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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.14
Committed: Sun Aug 27 13:02:04 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.13: +73 -29 lines
Log Message:
some more fixes and refinements

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64     static f_plug_api gethook;
65     static f_plug_api systemDirectory;
66     static f_plug_api object_set_property;
67     static f_plug_api map_get_map;
68     static f_plug_api object_insert;
69    
70     /* this is a stupid way to do things, and awkward to use for plug-in authors */
71     typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76     object* event;
77     mapstruct* map;
78     char message[1024];
79     int fix; // seems to be python-only, and should not be part of the API
80     int event_code;
81     char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83     int returnvalue;
84     } CFPContext;
85    
86     static HV *obj_cache;
87     static PerlInterpreter *perl;
88    
89 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90    
91 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98    
99     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101     static SV *
102 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 root 1.1 {
104     SV *sv;
105    
106     if (!ptr)
107     return &PL_sv_undef;
108    
109 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 root 1.1 }
112    
113 root 1.11 template<class extendable>
114     SV *
115     newSVextendable (extendable *obj, const char *klass)
116     {
117     if (!obj)
118     return &PL_sv_undef;
119    
120     if (!obj->self)
121     obj->self = newSVptr (obj, klass);
122    
123     return newSVsv (static_cast<SV *>(obj->self));
124     }
125    
126 root 1.1 static void
127     SVptr_cache_set (void *ptr, SV *sv)
128     {
129     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130     }
131    
132     static SV *
133     SVptr_cache_get (void *ptr)
134     {
135     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136    
137     return he ? *he : 0;
138     }
139    
140     static SV *
141     newSVptr_cached (void *ptr, const char *klass)
142     {
143     SV *sv;
144    
145     if (!ptr)
146     return &PL_sv_undef;
147    
148     sv = SVptr_cache_get (ptr);
149    
150     if (!sv)
151     {
152     HV *hv = newHV ();
153     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155    
156     SVptr_cache_set (ptr, sv);
157     }
158    
159     return newSVsv (sv);
160     }
161    
162     static void
163     clearSVptr (SV *sv)
164     {
165     if (SvROK (sv))
166     sv = SvRV (sv);
167    
168     hv_clear ((HV *)sv);
169     sv_unmagic (sv, PERL_MAGIC_ext);
170     }
171    
172     static long
173     SvPTR (SV *sv, const char *klass)
174     {
175     if (!sv_derived_from (sv, klass))
176     croak ("object of type %s expected", klass);
177    
178     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179    
180     if (!mg)
181     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182    
183     return (long)mg->mg_ptr;
184     }
185    
186     static long
187     SvPTR_ornull (SV *sv, const char *klass)
188     {
189     if (SvOK (sv))
190     return SvPTR (sv, klass);
191     else
192     return 0;
193     }
194    
195     static SV *
196 root 1.6 newSVdt_va (va_list &ap, data_type type)
197 root 1.1 {
198     SV *sv;
199    
200     switch (type)
201     {
202 root 1.10 case DT_INT:
203     sv = newSViv (va_arg (ap, int));
204     break;
205    
206     case DT_INT64:
207     sv = newSVval64 ((val64)va_arg (ap, sint64));
208     break;
209    
210 root 1.6 case DT_DOUBLE:
211 root 1.10 sv = newSVnv (va_arg (ap, double));
212 root 1.1 break;
213    
214 root 1.6 case DT_STRING:
215     {
216 root 1.10 char *str = (char *)va_arg (ap, const char *);
217 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218     }
219 root 1.1 break;
220    
221 root 1.6 case DT_DATA:
222 root 1.1 {
223 root 1.10 char *str = (char *)va_arg (ap, const void *);
224 root 1.6 int len = va_arg (ap, int);
225     sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 root 1.1 }
227     break;
228    
229 root 1.6 case DT_OBJECT:
230 root 1.1 {
231 root 1.6 object *obj = va_arg (ap, object *);
232 root 1.12 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 root 1.1 }
234     break;
235    
236 root 1.6 case DT_MAP:
237 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
238     sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_PLAYER:
242 root 1.11 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 root 1.1 break;
244    
245 root 1.6 case DT_ARCH:
246     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 root 1.1 break;
248    
249 root 1.6 case DT_PARTY:
250     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 root 1.1 break;
252    
253 root 1.6 case DT_REGION:
254     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 root 1.1 break;
256    
257     default:
258 root 1.6 assert (("unhandled type in newSVdt_va", 0));
259     }
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVdt (data_type type, ...)
266     {
267     va_list ap;
268    
269     va_start (ap, type);
270     SV *sv = newSVdt_va (ap, type);
271     va_end (ap);
272    
273     return sv;
274     }
275    
276     static SV *
277     newSVcfapi (int type, ...)
278     {
279     SV *sv;
280    
281     va_list ap;
282     va_start (ap, type);
283    
284     switch (type)
285     {
286 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296    
297     default:
298 root 1.1 assert (("unhandled type in newSVcfapi", 0));
299     }
300    
301 root 1.6 va_end (ap);
302 root 1.1
303     return sv;
304     }
305    
306 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307    
308 root 1.12 SV *
309 root 1.13 registry_of (extendable_base *ext)
310 root 1.12 {
311 root 1.13 if (!ext->cb)
312     ext->cb = newAV ();
313 root 1.12
314 root 1.13 return newRV_inc ((SV *)ext->cb);
315 root 1.12 }
316    
317 root 1.11 void extendable_base::clear ()
318     {
319 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320    
321     if (self) SvREFCNT_dec (self);
322     if (cb) SvREFCNT_dec (cb);
323    
324     if (attach) free_string (attach);
325    
326     self = 0;
327     cb = 0;
328     attach = 0;
329 root 1.11 }
330    
331     void extendable_base::optimise ()
332     {
333 root 1.13 if (!self)
334     return;
335 root 1.11
336 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
337    
338     if (SvREFCNT ((SV *)self) == 1
339     && SvREFCNT ((SV *)hv) == 1
340     && !HvKEYS (hv))
341     {
342     SvREFCNT_dec ((SV *)self);
343     self = 0;
344     }
345     }
346    
347     void
348     object::instantiate_ ()
349     {
350     dSP;
351     ENTER;
352     SAVETMPS;
353     PUSHMARK (SP);
354     EXTEND (SP, 2);
355     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356     PUSHs (sv_2mortal (newSVpv (attach, 0)));
357     PUTBACK;
358     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359     FREETMPS;
360     LEAVE;
361     }
362    
363     /////////////////////////////////////////////////////////////////////////////
364    
365     object_freezer::object_freezer (const char *filename)
366     : filename (filename)
367     {
368     av = (AV *)newAV ();
369     idx = 0;
370     av_extend ((AV *)av, 1024);
371 root 1.11 }
372    
373 root 1.13 object_freezer::~object_freezer ()
374 root 1.11 {
375     dSP;
376     ENTER;
377     SAVETMPS;
378     PUSHMARK (SP);
379 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 root 1.11 PUTBACK;
382 root 1.13 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 root 1.11 FREETMPS;
384     LEAVE;
385 root 1.13 }
386    
387     void object_freezer::put (extendable_base *ext)
388     {
389     ext->optimise ();
390 root 1.12
391 root 1.13 if (ext->self)
392     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393    
394     ++idx;
395 root 1.11 }
396    
397 root 1.13 object_thawer::object_thawer (const char *filename)
398 root 1.11 {
399 root 1.13 av = 0;
400     idx = 0;
401    
402     if (!filename)
403     return;
404    
405 root 1.11 dSP;
406     ENTER;
407     SAVETMPS;
408     PUSHMARK (SP);
409 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 root 1.11 PUTBACK;
411 root 1.13
412     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413     {
414     SPAGAIN;
415     SV *sv = POPs;
416     if (SvROK (sv))
417     av = SvREFCNT_inc (SvRV (sv));
418     }
419    
420 root 1.11 FREETMPS;
421     LEAVE;
422     }
423    
424 root 1.14 void reattach (data_type type, void *obj)
425     {
426     dSP;
427     ENTER;
428     SAVETMPS;
429     PUSHMARK (SP);
430     XPUSHs (sv_2mortal (newSVdt (type, obj)));
431     PUTBACK;
432     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433     FREETMPS;
434     LEAVE;
435    
436     switch (type)
437     {
438     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441     }
442     }
443    
444     template<class subclass>
445     void reattach (extendable<subclass> *obj)
446     {
447     if (obj->self)
448     reattach (subclass::get_dt (), (subclass *)obj);
449     }
450    
451 root 1.13 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
452     {
453     if (!av)
454     return;
455    
456     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
457     ext->clear ();
458    
459     SV **svp = av_fetch ((AV *)av, idx, 0);
460    
461     ++idx;
462    
463     if (!svp)
464     return;
465    
466     if (SvROK (*svp))
467     {
468     ext->self = SvREFCNT_inc (*svp);
469     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
470    
471 root 1.14 reattach (type, obj);
472 root 1.13 }
473     }
474    
475     object_thawer::~object_thawer ()
476     {
477     if (av)
478     SvREFCNT_dec ((SV *)av);
479     }
480    
481 root 1.1 /////////////////////////////////////////////////////////////////////////////
482    
483     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484     {
485     gethook = gethooksptr;
486     printf (PLUGIN_VERSION " init\n");
487    
488     return 0;
489     }
490    
491     static CommArray_s rtn_cmd;
492    
493     static int
494     runPluginCommand (object *obj, char *params)
495     {
496     dSP;
497    
498     ENTER;
499     SAVETMPS;
500    
501     PUSHMARK (SP);
502    
503     EXTEND (SP, 3);
504     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506    
507     if (params)
508     PUSHs (sv_2mortal (newSVpv (params, 0)));
509    
510     PUTBACK;
511     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512     SPAGAIN;
513    
514     if (SvTRUE (ERRSV))
515     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516    
517     int returnvalue = count > 0 ? POPi : -1;
518    
519     PUTBACK;
520     FREETMPS;
521     LEAVE;
522    
523     return returnvalue;
524     }
525    
526     extern "C" void *cfperl_getPluginProperty (int *type, ...)
527     {
528     va_list args;
529     char *propname;
530     int i;
531     va_start (args, type);
532     propname = va_arg (args, char *);
533     //printf ("Property name: %s\n", propname);
534    
535     if (!strcmp (propname, "command?"))
536     {
537     if (!perl)
538     return NULL;
539    
540     const char *cmdname = va_arg (args, const char *);
541     HV *hv = get_hv ("cf::COMMAND", 1);
542     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543    
544     va_end (args);
545    
546     if (svp)
547     {
548     // this is totaly broken, should stash it into %COMMAND
549     rtn_cmd.name = cmdname;
550     rtn_cmd.time = SvNV (*svp);
551     rtn_cmd.func = runPluginCommand;
552    
553     return &rtn_cmd;
554     }
555     }
556     else if (!strcmp (propname, "Identification"))
557     {
558     va_end (args);
559     return (void*) PLUGIN_NAME;
560     }
561     else if (!strcmp (propname, "FullName"))
562     {
563     va_end (args);
564     return (void*) PLUGIN_VERSION;
565     }
566     else
567     va_end (args);
568    
569     return NULL;
570     }
571    
572     extern "C" int cfperl_postInitPlugin ()
573     {
574     int hooktype = 1;
575     int rtype = 0;
576    
577     printf (PLUGIN_VERSION " post init\n");
578    
579     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
580     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
581     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
582     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
583    
584     cf_init_plugin (gethook);
585    
586     return 0;
587     }
588    
589     extern "C" int cfperl_closePlugin ()
590     {
591     return 0;
592     }
593    
594 root 1.7 void
595     cfperl_init ()
596     {
597     char *argv[] = {
598     "",
599     "-e"
600     "BEGIN {"
601     " cf->bootstrap;"
602     " unshift @INC, cf::datadir ();"
603     "}"
604     ""
605     "use cf;"
606     };
607    
608     perl = perl_alloc ();
609     perl_construct (perl);
610    
611     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
612    
613     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
614     {
615     printf ("unable to initialize perl-interpreter, aborting.\n");
616    
617     exit (EXIT_FAILURE);
618     //perl_destruct (perl);
619     //perl_free (perl);
620     //perl = 0;
621 root 1.8 //return;
622 root 1.7 }
623 root 1.8
624     obj_cache = newHV ();
625 root 1.7 }
626    
627 root 1.5 void cfperl_main ()
628 root 1.2 {
629     dSP;
630    
631     PUSHMARK (SP);
632     PUTBACK;
633 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
634     }
635    
636 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
637     # define def(type,name) KLASS_ ## type,
638     # include "eventinc.h"
639     # undef def
640     };
641    
642     static void
643     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644     {
645     // event must be in array
646     if (event >= 0 && event <= AvFILLp (registry))
647     {
648     SV *cbs_ = AvARRAY (registry)[event];
649    
650     // element must be list of callback entries
651     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
652     {
653     AV *cbs = (AV *)SvRV (cbs_);
654    
655     // no callback entries, no callbacks to call
656     if (AvFILLp (cbs) >= 0)
657     {
658     if (!callbacks)
659     {
660     callbacks = newAV ();
661     av_extend (callbacks, 16);
662     }
663    
664     // never use SvREFCNT_inc to copy values, but its ok here :)
665     for (int i = 0; i <= AvFILLp (cbs); ++i)
666     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
667     }
668     }
669     }
670     }
671    
672     bool cfperl_invoke (event_type event, ...)
673 root 1.6 {
674 root 1.8 data_type dt;
675 root 1.6 va_list ap;
676    
677 root 1.8 va_start (ap, event);
678    
679     AV *callbacks = 0;
680    
681     object *op;
682     player *pl;
683     mapstruct *map;
684    
685     // callback call ordering is:
686     // 1. per-object callback (NYI)
687     // 2. per-class object
688     // 2a. per-type callback
689     // 4. global callbacks
690    
691     gather_callbacks (callbacks, cb_global, event);
692    
693     switch (klass_of [event])
694     {
695     case KLASS_GLOBAL:
696     break;
697    
698     case KLASS_OBJECT:
699     dt = (data_type) va_arg (ap, int);
700     assert (("first argument must be of type object", dt == DT_OBJECT));
701 root 1.12 op = va_arg (ap, object *);
702 root 1.8
703 root 1.12 if (op->cb)
704     gather_callbacks (callbacks, (AV *)op->cb, event);
705 root 1.8
706 root 1.14 if (op->type)
707     {
708     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709     {
710     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711    
712     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714     }
715 root 1.8
716 root 1.14 if (op->type <= AvFILLp (cb_type))
717     {
718     SV *registry = AvARRAY (cb_type)[op->type];
719 root 1.8
720 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722     }
723 root 1.8 }
724    
725 root 1.14 gather_callbacks (callbacks, cb_object, event);
726    
727 root 1.8 break;
728    
729     case KLASS_PLAYER:
730     dt = (data_type) va_arg (ap, int);
731     assert (("first argument must be of type player", dt == DT_PLAYER));
732 root 1.12 pl = va_arg (ap, player *);
733    
734 root 1.13 if (pl->cb)
735     gather_callbacks (callbacks, (AV *)pl->cb, event);
736 root 1.8
737     gather_callbacks (callbacks, cb_player, event);
738     break;
739    
740     case KLASS_MAP:
741     dt = (data_type) va_arg (ap, int);
742     assert (("first argument must be of type object", dt == DT_MAP));
743 root 1.12 map = va_arg (ap, mapstruct *);
744    
745 root 1.13 if (map->cb)
746     gather_callbacks (callbacks, (AV *)map->cb, event);
747 root 1.8
748     gather_callbacks (callbacks, cb_map, event);
749     break;
750    
751     default:
752     assert (("unsupported event klass in cfperl_invoke", 0));
753     }
754    
755     // short-circuit processing if no callbacks found/defined
756     if (!callbacks)
757     return 0;
758    
759     dSP;
760 root 1.6 ENTER;
761     SAVETMPS;
762    
763     PUSHMARK (SP);
764 root 1.8 EXTEND (SP, 3);
765 root 1.6
766 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
767     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
768    
769     switch (klass_of [event])
770     {
771     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
772     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
773     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
774     }
775 root 1.7
776 root 1.6 for (;;)
777     {
778 root 1.8 dt = (data_type) va_arg (ap, int);
779 root 1.6
780     if (dt == DT_END)
781     break;
782    
783 root 1.12 if (dt == DT_AV)
784     {
785     AV *av = va_arg (ap, AV *);
786    
787     for (int i = 0; i <= av_len (av); ++i)
788     XPUSHs (*av_fetch (av, i, 1));
789     }
790     else
791     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 root 1.6 }
793    
794     va_end (ap);
795    
796     PUTBACK;
797 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 root 1.2 SPAGAIN;
799 root 1.6
800     count = count > 0 ? POPi : 0;
801    
802     FREETMPS;
803     LEAVE;
804    
805     return count;
806 root 1.2 }
807    
808 root 1.12 SV *
809     cfperl_result (int idx)
810     {
811     AV *av = get_av ("cfperl::invoke_results", 0);
812     if (!av)
813     return &PL_sv_undef;
814    
815     SV **sv = av_fetch (av, idx, 0);
816     if (!sv)
817     return &PL_sv_undef;
818    
819     return *sv;
820     }
821    
822     int
823     cfperl_result_INT (int idx)
824     {
825     return SvIV (cfperl_result (idx));
826     }
827    
828 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
829    
830     BOOT:
831     {
832     HV *stash = gv_stashpv ("cf", 1);
833    
834     static const struct {
835     const char *name;
836     IV iv;
837     } *civ, const_iv[] = {
838     # define const_iv(name) { # name, (IV)name },
839     const_iv (llevError)
840     const_iv (llevInfo)
841     const_iv (llevDebug)
842     const_iv (llevMonster)
843    
844 root 1.5 const_iv (MAX_TIME)
845 root 1.1 const_iv (PLAYER)
846     const_iv (TRANSPORT)
847     const_iv (ROD)
848     const_iv (TREASURE)
849     const_iv (POTION)
850     const_iv (FOOD)
851     const_iv (POISON)
852     const_iv (BOOK)
853     const_iv (CLOCK)
854     const_iv (LIGHTNING)
855     const_iv (ARROW)
856     const_iv (BOW)
857     const_iv (WEAPON)
858     const_iv (ARMOUR)
859     const_iv (PEDESTAL)
860     const_iv (ALTAR)
861     const_iv (LOCKED_DOOR)
862     const_iv (SPECIAL_KEY)
863     const_iv (MAP)
864     const_iv (DOOR)
865     const_iv (KEY)
866     const_iv (TIMED_GATE)
867     const_iv (TRIGGER)
868     const_iv (GRIMREAPER)
869     const_iv (MAGIC_EAR)
870     const_iv (TRIGGER_BUTTON)
871     const_iv (TRIGGER_ALTAR)
872     const_iv (TRIGGER_PEDESTAL)
873     const_iv (SHIELD)
874     const_iv (HELMET)
875     const_iv (HORN)
876     const_iv (MONEY)
877     const_iv (CLASS)
878     const_iv (GRAVESTONE)
879     const_iv (AMULET)
880     const_iv (PLAYERMOVER)
881     const_iv (TELEPORTER)
882     const_iv (CREATOR)
883     const_iv (SKILL)
884     const_iv (EXPERIENCE)
885     const_iv (EARTHWALL)
886     const_iv (GOLEM)
887     const_iv (THROWN_OBJ)
888     const_iv (BLINDNESS)
889     const_iv (GOD)
890     const_iv (DETECTOR)
891     const_iv (TRIGGER_MARKER)
892     const_iv (DEAD_OBJECT)
893     const_iv (DRINK)
894     const_iv (MARKER)
895     const_iv (HOLY_ALTAR)
896     const_iv (PLAYER_CHANGER)
897     const_iv (BATTLEGROUND)
898     const_iv (PEACEMAKER)
899     const_iv (GEM)
900     const_iv (FIREWALL)
901     const_iv (ANVIL)
902     const_iv (CHECK_INV)
903     const_iv (MOOD_FLOOR)
904     const_iv (EXIT)
905     const_iv (ENCOUNTER)
906     const_iv (SHOP_FLOOR)
907     const_iv (SHOP_MAT)
908     const_iv (RING)
909     const_iv (FLOOR)
910     const_iv (FLESH)
911     const_iv (INORGANIC)
912     const_iv (SKILL_TOOL)
913     const_iv (LIGHTER)
914     const_iv (TRAP_PART)
915     const_iv (WALL)
916     const_iv (LIGHT_SOURCE)
917     const_iv (MISC_OBJECT)
918     const_iv (MONSTER)
919     const_iv (SPAWN_GENERATOR)
920     const_iv (LAMP)
921     const_iv (DUPLICATOR)
922     const_iv (TOOL)
923     const_iv (SPELLBOOK)
924     const_iv (BUILDFAC)
925     const_iv (CLOAK)
926     const_iv (SPINNER)
927     const_iv (GATE)
928     const_iv (BUTTON)
929     const_iv (CF_HANDLE)
930     const_iv (HOLE)
931     const_iv (TRAPDOOR)
932     const_iv (SIGN)
933     const_iv (BOOTS)
934     const_iv (GLOVES)
935     const_iv (SPELL)
936     const_iv (SPELL_EFFECT)
937     const_iv (CONVERTER)
938     const_iv (BRACERS)
939     const_iv (POISONING)
940     const_iv (SAVEBED)
941     const_iv (POISONCLOUD)
942     const_iv (FIREHOLES)
943     const_iv (WAND)
944     const_iv (SCROLL)
945     const_iv (DIRECTOR)
946     const_iv (GIRDLE)
947     const_iv (FORCE)
948     const_iv (POTION_EFFECT)
949     const_iv (EVENT_CONNECTOR)
950     const_iv (CLOSE_CON)
951     const_iv (CONTAINER)
952     const_iv (ARMOUR_IMPROVER)
953     const_iv (WEAPON_IMPROVER)
954     const_iv (SKILLSCROLL)
955     const_iv (DEEP_SWAMP)
956     const_iv (IDENTIFY_ALTAR)
957     const_iv (MENU)
958     const_iv (RUNE)
959     const_iv (TRAP)
960     const_iv (POWER_CRYSTAL)
961     const_iv (CORPSE)
962     const_iv (DISEASE)
963     const_iv (SYMPTOM)
964     const_iv (BUILDER)
965     const_iv (MATERIAL)
966     const_iv (ITEM_TRANSFORMER)
967     const_iv (QUEST)
968    
969 root 1.14 const_iv (NUM_SUBTYPES)
970    
971 root 1.1 const_iv (ST_BD_BUILD)
972     const_iv (ST_BD_REMOVE)
973    
974     const_iv (ST_MAT_FLOOR)
975     const_iv (ST_MAT_WALL)
976     const_iv (ST_MAT_ITEM)
977    
978     const_iv (AT_PHYSICAL)
979     const_iv (AT_MAGIC)
980     const_iv (AT_FIRE)
981     const_iv (AT_ELECTRICITY)
982     const_iv (AT_COLD)
983     const_iv (AT_CONFUSION)
984     const_iv (AT_ACID)
985     const_iv (AT_DRAIN)
986     const_iv (AT_WEAPONMAGIC)
987     const_iv (AT_GHOSTHIT)
988     const_iv (AT_POISON)
989     const_iv (AT_SLOW)
990     const_iv (AT_PARALYZE)
991     const_iv (AT_TURN_UNDEAD)
992     const_iv (AT_FEAR)
993     const_iv (AT_CANCELLATION)
994     const_iv (AT_DEPLETE)
995     const_iv (AT_DEATH)
996     const_iv (AT_CHAOS)
997     const_iv (AT_COUNTERSPELL)
998     const_iv (AT_GODPOWER)
999     const_iv (AT_HOLYWORD)
1000     const_iv (AT_BLIND)
1001     const_iv (AT_INTERNAL)
1002     const_iv (AT_LIFE_STEALING)
1003     const_iv (AT_DISEASE)
1004    
1005     const_iv (QUEST_IN_PROGRESS)
1006     const_iv (QUEST_DONE_QUEST)
1007     const_iv (QUEST_DONE_TASK)
1008     const_iv (QUEST_START_QUEST)
1009     const_iv (QUEST_END_QUEST)
1010     const_iv (QUEST_START_TASK)
1011     const_iv (QUEST_END_TASK)
1012     const_iv (QUEST_OVERRIDE)
1013     const_iv (QUEST_ON_ACTIVATE)
1014    
1015     const_iv (WEAP_HIT)
1016     const_iv (WEAP_SLASH)
1017     const_iv (WEAP_PIERCE)
1018     const_iv (WEAP_CLEAVE)
1019     const_iv (WEAP_SLICE)
1020     const_iv (WEAP_STAB)
1021     const_iv (WEAP_WHIP)
1022     const_iv (WEAP_CRUSH)
1023     const_iv (WEAP_BLUD)
1024    
1025     const_iv (FLAG_ALIVE)
1026     const_iv (FLAG_WIZ)
1027     const_iv (FLAG_REMOVED)
1028     const_iv (FLAG_FREED)
1029     const_iv (FLAG_WAS_WIZ)
1030     const_iv (FLAG_APPLIED)
1031     const_iv (FLAG_UNPAID)
1032     const_iv (FLAG_USE_SHIELD)
1033     const_iv (FLAG_NO_PICK)
1034     const_iv (FLAG_ANIMATE)
1035     const_iv (FLAG_MONSTER)
1036     const_iv (FLAG_FRIENDLY)
1037     const_iv (FLAG_GENERATOR)
1038     const_iv (FLAG_IS_THROWN)
1039     const_iv (FLAG_AUTO_APPLY)
1040     const_iv (FLAG_TREASURE)
1041     const_iv (FLAG_PLAYER_SOLD)
1042     const_iv (FLAG_SEE_INVISIBLE)
1043     const_iv (FLAG_CAN_ROLL)
1044     const_iv (FLAG_OVERLAY_FLOOR)
1045     const_iv (FLAG_IS_TURNABLE)
1046     const_iv (FLAG_IS_USED_UP)
1047     const_iv (FLAG_IDENTIFIED)
1048     const_iv (FLAG_REFLECTING)
1049     const_iv (FLAG_CHANGING)
1050     const_iv (FLAG_SPLITTING)
1051     const_iv (FLAG_HITBACK)
1052     const_iv (FLAG_STARTEQUIP)
1053     const_iv (FLAG_BLOCKSVIEW)
1054     const_iv (FLAG_UNDEAD)
1055     const_iv (FLAG_SCARED)
1056     const_iv (FLAG_UNAGGRESSIVE)
1057     const_iv (FLAG_REFL_MISSILE)
1058     const_iv (FLAG_REFL_SPELL)
1059     const_iv (FLAG_NO_MAGIC)
1060     const_iv (FLAG_NO_FIX_PLAYER)
1061     const_iv (FLAG_IS_LIGHTABLE)
1062     const_iv (FLAG_TEAR_DOWN)
1063     const_iv (FLAG_RUN_AWAY)
1064     const_iv (FLAG_PICK_UP)
1065     const_iv (FLAG_UNIQUE)
1066     const_iv (FLAG_NO_DROP)
1067     const_iv (FLAG_WIZCAST)
1068     const_iv (FLAG_CAST_SPELL)
1069     const_iv (FLAG_USE_SCROLL)
1070     const_iv (FLAG_USE_RANGE)
1071     const_iv (FLAG_USE_BOW)
1072     const_iv (FLAG_USE_ARMOUR)
1073     const_iv (FLAG_USE_WEAPON)
1074     const_iv (FLAG_USE_RING)
1075     const_iv (FLAG_READY_RANGE)
1076     const_iv (FLAG_READY_BOW)
1077     const_iv (FLAG_XRAYS)
1078     const_iv (FLAG_NO_APPLY)
1079     const_iv (FLAG_IS_FLOOR)
1080     const_iv (FLAG_LIFESAVE)
1081     const_iv (FLAG_NO_STRENGTH)
1082     const_iv (FLAG_SLEEP)
1083     const_iv (FLAG_STAND_STILL)
1084     const_iv (FLAG_RANDOM_MOVE)
1085     const_iv (FLAG_ONLY_ATTACK)
1086     const_iv (FLAG_CONFUSED)
1087     const_iv (FLAG_STEALTH)
1088     const_iv (FLAG_WIZPASS)
1089     const_iv (FLAG_IS_LINKED)
1090     const_iv (FLAG_CURSED)
1091     const_iv (FLAG_DAMNED)
1092     const_iv (FLAG_SEE_ANYWHERE)
1093     const_iv (FLAG_KNOWN_MAGICAL)
1094     const_iv (FLAG_KNOWN_CURSED)
1095     const_iv (FLAG_CAN_USE_SKILL)
1096     const_iv (FLAG_BEEN_APPLIED)
1097     const_iv (FLAG_READY_SCROLL)
1098     const_iv (FLAG_USE_ROD)
1099     const_iv (FLAG_USE_HORN)
1100     const_iv (FLAG_MAKE_INVIS)
1101     const_iv (FLAG_INV_LOCKED)
1102     const_iv (FLAG_IS_WOODED)
1103     const_iv (FLAG_IS_HILLY)
1104     const_iv (FLAG_READY_SKILL)
1105     const_iv (FLAG_READY_WEAPON)
1106     const_iv (FLAG_NO_SKILL_IDENT)
1107     const_iv (FLAG_BLIND)
1108     const_iv (FLAG_SEE_IN_DARK)
1109     const_iv (FLAG_IS_CAULDRON)
1110     const_iv (FLAG_NO_STEAL)
1111     const_iv (FLAG_ONE_HIT)
1112     const_iv (FLAG_CLIENT_SENT)
1113     const_iv (FLAG_BERSERK)
1114     const_iv (FLAG_NEUTRAL)
1115     const_iv (FLAG_NO_ATTACK)
1116     const_iv (FLAG_NO_DAMAGE)
1117     const_iv (FLAG_OBJ_ORIGINAL)
1118     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119     const_iv (FLAG_ACTIVATE_ON_PUSH)
1120     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121     const_iv (FLAG_IS_WATER)
1122     const_iv (FLAG_CONTENT_ON_GEN)
1123     const_iv (FLAG_IS_A_TEMPLATE)
1124     const_iv (FLAG_IS_BUILDABLE)
1125     const_iv (FLAG_AFK)
1126    
1127     const_iv (NDI_BLACK)
1128     const_iv (NDI_WHITE)
1129     const_iv (NDI_NAVY)
1130     const_iv (NDI_RED)
1131     const_iv (NDI_ORANGE)
1132     const_iv (NDI_BLUE)
1133     const_iv (NDI_DK_ORANGE)
1134     const_iv (NDI_GREEN)
1135     const_iv (NDI_LT_GREEN)
1136     const_iv (NDI_GREY)
1137     const_iv (NDI_BROWN)
1138     const_iv (NDI_GOLD)
1139     const_iv (NDI_TAN)
1140     const_iv (NDI_MAX_COLOR)
1141     const_iv (NDI_COLOR_MASK)
1142     const_iv (NDI_UNIQUE)
1143     const_iv (NDI_ALL)
1144    
1145     const_iv (F_APPLIED)
1146     const_iv (F_LOCATION)
1147     const_iv (F_UNPAID)
1148     const_iv (F_MAGIC)
1149     const_iv (F_CURSED)
1150     const_iv (F_DAMNED)
1151     const_iv (F_OPEN)
1152     const_iv (F_NOPICK)
1153     const_iv (F_LOCKED)
1154    
1155     const_iv (F_BUY)
1156     const_iv (F_SHOP)
1157     const_iv (F_SELL)
1158    
1159     const_iv (P_BLOCKSVIEW)
1160     const_iv (P_NO_MAGIC)
1161     const_iv (P_IS_ALIVE)
1162     const_iv (P_NO_CLERIC)
1163     const_iv (P_NEED_UPDATE)
1164     const_iv (P_NO_ERROR)
1165     const_iv (P_OUT_OF_MAP)
1166     const_iv (P_NEW_MAP)
1167    
1168     const_iv (UP_OBJ_INSERT)
1169     const_iv (UP_OBJ_REMOVE)
1170     const_iv (UP_OBJ_CHANGE)
1171     const_iv (UP_OBJ_FACE)
1172    
1173     const_iv (INS_NO_MERGE)
1174     const_iv (INS_ABOVE_FLOOR_ONLY)
1175     const_iv (INS_NO_WALK_ON)
1176     const_iv (INS_ON_TOP)
1177     const_iv (INS_BELOW_ORIGINATOR)
1178     const_iv (INS_MAP_LOAD)
1179    
1180     const_iv (WILL_APPLY_HANDLE)
1181     const_iv (WILL_APPLY_TREASURE)
1182     const_iv (WILL_APPLY_EARTHWALL)
1183     const_iv (WILL_APPLY_DOOR)
1184     const_iv (WILL_APPLY_FOOD)
1185    
1186     const_iv (SAVE_MODE)
1187     const_iv (SAVE_DIR_MODE)
1188    
1189     const_iv (M_PAPER)
1190     const_iv (M_IRON)
1191     const_iv (M_GLASS)
1192     const_iv (M_LEATHER)
1193     const_iv (M_WOOD)
1194     const_iv (M_ORGANIC)
1195     const_iv (M_STONE)
1196     const_iv (M_CLOTH)
1197     const_iv (M_ADAMANT)
1198     const_iv (M_LIQUID)
1199     const_iv (M_SOFT_METAL)
1200     const_iv (M_BONE)
1201     const_iv (M_ICE)
1202     const_iv (M_SPECIAL)
1203    
1204     const_iv (SK_EXP_ADD_SKILL)
1205     const_iv (SK_EXP_TOTAL)
1206     const_iv (SK_EXP_NONE)
1207     const_iv (SK_SUBTRACT_SKILL_EXP)
1208    
1209     const_iv (SK_LOCKPICKING)
1210     const_iv (SK_HIDING)
1211     const_iv (SK_SMITHERY)
1212     const_iv (SK_BOWYER)
1213     const_iv (SK_JEWELER)
1214     const_iv (SK_ALCHEMY)
1215     const_iv (SK_STEALING)
1216     const_iv (SK_LITERACY)
1217     const_iv (SK_BARGAINING)
1218     const_iv (SK_JUMPING)
1219     const_iv (SK_DET_MAGIC)
1220     const_iv (SK_ORATORY)
1221     const_iv (SK_SINGING)
1222     const_iv (SK_DET_CURSE)
1223     const_iv (SK_FIND_TRAPS)
1224     const_iv (SK_MEDITATION)
1225     const_iv (SK_PUNCHING)
1226     const_iv (SK_FLAME_TOUCH)
1227     const_iv (SK_KARATE)
1228     const_iv (SK_CLIMBING)
1229     const_iv (SK_WOODSMAN)
1230     const_iv (SK_INSCRIPTION)
1231     const_iv (SK_ONE_HANDED_WEAPON)
1232     const_iv (SK_MISSILE_WEAPON)
1233     const_iv (SK_THROWING)
1234     const_iv (SK_USE_MAGIC_ITEM)
1235     const_iv (SK_DISARM_TRAPS)
1236     const_iv (SK_SET_TRAP)
1237     const_iv (SK_THAUMATURGY)
1238     const_iv (SK_PRAYING)
1239     const_iv (SK_CLAWING)
1240     const_iv (SK_LEVITATION)
1241     const_iv (SK_SUMMONING)
1242     const_iv (SK_PYROMANCY)
1243     const_iv (SK_EVOCATION)
1244     const_iv (SK_SORCERY)
1245     const_iv (SK_TWO_HANDED_WEAPON)
1246     const_iv (SK_SPARK_TOUCH)
1247     const_iv (SK_SHIVER)
1248     const_iv (SK_ACID_SPLASH)
1249     const_iv (SK_POISON_NAIL)
1250    
1251     const_iv (SOUND_NEW_PLAYER)
1252     const_iv (SOUND_FIRE_ARROW)
1253     const_iv (SOUND_LEARN_SPELL)
1254     const_iv (SOUND_FUMBLE_SPELL)
1255     const_iv (SOUND_WAND_POOF)
1256     const_iv (SOUND_OPEN_DOOR)
1257     const_iv (SOUND_PUSH_PLAYER)
1258     const_iv (SOUND_PLAYER_HITS1)
1259     const_iv (SOUND_PLAYER_HITS2)
1260     const_iv (SOUND_PLAYER_HITS3)
1261     const_iv (SOUND_PLAYER_HITS4)
1262     const_iv (SOUND_PLAYER_IS_HIT1)
1263     const_iv (SOUND_PLAYER_IS_HIT2)
1264     const_iv (SOUND_PLAYER_IS_HIT3)
1265     const_iv (SOUND_PLAYER_KILLS)
1266     const_iv (SOUND_PET_IS_KILLED)
1267     const_iv (SOUND_PLAYER_DIES)
1268     const_iv (SOUND_OB_EVAPORATE)
1269     const_iv (SOUND_OB_EXPLODE)
1270     const_iv (SOUND_CLOCK)
1271     const_iv (SOUND_TURN_HANDLE)
1272     const_iv (SOUND_FALL_HOLE)
1273     const_iv (SOUND_DRINK_POISON)
1274     const_iv (SOUND_CAST_SPELL_0)
1275    
1276     const_iv (PREFER_LOW)
1277     const_iv (PREFER_HIGH)
1278    
1279     const_iv (ATNR_PHYSICAL)
1280     const_iv (ATNR_MAGIC)
1281     const_iv (ATNR_FIRE)
1282     const_iv (ATNR_ELECTRICITY)
1283     const_iv (ATNR_COLD)
1284     const_iv (ATNR_CONFUSION)
1285     const_iv (ATNR_ACID)
1286     const_iv (ATNR_DRAIN)
1287     const_iv (ATNR_WEAPONMAGIC)
1288     const_iv (ATNR_GHOSTHIT)
1289     const_iv (ATNR_POISON)
1290     const_iv (ATNR_SLOW)
1291     const_iv (ATNR_PARALYZE)
1292     const_iv (ATNR_TURN_UNDEAD)
1293     const_iv (ATNR_FEAR)
1294     const_iv (ATNR_CANCELLATION)
1295     const_iv (ATNR_DEPLETE)
1296     const_iv (ATNR_DEATH)
1297     const_iv (ATNR_CHAOS)
1298     const_iv (ATNR_COUNTERSPELL)
1299     const_iv (ATNR_GODPOWER)
1300     const_iv (ATNR_HOLYWORD)
1301     const_iv (ATNR_BLIND)
1302     const_iv (ATNR_INTERNAL)
1303     const_iv (ATNR_LIFE_STEALING)
1304     const_iv (ATNR_DISEASE)
1305    
1306     const_iv (MAP_FLUSH)
1307     const_iv (MAP_PLAYER_UNIQUE)
1308     const_iv (MAP_BLOCK)
1309     const_iv (MAP_STYLE)
1310     const_iv (MAP_OVERLAY)
1311    
1312     const_iv (MAP_IN_MEMORY)
1313     const_iv (MAP_SWAPPED)
1314     const_iv (MAP_LOADING)
1315     const_iv (MAP_SAVING)
1316 root 1.7
1317     const_iv (KLASS_GLOBAL)
1318     const_iv (KLASS_OBJECT)
1319     const_iv (KLASS_PLAYER)
1320     const_iv (KLASS_MAP)
1321 root 1.1 };
1322    
1323     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1325    
1326     static const struct {
1327     const char *name;
1328 root 1.14 int skip;
1329 root 1.7 IV klass;
1330 root 1.1 IV iv;
1331 root 1.6 } *eiv, event_iv[] = {
1332 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1333 root 1.6 # include "eventinc.h"
1334     # undef def
1335     };
1336    
1337     AV *av = get_av ("cf::EVENT", 1);
1338    
1339     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1340 root 1.7 {
1341     AV *event = newAV ();
1342 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 root 1.7 av_push (event, newSViv (eiv->klass));
1344     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1346 root 1.7 }
1347 root 1.6
1348     static const struct {
1349 root 1.1 int dtype;
1350     const char *name;
1351     IV idx;
1352     } *cprop, prop_table[] = {
1353     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354     prop (CFAPI_INT, MAP_PROP_FLAGS)
1355     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356     prop (CFAPI_STRING, MAP_PROP_PATH)
1357     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358     prop (CFAPI_STRING, MAP_PROP_NAME)
1359     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363     prop (CFAPI_INT, MAP_PROP_WIDTH)
1364     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372     prop (CFAPI_INT, MAP_PROP_SKY)
1373     prop (CFAPI_INT, MAP_PROP_WPARTX)
1374     prop (CFAPI_INT, MAP_PROP_WPARTY)
1375     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377     prop (CFAPI_PREGION, MAP_PROP_REGION)
1378     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397     prop (CFAPI_INT, OBJECT_PROP_X)
1398     prop (CFAPI_INT, OBJECT_PROP_Y)
1399     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401     prop (CFAPI_INT, OBJECT_PROP_NROF)
1402     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403     prop (CFAPI_INT, OBJECT_PROP_FACING)
1404     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452     prop (CFAPI_INT, OBJECT_PROP_STR)
1453     prop (CFAPI_INT, OBJECT_PROP_DEX)
1454     prop (CFAPI_INT, OBJECT_PROP_CON)
1455     prop (CFAPI_INT, OBJECT_PROP_WIS)
1456     prop (CFAPI_INT, OBJECT_PROP_INT)
1457     prop (CFAPI_INT, OBJECT_PROP_POW)
1458     prop (CFAPI_INT, OBJECT_PROP_CHA)
1459     prop (CFAPI_INT, OBJECT_PROP_WC)
1460     prop (CFAPI_INT, OBJECT_PROP_AC)
1461     prop (CFAPI_INT, OBJECT_PROP_HP)
1462     prop (CFAPI_INT, OBJECT_PROP_SP)
1463     prop (CFAPI_INT, OBJECT_PROP_GP)
1464     prop (CFAPI_INT, OBJECT_PROP_FP)
1465     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468     prop (CFAPI_INT, OBJECT_PROP_DAM)
1469     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472     prop (CFAPI_INT, OBJECT_PROP_FACE)
1473     };
1474    
1475     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477    
1478     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479     {
1480     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482     }
1483    
1484 root 1.14 //I_EVENT_API (PACKAGE);
1485     }
1486    
1487     void _reload_1 ()
1488     CODE:
1489     cb_global = get_av ("cf::CB_GLOBAL", 1);
1490     cb_object = get_av ("cf::CB_OBJECT", 1);
1491     cb_player = get_av ("cf::CB_PLAYER", 1);
1492     cb_type = get_av ("cf::CB_TYPE" , 1);
1493     cb_map = get_av ("cf::CB_MAP" , 1);
1494    
1495     void _reload_2 ()
1496     CODE:
1497     {
1498     // reattach to all attachable objects in the game.
1499     for (player *pl = first_player; pl; pl = pl->next)
1500     reattach (pl);
1501    
1502     for (mapstruct *map = first_map; map; map = map->next)
1503     reattach (map);
1504 root 1.8
1505 root 1.14 for (object *op = objects; op; op = op->next)
1506     reattach (op);
1507 root 1.1 }
1508    
1509     NV floor (NV x)
1510    
1511     NV ceil (NV x)
1512    
1513 root 1.5 void server_tick ()
1514    
1515 root 1.1 void
1516     LOG (int level, char *msg)
1517     PROTOTYPE: $$
1518     C_ARGS: (LogLevel)level, "%s", msg
1519    
1520     char *path_combine (char *base, char *path)
1521     PROTOTYPE: $$
1522    
1523     char *path_combine_and_normalize (char *base, char *path)
1524     PROTOTYPE: $$
1525    
1526     char *
1527     cf_get_maps_directory (char *path)
1528     PROTOTYPE: $
1529     ALIAS: maps_directory = 0
1530    
1531     void
1532     sub_generation_inc ()
1533     CODE:
1534     PL_sub_generation++;
1535    
1536     char *
1537     mapdir ()
1538     PROTOTYPE:
1539     ALIAS:
1540     mapdir = 0
1541     uniquedir = 1
1542     tmpdir = 2
1543     confdir = 3
1544     localdir = 4
1545     playerdir = 5
1546     datadir = 6
1547     CODE:
1548     {
1549     int unused_type;
1550     RETVAL = (char *)systemDirectory (&unused_type, ix);
1551     }
1552     OUTPUT: RETVAL
1553    
1554     int
1555     cf_find_animation (char *text)
1556     PROTOTYPE: $
1557    
1558     int random_roll(int min, int max, object *op, int goodbad);
1559    
1560     const char *cost_string_from_value(uint64 cost, int approx = 0)
1561    
1562 root 1.12 int invoke (int event, SV *arg1, ...)
1563     CODE:
1564     {
1565     // parse first arg and call invoke_object etc as seen fit
1566     //TODO
1567     //cfperl_invoke (event,
1568     }
1569    
1570 root 1.1 int
1571     exp_to_level (val64 exp)
1572     CODE:
1573     {
1574     int i = 0;
1575    
1576     RETVAL = settings.max_level;
1577    
1578     for (i = 1; i <= settings.max_level; i++)
1579     {
1580     if (levels[i] > exp)
1581     {
1582     RETVAL = i - 1;
1583     break;
1584     }
1585     }
1586     }
1587     OUTPUT: RETVAL
1588    
1589     val64
1590     level_to_min_exp (int level)
1591     CODE:
1592     if (level > settings.max_level)
1593     RETVAL = levels[settings.max_level];
1594     else if (level < 1)
1595     RETVAL = 0;
1596     else
1597     RETVAL = levels[level];
1598     OUTPUT: RETVAL
1599    
1600     SV *
1601     resistance_to_string (int atnr)
1602     CODE:
1603     if (atnr >= 0 && atnr < NROFATTACKS)
1604     RETVAL = newSVpv (resist_plus[atnr], 0);
1605     else
1606     XSRETURN_UNDEF;
1607     OUTPUT: RETVAL
1608    
1609     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610    
1611     SV *
1612     get_property (object *obj, int type, int idx)
1613     CODE:
1614     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1615     OUTPUT: RETVAL
1616    
1617     SV *
1618     set_property (object *obj, int type, int idx, SV *newval)
1619     CODE:
1620     switch (type)
1621     {
1622     case CFAPI_INT:
1623     cf_object_set_int_property (obj, idx, SvIV (newval));
1624     break;
1625     case CFAPI_LONG:
1626     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1627     break;
1628     case CFAPI_DOUBLE:
1629     {
1630     int unused_type;
1631     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1632     }
1633     break;
1634     case CFAPI_STRING:
1635     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1636     break;
1637     case CFAPI_POBJECT:
1638     {
1639     int unused_type;
1640     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1641     }
1642     break;
1643     default:
1644     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1645     }
1646    
1647     # missing properties
1648    
1649     void
1650     set_attacktype (object *obj, U32 attacktype)
1651     CODE:
1652     obj->attacktype = attacktype;
1653    
1654     U32
1655     get_attacktype (object *obj)
1656     ALIAS:
1657     attacktype = 0
1658     CODE:
1659     RETVAL = obj->attacktype;
1660     OUTPUT: RETVAL
1661    
1662     # missing in plug-in api, of course
1663     void
1664     set_food (object *obj, int food)
1665     CODE:
1666     obj->stats.food = food;
1667    
1668     int
1669     get_food (object *obj)
1670     ALIAS:
1671     food = 0
1672     CODE:
1673     RETVAL = obj->stats.food;
1674     OUTPUT: RETVAL
1675    
1676     void
1677     inv (object *obj)
1678     PROTOTYPE: $
1679     PPCODE:
1680     {
1681     object *o;
1682     for (o = obj->inv; o; o = o->below)
1683     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1684     }
1685    
1686     int cf_object_get_resistance (object *op, int rtype)
1687     ALIAS: resistance = 0
1688    
1689     int cf_object_get_flag (object *op, int flag)
1690     ALIAS: flag = 0
1691    
1692     void cf_object_set_flag (object *op, int flag, int value)
1693    
1694     int need_identify (const object *obj);
1695    
1696     int apply_shop_mat (object *shop_mat, object *op);
1697    
1698     void cf_object_move (object *op, int dir, object *originator = op)
1699    
1700     void cf_object_apply (object *op, object *author, int flags = 0)
1701    
1702     void cf_object_apply_below (object *op)
1703    
1704     void cf_object_remove (object *op)
1705    
1706     void cf_object_free (object *op)
1707    
1708     object *cf_object_present_archname_inside (object *op, char *whatstr)
1709    
1710     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1711    
1712     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1713    
1714     object *cf_object_clone (object *op, int clonetype = 0)
1715    
1716     int cf_object_pay_item (object *op, object *buyer)
1717    
1718     int cf_object_pay_amount (object *op, uint64 amount)
1719    
1720     void pay_player (object *op, uint64 amount)
1721    
1722     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1723    
1724     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1725    
1726     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1727    
1728     void cf_object_learn_spell (object *op, object *sp)
1729    
1730     void cf_object_forget_spell (object *op, object *sp)
1731    
1732     object *cf_object_check_for_spell (object *op, char *spellname)
1733    
1734     int cf_object_query_money (object *op)
1735     ALIAS: money = 0
1736    
1737     int cf_object_query_cost (object *op, object *who, int flags)
1738     ALIAS: cost = 0
1739    
1740     void cf_object_activate_rune (object *op , object *victim)
1741    
1742     int cf_object_check_trigger (object *op, object *cause)
1743    
1744     int cf_object_out_of_map (object *op, int x, int y)
1745    
1746     void cf_object_drop (object *op, object *author)
1747    
1748     void cf_object_take (object *op, object *author)
1749    
1750     void cf_object_say (object *op, char *msg)
1751    
1752     void cf_object_speak (object *op, char *msg)
1753    
1754     object *cf_object_insert_object (object *op, object *container)
1755    
1756     const char *cf_object_get_msg (object *ob)
1757     ALIAS: msg = 0
1758    
1759     object *cf_object_insert_in_ob (object *ob, object *where)
1760    
1761     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1762    
1763     void cf_object_update (object *op, int flags)
1764    
1765     void cf_object_pickup (object *op, object *what)
1766    
1767     object *cf_create_object_by_name (const char *name)
1768    
1769     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1770    
1771     void player_lvl_adj (object *who, object *skill = 0)
1772    
1773     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1774    
1775     int calc_skill_exp (object *who, object *op, object *skill);
1776    
1777     void push_button (object *op);
1778    
1779     void use_trigger (object *op);
1780    
1781     void add_button_link (object *button, mapstruct *map, int connected);
1782    
1783     void remove_button_link (object *op);
1784    
1785     void
1786     cf_object_set_resistance (object *op, int rtype, int val)
1787     CODE:
1788     if (rtype >= 0 && rtype < NROFATTACKS)
1789     op->resist[rtype] = val;
1790    
1791    
1792     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1793    
1794     void cf_fix_object (object *pl)
1795     ALIAS: fix = 0
1796    
1797     object *cf_insert_ob_in_ob (object *ob, object *where)
1798    
1799     # no clean way to get an object from an archetype - stupid idiotic
1800     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1801    
1802     object *new (const char *archetype = 0)
1803     PROTOTYPE: ;$
1804     CODE:
1805     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1806     OUTPUT:
1807     RETVAL
1808    
1809     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1810     PROTOTYPE: $$$$$$
1811     CODE:
1812     {
1813     int unused_type;
1814     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1815     }
1816    
1817 root 1.12 SV *registry (object *op)
1818     CODE:
1819     RETVAL = registry_of (op);
1820     OUTPUT:
1821     RETVAL
1822    
1823 root 1.1 # syntatic sugar for easier use in event callbacks.
1824     const char *options (object *op)
1825     CODE:
1826     RETVAL = op->name;
1827     OUTPUT:
1828     RETVAL
1829    
1830     player *contr (object *op)
1831     CODE:
1832     RETVAL = op->contr;
1833     OUTPUT: RETVAL
1834    
1835     const char *get_ob_key_value (object *op, const char *key)
1836    
1837     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1838    
1839     object *get_nearest_player (object *ob)
1840     ALIAS: nearest_player = 0
1841     PREINIT:
1842     extern object *get_nearest_player (object *);
1843    
1844     void rangevector (object *ob, object *other, int flags = 0)
1845     PROTOTYPE: $$;$
1846     PPCODE:
1847     {
1848     rv_vector rv;
1849     get_rangevector (ob, other, &rv, flags);
1850     EXTEND (SP, 5);
1851     PUSHs (newSVuv (rv.distance));
1852     PUSHs (newSViv (rv.distance_x));
1853     PUSHs (newSViv (rv.distance_y));
1854     PUSHs (newSViv (rv.direction));
1855     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1856     }
1857    
1858     bool on_same_map_as (object *ob, object *other)
1859     CODE:
1860     RETVAL = on_same_map (ob, other);
1861     OUTPUT: RETVAL
1862    
1863     char *
1864     base_name (object *ob, int plural)
1865     CODE:
1866     RETVAL = cf_query_base_name (ob, plural);
1867     OUTPUT: RETVAL
1868    
1869     living *
1870     stats (object *ob)
1871     CODE:
1872     RETVAL = &ob->stats;
1873     OUTPUT: RETVAL
1874    
1875    
1876     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1877    
1878     player *player (object *op)
1879     CODE:
1880     RETVAL = op->contr;
1881     OUTPUT: RETVAL
1882    
1883     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1884    
1885     object *cf_player_send_inventory (object *op)
1886    
1887     char *cf_player_get_ip (object *op)
1888     ALIAS: ip = 0
1889    
1890     object *cf_player_get_marked_item (object *op)
1891     ALIAS: marked_item = 0
1892    
1893     void cf_player_set_marked_item (object *op, object *ob)
1894    
1895     partylist *cf_player_get_party (object *op)
1896     ALIAS: party = 0
1897    
1898     void cf_player_set_party (object *op, partylist *party)
1899    
1900     void kill_player (object *op)
1901    
1902 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1903 root 1.1
1904 root 1.12 SV *registry (player *pl)
1905     CODE:
1906     RETVAL = registry_of (pl);
1907     OUTPUT:
1908     RETVAL
1909 root 1.1
1910     player *cf_player_find (char *name)
1911     PROTOTYPE: $
1912    
1913     void cf_player_move (player *pl, int dir)
1914    
1915     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1916    
1917     # nonstandard
1918     object *ob (player *pl)
1919     CODE:
1920     RETVAL = pl->ob;
1921     OUTPUT: RETVAL
1922    
1923     player *first ()
1924     CODE:
1925     RETVAL = first_player;
1926     OUTPUT: RETVAL
1927    
1928     player *next (player *pl)
1929     CODE:
1930     RETVAL = pl->next;
1931     OUTPUT: RETVAL
1932    
1933     bool
1934     cell_visible (player *pl, int dx, int dy)
1935     CODE:
1936     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1937     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1938     OUTPUT:
1939     RETVAL
1940    
1941 root 1.4 char *
1942     client (player *pl)
1943     CODE:
1944     RETVAL = pl->socket.client;
1945     OUTPUT:
1946     RETVAL
1947    
1948 root 1.7 char *
1949     host (player *pl)
1950     CODE:
1951     RETVAL = pl->socket.host;
1952     OUTPUT:
1953     RETVAL
1954    
1955     char *
1956     killer (player *pl, char *killer = 0)
1957     CODE:
1958     if (killer)
1959     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1960     RETVAL = pl->killer;
1961     OUTPUT:
1962     RETVAL
1963    
1964 root 1.4 void
1965     buggy_mapscroll (player *pl, int value = 1)
1966     CODE:
1967     pl->socket.buggy_mapscroll = value;
1968    
1969 root 1.1 void
1970     send (player *pl, SV *packet)
1971     CODE:
1972     {
1973     STRLEN len;
1974     char *buf = SvPVbyte (packet, len);
1975    
1976     Write_String_To_Socket (&pl->socket, buf, len);
1977     }
1978    
1979     int
1980     listening (player *pl, int new_value = -1)
1981     CODE:
1982     RETVAL = pl->listening;
1983     if (new_value >= 0)
1984     pl->listening = new_value;
1985     OUTPUT:
1986     RETVAL
1987    
1988     void get_savebed (player *pl)
1989     ALIAS:
1990     savebed = 0
1991     PPCODE:
1992     EXTEND (SP, 3);
1993     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1994     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1995     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1996    
1997     void set_savebed (player *pl, char *map_path, int x, int y)
1998     CODE:
1999     strcpy (pl->savebed_map, map_path);
2000     pl->bed_x = x;
2001     pl->bed_y = y;
2002    
2003     void
2004     list ()
2005     PPCODE:
2006     {
2007     player *pl;
2008     for (pl = first_player; pl; pl = pl->next)
2009     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2010     }
2011    
2012     bool
2013     peaceful (player *pl, bool new_setting = 0)
2014     PROTOTYPE: $;$
2015     CODE:
2016     RETVAL = pl->peaceful;
2017     if (items > 1)
2018     pl->peaceful = new_setting;
2019     OUTPUT:
2020     RETVAL
2021    
2022     living *
2023     orig_stats (player *pl)
2024     CODE:
2025     RETVAL = &pl->orig_stats;
2026     OUTPUT: RETVAL
2027    
2028     living *
2029     last_stats (player *pl)
2030     CODE:
2031     RETVAL = &pl->last_stats;
2032     OUTPUT: RETVAL
2033    
2034    
2035     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2036    
2037 root 1.12 SV *registry (mapstruct *map)
2038     CODE:
2039     RETVAL = registry_of (map);
2040     OUTPUT:
2041     RETVAL
2042    
2043 root 1.1 SV *
2044     get_property (mapstruct *obj, int type, int idx)
2045     CODE:
2046     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2047     OUTPUT: RETVAL
2048    
2049     SV *
2050     set_property (mapstruct *obj, int type, int idx, SV *newval)
2051     CODE:
2052     switch (type)
2053     {
2054     case CFAPI_INT:
2055     cf_map_set_int_property (obj, idx, SvIV (newval));
2056     break;
2057     default:
2058     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2059     }
2060    
2061     mapstruct *new (int width, int height)
2062     PROTOTYPE:
2063     CODE:
2064     {
2065     int unused_type;
2066     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2067     }
2068     OUTPUT:
2069     RETVAL
2070    
2071     void delete_map (mapstruct *map)
2072    
2073     void clean_tmp_map (mapstruct *map)
2074    
2075     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2076    
2077     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2078     CODE:
2079     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2080     OUTPUT:
2081     RETVAL
2082    
2083     char *tile_path (mapstruct *map, unsigned int dir)
2084     CODE:
2085     if (dir >= 4)
2086     XSRETURN_UNDEF;
2087     RETVAL = map->tile_path [dir];
2088     OUTPUT:
2089     RETVAL
2090    
2091     mapstruct *cf_map_get_map (char *name)
2092     PROTOTYPE: $
2093     ALIAS: map = 0
2094    
2095     mapstruct *has_been_loaded (char *name)
2096     PROTOTYPE: $
2097    
2098     mapstruct *cf_map_get_first ()
2099     PROTOTYPE:
2100     ALIAS: first = 0
2101    
2102     # whoever "designed" the plug-in api should have wasted
2103     # his/her time with staying away from the project - would have
2104     # saved others a lot of time, without doubt.
2105     void set_path (mapstruct *where, char *path)
2106     CODE:
2107     strcpy (where->path, path);
2108    
2109     int in_memory (mapstruct *map)
2110     CODE:
2111     RETVAL = map->in_memory;
2112     OUTPUT:
2113     RETVAL
2114    
2115     bool unique (mapstruct *map)
2116     CODE:
2117     RETVAL = map->unique;
2118     OUTPUT:
2119     RETVAL
2120    
2121     void set_unique (mapstruct *map, bool unique)
2122     CODE:
2123     map->unique = unique;
2124    
2125     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2126    
2127     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2128    
2129     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2130     C_ARGS: str, map, nx, ny
2131    
2132     void
2133     cf_map_normalise (mapstruct *map, int x, int y)
2134     PPCODE:
2135     {
2136     mapstruct *nmap = 0;
2137     I16 nx = 0, ny = 0;
2138     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2139    
2140     EXTEND (SP, 4);
2141     PUSHs (sv_2mortal (newSViv (flags)));
2142    
2143     if (GIMME_V == G_ARRAY)
2144     {
2145     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2146     PUSHs (sv_2mortal (newSViv (nx)));
2147     PUSHs (sv_2mortal (newSViv (ny)));
2148     }
2149     }
2150    
2151     void
2152     at (mapstruct *map, unsigned int x, unsigned int y)
2153     PROTOTYPE: $$$
2154     PPCODE:
2155     {
2156     object *o;
2157     mapstruct *nmap = 0;
2158     I16 nx, ny;
2159    
2160     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2161    
2162     if (nmap)
2163     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2164     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2165     }
2166    
2167     SV *
2168     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2169     PROTOTYPE: $$$
2170     ALIAS:
2171     top_at = 1
2172     flags_at = 2
2173     light_at = 3
2174     move_block_at = 4
2175     move_slow_at = 5
2176     move_on_at = 6
2177     move_off_at = 7
2178     INIT:
2179     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2180     CODE:
2181     switch (ix)
2182     {
2183     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2184     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2185     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2186     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2187     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2188     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2189     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2190     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2191     }
2192     OUTPUT:
2193     RETVAL
2194    
2195 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2196 root 1.1 void
2197     _set_obs (mapstruct *map, SV *sv)
2198     CODE:
2199     {
2200     object *o;
2201     AV *av;
2202     int x, y;
2203     AV *obs = (AV *)SvRV (sv);
2204    
2205     for (y = 0; y < MAP_HEIGHT (map); y++)
2206     for (x = 0; x < MAP_WIDTH (map); x++)
2207     {
2208     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2209    
2210     if (!SvROK (sv))
2211     continue;
2212    
2213     av = (AV *)SvRV (sv);
2214    
2215     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2216     {
2217     sv = av_shift (av);
2218    
2219     if (SvROK (sv))
2220     {
2221     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2222     SVptr_cache_set (o, sv);
2223     }
2224     }
2225     }
2226     }
2227    
2228    
2229     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2230    
2231     archetype *cf_archetype_get_first()
2232     PROTOTYPE:
2233     ALIAS: first = 0
2234    
2235     archetype *cf_archetype_get_next (archetype *arch)
2236     ALIAS: next = 0
2237    
2238     archetype *cf_archetype_get_head (archetype *arch)
2239     ALIAS: head = 0
2240    
2241     archetype *cf_archetype_get_more (archetype *arch)
2242     ALIAS: more = 0
2243    
2244     const char *cf_archetype_get_name (archetype *arch)
2245     ALIAS: name = 0
2246    
2247     object *cf_archetype_get_clone (archetype *arch)
2248     ALIAS: clone = 0
2249    
2250     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2251    
2252     partylist *cf_party_get_first ()
2253     PROTOTYPE:
2254     ALIAS: first = 0
2255    
2256     partylist *cf_party_get_next (partylist *party)
2257     ALIAS: next = 0
2258    
2259     const char *cf_party_get_name (partylist *party)
2260    
2261     const char *cf_party_get_password (partylist *party)
2262     ALIAS: password = 0
2263    
2264     player *cf_party_get_first_player (partylist *party)
2265     ALIAS: first_player = 0
2266    
2267     player *cf_party_get_next_player (partylist *party, player *op)
2268     ALIAS: next_player = 0
2269    
2270    
2271     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2272    
2273     region *cf_region_get_first ()
2274     PROTOTYPE:
2275     ALIAS: first = 0
2276    
2277     const char *cf_region_get_name (region *reg)
2278     ALIAS: name = 0
2279    
2280     region *cf_region_get_next (region *reg)
2281     ALIAS: next = 0
2282    
2283     region *cf_region_get_parent (region *reg)
2284     ALIAS: parent = 0
2285    
2286     const char *cf_region_get_longname (region *reg)
2287     ALIAS: longname = 0
2288    
2289     const char *cf_region_get_message (region *reg)
2290     ALIAS: message = 0
2291    
2292    
2293     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2294    
2295     val64
2296     exp (living *liv, val64 new_val = 0)
2297     PROTOTYPE: $;$
2298     ALIAS:
2299     Str = 1
2300     Dex = 2
2301     Con = 3
2302     Wis = 4
2303     Cha = 5
2304     Int = 6
2305     Pow = 7
2306     wc = 8
2307     ac = 9
2308     hp = 10
2309     maxhp = 11
2310     sp = 12
2311     maxsp = 13
2312     grace = 14
2313     maxgrace = 15
2314     food = 16
2315     dam = 17
2316     luck = 18
2317     CODE:
2318     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2319     switch (ix)
2320     {
2321     LIVING_ACC (exp , 0);
2322     LIVING_ACC (Str , 1);
2323     LIVING_ACC (Dex , 2);
2324     LIVING_ACC (Con , 3);
2325     LIVING_ACC (Wis , 4);
2326     LIVING_ACC (Cha , 5);
2327     LIVING_ACC (Int , 6);
2328     LIVING_ACC (Pow , 7);
2329     LIVING_ACC (wc , 8);
2330     LIVING_ACC (ac , 9);
2331     LIVING_ACC (hp , 10);
2332     LIVING_ACC (maxhp , 11);
2333     LIVING_ACC (sp , 12);
2334     LIVING_ACC (maxsp , 13);
2335     LIVING_ACC (grace , 14);
2336     LIVING_ACC (maxgrace, 15);
2337     LIVING_ACC (food , 16);
2338     LIVING_ACC (dam , 17);
2339     LIVING_ACC (luck , 18);
2340     }
2341     # undef LIVING_ACC
2342     OUTPUT:
2343     RETVAL
2344