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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.126
Committed: Thu Jan 4 16:19:32 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.125: +11 -2 lines
Log Message:
- word of recall activated the player indirectly
- implement maptile->xy_find and xy_load
- separate find and load, even on C level
- generate map_leave/enter and map_change events even for tiled map changes
  (experimental)
- implement mainloop freezeing by start/stop, not skipping ticks
- no map updates when player !active

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104     #if 0
105     attachable *attachable::rc_first;
106    
107     attachable::attachable ()
108     {
109     refcnt = 0;
110     rc_next = rc_first;
111     rc_first = this;
112     }
113     #endif
114    
115     attachable::~attachable ()
116     {
117     assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118     #if 0
119     assert (!rc_next);
120     assert (!refcnt);
121     #endif
122     }
123    
124     // check wether the object really is dead
125     void
126     attachable::do_check ()
127     {
128     if (refcnt > 0)
129     return;
130    
131     // try to unborrow the refcnt from perl
132     if (flags & F_BORROWED)
133     {
134     assert (self);//D//TODO//remove when stable
135     flags &= ~F_BORROWED;
136     refcnt_inc ();
137     SvREFCNT_dec (self);
138     }
139    
140     if (refcnt > 0 || self)
141     return;
142    
143     destroy ();
144     }
145    
146     void
147     attachable::do_destroy ()
148     {
149     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150    
151     //TODO: call generic destroy callback
152     mortals.push_back (this);
153     }
154    
155     void
156     attachable::destroy ()
157     {
158     if (destroyed ())
159     return;
160    
161     flags |= F_DESTROYED;
162     do_destroy ();
163     }
164    
165     void attachable::check_mortals ()
166     {
167     for (int i = 0; i < mortals.size (); )
168     {
169     attachable *obj = mortals [i];
170    
171     obj->refcnt_chk (); // unborrow from perl, if necessary
172    
173     if (obj->refcnt || obj->self)
174     {
175     #if 0
176     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
177     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
178     #endif
179    
180     ++i; // further delay freeing
181     }//D
182     else
183     {
184     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 root 1.112 mortals.erase (i);
186 root 1.109 delete obj;
187     }
188     }
189     }
190    
191     attachable &
192     attachable::operator =(const attachable &src)
193     {
194     //if (self || cb)
195     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196    
197     attach = src.attach;
198     return *this;
199     }
200 root 1.8
201 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202    
203     static SV *
204 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205 root 1.1 {
206     SV *sv;
207    
208     if (!ptr)
209     return &PL_sv_undef;
210    
211 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212     return sv_bless (newRV_noinc ((SV *)hv), stash);
213     }
214    
215     static int
216     attachable_free (pTHX_ SV *sv, MAGIC *mg)
217     {
218     attachable *at = (attachable *)mg->mg_ptr;
219     assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
220     at->self = 0;
221 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
222     //at->refcnt_chk ();
223 root 1.109 return 0;
224 root 1.1 }
225    
226 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
227 root 1.109
228 root 1.116 static SV *
229 root 1.109 newSVattachable (attachable *obj, HV *stash)
230 root 1.11 {
231     if (!obj)
232     return &PL_sv_undef;
233    
234     if (!obj->self)
235 root 1.109 {
236     obj->self = newHV ();
237 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 root 1.11
239 root 1.109 // borrow the refcnt from the object
240     obj->flags |= attachable::F_BORROWED;
241     obj->refcnt_dec ();
242     }
243    
244     return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 root 1.11 }
246    
247 root 1.1 static void
248     clearSVptr (SV *sv)
249     {
250     if (SvROK (sv))
251     sv = SvRV (sv);
252    
253     hv_clear ((HV *)sv);
254     sv_unmagic (sv, PERL_MAGIC_ext);
255     }
256    
257     static long
258     SvPTR (SV *sv, const char *klass)
259     {
260     if (!sv_derived_from (sv, klass))
261     croak ("object of type %s expected", klass);
262    
263     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
264    
265     if (!mg)
266     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
267    
268     return (long)mg->mg_ptr;
269     }
270    
271     static long
272     SvPTR_ornull (SV *sv, const char *klass)
273     {
274     if (SvOK (sv))
275     return SvPTR (sv, klass);
276     else
277     return 0;
278     }
279    
280 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
281     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
282     inline SV *to_sv (bool v) { return newSViv (v); }
283     inline SV *to_sv ( signed char v) { return newSViv (v); }
284     inline SV *to_sv (unsigned char v) { return newSViv (v); }
285     inline SV *to_sv ( signed short v) { return newSViv (v); }
286     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
287     inline SV *to_sv ( signed int v) { return newSViv (v); }
288     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
289     inline SV *to_sv ( signed long v) { return newSViv (v); }
290     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
291 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
292     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
293 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
294     inline SV *to_sv (double v) { return newSVnv (v); }
295 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
300     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 root 1.45
304     inline SV *to_sv (object & v) { return to_sv (&v); }
305     inline SV *to_sv (living & v) { return to_sv (&v); }
306    
307     //TODO:
308     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
310    
311 root 1.69 inline SV *to_sv (UUID v)
312     {
313 elmex 1.68 char buf[128];
314 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
315 elmex 1.68 return newSVpv (buf, 0);
316     }
317    
318 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
319 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
338 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
341    
342     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
343     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
344    
345 root 1.52 template<class T>
346     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347    
348 root 1.45 template<int N>
349 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 root 1.45
351 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356    
357 root 1.69 inline void sv_to (SV *sv, UUID &v)
358     {
359     unsigned int version;
360 elmex 1.68
361 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
363 elmex 1.68 }
364    
365 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
366 root 1.106
367 root 1.1 static SV *
368 root 1.6 newSVdt_va (va_list &ap, data_type type)
369 root 1.1 {
370     SV *sv;
371    
372     switch (type)
373     {
374 root 1.10 case DT_INT:
375     sv = newSViv (va_arg (ap, int));
376     break;
377    
378     case DT_INT64:
379     sv = newSVval64 ((val64)va_arg (ap, sint64));
380     break;
381    
382 root 1.6 case DT_DOUBLE:
383 root 1.10 sv = newSVnv (va_arg (ap, double));
384 root 1.1 break;
385    
386 root 1.6 case DT_STRING:
387     {
388 root 1.10 char *str = (char *)va_arg (ap, const char *);
389 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
390     }
391 root 1.1 break;
392    
393 root 1.6 case DT_DATA:
394 root 1.1 {
395 root 1.10 char *str = (char *)va_arg (ap, const void *);
396 root 1.6 int len = va_arg (ap, int);
397     sv = str ? newSVpv (str, len) : &PL_sv_undef;
398 root 1.1 }
399     break;
400    
401 root 1.6 case DT_OBJECT:
402 root 1.45 sv = to_sv (va_arg (ap, object *));
403 root 1.1 break;
404    
405 root 1.6 case DT_MAP:
406 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
407 root 1.61 sv = to_sv (va_arg (ap, maptile *));
408 root 1.1 break;
409    
410 root 1.88 case DT_CLIENT:
411 root 1.84 sv = to_sv (va_arg (ap, client *));
412 root 1.79 break;
413    
414 root 1.6 case DT_PLAYER:
415 root 1.45 sv = to_sv (va_arg (ap, player *));
416 root 1.1 break;
417    
418 root 1.6 case DT_ARCH:
419 root 1.45 sv = to_sv (va_arg (ap, archetype *));
420 root 1.1 break;
421    
422 root 1.6 case DT_PARTY:
423 root 1.45 sv = to_sv (va_arg (ap, partylist *));
424 root 1.1 break;
425    
426 root 1.6 case DT_REGION:
427 root 1.45 sv = to_sv (va_arg (ap, region *));
428 root 1.1 break;
429    
430     default:
431 root 1.6 assert (("unhandled type in newSVdt_va", 0));
432     }
433    
434     return sv;
435     }
436    
437     static SV *
438     newSVdt (data_type type, ...)
439     {
440     va_list ap;
441    
442     va_start (ap, type);
443     SV *sv = newSVdt_va (ap, type);
444     va_end (ap);
445    
446     return sv;
447     }
448    
449     static SV *
450     newSVcfapi (int type, ...)
451     {
452     SV *sv;
453    
454     va_list ap;
455     va_start (ap, type);
456    
457     switch (type)
458     {
459 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469    
470     default:
471 root 1.1 assert (("unhandled type in newSVcfapi", 0));
472     }
473    
474 root 1.6 va_end (ap);
475 root 1.1
476     return sv;
477     }
478    
479 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480    
481 root 1.12 SV *
482 root 1.109 registry (attachable *ext)
483 root 1.12 {
484 root 1.13 if (!ext->cb)
485     ext->cb = newAV ();
486 root 1.12
487 root 1.13 return newRV_inc ((SV *)ext->cb);
488 root 1.12 }
489    
490 root 1.109 #if 0
491     void attachable::clear ()
492 root 1.11 {
493 root 1.21 if (self)
494     {
495 root 1.22 // disconnect Perl from C, to avoid crashes
496     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497    
498     // clear the perl hash, might or might not be a good idea
499 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
500 root 1.22
501 root 1.21 SvREFCNT_dec (self);
502 root 1.22 self = 0;
503 root 1.21 }
504 root 1.12
505 root 1.21 if (cb)
506     {
507     SvREFCNT_dec (cb);
508     cb = 0;
509     }
510 root 1.12
511 root 1.40 attach = 0;
512 root 1.11 }
513 root 1.109 #endif
514 root 1.11
515 root 1.109 void attachable::optimise ()
516 root 1.11 {
517 root 1.109 if (self
518     && SvREFCNT (self) == 1
519     && !HvTOTALKEYS (self))
520 root 1.13 {
521 root 1.109 flags &= ~F_BORROWED;
522     refcnt_inc ();
523 root 1.13 SvREFCNT_dec ((SV *)self);
524 root 1.23 }
525 root 1.13 }
526    
527     /////////////////////////////////////////////////////////////////////////////
528    
529 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530     {
531     return 0;
532     }
533    
534     static CommArray_s rtn_cmd;
535    
536     static int
537     runPluginCommand (object *obj, char *params)
538     {
539 root 1.73 return -1;
540 root 1.1 }
541    
542     extern "C" void *cfperl_getPluginProperty (int *type, ...)
543     {
544     va_list args;
545     char *propname;
546     int i;
547     va_start (args, type);
548     propname = va_arg (args, char *);
549     //printf ("Property name: %s\n", propname);
550    
551     if (!strcmp (propname, "command?"))
552 root 1.73 return NULL;
553 root 1.1 else if (!strcmp (propname, "Identification"))
554     {
555     va_end (args);
556 root 1.73 return (void *)PLUGIN_NAME;
557 root 1.1 }
558     else if (!strcmp (propname, "FullName"))
559     {
560     va_end (args);
561 root 1.73 return (void *)PLUGIN_VERSION;
562 root 1.1 }
563     else
564     va_end (args);
565    
566     return NULL;
567     }
568    
569     extern "C" int cfperl_postInitPlugin ()
570     {
571     int hooktype = 1;
572     int rtype = 0;
573    
574     cf_init_plugin (gethook);
575    
576     return 0;
577     }
578    
579     extern "C" int cfperl_closePlugin ()
580     {
581     return 0;
582     }
583    
584 root 1.7 void
585     cfperl_init ()
586     {
587 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588     perl = perl_alloc ();
589     perl_construct (perl);
590    
591     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592    
593 root 1.7 char *argv[] = {
594     "",
595     "-e"
596 root 1.107 "use Event; use Coro;" // required for bootstrap
597     "cf->bootstrap;" // required for datadir :*>
598 root 1.32 "unshift @INC, cf::datadir ();"
599 root 1.41 "require cf;"
600 root 1.7 };
601    
602     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
603     {
604     printf ("unable to initialize perl-interpreter, aborting.\n");
605     exit (EXIT_FAILURE);
606     }
607     }
608    
609 root 1.5 void cfperl_main ()
610 root 1.2 {
611     dSP;
612    
613     PUSHMARK (SP);
614     PUTBACK;
615 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
616     }
617    
618 root 1.109 void
619     attachable::instantiate ()
620     {
621     if (attach)
622     {
623     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
624     attach = 0;
625     }
626     }
627    
628     void
629     attachable::reattach ()
630     {
631     optimise ();
632     //TODO: check for _attachment's, very important for restarts
633     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
634     }
635    
636 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
637     # define def(type,name) KLASS_ ## type,
638     # include "eventinc.h"
639     # undef def
640     };
641    
642 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643    
644 root 1.8 static void
645     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646     {
647     // event must be in array
648     if (event >= 0 && event <= AvFILLp (registry))
649     {
650     SV *cbs_ = AvARRAY (registry)[event];
651    
652     // element must be list of callback entries
653     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
654     {
655     AV *cbs = (AV *)SvRV (cbs_);
656    
657     // no callback entries, no callbacks to call
658     if (AvFILLp (cbs) >= 0)
659     {
660     if (!callbacks)
661     {
662     callbacks = newAV ();
663     av_extend (callbacks, 16);
664     }
665    
666     // never use SvREFCNT_inc to copy values, but its ok here :)
667     for (int i = 0; i <= AvFILLp (cbs); ++i)
668     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
669     }
670     }
671     }
672     }
673    
674 root 1.109 void
675     attachable::gather_callbacks (AV *&callbacks, event_type event) const
676 root 1.6 {
677 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
678 root 1.6
679 root 1.109 if (cb)
680     ::gather_callbacks (callbacks, cb, event);
681     }
682 root 1.8
683 root 1.109 void
684     global::gather_callbacks (AV *&callbacks, event_type event) const
685     {
686     ::gather_callbacks (callbacks, cb_object, event);
687     }
688 root 1.8
689 root 1.109 void
690     object::gather_callbacks (AV *&callbacks, event_type event) const
691     {
692     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
693     {
694     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
695 root 1.8
696 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698     }
699 root 1.8
700 root 1.109 if (type <= AvFILLp (cb_type))
701 root 1.8 {
702 root 1.109 SV *registry = AvARRAY (cb_type)[type];
703 root 1.8
704 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706     }
707 root 1.8
708 root 1.109 attachable::gather_callbacks (callbacks, event);
709     ::gather_callbacks (callbacks, cb_object, event);
710     }
711 root 1.8
712 root 1.109 void
713     archetype::gather_callbacks (AV *&callbacks, event_type event) const
714     {
715     attachable::gather_callbacks (callbacks, event);
716     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
717     }
718 root 1.14
719 root 1.109 void
720     client::gather_callbacks (AV *&callbacks, event_type event) const
721     {
722     attachable::gather_callbacks (callbacks, event);
723     ::gather_callbacks (callbacks, cb_client, event);
724     }
725 root 1.8
726 root 1.109 void
727     player::gather_callbacks (AV *&callbacks, event_type event) const
728     {
729     attachable::gather_callbacks (callbacks, event);
730     ::gather_callbacks (callbacks, cb_player, event);
731     }
732 root 1.8
733 root 1.109 void
734     maptile::gather_callbacks (AV *&callbacks, event_type event) const
735     {
736     attachable::gather_callbacks (callbacks, event);
737     ::gather_callbacks (callbacks, cb_map, event);
738     }
739 root 1.8
740 root 1.109 bool
741     attachable::invoke (event_type event, ...)
742     {
743     data_type dt;
744     va_list ap;
745 root 1.14
746 root 1.109 va_start (ap, event);
747 root 1.8
748 root 1.109 // callback call ordering should be:
749     // 1. per-object callback
750     // 2. per-class object
751     // 3. per-type callback
752     // 4. global callbacks
753 root 1.12
754 root 1.109 AV *callbacks = 0;
755     gather_callbacks (callbacks, event);
756 root 1.8
757     // short-circuit processing if no callbacks found/defined
758     if (!callbacks)
759     return 0;
760    
761 root 1.116 CALL_BEGIN (3);
762     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 root 1.8
765 root 1.109 //TODO: unhack
766 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
767     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
768     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
769     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
770 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
771     else
772     abort (); //TODO
773 root 1.7
774 root 1.6 for (;;)
775     {
776 root 1.8 dt = (data_type) va_arg (ap, int);
777 root 1.6
778     if (dt == DT_END)
779     break;
780 root 1.109 else if (dt == DT_AV)
781 root 1.12 {
782     AV *av = va_arg (ap, AV *);
783    
784     for (int i = 0; i <= av_len (av); ++i)
785     XPUSHs (*av_fetch (av, i, 1));
786     }
787     else
788     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
789 root 1.6 }
790    
791     va_end (ap);
792    
793 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
794 root 1.6 count = count > 0 ? POPi : 0;
795    
796 root 1.116 CALL_END;
797 root 1.6
798     return count;
799 root 1.2 }
800    
801 root 1.12 SV *
802     cfperl_result (int idx)
803     {
804     AV *av = get_av ("cfperl::invoke_results", 0);
805     if (!av)
806     return &PL_sv_undef;
807    
808     SV **sv = av_fetch (av, idx, 0);
809     if (!sv)
810     return &PL_sv_undef;
811    
812     return *sv;
813     }
814    
815     int
816     cfperl_result_INT (int idx)
817     {
818     return SvIV (cfperl_result (idx));
819     }
820    
821 root 1.74 double
822 root 1.73 cfperl_result_DOUBLE (int idx)
823     {
824     return SvNV (cfperl_result (idx));
825     }
826    
827 root 1.80 /////////////////////////////////////////////////////////////////////////////
828    
829 root 1.116 void
830     maptile::emergency_save ()
831     {
832     CALL_BEGIN (0);
833     CALL_CALL ("cf::map::emergency_save", G_VOID);
834     CALL_END;
835     }
836    
837     maptile *
838 root 1.126 maptile::find_sync (const char *path, maptile *origin)
839 root 1.116 {
840     CALL_BEGIN (2);
841     CALL_ARG (path);
842     CALL_ARG (origin);
843 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 root 1.116
845     maptile *retval;
846    
847     if (count)
848     sv_to (POPs, retval);
849     else
850     retval = 0;
851    
852     CALL_END;
853    
854     return retval;
855     }
856    
857     void
858 root 1.126 maptile::do_load_sync ()
859     {
860     CALL_BEGIN (1);
861     CALL_ARG (this);
862     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
863     CALL_END;
864     }
865    
866     void
867 root 1.116 maptile::change_all_map_light (int change)
868     {
869     CALL_BEGIN (1);
870     CALL_ARG (change);
871     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
872     CALL_END;
873     }
874    
875     void
876     object::enter_exit (object *exit)
877     {
878     if (type != PLAYER)
879     return;
880    
881     CALL_BEGIN (2);
882     CALL_ARG (this);
883     CALL_ARG (exit);
884     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
885     CALL_END;
886     }
887    
888     /////////////////////////////////////////////////////////////////////////////
889    
890 root 1.80 struct EventAPI *watcher_base::GEventAPI;
891 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
892 root 1.80
893 root 1.124 int coroapi::cede_counter;
894    
895 root 1.85 static void iw_dispatch (pe_event *ev)
896     {
897     iw *w = (iw *)ev->ext_data;
898     w->call (*w);
899     }
900    
901     void
902     iw::alloc ()
903     {
904     pe = GEventAPI->new_idle (0, 0);
905    
906     pe->base.callback = (void *)iw_dispatch;
907     pe->base.ext_data = (void *)this;
908     }
909    
910 root 1.80 static void iow_dispatch (pe_event *ev)
911     {
912     iow *w = (iow *)ev->ext_data;
913     w->call (*w, ((pe_ioevent *)ev)->got);
914     }
915    
916     void
917     iow::alloc ()
918     {
919     pe = GEventAPI->new_io (0, 0);
920    
921     pe->base.callback = (void *)iow_dispatch;
922     pe->base.ext_data = (void *)this;
923    
924 root 1.81 pe->fd = -1;
925     pe->poll = 0;
926 root 1.80 }
927    
928 root 1.85 void
929 root 1.80 iow::fd (int fd)
930     {
931     pe->fd = fd;
932     }
933    
934     int
935     iow::poll ()
936     {
937     return pe->poll;
938     }
939    
940 root 1.85 void
941 root 1.80 iow::poll (int events)
942     {
943 root 1.81 if (pe->poll != events)
944     {
945     if (pe->poll) stop ();
946     pe->poll = events;
947     if (pe->poll) start ();
948     }
949 root 1.80 }
950    
951 root 1.109 void
952     _connect_to_perl ()
953     {
954     stash_cf = gv_stashpv ("cf" , 1);
955    
956     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
957     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
958     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
959     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
960     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
961     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965    
966 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
967     sv_upgrade (sv_runtime, SVt_NV);
968    
969 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
970     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971     cb_object = get_av ("cf::CB_OBJECT", 1);
972     cb_player = get_av ("cf::CB_PLAYER", 1);
973     cb_client = get_av ("cf::CB_CLIENT", 1);
974     cb_type = get_av ("cf::CB_TYPE" , 1);
975     cb_map = get_av ("cf::CB_MAP" , 1);
976     }
977    
978 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
979    
980     BOOT:
981     {
982 root 1.109 _connect_to_perl ();
983 root 1.1
984 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986 root 1.80
987 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
988 root 1.63
989 root 1.1 static const struct {
990     const char *name;
991     IV iv;
992     } *civ, const_iv[] = {
993     # define const_iv(name) { # name, (IV)name },
994     const_iv (llevError)
995     const_iv (llevInfo)
996     const_iv (llevDebug)
997     const_iv (llevMonster)
998    
999 root 1.5 const_iv (MAX_TIME)
1000 root 1.1 const_iv (PLAYER)
1001     const_iv (TRANSPORT)
1002     const_iv (ROD)
1003     const_iv (TREASURE)
1004     const_iv (POTION)
1005     const_iv (FOOD)
1006     const_iv (POISON)
1007     const_iv (BOOK)
1008     const_iv (CLOCK)
1009     const_iv (ARROW)
1010     const_iv (BOW)
1011     const_iv (WEAPON)
1012     const_iv (ARMOUR)
1013     const_iv (PEDESTAL)
1014     const_iv (ALTAR)
1015     const_iv (LOCKED_DOOR)
1016     const_iv (SPECIAL_KEY)
1017     const_iv (MAP)
1018     const_iv (DOOR)
1019     const_iv (KEY)
1020     const_iv (TIMED_GATE)
1021     const_iv (TRIGGER)
1022     const_iv (GRIMREAPER)
1023     const_iv (MAGIC_EAR)
1024     const_iv (TRIGGER_BUTTON)
1025     const_iv (TRIGGER_ALTAR)
1026     const_iv (TRIGGER_PEDESTAL)
1027     const_iv (SHIELD)
1028     const_iv (HELMET)
1029     const_iv (HORN)
1030     const_iv (MONEY)
1031     const_iv (CLASS)
1032     const_iv (GRAVESTONE)
1033     const_iv (AMULET)
1034     const_iv (PLAYERMOVER)
1035     const_iv (TELEPORTER)
1036     const_iv (CREATOR)
1037     const_iv (SKILL)
1038     const_iv (EARTHWALL)
1039     const_iv (GOLEM)
1040     const_iv (THROWN_OBJ)
1041     const_iv (BLINDNESS)
1042     const_iv (GOD)
1043     const_iv (DETECTOR)
1044     const_iv (TRIGGER_MARKER)
1045     const_iv (DEAD_OBJECT)
1046     const_iv (DRINK)
1047     const_iv (MARKER)
1048     const_iv (HOLY_ALTAR)
1049     const_iv (PLAYER_CHANGER)
1050     const_iv (BATTLEGROUND)
1051     const_iv (PEACEMAKER)
1052     const_iv (GEM)
1053     const_iv (FIREWALL)
1054     const_iv (ANVIL)
1055     const_iv (CHECK_INV)
1056     const_iv (MOOD_FLOOR)
1057     const_iv (EXIT)
1058     const_iv (ENCOUNTER)
1059     const_iv (SHOP_FLOOR)
1060     const_iv (SHOP_MAT)
1061     const_iv (RING)
1062     const_iv (FLOOR)
1063     const_iv (FLESH)
1064     const_iv (INORGANIC)
1065     const_iv (SKILL_TOOL)
1066     const_iv (LIGHTER)
1067 elmex 1.92 const_iv (BUILDABLE_WALL)
1068 root 1.1 const_iv (MISC_OBJECT)
1069     const_iv (LAMP)
1070     const_iv (DUPLICATOR)
1071     const_iv (SPELLBOOK)
1072     const_iv (CLOAK)
1073     const_iv (SPINNER)
1074     const_iv (GATE)
1075     const_iv (BUTTON)
1076     const_iv (CF_HANDLE)
1077     const_iv (HOLE)
1078     const_iv (TRAPDOOR)
1079     const_iv (SIGN)
1080     const_iv (BOOTS)
1081     const_iv (GLOVES)
1082     const_iv (SPELL)
1083     const_iv (SPELL_EFFECT)
1084     const_iv (CONVERTER)
1085     const_iv (BRACERS)
1086     const_iv (POISONING)
1087     const_iv (SAVEBED)
1088     const_iv (WAND)
1089     const_iv (SCROLL)
1090     const_iv (DIRECTOR)
1091     const_iv (GIRDLE)
1092     const_iv (FORCE)
1093     const_iv (POTION_EFFECT)
1094     const_iv (EVENT_CONNECTOR)
1095     const_iv (CLOSE_CON)
1096     const_iv (CONTAINER)
1097     const_iv (ARMOUR_IMPROVER)
1098     const_iv (WEAPON_IMPROVER)
1099     const_iv (SKILLSCROLL)
1100     const_iv (DEEP_SWAMP)
1101     const_iv (IDENTIFY_ALTAR)
1102     const_iv (MENU)
1103     const_iv (RUNE)
1104     const_iv (TRAP)
1105     const_iv (POWER_CRYSTAL)
1106     const_iv (CORPSE)
1107     const_iv (DISEASE)
1108     const_iv (SYMPTOM)
1109     const_iv (BUILDER)
1110     const_iv (MATERIAL)
1111     const_iv (ITEM_TRANSFORMER)
1112    
1113 root 1.14 const_iv (NUM_SUBTYPES)
1114    
1115 root 1.1 const_iv (ST_BD_BUILD)
1116     const_iv (ST_BD_REMOVE)
1117    
1118     const_iv (ST_MAT_FLOOR)
1119     const_iv (ST_MAT_WALL)
1120     const_iv (ST_MAT_ITEM)
1121    
1122     const_iv (AT_PHYSICAL)
1123     const_iv (AT_MAGIC)
1124     const_iv (AT_FIRE)
1125     const_iv (AT_ELECTRICITY)
1126     const_iv (AT_COLD)
1127     const_iv (AT_CONFUSION)
1128     const_iv (AT_ACID)
1129     const_iv (AT_DRAIN)
1130     const_iv (AT_WEAPONMAGIC)
1131     const_iv (AT_GHOSTHIT)
1132     const_iv (AT_POISON)
1133     const_iv (AT_SLOW)
1134     const_iv (AT_PARALYZE)
1135     const_iv (AT_TURN_UNDEAD)
1136     const_iv (AT_FEAR)
1137     const_iv (AT_CANCELLATION)
1138     const_iv (AT_DEPLETE)
1139     const_iv (AT_DEATH)
1140     const_iv (AT_CHAOS)
1141     const_iv (AT_COUNTERSPELL)
1142     const_iv (AT_GODPOWER)
1143     const_iv (AT_HOLYWORD)
1144     const_iv (AT_BLIND)
1145     const_iv (AT_INTERNAL)
1146     const_iv (AT_LIFE_STEALING)
1147     const_iv (AT_DISEASE)
1148    
1149     const_iv (WEAP_HIT)
1150     const_iv (WEAP_SLASH)
1151     const_iv (WEAP_PIERCE)
1152     const_iv (WEAP_CLEAVE)
1153     const_iv (WEAP_SLICE)
1154     const_iv (WEAP_STAB)
1155     const_iv (WEAP_WHIP)
1156     const_iv (WEAP_CRUSH)
1157     const_iv (WEAP_BLUD)
1158    
1159     const_iv (FLAG_ALIVE)
1160     const_iv (FLAG_WIZ)
1161     const_iv (FLAG_REMOVED)
1162     const_iv (FLAG_FREED)
1163     const_iv (FLAG_WAS_WIZ)
1164     const_iv (FLAG_APPLIED)
1165     const_iv (FLAG_UNPAID)
1166     const_iv (FLAG_USE_SHIELD)
1167     const_iv (FLAG_NO_PICK)
1168     const_iv (FLAG_ANIMATE)
1169     const_iv (FLAG_MONSTER)
1170     const_iv (FLAG_FRIENDLY)
1171     const_iv (FLAG_GENERATOR)
1172     const_iv (FLAG_IS_THROWN)
1173     const_iv (FLAG_AUTO_APPLY)
1174     const_iv (FLAG_PLAYER_SOLD)
1175     const_iv (FLAG_SEE_INVISIBLE)
1176     const_iv (FLAG_CAN_ROLL)
1177     const_iv (FLAG_OVERLAY_FLOOR)
1178     const_iv (FLAG_IS_TURNABLE)
1179     const_iv (FLAG_IS_USED_UP)
1180     const_iv (FLAG_IDENTIFIED)
1181     const_iv (FLAG_REFLECTING)
1182     const_iv (FLAG_CHANGING)
1183     const_iv (FLAG_SPLITTING)
1184     const_iv (FLAG_HITBACK)
1185     const_iv (FLAG_STARTEQUIP)
1186     const_iv (FLAG_BLOCKSVIEW)
1187     const_iv (FLAG_UNDEAD)
1188     const_iv (FLAG_SCARED)
1189     const_iv (FLAG_UNAGGRESSIVE)
1190     const_iv (FLAG_REFL_MISSILE)
1191     const_iv (FLAG_REFL_SPELL)
1192     const_iv (FLAG_NO_MAGIC)
1193     const_iv (FLAG_NO_FIX_PLAYER)
1194     const_iv (FLAG_IS_LIGHTABLE)
1195     const_iv (FLAG_TEAR_DOWN)
1196     const_iv (FLAG_RUN_AWAY)
1197     const_iv (FLAG_PICK_UP)
1198     const_iv (FLAG_UNIQUE)
1199     const_iv (FLAG_NO_DROP)
1200     const_iv (FLAG_WIZCAST)
1201     const_iv (FLAG_CAST_SPELL)
1202     const_iv (FLAG_USE_SCROLL)
1203     const_iv (FLAG_USE_RANGE)
1204     const_iv (FLAG_USE_BOW)
1205     const_iv (FLAG_USE_ARMOUR)
1206     const_iv (FLAG_USE_WEAPON)
1207     const_iv (FLAG_USE_RING)
1208     const_iv (FLAG_READY_RANGE)
1209     const_iv (FLAG_READY_BOW)
1210     const_iv (FLAG_XRAYS)
1211     const_iv (FLAG_NO_APPLY)
1212     const_iv (FLAG_IS_FLOOR)
1213     const_iv (FLAG_LIFESAVE)
1214     const_iv (FLAG_NO_STRENGTH)
1215     const_iv (FLAG_SLEEP)
1216     const_iv (FLAG_STAND_STILL)
1217     const_iv (FLAG_RANDOM_MOVE)
1218     const_iv (FLAG_ONLY_ATTACK)
1219     const_iv (FLAG_CONFUSED)
1220     const_iv (FLAG_STEALTH)
1221     const_iv (FLAG_WIZPASS)
1222     const_iv (FLAG_IS_LINKED)
1223     const_iv (FLAG_CURSED)
1224     const_iv (FLAG_DAMNED)
1225     const_iv (FLAG_SEE_ANYWHERE)
1226     const_iv (FLAG_KNOWN_MAGICAL)
1227     const_iv (FLAG_KNOWN_CURSED)
1228     const_iv (FLAG_CAN_USE_SKILL)
1229     const_iv (FLAG_BEEN_APPLIED)
1230     const_iv (FLAG_READY_SCROLL)
1231     const_iv (FLAG_USE_ROD)
1232     const_iv (FLAG_USE_HORN)
1233     const_iv (FLAG_MAKE_INVIS)
1234     const_iv (FLAG_INV_LOCKED)
1235     const_iv (FLAG_IS_WOODED)
1236     const_iv (FLAG_IS_HILLY)
1237     const_iv (FLAG_READY_SKILL)
1238     const_iv (FLAG_READY_WEAPON)
1239     const_iv (FLAG_NO_SKILL_IDENT)
1240     const_iv (FLAG_BLIND)
1241     const_iv (FLAG_SEE_IN_DARK)
1242     const_iv (FLAG_IS_CAULDRON)
1243     const_iv (FLAG_NO_STEAL)
1244     const_iv (FLAG_ONE_HIT)
1245     const_iv (FLAG_CLIENT_SENT)
1246     const_iv (FLAG_BERSERK)
1247     const_iv (FLAG_NEUTRAL)
1248     const_iv (FLAG_NO_ATTACK)
1249     const_iv (FLAG_NO_DAMAGE)
1250     const_iv (FLAG_OBJ_ORIGINAL)
1251     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252     const_iv (FLAG_ACTIVATE_ON_PUSH)
1253     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254     const_iv (FLAG_IS_WATER)
1255     const_iv (FLAG_CONTENT_ON_GEN)
1256     const_iv (FLAG_IS_A_TEMPLATE)
1257     const_iv (FLAG_IS_BUILDABLE)
1258    
1259     const_iv (NDI_BLACK)
1260     const_iv (NDI_WHITE)
1261     const_iv (NDI_NAVY)
1262     const_iv (NDI_RED)
1263     const_iv (NDI_ORANGE)
1264     const_iv (NDI_BLUE)
1265     const_iv (NDI_DK_ORANGE)
1266     const_iv (NDI_GREEN)
1267     const_iv (NDI_LT_GREEN)
1268     const_iv (NDI_GREY)
1269     const_iv (NDI_BROWN)
1270     const_iv (NDI_GOLD)
1271     const_iv (NDI_TAN)
1272     const_iv (NDI_MAX_COLOR)
1273     const_iv (NDI_COLOR_MASK)
1274     const_iv (NDI_UNIQUE)
1275     const_iv (NDI_ALL)
1276    
1277 root 1.58 const_iv (UPD_LOCATION)
1278     const_iv (UPD_FLAGS)
1279     const_iv (UPD_WEIGHT)
1280     const_iv (UPD_FACE)
1281     const_iv (UPD_NAME)
1282     const_iv (UPD_ANIM)
1283     const_iv (UPD_ANIMSPEED)
1284     const_iv (UPD_NROF)
1285    
1286     const_iv (UPD_SP_MANA)
1287     const_iv (UPD_SP_GRACE)
1288     const_iv (UPD_SP_DAMAGE)
1289    
1290 root 1.1 const_iv (F_APPLIED)
1291     const_iv (F_LOCATION)
1292     const_iv (F_UNPAID)
1293     const_iv (F_MAGIC)
1294     const_iv (F_CURSED)
1295     const_iv (F_DAMNED)
1296     const_iv (F_OPEN)
1297     const_iv (F_NOPICK)
1298     const_iv (F_LOCKED)
1299    
1300     const_iv (F_BUY)
1301     const_iv (F_SHOP)
1302     const_iv (F_SELL)
1303    
1304     const_iv (P_BLOCKSVIEW)
1305 root 1.91 const_iv (P_PLAYER)
1306 root 1.1 const_iv (P_NO_MAGIC)
1307     const_iv (P_IS_ALIVE)
1308     const_iv (P_NO_CLERIC)
1309     const_iv (P_OUT_OF_MAP)
1310     const_iv (P_NEW_MAP)
1311 root 1.121 const_iv (P_UPTODATE)
1312 root 1.1
1313     const_iv (UP_OBJ_INSERT)
1314     const_iv (UP_OBJ_REMOVE)
1315     const_iv (UP_OBJ_CHANGE)
1316     const_iv (UP_OBJ_FACE)
1317    
1318     const_iv (INS_NO_MERGE)
1319     const_iv (INS_ABOVE_FLOOR_ONLY)
1320     const_iv (INS_NO_WALK_ON)
1321     const_iv (INS_ON_TOP)
1322     const_iv (INS_BELOW_ORIGINATOR)
1323     const_iv (INS_MAP_LOAD)
1324    
1325     const_iv (WILL_APPLY_HANDLE)
1326     const_iv (WILL_APPLY_TREASURE)
1327     const_iv (WILL_APPLY_EARTHWALL)
1328     const_iv (WILL_APPLY_DOOR)
1329     const_iv (WILL_APPLY_FOOD)
1330    
1331     const_iv (SAVE_MODE)
1332     const_iv (SAVE_DIR_MODE)
1333    
1334     const_iv (M_PAPER)
1335     const_iv (M_IRON)
1336     const_iv (M_GLASS)
1337     const_iv (M_LEATHER)
1338     const_iv (M_WOOD)
1339     const_iv (M_ORGANIC)
1340     const_iv (M_STONE)
1341     const_iv (M_CLOTH)
1342     const_iv (M_ADAMANT)
1343     const_iv (M_LIQUID)
1344     const_iv (M_SOFT_METAL)
1345     const_iv (M_BONE)
1346     const_iv (M_ICE)
1347     const_iv (M_SPECIAL)
1348    
1349     const_iv (SK_EXP_ADD_SKILL)
1350     const_iv (SK_EXP_TOTAL)
1351     const_iv (SK_EXP_NONE)
1352     const_iv (SK_SUBTRACT_SKILL_EXP)
1353 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1354 root 1.1
1355     const_iv (SK_LOCKPICKING)
1356     const_iv (SK_HIDING)
1357     const_iv (SK_SMITHERY)
1358     const_iv (SK_BOWYER)
1359     const_iv (SK_JEWELER)
1360     const_iv (SK_ALCHEMY)
1361     const_iv (SK_STEALING)
1362     const_iv (SK_LITERACY)
1363     const_iv (SK_BARGAINING)
1364     const_iv (SK_JUMPING)
1365     const_iv (SK_DET_MAGIC)
1366     const_iv (SK_ORATORY)
1367     const_iv (SK_SINGING)
1368     const_iv (SK_DET_CURSE)
1369     const_iv (SK_FIND_TRAPS)
1370     const_iv (SK_MEDITATION)
1371     const_iv (SK_PUNCHING)
1372     const_iv (SK_FLAME_TOUCH)
1373     const_iv (SK_KARATE)
1374     const_iv (SK_CLIMBING)
1375     const_iv (SK_WOODSMAN)
1376     const_iv (SK_INSCRIPTION)
1377     const_iv (SK_ONE_HANDED_WEAPON)
1378     const_iv (SK_MISSILE_WEAPON)
1379     const_iv (SK_THROWING)
1380     const_iv (SK_USE_MAGIC_ITEM)
1381     const_iv (SK_DISARM_TRAPS)
1382     const_iv (SK_SET_TRAP)
1383     const_iv (SK_THAUMATURGY)
1384     const_iv (SK_PRAYING)
1385     const_iv (SK_CLAWING)
1386     const_iv (SK_LEVITATION)
1387     const_iv (SK_SUMMONING)
1388     const_iv (SK_PYROMANCY)
1389     const_iv (SK_EVOCATION)
1390     const_iv (SK_SORCERY)
1391     const_iv (SK_TWO_HANDED_WEAPON)
1392     const_iv (SK_SPARK_TOUCH)
1393     const_iv (SK_SHIVER)
1394     const_iv (SK_ACID_SPLASH)
1395     const_iv (SK_POISON_NAIL)
1396    
1397     const_iv (SOUND_NEW_PLAYER)
1398     const_iv (SOUND_FIRE_ARROW)
1399     const_iv (SOUND_LEARN_SPELL)
1400     const_iv (SOUND_FUMBLE_SPELL)
1401     const_iv (SOUND_WAND_POOF)
1402     const_iv (SOUND_OPEN_DOOR)
1403     const_iv (SOUND_PUSH_PLAYER)
1404     const_iv (SOUND_PLAYER_HITS1)
1405     const_iv (SOUND_PLAYER_HITS2)
1406     const_iv (SOUND_PLAYER_HITS3)
1407     const_iv (SOUND_PLAYER_HITS4)
1408     const_iv (SOUND_PLAYER_IS_HIT1)
1409     const_iv (SOUND_PLAYER_IS_HIT2)
1410     const_iv (SOUND_PLAYER_IS_HIT3)
1411     const_iv (SOUND_PLAYER_KILLS)
1412     const_iv (SOUND_PET_IS_KILLED)
1413     const_iv (SOUND_PLAYER_DIES)
1414     const_iv (SOUND_OB_EVAPORATE)
1415     const_iv (SOUND_OB_EXPLODE)
1416     const_iv (SOUND_CLOCK)
1417     const_iv (SOUND_TURN_HANDLE)
1418     const_iv (SOUND_FALL_HOLE)
1419     const_iv (SOUND_DRINK_POISON)
1420     const_iv (SOUND_CAST_SPELL_0)
1421    
1422     const_iv (PREFER_LOW)
1423     const_iv (PREFER_HIGH)
1424    
1425     const_iv (ATNR_PHYSICAL)
1426     const_iv (ATNR_MAGIC)
1427     const_iv (ATNR_FIRE)
1428     const_iv (ATNR_ELECTRICITY)
1429     const_iv (ATNR_COLD)
1430     const_iv (ATNR_CONFUSION)
1431     const_iv (ATNR_ACID)
1432     const_iv (ATNR_DRAIN)
1433     const_iv (ATNR_WEAPONMAGIC)
1434     const_iv (ATNR_GHOSTHIT)
1435     const_iv (ATNR_POISON)
1436     const_iv (ATNR_SLOW)
1437     const_iv (ATNR_PARALYZE)
1438     const_iv (ATNR_TURN_UNDEAD)
1439     const_iv (ATNR_FEAR)
1440     const_iv (ATNR_CANCELLATION)
1441     const_iv (ATNR_DEPLETE)
1442     const_iv (ATNR_DEATH)
1443     const_iv (ATNR_CHAOS)
1444     const_iv (ATNR_COUNTERSPELL)
1445     const_iv (ATNR_GODPOWER)
1446     const_iv (ATNR_HOLYWORD)
1447     const_iv (ATNR_BLIND)
1448     const_iv (ATNR_INTERNAL)
1449     const_iv (ATNR_LIFE_STEALING)
1450     const_iv (ATNR_DISEASE)
1451    
1452     const_iv (MAP_FLUSH)
1453     const_iv (MAP_PLAYER_UNIQUE)
1454     const_iv (MAP_BLOCK)
1455     const_iv (MAP_STYLE)
1456     const_iv (MAP_OVERLAY)
1457    
1458     const_iv (MAP_IN_MEMORY)
1459     const_iv (MAP_SWAPPED)
1460     const_iv (MAP_LOADING)
1461     const_iv (MAP_SAVING)
1462 root 1.7
1463 root 1.109 const_iv (KLASS_ATTACHABLE)
1464 root 1.7 const_iv (KLASS_GLOBAL)
1465     const_iv (KLASS_OBJECT)
1466 root 1.96 const_iv (KLASS_CLIENT)
1467 root 1.7 const_iv (KLASS_PLAYER)
1468     const_iv (KLASS_MAP)
1469 root 1.99
1470 root 1.100 const_iv (CS_QUERY_YESNO)
1471     const_iv (CS_QUERY_SINGLECHAR)
1472     const_iv (CS_QUERY_HIDEINPUT)
1473    
1474 root 1.99 const_iv (ST_DEAD)
1475     const_iv (ST_SETUP)
1476     const_iv (ST_PLAYING)
1477     const_iv (ST_CUSTOM)
1478    
1479     const_iv (ST_CHANGE_CLASS)
1480     const_iv (ST_CONFIRM_QUIT)
1481     const_iv (ST_GET_PARTY_PASSWORD)
1482 root 1.116
1483     const_iv (IO_HEADER)
1484     const_iv (IO_OBJECTS)
1485     const_iv (IO_UNIQUES)
1486 root 1.117
1487     // random map generator
1488     const_iv (LAYOUT_NONE)
1489     const_iv (LAYOUT_ONION)
1490     const_iv (LAYOUT_MAZE)
1491     const_iv (LAYOUT_SPIRAL)
1492     const_iv (LAYOUT_ROGUELIKE)
1493     const_iv (LAYOUT_SNAKE)
1494     const_iv (LAYOUT_SQUARE_SPIRAL)
1495    
1496     const_iv (RMOPT_RANDOM)
1497     const_iv (RMOPT_CENTERED)
1498     const_iv (RMOPT_LINEAR)
1499     const_iv (RMOPT_BOTTOM_C)
1500     const_iv (RMOPT_BOTTOM_R)
1501     const_iv (RMOPT_IRR_SPACE)
1502     const_iv (RMOPT_WALL_OFF)
1503     const_iv (RMOPT_WALLS_ONLY)
1504     const_iv (RMOPT_NO_DOORS)
1505    
1506     const_iv (SYMMETRY_RANDOM)
1507     const_iv (SYMMETRY_NONE)
1508     const_iv (SYMMETRY_X)
1509     const_iv (SYMMETRY_Y)
1510     const_iv (SYMMETRY_XY)
1511 root 1.1 };
1512    
1513     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 root 1.1
1516     static const struct {
1517     const char *name;
1518 root 1.14 int skip;
1519 root 1.7 IV klass;
1520 root 1.1 IV iv;
1521 root 1.6 } *eiv, event_iv[] = {
1522 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1523 root 1.6 # include "eventinc.h"
1524     # undef def
1525     };
1526    
1527     AV *av = get_av ("cf::EVENT", 1);
1528    
1529     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1530 root 1.7 {
1531     AV *event = newAV ();
1532 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1533 root 1.7 av_push (event, newSViv (eiv->klass));
1534     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 root 1.7 }
1537 root 1.14 }
1538    
1539 root 1.109 void _connect_to_perl ()
1540 root 1.14
1541 root 1.47 void _global_reattach ()
1542 root 1.14 CODE:
1543     {
1544     // reattach to all attachable objects in the game.
1545 root 1.96 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1546 root 1.109 (*i)->reattach ();
1547 root 1.96
1548 root 1.114 for_all_players (pl)
1549 root 1.109 pl->reattach ();
1550 root 1.14
1551 root 1.116 //TODO
1552     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553     // i->second->reattach ();
1554 root 1.8
1555 root 1.57 for (object *op = object::first; op; op = op->next)
1556 root 1.109 op->reattach ();
1557 root 1.1 }
1558    
1559     NV floor (NV x)
1560    
1561     NV ceil (NV x)
1562    
1563 root 1.5 void server_tick ()
1564 root 1.116 CODE:
1565     runtime = SvNVx (sv_runtime);
1566     server_tick ();
1567 root 1.5
1568 root 1.1 void
1569     LOG (int level, char *msg)
1570     PROTOTYPE: $$
1571     C_ARGS: (LogLevel)level, "%s", msg
1572    
1573     char *path_combine (char *base, char *path)
1574     PROTOTYPE: $$
1575    
1576     char *path_combine_and_normalize (char *base, char *path)
1577     PROTOTYPE: $$
1578    
1579 root 1.19 const char *
1580     get_maps_directory (char *path)
1581 root 1.1 PROTOTYPE: $
1582     ALIAS: maps_directory = 0
1583 root 1.19 CODE:
1584     RETVAL = create_pathname (path);
1585     OUTPUT: RETVAL
1586 root 1.1
1587     void
1588     sub_generation_inc ()
1589     CODE:
1590     PL_sub_generation++;
1591    
1592     char *
1593     mapdir ()
1594     PROTOTYPE:
1595     ALIAS:
1596     mapdir = 0
1597     uniquedir = 1
1598     tmpdir = 2
1599     confdir = 3
1600     localdir = 4
1601     playerdir = 5
1602     datadir = 6
1603     CODE:
1604 root 1.19 switch (ix)
1605     {
1606     case 0: RETVAL = settings.mapdir ; break;
1607     case 1: RETVAL = settings.uniquedir; break;
1608     case 2: RETVAL = settings.tmpdir ; break;
1609     case 3: RETVAL = settings.confdir ; break;
1610     case 4: RETVAL = settings.localdir ; break;
1611     case 5: RETVAL = settings.playerdir; break;
1612     case 6: RETVAL = settings.datadir ; break;
1613     }
1614 root 1.1 OUTPUT: RETVAL
1615    
1616 root 1.120 void abort ()
1617    
1618 root 1.116 void emergency_save ()
1619    
1620 root 1.56 void _exit (int status = 0)
1621    
1622 root 1.125 #if _POSIX_MEMLOCK
1623    
1624     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625    
1626     int munlockall ()
1627    
1628     #endif
1629    
1630 root 1.74 int find_animation (char *text)
1631 root 1.1 PROTOTYPE: $
1632    
1633 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1634 root 1.1
1635     const char *cost_string_from_value(uint64 cost, int approx = 0)
1636    
1637     int
1638     exp_to_level (val64 exp)
1639     CODE:
1640     {
1641     int i = 0;
1642    
1643     RETVAL = settings.max_level;
1644    
1645     for (i = 1; i <= settings.max_level; i++)
1646     {
1647     if (levels[i] > exp)
1648     {
1649     RETVAL = i - 1;
1650     break;
1651     }
1652     }
1653     }
1654     OUTPUT: RETVAL
1655    
1656     val64
1657     level_to_min_exp (int level)
1658     CODE:
1659     if (level > settings.max_level)
1660     RETVAL = levels[settings.max_level];
1661     else if (level < 1)
1662     RETVAL = 0;
1663     else
1664     RETVAL = levels[level];
1665     OUTPUT: RETVAL
1666    
1667     SV *
1668     resistance_to_string (int atnr)
1669     CODE:
1670     if (atnr >= 0 && atnr < NROFATTACKS)
1671     RETVAL = newSVpv (resist_plus[atnr], 0);
1672     else
1673     XSRETURN_UNDEF;
1674     OUTPUT: RETVAL
1675    
1676 root 1.97 MODULE = cf PACKAGE = cf::attachable
1677    
1678 root 1.27 int
1679 root 1.97 valid (SV *obj)
1680 root 1.27 CODE:
1681     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682     OUTPUT:
1683     RETVAL
1684    
1685 root 1.115 #bool
1686     #destroyed (attachable *at)
1687     #
1688     #void
1689     #destroy (attachable *at)
1690    
1691 root 1.101 MODULE = cf PACKAGE = cf::global
1692    
1693     int invoke (SV *klass, int event, ...)
1694     CODE:
1695     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1696     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1697     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1698 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 root 1.101 OUTPUT: RETVAL
1700    
1701 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702    
1703 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1704    
1705 root 1.18 int invoke (object *op, int event, ...)
1706     CODE:
1707     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 root 1.18 OUTPUT: RETVAL
1712    
1713     SV *registry (object *op)
1714    
1715 root 1.57 void mortals ()
1716 root 1.59 PPCODE:
1717 root 1.57 EXTEND (SP, object::mortals.size ());
1718     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719     PUSHs (to_sv (*i));
1720    
1721     object *first ()
1722     CODE:
1723     RETVAL = object::first;
1724     OUTPUT: RETVAL
1725    
1726 root 1.1 # missing properties
1727    
1728 root 1.54 object *head (object *op)
1729     PROTOTYPE: $
1730     CODE:
1731     RETVAL = op->head ? op->head : op;
1732     OUTPUT: RETVAL
1733    
1734     int is_head (object *op)
1735     PROTOTYPE: $
1736     CODE:
1737     RETVAL = !op->head;
1738     OUTPUT: RETVAL
1739    
1740 root 1.1 void
1741     inv (object *obj)
1742     PROTOTYPE: $
1743     PPCODE:
1744     {
1745     object *o;
1746     for (o = obj->inv; o; o = o->below)
1747 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1748 root 1.1 }
1749    
1750 root 1.102 void
1751     set_animation (object *op, int idx)
1752     CODE:
1753     SET_ANIMATION (op, idx);
1754    
1755 root 1.58 object *find_best_object_match (object *op, const char *match)
1756    
1757     object *find_marked_object (object *op)
1758    
1759 root 1.109 int need_identify (object *obj);
1760 root 1.1
1761     int apply_shop_mat (object *shop_mat, object *op);
1762    
1763 root 1.27 int move (object *op, int dir, object *originator = op)
1764     CODE:
1765     RETVAL = move_ob (op, dir, originator);
1766     OUTPUT:
1767     RETVAL
1768 root 1.1
1769 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1770     CODE:
1771     manual_apply (applied, applier, flags);
1772 root 1.1
1773 root 1.74 void apply_below (object *op)
1774     CODE:
1775     player_apply_below (op);
1776 root 1.1
1777     object *cf_object_present_archname_inside (object *op, char *whatstr)
1778    
1779     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780    
1781 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 root 1.1
1783 root 1.116 #//TODO
1784     object *clone_ (object *op, int recursive = 0)
1785 root 1.74 CODE:
1786     if (recursive)
1787     RETVAL = object_create_clone (op);
1788     else
1789     {
1790     RETVAL = object::create ();
1791 root 1.75 op->copy_to (RETVAL);
1792 root 1.74 }
1793     OUTPUT: RETVAL
1794 root 1.1
1795 root 1.74 int pay_item (object *op, object *buyer)
1796     CODE:
1797     RETVAL = pay_for_item (op, buyer);
1798     OUTPUT: RETVAL
1799 root 1.1
1800 root 1.74 int pay_amount (object *op, uint64 amount)
1801     CODE:
1802     RETVAL = pay_for_amount (amount, op);
1803     OUTPUT: RETVAL
1804 root 1.1
1805     void pay_player (object *op, uint64 amount)
1806    
1807     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1808    
1809 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1810 root 1.1
1811 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1812     CODE:
1813     do_learn_spell (op, sp, special_prayer);
1814 root 1.1
1815 root 1.74 void forget_spell (object *op, object *sp)
1816     CODE:
1817     do_forget_spell (op, query_name (sp));
1818 root 1.1
1819 root 1.74 object *check_for_spell (object *op, char *spellname)
1820     CODE:
1821     RETVAL = check_spell_known (op, spellname);
1822     OUTPUT: RETVAL
1823 root 1.1
1824 root 1.74 int query_money (object *op)
1825 root 1.1 ALIAS: money = 0
1826    
1827 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1828 root 1.1 ALIAS: cost = 0
1829    
1830 root 1.74 void spring_trap (object *op, object *victim)
1831 root 1.1
1832 root 1.74 int check_trigger (object *op, object *cause)
1833 root 1.1
1834 root 1.74 void drop (object *who, object *op)
1835 root 1.1
1836 root 1.74 void pick_up (object *who, object *op)
1837 root 1.1
1838     object *cf_object_insert_object (object *op, object *container)
1839    
1840     object *cf_object_insert_in_ob (object *ob, object *where)
1841    
1842 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1843 root 1.1
1844 root 1.102 void update_object (object *op, int action)
1845 root 1.1
1846     object *cf_create_object_by_name (const char *name)
1847    
1848     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1849    
1850     void player_lvl_adj (object *who, object *skill = 0)
1851    
1852     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853    
1854     int calc_skill_exp (object *who, object *op, object *skill);
1855    
1856     void push_button (object *op);
1857    
1858     void use_trigger (object *op);
1859    
1860 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1861 root 1.1
1862     void remove_button_link (object *op);
1863    
1864    
1865     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866    
1867     object *cf_insert_ob_in_ob (object *ob, object *where)
1868    
1869     # no clean way to get an object from an archetype - stupid idiotic
1870     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871    
1872     object *new (const char *archetype = 0)
1873     PROTOTYPE: ;$
1874     CODE:
1875     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876     OUTPUT:
1877     RETVAL
1878    
1879 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 root 1.1 PROTOTYPE: $$$$$$
1881     CODE:
1882     {
1883     int unused_type;
1884     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885     }
1886    
1887     # syntatic sugar for easier use in event callbacks.
1888     const char *options (object *op)
1889     CODE:
1890     RETVAL = op->name;
1891     OUTPUT:
1892     RETVAL
1893    
1894     player *contr (object *op)
1895     CODE:
1896     RETVAL = op->contr;
1897     OUTPUT: RETVAL
1898    
1899     const char *get_ob_key_value (object *op, const char *key)
1900    
1901     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902    
1903     object *get_nearest_player (object *ob)
1904     ALIAS: nearest_player = 0
1905     PREINIT:
1906     extern object *get_nearest_player (object *);
1907    
1908     void rangevector (object *ob, object *other, int flags = 0)
1909     PROTOTYPE: $$;$
1910     PPCODE:
1911     {
1912     rv_vector rv;
1913     get_rangevector (ob, other, &rv, flags);
1914     EXTEND (SP, 5);
1915     PUSHs (newSVuv (rv.distance));
1916     PUSHs (newSViv (rv.distance_x));
1917     PUSHs (newSViv (rv.distance_y));
1918     PUSHs (newSViv (rv.direction));
1919     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1920     }
1921    
1922     bool on_same_map_as (object *ob, object *other)
1923     CODE:
1924     RETVAL = on_same_map (ob, other);
1925     OUTPUT: RETVAL
1926    
1927 root 1.58 const char *
1928     base_name (object *op, int plural = op->nrof > 1)
1929 root 1.1 CODE:
1930 root 1.58 RETVAL = query_base_name (op, plural);
1931 root 1.1 OUTPUT: RETVAL
1932    
1933 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1934    
1935 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936    
1937     player *player (object *op)
1938     CODE:
1939     RETVAL = op->contr;
1940     OUTPUT: RETVAL
1941    
1942 root 1.105 void check_score (object *op)
1943    
1944 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945     CODE:
1946     new_draw_info (flags, 0, op, txt);
1947 root 1.1
1948     object *cf_player_send_inventory (object *op)
1949    
1950     char *cf_player_get_ip (object *op)
1951     ALIAS: ip = 0
1952    
1953     object *cf_player_get_marked_item (object *op)
1954     ALIAS: marked_item = 0
1955    
1956     void cf_player_set_marked_item (object *op, object *ob)
1957    
1958     partylist *cf_player_get_party (object *op)
1959     ALIAS: party = 0
1960    
1961     void cf_player_set_party (object *op, partylist *party)
1962    
1963     void kill_player (object *op)
1964    
1965 root 1.58 void esrv_update_item (object *op, int what, object *item)
1966     C_ARGS: what, op, item
1967    
1968 root 1.66 void clear_los (object *op)
1969    
1970 root 1.67 int command_teleport (object *op, char *params)
1971    
1972     int command_summon (object *op, char *params)
1973    
1974     int command_arrest (object *op, char *params)
1975    
1976     int command_kick (object *op, char *params)
1977    
1978     int command_banish (object *op, char *params)
1979    
1980 root 1.66
1981 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 root 1.1
1983 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1984 root 1.62
1985 root 1.18 int invoke (player *pl, int event, ...)
1986     CODE:
1987     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1990 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1991 root 1.18 OUTPUT: RETVAL
1992    
1993 root 1.12 SV *registry (player *pl)
1994 root 1.1
1995 root 1.102 void
1996     save_stats (player *pl)
1997     CODE:
1998     pl->ob->stats.hp = pl->ob->stats.maxhp;
1999     pl->ob->stats.sp = pl->ob->stats.maxsp;
2000     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001     pl->orig_stats = pl->ob->stats;
2002    
2003 root 1.1 player *cf_player_find (char *name)
2004     PROTOTYPE: $
2005    
2006     void cf_player_move (player *pl, int dir)
2007    
2008     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009    
2010     player *first ()
2011     CODE:
2012     RETVAL = first_player;
2013     OUTPUT: RETVAL
2014    
2015     bool
2016     cell_visible (player *pl, int dx, int dy)
2017     CODE:
2018 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2019     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2020 root 1.1 OUTPUT:
2021     RETVAL
2022    
2023 root 1.4 void
2024 root 1.1 send (player *pl, SV *packet)
2025     CODE:
2026     {
2027     STRLEN len;
2028     char *buf = SvPVbyte (packet, len);
2029    
2030 root 1.100 if (pl->ns)
2031     pl->ns->send_packet (buf, len);
2032 root 1.1 }
2033    
2034     int
2035     listening (player *pl, int new_value = -1)
2036     CODE:
2037     RETVAL = pl->listening;
2038     if (new_value >= 0)
2039     pl->listening = new_value;
2040     OUTPUT:
2041     RETVAL
2042    
2043 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 root 1.45 PROTOTYPE: $;$$$
2045 root 1.1 PPCODE:
2046 root 1.45 if (GIMME_V != G_VOID)
2047     {
2048     EXTEND (SP, 3);
2049     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2050     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2051     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2052     }
2053 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2054     if (x) sv_to (x, pl->bed_x);
2055     if (y) sv_to (y, pl->bed_y);
2056 root 1.1
2057     void
2058     list ()
2059     PPCODE:
2060 root 1.100 for (player *pl = first_player; pl; pl = pl->next)
2061     XPUSHs (sv_2mortal (to_sv (pl)));
2062 root 1.1
2063     bool
2064     peaceful (player *pl, bool new_setting = 0)
2065     PROTOTYPE: $;$
2066     CODE:
2067     RETVAL = pl->peaceful;
2068     if (items > 1)
2069     pl->peaceful = new_setting;
2070     OUTPUT:
2071     RETVAL
2072    
2073     living *
2074     orig_stats (player *pl)
2075     CODE:
2076     RETVAL = &pl->orig_stats;
2077     OUTPUT: RETVAL
2078    
2079     living *
2080     last_stats (player *pl)
2081     CODE:
2082     RETVAL = &pl->last_stats;
2083     OUTPUT: RETVAL
2084    
2085    
2086     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087    
2088 root 1.61 int invoke (maptile *map, int event, ...)
2089 root 1.18 CODE:
2090     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 root 1.25 OUTPUT: RETVAL
2095 root 1.18
2096 root 1.61 SV *registry (maptile *map)
2097 root 1.12
2098 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2099 root 1.1
2100 root 1.116 void
2101     maptile::instantiate ()
2102    
2103     maptile *new ()
2104 root 1.1 PROTOTYPE:
2105     CODE:
2106 root 1.116 RETVAL = new maptile;
2107 root 1.1 OUTPUT:
2108     RETVAL
2109    
2110 root 1.116 void
2111     maptile::destroy ()
2112 root 1.1
2113 root 1.117 void
2114     maptile::players ()
2115     PPCODE:
2116     if (GIMME_V == G_SCALAR)
2117 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2118 root 1.117 else if (GIMME_V == G_ARRAY)
2119     {
2120     EXTEND (SP, THIS->players);
2121     for_all_players (pl)
2122     if (pl->ob && pl->ob->map == THIS)
2123 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 root 1.117 }
2125    
2126 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2127 root 1.1
2128 root 1.74 int out_of_map (maptile *map, int x, int y)
2129    
2130 root 1.29 void
2131 root 1.61 trigger (maptile *map, long connection, bool state = true)
2132 root 1.29 CODE:
2133     activate_connection (map, connection, state);
2134    
2135     void
2136 root 1.61 get_connection (maptile *map, long connection)
2137 root 1.29 PPCODE:
2138     oblinkpt *obp = get_connection_links (map, connection);
2139     if (obp)
2140     for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2142 root 1.29
2143 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144 root 1.1
2145 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146 root 1.1
2147 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 root 1.1 C_ARGS: str, map, nx, ny
2149    
2150     void
2151 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2152 root 1.1 PPCODE:
2153     {
2154 root 1.61 maptile *nmap = 0;
2155 root 1.1 I16 nx = 0, ny = 0;
2156 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2157 root 1.1
2158     EXTEND (SP, 4);
2159     PUSHs (sv_2mortal (newSViv (flags)));
2160    
2161     if (GIMME_V == G_ARRAY)
2162     {
2163     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2164     PUSHs (sv_2mortal (newSViv (nx)));
2165     PUSHs (sv_2mortal (newSViv (ny)));
2166     }
2167     }
2168    
2169     void
2170 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2171 root 1.1 PROTOTYPE: $$$
2172     PPCODE:
2173     {
2174     object *o;
2175 root 1.61 maptile *nmap = 0;
2176 root 1.1 I16 nx, ny;
2177    
2178 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2179 root 1.1
2180     if (nmap)
2181     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2182     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2183     }
2184    
2185     SV *
2186 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 root 1.1 PROTOTYPE: $$$
2188     ALIAS:
2189     top_at = 1
2190     flags_at = 2
2191     light_at = 3
2192     move_block_at = 4
2193     move_slow_at = 5
2194     move_on_at = 6
2195     move_off_at = 7
2196     INIT:
2197 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 root 1.1 CODE:
2199     switch (ix)
2200     {
2201     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2202     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2203     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2204     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2205     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2208     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2209     }
2210 root 1.122 OUTPUT: RETVAL
2211 root 1.1
2212 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2213    
2214     void fix_walls_around (maptile *map, int x, int y)
2215 root 1.1
2216 root 1.122 const char *
2217     region_name (maptile *m)
2218     CODE:
2219     RETVAL = get_name_of_region_for_map (m);
2220     OUTPUT: RETVAL
2221    
2222 root 1.117 # worst xs function of my life
2223     maptile *
2224     _create_random_map (\
2225     char *path,\
2226     char *wallstyle,\
2227     char *wall_name,\
2228     char *floorstyle,\
2229     char *monsterstyle,\
2230     char *treasurestyle,\
2231     char *layoutstyle,\
2232     char *doorstyle,\
2233     char *decorstyle,\
2234     char *origin_map,\
2235     char *final_map,\
2236     char *exitstyle,\
2237     char *this_map,\
2238     char *exit_on_final_map,\
2239     int Xsize,\
2240     int Ysize,\
2241     int expand2x,\
2242     int layoutoptions1,\
2243     int layoutoptions2,\
2244     int layoutoptions3,\
2245     int symmetry,\
2246     int difficulty,\
2247     int difficulty_given,\
2248     float difficulty_increase,\
2249     int dungeon_level,\
2250     int dungeon_depth,\
2251     int decoroptions,\
2252     int orientation,\
2253     int origin_y,\
2254     int origin_x,\
2255     int random_seed,\
2256     val64 total_map_hp,\
2257     int map_layout_style,\
2258     int treasureoptions,\
2259     int symmetry_used,\
2260     region *region\
2261     )
2262     CODE:
2263     {
2264     random_map_params rmp;
2265    
2266     assign (rmp.wallstyle , wallstyle);
2267     assign (rmp.wall_name , wall_name);
2268     assign (rmp.floorstyle , floorstyle);
2269     assign (rmp.monsterstyle , monsterstyle);
2270     assign (rmp.treasurestyle , treasurestyle);
2271     assign (rmp.layoutstyle , layoutstyle);
2272     assign (rmp.doorstyle , doorstyle);
2273     assign (rmp.decorstyle , decorstyle);
2274     assign (rmp.exitstyle , exitstyle);
2275     assign (rmp.exit_on_final_map, exit_on_final_map);
2276    
2277 root 1.122 rmp.origin_map = origin_map;
2278     rmp.final_map = final_map;
2279     rmp.this_map = this_map;
2280 root 1.117 rmp.Xsize = Xsize;
2281     rmp.Ysize = Ysize;
2282     rmp.expand2x = expand2x;
2283     rmp.layoutoptions1 = layoutoptions1;
2284     rmp.layoutoptions2 = layoutoptions2;
2285     rmp.layoutoptions3 = layoutoptions3;
2286     rmp.symmetry = symmetry;
2287     rmp.difficulty = difficulty;
2288     rmp.difficulty_given = difficulty_given;
2289     rmp.difficulty_increase = difficulty_increase;
2290     rmp.dungeon_level = dungeon_level;
2291     rmp.dungeon_depth = dungeon_depth;
2292     rmp.decoroptions = decoroptions;
2293     rmp.orientation = orientation;
2294     rmp.origin_y = origin_y;
2295     rmp.origin_x = origin_x;
2296     rmp.random_seed = random_seed;
2297     rmp.total_map_hp = total_map_hp;
2298     rmp.map_layout_style = map_layout_style;
2299     rmp.treasureoptions = treasureoptions;
2300     rmp.symmetry_used = symmetry_used;
2301     rmp.region = region;
2302    
2303     RETVAL = generate_random_map (path, &rmp);
2304     }
2305     OUTPUT:
2306     RETVAL
2307    
2308 root 1.19 MODULE = cf PACKAGE = cf::arch
2309 root 1.1
2310 elmex 1.36 archetype *find (const char *name)
2311     CODE:
2312 root 1.60 RETVAL = archetype::find (name);
2313 elmex 1.36 OUTPUT:
2314     RETVAL
2315    
2316 root 1.19 archetype *first()
2317 root 1.1 PROTOTYPE:
2318 root 1.19 CODE:
2319     RETVAL = first_archetype;
2320     OUTPUT: RETVAL
2321 root 1.1
2322 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2323 root 1.1
2324 root 1.19 MODULE = cf PACKAGE = cf::party
2325 root 1.1
2326 root 1.19 partylist *first ()
2327 root 1.1 PROTOTYPE:
2328 root 1.19 CODE:
2329     RETVAL = get_firstparty ();
2330     OUTPUT: RETVAL
2331 root 1.1
2332 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2333 root 1.1
2334 root 1.19 MODULE = cf PACKAGE = cf::region
2335 root 1.1
2336 root 1.122 region *first ()
2337 root 1.1 PROTOTYPE:
2338 root 1.19 CODE:
2339     RETVAL = first_region;
2340     OUTPUT: RETVAL
2341 root 1.1
2342 root 1.122 region *find (char *name)
2343     PROTOTYPE: $
2344     CODE:
2345     RETVAL = get_region_by_name (name);
2346     OUTPUT: RETVAL
2347    
2348 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2349 root 1.1
2350 root 1.19 MODULE = cf PACKAGE = cf::living
2351 root 1.1
2352 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2353 root 1.1
2354 root 1.76 MODULE = cf PACKAGE = cf::settings
2355    
2356     INCLUDE: $PERL genacc Settings ../include/global.h |
2357    
2358 root 1.84 MODULE = cf PACKAGE = cf::client
2359 root 1.79
2360 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2361 root 1.79
2362 root 1.84 int invoke (client *ns, int event, ...)
2363 root 1.79 CODE:
2364 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2366     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2367 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2368 root 1.79 OUTPUT: RETVAL
2369    
2370 root 1.84 SV *registry (client *ns)
2371 root 1.79
2372 root 1.100 void
2373     list ()
2374     PPCODE:
2375     EXTEND (SP, clients.size ());
2376     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2377     PUSHs (sv_2mortal (to_sv (*i)));
2378    
2379 root 1.88 void
2380 root 1.100 client::send_packet (SV *packet)
2381     CODE:
2382     {
2383     STRLEN len;
2384     char *buf = SvPVbyte (packet, len);
2385    
2386     THIS->send_packet (buf, len);
2387     }
2388    
2389     void
2390 root 1.88 client::destroy ()
2391