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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.130
Committed: Mon Jan 8 01:19:03 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.129: +10 -2 lines
Log Message:
more preperations for player eviction

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104 root 1.129 attachable::~attachable ()
105 root 1.109 {
106 root 1.129 assert (!(flags & F_BORROWED));
107 root 1.109 }
108    
109 root 1.130 int
110     attachable::refcnt_cnt () const
111     {
112     return refcnt + (self ? SvREFCNT (self) : 0);
113     }
114    
115     void
116     attachable::optimise ()
117 root 1.109 {
118 root 1.129 if (self
119     && SvREFCNT (self) == 1
120     && !HvTOTALKEYS (self))
121     {
122     flags &= ~F_BORROWED;
123     refcnt_inc ();
124     SvREFCNT_dec ((SV *)self);
125     }
126 root 1.109 }
127    
128     // check wether the object really is dead
129     void
130     attachable::do_check ()
131     {
132     if (refcnt > 0)
133     return;
134    
135 root 1.129 optimise ();
136    
137     if (self)
138 root 1.109 {
139 root 1.129 if (refcnt + SvREFCNT (self) > 0)
140     return;
141    
142     assert (flags & F_BORROWED);
143    
144 root 1.109 flags &= ~F_BORROWED;
145     refcnt_inc ();
146     SvREFCNT_dec (self);
147 root 1.129 self = 0;
148 root 1.109 }
149    
150 root 1.129 if (refcnt > 0)
151 root 1.109 return;
152    
153     destroy ();
154     }
155    
156     void
157     attachable::do_destroy ()
158     {
159     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160    
161 root 1.127 if (self)
162     hv_clear (self);
163    
164 root 1.109 mortals.push_back (this);
165     }
166    
167     void
168     attachable::destroy ()
169     {
170     if (destroyed ())
171     return;
172    
173     flags |= F_DESTROYED;
174     do_destroy ();
175     }
176    
177 root 1.130 void
178     attachable::check_mortals ()
179 root 1.109 {
180     for (int i = 0; i < mortals.size (); )
181     {
182     attachable *obj = mortals [i];
183    
184     obj->refcnt_chk (); // unborrow from perl, if necessary
185    
186     if (obj->refcnt || obj->self)
187     {
188     #if 0
189     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
190     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
191     #endif
192    
193     ++i; // further delay freeing
194     }//D
195     else
196     {
197     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
198 root 1.112 mortals.erase (i);
199 root 1.109 delete obj;
200     }
201     }
202     }
203    
204     attachable &
205     attachable::operator =(const attachable &src)
206     {
207     //if (self || cb)
208     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209    
210     attach = src.attach;
211     return *this;
212     }
213 root 1.8
214 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215    
216     static SV *
217 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218 root 1.1 {
219     SV *sv;
220    
221     if (!ptr)
222     return &PL_sv_undef;
223    
224 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225     return sv_bless (newRV_noinc ((SV *)hv), stash);
226     }
227    
228     static int
229     attachable_free (pTHX_ SV *sv, MAGIC *mg)
230     {
231     attachable *at = (attachable *)mg->mg_ptr;
232 root 1.129 assert (!(at->flags & attachable::F_BORROWED));
233 root 1.109 at->self = 0;
234 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
235     //at->refcnt_chk ();
236 root 1.109 return 0;
237 root 1.1 }
238    
239 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
240 root 1.109
241 root 1.116 static SV *
242 root 1.109 newSVattachable (attachable *obj, HV *stash)
243 root 1.11 {
244     if (!obj)
245     return &PL_sv_undef;
246    
247     if (!obj->self)
248 root 1.109 {
249     obj->self = newHV ();
250 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
251 root 1.11
252 root 1.109 // borrow the refcnt from the object
253     obj->flags |= attachable::F_BORROWED;
254     obj->refcnt_dec ();
255 root 1.129
256     // now bless the object _once_
257     return sv_bless (newRV_inc ((SV *)obj->self), stash);
258 root 1.109 }
259 root 1.129 else
260     return newRV_inc ((SV *)obj->self);
261 root 1.11 }
262    
263 root 1.1 static void
264     clearSVptr (SV *sv)
265     {
266     if (SvROK (sv))
267     sv = SvRV (sv);
268    
269     hv_clear ((HV *)sv);
270     sv_unmagic (sv, PERL_MAGIC_ext);
271     }
272    
273     static long
274     SvPTR (SV *sv, const char *klass)
275     {
276     if (!sv_derived_from (sv, klass))
277     croak ("object of type %s expected", klass);
278    
279     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
280    
281     if (!mg)
282     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
283    
284     return (long)mg->mg_ptr;
285     }
286    
287     static long
288     SvPTR_ornull (SV *sv, const char *klass)
289     {
290     if (SvOK (sv))
291     return SvPTR (sv, klass);
292     else
293     return 0;
294     }
295    
296 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
297     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
298     inline SV *to_sv (bool v) { return newSViv (v); }
299     inline SV *to_sv ( signed char v) { return newSViv (v); }
300     inline SV *to_sv (unsigned char v) { return newSViv (v); }
301     inline SV *to_sv ( signed short v) { return newSViv (v); }
302     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303     inline SV *to_sv ( signed int v) { return newSViv (v); }
304     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
305     inline SV *to_sv ( signed long v) { return newSViv (v); }
306     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
307 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
308     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
309 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
310     inline SV *to_sv (double v) { return newSVnv (v); }
311 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
312     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
313     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
314     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
315     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
316     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
317     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
318     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
319 root 1.45
320     inline SV *to_sv (object & v) { return to_sv (&v); }
321     inline SV *to_sv (living & v) { return to_sv (&v); }
322    
323     //TODO:
324     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
325     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
326    
327 root 1.69 inline SV *to_sv (UUID v)
328     {
329 elmex 1.68 char buf[128];
330 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
331 elmex 1.68 return newSVpv (buf, 0);
332     }
333    
334 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
335 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
336 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
337     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
338     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
339     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
340     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
341     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
342     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
343     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
344     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
345 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
346     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
347 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
348     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
349 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
350     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
351     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
352     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
353     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
354 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
355 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
356     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
357     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
358    
359     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
360     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
361    
362 root 1.52 template<class T>
363     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
364    
365 root 1.45 template<int N>
366 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
367 root 1.45
368 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
369     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
370     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
371     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
372     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
373    
374 root 1.69 inline void sv_to (SV *sv, UUID &v)
375     {
376     unsigned int version;
377 elmex 1.68
378 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
379 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
380 elmex 1.68 }
381    
382 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
383 root 1.106
384 root 1.1 static SV *
385 root 1.6 newSVdt_va (va_list &ap, data_type type)
386 root 1.1 {
387     SV *sv;
388    
389     switch (type)
390     {
391 root 1.10 case DT_INT:
392     sv = newSViv (va_arg (ap, int));
393     break;
394    
395     case DT_INT64:
396     sv = newSVval64 ((val64)va_arg (ap, sint64));
397     break;
398    
399 root 1.6 case DT_DOUBLE:
400 root 1.10 sv = newSVnv (va_arg (ap, double));
401 root 1.1 break;
402    
403 root 1.6 case DT_STRING:
404     {
405 root 1.10 char *str = (char *)va_arg (ap, const char *);
406 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
407     }
408 root 1.1 break;
409    
410 root 1.6 case DT_DATA:
411 root 1.1 {
412 root 1.10 char *str = (char *)va_arg (ap, const void *);
413 root 1.6 int len = va_arg (ap, int);
414     sv = str ? newSVpv (str, len) : &PL_sv_undef;
415 root 1.1 }
416     break;
417    
418 root 1.6 case DT_OBJECT:
419 root 1.45 sv = to_sv (va_arg (ap, object *));
420 root 1.1 break;
421    
422 root 1.6 case DT_MAP:
423 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
424 root 1.61 sv = to_sv (va_arg (ap, maptile *));
425 root 1.1 break;
426    
427 root 1.88 case DT_CLIENT:
428 root 1.84 sv = to_sv (va_arg (ap, client *));
429 root 1.79 break;
430    
431 root 1.6 case DT_PLAYER:
432 root 1.45 sv = to_sv (va_arg (ap, player *));
433 root 1.1 break;
434    
435 root 1.6 case DT_ARCH:
436 root 1.45 sv = to_sv (va_arg (ap, archetype *));
437 root 1.1 break;
438    
439 root 1.6 case DT_PARTY:
440 root 1.45 sv = to_sv (va_arg (ap, partylist *));
441 root 1.1 break;
442    
443 root 1.6 case DT_REGION:
444 root 1.45 sv = to_sv (va_arg (ap, region *));
445 root 1.1 break;
446    
447     default:
448 root 1.6 assert (("unhandled type in newSVdt_va", 0));
449     }
450    
451     return sv;
452     }
453    
454     static SV *
455     newSVdt (data_type type, ...)
456     {
457     va_list ap;
458    
459     va_start (ap, type);
460     SV *sv = newSVdt_va (ap, type);
461     va_end (ap);
462    
463     return sv;
464     }
465    
466     static SV *
467     newSVcfapi (int type, ...)
468     {
469     SV *sv;
470    
471     va_list ap;
472     va_start (ap, type);
473    
474     switch (type)
475     {
476 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
477     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
478     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
479 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
480     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
481     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
482     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
483     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
484     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
485     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
486    
487     default:
488 root 1.1 assert (("unhandled type in newSVcfapi", 0));
489     }
490    
491 root 1.6 va_end (ap);
492 root 1.1
493     return sv;
494     }
495    
496 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
497    
498 root 1.12 SV *
499 root 1.109 registry (attachable *ext)
500 root 1.12 {
501 root 1.13 if (!ext->cb)
502     ext->cb = newAV ();
503 root 1.12
504 root 1.13 return newRV_inc ((SV *)ext->cb);
505 root 1.12 }
506    
507 root 1.109 #if 0
508     void attachable::clear ()
509 root 1.11 {
510 root 1.21 if (self)
511     {
512 root 1.22 // disconnect Perl from C, to avoid crashes
513     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
514    
515     // clear the perl hash, might or might not be a good idea
516 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
517 root 1.22
518 root 1.21 SvREFCNT_dec (self);
519 root 1.22 self = 0;
520 root 1.21 }
521 root 1.12
522 root 1.21 if (cb)
523     {
524     SvREFCNT_dec (cb);
525     cb = 0;
526     }
527 root 1.12
528 root 1.40 attach = 0;
529 root 1.11 }
530 root 1.109 #endif
531 root 1.11
532 root 1.13 /////////////////////////////////////////////////////////////////////////////
533    
534 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
535     {
536     return 0;
537     }
538    
539     static CommArray_s rtn_cmd;
540    
541     static int
542     runPluginCommand (object *obj, char *params)
543     {
544 root 1.73 return -1;
545 root 1.1 }
546    
547     extern "C" void *cfperl_getPluginProperty (int *type, ...)
548     {
549     va_list args;
550     char *propname;
551     int i;
552     va_start (args, type);
553     propname = va_arg (args, char *);
554     //printf ("Property name: %s\n", propname);
555    
556     if (!strcmp (propname, "command?"))
557 root 1.73 return NULL;
558 root 1.1 else if (!strcmp (propname, "Identification"))
559     {
560     va_end (args);
561 root 1.73 return (void *)PLUGIN_NAME;
562 root 1.1 }
563     else if (!strcmp (propname, "FullName"))
564     {
565     va_end (args);
566 root 1.73 return (void *)PLUGIN_VERSION;
567 root 1.1 }
568     else
569     va_end (args);
570    
571     return NULL;
572     }
573    
574     extern "C" int cfperl_postInitPlugin ()
575     {
576     int hooktype = 1;
577     int rtype = 0;
578    
579     cf_init_plugin (gethook);
580    
581     return 0;
582     }
583    
584     extern "C" int cfperl_closePlugin ()
585     {
586     return 0;
587     }
588    
589 root 1.7 void
590     cfperl_init ()
591     {
592 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
593     perl = perl_alloc ();
594     perl_construct (perl);
595    
596     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
597    
598 root 1.7 char *argv[] = {
599     "",
600     "-e"
601 root 1.107 "use Event; use Coro;" // required for bootstrap
602     "cf->bootstrap;" // required for datadir :*>
603 root 1.32 "unshift @INC, cf::datadir ();"
604 root 1.41 "require cf;"
605 root 1.7 };
606    
607     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
608     {
609     printf ("unable to initialize perl-interpreter, aborting.\n");
610     exit (EXIT_FAILURE);
611     }
612     }
613    
614 root 1.5 void cfperl_main ()
615 root 1.2 {
616     dSP;
617    
618     PUSHMARK (SP);
619     PUTBACK;
620 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
621     }
622    
623 root 1.109 void
624     attachable::instantiate ()
625     {
626     if (attach)
627     {
628     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
629     attach = 0;
630     }
631     }
632    
633     void
634     attachable::reattach ()
635     {
636     optimise ();
637     //TODO: check for _attachment's, very important for restarts
638     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
639     }
640    
641 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
642     # define def(type,name) KLASS_ ## type,
643     # include "eventinc.h"
644     # undef def
645     };
646    
647 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
648    
649 root 1.8 static void
650     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
651     {
652     // event must be in array
653     if (event >= 0 && event <= AvFILLp (registry))
654     {
655     SV *cbs_ = AvARRAY (registry)[event];
656    
657     // element must be list of callback entries
658     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
659     {
660     AV *cbs = (AV *)SvRV (cbs_);
661    
662     // no callback entries, no callbacks to call
663     if (AvFILLp (cbs) >= 0)
664     {
665     if (!callbacks)
666     {
667     callbacks = newAV ();
668     av_extend (callbacks, 16);
669     }
670    
671     // never use SvREFCNT_inc to copy values, but its ok here :)
672     for (int i = 0; i <= AvFILLp (cbs); ++i)
673     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
674     }
675     }
676     }
677     }
678    
679 root 1.109 void
680     attachable::gather_callbacks (AV *&callbacks, event_type event) const
681 root 1.6 {
682 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
683 root 1.6
684 root 1.109 if (cb)
685     ::gather_callbacks (callbacks, cb, event);
686     }
687 root 1.8
688 root 1.109 void
689     global::gather_callbacks (AV *&callbacks, event_type event) const
690     {
691     ::gather_callbacks (callbacks, cb_object, event);
692     }
693 root 1.8
694 root 1.109 void
695     object::gather_callbacks (AV *&callbacks, event_type event) const
696     {
697     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
698     {
699     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
700 root 1.8
701 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
702     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
703     }
704 root 1.8
705 root 1.109 if (type <= AvFILLp (cb_type))
706 root 1.8 {
707 root 1.109 SV *registry = AvARRAY (cb_type)[type];
708 root 1.8
709 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
710     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
711     }
712 root 1.8
713 root 1.109 attachable::gather_callbacks (callbacks, event);
714     ::gather_callbacks (callbacks, cb_object, event);
715     }
716 root 1.8
717 root 1.109 void
718     archetype::gather_callbacks (AV *&callbacks, event_type event) const
719     {
720     attachable::gather_callbacks (callbacks, event);
721     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
722     }
723 root 1.14
724 root 1.109 void
725     client::gather_callbacks (AV *&callbacks, event_type event) const
726     {
727     attachable::gather_callbacks (callbacks, event);
728     ::gather_callbacks (callbacks, cb_client, event);
729     }
730 root 1.8
731 root 1.109 void
732     player::gather_callbacks (AV *&callbacks, event_type event) const
733     {
734     attachable::gather_callbacks (callbacks, event);
735     ::gather_callbacks (callbacks, cb_player, event);
736     }
737 root 1.8
738 root 1.109 void
739     maptile::gather_callbacks (AV *&callbacks, event_type event) const
740     {
741     attachable::gather_callbacks (callbacks, event);
742     ::gather_callbacks (callbacks, cb_map, event);
743     }
744 root 1.8
745 root 1.109 bool
746     attachable::invoke (event_type event, ...)
747     {
748     data_type dt;
749     va_list ap;
750 root 1.14
751 root 1.109 va_start (ap, event);
752 root 1.8
753 root 1.109 // callback call ordering should be:
754     // 1. per-object callback
755     // 2. per-class object
756     // 3. per-type callback
757     // 4. global callbacks
758 root 1.12
759 root 1.109 AV *callbacks = 0;
760     gather_callbacks (callbacks, event);
761 root 1.8
762     // short-circuit processing if no callbacks found/defined
763     if (!callbacks)
764     return 0;
765    
766 root 1.116 CALL_BEGIN (3);
767     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 root 1.8
770 root 1.109 //TODO: unhack
771 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
772     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
773     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
774     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
775 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
776     else
777     abort (); //TODO
778 root 1.7
779 root 1.6 for (;;)
780     {
781 root 1.8 dt = (data_type) va_arg (ap, int);
782 root 1.6
783     if (dt == DT_END)
784     break;
785 root 1.109 else if (dt == DT_AV)
786 root 1.12 {
787     AV *av = va_arg (ap, AV *);
788    
789     for (int i = 0; i <= av_len (av); ++i)
790     XPUSHs (*av_fetch (av, i, 1));
791     }
792     else
793     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 root 1.6 }
795    
796     va_end (ap);
797    
798 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
799 root 1.6 count = count > 0 ? POPi : 0;
800    
801 root 1.116 CALL_END;
802 root 1.6
803     return count;
804 root 1.2 }
805    
806 root 1.12 SV *
807     cfperl_result (int idx)
808     {
809     AV *av = get_av ("cfperl::invoke_results", 0);
810     if (!av)
811     return &PL_sv_undef;
812    
813     SV **sv = av_fetch (av, idx, 0);
814     if (!sv)
815     return &PL_sv_undef;
816    
817     return *sv;
818     }
819    
820     int
821     cfperl_result_INT (int idx)
822     {
823     return SvIV (cfperl_result (idx));
824     }
825    
826 root 1.74 double
827 root 1.73 cfperl_result_DOUBLE (int idx)
828     {
829     return SvNV (cfperl_result (idx));
830     }
831    
832 root 1.80 /////////////////////////////////////////////////////////////////////////////
833    
834 root 1.116 void
835     maptile::emergency_save ()
836     {
837     CALL_BEGIN (0);
838     CALL_CALL ("cf::map::emergency_save", G_VOID);
839     CALL_END;
840     }
841    
842     maptile *
843 root 1.126 maptile::find_sync (const char *path, maptile *origin)
844 root 1.116 {
845     CALL_BEGIN (2);
846     CALL_ARG (path);
847     CALL_ARG (origin);
848 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
849 root 1.116
850     maptile *retval;
851    
852     if (count)
853     sv_to (POPs, retval);
854     else
855     retval = 0;
856    
857     CALL_END;
858    
859     return retval;
860     }
861    
862     void
863 root 1.126 maptile::do_load_sync ()
864     {
865     CALL_BEGIN (1);
866     CALL_ARG (this);
867     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868     CALL_END;
869     }
870    
871     void
872 root 1.116 maptile::change_all_map_light (int change)
873     {
874     CALL_BEGIN (1);
875     CALL_ARG (change);
876     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877     CALL_END;
878     }
879    
880     void
881     object::enter_exit (object *exit)
882     {
883     if (type != PLAYER)
884     return;
885    
886     CALL_BEGIN (2);
887     CALL_ARG (this);
888     CALL_ARG (exit);
889     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890     CALL_END;
891     }
892    
893     /////////////////////////////////////////////////////////////////////////////
894    
895 root 1.80 struct EventAPI *watcher_base::GEventAPI;
896 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
897 root 1.80
898 root 1.124 int coroapi::cede_counter;
899    
900 root 1.85 static void iw_dispatch (pe_event *ev)
901     {
902     iw *w = (iw *)ev->ext_data;
903     w->call (*w);
904     }
905    
906     void
907     iw::alloc ()
908     {
909     pe = GEventAPI->new_idle (0, 0);
910    
911     pe->base.callback = (void *)iw_dispatch;
912     pe->base.ext_data = (void *)this;
913     }
914    
915 root 1.80 static void iow_dispatch (pe_event *ev)
916     {
917     iow *w = (iow *)ev->ext_data;
918     w->call (*w, ((pe_ioevent *)ev)->got);
919     }
920    
921     void
922     iow::alloc ()
923     {
924     pe = GEventAPI->new_io (0, 0);
925    
926     pe->base.callback = (void *)iow_dispatch;
927     pe->base.ext_data = (void *)this;
928    
929 root 1.81 pe->fd = -1;
930     pe->poll = 0;
931 root 1.80 }
932    
933 root 1.85 void
934 root 1.80 iow::fd (int fd)
935     {
936     pe->fd = fd;
937     }
938    
939     int
940     iow::poll ()
941     {
942     return pe->poll;
943     }
944    
945 root 1.85 void
946 root 1.80 iow::poll (int events)
947     {
948 root 1.81 if (pe->poll != events)
949     {
950     if (pe->poll) stop ();
951     pe->poll = events;
952     if (pe->poll) start ();
953     }
954 root 1.80 }
955    
956 root 1.109 void
957     _connect_to_perl ()
958     {
959     stash_cf = gv_stashpv ("cf" , 1);
960    
961     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
962     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
963     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
964     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
965     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
966     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
967     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
968     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
969     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
970    
971 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
972     sv_upgrade (sv_runtime, SVt_NV);
973    
974 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
975     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
976     cb_object = get_av ("cf::CB_OBJECT", 1);
977     cb_player = get_av ("cf::CB_PLAYER", 1);
978     cb_client = get_av ("cf::CB_CLIENT", 1);
979     cb_type = get_av ("cf::CB_TYPE" , 1);
980     cb_map = get_av ("cf::CB_MAP" , 1);
981     }
982    
983 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
984    
985     BOOT:
986     {
987 root 1.109 _connect_to_perl ();
988 root 1.1
989 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
990     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
991 root 1.80
992 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
993 root 1.63
994 root 1.1 static const struct {
995     const char *name;
996     IV iv;
997     } *civ, const_iv[] = {
998     # define const_iv(name) { # name, (IV)name },
999     const_iv (llevError)
1000     const_iv (llevInfo)
1001     const_iv (llevDebug)
1002     const_iv (llevMonster)
1003    
1004 root 1.5 const_iv (MAX_TIME)
1005 root 1.1 const_iv (PLAYER)
1006     const_iv (TRANSPORT)
1007     const_iv (ROD)
1008     const_iv (TREASURE)
1009     const_iv (POTION)
1010     const_iv (FOOD)
1011     const_iv (POISON)
1012     const_iv (BOOK)
1013     const_iv (CLOCK)
1014     const_iv (ARROW)
1015     const_iv (BOW)
1016     const_iv (WEAPON)
1017     const_iv (ARMOUR)
1018     const_iv (PEDESTAL)
1019     const_iv (ALTAR)
1020     const_iv (LOCKED_DOOR)
1021     const_iv (SPECIAL_KEY)
1022     const_iv (MAP)
1023     const_iv (DOOR)
1024     const_iv (KEY)
1025     const_iv (TIMED_GATE)
1026     const_iv (TRIGGER)
1027     const_iv (GRIMREAPER)
1028     const_iv (MAGIC_EAR)
1029     const_iv (TRIGGER_BUTTON)
1030     const_iv (TRIGGER_ALTAR)
1031     const_iv (TRIGGER_PEDESTAL)
1032     const_iv (SHIELD)
1033     const_iv (HELMET)
1034     const_iv (HORN)
1035     const_iv (MONEY)
1036     const_iv (CLASS)
1037     const_iv (GRAVESTONE)
1038     const_iv (AMULET)
1039     const_iv (PLAYERMOVER)
1040     const_iv (TELEPORTER)
1041     const_iv (CREATOR)
1042     const_iv (SKILL)
1043     const_iv (EARTHWALL)
1044     const_iv (GOLEM)
1045     const_iv (THROWN_OBJ)
1046     const_iv (BLINDNESS)
1047     const_iv (GOD)
1048     const_iv (DETECTOR)
1049     const_iv (TRIGGER_MARKER)
1050     const_iv (DEAD_OBJECT)
1051     const_iv (DRINK)
1052     const_iv (MARKER)
1053     const_iv (HOLY_ALTAR)
1054     const_iv (PLAYER_CHANGER)
1055     const_iv (BATTLEGROUND)
1056     const_iv (PEACEMAKER)
1057     const_iv (GEM)
1058     const_iv (FIREWALL)
1059     const_iv (ANVIL)
1060     const_iv (CHECK_INV)
1061     const_iv (MOOD_FLOOR)
1062     const_iv (EXIT)
1063     const_iv (ENCOUNTER)
1064     const_iv (SHOP_FLOOR)
1065     const_iv (SHOP_MAT)
1066     const_iv (RING)
1067     const_iv (FLOOR)
1068     const_iv (FLESH)
1069     const_iv (INORGANIC)
1070     const_iv (SKILL_TOOL)
1071     const_iv (LIGHTER)
1072 elmex 1.92 const_iv (BUILDABLE_WALL)
1073 root 1.1 const_iv (MISC_OBJECT)
1074     const_iv (LAMP)
1075     const_iv (DUPLICATOR)
1076     const_iv (SPELLBOOK)
1077     const_iv (CLOAK)
1078     const_iv (SPINNER)
1079     const_iv (GATE)
1080     const_iv (BUTTON)
1081     const_iv (CF_HANDLE)
1082     const_iv (HOLE)
1083     const_iv (TRAPDOOR)
1084     const_iv (SIGN)
1085     const_iv (BOOTS)
1086     const_iv (GLOVES)
1087     const_iv (SPELL)
1088     const_iv (SPELL_EFFECT)
1089     const_iv (CONVERTER)
1090     const_iv (BRACERS)
1091     const_iv (POISONING)
1092     const_iv (SAVEBED)
1093     const_iv (WAND)
1094     const_iv (SCROLL)
1095     const_iv (DIRECTOR)
1096     const_iv (GIRDLE)
1097     const_iv (FORCE)
1098     const_iv (POTION_EFFECT)
1099     const_iv (EVENT_CONNECTOR)
1100     const_iv (CLOSE_CON)
1101     const_iv (CONTAINER)
1102     const_iv (ARMOUR_IMPROVER)
1103     const_iv (WEAPON_IMPROVER)
1104     const_iv (SKILLSCROLL)
1105     const_iv (DEEP_SWAMP)
1106     const_iv (IDENTIFY_ALTAR)
1107     const_iv (MENU)
1108     const_iv (RUNE)
1109     const_iv (TRAP)
1110     const_iv (POWER_CRYSTAL)
1111     const_iv (CORPSE)
1112     const_iv (DISEASE)
1113     const_iv (SYMPTOM)
1114     const_iv (BUILDER)
1115     const_iv (MATERIAL)
1116     const_iv (ITEM_TRANSFORMER)
1117    
1118 root 1.14 const_iv (NUM_SUBTYPES)
1119    
1120 root 1.1 const_iv (ST_BD_BUILD)
1121     const_iv (ST_BD_REMOVE)
1122    
1123     const_iv (ST_MAT_FLOOR)
1124     const_iv (ST_MAT_WALL)
1125     const_iv (ST_MAT_ITEM)
1126    
1127     const_iv (AT_PHYSICAL)
1128     const_iv (AT_MAGIC)
1129     const_iv (AT_FIRE)
1130     const_iv (AT_ELECTRICITY)
1131     const_iv (AT_COLD)
1132     const_iv (AT_CONFUSION)
1133     const_iv (AT_ACID)
1134     const_iv (AT_DRAIN)
1135     const_iv (AT_WEAPONMAGIC)
1136     const_iv (AT_GHOSTHIT)
1137     const_iv (AT_POISON)
1138     const_iv (AT_SLOW)
1139     const_iv (AT_PARALYZE)
1140     const_iv (AT_TURN_UNDEAD)
1141     const_iv (AT_FEAR)
1142     const_iv (AT_CANCELLATION)
1143     const_iv (AT_DEPLETE)
1144     const_iv (AT_DEATH)
1145     const_iv (AT_CHAOS)
1146     const_iv (AT_COUNTERSPELL)
1147     const_iv (AT_GODPOWER)
1148     const_iv (AT_HOLYWORD)
1149     const_iv (AT_BLIND)
1150     const_iv (AT_INTERNAL)
1151     const_iv (AT_LIFE_STEALING)
1152     const_iv (AT_DISEASE)
1153    
1154     const_iv (WEAP_HIT)
1155     const_iv (WEAP_SLASH)
1156     const_iv (WEAP_PIERCE)
1157     const_iv (WEAP_CLEAVE)
1158     const_iv (WEAP_SLICE)
1159     const_iv (WEAP_STAB)
1160     const_iv (WEAP_WHIP)
1161     const_iv (WEAP_CRUSH)
1162     const_iv (WEAP_BLUD)
1163    
1164     const_iv (FLAG_ALIVE)
1165     const_iv (FLAG_WIZ)
1166     const_iv (FLAG_REMOVED)
1167     const_iv (FLAG_FREED)
1168     const_iv (FLAG_WAS_WIZ)
1169     const_iv (FLAG_APPLIED)
1170     const_iv (FLAG_UNPAID)
1171     const_iv (FLAG_USE_SHIELD)
1172     const_iv (FLAG_NO_PICK)
1173     const_iv (FLAG_ANIMATE)
1174     const_iv (FLAG_MONSTER)
1175     const_iv (FLAG_FRIENDLY)
1176     const_iv (FLAG_GENERATOR)
1177     const_iv (FLAG_IS_THROWN)
1178     const_iv (FLAG_AUTO_APPLY)
1179     const_iv (FLAG_PLAYER_SOLD)
1180     const_iv (FLAG_SEE_INVISIBLE)
1181     const_iv (FLAG_CAN_ROLL)
1182     const_iv (FLAG_OVERLAY_FLOOR)
1183     const_iv (FLAG_IS_TURNABLE)
1184     const_iv (FLAG_IS_USED_UP)
1185     const_iv (FLAG_IDENTIFIED)
1186     const_iv (FLAG_REFLECTING)
1187     const_iv (FLAG_CHANGING)
1188     const_iv (FLAG_SPLITTING)
1189     const_iv (FLAG_HITBACK)
1190     const_iv (FLAG_STARTEQUIP)
1191     const_iv (FLAG_BLOCKSVIEW)
1192     const_iv (FLAG_UNDEAD)
1193     const_iv (FLAG_SCARED)
1194     const_iv (FLAG_UNAGGRESSIVE)
1195     const_iv (FLAG_REFL_MISSILE)
1196     const_iv (FLAG_REFL_SPELL)
1197     const_iv (FLAG_NO_MAGIC)
1198     const_iv (FLAG_NO_FIX_PLAYER)
1199     const_iv (FLAG_IS_LIGHTABLE)
1200     const_iv (FLAG_TEAR_DOWN)
1201     const_iv (FLAG_RUN_AWAY)
1202     const_iv (FLAG_PICK_UP)
1203     const_iv (FLAG_UNIQUE)
1204     const_iv (FLAG_NO_DROP)
1205     const_iv (FLAG_WIZCAST)
1206     const_iv (FLAG_CAST_SPELL)
1207     const_iv (FLAG_USE_SCROLL)
1208     const_iv (FLAG_USE_RANGE)
1209     const_iv (FLAG_USE_BOW)
1210     const_iv (FLAG_USE_ARMOUR)
1211     const_iv (FLAG_USE_WEAPON)
1212     const_iv (FLAG_USE_RING)
1213     const_iv (FLAG_READY_RANGE)
1214     const_iv (FLAG_READY_BOW)
1215     const_iv (FLAG_XRAYS)
1216     const_iv (FLAG_NO_APPLY)
1217     const_iv (FLAG_IS_FLOOR)
1218     const_iv (FLAG_LIFESAVE)
1219     const_iv (FLAG_NO_STRENGTH)
1220     const_iv (FLAG_SLEEP)
1221     const_iv (FLAG_STAND_STILL)
1222     const_iv (FLAG_RANDOM_MOVE)
1223     const_iv (FLAG_ONLY_ATTACK)
1224     const_iv (FLAG_CONFUSED)
1225     const_iv (FLAG_STEALTH)
1226     const_iv (FLAG_WIZPASS)
1227     const_iv (FLAG_IS_LINKED)
1228     const_iv (FLAG_CURSED)
1229     const_iv (FLAG_DAMNED)
1230     const_iv (FLAG_SEE_ANYWHERE)
1231     const_iv (FLAG_KNOWN_MAGICAL)
1232     const_iv (FLAG_KNOWN_CURSED)
1233     const_iv (FLAG_CAN_USE_SKILL)
1234     const_iv (FLAG_BEEN_APPLIED)
1235     const_iv (FLAG_READY_SCROLL)
1236     const_iv (FLAG_USE_ROD)
1237     const_iv (FLAG_USE_HORN)
1238     const_iv (FLAG_MAKE_INVIS)
1239     const_iv (FLAG_INV_LOCKED)
1240     const_iv (FLAG_IS_WOODED)
1241     const_iv (FLAG_IS_HILLY)
1242     const_iv (FLAG_READY_SKILL)
1243     const_iv (FLAG_READY_WEAPON)
1244     const_iv (FLAG_NO_SKILL_IDENT)
1245     const_iv (FLAG_BLIND)
1246     const_iv (FLAG_SEE_IN_DARK)
1247     const_iv (FLAG_IS_CAULDRON)
1248     const_iv (FLAG_NO_STEAL)
1249     const_iv (FLAG_ONE_HIT)
1250     const_iv (FLAG_CLIENT_SENT)
1251     const_iv (FLAG_BERSERK)
1252     const_iv (FLAG_NEUTRAL)
1253     const_iv (FLAG_NO_ATTACK)
1254     const_iv (FLAG_NO_DAMAGE)
1255     const_iv (FLAG_OBJ_ORIGINAL)
1256     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1257     const_iv (FLAG_ACTIVATE_ON_PUSH)
1258     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1259     const_iv (FLAG_IS_WATER)
1260     const_iv (FLAG_CONTENT_ON_GEN)
1261     const_iv (FLAG_IS_A_TEMPLATE)
1262     const_iv (FLAG_IS_BUILDABLE)
1263    
1264     const_iv (NDI_BLACK)
1265     const_iv (NDI_WHITE)
1266     const_iv (NDI_NAVY)
1267     const_iv (NDI_RED)
1268     const_iv (NDI_ORANGE)
1269     const_iv (NDI_BLUE)
1270     const_iv (NDI_DK_ORANGE)
1271     const_iv (NDI_GREEN)
1272     const_iv (NDI_LT_GREEN)
1273     const_iv (NDI_GREY)
1274     const_iv (NDI_BROWN)
1275     const_iv (NDI_GOLD)
1276     const_iv (NDI_TAN)
1277     const_iv (NDI_MAX_COLOR)
1278     const_iv (NDI_COLOR_MASK)
1279     const_iv (NDI_UNIQUE)
1280     const_iv (NDI_ALL)
1281    
1282 root 1.58 const_iv (UPD_LOCATION)
1283     const_iv (UPD_FLAGS)
1284     const_iv (UPD_WEIGHT)
1285     const_iv (UPD_FACE)
1286     const_iv (UPD_NAME)
1287     const_iv (UPD_ANIM)
1288     const_iv (UPD_ANIMSPEED)
1289     const_iv (UPD_NROF)
1290    
1291     const_iv (UPD_SP_MANA)
1292     const_iv (UPD_SP_GRACE)
1293     const_iv (UPD_SP_DAMAGE)
1294    
1295 root 1.1 const_iv (F_APPLIED)
1296     const_iv (F_LOCATION)
1297     const_iv (F_UNPAID)
1298     const_iv (F_MAGIC)
1299     const_iv (F_CURSED)
1300     const_iv (F_DAMNED)
1301     const_iv (F_OPEN)
1302     const_iv (F_NOPICK)
1303     const_iv (F_LOCKED)
1304    
1305     const_iv (F_BUY)
1306     const_iv (F_SHOP)
1307     const_iv (F_SELL)
1308    
1309     const_iv (P_BLOCKSVIEW)
1310 root 1.91 const_iv (P_PLAYER)
1311 root 1.1 const_iv (P_NO_MAGIC)
1312     const_iv (P_IS_ALIVE)
1313     const_iv (P_NO_CLERIC)
1314     const_iv (P_OUT_OF_MAP)
1315     const_iv (P_NEW_MAP)
1316 root 1.121 const_iv (P_UPTODATE)
1317 root 1.1
1318     const_iv (UP_OBJ_INSERT)
1319     const_iv (UP_OBJ_REMOVE)
1320     const_iv (UP_OBJ_CHANGE)
1321     const_iv (UP_OBJ_FACE)
1322    
1323     const_iv (INS_NO_MERGE)
1324     const_iv (INS_ABOVE_FLOOR_ONLY)
1325     const_iv (INS_NO_WALK_ON)
1326     const_iv (INS_ON_TOP)
1327     const_iv (INS_BELOW_ORIGINATOR)
1328     const_iv (INS_MAP_LOAD)
1329    
1330     const_iv (WILL_APPLY_HANDLE)
1331     const_iv (WILL_APPLY_TREASURE)
1332     const_iv (WILL_APPLY_EARTHWALL)
1333     const_iv (WILL_APPLY_DOOR)
1334     const_iv (WILL_APPLY_FOOD)
1335    
1336     const_iv (SAVE_MODE)
1337     const_iv (SAVE_DIR_MODE)
1338    
1339     const_iv (M_PAPER)
1340     const_iv (M_IRON)
1341     const_iv (M_GLASS)
1342     const_iv (M_LEATHER)
1343     const_iv (M_WOOD)
1344     const_iv (M_ORGANIC)
1345     const_iv (M_STONE)
1346     const_iv (M_CLOTH)
1347     const_iv (M_ADAMANT)
1348     const_iv (M_LIQUID)
1349     const_iv (M_SOFT_METAL)
1350     const_iv (M_BONE)
1351     const_iv (M_ICE)
1352     const_iv (M_SPECIAL)
1353    
1354     const_iv (SK_EXP_ADD_SKILL)
1355     const_iv (SK_EXP_TOTAL)
1356     const_iv (SK_EXP_NONE)
1357     const_iv (SK_SUBTRACT_SKILL_EXP)
1358 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1359 root 1.1
1360     const_iv (SK_LOCKPICKING)
1361     const_iv (SK_HIDING)
1362     const_iv (SK_SMITHERY)
1363     const_iv (SK_BOWYER)
1364     const_iv (SK_JEWELER)
1365     const_iv (SK_ALCHEMY)
1366     const_iv (SK_STEALING)
1367     const_iv (SK_LITERACY)
1368     const_iv (SK_BARGAINING)
1369     const_iv (SK_JUMPING)
1370     const_iv (SK_DET_MAGIC)
1371     const_iv (SK_ORATORY)
1372     const_iv (SK_SINGING)
1373     const_iv (SK_DET_CURSE)
1374     const_iv (SK_FIND_TRAPS)
1375     const_iv (SK_MEDITATION)
1376     const_iv (SK_PUNCHING)
1377     const_iv (SK_FLAME_TOUCH)
1378     const_iv (SK_KARATE)
1379     const_iv (SK_CLIMBING)
1380     const_iv (SK_WOODSMAN)
1381     const_iv (SK_INSCRIPTION)
1382     const_iv (SK_ONE_HANDED_WEAPON)
1383     const_iv (SK_MISSILE_WEAPON)
1384     const_iv (SK_THROWING)
1385     const_iv (SK_USE_MAGIC_ITEM)
1386     const_iv (SK_DISARM_TRAPS)
1387     const_iv (SK_SET_TRAP)
1388     const_iv (SK_THAUMATURGY)
1389     const_iv (SK_PRAYING)
1390     const_iv (SK_CLAWING)
1391     const_iv (SK_LEVITATION)
1392     const_iv (SK_SUMMONING)
1393     const_iv (SK_PYROMANCY)
1394     const_iv (SK_EVOCATION)
1395     const_iv (SK_SORCERY)
1396     const_iv (SK_TWO_HANDED_WEAPON)
1397     const_iv (SK_SPARK_TOUCH)
1398     const_iv (SK_SHIVER)
1399     const_iv (SK_ACID_SPLASH)
1400     const_iv (SK_POISON_NAIL)
1401    
1402     const_iv (SOUND_NEW_PLAYER)
1403     const_iv (SOUND_FIRE_ARROW)
1404     const_iv (SOUND_LEARN_SPELL)
1405     const_iv (SOUND_FUMBLE_SPELL)
1406     const_iv (SOUND_WAND_POOF)
1407     const_iv (SOUND_OPEN_DOOR)
1408     const_iv (SOUND_PUSH_PLAYER)
1409     const_iv (SOUND_PLAYER_HITS1)
1410     const_iv (SOUND_PLAYER_HITS2)
1411     const_iv (SOUND_PLAYER_HITS3)
1412     const_iv (SOUND_PLAYER_HITS4)
1413     const_iv (SOUND_PLAYER_IS_HIT1)
1414     const_iv (SOUND_PLAYER_IS_HIT2)
1415     const_iv (SOUND_PLAYER_IS_HIT3)
1416     const_iv (SOUND_PLAYER_KILLS)
1417     const_iv (SOUND_PET_IS_KILLED)
1418     const_iv (SOUND_PLAYER_DIES)
1419     const_iv (SOUND_OB_EVAPORATE)
1420     const_iv (SOUND_OB_EXPLODE)
1421     const_iv (SOUND_CLOCK)
1422     const_iv (SOUND_TURN_HANDLE)
1423     const_iv (SOUND_FALL_HOLE)
1424     const_iv (SOUND_DRINK_POISON)
1425     const_iv (SOUND_CAST_SPELL_0)
1426    
1427     const_iv (PREFER_LOW)
1428     const_iv (PREFER_HIGH)
1429    
1430     const_iv (ATNR_PHYSICAL)
1431     const_iv (ATNR_MAGIC)
1432     const_iv (ATNR_FIRE)
1433     const_iv (ATNR_ELECTRICITY)
1434     const_iv (ATNR_COLD)
1435     const_iv (ATNR_CONFUSION)
1436     const_iv (ATNR_ACID)
1437     const_iv (ATNR_DRAIN)
1438     const_iv (ATNR_WEAPONMAGIC)
1439     const_iv (ATNR_GHOSTHIT)
1440     const_iv (ATNR_POISON)
1441     const_iv (ATNR_SLOW)
1442     const_iv (ATNR_PARALYZE)
1443     const_iv (ATNR_TURN_UNDEAD)
1444     const_iv (ATNR_FEAR)
1445     const_iv (ATNR_CANCELLATION)
1446     const_iv (ATNR_DEPLETE)
1447     const_iv (ATNR_DEATH)
1448     const_iv (ATNR_CHAOS)
1449     const_iv (ATNR_COUNTERSPELL)
1450     const_iv (ATNR_GODPOWER)
1451     const_iv (ATNR_HOLYWORD)
1452     const_iv (ATNR_BLIND)
1453     const_iv (ATNR_INTERNAL)
1454     const_iv (ATNR_LIFE_STEALING)
1455     const_iv (ATNR_DISEASE)
1456    
1457     const_iv (MAP_FLUSH)
1458     const_iv (MAP_PLAYER_UNIQUE)
1459     const_iv (MAP_BLOCK)
1460     const_iv (MAP_STYLE)
1461     const_iv (MAP_OVERLAY)
1462    
1463     const_iv (MAP_IN_MEMORY)
1464     const_iv (MAP_SWAPPED)
1465     const_iv (MAP_LOADING)
1466     const_iv (MAP_SAVING)
1467 root 1.7
1468 root 1.109 const_iv (KLASS_ATTACHABLE)
1469 root 1.7 const_iv (KLASS_GLOBAL)
1470     const_iv (KLASS_OBJECT)
1471 root 1.96 const_iv (KLASS_CLIENT)
1472 root 1.7 const_iv (KLASS_PLAYER)
1473     const_iv (KLASS_MAP)
1474 root 1.99
1475 root 1.100 const_iv (CS_QUERY_YESNO)
1476     const_iv (CS_QUERY_SINGLECHAR)
1477     const_iv (CS_QUERY_HIDEINPUT)
1478    
1479 root 1.99 const_iv (ST_DEAD)
1480     const_iv (ST_SETUP)
1481     const_iv (ST_PLAYING)
1482     const_iv (ST_CUSTOM)
1483    
1484     const_iv (ST_CHANGE_CLASS)
1485 root 1.116
1486     const_iv (IO_HEADER)
1487     const_iv (IO_OBJECTS)
1488     const_iv (IO_UNIQUES)
1489 root 1.117
1490     // random map generator
1491     const_iv (LAYOUT_NONE)
1492     const_iv (LAYOUT_ONION)
1493     const_iv (LAYOUT_MAZE)
1494     const_iv (LAYOUT_SPIRAL)
1495     const_iv (LAYOUT_ROGUELIKE)
1496     const_iv (LAYOUT_SNAKE)
1497     const_iv (LAYOUT_SQUARE_SPIRAL)
1498    
1499     const_iv (RMOPT_RANDOM)
1500     const_iv (RMOPT_CENTERED)
1501     const_iv (RMOPT_LINEAR)
1502     const_iv (RMOPT_BOTTOM_C)
1503     const_iv (RMOPT_BOTTOM_R)
1504     const_iv (RMOPT_IRR_SPACE)
1505     const_iv (RMOPT_WALL_OFF)
1506     const_iv (RMOPT_WALLS_ONLY)
1507     const_iv (RMOPT_NO_DOORS)
1508    
1509     const_iv (SYMMETRY_RANDOM)
1510     const_iv (SYMMETRY_NONE)
1511     const_iv (SYMMETRY_X)
1512     const_iv (SYMMETRY_Y)
1513     const_iv (SYMMETRY_XY)
1514 root 1.1 };
1515    
1516     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 root 1.1
1519     static const struct {
1520     const char *name;
1521 root 1.14 int skip;
1522 root 1.7 IV klass;
1523 root 1.1 IV iv;
1524 root 1.6 } *eiv, event_iv[] = {
1525 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1526 root 1.6 # include "eventinc.h"
1527     # undef def
1528     };
1529    
1530     AV *av = get_av ("cf::EVENT", 1);
1531    
1532     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1533 root 1.7 {
1534     AV *event = newAV ();
1535 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 root 1.7 av_push (event, newSViv (eiv->klass));
1537     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 root 1.7 }
1540 root 1.14 }
1541    
1542 root 1.109 void _connect_to_perl ()
1543 root 1.14
1544 root 1.47 void _global_reattach ()
1545 root 1.14 CODE:
1546     {
1547     // reattach to all attachable objects in the game.
1548 root 1.128 for_all_clients (ns)
1549     ns->reattach ();
1550 root 1.96
1551 root 1.114 for_all_players (pl)
1552 root 1.109 pl->reattach ();
1553 root 1.14
1554 root 1.116 //TODO
1555     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556     // i->second->reattach ();
1557 root 1.8
1558 root 1.128 for_all_objects (op)
1559 root 1.109 op->reattach ();
1560 root 1.1 }
1561    
1562     NV floor (NV x)
1563    
1564     NV ceil (NV x)
1565    
1566 root 1.5 void server_tick ()
1567 root 1.116 CODE:
1568     runtime = SvNVx (sv_runtime);
1569     server_tick ();
1570 root 1.5
1571 root 1.1 void
1572     LOG (int level, char *msg)
1573     PROTOTYPE: $$
1574     C_ARGS: (LogLevel)level, "%s", msg
1575    
1576     char *path_combine (char *base, char *path)
1577     PROTOTYPE: $$
1578    
1579     char *path_combine_and_normalize (char *base, char *path)
1580     PROTOTYPE: $$
1581    
1582 root 1.19 const char *
1583     get_maps_directory (char *path)
1584 root 1.1 PROTOTYPE: $
1585     ALIAS: maps_directory = 0
1586 root 1.19 CODE:
1587     RETVAL = create_pathname (path);
1588     OUTPUT: RETVAL
1589 root 1.1
1590     void
1591     sub_generation_inc ()
1592     CODE:
1593     PL_sub_generation++;
1594    
1595     char *
1596     mapdir ()
1597     PROTOTYPE:
1598     ALIAS:
1599     mapdir = 0
1600     uniquedir = 1
1601     tmpdir = 2
1602     confdir = 3
1603     localdir = 4
1604     playerdir = 5
1605     datadir = 6
1606     CODE:
1607 root 1.19 switch (ix)
1608     {
1609     case 0: RETVAL = settings.mapdir ; break;
1610     case 1: RETVAL = settings.uniquedir; break;
1611     case 2: RETVAL = settings.tmpdir ; break;
1612     case 3: RETVAL = settings.confdir ; break;
1613     case 4: RETVAL = settings.localdir ; break;
1614     case 5: RETVAL = settings.playerdir; break;
1615     case 6: RETVAL = settings.datadir ; break;
1616     }
1617 root 1.1 OUTPUT: RETVAL
1618    
1619 root 1.120 void abort ()
1620    
1621 root 1.116 void emergency_save ()
1622    
1623 root 1.56 void _exit (int status = 0)
1624    
1625 root 1.125 #if _POSIX_MEMLOCK
1626    
1627     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628    
1629     int munlockall ()
1630    
1631     #endif
1632    
1633 root 1.74 int find_animation (char *text)
1634 root 1.1 PROTOTYPE: $
1635    
1636 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1637 root 1.1
1638     const char *cost_string_from_value(uint64 cost, int approx = 0)
1639    
1640     int
1641     exp_to_level (val64 exp)
1642     CODE:
1643     {
1644     int i = 0;
1645    
1646     RETVAL = settings.max_level;
1647    
1648     for (i = 1; i <= settings.max_level; i++)
1649     {
1650     if (levels[i] > exp)
1651     {
1652     RETVAL = i - 1;
1653     break;
1654     }
1655     }
1656     }
1657     OUTPUT: RETVAL
1658    
1659     val64
1660     level_to_min_exp (int level)
1661     CODE:
1662     if (level > settings.max_level)
1663     RETVAL = levels[settings.max_level];
1664     else if (level < 1)
1665     RETVAL = 0;
1666     else
1667     RETVAL = levels[level];
1668     OUTPUT: RETVAL
1669    
1670     SV *
1671     resistance_to_string (int atnr)
1672     CODE:
1673     if (atnr >= 0 && atnr < NROFATTACKS)
1674     RETVAL = newSVpv (resist_plus[atnr], 0);
1675     else
1676     XSRETURN_UNDEF;
1677     OUTPUT: RETVAL
1678    
1679 root 1.97 MODULE = cf PACKAGE = cf::attachable
1680    
1681 root 1.27 int
1682 root 1.97 valid (SV *obj)
1683 root 1.27 CODE:
1684     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685     OUTPUT:
1686     RETVAL
1687    
1688 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1689 root 1.115
1690 root 1.101 MODULE = cf PACKAGE = cf::global
1691    
1692     int invoke (SV *klass, int event, ...)
1693     CODE:
1694     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1695     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1696     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1697 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1698 root 1.101 OUTPUT: RETVAL
1699    
1700 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1701    
1702 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1703    
1704 root 1.18 int invoke (object *op, int event, ...)
1705     CODE:
1706     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1710 root 1.18 OUTPUT: RETVAL
1711    
1712     SV *registry (object *op)
1713    
1714 root 1.57 void mortals ()
1715 root 1.59 PPCODE:
1716 root 1.57 EXTEND (SP, object::mortals.size ());
1717     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1718     PUSHs (to_sv (*i));
1719    
1720     object *first ()
1721     CODE:
1722     RETVAL = object::first;
1723     OUTPUT: RETVAL
1724    
1725 root 1.1 # missing properties
1726    
1727 root 1.54 object *head (object *op)
1728     PROTOTYPE: $
1729     CODE:
1730     RETVAL = op->head ? op->head : op;
1731     OUTPUT: RETVAL
1732    
1733     int is_head (object *op)
1734     PROTOTYPE: $
1735     CODE:
1736     RETVAL = !op->head;
1737     OUTPUT: RETVAL
1738    
1739 root 1.1 void
1740     inv (object *obj)
1741     PROTOTYPE: $
1742     PPCODE:
1743     {
1744     object *o;
1745     for (o = obj->inv; o; o = o->below)
1746 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1747 root 1.1 }
1748    
1749 root 1.102 void
1750     set_animation (object *op, int idx)
1751     CODE:
1752     SET_ANIMATION (op, idx);
1753    
1754 root 1.58 object *find_best_object_match (object *op, const char *match)
1755    
1756     object *find_marked_object (object *op)
1757    
1758 root 1.109 int need_identify (object *obj);
1759 root 1.1
1760     int apply_shop_mat (object *shop_mat, object *op);
1761    
1762 root 1.27 int move (object *op, int dir, object *originator = op)
1763     CODE:
1764     RETVAL = move_ob (op, dir, originator);
1765     OUTPUT:
1766     RETVAL
1767 root 1.1
1768 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1769     CODE:
1770     manual_apply (applied, applier, flags);
1771 root 1.1
1772 root 1.74 void apply_below (object *op)
1773     CODE:
1774     player_apply_below (op);
1775 root 1.1
1776     object *cf_object_present_archname_inside (object *op, char *whatstr)
1777    
1778     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1779    
1780 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1781 root 1.1
1782 root 1.116 #//TODO
1783     object *clone_ (object *op, int recursive = 0)
1784 root 1.74 CODE:
1785     if (recursive)
1786     RETVAL = object_create_clone (op);
1787     else
1788     {
1789     RETVAL = object::create ();
1790 root 1.75 op->copy_to (RETVAL);
1791 root 1.74 }
1792     OUTPUT: RETVAL
1793 root 1.1
1794 root 1.74 int pay_item (object *op, object *buyer)
1795     CODE:
1796     RETVAL = pay_for_item (op, buyer);
1797     OUTPUT: RETVAL
1798 root 1.1
1799 root 1.74 int pay_amount (object *op, uint64 amount)
1800     CODE:
1801     RETVAL = pay_for_amount (amount, op);
1802     OUTPUT: RETVAL
1803 root 1.1
1804     void pay_player (object *op, uint64 amount)
1805    
1806     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1807    
1808 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1809 root 1.1
1810 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1811     CODE:
1812     do_learn_spell (op, sp, special_prayer);
1813 root 1.1
1814 root 1.74 void forget_spell (object *op, object *sp)
1815     CODE:
1816     do_forget_spell (op, query_name (sp));
1817 root 1.1
1818 root 1.74 object *check_for_spell (object *op, char *spellname)
1819     CODE:
1820     RETVAL = check_spell_known (op, spellname);
1821     OUTPUT: RETVAL
1822 root 1.1
1823 root 1.74 int query_money (object *op)
1824 root 1.1 ALIAS: money = 0
1825    
1826 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1827 root 1.1 ALIAS: cost = 0
1828    
1829 root 1.74 void spring_trap (object *op, object *victim)
1830 root 1.1
1831 root 1.74 int check_trigger (object *op, object *cause)
1832 root 1.1
1833 root 1.74 void drop (object *who, object *op)
1834 root 1.1
1835 root 1.74 void pick_up (object *who, object *op)
1836 root 1.1
1837     object *cf_object_insert_object (object *op, object *container)
1838    
1839     object *cf_object_insert_in_ob (object *ob, object *where)
1840    
1841 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1842 root 1.1
1843 root 1.102 void update_object (object *op, int action)
1844 root 1.1
1845     object *cf_create_object_by_name (const char *name)
1846    
1847     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1848    
1849     void player_lvl_adj (object *who, object *skill = 0)
1850    
1851     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1852    
1853     int calc_skill_exp (object *who, object *op, object *skill);
1854    
1855     void push_button (object *op);
1856    
1857     void use_trigger (object *op);
1858    
1859 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1860 root 1.1
1861     void remove_button_link (object *op);
1862    
1863    
1864     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1865    
1866     object *cf_insert_ob_in_ob (object *ob, object *where)
1867    
1868     # no clean way to get an object from an archetype - stupid idiotic
1869     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1870    
1871     object *new (const char *archetype = 0)
1872     PROTOTYPE: ;$
1873     CODE:
1874     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1875     OUTPUT:
1876     RETVAL
1877    
1878 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1879 root 1.1 PROTOTYPE: $$$$$$
1880     CODE:
1881     {
1882     int unused_type;
1883     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1884     }
1885    
1886     # syntatic sugar for easier use in event callbacks.
1887     const char *options (object *op)
1888     CODE:
1889     RETVAL = op->name;
1890     OUTPUT:
1891     RETVAL
1892    
1893     player *contr (object *op)
1894     CODE:
1895     RETVAL = op->contr;
1896     OUTPUT: RETVAL
1897    
1898     const char *get_ob_key_value (object *op, const char *key)
1899    
1900     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1901    
1902     object *get_nearest_player (object *ob)
1903     ALIAS: nearest_player = 0
1904     PREINIT:
1905     extern object *get_nearest_player (object *);
1906    
1907     void rangevector (object *ob, object *other, int flags = 0)
1908     PROTOTYPE: $$;$
1909     PPCODE:
1910     {
1911     rv_vector rv;
1912     get_rangevector (ob, other, &rv, flags);
1913     EXTEND (SP, 5);
1914     PUSHs (newSVuv (rv.distance));
1915     PUSHs (newSViv (rv.distance_x));
1916     PUSHs (newSViv (rv.distance_y));
1917     PUSHs (newSViv (rv.direction));
1918     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1919     }
1920    
1921     bool on_same_map_as (object *ob, object *other)
1922     CODE:
1923     RETVAL = on_same_map (ob, other);
1924     OUTPUT: RETVAL
1925    
1926 root 1.58 const char *
1927     base_name (object *op, int plural = op->nrof > 1)
1928 root 1.1 CODE:
1929 root 1.58 RETVAL = query_base_name (op, plural);
1930 root 1.1 OUTPUT: RETVAL
1931    
1932 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1933    
1934 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1935    
1936     player *player (object *op)
1937     CODE:
1938     RETVAL = op->contr;
1939     OUTPUT: RETVAL
1940    
1941 root 1.105 void check_score (object *op)
1942    
1943 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1944     CODE:
1945     new_draw_info (flags, 0, op, txt);
1946 root 1.1
1947     object *cf_player_send_inventory (object *op)
1948    
1949     char *cf_player_get_ip (object *op)
1950     ALIAS: ip = 0
1951    
1952     object *cf_player_get_marked_item (object *op)
1953     ALIAS: marked_item = 0
1954    
1955     void cf_player_set_marked_item (object *op, object *ob)
1956    
1957     partylist *cf_player_get_party (object *op)
1958     ALIAS: party = 0
1959    
1960     void cf_player_set_party (object *op, partylist *party)
1961    
1962     void kill_player (object *op)
1963    
1964 root 1.58 void esrv_update_item (object *op, int what, object *item)
1965     C_ARGS: what, op, item
1966    
1967 root 1.66 void clear_los (object *op)
1968    
1969 root 1.67 int command_teleport (object *op, char *params)
1970    
1971     int command_summon (object *op, char *params)
1972    
1973     int command_arrest (object *op, char *params)
1974    
1975     int command_kick (object *op, char *params)
1976    
1977     int command_banish (object *op, char *params)
1978    
1979 root 1.66
1980 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981 root 1.1
1982 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1983 root 1.62
1984 root 1.18 int invoke (player *pl, int event, ...)
1985     CODE:
1986     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1987 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1988     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1989 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1990 root 1.18 OUTPUT: RETVAL
1991    
1992 root 1.12 SV *registry (player *pl)
1993 root 1.1
1994 root 1.102 void
1995     save_stats (player *pl)
1996     CODE:
1997     pl->ob->stats.hp = pl->ob->stats.maxhp;
1998     pl->ob->stats.sp = pl->ob->stats.maxsp;
1999     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2000     pl->orig_stats = pl->ob->stats;
2001    
2002 root 1.1 void cf_player_move (player *pl, int dir)
2003    
2004     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2005    
2006     player *first ()
2007     CODE:
2008     RETVAL = first_player;
2009     OUTPUT: RETVAL
2010    
2011     bool
2012     cell_visible (player *pl, int dx, int dy)
2013     CODE:
2014 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2015     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2016 root 1.1 OUTPUT:
2017     RETVAL
2018    
2019 root 1.4 void
2020 root 1.1 send (player *pl, SV *packet)
2021     CODE:
2022     {
2023     STRLEN len;
2024     char *buf = SvPVbyte (packet, len);
2025    
2026 root 1.100 if (pl->ns)
2027     pl->ns->send_packet (buf, len);
2028 root 1.1 }
2029    
2030     int
2031     listening (player *pl, int new_value = -1)
2032     CODE:
2033     RETVAL = pl->listening;
2034     if (new_value >= 0)
2035     pl->listening = new_value;
2036     OUTPUT:
2037     RETVAL
2038    
2039 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2040 root 1.45 PROTOTYPE: $;$$$
2041 root 1.1 PPCODE:
2042 root 1.45 if (GIMME_V != G_VOID)
2043     {
2044     EXTEND (SP, 3);
2045     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2046     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2047     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2048     }
2049 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2050     if (x) sv_to (x, pl->bed_x);
2051     if (y) sv_to (y, pl->bed_y);
2052 root 1.1
2053     void
2054     list ()
2055     PPCODE:
2056 root 1.128 for_all_players (pl)
2057 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2058 root 1.1
2059     bool
2060     peaceful (player *pl, bool new_setting = 0)
2061     PROTOTYPE: $;$
2062     CODE:
2063     RETVAL = pl->peaceful;
2064     if (items > 1)
2065     pl->peaceful = new_setting;
2066     OUTPUT:
2067     RETVAL
2068    
2069     living *
2070     orig_stats (player *pl)
2071     CODE:
2072     RETVAL = &pl->orig_stats;
2073     OUTPUT: RETVAL
2074    
2075     living *
2076     last_stats (player *pl)
2077     CODE:
2078     RETVAL = &pl->last_stats;
2079     OUTPUT: RETVAL
2080    
2081    
2082     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2083    
2084 root 1.61 int invoke (maptile *map, int event, ...)
2085 root 1.18 CODE:
2086     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2087 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2088     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2089 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2090 root 1.25 OUTPUT: RETVAL
2091 root 1.18
2092 root 1.61 SV *registry (maptile *map)
2093 root 1.12
2094 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2095 root 1.1
2096 root 1.116 void
2097     maptile::instantiate ()
2098    
2099     maptile *new ()
2100 root 1.1 PROTOTYPE:
2101     CODE:
2102 root 1.116 RETVAL = new maptile;
2103 root 1.1 OUTPUT:
2104     RETVAL
2105    
2106 root 1.116 void
2107 root 1.117 maptile::players ()
2108     PPCODE:
2109     if (GIMME_V == G_SCALAR)
2110 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2111 root 1.117 else if (GIMME_V == G_ARRAY)
2112     {
2113     EXTEND (SP, THIS->players);
2114     for_all_players (pl)
2115     if (pl->ob && pl->ob->map == THIS)
2116 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2117 root 1.117 }
2118    
2119 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2120 root 1.1
2121 root 1.74 int out_of_map (maptile *map, int x, int y)
2122    
2123 root 1.29 void
2124 root 1.61 trigger (maptile *map, long connection, bool state = true)
2125 root 1.29 CODE:
2126     activate_connection (map, connection, state);
2127    
2128     void
2129 root 1.61 get_connection (maptile *map, long connection)
2130 root 1.29 PPCODE:
2131     oblinkpt *obp = get_connection_links (map, connection);
2132     if (obp)
2133     for (objectlink *ol = obp->link; ol; ol = ol->next)
2134 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2135 root 1.29
2136 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2137 root 1.1
2138 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2139 root 1.1
2140 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2141 root 1.1 C_ARGS: str, map, nx, ny
2142    
2143     void
2144 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2145 root 1.1 PPCODE:
2146     {
2147 root 1.61 maptile *nmap = 0;
2148 root 1.1 I16 nx = 0, ny = 0;
2149 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 root 1.1
2151     EXTEND (SP, 4);
2152     PUSHs (sv_2mortal (newSViv (flags)));
2153    
2154     if (GIMME_V == G_ARRAY)
2155     {
2156     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2157     PUSHs (sv_2mortal (newSViv (nx)));
2158     PUSHs (sv_2mortal (newSViv (ny)));
2159     }
2160     }
2161    
2162     void
2163 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2164 root 1.1 PROTOTYPE: $$$
2165     PPCODE:
2166     {
2167     object *o;
2168 root 1.61 maptile *nmap = 0;
2169 root 1.1 I16 nx, ny;
2170    
2171 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2172 root 1.1
2173     if (nmap)
2174     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2175     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2176     }
2177    
2178     SV *
2179 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2180 root 1.1 PROTOTYPE: $$$
2181     ALIAS:
2182     top_at = 1
2183     flags_at = 2
2184     light_at = 3
2185     move_block_at = 4
2186     move_slow_at = 5
2187     move_on_at = 6
2188     move_off_at = 7
2189     INIT:
2190 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2191 root 1.1 CODE:
2192     switch (ix)
2193     {
2194     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2195     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2196     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2197     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2198     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2199     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2200     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2201     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2202     }
2203 root 1.122 OUTPUT: RETVAL
2204 root 1.1
2205 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2206    
2207     void fix_walls_around (maptile *map, int x, int y)
2208 root 1.1
2209 root 1.122 const char *
2210     region_name (maptile *m)
2211     CODE:
2212     RETVAL = get_name_of_region_for_map (m);
2213     OUTPUT: RETVAL
2214    
2215 root 1.117 # worst xs function of my life
2216     maptile *
2217     _create_random_map (\
2218     char *path,\
2219     char *wallstyle,\
2220     char *wall_name,\
2221     char *floorstyle,\
2222     char *monsterstyle,\
2223     char *treasurestyle,\
2224     char *layoutstyle,\
2225     char *doorstyle,\
2226     char *decorstyle,\
2227     char *origin_map,\
2228     char *final_map,\
2229     char *exitstyle,\
2230     char *this_map,\
2231     char *exit_on_final_map,\
2232     int Xsize,\
2233     int Ysize,\
2234     int expand2x,\
2235     int layoutoptions1,\
2236     int layoutoptions2,\
2237     int layoutoptions3,\
2238     int symmetry,\
2239     int difficulty,\
2240     int difficulty_given,\
2241     float difficulty_increase,\
2242     int dungeon_level,\
2243     int dungeon_depth,\
2244     int decoroptions,\
2245     int orientation,\
2246     int origin_y,\
2247     int origin_x,\
2248     int random_seed,\
2249     val64 total_map_hp,\
2250     int map_layout_style,\
2251     int treasureoptions,\
2252     int symmetry_used,\
2253     region *region\
2254     )
2255     CODE:
2256     {
2257     random_map_params rmp;
2258    
2259     assign (rmp.wallstyle , wallstyle);
2260     assign (rmp.wall_name , wall_name);
2261     assign (rmp.floorstyle , floorstyle);
2262     assign (rmp.monsterstyle , monsterstyle);
2263     assign (rmp.treasurestyle , treasurestyle);
2264     assign (rmp.layoutstyle , layoutstyle);
2265     assign (rmp.doorstyle , doorstyle);
2266     assign (rmp.decorstyle , decorstyle);
2267     assign (rmp.exitstyle , exitstyle);
2268     assign (rmp.exit_on_final_map, exit_on_final_map);
2269    
2270 root 1.122 rmp.origin_map = origin_map;
2271     rmp.final_map = final_map;
2272     rmp.this_map = this_map;
2273 root 1.117 rmp.Xsize = Xsize;
2274     rmp.Ysize = Ysize;
2275     rmp.expand2x = expand2x;
2276     rmp.layoutoptions1 = layoutoptions1;
2277     rmp.layoutoptions2 = layoutoptions2;
2278     rmp.layoutoptions3 = layoutoptions3;
2279     rmp.symmetry = symmetry;
2280     rmp.difficulty = difficulty;
2281     rmp.difficulty_given = difficulty_given;
2282     rmp.difficulty_increase = difficulty_increase;
2283     rmp.dungeon_level = dungeon_level;
2284     rmp.dungeon_depth = dungeon_depth;
2285     rmp.decoroptions = decoroptions;
2286     rmp.orientation = orientation;
2287     rmp.origin_y = origin_y;
2288     rmp.origin_x = origin_x;
2289     rmp.random_seed = random_seed;
2290     rmp.total_map_hp = total_map_hp;
2291     rmp.map_layout_style = map_layout_style;
2292     rmp.treasureoptions = treasureoptions;
2293     rmp.symmetry_used = symmetry_used;
2294     rmp.region = region;
2295    
2296     RETVAL = generate_random_map (path, &rmp);
2297     }
2298     OUTPUT:
2299     RETVAL
2300    
2301 root 1.19 MODULE = cf PACKAGE = cf::arch
2302 root 1.1
2303 elmex 1.36 archetype *find (const char *name)
2304     CODE:
2305 root 1.60 RETVAL = archetype::find (name);
2306 elmex 1.36 OUTPUT:
2307     RETVAL
2308    
2309 root 1.19 archetype *first()
2310 root 1.1 PROTOTYPE:
2311 root 1.19 CODE:
2312     RETVAL = first_archetype;
2313     OUTPUT: RETVAL
2314 root 1.1
2315 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2316 root 1.1
2317 root 1.19 MODULE = cf PACKAGE = cf::party
2318 root 1.1
2319 root 1.19 partylist *first ()
2320 root 1.1 PROTOTYPE:
2321 root 1.19 CODE:
2322     RETVAL = get_firstparty ();
2323     OUTPUT: RETVAL
2324 root 1.1
2325 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2326 root 1.1
2327 root 1.19 MODULE = cf PACKAGE = cf::region
2328 root 1.1
2329 root 1.122 region *first ()
2330 root 1.1 PROTOTYPE:
2331 root 1.19 CODE:
2332     RETVAL = first_region;
2333     OUTPUT: RETVAL
2334 root 1.1
2335 root 1.122 region *find (char *name)
2336     PROTOTYPE: $
2337     CODE:
2338     RETVAL = get_region_by_name (name);
2339     OUTPUT: RETVAL
2340    
2341 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2342 root 1.1
2343 root 1.19 MODULE = cf PACKAGE = cf::living
2344 root 1.1
2345 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2346 root 1.1
2347 root 1.76 MODULE = cf PACKAGE = cf::settings
2348    
2349     INCLUDE: $PERL genacc Settings ../include/global.h |
2350    
2351 root 1.84 MODULE = cf PACKAGE = cf::client
2352 root 1.79
2353 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2354 root 1.79
2355 root 1.84 int invoke (client *ns, int event, ...)
2356 root 1.79 CODE:
2357 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2358 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2360 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2361 root 1.79 OUTPUT: RETVAL
2362    
2363 root 1.84 SV *registry (client *ns)
2364 root 1.79
2365 root 1.100 void
2366     list ()
2367     PPCODE:
2368     EXTEND (SP, clients.size ());
2369     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2370     PUSHs (sv_2mortal (to_sv (*i)));
2371    
2372 root 1.88 void
2373 root 1.100 client::send_packet (SV *packet)
2374     CODE:
2375     {
2376     STRLEN len;
2377     char *buf = SvPVbyte (packet, len);
2378    
2379     THIS->send_packet (buf, len);
2380     }
2381