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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.164
Committed: Sun Feb 11 01:38:49 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.163: +9 -2 lines
Log Message:
- likely fix the memleak problem.
- leave some dbeuggig code in purposely.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.49 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.162 #include "loader.h"
35 root 1.6 #include "cfperl.h"
36 root 1.12 #include "shstr.h"
37 root 1.1
38 root 1.125 #include <unistd.h>
39     #if _POSIX_MEMLOCK
40     # include <sys/mman.h>
41     #endif
42    
43 root 1.32 #include <EXTERN.h>
44     #include <perl.h>
45     #include <XSUB.h>
46    
47 root 1.107 #include "CoroAPI.h"
48 root 1.1 #include "perlxsi.c"
49    
50     extern sint64 *levels; // the experience table
51    
52 root 1.61 typedef object object_ornull;
53     typedef maptile maptile_ornull;
54 root 1.1
55 root 1.71 #if IVSIZE >= 8
56     typedef IV val64;
57     # define newSVval64 newSViv
58     # define SvVAL64 SvIV
59     #else
60     typedef double val64;
61     # define newSVval64 newSVnv
62     # define SvVAL64 SvNV
63     #endif
64 root 1.1
65 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
66     static f_plug_api object_set_property = cfapi_object_set_property;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     static PerlInterpreter *perl;
70    
71 root 1.116 double runtime;
72    
73 root 1.109 global gbl_ev;
74     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 root 1.116 static SV *sv_runtime;
76 root 1.109
77     static HV
78     *stash_cf,
79     *stash_cf_object_wrap,
80     *stash_cf_object_player_wrap,
81     *stash_cf_player_wrap,
82     *stash_cf_map_wrap,
83     *stash_cf_client_wrap,
84     *stash_cf_arch_wrap,
85     *stash_cf_party_wrap,
86     *stash_cf_region_wrap,
87     *stash_cf_living_wrap;
88    
89     // helper cast function, returns super class * or 0
90     template<class super>
91     static super *
92     is_a (attachable *at)
93     {
94     //return dynamic_cast<super *>(at); // slower, safer
95     if (typeid (*at) == typeid (super))
96     return static_cast<super *>(at);
97     else
98     return 0;
99     }
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     unordered_vector<attachable *> attachable::mortals;
104    
105 root 1.129 attachable::~attachable ()
106 root 1.109 {
107 root 1.133 assert (!self);
108 root 1.153 assert (!cb);
109 root 1.109 }
110    
111 root 1.130 int
112     attachable::refcnt_cnt () const
113     {
114 root 1.152 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
115 root 1.130 }
116    
117     void
118 root 1.155 attachable::sever_self ()
119 root 1.109 {
120 root 1.164 if (HV *self = this->self)
121 root 1.129 {
122 root 1.155 // keep a refcount because sv_unmagic might call attachable_free,
123     // which might clear self, causing sv_unmagic to crash on a now
124     // invalid object.
125 root 1.154 SvREFCNT_inc (self);
126 root 1.155 hv_clear (self);
127     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 root 1.154 SvREFCNT_dec (self);
129 root 1.155
130     // self *must* be null now because thats sv_unmagic's job.
131 root 1.164 assert (!this->self);
132 root 1.163 flags |= 0x80; // severed //D
133 root 1.129 }
134 root 1.109 }
135    
136 root 1.155 void
137     attachable::optimise ()
138     {
139     if (self
140     && SvREFCNT (self) == 1
141     && !HvTOTALKEYS (self))
142 root 1.163 flags |= 0x40,//D
143 root 1.155 sever_self ();
144     }
145    
146 root 1.109 // check wether the object really is dead
147     void
148     attachable::do_check ()
149     {
150 root 1.152 if (refcnt_cnt () > 0)
151 root 1.109 return;
152    
153 root 1.133 destroy ();
154 root 1.109 }
155    
156     void
157     attachable::do_destroy ()
158     {
159     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
160    
161 root 1.153 if (cb)
162     {
163     SvREFCNT_dec (cb);
164     cb = 0;
165     }
166    
167 root 1.127 if (self)
168 root 1.155 sever_self ();
169 root 1.127
170 root 1.163 flags |= 0x20; //D
171 root 1.109 mortals.push_back (this);
172     }
173    
174     void
175     attachable::destroy ()
176     {
177     if (destroyed ())
178     return;
179    
180     flags |= F_DESTROYED;
181     do_destroy ();
182     }
183    
184 root 1.130 void
185     attachable::check_mortals ()
186 root 1.109 {
187 root 1.150 static int i = 0;
188    
189     for (;;)
190 root 1.109 {
191 root 1.150 if (i >= mortals.size ())
192     {
193     i = 0;
194    
195     if (mortals.size () > 1000)
196 root 1.152 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
197 root 1.150
198     break;
199     }
200    
201 root 1.109 attachable *obj = mortals [i];
202    
203     obj->refcnt_chk (); // unborrow from perl, if necessary
204    
205 root 1.151 //if (obj->refcnt > 0 || obj->self)
206     if (obj->refcnt || obj->self)
207 root 1.109 {
208 root 1.150 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
209     ++i; // further delay freeing
210 root 1.109
211 root 1.150 if (!(i & 0x3ff))
212     break;
213     }
214 root 1.109 else
215     {
216 root 1.112 mortals.erase (i);
217 root 1.109 delete obj;
218     }
219     }
220     }
221    
222     attachable &
223     attachable::operator =(const attachable &src)
224     {
225     //if (self || cb)
226     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227    
228     attach = src.attach;
229     return *this;
230     }
231 root 1.8
232 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233    
234     static SV *
235 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236 root 1.1 {
237     SV *sv;
238    
239     if (!ptr)
240     return &PL_sv_undef;
241    
242 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243     return sv_bless (newRV_noinc ((SV *)hv), stash);
244     }
245    
246     static int
247     attachable_free (pTHX_ SV *sv, MAGIC *mg)
248     {
249     attachable *at = (attachable *)mg->mg_ptr;
250 root 1.153
251     //TODO: check if transaction behaviour is really required here
252     if (SV *self = (SV *)at->self)
253     {
254     at->self = 0;
255     SvREFCNT_dec (self);
256     }
257    
258 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
259     //at->refcnt_chk ();
260 root 1.109 return 0;
261 root 1.1 }
262    
263 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
264 root 1.109
265 root 1.116 static SV *
266 root 1.109 newSVattachable (attachable *obj, HV *stash)
267 root 1.11 {
268     if (!obj)
269     return &PL_sv_undef;
270    
271     if (!obj->self)
272 root 1.109 {
273     obj->self = newHV ();
274 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 root 1.163 obj->flags &= ~0xc0;//D
276     obj->flags |= 0x10;//D
277 root 1.11
278 root 1.129 // now bless the object _once_
279     return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 root 1.109 }
281 root 1.129 else
282 root 1.140 {
283     SV *sv = newRV_inc ((SV *)obj->self);
284    
285     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
286     SvAMAGIC_on (sv);
287    
288     return sv;
289     }
290 root 1.11 }
291    
292 root 1.1 static void
293     clearSVptr (SV *sv)
294     {
295     if (SvROK (sv))
296     sv = SvRV (sv);
297    
298     hv_clear ((HV *)sv);
299     sv_unmagic (sv, PERL_MAGIC_ext);
300     }
301    
302     static long
303     SvPTR (SV *sv, const char *klass)
304     {
305     if (!sv_derived_from (sv, klass))
306     croak ("object of type %s expected", klass);
307    
308     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
309    
310     if (!mg)
311     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
312    
313     return (long)mg->mg_ptr;
314     }
315    
316     static long
317     SvPTR_ornull (SV *sv, const char *klass)
318     {
319     if (SvOK (sv))
320     return SvPTR (sv, klass);
321     else
322     return 0;
323     }
324    
325 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
326     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
327     inline SV *to_sv (bool v) { return newSViv (v); }
328     inline SV *to_sv ( signed char v) { return newSViv (v); }
329     inline SV *to_sv (unsigned char v) { return newSViv (v); }
330     inline SV *to_sv ( signed short v) { return newSViv (v); }
331     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332     inline SV *to_sv ( signed int v) { return newSViv (v); }
333     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
334     inline SV *to_sv ( signed long v) { return newSViv (v); }
335     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
336 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
337     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
338 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
339     inline SV *to_sv (double v) { return newSVnv (v); }
340 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
345     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 root 1.45
349     inline SV *to_sv (object & v) { return to_sv (&v); }
350     inline SV *to_sv (living & v) { return to_sv (&v); }
351    
352 root 1.145 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
353 root 1.45 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
354    
355 root 1.69 inline SV *to_sv (UUID v)
356     {
357 elmex 1.68 char buf[128];
358 root 1.159 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 elmex 1.68 return newSVpv (buf, 0);
360     }
361    
362 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
363 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
382 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
386    
387 root 1.145 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
388 root 1.136 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
389 root 1.45
390 root 1.52 template<class T>
391     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392    
393 root 1.45 template<int N>
394 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 root 1.45
396 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401    
402 root 1.69 inline void sv_to (SV *sv, UUID &v)
403     {
404     unsigned int version;
405 elmex 1.68
406 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408 elmex 1.68 }
409    
410 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 root 1.106
412 root 1.1 static SV *
413 root 1.6 newSVdt_va (va_list &ap, data_type type)
414 root 1.1 {
415     SV *sv;
416    
417     switch (type)
418     {
419 root 1.10 case DT_INT:
420     sv = newSViv (va_arg (ap, int));
421     break;
422    
423     case DT_INT64:
424     sv = newSVval64 ((val64)va_arg (ap, sint64));
425     break;
426    
427 root 1.6 case DT_DOUBLE:
428 root 1.10 sv = newSVnv (va_arg (ap, double));
429 root 1.1 break;
430    
431 root 1.6 case DT_STRING:
432     {
433 root 1.10 char *str = (char *)va_arg (ap, const char *);
434 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
435     }
436 root 1.1 break;
437    
438 root 1.6 case DT_DATA:
439 root 1.1 {
440 root 1.10 char *str = (char *)va_arg (ap, const void *);
441 root 1.6 int len = va_arg (ap, int);
442     sv = str ? newSVpv (str, len) : &PL_sv_undef;
443 root 1.1 }
444     break;
445    
446 root 1.6 case DT_OBJECT:
447 root 1.45 sv = to_sv (va_arg (ap, object *));
448 root 1.1 break;
449    
450 root 1.6 case DT_MAP:
451 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
452 root 1.61 sv = to_sv (va_arg (ap, maptile *));
453 root 1.1 break;
454    
455 root 1.88 case DT_CLIENT:
456 root 1.84 sv = to_sv (va_arg (ap, client *));
457 root 1.79 break;
458    
459 root 1.6 case DT_PLAYER:
460 root 1.45 sv = to_sv (va_arg (ap, player *));
461 root 1.1 break;
462    
463 root 1.6 case DT_ARCH:
464 root 1.45 sv = to_sv (va_arg (ap, archetype *));
465 root 1.1 break;
466    
467 root 1.6 case DT_PARTY:
468 root 1.45 sv = to_sv (va_arg (ap, partylist *));
469 root 1.1 break;
470    
471 root 1.6 case DT_REGION:
472 root 1.45 sv = to_sv (va_arg (ap, region *));
473 root 1.1 break;
474    
475     default:
476 root 1.6 assert (("unhandled type in newSVdt_va", 0));
477     }
478    
479     return sv;
480     }
481    
482     static SV *
483     newSVdt (data_type type, ...)
484     {
485     va_list ap;
486    
487     va_start (ap, type);
488     SV *sv = newSVdt_va (ap, type);
489     va_end (ap);
490    
491     return sv;
492     }
493    
494     static SV *
495     newSVcfapi (int type, ...)
496     {
497     SV *sv;
498    
499     va_list ap;
500     va_start (ap, type);
501    
502     switch (type)
503     {
504 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514    
515     default:
516 root 1.1 assert (("unhandled type in newSVcfapi", 0));
517     }
518    
519 root 1.6 va_end (ap);
520 root 1.1
521     return sv;
522     }
523    
524 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525    
526 root 1.12 SV *
527 root 1.109 registry (attachable *ext)
528 root 1.12 {
529 root 1.13 if (!ext->cb)
530     ext->cb = newAV ();
531 root 1.12
532 root 1.13 return newRV_inc ((SV *)ext->cb);
533 root 1.12 }
534    
535 root 1.13 /////////////////////////////////////////////////////////////////////////////
536    
537 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538     {
539     return 0;
540     }
541    
542     static CommArray_s rtn_cmd;
543    
544     static int
545     runPluginCommand (object *obj, char *params)
546     {
547 root 1.73 return -1;
548 root 1.1 }
549    
550     extern "C" void *cfperl_getPluginProperty (int *type, ...)
551     {
552     va_list args;
553     char *propname;
554     int i;
555     va_start (args, type);
556     propname = va_arg (args, char *);
557     //printf ("Property name: %s\n", propname);
558    
559     if (!strcmp (propname, "command?"))
560 root 1.73 return NULL;
561 root 1.1 else if (!strcmp (propname, "Identification"))
562     {
563     va_end (args);
564 root 1.73 return (void *)PLUGIN_NAME;
565 root 1.1 }
566     else if (!strcmp (propname, "FullName"))
567     {
568     va_end (args);
569 root 1.73 return (void *)PLUGIN_VERSION;
570 root 1.1 }
571     else
572     va_end (args);
573    
574     return NULL;
575     }
576    
577     extern "C" int cfperl_postInitPlugin ()
578     {
579     int hooktype = 1;
580     int rtype = 0;
581    
582     cf_init_plugin (gethook);
583    
584     return 0;
585     }
586    
587     extern "C" int cfperl_closePlugin ()
588     {
589     return 0;
590     }
591    
592 root 1.7 void
593     cfperl_init ()
594     {
595 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596     perl = perl_alloc ();
597     perl_construct (perl);
598    
599     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600    
601 root 1.7 char *argv[] = {
602     "",
603     "-e"
604 root 1.107 "use Event; use Coro;" // required for bootstrap
605     "cf->bootstrap;" // required for datadir :*>
606 root 1.32 "unshift @INC, cf::datadir ();"
607 root 1.41 "require cf;"
608 root 1.7 };
609    
610     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
611     {
612     printf ("unable to initialize perl-interpreter, aborting.\n");
613     exit (EXIT_FAILURE);
614     }
615 root 1.162
616     {
617     dSP;
618    
619     PUSHMARK (SP);
620     PUTBACK;
621     call_pv ("cf::init", G_DISCARD | G_VOID);
622     }
623 root 1.7 }
624    
625 root 1.5 void cfperl_main ()
626 root 1.2 {
627     dSP;
628    
629     PUSHMARK (SP);
630     PUTBACK;
631 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
632     }
633    
634 root 1.109 void
635     attachable::instantiate ()
636     {
637     if (attach)
638     {
639     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
640     attach = 0;
641     }
642     }
643    
644     void
645     attachable::reattach ()
646     {
647     optimise ();
648     //TODO: check for _attachment's, very important for restarts
649     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
650     }
651    
652 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
653     # define def(type,name) KLASS_ ## type,
654     # include "eventinc.h"
655     # undef def
656     };
657    
658 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659    
660 root 1.8 static void
661     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662     {
663     // event must be in array
664     if (event >= 0 && event <= AvFILLp (registry))
665     {
666     SV *cbs_ = AvARRAY (registry)[event];
667    
668     // element must be list of callback entries
669     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
670     {
671     AV *cbs = (AV *)SvRV (cbs_);
672    
673     // no callback entries, no callbacks to call
674     if (AvFILLp (cbs) >= 0)
675     {
676     if (!callbacks)
677     {
678     callbacks = newAV ();
679     av_extend (callbacks, 16);
680     }
681    
682     // never use SvREFCNT_inc to copy values, but its ok here :)
683     for (int i = 0; i <= AvFILLp (cbs); ++i)
684     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
685     }
686     }
687     }
688     }
689    
690 root 1.109 void
691     attachable::gather_callbacks (AV *&callbacks, event_type event) const
692 root 1.6 {
693 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
694 root 1.6
695 root 1.109 if (cb)
696     ::gather_callbacks (callbacks, cb, event);
697     }
698 root 1.8
699 root 1.109 void
700     global::gather_callbacks (AV *&callbacks, event_type event) const
701     {
702     ::gather_callbacks (callbacks, cb_object, event);
703     }
704 root 1.8
705 root 1.109 void
706     object::gather_callbacks (AV *&callbacks, event_type event) const
707     {
708     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709     {
710     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
711 root 1.8
712 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714     }
715 root 1.8
716 root 1.109 if (type <= AvFILLp (cb_type))
717 root 1.8 {
718 root 1.109 SV *registry = AvARRAY (cb_type)[type];
719 root 1.8
720 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722     }
723 root 1.8
724 root 1.109 attachable::gather_callbacks (callbacks, event);
725     ::gather_callbacks (callbacks, cb_object, event);
726     }
727 root 1.8
728 root 1.109 void
729     archetype::gather_callbacks (AV *&callbacks, event_type event) const
730     {
731     attachable::gather_callbacks (callbacks, event);
732     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
733     }
734 root 1.14
735 root 1.109 void
736     client::gather_callbacks (AV *&callbacks, event_type event) const
737     {
738     attachable::gather_callbacks (callbacks, event);
739     ::gather_callbacks (callbacks, cb_client, event);
740     }
741 root 1.8
742 root 1.109 void
743     player::gather_callbacks (AV *&callbacks, event_type event) const
744     {
745     attachable::gather_callbacks (callbacks, event);
746     ::gather_callbacks (callbacks, cb_player, event);
747     }
748 root 1.8
749 root 1.109 void
750     maptile::gather_callbacks (AV *&callbacks, event_type event) const
751     {
752     attachable::gather_callbacks (callbacks, event);
753     ::gather_callbacks (callbacks, cb_map, event);
754     }
755 root 1.8
756 root 1.109 bool
757     attachable::invoke (event_type event, ...)
758     {
759     data_type dt;
760     va_list ap;
761 root 1.14
762 root 1.109 va_start (ap, event);
763 root 1.8
764 root 1.109 // callback call ordering should be:
765     // 1. per-object callback
766     // 2. per-class object
767     // 3. per-type callback
768     // 4. global callbacks
769 root 1.12
770 root 1.109 AV *callbacks = 0;
771     gather_callbacks (callbacks, event);
772 root 1.8
773     // short-circuit processing if no callbacks found/defined
774     if (!callbacks)
775     return 0;
776    
777 root 1.116 CALL_BEGIN (3);
778     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 root 1.8
781 root 1.109 //TODO: unhack
782 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
783     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
784     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
785     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
786 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
787     else
788     abort (); //TODO
789 root 1.7
790 root 1.6 for (;;)
791     {
792 root 1.8 dt = (data_type) va_arg (ap, int);
793 root 1.6
794     if (dt == DT_END)
795     break;
796 root 1.109 else if (dt == DT_AV)
797 root 1.12 {
798     AV *av = va_arg (ap, AV *);
799    
800     for (int i = 0; i <= av_len (av); ++i)
801     XPUSHs (*av_fetch (av, i, 1));
802     }
803     else
804     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
805 root 1.6 }
806    
807     va_end (ap);
808    
809 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
810 root 1.6 count = count > 0 ? POPi : 0;
811    
812 root 1.116 CALL_END;
813 root 1.6
814     return count;
815 root 1.2 }
816    
817 root 1.12 SV *
818     cfperl_result (int idx)
819     {
820     AV *av = get_av ("cfperl::invoke_results", 0);
821     if (!av)
822     return &PL_sv_undef;
823    
824     SV **sv = av_fetch (av, idx, 0);
825     if (!sv)
826     return &PL_sv_undef;
827    
828     return *sv;
829     }
830    
831     int
832     cfperl_result_INT (int idx)
833     {
834     return SvIV (cfperl_result (idx));
835     }
836    
837 root 1.74 double
838 root 1.73 cfperl_result_DOUBLE (int idx)
839     {
840     return SvNV (cfperl_result (idx));
841     }
842    
843 root 1.80 /////////////////////////////////////////////////////////////////////////////
844    
845 root 1.116 void
846 root 1.134 cfperl_emergency_save ()
847 root 1.116 {
848     CALL_BEGIN (0);
849 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
850 root 1.116 CALL_END;
851     }
852    
853     maptile *
854 root 1.126 maptile::find_sync (const char *path, maptile *origin)
855 root 1.116 {
856     CALL_BEGIN (2);
857     CALL_ARG (path);
858     CALL_ARG (origin);
859 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860 root 1.116
861     maptile *retval;
862    
863     if (count)
864     sv_to (POPs, retval);
865     else
866     retval = 0;
867    
868     CALL_END;
869    
870     return retval;
871     }
872    
873 root 1.135 maptile *
874     maptile::find_async (const char *path, maptile *origin)
875     {
876     CALL_BEGIN (2);
877     CALL_ARG (path);
878     CALL_ARG (origin);
879     CALL_CALL ("cf::map::find_async", G_SCALAR);
880    
881     maptile *retval;
882    
883     if (count)
884     sv_to (POPs, retval);
885     else
886     retval = 0;
887    
888     CALL_END;
889    
890     return retval;
891     }
892    
893 root 1.116 void
894 root 1.126 maptile::do_load_sync ()
895     {
896     CALL_BEGIN (1);
897     CALL_ARG (this);
898     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
899     CALL_END;
900     }
901    
902     void
903 root 1.116 maptile::change_all_map_light (int change)
904     {
905     CALL_BEGIN (1);
906     CALL_ARG (change);
907     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
908     CALL_END;
909     }
910    
911     void
912     object::enter_exit (object *exit)
913     {
914     if (type != PLAYER)
915     return;
916    
917     CALL_BEGIN (2);
918     CALL_ARG (this);
919     CALL_ARG (exit);
920     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921     CALL_END;
922     }
923    
924     /////////////////////////////////////////////////////////////////////////////
925    
926 root 1.80 struct EventAPI *watcher_base::GEventAPI;
927 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
928 root 1.80
929 root 1.124 int coroapi::cede_counter;
930    
931 root 1.85 static void iw_dispatch (pe_event *ev)
932     {
933     iw *w = (iw *)ev->ext_data;
934     w->call (*w);
935     }
936    
937     void
938     iw::alloc ()
939     {
940     pe = GEventAPI->new_idle (0, 0);
941    
942 root 1.150 WaREENTRANT_off (pe);
943 root 1.85 pe->base.callback = (void *)iw_dispatch;
944     pe->base.ext_data = (void *)this;
945     }
946    
947 root 1.80 static void iow_dispatch (pe_event *ev)
948     {
949     iow *w = (iow *)ev->ext_data;
950     w->call (*w, ((pe_ioevent *)ev)->got);
951     }
952    
953     void
954     iow::alloc ()
955     {
956     pe = GEventAPI->new_io (0, 0);
957    
958 root 1.150 WaREENTRANT_off (pe);
959 root 1.80 pe->base.callback = (void *)iow_dispatch;
960     pe->base.ext_data = (void *)this;
961    
962 root 1.81 pe->fd = -1;
963     pe->poll = 0;
964 root 1.80 }
965    
966 root 1.85 void
967 root 1.80 iow::fd (int fd)
968     {
969     pe->fd = fd;
970     }
971    
972     int
973     iow::poll ()
974     {
975     return pe->poll;
976     }
977    
978 root 1.85 void
979 root 1.80 iow::poll (int events)
980     {
981 root 1.81 if (pe->poll != events)
982     {
983     if (pe->poll) stop ();
984     pe->poll = events;
985     if (pe->poll) start ();
986     }
987 root 1.80 }
988    
989 root 1.109 void
990     _connect_to_perl ()
991     {
992     stash_cf = gv_stashpv ("cf" , 1);
993    
994     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
998     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
999     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003    
1004 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
1005     sv_upgrade (sv_runtime, SVt_NV);
1006    
1007 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009     cb_object = get_av ("cf::CB_OBJECT", 1);
1010     cb_player = get_av ("cf::CB_PLAYER", 1);
1011     cb_client = get_av ("cf::CB_CLIENT", 1);
1012     cb_type = get_av ("cf::CB_TYPE" , 1);
1013     cb_map = get_av ("cf::CB_MAP" , 1);
1014     }
1015    
1016 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
1017    
1018     BOOT:
1019     {
1020 root 1.109 _connect_to_perl ();
1021 root 1.1
1022 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024 root 1.80
1025 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1026 root 1.63
1027 root 1.1 static const struct {
1028     const char *name;
1029     IV iv;
1030     } *civ, const_iv[] = {
1031     # define const_iv(name) { # name, (IV)name },
1032     const_iv (llevError)
1033     const_iv (llevInfo)
1034     const_iv (llevDebug)
1035     const_iv (llevMonster)
1036    
1037 root 1.5 const_iv (MAX_TIME)
1038 root 1.1 const_iv (PLAYER)
1039     const_iv (TRANSPORT)
1040     const_iv (ROD)
1041     const_iv (TREASURE)
1042     const_iv (POTION)
1043     const_iv (FOOD)
1044     const_iv (POISON)
1045     const_iv (BOOK)
1046     const_iv (CLOCK)
1047     const_iv (ARROW)
1048     const_iv (BOW)
1049     const_iv (WEAPON)
1050     const_iv (ARMOUR)
1051     const_iv (PEDESTAL)
1052     const_iv (ALTAR)
1053     const_iv (LOCKED_DOOR)
1054     const_iv (SPECIAL_KEY)
1055     const_iv (MAP)
1056     const_iv (DOOR)
1057     const_iv (KEY)
1058     const_iv (TIMED_GATE)
1059     const_iv (TRIGGER)
1060     const_iv (GRIMREAPER)
1061     const_iv (MAGIC_EAR)
1062     const_iv (TRIGGER_BUTTON)
1063     const_iv (TRIGGER_ALTAR)
1064     const_iv (TRIGGER_PEDESTAL)
1065     const_iv (SHIELD)
1066     const_iv (HELMET)
1067     const_iv (HORN)
1068     const_iv (MONEY)
1069     const_iv (CLASS)
1070     const_iv (GRAVESTONE)
1071     const_iv (AMULET)
1072     const_iv (PLAYERMOVER)
1073     const_iv (TELEPORTER)
1074     const_iv (CREATOR)
1075     const_iv (SKILL)
1076     const_iv (EARTHWALL)
1077     const_iv (GOLEM)
1078     const_iv (THROWN_OBJ)
1079     const_iv (BLINDNESS)
1080     const_iv (GOD)
1081     const_iv (DETECTOR)
1082     const_iv (TRIGGER_MARKER)
1083     const_iv (DEAD_OBJECT)
1084     const_iv (DRINK)
1085     const_iv (MARKER)
1086     const_iv (HOLY_ALTAR)
1087     const_iv (PLAYER_CHANGER)
1088     const_iv (BATTLEGROUND)
1089     const_iv (PEACEMAKER)
1090     const_iv (GEM)
1091     const_iv (FIREWALL)
1092     const_iv (ANVIL)
1093     const_iv (CHECK_INV)
1094     const_iv (MOOD_FLOOR)
1095     const_iv (EXIT)
1096     const_iv (ENCOUNTER)
1097     const_iv (SHOP_FLOOR)
1098     const_iv (SHOP_MAT)
1099     const_iv (RING)
1100     const_iv (FLOOR)
1101     const_iv (FLESH)
1102     const_iv (INORGANIC)
1103     const_iv (SKILL_TOOL)
1104     const_iv (LIGHTER)
1105 elmex 1.92 const_iv (BUILDABLE_WALL)
1106 root 1.1 const_iv (MISC_OBJECT)
1107     const_iv (LAMP)
1108     const_iv (DUPLICATOR)
1109     const_iv (SPELLBOOK)
1110     const_iv (CLOAK)
1111     const_iv (SPINNER)
1112     const_iv (GATE)
1113     const_iv (BUTTON)
1114     const_iv (CF_HANDLE)
1115     const_iv (HOLE)
1116     const_iv (TRAPDOOR)
1117     const_iv (SIGN)
1118     const_iv (BOOTS)
1119     const_iv (GLOVES)
1120     const_iv (SPELL)
1121     const_iv (SPELL_EFFECT)
1122     const_iv (CONVERTER)
1123     const_iv (BRACERS)
1124     const_iv (POISONING)
1125     const_iv (SAVEBED)
1126     const_iv (WAND)
1127     const_iv (SCROLL)
1128     const_iv (DIRECTOR)
1129     const_iv (GIRDLE)
1130     const_iv (FORCE)
1131     const_iv (POTION_EFFECT)
1132     const_iv (EVENT_CONNECTOR)
1133     const_iv (CLOSE_CON)
1134     const_iv (CONTAINER)
1135     const_iv (ARMOUR_IMPROVER)
1136     const_iv (WEAPON_IMPROVER)
1137     const_iv (SKILLSCROLL)
1138     const_iv (DEEP_SWAMP)
1139     const_iv (IDENTIFY_ALTAR)
1140     const_iv (MENU)
1141     const_iv (RUNE)
1142     const_iv (TRAP)
1143     const_iv (POWER_CRYSTAL)
1144     const_iv (CORPSE)
1145     const_iv (DISEASE)
1146     const_iv (SYMPTOM)
1147     const_iv (BUILDER)
1148     const_iv (MATERIAL)
1149     const_iv (ITEM_TRANSFORMER)
1150    
1151 root 1.14 const_iv (NUM_SUBTYPES)
1152    
1153 root 1.1 const_iv (ST_BD_BUILD)
1154     const_iv (ST_BD_REMOVE)
1155    
1156     const_iv (ST_MAT_FLOOR)
1157     const_iv (ST_MAT_WALL)
1158     const_iv (ST_MAT_ITEM)
1159    
1160     const_iv (AT_PHYSICAL)
1161     const_iv (AT_MAGIC)
1162     const_iv (AT_FIRE)
1163     const_iv (AT_ELECTRICITY)
1164     const_iv (AT_COLD)
1165     const_iv (AT_CONFUSION)
1166     const_iv (AT_ACID)
1167     const_iv (AT_DRAIN)
1168     const_iv (AT_WEAPONMAGIC)
1169     const_iv (AT_GHOSTHIT)
1170     const_iv (AT_POISON)
1171     const_iv (AT_SLOW)
1172     const_iv (AT_PARALYZE)
1173     const_iv (AT_TURN_UNDEAD)
1174     const_iv (AT_FEAR)
1175     const_iv (AT_CANCELLATION)
1176     const_iv (AT_DEPLETE)
1177     const_iv (AT_DEATH)
1178     const_iv (AT_CHAOS)
1179     const_iv (AT_COUNTERSPELL)
1180     const_iv (AT_GODPOWER)
1181     const_iv (AT_HOLYWORD)
1182     const_iv (AT_BLIND)
1183     const_iv (AT_INTERNAL)
1184     const_iv (AT_LIFE_STEALING)
1185     const_iv (AT_DISEASE)
1186    
1187     const_iv (WEAP_HIT)
1188     const_iv (WEAP_SLASH)
1189     const_iv (WEAP_PIERCE)
1190     const_iv (WEAP_CLEAVE)
1191     const_iv (WEAP_SLICE)
1192     const_iv (WEAP_STAB)
1193     const_iv (WEAP_WHIP)
1194     const_iv (WEAP_CRUSH)
1195     const_iv (WEAP_BLUD)
1196    
1197     const_iv (FLAG_ALIVE)
1198     const_iv (FLAG_WIZ)
1199     const_iv (FLAG_REMOVED)
1200     const_iv (FLAG_FREED)
1201     const_iv (FLAG_WAS_WIZ)
1202     const_iv (FLAG_APPLIED)
1203     const_iv (FLAG_UNPAID)
1204     const_iv (FLAG_USE_SHIELD)
1205     const_iv (FLAG_NO_PICK)
1206     const_iv (FLAG_ANIMATE)
1207     const_iv (FLAG_MONSTER)
1208     const_iv (FLAG_FRIENDLY)
1209     const_iv (FLAG_GENERATOR)
1210     const_iv (FLAG_IS_THROWN)
1211     const_iv (FLAG_AUTO_APPLY)
1212     const_iv (FLAG_PLAYER_SOLD)
1213     const_iv (FLAG_SEE_INVISIBLE)
1214     const_iv (FLAG_CAN_ROLL)
1215     const_iv (FLAG_OVERLAY_FLOOR)
1216     const_iv (FLAG_IS_TURNABLE)
1217     const_iv (FLAG_IS_USED_UP)
1218     const_iv (FLAG_IDENTIFIED)
1219     const_iv (FLAG_REFLECTING)
1220     const_iv (FLAG_CHANGING)
1221     const_iv (FLAG_SPLITTING)
1222     const_iv (FLAG_HITBACK)
1223     const_iv (FLAG_STARTEQUIP)
1224     const_iv (FLAG_BLOCKSVIEW)
1225     const_iv (FLAG_UNDEAD)
1226     const_iv (FLAG_SCARED)
1227     const_iv (FLAG_UNAGGRESSIVE)
1228     const_iv (FLAG_REFL_MISSILE)
1229     const_iv (FLAG_REFL_SPELL)
1230     const_iv (FLAG_NO_MAGIC)
1231     const_iv (FLAG_NO_FIX_PLAYER)
1232     const_iv (FLAG_IS_LIGHTABLE)
1233     const_iv (FLAG_TEAR_DOWN)
1234     const_iv (FLAG_RUN_AWAY)
1235     const_iv (FLAG_PICK_UP)
1236     const_iv (FLAG_UNIQUE)
1237     const_iv (FLAG_NO_DROP)
1238     const_iv (FLAG_WIZCAST)
1239     const_iv (FLAG_CAST_SPELL)
1240     const_iv (FLAG_USE_SCROLL)
1241     const_iv (FLAG_USE_RANGE)
1242     const_iv (FLAG_USE_BOW)
1243     const_iv (FLAG_USE_ARMOUR)
1244     const_iv (FLAG_USE_WEAPON)
1245     const_iv (FLAG_USE_RING)
1246     const_iv (FLAG_READY_RANGE)
1247     const_iv (FLAG_READY_BOW)
1248     const_iv (FLAG_XRAYS)
1249     const_iv (FLAG_NO_APPLY)
1250     const_iv (FLAG_IS_FLOOR)
1251     const_iv (FLAG_LIFESAVE)
1252     const_iv (FLAG_NO_STRENGTH)
1253     const_iv (FLAG_SLEEP)
1254     const_iv (FLAG_STAND_STILL)
1255     const_iv (FLAG_RANDOM_MOVE)
1256     const_iv (FLAG_ONLY_ATTACK)
1257     const_iv (FLAG_CONFUSED)
1258     const_iv (FLAG_STEALTH)
1259     const_iv (FLAG_WIZPASS)
1260     const_iv (FLAG_IS_LINKED)
1261     const_iv (FLAG_CURSED)
1262     const_iv (FLAG_DAMNED)
1263     const_iv (FLAG_SEE_ANYWHERE)
1264     const_iv (FLAG_KNOWN_MAGICAL)
1265     const_iv (FLAG_KNOWN_CURSED)
1266     const_iv (FLAG_CAN_USE_SKILL)
1267     const_iv (FLAG_BEEN_APPLIED)
1268     const_iv (FLAG_READY_SCROLL)
1269     const_iv (FLAG_USE_ROD)
1270     const_iv (FLAG_USE_HORN)
1271     const_iv (FLAG_MAKE_INVIS)
1272     const_iv (FLAG_INV_LOCKED)
1273     const_iv (FLAG_IS_WOODED)
1274     const_iv (FLAG_IS_HILLY)
1275     const_iv (FLAG_READY_SKILL)
1276     const_iv (FLAG_READY_WEAPON)
1277     const_iv (FLAG_NO_SKILL_IDENT)
1278     const_iv (FLAG_BLIND)
1279     const_iv (FLAG_SEE_IN_DARK)
1280     const_iv (FLAG_IS_CAULDRON)
1281     const_iv (FLAG_NO_STEAL)
1282     const_iv (FLAG_ONE_HIT)
1283     const_iv (FLAG_CLIENT_SENT)
1284     const_iv (FLAG_BERSERK)
1285     const_iv (FLAG_NEUTRAL)
1286     const_iv (FLAG_NO_ATTACK)
1287     const_iv (FLAG_NO_DAMAGE)
1288     const_iv (FLAG_OBJ_ORIGINAL)
1289     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290     const_iv (FLAG_ACTIVATE_ON_PUSH)
1291     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292     const_iv (FLAG_IS_WATER)
1293     const_iv (FLAG_CONTENT_ON_GEN)
1294     const_iv (FLAG_IS_A_TEMPLATE)
1295     const_iv (FLAG_IS_BUILDABLE)
1296 root 1.138 const_iv (FLAG_DESTROY_ON_DEATH)
1297 root 1.147 const_iv (FLAG_NO_MAP_SAVE)
1298 root 1.1
1299     const_iv (NDI_BLACK)
1300     const_iv (NDI_WHITE)
1301     const_iv (NDI_NAVY)
1302     const_iv (NDI_RED)
1303     const_iv (NDI_ORANGE)
1304     const_iv (NDI_BLUE)
1305     const_iv (NDI_DK_ORANGE)
1306     const_iv (NDI_GREEN)
1307     const_iv (NDI_LT_GREEN)
1308     const_iv (NDI_GREY)
1309     const_iv (NDI_BROWN)
1310     const_iv (NDI_GOLD)
1311     const_iv (NDI_TAN)
1312     const_iv (NDI_MAX_COLOR)
1313     const_iv (NDI_COLOR_MASK)
1314     const_iv (NDI_UNIQUE)
1315     const_iv (NDI_ALL)
1316    
1317 root 1.58 const_iv (UPD_LOCATION)
1318     const_iv (UPD_FLAGS)
1319     const_iv (UPD_WEIGHT)
1320     const_iv (UPD_FACE)
1321     const_iv (UPD_NAME)
1322     const_iv (UPD_ANIM)
1323     const_iv (UPD_ANIMSPEED)
1324     const_iv (UPD_NROF)
1325    
1326     const_iv (UPD_SP_MANA)
1327     const_iv (UPD_SP_GRACE)
1328     const_iv (UPD_SP_DAMAGE)
1329    
1330 root 1.1 const_iv (F_APPLIED)
1331     const_iv (F_LOCATION)
1332     const_iv (F_UNPAID)
1333     const_iv (F_MAGIC)
1334     const_iv (F_CURSED)
1335     const_iv (F_DAMNED)
1336     const_iv (F_OPEN)
1337     const_iv (F_NOPICK)
1338     const_iv (F_LOCKED)
1339    
1340     const_iv (F_BUY)
1341     const_iv (F_SHOP)
1342     const_iv (F_SELL)
1343    
1344     const_iv (P_BLOCKSVIEW)
1345 root 1.91 const_iv (P_PLAYER)
1346 root 1.1 const_iv (P_NO_MAGIC)
1347     const_iv (P_IS_ALIVE)
1348     const_iv (P_NO_CLERIC)
1349     const_iv (P_OUT_OF_MAP)
1350     const_iv (P_NEW_MAP)
1351 root 1.121 const_iv (P_UPTODATE)
1352 root 1.1
1353     const_iv (UP_OBJ_INSERT)
1354     const_iv (UP_OBJ_REMOVE)
1355     const_iv (UP_OBJ_CHANGE)
1356     const_iv (UP_OBJ_FACE)
1357    
1358     const_iv (INS_NO_MERGE)
1359     const_iv (INS_ABOVE_FLOOR_ONLY)
1360     const_iv (INS_NO_WALK_ON)
1361     const_iv (INS_ON_TOP)
1362     const_iv (INS_BELOW_ORIGINATOR)
1363     const_iv (INS_MAP_LOAD)
1364    
1365     const_iv (WILL_APPLY_HANDLE)
1366     const_iv (WILL_APPLY_TREASURE)
1367     const_iv (WILL_APPLY_EARTHWALL)
1368     const_iv (WILL_APPLY_DOOR)
1369     const_iv (WILL_APPLY_FOOD)
1370    
1371     const_iv (SAVE_MODE)
1372     const_iv (SAVE_DIR_MODE)
1373    
1374     const_iv (M_PAPER)
1375     const_iv (M_IRON)
1376     const_iv (M_GLASS)
1377     const_iv (M_LEATHER)
1378     const_iv (M_WOOD)
1379     const_iv (M_ORGANIC)
1380     const_iv (M_STONE)
1381     const_iv (M_CLOTH)
1382     const_iv (M_ADAMANT)
1383     const_iv (M_LIQUID)
1384     const_iv (M_SOFT_METAL)
1385     const_iv (M_BONE)
1386     const_iv (M_ICE)
1387     const_iv (M_SPECIAL)
1388    
1389     const_iv (SK_EXP_ADD_SKILL)
1390     const_iv (SK_EXP_TOTAL)
1391     const_iv (SK_EXP_NONE)
1392     const_iv (SK_SUBTRACT_SKILL_EXP)
1393 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1394 root 1.1
1395     const_iv (SK_LOCKPICKING)
1396     const_iv (SK_HIDING)
1397     const_iv (SK_SMITHERY)
1398     const_iv (SK_BOWYER)
1399     const_iv (SK_JEWELER)
1400     const_iv (SK_ALCHEMY)
1401     const_iv (SK_STEALING)
1402     const_iv (SK_LITERACY)
1403     const_iv (SK_BARGAINING)
1404     const_iv (SK_JUMPING)
1405     const_iv (SK_DET_MAGIC)
1406     const_iv (SK_ORATORY)
1407     const_iv (SK_SINGING)
1408     const_iv (SK_DET_CURSE)
1409     const_iv (SK_FIND_TRAPS)
1410     const_iv (SK_MEDITATION)
1411     const_iv (SK_PUNCHING)
1412     const_iv (SK_FLAME_TOUCH)
1413     const_iv (SK_KARATE)
1414     const_iv (SK_CLIMBING)
1415     const_iv (SK_WOODSMAN)
1416     const_iv (SK_INSCRIPTION)
1417     const_iv (SK_ONE_HANDED_WEAPON)
1418     const_iv (SK_MISSILE_WEAPON)
1419     const_iv (SK_THROWING)
1420     const_iv (SK_USE_MAGIC_ITEM)
1421     const_iv (SK_DISARM_TRAPS)
1422     const_iv (SK_SET_TRAP)
1423     const_iv (SK_THAUMATURGY)
1424     const_iv (SK_PRAYING)
1425     const_iv (SK_CLAWING)
1426     const_iv (SK_LEVITATION)
1427     const_iv (SK_SUMMONING)
1428     const_iv (SK_PYROMANCY)
1429     const_iv (SK_EVOCATION)
1430     const_iv (SK_SORCERY)
1431     const_iv (SK_TWO_HANDED_WEAPON)
1432     const_iv (SK_SPARK_TOUCH)
1433     const_iv (SK_SHIVER)
1434     const_iv (SK_ACID_SPLASH)
1435     const_iv (SK_POISON_NAIL)
1436    
1437     const_iv (SOUND_NEW_PLAYER)
1438     const_iv (SOUND_FIRE_ARROW)
1439     const_iv (SOUND_LEARN_SPELL)
1440     const_iv (SOUND_FUMBLE_SPELL)
1441     const_iv (SOUND_WAND_POOF)
1442     const_iv (SOUND_OPEN_DOOR)
1443     const_iv (SOUND_PUSH_PLAYER)
1444     const_iv (SOUND_PLAYER_HITS1)
1445     const_iv (SOUND_PLAYER_HITS2)
1446     const_iv (SOUND_PLAYER_HITS3)
1447     const_iv (SOUND_PLAYER_HITS4)
1448     const_iv (SOUND_PLAYER_IS_HIT1)
1449     const_iv (SOUND_PLAYER_IS_HIT2)
1450     const_iv (SOUND_PLAYER_IS_HIT3)
1451     const_iv (SOUND_PLAYER_KILLS)
1452     const_iv (SOUND_PET_IS_KILLED)
1453     const_iv (SOUND_PLAYER_DIES)
1454     const_iv (SOUND_OB_EVAPORATE)
1455     const_iv (SOUND_OB_EXPLODE)
1456     const_iv (SOUND_CLOCK)
1457     const_iv (SOUND_TURN_HANDLE)
1458     const_iv (SOUND_FALL_HOLE)
1459     const_iv (SOUND_DRINK_POISON)
1460     const_iv (SOUND_CAST_SPELL_0)
1461    
1462     const_iv (PREFER_LOW)
1463     const_iv (PREFER_HIGH)
1464    
1465     const_iv (ATNR_PHYSICAL)
1466     const_iv (ATNR_MAGIC)
1467     const_iv (ATNR_FIRE)
1468     const_iv (ATNR_ELECTRICITY)
1469     const_iv (ATNR_COLD)
1470     const_iv (ATNR_CONFUSION)
1471     const_iv (ATNR_ACID)
1472     const_iv (ATNR_DRAIN)
1473     const_iv (ATNR_WEAPONMAGIC)
1474     const_iv (ATNR_GHOSTHIT)
1475     const_iv (ATNR_POISON)
1476     const_iv (ATNR_SLOW)
1477     const_iv (ATNR_PARALYZE)
1478     const_iv (ATNR_TURN_UNDEAD)
1479     const_iv (ATNR_FEAR)
1480     const_iv (ATNR_CANCELLATION)
1481     const_iv (ATNR_DEPLETE)
1482     const_iv (ATNR_DEATH)
1483     const_iv (ATNR_CHAOS)
1484     const_iv (ATNR_COUNTERSPELL)
1485     const_iv (ATNR_GODPOWER)
1486     const_iv (ATNR_HOLYWORD)
1487     const_iv (ATNR_BLIND)
1488     const_iv (ATNR_INTERNAL)
1489     const_iv (ATNR_LIFE_STEALING)
1490     const_iv (ATNR_DISEASE)
1491    
1492     const_iv (MAP_IN_MEMORY)
1493     const_iv (MAP_SWAPPED)
1494     const_iv (MAP_LOADING)
1495     const_iv (MAP_SAVING)
1496 root 1.7
1497 root 1.109 const_iv (KLASS_ATTACHABLE)
1498 root 1.7 const_iv (KLASS_GLOBAL)
1499     const_iv (KLASS_OBJECT)
1500 root 1.96 const_iv (KLASS_CLIENT)
1501 root 1.7 const_iv (KLASS_PLAYER)
1502     const_iv (KLASS_MAP)
1503 root 1.99
1504 root 1.100 const_iv (CS_QUERY_YESNO)
1505     const_iv (CS_QUERY_SINGLECHAR)
1506     const_iv (CS_QUERY_HIDEINPUT)
1507    
1508 root 1.99 const_iv (ST_DEAD)
1509     const_iv (ST_SETUP)
1510     const_iv (ST_PLAYING)
1511     const_iv (ST_CUSTOM)
1512    
1513     const_iv (ST_CHANGE_CLASS)
1514 root 1.116
1515     const_iv (IO_HEADER)
1516     const_iv (IO_OBJECTS)
1517     const_iv (IO_UNIQUES)
1518 root 1.117
1519     // random map generator
1520     const_iv (LAYOUT_NONE)
1521     const_iv (LAYOUT_ONION)
1522     const_iv (LAYOUT_MAZE)
1523     const_iv (LAYOUT_SPIRAL)
1524     const_iv (LAYOUT_ROGUELIKE)
1525     const_iv (LAYOUT_SNAKE)
1526     const_iv (LAYOUT_SQUARE_SPIRAL)
1527    
1528     const_iv (RMOPT_RANDOM)
1529     const_iv (RMOPT_CENTERED)
1530     const_iv (RMOPT_LINEAR)
1531     const_iv (RMOPT_BOTTOM_C)
1532     const_iv (RMOPT_BOTTOM_R)
1533     const_iv (RMOPT_IRR_SPACE)
1534     const_iv (RMOPT_WALL_OFF)
1535     const_iv (RMOPT_WALLS_ONLY)
1536     const_iv (RMOPT_NO_DOORS)
1537    
1538     const_iv (SYMMETRY_RANDOM)
1539     const_iv (SYMMETRY_NONE)
1540     const_iv (SYMMETRY_X)
1541     const_iv (SYMMETRY_Y)
1542     const_iv (SYMMETRY_XY)
1543 root 1.1 };
1544    
1545     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 root 1.1
1548     static const struct {
1549     const char *name;
1550 root 1.14 int skip;
1551 root 1.7 IV klass;
1552 root 1.1 IV iv;
1553 root 1.6 } *eiv, event_iv[] = {
1554 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1555 root 1.6 # include "eventinc.h"
1556     # undef def
1557     };
1558    
1559     AV *av = get_av ("cf::EVENT", 1);
1560    
1561     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1562 root 1.7 {
1563     AV *event = newAV ();
1564 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1565 root 1.7 av_push (event, newSViv (eiv->klass));
1566     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1567 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1568 root 1.7 }
1569 root 1.14 }
1570    
1571 root 1.109 void _connect_to_perl ()
1572 root 1.14
1573 root 1.47 void _global_reattach ()
1574 root 1.14 CODE:
1575     {
1576     // reattach to all attachable objects in the game.
1577 root 1.128 for_all_clients (ns)
1578     ns->reattach ();
1579 root 1.96
1580 root 1.114 for_all_players (pl)
1581 root 1.109 pl->reattach ();
1582 root 1.14
1583 root 1.116 //TODO
1584     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585     // i->second->reattach ();
1586 root 1.8
1587 root 1.128 for_all_objects (op)
1588 root 1.109 op->reattach ();
1589 root 1.1 }
1590    
1591     NV floor (NV x)
1592    
1593     NV ceil (NV x)
1594    
1595 root 1.143 NV rndm (...)
1596     CODE:
1597     switch (items)
1598     {
1599     case 0: RETVAL = rndm (); break;
1600     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1601     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1602     default: croak ("cf::rndm requires none, one or two parameters."); break;
1603     }
1604     OUTPUT:
1605     RETVAL
1606    
1607 root 1.5 void server_tick ()
1608 root 1.116 CODE:
1609     runtime = SvNVx (sv_runtime);
1610     server_tick ();
1611 root 1.5
1612 root 1.1 void
1613     LOG (int level, char *msg)
1614     PROTOTYPE: $$
1615     C_ARGS: (LogLevel)level, "%s", msg
1616    
1617     char *path_combine (char *base, char *path)
1618     PROTOTYPE: $$
1619    
1620     char *path_combine_and_normalize (char *base, char *path)
1621     PROTOTYPE: $$
1622    
1623 root 1.19 const char *
1624     get_maps_directory (char *path)
1625 root 1.1 PROTOTYPE: $
1626     ALIAS: maps_directory = 0
1627 root 1.19 CODE:
1628     RETVAL = create_pathname (path);
1629     OUTPUT: RETVAL
1630 root 1.1
1631     void
1632     sub_generation_inc ()
1633     CODE:
1634     PL_sub_generation++;
1635    
1636     char *
1637     mapdir ()
1638     PROTOTYPE:
1639     ALIAS:
1640     mapdir = 0
1641     uniquedir = 1
1642     tmpdir = 2
1643     confdir = 3
1644     localdir = 4
1645     playerdir = 5
1646     datadir = 6
1647     CODE:
1648 root 1.19 switch (ix)
1649     {
1650     case 0: RETVAL = settings.mapdir ; break;
1651     case 1: RETVAL = settings.uniquedir; break;
1652     case 2: RETVAL = settings.tmpdir ; break;
1653     case 3: RETVAL = settings.confdir ; break;
1654     case 4: RETVAL = settings.localdir ; break;
1655     case 5: RETVAL = settings.playerdir; break;
1656     case 6: RETVAL = settings.datadir ; break;
1657     }
1658 root 1.1 OUTPUT: RETVAL
1659    
1660 root 1.120 void abort ()
1661    
1662 root 1.144 void fork_abort (char *cause = "cf::fork_abort")
1663    
1664 root 1.134 void cleanup (const char *cause, bool make_core = false)
1665    
1666 root 1.116 void emergency_save ()
1667    
1668 root 1.156 void _exit (int status = EXIT_SUCCESS)
1669    
1670 root 1.149 UV sv_2watcher (SV *w)
1671     CODE:
1672     RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673     OUTPUT:
1674     RETVAL
1675    
1676 root 1.125 #if _POSIX_MEMLOCK
1677    
1678     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1679    
1680     int munlockall ()
1681    
1682     #endif
1683    
1684 root 1.74 int find_animation (char *text)
1685 root 1.1 PROTOTYPE: $
1686    
1687 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1688 root 1.1
1689     const char *cost_string_from_value(uint64 cost, int approx = 0)
1690    
1691     int
1692     exp_to_level (val64 exp)
1693     CODE:
1694     {
1695     int i = 0;
1696    
1697     RETVAL = settings.max_level;
1698    
1699     for (i = 1; i <= settings.max_level; i++)
1700     {
1701     if (levels[i] > exp)
1702     {
1703     RETVAL = i - 1;
1704     break;
1705     }
1706     }
1707     }
1708     OUTPUT: RETVAL
1709    
1710     val64
1711     level_to_min_exp (int level)
1712     CODE:
1713     if (level > settings.max_level)
1714     RETVAL = levels[settings.max_level];
1715     else if (level < 1)
1716     RETVAL = 0;
1717     else
1718     RETVAL = levels[level];
1719     OUTPUT: RETVAL
1720    
1721     SV *
1722     resistance_to_string (int atnr)
1723     CODE:
1724     if (atnr >= 0 && atnr < NROFATTACKS)
1725     RETVAL = newSVpv (resist_plus[atnr], 0);
1726     else
1727     XSRETURN_UNDEF;
1728     OUTPUT: RETVAL
1729    
1730 root 1.162 bool
1731     load_regions (const char *filename)
1732     CODE:
1733     RETVAL = loader_region ().load (filename);
1734     OUTPUT: RETVAL
1735    
1736 root 1.97 MODULE = cf PACKAGE = cf::attachable
1737    
1738 root 1.27 int
1739 root 1.97 valid (SV *obj)
1740 root 1.27 CODE:
1741     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742     OUTPUT:
1743     RETVAL
1744    
1745 root 1.164 void
1746     debug_trace (attachable *obj, bool on = true)
1747     CODE:
1748     obj->flags &= ~attachable::F_DEBUG_TRACE;
1749     if (on)
1750     obj->flags |= attachable::F_DEBUG_TRACE;
1751    
1752 root 1.153 int mortals_size ()
1753     CODE:
1754     RETVAL = attachable::mortals.size ();
1755     OUTPUT: RETVAL
1756    
1757     #object *mortals (U32 index)
1758     # CODE:
1759     # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760     # OUTPUT: RETVAL
1761    
1762 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1763 root 1.115
1764 root 1.101 MODULE = cf PACKAGE = cf::global
1765    
1766     int invoke (SV *klass, int event, ...)
1767     CODE:
1768     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1769     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 root 1.101 OUTPUT: RETVAL
1773    
1774 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775    
1776 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1777    
1778 root 1.18 int invoke (object *op, int event, ...)
1779     CODE:
1780     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1782     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1783 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1784 root 1.18 OUTPUT: RETVAL
1785    
1786     SV *registry (object *op)
1787    
1788 root 1.134 int objects_size ()
1789     CODE:
1790     RETVAL = objects.size ();
1791     OUTPUT: RETVAL
1792    
1793     object *objects (U32 index)
1794     CODE:
1795     RETVAL = index < objects.size () ? objects [index] : 0;
1796     OUTPUT: RETVAL
1797    
1798     int actives_size ()
1799     CODE:
1800     RETVAL = actives.size ();
1801     OUTPUT: RETVAL
1802    
1803     object *actives (U32 index)
1804 root 1.57 CODE:
1805 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1806 root 1.57 OUTPUT: RETVAL
1807    
1808 root 1.1 # missing properties
1809    
1810 root 1.54 object *head (object *op)
1811     PROTOTYPE: $
1812     CODE:
1813 root 1.134 RETVAL = op->head_ ();
1814 root 1.54 OUTPUT: RETVAL
1815    
1816     int is_head (object *op)
1817     PROTOTYPE: $
1818     CODE:
1819 root 1.134 RETVAL = op->head_ () == op;
1820 root 1.54 OUTPUT: RETVAL
1821    
1822 root 1.1 void
1823     inv (object *obj)
1824     PROTOTYPE: $
1825     PPCODE:
1826     {
1827     object *o;
1828     for (o = obj->inv; o; o = o->below)
1829 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1830 root 1.1 }
1831    
1832 root 1.102 void
1833     set_animation (object *op, int idx)
1834     CODE:
1835     SET_ANIMATION (op, idx);
1836    
1837 elmex 1.160 int
1838     num_animations (object *op)
1839     CODE:
1840     RETVAL = NUM_ANIMATIONS (op);
1841     OUTPUT: RETVAL
1842    
1843 root 1.58 object *find_best_object_match (object *op, const char *match)
1844    
1845     object *find_marked_object (object *op)
1846    
1847 root 1.109 int need_identify (object *obj);
1848 root 1.1
1849     int apply_shop_mat (object *shop_mat, object *op);
1850    
1851 root 1.27 int move (object *op, int dir, object *originator = op)
1852     CODE:
1853     RETVAL = move_ob (op, dir, originator);
1854     OUTPUT:
1855     RETVAL
1856 root 1.1
1857 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1858     CODE:
1859     manual_apply (applied, applier, flags);
1860 root 1.1
1861 root 1.74 void apply_below (object *op)
1862     CODE:
1863     player_apply_below (op);
1864 root 1.1
1865     object *cf_object_present_archname_inside (object *op, char *whatstr)
1866    
1867     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868    
1869 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1870 root 1.1
1871 root 1.116 #//TODO
1872     object *clone_ (object *op, int recursive = 0)
1873 root 1.74 CODE:
1874     if (recursive)
1875     RETVAL = object_create_clone (op);
1876     else
1877     {
1878     RETVAL = object::create ();
1879 root 1.75 op->copy_to (RETVAL);
1880 root 1.74 }
1881     OUTPUT: RETVAL
1882 root 1.1
1883 root 1.74 int pay_item (object *op, object *buyer)
1884     CODE:
1885     RETVAL = pay_for_item (op, buyer);
1886     OUTPUT: RETVAL
1887 root 1.1
1888 root 1.74 int pay_amount (object *op, uint64 amount)
1889     CODE:
1890     RETVAL = pay_for_amount (amount, op);
1891     OUTPUT: RETVAL
1892 root 1.1
1893     void pay_player (object *op, uint64 amount)
1894    
1895     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1896    
1897 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1898 root 1.1
1899 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1900     CODE:
1901     do_learn_spell (op, sp, special_prayer);
1902 root 1.1
1903 root 1.74 void forget_spell (object *op, object *sp)
1904     CODE:
1905     do_forget_spell (op, query_name (sp));
1906 root 1.1
1907 root 1.74 object *check_for_spell (object *op, char *spellname)
1908     CODE:
1909     RETVAL = check_spell_known (op, spellname);
1910     OUTPUT: RETVAL
1911 root 1.1
1912 root 1.74 int query_money (object *op)
1913 root 1.1 ALIAS: money = 0
1914    
1915 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1916 root 1.1 ALIAS: cost = 0
1917    
1918 root 1.74 void spring_trap (object *op, object *victim)
1919 root 1.1
1920 root 1.74 int check_trigger (object *op, object *cause)
1921 root 1.1
1922 root 1.74 void drop (object *who, object *op)
1923 root 1.1
1924 root 1.74 void pick_up (object *who, object *op)
1925 root 1.1
1926 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1927 root 1.1
1928 root 1.102 void update_object (object *op, int action)
1929 root 1.1
1930     object *cf_create_object_by_name (const char *name)
1931    
1932     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1933    
1934     void player_lvl_adj (object *who, object *skill = 0)
1935    
1936     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937    
1938     int calc_skill_exp (object *who, object *op, object *skill);
1939    
1940     void push_button (object *op);
1941    
1942     void use_trigger (object *op);
1943    
1944 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1945 root 1.1
1946     void remove_button_link (object *op);
1947    
1948    
1949     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1950    
1951     object *cf_insert_ob_in_ob (object *ob, object *where)
1952    
1953     # no clean way to get an object from an archetype - stupid idiotic
1954     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955    
1956     object *new (const char *archetype = 0)
1957     PROTOTYPE: ;$
1958     CODE:
1959     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960     OUTPUT:
1961     RETVAL
1962    
1963 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 root 1.1 PROTOTYPE: $$$$$$
1965     CODE:
1966     {
1967     int unused_type;
1968     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969     }
1970    
1971     # syntatic sugar for easier use in event callbacks.
1972     const char *options (object *op)
1973     CODE:
1974     RETVAL = op->name;
1975     OUTPUT:
1976     RETVAL
1977    
1978     player *contr (object *op)
1979     CODE:
1980     RETVAL = op->contr;
1981     OUTPUT: RETVAL
1982    
1983     const char *get_ob_key_value (object *op, const char *key)
1984    
1985     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1986    
1987     object *get_nearest_player (object *ob)
1988     ALIAS: nearest_player = 0
1989     PREINIT:
1990     extern object *get_nearest_player (object *);
1991    
1992     void rangevector (object *ob, object *other, int flags = 0)
1993     PROTOTYPE: $$;$
1994     PPCODE:
1995     {
1996     rv_vector rv;
1997     get_rangevector (ob, other, &rv, flags);
1998     EXTEND (SP, 5);
1999     PUSHs (newSVuv (rv.distance));
2000     PUSHs (newSViv (rv.distance_x));
2001     PUSHs (newSViv (rv.distance_y));
2002     PUSHs (newSViv (rv.direction));
2003     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2004     }
2005    
2006     bool on_same_map_as (object *ob, object *other)
2007     CODE:
2008     RETVAL = on_same_map (ob, other);
2009     OUTPUT: RETVAL
2010    
2011 root 1.58 const char *
2012     base_name (object *op, int plural = op->nrof > 1)
2013 root 1.1 CODE:
2014 root 1.58 RETVAL = query_base_name (op, plural);
2015 root 1.1 OUTPUT: RETVAL
2016    
2017 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
2018    
2019 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2020    
2021     player *player (object *op)
2022     CODE:
2023     RETVAL = op->contr;
2024     OUTPUT: RETVAL
2025    
2026 root 1.105 void check_score (object *op)
2027    
2028 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029     CODE:
2030     new_draw_info (flags, 0, op, txt);
2031 root 1.1
2032     object *cf_player_send_inventory (object *op)
2033    
2034     char *cf_player_get_ip (object *op)
2035     ALIAS: ip = 0
2036    
2037     object *cf_player_get_marked_item (object *op)
2038     ALIAS: marked_item = 0
2039    
2040     void cf_player_set_marked_item (object *op, object *ob)
2041    
2042     partylist *cf_player_get_party (object *op)
2043     ALIAS: party = 0
2044    
2045     void cf_player_set_party (object *op, partylist *party)
2046    
2047     void kill_player (object *op)
2048    
2049 root 1.58 void esrv_update_item (object *op, int what, object *item)
2050     C_ARGS: what, op, item
2051    
2052 root 1.66 void clear_los (object *op)
2053    
2054 root 1.67 int command_summon (object *op, char *params)
2055    
2056     int command_arrest (object *op, char *params)
2057    
2058     int command_kick (object *op, char *params)
2059    
2060     int command_banish (object *op, char *params)
2061    
2062 root 1.66
2063 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064 root 1.1
2065 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
2066 root 1.62
2067 root 1.18 int invoke (player *pl, int event, ...)
2068     CODE:
2069     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2072 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 root 1.18 OUTPUT: RETVAL
2074    
2075 root 1.12 SV *registry (player *pl)
2076 root 1.1
2077 root 1.102 void
2078     save_stats (player *pl)
2079     CODE:
2080     pl->ob->stats.hp = pl->ob->stats.maxhp;
2081     pl->ob->stats.sp = pl->ob->stats.maxsp;
2082     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2083     pl->orig_stats = pl->ob->stats;
2084    
2085 root 1.1 void cf_player_move (player *pl, int dir)
2086    
2087     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2088    
2089     bool
2090     cell_visible (player *pl, int dx, int dy)
2091     CODE:
2092 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2094 root 1.1 OUTPUT:
2095     RETVAL
2096    
2097 root 1.4 void
2098 root 1.1 send (player *pl, SV *packet)
2099     CODE:
2100     {
2101     STRLEN len;
2102     char *buf = SvPVbyte (packet, len);
2103    
2104 root 1.100 if (pl->ns)
2105     pl->ns->send_packet (buf, len);
2106 root 1.1 }
2107    
2108     int
2109     listening (player *pl, int new_value = -1)
2110     CODE:
2111     RETVAL = pl->listening;
2112     if (new_value >= 0)
2113     pl->listening = new_value;
2114     OUTPUT:
2115     RETVAL
2116    
2117 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2118 root 1.45 PROTOTYPE: $;$$$
2119 root 1.1 PPCODE:
2120 root 1.45 if (GIMME_V != G_VOID)
2121     {
2122     EXTEND (SP, 3);
2123     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2124     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2125     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2126     }
2127 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2128     if (x) sv_to (x, pl->bed_x);
2129     if (y) sv_to (y, pl->bed_y);
2130 root 1.1
2131     void
2132     list ()
2133     PPCODE:
2134 root 1.128 for_all_players (pl)
2135 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2136 root 1.1
2137    
2138     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2139    
2140 root 1.61 int invoke (maptile *map, int event, ...)
2141 root 1.18 CODE:
2142     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2143 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2144     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2145 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 root 1.25 OUTPUT: RETVAL
2147 root 1.18
2148 root 1.61 SV *registry (maptile *map)
2149 root 1.12
2150 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2151 root 1.1
2152 root 1.116 void
2153     maptile::instantiate ()
2154    
2155     maptile *new ()
2156 root 1.1 PROTOTYPE:
2157     CODE:
2158 root 1.116 RETVAL = new maptile;
2159 root 1.1 OUTPUT:
2160     RETVAL
2161    
2162 root 1.116 void
2163 root 1.117 maptile::players ()
2164     PPCODE:
2165     if (GIMME_V == G_SCALAR)
2166 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2167 root 1.117 else if (GIMME_V == G_ARRAY)
2168     {
2169     EXTEND (SP, THIS->players);
2170     for_all_players (pl)
2171     if (pl->ob && pl->ob->map == THIS)
2172 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 root 1.117 }
2174    
2175 root 1.156 void
2176     maptile::set_regiondata (SV *data, SV *plt)
2177     CODE:
2178     {
2179     if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV)
2180     croak ("maptile::set_regiondata needs arrayref as plt arg");
2181    
2182     AV *av = (AV *)SvRV (plt);
2183    
2184     region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *));
2185    
2186 root 1.157 for (int i = av_len (av) + 1; i--; )
2187 root 1.156 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2188    
2189     THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data));
2190     THIS->regionmap = regionmap;
2191     }
2192    
2193 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2194 root 1.1
2195 root 1.74 int out_of_map (maptile *map, int x, int y)
2196    
2197 root 1.29 void
2198 root 1.61 trigger (maptile *map, long connection, bool state = true)
2199 root 1.29 CODE:
2200     activate_connection (map, connection, state);
2201    
2202     void
2203 root 1.61 get_connection (maptile *map, long connection)
2204 root 1.29 PPCODE:
2205     oblinkpt *obp = get_connection_links (map, connection);
2206     if (obp)
2207     for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2209 root 1.29
2210 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211 root 1.1
2212 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213 root 1.1
2214 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 root 1.1 C_ARGS: str, map, nx, ny
2216    
2217     void
2218 root 1.140 get_map_flags (maptile *map, int x, int y)
2219 root 1.1 PPCODE:
2220     {
2221 root 1.61 maptile *nmap = 0;
2222 root 1.1 I16 nx = 0, ny = 0;
2223 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 root 1.1
2225     EXTEND (SP, 4);
2226     PUSHs (sv_2mortal (newSViv (flags)));
2227    
2228     if (GIMME_V == G_ARRAY)
2229     {
2230     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2231     PUSHs (sv_2mortal (newSViv (nx)));
2232     PUSHs (sv_2mortal (newSViv (ny)));
2233     }
2234     }
2235    
2236     void
2237 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2238 root 1.1 PROTOTYPE: $$$
2239     PPCODE:
2240     {
2241     object *o;
2242 root 1.61 maptile *nmap = 0;
2243 root 1.1 I16 nx, ny;
2244    
2245 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246 root 1.1
2247     if (nmap)
2248     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2250     }
2251    
2252     SV *
2253 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 root 1.1 PROTOTYPE: $$$
2255     ALIAS:
2256     top_at = 1
2257     flags_at = 2
2258     light_at = 3
2259     move_block_at = 4
2260     move_slow_at = 5
2261     move_on_at = 6
2262     move_off_at = 7
2263     INIT:
2264 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 root 1.1 CODE:
2266     switch (ix)
2267     {
2268     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2269     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2270     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2271     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2272     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2275     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2276     }
2277 root 1.122 OUTPUT: RETVAL
2278 root 1.1
2279 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2280    
2281     void fix_walls_around (maptile *map, int x, int y)
2282 root 1.1
2283 root 1.117 # worst xs function of my life
2284 root 1.140 bool
2285 root 1.117 _create_random_map (\
2286 root 1.140 maptile *self,\
2287 root 1.117 char *wallstyle,\
2288     char *wall_name,\
2289     char *floorstyle,\
2290     char *monsterstyle,\
2291     char *treasurestyle,\
2292     char *layoutstyle,\
2293     char *doorstyle,\
2294     char *decorstyle,\
2295     char *origin_map,\
2296     char *final_map,\
2297     char *exitstyle,\
2298     char *this_map,\
2299     char *exit_on_final_map,\
2300 root 1.146 int xsize,\
2301     int ysize,\
2302 root 1.117 int expand2x,\
2303     int layoutoptions1,\
2304     int layoutoptions2,\
2305     int layoutoptions3,\
2306     int symmetry,\
2307     int difficulty,\
2308     int difficulty_given,\
2309     float difficulty_increase,\
2310     int dungeon_level,\
2311     int dungeon_depth,\
2312     int decoroptions,\
2313     int orientation,\
2314     int origin_y,\
2315     int origin_x,\
2316 root 1.146 U32 random_seed,\
2317 root 1.117 val64 total_map_hp,\
2318     int map_layout_style,\
2319     int treasureoptions,\
2320     int symmetry_used,\
2321 root 1.137 region *region,\
2322     char *custom\
2323 root 1.117 )
2324     CODE:
2325     {
2326     random_map_params rmp;
2327    
2328     assign (rmp.wallstyle , wallstyle);
2329     assign (rmp.wall_name , wall_name);
2330     assign (rmp.floorstyle , floorstyle);
2331     assign (rmp.monsterstyle , monsterstyle);
2332     assign (rmp.treasurestyle , treasurestyle);
2333     assign (rmp.layoutstyle , layoutstyle);
2334     assign (rmp.doorstyle , doorstyle);
2335     assign (rmp.decorstyle , decorstyle);
2336     assign (rmp.exitstyle , exitstyle);
2337     assign (rmp.exit_on_final_map, exit_on_final_map);
2338    
2339 root 1.122 rmp.origin_map = origin_map;
2340     rmp.final_map = final_map;
2341     rmp.this_map = this_map;
2342 root 1.146 rmp.xsize = xsize;
2343     rmp.ysize = ysize;
2344 root 1.117 rmp.expand2x = expand2x;
2345     rmp.layoutoptions1 = layoutoptions1;
2346     rmp.layoutoptions2 = layoutoptions2;
2347     rmp.layoutoptions3 = layoutoptions3;
2348     rmp.symmetry = symmetry;
2349     rmp.difficulty = difficulty;
2350     rmp.difficulty_given = difficulty_given;
2351     rmp.difficulty_increase = difficulty_increase;
2352     rmp.dungeon_level = dungeon_level;
2353     rmp.dungeon_depth = dungeon_depth;
2354     rmp.decoroptions = decoroptions;
2355     rmp.orientation = orientation;
2356     rmp.origin_y = origin_y;
2357     rmp.origin_x = origin_x;
2358     rmp.random_seed = random_seed;
2359     rmp.total_map_hp = total_map_hp;
2360     rmp.map_layout_style = map_layout_style;
2361     rmp.treasureoptions = treasureoptions;
2362     rmp.symmetry_used = symmetry_used;
2363     rmp.region = region;
2364 root 1.137 rmp.custom = custom;
2365 root 1.117
2366 root 1.140 RETVAL = self->generate_random_map (&rmp);
2367 root 1.117 }
2368     OUTPUT:
2369     RETVAL
2370    
2371 root 1.19 MODULE = cf PACKAGE = cf::arch
2372 root 1.1
2373 elmex 1.36 archetype *find (const char *name)
2374     CODE:
2375 root 1.60 RETVAL = archetype::find (name);
2376 elmex 1.36 OUTPUT:
2377     RETVAL
2378    
2379 root 1.19 archetype *first()
2380 root 1.1 PROTOTYPE:
2381 root 1.19 CODE:
2382     RETVAL = first_archetype;
2383     OUTPUT: RETVAL
2384 root 1.1
2385 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2386 root 1.1
2387 root 1.19 MODULE = cf PACKAGE = cf::party
2388 root 1.1
2389 root 1.19 partylist *first ()
2390 root 1.1 PROTOTYPE:
2391 root 1.19 CODE:
2392     RETVAL = get_firstparty ();
2393     OUTPUT: RETVAL
2394 root 1.1
2395 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2396 root 1.1
2397 root 1.19 MODULE = cf PACKAGE = cf::region
2398 root 1.1
2399 root 1.161 void
2400     list ()
2401     PPCODE:
2402     for_all_regions (rgn)
2403     XPUSHs (sv_2mortal (to_sv (rgn)));
2404    
2405     region *find (char *name)
2406     PROTOTYPE: $
2407 root 1.19 CODE:
2408 root 1.161 RETVAL = region::find (name);
2409 root 1.19 OUTPUT: RETVAL
2410 root 1.1
2411 root 1.161 region *find_fuzzy (char *name)
2412 root 1.122 PROTOTYPE: $
2413     CODE:
2414 root 1.161 RETVAL = region::find_fuzzy (name);
2415 root 1.122 OUTPUT: RETVAL
2416    
2417 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2418 root 1.1
2419 root 1.19 MODULE = cf PACKAGE = cf::living
2420 root 1.1
2421 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2422 root 1.1
2423 root 1.76 MODULE = cf PACKAGE = cf::settings
2424    
2425     INCLUDE: $PERL genacc Settings ../include/global.h |
2426    
2427 root 1.84 MODULE = cf PACKAGE = cf::client
2428 root 1.79
2429 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2430 root 1.79
2431 root 1.84 int invoke (client *ns, int event, ...)
2432 root 1.79 CODE:
2433 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2435     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2436 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2437 root 1.79 OUTPUT: RETVAL
2438    
2439 root 1.84 SV *registry (client *ns)
2440 root 1.79
2441 root 1.100 void
2442     list ()
2443     PPCODE:
2444     EXTEND (SP, clients.size ());
2445     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2446     PUSHs (sv_2mortal (to_sv (*i)));
2447    
2448 root 1.88 void
2449 root 1.100 client::send_packet (SV *packet)
2450     CODE:
2451     {
2452     STRLEN len;
2453     char *buf = SvPVbyte (packet, len);
2454    
2455     THIS->send_packet (buf, len);
2456     }
2457