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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.132
Committed: Mon Jan 8 20:59:15 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.131: +9 -5 lines
Log Message:
some dirty hacks^Wfixes, also remove dthe now obsolete map-prefetch plugin

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.6 #include "cfperl.h"
35 root 1.12 #include "shstr.h"
36 root 1.1
37 root 1.125 #include <unistd.h>
38     #if _POSIX_MEMLOCK
39     # include <sys/mman.h>
40     #endif
41    
42 root 1.32 #include <EXTERN.h>
43     #include <perl.h>
44     #include <XSUB.h>
45    
46 root 1.107 #include "CoroAPI.h"
47 root 1.1 #include "perlxsi.c"
48    
49     extern sint64 *levels; // the experience table
50    
51 root 1.61 typedef object object_ornull;
52     typedef maptile maptile_ornull;
53 root 1.1
54 root 1.71 #if IVSIZE >= 8
55     typedef IV val64;
56     # define newSVval64 newSViv
57     # define SvVAL64 SvIV
58     #else
59     typedef double val64;
60     # define newSVval64 newSVnv
61     # define SvVAL64 SvNV
62     #endif
63 root 1.1
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api object_insert = cfapi_object_insert;
67 root 1.1
68     static PerlInterpreter *perl;
69    
70 root 1.116 double runtime;
71    
72 root 1.109 global gbl_ev;
73     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 root 1.116 static SV *sv_runtime;
75 root 1.109
76     static HV
77     *stash_cf,
78     *stash_cf_object_wrap,
79     *stash_cf_object_player_wrap,
80     *stash_cf_player_wrap,
81     *stash_cf_map_wrap,
82     *stash_cf_client_wrap,
83     *stash_cf_arch_wrap,
84     *stash_cf_party_wrap,
85     *stash_cf_region_wrap,
86     *stash_cf_living_wrap;
87    
88     // helper cast function, returns super class * or 0
89     template<class super>
90     static super *
91     is_a (attachable *at)
92     {
93     //return dynamic_cast<super *>(at); // slower, safer
94     if (typeid (*at) == typeid (super))
95     return static_cast<super *>(at);
96     else
97     return 0;
98     }
99    
100     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102     unordered_vector<attachable *> attachable::mortals;
103    
104 root 1.129 attachable::~attachable ()
105 root 1.109 {
106 root 1.129 assert (!(flags & F_BORROWED));
107 root 1.109 }
108    
109 root 1.130 int
110     attachable::refcnt_cnt () const
111     {
112     return refcnt + (self ? SvREFCNT (self) : 0);
113     }
114    
115     void
116     attachable::optimise ()
117 root 1.109 {
118 root 1.129 if (self
119     && SvREFCNT (self) == 1
120     && !HvTOTALKEYS (self))
121     {
122     flags &= ~F_BORROWED;
123     refcnt_inc ();
124     SvREFCNT_dec ((SV *)self);
125     }
126 root 1.109 }
127    
128     // check wether the object really is dead
129     void
130     attachable::do_check ()
131     {
132     if (refcnt > 0)
133     return;
134    
135 root 1.129 optimise ();
136    
137     if (self)
138 root 1.109 {
139 root 1.129 if (refcnt + SvREFCNT (self) > 0)
140     return;
141    
142 root 1.132 if (flags & F_BORROWED)
143     {
144     flags &= ~F_BORROWED;
145     refcnt_inc ();
146     SvREFCNT_dec (self);
147     }
148 root 1.129
149 root 1.132 if (self)
150     if (refcnt + SvREFCNT (self) > 0)
151     return;
152 root 1.109 }
153    
154 root 1.129 if (refcnt > 0)
155 root 1.109 return;
156    
157     destroy ();
158     }
159    
160     void
161     attachable::do_destroy ()
162     {
163     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
164    
165 root 1.127 if (self)
166     hv_clear (self);
167    
168 root 1.109 mortals.push_back (this);
169     }
170    
171     void
172     attachable::destroy ()
173     {
174     if (destroyed ())
175     return;
176    
177     flags |= F_DESTROYED;
178     do_destroy ();
179     }
180    
181 root 1.130 void
182     attachable::check_mortals ()
183 root 1.109 {
184     for (int i = 0; i < mortals.size (); )
185     {
186     attachable *obj = mortals [i];
187    
188     obj->refcnt_chk (); // unborrow from perl, if necessary
189    
190     if (obj->refcnt || obj->self)
191     {
192     #if 0
193     if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
194     obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
195     #endif
196    
197     ++i; // further delay freeing
198     }//D
199     else
200     {
201     //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
202 root 1.112 mortals.erase (i);
203 root 1.109 delete obj;
204     }
205     }
206     }
207    
208     attachable &
209     attachable::operator =(const attachable &src)
210     {
211     //if (self || cb)
212     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213    
214     attach = src.attach;
215     return *this;
216     }
217 root 1.8
218 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219    
220     static SV *
221 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222 root 1.1 {
223     SV *sv;
224    
225     if (!ptr)
226     return &PL_sv_undef;
227    
228 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229     return sv_bless (newRV_noinc ((SV *)hv), stash);
230     }
231    
232     static int
233     attachable_free (pTHX_ SV *sv, MAGIC *mg)
234     {
235     attachable *at = (attachable *)mg->mg_ptr;
236 root 1.129 assert (!(at->flags & attachable::F_BORROWED));
237 root 1.109 at->self = 0;
238 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
239     //at->refcnt_chk ();
240 root 1.109 return 0;
241 root 1.1 }
242    
243 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
244 root 1.109
245 root 1.116 static SV *
246 root 1.109 newSVattachable (attachable *obj, HV *stash)
247 root 1.11 {
248     if (!obj)
249     return &PL_sv_undef;
250    
251     if (!obj->self)
252 root 1.109 {
253     obj->self = newHV ();
254 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
255 root 1.11
256 root 1.109 // borrow the refcnt from the object
257     obj->flags |= attachable::F_BORROWED;
258     obj->refcnt_dec ();
259 root 1.129
260     // now bless the object _once_
261     return sv_bless (newRV_inc ((SV *)obj->self), stash);
262 root 1.109 }
263 root 1.129 else
264     return newRV_inc ((SV *)obj->self);
265 root 1.11 }
266    
267 root 1.1 static void
268     clearSVptr (SV *sv)
269     {
270     if (SvROK (sv))
271     sv = SvRV (sv);
272    
273     hv_clear ((HV *)sv);
274     sv_unmagic (sv, PERL_MAGIC_ext);
275     }
276    
277     static long
278     SvPTR (SV *sv, const char *klass)
279     {
280     if (!sv_derived_from (sv, klass))
281     croak ("object of type %s expected", klass);
282    
283     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
284    
285     if (!mg)
286     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
287    
288     return (long)mg->mg_ptr;
289     }
290    
291     static long
292     SvPTR_ornull (SV *sv, const char *klass)
293     {
294     if (SvOK (sv))
295     return SvPTR (sv, klass);
296     else
297     return 0;
298     }
299    
300 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
301     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
302     inline SV *to_sv (bool v) { return newSViv (v); }
303     inline SV *to_sv ( signed char v) { return newSViv (v); }
304     inline SV *to_sv (unsigned char v) { return newSViv (v); }
305     inline SV *to_sv ( signed short v) { return newSViv (v); }
306     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
307     inline SV *to_sv ( signed int v) { return newSViv (v); }
308     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
309     inline SV *to_sv ( signed long v) { return newSViv (v); }
310     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
311 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
312     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
313 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
314     inline SV *to_sv (double v) { return newSVnv (v); }
315 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
316     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
317     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
318     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
319     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
320     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
321     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
322     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
323 root 1.45
324     inline SV *to_sv (object & v) { return to_sv (&v); }
325     inline SV *to_sv (living & v) { return to_sv (&v); }
326    
327     //TODO:
328     inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
329     inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
330    
331 root 1.69 inline SV *to_sv (UUID v)
332     {
333 elmex 1.68 char buf[128];
334 root 1.71 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 elmex 1.68 return newSVpv (buf, 0);
336     }
337    
338 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
358 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362    
363     inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
364     inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
365    
366 root 1.52 template<class T>
367     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368    
369 root 1.45 template<int N>
370 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 root 1.45
372 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377    
378 root 1.69 inline void sv_to (SV *sv, UUID &v)
379     {
380     unsigned int version;
381 elmex 1.68
382 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 elmex 1.68 }
385    
386 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387 root 1.106
388 root 1.1 static SV *
389 root 1.6 newSVdt_va (va_list &ap, data_type type)
390 root 1.1 {
391     SV *sv;
392    
393     switch (type)
394     {
395 root 1.10 case DT_INT:
396     sv = newSViv (va_arg (ap, int));
397     break;
398    
399     case DT_INT64:
400     sv = newSVval64 ((val64)va_arg (ap, sint64));
401     break;
402    
403 root 1.6 case DT_DOUBLE:
404 root 1.10 sv = newSVnv (va_arg (ap, double));
405 root 1.1 break;
406    
407 root 1.6 case DT_STRING:
408     {
409 root 1.10 char *str = (char *)va_arg (ap, const char *);
410 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
411     }
412 root 1.1 break;
413    
414 root 1.6 case DT_DATA:
415 root 1.1 {
416 root 1.10 char *str = (char *)va_arg (ap, const void *);
417 root 1.6 int len = va_arg (ap, int);
418     sv = str ? newSVpv (str, len) : &PL_sv_undef;
419 root 1.1 }
420     break;
421    
422 root 1.6 case DT_OBJECT:
423 root 1.45 sv = to_sv (va_arg (ap, object *));
424 root 1.1 break;
425    
426 root 1.6 case DT_MAP:
427 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
428 root 1.61 sv = to_sv (va_arg (ap, maptile *));
429 root 1.1 break;
430    
431 root 1.88 case DT_CLIENT:
432 root 1.84 sv = to_sv (va_arg (ap, client *));
433 root 1.79 break;
434    
435 root 1.6 case DT_PLAYER:
436 root 1.45 sv = to_sv (va_arg (ap, player *));
437 root 1.1 break;
438    
439 root 1.6 case DT_ARCH:
440 root 1.45 sv = to_sv (va_arg (ap, archetype *));
441 root 1.1 break;
442    
443 root 1.6 case DT_PARTY:
444 root 1.45 sv = to_sv (va_arg (ap, partylist *));
445 root 1.1 break;
446    
447 root 1.6 case DT_REGION:
448 root 1.45 sv = to_sv (va_arg (ap, region *));
449 root 1.1 break;
450    
451     default:
452 root 1.6 assert (("unhandled type in newSVdt_va", 0));
453     }
454    
455     return sv;
456     }
457    
458     static SV *
459     newSVdt (data_type type, ...)
460     {
461     va_list ap;
462    
463     va_start (ap, type);
464     SV *sv = newSVdt_va (ap, type);
465     va_end (ap);
466    
467     return sv;
468     }
469    
470     static SV *
471     newSVcfapi (int type, ...)
472     {
473     SV *sv;
474    
475     va_list ap;
476     va_start (ap, type);
477    
478     switch (type)
479     {
480 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490    
491     default:
492 root 1.1 assert (("unhandled type in newSVcfapi", 0));
493     }
494    
495 root 1.6 va_end (ap);
496 root 1.1
497     return sv;
498     }
499    
500 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501    
502 root 1.12 SV *
503 root 1.109 registry (attachable *ext)
504 root 1.12 {
505 root 1.13 if (!ext->cb)
506     ext->cb = newAV ();
507 root 1.12
508 root 1.13 return newRV_inc ((SV *)ext->cb);
509 root 1.12 }
510    
511 root 1.109 #if 0
512     void attachable::clear ()
513 root 1.11 {
514 root 1.21 if (self)
515     {
516 root 1.22 // disconnect Perl from C, to avoid crashes
517     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
518    
519     // clear the perl hash, might or might not be a good idea
520 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
521 root 1.22
522 root 1.21 SvREFCNT_dec (self);
523 root 1.22 self = 0;
524 root 1.21 }
525 root 1.12
526 root 1.21 if (cb)
527     {
528     SvREFCNT_dec (cb);
529     cb = 0;
530     }
531 root 1.12
532 root 1.40 attach = 0;
533 root 1.11 }
534 root 1.109 #endif
535 root 1.11
536 root 1.13 /////////////////////////////////////////////////////////////////////////////
537    
538 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539     {
540     return 0;
541     }
542    
543     static CommArray_s rtn_cmd;
544    
545     static int
546     runPluginCommand (object *obj, char *params)
547     {
548 root 1.73 return -1;
549 root 1.1 }
550    
551     extern "C" void *cfperl_getPluginProperty (int *type, ...)
552     {
553     va_list args;
554     char *propname;
555     int i;
556     va_start (args, type);
557     propname = va_arg (args, char *);
558     //printf ("Property name: %s\n", propname);
559    
560     if (!strcmp (propname, "command?"))
561 root 1.73 return NULL;
562 root 1.1 else if (!strcmp (propname, "Identification"))
563     {
564     va_end (args);
565 root 1.73 return (void *)PLUGIN_NAME;
566 root 1.1 }
567     else if (!strcmp (propname, "FullName"))
568     {
569     va_end (args);
570 root 1.73 return (void *)PLUGIN_VERSION;
571 root 1.1 }
572     else
573     va_end (args);
574    
575     return NULL;
576     }
577    
578     extern "C" int cfperl_postInitPlugin ()
579     {
580     int hooktype = 1;
581     int rtype = 0;
582    
583     cf_init_plugin (gethook);
584    
585     return 0;
586     }
587    
588     extern "C" int cfperl_closePlugin ()
589     {
590     return 0;
591     }
592    
593 root 1.7 void
594     cfperl_init ()
595     {
596 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
597     perl = perl_alloc ();
598     perl_construct (perl);
599    
600     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601    
602 root 1.7 char *argv[] = {
603     "",
604     "-e"
605 root 1.107 "use Event; use Coro;" // required for bootstrap
606     "cf->bootstrap;" // required for datadir :*>
607 root 1.32 "unshift @INC, cf::datadir ();"
608 root 1.41 "require cf;"
609 root 1.7 };
610    
611     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
612     {
613     printf ("unable to initialize perl-interpreter, aborting.\n");
614     exit (EXIT_FAILURE);
615     }
616     }
617    
618 root 1.5 void cfperl_main ()
619 root 1.2 {
620     dSP;
621    
622     PUSHMARK (SP);
623     PUTBACK;
624 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
625     }
626    
627 root 1.109 void
628     attachable::instantiate ()
629     {
630     if (attach)
631     {
632     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
633     attach = 0;
634     }
635     }
636    
637     void
638     attachable::reattach ()
639     {
640     optimise ();
641     //TODO: check for _attachment's, very important for restarts
642     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
643     }
644    
645 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
646     # define def(type,name) KLASS_ ## type,
647     # include "eventinc.h"
648     # undef def
649     };
650    
651 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
652    
653 root 1.8 static void
654     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
655     {
656     // event must be in array
657     if (event >= 0 && event <= AvFILLp (registry))
658     {
659     SV *cbs_ = AvARRAY (registry)[event];
660    
661     // element must be list of callback entries
662     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
663     {
664     AV *cbs = (AV *)SvRV (cbs_);
665    
666     // no callback entries, no callbacks to call
667     if (AvFILLp (cbs) >= 0)
668     {
669     if (!callbacks)
670     {
671     callbacks = newAV ();
672     av_extend (callbacks, 16);
673     }
674    
675     // never use SvREFCNT_inc to copy values, but its ok here :)
676     for (int i = 0; i <= AvFILLp (cbs); ++i)
677     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
678     }
679     }
680     }
681     }
682    
683 root 1.109 void
684     attachable::gather_callbacks (AV *&callbacks, event_type event) const
685 root 1.6 {
686 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
687 root 1.6
688 root 1.109 if (cb)
689     ::gather_callbacks (callbacks, cb, event);
690     }
691 root 1.8
692 root 1.109 void
693     global::gather_callbacks (AV *&callbacks, event_type event) const
694     {
695     ::gather_callbacks (callbacks, cb_object, event);
696     }
697 root 1.8
698 root 1.109 void
699     object::gather_callbacks (AV *&callbacks, event_type event) const
700     {
701     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
702     {
703     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
704 root 1.8
705 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
706     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
707     }
708 root 1.8
709 root 1.109 if (type <= AvFILLp (cb_type))
710 root 1.8 {
711 root 1.109 SV *registry = AvARRAY (cb_type)[type];
712 root 1.8
713 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715     }
716 root 1.8
717 root 1.109 attachable::gather_callbacks (callbacks, event);
718     ::gather_callbacks (callbacks, cb_object, event);
719     }
720 root 1.8
721 root 1.109 void
722     archetype::gather_callbacks (AV *&callbacks, event_type event) const
723     {
724     attachable::gather_callbacks (callbacks, event);
725     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
726     }
727 root 1.14
728 root 1.109 void
729     client::gather_callbacks (AV *&callbacks, event_type event) const
730     {
731     attachable::gather_callbacks (callbacks, event);
732     ::gather_callbacks (callbacks, cb_client, event);
733     }
734 root 1.8
735 root 1.109 void
736     player::gather_callbacks (AV *&callbacks, event_type event) const
737     {
738     attachable::gather_callbacks (callbacks, event);
739     ::gather_callbacks (callbacks, cb_player, event);
740     }
741 root 1.8
742 root 1.109 void
743     maptile::gather_callbacks (AV *&callbacks, event_type event) const
744     {
745     attachable::gather_callbacks (callbacks, event);
746     ::gather_callbacks (callbacks, cb_map, event);
747     }
748 root 1.8
749 root 1.109 bool
750     attachable::invoke (event_type event, ...)
751     {
752     data_type dt;
753     va_list ap;
754 root 1.14
755 root 1.109 va_start (ap, event);
756 root 1.8
757 root 1.109 // callback call ordering should be:
758     // 1. per-object callback
759     // 2. per-class object
760     // 3. per-type callback
761     // 4. global callbacks
762 root 1.12
763 root 1.109 AV *callbacks = 0;
764     gather_callbacks (callbacks, event);
765 root 1.8
766     // short-circuit processing if no callbacks found/defined
767     if (!callbacks)
768     return 0;
769    
770 root 1.116 CALL_BEGIN (3);
771     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
772     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
773 root 1.8
774 root 1.109 //TODO: unhack
775 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
776     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
777     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
778     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
779 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
780     else
781     abort (); //TODO
782 root 1.7
783 root 1.6 for (;;)
784     {
785 root 1.8 dt = (data_type) va_arg (ap, int);
786 root 1.6
787     if (dt == DT_END)
788     break;
789 root 1.109 else if (dt == DT_AV)
790 root 1.12 {
791     AV *av = va_arg (ap, AV *);
792    
793     for (int i = 0; i <= av_len (av); ++i)
794     XPUSHs (*av_fetch (av, i, 1));
795     }
796     else
797     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
798 root 1.6 }
799    
800     va_end (ap);
801    
802 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
803 root 1.6 count = count > 0 ? POPi : 0;
804    
805 root 1.116 CALL_END;
806 root 1.6
807     return count;
808 root 1.2 }
809    
810 root 1.12 SV *
811     cfperl_result (int idx)
812     {
813     AV *av = get_av ("cfperl::invoke_results", 0);
814     if (!av)
815     return &PL_sv_undef;
816    
817     SV **sv = av_fetch (av, idx, 0);
818     if (!sv)
819     return &PL_sv_undef;
820    
821     return *sv;
822     }
823    
824     int
825     cfperl_result_INT (int idx)
826     {
827     return SvIV (cfperl_result (idx));
828     }
829    
830 root 1.74 double
831 root 1.73 cfperl_result_DOUBLE (int idx)
832     {
833     return SvNV (cfperl_result (idx));
834     }
835    
836 root 1.80 /////////////////////////////////////////////////////////////////////////////
837    
838 root 1.116 void
839     maptile::emergency_save ()
840     {
841     CALL_BEGIN (0);
842     CALL_CALL ("cf::map::emergency_save", G_VOID);
843     CALL_END;
844     }
845    
846     maptile *
847 root 1.126 maptile::find_sync (const char *path, maptile *origin)
848 root 1.116 {
849     CALL_BEGIN (2);
850     CALL_ARG (path);
851     CALL_ARG (origin);
852 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
853 root 1.116
854     maptile *retval;
855    
856     if (count)
857     sv_to (POPs, retval);
858     else
859     retval = 0;
860    
861     CALL_END;
862    
863     return retval;
864     }
865    
866     void
867 root 1.126 maptile::do_load_sync ()
868     {
869     CALL_BEGIN (1);
870     CALL_ARG (this);
871     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
872     CALL_END;
873     }
874    
875     void
876 root 1.116 maptile::change_all_map_light (int change)
877     {
878     CALL_BEGIN (1);
879     CALL_ARG (change);
880     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
881     CALL_END;
882     }
883    
884     void
885     object::enter_exit (object *exit)
886     {
887     if (type != PLAYER)
888     return;
889    
890     CALL_BEGIN (2);
891     CALL_ARG (this);
892     CALL_ARG (exit);
893     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
894     CALL_END;
895     }
896    
897     /////////////////////////////////////////////////////////////////////////////
898    
899 root 1.80 struct EventAPI *watcher_base::GEventAPI;
900 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
901 root 1.80
902 root 1.124 int coroapi::cede_counter;
903    
904 root 1.85 static void iw_dispatch (pe_event *ev)
905     {
906     iw *w = (iw *)ev->ext_data;
907     w->call (*w);
908     }
909    
910     void
911     iw::alloc ()
912     {
913     pe = GEventAPI->new_idle (0, 0);
914    
915     pe->base.callback = (void *)iw_dispatch;
916     pe->base.ext_data = (void *)this;
917     }
918    
919 root 1.80 static void iow_dispatch (pe_event *ev)
920     {
921     iow *w = (iow *)ev->ext_data;
922     w->call (*w, ((pe_ioevent *)ev)->got);
923     }
924    
925     void
926     iow::alloc ()
927     {
928     pe = GEventAPI->new_io (0, 0);
929    
930     pe->base.callback = (void *)iow_dispatch;
931     pe->base.ext_data = (void *)this;
932    
933 root 1.81 pe->fd = -1;
934     pe->poll = 0;
935 root 1.80 }
936    
937 root 1.85 void
938 root 1.80 iow::fd (int fd)
939     {
940     pe->fd = fd;
941     }
942    
943     int
944     iow::poll ()
945     {
946     return pe->poll;
947     }
948    
949 root 1.85 void
950 root 1.80 iow::poll (int events)
951     {
952 root 1.81 if (pe->poll != events)
953     {
954     if (pe->poll) stop ();
955     pe->poll = events;
956     if (pe->poll) start ();
957     }
958 root 1.80 }
959    
960 root 1.109 void
961     _connect_to_perl ()
962     {
963     stash_cf = gv_stashpv ("cf" , 1);
964    
965     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
966     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
967     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
968     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
969     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
970     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
971     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
972     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
973     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
974    
975 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
976     sv_upgrade (sv_runtime, SVt_NV);
977    
978 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
979     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
980     cb_object = get_av ("cf::CB_OBJECT", 1);
981     cb_player = get_av ("cf::CB_PLAYER", 1);
982     cb_client = get_av ("cf::CB_CLIENT", 1);
983     cb_type = get_av ("cf::CB_TYPE" , 1);
984     cb_map = get_av ("cf::CB_MAP" , 1);
985     }
986    
987 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
988    
989     BOOT:
990     {
991 root 1.109 _connect_to_perl ();
992 root 1.1
993 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
994     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
995 root 1.80
996 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
997 root 1.63
998 root 1.1 static const struct {
999     const char *name;
1000     IV iv;
1001     } *civ, const_iv[] = {
1002     # define const_iv(name) { # name, (IV)name },
1003     const_iv (llevError)
1004     const_iv (llevInfo)
1005     const_iv (llevDebug)
1006     const_iv (llevMonster)
1007    
1008 root 1.5 const_iv (MAX_TIME)
1009 root 1.1 const_iv (PLAYER)
1010     const_iv (TRANSPORT)
1011     const_iv (ROD)
1012     const_iv (TREASURE)
1013     const_iv (POTION)
1014     const_iv (FOOD)
1015     const_iv (POISON)
1016     const_iv (BOOK)
1017     const_iv (CLOCK)
1018     const_iv (ARROW)
1019     const_iv (BOW)
1020     const_iv (WEAPON)
1021     const_iv (ARMOUR)
1022     const_iv (PEDESTAL)
1023     const_iv (ALTAR)
1024     const_iv (LOCKED_DOOR)
1025     const_iv (SPECIAL_KEY)
1026     const_iv (MAP)
1027     const_iv (DOOR)
1028     const_iv (KEY)
1029     const_iv (TIMED_GATE)
1030     const_iv (TRIGGER)
1031     const_iv (GRIMREAPER)
1032     const_iv (MAGIC_EAR)
1033     const_iv (TRIGGER_BUTTON)
1034     const_iv (TRIGGER_ALTAR)
1035     const_iv (TRIGGER_PEDESTAL)
1036     const_iv (SHIELD)
1037     const_iv (HELMET)
1038     const_iv (HORN)
1039     const_iv (MONEY)
1040     const_iv (CLASS)
1041     const_iv (GRAVESTONE)
1042     const_iv (AMULET)
1043     const_iv (PLAYERMOVER)
1044     const_iv (TELEPORTER)
1045     const_iv (CREATOR)
1046     const_iv (SKILL)
1047     const_iv (EARTHWALL)
1048     const_iv (GOLEM)
1049     const_iv (THROWN_OBJ)
1050     const_iv (BLINDNESS)
1051     const_iv (GOD)
1052     const_iv (DETECTOR)
1053     const_iv (TRIGGER_MARKER)
1054     const_iv (DEAD_OBJECT)
1055     const_iv (DRINK)
1056     const_iv (MARKER)
1057     const_iv (HOLY_ALTAR)
1058     const_iv (PLAYER_CHANGER)
1059     const_iv (BATTLEGROUND)
1060     const_iv (PEACEMAKER)
1061     const_iv (GEM)
1062     const_iv (FIREWALL)
1063     const_iv (ANVIL)
1064     const_iv (CHECK_INV)
1065     const_iv (MOOD_FLOOR)
1066     const_iv (EXIT)
1067     const_iv (ENCOUNTER)
1068     const_iv (SHOP_FLOOR)
1069     const_iv (SHOP_MAT)
1070     const_iv (RING)
1071     const_iv (FLOOR)
1072     const_iv (FLESH)
1073     const_iv (INORGANIC)
1074     const_iv (SKILL_TOOL)
1075     const_iv (LIGHTER)
1076 elmex 1.92 const_iv (BUILDABLE_WALL)
1077 root 1.1 const_iv (MISC_OBJECT)
1078     const_iv (LAMP)
1079     const_iv (DUPLICATOR)
1080     const_iv (SPELLBOOK)
1081     const_iv (CLOAK)
1082     const_iv (SPINNER)
1083     const_iv (GATE)
1084     const_iv (BUTTON)
1085     const_iv (CF_HANDLE)
1086     const_iv (HOLE)
1087     const_iv (TRAPDOOR)
1088     const_iv (SIGN)
1089     const_iv (BOOTS)
1090     const_iv (GLOVES)
1091     const_iv (SPELL)
1092     const_iv (SPELL_EFFECT)
1093     const_iv (CONVERTER)
1094     const_iv (BRACERS)
1095     const_iv (POISONING)
1096     const_iv (SAVEBED)
1097     const_iv (WAND)
1098     const_iv (SCROLL)
1099     const_iv (DIRECTOR)
1100     const_iv (GIRDLE)
1101     const_iv (FORCE)
1102     const_iv (POTION_EFFECT)
1103     const_iv (EVENT_CONNECTOR)
1104     const_iv (CLOSE_CON)
1105     const_iv (CONTAINER)
1106     const_iv (ARMOUR_IMPROVER)
1107     const_iv (WEAPON_IMPROVER)
1108     const_iv (SKILLSCROLL)
1109     const_iv (DEEP_SWAMP)
1110     const_iv (IDENTIFY_ALTAR)
1111     const_iv (MENU)
1112     const_iv (RUNE)
1113     const_iv (TRAP)
1114     const_iv (POWER_CRYSTAL)
1115     const_iv (CORPSE)
1116     const_iv (DISEASE)
1117     const_iv (SYMPTOM)
1118     const_iv (BUILDER)
1119     const_iv (MATERIAL)
1120     const_iv (ITEM_TRANSFORMER)
1121    
1122 root 1.14 const_iv (NUM_SUBTYPES)
1123    
1124 root 1.1 const_iv (ST_BD_BUILD)
1125     const_iv (ST_BD_REMOVE)
1126    
1127     const_iv (ST_MAT_FLOOR)
1128     const_iv (ST_MAT_WALL)
1129     const_iv (ST_MAT_ITEM)
1130    
1131     const_iv (AT_PHYSICAL)
1132     const_iv (AT_MAGIC)
1133     const_iv (AT_FIRE)
1134     const_iv (AT_ELECTRICITY)
1135     const_iv (AT_COLD)
1136     const_iv (AT_CONFUSION)
1137     const_iv (AT_ACID)
1138     const_iv (AT_DRAIN)
1139     const_iv (AT_WEAPONMAGIC)
1140     const_iv (AT_GHOSTHIT)
1141     const_iv (AT_POISON)
1142     const_iv (AT_SLOW)
1143     const_iv (AT_PARALYZE)
1144     const_iv (AT_TURN_UNDEAD)
1145     const_iv (AT_FEAR)
1146     const_iv (AT_CANCELLATION)
1147     const_iv (AT_DEPLETE)
1148     const_iv (AT_DEATH)
1149     const_iv (AT_CHAOS)
1150     const_iv (AT_COUNTERSPELL)
1151     const_iv (AT_GODPOWER)
1152     const_iv (AT_HOLYWORD)
1153     const_iv (AT_BLIND)
1154     const_iv (AT_INTERNAL)
1155     const_iv (AT_LIFE_STEALING)
1156     const_iv (AT_DISEASE)
1157    
1158     const_iv (WEAP_HIT)
1159     const_iv (WEAP_SLASH)
1160     const_iv (WEAP_PIERCE)
1161     const_iv (WEAP_CLEAVE)
1162     const_iv (WEAP_SLICE)
1163     const_iv (WEAP_STAB)
1164     const_iv (WEAP_WHIP)
1165     const_iv (WEAP_CRUSH)
1166     const_iv (WEAP_BLUD)
1167    
1168     const_iv (FLAG_ALIVE)
1169     const_iv (FLAG_WIZ)
1170     const_iv (FLAG_REMOVED)
1171     const_iv (FLAG_FREED)
1172     const_iv (FLAG_WAS_WIZ)
1173     const_iv (FLAG_APPLIED)
1174     const_iv (FLAG_UNPAID)
1175     const_iv (FLAG_USE_SHIELD)
1176     const_iv (FLAG_NO_PICK)
1177     const_iv (FLAG_ANIMATE)
1178     const_iv (FLAG_MONSTER)
1179     const_iv (FLAG_FRIENDLY)
1180     const_iv (FLAG_GENERATOR)
1181     const_iv (FLAG_IS_THROWN)
1182     const_iv (FLAG_AUTO_APPLY)
1183     const_iv (FLAG_PLAYER_SOLD)
1184     const_iv (FLAG_SEE_INVISIBLE)
1185     const_iv (FLAG_CAN_ROLL)
1186     const_iv (FLAG_OVERLAY_FLOOR)
1187     const_iv (FLAG_IS_TURNABLE)
1188     const_iv (FLAG_IS_USED_UP)
1189     const_iv (FLAG_IDENTIFIED)
1190     const_iv (FLAG_REFLECTING)
1191     const_iv (FLAG_CHANGING)
1192     const_iv (FLAG_SPLITTING)
1193     const_iv (FLAG_HITBACK)
1194     const_iv (FLAG_STARTEQUIP)
1195     const_iv (FLAG_BLOCKSVIEW)
1196     const_iv (FLAG_UNDEAD)
1197     const_iv (FLAG_SCARED)
1198     const_iv (FLAG_UNAGGRESSIVE)
1199     const_iv (FLAG_REFL_MISSILE)
1200     const_iv (FLAG_REFL_SPELL)
1201     const_iv (FLAG_NO_MAGIC)
1202     const_iv (FLAG_NO_FIX_PLAYER)
1203     const_iv (FLAG_IS_LIGHTABLE)
1204     const_iv (FLAG_TEAR_DOWN)
1205     const_iv (FLAG_RUN_AWAY)
1206     const_iv (FLAG_PICK_UP)
1207     const_iv (FLAG_UNIQUE)
1208     const_iv (FLAG_NO_DROP)
1209     const_iv (FLAG_WIZCAST)
1210     const_iv (FLAG_CAST_SPELL)
1211     const_iv (FLAG_USE_SCROLL)
1212     const_iv (FLAG_USE_RANGE)
1213     const_iv (FLAG_USE_BOW)
1214     const_iv (FLAG_USE_ARMOUR)
1215     const_iv (FLAG_USE_WEAPON)
1216     const_iv (FLAG_USE_RING)
1217     const_iv (FLAG_READY_RANGE)
1218     const_iv (FLAG_READY_BOW)
1219     const_iv (FLAG_XRAYS)
1220     const_iv (FLAG_NO_APPLY)
1221     const_iv (FLAG_IS_FLOOR)
1222     const_iv (FLAG_LIFESAVE)
1223     const_iv (FLAG_NO_STRENGTH)
1224     const_iv (FLAG_SLEEP)
1225     const_iv (FLAG_STAND_STILL)
1226     const_iv (FLAG_RANDOM_MOVE)
1227     const_iv (FLAG_ONLY_ATTACK)
1228     const_iv (FLAG_CONFUSED)
1229     const_iv (FLAG_STEALTH)
1230     const_iv (FLAG_WIZPASS)
1231     const_iv (FLAG_IS_LINKED)
1232     const_iv (FLAG_CURSED)
1233     const_iv (FLAG_DAMNED)
1234     const_iv (FLAG_SEE_ANYWHERE)
1235     const_iv (FLAG_KNOWN_MAGICAL)
1236     const_iv (FLAG_KNOWN_CURSED)
1237     const_iv (FLAG_CAN_USE_SKILL)
1238     const_iv (FLAG_BEEN_APPLIED)
1239     const_iv (FLAG_READY_SCROLL)
1240     const_iv (FLAG_USE_ROD)
1241     const_iv (FLAG_USE_HORN)
1242     const_iv (FLAG_MAKE_INVIS)
1243     const_iv (FLAG_INV_LOCKED)
1244     const_iv (FLAG_IS_WOODED)
1245     const_iv (FLAG_IS_HILLY)
1246     const_iv (FLAG_READY_SKILL)
1247     const_iv (FLAG_READY_WEAPON)
1248     const_iv (FLAG_NO_SKILL_IDENT)
1249     const_iv (FLAG_BLIND)
1250     const_iv (FLAG_SEE_IN_DARK)
1251     const_iv (FLAG_IS_CAULDRON)
1252     const_iv (FLAG_NO_STEAL)
1253     const_iv (FLAG_ONE_HIT)
1254     const_iv (FLAG_CLIENT_SENT)
1255     const_iv (FLAG_BERSERK)
1256     const_iv (FLAG_NEUTRAL)
1257     const_iv (FLAG_NO_ATTACK)
1258     const_iv (FLAG_NO_DAMAGE)
1259     const_iv (FLAG_OBJ_ORIGINAL)
1260     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1261     const_iv (FLAG_ACTIVATE_ON_PUSH)
1262     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1263     const_iv (FLAG_IS_WATER)
1264     const_iv (FLAG_CONTENT_ON_GEN)
1265     const_iv (FLAG_IS_A_TEMPLATE)
1266     const_iv (FLAG_IS_BUILDABLE)
1267    
1268     const_iv (NDI_BLACK)
1269     const_iv (NDI_WHITE)
1270     const_iv (NDI_NAVY)
1271     const_iv (NDI_RED)
1272     const_iv (NDI_ORANGE)
1273     const_iv (NDI_BLUE)
1274     const_iv (NDI_DK_ORANGE)
1275     const_iv (NDI_GREEN)
1276     const_iv (NDI_LT_GREEN)
1277     const_iv (NDI_GREY)
1278     const_iv (NDI_BROWN)
1279     const_iv (NDI_GOLD)
1280     const_iv (NDI_TAN)
1281     const_iv (NDI_MAX_COLOR)
1282     const_iv (NDI_COLOR_MASK)
1283     const_iv (NDI_UNIQUE)
1284     const_iv (NDI_ALL)
1285    
1286 root 1.58 const_iv (UPD_LOCATION)
1287     const_iv (UPD_FLAGS)
1288     const_iv (UPD_WEIGHT)
1289     const_iv (UPD_FACE)
1290     const_iv (UPD_NAME)
1291     const_iv (UPD_ANIM)
1292     const_iv (UPD_ANIMSPEED)
1293     const_iv (UPD_NROF)
1294    
1295     const_iv (UPD_SP_MANA)
1296     const_iv (UPD_SP_GRACE)
1297     const_iv (UPD_SP_DAMAGE)
1298    
1299 root 1.1 const_iv (F_APPLIED)
1300     const_iv (F_LOCATION)
1301     const_iv (F_UNPAID)
1302     const_iv (F_MAGIC)
1303     const_iv (F_CURSED)
1304     const_iv (F_DAMNED)
1305     const_iv (F_OPEN)
1306     const_iv (F_NOPICK)
1307     const_iv (F_LOCKED)
1308    
1309     const_iv (F_BUY)
1310     const_iv (F_SHOP)
1311     const_iv (F_SELL)
1312    
1313     const_iv (P_BLOCKSVIEW)
1314 root 1.91 const_iv (P_PLAYER)
1315 root 1.1 const_iv (P_NO_MAGIC)
1316     const_iv (P_IS_ALIVE)
1317     const_iv (P_NO_CLERIC)
1318     const_iv (P_OUT_OF_MAP)
1319     const_iv (P_NEW_MAP)
1320 root 1.121 const_iv (P_UPTODATE)
1321 root 1.1
1322     const_iv (UP_OBJ_INSERT)
1323     const_iv (UP_OBJ_REMOVE)
1324     const_iv (UP_OBJ_CHANGE)
1325     const_iv (UP_OBJ_FACE)
1326    
1327     const_iv (INS_NO_MERGE)
1328     const_iv (INS_ABOVE_FLOOR_ONLY)
1329     const_iv (INS_NO_WALK_ON)
1330     const_iv (INS_ON_TOP)
1331     const_iv (INS_BELOW_ORIGINATOR)
1332     const_iv (INS_MAP_LOAD)
1333    
1334     const_iv (WILL_APPLY_HANDLE)
1335     const_iv (WILL_APPLY_TREASURE)
1336     const_iv (WILL_APPLY_EARTHWALL)
1337     const_iv (WILL_APPLY_DOOR)
1338     const_iv (WILL_APPLY_FOOD)
1339    
1340     const_iv (SAVE_MODE)
1341     const_iv (SAVE_DIR_MODE)
1342    
1343     const_iv (M_PAPER)
1344     const_iv (M_IRON)
1345     const_iv (M_GLASS)
1346     const_iv (M_LEATHER)
1347     const_iv (M_WOOD)
1348     const_iv (M_ORGANIC)
1349     const_iv (M_STONE)
1350     const_iv (M_CLOTH)
1351     const_iv (M_ADAMANT)
1352     const_iv (M_LIQUID)
1353     const_iv (M_SOFT_METAL)
1354     const_iv (M_BONE)
1355     const_iv (M_ICE)
1356     const_iv (M_SPECIAL)
1357    
1358     const_iv (SK_EXP_ADD_SKILL)
1359     const_iv (SK_EXP_TOTAL)
1360     const_iv (SK_EXP_NONE)
1361     const_iv (SK_SUBTRACT_SKILL_EXP)
1362 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1363 root 1.1
1364     const_iv (SK_LOCKPICKING)
1365     const_iv (SK_HIDING)
1366     const_iv (SK_SMITHERY)
1367     const_iv (SK_BOWYER)
1368     const_iv (SK_JEWELER)
1369     const_iv (SK_ALCHEMY)
1370     const_iv (SK_STEALING)
1371     const_iv (SK_LITERACY)
1372     const_iv (SK_BARGAINING)
1373     const_iv (SK_JUMPING)
1374     const_iv (SK_DET_MAGIC)
1375     const_iv (SK_ORATORY)
1376     const_iv (SK_SINGING)
1377     const_iv (SK_DET_CURSE)
1378     const_iv (SK_FIND_TRAPS)
1379     const_iv (SK_MEDITATION)
1380     const_iv (SK_PUNCHING)
1381     const_iv (SK_FLAME_TOUCH)
1382     const_iv (SK_KARATE)
1383     const_iv (SK_CLIMBING)
1384     const_iv (SK_WOODSMAN)
1385     const_iv (SK_INSCRIPTION)
1386     const_iv (SK_ONE_HANDED_WEAPON)
1387     const_iv (SK_MISSILE_WEAPON)
1388     const_iv (SK_THROWING)
1389     const_iv (SK_USE_MAGIC_ITEM)
1390     const_iv (SK_DISARM_TRAPS)
1391     const_iv (SK_SET_TRAP)
1392     const_iv (SK_THAUMATURGY)
1393     const_iv (SK_PRAYING)
1394     const_iv (SK_CLAWING)
1395     const_iv (SK_LEVITATION)
1396     const_iv (SK_SUMMONING)
1397     const_iv (SK_PYROMANCY)
1398     const_iv (SK_EVOCATION)
1399     const_iv (SK_SORCERY)
1400     const_iv (SK_TWO_HANDED_WEAPON)
1401     const_iv (SK_SPARK_TOUCH)
1402     const_iv (SK_SHIVER)
1403     const_iv (SK_ACID_SPLASH)
1404     const_iv (SK_POISON_NAIL)
1405    
1406     const_iv (SOUND_NEW_PLAYER)
1407     const_iv (SOUND_FIRE_ARROW)
1408     const_iv (SOUND_LEARN_SPELL)
1409     const_iv (SOUND_FUMBLE_SPELL)
1410     const_iv (SOUND_WAND_POOF)
1411     const_iv (SOUND_OPEN_DOOR)
1412     const_iv (SOUND_PUSH_PLAYER)
1413     const_iv (SOUND_PLAYER_HITS1)
1414     const_iv (SOUND_PLAYER_HITS2)
1415     const_iv (SOUND_PLAYER_HITS3)
1416     const_iv (SOUND_PLAYER_HITS4)
1417     const_iv (SOUND_PLAYER_IS_HIT1)
1418     const_iv (SOUND_PLAYER_IS_HIT2)
1419     const_iv (SOUND_PLAYER_IS_HIT3)
1420     const_iv (SOUND_PLAYER_KILLS)
1421     const_iv (SOUND_PET_IS_KILLED)
1422     const_iv (SOUND_PLAYER_DIES)
1423     const_iv (SOUND_OB_EVAPORATE)
1424     const_iv (SOUND_OB_EXPLODE)
1425     const_iv (SOUND_CLOCK)
1426     const_iv (SOUND_TURN_HANDLE)
1427     const_iv (SOUND_FALL_HOLE)
1428     const_iv (SOUND_DRINK_POISON)
1429     const_iv (SOUND_CAST_SPELL_0)
1430    
1431     const_iv (PREFER_LOW)
1432     const_iv (PREFER_HIGH)
1433    
1434     const_iv (ATNR_PHYSICAL)
1435     const_iv (ATNR_MAGIC)
1436     const_iv (ATNR_FIRE)
1437     const_iv (ATNR_ELECTRICITY)
1438     const_iv (ATNR_COLD)
1439     const_iv (ATNR_CONFUSION)
1440     const_iv (ATNR_ACID)
1441     const_iv (ATNR_DRAIN)
1442     const_iv (ATNR_WEAPONMAGIC)
1443     const_iv (ATNR_GHOSTHIT)
1444     const_iv (ATNR_POISON)
1445     const_iv (ATNR_SLOW)
1446     const_iv (ATNR_PARALYZE)
1447     const_iv (ATNR_TURN_UNDEAD)
1448     const_iv (ATNR_FEAR)
1449     const_iv (ATNR_CANCELLATION)
1450     const_iv (ATNR_DEPLETE)
1451     const_iv (ATNR_DEATH)
1452     const_iv (ATNR_CHAOS)
1453     const_iv (ATNR_COUNTERSPELL)
1454     const_iv (ATNR_GODPOWER)
1455     const_iv (ATNR_HOLYWORD)
1456     const_iv (ATNR_BLIND)
1457     const_iv (ATNR_INTERNAL)
1458     const_iv (ATNR_LIFE_STEALING)
1459     const_iv (ATNR_DISEASE)
1460    
1461     const_iv (MAP_FLUSH)
1462     const_iv (MAP_PLAYER_UNIQUE)
1463     const_iv (MAP_BLOCK)
1464     const_iv (MAP_STYLE)
1465     const_iv (MAP_OVERLAY)
1466    
1467     const_iv (MAP_IN_MEMORY)
1468     const_iv (MAP_SWAPPED)
1469     const_iv (MAP_LOADING)
1470     const_iv (MAP_SAVING)
1471 root 1.7
1472 root 1.109 const_iv (KLASS_ATTACHABLE)
1473 root 1.7 const_iv (KLASS_GLOBAL)
1474     const_iv (KLASS_OBJECT)
1475 root 1.96 const_iv (KLASS_CLIENT)
1476 root 1.7 const_iv (KLASS_PLAYER)
1477     const_iv (KLASS_MAP)
1478 root 1.99
1479 root 1.100 const_iv (CS_QUERY_YESNO)
1480     const_iv (CS_QUERY_SINGLECHAR)
1481     const_iv (CS_QUERY_HIDEINPUT)
1482    
1483 root 1.99 const_iv (ST_DEAD)
1484     const_iv (ST_SETUP)
1485     const_iv (ST_PLAYING)
1486     const_iv (ST_CUSTOM)
1487    
1488     const_iv (ST_CHANGE_CLASS)
1489 root 1.116
1490     const_iv (IO_HEADER)
1491     const_iv (IO_OBJECTS)
1492     const_iv (IO_UNIQUES)
1493 root 1.117
1494     // random map generator
1495     const_iv (LAYOUT_NONE)
1496     const_iv (LAYOUT_ONION)
1497     const_iv (LAYOUT_MAZE)
1498     const_iv (LAYOUT_SPIRAL)
1499     const_iv (LAYOUT_ROGUELIKE)
1500     const_iv (LAYOUT_SNAKE)
1501     const_iv (LAYOUT_SQUARE_SPIRAL)
1502    
1503     const_iv (RMOPT_RANDOM)
1504     const_iv (RMOPT_CENTERED)
1505     const_iv (RMOPT_LINEAR)
1506     const_iv (RMOPT_BOTTOM_C)
1507     const_iv (RMOPT_BOTTOM_R)
1508     const_iv (RMOPT_IRR_SPACE)
1509     const_iv (RMOPT_WALL_OFF)
1510     const_iv (RMOPT_WALLS_ONLY)
1511     const_iv (RMOPT_NO_DOORS)
1512    
1513     const_iv (SYMMETRY_RANDOM)
1514     const_iv (SYMMETRY_NONE)
1515     const_iv (SYMMETRY_X)
1516     const_iv (SYMMETRY_Y)
1517     const_iv (SYMMETRY_XY)
1518 root 1.1 };
1519    
1520     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1521 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1522 root 1.1
1523     static const struct {
1524     const char *name;
1525 root 1.14 int skip;
1526 root 1.7 IV klass;
1527 root 1.1 IV iv;
1528 root 1.6 } *eiv, event_iv[] = {
1529 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1530 root 1.6 # include "eventinc.h"
1531     # undef def
1532     };
1533    
1534     AV *av = get_av ("cf::EVENT", 1);
1535    
1536     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1537 root 1.7 {
1538     AV *event = newAV ();
1539 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1540 root 1.7 av_push (event, newSViv (eiv->klass));
1541     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1542 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1543 root 1.7 }
1544 root 1.14 }
1545    
1546 root 1.109 void _connect_to_perl ()
1547 root 1.14
1548 root 1.47 void _global_reattach ()
1549 root 1.14 CODE:
1550     {
1551     // reattach to all attachable objects in the game.
1552 root 1.128 for_all_clients (ns)
1553     ns->reattach ();
1554 root 1.96
1555 root 1.114 for_all_players (pl)
1556 root 1.109 pl->reattach ();
1557 root 1.14
1558 root 1.116 //TODO
1559     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1560     // i->second->reattach ();
1561 root 1.8
1562 root 1.128 for_all_objects (op)
1563 root 1.109 op->reattach ();
1564 root 1.1 }
1565    
1566     NV floor (NV x)
1567    
1568     NV ceil (NV x)
1569    
1570 root 1.5 void server_tick ()
1571 root 1.116 CODE:
1572     runtime = SvNVx (sv_runtime);
1573     server_tick ();
1574 root 1.5
1575 root 1.1 void
1576     LOG (int level, char *msg)
1577     PROTOTYPE: $$
1578     C_ARGS: (LogLevel)level, "%s", msg
1579    
1580     char *path_combine (char *base, char *path)
1581     PROTOTYPE: $$
1582    
1583     char *path_combine_and_normalize (char *base, char *path)
1584     PROTOTYPE: $$
1585    
1586 root 1.19 const char *
1587     get_maps_directory (char *path)
1588 root 1.1 PROTOTYPE: $
1589     ALIAS: maps_directory = 0
1590 root 1.19 CODE:
1591     RETVAL = create_pathname (path);
1592     OUTPUT: RETVAL
1593 root 1.1
1594     void
1595     sub_generation_inc ()
1596     CODE:
1597     PL_sub_generation++;
1598    
1599     char *
1600     mapdir ()
1601     PROTOTYPE:
1602     ALIAS:
1603     mapdir = 0
1604     uniquedir = 1
1605     tmpdir = 2
1606     confdir = 3
1607     localdir = 4
1608     playerdir = 5
1609     datadir = 6
1610     CODE:
1611 root 1.19 switch (ix)
1612     {
1613     case 0: RETVAL = settings.mapdir ; break;
1614     case 1: RETVAL = settings.uniquedir; break;
1615     case 2: RETVAL = settings.tmpdir ; break;
1616     case 3: RETVAL = settings.confdir ; break;
1617     case 4: RETVAL = settings.localdir ; break;
1618     case 5: RETVAL = settings.playerdir; break;
1619     case 6: RETVAL = settings.datadir ; break;
1620     }
1621 root 1.1 OUTPUT: RETVAL
1622    
1623 root 1.120 void abort ()
1624    
1625 root 1.116 void emergency_save ()
1626    
1627 root 1.56 void _exit (int status = 0)
1628    
1629 root 1.125 #if _POSIX_MEMLOCK
1630    
1631     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1632    
1633     int munlockall ()
1634    
1635     #endif
1636    
1637 root 1.74 int find_animation (char *text)
1638 root 1.1 PROTOTYPE: $
1639    
1640 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1641 root 1.1
1642     const char *cost_string_from_value(uint64 cost, int approx = 0)
1643    
1644     int
1645     exp_to_level (val64 exp)
1646     CODE:
1647     {
1648     int i = 0;
1649    
1650     RETVAL = settings.max_level;
1651    
1652     for (i = 1; i <= settings.max_level; i++)
1653     {
1654     if (levels[i] > exp)
1655     {
1656     RETVAL = i - 1;
1657     break;
1658     }
1659     }
1660     }
1661     OUTPUT: RETVAL
1662    
1663     val64
1664     level_to_min_exp (int level)
1665     CODE:
1666     if (level > settings.max_level)
1667     RETVAL = levels[settings.max_level];
1668     else if (level < 1)
1669     RETVAL = 0;
1670     else
1671     RETVAL = levels[level];
1672     OUTPUT: RETVAL
1673    
1674     SV *
1675     resistance_to_string (int atnr)
1676     CODE:
1677     if (atnr >= 0 && atnr < NROFATTACKS)
1678     RETVAL = newSVpv (resist_plus[atnr], 0);
1679     else
1680     XSRETURN_UNDEF;
1681     OUTPUT: RETVAL
1682    
1683 root 1.97 MODULE = cf PACKAGE = cf::attachable
1684    
1685 root 1.27 int
1686 root 1.97 valid (SV *obj)
1687 root 1.27 CODE:
1688     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1689     OUTPUT:
1690     RETVAL
1691    
1692 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1693 root 1.115
1694 root 1.101 MODULE = cf PACKAGE = cf::global
1695    
1696     int invoke (SV *klass, int event, ...)
1697     CODE:
1698     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1699     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1700     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1701 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 root 1.101 OUTPUT: RETVAL
1703    
1704 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705    
1706 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1707    
1708 root 1.18 int invoke (object *op, int event, ...)
1709     CODE:
1710     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 root 1.18 OUTPUT: RETVAL
1715    
1716     SV *registry (object *op)
1717    
1718 root 1.57 void mortals ()
1719 root 1.59 PPCODE:
1720 root 1.57 EXTEND (SP, object::mortals.size ());
1721     for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722     PUSHs (to_sv (*i));
1723    
1724     object *first ()
1725     CODE:
1726     RETVAL = object::first;
1727     OUTPUT: RETVAL
1728    
1729 root 1.1 # missing properties
1730    
1731 root 1.54 object *head (object *op)
1732     PROTOTYPE: $
1733     CODE:
1734     RETVAL = op->head ? op->head : op;
1735     OUTPUT: RETVAL
1736    
1737     int is_head (object *op)
1738     PROTOTYPE: $
1739     CODE:
1740     RETVAL = !op->head;
1741     OUTPUT: RETVAL
1742    
1743 root 1.1 void
1744     inv (object *obj)
1745     PROTOTYPE: $
1746     PPCODE:
1747     {
1748     object *o;
1749     for (o = obj->inv; o; o = o->below)
1750 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1751 root 1.1 }
1752    
1753 root 1.102 void
1754     set_animation (object *op, int idx)
1755     CODE:
1756     SET_ANIMATION (op, idx);
1757    
1758 root 1.58 object *find_best_object_match (object *op, const char *match)
1759    
1760     object *find_marked_object (object *op)
1761    
1762 root 1.109 int need_identify (object *obj);
1763 root 1.1
1764     int apply_shop_mat (object *shop_mat, object *op);
1765    
1766 root 1.27 int move (object *op, int dir, object *originator = op)
1767     CODE:
1768     RETVAL = move_ob (op, dir, originator);
1769     OUTPUT:
1770     RETVAL
1771 root 1.1
1772 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1773     CODE:
1774     manual_apply (applied, applier, flags);
1775 root 1.1
1776 root 1.74 void apply_below (object *op)
1777     CODE:
1778     player_apply_below (op);
1779 root 1.1
1780     object *cf_object_present_archname_inside (object *op, char *whatstr)
1781    
1782     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783    
1784 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 root 1.1
1786 root 1.116 #//TODO
1787     object *clone_ (object *op, int recursive = 0)
1788 root 1.74 CODE:
1789     if (recursive)
1790     RETVAL = object_create_clone (op);
1791     else
1792     {
1793     RETVAL = object::create ();
1794 root 1.75 op->copy_to (RETVAL);
1795 root 1.74 }
1796     OUTPUT: RETVAL
1797 root 1.1
1798 root 1.74 int pay_item (object *op, object *buyer)
1799     CODE:
1800     RETVAL = pay_for_item (op, buyer);
1801     OUTPUT: RETVAL
1802 root 1.1
1803 root 1.74 int pay_amount (object *op, uint64 amount)
1804     CODE:
1805     RETVAL = pay_for_amount (amount, op);
1806     OUTPUT: RETVAL
1807 root 1.1
1808     void pay_player (object *op, uint64 amount)
1809    
1810     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1811    
1812 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1813 root 1.1
1814 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1815     CODE:
1816     do_learn_spell (op, sp, special_prayer);
1817 root 1.1
1818 root 1.74 void forget_spell (object *op, object *sp)
1819     CODE:
1820     do_forget_spell (op, query_name (sp));
1821 root 1.1
1822 root 1.74 object *check_for_spell (object *op, char *spellname)
1823     CODE:
1824     RETVAL = check_spell_known (op, spellname);
1825     OUTPUT: RETVAL
1826 root 1.1
1827 root 1.74 int query_money (object *op)
1828 root 1.1 ALIAS: money = 0
1829    
1830 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1831 root 1.1 ALIAS: cost = 0
1832    
1833 root 1.74 void spring_trap (object *op, object *victim)
1834 root 1.1
1835 root 1.74 int check_trigger (object *op, object *cause)
1836 root 1.1
1837 root 1.74 void drop (object *who, object *op)
1838 root 1.1
1839 root 1.74 void pick_up (object *who, object *op)
1840 root 1.1
1841     object *cf_object_insert_object (object *op, object *container)
1842    
1843     object *cf_object_insert_in_ob (object *ob, object *where)
1844    
1845 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 root 1.1
1847 root 1.102 void update_object (object *op, int action)
1848 root 1.1
1849     object *cf_create_object_by_name (const char *name)
1850    
1851     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1852    
1853     void player_lvl_adj (object *who, object *skill = 0)
1854    
1855     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856    
1857     int calc_skill_exp (object *who, object *op, object *skill);
1858    
1859     void push_button (object *op);
1860    
1861     void use_trigger (object *op);
1862    
1863 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1864 root 1.1
1865     void remove_button_link (object *op);
1866    
1867    
1868     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869    
1870     object *cf_insert_ob_in_ob (object *ob, object *where)
1871    
1872     # no clean way to get an object from an archetype - stupid idiotic
1873     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874    
1875     object *new (const char *archetype = 0)
1876     PROTOTYPE: ;$
1877     CODE:
1878     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879     OUTPUT:
1880     RETVAL
1881    
1882 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 root 1.1 PROTOTYPE: $$$$$$
1884     CODE:
1885     {
1886     int unused_type;
1887     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888     }
1889    
1890     # syntatic sugar for easier use in event callbacks.
1891     const char *options (object *op)
1892     CODE:
1893     RETVAL = op->name;
1894     OUTPUT:
1895     RETVAL
1896    
1897     player *contr (object *op)
1898     CODE:
1899     RETVAL = op->contr;
1900     OUTPUT: RETVAL
1901    
1902     const char *get_ob_key_value (object *op, const char *key)
1903    
1904     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905    
1906     object *get_nearest_player (object *ob)
1907     ALIAS: nearest_player = 0
1908     PREINIT:
1909     extern object *get_nearest_player (object *);
1910    
1911     void rangevector (object *ob, object *other, int flags = 0)
1912     PROTOTYPE: $$;$
1913     PPCODE:
1914     {
1915     rv_vector rv;
1916     get_rangevector (ob, other, &rv, flags);
1917     EXTEND (SP, 5);
1918     PUSHs (newSVuv (rv.distance));
1919     PUSHs (newSViv (rv.distance_x));
1920     PUSHs (newSViv (rv.distance_y));
1921     PUSHs (newSViv (rv.direction));
1922     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1923     }
1924    
1925     bool on_same_map_as (object *ob, object *other)
1926     CODE:
1927     RETVAL = on_same_map (ob, other);
1928     OUTPUT: RETVAL
1929    
1930 root 1.58 const char *
1931     base_name (object *op, int plural = op->nrof > 1)
1932 root 1.1 CODE:
1933 root 1.58 RETVAL = query_base_name (op, plural);
1934 root 1.1 OUTPUT: RETVAL
1935    
1936 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
1937    
1938 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939    
1940     player *player (object *op)
1941     CODE:
1942     RETVAL = op->contr;
1943     OUTPUT: RETVAL
1944    
1945 root 1.105 void check_score (object *op)
1946    
1947 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948     CODE:
1949     new_draw_info (flags, 0, op, txt);
1950 root 1.1
1951     object *cf_player_send_inventory (object *op)
1952    
1953     char *cf_player_get_ip (object *op)
1954     ALIAS: ip = 0
1955    
1956     object *cf_player_get_marked_item (object *op)
1957     ALIAS: marked_item = 0
1958    
1959     void cf_player_set_marked_item (object *op, object *ob)
1960    
1961     partylist *cf_player_get_party (object *op)
1962     ALIAS: party = 0
1963    
1964     void cf_player_set_party (object *op, partylist *party)
1965    
1966     void kill_player (object *op)
1967    
1968 root 1.58 void esrv_update_item (object *op, int what, object *item)
1969     C_ARGS: what, op, item
1970    
1971 root 1.66 void clear_los (object *op)
1972    
1973 root 1.67 int command_teleport (object *op, char *params)
1974    
1975     int command_summon (object *op, char *params)
1976    
1977     int command_arrest (object *op, char *params)
1978    
1979     int command_kick (object *op, char *params)
1980    
1981     int command_banish (object *op, char *params)
1982    
1983 root 1.66
1984 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 root 1.1
1986 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
1987 root 1.62
1988 root 1.18 int invoke (player *pl, int event, ...)
1989     CODE:
1990     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1992     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1993 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1994 root 1.18 OUTPUT: RETVAL
1995    
1996 root 1.12 SV *registry (player *pl)
1997 root 1.1
1998 root 1.102 void
1999     save_stats (player *pl)
2000     CODE:
2001     pl->ob->stats.hp = pl->ob->stats.maxhp;
2002     pl->ob->stats.sp = pl->ob->stats.maxsp;
2003     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004     pl->orig_stats = pl->ob->stats;
2005    
2006 root 1.1 void cf_player_move (player *pl, int dir)
2007    
2008     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009    
2010     player *first ()
2011     CODE:
2012     RETVAL = first_player;
2013     OUTPUT: RETVAL
2014    
2015     bool
2016     cell_visible (player *pl, int dx, int dy)
2017     CODE:
2018 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2019     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2020 root 1.1 OUTPUT:
2021     RETVAL
2022    
2023 root 1.4 void
2024 root 1.1 send (player *pl, SV *packet)
2025     CODE:
2026     {
2027     STRLEN len;
2028     char *buf = SvPVbyte (packet, len);
2029    
2030 root 1.100 if (pl->ns)
2031     pl->ns->send_packet (buf, len);
2032 root 1.1 }
2033    
2034     int
2035     listening (player *pl, int new_value = -1)
2036     CODE:
2037     RETVAL = pl->listening;
2038     if (new_value >= 0)
2039     pl->listening = new_value;
2040     OUTPUT:
2041     RETVAL
2042    
2043 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 root 1.45 PROTOTYPE: $;$$$
2045 root 1.1 PPCODE:
2046 root 1.45 if (GIMME_V != G_VOID)
2047     {
2048     EXTEND (SP, 3);
2049     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2050     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2051     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2052     }
2053 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2054     if (x) sv_to (x, pl->bed_x);
2055     if (y) sv_to (y, pl->bed_y);
2056 root 1.1
2057     void
2058     list ()
2059     PPCODE:
2060 root 1.128 for_all_players (pl)
2061 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2062 root 1.1
2063    
2064     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065    
2066 root 1.61 int invoke (maptile *map, int event, ...)
2067 root 1.18 CODE:
2068     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2069 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2070     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2071 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 root 1.25 OUTPUT: RETVAL
2073 root 1.18
2074 root 1.61 SV *registry (maptile *map)
2075 root 1.12
2076 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2077 root 1.1
2078 root 1.116 void
2079     maptile::instantiate ()
2080    
2081     maptile *new ()
2082 root 1.1 PROTOTYPE:
2083     CODE:
2084 root 1.116 RETVAL = new maptile;
2085 root 1.1 OUTPUT:
2086     RETVAL
2087    
2088 root 1.116 void
2089 root 1.117 maptile::players ()
2090     PPCODE:
2091     if (GIMME_V == G_SCALAR)
2092 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2093 root 1.117 else if (GIMME_V == G_ARRAY)
2094     {
2095     EXTEND (SP, THIS->players);
2096     for_all_players (pl)
2097     if (pl->ob && pl->ob->map == THIS)
2098 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2099 root 1.117 }
2100    
2101 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2102 root 1.1
2103 root 1.74 int out_of_map (maptile *map, int x, int y)
2104    
2105 root 1.29 void
2106 root 1.61 trigger (maptile *map, long connection, bool state = true)
2107 root 1.29 CODE:
2108     activate_connection (map, connection, state);
2109    
2110     void
2111 root 1.61 get_connection (maptile *map, long connection)
2112 root 1.29 PPCODE:
2113     oblinkpt *obp = get_connection_links (map, connection);
2114     if (obp)
2115     for (objectlink *ol = obp->link; ol; ol = ol->next)
2116 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2117 root 1.29
2118 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2119 root 1.1
2120 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2121 root 1.1
2122 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2123 root 1.1 C_ARGS: str, map, nx, ny
2124    
2125     void
2126 root 1.61 cf_map_normalise (maptile *map, int x, int y)
2127 root 1.1 PPCODE:
2128     {
2129 root 1.61 maptile *nmap = 0;
2130 root 1.1 I16 nx = 0, ny = 0;
2131 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2132 root 1.1
2133     EXTEND (SP, 4);
2134     PUSHs (sv_2mortal (newSViv (flags)));
2135    
2136     if (GIMME_V == G_ARRAY)
2137     {
2138     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2139     PUSHs (sv_2mortal (newSViv (nx)));
2140     PUSHs (sv_2mortal (newSViv (ny)));
2141     }
2142     }
2143    
2144     void
2145 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2146 root 1.1 PROTOTYPE: $$$
2147     PPCODE:
2148     {
2149     object *o;
2150 root 1.61 maptile *nmap = 0;
2151 root 1.1 I16 nx, ny;
2152    
2153 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2154 root 1.1
2155     if (nmap)
2156     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2157     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2158     }
2159    
2160     SV *
2161 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2162 root 1.1 PROTOTYPE: $$$
2163     ALIAS:
2164     top_at = 1
2165     flags_at = 2
2166     light_at = 3
2167     move_block_at = 4
2168     move_slow_at = 5
2169     move_on_at = 6
2170     move_off_at = 7
2171     INIT:
2172 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2173 root 1.1 CODE:
2174     switch (ix)
2175     {
2176     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2177     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2178     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2179     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2180     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2181     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2182     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2183     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2184     }
2185 root 1.122 OUTPUT: RETVAL
2186 root 1.1
2187 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2188    
2189     void fix_walls_around (maptile *map, int x, int y)
2190 root 1.1
2191 root 1.122 const char *
2192     region_name (maptile *m)
2193     CODE:
2194     RETVAL = get_name_of_region_for_map (m);
2195     OUTPUT: RETVAL
2196    
2197 root 1.117 # worst xs function of my life
2198     maptile *
2199     _create_random_map (\
2200     char *path,\
2201     char *wallstyle,\
2202     char *wall_name,\
2203     char *floorstyle,\
2204     char *monsterstyle,\
2205     char *treasurestyle,\
2206     char *layoutstyle,\
2207     char *doorstyle,\
2208     char *decorstyle,\
2209     char *origin_map,\
2210     char *final_map,\
2211     char *exitstyle,\
2212     char *this_map,\
2213     char *exit_on_final_map,\
2214     int Xsize,\
2215     int Ysize,\
2216     int expand2x,\
2217     int layoutoptions1,\
2218     int layoutoptions2,\
2219     int layoutoptions3,\
2220     int symmetry,\
2221     int difficulty,\
2222     int difficulty_given,\
2223     float difficulty_increase,\
2224     int dungeon_level,\
2225     int dungeon_depth,\
2226     int decoroptions,\
2227     int orientation,\
2228     int origin_y,\
2229     int origin_x,\
2230     int random_seed,\
2231     val64 total_map_hp,\
2232     int map_layout_style,\
2233     int treasureoptions,\
2234     int symmetry_used,\
2235     region *region\
2236     )
2237     CODE:
2238     {
2239     random_map_params rmp;
2240    
2241     assign (rmp.wallstyle , wallstyle);
2242     assign (rmp.wall_name , wall_name);
2243     assign (rmp.floorstyle , floorstyle);
2244     assign (rmp.monsterstyle , monsterstyle);
2245     assign (rmp.treasurestyle , treasurestyle);
2246     assign (rmp.layoutstyle , layoutstyle);
2247     assign (rmp.doorstyle , doorstyle);
2248     assign (rmp.decorstyle , decorstyle);
2249     assign (rmp.exitstyle , exitstyle);
2250     assign (rmp.exit_on_final_map, exit_on_final_map);
2251    
2252 root 1.122 rmp.origin_map = origin_map;
2253     rmp.final_map = final_map;
2254     rmp.this_map = this_map;
2255 root 1.117 rmp.Xsize = Xsize;
2256     rmp.Ysize = Ysize;
2257     rmp.expand2x = expand2x;
2258     rmp.layoutoptions1 = layoutoptions1;
2259     rmp.layoutoptions2 = layoutoptions2;
2260     rmp.layoutoptions3 = layoutoptions3;
2261     rmp.symmetry = symmetry;
2262     rmp.difficulty = difficulty;
2263     rmp.difficulty_given = difficulty_given;
2264     rmp.difficulty_increase = difficulty_increase;
2265     rmp.dungeon_level = dungeon_level;
2266     rmp.dungeon_depth = dungeon_depth;
2267     rmp.decoroptions = decoroptions;
2268     rmp.orientation = orientation;
2269     rmp.origin_y = origin_y;
2270     rmp.origin_x = origin_x;
2271     rmp.random_seed = random_seed;
2272     rmp.total_map_hp = total_map_hp;
2273     rmp.map_layout_style = map_layout_style;
2274     rmp.treasureoptions = treasureoptions;
2275     rmp.symmetry_used = symmetry_used;
2276     rmp.region = region;
2277    
2278     RETVAL = generate_random_map (path, &rmp);
2279     }
2280     OUTPUT:
2281     RETVAL
2282    
2283 root 1.19 MODULE = cf PACKAGE = cf::arch
2284 root 1.1
2285 elmex 1.36 archetype *find (const char *name)
2286     CODE:
2287 root 1.60 RETVAL = archetype::find (name);
2288 elmex 1.36 OUTPUT:
2289     RETVAL
2290    
2291 root 1.19 archetype *first()
2292 root 1.1 PROTOTYPE:
2293 root 1.19 CODE:
2294     RETVAL = first_archetype;
2295     OUTPUT: RETVAL
2296 root 1.1
2297 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2298 root 1.1
2299 root 1.19 MODULE = cf PACKAGE = cf::party
2300 root 1.1
2301 root 1.19 partylist *first ()
2302 root 1.1 PROTOTYPE:
2303 root 1.19 CODE:
2304     RETVAL = get_firstparty ();
2305     OUTPUT: RETVAL
2306 root 1.1
2307 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2308 root 1.1
2309 root 1.19 MODULE = cf PACKAGE = cf::region
2310 root 1.1
2311 root 1.122 region *first ()
2312 root 1.1 PROTOTYPE:
2313 root 1.19 CODE:
2314     RETVAL = first_region;
2315     OUTPUT: RETVAL
2316 root 1.1
2317 root 1.122 region *find (char *name)
2318     PROTOTYPE: $
2319     CODE:
2320     RETVAL = get_region_by_name (name);
2321     OUTPUT: RETVAL
2322    
2323 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2324 root 1.1
2325 root 1.19 MODULE = cf PACKAGE = cf::living
2326 root 1.1
2327 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2328 root 1.1
2329 root 1.76 MODULE = cf PACKAGE = cf::settings
2330    
2331     INCLUDE: $PERL genacc Settings ../include/global.h |
2332    
2333 root 1.84 MODULE = cf PACKAGE = cf::client
2334 root 1.79
2335 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2336 root 1.79
2337 root 1.84 int invoke (client *ns, int event, ...)
2338 root 1.79 CODE:
2339 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2341     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2342 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2343 root 1.79 OUTPUT: RETVAL
2344    
2345 root 1.84 SV *registry (client *ns)
2346 root 1.79
2347 root 1.100 void
2348     list ()
2349     PPCODE:
2350     EXTEND (SP, clients.size ());
2351     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2352     PUSHs (sv_2mortal (to_sv (*i)));
2353    
2354 root 1.88 void
2355 root 1.100 client::send_packet (SV *packet)
2356     CODE:
2357     {
2358     STRLEN len;
2359     char *buf = SvPVbyte (packet, len);
2360    
2361     THIS->send_packet (buf, len);
2362     }
2363