ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.10
Committed: Fri Aug 25 17:11:53 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.9: +45 -64 lines
Log Message:
converted more events, broken per-object events (needs map support), lots of fixes

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.1
52     #include "perlxsi.c"
53    
54     static void *globalEventListener (int *type, ...);
55    
56     extern sint64 *levels; // the experience table
57    
58     typedef object object_ornull;
59     typedef mapstruct mapstruct_ornull;
60    
61     typedef double val64;
62     #define newSVval64 newSVnv
63     #define SvVAL64 SvNV
64    
65     static f_plug_api gethook;
66     static f_plug_api registerGlobalEvent;
67     static f_plug_api unregisterGlobalEvent;
68     static f_plug_api systemDirectory;
69     static f_plug_api object_set_property;
70     static f_plug_api map_get_map;
71     static f_plug_api object_insert;
72    
73     /* this is a stupid way to do things, and awkward to use for plug-in authors */
74     typedef struct
75     {
76     object* who;
77     object* activator;
78     object* third;
79     object* event;
80     mapstruct* map;
81     char message[1024];
82     int fix; // seems to be python-only, and should not be part of the API
83     int event_code;
84     char extension[1024]; // name field, should invoke specific perl extension
85     char options[1024]; // slaying field of event_connectors
86     int returnvalue;
87     } CFPContext;
88    
89     static HV *obj_cache;
90     static PerlInterpreter *perl;
91    
92 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93    
94 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101    
102     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103    
104     // garbage collect some perl objects, if possible
105     // all objects no longer referenced and empty are
106     // eligible for destruction.
107     static void
108     clean_obj_cache ()
109     {
110     static int count;
111    
112     if (++count & 7)
113     return;
114    
115     int todo = 1000;
116     do
117     {
118     I32 klen;
119     char *key;
120     HE *he = hv_iternext (obj_cache);
121    
122     if (he)
123     {
124     SV *sv = hv_iterval (obj_cache, he);
125    
126     // empty and unreferenced? nuke it
127     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128     {
129     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130     todo++;
131     }
132     }
133     else
134     break;
135     }
136     while (--todo);
137     }
138    
139     static SV *
140     newSVptr (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147 root 1.10 sv = (SV *)newHV ();
148 root 1.1 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
149     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
150     }
151    
152     static void
153     SVptr_cache_set (void *ptr, SV *sv)
154     {
155     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
156     }
157    
158     static SV *
159     SVptr_cache_get (void *ptr)
160     {
161     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162    
163     return he ? *he : 0;
164     }
165    
166     static SV *
167     newSVptr_cached (void *ptr, const char *klass)
168     {
169     SV *sv;
170    
171     if (!ptr)
172     return &PL_sv_undef;
173    
174     sv = SVptr_cache_get (ptr);
175    
176     if (!sv)
177     {
178     HV *hv = newHV ();
179     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181    
182     SVptr_cache_set (ptr, sv);
183     }
184    
185     return newSVsv (sv);
186     }
187    
188     static void
189     clearSVptr (SV *sv)
190     {
191     if (SvROK (sv))
192     sv = SvRV (sv);
193    
194     hv_clear ((HV *)sv);
195     sv_unmagic (sv, PERL_MAGIC_ext);
196     }
197    
198     static long
199     SvPTR (SV *sv, const char *klass)
200     {
201     if (!sv_derived_from (sv, klass))
202     croak ("object of type %s expected", klass);
203    
204     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
205    
206     if (!mg)
207     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208    
209     return (long)mg->mg_ptr;
210     }
211    
212     static long
213     SvPTR_ornull (SV *sv, const char *klass)
214     {
215     if (SvOK (sv))
216     return SvPTR (sv, klass);
217     else
218     return 0;
219     }
220    
221     static SV *
222 root 1.6 newSVdt_va (va_list &ap, data_type type)
223 root 1.1 {
224     SV *sv;
225    
226     switch (type)
227     {
228 root 1.10 // first three exist only for cfapi-compatibility
229     case DT_INT_PTR:
230 root 1.6 sv = newSViv (*va_arg (ap, int *));
231 root 1.1 break;
232    
233 root 1.10 case DT_INT64_PTR:
234 root 1.6 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 root 1.1 break;
236    
237 root 1.10 case DT_DOUBLE_PTR:
238     sv = newSVnv (*va_arg (ap, double *));
239     break;
240    
241     case DT_INT:
242     sv = newSViv (va_arg (ap, int));
243     break;
244    
245     case DT_INT64:
246     sv = newSVval64 ((val64)va_arg (ap, sint64));
247     break;
248    
249 root 1.6 case DT_DOUBLE:
250 root 1.10 sv = newSVnv (va_arg (ap, double));
251 root 1.1 break;
252    
253 root 1.6 case DT_STRING:
254     {
255 root 1.10 char *str = (char *)va_arg (ap, const char *);
256 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
257     }
258 root 1.1 break;
259    
260 root 1.6 case DT_DATA:
261 root 1.1 {
262 root 1.10 char *str = (char *)va_arg (ap, const void *);
263 root 1.6 int len = va_arg (ap, int);
264     sv = str ? newSVpv (str, len) : &PL_sv_undef;
265 root 1.1 }
266     break;
267    
268 root 1.6 case DT_OBJECT:
269 root 1.1 {
270 root 1.6 object *obj = va_arg (ap, object *);
271 root 1.1
272     if (!obj)
273     sv = &PL_sv_undef;
274     else
275 root 1.10 {
276     if (!obj->self)
277     switch (obj->type)
278     {
279     case MAP:
280     obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281     break;
282    
283     case PLAYER:
284     obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285     break;
286    
287     default:
288     obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289     break;
290     }
291    
292     sv = newSVsv (static_cast<SV *>(obj->self));
293     }
294 root 1.1 }
295     break;
296    
297 root 1.6 case DT_MAP:
298     sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
299 root 1.1 break;
300    
301 root 1.6 case DT_PLAYER:
302     sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
303 root 1.1 break;
304    
305 root 1.6 case DT_ARCH:
306     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
307 root 1.1 break;
308    
309 root 1.6 case DT_PARTY:
310     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
311 root 1.1 break;
312    
313 root 1.6 case DT_REGION:
314     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
315 root 1.1 break;
316    
317     default:
318 root 1.6 assert (("unhandled type in newSVdt_va", 0));
319     }
320    
321     return sv;
322     }
323    
324     static SV *
325     newSVdt (data_type type, ...)
326     {
327     va_list ap;
328    
329     va_start (ap, type);
330     SV *sv = newSVdt_va (ap, type);
331     va_end (ap);
332    
333     return sv;
334     }
335    
336     static SV *
337     newSVcfapi (int type, ...)
338     {
339     SV *sv;
340    
341     va_list ap;
342     va_start (ap, type);
343    
344     switch (type)
345     {
346 root 1.10 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break;
347     case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break;
348     case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
349 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
354     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
355     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
356    
357     default:
358 root 1.1 assert (("unhandled type in newSVcfapi", 0));
359     }
360    
361 root 1.6 va_end (ap);
362 root 1.1
363     return sv;
364     }
365    
366     /////////////////////////////////////////////////////////////////////////////
367    
368     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369     {
370     gethook = gethooksptr;
371     printf (PLUGIN_VERSION " init\n");
372    
373     return 0;
374     }
375    
376     static CommArray_s rtn_cmd;
377    
378     static int
379     runPluginCommand (object *obj, char *params)
380     {
381     dSP;
382    
383     ENTER;
384     SAVETMPS;
385    
386     PUSHMARK (SP);
387    
388     EXTEND (SP, 3);
389     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391    
392     if (params)
393     PUSHs (sv_2mortal (newSVpv (params, 0)));
394    
395     PUTBACK;
396     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397     SPAGAIN;
398    
399     if (SvTRUE (ERRSV))
400     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401    
402     int returnvalue = count > 0 ? POPi : -1;
403    
404     PUTBACK;
405     FREETMPS;
406     LEAVE;
407    
408     return returnvalue;
409     }
410    
411     extern "C" void *cfperl_getPluginProperty (int *type, ...)
412     {
413     va_list args;
414     char *propname;
415     int i;
416     va_start (args, type);
417     propname = va_arg (args, char *);
418     //printf ("Property name: %s\n", propname);
419    
420     if (!strcmp (propname, "command?"))
421     {
422     if (!perl)
423     return NULL;
424    
425     const char *cmdname = va_arg (args, const char *);
426     HV *hv = get_hv ("cf::COMMAND", 1);
427     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428    
429     va_end (args);
430    
431     if (svp)
432     {
433     // this is totaly broken, should stash it into %COMMAND
434     rtn_cmd.name = cmdname;
435     rtn_cmd.time = SvNV (*svp);
436     rtn_cmd.func = runPluginCommand;
437    
438     return &rtn_cmd;
439     }
440     }
441     else if (!strcmp (propname, "Identification"))
442     {
443     va_end (args);
444     return (void*) PLUGIN_NAME;
445     }
446     else if (!strcmp (propname, "FullName"))
447     {
448     va_end (args);
449     return (void*) PLUGIN_VERSION;
450     }
451     else
452     va_end (args);
453    
454     return NULL;
455     }
456    
457     extern "C" int cfperl_postInitPlugin ()
458     {
459     int hooktype = 1;
460     int rtype = 0;
461    
462     printf (PLUGIN_VERSION " post init\n");
463    
464     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470    
471     cf_init_plugin (gethook);
472    
473     /* Pick the global events you want to monitor from this plugin */
474     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481    
482     return 0;
483     }
484    
485     static void *
486     globalEventListener (int *type, ...)
487     {
488     va_list args;
489     static int rv;
490     int event_code;
491    
492     if (!perl)
493     return NULL;
494    
495     va_start (args, type);
496     event_code = va_arg (args, int);
497    
498 root 1.7 if (event_code == EVENT_CLOCK)
499 root 1.1 {
500     clean_obj_cache ();
501     }
502     else
503     {
504     dSP;
505    
506     ENTER;
507     SAVETMPS;
508    
509     PUSHMARK (SP);
510    
511     EXTEND (SP, 10);
512     PUSHs (sv_2mortal (newSViv (event_code)));
513    
514     switch (event_code)
515     {
516     case EVENT_CRASH:
517     break;
518    
519     case EVENT_SHOUT:
520     case EVENT_MUZZLE:
521     case EVENT_KICK:
522     PUSH_OB;
523     PUSH_PV;
524     break;
525    
526     case EVENT_FIND_UNARMED_SKILL:
527     PUSH_OB;
528     break;
529    
530     case EVENT_TELL:
531     break;
532     }
533    
534     va_end (args);
535    
536     PUTBACK;
537     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538     SPAGAIN;
539    
540     if (SvTRUE (ERRSV))
541     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542    
543     rv = count > 0 ? POPi : 0;
544    
545     PUTBACK;
546     FREETMPS;
547     LEAVE;
548     }
549    
550     return &rv;
551     }
552    
553     extern "C" void *cfperl_eventListener (int *type, ...)
554     {
555     static int rv;
556     va_list args;
557     int event_code;
558     object *who, *activator, *third, *event;
559     char *message, *extension, *options;
560    
561     if (!perl)
562     return NULL;
563    
564     va_start (args, type);
565     who = va_arg (args, object *);
566     event_code = va_arg (args, int);
567     activator = va_arg (args, object *);
568     third = va_arg (args, object *);
569     message = va_arg (args, char *);
570     va_arg (args, int); // fix yourself
571     extension = va_arg (args, char *);
572     options = va_arg (args, char *);
573     event = va_arg (args, object *);
574     va_end (args);
575    
576     {
577     dSP;
578    
579     ENTER;
580     SAVETMPS;
581    
582     PUSHMARK (SP);
583     EXTEND (SP, 10);
584    
585     PUSHcfapi (STRING, extension);
586     PUSHs (sv_2mortal (newSViv (event_code)));
587    
588     PUSHcfapi (POBJECT, event);
589     PUSHcfapi (POBJECT, who);
590    
591     switch (event_code)
592     {
593     case EVENT_STOP: // $ob (e.g. arrow)
594     case EVENT_TIME: // $ob
595     case EVENT_TIMER: // $ob
596     break;
597    
598     case EVENT_APPLY: // $ob, $who
599     case EVENT_DROP: // $ob, $who
600     case EVENT_CLOSE: // $ob, $who
601     case EVENT_MOVE: // $ob, $enemy
602     case EVENT_THROW: // $ob, $thrower
603     PUSHcfapi (POBJECT, activator);
604     break;
605    
606     case EVENT_DROP_ON: // $ob, $who, $what
607     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608     PUSHcfapi (POBJECT, activator);
609     PUSHcfapi (POBJECT, third);
610     break;
611    
612     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613     PUSHcfapi (POBJECT, activator);
614     PUSHcfapi (POBJECT, third);
615     PUSHcfapi (POBJECT, message);
616     break;
617    
618     case EVENT_SAY: // $ob, $who, $msg
619     PUSHcfapi (POBJECT, activator);
620     PUSHcfapi (STRING, message);
621     break;
622    
623     default:
624     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625     break;
626     }
627    
628     PUTBACK;
629     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
630     SPAGAIN;
631    
632     if (SvTRUE (ERRSV))
633     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634    
635     rv = count > 0 ? POPi : 0;
636    
637     PUTBACK;
638     FREETMPS;
639     LEAVE;
640     }
641    
642     return &rv;
643     }
644    
645     extern "C" int cfperl_closePlugin ()
646     {
647     return 0;
648     }
649    
650 root 1.7 void
651     cfperl_init ()
652     {
653     char *argv[] = {
654     "",
655     "-e"
656     "BEGIN {"
657     " cf->bootstrap;"
658     " unshift @INC, cf::datadir ();"
659     "}"
660     ""
661     "use cf;"
662     };
663    
664     perl = perl_alloc ();
665     perl_construct (perl);
666    
667     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668    
669     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670     {
671     printf ("unable to initialize perl-interpreter, aborting.\n");
672    
673     exit (EXIT_FAILURE);
674     //perl_destruct (perl);
675     //perl_free (perl);
676     //perl = 0;
677 root 1.8 //return;
678 root 1.7 }
679 root 1.8
680     obj_cache = newHV ();
681 root 1.7 }
682    
683 root 1.5 void cfperl_main ()
684 root 1.2 {
685     dSP;
686    
687     PUSHMARK (SP);
688     PUTBACK;
689 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
690     }
691    
692     void cfperl_free_ob (object *op)
693     {
694 root 1.10 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D
695     if (op->self) SvREFCNT_dec (op->self), op->self = 0;
696     if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0;
697 root 1.6 }
698    
699 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
700     # define def(type,name) KLASS_ ## type,
701     # include "eventinc.h"
702     # undef def
703     };
704    
705     static void
706     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707     {
708     // event must be in array
709     if (event >= 0 && event <= AvFILLp (registry))
710     {
711     SV *cbs_ = AvARRAY (registry)[event];
712    
713     // element must be list of callback entries
714     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
715     {
716     AV *cbs = (AV *)SvRV (cbs_);
717    
718     // no callback entries, no callbacks to call
719     if (AvFILLp (cbs) >= 0)
720     {
721     if (!callbacks)
722     {
723     callbacks = newAV ();
724     av_extend (callbacks, 16);
725     }
726    
727     // never use SvREFCNT_inc to copy values, but its ok here :)
728     for (int i = 0; i <= AvFILLp (cbs); ++i)
729     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
730     }
731     }
732     }
733     }
734    
735     bool cfperl_invoke (event_type event, ...)
736 root 1.6 {
737 root 1.8 data_type dt;
738 root 1.6 va_list ap;
739    
740 root 1.8 va_start (ap, event);
741    
742     AV *callbacks = 0;
743    
744     object *op;
745     player *pl;
746     mapstruct *map;
747    
748     // callback call ordering is:
749     // 1. per-object callback (NYI)
750     // 2. per-class object
751     // 2a. per-type callback
752     // 4. global callbacks
753    
754     gather_callbacks (callbacks, cb_global, event);
755    
756     switch (klass_of [event])
757     {
758     case KLASS_GLOBAL:
759     break;
760    
761     case KLASS_OBJECT:
762     dt = (data_type) va_arg (ap, int);
763     assert (("first argument must be of type object", dt == DT_OBJECT));
764    
765     op = va_arg (ap, object *);
766    
767     gather_callbacks (callbacks, cb_object, event);
768     //TODO: per-object
769    
770     if (op->type > 0 && op->type <= AvFILLp (cb_type))
771     {
772     SV *registry = AvARRAY (cb_type)[op->type];
773    
774     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776     }
777    
778     break;
779    
780     case KLASS_PLAYER:
781     dt = (data_type) va_arg (ap, int);
782     assert (("first argument must be of type player", dt == DT_PLAYER));
783    
784     pl = va_arg (ap, player *);
785     gather_callbacks (callbacks, cb_player, event);
786     break;
787    
788     case KLASS_MAP:
789     dt = (data_type) va_arg (ap, int);
790     assert (("first argument must be of type object", dt == DT_MAP));
791    
792     map = va_arg (ap, mapstruct *);
793     gather_callbacks (callbacks, cb_map, event);
794     break;
795    
796     default:
797     assert (("unsupported event klass in cfperl_invoke", 0));
798     }
799    
800     // short-circuit processing if no callbacks found/defined
801     if (!callbacks)
802     return 0;
803    
804     dSP;
805 root 1.6 ENTER;
806     SAVETMPS;
807    
808     PUSHMARK (SP);
809 root 1.8 EXTEND (SP, 3);
810 root 1.6
811 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
812     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
813    
814     switch (klass_of [event])
815     {
816     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
817     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
818     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
819     }
820 root 1.7
821 root 1.6 for (;;)
822     {
823 root 1.8 dt = (data_type) va_arg (ap, int);
824 root 1.6
825     if (dt == DT_END)
826     break;
827    
828 root 1.8 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 root 1.6 }
830    
831     va_end (ap);
832    
833     PUTBACK;
834 root 1.7 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
835 root 1.2 SPAGAIN;
836 root 1.6
837     count = count > 0 ? POPi : 0;
838    
839     FREETMPS;
840     LEAVE;
841    
842     return count;
843 root 1.2 }
844    
845 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
846    
847     BOOT:
848     {
849     HV *stash = gv_stashpv ("cf", 1);
850    
851     static const struct {
852     const char *name;
853     IV iv;
854     } *civ, const_iv[] = {
855     # define const_iv(name) { # name, (IV)name },
856     const_iv (llevError)
857     const_iv (llevInfo)
858     const_iv (llevDebug)
859     const_iv (llevMonster)
860    
861 root 1.5 const_iv (MAX_TIME)
862 root 1.1 const_iv (PLAYER)
863     const_iv (TRANSPORT)
864     const_iv (ROD)
865     const_iv (TREASURE)
866     const_iv (POTION)
867     const_iv (FOOD)
868     const_iv (POISON)
869     const_iv (BOOK)
870     const_iv (CLOCK)
871     const_iv (LIGHTNING)
872     const_iv (ARROW)
873     const_iv (BOW)
874     const_iv (WEAPON)
875     const_iv (ARMOUR)
876     const_iv (PEDESTAL)
877     const_iv (ALTAR)
878     const_iv (LOCKED_DOOR)
879     const_iv (SPECIAL_KEY)
880     const_iv (MAP)
881     const_iv (DOOR)
882     const_iv (KEY)
883     const_iv (TIMED_GATE)
884     const_iv (TRIGGER)
885     const_iv (GRIMREAPER)
886     const_iv (MAGIC_EAR)
887     const_iv (TRIGGER_BUTTON)
888     const_iv (TRIGGER_ALTAR)
889     const_iv (TRIGGER_PEDESTAL)
890     const_iv (SHIELD)
891     const_iv (HELMET)
892     const_iv (HORN)
893     const_iv (MONEY)
894     const_iv (CLASS)
895     const_iv (GRAVESTONE)
896     const_iv (AMULET)
897     const_iv (PLAYERMOVER)
898     const_iv (TELEPORTER)
899     const_iv (CREATOR)
900     const_iv (SKILL)
901     const_iv (EXPERIENCE)
902     const_iv (EARTHWALL)
903     const_iv (GOLEM)
904     const_iv (THROWN_OBJ)
905     const_iv (BLINDNESS)
906     const_iv (GOD)
907     const_iv (DETECTOR)
908     const_iv (TRIGGER_MARKER)
909     const_iv (DEAD_OBJECT)
910     const_iv (DRINK)
911     const_iv (MARKER)
912     const_iv (HOLY_ALTAR)
913     const_iv (PLAYER_CHANGER)
914     const_iv (BATTLEGROUND)
915     const_iv (PEACEMAKER)
916     const_iv (GEM)
917     const_iv (FIREWALL)
918     const_iv (ANVIL)
919     const_iv (CHECK_INV)
920     const_iv (MOOD_FLOOR)
921     const_iv (EXIT)
922     const_iv (ENCOUNTER)
923     const_iv (SHOP_FLOOR)
924     const_iv (SHOP_MAT)
925     const_iv (RING)
926     const_iv (FLOOR)
927     const_iv (FLESH)
928     const_iv (INORGANIC)
929     const_iv (SKILL_TOOL)
930     const_iv (LIGHTER)
931     const_iv (TRAP_PART)
932     const_iv (WALL)
933     const_iv (LIGHT_SOURCE)
934     const_iv (MISC_OBJECT)
935     const_iv (MONSTER)
936     const_iv (SPAWN_GENERATOR)
937     const_iv (LAMP)
938     const_iv (DUPLICATOR)
939     const_iv (TOOL)
940     const_iv (SPELLBOOK)
941     const_iv (BUILDFAC)
942     const_iv (CLOAK)
943     const_iv (SPINNER)
944     const_iv (GATE)
945     const_iv (BUTTON)
946     const_iv (CF_HANDLE)
947     const_iv (HOLE)
948     const_iv (TRAPDOOR)
949     const_iv (SIGN)
950     const_iv (BOOTS)
951     const_iv (GLOVES)
952     const_iv (SPELL)
953     const_iv (SPELL_EFFECT)
954     const_iv (CONVERTER)
955     const_iv (BRACERS)
956     const_iv (POISONING)
957     const_iv (SAVEBED)
958     const_iv (POISONCLOUD)
959     const_iv (FIREHOLES)
960     const_iv (WAND)
961     const_iv (SCROLL)
962     const_iv (DIRECTOR)
963     const_iv (GIRDLE)
964     const_iv (FORCE)
965     const_iv (POTION_EFFECT)
966     const_iv (EVENT_CONNECTOR)
967     const_iv (CLOSE_CON)
968     const_iv (CONTAINER)
969     const_iv (ARMOUR_IMPROVER)
970     const_iv (WEAPON_IMPROVER)
971     const_iv (SKILLSCROLL)
972     const_iv (DEEP_SWAMP)
973     const_iv (IDENTIFY_ALTAR)
974     const_iv (MENU)
975     const_iv (RUNE)
976     const_iv (TRAP)
977     const_iv (POWER_CRYSTAL)
978     const_iv (CORPSE)
979     const_iv (DISEASE)
980     const_iv (SYMPTOM)
981     const_iv (BUILDER)
982     const_iv (MATERIAL)
983     const_iv (ITEM_TRANSFORMER)
984     const_iv (QUEST)
985    
986     const_iv (ST_BD_BUILD)
987     const_iv (ST_BD_REMOVE)
988    
989     const_iv (ST_MAT_FLOOR)
990     const_iv (ST_MAT_WALL)
991     const_iv (ST_MAT_ITEM)
992    
993     const_iv (AT_PHYSICAL)
994     const_iv (AT_MAGIC)
995     const_iv (AT_FIRE)
996     const_iv (AT_ELECTRICITY)
997     const_iv (AT_COLD)
998     const_iv (AT_CONFUSION)
999     const_iv (AT_ACID)
1000     const_iv (AT_DRAIN)
1001     const_iv (AT_WEAPONMAGIC)
1002     const_iv (AT_GHOSTHIT)
1003     const_iv (AT_POISON)
1004     const_iv (AT_SLOW)
1005     const_iv (AT_PARALYZE)
1006     const_iv (AT_TURN_UNDEAD)
1007     const_iv (AT_FEAR)
1008     const_iv (AT_CANCELLATION)
1009     const_iv (AT_DEPLETE)
1010     const_iv (AT_DEATH)
1011     const_iv (AT_CHAOS)
1012     const_iv (AT_COUNTERSPELL)
1013     const_iv (AT_GODPOWER)
1014     const_iv (AT_HOLYWORD)
1015     const_iv (AT_BLIND)
1016     const_iv (AT_INTERNAL)
1017     const_iv (AT_LIFE_STEALING)
1018     const_iv (AT_DISEASE)
1019    
1020     const_iv (QUEST_IN_PROGRESS)
1021     const_iv (QUEST_DONE_QUEST)
1022     const_iv (QUEST_DONE_TASK)
1023     const_iv (QUEST_START_QUEST)
1024     const_iv (QUEST_END_QUEST)
1025     const_iv (QUEST_START_TASK)
1026     const_iv (QUEST_END_TASK)
1027     const_iv (QUEST_OVERRIDE)
1028     const_iv (QUEST_ON_ACTIVATE)
1029    
1030     const_iv (WEAP_HIT)
1031     const_iv (WEAP_SLASH)
1032     const_iv (WEAP_PIERCE)
1033     const_iv (WEAP_CLEAVE)
1034     const_iv (WEAP_SLICE)
1035     const_iv (WEAP_STAB)
1036     const_iv (WEAP_WHIP)
1037     const_iv (WEAP_CRUSH)
1038     const_iv (WEAP_BLUD)
1039    
1040     const_iv (FLAG_ALIVE)
1041     const_iv (FLAG_WIZ)
1042     const_iv (FLAG_REMOVED)
1043     const_iv (FLAG_FREED)
1044     const_iv (FLAG_WAS_WIZ)
1045     const_iv (FLAG_APPLIED)
1046     const_iv (FLAG_UNPAID)
1047     const_iv (FLAG_USE_SHIELD)
1048     const_iv (FLAG_NO_PICK)
1049     const_iv (FLAG_ANIMATE)
1050     const_iv (FLAG_MONSTER)
1051     const_iv (FLAG_FRIENDLY)
1052     const_iv (FLAG_GENERATOR)
1053     const_iv (FLAG_IS_THROWN)
1054     const_iv (FLAG_AUTO_APPLY)
1055     const_iv (FLAG_TREASURE)
1056     const_iv (FLAG_PLAYER_SOLD)
1057     const_iv (FLAG_SEE_INVISIBLE)
1058     const_iv (FLAG_CAN_ROLL)
1059     const_iv (FLAG_OVERLAY_FLOOR)
1060     const_iv (FLAG_IS_TURNABLE)
1061     const_iv (FLAG_IS_USED_UP)
1062     const_iv (FLAG_IDENTIFIED)
1063     const_iv (FLAG_REFLECTING)
1064     const_iv (FLAG_CHANGING)
1065     const_iv (FLAG_SPLITTING)
1066     const_iv (FLAG_HITBACK)
1067     const_iv (FLAG_STARTEQUIP)
1068     const_iv (FLAG_BLOCKSVIEW)
1069     const_iv (FLAG_UNDEAD)
1070     const_iv (FLAG_SCARED)
1071     const_iv (FLAG_UNAGGRESSIVE)
1072     const_iv (FLAG_REFL_MISSILE)
1073     const_iv (FLAG_REFL_SPELL)
1074     const_iv (FLAG_NO_MAGIC)
1075     const_iv (FLAG_NO_FIX_PLAYER)
1076     const_iv (FLAG_IS_LIGHTABLE)
1077     const_iv (FLAG_TEAR_DOWN)
1078     const_iv (FLAG_RUN_AWAY)
1079     const_iv (FLAG_PICK_UP)
1080     const_iv (FLAG_UNIQUE)
1081     const_iv (FLAG_NO_DROP)
1082     const_iv (FLAG_WIZCAST)
1083     const_iv (FLAG_CAST_SPELL)
1084     const_iv (FLAG_USE_SCROLL)
1085     const_iv (FLAG_USE_RANGE)
1086     const_iv (FLAG_USE_BOW)
1087     const_iv (FLAG_USE_ARMOUR)
1088     const_iv (FLAG_USE_WEAPON)
1089     const_iv (FLAG_USE_RING)
1090     const_iv (FLAG_READY_RANGE)
1091     const_iv (FLAG_READY_BOW)
1092     const_iv (FLAG_XRAYS)
1093     const_iv (FLAG_NO_APPLY)
1094     const_iv (FLAG_IS_FLOOR)
1095     const_iv (FLAG_LIFESAVE)
1096     const_iv (FLAG_NO_STRENGTH)
1097     const_iv (FLAG_SLEEP)
1098     const_iv (FLAG_STAND_STILL)
1099     const_iv (FLAG_RANDOM_MOVE)
1100     const_iv (FLAG_ONLY_ATTACK)
1101     const_iv (FLAG_CONFUSED)
1102     const_iv (FLAG_STEALTH)
1103     const_iv (FLAG_WIZPASS)
1104     const_iv (FLAG_IS_LINKED)
1105     const_iv (FLAG_CURSED)
1106     const_iv (FLAG_DAMNED)
1107     const_iv (FLAG_SEE_ANYWHERE)
1108     const_iv (FLAG_KNOWN_MAGICAL)
1109     const_iv (FLAG_KNOWN_CURSED)
1110     const_iv (FLAG_CAN_USE_SKILL)
1111     const_iv (FLAG_BEEN_APPLIED)
1112     const_iv (FLAG_READY_SCROLL)
1113     const_iv (FLAG_USE_ROD)
1114     const_iv (FLAG_USE_HORN)
1115     const_iv (FLAG_MAKE_INVIS)
1116     const_iv (FLAG_INV_LOCKED)
1117     const_iv (FLAG_IS_WOODED)
1118     const_iv (FLAG_IS_HILLY)
1119     const_iv (FLAG_READY_SKILL)
1120     const_iv (FLAG_READY_WEAPON)
1121     const_iv (FLAG_NO_SKILL_IDENT)
1122     const_iv (FLAG_BLIND)
1123     const_iv (FLAG_SEE_IN_DARK)
1124     const_iv (FLAG_IS_CAULDRON)
1125     const_iv (FLAG_NO_STEAL)
1126     const_iv (FLAG_ONE_HIT)
1127     const_iv (FLAG_CLIENT_SENT)
1128     const_iv (FLAG_BERSERK)
1129     const_iv (FLAG_NEUTRAL)
1130     const_iv (FLAG_NO_ATTACK)
1131     const_iv (FLAG_NO_DAMAGE)
1132     const_iv (FLAG_OBJ_ORIGINAL)
1133     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134     const_iv (FLAG_ACTIVATE_ON_PUSH)
1135     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136     const_iv (FLAG_IS_WATER)
1137     const_iv (FLAG_CONTENT_ON_GEN)
1138     const_iv (FLAG_IS_A_TEMPLATE)
1139     const_iv (FLAG_IS_BUILDABLE)
1140     const_iv (FLAG_AFK)
1141    
1142     const_iv (NDI_BLACK)
1143     const_iv (NDI_WHITE)
1144     const_iv (NDI_NAVY)
1145     const_iv (NDI_RED)
1146     const_iv (NDI_ORANGE)
1147     const_iv (NDI_BLUE)
1148     const_iv (NDI_DK_ORANGE)
1149     const_iv (NDI_GREEN)
1150     const_iv (NDI_LT_GREEN)
1151     const_iv (NDI_GREY)
1152     const_iv (NDI_BROWN)
1153     const_iv (NDI_GOLD)
1154     const_iv (NDI_TAN)
1155     const_iv (NDI_MAX_COLOR)
1156     const_iv (NDI_COLOR_MASK)
1157     const_iv (NDI_UNIQUE)
1158     const_iv (NDI_ALL)
1159    
1160     const_iv (F_APPLIED)
1161     const_iv (F_LOCATION)
1162     const_iv (F_UNPAID)
1163     const_iv (F_MAGIC)
1164     const_iv (F_CURSED)
1165     const_iv (F_DAMNED)
1166     const_iv (F_OPEN)
1167     const_iv (F_NOPICK)
1168     const_iv (F_LOCKED)
1169    
1170     const_iv (F_BUY)
1171     const_iv (F_SHOP)
1172     const_iv (F_SELL)
1173    
1174     const_iv (P_BLOCKSVIEW)
1175     const_iv (P_NO_MAGIC)
1176     const_iv (P_IS_ALIVE)
1177     const_iv (P_NO_CLERIC)
1178     const_iv (P_NEED_UPDATE)
1179     const_iv (P_NO_ERROR)
1180     const_iv (P_OUT_OF_MAP)
1181     const_iv (P_NEW_MAP)
1182    
1183     const_iv (UP_OBJ_INSERT)
1184     const_iv (UP_OBJ_REMOVE)
1185     const_iv (UP_OBJ_CHANGE)
1186     const_iv (UP_OBJ_FACE)
1187    
1188     const_iv (INS_NO_MERGE)
1189     const_iv (INS_ABOVE_FLOOR_ONLY)
1190     const_iv (INS_NO_WALK_ON)
1191     const_iv (INS_ON_TOP)
1192     const_iv (INS_BELOW_ORIGINATOR)
1193     const_iv (INS_MAP_LOAD)
1194    
1195     const_iv (WILL_APPLY_HANDLE)
1196     const_iv (WILL_APPLY_TREASURE)
1197     const_iv (WILL_APPLY_EARTHWALL)
1198     const_iv (WILL_APPLY_DOOR)
1199     const_iv (WILL_APPLY_FOOD)
1200    
1201     const_iv (SAVE_MODE)
1202     const_iv (SAVE_DIR_MODE)
1203    
1204     const_iv (M_PAPER)
1205     const_iv (M_IRON)
1206     const_iv (M_GLASS)
1207     const_iv (M_LEATHER)
1208     const_iv (M_WOOD)
1209     const_iv (M_ORGANIC)
1210     const_iv (M_STONE)
1211     const_iv (M_CLOTH)
1212     const_iv (M_ADAMANT)
1213     const_iv (M_LIQUID)
1214     const_iv (M_SOFT_METAL)
1215     const_iv (M_BONE)
1216     const_iv (M_ICE)
1217     const_iv (M_SPECIAL)
1218    
1219     const_iv (SK_EXP_ADD_SKILL)
1220     const_iv (SK_EXP_TOTAL)
1221     const_iv (SK_EXP_NONE)
1222     const_iv (SK_SUBTRACT_SKILL_EXP)
1223    
1224     const_iv (SK_LOCKPICKING)
1225     const_iv (SK_HIDING)
1226     const_iv (SK_SMITHERY)
1227     const_iv (SK_BOWYER)
1228     const_iv (SK_JEWELER)
1229     const_iv (SK_ALCHEMY)
1230     const_iv (SK_STEALING)
1231     const_iv (SK_LITERACY)
1232     const_iv (SK_BARGAINING)
1233     const_iv (SK_JUMPING)
1234     const_iv (SK_DET_MAGIC)
1235     const_iv (SK_ORATORY)
1236     const_iv (SK_SINGING)
1237     const_iv (SK_DET_CURSE)
1238     const_iv (SK_FIND_TRAPS)
1239     const_iv (SK_MEDITATION)
1240     const_iv (SK_PUNCHING)
1241     const_iv (SK_FLAME_TOUCH)
1242     const_iv (SK_KARATE)
1243     const_iv (SK_CLIMBING)
1244     const_iv (SK_WOODSMAN)
1245     const_iv (SK_INSCRIPTION)
1246     const_iv (SK_ONE_HANDED_WEAPON)
1247     const_iv (SK_MISSILE_WEAPON)
1248     const_iv (SK_THROWING)
1249     const_iv (SK_USE_MAGIC_ITEM)
1250     const_iv (SK_DISARM_TRAPS)
1251     const_iv (SK_SET_TRAP)
1252     const_iv (SK_THAUMATURGY)
1253     const_iv (SK_PRAYING)
1254     const_iv (SK_CLAWING)
1255     const_iv (SK_LEVITATION)
1256     const_iv (SK_SUMMONING)
1257     const_iv (SK_PYROMANCY)
1258     const_iv (SK_EVOCATION)
1259     const_iv (SK_SORCERY)
1260     const_iv (SK_TWO_HANDED_WEAPON)
1261     const_iv (SK_SPARK_TOUCH)
1262     const_iv (SK_SHIVER)
1263     const_iv (SK_ACID_SPLASH)
1264     const_iv (SK_POISON_NAIL)
1265    
1266     const_iv (SOUND_NEW_PLAYER)
1267     const_iv (SOUND_FIRE_ARROW)
1268     const_iv (SOUND_LEARN_SPELL)
1269     const_iv (SOUND_FUMBLE_SPELL)
1270     const_iv (SOUND_WAND_POOF)
1271     const_iv (SOUND_OPEN_DOOR)
1272     const_iv (SOUND_PUSH_PLAYER)
1273     const_iv (SOUND_PLAYER_HITS1)
1274     const_iv (SOUND_PLAYER_HITS2)
1275     const_iv (SOUND_PLAYER_HITS3)
1276     const_iv (SOUND_PLAYER_HITS4)
1277     const_iv (SOUND_PLAYER_IS_HIT1)
1278     const_iv (SOUND_PLAYER_IS_HIT2)
1279     const_iv (SOUND_PLAYER_IS_HIT3)
1280     const_iv (SOUND_PLAYER_KILLS)
1281     const_iv (SOUND_PET_IS_KILLED)
1282     const_iv (SOUND_PLAYER_DIES)
1283     const_iv (SOUND_OB_EVAPORATE)
1284     const_iv (SOUND_OB_EXPLODE)
1285     const_iv (SOUND_CLOCK)
1286     const_iv (SOUND_TURN_HANDLE)
1287     const_iv (SOUND_FALL_HOLE)
1288     const_iv (SOUND_DRINK_POISON)
1289     const_iv (SOUND_CAST_SPELL_0)
1290    
1291     const_iv (PREFER_LOW)
1292     const_iv (PREFER_HIGH)
1293    
1294     const_iv (ATNR_PHYSICAL)
1295     const_iv (ATNR_MAGIC)
1296     const_iv (ATNR_FIRE)
1297     const_iv (ATNR_ELECTRICITY)
1298     const_iv (ATNR_COLD)
1299     const_iv (ATNR_CONFUSION)
1300     const_iv (ATNR_ACID)
1301     const_iv (ATNR_DRAIN)
1302     const_iv (ATNR_WEAPONMAGIC)
1303     const_iv (ATNR_GHOSTHIT)
1304     const_iv (ATNR_POISON)
1305     const_iv (ATNR_SLOW)
1306     const_iv (ATNR_PARALYZE)
1307     const_iv (ATNR_TURN_UNDEAD)
1308     const_iv (ATNR_FEAR)
1309     const_iv (ATNR_CANCELLATION)
1310     const_iv (ATNR_DEPLETE)
1311     const_iv (ATNR_DEATH)
1312     const_iv (ATNR_CHAOS)
1313     const_iv (ATNR_COUNTERSPELL)
1314     const_iv (ATNR_GODPOWER)
1315     const_iv (ATNR_HOLYWORD)
1316     const_iv (ATNR_BLIND)
1317     const_iv (ATNR_INTERNAL)
1318     const_iv (ATNR_LIFE_STEALING)
1319     const_iv (ATNR_DISEASE)
1320    
1321     const_iv (MAP_FLUSH)
1322     const_iv (MAP_PLAYER_UNIQUE)
1323     const_iv (MAP_BLOCK)
1324     const_iv (MAP_STYLE)
1325     const_iv (MAP_OVERLAY)
1326    
1327     const_iv (MAP_IN_MEMORY)
1328     const_iv (MAP_SWAPPED)
1329     const_iv (MAP_LOADING)
1330     const_iv (MAP_SAVING)
1331 root 1.7
1332     const_iv (KLASS_GLOBAL)
1333     const_iv (KLASS_OBJECT)
1334     const_iv (KLASS_PLAYER)
1335     const_iv (KLASS_MAP)
1336 root 1.1 };
1337    
1338     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1340    
1341     static const struct {
1342     const char *name;
1343 root 1.7 IV klass;
1344 root 1.1 IV iv;
1345 root 1.6 } *eiv, event_iv[] = {
1346 root 1.10 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name },
1347 root 1.6 # include "eventinc.h"
1348     # undef def
1349     };
1350    
1351     AV *av = get_av ("cf::EVENT", 1);
1352    
1353     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 root 1.7 {
1355     AV *event = newAV ();
1356     av_push (event, newSVpv ((char *)eiv->name, 0));
1357     av_push (event, newSViv (eiv->klass));
1358     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1359     }
1360 root 1.6
1361     static const struct {
1362     const char *name;
1363     IV iv;
1364 root 1.1 } *event, event_list[] = {
1365     # define const_event(name) { # name, (IV)EVENT_ ## name },
1366     const_event (NONE)
1367     const_event (APPLY)
1368     const_event (ATTACK)
1369     const_event (DROP)
1370     const_event (DROP_ON)
1371     const_event (PICKUP)
1372     const_event (SAY)
1373     const_event (STOP)
1374     const_event (TIME)
1375     const_event (THROW)
1376     const_event (TRIGGER)
1377     const_event (CLOSE)
1378     const_event (TIMER)
1379     const_event (MOVE)
1380    
1381     //const_event (CLOCK)
1382     const_event (CRASH)
1383     const_event (SHOUT)
1384     const_event (TELL)
1385     const_event (MUZZLE)
1386     const_event (KICK)
1387     const_event (FIND_UNARMED_SKILL)
1388     //const_event (FREE_OB)
1389     };
1390    
1391 root 1.6 av = get_av ("cf::PLUGIN_EVENT", 1);
1392 root 1.1
1393     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1394     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1395    
1396     static const struct {
1397     int dtype;
1398     const char *name;
1399     IV idx;
1400     } *cprop, prop_table[] = {
1401     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402     prop (CFAPI_INT, MAP_PROP_FLAGS)
1403     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404     prop (CFAPI_STRING, MAP_PROP_PATH)
1405     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406     prop (CFAPI_STRING, MAP_PROP_NAME)
1407     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411     prop (CFAPI_INT, MAP_PROP_WIDTH)
1412     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420     prop (CFAPI_INT, MAP_PROP_SKY)
1421     prop (CFAPI_INT, MAP_PROP_WPARTX)
1422     prop (CFAPI_INT, MAP_PROP_WPARTY)
1423     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425     prop (CFAPI_PREGION, MAP_PROP_REGION)
1426     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445     prop (CFAPI_INT, OBJECT_PROP_X)
1446     prop (CFAPI_INT, OBJECT_PROP_Y)
1447     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449     prop (CFAPI_INT, OBJECT_PROP_NROF)
1450     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451     prop (CFAPI_INT, OBJECT_PROP_FACING)
1452     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500     prop (CFAPI_INT, OBJECT_PROP_STR)
1501     prop (CFAPI_INT, OBJECT_PROP_DEX)
1502     prop (CFAPI_INT, OBJECT_PROP_CON)
1503     prop (CFAPI_INT, OBJECT_PROP_WIS)
1504     prop (CFAPI_INT, OBJECT_PROP_INT)
1505     prop (CFAPI_INT, OBJECT_PROP_POW)
1506     prop (CFAPI_INT, OBJECT_PROP_CHA)
1507     prop (CFAPI_INT, OBJECT_PROP_WC)
1508     prop (CFAPI_INT, OBJECT_PROP_AC)
1509     prop (CFAPI_INT, OBJECT_PROP_HP)
1510     prop (CFAPI_INT, OBJECT_PROP_SP)
1511     prop (CFAPI_INT, OBJECT_PROP_GP)
1512     prop (CFAPI_INT, OBJECT_PROP_FP)
1513     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516     prop (CFAPI_INT, OBJECT_PROP_DAM)
1517     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520     prop (CFAPI_INT, OBJECT_PROP_FACE)
1521     };
1522    
1523     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525    
1526     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527     {
1528     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530     }
1531    
1532 root 1.8 cb_global = get_av ("cf::CB_GLOBAL", 1);
1533     cb_object = get_av ("cf::CB_OBJECT", 1);
1534     cb_player = get_av ("cf::CB_PLAYER", 1);
1535     cb_type = get_av ("cf::CB_TYPE" , 1);
1536     cb_map = get_av ("cf::CB_MAP" , 1);
1537    
1538 root 1.1 //I_EVENT_API (PACKAGE);
1539     }
1540    
1541     NV floor (NV x)
1542    
1543     NV ceil (NV x)
1544    
1545 root 1.5 void server_tick ()
1546    
1547 root 1.1 void
1548     LOG (int level, char *msg)
1549     PROTOTYPE: $$
1550     C_ARGS: (LogLevel)level, "%s", msg
1551    
1552     char *path_combine (char *base, char *path)
1553     PROTOTYPE: $$
1554    
1555     char *path_combine_and_normalize (char *base, char *path)
1556     PROTOTYPE: $$
1557    
1558     char *
1559     cf_get_maps_directory (char *path)
1560     PROTOTYPE: $
1561     ALIAS: maps_directory = 0
1562    
1563     void
1564     sub_generation_inc ()
1565     CODE:
1566     PL_sub_generation++;
1567    
1568     char *
1569     mapdir ()
1570     PROTOTYPE:
1571     ALIAS:
1572     mapdir = 0
1573     uniquedir = 1
1574     tmpdir = 2
1575     confdir = 3
1576     localdir = 4
1577     playerdir = 5
1578     datadir = 6
1579     CODE:
1580     {
1581     int unused_type;
1582     RETVAL = (char *)systemDirectory (&unused_type, ix);
1583     }
1584     OUTPUT: RETVAL
1585    
1586     int
1587     cf_find_animation (char *text)
1588     PROTOTYPE: $
1589    
1590     int random_roll(int min, int max, object *op, int goodbad);
1591    
1592     const char *cost_string_from_value(uint64 cost, int approx = 0)
1593    
1594     int
1595     exp_to_level (val64 exp)
1596     CODE:
1597     {
1598     int i = 0;
1599    
1600     RETVAL = settings.max_level;
1601    
1602     for (i = 1; i <= settings.max_level; i++)
1603     {
1604     if (levels[i] > exp)
1605     {
1606     RETVAL = i - 1;
1607     break;
1608     }
1609     }
1610     }
1611     OUTPUT: RETVAL
1612    
1613     val64
1614     level_to_min_exp (int level)
1615     CODE:
1616     if (level > settings.max_level)
1617     RETVAL = levels[settings.max_level];
1618     else if (level < 1)
1619     RETVAL = 0;
1620     else
1621     RETVAL = levels[level];
1622     OUTPUT: RETVAL
1623    
1624     SV *
1625     resistance_to_string (int atnr)
1626     CODE:
1627     if (atnr >= 0 && atnr < NROFATTACKS)
1628     RETVAL = newSVpv (resist_plus[atnr], 0);
1629     else
1630     XSRETURN_UNDEF;
1631     OUTPUT: RETVAL
1632    
1633     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634    
1635     SV *
1636     get_property (object *obj, int type, int idx)
1637     CODE:
1638     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1639     OUTPUT: RETVAL
1640    
1641     SV *
1642     set_property (object *obj, int type, int idx, SV *newval)
1643     CODE:
1644     switch (type)
1645     {
1646     case CFAPI_INT:
1647     cf_object_set_int_property (obj, idx, SvIV (newval));
1648     break;
1649     case CFAPI_LONG:
1650     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651     break;
1652     case CFAPI_DOUBLE:
1653     {
1654     int unused_type;
1655     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656     }
1657     break;
1658     case CFAPI_STRING:
1659     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660     break;
1661     case CFAPI_POBJECT:
1662     {
1663     int unused_type;
1664     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665     }
1666     break;
1667     default:
1668     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669     }
1670    
1671     # missing properties
1672    
1673     void
1674     set_attacktype (object *obj, U32 attacktype)
1675     CODE:
1676     obj->attacktype = attacktype;
1677    
1678     U32
1679     get_attacktype (object *obj)
1680     ALIAS:
1681     attacktype = 0
1682     CODE:
1683     RETVAL = obj->attacktype;
1684     OUTPUT: RETVAL
1685    
1686     # missing in plug-in api, of course
1687     void
1688     set_food (object *obj, int food)
1689     CODE:
1690     obj->stats.food = food;
1691    
1692     int
1693     get_food (object *obj)
1694     ALIAS:
1695     food = 0
1696     CODE:
1697     RETVAL = obj->stats.food;
1698     OUTPUT: RETVAL
1699    
1700     void
1701     inv (object *obj)
1702     PROTOTYPE: $
1703     PPCODE:
1704     {
1705     object *o;
1706     for (o = obj->inv; o; o = o->below)
1707     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1708     }
1709    
1710     int cf_object_get_resistance (object *op, int rtype)
1711     ALIAS: resistance = 0
1712    
1713     int cf_object_get_flag (object *op, int flag)
1714     ALIAS: flag = 0
1715    
1716     void cf_object_set_flag (object *op, int flag, int value)
1717    
1718     int need_identify (const object *obj);
1719    
1720     int apply_shop_mat (object *shop_mat, object *op);
1721    
1722     void cf_object_move (object *op, int dir, object *originator = op)
1723    
1724     void cf_object_apply (object *op, object *author, int flags = 0)
1725    
1726     void cf_object_apply_below (object *op)
1727    
1728     void cf_object_remove (object *op)
1729    
1730     void cf_object_free (object *op)
1731    
1732     object *cf_object_present_archname_inside (object *op, char *whatstr)
1733    
1734     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735    
1736     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1737    
1738     object *cf_object_clone (object *op, int clonetype = 0)
1739    
1740     int cf_object_pay_item (object *op, object *buyer)
1741    
1742     int cf_object_pay_amount (object *op, uint64 amount)
1743    
1744     void pay_player (object *op, uint64 amount)
1745    
1746     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1747    
1748     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1749    
1750     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1751    
1752     void cf_object_learn_spell (object *op, object *sp)
1753    
1754     void cf_object_forget_spell (object *op, object *sp)
1755    
1756     object *cf_object_check_for_spell (object *op, char *spellname)
1757    
1758     int cf_object_query_money (object *op)
1759     ALIAS: money = 0
1760    
1761     int cf_object_query_cost (object *op, object *who, int flags)
1762     ALIAS: cost = 0
1763    
1764     void cf_object_activate_rune (object *op , object *victim)
1765    
1766     int cf_object_check_trigger (object *op, object *cause)
1767    
1768     int cf_object_out_of_map (object *op, int x, int y)
1769    
1770     void cf_object_drop (object *op, object *author)
1771    
1772     void cf_object_take (object *op, object *author)
1773    
1774     void cf_object_say (object *op, char *msg)
1775    
1776     void cf_object_speak (object *op, char *msg)
1777    
1778     object *cf_object_insert_object (object *op, object *container)
1779    
1780     const char *cf_object_get_msg (object *ob)
1781     ALIAS: msg = 0
1782    
1783     object *cf_object_insert_in_ob (object *ob, object *where)
1784    
1785     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1786    
1787     void cf_object_update (object *op, int flags)
1788    
1789     void cf_object_pickup (object *op, object *what)
1790    
1791     object *cf_create_object_by_name (const char *name)
1792    
1793     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1794    
1795     void player_lvl_adj (object *who, object *skill = 0)
1796    
1797     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798    
1799     int calc_skill_exp (object *who, object *op, object *skill);
1800    
1801     void push_button (object *op);
1802    
1803     void use_trigger (object *op);
1804    
1805     void add_button_link (object *button, mapstruct *map, int connected);
1806    
1807     void remove_button_link (object *op);
1808    
1809     void
1810     cf_object_set_resistance (object *op, int rtype, int val)
1811     CODE:
1812     if (rtype >= 0 && rtype < NROFATTACKS)
1813     op->resist[rtype] = val;
1814    
1815    
1816     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817    
1818     void cf_fix_object (object *pl)
1819     ALIAS: fix = 0
1820    
1821     object *cf_insert_ob_in_ob (object *ob, object *where)
1822    
1823     # no clean way to get an object from an archetype - stupid idiotic
1824     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825    
1826     object *new (const char *archetype = 0)
1827     PROTOTYPE: ;$
1828     CODE:
1829     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1830     OUTPUT:
1831     RETVAL
1832    
1833     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1834     PROTOTYPE: $$$$$$
1835     CODE:
1836     {
1837     int unused_type;
1838     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839     }
1840    
1841     # syntatic sugar for easier use in event callbacks.
1842     const char *options (object *op)
1843     CODE:
1844     RETVAL = op->name;
1845     OUTPUT:
1846     RETVAL
1847    
1848     player *contr (object *op)
1849     CODE:
1850     RETVAL = op->contr;
1851     OUTPUT: RETVAL
1852    
1853     const char *get_ob_key_value (object *op, const char *key)
1854    
1855     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1856    
1857     object *get_nearest_player (object *ob)
1858     ALIAS: nearest_player = 0
1859     PREINIT:
1860     extern object *get_nearest_player (object *);
1861    
1862     void rangevector (object *ob, object *other, int flags = 0)
1863     PROTOTYPE: $$;$
1864     PPCODE:
1865     {
1866     rv_vector rv;
1867     get_rangevector (ob, other, &rv, flags);
1868     EXTEND (SP, 5);
1869     PUSHs (newSVuv (rv.distance));
1870     PUSHs (newSViv (rv.distance_x));
1871     PUSHs (newSViv (rv.distance_y));
1872     PUSHs (newSViv (rv.direction));
1873     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1874     }
1875    
1876     bool on_same_map_as (object *ob, object *other)
1877     CODE:
1878     RETVAL = on_same_map (ob, other);
1879     OUTPUT: RETVAL
1880    
1881     char *
1882     base_name (object *ob, int plural)
1883     CODE:
1884     RETVAL = cf_query_base_name (ob, plural);
1885     OUTPUT: RETVAL
1886    
1887     living *
1888     stats (object *ob)
1889     CODE:
1890     RETVAL = &ob->stats;
1891     OUTPUT: RETVAL
1892    
1893    
1894     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895    
1896     player *player (object *op)
1897     CODE:
1898     RETVAL = op->contr;
1899     OUTPUT: RETVAL
1900    
1901     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902    
1903     object *cf_player_send_inventory (object *op)
1904    
1905     char *cf_player_get_ip (object *op)
1906     ALIAS: ip = 0
1907    
1908     object *cf_player_get_marked_item (object *op)
1909     ALIAS: marked_item = 0
1910    
1911     void cf_player_set_marked_item (object *op, object *ob)
1912    
1913     partylist *cf_player_get_party (object *op)
1914     ALIAS: party = 0
1915    
1916     void cf_player_set_party (object *op, partylist *party)
1917    
1918     void kill_player (object *op)
1919    
1920     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1921    
1922     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923    
1924     player *cf_player_find (char *name)
1925     PROTOTYPE: $
1926    
1927     void cf_player_move (player *pl, int dir)
1928    
1929     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930    
1931     # nonstandard
1932     object *ob (player *pl)
1933     CODE:
1934     RETVAL = pl->ob;
1935     OUTPUT: RETVAL
1936    
1937     player *first ()
1938     CODE:
1939     RETVAL = first_player;
1940     OUTPUT: RETVAL
1941    
1942     player *next (player *pl)
1943     CODE:
1944     RETVAL = pl->next;
1945     OUTPUT: RETVAL
1946    
1947     bool
1948     cell_visible (player *pl, int dx, int dy)
1949     CODE:
1950     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952     OUTPUT:
1953     RETVAL
1954    
1955 root 1.4 char *
1956     client (player *pl)
1957     CODE:
1958     RETVAL = pl->socket.client;
1959     OUTPUT:
1960     RETVAL
1961    
1962 root 1.7 char *
1963     host (player *pl)
1964     CODE:
1965     RETVAL = pl->socket.host;
1966     OUTPUT:
1967     RETVAL
1968    
1969     char *
1970     killer (player *pl, char *killer = 0)
1971     CODE:
1972     if (killer)
1973     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974     RETVAL = pl->killer;
1975     OUTPUT:
1976     RETVAL
1977    
1978 root 1.4 void
1979     buggy_mapscroll (player *pl, int value = 1)
1980     CODE:
1981     pl->socket.buggy_mapscroll = value;
1982    
1983 root 1.1 void
1984     send (player *pl, SV *packet)
1985     CODE:
1986     {
1987     STRLEN len;
1988     char *buf = SvPVbyte (packet, len);
1989    
1990     Write_String_To_Socket (&pl->socket, buf, len);
1991     }
1992    
1993     int
1994     listening (player *pl, int new_value = -1)
1995     CODE:
1996     RETVAL = pl->listening;
1997     if (new_value >= 0)
1998     pl->listening = new_value;
1999     OUTPUT:
2000     RETVAL
2001    
2002     void get_savebed (player *pl)
2003     ALIAS:
2004     savebed = 0
2005     PPCODE:
2006     EXTEND (SP, 3);
2007     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010    
2011     void set_savebed (player *pl, char *map_path, int x, int y)
2012     CODE:
2013     strcpy (pl->savebed_map, map_path);
2014     pl->bed_x = x;
2015     pl->bed_y = y;
2016    
2017     void
2018     list ()
2019     PPCODE:
2020     {
2021     player *pl;
2022     for (pl = first_player; pl; pl = pl->next)
2023     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024     }
2025    
2026     bool
2027     peaceful (player *pl, bool new_setting = 0)
2028     PROTOTYPE: $;$
2029     CODE:
2030     RETVAL = pl->peaceful;
2031     if (items > 1)
2032     pl->peaceful = new_setting;
2033     OUTPUT:
2034     RETVAL
2035    
2036     living *
2037     orig_stats (player *pl)
2038     CODE:
2039     RETVAL = &pl->orig_stats;
2040     OUTPUT: RETVAL
2041    
2042     living *
2043     last_stats (player *pl)
2044     CODE:
2045     RETVAL = &pl->last_stats;
2046     OUTPUT: RETVAL
2047    
2048    
2049     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050    
2051     SV *
2052     get_property (mapstruct *obj, int type, int idx)
2053     CODE:
2054     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2055     OUTPUT: RETVAL
2056    
2057     SV *
2058     set_property (mapstruct *obj, int type, int idx, SV *newval)
2059     CODE:
2060     switch (type)
2061     {
2062     case CFAPI_INT:
2063     cf_map_set_int_property (obj, idx, SvIV (newval));
2064     break;
2065     default:
2066     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2067     }
2068    
2069     mapstruct *new (int width, int height)
2070     PROTOTYPE:
2071     CODE:
2072     {
2073     int unused_type;
2074     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075     }
2076     OUTPUT:
2077     RETVAL
2078    
2079     void delete_map (mapstruct *map)
2080    
2081     void clean_tmp_map (mapstruct *map)
2082    
2083     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084    
2085     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086     CODE:
2087     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088     OUTPUT:
2089     RETVAL
2090    
2091     char *tile_path (mapstruct *map, unsigned int dir)
2092     CODE:
2093     if (dir >= 4)
2094     XSRETURN_UNDEF;
2095     RETVAL = map->tile_path [dir];
2096     OUTPUT:
2097     RETVAL
2098    
2099     mapstruct *cf_map_get_map (char *name)
2100     PROTOTYPE: $
2101     ALIAS: map = 0
2102    
2103     mapstruct *has_been_loaded (char *name)
2104     PROTOTYPE: $
2105    
2106     mapstruct *cf_map_get_first ()
2107     PROTOTYPE:
2108     ALIAS: first = 0
2109    
2110     # whoever "designed" the plug-in api should have wasted
2111     # his/her time with staying away from the project - would have
2112     # saved others a lot of time, without doubt.
2113     void set_path (mapstruct *where, char *path)
2114     CODE:
2115     strcpy (where->path, path);
2116    
2117     int in_memory (mapstruct *map)
2118     CODE:
2119     RETVAL = map->in_memory;
2120     OUTPUT:
2121     RETVAL
2122    
2123     bool unique (mapstruct *map)
2124     CODE:
2125     RETVAL = map->unique;
2126     OUTPUT:
2127     RETVAL
2128    
2129     void set_unique (mapstruct *map, bool unique)
2130     CODE:
2131     map->unique = unique;
2132    
2133     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2134    
2135     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2136    
2137     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2138     C_ARGS: str, map, nx, ny
2139    
2140     void
2141     cf_map_normalise (mapstruct *map, int x, int y)
2142     PPCODE:
2143     {
2144     mapstruct *nmap = 0;
2145     I16 nx = 0, ny = 0;
2146     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2147    
2148     EXTEND (SP, 4);
2149     PUSHs (sv_2mortal (newSViv (flags)));
2150    
2151     if (GIMME_V == G_ARRAY)
2152     {
2153     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2154     PUSHs (sv_2mortal (newSViv (nx)));
2155     PUSHs (sv_2mortal (newSViv (ny)));
2156     }
2157     }
2158    
2159     void
2160     at (mapstruct *map, unsigned int x, unsigned int y)
2161     PROTOTYPE: $$$
2162     PPCODE:
2163     {
2164     object *o;
2165     mapstruct *nmap = 0;
2166     I16 nx, ny;
2167    
2168     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2169    
2170     if (nmap)
2171     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2173     }
2174    
2175     SV *
2176     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2177     PROTOTYPE: $$$
2178     ALIAS:
2179     top_at = 1
2180     flags_at = 2
2181     light_at = 3
2182     move_block_at = 4
2183     move_slow_at = 5
2184     move_on_at = 6
2185     move_off_at = 7
2186     INIT:
2187     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2188     CODE:
2189     switch (ix)
2190     {
2191     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2192     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2193     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2194     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2195     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2198     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2199     }
2200     OUTPUT:
2201     RETVAL
2202    
2203     # "serialise" map perl data into a ref
2204     void
2205     _get_obs (mapstruct *map)
2206     PPCODE:
2207     {
2208     object *o;
2209     int x, y;
2210     AV *obs = newAV ();
2211     int nonnull = 0;
2212    
2213     for (y = 0; y < MAP_HEIGHT (map); y++)
2214     for (x = 0; x < MAP_WIDTH (map); x++)
2215     {
2216     AV *av = newAV ();
2217    
2218     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2219     {
2220     SV *sv = SVptr_cache_get (o);
2221    
2222     if (sv && HvFILL (SvRV (sv)))
2223     {
2224     nonnull = 1;
2225     sv = newSVsv (sv);
2226     }
2227     else
2228     sv = &PL_sv_undef;
2229    
2230     av_push (av, sv);
2231     }
2232    
2233     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234     }
2235    
2236     if (nonnull)
2237     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238     else
2239     SvREFCNT_dec (obs);
2240     }
2241    
2242     # "deserialise" perl map data into the map
2243     void
2244     _set_obs (mapstruct *map, SV *sv)
2245     CODE:
2246     {
2247     object *o;
2248     AV *av;
2249     int x, y;
2250     AV *obs = (AV *)SvRV (sv);
2251    
2252     for (y = 0; y < MAP_HEIGHT (map); y++)
2253     for (x = 0; x < MAP_WIDTH (map); x++)
2254     {
2255     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2256    
2257     if (!SvROK (sv))
2258     continue;
2259    
2260     av = (AV *)SvRV (sv);
2261    
2262     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263     {
2264     sv = av_shift (av);
2265    
2266     if (SvROK (sv))
2267     {
2268     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269     SVptr_cache_set (o, sv);
2270     }
2271     }
2272     }
2273     }
2274    
2275    
2276     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2277    
2278     archetype *cf_archetype_get_first()
2279     PROTOTYPE:
2280     ALIAS: first = 0
2281    
2282     archetype *cf_archetype_get_next (archetype *arch)
2283     ALIAS: next = 0
2284    
2285     archetype *cf_archetype_get_head (archetype *arch)
2286     ALIAS: head = 0
2287    
2288     archetype *cf_archetype_get_more (archetype *arch)
2289     ALIAS: more = 0
2290    
2291     const char *cf_archetype_get_name (archetype *arch)
2292     ALIAS: name = 0
2293    
2294     object *cf_archetype_get_clone (archetype *arch)
2295     ALIAS: clone = 0
2296    
2297     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298    
2299     partylist *cf_party_get_first ()
2300     PROTOTYPE:
2301     ALIAS: first = 0
2302    
2303     partylist *cf_party_get_next (partylist *party)
2304     ALIAS: next = 0
2305    
2306     const char *cf_party_get_name (partylist *party)
2307    
2308     const char *cf_party_get_password (partylist *party)
2309     ALIAS: password = 0
2310    
2311     player *cf_party_get_first_player (partylist *party)
2312     ALIAS: first_player = 0
2313    
2314     player *cf_party_get_next_player (partylist *party, player *op)
2315     ALIAS: next_player = 0
2316    
2317    
2318     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319    
2320     region *cf_region_get_first ()
2321     PROTOTYPE:
2322     ALIAS: first = 0
2323    
2324     const char *cf_region_get_name (region *reg)
2325     ALIAS: name = 0
2326    
2327     region *cf_region_get_next (region *reg)
2328     ALIAS: next = 0
2329    
2330     region *cf_region_get_parent (region *reg)
2331     ALIAS: parent = 0
2332    
2333     const char *cf_region_get_longname (region *reg)
2334     ALIAS: longname = 0
2335    
2336     const char *cf_region_get_message (region *reg)
2337     ALIAS: message = 0
2338    
2339    
2340     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341    
2342     val64
2343     exp (living *liv, val64 new_val = 0)
2344     PROTOTYPE: $;$
2345     ALIAS:
2346     Str = 1
2347     Dex = 2
2348     Con = 3
2349     Wis = 4
2350     Cha = 5
2351     Int = 6
2352     Pow = 7
2353     wc = 8
2354     ac = 9
2355     hp = 10
2356     maxhp = 11
2357     sp = 12
2358     maxsp = 13
2359     grace = 14
2360     maxgrace = 15
2361     food = 16
2362     dam = 17
2363     luck = 18
2364     CODE:
2365     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366     switch (ix)
2367     {
2368     LIVING_ACC (exp , 0);
2369     LIVING_ACC (Str , 1);
2370     LIVING_ACC (Dex , 2);
2371     LIVING_ACC (Con , 3);
2372     LIVING_ACC (Wis , 4);
2373     LIVING_ACC (Cha , 5);
2374     LIVING_ACC (Int , 6);
2375     LIVING_ACC (Pow , 7);
2376     LIVING_ACC (wc , 8);
2377     LIVING_ACC (ac , 9);
2378     LIVING_ACC (hp , 10);
2379     LIVING_ACC (maxhp , 11);
2380     LIVING_ACC (sp , 12);
2381     LIVING_ACC (maxsp , 13);
2382     LIVING_ACC (grace , 14);
2383     LIVING_ACC (maxgrace, 15);
2384     LIVING_ACC (food , 16);
2385     LIVING_ACC (dam , 17);
2386     LIVING_ACC (luck , 18);
2387     }
2388     # undef LIVING_ACC
2389     OUTPUT:
2390     RETVAL
2391