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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.12
Committed: Sat Aug 26 23:36:33 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.11: +102 -242 lines
Log Message:
intermediate check-in, per-object events work

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64     static f_plug_api gethook;
65     static f_plug_api systemDirectory;
66     static f_plug_api object_set_property;
67     static f_plug_api map_get_map;
68     static f_plug_api object_insert;
69    
70     /* this is a stupid way to do things, and awkward to use for plug-in authors */
71     typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76     object* event;
77     mapstruct* map;
78     char message[1024];
79     int fix; // seems to be python-only, and should not be part of the API
80     int event_code;
81     char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83     int returnvalue;
84     } CFPContext;
85    
86     static HV *obj_cache;
87     static PerlInterpreter *perl;
88    
89 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90    
91 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98    
99     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101     static SV *
102     newSVptr (void *ptr, const char *klass)
103     {
104     SV *sv;
105    
106     if (!ptr)
107     return &PL_sv_undef;
108    
109 root 1.10 sv = (SV *)newHV ();
110 root 1.1 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
111     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
112     }
113    
114 root 1.11 template<class extendable>
115     SV *
116     newSVextendable (extendable *obj, const char *klass)
117     {
118     if (!obj)
119     return &PL_sv_undef;
120    
121     if (!obj->self)
122     obj->self = newSVptr (obj, klass);
123    
124     return newSVsv (static_cast<SV *>(obj->self));
125     }
126    
127 root 1.1 static void
128     SVptr_cache_set (void *ptr, SV *sv)
129     {
130     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
131     }
132    
133     static SV *
134     SVptr_cache_get (void *ptr)
135     {
136     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
137    
138     return he ? *he : 0;
139     }
140    
141     static SV *
142     newSVptr_cached (void *ptr, const char *klass)
143     {
144     SV *sv;
145    
146     if (!ptr)
147     return &PL_sv_undef;
148    
149     sv = SVptr_cache_get (ptr);
150    
151     if (!sv)
152     {
153     HV *hv = newHV ();
154     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
155     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
156    
157     SVptr_cache_set (ptr, sv);
158     }
159    
160     return newSVsv (sv);
161     }
162    
163     static void
164     clearSVptr (SV *sv)
165     {
166     if (SvROK (sv))
167     sv = SvRV (sv);
168    
169     hv_clear ((HV *)sv);
170     sv_unmagic (sv, PERL_MAGIC_ext);
171     }
172    
173     static long
174     SvPTR (SV *sv, const char *klass)
175     {
176     if (!sv_derived_from (sv, klass))
177     croak ("object of type %s expected", klass);
178    
179     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
180    
181     if (!mg)
182     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
183    
184     return (long)mg->mg_ptr;
185     }
186    
187     static long
188     SvPTR_ornull (SV *sv, const char *klass)
189     {
190     if (SvOK (sv))
191     return SvPTR (sv, klass);
192     else
193     return 0;
194     }
195    
196     static SV *
197 root 1.6 newSVdt_va (va_list &ap, data_type type)
198 root 1.1 {
199     SV *sv;
200    
201     switch (type)
202     {
203 root 1.10 case DT_INT:
204     sv = newSViv (va_arg (ap, int));
205     break;
206    
207     case DT_INT64:
208     sv = newSVval64 ((val64)va_arg (ap, sint64));
209     break;
210    
211 root 1.6 case DT_DOUBLE:
212 root 1.10 sv = newSVnv (va_arg (ap, double));
213 root 1.1 break;
214    
215 root 1.6 case DT_STRING:
216     {
217 root 1.10 char *str = (char *)va_arg (ap, const char *);
218 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
219     }
220 root 1.1 break;
221    
222 root 1.6 case DT_DATA:
223 root 1.1 {
224 root 1.10 char *str = (char *)va_arg (ap, const void *);
225 root 1.6 int len = va_arg (ap, int);
226     sv = str ? newSVpv (str, len) : &PL_sv_undef;
227 root 1.1 }
228     break;
229    
230 root 1.6 case DT_OBJECT:
231 root 1.1 {
232 root 1.6 object *obj = va_arg (ap, object *);
233 root 1.12 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
234 root 1.1 }
235     break;
236    
237 root 1.6 case DT_MAP:
238 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
239     sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
240 root 1.1 break;
241    
242 root 1.6 case DT_PLAYER:
243 root 1.11 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
244 root 1.1 break;
245    
246 root 1.6 case DT_ARCH:
247     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
248 root 1.1 break;
249    
250 root 1.6 case DT_PARTY:
251     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
252 root 1.1 break;
253    
254 root 1.6 case DT_REGION:
255     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
256 root 1.1 break;
257    
258     default:
259 root 1.6 assert (("unhandled type in newSVdt_va", 0));
260     }
261    
262     return sv;
263     }
264    
265     static SV *
266     newSVdt (data_type type, ...)
267     {
268     va_list ap;
269    
270     va_start (ap, type);
271     SV *sv = newSVdt_va (ap, type);
272     va_end (ap);
273    
274     return sv;
275     }
276    
277     static SV *
278     newSVcfapi (int type, ...)
279     {
280     SV *sv;
281    
282     va_list ap;
283     va_start (ap, type);
284    
285     switch (type)
286     {
287 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
288     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
289     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
290 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
291     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
292     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
293     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
294     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
295     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
296     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
297    
298     default:
299 root 1.1 assert (("unhandled type in newSVcfapi", 0));
300     }
301    
302 root 1.6 va_end (ap);
303 root 1.1
304     return sv;
305     }
306    
307 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308    
309 root 1.12 SV *
310     registry_of (extendable_base *obj)
311     {
312     if (!obj->cb)
313     obj->cb = newAV ();
314    
315     return newRV_inc ((SV *)obj->cb);
316     }
317    
318 root 1.11 void extendable_base::clear ()
319     {
320 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
321    
322     if (self) SvREFCNT_dec (self);
323     if (cb) SvREFCNT_dec (cb);
324    
325     if (attach) free_string (attach);
326    
327     self = 0;
328     cb = 0;
329     attach = 0;
330 root 1.11 }
331    
332     void extendable_base::optimise ()
333     {
334     // optional, and not used yet anyways
335     // // empty and unreferenced? nuke it
336     // if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337     // {
338     // hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339     // todo++;
340     // }
341    
342     }
343    
344     void extendable_base::reattach (data_type type, void *self)
345     {
346     dSP;
347     ENTER;
348     SAVETMPS;
349     PUSHMARK (SP);
350     EXTEND (SP, 1);
351     PUSHs (sv_2mortal (newSVdt (type, self)));
352     PUTBACK;
353     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
354     FREETMPS;
355     LEAVE;
356 root 1.12
357     if (cb && type == DT_OBJECT)
358     INVOKE_OBJECT (LOAD, (object *)self);
359 root 1.11 }
360    
361 root 1.12 void
362     object::instantiate_ ()
363 root 1.11 {
364     dSP;
365     ENTER;
366     SAVETMPS;
367     PUSHMARK (SP);
368 root 1.12 EXTEND (SP, 2);
369     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
370     PUSHs (sv_2mortal (newSVpv (attach, 0)));
371 root 1.11 PUTBACK;
372     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
373     FREETMPS;
374     LEAVE;
375     }
376    
377 root 1.1 /////////////////////////////////////////////////////////////////////////////
378    
379     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
380     {
381     gethook = gethooksptr;
382     printf (PLUGIN_VERSION " init\n");
383    
384     return 0;
385     }
386    
387     static CommArray_s rtn_cmd;
388    
389     static int
390     runPluginCommand (object *obj, char *params)
391     {
392     dSP;
393    
394     ENTER;
395     SAVETMPS;
396    
397     PUSHMARK (SP);
398    
399     EXTEND (SP, 3);
400     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
401     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
402    
403     if (params)
404     PUSHs (sv_2mortal (newSVpv (params, 0)));
405    
406     PUTBACK;
407     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
408     SPAGAIN;
409    
410     if (SvTRUE (ERRSV))
411     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
412    
413     int returnvalue = count > 0 ? POPi : -1;
414    
415     PUTBACK;
416     FREETMPS;
417     LEAVE;
418    
419     return returnvalue;
420     }
421    
422     extern "C" void *cfperl_getPluginProperty (int *type, ...)
423     {
424     va_list args;
425     char *propname;
426     int i;
427     va_start (args, type);
428     propname = va_arg (args, char *);
429     //printf ("Property name: %s\n", propname);
430    
431     if (!strcmp (propname, "command?"))
432     {
433     if (!perl)
434     return NULL;
435    
436     const char *cmdname = va_arg (args, const char *);
437     HV *hv = get_hv ("cf::COMMAND", 1);
438     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
439    
440     va_end (args);
441    
442     if (svp)
443     {
444     // this is totaly broken, should stash it into %COMMAND
445     rtn_cmd.name = cmdname;
446     rtn_cmd.time = SvNV (*svp);
447     rtn_cmd.func = runPluginCommand;
448    
449     return &rtn_cmd;
450     }
451     }
452     else if (!strcmp (propname, "Identification"))
453     {
454     va_end (args);
455     return (void*) PLUGIN_NAME;
456     }
457     else if (!strcmp (propname, "FullName"))
458     {
459     va_end (args);
460     return (void*) PLUGIN_VERSION;
461     }
462     else
463     va_end (args);
464    
465     return NULL;
466     }
467    
468     extern "C" int cfperl_postInitPlugin ()
469     {
470     int hooktype = 1;
471     int rtype = 0;
472    
473     printf (PLUGIN_VERSION " post init\n");
474    
475     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
476     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
477     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
478     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
479    
480     cf_init_plugin (gethook);
481    
482     return 0;
483     }
484    
485     extern "C" int cfperl_closePlugin ()
486     {
487     return 0;
488     }
489    
490 root 1.7 void
491     cfperl_init ()
492     {
493     char *argv[] = {
494     "",
495     "-e"
496     "BEGIN {"
497     " cf->bootstrap;"
498     " unshift @INC, cf::datadir ();"
499     "}"
500     ""
501     "use cf;"
502     };
503    
504     perl = perl_alloc ();
505     perl_construct (perl);
506    
507     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
508    
509     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
510     {
511     printf ("unable to initialize perl-interpreter, aborting.\n");
512    
513     exit (EXIT_FAILURE);
514     //perl_destruct (perl);
515     //perl_free (perl);
516     //perl = 0;
517 root 1.8 //return;
518 root 1.7 }
519 root 1.8
520     obj_cache = newHV ();
521 root 1.7 }
522    
523 root 1.5 void cfperl_main ()
524 root 1.2 {
525     dSP;
526    
527     PUSHMARK (SP);
528     PUTBACK;
529 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
530     }
531    
532 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
533     # define def(type,name) KLASS_ ## type,
534     # include "eventinc.h"
535     # undef def
536     };
537    
538     static void
539     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
540     {
541     // event must be in array
542     if (event >= 0 && event <= AvFILLp (registry))
543     {
544     SV *cbs_ = AvARRAY (registry)[event];
545    
546     // element must be list of callback entries
547     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
548     {
549     AV *cbs = (AV *)SvRV (cbs_);
550    
551     // no callback entries, no callbacks to call
552     if (AvFILLp (cbs) >= 0)
553     {
554     if (!callbacks)
555     {
556     callbacks = newAV ();
557     av_extend (callbacks, 16);
558     }
559    
560     // never use SvREFCNT_inc to copy values, but its ok here :)
561     for (int i = 0; i <= AvFILLp (cbs); ++i)
562     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
563     }
564     }
565     }
566     }
567    
568     bool cfperl_invoke (event_type event, ...)
569 root 1.6 {
570 root 1.8 data_type dt;
571 root 1.6 va_list ap;
572    
573 root 1.8 va_start (ap, event);
574    
575     AV *callbacks = 0;
576    
577     object *op;
578     player *pl;
579     mapstruct *map;
580    
581     // callback call ordering is:
582     // 1. per-object callback (NYI)
583     // 2. per-class object
584     // 2a. per-type callback
585     // 4. global callbacks
586    
587     gather_callbacks (callbacks, cb_global, event);
588    
589     switch (klass_of [event])
590     {
591     case KLASS_GLOBAL:
592     break;
593    
594     case KLASS_OBJECT:
595     dt = (data_type) va_arg (ap, int);
596     assert (("first argument must be of type object", dt == DT_OBJECT));
597 root 1.12 op = va_arg (ap, object *);
598 root 1.8
599 root 1.12 if (op->cb)
600     gather_callbacks (callbacks, (AV *)op->cb, event);
601 root 1.8
602     gather_callbacks (callbacks, cb_object, event);
603    
604     if (op->type > 0 && op->type <= AvFILLp (cb_type))
605     {
606     SV *registry = AvARRAY (cb_type)[op->type];
607    
608     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
609     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
610     }
611    
612     break;
613    
614     case KLASS_PLAYER:
615     dt = (data_type) va_arg (ap, int);
616     assert (("first argument must be of type player", dt == DT_PLAYER));
617 root 1.12 pl = va_arg (ap, player *);
618    
619     if (op->cb)
620     gather_callbacks (callbacks, (AV *)op->cb, event);
621 root 1.8
622     gather_callbacks (callbacks, cb_player, event);
623     break;
624    
625     case KLASS_MAP:
626     dt = (data_type) va_arg (ap, int);
627     assert (("first argument must be of type object", dt == DT_MAP));
628 root 1.12 map = va_arg (ap, mapstruct *);
629    
630     if (op->cb)
631     gather_callbacks (callbacks, (AV *)op->cb, event);
632 root 1.8
633     gather_callbacks (callbacks, cb_map, event);
634     break;
635    
636     default:
637     assert (("unsupported event klass in cfperl_invoke", 0));
638     }
639    
640     // short-circuit processing if no callbacks found/defined
641     if (!callbacks)
642     return 0;
643    
644     dSP;
645 root 1.6 ENTER;
646     SAVETMPS;
647    
648     PUSHMARK (SP);
649 root 1.8 EXTEND (SP, 3);
650 root 1.6
651 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
652     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
653    
654     switch (klass_of [event])
655     {
656     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
657     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
658     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
659     }
660 root 1.7
661 root 1.6 for (;;)
662     {
663 root 1.8 dt = (data_type) va_arg (ap, int);
664 root 1.6
665     if (dt == DT_END)
666     break;
667    
668 root 1.12 if (dt == DT_AV)
669     {
670     AV *av = va_arg (ap, AV *);
671    
672     for (int i = 0; i <= av_len (av); ++i)
673     XPUSHs (*av_fetch (av, i, 1));
674     }
675     else
676     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
677 root 1.6 }
678    
679     va_end (ap);
680    
681     PUTBACK;
682 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
683 root 1.2 SPAGAIN;
684 root 1.6
685     count = count > 0 ? POPi : 0;
686    
687     FREETMPS;
688     LEAVE;
689    
690     return count;
691 root 1.2 }
692    
693 root 1.12 SV *
694     cfperl_result (int idx)
695     {
696     AV *av = get_av ("cfperl::invoke_results", 0);
697     if (!av)
698     return &PL_sv_undef;
699    
700     SV **sv = av_fetch (av, idx, 0);
701     if (!sv)
702     return &PL_sv_undef;
703    
704     return *sv;
705     }
706    
707     int
708     cfperl_result_INT (int idx)
709     {
710     return SvIV (cfperl_result (idx));
711     }
712    
713 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
714    
715     BOOT:
716     {
717     HV *stash = gv_stashpv ("cf", 1);
718    
719     static const struct {
720     const char *name;
721     IV iv;
722     } *civ, const_iv[] = {
723     # define const_iv(name) { # name, (IV)name },
724     const_iv (llevError)
725     const_iv (llevInfo)
726     const_iv (llevDebug)
727     const_iv (llevMonster)
728    
729 root 1.5 const_iv (MAX_TIME)
730 root 1.1 const_iv (PLAYER)
731     const_iv (TRANSPORT)
732     const_iv (ROD)
733     const_iv (TREASURE)
734     const_iv (POTION)
735     const_iv (FOOD)
736     const_iv (POISON)
737     const_iv (BOOK)
738     const_iv (CLOCK)
739     const_iv (LIGHTNING)
740     const_iv (ARROW)
741     const_iv (BOW)
742     const_iv (WEAPON)
743     const_iv (ARMOUR)
744     const_iv (PEDESTAL)
745     const_iv (ALTAR)
746     const_iv (LOCKED_DOOR)
747     const_iv (SPECIAL_KEY)
748     const_iv (MAP)
749     const_iv (DOOR)
750     const_iv (KEY)
751     const_iv (TIMED_GATE)
752     const_iv (TRIGGER)
753     const_iv (GRIMREAPER)
754     const_iv (MAGIC_EAR)
755     const_iv (TRIGGER_BUTTON)
756     const_iv (TRIGGER_ALTAR)
757     const_iv (TRIGGER_PEDESTAL)
758     const_iv (SHIELD)
759     const_iv (HELMET)
760     const_iv (HORN)
761     const_iv (MONEY)
762     const_iv (CLASS)
763     const_iv (GRAVESTONE)
764     const_iv (AMULET)
765     const_iv (PLAYERMOVER)
766     const_iv (TELEPORTER)
767     const_iv (CREATOR)
768     const_iv (SKILL)
769     const_iv (EXPERIENCE)
770     const_iv (EARTHWALL)
771     const_iv (GOLEM)
772     const_iv (THROWN_OBJ)
773     const_iv (BLINDNESS)
774     const_iv (GOD)
775     const_iv (DETECTOR)
776     const_iv (TRIGGER_MARKER)
777     const_iv (DEAD_OBJECT)
778     const_iv (DRINK)
779     const_iv (MARKER)
780     const_iv (HOLY_ALTAR)
781     const_iv (PLAYER_CHANGER)
782     const_iv (BATTLEGROUND)
783     const_iv (PEACEMAKER)
784     const_iv (GEM)
785     const_iv (FIREWALL)
786     const_iv (ANVIL)
787     const_iv (CHECK_INV)
788     const_iv (MOOD_FLOOR)
789     const_iv (EXIT)
790     const_iv (ENCOUNTER)
791     const_iv (SHOP_FLOOR)
792     const_iv (SHOP_MAT)
793     const_iv (RING)
794     const_iv (FLOOR)
795     const_iv (FLESH)
796     const_iv (INORGANIC)
797     const_iv (SKILL_TOOL)
798     const_iv (LIGHTER)
799     const_iv (TRAP_PART)
800     const_iv (WALL)
801     const_iv (LIGHT_SOURCE)
802     const_iv (MISC_OBJECT)
803     const_iv (MONSTER)
804     const_iv (SPAWN_GENERATOR)
805     const_iv (LAMP)
806     const_iv (DUPLICATOR)
807     const_iv (TOOL)
808     const_iv (SPELLBOOK)
809     const_iv (BUILDFAC)
810     const_iv (CLOAK)
811     const_iv (SPINNER)
812     const_iv (GATE)
813     const_iv (BUTTON)
814     const_iv (CF_HANDLE)
815     const_iv (HOLE)
816     const_iv (TRAPDOOR)
817     const_iv (SIGN)
818     const_iv (BOOTS)
819     const_iv (GLOVES)
820     const_iv (SPELL)
821     const_iv (SPELL_EFFECT)
822     const_iv (CONVERTER)
823     const_iv (BRACERS)
824     const_iv (POISONING)
825     const_iv (SAVEBED)
826     const_iv (POISONCLOUD)
827     const_iv (FIREHOLES)
828     const_iv (WAND)
829     const_iv (SCROLL)
830     const_iv (DIRECTOR)
831     const_iv (GIRDLE)
832     const_iv (FORCE)
833     const_iv (POTION_EFFECT)
834     const_iv (EVENT_CONNECTOR)
835     const_iv (CLOSE_CON)
836     const_iv (CONTAINER)
837     const_iv (ARMOUR_IMPROVER)
838     const_iv (WEAPON_IMPROVER)
839     const_iv (SKILLSCROLL)
840     const_iv (DEEP_SWAMP)
841     const_iv (IDENTIFY_ALTAR)
842     const_iv (MENU)
843     const_iv (RUNE)
844     const_iv (TRAP)
845     const_iv (POWER_CRYSTAL)
846     const_iv (CORPSE)
847     const_iv (DISEASE)
848     const_iv (SYMPTOM)
849     const_iv (BUILDER)
850     const_iv (MATERIAL)
851     const_iv (ITEM_TRANSFORMER)
852     const_iv (QUEST)
853    
854     const_iv (ST_BD_BUILD)
855     const_iv (ST_BD_REMOVE)
856    
857     const_iv (ST_MAT_FLOOR)
858     const_iv (ST_MAT_WALL)
859     const_iv (ST_MAT_ITEM)
860    
861     const_iv (AT_PHYSICAL)
862     const_iv (AT_MAGIC)
863     const_iv (AT_FIRE)
864     const_iv (AT_ELECTRICITY)
865     const_iv (AT_COLD)
866     const_iv (AT_CONFUSION)
867     const_iv (AT_ACID)
868     const_iv (AT_DRAIN)
869     const_iv (AT_WEAPONMAGIC)
870     const_iv (AT_GHOSTHIT)
871     const_iv (AT_POISON)
872     const_iv (AT_SLOW)
873     const_iv (AT_PARALYZE)
874     const_iv (AT_TURN_UNDEAD)
875     const_iv (AT_FEAR)
876     const_iv (AT_CANCELLATION)
877     const_iv (AT_DEPLETE)
878     const_iv (AT_DEATH)
879     const_iv (AT_CHAOS)
880     const_iv (AT_COUNTERSPELL)
881     const_iv (AT_GODPOWER)
882     const_iv (AT_HOLYWORD)
883     const_iv (AT_BLIND)
884     const_iv (AT_INTERNAL)
885     const_iv (AT_LIFE_STEALING)
886     const_iv (AT_DISEASE)
887    
888     const_iv (QUEST_IN_PROGRESS)
889     const_iv (QUEST_DONE_QUEST)
890     const_iv (QUEST_DONE_TASK)
891     const_iv (QUEST_START_QUEST)
892     const_iv (QUEST_END_QUEST)
893     const_iv (QUEST_START_TASK)
894     const_iv (QUEST_END_TASK)
895     const_iv (QUEST_OVERRIDE)
896     const_iv (QUEST_ON_ACTIVATE)
897    
898     const_iv (WEAP_HIT)
899     const_iv (WEAP_SLASH)
900     const_iv (WEAP_PIERCE)
901     const_iv (WEAP_CLEAVE)
902     const_iv (WEAP_SLICE)
903     const_iv (WEAP_STAB)
904     const_iv (WEAP_WHIP)
905     const_iv (WEAP_CRUSH)
906     const_iv (WEAP_BLUD)
907    
908     const_iv (FLAG_ALIVE)
909     const_iv (FLAG_WIZ)
910     const_iv (FLAG_REMOVED)
911     const_iv (FLAG_FREED)
912     const_iv (FLAG_WAS_WIZ)
913     const_iv (FLAG_APPLIED)
914     const_iv (FLAG_UNPAID)
915     const_iv (FLAG_USE_SHIELD)
916     const_iv (FLAG_NO_PICK)
917     const_iv (FLAG_ANIMATE)
918     const_iv (FLAG_MONSTER)
919     const_iv (FLAG_FRIENDLY)
920     const_iv (FLAG_GENERATOR)
921     const_iv (FLAG_IS_THROWN)
922     const_iv (FLAG_AUTO_APPLY)
923     const_iv (FLAG_TREASURE)
924     const_iv (FLAG_PLAYER_SOLD)
925     const_iv (FLAG_SEE_INVISIBLE)
926     const_iv (FLAG_CAN_ROLL)
927     const_iv (FLAG_OVERLAY_FLOOR)
928     const_iv (FLAG_IS_TURNABLE)
929     const_iv (FLAG_IS_USED_UP)
930     const_iv (FLAG_IDENTIFIED)
931     const_iv (FLAG_REFLECTING)
932     const_iv (FLAG_CHANGING)
933     const_iv (FLAG_SPLITTING)
934     const_iv (FLAG_HITBACK)
935     const_iv (FLAG_STARTEQUIP)
936     const_iv (FLAG_BLOCKSVIEW)
937     const_iv (FLAG_UNDEAD)
938     const_iv (FLAG_SCARED)
939     const_iv (FLAG_UNAGGRESSIVE)
940     const_iv (FLAG_REFL_MISSILE)
941     const_iv (FLAG_REFL_SPELL)
942     const_iv (FLAG_NO_MAGIC)
943     const_iv (FLAG_NO_FIX_PLAYER)
944     const_iv (FLAG_IS_LIGHTABLE)
945     const_iv (FLAG_TEAR_DOWN)
946     const_iv (FLAG_RUN_AWAY)
947     const_iv (FLAG_PICK_UP)
948     const_iv (FLAG_UNIQUE)
949     const_iv (FLAG_NO_DROP)
950     const_iv (FLAG_WIZCAST)
951     const_iv (FLAG_CAST_SPELL)
952     const_iv (FLAG_USE_SCROLL)
953     const_iv (FLAG_USE_RANGE)
954     const_iv (FLAG_USE_BOW)
955     const_iv (FLAG_USE_ARMOUR)
956     const_iv (FLAG_USE_WEAPON)
957     const_iv (FLAG_USE_RING)
958     const_iv (FLAG_READY_RANGE)
959     const_iv (FLAG_READY_BOW)
960     const_iv (FLAG_XRAYS)
961     const_iv (FLAG_NO_APPLY)
962     const_iv (FLAG_IS_FLOOR)
963     const_iv (FLAG_LIFESAVE)
964     const_iv (FLAG_NO_STRENGTH)
965     const_iv (FLAG_SLEEP)
966     const_iv (FLAG_STAND_STILL)
967     const_iv (FLAG_RANDOM_MOVE)
968     const_iv (FLAG_ONLY_ATTACK)
969     const_iv (FLAG_CONFUSED)
970     const_iv (FLAG_STEALTH)
971     const_iv (FLAG_WIZPASS)
972     const_iv (FLAG_IS_LINKED)
973     const_iv (FLAG_CURSED)
974     const_iv (FLAG_DAMNED)
975     const_iv (FLAG_SEE_ANYWHERE)
976     const_iv (FLAG_KNOWN_MAGICAL)
977     const_iv (FLAG_KNOWN_CURSED)
978     const_iv (FLAG_CAN_USE_SKILL)
979     const_iv (FLAG_BEEN_APPLIED)
980     const_iv (FLAG_READY_SCROLL)
981     const_iv (FLAG_USE_ROD)
982     const_iv (FLAG_USE_HORN)
983     const_iv (FLAG_MAKE_INVIS)
984     const_iv (FLAG_INV_LOCKED)
985     const_iv (FLAG_IS_WOODED)
986     const_iv (FLAG_IS_HILLY)
987     const_iv (FLAG_READY_SKILL)
988     const_iv (FLAG_READY_WEAPON)
989     const_iv (FLAG_NO_SKILL_IDENT)
990     const_iv (FLAG_BLIND)
991     const_iv (FLAG_SEE_IN_DARK)
992     const_iv (FLAG_IS_CAULDRON)
993     const_iv (FLAG_NO_STEAL)
994     const_iv (FLAG_ONE_HIT)
995     const_iv (FLAG_CLIENT_SENT)
996     const_iv (FLAG_BERSERK)
997     const_iv (FLAG_NEUTRAL)
998     const_iv (FLAG_NO_ATTACK)
999     const_iv (FLAG_NO_DAMAGE)
1000     const_iv (FLAG_OBJ_ORIGINAL)
1001     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1002     const_iv (FLAG_ACTIVATE_ON_PUSH)
1003     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1004     const_iv (FLAG_IS_WATER)
1005     const_iv (FLAG_CONTENT_ON_GEN)
1006     const_iv (FLAG_IS_A_TEMPLATE)
1007     const_iv (FLAG_IS_BUILDABLE)
1008     const_iv (FLAG_AFK)
1009    
1010     const_iv (NDI_BLACK)
1011     const_iv (NDI_WHITE)
1012     const_iv (NDI_NAVY)
1013     const_iv (NDI_RED)
1014     const_iv (NDI_ORANGE)
1015     const_iv (NDI_BLUE)
1016     const_iv (NDI_DK_ORANGE)
1017     const_iv (NDI_GREEN)
1018     const_iv (NDI_LT_GREEN)
1019     const_iv (NDI_GREY)
1020     const_iv (NDI_BROWN)
1021     const_iv (NDI_GOLD)
1022     const_iv (NDI_TAN)
1023     const_iv (NDI_MAX_COLOR)
1024     const_iv (NDI_COLOR_MASK)
1025     const_iv (NDI_UNIQUE)
1026     const_iv (NDI_ALL)
1027    
1028     const_iv (F_APPLIED)
1029     const_iv (F_LOCATION)
1030     const_iv (F_UNPAID)
1031     const_iv (F_MAGIC)
1032     const_iv (F_CURSED)
1033     const_iv (F_DAMNED)
1034     const_iv (F_OPEN)
1035     const_iv (F_NOPICK)
1036     const_iv (F_LOCKED)
1037    
1038     const_iv (F_BUY)
1039     const_iv (F_SHOP)
1040     const_iv (F_SELL)
1041    
1042     const_iv (P_BLOCKSVIEW)
1043     const_iv (P_NO_MAGIC)
1044     const_iv (P_IS_ALIVE)
1045     const_iv (P_NO_CLERIC)
1046     const_iv (P_NEED_UPDATE)
1047     const_iv (P_NO_ERROR)
1048     const_iv (P_OUT_OF_MAP)
1049     const_iv (P_NEW_MAP)
1050    
1051     const_iv (UP_OBJ_INSERT)
1052     const_iv (UP_OBJ_REMOVE)
1053     const_iv (UP_OBJ_CHANGE)
1054     const_iv (UP_OBJ_FACE)
1055    
1056     const_iv (INS_NO_MERGE)
1057     const_iv (INS_ABOVE_FLOOR_ONLY)
1058     const_iv (INS_NO_WALK_ON)
1059     const_iv (INS_ON_TOP)
1060     const_iv (INS_BELOW_ORIGINATOR)
1061     const_iv (INS_MAP_LOAD)
1062    
1063     const_iv (WILL_APPLY_HANDLE)
1064     const_iv (WILL_APPLY_TREASURE)
1065     const_iv (WILL_APPLY_EARTHWALL)
1066     const_iv (WILL_APPLY_DOOR)
1067     const_iv (WILL_APPLY_FOOD)
1068    
1069     const_iv (SAVE_MODE)
1070     const_iv (SAVE_DIR_MODE)
1071    
1072     const_iv (M_PAPER)
1073     const_iv (M_IRON)
1074     const_iv (M_GLASS)
1075     const_iv (M_LEATHER)
1076     const_iv (M_WOOD)
1077     const_iv (M_ORGANIC)
1078     const_iv (M_STONE)
1079     const_iv (M_CLOTH)
1080     const_iv (M_ADAMANT)
1081     const_iv (M_LIQUID)
1082     const_iv (M_SOFT_METAL)
1083     const_iv (M_BONE)
1084     const_iv (M_ICE)
1085     const_iv (M_SPECIAL)
1086    
1087     const_iv (SK_EXP_ADD_SKILL)
1088     const_iv (SK_EXP_TOTAL)
1089     const_iv (SK_EXP_NONE)
1090     const_iv (SK_SUBTRACT_SKILL_EXP)
1091    
1092     const_iv (SK_LOCKPICKING)
1093     const_iv (SK_HIDING)
1094     const_iv (SK_SMITHERY)
1095     const_iv (SK_BOWYER)
1096     const_iv (SK_JEWELER)
1097     const_iv (SK_ALCHEMY)
1098     const_iv (SK_STEALING)
1099     const_iv (SK_LITERACY)
1100     const_iv (SK_BARGAINING)
1101     const_iv (SK_JUMPING)
1102     const_iv (SK_DET_MAGIC)
1103     const_iv (SK_ORATORY)
1104     const_iv (SK_SINGING)
1105     const_iv (SK_DET_CURSE)
1106     const_iv (SK_FIND_TRAPS)
1107     const_iv (SK_MEDITATION)
1108     const_iv (SK_PUNCHING)
1109     const_iv (SK_FLAME_TOUCH)
1110     const_iv (SK_KARATE)
1111     const_iv (SK_CLIMBING)
1112     const_iv (SK_WOODSMAN)
1113     const_iv (SK_INSCRIPTION)
1114     const_iv (SK_ONE_HANDED_WEAPON)
1115     const_iv (SK_MISSILE_WEAPON)
1116     const_iv (SK_THROWING)
1117     const_iv (SK_USE_MAGIC_ITEM)
1118     const_iv (SK_DISARM_TRAPS)
1119     const_iv (SK_SET_TRAP)
1120     const_iv (SK_THAUMATURGY)
1121     const_iv (SK_PRAYING)
1122     const_iv (SK_CLAWING)
1123     const_iv (SK_LEVITATION)
1124     const_iv (SK_SUMMONING)
1125     const_iv (SK_PYROMANCY)
1126     const_iv (SK_EVOCATION)
1127     const_iv (SK_SORCERY)
1128     const_iv (SK_TWO_HANDED_WEAPON)
1129     const_iv (SK_SPARK_TOUCH)
1130     const_iv (SK_SHIVER)
1131     const_iv (SK_ACID_SPLASH)
1132     const_iv (SK_POISON_NAIL)
1133    
1134     const_iv (SOUND_NEW_PLAYER)
1135     const_iv (SOUND_FIRE_ARROW)
1136     const_iv (SOUND_LEARN_SPELL)
1137     const_iv (SOUND_FUMBLE_SPELL)
1138     const_iv (SOUND_WAND_POOF)
1139     const_iv (SOUND_OPEN_DOOR)
1140     const_iv (SOUND_PUSH_PLAYER)
1141     const_iv (SOUND_PLAYER_HITS1)
1142     const_iv (SOUND_PLAYER_HITS2)
1143     const_iv (SOUND_PLAYER_HITS3)
1144     const_iv (SOUND_PLAYER_HITS4)
1145     const_iv (SOUND_PLAYER_IS_HIT1)
1146     const_iv (SOUND_PLAYER_IS_HIT2)
1147     const_iv (SOUND_PLAYER_IS_HIT3)
1148     const_iv (SOUND_PLAYER_KILLS)
1149     const_iv (SOUND_PET_IS_KILLED)
1150     const_iv (SOUND_PLAYER_DIES)
1151     const_iv (SOUND_OB_EVAPORATE)
1152     const_iv (SOUND_OB_EXPLODE)
1153     const_iv (SOUND_CLOCK)
1154     const_iv (SOUND_TURN_HANDLE)
1155     const_iv (SOUND_FALL_HOLE)
1156     const_iv (SOUND_DRINK_POISON)
1157     const_iv (SOUND_CAST_SPELL_0)
1158    
1159     const_iv (PREFER_LOW)
1160     const_iv (PREFER_HIGH)
1161    
1162     const_iv (ATNR_PHYSICAL)
1163     const_iv (ATNR_MAGIC)
1164     const_iv (ATNR_FIRE)
1165     const_iv (ATNR_ELECTRICITY)
1166     const_iv (ATNR_COLD)
1167     const_iv (ATNR_CONFUSION)
1168     const_iv (ATNR_ACID)
1169     const_iv (ATNR_DRAIN)
1170     const_iv (ATNR_WEAPONMAGIC)
1171     const_iv (ATNR_GHOSTHIT)
1172     const_iv (ATNR_POISON)
1173     const_iv (ATNR_SLOW)
1174     const_iv (ATNR_PARALYZE)
1175     const_iv (ATNR_TURN_UNDEAD)
1176     const_iv (ATNR_FEAR)
1177     const_iv (ATNR_CANCELLATION)
1178     const_iv (ATNR_DEPLETE)
1179     const_iv (ATNR_DEATH)
1180     const_iv (ATNR_CHAOS)
1181     const_iv (ATNR_COUNTERSPELL)
1182     const_iv (ATNR_GODPOWER)
1183     const_iv (ATNR_HOLYWORD)
1184     const_iv (ATNR_BLIND)
1185     const_iv (ATNR_INTERNAL)
1186     const_iv (ATNR_LIFE_STEALING)
1187     const_iv (ATNR_DISEASE)
1188    
1189     const_iv (MAP_FLUSH)
1190     const_iv (MAP_PLAYER_UNIQUE)
1191     const_iv (MAP_BLOCK)
1192     const_iv (MAP_STYLE)
1193     const_iv (MAP_OVERLAY)
1194    
1195     const_iv (MAP_IN_MEMORY)
1196     const_iv (MAP_SWAPPED)
1197     const_iv (MAP_LOADING)
1198     const_iv (MAP_SAVING)
1199 root 1.7
1200     const_iv (KLASS_GLOBAL)
1201     const_iv (KLASS_OBJECT)
1202     const_iv (KLASS_PLAYER)
1203     const_iv (KLASS_MAP)
1204 root 1.12
1205     const_iv (EVENT_OBJECT_INSTANTIATE)
1206 root 1.1 };
1207    
1208     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1209     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1210    
1211     static const struct {
1212     const char *name;
1213 root 1.7 IV klass;
1214 root 1.1 IV iv;
1215 root 1.6 } *eiv, event_iv[] = {
1216 root 1.12 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1217 root 1.6 # include "eventinc.h"
1218     # undef def
1219     };
1220    
1221     AV *av = get_av ("cf::EVENT", 1);
1222    
1223     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1224 root 1.7 {
1225     AV *event = newAV ();
1226     av_push (event, newSVpv ((char *)eiv->name, 0));
1227     av_push (event, newSViv (eiv->klass));
1228     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1229     }
1230 root 1.6
1231     static const struct {
1232 root 1.1 int dtype;
1233     const char *name;
1234     IV idx;
1235     } *cprop, prop_table[] = {
1236     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1237     prop (CFAPI_INT, MAP_PROP_FLAGS)
1238     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1239     prop (CFAPI_STRING, MAP_PROP_PATH)
1240     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1241     prop (CFAPI_STRING, MAP_PROP_NAME)
1242     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1243     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1244     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1245     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1246     prop (CFAPI_INT, MAP_PROP_WIDTH)
1247     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1248     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1249     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1250     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1251     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1252     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1253     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1254     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1255     prop (CFAPI_INT, MAP_PROP_SKY)
1256     prop (CFAPI_INT, MAP_PROP_WPARTX)
1257     prop (CFAPI_INT, MAP_PROP_WPARTY)
1258     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1259     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1260     prop (CFAPI_PREGION, MAP_PROP_REGION)
1261     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1262     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1263     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1264     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1265     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1266     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1267     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1268     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1269     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1270     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1271     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1272     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1273     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1274     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1275     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1276     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1277     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1278     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1279     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1280     prop (CFAPI_INT, OBJECT_PROP_X)
1281     prop (CFAPI_INT, OBJECT_PROP_Y)
1282     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1283     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1284     prop (CFAPI_INT, OBJECT_PROP_NROF)
1285     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1286     prop (CFAPI_INT, OBJECT_PROP_FACING)
1287     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1288     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1289     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1290     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1291     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1292     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1293     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1294     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1295     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1296     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1297     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1298     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1299     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1300     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1301     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1302     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1303     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1304     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1305     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1306     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1307     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1308     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1309     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1310     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1311     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1314     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1315     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1317     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1318     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1319     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1320     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1321     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1322     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1323     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1324     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1325     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1326     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1327     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1328     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1329     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1330     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1331     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1332     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1333     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1334     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1335     prop (CFAPI_INT, OBJECT_PROP_STR)
1336     prop (CFAPI_INT, OBJECT_PROP_DEX)
1337     prop (CFAPI_INT, OBJECT_PROP_CON)
1338     prop (CFAPI_INT, OBJECT_PROP_WIS)
1339     prop (CFAPI_INT, OBJECT_PROP_INT)
1340     prop (CFAPI_INT, OBJECT_PROP_POW)
1341     prop (CFAPI_INT, OBJECT_PROP_CHA)
1342     prop (CFAPI_INT, OBJECT_PROP_WC)
1343     prop (CFAPI_INT, OBJECT_PROP_AC)
1344     prop (CFAPI_INT, OBJECT_PROP_HP)
1345     prop (CFAPI_INT, OBJECT_PROP_SP)
1346     prop (CFAPI_INT, OBJECT_PROP_GP)
1347     prop (CFAPI_INT, OBJECT_PROP_FP)
1348     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1349     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1350     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1351     prop (CFAPI_INT, OBJECT_PROP_DAM)
1352     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1353     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1354     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1355     prop (CFAPI_INT, OBJECT_PROP_FACE)
1356     };
1357    
1358     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1359     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1360    
1361     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1362     {
1363     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1364     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1365     }
1366    
1367 root 1.8 cb_global = get_av ("cf::CB_GLOBAL", 1);
1368     cb_object = get_av ("cf::CB_OBJECT", 1);
1369     cb_player = get_av ("cf::CB_PLAYER", 1);
1370     cb_type = get_av ("cf::CB_TYPE" , 1);
1371     cb_map = get_av ("cf::CB_MAP" , 1);
1372    
1373 root 1.1 //I_EVENT_API (PACKAGE);
1374     }
1375    
1376     NV floor (NV x)
1377    
1378     NV ceil (NV x)
1379    
1380 root 1.5 void server_tick ()
1381    
1382 root 1.1 void
1383     LOG (int level, char *msg)
1384     PROTOTYPE: $$
1385     C_ARGS: (LogLevel)level, "%s", msg
1386    
1387     char *path_combine (char *base, char *path)
1388     PROTOTYPE: $$
1389    
1390     char *path_combine_and_normalize (char *base, char *path)
1391     PROTOTYPE: $$
1392    
1393     char *
1394     cf_get_maps_directory (char *path)
1395     PROTOTYPE: $
1396     ALIAS: maps_directory = 0
1397    
1398     void
1399     sub_generation_inc ()
1400     CODE:
1401     PL_sub_generation++;
1402    
1403     char *
1404     mapdir ()
1405     PROTOTYPE:
1406     ALIAS:
1407     mapdir = 0
1408     uniquedir = 1
1409     tmpdir = 2
1410     confdir = 3
1411     localdir = 4
1412     playerdir = 5
1413     datadir = 6
1414     CODE:
1415     {
1416     int unused_type;
1417     RETVAL = (char *)systemDirectory (&unused_type, ix);
1418     }
1419     OUTPUT: RETVAL
1420    
1421     int
1422     cf_find_animation (char *text)
1423     PROTOTYPE: $
1424    
1425     int random_roll(int min, int max, object *op, int goodbad);
1426    
1427     const char *cost_string_from_value(uint64 cost, int approx = 0)
1428    
1429 root 1.12 int invoke (int event, SV *arg1, ...)
1430     CODE:
1431     {
1432     // parse first arg and call invoke_object etc as seen fit
1433     //TODO
1434     //cfperl_invoke (event,
1435     }
1436    
1437 root 1.1 int
1438     exp_to_level (val64 exp)
1439     CODE:
1440     {
1441     int i = 0;
1442    
1443     RETVAL = settings.max_level;
1444    
1445     for (i = 1; i <= settings.max_level; i++)
1446     {
1447     if (levels[i] > exp)
1448     {
1449     RETVAL = i - 1;
1450     break;
1451     }
1452     }
1453     }
1454     OUTPUT: RETVAL
1455    
1456     val64
1457     level_to_min_exp (int level)
1458     CODE:
1459     if (level > settings.max_level)
1460     RETVAL = levels[settings.max_level];
1461     else if (level < 1)
1462     RETVAL = 0;
1463     else
1464     RETVAL = levels[level];
1465     OUTPUT: RETVAL
1466    
1467     SV *
1468     resistance_to_string (int atnr)
1469     CODE:
1470     if (atnr >= 0 && atnr < NROFATTACKS)
1471     RETVAL = newSVpv (resist_plus[atnr], 0);
1472     else
1473     XSRETURN_UNDEF;
1474     OUTPUT: RETVAL
1475    
1476     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1477    
1478     SV *
1479     get_property (object *obj, int type, int idx)
1480     CODE:
1481     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1482     OUTPUT: RETVAL
1483    
1484     SV *
1485     set_property (object *obj, int type, int idx, SV *newval)
1486     CODE:
1487     switch (type)
1488     {
1489     case CFAPI_INT:
1490     cf_object_set_int_property (obj, idx, SvIV (newval));
1491     break;
1492     case CFAPI_LONG:
1493     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1494     break;
1495     case CFAPI_DOUBLE:
1496     {
1497     int unused_type;
1498     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1499     }
1500     break;
1501     case CFAPI_STRING:
1502     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1503     break;
1504     case CFAPI_POBJECT:
1505     {
1506     int unused_type;
1507     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1508     }
1509     break;
1510     default:
1511     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1512     }
1513    
1514     # missing properties
1515    
1516     void
1517     set_attacktype (object *obj, U32 attacktype)
1518     CODE:
1519     obj->attacktype = attacktype;
1520    
1521     U32
1522     get_attacktype (object *obj)
1523     ALIAS:
1524     attacktype = 0
1525     CODE:
1526     RETVAL = obj->attacktype;
1527     OUTPUT: RETVAL
1528    
1529     # missing in plug-in api, of course
1530     void
1531     set_food (object *obj, int food)
1532     CODE:
1533     obj->stats.food = food;
1534    
1535     int
1536     get_food (object *obj)
1537     ALIAS:
1538     food = 0
1539     CODE:
1540     RETVAL = obj->stats.food;
1541     OUTPUT: RETVAL
1542    
1543     void
1544     inv (object *obj)
1545     PROTOTYPE: $
1546     PPCODE:
1547     {
1548     object *o;
1549     for (o = obj->inv; o; o = o->below)
1550     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1551     }
1552    
1553     int cf_object_get_resistance (object *op, int rtype)
1554     ALIAS: resistance = 0
1555    
1556     int cf_object_get_flag (object *op, int flag)
1557     ALIAS: flag = 0
1558    
1559     void cf_object_set_flag (object *op, int flag, int value)
1560    
1561     int need_identify (const object *obj);
1562    
1563     int apply_shop_mat (object *shop_mat, object *op);
1564    
1565     void cf_object_move (object *op, int dir, object *originator = op)
1566    
1567     void cf_object_apply (object *op, object *author, int flags = 0)
1568    
1569     void cf_object_apply_below (object *op)
1570    
1571     void cf_object_remove (object *op)
1572    
1573     void cf_object_free (object *op)
1574    
1575     object *cf_object_present_archname_inside (object *op, char *whatstr)
1576    
1577     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1578    
1579     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1580    
1581     object *cf_object_clone (object *op, int clonetype = 0)
1582    
1583     int cf_object_pay_item (object *op, object *buyer)
1584    
1585     int cf_object_pay_amount (object *op, uint64 amount)
1586    
1587     void pay_player (object *op, uint64 amount)
1588    
1589     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1590    
1591     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1592    
1593     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1594    
1595     void cf_object_learn_spell (object *op, object *sp)
1596    
1597     void cf_object_forget_spell (object *op, object *sp)
1598    
1599     object *cf_object_check_for_spell (object *op, char *spellname)
1600    
1601     int cf_object_query_money (object *op)
1602     ALIAS: money = 0
1603    
1604     int cf_object_query_cost (object *op, object *who, int flags)
1605     ALIAS: cost = 0
1606    
1607     void cf_object_activate_rune (object *op , object *victim)
1608    
1609     int cf_object_check_trigger (object *op, object *cause)
1610    
1611     int cf_object_out_of_map (object *op, int x, int y)
1612    
1613     void cf_object_drop (object *op, object *author)
1614    
1615     void cf_object_take (object *op, object *author)
1616    
1617     void cf_object_say (object *op, char *msg)
1618    
1619     void cf_object_speak (object *op, char *msg)
1620    
1621     object *cf_object_insert_object (object *op, object *container)
1622    
1623     const char *cf_object_get_msg (object *ob)
1624     ALIAS: msg = 0
1625    
1626     object *cf_object_insert_in_ob (object *ob, object *where)
1627    
1628     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1629    
1630     void cf_object_update (object *op, int flags)
1631    
1632     void cf_object_pickup (object *op, object *what)
1633    
1634     object *cf_create_object_by_name (const char *name)
1635    
1636     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1637    
1638     void player_lvl_adj (object *who, object *skill = 0)
1639    
1640     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1641    
1642     int calc_skill_exp (object *who, object *op, object *skill);
1643    
1644     void push_button (object *op);
1645    
1646     void use_trigger (object *op);
1647    
1648     void add_button_link (object *button, mapstruct *map, int connected);
1649    
1650     void remove_button_link (object *op);
1651    
1652     void
1653     cf_object_set_resistance (object *op, int rtype, int val)
1654     CODE:
1655     if (rtype >= 0 && rtype < NROFATTACKS)
1656     op->resist[rtype] = val;
1657    
1658    
1659     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1660    
1661     void cf_fix_object (object *pl)
1662     ALIAS: fix = 0
1663    
1664     object *cf_insert_ob_in_ob (object *ob, object *where)
1665    
1666     # no clean way to get an object from an archetype - stupid idiotic
1667     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1668    
1669     object *new (const char *archetype = 0)
1670     PROTOTYPE: ;$
1671     CODE:
1672     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1673     OUTPUT:
1674     RETVAL
1675    
1676     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1677     PROTOTYPE: $$$$$$
1678     CODE:
1679     {
1680     int unused_type;
1681     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1682     }
1683    
1684 root 1.12 SV *registry (object *op)
1685     CODE:
1686     RETVAL = registry_of (op);
1687     OUTPUT:
1688     RETVAL
1689    
1690 root 1.1 # syntatic sugar for easier use in event callbacks.
1691     const char *options (object *op)
1692     CODE:
1693     RETVAL = op->name;
1694     OUTPUT:
1695     RETVAL
1696    
1697     player *contr (object *op)
1698     CODE:
1699     RETVAL = op->contr;
1700     OUTPUT: RETVAL
1701    
1702     const char *get_ob_key_value (object *op, const char *key)
1703    
1704     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1705    
1706     object *get_nearest_player (object *ob)
1707     ALIAS: nearest_player = 0
1708     PREINIT:
1709     extern object *get_nearest_player (object *);
1710    
1711     void rangevector (object *ob, object *other, int flags = 0)
1712     PROTOTYPE: $$;$
1713     PPCODE:
1714     {
1715     rv_vector rv;
1716     get_rangevector (ob, other, &rv, flags);
1717     EXTEND (SP, 5);
1718     PUSHs (newSVuv (rv.distance));
1719     PUSHs (newSViv (rv.distance_x));
1720     PUSHs (newSViv (rv.distance_y));
1721     PUSHs (newSViv (rv.direction));
1722     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1723     }
1724    
1725     bool on_same_map_as (object *ob, object *other)
1726     CODE:
1727     RETVAL = on_same_map (ob, other);
1728     OUTPUT: RETVAL
1729    
1730     char *
1731     base_name (object *ob, int plural)
1732     CODE:
1733     RETVAL = cf_query_base_name (ob, plural);
1734     OUTPUT: RETVAL
1735    
1736     living *
1737     stats (object *ob)
1738     CODE:
1739     RETVAL = &ob->stats;
1740     OUTPUT: RETVAL
1741    
1742    
1743     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1744    
1745     player *player (object *op)
1746     CODE:
1747     RETVAL = op->contr;
1748     OUTPUT: RETVAL
1749    
1750     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1751    
1752     object *cf_player_send_inventory (object *op)
1753    
1754     char *cf_player_get_ip (object *op)
1755     ALIAS: ip = 0
1756    
1757     object *cf_player_get_marked_item (object *op)
1758     ALIAS: marked_item = 0
1759    
1760     void cf_player_set_marked_item (object *op, object *ob)
1761    
1762     partylist *cf_player_get_party (object *op)
1763     ALIAS: party = 0
1764    
1765     void cf_player_set_party (object *op, partylist *party)
1766    
1767     void kill_player (object *op)
1768    
1769 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1770 root 1.1
1771 root 1.12 SV *registry (player *pl)
1772     CODE:
1773     RETVAL = registry_of (pl);
1774     OUTPUT:
1775     RETVAL
1776 root 1.1
1777     player *cf_player_find (char *name)
1778     PROTOTYPE: $
1779    
1780     void cf_player_move (player *pl, int dir)
1781    
1782     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1783    
1784     # nonstandard
1785     object *ob (player *pl)
1786     CODE:
1787     RETVAL = pl->ob;
1788     OUTPUT: RETVAL
1789    
1790     player *first ()
1791     CODE:
1792     RETVAL = first_player;
1793     OUTPUT: RETVAL
1794    
1795     player *next (player *pl)
1796     CODE:
1797     RETVAL = pl->next;
1798     OUTPUT: RETVAL
1799    
1800     bool
1801     cell_visible (player *pl, int dx, int dy)
1802     CODE:
1803     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1804     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1805     OUTPUT:
1806     RETVAL
1807    
1808 root 1.4 char *
1809     client (player *pl)
1810     CODE:
1811     RETVAL = pl->socket.client;
1812     OUTPUT:
1813     RETVAL
1814    
1815 root 1.7 char *
1816     host (player *pl)
1817     CODE:
1818     RETVAL = pl->socket.host;
1819     OUTPUT:
1820     RETVAL
1821    
1822     char *
1823     killer (player *pl, char *killer = 0)
1824     CODE:
1825     if (killer)
1826     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1827     RETVAL = pl->killer;
1828     OUTPUT:
1829     RETVAL
1830    
1831 root 1.4 void
1832     buggy_mapscroll (player *pl, int value = 1)
1833     CODE:
1834     pl->socket.buggy_mapscroll = value;
1835    
1836 root 1.1 void
1837     send (player *pl, SV *packet)
1838     CODE:
1839     {
1840     STRLEN len;
1841     char *buf = SvPVbyte (packet, len);
1842    
1843     Write_String_To_Socket (&pl->socket, buf, len);
1844     }
1845    
1846     int
1847     listening (player *pl, int new_value = -1)
1848     CODE:
1849     RETVAL = pl->listening;
1850     if (new_value >= 0)
1851     pl->listening = new_value;
1852     OUTPUT:
1853     RETVAL
1854    
1855     void get_savebed (player *pl)
1856     ALIAS:
1857     savebed = 0
1858     PPCODE:
1859     EXTEND (SP, 3);
1860     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1861     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1862     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1863    
1864     void set_savebed (player *pl, char *map_path, int x, int y)
1865     CODE:
1866     strcpy (pl->savebed_map, map_path);
1867     pl->bed_x = x;
1868     pl->bed_y = y;
1869    
1870     void
1871     list ()
1872     PPCODE:
1873     {
1874     player *pl;
1875     for (pl = first_player; pl; pl = pl->next)
1876     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1877     }
1878    
1879     bool
1880     peaceful (player *pl, bool new_setting = 0)
1881     PROTOTYPE: $;$
1882     CODE:
1883     RETVAL = pl->peaceful;
1884     if (items > 1)
1885     pl->peaceful = new_setting;
1886     OUTPUT:
1887     RETVAL
1888    
1889     living *
1890     orig_stats (player *pl)
1891     CODE:
1892     RETVAL = &pl->orig_stats;
1893     OUTPUT: RETVAL
1894    
1895     living *
1896     last_stats (player *pl)
1897     CODE:
1898     RETVAL = &pl->last_stats;
1899     OUTPUT: RETVAL
1900    
1901    
1902     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1903    
1904 root 1.12 SV *registry (mapstruct *map)
1905     CODE:
1906     RETVAL = registry_of (map);
1907     OUTPUT:
1908     RETVAL
1909    
1910 root 1.1 SV *
1911     get_property (mapstruct *obj, int type, int idx)
1912     CODE:
1913     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1914     OUTPUT: RETVAL
1915    
1916     SV *
1917     set_property (mapstruct *obj, int type, int idx, SV *newval)
1918     CODE:
1919     switch (type)
1920     {
1921     case CFAPI_INT:
1922     cf_map_set_int_property (obj, idx, SvIV (newval));
1923     break;
1924     default:
1925     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1926     }
1927    
1928     mapstruct *new (int width, int height)
1929     PROTOTYPE:
1930     CODE:
1931     {
1932     int unused_type;
1933     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1934     }
1935     OUTPUT:
1936     RETVAL
1937    
1938     void delete_map (mapstruct *map)
1939    
1940     void clean_tmp_map (mapstruct *map)
1941    
1942     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1943    
1944     mapstruct *tile_map (mapstruct *map, unsigned int dir)
1945     CODE:
1946     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1947     OUTPUT:
1948     RETVAL
1949    
1950     char *tile_path (mapstruct *map, unsigned int dir)
1951     CODE:
1952     if (dir >= 4)
1953     XSRETURN_UNDEF;
1954     RETVAL = map->tile_path [dir];
1955     OUTPUT:
1956     RETVAL
1957    
1958     mapstruct *cf_map_get_map (char *name)
1959     PROTOTYPE: $
1960     ALIAS: map = 0
1961    
1962     mapstruct *has_been_loaded (char *name)
1963     PROTOTYPE: $
1964    
1965     mapstruct *cf_map_get_first ()
1966     PROTOTYPE:
1967     ALIAS: first = 0
1968    
1969     # whoever "designed" the plug-in api should have wasted
1970     # his/her time with staying away from the project - would have
1971     # saved others a lot of time, without doubt.
1972     void set_path (mapstruct *where, char *path)
1973     CODE:
1974     strcpy (where->path, path);
1975    
1976     int in_memory (mapstruct *map)
1977     CODE:
1978     RETVAL = map->in_memory;
1979     OUTPUT:
1980     RETVAL
1981    
1982     bool unique (mapstruct *map)
1983     CODE:
1984     RETVAL = map->unique;
1985     OUTPUT:
1986     RETVAL
1987    
1988     void set_unique (mapstruct *map, bool unique)
1989     CODE:
1990     map->unique = unique;
1991    
1992     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1993    
1994     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1995    
1996     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1997     C_ARGS: str, map, nx, ny
1998    
1999     void
2000     cf_map_normalise (mapstruct *map, int x, int y)
2001     PPCODE:
2002     {
2003     mapstruct *nmap = 0;
2004     I16 nx = 0, ny = 0;
2005     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2006    
2007     EXTEND (SP, 4);
2008     PUSHs (sv_2mortal (newSViv (flags)));
2009    
2010     if (GIMME_V == G_ARRAY)
2011     {
2012     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2013     PUSHs (sv_2mortal (newSViv (nx)));
2014     PUSHs (sv_2mortal (newSViv (ny)));
2015     }
2016     }
2017    
2018     void
2019     at (mapstruct *map, unsigned int x, unsigned int y)
2020     PROTOTYPE: $$$
2021     PPCODE:
2022     {
2023     object *o;
2024     mapstruct *nmap = 0;
2025     I16 nx, ny;
2026    
2027     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2028    
2029     if (nmap)
2030     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2031     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2032     }
2033    
2034     SV *
2035     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2036     PROTOTYPE: $$$
2037     ALIAS:
2038     top_at = 1
2039     flags_at = 2
2040     light_at = 3
2041     move_block_at = 4
2042     move_slow_at = 5
2043     move_on_at = 6
2044     move_off_at = 7
2045     INIT:
2046     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2047     CODE:
2048     switch (ix)
2049     {
2050     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2051     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2052     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2053     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2054     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2055     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2056     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2057     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2058     }
2059     OUTPUT:
2060     RETVAL
2061    
2062     # "serialise" map perl data into a ref
2063     void
2064     _get_obs (mapstruct *map)
2065     PPCODE:
2066     {
2067     object *o;
2068     int x, y;
2069     AV *obs = newAV ();
2070     int nonnull = 0;
2071    
2072     for (y = 0; y < MAP_HEIGHT (map); y++)
2073     for (x = 0; x < MAP_WIDTH (map); x++)
2074     {
2075     AV *av = newAV ();
2076    
2077     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2078     {
2079     SV *sv = SVptr_cache_get (o);
2080    
2081     if (sv && HvFILL (SvRV (sv)))
2082     {
2083     nonnull = 1;
2084     sv = newSVsv (sv);
2085     }
2086     else
2087     sv = &PL_sv_undef;
2088    
2089     av_push (av, sv);
2090     }
2091    
2092     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2093     }
2094    
2095     if (nonnull)
2096     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2097     else
2098     SvREFCNT_dec (obs);
2099     }
2100    
2101     # "deserialise" perl map data into the map
2102     void
2103     _set_obs (mapstruct *map, SV *sv)
2104     CODE:
2105     {
2106     object *o;
2107     AV *av;
2108     int x, y;
2109     AV *obs = (AV *)SvRV (sv);
2110    
2111     for (y = 0; y < MAP_HEIGHT (map); y++)
2112     for (x = 0; x < MAP_WIDTH (map); x++)
2113     {
2114     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2115    
2116     if (!SvROK (sv))
2117     continue;
2118    
2119     av = (AV *)SvRV (sv);
2120    
2121     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122     {
2123     sv = av_shift (av);
2124    
2125     if (SvROK (sv))
2126     {
2127     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2128     SVptr_cache_set (o, sv);
2129     }
2130     }
2131     }
2132     }
2133    
2134    
2135     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2136    
2137     archetype *cf_archetype_get_first()
2138     PROTOTYPE:
2139     ALIAS: first = 0
2140    
2141     archetype *cf_archetype_get_next (archetype *arch)
2142     ALIAS: next = 0
2143    
2144     archetype *cf_archetype_get_head (archetype *arch)
2145     ALIAS: head = 0
2146    
2147     archetype *cf_archetype_get_more (archetype *arch)
2148     ALIAS: more = 0
2149    
2150     const char *cf_archetype_get_name (archetype *arch)
2151     ALIAS: name = 0
2152    
2153     object *cf_archetype_get_clone (archetype *arch)
2154     ALIAS: clone = 0
2155    
2156     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2157    
2158     partylist *cf_party_get_first ()
2159     PROTOTYPE:
2160     ALIAS: first = 0
2161    
2162     partylist *cf_party_get_next (partylist *party)
2163     ALIAS: next = 0
2164    
2165     const char *cf_party_get_name (partylist *party)
2166    
2167     const char *cf_party_get_password (partylist *party)
2168     ALIAS: password = 0
2169    
2170     player *cf_party_get_first_player (partylist *party)
2171     ALIAS: first_player = 0
2172    
2173     player *cf_party_get_next_player (partylist *party, player *op)
2174     ALIAS: next_player = 0
2175    
2176    
2177     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2178    
2179     region *cf_region_get_first ()
2180     PROTOTYPE:
2181     ALIAS: first = 0
2182    
2183     const char *cf_region_get_name (region *reg)
2184     ALIAS: name = 0
2185    
2186     region *cf_region_get_next (region *reg)
2187     ALIAS: next = 0
2188    
2189     region *cf_region_get_parent (region *reg)
2190     ALIAS: parent = 0
2191    
2192     const char *cf_region_get_longname (region *reg)
2193     ALIAS: longname = 0
2194    
2195     const char *cf_region_get_message (region *reg)
2196     ALIAS: message = 0
2197    
2198    
2199     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2200    
2201     val64
2202     exp (living *liv, val64 new_val = 0)
2203     PROTOTYPE: $;$
2204     ALIAS:
2205     Str = 1
2206     Dex = 2
2207     Con = 3
2208     Wis = 4
2209     Cha = 5
2210     Int = 6
2211     Pow = 7
2212     wc = 8
2213     ac = 9
2214     hp = 10
2215     maxhp = 11
2216     sp = 12
2217     maxsp = 13
2218     grace = 14
2219     maxgrace = 15
2220     food = 16
2221     dam = 17
2222     luck = 18
2223     CODE:
2224     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2225     switch (ix)
2226     {
2227     LIVING_ACC (exp , 0);
2228     LIVING_ACC (Str , 1);
2229     LIVING_ACC (Dex , 2);
2230     LIVING_ACC (Con , 3);
2231     LIVING_ACC (Wis , 4);
2232     LIVING_ACC (Cha , 5);
2233     LIVING_ACC (Int , 6);
2234     LIVING_ACC (Pow , 7);
2235     LIVING_ACC (wc , 8);
2236     LIVING_ACC (ac , 9);
2237     LIVING_ACC (hp , 10);
2238     LIVING_ACC (maxhp , 11);
2239     LIVING_ACC (sp , 12);
2240     LIVING_ACC (maxsp , 13);
2241     LIVING_ACC (grace , 14);
2242     LIVING_ACC (maxgrace, 15);
2243     LIVING_ACC (food , 16);
2244     LIVING_ACC (dam , 17);
2245     LIVING_ACC (luck , 18);
2246     }
2247     # undef LIVING_ACC
2248     OUTPUT:
2249     RETVAL
2250