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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.127
Committed: Thu Jan 4 20:15:16 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.126: +3 -0 lines
Log Message:
- clear perl objects on C++ destroy:
  if you want to do something with the data, you have to save it away in DESTROY.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104     #if 0
105     attachable *attachable::rc_first;
106    
107     attachable::attachable ()
108     {
109     refcnt = 0;
110     rc_next = rc_first;
111     rc_first = this;
112     }
113     #endif
114    
115     attachable::~attachable ()
116     {
117     assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118     #if 0
119     assert (!rc_next);
120     assert (!refcnt);
121     #endif
122     }
123    
124     // check wether the object really is dead
125     void
126     attachable::do_check ()
127     {
128     if (refcnt > 0)
129     return;
130    
131     // try to unborrow the refcnt from perl
132     if (flags & F_BORROWED)
133     {
134     assert (self);//D//TODO//remove when stable
135     flags &= ~F_BORROWED;
136     refcnt_inc ();
137     SvREFCNT_dec (self);
138     }
139    
140     if (refcnt > 0 || self)
141     return;
142    
143     destroy ();
144     }
145    
146     void
147     attachable::do_destroy ()
148     {
149     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150    
151 root 1.127 if (self)
152     hv_clear (self);
153    
154 root 1.109 //TODO: call generic destroy callback
155     mortals.push_back (this);
156     }
157    
158     void
159     attachable::destroy ()
160     {
161     if (destroyed ())
162     return;
163    
164     flags |= F_DESTROYED;
165     do_destroy ();
166     }
167    
168     void attachable::check_mortals ()
169     {
170     for (int i = 0; i < mortals.size (); )
171     {
172     attachable *obj = mortals [i];
173    
174     obj->refcnt_chk (); // unborrow from perl, if necessary
175    
176     if (obj->refcnt || obj->self)
177     {
178     #if 0
179     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
180     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
181     #endif
182    
183     ++i; // further delay freeing
184     }//D
185     else
186     {
187     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 root 1.112 mortals.erase (i);
189 root 1.109 delete obj;
190     }
191     }
192     }
193    
194     attachable &
195     attachable::operator =(const attachable &src)
196     {
197     //if (self || cb)
198     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199    
200     attach = src.attach;
201     return *this;
202     }
203 root 1.8
204 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205    
206     static SV *
207 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208 root 1.1 {
209     SV *sv;
210    
211     if (!ptr)
212     return &PL_sv_undef;
213    
214 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215     return sv_bless (newRV_noinc ((SV *)hv), stash);
216     }
217    
218     static int
219     attachable_free (pTHX_ SV *sv, MAGIC *mg)
220     {
221     attachable *at = (attachable *)mg->mg_ptr;
222     assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
223     at->self = 0;
224 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
225     //at->refcnt_chk ();
226 root 1.109 return 0;
227 root 1.1 }
228    
229 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
230 root 1.109
231 root 1.116 static SV *
232 root 1.109 newSVattachable (attachable *obj, HV *stash)
233 root 1.11 {
234     if (!obj)
235     return &PL_sv_undef;
236    
237     if (!obj->self)
238 root 1.109 {
239     obj->self = newHV ();
240 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 root 1.11
242 root 1.109 // borrow the refcnt from the object
243     obj->flags |= attachable::F_BORROWED;
244     obj->refcnt_dec ();
245     }
246    
247     return sv_bless (newRV_inc ((SV *)obj->self), stash);
248 root 1.11 }
249    
250 root 1.1 static void
251     clearSVptr (SV *sv)
252     {
253     if (SvROK (sv))
254     sv = SvRV (sv);
255    
256     hv_clear ((HV *)sv);
257     sv_unmagic (sv, PERL_MAGIC_ext);
258     }
259    
260     static long
261     SvPTR (SV *sv, const char *klass)
262     {
263     if (!sv_derived_from (sv, klass))
264     croak ("object of type %s expected", klass);
265    
266     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
267    
268     if (!mg)
269     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
270    
271     return (long)mg->mg_ptr;
272     }
273    
274     static long
275     SvPTR_ornull (SV *sv, const char *klass)
276     {
277     if (SvOK (sv))
278     return SvPTR (sv, klass);
279     else
280     return 0;
281     }
282    
283 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
284     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
285     inline SV *to_sv (bool v) { return newSViv (v); }
286     inline SV *to_sv ( signed char v) { return newSViv (v); }
287     inline SV *to_sv (unsigned char v) { return newSViv (v); }
288     inline SV *to_sv ( signed short v) { return newSViv (v); }
289     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290     inline SV *to_sv ( signed int v) { return newSViv (v); }
291     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
292     inline SV *to_sv ( signed long v) { return newSViv (v); }
293     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
294 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
295     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
296 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
297     inline SV *to_sv (double v) { return newSVnv (v); }
298 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
303     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 root 1.45
307     inline SV *to_sv (object & v) { return to_sv (&v); }
308     inline SV *to_sv (living & v) { return to_sv (&v); }
309    
310     //TODO:
311     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
313    
314 root 1.69 inline SV *to_sv (UUID v)
315     {
316 elmex 1.68 char buf[128];
317 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 elmex 1.68 return newSVpv (buf, 0);
319     }
320    
321 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
341 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
344    
345     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
346     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
347    
348 root 1.52 template<class T>
349     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350    
351 root 1.45 template<int N>
352 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 root 1.45
354 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359    
360 root 1.69 inline void sv_to (SV *sv, UUID &v)
361     {
362     unsigned int version;
363 elmex 1.68
364 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
366 elmex 1.68 }
367    
368 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
369 root 1.106
370 root 1.1 static SV *
371 root 1.6 newSVdt_va (va_list &ap, data_type type)
372 root 1.1 {
373     SV *sv;
374    
375     switch (type)
376     {
377 root 1.10 case DT_INT:
378     sv = newSViv (va_arg (ap, int));
379     break;
380    
381     case DT_INT64:
382     sv = newSVval64 ((val64)va_arg (ap, sint64));
383     break;
384    
385 root 1.6 case DT_DOUBLE:
386 root 1.10 sv = newSVnv (va_arg (ap, double));
387 root 1.1 break;
388    
389 root 1.6 case DT_STRING:
390     {
391 root 1.10 char *str = (char *)va_arg (ap, const char *);
392 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
393     }
394 root 1.1 break;
395    
396 root 1.6 case DT_DATA:
397 root 1.1 {
398 root 1.10 char *str = (char *)va_arg (ap, const void *);
399 root 1.6 int len = va_arg (ap, int);
400     sv = str ? newSVpv (str, len) : &PL_sv_undef;
401 root 1.1 }
402     break;
403    
404 root 1.6 case DT_OBJECT:
405 root 1.45 sv = to_sv (va_arg (ap, object *));
406 root 1.1 break;
407    
408 root 1.6 case DT_MAP:
409 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
410 root 1.61 sv = to_sv (va_arg (ap, maptile *));
411 root 1.1 break;
412    
413 root 1.88 case DT_CLIENT:
414 root 1.84 sv = to_sv (va_arg (ap, client *));
415 root 1.79 break;
416    
417 root 1.6 case DT_PLAYER:
418 root 1.45 sv = to_sv (va_arg (ap, player *));
419 root 1.1 break;
420    
421 root 1.6 case DT_ARCH:
422 root 1.45 sv = to_sv (va_arg (ap, archetype *));
423 root 1.1 break;
424    
425 root 1.6 case DT_PARTY:
426 root 1.45 sv = to_sv (va_arg (ap, partylist *));
427 root 1.1 break;
428    
429 root 1.6 case DT_REGION:
430 root 1.45 sv = to_sv (va_arg (ap, region *));
431 root 1.1 break;
432    
433     default:
434 root 1.6 assert (("unhandled type in newSVdt_va", 0));
435     }
436    
437     return sv;
438     }
439    
440     static SV *
441     newSVdt (data_type type, ...)
442     {
443     va_list ap;
444    
445     va_start (ap, type);
446     SV *sv = newSVdt_va (ap, type);
447     va_end (ap);
448    
449     return sv;
450     }
451    
452     static SV *
453     newSVcfapi (int type, ...)
454     {
455     SV *sv;
456    
457     va_list ap;
458     va_start (ap, type);
459    
460     switch (type)
461     {
462 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472    
473     default:
474 root 1.1 assert (("unhandled type in newSVcfapi", 0));
475     }
476    
477 root 1.6 va_end (ap);
478 root 1.1
479     return sv;
480     }
481    
482 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483    
484 root 1.12 SV *
485 root 1.109 registry (attachable *ext)
486 root 1.12 {
487 root 1.13 if (!ext->cb)
488     ext->cb = newAV ();
489 root 1.12
490 root 1.13 return newRV_inc ((SV *)ext->cb);
491 root 1.12 }
492    
493 root 1.109 #if 0
494     void attachable::clear ()
495 root 1.11 {
496 root 1.21 if (self)
497     {
498 root 1.22 // disconnect Perl from C, to avoid crashes
499     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500    
501     // clear the perl hash, might or might not be a good idea
502 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
503 root 1.22
504 root 1.21 SvREFCNT_dec (self);
505 root 1.22 self = 0;
506 root 1.21 }
507 root 1.12
508 root 1.21 if (cb)
509     {
510     SvREFCNT_dec (cb);
511     cb = 0;
512     }
513 root 1.12
514 root 1.40 attach = 0;
515 root 1.11 }
516 root 1.109 #endif
517 root 1.11
518 root 1.109 void attachable::optimise ()
519 root 1.11 {
520 root 1.109 if (self
521     && SvREFCNT (self) == 1
522     && !HvTOTALKEYS (self))
523 root 1.13 {
524 root 1.109 flags &= ~F_BORROWED;
525     refcnt_inc ();
526 root 1.13 SvREFCNT_dec ((SV *)self);
527 root 1.23 }
528 root 1.13 }
529    
530     /////////////////////////////////////////////////////////////////////////////
531    
532 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533     {
534     return 0;
535     }
536    
537     static CommArray_s rtn_cmd;
538    
539     static int
540     runPluginCommand (object *obj, char *params)
541     {
542 root 1.73 return -1;
543 root 1.1 }
544    
545     extern "C" void *cfperl_getPluginProperty (int *type, ...)
546     {
547     va_list args;
548     char *propname;
549     int i;
550     va_start (args, type);
551     propname = va_arg (args, char *);
552     //printf ("Property name: %s\n", propname);
553    
554     if (!strcmp (propname, "command?"))
555 root 1.73 return NULL;
556 root 1.1 else if (!strcmp (propname, "Identification"))
557     {
558     va_end (args);
559 root 1.73 return (void *)PLUGIN_NAME;
560 root 1.1 }
561     else if (!strcmp (propname, "FullName"))
562     {
563     va_end (args);
564 root 1.73 return (void *)PLUGIN_VERSION;
565 root 1.1 }
566     else
567     va_end (args);
568    
569     return NULL;
570     }
571    
572     extern "C" int cfperl_postInitPlugin ()
573     {
574     int hooktype = 1;
575     int rtype = 0;
576    
577     cf_init_plugin (gethook);
578    
579     return 0;
580     }
581    
582     extern "C" int cfperl_closePlugin ()
583     {
584     return 0;
585     }
586    
587 root 1.7 void
588     cfperl_init ()
589     {
590 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
591     perl = perl_alloc ();
592     perl_construct (perl);
593    
594     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595    
596 root 1.7 char *argv[] = {
597     "",
598     "-e"
599 root 1.107 "use Event; use Coro;" // required for bootstrap
600     "cf->bootstrap;" // required for datadir :*>
601 root 1.32 "unshift @INC, cf::datadir ();"
602 root 1.41 "require cf;"
603 root 1.7 };
604    
605     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
606     {
607     printf ("unable to initialize perl-interpreter, aborting.\n");
608     exit (EXIT_FAILURE);
609     }
610     }
611    
612 root 1.5 void cfperl_main ()
613 root 1.2 {
614     dSP;
615    
616     PUSHMARK (SP);
617     PUTBACK;
618 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
619     }
620    
621 root 1.109 void
622     attachable::instantiate ()
623     {
624     if (attach)
625     {
626     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
627     attach = 0;
628     }
629     }
630    
631     void
632     attachable::reattach ()
633     {
634     optimise ();
635     //TODO: check for _attachment's, very important for restarts
636     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
637     }
638    
639 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
640     # define def(type,name) KLASS_ ## type,
641     # include "eventinc.h"
642     # undef def
643     };
644    
645 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
646    
647 root 1.8 static void
648     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
649     {
650     // event must be in array
651     if (event >= 0 && event <= AvFILLp (registry))
652     {
653     SV *cbs_ = AvARRAY (registry)[event];
654    
655     // element must be list of callback entries
656     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
657     {
658     AV *cbs = (AV *)SvRV (cbs_);
659    
660     // no callback entries, no callbacks to call
661     if (AvFILLp (cbs) >= 0)
662     {
663     if (!callbacks)
664     {
665     callbacks = newAV ();
666     av_extend (callbacks, 16);
667     }
668    
669     // never use SvREFCNT_inc to copy values, but its ok here :)
670     for (int i = 0; i <= AvFILLp (cbs); ++i)
671     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
672     }
673     }
674     }
675     }
676    
677 root 1.109 void
678     attachable::gather_callbacks (AV *&callbacks, event_type event) const
679 root 1.6 {
680 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
681 root 1.6
682 root 1.109 if (cb)
683     ::gather_callbacks (callbacks, cb, event);
684     }
685 root 1.8
686 root 1.109 void
687     global::gather_callbacks (AV *&callbacks, event_type event) const
688     {
689     ::gather_callbacks (callbacks, cb_object, event);
690     }
691 root 1.8
692 root 1.109 void
693     object::gather_callbacks (AV *&callbacks, event_type event) const
694     {
695     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
696     {
697     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
698 root 1.8
699 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701     }
702 root 1.8
703 root 1.109 if (type <= AvFILLp (cb_type))
704 root 1.8 {
705 root 1.109 SV *registry = AvARRAY (cb_type)[type];
706 root 1.8
707 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709     }
710 root 1.8
711 root 1.109 attachable::gather_callbacks (callbacks, event);
712     ::gather_callbacks (callbacks, cb_object, event);
713     }
714 root 1.8
715 root 1.109 void
716     archetype::gather_callbacks (AV *&callbacks, event_type event) const
717     {
718     attachable::gather_callbacks (callbacks, event);
719     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
720     }
721 root 1.14
722 root 1.109 void
723     client::gather_callbacks (AV *&callbacks, event_type event) const
724     {
725     attachable::gather_callbacks (callbacks, event);
726     ::gather_callbacks (callbacks, cb_client, event);
727     }
728 root 1.8
729 root 1.109 void
730     player::gather_callbacks (AV *&callbacks, event_type event) const
731     {
732     attachable::gather_callbacks (callbacks, event);
733     ::gather_callbacks (callbacks, cb_player, event);
734     }
735 root 1.8
736 root 1.109 void
737     maptile::gather_callbacks (AV *&callbacks, event_type event) const
738     {
739     attachable::gather_callbacks (callbacks, event);
740     ::gather_callbacks (callbacks, cb_map, event);
741     }
742 root 1.8
743 root 1.109 bool
744     attachable::invoke (event_type event, ...)
745     {
746     data_type dt;
747     va_list ap;
748 root 1.14
749 root 1.109 va_start (ap, event);
750 root 1.8
751 root 1.109 // callback call ordering should be:
752     // 1. per-object callback
753     // 2. per-class object
754     // 3. per-type callback
755     // 4. global callbacks
756 root 1.12
757 root 1.109 AV *callbacks = 0;
758     gather_callbacks (callbacks, event);
759 root 1.8
760     // short-circuit processing if no callbacks found/defined
761     if (!callbacks)
762     return 0;
763    
764 root 1.116 CALL_BEGIN (3);
765     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767 root 1.8
768 root 1.109 //TODO: unhack
769 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
770     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
771     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
772     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
773 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
774     else
775     abort (); //TODO
776 root 1.7
777 root 1.6 for (;;)
778     {
779 root 1.8 dt = (data_type) va_arg (ap, int);
780 root 1.6
781     if (dt == DT_END)
782     break;
783 root 1.109 else if (dt == DT_AV)
784 root 1.12 {
785     AV *av = va_arg (ap, AV *);
786    
787     for (int i = 0; i <= av_len (av); ++i)
788     XPUSHs (*av_fetch (av, i, 1));
789     }
790     else
791     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 root 1.6 }
793    
794     va_end (ap);
795    
796 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 root 1.6 count = count > 0 ? POPi : 0;
798    
799 root 1.116 CALL_END;
800 root 1.6
801     return count;
802 root 1.2 }
803    
804 root 1.12 SV *
805     cfperl_result (int idx)
806     {
807     AV *av = get_av ("cfperl::invoke_results", 0);
808     if (!av)
809     return &PL_sv_undef;
810    
811     SV **sv = av_fetch (av, idx, 0);
812     if (!sv)
813     return &PL_sv_undef;
814    
815     return *sv;
816     }
817    
818     int
819     cfperl_result_INT (int idx)
820     {
821     return SvIV (cfperl_result (idx));
822     }
823    
824 root 1.74 double
825 root 1.73 cfperl_result_DOUBLE (int idx)
826     {
827     return SvNV (cfperl_result (idx));
828     }
829    
830 root 1.80 /////////////////////////////////////////////////////////////////////////////
831    
832 root 1.116 void
833     maptile::emergency_save ()
834     {
835     CALL_BEGIN (0);
836     CALL_CALL ("cf::map::emergency_save", G_VOID);
837     CALL_END;
838     }
839    
840     maptile *
841 root 1.126 maptile::find_sync (const char *path, maptile *origin)
842 root 1.116 {
843     CALL_BEGIN (2);
844     CALL_ARG (path);
845     CALL_ARG (origin);
846 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
847 root 1.116
848     maptile *retval;
849    
850     if (count)
851     sv_to (POPs, retval);
852     else
853     retval = 0;
854    
855     CALL_END;
856    
857     return retval;
858     }
859    
860     void
861 root 1.126 maptile::do_load_sync ()
862     {
863     CALL_BEGIN (1);
864     CALL_ARG (this);
865     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
866     CALL_END;
867     }
868    
869     void
870 root 1.116 maptile::change_all_map_light (int change)
871     {
872     CALL_BEGIN (1);
873     CALL_ARG (change);
874     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
875     CALL_END;
876     }
877    
878     void
879     object::enter_exit (object *exit)
880     {
881     if (type != PLAYER)
882     return;
883    
884     CALL_BEGIN (2);
885     CALL_ARG (this);
886     CALL_ARG (exit);
887     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888     CALL_END;
889     }
890    
891     /////////////////////////////////////////////////////////////////////////////
892    
893 root 1.80 struct EventAPI *watcher_base::GEventAPI;
894 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
895 root 1.80
896 root 1.124 int coroapi::cede_counter;
897    
898 root 1.85 static void iw_dispatch (pe_event *ev)
899     {
900     iw *w = (iw *)ev->ext_data;
901     w->call (*w);
902     }
903    
904     void
905     iw::alloc ()
906     {
907     pe = GEventAPI->new_idle (0, 0);
908    
909     pe->base.callback = (void *)iw_dispatch;
910     pe->base.ext_data = (void *)this;
911     }
912    
913 root 1.80 static void iow_dispatch (pe_event *ev)
914     {
915     iow *w = (iow *)ev->ext_data;
916     w->call (*w, ((pe_ioevent *)ev)->got);
917     }
918    
919     void
920     iow::alloc ()
921     {
922     pe = GEventAPI->new_io (0, 0);
923    
924     pe->base.callback = (void *)iow_dispatch;
925     pe->base.ext_data = (void *)this;
926    
927 root 1.81 pe->fd = -1;
928     pe->poll = 0;
929 root 1.80 }
930    
931 root 1.85 void
932 root 1.80 iow::fd (int fd)
933     {
934     pe->fd = fd;
935     }
936    
937     int
938     iow::poll ()
939     {
940     return pe->poll;
941     }
942    
943 root 1.85 void
944 root 1.80 iow::poll (int events)
945     {
946 root 1.81 if (pe->poll != events)
947     {
948     if (pe->poll) stop ();
949     pe->poll = events;
950     if (pe->poll) start ();
951     }
952 root 1.80 }
953    
954 root 1.109 void
955     _connect_to_perl ()
956     {
957     stash_cf = gv_stashpv ("cf" , 1);
958    
959     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
963     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968    
969 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
970     sv_upgrade (sv_runtime, SVt_NV);
971    
972 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
973     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974     cb_object = get_av ("cf::CB_OBJECT", 1);
975     cb_player = get_av ("cf::CB_PLAYER", 1);
976     cb_client = get_av ("cf::CB_CLIENT", 1);
977     cb_type = get_av ("cf::CB_TYPE" , 1);
978     cb_map = get_av ("cf::CB_MAP" , 1);
979     }
980    
981 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
982    
983     BOOT:
984     {
985 root 1.109 _connect_to_perl ();
986 root 1.1
987 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989 root 1.80
990 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
991 root 1.63
992 root 1.1 static const struct {
993     const char *name;
994     IV iv;
995     } *civ, const_iv[] = {
996     # define const_iv(name) { # name, (IV)name },
997     const_iv (llevError)
998     const_iv (llevInfo)
999     const_iv (llevDebug)
1000     const_iv (llevMonster)
1001    
1002 root 1.5 const_iv (MAX_TIME)
1003 root 1.1 const_iv (PLAYER)
1004     const_iv (TRANSPORT)
1005     const_iv (ROD)
1006     const_iv (TREASURE)
1007     const_iv (POTION)
1008     const_iv (FOOD)
1009     const_iv (POISON)
1010     const_iv (BOOK)
1011     const_iv (CLOCK)
1012     const_iv (ARROW)
1013     const_iv (BOW)
1014     const_iv (WEAPON)
1015     const_iv (ARMOUR)
1016     const_iv (PEDESTAL)
1017     const_iv (ALTAR)
1018     const_iv (LOCKED_DOOR)
1019     const_iv (SPECIAL_KEY)
1020     const_iv (MAP)
1021     const_iv (DOOR)
1022     const_iv (KEY)
1023     const_iv (TIMED_GATE)
1024     const_iv (TRIGGER)
1025     const_iv (GRIMREAPER)
1026     const_iv (MAGIC_EAR)
1027     const_iv (TRIGGER_BUTTON)
1028     const_iv (TRIGGER_ALTAR)
1029     const_iv (TRIGGER_PEDESTAL)
1030     const_iv (SHIELD)
1031     const_iv (HELMET)
1032     const_iv (HORN)
1033     const_iv (MONEY)
1034     const_iv (CLASS)
1035     const_iv (GRAVESTONE)
1036     const_iv (AMULET)
1037     const_iv (PLAYERMOVER)
1038     const_iv (TELEPORTER)
1039     const_iv (CREATOR)
1040     const_iv (SKILL)
1041     const_iv (EARTHWALL)
1042     const_iv (GOLEM)
1043     const_iv (THROWN_OBJ)
1044     const_iv (BLINDNESS)
1045     const_iv (GOD)
1046     const_iv (DETECTOR)
1047     const_iv (TRIGGER_MARKER)
1048     const_iv (DEAD_OBJECT)
1049     const_iv (DRINK)
1050     const_iv (MARKER)
1051     const_iv (HOLY_ALTAR)
1052     const_iv (PLAYER_CHANGER)
1053     const_iv (BATTLEGROUND)
1054     const_iv (PEACEMAKER)
1055     const_iv (GEM)
1056     const_iv (FIREWALL)
1057     const_iv (ANVIL)
1058     const_iv (CHECK_INV)
1059     const_iv (MOOD_FLOOR)
1060     const_iv (EXIT)
1061     const_iv (ENCOUNTER)
1062     const_iv (SHOP_FLOOR)
1063     const_iv (SHOP_MAT)
1064     const_iv (RING)
1065     const_iv (FLOOR)
1066     const_iv (FLESH)
1067     const_iv (INORGANIC)
1068     const_iv (SKILL_TOOL)
1069     const_iv (LIGHTER)
1070 elmex 1.92 const_iv (BUILDABLE_WALL)
1071 root 1.1 const_iv (MISC_OBJECT)
1072     const_iv (LAMP)
1073     const_iv (DUPLICATOR)
1074     const_iv (SPELLBOOK)
1075     const_iv (CLOAK)
1076     const_iv (SPINNER)
1077     const_iv (GATE)
1078     const_iv (BUTTON)
1079     const_iv (CF_HANDLE)
1080     const_iv (HOLE)
1081     const_iv (TRAPDOOR)
1082     const_iv (SIGN)
1083     const_iv (BOOTS)
1084     const_iv (GLOVES)
1085     const_iv (SPELL)
1086     const_iv (SPELL_EFFECT)
1087     const_iv (CONVERTER)
1088     const_iv (BRACERS)
1089     const_iv (POISONING)
1090     const_iv (SAVEBED)
1091     const_iv (WAND)
1092     const_iv (SCROLL)
1093     const_iv (DIRECTOR)
1094     const_iv (GIRDLE)
1095     const_iv (FORCE)
1096     const_iv (POTION_EFFECT)
1097     const_iv (EVENT_CONNECTOR)
1098     const_iv (CLOSE_CON)
1099     const_iv (CONTAINER)
1100     const_iv (ARMOUR_IMPROVER)
1101     const_iv (WEAPON_IMPROVER)
1102     const_iv (SKILLSCROLL)
1103     const_iv (DEEP_SWAMP)
1104     const_iv (IDENTIFY_ALTAR)
1105     const_iv (MENU)
1106     const_iv (RUNE)
1107     const_iv (TRAP)
1108     const_iv (POWER_CRYSTAL)
1109     const_iv (CORPSE)
1110     const_iv (DISEASE)
1111     const_iv (SYMPTOM)
1112     const_iv (BUILDER)
1113     const_iv (MATERIAL)
1114     const_iv (ITEM_TRANSFORMER)
1115    
1116 root 1.14 const_iv (NUM_SUBTYPES)
1117    
1118 root 1.1 const_iv (ST_BD_BUILD)
1119     const_iv (ST_BD_REMOVE)
1120    
1121     const_iv (ST_MAT_FLOOR)
1122     const_iv (ST_MAT_WALL)
1123     const_iv (ST_MAT_ITEM)
1124    
1125     const_iv (AT_PHYSICAL)
1126     const_iv (AT_MAGIC)
1127     const_iv (AT_FIRE)
1128     const_iv (AT_ELECTRICITY)
1129     const_iv (AT_COLD)
1130     const_iv (AT_CONFUSION)
1131     const_iv (AT_ACID)
1132     const_iv (AT_DRAIN)
1133     const_iv (AT_WEAPONMAGIC)
1134     const_iv (AT_GHOSTHIT)
1135     const_iv (AT_POISON)
1136     const_iv (AT_SLOW)
1137     const_iv (AT_PARALYZE)
1138     const_iv (AT_TURN_UNDEAD)
1139     const_iv (AT_FEAR)
1140     const_iv (AT_CANCELLATION)
1141     const_iv (AT_DEPLETE)
1142     const_iv (AT_DEATH)
1143     const_iv (AT_CHAOS)
1144     const_iv (AT_COUNTERSPELL)
1145     const_iv (AT_GODPOWER)
1146     const_iv (AT_HOLYWORD)
1147     const_iv (AT_BLIND)
1148     const_iv (AT_INTERNAL)
1149     const_iv (AT_LIFE_STEALING)
1150     const_iv (AT_DISEASE)
1151    
1152     const_iv (WEAP_HIT)
1153     const_iv (WEAP_SLASH)
1154     const_iv (WEAP_PIERCE)
1155     const_iv (WEAP_CLEAVE)
1156     const_iv (WEAP_SLICE)
1157     const_iv (WEAP_STAB)
1158     const_iv (WEAP_WHIP)
1159     const_iv (WEAP_CRUSH)
1160     const_iv (WEAP_BLUD)
1161    
1162     const_iv (FLAG_ALIVE)
1163     const_iv (FLAG_WIZ)
1164     const_iv (FLAG_REMOVED)
1165     const_iv (FLAG_FREED)
1166     const_iv (FLAG_WAS_WIZ)
1167     const_iv (FLAG_APPLIED)
1168     const_iv (FLAG_UNPAID)
1169     const_iv (FLAG_USE_SHIELD)
1170     const_iv (FLAG_NO_PICK)
1171     const_iv (FLAG_ANIMATE)
1172     const_iv (FLAG_MONSTER)
1173     const_iv (FLAG_FRIENDLY)
1174     const_iv (FLAG_GENERATOR)
1175     const_iv (FLAG_IS_THROWN)
1176     const_iv (FLAG_AUTO_APPLY)
1177     const_iv (FLAG_PLAYER_SOLD)
1178     const_iv (FLAG_SEE_INVISIBLE)
1179     const_iv (FLAG_CAN_ROLL)
1180     const_iv (FLAG_OVERLAY_FLOOR)
1181     const_iv (FLAG_IS_TURNABLE)
1182     const_iv (FLAG_IS_USED_UP)
1183     const_iv (FLAG_IDENTIFIED)
1184     const_iv (FLAG_REFLECTING)
1185     const_iv (FLAG_CHANGING)
1186     const_iv (FLAG_SPLITTING)
1187     const_iv (FLAG_HITBACK)
1188     const_iv (FLAG_STARTEQUIP)
1189     const_iv (FLAG_BLOCKSVIEW)
1190     const_iv (FLAG_UNDEAD)
1191     const_iv (FLAG_SCARED)
1192     const_iv (FLAG_UNAGGRESSIVE)
1193     const_iv (FLAG_REFL_MISSILE)
1194     const_iv (FLAG_REFL_SPELL)
1195     const_iv (FLAG_NO_MAGIC)
1196     const_iv (FLAG_NO_FIX_PLAYER)
1197     const_iv (FLAG_IS_LIGHTABLE)
1198     const_iv (FLAG_TEAR_DOWN)
1199     const_iv (FLAG_RUN_AWAY)
1200     const_iv (FLAG_PICK_UP)
1201     const_iv (FLAG_UNIQUE)
1202     const_iv (FLAG_NO_DROP)
1203     const_iv (FLAG_WIZCAST)
1204     const_iv (FLAG_CAST_SPELL)
1205     const_iv (FLAG_USE_SCROLL)
1206     const_iv (FLAG_USE_RANGE)
1207     const_iv (FLAG_USE_BOW)
1208     const_iv (FLAG_USE_ARMOUR)
1209     const_iv (FLAG_USE_WEAPON)
1210     const_iv (FLAG_USE_RING)
1211     const_iv (FLAG_READY_RANGE)
1212     const_iv (FLAG_READY_BOW)
1213     const_iv (FLAG_XRAYS)
1214     const_iv (FLAG_NO_APPLY)
1215     const_iv (FLAG_IS_FLOOR)
1216     const_iv (FLAG_LIFESAVE)
1217     const_iv (FLAG_NO_STRENGTH)
1218     const_iv (FLAG_SLEEP)
1219     const_iv (FLAG_STAND_STILL)
1220     const_iv (FLAG_RANDOM_MOVE)
1221     const_iv (FLAG_ONLY_ATTACK)
1222     const_iv (FLAG_CONFUSED)
1223     const_iv (FLAG_STEALTH)
1224     const_iv (FLAG_WIZPASS)
1225     const_iv (FLAG_IS_LINKED)
1226     const_iv (FLAG_CURSED)
1227     const_iv (FLAG_DAMNED)
1228     const_iv (FLAG_SEE_ANYWHERE)
1229     const_iv (FLAG_KNOWN_MAGICAL)
1230     const_iv (FLAG_KNOWN_CURSED)
1231     const_iv (FLAG_CAN_USE_SKILL)
1232     const_iv (FLAG_BEEN_APPLIED)
1233     const_iv (FLAG_READY_SCROLL)
1234     const_iv (FLAG_USE_ROD)
1235     const_iv (FLAG_USE_HORN)
1236     const_iv (FLAG_MAKE_INVIS)
1237     const_iv (FLAG_INV_LOCKED)
1238     const_iv (FLAG_IS_WOODED)
1239     const_iv (FLAG_IS_HILLY)
1240     const_iv (FLAG_READY_SKILL)
1241     const_iv (FLAG_READY_WEAPON)
1242     const_iv (FLAG_NO_SKILL_IDENT)
1243     const_iv (FLAG_BLIND)
1244     const_iv (FLAG_SEE_IN_DARK)
1245     const_iv (FLAG_IS_CAULDRON)
1246     const_iv (FLAG_NO_STEAL)
1247     const_iv (FLAG_ONE_HIT)
1248     const_iv (FLAG_CLIENT_SENT)
1249     const_iv (FLAG_BERSERK)
1250     const_iv (FLAG_NEUTRAL)
1251     const_iv (FLAG_NO_ATTACK)
1252     const_iv (FLAG_NO_DAMAGE)
1253     const_iv (FLAG_OBJ_ORIGINAL)
1254     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255     const_iv (FLAG_ACTIVATE_ON_PUSH)
1256     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257     const_iv (FLAG_IS_WATER)
1258     const_iv (FLAG_CONTENT_ON_GEN)
1259     const_iv (FLAG_IS_A_TEMPLATE)
1260     const_iv (FLAG_IS_BUILDABLE)
1261    
1262     const_iv (NDI_BLACK)
1263     const_iv (NDI_WHITE)
1264     const_iv (NDI_NAVY)
1265     const_iv (NDI_RED)
1266     const_iv (NDI_ORANGE)
1267     const_iv (NDI_BLUE)
1268     const_iv (NDI_DK_ORANGE)
1269     const_iv (NDI_GREEN)
1270     const_iv (NDI_LT_GREEN)
1271     const_iv (NDI_GREY)
1272     const_iv (NDI_BROWN)
1273     const_iv (NDI_GOLD)
1274     const_iv (NDI_TAN)
1275     const_iv (NDI_MAX_COLOR)
1276     const_iv (NDI_COLOR_MASK)
1277     const_iv (NDI_UNIQUE)
1278     const_iv (NDI_ALL)
1279    
1280 root 1.58 const_iv (UPD_LOCATION)
1281     const_iv (UPD_FLAGS)
1282     const_iv (UPD_WEIGHT)
1283     const_iv (UPD_FACE)
1284     const_iv (UPD_NAME)
1285     const_iv (UPD_ANIM)
1286     const_iv (UPD_ANIMSPEED)
1287     const_iv (UPD_NROF)
1288    
1289     const_iv (UPD_SP_MANA)
1290     const_iv (UPD_SP_GRACE)
1291     const_iv (UPD_SP_DAMAGE)
1292    
1293 root 1.1 const_iv (F_APPLIED)
1294     const_iv (F_LOCATION)
1295     const_iv (F_UNPAID)
1296     const_iv (F_MAGIC)
1297     const_iv (F_CURSED)
1298     const_iv (F_DAMNED)
1299     const_iv (F_OPEN)
1300     const_iv (F_NOPICK)
1301     const_iv (F_LOCKED)
1302    
1303     const_iv (F_BUY)
1304     const_iv (F_SHOP)
1305     const_iv (F_SELL)
1306    
1307     const_iv (P_BLOCKSVIEW)
1308 root 1.91 const_iv (P_PLAYER)
1309 root 1.1 const_iv (P_NO_MAGIC)
1310     const_iv (P_IS_ALIVE)
1311     const_iv (P_NO_CLERIC)
1312     const_iv (P_OUT_OF_MAP)
1313     const_iv (P_NEW_MAP)
1314 root 1.121 const_iv (P_UPTODATE)
1315 root 1.1
1316     const_iv (UP_OBJ_INSERT)
1317     const_iv (UP_OBJ_REMOVE)
1318     const_iv (UP_OBJ_CHANGE)
1319     const_iv (UP_OBJ_FACE)
1320    
1321     const_iv (INS_NO_MERGE)
1322     const_iv (INS_ABOVE_FLOOR_ONLY)
1323     const_iv (INS_NO_WALK_ON)
1324     const_iv (INS_ON_TOP)
1325     const_iv (INS_BELOW_ORIGINATOR)
1326     const_iv (INS_MAP_LOAD)
1327    
1328     const_iv (WILL_APPLY_HANDLE)
1329     const_iv (WILL_APPLY_TREASURE)
1330     const_iv (WILL_APPLY_EARTHWALL)
1331     const_iv (WILL_APPLY_DOOR)
1332     const_iv (WILL_APPLY_FOOD)
1333    
1334     const_iv (SAVE_MODE)
1335     const_iv (SAVE_DIR_MODE)
1336    
1337     const_iv (M_PAPER)
1338     const_iv (M_IRON)
1339     const_iv (M_GLASS)
1340     const_iv (M_LEATHER)
1341     const_iv (M_WOOD)
1342     const_iv (M_ORGANIC)
1343     const_iv (M_STONE)
1344     const_iv (M_CLOTH)
1345     const_iv (M_ADAMANT)
1346     const_iv (M_LIQUID)
1347     const_iv (M_SOFT_METAL)
1348     const_iv (M_BONE)
1349     const_iv (M_ICE)
1350     const_iv (M_SPECIAL)
1351    
1352     const_iv (SK_EXP_ADD_SKILL)
1353     const_iv (SK_EXP_TOTAL)
1354     const_iv (SK_EXP_NONE)
1355     const_iv (SK_SUBTRACT_SKILL_EXP)
1356 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1357 root 1.1
1358     const_iv (SK_LOCKPICKING)
1359     const_iv (SK_HIDING)
1360     const_iv (SK_SMITHERY)
1361     const_iv (SK_BOWYER)
1362     const_iv (SK_JEWELER)
1363     const_iv (SK_ALCHEMY)
1364     const_iv (SK_STEALING)
1365     const_iv (SK_LITERACY)
1366     const_iv (SK_BARGAINING)
1367     const_iv (SK_JUMPING)
1368     const_iv (SK_DET_MAGIC)
1369     const_iv (SK_ORATORY)
1370     const_iv (SK_SINGING)
1371     const_iv (SK_DET_CURSE)
1372     const_iv (SK_FIND_TRAPS)
1373     const_iv (SK_MEDITATION)
1374     const_iv (SK_PUNCHING)
1375     const_iv (SK_FLAME_TOUCH)
1376     const_iv (SK_KARATE)
1377     const_iv (SK_CLIMBING)
1378     const_iv (SK_WOODSMAN)
1379     const_iv (SK_INSCRIPTION)
1380     const_iv (SK_ONE_HANDED_WEAPON)
1381     const_iv (SK_MISSILE_WEAPON)
1382     const_iv (SK_THROWING)
1383     const_iv (SK_USE_MAGIC_ITEM)
1384     const_iv (SK_DISARM_TRAPS)
1385     const_iv (SK_SET_TRAP)
1386     const_iv (SK_THAUMATURGY)
1387     const_iv (SK_PRAYING)
1388     const_iv (SK_CLAWING)
1389     const_iv (SK_LEVITATION)
1390     const_iv (SK_SUMMONING)
1391     const_iv (SK_PYROMANCY)
1392     const_iv (SK_EVOCATION)
1393     const_iv (SK_SORCERY)
1394     const_iv (SK_TWO_HANDED_WEAPON)
1395     const_iv (SK_SPARK_TOUCH)
1396     const_iv (SK_SHIVER)
1397     const_iv (SK_ACID_SPLASH)
1398     const_iv (SK_POISON_NAIL)
1399    
1400     const_iv (SOUND_NEW_PLAYER)
1401     const_iv (SOUND_FIRE_ARROW)
1402     const_iv (SOUND_LEARN_SPELL)
1403     const_iv (SOUND_FUMBLE_SPELL)
1404     const_iv (SOUND_WAND_POOF)
1405     const_iv (SOUND_OPEN_DOOR)
1406     const_iv (SOUND_PUSH_PLAYER)
1407     const_iv (SOUND_PLAYER_HITS1)
1408     const_iv (SOUND_PLAYER_HITS2)
1409     const_iv (SOUND_PLAYER_HITS3)
1410     const_iv (SOUND_PLAYER_HITS4)
1411     const_iv (SOUND_PLAYER_IS_HIT1)
1412     const_iv (SOUND_PLAYER_IS_HIT2)
1413     const_iv (SOUND_PLAYER_IS_HIT3)
1414     const_iv (SOUND_PLAYER_KILLS)
1415     const_iv (SOUND_PET_IS_KILLED)
1416     const_iv (SOUND_PLAYER_DIES)
1417     const_iv (SOUND_OB_EVAPORATE)
1418     const_iv (SOUND_OB_EXPLODE)
1419     const_iv (SOUND_CLOCK)
1420     const_iv (SOUND_TURN_HANDLE)
1421     const_iv (SOUND_FALL_HOLE)
1422     const_iv (SOUND_DRINK_POISON)
1423     const_iv (SOUND_CAST_SPELL_0)
1424    
1425     const_iv (PREFER_LOW)
1426     const_iv (PREFER_HIGH)
1427    
1428     const_iv (ATNR_PHYSICAL)
1429     const_iv (ATNR_MAGIC)
1430     const_iv (ATNR_FIRE)
1431     const_iv (ATNR_ELECTRICITY)
1432     const_iv (ATNR_COLD)
1433     const_iv (ATNR_CONFUSION)
1434     const_iv (ATNR_ACID)
1435     const_iv (ATNR_DRAIN)
1436     const_iv (ATNR_WEAPONMAGIC)
1437     const_iv (ATNR_GHOSTHIT)
1438     const_iv (ATNR_POISON)
1439     const_iv (ATNR_SLOW)
1440     const_iv (ATNR_PARALYZE)
1441     const_iv (ATNR_TURN_UNDEAD)
1442     const_iv (ATNR_FEAR)
1443     const_iv (ATNR_CANCELLATION)
1444     const_iv (ATNR_DEPLETE)
1445     const_iv (ATNR_DEATH)
1446     const_iv (ATNR_CHAOS)
1447     const_iv (ATNR_COUNTERSPELL)
1448     const_iv (ATNR_GODPOWER)
1449     const_iv (ATNR_HOLYWORD)
1450     const_iv (ATNR_BLIND)
1451     const_iv (ATNR_INTERNAL)
1452     const_iv (ATNR_LIFE_STEALING)
1453     const_iv (ATNR_DISEASE)
1454    
1455     const_iv (MAP_FLUSH)
1456     const_iv (MAP_PLAYER_UNIQUE)
1457     const_iv (MAP_BLOCK)
1458     const_iv (MAP_STYLE)
1459     const_iv (MAP_OVERLAY)
1460    
1461     const_iv (MAP_IN_MEMORY)
1462     const_iv (MAP_SWAPPED)
1463     const_iv (MAP_LOADING)
1464     const_iv (MAP_SAVING)
1465 root 1.7
1466 root 1.109 const_iv (KLASS_ATTACHABLE)
1467 root 1.7 const_iv (KLASS_GLOBAL)
1468     const_iv (KLASS_OBJECT)
1469 root 1.96 const_iv (KLASS_CLIENT)
1470 root 1.7 const_iv (KLASS_PLAYER)
1471     const_iv (KLASS_MAP)
1472 root 1.99
1473 root 1.100 const_iv (CS_QUERY_YESNO)
1474     const_iv (CS_QUERY_SINGLECHAR)
1475     const_iv (CS_QUERY_HIDEINPUT)
1476    
1477 root 1.99 const_iv (ST_DEAD)
1478     const_iv (ST_SETUP)
1479     const_iv (ST_PLAYING)
1480     const_iv (ST_CUSTOM)
1481    
1482     const_iv (ST_CHANGE_CLASS)
1483     const_iv (ST_CONFIRM_QUIT)
1484     const_iv (ST_GET_PARTY_PASSWORD)
1485 root 1.116
1486     const_iv (IO_HEADER)
1487     const_iv (IO_OBJECTS)
1488     const_iv (IO_UNIQUES)
1489 root 1.117
1490     // random map generator
1491     const_iv (LAYOUT_NONE)
1492     const_iv (LAYOUT_ONION)
1493     const_iv (LAYOUT_MAZE)
1494     const_iv (LAYOUT_SPIRAL)
1495     const_iv (LAYOUT_ROGUELIKE)
1496     const_iv (LAYOUT_SNAKE)
1497     const_iv (LAYOUT_SQUARE_SPIRAL)
1498    
1499     const_iv (RMOPT_RANDOM)
1500     const_iv (RMOPT_CENTERED)
1501     const_iv (RMOPT_LINEAR)
1502     const_iv (RMOPT_BOTTOM_C)
1503     const_iv (RMOPT_BOTTOM_R)
1504     const_iv (RMOPT_IRR_SPACE)
1505     const_iv (RMOPT_WALL_OFF)
1506     const_iv (RMOPT_WALLS_ONLY)
1507     const_iv (RMOPT_NO_DOORS)
1508    
1509     const_iv (SYMMETRY_RANDOM)
1510     const_iv (SYMMETRY_NONE)
1511     const_iv (SYMMETRY_X)
1512     const_iv (SYMMETRY_Y)
1513     const_iv (SYMMETRY_XY)
1514 root 1.1 };
1515    
1516     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 root 1.1
1519     static const struct {
1520     const char *name;
1521 root 1.14 int skip;
1522 root 1.7 IV klass;
1523 root 1.1 IV iv;
1524 root 1.6 } *eiv, event_iv[] = {
1525 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1526 root 1.6 # include "eventinc.h"
1527     # undef def
1528     };
1529    
1530     AV *av = get_av ("cf::EVENT", 1);
1531    
1532     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1533 root 1.7 {
1534     AV *event = newAV ();
1535 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 root 1.7 av_push (event, newSViv (eiv->klass));
1537     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 root 1.7 }
1540 root 1.14 }
1541    
1542 root 1.109 void _connect_to_perl ()
1543 root 1.14
1544 root 1.47 void _global_reattach ()
1545 root 1.14 CODE:
1546     {
1547     // reattach to all attachable objects in the game.
1548 root 1.96 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1549 root 1.109 (*i)->reattach ();
1550 root 1.96
1551 root 1.114 for_all_players (pl)
1552 root 1.109 pl->reattach ();
1553 root 1.14
1554 root 1.116 //TODO
1555     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556     // i->second->reattach ();
1557 root 1.8
1558 root 1.57 for (object *op = object::first; op; op = op->next)
1559 root 1.109 op->reattach ();
1560 root 1.1 }
1561    
1562     NV floor (NV x)
1563    
1564     NV ceil (NV x)
1565    
1566 root 1.5 void server_tick ()
1567 root 1.116 CODE:
1568     runtime = SvNVx (sv_runtime);
1569     server_tick ();
1570 root 1.5
1571 root 1.1 void
1572     LOG (int level, char *msg)
1573     PROTOTYPE: $$
1574     C_ARGS: (LogLevel)level, "%s", msg
1575    
1576     char *path_combine (char *base, char *path)
1577     PROTOTYPE: $$
1578    
1579     char *path_combine_and_normalize (char *base, char *path)
1580     PROTOTYPE: $$
1581    
1582 root 1.19 const char *
1583     get_maps_directory (char *path)
1584 root 1.1 PROTOTYPE: $
1585     ALIAS: maps_directory = 0
1586 root 1.19 CODE:
1587     RETVAL = create_pathname (path);
1588     OUTPUT: RETVAL
1589 root 1.1
1590     void
1591     sub_generation_inc ()
1592     CODE:
1593     PL_sub_generation++;
1594    
1595     char *
1596     mapdir ()
1597     PROTOTYPE:
1598     ALIAS:
1599     mapdir = 0
1600     uniquedir = 1
1601     tmpdir = 2
1602     confdir = 3
1603     localdir = 4
1604     playerdir = 5
1605     datadir = 6
1606     CODE:
1607 root 1.19 switch (ix)
1608     {
1609     case 0: RETVAL = settings.mapdir ; break;
1610     case 1: RETVAL = settings.uniquedir; break;
1611     case 2: RETVAL = settings.tmpdir ; break;
1612     case 3: RETVAL = settings.confdir ; break;
1613     case 4: RETVAL = settings.localdir ; break;
1614     case 5: RETVAL = settings.playerdir; break;
1615     case 6: RETVAL = settings.datadir ; break;
1616     }
1617 root 1.1 OUTPUT: RETVAL
1618    
1619 root 1.120 void abort ()
1620    
1621 root 1.116 void emergency_save ()
1622    
1623 root 1.56 void _exit (int status = 0)
1624    
1625 root 1.125 #if _POSIX_MEMLOCK
1626    
1627     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628    
1629     int munlockall ()
1630    
1631     #endif
1632    
1633 root 1.74 int find_animation (char *text)
1634 root 1.1 PROTOTYPE: $
1635    
1636 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1637 root 1.1
1638     const char *cost_string_from_value(uint64 cost, int approx = 0)
1639    
1640     int
1641     exp_to_level (val64 exp)
1642     CODE:
1643     {
1644     int i = 0;
1645    
1646     RETVAL = settings.max_level;
1647    
1648     for (i = 1; i <= settings.max_level; i++)
1649     {
1650     if (levels[i] > exp)
1651     {
1652     RETVAL = i - 1;
1653     break;
1654     }
1655     }
1656     }
1657     OUTPUT: RETVAL
1658    
1659     val64
1660     level_to_min_exp (int level)
1661     CODE:
1662     if (level > settings.max_level)
1663     RETVAL = levels[settings.max_level];
1664     else if (level < 1)
1665     RETVAL = 0;
1666     else
1667     RETVAL = levels[level];
1668     OUTPUT: RETVAL
1669    
1670     SV *
1671     resistance_to_string (int atnr)
1672     CODE:
1673     if (atnr >= 0 && atnr < NROFATTACKS)
1674     RETVAL = newSVpv (resist_plus[atnr], 0);
1675     else
1676     XSRETURN_UNDEF;
1677     OUTPUT: RETVAL
1678    
1679 root 1.97 MODULE = cf PACKAGE = cf::attachable
1680    
1681 root 1.27 int
1682 root 1.97 valid (SV *obj)
1683 root 1.27 CODE:
1684     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685     OUTPUT:
1686     RETVAL
1687    
1688 root 1.115 #bool
1689     #destroyed (attachable *at)
1690     #
1691     #void
1692     #destroy (attachable *at)
1693    
1694 root 1.101 MODULE = cf PACKAGE = cf::global
1695    
1696     int invoke (SV *klass, int event, ...)
1697     CODE:
1698     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1699     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1700     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1701 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 root 1.101 OUTPUT: RETVAL
1703    
1704 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705    
1706 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1707    
1708 root 1.18 int invoke (object *op, int event, ...)
1709     CODE:
1710     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 root 1.18 OUTPUT: RETVAL
1715    
1716     SV *registry (object *op)
1717    
1718 root 1.57 void mortals ()
1719 root 1.59 PPCODE:
1720 root 1.57 EXTEND (SP, object::mortals.size ());
1721     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722     PUSHs (to_sv (*i));
1723    
1724     object *first ()
1725     CODE:
1726     RETVAL = object::first;
1727     OUTPUT: RETVAL
1728    
1729 root 1.1 # missing properties
1730    
1731 root 1.54 object *head (object *op)
1732     PROTOTYPE: $
1733     CODE:
1734     RETVAL = op->head ? op->head : op;
1735     OUTPUT: RETVAL
1736    
1737     int is_head (object *op)
1738     PROTOTYPE: $
1739     CODE:
1740     RETVAL = !op->head;
1741     OUTPUT: RETVAL
1742    
1743 root 1.1 void
1744     inv (object *obj)
1745     PROTOTYPE: $
1746     PPCODE:
1747     {
1748     object *o;
1749     for (o = obj->inv; o; o = o->below)
1750 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1751 root 1.1 }
1752    
1753 root 1.102 void
1754     set_animation (object *op, int idx)
1755     CODE:
1756     SET_ANIMATION (op, idx);
1757    
1758 root 1.58 object *find_best_object_match (object *op, const char *match)
1759    
1760     object *find_marked_object (object *op)
1761    
1762 root 1.109 int need_identify (object *obj);
1763 root 1.1
1764     int apply_shop_mat (object *shop_mat, object *op);
1765    
1766 root 1.27 int move (object *op, int dir, object *originator = op)
1767     CODE:
1768     RETVAL = move_ob (op, dir, originator);
1769     OUTPUT:
1770     RETVAL
1771 root 1.1
1772 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1773     CODE:
1774     manual_apply (applied, applier, flags);
1775 root 1.1
1776 root 1.74 void apply_below (object *op)
1777     CODE:
1778     player_apply_below (op);
1779 root 1.1
1780     object *cf_object_present_archname_inside (object *op, char *whatstr)
1781    
1782     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783    
1784 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 root 1.1
1786 root 1.116 #//TODO
1787     object *clone_ (object *op, int recursive = 0)
1788 root 1.74 CODE:
1789     if (recursive)
1790     RETVAL = object_create_clone (op);
1791     else
1792     {
1793     RETVAL = object::create ();
1794 root 1.75 op->copy_to (RETVAL);
1795 root 1.74 }
1796     OUTPUT: RETVAL
1797 root 1.1
1798 root 1.74 int pay_item (object *op, object *buyer)
1799     CODE:
1800     RETVAL = pay_for_item (op, buyer);
1801     OUTPUT: RETVAL
1802 root 1.1
1803 root 1.74 int pay_amount (object *op, uint64 amount)
1804     CODE:
1805     RETVAL = pay_for_amount (amount, op);
1806     OUTPUT: RETVAL
1807 root 1.1
1808     void pay_player (object *op, uint64 amount)
1809    
1810     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1811    
1812 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1813 root 1.1
1814 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1815     CODE:
1816     do_learn_spell (op, sp, special_prayer);
1817 root 1.1
1818 root 1.74 void forget_spell (object *op, object *sp)
1819     CODE:
1820     do_forget_spell (op, query_name (sp));
1821 root 1.1
1822 root 1.74 object *check_for_spell (object *op, char *spellname)
1823     CODE:
1824     RETVAL = check_spell_known (op, spellname);
1825     OUTPUT: RETVAL
1826 root 1.1
1827 root 1.74 int query_money (object *op)
1828 root 1.1 ALIAS: money = 0
1829    
1830 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1831 root 1.1 ALIAS: cost = 0
1832    
1833 root 1.74 void spring_trap (object *op, object *victim)
1834 root 1.1
1835 root 1.74 int check_trigger (object *op, object *cause)
1836 root 1.1
1837 root 1.74 void drop (object *who, object *op)
1838 root 1.1
1839 root 1.74 void pick_up (object *who, object *op)
1840 root 1.1
1841     object *cf_object_insert_object (object *op, object *container)
1842    
1843     object *cf_object_insert_in_ob (object *ob, object *where)
1844    
1845 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 root 1.1
1847 root 1.102 void update_object (object *op, int action)
1848 root 1.1
1849     object *cf_create_object_by_name (const char *name)
1850    
1851     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1852    
1853     void player_lvl_adj (object *who, object *skill = 0)
1854    
1855     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856    
1857     int calc_skill_exp (object *who, object *op, object *skill);
1858    
1859     void push_button (object *op);
1860    
1861     void use_trigger (object *op);
1862    
1863 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1864 root 1.1
1865     void remove_button_link (object *op);
1866    
1867    
1868     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869    
1870     object *cf_insert_ob_in_ob (object *ob, object *where)
1871    
1872     # no clean way to get an object from an archetype - stupid idiotic
1873     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874    
1875     object *new (const char *archetype = 0)
1876     PROTOTYPE: ;$
1877     CODE:
1878     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879     OUTPUT:
1880     RETVAL
1881    
1882 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 root 1.1 PROTOTYPE: $$$$$$
1884     CODE:
1885     {
1886     int unused_type;
1887     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888     }
1889    
1890     # syntatic sugar for easier use in event callbacks.
1891     const char *options (object *op)
1892     CODE:
1893     RETVAL = op->name;
1894     OUTPUT:
1895     RETVAL
1896    
1897     player *contr (object *op)
1898     CODE:
1899     RETVAL = op->contr;
1900     OUTPUT: RETVAL
1901    
1902     const char *get_ob_key_value (object *op, const char *key)
1903    
1904     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905    
1906     object *get_nearest_player (object *ob)
1907     ALIAS: nearest_player = 0
1908     PREINIT:
1909     extern object *get_nearest_player (object *);
1910    
1911     void rangevector (object *ob, object *other, int flags = 0)
1912     PROTOTYPE: $$;$
1913     PPCODE:
1914     {
1915     rv_vector rv;
1916     get_rangevector (ob, other, &rv, flags);
1917     EXTEND (SP, 5);
1918     PUSHs (newSVuv (rv.distance));
1919     PUSHs (newSViv (rv.distance_x));
1920     PUSHs (newSViv (rv.distance_y));
1921     PUSHs (newSViv (rv.direction));
1922     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1923     }
1924    
1925     bool on_same_map_as (object *ob, object *other)
1926     CODE:
1927     RETVAL = on_same_map (ob, other);
1928     OUTPUT: RETVAL
1929    
1930 root 1.58 const char *
1931     base_name (object *op, int plural = op->nrof > 1)
1932 root 1.1 CODE:
1933 root 1.58 RETVAL = query_base_name (op, plural);
1934 root 1.1 OUTPUT: RETVAL
1935    
1936 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1937    
1938 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939    
1940     player *player (object *op)
1941     CODE:
1942     RETVAL = op->contr;
1943     OUTPUT: RETVAL
1944    
1945 root 1.105 void check_score (object *op)
1946    
1947 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948     CODE:
1949     new_draw_info (flags, 0, op, txt);
1950 root 1.1
1951     object *cf_player_send_inventory (object *op)
1952    
1953     char *cf_player_get_ip (object *op)
1954     ALIAS: ip = 0
1955    
1956     object *cf_player_get_marked_item (object *op)
1957     ALIAS: marked_item = 0
1958    
1959     void cf_player_set_marked_item (object *op, object *ob)
1960    
1961     partylist *cf_player_get_party (object *op)
1962     ALIAS: party = 0
1963    
1964     void cf_player_set_party (object *op, partylist *party)
1965    
1966     void kill_player (object *op)
1967    
1968 root 1.58 void esrv_update_item (object *op, int what, object *item)
1969     C_ARGS: what, op, item
1970    
1971 root 1.66 void clear_los (object *op)
1972    
1973 root 1.67 int command_teleport (object *op, char *params)
1974    
1975     int command_summon (object *op, char *params)
1976    
1977     int command_arrest (object *op, char *params)
1978    
1979     int command_kick (object *op, char *params)
1980    
1981     int command_banish (object *op, char *params)
1982    
1983 root 1.66
1984 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 root 1.1
1986 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1987 root 1.62
1988 root 1.18 int invoke (player *pl, int event, ...)
1989     CODE:
1990     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1992     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1993 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1994 root 1.18 OUTPUT: RETVAL
1995    
1996 root 1.12 SV *registry (player *pl)
1997 root 1.1
1998 root 1.102 void
1999     save_stats (player *pl)
2000     CODE:
2001     pl->ob->stats.hp = pl->ob->stats.maxhp;
2002     pl->ob->stats.sp = pl->ob->stats.maxsp;
2003     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004     pl->orig_stats = pl->ob->stats;
2005    
2006 root 1.1 player *cf_player_find (char *name)
2007     PROTOTYPE: $
2008    
2009     void cf_player_move (player *pl, int dir)
2010    
2011     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012    
2013     player *first ()
2014     CODE:
2015     RETVAL = first_player;
2016     OUTPUT: RETVAL
2017    
2018     bool
2019     cell_visible (player *pl, int dx, int dy)
2020     CODE:
2021 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2022     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2023 root 1.1 OUTPUT:
2024     RETVAL
2025    
2026 root 1.4 void
2027 root 1.1 send (player *pl, SV *packet)
2028     CODE:
2029     {
2030     STRLEN len;
2031     char *buf = SvPVbyte (packet, len);
2032    
2033 root 1.100 if (pl->ns)
2034     pl->ns->send_packet (buf, len);
2035 root 1.1 }
2036    
2037     int
2038     listening (player *pl, int new_value = -1)
2039     CODE:
2040     RETVAL = pl->listening;
2041     if (new_value >= 0)
2042     pl->listening = new_value;
2043     OUTPUT:
2044     RETVAL
2045    
2046 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2047 root 1.45 PROTOTYPE: $;$$$
2048 root 1.1 PPCODE:
2049 root 1.45 if (GIMME_V != G_VOID)
2050     {
2051     EXTEND (SP, 3);
2052     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2053     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2054     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2055     }
2056 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2057     if (x) sv_to (x, pl->bed_x);
2058     if (y) sv_to (y, pl->bed_y);
2059 root 1.1
2060     void
2061     list ()
2062     PPCODE:
2063 root 1.100 for (player *pl = first_player; pl; pl = pl->next)
2064     XPUSHs (sv_2mortal (to_sv (pl)));
2065 root 1.1
2066     bool
2067     peaceful (player *pl, bool new_setting = 0)
2068     PROTOTYPE: $;$
2069     CODE:
2070     RETVAL = pl->peaceful;
2071     if (items > 1)
2072     pl->peaceful = new_setting;
2073     OUTPUT:
2074     RETVAL
2075    
2076     living *
2077     orig_stats (player *pl)
2078     CODE:
2079     RETVAL = &pl->orig_stats;
2080     OUTPUT: RETVAL
2081    
2082     living *
2083     last_stats (player *pl)
2084     CODE:
2085     RETVAL = &pl->last_stats;
2086     OUTPUT: RETVAL
2087    
2088    
2089     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090    
2091 root 1.61 int invoke (maptile *map, int event, ...)
2092 root 1.18 CODE:
2093     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2094 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2095     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 root 1.25 OUTPUT: RETVAL
2098 root 1.18
2099 root 1.61 SV *registry (maptile *map)
2100 root 1.12
2101 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2102 root 1.1
2103 root 1.116 void
2104     maptile::instantiate ()
2105    
2106     maptile *new ()
2107 root 1.1 PROTOTYPE:
2108     CODE:
2109 root 1.116 RETVAL = new maptile;
2110 root 1.1 OUTPUT:
2111     RETVAL
2112    
2113 root 1.116 void
2114     maptile::destroy ()
2115 root 1.1
2116 root 1.117 void
2117     maptile::players ()
2118     PPCODE:
2119     if (GIMME_V == G_SCALAR)
2120 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2121 root 1.117 else if (GIMME_V == G_ARRAY)
2122     {
2123     EXTEND (SP, THIS->players);
2124     for_all_players (pl)
2125     if (pl->ob && pl->ob->map == THIS)
2126 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 root 1.117 }
2128    
2129 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2130 root 1.1
2131 root 1.74 int out_of_map (maptile *map, int x, int y)
2132    
2133 root 1.29 void
2134 root 1.61 trigger (maptile *map, long connection, bool state = true)
2135 root 1.29 CODE:
2136     activate_connection (map, connection, state);
2137    
2138     void
2139 root 1.61 get_connection (maptile *map, long connection)
2140 root 1.29 PPCODE:
2141     oblinkpt *obp = get_connection_links (map, connection);
2142     if (obp)
2143     for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2145 root 1.29
2146 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147 root 1.1
2148 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149 root 1.1
2150 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 root 1.1 C_ARGS: str, map, nx, ny
2152    
2153     void
2154 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2155 root 1.1 PPCODE:
2156     {
2157 root 1.61 maptile *nmap = 0;
2158 root 1.1 I16 nx = 0, ny = 0;
2159 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 root 1.1
2161     EXTEND (SP, 4);
2162     PUSHs (sv_2mortal (newSViv (flags)));
2163    
2164     if (GIMME_V == G_ARRAY)
2165     {
2166     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2167     PUSHs (sv_2mortal (newSViv (nx)));
2168     PUSHs (sv_2mortal (newSViv (ny)));
2169     }
2170     }
2171    
2172     void
2173 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2174 root 1.1 PROTOTYPE: $$$
2175     PPCODE:
2176     {
2177     object *o;
2178 root 1.61 maptile *nmap = 0;
2179 root 1.1 I16 nx, ny;
2180    
2181 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 root 1.1
2183     if (nmap)
2184     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2186     }
2187    
2188     SV *
2189 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 root 1.1 PROTOTYPE: $$$
2191     ALIAS:
2192     top_at = 1
2193     flags_at = 2
2194     light_at = 3
2195     move_block_at = 4
2196     move_slow_at = 5
2197     move_on_at = 6
2198     move_off_at = 7
2199     INIT:
2200 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 root 1.1 CODE:
2202     switch (ix)
2203     {
2204     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2205     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2206     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2207     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2208     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2211     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2212     }
2213 root 1.122 OUTPUT: RETVAL
2214 root 1.1
2215 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2216    
2217     void fix_walls_around (maptile *map, int x, int y)
2218 root 1.1
2219 root 1.122 const char *
2220     region_name (maptile *m)
2221     CODE:
2222     RETVAL = get_name_of_region_for_map (m);
2223     OUTPUT: RETVAL
2224    
2225 root 1.117 # worst xs function of my life
2226     maptile *
2227     _create_random_map (\
2228     char *path,\
2229     char *wallstyle,\
2230     char *wall_name,\
2231     char *floorstyle,\
2232     char *monsterstyle,\
2233     char *treasurestyle,\
2234     char *layoutstyle,\
2235     char *doorstyle,\
2236     char *decorstyle,\
2237     char *origin_map,\
2238     char *final_map,\
2239     char *exitstyle,\
2240     char *this_map,\
2241     char *exit_on_final_map,\
2242     int Xsize,\
2243     int Ysize,\
2244     int expand2x,\
2245     int layoutoptions1,\
2246     int layoutoptions2,\
2247     int layoutoptions3,\
2248     int symmetry,\
2249     int difficulty,\
2250     int difficulty_given,\
2251     float difficulty_increase,\
2252     int dungeon_level,\
2253     int dungeon_depth,\
2254     int decoroptions,\
2255     int orientation,\
2256     int origin_y,\
2257     int origin_x,\
2258     int random_seed,\
2259     val64 total_map_hp,\
2260     int map_layout_style,\
2261     int treasureoptions,\
2262     int symmetry_used,\
2263     region *region\
2264     )
2265     CODE:
2266     {
2267     random_map_params rmp;
2268    
2269     assign (rmp.wallstyle , wallstyle);
2270     assign (rmp.wall_name , wall_name);
2271     assign (rmp.floorstyle , floorstyle);
2272     assign (rmp.monsterstyle , monsterstyle);
2273     assign (rmp.treasurestyle , treasurestyle);
2274     assign (rmp.layoutstyle , layoutstyle);
2275     assign (rmp.doorstyle , doorstyle);
2276     assign (rmp.decorstyle , decorstyle);
2277     assign (rmp.exitstyle , exitstyle);
2278     assign (rmp.exit_on_final_map, exit_on_final_map);
2279    
2280 root 1.122 rmp.origin_map = origin_map;
2281     rmp.final_map = final_map;
2282     rmp.this_map = this_map;
2283 root 1.117 rmp.Xsize = Xsize;
2284     rmp.Ysize = Ysize;
2285     rmp.expand2x = expand2x;
2286     rmp.layoutoptions1 = layoutoptions1;
2287     rmp.layoutoptions2 = layoutoptions2;
2288     rmp.layoutoptions3 = layoutoptions3;
2289     rmp.symmetry = symmetry;
2290     rmp.difficulty = difficulty;
2291     rmp.difficulty_given = difficulty_given;
2292     rmp.difficulty_increase = difficulty_increase;
2293     rmp.dungeon_level = dungeon_level;
2294     rmp.dungeon_depth = dungeon_depth;
2295     rmp.decoroptions = decoroptions;
2296     rmp.orientation = orientation;
2297     rmp.origin_y = origin_y;
2298     rmp.origin_x = origin_x;
2299     rmp.random_seed = random_seed;
2300     rmp.total_map_hp = total_map_hp;
2301     rmp.map_layout_style = map_layout_style;
2302     rmp.treasureoptions = treasureoptions;
2303     rmp.symmetry_used = symmetry_used;
2304     rmp.region = region;
2305    
2306     RETVAL = generate_random_map (path, &rmp);
2307     }
2308     OUTPUT:
2309     RETVAL
2310    
2311 root 1.19 MODULE = cf PACKAGE = cf::arch
2312 root 1.1
2313 elmex 1.36 archetype *find (const char *name)
2314     CODE:
2315 root 1.60 RETVAL = archetype::find (name);
2316 elmex 1.36 OUTPUT:
2317     RETVAL
2318    
2319 root 1.19 archetype *first()
2320 root 1.1 PROTOTYPE:
2321 root 1.19 CODE:
2322     RETVAL = first_archetype;
2323     OUTPUT: RETVAL
2324 root 1.1
2325 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2326 root 1.1
2327 root 1.19 MODULE = cf PACKAGE = cf::party
2328 root 1.1
2329 root 1.19 partylist *first ()
2330 root 1.1 PROTOTYPE:
2331 root 1.19 CODE:
2332     RETVAL = get_firstparty ();
2333     OUTPUT: RETVAL
2334 root 1.1
2335 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2336 root 1.1
2337 root 1.19 MODULE = cf PACKAGE = cf::region
2338 root 1.1
2339 root 1.122 region *first ()
2340 root 1.1 PROTOTYPE:
2341 root 1.19 CODE:
2342     RETVAL = first_region;
2343     OUTPUT: RETVAL
2344 root 1.1
2345 root 1.122 region *find (char *name)
2346     PROTOTYPE: $
2347     CODE:
2348     RETVAL = get_region_by_name (name);
2349     OUTPUT: RETVAL
2350    
2351 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2352 root 1.1
2353 root 1.19 MODULE = cf PACKAGE = cf::living
2354 root 1.1
2355 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2356 root 1.1
2357 root 1.76 MODULE = cf PACKAGE = cf::settings
2358    
2359     INCLUDE: $PERL genacc Settings ../include/global.h |
2360    
2361 root 1.84 MODULE = cf PACKAGE = cf::client
2362 root 1.79
2363 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2364 root 1.79
2365 root 1.84 int invoke (client *ns, int event, ...)
2366 root 1.79 CODE:
2367 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2369     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2370 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2371 root 1.79 OUTPUT: RETVAL
2372    
2373 root 1.84 SV *registry (client *ns)
2374 root 1.79
2375 root 1.100 void
2376     list ()
2377     PPCODE:
2378     EXTEND (SP, clients.size ());
2379     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2380     PUSHs (sv_2mortal (to_sv (*i)));
2381    
2382 root 1.88 void
2383 root 1.100 client::send_packet (SV *packet)
2384     CODE:
2385     {
2386     STRLEN len;
2387     char *buf = SvPVbyte (packet, len);
2388    
2389     THIS->send_packet (buf, len);
2390     }
2391    
2392     void
2393 root 1.88 client::destroy ()
2394