ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.118
Committed: Sat Dec 30 20:32:30 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.117: +2 -2 lines
Log Message:
fix some bugs

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.32 #include <EXTERN.h>
38     #include <perl.h>
39     #include <XSUB.h>
40    
41 root 1.107 #include "CoroAPI.h"
42 root 1.1 #include "perlxsi.c"
43    
44     extern sint64 *levels; // the experience table
45    
46 root 1.61 typedef object object_ornull;
47     typedef maptile maptile_ornull;
48 root 1.1
49 root 1.71 #if IVSIZE >= 8
50     typedef IV val64;
51     # define newSVval64 newSViv
52     # define SvVAL64 SvIV
53     #else
54     typedef double val64;
55     # define newSVval64 newSVnv
56     # define SvVAL64 SvNV
57     #endif
58 root 1.1
59 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
60     static f_plug_api object_set_property = cfapi_object_set_property;
61     static f_plug_api object_insert = cfapi_object_insert;
62 root 1.1
63     static PerlInterpreter *perl;
64    
65 root 1.116 double runtime;
66    
67 root 1.109 global gbl_ev;
68     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69 root 1.116 static SV *sv_runtime;
70 root 1.109
71     static HV
72     *stash_cf,
73     *stash_cf_object_wrap,
74     *stash_cf_object_player_wrap,
75     *stash_cf_player_wrap,
76     *stash_cf_map_wrap,
77     *stash_cf_client_wrap,
78     *stash_cf_arch_wrap,
79     *stash_cf_party_wrap,
80     *stash_cf_region_wrap,
81     *stash_cf_living_wrap;
82    
83     // helper cast function, returns super class * or 0
84     template<class super>
85     static super *
86     is_a (attachable *at)
87     {
88     //return dynamic_cast<super *>(at); // slower, safer
89     if (typeid (*at) == typeid (super))
90     return static_cast<super *>(at);
91     else
92     return 0;
93     }
94    
95     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96    
97     unordered_vector<attachable *> attachable::mortals;
98    
99     #if 0
100     attachable *attachable::rc_first;
101    
102     attachable::attachable ()
103     {
104     refcnt = 0;
105     rc_next = rc_first;
106     rc_first = this;
107     }
108     #endif
109    
110     attachable::~attachable ()
111     {
112     assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113     #if 0
114     assert (!rc_next);
115     assert (!refcnt);
116     #endif
117     }
118    
119     // check wether the object really is dead
120     void
121     attachable::do_check ()
122     {
123     if (refcnt > 0)
124     return;
125    
126     // try to unborrow the refcnt from perl
127     if (flags & F_BORROWED)
128     {
129     assert (self);//D//TODO//remove when stable
130     flags &= ~F_BORROWED;
131     refcnt_inc ();
132     SvREFCNT_dec (self);
133     }
134    
135     if (refcnt > 0 || self)
136     return;
137    
138     destroy ();
139     }
140    
141     void
142     attachable::do_destroy ()
143     {
144     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145    
146     //TODO: call generic destroy callback
147     mortals.push_back (this);
148     }
149    
150     void
151     attachable::destroy ()
152     {
153     if (destroyed ())
154     return;
155    
156     flags |= F_DESTROYED;
157     do_destroy ();
158     }
159    
160     void attachable::check_mortals ()
161     {
162     for (int i = 0; i < mortals.size (); )
163     {
164     attachable *obj = mortals [i];
165    
166     obj->refcnt_chk (); // unborrow from perl, if necessary
167    
168     if (obj->refcnt || obj->self)
169     {
170     #if 0
171     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173     #endif
174    
175     ++i; // further delay freeing
176     }//D
177     else
178     {
179     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 root 1.112 mortals.erase (i);
181 root 1.109 delete obj;
182     }
183     }
184     }
185    
186     attachable &
187     attachable::operator =(const attachable &src)
188     {
189     //if (self || cb)
190     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191    
192     attach = src.attach;
193     return *this;
194     }
195 root 1.8
196 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197    
198     static SV *
199 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200 root 1.1 {
201     SV *sv;
202    
203     if (!ptr)
204     return &PL_sv_undef;
205    
206 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207     return sv_bless (newRV_noinc ((SV *)hv), stash);
208     }
209    
210     static int
211     attachable_free (pTHX_ SV *sv, MAGIC *mg)
212     {
213     attachable *at = (attachable *)mg->mg_ptr;
214     assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
215     at->self = 0;
216 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
217     //at->refcnt_chk ();
218 root 1.109 return 0;
219 root 1.1 }
220    
221 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
222 root 1.109
223 root 1.116 static SV *
224 root 1.109 newSVattachable (attachable *obj, HV *stash)
225 root 1.11 {
226     if (!obj)
227     return &PL_sv_undef;
228    
229     if (!obj->self)
230 root 1.109 {
231     obj->self = newHV ();
232 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 root 1.11
234 root 1.109 // borrow the refcnt from the object
235     obj->flags |= attachable::F_BORROWED;
236     obj->refcnt_dec ();
237     }
238    
239     return sv_bless (newRV_inc ((SV *)obj->self), stash);
240 root 1.11 }
241    
242 root 1.1 static void
243     clearSVptr (SV *sv)
244     {
245     if (SvROK (sv))
246     sv = SvRV (sv);
247    
248     hv_clear ((HV *)sv);
249     sv_unmagic (sv, PERL_MAGIC_ext);
250     }
251    
252     static long
253     SvPTR (SV *sv, const char *klass)
254     {
255     if (!sv_derived_from (sv, klass))
256     croak ("object of type %s expected", klass);
257    
258     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
259    
260     if (!mg)
261     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262    
263     return (long)mg->mg_ptr;
264     }
265    
266     static long
267     SvPTR_ornull (SV *sv, const char *klass)
268     {
269     if (SvOK (sv))
270     return SvPTR (sv, klass);
271     else
272     return 0;
273     }
274    
275 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
276     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277     inline SV *to_sv (bool v) { return newSViv (v); }
278     inline SV *to_sv ( signed char v) { return newSViv (v); }
279     inline SV *to_sv (unsigned char v) { return newSViv (v); }
280     inline SV *to_sv ( signed short v) { return newSViv (v); }
281     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282     inline SV *to_sv ( signed int v) { return newSViv (v); }
283     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284     inline SV *to_sv ( signed long v) { return newSViv (v); }
285     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
289     inline SV *to_sv (double v) { return newSVnv (v); }
290 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
295     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 root 1.45
299     inline SV *to_sv (object & v) { return to_sv (&v); }
300     inline SV *to_sv (living & v) { return to_sv (&v); }
301    
302     //TODO:
303     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
305    
306 root 1.69 inline SV *to_sv (UUID v)
307     {
308 elmex 1.68 char buf[128];
309 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 elmex 1.68 return newSVpv (buf, 0);
311     }
312    
313 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
333 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336    
337     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
338     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
339    
340 root 1.52 template<class T>
341     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342    
343 root 1.45 template<int N>
344 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 root 1.45
346 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351    
352 root 1.69 inline void sv_to (SV *sv, UUID &v)
353     {
354     unsigned int version;
355 elmex 1.68
356 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358 elmex 1.68 }
359    
360 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 root 1.106
362 root 1.1 static SV *
363 root 1.6 newSVdt_va (va_list &ap, data_type type)
364 root 1.1 {
365     SV *sv;
366    
367     switch (type)
368     {
369 root 1.10 case DT_INT:
370     sv = newSViv (va_arg (ap, int));
371     break;
372    
373     case DT_INT64:
374     sv = newSVval64 ((val64)va_arg (ap, sint64));
375     break;
376    
377 root 1.6 case DT_DOUBLE:
378 root 1.10 sv = newSVnv (va_arg (ap, double));
379 root 1.1 break;
380    
381 root 1.6 case DT_STRING:
382     {
383 root 1.10 char *str = (char *)va_arg (ap, const char *);
384 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
385     }
386 root 1.1 break;
387    
388 root 1.6 case DT_DATA:
389 root 1.1 {
390 root 1.10 char *str = (char *)va_arg (ap, const void *);
391 root 1.6 int len = va_arg (ap, int);
392     sv = str ? newSVpv (str, len) : &PL_sv_undef;
393 root 1.1 }
394     break;
395    
396 root 1.6 case DT_OBJECT:
397 root 1.45 sv = to_sv (va_arg (ap, object *));
398 root 1.1 break;
399    
400 root 1.6 case DT_MAP:
401 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
402 root 1.61 sv = to_sv (va_arg (ap, maptile *));
403 root 1.1 break;
404    
405 root 1.88 case DT_CLIENT:
406 root 1.84 sv = to_sv (va_arg (ap, client *));
407 root 1.79 break;
408    
409 root 1.6 case DT_PLAYER:
410 root 1.45 sv = to_sv (va_arg (ap, player *));
411 root 1.1 break;
412    
413 root 1.6 case DT_ARCH:
414 root 1.45 sv = to_sv (va_arg (ap, archetype *));
415 root 1.1 break;
416    
417 root 1.6 case DT_PARTY:
418 root 1.45 sv = to_sv (va_arg (ap, partylist *));
419 root 1.1 break;
420    
421 root 1.6 case DT_REGION:
422 root 1.45 sv = to_sv (va_arg (ap, region *));
423 root 1.1 break;
424    
425     default:
426 root 1.6 assert (("unhandled type in newSVdt_va", 0));
427     }
428    
429     return sv;
430     }
431    
432     static SV *
433     newSVdt (data_type type, ...)
434     {
435     va_list ap;
436    
437     va_start (ap, type);
438     SV *sv = newSVdt_va (ap, type);
439     va_end (ap);
440    
441     return sv;
442     }
443    
444     static SV *
445     newSVcfapi (int type, ...)
446     {
447     SV *sv;
448    
449     va_list ap;
450     va_start (ap, type);
451    
452     switch (type)
453     {
454 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464    
465     default:
466 root 1.1 assert (("unhandled type in newSVcfapi", 0));
467     }
468    
469 root 1.6 va_end (ap);
470 root 1.1
471     return sv;
472     }
473    
474 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475    
476 root 1.12 SV *
477 root 1.109 registry (attachable *ext)
478 root 1.12 {
479 root 1.13 if (!ext->cb)
480     ext->cb = newAV ();
481 root 1.12
482 root 1.13 return newRV_inc ((SV *)ext->cb);
483 root 1.12 }
484    
485 root 1.109 #if 0
486     void attachable::clear ()
487 root 1.11 {
488 root 1.21 if (self)
489     {
490 root 1.22 // disconnect Perl from C, to avoid crashes
491     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492    
493     // clear the perl hash, might or might not be a good idea
494 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
495 root 1.22
496 root 1.21 SvREFCNT_dec (self);
497 root 1.22 self = 0;
498 root 1.21 }
499 root 1.12
500 root 1.21 if (cb)
501     {
502     SvREFCNT_dec (cb);
503     cb = 0;
504     }
505 root 1.12
506 root 1.40 attach = 0;
507 root 1.11 }
508 root 1.109 #endif
509 root 1.11
510 root 1.109 void attachable::optimise ()
511 root 1.11 {
512 root 1.109 if (self
513     && SvREFCNT (self) == 1
514     && !HvTOTALKEYS (self))
515 root 1.13 {
516 root 1.109 flags &= ~F_BORROWED;
517     refcnt_inc ();
518 root 1.13 SvREFCNT_dec ((SV *)self);
519 root 1.23 }
520 root 1.13 }
521    
522     /////////////////////////////////////////////////////////////////////////////
523    
524 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525     {
526     return 0;
527     }
528    
529     static CommArray_s rtn_cmd;
530    
531     static int
532     runPluginCommand (object *obj, char *params)
533     {
534 root 1.73 return -1;
535 root 1.1 }
536    
537     extern "C" void *cfperl_getPluginProperty (int *type, ...)
538     {
539     va_list args;
540     char *propname;
541     int i;
542     va_start (args, type);
543     propname = va_arg (args, char *);
544     //printf ("Property name: %s\n", propname);
545    
546     if (!strcmp (propname, "command?"))
547 root 1.73 return NULL;
548 root 1.1 else if (!strcmp (propname, "Identification"))
549     {
550     va_end (args);
551 root 1.73 return (void *)PLUGIN_NAME;
552 root 1.1 }
553     else if (!strcmp (propname, "FullName"))
554     {
555     va_end (args);
556 root 1.73 return (void *)PLUGIN_VERSION;
557 root 1.1 }
558     else
559     va_end (args);
560    
561     return NULL;
562     }
563    
564     extern "C" int cfperl_postInitPlugin ()
565     {
566     int hooktype = 1;
567     int rtype = 0;
568    
569     cf_init_plugin (gethook);
570    
571     return 0;
572     }
573    
574     extern "C" int cfperl_closePlugin ()
575     {
576     return 0;
577     }
578    
579 root 1.7 void
580     cfperl_init ()
581     {
582 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583     perl = perl_alloc ();
584     perl_construct (perl);
585    
586     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587    
588 root 1.7 char *argv[] = {
589     "",
590     "-e"
591 root 1.107 "use Event; use Coro;" // required for bootstrap
592     "cf->bootstrap;" // required for datadir :*>
593 root 1.32 "unshift @INC, cf::datadir ();"
594 root 1.41 "require cf;"
595 root 1.7 };
596    
597     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
598     {
599     printf ("unable to initialize perl-interpreter, aborting.\n");
600     exit (EXIT_FAILURE);
601     }
602     }
603    
604 root 1.5 void cfperl_main ()
605 root 1.2 {
606     dSP;
607    
608     PUSHMARK (SP);
609     PUTBACK;
610 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
611     }
612    
613 root 1.109 void
614     attachable::instantiate ()
615     {
616     if (attach)
617     {
618     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
619     attach = 0;
620     }
621     }
622    
623     void
624     attachable::reattach ()
625     {
626     optimise ();
627     //TODO: check for _attachment's, very important for restarts
628     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
629     }
630    
631 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
632     # define def(type,name) KLASS_ ## type,
633     # include "eventinc.h"
634     # undef def
635     };
636    
637 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638    
639 root 1.8 static void
640     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641     {
642     // event must be in array
643     if (event >= 0 && event <= AvFILLp (registry))
644     {
645     SV *cbs_ = AvARRAY (registry)[event];
646    
647     // element must be list of callback entries
648     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
649     {
650     AV *cbs = (AV *)SvRV (cbs_);
651    
652     // no callback entries, no callbacks to call
653     if (AvFILLp (cbs) >= 0)
654     {
655     if (!callbacks)
656     {
657     callbacks = newAV ();
658     av_extend (callbacks, 16);
659     }
660    
661     // never use SvREFCNT_inc to copy values, but its ok here :)
662     for (int i = 0; i <= AvFILLp (cbs); ++i)
663     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
664     }
665     }
666     }
667     }
668    
669 root 1.109 void
670     attachable::gather_callbacks (AV *&callbacks, event_type event) const
671 root 1.6 {
672 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
673 root 1.6
674 root 1.109 if (cb)
675     ::gather_callbacks (callbacks, cb, event);
676     }
677 root 1.8
678 root 1.109 void
679     global::gather_callbacks (AV *&callbacks, event_type event) const
680     {
681     ::gather_callbacks (callbacks, cb_object, event);
682     }
683 root 1.8
684 root 1.109 void
685     object::gather_callbacks (AV *&callbacks, event_type event) const
686     {
687     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
688     {
689     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
690 root 1.8
691 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693     }
694 root 1.8
695 root 1.109 if (type <= AvFILLp (cb_type))
696 root 1.8 {
697 root 1.109 SV *registry = AvARRAY (cb_type)[type];
698 root 1.8
699 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701     }
702 root 1.8
703 root 1.109 attachable::gather_callbacks (callbacks, event);
704     ::gather_callbacks (callbacks, cb_object, event);
705     }
706 root 1.8
707 root 1.109 void
708     archetype::gather_callbacks (AV *&callbacks, event_type event) const
709     {
710     attachable::gather_callbacks (callbacks, event);
711     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
712     }
713 root 1.14
714 root 1.109 void
715     client::gather_callbacks (AV *&callbacks, event_type event) const
716     {
717     attachable::gather_callbacks (callbacks, event);
718     ::gather_callbacks (callbacks, cb_client, event);
719     }
720 root 1.8
721 root 1.109 void
722     player::gather_callbacks (AV *&callbacks, event_type event) const
723     {
724     attachable::gather_callbacks (callbacks, event);
725     ::gather_callbacks (callbacks, cb_player, event);
726     }
727 root 1.8
728 root 1.109 void
729     maptile::gather_callbacks (AV *&callbacks, event_type event) const
730     {
731     attachable::gather_callbacks (callbacks, event);
732     ::gather_callbacks (callbacks, cb_map, event);
733     }
734 root 1.8
735 root 1.109 bool
736     attachable::invoke (event_type event, ...)
737     {
738     data_type dt;
739     va_list ap;
740 root 1.14
741 root 1.109 va_start (ap, event);
742 root 1.8
743 root 1.109 // callback call ordering should be:
744     // 1. per-object callback
745     // 2. per-class object
746     // 3. per-type callback
747     // 4. global callbacks
748 root 1.12
749 root 1.109 AV *callbacks = 0;
750     gather_callbacks (callbacks, event);
751 root 1.8
752     // short-circuit processing if no callbacks found/defined
753     if (!callbacks)
754     return 0;
755    
756 root 1.116 CALL_BEGIN (3);
757     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 root 1.8
760 root 1.109 //TODO: unhack
761 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
762     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
763     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
764     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
765 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
766     else
767     abort (); //TODO
768 root 1.7
769 root 1.6 for (;;)
770     {
771 root 1.8 dt = (data_type) va_arg (ap, int);
772 root 1.6
773     if (dt == DT_END)
774     break;
775 root 1.109 else if (dt == DT_AV)
776 root 1.12 {
777     AV *av = va_arg (ap, AV *);
778    
779     for (int i = 0; i <= av_len (av); ++i)
780     XPUSHs (*av_fetch (av, i, 1));
781     }
782     else
783     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 root 1.6 }
785    
786     va_end (ap);
787    
788 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
789 root 1.6 count = count > 0 ? POPi : 0;
790    
791 root 1.116 CALL_END;
792 root 1.6
793     return count;
794 root 1.2 }
795    
796 root 1.12 SV *
797     cfperl_result (int idx)
798     {
799     AV *av = get_av ("cfperl::invoke_results", 0);
800     if (!av)
801     return &PL_sv_undef;
802    
803     SV **sv = av_fetch (av, idx, 0);
804     if (!sv)
805     return &PL_sv_undef;
806    
807     return *sv;
808     }
809    
810     int
811     cfperl_result_INT (int idx)
812     {
813     return SvIV (cfperl_result (idx));
814     }
815    
816 root 1.74 double
817 root 1.73 cfperl_result_DOUBLE (int idx)
818     {
819     return SvNV (cfperl_result (idx));
820     }
821    
822 root 1.80 /////////////////////////////////////////////////////////////////////////////
823    
824 root 1.116 void
825     maptile::emergency_save ()
826     {
827     CALL_BEGIN (0);
828     CALL_CALL ("cf::map::emergency_save", G_VOID);
829     CALL_END;
830     }
831    
832     maptile *
833     maptile::find_map (const char *path, maptile *origin)
834     {
835     CALL_BEGIN (2);
836     CALL_ARG (path);
837     CALL_ARG (origin);
838     CALL_CALL ("cf::map::find_map", G_SCALAR);
839    
840     maptile *retval;
841    
842     if (count)
843     sv_to (POPs, retval);
844     else
845     retval = 0;
846    
847     CALL_END;
848    
849     return retval;
850     }
851    
852     void
853     maptile::do_load ()
854     {
855     CALL_BEGIN (1);
856     CALL_ARG (this);
857     CALL_CALL ("cf::map::do_load", G_VOID);
858     CALL_END;
859     }
860    
861     maptile *
862     maptile::customise_for (object *op)
863     {
864     CALL_BEGIN (2);
865     CALL_ARG (this);
866     CALL_ARG (op);
867     CALL_CALL ("cf::map::customise_for", G_SCALAR);
868    
869     maptile *retval;
870    
871     if (count)
872     sv_to (POPs, retval);
873     else
874     retval = 0;
875    
876     CALL_END;
877    
878     return retval ? retval : this;
879     }
880    
881     void
882     maptile::change_all_map_light (int change)
883     {
884     CALL_BEGIN (1);
885     CALL_ARG (change);
886     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
887     CALL_END;
888     }
889    
890     void
891     object::enter_exit (object *exit)
892     {
893     if (type != PLAYER)
894     return;
895    
896     CALL_BEGIN (2);
897     CALL_ARG (this);
898     CALL_ARG (exit);
899     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900     CALL_END;
901     }
902    
903     /////////////////////////////////////////////////////////////////////////////
904    
905 root 1.80 struct EventAPI *watcher_base::GEventAPI;
906 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
907 root 1.80
908 root 1.85 static void iw_dispatch (pe_event *ev)
909     {
910     iw *w = (iw *)ev->ext_data;
911     w->call (*w);
912     }
913    
914     void
915     iw::alloc ()
916     {
917     pe = GEventAPI->new_idle (0, 0);
918    
919     pe->base.callback = (void *)iw_dispatch;
920     pe->base.ext_data = (void *)this;
921     }
922    
923 root 1.80 static void iow_dispatch (pe_event *ev)
924     {
925     iow *w = (iow *)ev->ext_data;
926     w->call (*w, ((pe_ioevent *)ev)->got);
927     }
928    
929     void
930     iow::alloc ()
931     {
932     pe = GEventAPI->new_io (0, 0);
933    
934     pe->base.callback = (void *)iow_dispatch;
935     pe->base.ext_data = (void *)this;
936    
937 root 1.81 pe->fd = -1;
938     pe->poll = 0;
939 root 1.80 }
940    
941 root 1.85 void
942 root 1.80 iow::fd (int fd)
943     {
944     pe->fd = fd;
945     }
946    
947     int
948     iow::poll ()
949     {
950     return pe->poll;
951     }
952    
953 root 1.85 void
954 root 1.80 iow::poll (int events)
955     {
956 root 1.81 if (pe->poll != events)
957     {
958     if (pe->poll) stop ();
959     pe->poll = events;
960     if (pe->poll) start ();
961     }
962 root 1.80 }
963    
964 root 1.109 void
965     _connect_to_perl ()
966     {
967     stash_cf = gv_stashpv ("cf" , 1);
968    
969     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
973     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978    
979 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
980     sv_upgrade (sv_runtime, SVt_NV);
981    
982 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
983     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984     cb_object = get_av ("cf::CB_OBJECT", 1);
985     cb_player = get_av ("cf::CB_PLAYER", 1);
986     cb_client = get_av ("cf::CB_CLIENT", 1);
987     cb_type = get_av ("cf::CB_TYPE" , 1);
988     cb_map = get_av ("cf::CB_MAP" , 1);
989     }
990    
991 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
992    
993     BOOT:
994     {
995 root 1.109 _connect_to_perl ();
996 root 1.1
997 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 root 1.80
1000 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1001 root 1.63
1002 root 1.1 static const struct {
1003     const char *name;
1004     IV iv;
1005     } *civ, const_iv[] = {
1006     # define const_iv(name) { # name, (IV)name },
1007     const_iv (llevError)
1008     const_iv (llevInfo)
1009     const_iv (llevDebug)
1010     const_iv (llevMonster)
1011    
1012 root 1.5 const_iv (MAX_TIME)
1013 root 1.1 const_iv (PLAYER)
1014     const_iv (TRANSPORT)
1015     const_iv (ROD)
1016     const_iv (TREASURE)
1017     const_iv (POTION)
1018     const_iv (FOOD)
1019     const_iv (POISON)
1020     const_iv (BOOK)
1021     const_iv (CLOCK)
1022     const_iv (ARROW)
1023     const_iv (BOW)
1024     const_iv (WEAPON)
1025     const_iv (ARMOUR)
1026     const_iv (PEDESTAL)
1027     const_iv (ALTAR)
1028     const_iv (LOCKED_DOOR)
1029     const_iv (SPECIAL_KEY)
1030     const_iv (MAP)
1031     const_iv (DOOR)
1032     const_iv (KEY)
1033     const_iv (TIMED_GATE)
1034     const_iv (TRIGGER)
1035     const_iv (GRIMREAPER)
1036     const_iv (MAGIC_EAR)
1037     const_iv (TRIGGER_BUTTON)
1038     const_iv (TRIGGER_ALTAR)
1039     const_iv (TRIGGER_PEDESTAL)
1040     const_iv (SHIELD)
1041     const_iv (HELMET)
1042     const_iv (HORN)
1043     const_iv (MONEY)
1044     const_iv (CLASS)
1045     const_iv (GRAVESTONE)
1046     const_iv (AMULET)
1047     const_iv (PLAYERMOVER)
1048     const_iv (TELEPORTER)
1049     const_iv (CREATOR)
1050     const_iv (SKILL)
1051     const_iv (EARTHWALL)
1052     const_iv (GOLEM)
1053     const_iv (THROWN_OBJ)
1054     const_iv (BLINDNESS)
1055     const_iv (GOD)
1056     const_iv (DETECTOR)
1057     const_iv (TRIGGER_MARKER)
1058     const_iv (DEAD_OBJECT)
1059     const_iv (DRINK)
1060     const_iv (MARKER)
1061     const_iv (HOLY_ALTAR)
1062     const_iv (PLAYER_CHANGER)
1063     const_iv (BATTLEGROUND)
1064     const_iv (PEACEMAKER)
1065     const_iv (GEM)
1066     const_iv (FIREWALL)
1067     const_iv (ANVIL)
1068     const_iv (CHECK_INV)
1069     const_iv (MOOD_FLOOR)
1070     const_iv (EXIT)
1071     const_iv (ENCOUNTER)
1072     const_iv (SHOP_FLOOR)
1073     const_iv (SHOP_MAT)
1074     const_iv (RING)
1075     const_iv (FLOOR)
1076     const_iv (FLESH)
1077     const_iv (INORGANIC)
1078     const_iv (SKILL_TOOL)
1079     const_iv (LIGHTER)
1080 elmex 1.92 const_iv (BUILDABLE_WALL)
1081 root 1.1 const_iv (MISC_OBJECT)
1082     const_iv (LAMP)
1083     const_iv (DUPLICATOR)
1084     const_iv (SPELLBOOK)
1085     const_iv (CLOAK)
1086     const_iv (SPINNER)
1087     const_iv (GATE)
1088     const_iv (BUTTON)
1089     const_iv (CF_HANDLE)
1090     const_iv (HOLE)
1091     const_iv (TRAPDOOR)
1092     const_iv (SIGN)
1093     const_iv (BOOTS)
1094     const_iv (GLOVES)
1095     const_iv (SPELL)
1096     const_iv (SPELL_EFFECT)
1097     const_iv (CONVERTER)
1098     const_iv (BRACERS)
1099     const_iv (POISONING)
1100     const_iv (SAVEBED)
1101     const_iv (WAND)
1102     const_iv (SCROLL)
1103     const_iv (DIRECTOR)
1104     const_iv (GIRDLE)
1105     const_iv (FORCE)
1106     const_iv (POTION_EFFECT)
1107     const_iv (EVENT_CONNECTOR)
1108     const_iv (CLOSE_CON)
1109     const_iv (CONTAINER)
1110     const_iv (ARMOUR_IMPROVER)
1111     const_iv (WEAPON_IMPROVER)
1112     const_iv (SKILLSCROLL)
1113     const_iv (DEEP_SWAMP)
1114     const_iv (IDENTIFY_ALTAR)
1115     const_iv (MENU)
1116     const_iv (RUNE)
1117     const_iv (TRAP)
1118     const_iv (POWER_CRYSTAL)
1119     const_iv (CORPSE)
1120     const_iv (DISEASE)
1121     const_iv (SYMPTOM)
1122     const_iv (BUILDER)
1123     const_iv (MATERIAL)
1124     const_iv (ITEM_TRANSFORMER)
1125    
1126 root 1.14 const_iv (NUM_SUBTYPES)
1127    
1128 root 1.1 const_iv (ST_BD_BUILD)
1129     const_iv (ST_BD_REMOVE)
1130    
1131     const_iv (ST_MAT_FLOOR)
1132     const_iv (ST_MAT_WALL)
1133     const_iv (ST_MAT_ITEM)
1134    
1135     const_iv (AT_PHYSICAL)
1136     const_iv (AT_MAGIC)
1137     const_iv (AT_FIRE)
1138     const_iv (AT_ELECTRICITY)
1139     const_iv (AT_COLD)
1140     const_iv (AT_CONFUSION)
1141     const_iv (AT_ACID)
1142     const_iv (AT_DRAIN)
1143     const_iv (AT_WEAPONMAGIC)
1144     const_iv (AT_GHOSTHIT)
1145     const_iv (AT_POISON)
1146     const_iv (AT_SLOW)
1147     const_iv (AT_PARALYZE)
1148     const_iv (AT_TURN_UNDEAD)
1149     const_iv (AT_FEAR)
1150     const_iv (AT_CANCELLATION)
1151     const_iv (AT_DEPLETE)
1152     const_iv (AT_DEATH)
1153     const_iv (AT_CHAOS)
1154     const_iv (AT_COUNTERSPELL)
1155     const_iv (AT_GODPOWER)
1156     const_iv (AT_HOLYWORD)
1157     const_iv (AT_BLIND)
1158     const_iv (AT_INTERNAL)
1159     const_iv (AT_LIFE_STEALING)
1160     const_iv (AT_DISEASE)
1161    
1162     const_iv (WEAP_HIT)
1163     const_iv (WEAP_SLASH)
1164     const_iv (WEAP_PIERCE)
1165     const_iv (WEAP_CLEAVE)
1166     const_iv (WEAP_SLICE)
1167     const_iv (WEAP_STAB)
1168     const_iv (WEAP_WHIP)
1169     const_iv (WEAP_CRUSH)
1170     const_iv (WEAP_BLUD)
1171    
1172     const_iv (FLAG_ALIVE)
1173     const_iv (FLAG_WIZ)
1174     const_iv (FLAG_REMOVED)
1175     const_iv (FLAG_FREED)
1176     const_iv (FLAG_WAS_WIZ)
1177     const_iv (FLAG_APPLIED)
1178     const_iv (FLAG_UNPAID)
1179     const_iv (FLAG_USE_SHIELD)
1180     const_iv (FLAG_NO_PICK)
1181     const_iv (FLAG_ANIMATE)
1182     const_iv (FLAG_MONSTER)
1183     const_iv (FLAG_FRIENDLY)
1184     const_iv (FLAG_GENERATOR)
1185     const_iv (FLAG_IS_THROWN)
1186     const_iv (FLAG_AUTO_APPLY)
1187     const_iv (FLAG_PLAYER_SOLD)
1188     const_iv (FLAG_SEE_INVISIBLE)
1189     const_iv (FLAG_CAN_ROLL)
1190     const_iv (FLAG_OVERLAY_FLOOR)
1191     const_iv (FLAG_IS_TURNABLE)
1192     const_iv (FLAG_IS_USED_UP)
1193     const_iv (FLAG_IDENTIFIED)
1194     const_iv (FLAG_REFLECTING)
1195     const_iv (FLAG_CHANGING)
1196     const_iv (FLAG_SPLITTING)
1197     const_iv (FLAG_HITBACK)
1198     const_iv (FLAG_STARTEQUIP)
1199     const_iv (FLAG_BLOCKSVIEW)
1200     const_iv (FLAG_UNDEAD)
1201     const_iv (FLAG_SCARED)
1202     const_iv (FLAG_UNAGGRESSIVE)
1203     const_iv (FLAG_REFL_MISSILE)
1204     const_iv (FLAG_REFL_SPELL)
1205     const_iv (FLAG_NO_MAGIC)
1206     const_iv (FLAG_NO_FIX_PLAYER)
1207     const_iv (FLAG_IS_LIGHTABLE)
1208     const_iv (FLAG_TEAR_DOWN)
1209     const_iv (FLAG_RUN_AWAY)
1210     const_iv (FLAG_PICK_UP)
1211     const_iv (FLAG_UNIQUE)
1212     const_iv (FLAG_NO_DROP)
1213     const_iv (FLAG_WIZCAST)
1214     const_iv (FLAG_CAST_SPELL)
1215     const_iv (FLAG_USE_SCROLL)
1216     const_iv (FLAG_USE_RANGE)
1217     const_iv (FLAG_USE_BOW)
1218     const_iv (FLAG_USE_ARMOUR)
1219     const_iv (FLAG_USE_WEAPON)
1220     const_iv (FLAG_USE_RING)
1221     const_iv (FLAG_READY_RANGE)
1222     const_iv (FLAG_READY_BOW)
1223     const_iv (FLAG_XRAYS)
1224     const_iv (FLAG_NO_APPLY)
1225     const_iv (FLAG_IS_FLOOR)
1226     const_iv (FLAG_LIFESAVE)
1227     const_iv (FLAG_NO_STRENGTH)
1228     const_iv (FLAG_SLEEP)
1229     const_iv (FLAG_STAND_STILL)
1230     const_iv (FLAG_RANDOM_MOVE)
1231     const_iv (FLAG_ONLY_ATTACK)
1232     const_iv (FLAG_CONFUSED)
1233     const_iv (FLAG_STEALTH)
1234     const_iv (FLAG_WIZPASS)
1235     const_iv (FLAG_IS_LINKED)
1236     const_iv (FLAG_CURSED)
1237     const_iv (FLAG_DAMNED)
1238     const_iv (FLAG_SEE_ANYWHERE)
1239     const_iv (FLAG_KNOWN_MAGICAL)
1240     const_iv (FLAG_KNOWN_CURSED)
1241     const_iv (FLAG_CAN_USE_SKILL)
1242     const_iv (FLAG_BEEN_APPLIED)
1243     const_iv (FLAG_READY_SCROLL)
1244     const_iv (FLAG_USE_ROD)
1245     const_iv (FLAG_USE_HORN)
1246     const_iv (FLAG_MAKE_INVIS)
1247     const_iv (FLAG_INV_LOCKED)
1248     const_iv (FLAG_IS_WOODED)
1249     const_iv (FLAG_IS_HILLY)
1250     const_iv (FLAG_READY_SKILL)
1251     const_iv (FLAG_READY_WEAPON)
1252     const_iv (FLAG_NO_SKILL_IDENT)
1253     const_iv (FLAG_BLIND)
1254     const_iv (FLAG_SEE_IN_DARK)
1255     const_iv (FLAG_IS_CAULDRON)
1256     const_iv (FLAG_NO_STEAL)
1257     const_iv (FLAG_ONE_HIT)
1258     const_iv (FLAG_CLIENT_SENT)
1259     const_iv (FLAG_BERSERK)
1260     const_iv (FLAG_NEUTRAL)
1261     const_iv (FLAG_NO_ATTACK)
1262     const_iv (FLAG_NO_DAMAGE)
1263     const_iv (FLAG_OBJ_ORIGINAL)
1264     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265     const_iv (FLAG_ACTIVATE_ON_PUSH)
1266     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267     const_iv (FLAG_IS_WATER)
1268     const_iv (FLAG_CONTENT_ON_GEN)
1269     const_iv (FLAG_IS_A_TEMPLATE)
1270     const_iv (FLAG_IS_BUILDABLE)
1271    
1272     const_iv (NDI_BLACK)
1273     const_iv (NDI_WHITE)
1274     const_iv (NDI_NAVY)
1275     const_iv (NDI_RED)
1276     const_iv (NDI_ORANGE)
1277     const_iv (NDI_BLUE)
1278     const_iv (NDI_DK_ORANGE)
1279     const_iv (NDI_GREEN)
1280     const_iv (NDI_LT_GREEN)
1281     const_iv (NDI_GREY)
1282     const_iv (NDI_BROWN)
1283     const_iv (NDI_GOLD)
1284     const_iv (NDI_TAN)
1285     const_iv (NDI_MAX_COLOR)
1286     const_iv (NDI_COLOR_MASK)
1287     const_iv (NDI_UNIQUE)
1288     const_iv (NDI_ALL)
1289    
1290 root 1.58 const_iv (UPD_LOCATION)
1291     const_iv (UPD_FLAGS)
1292     const_iv (UPD_WEIGHT)
1293     const_iv (UPD_FACE)
1294     const_iv (UPD_NAME)
1295     const_iv (UPD_ANIM)
1296     const_iv (UPD_ANIMSPEED)
1297     const_iv (UPD_NROF)
1298    
1299     const_iv (UPD_SP_MANA)
1300     const_iv (UPD_SP_GRACE)
1301     const_iv (UPD_SP_DAMAGE)
1302    
1303 root 1.1 const_iv (F_APPLIED)
1304     const_iv (F_LOCATION)
1305     const_iv (F_UNPAID)
1306     const_iv (F_MAGIC)
1307     const_iv (F_CURSED)
1308     const_iv (F_DAMNED)
1309     const_iv (F_OPEN)
1310     const_iv (F_NOPICK)
1311     const_iv (F_LOCKED)
1312    
1313     const_iv (F_BUY)
1314     const_iv (F_SHOP)
1315     const_iv (F_SELL)
1316    
1317     const_iv (P_BLOCKSVIEW)
1318 root 1.91 const_iv (P_PLAYER)
1319 root 1.1 const_iv (P_NO_MAGIC)
1320     const_iv (P_IS_ALIVE)
1321     const_iv (P_NO_CLERIC)
1322     const_iv (P_NEED_UPDATE)
1323     const_iv (P_OUT_OF_MAP)
1324     const_iv (P_NEW_MAP)
1325    
1326     const_iv (UP_OBJ_INSERT)
1327     const_iv (UP_OBJ_REMOVE)
1328     const_iv (UP_OBJ_CHANGE)
1329     const_iv (UP_OBJ_FACE)
1330    
1331     const_iv (INS_NO_MERGE)
1332     const_iv (INS_ABOVE_FLOOR_ONLY)
1333     const_iv (INS_NO_WALK_ON)
1334     const_iv (INS_ON_TOP)
1335     const_iv (INS_BELOW_ORIGINATOR)
1336     const_iv (INS_MAP_LOAD)
1337    
1338     const_iv (WILL_APPLY_HANDLE)
1339     const_iv (WILL_APPLY_TREASURE)
1340     const_iv (WILL_APPLY_EARTHWALL)
1341     const_iv (WILL_APPLY_DOOR)
1342     const_iv (WILL_APPLY_FOOD)
1343    
1344     const_iv (SAVE_MODE)
1345     const_iv (SAVE_DIR_MODE)
1346    
1347     const_iv (M_PAPER)
1348     const_iv (M_IRON)
1349     const_iv (M_GLASS)
1350     const_iv (M_LEATHER)
1351     const_iv (M_WOOD)
1352     const_iv (M_ORGANIC)
1353     const_iv (M_STONE)
1354     const_iv (M_CLOTH)
1355     const_iv (M_ADAMANT)
1356     const_iv (M_LIQUID)
1357     const_iv (M_SOFT_METAL)
1358     const_iv (M_BONE)
1359     const_iv (M_ICE)
1360     const_iv (M_SPECIAL)
1361    
1362     const_iv (SK_EXP_ADD_SKILL)
1363     const_iv (SK_EXP_TOTAL)
1364     const_iv (SK_EXP_NONE)
1365     const_iv (SK_SUBTRACT_SKILL_EXP)
1366 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1367 root 1.1
1368     const_iv (SK_LOCKPICKING)
1369     const_iv (SK_HIDING)
1370     const_iv (SK_SMITHERY)
1371     const_iv (SK_BOWYER)
1372     const_iv (SK_JEWELER)
1373     const_iv (SK_ALCHEMY)
1374     const_iv (SK_STEALING)
1375     const_iv (SK_LITERACY)
1376     const_iv (SK_BARGAINING)
1377     const_iv (SK_JUMPING)
1378     const_iv (SK_DET_MAGIC)
1379     const_iv (SK_ORATORY)
1380     const_iv (SK_SINGING)
1381     const_iv (SK_DET_CURSE)
1382     const_iv (SK_FIND_TRAPS)
1383     const_iv (SK_MEDITATION)
1384     const_iv (SK_PUNCHING)
1385     const_iv (SK_FLAME_TOUCH)
1386     const_iv (SK_KARATE)
1387     const_iv (SK_CLIMBING)
1388     const_iv (SK_WOODSMAN)
1389     const_iv (SK_INSCRIPTION)
1390     const_iv (SK_ONE_HANDED_WEAPON)
1391     const_iv (SK_MISSILE_WEAPON)
1392     const_iv (SK_THROWING)
1393     const_iv (SK_USE_MAGIC_ITEM)
1394     const_iv (SK_DISARM_TRAPS)
1395     const_iv (SK_SET_TRAP)
1396     const_iv (SK_THAUMATURGY)
1397     const_iv (SK_PRAYING)
1398     const_iv (SK_CLAWING)
1399     const_iv (SK_LEVITATION)
1400     const_iv (SK_SUMMONING)
1401     const_iv (SK_PYROMANCY)
1402     const_iv (SK_EVOCATION)
1403     const_iv (SK_SORCERY)
1404     const_iv (SK_TWO_HANDED_WEAPON)
1405     const_iv (SK_SPARK_TOUCH)
1406     const_iv (SK_SHIVER)
1407     const_iv (SK_ACID_SPLASH)
1408     const_iv (SK_POISON_NAIL)
1409    
1410     const_iv (SOUND_NEW_PLAYER)
1411     const_iv (SOUND_FIRE_ARROW)
1412     const_iv (SOUND_LEARN_SPELL)
1413     const_iv (SOUND_FUMBLE_SPELL)
1414     const_iv (SOUND_WAND_POOF)
1415     const_iv (SOUND_OPEN_DOOR)
1416     const_iv (SOUND_PUSH_PLAYER)
1417     const_iv (SOUND_PLAYER_HITS1)
1418     const_iv (SOUND_PLAYER_HITS2)
1419     const_iv (SOUND_PLAYER_HITS3)
1420     const_iv (SOUND_PLAYER_HITS4)
1421     const_iv (SOUND_PLAYER_IS_HIT1)
1422     const_iv (SOUND_PLAYER_IS_HIT2)
1423     const_iv (SOUND_PLAYER_IS_HIT3)
1424     const_iv (SOUND_PLAYER_KILLS)
1425     const_iv (SOUND_PET_IS_KILLED)
1426     const_iv (SOUND_PLAYER_DIES)
1427     const_iv (SOUND_OB_EVAPORATE)
1428     const_iv (SOUND_OB_EXPLODE)
1429     const_iv (SOUND_CLOCK)
1430     const_iv (SOUND_TURN_HANDLE)
1431     const_iv (SOUND_FALL_HOLE)
1432     const_iv (SOUND_DRINK_POISON)
1433     const_iv (SOUND_CAST_SPELL_0)
1434    
1435     const_iv (PREFER_LOW)
1436     const_iv (PREFER_HIGH)
1437    
1438     const_iv (ATNR_PHYSICAL)
1439     const_iv (ATNR_MAGIC)
1440     const_iv (ATNR_FIRE)
1441     const_iv (ATNR_ELECTRICITY)
1442     const_iv (ATNR_COLD)
1443     const_iv (ATNR_CONFUSION)
1444     const_iv (ATNR_ACID)
1445     const_iv (ATNR_DRAIN)
1446     const_iv (ATNR_WEAPONMAGIC)
1447     const_iv (ATNR_GHOSTHIT)
1448     const_iv (ATNR_POISON)
1449     const_iv (ATNR_SLOW)
1450     const_iv (ATNR_PARALYZE)
1451     const_iv (ATNR_TURN_UNDEAD)
1452     const_iv (ATNR_FEAR)
1453     const_iv (ATNR_CANCELLATION)
1454     const_iv (ATNR_DEPLETE)
1455     const_iv (ATNR_DEATH)
1456     const_iv (ATNR_CHAOS)
1457     const_iv (ATNR_COUNTERSPELL)
1458     const_iv (ATNR_GODPOWER)
1459     const_iv (ATNR_HOLYWORD)
1460     const_iv (ATNR_BLIND)
1461     const_iv (ATNR_INTERNAL)
1462     const_iv (ATNR_LIFE_STEALING)
1463     const_iv (ATNR_DISEASE)
1464    
1465     const_iv (MAP_FLUSH)
1466     const_iv (MAP_PLAYER_UNIQUE)
1467     const_iv (MAP_BLOCK)
1468     const_iv (MAP_STYLE)
1469     const_iv (MAP_OVERLAY)
1470    
1471     const_iv (MAP_IN_MEMORY)
1472     const_iv (MAP_SWAPPED)
1473     const_iv (MAP_LOADING)
1474     const_iv (MAP_SAVING)
1475 root 1.7
1476 root 1.109 const_iv (KLASS_ATTACHABLE)
1477 root 1.7 const_iv (KLASS_GLOBAL)
1478     const_iv (KLASS_OBJECT)
1479 root 1.96 const_iv (KLASS_CLIENT)
1480 root 1.7 const_iv (KLASS_PLAYER)
1481     const_iv (KLASS_MAP)
1482 root 1.99
1483 root 1.100 const_iv (CS_QUERY_YESNO)
1484     const_iv (CS_QUERY_SINGLECHAR)
1485     const_iv (CS_QUERY_HIDEINPUT)
1486    
1487 root 1.99 const_iv (ST_DEAD)
1488     const_iv (ST_SETUP)
1489     const_iv (ST_PLAYING)
1490     const_iv (ST_CUSTOM)
1491    
1492     const_iv (ST_CHANGE_CLASS)
1493     const_iv (ST_CONFIRM_QUIT)
1494     const_iv (ST_GET_PARTY_PASSWORD)
1495 root 1.116
1496     const_iv (IO_HEADER)
1497     const_iv (IO_OBJECTS)
1498     const_iv (IO_UNIQUES)
1499 root 1.117
1500     // random map generator
1501     const_iv (LAYOUT_NONE)
1502     const_iv (LAYOUT_ONION)
1503     const_iv (LAYOUT_MAZE)
1504     const_iv (LAYOUT_SPIRAL)
1505     const_iv (LAYOUT_ROGUELIKE)
1506     const_iv (LAYOUT_SNAKE)
1507     const_iv (LAYOUT_SQUARE_SPIRAL)
1508    
1509     const_iv (RMOPT_RANDOM)
1510     const_iv (RMOPT_CENTERED)
1511     const_iv (RMOPT_LINEAR)
1512     const_iv (RMOPT_BOTTOM_C)
1513     const_iv (RMOPT_BOTTOM_R)
1514     const_iv (RMOPT_IRR_SPACE)
1515     const_iv (RMOPT_WALL_OFF)
1516     const_iv (RMOPT_WALLS_ONLY)
1517     const_iv (RMOPT_NO_DOORS)
1518    
1519     const_iv (SYMMETRY_RANDOM)
1520     const_iv (SYMMETRY_NONE)
1521     const_iv (SYMMETRY_X)
1522     const_iv (SYMMETRY_Y)
1523     const_iv (SYMMETRY_XY)
1524 root 1.1 };
1525    
1526     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 root 1.1
1529     static const struct {
1530     const char *name;
1531 root 1.14 int skip;
1532 root 1.7 IV klass;
1533 root 1.1 IV iv;
1534 root 1.6 } *eiv, event_iv[] = {
1535 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1536 root 1.6 # include "eventinc.h"
1537     # undef def
1538     };
1539    
1540     AV *av = get_av ("cf::EVENT", 1);
1541    
1542     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1543 root 1.7 {
1544     AV *event = newAV ();
1545 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1546 root 1.7 av_push (event, newSViv (eiv->klass));
1547     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 root 1.7 }
1550 root 1.14 }
1551    
1552 root 1.109 void _connect_to_perl ()
1553 root 1.14
1554 root 1.47 void _global_reattach ()
1555 root 1.14 CODE:
1556     {
1557     // reattach to all attachable objects in the game.
1558 root 1.96 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1559 root 1.109 (*i)->reattach ();
1560 root 1.96
1561 root 1.114 for_all_players (pl)
1562 root 1.109 pl->reattach ();
1563 root 1.14
1564 root 1.116 //TODO
1565     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566     // i->second->reattach ();
1567 root 1.8
1568 root 1.57 for (object *op = object::first; op; op = op->next)
1569 root 1.109 op->reattach ();
1570 root 1.1 }
1571    
1572     NV floor (NV x)
1573    
1574     NV ceil (NV x)
1575    
1576 root 1.5 void server_tick ()
1577 root 1.116 CODE:
1578     runtime = SvNVx (sv_runtime);
1579     server_tick ();
1580 root 1.5
1581 root 1.1 void
1582     LOG (int level, char *msg)
1583     PROTOTYPE: $$
1584     C_ARGS: (LogLevel)level, "%s", msg
1585    
1586     char *path_combine (char *base, char *path)
1587     PROTOTYPE: $$
1588    
1589     char *path_combine_and_normalize (char *base, char *path)
1590     PROTOTYPE: $$
1591    
1592 root 1.19 const char *
1593     get_maps_directory (char *path)
1594 root 1.1 PROTOTYPE: $
1595     ALIAS: maps_directory = 0
1596 root 1.19 CODE:
1597     RETVAL = create_pathname (path);
1598     OUTPUT: RETVAL
1599 root 1.1
1600     void
1601     sub_generation_inc ()
1602     CODE:
1603     PL_sub_generation++;
1604    
1605     char *
1606     mapdir ()
1607     PROTOTYPE:
1608     ALIAS:
1609     mapdir = 0
1610     uniquedir = 1
1611     tmpdir = 2
1612     confdir = 3
1613     localdir = 4
1614     playerdir = 5
1615     datadir = 6
1616     CODE:
1617 root 1.19 switch (ix)
1618     {
1619     case 0: RETVAL = settings.mapdir ; break;
1620     case 1: RETVAL = settings.uniquedir; break;
1621     case 2: RETVAL = settings.tmpdir ; break;
1622     case 3: RETVAL = settings.confdir ; break;
1623     case 4: RETVAL = settings.localdir ; break;
1624     case 5: RETVAL = settings.playerdir; break;
1625     case 6: RETVAL = settings.datadir ; break;
1626     }
1627 root 1.1 OUTPUT: RETVAL
1628    
1629 root 1.116 void emergency_save ()
1630    
1631 root 1.56 void _exit (int status = 0)
1632    
1633 root 1.74 int find_animation (char *text)
1634 root 1.1 PROTOTYPE: $
1635    
1636 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1637 root 1.1
1638     const char *cost_string_from_value(uint64 cost, int approx = 0)
1639    
1640     int
1641     exp_to_level (val64 exp)
1642     CODE:
1643     {
1644     int i = 0;
1645    
1646     RETVAL = settings.max_level;
1647    
1648     for (i = 1; i <= settings.max_level; i++)
1649     {
1650     if (levels[i] > exp)
1651     {
1652     RETVAL = i - 1;
1653     break;
1654     }
1655     }
1656     }
1657     OUTPUT: RETVAL
1658    
1659     val64
1660     level_to_min_exp (int level)
1661     CODE:
1662     if (level > settings.max_level)
1663     RETVAL = levels[settings.max_level];
1664     else if (level < 1)
1665     RETVAL = 0;
1666     else
1667     RETVAL = levels[level];
1668     OUTPUT: RETVAL
1669    
1670     SV *
1671     resistance_to_string (int atnr)
1672     CODE:
1673     if (atnr >= 0 && atnr < NROFATTACKS)
1674     RETVAL = newSVpv (resist_plus[atnr], 0);
1675     else
1676     XSRETURN_UNDEF;
1677     OUTPUT: RETVAL
1678    
1679 root 1.97 MODULE = cf PACKAGE = cf::attachable
1680    
1681 root 1.27 int
1682 root 1.97 valid (SV *obj)
1683 root 1.27 CODE:
1684     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685     OUTPUT:
1686     RETVAL
1687    
1688 root 1.115 #bool
1689     #destroyed (attachable *at)
1690     #
1691     #void
1692     #destroy (attachable *at)
1693    
1694 root 1.101 MODULE = cf PACKAGE = cf::global
1695    
1696     int invoke (SV *klass, int event, ...)
1697     CODE:
1698     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1699     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1700     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1701 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 root 1.101 OUTPUT: RETVAL
1703    
1704 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705    
1706 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1707    
1708 root 1.18 int invoke (object *op, int event, ...)
1709     CODE:
1710     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 root 1.18 OUTPUT: RETVAL
1715    
1716     SV *registry (object *op)
1717    
1718 root 1.57 void mortals ()
1719 root 1.59 PPCODE:
1720 root 1.57 EXTEND (SP, object::mortals.size ());
1721     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722     PUSHs (to_sv (*i));
1723    
1724     object *first ()
1725     CODE:
1726     RETVAL = object::first;
1727     OUTPUT: RETVAL
1728    
1729 root 1.1 # missing properties
1730    
1731 root 1.54 object *head (object *op)
1732     PROTOTYPE: $
1733     CODE:
1734     RETVAL = op->head ? op->head : op;
1735     OUTPUT: RETVAL
1736    
1737     int is_head (object *op)
1738     PROTOTYPE: $
1739     CODE:
1740     RETVAL = !op->head;
1741     OUTPUT: RETVAL
1742    
1743 root 1.1 void
1744     inv (object *obj)
1745     PROTOTYPE: $
1746     PPCODE:
1747     {
1748     object *o;
1749     for (o = obj->inv; o; o = o->below)
1750 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1751 root 1.1 }
1752    
1753 root 1.102 void
1754     set_animation (object *op, int idx)
1755     CODE:
1756     SET_ANIMATION (op, idx);
1757    
1758 root 1.58 object *find_best_object_match (object *op, const char *match)
1759    
1760     object *find_marked_object (object *op)
1761    
1762 root 1.109 int need_identify (object *obj);
1763 root 1.1
1764     int apply_shop_mat (object *shop_mat, object *op);
1765    
1766 root 1.27 int move (object *op, int dir, object *originator = op)
1767     CODE:
1768     RETVAL = move_ob (op, dir, originator);
1769     OUTPUT:
1770     RETVAL
1771 root 1.1
1772 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1773     CODE:
1774     manual_apply (applied, applier, flags);
1775 root 1.1
1776 root 1.74 void apply_below (object *op)
1777     CODE:
1778     player_apply_below (op);
1779 root 1.1
1780     object *cf_object_present_archname_inside (object *op, char *whatstr)
1781    
1782     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783    
1784 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 root 1.1
1786 root 1.116 #//TODO
1787     object *clone_ (object *op, int recursive = 0)
1788 root 1.74 CODE:
1789     if (recursive)
1790     RETVAL = object_create_clone (op);
1791     else
1792     {
1793     RETVAL = object::create ();
1794 root 1.75 op->copy_to (RETVAL);
1795 root 1.74 }
1796     OUTPUT: RETVAL
1797 root 1.1
1798 root 1.74 int pay_item (object *op, object *buyer)
1799     CODE:
1800     RETVAL = pay_for_item (op, buyer);
1801     OUTPUT: RETVAL
1802 root 1.1
1803 root 1.74 int pay_amount (object *op, uint64 amount)
1804     CODE:
1805     RETVAL = pay_for_amount (amount, op);
1806     OUTPUT: RETVAL
1807 root 1.1
1808     void pay_player (object *op, uint64 amount)
1809    
1810     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1811    
1812 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1813 root 1.1
1814 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1815     CODE:
1816     do_learn_spell (op, sp, special_prayer);
1817 root 1.1
1818 root 1.74 void forget_spell (object *op, object *sp)
1819     CODE:
1820     do_forget_spell (op, query_name (sp));
1821 root 1.1
1822 root 1.74 object *check_for_spell (object *op, char *spellname)
1823     CODE:
1824     RETVAL = check_spell_known (op, spellname);
1825     OUTPUT: RETVAL
1826 root 1.1
1827 root 1.74 int query_money (object *op)
1828 root 1.1 ALIAS: money = 0
1829    
1830 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1831 root 1.1 ALIAS: cost = 0
1832    
1833 root 1.74 void spring_trap (object *op, object *victim)
1834 root 1.1
1835 root 1.74 int check_trigger (object *op, object *cause)
1836 root 1.1
1837 root 1.74 void drop (object *who, object *op)
1838 root 1.1
1839 root 1.74 void pick_up (object *who, object *op)
1840 root 1.1
1841     object *cf_object_insert_object (object *op, object *container)
1842    
1843     object *cf_object_insert_in_ob (object *ob, object *where)
1844    
1845 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 root 1.1
1847 root 1.102 void update_object (object *op, int action)
1848 root 1.1
1849     object *cf_create_object_by_name (const char *name)
1850    
1851     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1852    
1853     void player_lvl_adj (object *who, object *skill = 0)
1854    
1855     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856    
1857     int calc_skill_exp (object *who, object *op, object *skill);
1858    
1859     void push_button (object *op);
1860    
1861     void use_trigger (object *op);
1862    
1863 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1864 root 1.1
1865     void remove_button_link (object *op);
1866    
1867    
1868     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869    
1870     object *cf_insert_ob_in_ob (object *ob, object *where)
1871    
1872     # no clean way to get an object from an archetype - stupid idiotic
1873     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874    
1875     object *new (const char *archetype = 0)
1876     PROTOTYPE: ;$
1877     CODE:
1878     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879     OUTPUT:
1880     RETVAL
1881    
1882 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 root 1.1 PROTOTYPE: $$$$$$
1884     CODE:
1885     {
1886     int unused_type;
1887     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888     }
1889    
1890     # syntatic sugar for easier use in event callbacks.
1891     const char *options (object *op)
1892     CODE:
1893     RETVAL = op->name;
1894     OUTPUT:
1895     RETVAL
1896    
1897     player *contr (object *op)
1898     CODE:
1899     RETVAL = op->contr;
1900     OUTPUT: RETVAL
1901    
1902     const char *get_ob_key_value (object *op, const char *key)
1903    
1904     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905    
1906     object *get_nearest_player (object *ob)
1907     ALIAS: nearest_player = 0
1908     PREINIT:
1909     extern object *get_nearest_player (object *);
1910    
1911     void rangevector (object *ob, object *other, int flags = 0)
1912     PROTOTYPE: $$;$
1913     PPCODE:
1914     {
1915     rv_vector rv;
1916     get_rangevector (ob, other, &rv, flags);
1917     EXTEND (SP, 5);
1918     PUSHs (newSVuv (rv.distance));
1919     PUSHs (newSViv (rv.distance_x));
1920     PUSHs (newSViv (rv.distance_y));
1921     PUSHs (newSViv (rv.direction));
1922     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1923     }
1924    
1925     bool on_same_map_as (object *ob, object *other)
1926     CODE:
1927     RETVAL = on_same_map (ob, other);
1928     OUTPUT: RETVAL
1929    
1930 root 1.58 const char *
1931     base_name (object *op, int plural = op->nrof > 1)
1932 root 1.1 CODE:
1933 root 1.58 RETVAL = query_base_name (op, plural);
1934 root 1.1 OUTPUT: RETVAL
1935    
1936 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1937    
1938 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939    
1940     player *player (object *op)
1941     CODE:
1942     RETVAL = op->contr;
1943     OUTPUT: RETVAL
1944    
1945 root 1.105 void check_score (object *op)
1946    
1947 root 1.1 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948    
1949     object *cf_player_send_inventory (object *op)
1950    
1951     char *cf_player_get_ip (object *op)
1952     ALIAS: ip = 0
1953    
1954     object *cf_player_get_marked_item (object *op)
1955     ALIAS: marked_item = 0
1956    
1957     void cf_player_set_marked_item (object *op, object *ob)
1958    
1959     partylist *cf_player_get_party (object *op)
1960     ALIAS: party = 0
1961    
1962     void cf_player_set_party (object *op, partylist *party)
1963    
1964     void kill_player (object *op)
1965    
1966 root 1.58 void esrv_update_item (object *op, int what, object *item)
1967     C_ARGS: what, op, item
1968    
1969 root 1.66 void clear_los (object *op)
1970    
1971 root 1.67 int command_teleport (object *op, char *params)
1972    
1973     int command_summon (object *op, char *params)
1974    
1975     int command_arrest (object *op, char *params)
1976    
1977     int command_kick (object *op, char *params)
1978    
1979     int command_banish (object *op, char *params)
1980    
1981 root 1.66
1982 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 root 1.1
1984 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1985 root 1.62
1986 root 1.18 int invoke (player *pl, int event, ...)
1987     CODE:
1988     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1990     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1991 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1992 root 1.18 OUTPUT: RETVAL
1993    
1994 root 1.12 SV *registry (player *pl)
1995 root 1.1
1996 root 1.102 void
1997     save_stats (player *pl)
1998     CODE:
1999     pl->ob->stats.hp = pl->ob->stats.maxhp;
2000     pl->ob->stats.sp = pl->ob->stats.maxsp;
2001     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002     pl->orig_stats = pl->ob->stats;
2003    
2004 root 1.1 player *cf_player_find (char *name)
2005     PROTOTYPE: $
2006    
2007     void cf_player_move (player *pl, int dir)
2008    
2009     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010    
2011     player *first ()
2012     CODE:
2013     RETVAL = first_player;
2014     OUTPUT: RETVAL
2015    
2016     bool
2017     cell_visible (player *pl, int dx, int dy)
2018     CODE:
2019 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 root 1.1 OUTPUT:
2022     RETVAL
2023    
2024 root 1.4 void
2025 root 1.1 send (player *pl, SV *packet)
2026     CODE:
2027     {
2028     STRLEN len;
2029     char *buf = SvPVbyte (packet, len);
2030    
2031 root 1.100 if (pl->ns)
2032     pl->ns->send_packet (buf, len);
2033 root 1.1 }
2034    
2035     int
2036     listening (player *pl, int new_value = -1)
2037     CODE:
2038     RETVAL = pl->listening;
2039     if (new_value >= 0)
2040     pl->listening = new_value;
2041     OUTPUT:
2042     RETVAL
2043    
2044 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 root 1.45 PROTOTYPE: $;$$$
2046 root 1.1 PPCODE:
2047 root 1.45 if (GIMME_V != G_VOID)
2048     {
2049     EXTEND (SP, 3);
2050     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2051     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2052     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2053     }
2054 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2055     if (x) sv_to (x, pl->bed_x);
2056     if (y) sv_to (y, pl->bed_y);
2057 root 1.1
2058     void
2059     list ()
2060     PPCODE:
2061 root 1.100 for (player *pl = first_player; pl; pl = pl->next)
2062     XPUSHs (sv_2mortal (to_sv (pl)));
2063 root 1.1
2064     bool
2065     peaceful (player *pl, bool new_setting = 0)
2066     PROTOTYPE: $;$
2067     CODE:
2068     RETVAL = pl->peaceful;
2069     if (items > 1)
2070     pl->peaceful = new_setting;
2071     OUTPUT:
2072     RETVAL
2073    
2074     living *
2075     orig_stats (player *pl)
2076     CODE:
2077     RETVAL = &pl->orig_stats;
2078     OUTPUT: RETVAL
2079    
2080     living *
2081     last_stats (player *pl)
2082     CODE:
2083     RETVAL = &pl->last_stats;
2084     OUTPUT: RETVAL
2085    
2086    
2087     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088    
2089 root 1.61 int invoke (maptile *map, int event, ...)
2090 root 1.18 CODE:
2091     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2092 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2093     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2094 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 root 1.25 OUTPUT: RETVAL
2096 root 1.18
2097 root 1.61 SV *registry (maptile *map)
2098 root 1.12
2099 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2100 root 1.1
2101 root 1.116 void
2102     maptile::instantiate ()
2103    
2104     maptile *new ()
2105 root 1.1 PROTOTYPE:
2106     CODE:
2107 root 1.116 RETVAL = new maptile;
2108 root 1.1 OUTPUT:
2109     RETVAL
2110    
2111 root 1.116 void
2112     maptile::destroy ()
2113 root 1.1
2114 root 1.117 void
2115     maptile::players ()
2116     PPCODE:
2117     if (GIMME_V == G_SCALAR)
2118 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2119 root 1.117 else if (GIMME_V == G_ARRAY)
2120     {
2121     EXTEND (SP, THIS->players);
2122     for_all_players (pl)
2123     if (pl->ob && pl->ob->map == THIS)
2124 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 root 1.117 }
2126    
2127 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 root 1.1
2129 root 1.74 int out_of_map (maptile *map, int x, int y)
2130    
2131 root 1.29 void
2132 root 1.61 trigger (maptile *map, long connection, bool state = true)
2133 root 1.29 CODE:
2134     activate_connection (map, connection, state);
2135    
2136     void
2137 root 1.61 get_connection (maptile *map, long connection)
2138 root 1.29 PPCODE:
2139     oblinkpt *obp = get_connection_links (map, connection);
2140     if (obp)
2141     for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2143 root 1.29
2144 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145 root 1.1
2146 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147 root 1.1
2148 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 root 1.1 C_ARGS: str, map, nx, ny
2150    
2151     void
2152 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2153 root 1.1 PPCODE:
2154     {
2155 root 1.61 maptile *nmap = 0;
2156 root 1.1 I16 nx = 0, ny = 0;
2157 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2158 root 1.1
2159     EXTEND (SP, 4);
2160     PUSHs (sv_2mortal (newSViv (flags)));
2161    
2162     if (GIMME_V == G_ARRAY)
2163     {
2164     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2165     PUSHs (sv_2mortal (newSViv (nx)));
2166     PUSHs (sv_2mortal (newSViv (ny)));
2167     }
2168     }
2169    
2170     void
2171 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2172 root 1.1 PROTOTYPE: $$$
2173     PPCODE:
2174     {
2175     object *o;
2176 root 1.61 maptile *nmap = 0;
2177 root 1.1 I16 nx, ny;
2178    
2179 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2180 root 1.1
2181     if (nmap)
2182     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2183     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2184     }
2185    
2186     SV *
2187 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 root 1.1 PROTOTYPE: $$$
2189     ALIAS:
2190     top_at = 1
2191     flags_at = 2
2192     light_at = 3
2193     move_block_at = 4
2194     move_slow_at = 5
2195     move_on_at = 6
2196     move_off_at = 7
2197     INIT:
2198 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 root 1.1 CODE:
2200     switch (ix)
2201     {
2202     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2203     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2204     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2205     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2206     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210     }
2211     OUTPUT:
2212     RETVAL
2213    
2214 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2215    
2216     void fix_walls_around (maptile *map, int x, int y)
2217 root 1.1
2218 root 1.117 # worst xs function of my life
2219     maptile *
2220     _create_random_map (\
2221     char *path,\
2222     char *wallstyle,\
2223     char *wall_name,\
2224     char *floorstyle,\
2225     char *monsterstyle,\
2226     char *treasurestyle,\
2227     char *layoutstyle,\
2228     char *doorstyle,\
2229     char *decorstyle,\
2230     char *origin_map,\
2231     char *final_map,\
2232     char *exitstyle,\
2233     char *this_map,\
2234     char *exit_on_final_map,\
2235     int Xsize,\
2236     int Ysize,\
2237     int expand2x,\
2238     int layoutoptions1,\
2239     int layoutoptions2,\
2240     int layoutoptions3,\
2241     int symmetry,\
2242     int difficulty,\
2243     int difficulty_given,\
2244     float difficulty_increase,\
2245     int dungeon_level,\
2246     int dungeon_depth,\
2247     int decoroptions,\
2248     int orientation,\
2249     int origin_y,\
2250     int origin_x,\
2251     int random_seed,\
2252     val64 total_map_hp,\
2253     int map_layout_style,\
2254     int treasureoptions,\
2255     int symmetry_used,\
2256     region *region\
2257     )
2258     CODE:
2259     {
2260     random_map_params rmp;
2261    
2262     assign (rmp.wallstyle , wallstyle);
2263     assign (rmp.wall_name , wall_name);
2264     assign (rmp.floorstyle , floorstyle);
2265     assign (rmp.monsterstyle , monsterstyle);
2266     assign (rmp.treasurestyle , treasurestyle);
2267     assign (rmp.layoutstyle , layoutstyle);
2268     assign (rmp.doorstyle , doorstyle);
2269     assign (rmp.decorstyle , decorstyle);
2270     assign (rmp.origin_map , origin_map);
2271     assign (rmp.final_map , final_map);
2272     assign (rmp.exitstyle , exitstyle);
2273     assign (rmp.this_map , this_map);
2274     assign (rmp.exit_on_final_map, exit_on_final_map);
2275    
2276     rmp.Xsize = Xsize;
2277     rmp.Ysize = Ysize;
2278     rmp.expand2x = expand2x;
2279     rmp.layoutoptions1 = layoutoptions1;
2280     rmp.layoutoptions2 = layoutoptions2;
2281     rmp.layoutoptions3 = layoutoptions3;
2282     rmp.symmetry = symmetry;
2283     rmp.difficulty = difficulty;
2284     rmp.difficulty_given = difficulty_given;
2285     rmp.difficulty_increase = difficulty_increase;
2286     rmp.dungeon_level = dungeon_level;
2287     rmp.dungeon_depth = dungeon_depth;
2288     rmp.decoroptions = decoroptions;
2289     rmp.orientation = orientation;
2290     rmp.origin_y = origin_y;
2291     rmp.origin_x = origin_x;
2292     rmp.random_seed = random_seed;
2293     rmp.total_map_hp = total_map_hp;
2294     rmp.map_layout_style = map_layout_style;
2295     rmp.treasureoptions = treasureoptions;
2296     rmp.symmetry_used = symmetry_used;
2297     rmp.region = region;
2298    
2299     RETVAL = generate_random_map (path, &rmp);
2300     }
2301     OUTPUT:
2302     RETVAL
2303    
2304 root 1.19 MODULE = cf PACKAGE = cf::arch
2305 root 1.1
2306 elmex 1.36 archetype *find (const char *name)
2307     CODE:
2308 root 1.60 RETVAL = archetype::find (name);
2309 elmex 1.36 OUTPUT:
2310     RETVAL
2311    
2312 root 1.19 archetype *first()
2313 root 1.1 PROTOTYPE:
2314 root 1.19 CODE:
2315     RETVAL = first_archetype;
2316     OUTPUT: RETVAL
2317 root 1.1
2318 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2319 root 1.1
2320 root 1.19 MODULE = cf PACKAGE = cf::party
2321 root 1.1
2322 root 1.19 partylist *first ()
2323 root 1.1 PROTOTYPE:
2324 root 1.19 CODE:
2325     RETVAL = get_firstparty ();
2326     OUTPUT: RETVAL
2327 root 1.1
2328 root 1.19 partylist *next (partylist *party)
2329     CODE:
2330     RETVAL = party->next;
2331     OUTPUT: RETVAL
2332 root 1.1
2333 root 1.19 const char *name (partylist *party)
2334     CODE:
2335     RETVAL = party->partyname;
2336     OUTPUT: RETVAL
2337 root 1.1
2338 root 1.19 const char *password (partylist *party)
2339     CODE:
2340     RETVAL = party->passwd;
2341     OUTPUT: RETVAL
2342 root 1.1
2343 root 1.19 MODULE = cf PACKAGE = cf::region
2344 root 1.1
2345 root 1.19 region *first ()
2346 root 1.1 PROTOTYPE:
2347 root 1.19 CODE:
2348     RETVAL = first_region;
2349     OUTPUT: RETVAL
2350 root 1.1
2351 root 1.19 region *next (region *reg)
2352     CODE:
2353     RETVAL = reg->next;
2354     OUTPUT: RETVAL
2355 root 1.1
2356 root 1.19 const char *name (region *reg)
2357     CODE:
2358     RETVAL = reg->name;
2359     OUTPUT: RETVAL
2360 root 1.1
2361 root 1.19 region *parent (region *reg)
2362     CODE:
2363     RETVAL = reg->parent;
2364     OUTPUT: RETVAL
2365 root 1.1
2366 root 1.19 const char *longname (region *reg)
2367     CODE:
2368     RETVAL = reg->longname;
2369     OUTPUT: RETVAL
2370 root 1.1
2371 root 1.19 const char *msg (region *reg)
2372     CODE:
2373     RETVAL = reg->msg;
2374     OUTPUT: RETVAL
2375 root 1.1
2376 root 1.19 MODULE = cf PACKAGE = cf::living
2377 root 1.1
2378 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2379 root 1.1
2380 root 1.76 MODULE = cf PACKAGE = cf::settings
2381    
2382     INCLUDE: $PERL genacc Settings ../include/global.h |
2383    
2384 root 1.84 MODULE = cf PACKAGE = cf::client
2385 root 1.79
2386 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2387 root 1.79
2388 root 1.84 int invoke (client *ns, int event, ...)
2389 root 1.79 CODE:
2390 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2392     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2393 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2394 root 1.79 OUTPUT: RETVAL
2395    
2396 root 1.84 SV *registry (client *ns)
2397 root 1.79
2398 root 1.100 void
2399     list ()
2400     PPCODE:
2401     EXTEND (SP, clients.size ());
2402     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2403     PUSHs (sv_2mortal (to_sv (*i)));
2404    
2405 root 1.88 void
2406 root 1.100 client::send_packet (SV *packet)
2407     CODE:
2408     {
2409     STRLEN len;
2410     char *buf = SvPVbyte (packet, len);
2411    
2412     THIS->send_packet (buf, len);
2413     }
2414    
2415     void
2416 root 1.88 client::destroy ()
2417