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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.13
Committed: Sun Aug 27 16:15:13 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.12: +122 -72 lines
Log Message:
first, untested persistent objetc storage for players and objects, not yte for maps

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64     static f_plug_api gethook;
65     static f_plug_api systemDirectory;
66     static f_plug_api object_set_property;
67     static f_plug_api map_get_map;
68     static f_plug_api object_insert;
69    
70     /* this is a stupid way to do things, and awkward to use for plug-in authors */
71     typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76     object* event;
77     mapstruct* map;
78     char message[1024];
79     int fix; // seems to be python-only, and should not be part of the API
80     int event_code;
81     char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83     int returnvalue;
84     } CFPContext;
85    
86     static HV *obj_cache;
87     static PerlInterpreter *perl;
88    
89 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90    
91 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98    
99     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101     static SV *
102 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 root 1.1 {
104     SV *sv;
105    
106     if (!ptr)
107     return &PL_sv_undef;
108    
109 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 root 1.1 }
112    
113 root 1.11 template<class extendable>
114     SV *
115     newSVextendable (extendable *obj, const char *klass)
116     {
117     if (!obj)
118     return &PL_sv_undef;
119    
120     if (!obj->self)
121     obj->self = newSVptr (obj, klass);
122    
123     return newSVsv (static_cast<SV *>(obj->self));
124     }
125    
126 root 1.1 static void
127     SVptr_cache_set (void *ptr, SV *sv)
128     {
129     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130     }
131    
132     static SV *
133     SVptr_cache_get (void *ptr)
134     {
135     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136    
137     return he ? *he : 0;
138     }
139    
140     static SV *
141     newSVptr_cached (void *ptr, const char *klass)
142     {
143     SV *sv;
144    
145     if (!ptr)
146     return &PL_sv_undef;
147    
148     sv = SVptr_cache_get (ptr);
149    
150     if (!sv)
151     {
152     HV *hv = newHV ();
153     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155    
156     SVptr_cache_set (ptr, sv);
157     }
158    
159     return newSVsv (sv);
160     }
161    
162     static void
163     clearSVptr (SV *sv)
164     {
165     if (SvROK (sv))
166     sv = SvRV (sv);
167    
168     hv_clear ((HV *)sv);
169     sv_unmagic (sv, PERL_MAGIC_ext);
170     }
171    
172     static long
173     SvPTR (SV *sv, const char *klass)
174     {
175     if (!sv_derived_from (sv, klass))
176     croak ("object of type %s expected", klass);
177    
178     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179    
180     if (!mg)
181     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182    
183     return (long)mg->mg_ptr;
184     }
185    
186     static long
187     SvPTR_ornull (SV *sv, const char *klass)
188     {
189     if (SvOK (sv))
190     return SvPTR (sv, klass);
191     else
192     return 0;
193     }
194    
195     static SV *
196 root 1.6 newSVdt_va (va_list &ap, data_type type)
197 root 1.1 {
198     SV *sv;
199    
200     switch (type)
201     {
202 root 1.10 case DT_INT:
203     sv = newSViv (va_arg (ap, int));
204     break;
205    
206     case DT_INT64:
207     sv = newSVval64 ((val64)va_arg (ap, sint64));
208     break;
209    
210 root 1.6 case DT_DOUBLE:
211 root 1.10 sv = newSVnv (va_arg (ap, double));
212 root 1.1 break;
213    
214 root 1.6 case DT_STRING:
215     {
216 root 1.10 char *str = (char *)va_arg (ap, const char *);
217 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218     }
219 root 1.1 break;
220    
221 root 1.6 case DT_DATA:
222 root 1.1 {
223 root 1.10 char *str = (char *)va_arg (ap, const void *);
224 root 1.6 int len = va_arg (ap, int);
225     sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 root 1.1 }
227     break;
228    
229 root 1.6 case DT_OBJECT:
230 root 1.1 {
231 root 1.6 object *obj = va_arg (ap, object *);
232 root 1.12 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 root 1.1 }
234     break;
235    
236 root 1.6 case DT_MAP:
237 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
238     sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_PLAYER:
242 root 1.11 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 root 1.1 break;
244    
245 root 1.6 case DT_ARCH:
246     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 root 1.1 break;
248    
249 root 1.6 case DT_PARTY:
250     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 root 1.1 break;
252    
253 root 1.6 case DT_REGION:
254     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 root 1.1 break;
256    
257     default:
258 root 1.6 assert (("unhandled type in newSVdt_va", 0));
259     }
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVdt (data_type type, ...)
266     {
267     va_list ap;
268    
269     va_start (ap, type);
270     SV *sv = newSVdt_va (ap, type);
271     va_end (ap);
272    
273     return sv;
274     }
275    
276     static SV *
277     newSVcfapi (int type, ...)
278     {
279     SV *sv;
280    
281     va_list ap;
282     va_start (ap, type);
283    
284     switch (type)
285     {
286 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296    
297     default:
298 root 1.1 assert (("unhandled type in newSVcfapi", 0));
299     }
300    
301 root 1.6 va_end (ap);
302 root 1.1
303     return sv;
304     }
305    
306 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307    
308 root 1.12 SV *
309 root 1.13 registry_of (extendable_base *ext)
310 root 1.12 {
311 root 1.13 if (!ext->cb)
312     ext->cb = newAV ();
313 root 1.12
314 root 1.13 return newRV_inc ((SV *)ext->cb);
315 root 1.12 }
316    
317 root 1.11 void extendable_base::clear ()
318     {
319 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320    
321     if (self) SvREFCNT_dec (self);
322     if (cb) SvREFCNT_dec (cb);
323    
324     if (attach) free_string (attach);
325    
326     self = 0;
327     cb = 0;
328     attach = 0;
329 root 1.11 }
330    
331     void extendable_base::optimise ()
332     {
333 root 1.13 if (!self)
334     return;
335 root 1.11
336 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
337    
338     if (SvREFCNT ((SV *)self) == 1
339     && SvREFCNT ((SV *)hv) == 1
340     && !HvKEYS (hv))
341     {
342     SvREFCNT_dec ((SV *)self);
343     self = 0;
344     }
345     }
346    
347     void
348     object::instantiate_ ()
349     {
350     dSP;
351     ENTER;
352     SAVETMPS;
353     PUSHMARK (SP);
354     EXTEND (SP, 2);
355     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356     PUSHs (sv_2mortal (newSVpv (attach, 0)));
357     PUTBACK;
358     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359     FREETMPS;
360     LEAVE;
361     }
362    
363     /////////////////////////////////////////////////////////////////////////////
364    
365     object_freezer::object_freezer (const char *filename)
366     : filename (filename)
367     {
368     av = (AV *)newAV ();
369     idx = 0;
370     av_extend ((AV *)av, 1024);
371 root 1.11 }
372    
373 root 1.13 object_freezer::~object_freezer ()
374 root 1.11 {
375     dSP;
376     ENTER;
377     SAVETMPS;
378     PUSHMARK (SP);
379 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 root 1.11 PUTBACK;
382 root 1.13 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 root 1.11 FREETMPS;
384     LEAVE;
385 root 1.13 }
386    
387     void object_freezer::put (extendable_base *ext)
388     {
389     ext->optimise ();
390 root 1.12
391 root 1.13 if (ext->self)
392     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393    
394     ++idx;
395 root 1.11 }
396    
397 root 1.13 object_thawer::object_thawer (const char *filename)
398 root 1.11 {
399 root 1.13 av = 0;
400     idx = 0;
401    
402     if (!filename)
403     return;
404    
405 root 1.11 dSP;
406     ENTER;
407     SAVETMPS;
408     PUSHMARK (SP);
409 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 root 1.11 PUTBACK;
411 root 1.13
412     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413     {
414     SPAGAIN;
415     SV *sv = POPs;
416     if (SvROK (sv))
417     av = SvREFCNT_inc (SvRV (sv));
418     }
419    
420 root 1.11 FREETMPS;
421     LEAVE;
422     }
423    
424 root 1.13 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
425     {
426     if (!av)
427     return;
428    
429     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
430     ext->clear ();
431    
432     SV **svp = av_fetch ((AV *)av, idx, 0);
433    
434     ++idx;
435    
436     if (!svp)
437     return;
438    
439     if (SvROK (*svp))
440     {
441     ext->self = SvREFCNT_inc (*svp);
442     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
443    
444     dSP;
445     ENTER;
446     SAVETMPS;
447     PUSHMARK (SP);
448     EXTEND (SP, 1);
449     PUSHs (sv_2mortal (newSVdt (type, obj)));
450     PUTBACK;
451     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
452     FREETMPS;
453     LEAVE;
454    
455     if (ext->cb && type == DT_OBJECT)
456     INVOKE_OBJECT (REATTACH, (object *)obj);
457     }
458     }
459    
460     object_thawer::~object_thawer ()
461     {
462     if (av)
463     SvREFCNT_dec ((SV *)av);
464     }
465    
466 root 1.1 /////////////////////////////////////////////////////////////////////////////
467    
468     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
469     {
470     gethook = gethooksptr;
471     printf (PLUGIN_VERSION " init\n");
472    
473     return 0;
474     }
475    
476     static CommArray_s rtn_cmd;
477    
478     static int
479     runPluginCommand (object *obj, char *params)
480     {
481     dSP;
482    
483     ENTER;
484     SAVETMPS;
485    
486     PUSHMARK (SP);
487    
488     EXTEND (SP, 3);
489     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
490     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
491    
492     if (params)
493     PUSHs (sv_2mortal (newSVpv (params, 0)));
494    
495     PUTBACK;
496     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
497     SPAGAIN;
498    
499     if (SvTRUE (ERRSV))
500     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
501    
502     int returnvalue = count > 0 ? POPi : -1;
503    
504     PUTBACK;
505     FREETMPS;
506     LEAVE;
507    
508     return returnvalue;
509     }
510    
511     extern "C" void *cfperl_getPluginProperty (int *type, ...)
512     {
513     va_list args;
514     char *propname;
515     int i;
516     va_start (args, type);
517     propname = va_arg (args, char *);
518     //printf ("Property name: %s\n", propname);
519    
520     if (!strcmp (propname, "command?"))
521     {
522     if (!perl)
523     return NULL;
524    
525     const char *cmdname = va_arg (args, const char *);
526     HV *hv = get_hv ("cf::COMMAND", 1);
527     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
528    
529     va_end (args);
530    
531     if (svp)
532     {
533     // this is totaly broken, should stash it into %COMMAND
534     rtn_cmd.name = cmdname;
535     rtn_cmd.time = SvNV (*svp);
536     rtn_cmd.func = runPluginCommand;
537    
538     return &rtn_cmd;
539     }
540     }
541     else if (!strcmp (propname, "Identification"))
542     {
543     va_end (args);
544     return (void*) PLUGIN_NAME;
545     }
546     else if (!strcmp (propname, "FullName"))
547     {
548     va_end (args);
549     return (void*) PLUGIN_VERSION;
550     }
551     else
552     va_end (args);
553    
554     return NULL;
555     }
556    
557     extern "C" int cfperl_postInitPlugin ()
558     {
559     int hooktype = 1;
560     int rtype = 0;
561    
562     printf (PLUGIN_VERSION " post init\n");
563    
564     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
565     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
566     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
567     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
568    
569     cf_init_plugin (gethook);
570    
571     return 0;
572     }
573    
574     extern "C" int cfperl_closePlugin ()
575     {
576     return 0;
577     }
578    
579 root 1.7 void
580     cfperl_init ()
581     {
582     char *argv[] = {
583     "",
584     "-e"
585     "BEGIN {"
586     " cf->bootstrap;"
587     " unshift @INC, cf::datadir ();"
588     "}"
589     ""
590     "use cf;"
591     };
592    
593     perl = perl_alloc ();
594     perl_construct (perl);
595    
596     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597    
598     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
599     {
600     printf ("unable to initialize perl-interpreter, aborting.\n");
601    
602     exit (EXIT_FAILURE);
603     //perl_destruct (perl);
604     //perl_free (perl);
605     //perl = 0;
606 root 1.8 //return;
607 root 1.7 }
608 root 1.8
609     obj_cache = newHV ();
610 root 1.7 }
611    
612 root 1.5 void cfperl_main ()
613 root 1.2 {
614     dSP;
615    
616     PUSHMARK (SP);
617     PUTBACK;
618 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
619     }
620    
621 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
622     # define def(type,name) KLASS_ ## type,
623     # include "eventinc.h"
624     # undef def
625     };
626    
627     static void
628     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
629     {
630     // event must be in array
631     if (event >= 0 && event <= AvFILLp (registry))
632     {
633     SV *cbs_ = AvARRAY (registry)[event];
634    
635     // element must be list of callback entries
636     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
637     {
638     AV *cbs = (AV *)SvRV (cbs_);
639    
640     // no callback entries, no callbacks to call
641     if (AvFILLp (cbs) >= 0)
642     {
643     if (!callbacks)
644     {
645     callbacks = newAV ();
646     av_extend (callbacks, 16);
647     }
648    
649     // never use SvREFCNT_inc to copy values, but its ok here :)
650     for (int i = 0; i <= AvFILLp (cbs); ++i)
651     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
652     }
653     }
654     }
655     }
656    
657     bool cfperl_invoke (event_type event, ...)
658 root 1.6 {
659 root 1.8 data_type dt;
660 root 1.6 va_list ap;
661    
662 root 1.8 va_start (ap, event);
663    
664     AV *callbacks = 0;
665    
666     object *op;
667     player *pl;
668     mapstruct *map;
669    
670     // callback call ordering is:
671     // 1. per-object callback (NYI)
672     // 2. per-class object
673     // 2a. per-type callback
674     // 4. global callbacks
675    
676     gather_callbacks (callbacks, cb_global, event);
677    
678     switch (klass_of [event])
679     {
680     case KLASS_GLOBAL:
681     break;
682    
683     case KLASS_OBJECT:
684     dt = (data_type) va_arg (ap, int);
685     assert (("first argument must be of type object", dt == DT_OBJECT));
686 root 1.12 op = va_arg (ap, object *);
687 root 1.8
688 root 1.12 if (op->cb)
689     gather_callbacks (callbacks, (AV *)op->cb, event);
690 root 1.8
691     gather_callbacks (callbacks, cb_object, event);
692    
693     if (op->type > 0 && op->type <= AvFILLp (cb_type))
694     {
695     SV *registry = AvARRAY (cb_type)[op->type];
696    
697     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
698     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
699     }
700    
701     break;
702    
703     case KLASS_PLAYER:
704     dt = (data_type) va_arg (ap, int);
705     assert (("first argument must be of type player", dt == DT_PLAYER));
706 root 1.12 pl = va_arg (ap, player *);
707    
708 root 1.13 if (pl->cb)
709     gather_callbacks (callbacks, (AV *)pl->cb, event);
710 root 1.8
711     gather_callbacks (callbacks, cb_player, event);
712     break;
713    
714     case KLASS_MAP:
715     dt = (data_type) va_arg (ap, int);
716     assert (("first argument must be of type object", dt == DT_MAP));
717 root 1.12 map = va_arg (ap, mapstruct *);
718    
719 root 1.13 if (map->cb)
720     gather_callbacks (callbacks, (AV *)map->cb, event);
721 root 1.8
722     gather_callbacks (callbacks, cb_map, event);
723     break;
724    
725     default:
726     assert (("unsupported event klass in cfperl_invoke", 0));
727     }
728    
729     // short-circuit processing if no callbacks found/defined
730     if (!callbacks)
731     return 0;
732    
733     dSP;
734 root 1.6 ENTER;
735     SAVETMPS;
736    
737     PUSHMARK (SP);
738 root 1.8 EXTEND (SP, 3);
739 root 1.6
740 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
741     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
742    
743     switch (klass_of [event])
744     {
745     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
746     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
747     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
748     }
749 root 1.7
750 root 1.6 for (;;)
751     {
752 root 1.8 dt = (data_type) va_arg (ap, int);
753 root 1.6
754     if (dt == DT_END)
755     break;
756    
757 root 1.12 if (dt == DT_AV)
758     {
759     AV *av = va_arg (ap, AV *);
760    
761     for (int i = 0; i <= av_len (av); ++i)
762     XPUSHs (*av_fetch (av, i, 1));
763     }
764     else
765     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
766 root 1.6 }
767    
768     va_end (ap);
769    
770     PUTBACK;
771 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
772 root 1.2 SPAGAIN;
773 root 1.6
774     count = count > 0 ? POPi : 0;
775    
776     FREETMPS;
777     LEAVE;
778    
779     return count;
780 root 1.2 }
781    
782 root 1.12 SV *
783     cfperl_result (int idx)
784     {
785     AV *av = get_av ("cfperl::invoke_results", 0);
786     if (!av)
787     return &PL_sv_undef;
788    
789     SV **sv = av_fetch (av, idx, 0);
790     if (!sv)
791     return &PL_sv_undef;
792    
793     return *sv;
794     }
795    
796     int
797     cfperl_result_INT (int idx)
798     {
799     return SvIV (cfperl_result (idx));
800     }
801    
802 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
803    
804     BOOT:
805     {
806     HV *stash = gv_stashpv ("cf", 1);
807    
808     static const struct {
809     const char *name;
810     IV iv;
811     } *civ, const_iv[] = {
812     # define const_iv(name) { # name, (IV)name },
813     const_iv (llevError)
814     const_iv (llevInfo)
815     const_iv (llevDebug)
816     const_iv (llevMonster)
817    
818 root 1.5 const_iv (MAX_TIME)
819 root 1.1 const_iv (PLAYER)
820     const_iv (TRANSPORT)
821     const_iv (ROD)
822     const_iv (TREASURE)
823     const_iv (POTION)
824     const_iv (FOOD)
825     const_iv (POISON)
826     const_iv (BOOK)
827     const_iv (CLOCK)
828     const_iv (LIGHTNING)
829     const_iv (ARROW)
830     const_iv (BOW)
831     const_iv (WEAPON)
832     const_iv (ARMOUR)
833     const_iv (PEDESTAL)
834     const_iv (ALTAR)
835     const_iv (LOCKED_DOOR)
836     const_iv (SPECIAL_KEY)
837     const_iv (MAP)
838     const_iv (DOOR)
839     const_iv (KEY)
840     const_iv (TIMED_GATE)
841     const_iv (TRIGGER)
842     const_iv (GRIMREAPER)
843     const_iv (MAGIC_EAR)
844     const_iv (TRIGGER_BUTTON)
845     const_iv (TRIGGER_ALTAR)
846     const_iv (TRIGGER_PEDESTAL)
847     const_iv (SHIELD)
848     const_iv (HELMET)
849     const_iv (HORN)
850     const_iv (MONEY)
851     const_iv (CLASS)
852     const_iv (GRAVESTONE)
853     const_iv (AMULET)
854     const_iv (PLAYERMOVER)
855     const_iv (TELEPORTER)
856     const_iv (CREATOR)
857     const_iv (SKILL)
858     const_iv (EXPERIENCE)
859     const_iv (EARTHWALL)
860     const_iv (GOLEM)
861     const_iv (THROWN_OBJ)
862     const_iv (BLINDNESS)
863     const_iv (GOD)
864     const_iv (DETECTOR)
865     const_iv (TRIGGER_MARKER)
866     const_iv (DEAD_OBJECT)
867     const_iv (DRINK)
868     const_iv (MARKER)
869     const_iv (HOLY_ALTAR)
870     const_iv (PLAYER_CHANGER)
871     const_iv (BATTLEGROUND)
872     const_iv (PEACEMAKER)
873     const_iv (GEM)
874     const_iv (FIREWALL)
875     const_iv (ANVIL)
876     const_iv (CHECK_INV)
877     const_iv (MOOD_FLOOR)
878     const_iv (EXIT)
879     const_iv (ENCOUNTER)
880     const_iv (SHOP_FLOOR)
881     const_iv (SHOP_MAT)
882     const_iv (RING)
883     const_iv (FLOOR)
884     const_iv (FLESH)
885     const_iv (INORGANIC)
886     const_iv (SKILL_TOOL)
887     const_iv (LIGHTER)
888     const_iv (TRAP_PART)
889     const_iv (WALL)
890     const_iv (LIGHT_SOURCE)
891     const_iv (MISC_OBJECT)
892     const_iv (MONSTER)
893     const_iv (SPAWN_GENERATOR)
894     const_iv (LAMP)
895     const_iv (DUPLICATOR)
896     const_iv (TOOL)
897     const_iv (SPELLBOOK)
898     const_iv (BUILDFAC)
899     const_iv (CLOAK)
900     const_iv (SPINNER)
901     const_iv (GATE)
902     const_iv (BUTTON)
903     const_iv (CF_HANDLE)
904     const_iv (HOLE)
905     const_iv (TRAPDOOR)
906     const_iv (SIGN)
907     const_iv (BOOTS)
908     const_iv (GLOVES)
909     const_iv (SPELL)
910     const_iv (SPELL_EFFECT)
911     const_iv (CONVERTER)
912     const_iv (BRACERS)
913     const_iv (POISONING)
914     const_iv (SAVEBED)
915     const_iv (POISONCLOUD)
916     const_iv (FIREHOLES)
917     const_iv (WAND)
918     const_iv (SCROLL)
919     const_iv (DIRECTOR)
920     const_iv (GIRDLE)
921     const_iv (FORCE)
922     const_iv (POTION_EFFECT)
923     const_iv (EVENT_CONNECTOR)
924     const_iv (CLOSE_CON)
925     const_iv (CONTAINER)
926     const_iv (ARMOUR_IMPROVER)
927     const_iv (WEAPON_IMPROVER)
928     const_iv (SKILLSCROLL)
929     const_iv (DEEP_SWAMP)
930     const_iv (IDENTIFY_ALTAR)
931     const_iv (MENU)
932     const_iv (RUNE)
933     const_iv (TRAP)
934     const_iv (POWER_CRYSTAL)
935     const_iv (CORPSE)
936     const_iv (DISEASE)
937     const_iv (SYMPTOM)
938     const_iv (BUILDER)
939     const_iv (MATERIAL)
940     const_iv (ITEM_TRANSFORMER)
941     const_iv (QUEST)
942    
943     const_iv (ST_BD_BUILD)
944     const_iv (ST_BD_REMOVE)
945    
946     const_iv (ST_MAT_FLOOR)
947     const_iv (ST_MAT_WALL)
948     const_iv (ST_MAT_ITEM)
949    
950     const_iv (AT_PHYSICAL)
951     const_iv (AT_MAGIC)
952     const_iv (AT_FIRE)
953     const_iv (AT_ELECTRICITY)
954     const_iv (AT_COLD)
955     const_iv (AT_CONFUSION)
956     const_iv (AT_ACID)
957     const_iv (AT_DRAIN)
958     const_iv (AT_WEAPONMAGIC)
959     const_iv (AT_GHOSTHIT)
960     const_iv (AT_POISON)
961     const_iv (AT_SLOW)
962     const_iv (AT_PARALYZE)
963     const_iv (AT_TURN_UNDEAD)
964     const_iv (AT_FEAR)
965     const_iv (AT_CANCELLATION)
966     const_iv (AT_DEPLETE)
967     const_iv (AT_DEATH)
968     const_iv (AT_CHAOS)
969     const_iv (AT_COUNTERSPELL)
970     const_iv (AT_GODPOWER)
971     const_iv (AT_HOLYWORD)
972     const_iv (AT_BLIND)
973     const_iv (AT_INTERNAL)
974     const_iv (AT_LIFE_STEALING)
975     const_iv (AT_DISEASE)
976    
977     const_iv (QUEST_IN_PROGRESS)
978     const_iv (QUEST_DONE_QUEST)
979     const_iv (QUEST_DONE_TASK)
980     const_iv (QUEST_START_QUEST)
981     const_iv (QUEST_END_QUEST)
982     const_iv (QUEST_START_TASK)
983     const_iv (QUEST_END_TASK)
984     const_iv (QUEST_OVERRIDE)
985     const_iv (QUEST_ON_ACTIVATE)
986    
987     const_iv (WEAP_HIT)
988     const_iv (WEAP_SLASH)
989     const_iv (WEAP_PIERCE)
990     const_iv (WEAP_CLEAVE)
991     const_iv (WEAP_SLICE)
992     const_iv (WEAP_STAB)
993     const_iv (WEAP_WHIP)
994     const_iv (WEAP_CRUSH)
995     const_iv (WEAP_BLUD)
996    
997     const_iv (FLAG_ALIVE)
998     const_iv (FLAG_WIZ)
999     const_iv (FLAG_REMOVED)
1000     const_iv (FLAG_FREED)
1001     const_iv (FLAG_WAS_WIZ)
1002     const_iv (FLAG_APPLIED)
1003     const_iv (FLAG_UNPAID)
1004     const_iv (FLAG_USE_SHIELD)
1005     const_iv (FLAG_NO_PICK)
1006     const_iv (FLAG_ANIMATE)
1007     const_iv (FLAG_MONSTER)
1008     const_iv (FLAG_FRIENDLY)
1009     const_iv (FLAG_GENERATOR)
1010     const_iv (FLAG_IS_THROWN)
1011     const_iv (FLAG_AUTO_APPLY)
1012     const_iv (FLAG_TREASURE)
1013     const_iv (FLAG_PLAYER_SOLD)
1014     const_iv (FLAG_SEE_INVISIBLE)
1015     const_iv (FLAG_CAN_ROLL)
1016     const_iv (FLAG_OVERLAY_FLOOR)
1017     const_iv (FLAG_IS_TURNABLE)
1018     const_iv (FLAG_IS_USED_UP)
1019     const_iv (FLAG_IDENTIFIED)
1020     const_iv (FLAG_REFLECTING)
1021     const_iv (FLAG_CHANGING)
1022     const_iv (FLAG_SPLITTING)
1023     const_iv (FLAG_HITBACK)
1024     const_iv (FLAG_STARTEQUIP)
1025     const_iv (FLAG_BLOCKSVIEW)
1026     const_iv (FLAG_UNDEAD)
1027     const_iv (FLAG_SCARED)
1028     const_iv (FLAG_UNAGGRESSIVE)
1029     const_iv (FLAG_REFL_MISSILE)
1030     const_iv (FLAG_REFL_SPELL)
1031     const_iv (FLAG_NO_MAGIC)
1032     const_iv (FLAG_NO_FIX_PLAYER)
1033     const_iv (FLAG_IS_LIGHTABLE)
1034     const_iv (FLAG_TEAR_DOWN)
1035     const_iv (FLAG_RUN_AWAY)
1036     const_iv (FLAG_PICK_UP)
1037     const_iv (FLAG_UNIQUE)
1038     const_iv (FLAG_NO_DROP)
1039     const_iv (FLAG_WIZCAST)
1040     const_iv (FLAG_CAST_SPELL)
1041     const_iv (FLAG_USE_SCROLL)
1042     const_iv (FLAG_USE_RANGE)
1043     const_iv (FLAG_USE_BOW)
1044     const_iv (FLAG_USE_ARMOUR)
1045     const_iv (FLAG_USE_WEAPON)
1046     const_iv (FLAG_USE_RING)
1047     const_iv (FLAG_READY_RANGE)
1048     const_iv (FLAG_READY_BOW)
1049     const_iv (FLAG_XRAYS)
1050     const_iv (FLAG_NO_APPLY)
1051     const_iv (FLAG_IS_FLOOR)
1052     const_iv (FLAG_LIFESAVE)
1053     const_iv (FLAG_NO_STRENGTH)
1054     const_iv (FLAG_SLEEP)
1055     const_iv (FLAG_STAND_STILL)
1056     const_iv (FLAG_RANDOM_MOVE)
1057     const_iv (FLAG_ONLY_ATTACK)
1058     const_iv (FLAG_CONFUSED)
1059     const_iv (FLAG_STEALTH)
1060     const_iv (FLAG_WIZPASS)
1061     const_iv (FLAG_IS_LINKED)
1062     const_iv (FLAG_CURSED)
1063     const_iv (FLAG_DAMNED)
1064     const_iv (FLAG_SEE_ANYWHERE)
1065     const_iv (FLAG_KNOWN_MAGICAL)
1066     const_iv (FLAG_KNOWN_CURSED)
1067     const_iv (FLAG_CAN_USE_SKILL)
1068     const_iv (FLAG_BEEN_APPLIED)
1069     const_iv (FLAG_READY_SCROLL)
1070     const_iv (FLAG_USE_ROD)
1071     const_iv (FLAG_USE_HORN)
1072     const_iv (FLAG_MAKE_INVIS)
1073     const_iv (FLAG_INV_LOCKED)
1074     const_iv (FLAG_IS_WOODED)
1075     const_iv (FLAG_IS_HILLY)
1076     const_iv (FLAG_READY_SKILL)
1077     const_iv (FLAG_READY_WEAPON)
1078     const_iv (FLAG_NO_SKILL_IDENT)
1079     const_iv (FLAG_BLIND)
1080     const_iv (FLAG_SEE_IN_DARK)
1081     const_iv (FLAG_IS_CAULDRON)
1082     const_iv (FLAG_NO_STEAL)
1083     const_iv (FLAG_ONE_HIT)
1084     const_iv (FLAG_CLIENT_SENT)
1085     const_iv (FLAG_BERSERK)
1086     const_iv (FLAG_NEUTRAL)
1087     const_iv (FLAG_NO_ATTACK)
1088     const_iv (FLAG_NO_DAMAGE)
1089     const_iv (FLAG_OBJ_ORIGINAL)
1090     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1091     const_iv (FLAG_ACTIVATE_ON_PUSH)
1092     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1093     const_iv (FLAG_IS_WATER)
1094     const_iv (FLAG_CONTENT_ON_GEN)
1095     const_iv (FLAG_IS_A_TEMPLATE)
1096     const_iv (FLAG_IS_BUILDABLE)
1097     const_iv (FLAG_AFK)
1098    
1099     const_iv (NDI_BLACK)
1100     const_iv (NDI_WHITE)
1101     const_iv (NDI_NAVY)
1102     const_iv (NDI_RED)
1103     const_iv (NDI_ORANGE)
1104     const_iv (NDI_BLUE)
1105     const_iv (NDI_DK_ORANGE)
1106     const_iv (NDI_GREEN)
1107     const_iv (NDI_LT_GREEN)
1108     const_iv (NDI_GREY)
1109     const_iv (NDI_BROWN)
1110     const_iv (NDI_GOLD)
1111     const_iv (NDI_TAN)
1112     const_iv (NDI_MAX_COLOR)
1113     const_iv (NDI_COLOR_MASK)
1114     const_iv (NDI_UNIQUE)
1115     const_iv (NDI_ALL)
1116    
1117     const_iv (F_APPLIED)
1118     const_iv (F_LOCATION)
1119     const_iv (F_UNPAID)
1120     const_iv (F_MAGIC)
1121     const_iv (F_CURSED)
1122     const_iv (F_DAMNED)
1123     const_iv (F_OPEN)
1124     const_iv (F_NOPICK)
1125     const_iv (F_LOCKED)
1126    
1127     const_iv (F_BUY)
1128     const_iv (F_SHOP)
1129     const_iv (F_SELL)
1130    
1131     const_iv (P_BLOCKSVIEW)
1132     const_iv (P_NO_MAGIC)
1133     const_iv (P_IS_ALIVE)
1134     const_iv (P_NO_CLERIC)
1135     const_iv (P_NEED_UPDATE)
1136     const_iv (P_NO_ERROR)
1137     const_iv (P_OUT_OF_MAP)
1138     const_iv (P_NEW_MAP)
1139    
1140     const_iv (UP_OBJ_INSERT)
1141     const_iv (UP_OBJ_REMOVE)
1142     const_iv (UP_OBJ_CHANGE)
1143     const_iv (UP_OBJ_FACE)
1144    
1145     const_iv (INS_NO_MERGE)
1146     const_iv (INS_ABOVE_FLOOR_ONLY)
1147     const_iv (INS_NO_WALK_ON)
1148     const_iv (INS_ON_TOP)
1149     const_iv (INS_BELOW_ORIGINATOR)
1150     const_iv (INS_MAP_LOAD)
1151    
1152     const_iv (WILL_APPLY_HANDLE)
1153     const_iv (WILL_APPLY_TREASURE)
1154     const_iv (WILL_APPLY_EARTHWALL)
1155     const_iv (WILL_APPLY_DOOR)
1156     const_iv (WILL_APPLY_FOOD)
1157    
1158     const_iv (SAVE_MODE)
1159     const_iv (SAVE_DIR_MODE)
1160    
1161     const_iv (M_PAPER)
1162     const_iv (M_IRON)
1163     const_iv (M_GLASS)
1164     const_iv (M_LEATHER)
1165     const_iv (M_WOOD)
1166     const_iv (M_ORGANIC)
1167     const_iv (M_STONE)
1168     const_iv (M_CLOTH)
1169     const_iv (M_ADAMANT)
1170     const_iv (M_LIQUID)
1171     const_iv (M_SOFT_METAL)
1172     const_iv (M_BONE)
1173     const_iv (M_ICE)
1174     const_iv (M_SPECIAL)
1175    
1176     const_iv (SK_EXP_ADD_SKILL)
1177     const_iv (SK_EXP_TOTAL)
1178     const_iv (SK_EXP_NONE)
1179     const_iv (SK_SUBTRACT_SKILL_EXP)
1180    
1181     const_iv (SK_LOCKPICKING)
1182     const_iv (SK_HIDING)
1183     const_iv (SK_SMITHERY)
1184     const_iv (SK_BOWYER)
1185     const_iv (SK_JEWELER)
1186     const_iv (SK_ALCHEMY)
1187     const_iv (SK_STEALING)
1188     const_iv (SK_LITERACY)
1189     const_iv (SK_BARGAINING)
1190     const_iv (SK_JUMPING)
1191     const_iv (SK_DET_MAGIC)
1192     const_iv (SK_ORATORY)
1193     const_iv (SK_SINGING)
1194     const_iv (SK_DET_CURSE)
1195     const_iv (SK_FIND_TRAPS)
1196     const_iv (SK_MEDITATION)
1197     const_iv (SK_PUNCHING)
1198     const_iv (SK_FLAME_TOUCH)
1199     const_iv (SK_KARATE)
1200     const_iv (SK_CLIMBING)
1201     const_iv (SK_WOODSMAN)
1202     const_iv (SK_INSCRIPTION)
1203     const_iv (SK_ONE_HANDED_WEAPON)
1204     const_iv (SK_MISSILE_WEAPON)
1205     const_iv (SK_THROWING)
1206     const_iv (SK_USE_MAGIC_ITEM)
1207     const_iv (SK_DISARM_TRAPS)
1208     const_iv (SK_SET_TRAP)
1209     const_iv (SK_THAUMATURGY)
1210     const_iv (SK_PRAYING)
1211     const_iv (SK_CLAWING)
1212     const_iv (SK_LEVITATION)
1213     const_iv (SK_SUMMONING)
1214     const_iv (SK_PYROMANCY)
1215     const_iv (SK_EVOCATION)
1216     const_iv (SK_SORCERY)
1217     const_iv (SK_TWO_HANDED_WEAPON)
1218     const_iv (SK_SPARK_TOUCH)
1219     const_iv (SK_SHIVER)
1220     const_iv (SK_ACID_SPLASH)
1221     const_iv (SK_POISON_NAIL)
1222    
1223     const_iv (SOUND_NEW_PLAYER)
1224     const_iv (SOUND_FIRE_ARROW)
1225     const_iv (SOUND_LEARN_SPELL)
1226     const_iv (SOUND_FUMBLE_SPELL)
1227     const_iv (SOUND_WAND_POOF)
1228     const_iv (SOUND_OPEN_DOOR)
1229     const_iv (SOUND_PUSH_PLAYER)
1230     const_iv (SOUND_PLAYER_HITS1)
1231     const_iv (SOUND_PLAYER_HITS2)
1232     const_iv (SOUND_PLAYER_HITS3)
1233     const_iv (SOUND_PLAYER_HITS4)
1234     const_iv (SOUND_PLAYER_IS_HIT1)
1235     const_iv (SOUND_PLAYER_IS_HIT2)
1236     const_iv (SOUND_PLAYER_IS_HIT3)
1237     const_iv (SOUND_PLAYER_KILLS)
1238     const_iv (SOUND_PET_IS_KILLED)
1239     const_iv (SOUND_PLAYER_DIES)
1240     const_iv (SOUND_OB_EVAPORATE)
1241     const_iv (SOUND_OB_EXPLODE)
1242     const_iv (SOUND_CLOCK)
1243     const_iv (SOUND_TURN_HANDLE)
1244     const_iv (SOUND_FALL_HOLE)
1245     const_iv (SOUND_DRINK_POISON)
1246     const_iv (SOUND_CAST_SPELL_0)
1247    
1248     const_iv (PREFER_LOW)
1249     const_iv (PREFER_HIGH)
1250    
1251     const_iv (ATNR_PHYSICAL)
1252     const_iv (ATNR_MAGIC)
1253     const_iv (ATNR_FIRE)
1254     const_iv (ATNR_ELECTRICITY)
1255     const_iv (ATNR_COLD)
1256     const_iv (ATNR_CONFUSION)
1257     const_iv (ATNR_ACID)
1258     const_iv (ATNR_DRAIN)
1259     const_iv (ATNR_WEAPONMAGIC)
1260     const_iv (ATNR_GHOSTHIT)
1261     const_iv (ATNR_POISON)
1262     const_iv (ATNR_SLOW)
1263     const_iv (ATNR_PARALYZE)
1264     const_iv (ATNR_TURN_UNDEAD)
1265     const_iv (ATNR_FEAR)
1266     const_iv (ATNR_CANCELLATION)
1267     const_iv (ATNR_DEPLETE)
1268     const_iv (ATNR_DEATH)
1269     const_iv (ATNR_CHAOS)
1270     const_iv (ATNR_COUNTERSPELL)
1271     const_iv (ATNR_GODPOWER)
1272     const_iv (ATNR_HOLYWORD)
1273     const_iv (ATNR_BLIND)
1274     const_iv (ATNR_INTERNAL)
1275     const_iv (ATNR_LIFE_STEALING)
1276     const_iv (ATNR_DISEASE)
1277    
1278     const_iv (MAP_FLUSH)
1279     const_iv (MAP_PLAYER_UNIQUE)
1280     const_iv (MAP_BLOCK)
1281     const_iv (MAP_STYLE)
1282     const_iv (MAP_OVERLAY)
1283    
1284     const_iv (MAP_IN_MEMORY)
1285     const_iv (MAP_SWAPPED)
1286     const_iv (MAP_LOADING)
1287     const_iv (MAP_SAVING)
1288 root 1.7
1289     const_iv (KLASS_GLOBAL)
1290     const_iv (KLASS_OBJECT)
1291     const_iv (KLASS_PLAYER)
1292     const_iv (KLASS_MAP)
1293 root 1.12
1294     const_iv (EVENT_OBJECT_INSTANTIATE)
1295 root 1.1 };
1296    
1297     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1298     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1299    
1300     static const struct {
1301     const char *name;
1302 root 1.7 IV klass;
1303 root 1.1 IV iv;
1304 root 1.6 } *eiv, event_iv[] = {
1305 root 1.12 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1306 root 1.6 # include "eventinc.h"
1307     # undef def
1308     };
1309    
1310     AV *av = get_av ("cf::EVENT", 1);
1311    
1312     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1313 root 1.7 {
1314     AV *event = newAV ();
1315     av_push (event, newSVpv ((char *)eiv->name, 0));
1316     av_push (event, newSViv (eiv->klass));
1317     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1318     }
1319 root 1.6
1320     static const struct {
1321 root 1.1 int dtype;
1322     const char *name;
1323     IV idx;
1324     } *cprop, prop_table[] = {
1325     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1326     prop (CFAPI_INT, MAP_PROP_FLAGS)
1327     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1328     prop (CFAPI_STRING, MAP_PROP_PATH)
1329     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1330     prop (CFAPI_STRING, MAP_PROP_NAME)
1331     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1332     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1333     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1334     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1335     prop (CFAPI_INT, MAP_PROP_WIDTH)
1336     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1337     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1338     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1339     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1340     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1341     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1342     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1343     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1344     prop (CFAPI_INT, MAP_PROP_SKY)
1345     prop (CFAPI_INT, MAP_PROP_WPARTX)
1346     prop (CFAPI_INT, MAP_PROP_WPARTY)
1347     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1348     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1349     prop (CFAPI_PREGION, MAP_PROP_REGION)
1350     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1351     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1352     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1353     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1354     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1355     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1356     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1357     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1358     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1359     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1360     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1361     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1362     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1363     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1364     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1365     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1366     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1367     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1368     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1369     prop (CFAPI_INT, OBJECT_PROP_X)
1370     prop (CFAPI_INT, OBJECT_PROP_Y)
1371     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1372     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1373     prop (CFAPI_INT, OBJECT_PROP_NROF)
1374     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1375     prop (CFAPI_INT, OBJECT_PROP_FACING)
1376     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1377     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1378     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1379     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1380     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1381     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1382     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1383     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1384     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1385     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1386     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1387     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1388     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1389     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1390     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1391     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1392     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1393     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1394     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1395     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1396     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1397     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1398     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1399     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1400     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1401     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1402     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1403     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1404     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1405     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1406     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1407     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1408     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1409     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1410     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1411     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1412     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1413     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1414     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1415     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1416     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1417     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1418     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1419     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1420     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1421     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1422     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1423     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1424     prop (CFAPI_INT, OBJECT_PROP_STR)
1425     prop (CFAPI_INT, OBJECT_PROP_DEX)
1426     prop (CFAPI_INT, OBJECT_PROP_CON)
1427     prop (CFAPI_INT, OBJECT_PROP_WIS)
1428     prop (CFAPI_INT, OBJECT_PROP_INT)
1429     prop (CFAPI_INT, OBJECT_PROP_POW)
1430     prop (CFAPI_INT, OBJECT_PROP_CHA)
1431     prop (CFAPI_INT, OBJECT_PROP_WC)
1432     prop (CFAPI_INT, OBJECT_PROP_AC)
1433     prop (CFAPI_INT, OBJECT_PROP_HP)
1434     prop (CFAPI_INT, OBJECT_PROP_SP)
1435     prop (CFAPI_INT, OBJECT_PROP_GP)
1436     prop (CFAPI_INT, OBJECT_PROP_FP)
1437     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1438     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1439     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1440     prop (CFAPI_INT, OBJECT_PROP_DAM)
1441     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1442     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1443     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1444     prop (CFAPI_INT, OBJECT_PROP_FACE)
1445     };
1446    
1447     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1448     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1449    
1450     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1451     {
1452     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1453     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1454     }
1455    
1456 root 1.8 cb_global = get_av ("cf::CB_GLOBAL", 1);
1457     cb_object = get_av ("cf::CB_OBJECT", 1);
1458     cb_player = get_av ("cf::CB_PLAYER", 1);
1459     cb_type = get_av ("cf::CB_TYPE" , 1);
1460     cb_map = get_av ("cf::CB_MAP" , 1);
1461    
1462 root 1.1 //I_EVENT_API (PACKAGE);
1463     }
1464    
1465     NV floor (NV x)
1466    
1467     NV ceil (NV x)
1468    
1469 root 1.5 void server_tick ()
1470    
1471 root 1.1 void
1472     LOG (int level, char *msg)
1473     PROTOTYPE: $$
1474     C_ARGS: (LogLevel)level, "%s", msg
1475    
1476     char *path_combine (char *base, char *path)
1477     PROTOTYPE: $$
1478    
1479     char *path_combine_and_normalize (char *base, char *path)
1480     PROTOTYPE: $$
1481    
1482     char *
1483     cf_get_maps_directory (char *path)
1484     PROTOTYPE: $
1485     ALIAS: maps_directory = 0
1486    
1487     void
1488     sub_generation_inc ()
1489     CODE:
1490     PL_sub_generation++;
1491    
1492     char *
1493     mapdir ()
1494     PROTOTYPE:
1495     ALIAS:
1496     mapdir = 0
1497     uniquedir = 1
1498     tmpdir = 2
1499     confdir = 3
1500     localdir = 4
1501     playerdir = 5
1502     datadir = 6
1503     CODE:
1504     {
1505     int unused_type;
1506     RETVAL = (char *)systemDirectory (&unused_type, ix);
1507     }
1508     OUTPUT: RETVAL
1509    
1510     int
1511     cf_find_animation (char *text)
1512     PROTOTYPE: $
1513    
1514     int random_roll(int min, int max, object *op, int goodbad);
1515    
1516     const char *cost_string_from_value(uint64 cost, int approx = 0)
1517    
1518 root 1.12 int invoke (int event, SV *arg1, ...)
1519     CODE:
1520     {
1521     // parse first arg and call invoke_object etc as seen fit
1522     //TODO
1523     //cfperl_invoke (event,
1524     }
1525    
1526 root 1.1 int
1527     exp_to_level (val64 exp)
1528     CODE:
1529     {
1530     int i = 0;
1531    
1532     RETVAL = settings.max_level;
1533    
1534     for (i = 1; i <= settings.max_level; i++)
1535     {
1536     if (levels[i] > exp)
1537     {
1538     RETVAL = i - 1;
1539     break;
1540     }
1541     }
1542     }
1543     OUTPUT: RETVAL
1544    
1545     val64
1546     level_to_min_exp (int level)
1547     CODE:
1548     if (level > settings.max_level)
1549     RETVAL = levels[settings.max_level];
1550     else if (level < 1)
1551     RETVAL = 0;
1552     else
1553     RETVAL = levels[level];
1554     OUTPUT: RETVAL
1555    
1556     SV *
1557     resistance_to_string (int atnr)
1558     CODE:
1559     if (atnr >= 0 && atnr < NROFATTACKS)
1560     RETVAL = newSVpv (resist_plus[atnr], 0);
1561     else
1562     XSRETURN_UNDEF;
1563     OUTPUT: RETVAL
1564    
1565     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1566    
1567     SV *
1568     get_property (object *obj, int type, int idx)
1569     CODE:
1570     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1571     OUTPUT: RETVAL
1572    
1573     SV *
1574     set_property (object *obj, int type, int idx, SV *newval)
1575     CODE:
1576     switch (type)
1577     {
1578     case CFAPI_INT:
1579     cf_object_set_int_property (obj, idx, SvIV (newval));
1580     break;
1581     case CFAPI_LONG:
1582     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1583     break;
1584     case CFAPI_DOUBLE:
1585     {
1586     int unused_type;
1587     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1588     }
1589     break;
1590     case CFAPI_STRING:
1591     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1592     break;
1593     case CFAPI_POBJECT:
1594     {
1595     int unused_type;
1596     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1597     }
1598     break;
1599     default:
1600     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1601     }
1602    
1603     # missing properties
1604    
1605     void
1606     set_attacktype (object *obj, U32 attacktype)
1607     CODE:
1608     obj->attacktype = attacktype;
1609    
1610     U32
1611     get_attacktype (object *obj)
1612     ALIAS:
1613     attacktype = 0
1614     CODE:
1615     RETVAL = obj->attacktype;
1616     OUTPUT: RETVAL
1617    
1618     # missing in plug-in api, of course
1619     void
1620     set_food (object *obj, int food)
1621     CODE:
1622     obj->stats.food = food;
1623    
1624     int
1625     get_food (object *obj)
1626     ALIAS:
1627     food = 0
1628     CODE:
1629     RETVAL = obj->stats.food;
1630     OUTPUT: RETVAL
1631    
1632     void
1633     inv (object *obj)
1634     PROTOTYPE: $
1635     PPCODE:
1636     {
1637     object *o;
1638     for (o = obj->inv; o; o = o->below)
1639     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1640     }
1641    
1642     int cf_object_get_resistance (object *op, int rtype)
1643     ALIAS: resistance = 0
1644    
1645     int cf_object_get_flag (object *op, int flag)
1646     ALIAS: flag = 0
1647    
1648     void cf_object_set_flag (object *op, int flag, int value)
1649    
1650     int need_identify (const object *obj);
1651    
1652     int apply_shop_mat (object *shop_mat, object *op);
1653    
1654     void cf_object_move (object *op, int dir, object *originator = op)
1655    
1656     void cf_object_apply (object *op, object *author, int flags = 0)
1657    
1658     void cf_object_apply_below (object *op)
1659    
1660     void cf_object_remove (object *op)
1661    
1662     void cf_object_free (object *op)
1663    
1664     object *cf_object_present_archname_inside (object *op, char *whatstr)
1665    
1666     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1667    
1668     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1669    
1670     object *cf_object_clone (object *op, int clonetype = 0)
1671    
1672     int cf_object_pay_item (object *op, object *buyer)
1673    
1674     int cf_object_pay_amount (object *op, uint64 amount)
1675    
1676     void pay_player (object *op, uint64 amount)
1677    
1678     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1679    
1680     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1681    
1682     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1683    
1684     void cf_object_learn_spell (object *op, object *sp)
1685    
1686     void cf_object_forget_spell (object *op, object *sp)
1687    
1688     object *cf_object_check_for_spell (object *op, char *spellname)
1689    
1690     int cf_object_query_money (object *op)
1691     ALIAS: money = 0
1692    
1693     int cf_object_query_cost (object *op, object *who, int flags)
1694     ALIAS: cost = 0
1695    
1696     void cf_object_activate_rune (object *op , object *victim)
1697    
1698     int cf_object_check_trigger (object *op, object *cause)
1699    
1700     int cf_object_out_of_map (object *op, int x, int y)
1701    
1702     void cf_object_drop (object *op, object *author)
1703    
1704     void cf_object_take (object *op, object *author)
1705    
1706     void cf_object_say (object *op, char *msg)
1707    
1708     void cf_object_speak (object *op, char *msg)
1709    
1710     object *cf_object_insert_object (object *op, object *container)
1711    
1712     const char *cf_object_get_msg (object *ob)
1713     ALIAS: msg = 0
1714    
1715     object *cf_object_insert_in_ob (object *ob, object *where)
1716    
1717     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1718    
1719     void cf_object_update (object *op, int flags)
1720    
1721     void cf_object_pickup (object *op, object *what)
1722    
1723     object *cf_create_object_by_name (const char *name)
1724    
1725     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1726    
1727     void player_lvl_adj (object *who, object *skill = 0)
1728    
1729     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1730    
1731     int calc_skill_exp (object *who, object *op, object *skill);
1732    
1733     void push_button (object *op);
1734    
1735     void use_trigger (object *op);
1736    
1737     void add_button_link (object *button, mapstruct *map, int connected);
1738    
1739     void remove_button_link (object *op);
1740    
1741     void
1742     cf_object_set_resistance (object *op, int rtype, int val)
1743     CODE:
1744     if (rtype >= 0 && rtype < NROFATTACKS)
1745     op->resist[rtype] = val;
1746    
1747    
1748     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1749    
1750     void cf_fix_object (object *pl)
1751     ALIAS: fix = 0
1752    
1753     object *cf_insert_ob_in_ob (object *ob, object *where)
1754    
1755     # no clean way to get an object from an archetype - stupid idiotic
1756     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1757    
1758     object *new (const char *archetype = 0)
1759     PROTOTYPE: ;$
1760     CODE:
1761     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1762     OUTPUT:
1763     RETVAL
1764    
1765     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1766     PROTOTYPE: $$$$$$
1767     CODE:
1768     {
1769     int unused_type;
1770     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1771     }
1772    
1773 root 1.12 SV *registry (object *op)
1774     CODE:
1775     RETVAL = registry_of (op);
1776     OUTPUT:
1777     RETVAL
1778    
1779 root 1.1 # syntatic sugar for easier use in event callbacks.
1780     const char *options (object *op)
1781     CODE:
1782     RETVAL = op->name;
1783     OUTPUT:
1784     RETVAL
1785    
1786     player *contr (object *op)
1787     CODE:
1788     RETVAL = op->contr;
1789     OUTPUT: RETVAL
1790    
1791     const char *get_ob_key_value (object *op, const char *key)
1792    
1793     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1794    
1795     object *get_nearest_player (object *ob)
1796     ALIAS: nearest_player = 0
1797     PREINIT:
1798     extern object *get_nearest_player (object *);
1799    
1800     void rangevector (object *ob, object *other, int flags = 0)
1801     PROTOTYPE: $$;$
1802     PPCODE:
1803     {
1804     rv_vector rv;
1805     get_rangevector (ob, other, &rv, flags);
1806     EXTEND (SP, 5);
1807     PUSHs (newSVuv (rv.distance));
1808     PUSHs (newSViv (rv.distance_x));
1809     PUSHs (newSViv (rv.distance_y));
1810     PUSHs (newSViv (rv.direction));
1811     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1812     }
1813    
1814     bool on_same_map_as (object *ob, object *other)
1815     CODE:
1816     RETVAL = on_same_map (ob, other);
1817     OUTPUT: RETVAL
1818    
1819     char *
1820     base_name (object *ob, int plural)
1821     CODE:
1822     RETVAL = cf_query_base_name (ob, plural);
1823     OUTPUT: RETVAL
1824    
1825     living *
1826     stats (object *ob)
1827     CODE:
1828     RETVAL = &ob->stats;
1829     OUTPUT: RETVAL
1830    
1831    
1832     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1833    
1834     player *player (object *op)
1835     CODE:
1836     RETVAL = op->contr;
1837     OUTPUT: RETVAL
1838    
1839     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1840    
1841     object *cf_player_send_inventory (object *op)
1842    
1843     char *cf_player_get_ip (object *op)
1844     ALIAS: ip = 0
1845    
1846     object *cf_player_get_marked_item (object *op)
1847     ALIAS: marked_item = 0
1848    
1849     void cf_player_set_marked_item (object *op, object *ob)
1850    
1851     partylist *cf_player_get_party (object *op)
1852     ALIAS: party = 0
1853    
1854     void cf_player_set_party (object *op, partylist *party)
1855    
1856     void kill_player (object *op)
1857    
1858 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1859 root 1.1
1860 root 1.12 SV *registry (player *pl)
1861     CODE:
1862     RETVAL = registry_of (pl);
1863     OUTPUT:
1864     RETVAL
1865 root 1.1
1866     player *cf_player_find (char *name)
1867     PROTOTYPE: $
1868    
1869     void cf_player_move (player *pl, int dir)
1870    
1871     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1872    
1873     # nonstandard
1874     object *ob (player *pl)
1875     CODE:
1876     RETVAL = pl->ob;
1877     OUTPUT: RETVAL
1878    
1879     player *first ()
1880     CODE:
1881     RETVAL = first_player;
1882     OUTPUT: RETVAL
1883    
1884     player *next (player *pl)
1885     CODE:
1886     RETVAL = pl->next;
1887     OUTPUT: RETVAL
1888    
1889     bool
1890     cell_visible (player *pl, int dx, int dy)
1891     CODE:
1892     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1893     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1894     OUTPUT:
1895     RETVAL
1896    
1897 root 1.4 char *
1898     client (player *pl)
1899     CODE:
1900     RETVAL = pl->socket.client;
1901     OUTPUT:
1902     RETVAL
1903    
1904 root 1.7 char *
1905     host (player *pl)
1906     CODE:
1907     RETVAL = pl->socket.host;
1908     OUTPUT:
1909     RETVAL
1910    
1911     char *
1912     killer (player *pl, char *killer = 0)
1913     CODE:
1914     if (killer)
1915     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1916     RETVAL = pl->killer;
1917     OUTPUT:
1918     RETVAL
1919    
1920 root 1.4 void
1921     buggy_mapscroll (player *pl, int value = 1)
1922     CODE:
1923     pl->socket.buggy_mapscroll = value;
1924    
1925 root 1.1 void
1926     send (player *pl, SV *packet)
1927     CODE:
1928     {
1929     STRLEN len;
1930     char *buf = SvPVbyte (packet, len);
1931    
1932     Write_String_To_Socket (&pl->socket, buf, len);
1933     }
1934    
1935     int
1936     listening (player *pl, int new_value = -1)
1937     CODE:
1938     RETVAL = pl->listening;
1939     if (new_value >= 0)
1940     pl->listening = new_value;
1941     OUTPUT:
1942     RETVAL
1943    
1944     void get_savebed (player *pl)
1945     ALIAS:
1946     savebed = 0
1947     PPCODE:
1948     EXTEND (SP, 3);
1949     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1950     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1951     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1952    
1953     void set_savebed (player *pl, char *map_path, int x, int y)
1954     CODE:
1955     strcpy (pl->savebed_map, map_path);
1956     pl->bed_x = x;
1957     pl->bed_y = y;
1958    
1959     void
1960     list ()
1961     PPCODE:
1962     {
1963     player *pl;
1964     for (pl = first_player; pl; pl = pl->next)
1965     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1966     }
1967    
1968     bool
1969     peaceful (player *pl, bool new_setting = 0)
1970     PROTOTYPE: $;$
1971     CODE:
1972     RETVAL = pl->peaceful;
1973     if (items > 1)
1974     pl->peaceful = new_setting;
1975     OUTPUT:
1976     RETVAL
1977    
1978     living *
1979     orig_stats (player *pl)
1980     CODE:
1981     RETVAL = &pl->orig_stats;
1982     OUTPUT: RETVAL
1983    
1984     living *
1985     last_stats (player *pl)
1986     CODE:
1987     RETVAL = &pl->last_stats;
1988     OUTPUT: RETVAL
1989    
1990    
1991     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1992    
1993 root 1.12 SV *registry (mapstruct *map)
1994     CODE:
1995     RETVAL = registry_of (map);
1996     OUTPUT:
1997     RETVAL
1998    
1999 root 1.1 SV *
2000     get_property (mapstruct *obj, int type, int idx)
2001     CODE:
2002     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2003     OUTPUT: RETVAL
2004    
2005     SV *
2006     set_property (mapstruct *obj, int type, int idx, SV *newval)
2007     CODE:
2008     switch (type)
2009     {
2010     case CFAPI_INT:
2011     cf_map_set_int_property (obj, idx, SvIV (newval));
2012     break;
2013     default:
2014     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2015     }
2016    
2017     mapstruct *new (int width, int height)
2018     PROTOTYPE:
2019     CODE:
2020     {
2021     int unused_type;
2022     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2023     }
2024     OUTPUT:
2025     RETVAL
2026    
2027     void delete_map (mapstruct *map)
2028    
2029     void clean_tmp_map (mapstruct *map)
2030    
2031     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2032    
2033     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2034     CODE:
2035     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2036     OUTPUT:
2037     RETVAL
2038    
2039     char *tile_path (mapstruct *map, unsigned int dir)
2040     CODE:
2041     if (dir >= 4)
2042     XSRETURN_UNDEF;
2043     RETVAL = map->tile_path [dir];
2044     OUTPUT:
2045     RETVAL
2046    
2047     mapstruct *cf_map_get_map (char *name)
2048     PROTOTYPE: $
2049     ALIAS: map = 0
2050    
2051     mapstruct *has_been_loaded (char *name)
2052     PROTOTYPE: $
2053    
2054     mapstruct *cf_map_get_first ()
2055     PROTOTYPE:
2056     ALIAS: first = 0
2057    
2058     # whoever "designed" the plug-in api should have wasted
2059     # his/her time with staying away from the project - would have
2060     # saved others a lot of time, without doubt.
2061     void set_path (mapstruct *where, char *path)
2062     CODE:
2063     strcpy (where->path, path);
2064    
2065     int in_memory (mapstruct *map)
2066     CODE:
2067     RETVAL = map->in_memory;
2068     OUTPUT:
2069     RETVAL
2070    
2071     bool unique (mapstruct *map)
2072     CODE:
2073     RETVAL = map->unique;
2074     OUTPUT:
2075     RETVAL
2076    
2077     void set_unique (mapstruct *map, bool unique)
2078     CODE:
2079     map->unique = unique;
2080    
2081     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2082    
2083     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2084    
2085     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2086     C_ARGS: str, map, nx, ny
2087    
2088     void
2089     cf_map_normalise (mapstruct *map, int x, int y)
2090     PPCODE:
2091     {
2092     mapstruct *nmap = 0;
2093     I16 nx = 0, ny = 0;
2094     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2095    
2096     EXTEND (SP, 4);
2097     PUSHs (sv_2mortal (newSViv (flags)));
2098    
2099     if (GIMME_V == G_ARRAY)
2100     {
2101     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2102     PUSHs (sv_2mortal (newSViv (nx)));
2103     PUSHs (sv_2mortal (newSViv (ny)));
2104     }
2105     }
2106    
2107     void
2108     at (mapstruct *map, unsigned int x, unsigned int y)
2109     PROTOTYPE: $$$
2110     PPCODE:
2111     {
2112     object *o;
2113     mapstruct *nmap = 0;
2114     I16 nx, ny;
2115    
2116     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2117    
2118     if (nmap)
2119     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2120     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2121     }
2122    
2123     SV *
2124     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2125     PROTOTYPE: $$$
2126     ALIAS:
2127     top_at = 1
2128     flags_at = 2
2129     light_at = 3
2130     move_block_at = 4
2131     move_slow_at = 5
2132     move_on_at = 6
2133     move_off_at = 7
2134     INIT:
2135     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2136     CODE:
2137     switch (ix)
2138     {
2139     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2140     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2141     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2142     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2143     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2144     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2145     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2146     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2147     }
2148     OUTPUT:
2149     RETVAL
2150    
2151 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2152 root 1.1 void
2153     _set_obs (mapstruct *map, SV *sv)
2154     CODE:
2155     {
2156     object *o;
2157     AV *av;
2158     int x, y;
2159     AV *obs = (AV *)SvRV (sv);
2160    
2161     for (y = 0; y < MAP_HEIGHT (map); y++)
2162     for (x = 0; x < MAP_WIDTH (map); x++)
2163     {
2164     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2165    
2166     if (!SvROK (sv))
2167     continue;
2168    
2169     av = (AV *)SvRV (sv);
2170    
2171     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2172     {
2173     sv = av_shift (av);
2174    
2175     if (SvROK (sv))
2176     {
2177     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2178     SVptr_cache_set (o, sv);
2179     }
2180     }
2181     }
2182     }
2183    
2184    
2185     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2186    
2187     archetype *cf_archetype_get_first()
2188     PROTOTYPE:
2189     ALIAS: first = 0
2190    
2191     archetype *cf_archetype_get_next (archetype *arch)
2192     ALIAS: next = 0
2193    
2194     archetype *cf_archetype_get_head (archetype *arch)
2195     ALIAS: head = 0
2196    
2197     archetype *cf_archetype_get_more (archetype *arch)
2198     ALIAS: more = 0
2199    
2200     const char *cf_archetype_get_name (archetype *arch)
2201     ALIAS: name = 0
2202    
2203     object *cf_archetype_get_clone (archetype *arch)
2204     ALIAS: clone = 0
2205    
2206     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2207    
2208     partylist *cf_party_get_first ()
2209     PROTOTYPE:
2210     ALIAS: first = 0
2211    
2212     partylist *cf_party_get_next (partylist *party)
2213     ALIAS: next = 0
2214    
2215     const char *cf_party_get_name (partylist *party)
2216    
2217     const char *cf_party_get_password (partylist *party)
2218     ALIAS: password = 0
2219    
2220     player *cf_party_get_first_player (partylist *party)
2221     ALIAS: first_player = 0
2222    
2223     player *cf_party_get_next_player (partylist *party, player *op)
2224     ALIAS: next_player = 0
2225    
2226    
2227     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2228    
2229     region *cf_region_get_first ()
2230     PROTOTYPE:
2231     ALIAS: first = 0
2232    
2233     const char *cf_region_get_name (region *reg)
2234     ALIAS: name = 0
2235    
2236     region *cf_region_get_next (region *reg)
2237     ALIAS: next = 0
2238    
2239     region *cf_region_get_parent (region *reg)
2240     ALIAS: parent = 0
2241    
2242     const char *cf_region_get_longname (region *reg)
2243     ALIAS: longname = 0
2244    
2245     const char *cf_region_get_message (region *reg)
2246     ALIAS: message = 0
2247    
2248    
2249     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2250    
2251     val64
2252     exp (living *liv, val64 new_val = 0)
2253     PROTOTYPE: $;$
2254     ALIAS:
2255     Str = 1
2256     Dex = 2
2257     Con = 3
2258     Wis = 4
2259     Cha = 5
2260     Int = 6
2261     Pow = 7
2262     wc = 8
2263     ac = 9
2264     hp = 10
2265     maxhp = 11
2266     sp = 12
2267     maxsp = 13
2268     grace = 14
2269     maxgrace = 15
2270     food = 16
2271     dam = 17
2272     luck = 18
2273     CODE:
2274     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2275     switch (ix)
2276     {
2277     LIVING_ACC (exp , 0);
2278     LIVING_ACC (Str , 1);
2279     LIVING_ACC (Dex , 2);
2280     LIVING_ACC (Con , 3);
2281     LIVING_ACC (Wis , 4);
2282     LIVING_ACC (Cha , 5);
2283     LIVING_ACC (Int , 6);
2284     LIVING_ACC (Pow , 7);
2285     LIVING_ACC (wc , 8);
2286     LIVING_ACC (ac , 9);
2287     LIVING_ACC (hp , 10);
2288     LIVING_ACC (maxhp , 11);
2289     LIVING_ACC (sp , 12);
2290     LIVING_ACC (maxsp , 13);
2291     LIVING_ACC (grace , 14);
2292     LIVING_ACC (maxgrace, 15);
2293     LIVING_ACC (food , 16);
2294     LIVING_ACC (dam , 17);
2295     LIVING_ACC (luck , 18);
2296     }
2297     # undef LIVING_ACC
2298     OUTPUT:
2299     RETVAL
2300