAGE)
1027     const_iv (FLAG_OBJ_ORIGINAL)
1028     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1029     const_iv (FLAG_ACTIVATE_ON_PUSH)
1030     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1031     const_iv (FLAG_IS_WATER)
1032     const_iv (FLAG_CONTENT_ON_GEN)
1033     const_iv (FLAG_IS_A_TEMPLATE)
1034     const_iv (FLAG_IS_BUILDABLE)
1035     const_iv (FLAG_AFK)
1036    
1037     const_iv (NDI_BLACK)
1038     const_iv (NDI_WHITE)
1039     const_iv (NDI_NAVY)
1040     const_iv (NDI_RED)
1041     const_iv (NDI_ORANGE)
1042     const_iv (NDI_BLUE)
1043     const_iv (NDI_DK_ORANGE)
1044     const_iv (NDI_GREEN)
1045     const_iv (NDI_LT_GREEN)
1046     const_iv (NDI_GREY)
1047     const_iv (NDI_BROWN)
1048     const_iv (NDI_GOLD)
1049     const_iv (NDI_TAN)
1050     const_iv (NDI_MAX_COLOR)
1051     const_iv (NDI_COLOR_MASK)
1052     const_iv (NDI_UNIQUE)
1053     const_iv (NDI_ALL)
1054    
1055     const_iv (F_APPLIED)
1056     const_iv (F_LOCATION)
1057     const_iv (F_UNPAID)
1058     const_iv (F_MAGIC)
1059     const_iv (F_CURSED)
1060     const_iv (F_DAMNED)
1061     const_iv (F_OPEN)
1062     const_iv (F_NOPICK)
1063     const_iv (F_LOCKED)
1064    
1065     const_iv (F_BUY)
1066     const_iv (F_SHOP)
1067     const_iv (F_SELL)
1068    
1069     const_iv (P_BLOCKSVIEW)
1070     const_iv (P_NO_MAGIC)
1071     const_iv (P_IS_ALIVE)
1072     const_iv (P_NO_CLERIC)
1073     const_iv (P_NEED_UPDATE)
1074     const_iv (P_NO_ERROR)
1075     const_iv (P_OUT_OF_MAP)
1076     const_iv (P_NEW_MAP)
1077    
1078     const_iv (UP_OBJ_INSERT)
1079     const_iv (UP_OBJ_REMOVE)
1080     const_iv (UP_OBJ_CHANGE)
1081     const_iv (UP_OBJ_FACE)
1082    
1083     const_iv (INS_NO_MERGE)
1084     const_iv (INS_ABOVE_FLOOR_ONLY)
1085     const_iv (INS_NO_WALK_ON)
1086     const_iv (INS_ON_TOP)
1087     const_iv (INS_BELOW_ORIGINATOR)
1088     const_iv (INS_MAP_LOAD)
1089    
1090     const_iv (WILL_APPLY_HANDLE)
1091     const_iv (WILL_APPLY_TREASURE)
1092     const_iv (WILL_APPLY_EARTHWALL)
1093     const_iv (WILL_APPLY_DOOR)
1094     const_iv (WILL_APPLY_FOOD)
1095    
1096     const_iv (SAVE_MODE)
1097     const_iv (SAVE_DIR_MODE)
1098    
1099     const_iv (M_PAPER)
1100     const_iv (M_IRON)
1101     const_iv (M_GLASS)
1102     const_iv (M_LEATHER)
1103     const_iv (M_WOOD)
1104     const_iv (M_ORGANIC)
1105     const_iv (M_STONE)
1106     const_iv (M_CLOTH)
1107     const_iv (M_ADAMANT)
1108     const_iv (M_LIQUID)
1109     const_iv (M_SOFT_METAL)
1110     const_iv (M_BONE)
1111     const_iv (M_ICE)
1112     const_iv (M_SPECIAL)
1113    
1114     const_iv (SK_EXP_ADD_SKILL)
1115     const_iv (SK_EXP_TOTAL)
1116     const_iv (SK_EXP_NONE)
1117     const_iv (SK_SUBTRACT_SKILL_EXP)
1118    
1119     const_iv (SK_LOCKPICKING)
1120     const_iv (SK_HIDING)
1121     const_iv (SK_SMITHERY)
1122     const_iv (SK_BOWYER)
1123     const_iv (SK_JEWELER)
1124     const_iv (SK_ALCHEMY)
1125     const_iv (SK_STEALING)
1126     const_iv (SK_LITERACY)
1127     const_iv (SK_BARGAINING)
1128     const_iv (SK_JUMPING)
1129     const_iv (SK_DET_MAGIC)
1130     const_iv (SK_ORATORY)
1131     const_iv (SK_SINGING)
1132     const_iv (SK_DET_CURSE)
1133     const_iv (SK_FIND_TRAPS)
1134     const_iv (SK_MEDITATION)
1135     const_iv (SK_PUNCHING)
1136     const_iv (SK_FLAME_TOUCH)
1137     const_iv (SK_KARATE)
1138     const_iv (SK_CLIMBING)
1139     const_iv (SK_WOODSMAN)
1140     const_iv (SK_INSCRIPTION)
1141     const_iv (SK_ONE_HANDED_WEAPON)
1142     const_iv (SK_MISSILE_WEAPON)
1143     const_iv (SK_THROWING)
1144     const_iv (SK_USE_MAGIC_ITEM)
1145     const_iv (SK_DISARM_TRAPS)
1146     const_iv (SK_SET_TRAP)
1147     const_iv (SK_THAUMATURGY)
1148     const_iv (SK_PRAYING)
1149     const_iv (SK_CLAWING)
1150     const_iv (SK_LEVITATION)
1151     const_iv (SK_SUMMONING)
1152     const_iv (SK_PYROMANCY)
1153     const_iv (SK_EVOCATION)
1154     const_iv (SK_SORCERY)
1155     const_iv (SK_TWO_HANDED_WEAPON)
1156     const_iv (SK_SPARK_TOUCH)
1157     const_iv (SK_SHIVER)
1158     const_iv (SK_ACID_SPLASH)
1159     const_iv (SK_POISON_NAIL)
1160    
1161     const_iv (SOUND_NEW_PLAYER)
1162     const_iv (SOUND_FIRE_ARROW)
1163     const_iv (SOUND_LEARN_SPELL)
1164     const_iv (SOUND_FUMBLE_SPELL)
1165     const_iv (SOUND_WAND_POOF)
1166     const_iv (SOUND_OPEN_DOOR)
1167     const_iv (SOUND_PUSH_PLAYER)
1168     const_iv (SOUND_PLAYER_HITS1)
1169     const_iv (SOUND_PLAYER_HITS2)
1170     const_iv (SOUND_PLAYER_HITS3)
1171     const_iv (SOUND_PLAYER_HITS4)
1172     const_iv (SOUND_PLAYER_IS_HIT1)
1173     const_iv (SOUND_PLAYER_IS_HIT2)
1174     const_iv (SOUND_PLAYER_IS_HIT3)
1175     const_iv (SOUND_PLAYER_KILLS)
1176     const_iv (SOUND_PET_IS_KILLED)
1177     const_iv (SOUND_PLAYER_DIES)
1178     const_iv (SOUND_OB_EVAPORATE)
1179     const_iv (SOUND_OB_EXPLODE)
1180     const_iv (SOUND_CLOCK)
1181     const_iv (SOUND_TURN_HANDLE)
1182     const_iv (SOUND_FALL_HOLE)
1183     const_iv (SOUND_DRINK_POISON)
1184     const_iv (SOUND_CAST_SPELL_0)
1185    
1186     const_iv (PREFER_LOW)
1187     const_iv (PREFER_HIGH)
1188    
1189     const_iv (ATNR_PHYSICAL)
1190     const_iv (ATNR_MAGIC)
1191     const_iv (ATNR_FIRE)
1192     const_iv (ATNR_ELECTRICITY)
1193     const_iv (ATNR_COLD)
1194     const_iv (ATNR_CONFUSION)
1195     const_iv (ATNR_ACID)
1196     const_iv (ATNR_DRAIN)
1197     const_iv (ATNR_WEAPONMAGIC)
1198     const_iv (ATNR_GHOSTHIT)
1199     const_iv (ATNR_POISON)
1200     const_iv (ATNR_SLOW)
1201     const_iv (ATNR_PARALYZE)
1202     const_iv (ATNR_TURN_UNDEAD)
1203     const_iv (ATNR_FEAR)
1204     const_iv (ATNR_CANCELLATION)
1205     const_iv (ATNR_DEPLETE)
1206     const_iv (ATNR_DEATH)
1207     const_iv (ATNR_CHAOS)
1208     const_iv (ATNR_COUNTERSPELL)
1209     const_iv (ATNR_GODPOWER)
1210     const_iv (ATNR_HOLYWORD)
1211     const_iv (ATNR_BLIND)
1212     const_iv (ATNR_INTERNAL)
1213     const_iv (ATNR_LIFE_STEALING)
1214     const_iv (ATNR_DISEASE)
1215    
1216     const_iv (MAP_FLUSH)
1217     const_iv (MAP_PLAYER_UNIQUE)
1218     const_iv (MAP_BLOCK)
1219     const_iv (MAP_STYLE)
1220     const_iv (MAP_OVERLAY)
1221    
1222     const_iv (MAP_IN_MEMORY)
1223     const_iv (MAP_SWAPPED)
1224     const_iv (MAP_LOADING)
1225     const_iv (MAP_SAVING)
1226     };
1227    
1228     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1229     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1230    
1231     static const struct {
1232     const char *name;
1233     IV iv;
1234     } *event, event_list[] = {
1235     # define const_event(name) { # name, (IV)EVENT_ ## name },
1236     const_event (NONE)
1237     const_event (APPLY)
1238     const_event (ATTACK)
1239     const_event (DEATH)
1240     const_event (DROP)
1241     const_event (DROP_ON)
1242     const_event (PICKUP)
1243     const_event (SAY)
1244     const_event (STOP)
1245     const_event (TIME)
1246     const_event (THROW)
1247     const_event (TRIGGER)
1248     const_event (CLOSE)
1249     const_event (TIMER)
1250     const_event (MOVE)
1251    
1252     const_event (BORN)
1253     //const_event (CLOCK)
1254     const_event (CRASH)
1255     const_event (PLAYER_DEATH)
1256     const_event (PLAYER_LOAD)
1257     const_event (PLAYER_SAVE)
1258     const_event (GKILL)
1259     const_event (LOGIN)
1260     const_event (LOGOUT)
1261     const_event (MAPENTER)
1262     const_event (MAPLEAVE)
1263     const_event (MAPRESET)
1264     const_event (MAPLOAD)
1265     const_event (MAPOUT)
1266     const_event (MAPIN)
1267     const_event (MAPCLEAN)
1268     const_event (REMOVE)
1269     const_event (SHOUT)
1270     const_event (TELL)
1271     const_event (MUZZLE)
1272     const_event (KICK)
1273     const_event (PLAYER_USE_SKILL)
1274     const_event (MONSTER_USE_SKILL)
1275     const_event (CAST_SPELL)
1276     const_event (FIND_UNARMED_SKILL)
1277     const_event (EXTCMD)
1278     //const_event (FREE_OB)
1279     };
1280    
1281     AV *av = get_av ("cf::EVENT", 1);
1282    
1283     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1284     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1285    
1286     static const struct {
1287     int dtype;
1288     const char *name;
1289     IV idx;
1290     } *cprop, prop_table[] = {
1291     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1292     prop (CFAPI_INT, MAP_PROP_FLAGS)
1293     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1294     prop (CFAPI_STRING, MAP_PROP_PATH)
1295     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1296     prop (CFAPI_STRING, MAP_PROP_NAME)
1297     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1298     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1299     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1300     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1301     prop (CFAPI_INT, MAP_PROP_WIDTH)
1302     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1303     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1304     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1305     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1306     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1307     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1308     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1309     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1310     prop (CFAPI_INT, MAP_PROP_SKY)
1311     prop (CFAPI_INT, MAP_PROP_WPARTX)
1312     prop (CFAPI_INT, MAP_PROP_WPARTY)
1313     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1314     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1315     prop (CFAPI_PREGION, MAP_PROP_REGION)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1317     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1318     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1319     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1320     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1321     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1322     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1323     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1324     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1325     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1326     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1327     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1328     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1329     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1330     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1331     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1332     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1333     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1334     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1335     prop (CFAPI_INT, OBJECT_PROP_X)
1336     prop (CFAPI_INT, OBJECT_PROP_Y)
1337     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1338     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1339     prop (CFAPI_INT, OBJECT_PROP_NROF)
1340     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1341     prop (CFAPI_INT, OBJECT_PROP_FACING)
1342     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1343     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1344     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1345     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1346     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1347     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1348     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1349     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1350     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1351     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1352     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1353     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1354     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1355     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1356     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1357     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1358     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1359     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1360     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1361     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1362     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1363     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1364     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1365     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1366     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1367     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1368     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1369     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1370     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1371     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1372     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1373     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1374     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1375     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1376     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1377     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1378     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1379     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1380     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1381     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1382     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1383     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1384     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1387     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1388     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1389     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1390     prop (CFAPI_INT, OBJECT_PROP_STR)
1391     prop (CFAPI_INT, OBJECT_PROP_DEX)
1392     prop (CFAPI_INT, OBJECT_PROP_CON)
1393     prop (CFAPI_INT, OBJECT_PROP_WIS)
1394     prop (CFAPI_INT, OBJECT_PROP_INT)
1395     prop (CFAPI_INT, OBJECT_PROP_POW)
1396     prop (CFAPI_INT, OBJECT_PROP_CHA)
1397     prop (CFAPI_INT, OBJECT_PROP_WC)
1398     prop (CFAPI_INT, OBJECT_PROP_AC)
1399     prop (CFAPI_INT, OBJECT_PROP_HP)
1400     prop (CFAPI_INT, OBJECT_PROP_SP)
1401     prop (CFAPI_INT, OBJECT_PROP_GP)
1402     prop (CFAPI_INT, OBJECT_PROP_FP)
1403     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1404     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1405     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1406     prop (CFAPI_INT, OBJECT_PROP_DAM)
1407     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1408     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1409     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1410     prop (CFAPI_INT, OBJECT_PROP_FACE)
1411     };
1412    
1413     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1414     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1415    
1416     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1417     {
1418     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1419     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1420     }
1421    
1422     //I_EVENT_API (PACKAGE);
1423     }
1424    
1425     NV floor (NV x)
1426    
1427     NV ceil (NV x)
1428    
1429     void
1430     LOG (int level, char *msg)
1431     PROTOTYPE: $$
1432     C_ARGS: (LogLevel)level, "%s", msg
1433    
1434     char *path_combine (char *base, char *path)
1435     PROTOTYPE: $$
1436    
1437     char *path_combine_and_normalize (char *base, char *path)
1438     PROTOTYPE: $$
1439    
1440     char *
1441     cf_get_maps_directory (char *path)
1442     PROTOTYPE: $
1443     ALIAS: maps_directory = 0
1444    
1445     void
1446     sub_generation_inc ()
1447     CODE:
1448     PL_sub_generation++;
1449    
1450     char *
1451     mapdir ()
1452     PROTOTYPE:
1453     ALIAS:
1454     mapdir = 0
1455     uniquedir = 1
1456     tmpdir = 2
1457     confdir = 3
1458     localdir = 4
1459     playerdir = 5
1460     datadir = 6
1461     CODE:
1462     {
1463     int unused_type;
1464     RETVAL = (char *)systemDirectory (&unused_type, ix);
1465     }
1466     OUTPUT: RETVAL
1467    
1468     int
1469     cf_find_animation (char *text)
1470     PROTOTYPE: $
1471    
1472     int random_roll(int min, int max, object *op, int goodbad);
1473    
1474     const char *cost_string_from_value(uint64 cost, int approx = 0)
1475    
1476     int
1477     exp_to_level (val64 exp)
1478     CODE:
1479     {
1480     int i = 0;
1481    
1482     RETVAL = settings.max_level;
1483    
1484     for (i = 1; i <= settings.max_level; i++)
1485     {
1486     if (levels[i] > exp)
1487     {
1488     RETVAL = i - 1;
1489     break;
1490     }
1491     }
1492     }
1493     OUTPUT: RETVAL
1494    
1495     val64
1496     level_to_min_exp (int level)
1497     CODE:
1498     if (level > settings.max_level)
1499     RETVAL = levels[settings.max_level];
1500     else if (level < 1)
1501     RETVAL = 0;
1502     else
1503     RETVAL = levels[level];
1504     OUTPUT: RETVAL
1505    
1506     SV *
1507     resistance_to_string (int atnr)
1508     CODE:
1509     if (atnr >= 0 && atnr < NROFATTACKS)
1510     RETVAL = newSVpv (resist_plus[atnr], 0);
1511     else
1512     XSRETURN_UNDEF;
1513     OUTPUT: RETVAL
1514    
1515     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1516    
1517     SV *
1518     get_property (object *obj, int type, int idx)
1519     CODE:
1520     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1521     OUTPUT: RETVAL
1522    
1523     SV *
1524     set_property (object *obj, int type, int idx, SV *newval)
1525     CODE:
1526     switch (type)
1527     {
1528     case CFAPI_INT:
1529     cf_object_set_int_property (obj, idx, SvIV (newval));
1530     break;
1531     case CFAPI_LONG:
1532     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1533     break;
1534     case CFAPI_DOUBLE:
1535     {
1536     int unused_type;
1537     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1538     }
1539     break;
1540     case CFAPI_STRING:
1541     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1542     break;
1543     case CFAPI_POBJECT:
1544     {
1545     int unused_type;
1546     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1547     }
1548     break;
1549     default:
1550     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1551     }
1552    
1553     # missing properties
1554    
1555     void
1556     set_attacktype (object *obj, U32 attacktype)
1557     CODE:
1558     obj->attacktype = attacktype;
1559    
1560     U32
1561     get_attacktype (object *obj)
1562     ALIAS:
1563     attacktype = 0
1564     CODE:
1565     RETVAL = obj->attacktype;
1566     OUTPUT: RETVAL
1567    
1568     # missing in plug-in api, of course
1569     void
1570     set_food (object *obj, int food)
1571     CODE:
1572     obj->stats.food = food;
1573    
1574     int
1575     get_food (object *obj)
1576     ALIAS:
1577     food = 0
1578     CODE:
1579     RETVAL = obj->stats.food;
1580     OUTPUT: RETVAL
1581    
1582     void
1583     inv (object *obj)
1584     PROTOTYPE: $
1585     PPCODE:
1586     {
1587     object *o;
1588     for (o = obj->inv; o; o = o->below)
1589     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1590     }
1591    
1592     int cf_object_get_resistance (object *op, int rtype)
1593     ALIAS: resistance = 0
1594    
1595     int cf_object_get_flag (object *op, int flag)
1596     ALIAS: flag = 0
1597    
1598     void cf_object_set_flag (object *op, int flag, int value)
1599    
1600     int need_identify (const object *obj);
1601    
1602     int apply_shop_mat (object *shop_mat, object *op);
1603    
1604     void cf_object_move (object *op, int dir, object *originator = op)
1605    
1606     void cf_object_apply (object *op, object *author, int flags = 0)
1607    
1608     void cf_object_apply_below (object *op)
1609    
1610     void cf_object_remove (object *op)
1611    
1612     void cf_object_free (object *op)
1613    
1614     object *cf_object_present_archname_inside (object *op, char *whatstr)
1615    
1616     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1617    
1618     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1619    
1620     object *cf_object_clone (object *op, int clonetype = 0)
1621    
1622     int cf_object_pay_item (object *op, object *buyer)
1623    
1624     int cf_object_pay_amount (object *op, uint64 amount)
1625    
1626     void pay_player (object *op, uint64 amount)
1627    
1628     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1629    
1630     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1631    
1632     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1633    
1634     void cf_object_learn_spell (object *op, object *sp)
1635    
1636     void cf_object_forget_spell (object *op, object *sp)
1637    
1638     object *cf_object_check_for_spell (object *op, char *spellname)
1639    
1640     int cf_object_query_money (object *op)
1641     ALIAS: money = 0
1642    
1643     int cf_object_query_cost (object *op, object *who, int flags)
1644     ALIAS: cost = 0
1645    
1646     void cf_object_activate_rune (object *op , object *victim)
1647    
1648     int cf_object_check_trigger (object *op, object *cause)
1649    
1650     int cf_object_out_of_map (object *op, int x, int y)
1651    
1652     void cf_object_drop (object *op, object *author)
1653    
1654     void cf_object_take (object *op, object *author)
1655    
1656     void cf_object_say (object *op, char *msg)
1657    
1658     void cf_object_speak (object *op, char *msg)
1659    
1660     object *cf_object_insert_object (object *op, object *container)
1661    
1662     const char *cf_object_get_msg (object *ob)
1663     ALIAS: msg = 0
1664    
1665     object *cf_object_insert_in_ob (object *ob, object *where)
1666    
1667     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1668    
1669     void cf_object_update (object *op, int flags)
1670    
1671     void cf_object_pickup (object *op, object *what)
1672    
1673     object *cf_create_object_by_name (const char *name)
1674    
1675     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1676    
1677     void player_lvl_adj (object *who, object *skill = 0)
1678    
1679     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1680    
1681     int calc_skill_exp (object *who, object *op, object *skill);
1682    
1683     void push_button (object *op);
1684    
1685     void use_trigger (object *op);
1686    
1687     void add_button_link (object *button, mapstruct *map, int connected);
1688    
1689     void remove_button_link (object *op);
1690    
1691     void
1692     cf_object_set_resistance (object *op, int rtype, int val)
1693     CODE:
1694     if (rtype >= 0 && rtype < NROFATTACKS)
1695     op->resist[rtype] = val;
1696    
1697    
1698     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1699    
1700     void cf_fix_object (object *pl)
1701     ALIAS: fix = 0
1702    
1703     object *cf_insert_ob_in_ob (object *ob, object *where)
1704    
1705     # no clean way to get an object from an archetype - stupid idiotic
1706     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1707    
1708     object *new (const char *archetype = 0)
1709     PROTOTYPE: ;$
1710     CODE:
1711     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1712     OUTPUT:
1713     RETVAL
1714    
1715     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1716     PROTOTYPE: $$$$$$
1717     CODE:
1718     {
1719     int unused_type;
1720     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1721     }
1722    
1723     # syntatic sugar for easier use in event callbacks.
1724     const char *options (object *op)
1725     CODE:
1726     RETVAL = op->name;
1727     OUTPUT:
1728     RETVAL
1729    
1730     player *contr (object *op)
1731     CODE:
1732     RETVAL = op->contr;
1733     OUTPUT: RETVAL
1734    
1735     const char *get_ob_key_value (object *op, const char *key)
1736    
1737     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1738    
1739     object *get_nearest_player (object *ob)
1740     ALIAS: nearest_player = 0
1741     PREINIT:
1742     extern object *get_nearest_player (object *);
1743    
1744     void rangevector (object *ob, object *other, int flags = 0)
1745     PROTOTYPE: $$;$
1746     PPCODE:
1747     {
1748     rv_vector rv;
1749     get_rangevector (ob, other, &rv, flags);
1750     EXTEND (SP, 5);
1751     PUSHs (newSVuv (rv.distance));
1752     PUSHs (newSViv (rv.distance_x));
1753     PUSHs (newSViv (rv.distance_y));
1754     PUSHs (newSViv (rv.direction));
1755     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1756     }
1757    
1758     bool on_same_map_as (object *ob, object *other)
1759     CODE:
1760     RETVAL = on_same_map (ob, other);
1761     OUTPUT: RETVAL
1762    
1763     char *
1764     base_name (object *ob, int plural)
1765     CODE:
1766     RETVAL = cf_query_base_name (ob, plural);
1767     OUTPUT: RETVAL
1768    
1769     living *
1770     stats (object *ob)
1771     CODE:
1772     RETVAL = &ob->stats;
1773     OUTPUT: RETVAL
1774    
1775    
1776     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1777    
1778     player *player (object *op)
1779     CODE:
1780     RETVAL = op->contr;
1781     OUTPUT: RETVAL
1782    
1783     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1784    
1785     object *cf_player_send_inventory (object *op)
1786    
1787     char *cf_player_get_ip (object *op)
1788     ALIAS: ip = 0
1789    
1790     object *cf_player_get_marked_item (object *op)
1791     ALIAS: marked_item = 0
1792    
1793     void cf_player_set_marked_item (object *op, object *ob)
1794    
1795     partylist *cf_player_get_party (object *op)
1796     ALIAS: party = 0
1797    
1798     void cf_player_set_party (object *op, partylist *party)
1799    
1800     void kill_player (object *op)
1801    
1802     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1803    
1804     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1805    
1806     player *cf_player_find (char *name)
1807     PROTOTYPE: $
1808    
1809     void cf_player_move (player *pl, int dir)
1810    
1811     void MapNewmapCmd (player *pl)
1812    
1813     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1814    
1815     # nonstandard
1816     object *ob (player *pl)
1817     CODE:
1818     RETVAL = pl->ob;
1819     OUTPUT: RETVAL
1820    
1821     player *first ()
1822     CODE:
1823     RETVAL = first_player;
1824     OUTPUT: RETVAL
1825    
1826     player *next (player *pl)
1827     CODE:
1828     RETVAL = pl->next;
1829     OUTPUT: RETVAL
1830    
1831     bool
1832     cell_visible (player *pl, int dx, int dy)
1833     CODE:
1834     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1835     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1836     OUTPUT:
1837     RETVAL
1838    
1839     void
1840     send (player *pl, SV *packet)
1841     CODE:
1842     {
1843     STRLEN len;
1844     char *buf = SvPVbyte (packet, len);
1845    
1846     Write_String_To_Socket (&pl->socket, buf, len);
1847     }
1848    
1849     int
1850     listening (player *pl, int new_value = -1)
1851     CODE:
1852     RETVAL = pl->listening;
1853     if (new_value >= 0)
1854     pl->listening = new_value;
1855     OUTPUT:
1856     RETVAL
1857    
1858     void get_savebed (player *pl)
1859     ALIAS:
1860     savebed = 0
1861     PPCODE:
1862     EXTEND (SP, 3);
1863     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1864     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1865     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1866    
1867     void set_savebed (player *pl, char *map_path, int x, int y)
1868     CODE:
1869     strcpy (pl->savebed_map, map_path);
1870     pl->bed_x = x;
1871     pl->bed_y = y;
1872    
1873     void
1874     list ()
1875     PPCODE:
1876     {
1877     player *pl;
1878     for (pl = first_player; pl; pl = pl->next)
1879     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1880     }
1881    
1882     bool
1883     peaceful (player *pl, bool new_setting = 0)
1884     PROTOTYPE: $;$
1885     CODE:
1886     RETVAL = pl->peaceful;
1887     if (items > 1)
1888     pl->peaceful = new_setting;
1889     OUTPUT:
1890     RETVAL
1891    
1892     living *
1893     orig_stats (player *pl)
1894     CODE:
1895     RETVAL = &pl->orig_stats;
1896     OUTPUT: RETVAL
1897    
1898     living *
1899     last_stats (player *pl)
1900     CODE:
1901     RETVAL = &pl->last_stats;
1902     OUTPUT: RETVAL
1903    
1904    
1905     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1906    
1907     SV *
1908     get_property (mapstruct *obj, int type, int idx)
1909     CODE:
1910     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1911     OUTPUT: RETVAL
1912    
1913     SV *
1914     set_property (mapstruct *obj, int type, int idx, SV *newval)
1915     CODE:
1916     switch (type)
1917     {
1918     case CFAPI_INT:
1919     cf_map_set_int_property (obj, idx, SvIV (newval));
1920     break;
1921     default:
1922     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1923     }
1924    
1925     mapstruct *new (int width, int height)
1926     PROTOTYPE:
1927     CODE:
1928     {
1929     int unused_type;
1930     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1931     }
1932     OUTPUT:
1933     RETVAL
1934    
1935     void delete_map (mapstruct *map)
1936    
1937     void clean_tmp_map (mapstruct *map)
1938    
1939     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1940    
1941     mapstruct *tile_map (mapstruct *map, unsigned int dir)
1942     CODE:
1943     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1944     OUTPUT:
1945     RETVAL
1946    
1947     char *tile_path (mapstruct *map, unsigned int dir)
1948     CODE:
1949     if (dir >= 4)
1950     XSRETURN_UNDEF;
1951     RETVAL = map->tile_path [dir];
1952     OUTPUT:
1953     RETVAL
1954    
1955     mapstruct *cf_map_get_map (char *name)
1956     PROTOTYPE: $
1957     ALIAS: map = 0
1958    
1959     mapstruct *has_been_loaded (char *name)
1960     PROTOTYPE: $
1961    
1962     mapstruct *cf_map_get_first ()
1963     PROTOTYPE:
1964     ALIAS: first = 0
1965    
1966     # whoever "designed" the plug-in api should have wasted
1967     # his/her time with staying away from the project - would have
1968     # saved others a lot of time, without doubt.
1969     void set_path (mapstruct *where, char *path)
1970     CODE:
1971     strcpy (where->path, path);
1972    
1973     int in_memory (mapstruct *map)
1974     CODE:
1975     RETVAL = map->in_memory;
1976     OUTPUT:
1977     RETVAL
1978    
1979     bool unique (mapstruct *map)
1980     CODE:
1981     RETVAL = map->unique;
1982     OUTPUT:
1983     RETVAL
1984    
1985     void set_unique (mapstruct *map, bool unique)
1986     CODE:
1987     map->unique = unique;
1988    
1989     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1990    
1991     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1992    
1993     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1994     C_ARGS: str, map, nx, ny
1995    
1996     void
1997     cf_map_normalise (mapstruct *map, int x, int y)
1998     PPCODE:
1999     {
2000     mapstruct *nmap = 0;
2001     I16 nx = 0, ny = 0;
2002     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2003    
2004     EXTEND (SP, 4);
2005     PUSHs (sv_2mortal (newSViv (flags)));
2006    
2007     if (GIMME_V == G_ARRAY)
2008     {
2009     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2010     PUSHs (sv_2mortal (newSViv (nx)));
2011     PUSHs (sv_2mortal (newSViv (ny)));
2012     }
2013     }
2014    
2015     void
2016     at (mapstruct *map, unsigned int x, unsigned int y)
2017     PROTOTYPE: $$$
2018     PPCODE:
2019     {
2020     object *o;
2021     mapstruct *nmap = 0;
2022     I16 nx, ny;
2023    
2024     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2025    
2026     if (nmap)
2027     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2028     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2029     }
2030    
2031     SV *
2032     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2033     PROTOTYPE: $$$
2034     ALIAS:
2035     top_at = 1
2036     flags_at = 2
2037     light_at = 3
2038     move_block_at = 4
2039     move_slow_at = 5
2040     move_on_at = 6
2041     move_off_at = 7
2042     INIT:
2043     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2044     CODE:
2045     switch (ix)
2046     {
2047     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2048     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2049     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2050     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2051     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2052     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2053     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2054     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2055     }
2056     OUTPUT:
2057     RETVAL
2058    
2059     # "serialise" map perl data into a ref
2060     void
2061     _get_obs (mapstruct *map)
2062     PPCODE:
2063     {
2064     object *o;
2065     int x, y;
2066     AV *obs = newAV ();
2067     int nonnull = 0;
2068    
2069     for (y = 0; y < MAP_HEIGHT (map); y++)
2070     for (x = 0; x < MAP_WIDTH (map); x++)
2071     {
2072     AV *av = newAV ();
2073    
2074     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2075     {
2076     SV *sv = SVptr_cache_get (o);
2077    
2078     if (sv && HvFILL (SvRV (sv)))
2079     {
2080     nonnull = 1;
2081     sv = newSVsv (sv);
2082     }
2083     else
2084     sv = &PL_sv_undef;
2085    
2086     av_push (av, sv);
2087     }
2088    
2089     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2090     }
2091    
2092     if (nonnull)
2093     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2094     else
2095     SvREFCNT_dec (obs);
2096     }
2097    
2098     # "deserialise" perl map data into the map
2099     void
2100     _set_obs (mapstruct *map, SV *sv)
2101     CODE:
2102     {
2103     object *o;
2104     AV *av;
2105     int x, y;
2106     AV *obs = (AV *)SvRV (sv);
2107    
2108     for (y = 0; y < MAP_HEIGHT (map); y++)
2109     for (x = 0; x < MAP_WIDTH (map); x++)
2110     {
2111     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2112    
2113     if (!SvROK (sv))
2114     continue;
2115    
2116     av = (AV *)SvRV (sv);
2117    
2118     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2119     {
2120     sv = av_shift (av);
2121    
2122     if (SvROK (sv))
2123     {
2124     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2125     SVptr_cache_set (o, sv);
2126     }
2127     }
2128     }
2129     }
2130    
2131    
2132     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2133    
2134     archetype *cf_archetype_get_first()
2135     PROTOTYPE:
2136     ALIAS: first = 0
2137    
2138     archetype *cf_archetype_get_next (archetype *arch)
2139     ALIAS: next = 0
2140    
2141     archetype *cf_archetype_get_head (archetype *arch)
2142     ALIAS: head = 0
2143    
2144     archetype *cf_archetype_get_more (archetype *arch)
2145     ALIAS: more = 0
2146    
2147     const char *cf_archetype_get_name (archetype *arch)
2148     ALIAS: name = 0
2149    
2150     object *cf_archetype_get_clone (archetype *arch)
2151     ALIAS: clone = 0
2152    
2153     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2154    
2155     partylist *cf_party_get_first ()
2156     PROTOTYPE:
2157     ALIAS: first = 0
2158    
2159     partylist *cf_party_get_next (partylist *party)
2160     ALIAS: next = 0
2161    
2162     const char *cf_party_get_name (partylist *party)
2163    
2164     const char *cf_party_get_password (partylist *party)
2165     ALIAS: password = 0
2166    
2167     player *cf_party_get_first_player (partylist *party)
2168     ALIAS: first_player = 0
2169    
2170     player *cf_party_get_next_player (partylist *party, player *op)
2171     ALIAS: next_player = 0
2172    
2173    
2174     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2175    
2176     region *cf_region_get_first ()
2177     PROTOTYPE:
2178     ALIAS: first = 0
2179    
2180     const char *cf_region_get_name (region *reg)
2181     ALIAS: name = 0
2182    
2183     region *cf_region_get_next (region *reg)
2184     ALIAS: next = 0
2185    
2186     region *cf_region_get_parent (region *reg)
2187     ALIAS: parent = 0
2188    
2189     const char *cf_region_get_longname (region *reg)
2190     ALIAS: longname = 0
2191    
2192     const char *cf_region_get_message (region *reg)
2193     ALIAS: message = 0
2194    
2195    
2196     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2197    
2198     val64
2199     exp (living *liv, val64 new_val = 0)
2200     PROTOTYPE: $;$
2201     ALIAS:
2202     Str = 1
2203     Dex = 2
2204     Con = 3
2205     Wis = 4
2206     Cha = 5
2207     Int = 6
2208     Pow = 7
2209     wc = 8
2210     ac = 9
2211     hp = 10
2212     maxhp = 11
2213     sp = 12
2214     maxsp = 13
2215     grace = 14
2216     maxgrace = 15
2217     food = 16
2218     dam = 17
2219     luck = 18
2220     CODE:
2221     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2222     switch (ix)
2223     {
2224     LIVING_ACC (exp , 0);
2225     LIVING_ACC (Str , 1);
2226     LIVING_ACC (Dex , 2);
2227     LIVING_ACC (Con , 3);
2228     LIVING_ACC (Wis , 4);
2229     LIVING_ACC (Cha , 5);
2230     LIVING_ACC (Int , 6);
2231     LIVING_ACC (Pow , 7);
2232     LIVING_ACC (wc , 8);
2233     LIVING_ACC (ac , 9);
2234     LIVING_ACC (hp , 10);
2235     LIVING_ACC (maxhp , 11);
2236     LIVING_ACC (sp , 12);
2237     LIVING_ACC (maxsp , 13);
2238     LIVING_ACC (grace , 14);
2239     LIVING_ACC (maxgrace, 15);
2240     LIVING_ACC (food , 16);
2241     LIVING_ACC (dam , 17);
2242     LIVING_ACC (luck , 18);
2243     }
2244     # undef LIVING_ACC
2245     OUTPUT:
2246     RETVAL
2247