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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.2
Committed: Tue Aug 15 18:07:25 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.1: +16 -24 lines
Log Message:
use perl's event loop as mainloop

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47    
48     #include <stdarg.h>
49    
50     #include <sproto.h>
51    
52     //#include "EventAPI.h"
53     #include "perlxsi.c"
54    
55     static void *globalEventListener (int *type, ...);
56    
57     extern sint64 *levels; // the experience table
58    
59     typedef object object_ornull;
60     typedef mapstruct mapstruct_ornull;
61    
62     typedef double val64;
63     #define newSVval64 newSVnv
64     #define SvVAL64 SvNV
65    
66     static f_plug_api gethook;
67     static f_plug_api registerGlobalEvent;
68     static f_plug_api unregisterGlobalEvent;
69     static f_plug_api systemDirectory;
70     static f_plug_api object_set_property;
71     static f_plug_api map_get_map;
72     static f_plug_api object_insert;
73    
74     /* this is a stupid way to do things, and awkward to use for plug-in authors */
75     typedef struct
76     {
77     object* who;
78     object* activator;
79     object* third;
80     object* event;
81     mapstruct* map;
82     char message[1024];
83     int fix; // seems to be python-only, and should not be part of the API
84     int event_code;
85     char extension[1024]; // name field, should invoke specific perl extension
86     char options[1024]; // slaying field of event_connectors
87     int returnvalue;
88     } CFPContext;
89    
90     static HV *obj_cache;
91     static PerlInterpreter *perl;
92    
93     #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     // garbage collect some perl objects, if possible
104     // all objects no longer referenced and empty are
105     // eligible for destruction.
106     static void
107     clean_obj_cache ()
108     {
109     static int count;
110    
111     if (++count & 7)
112     return;
113    
114     int todo = 1000;
115     do
116     {
117     I32 klen;
118     char *key;
119     HE *he = hv_iternext (obj_cache);
120    
121     if (he)
122     {
123     SV *sv = hv_iterval (obj_cache, he);
124    
125     // empty and unreferenced? nuke it
126     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127     {
128     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129     todo++;
130     }
131     }
132     else
133     break;
134     }
135     while (--todo);
136     }
137    
138     static SV *
139     newSVptr (void *ptr, const char *klass)
140     {
141     SV *sv;
142    
143     if (!ptr)
144     return &PL_sv_undef;
145    
146     sv = newSV (0);
147     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149     }
150    
151     static void
152     SVptr_cache_set (void *ptr, SV *sv)
153     {
154     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155     }
156    
157     static SV *
158     SVptr_cache_get (void *ptr)
159     {
160     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161    
162     return he ? *he : 0;
163     }
164    
165     static SV *
166     newSVptr_cached (void *ptr, const char *klass)
167     {
168     SV *sv;
169    
170     if (!ptr)
171     return &PL_sv_undef;
172    
173     sv = SVptr_cache_get (ptr);
174    
175     if (!sv)
176     {
177     HV *hv = newHV ();
178     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180    
181     SVptr_cache_set (ptr, sv);
182     }
183    
184     return newSVsv (sv);
185     }
186    
187     static void
188     clearSVptr (SV *sv)
189     {
190     if (SvROK (sv))
191     sv = SvRV (sv);
192    
193     hv_clear ((HV *)sv);
194     sv_unmagic (sv, PERL_MAGIC_ext);
195     }
196    
197     static long
198     SvPTR (SV *sv, const char *klass)
199     {
200     if (!sv_derived_from (sv, klass))
201     croak ("object of type %s expected", klass);
202    
203     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204    
205     if (!mg)
206     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207    
208     return (long)mg->mg_ptr;
209     }
210    
211     static long
212     SvPTR_ornull (SV *sv, const char *klass)
213     {
214     if (SvOK (sv))
215     return SvPTR (sv, klass);
216     else
217     return 0;
218     }
219    
220     static SV *
221     newSVcfapi (int type, ...)
222     {
223     SV *sv;
224    
225     va_list args;
226     va_start (args, type);
227    
228     switch (type)
229     {
230     #if 0
231     case CFAPI_INT16:
232     sv = newSViv (*va_arg (args, sint16_t *));
233     break;
234     #endif
235    
236     case CFAPI_INT:
237     sv = newSViv (*va_arg (args, int *));
238     break;
239    
240     case CFAPI_LONG:
241     sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242     break;
243    
244     case CFAPI_DOUBLE:
245     sv = newSVnv (*va_arg (args, double *));
246     break;
247    
248     case CFAPI_STRING:
249     {
250     char *str = va_arg (args, char *);
251     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252     }
253     break;
254    
255     case CFAPI_POBJECT:
256     {
257     object *obj = va_arg (args, object *);
258    
259     if (!obj)
260     sv = &PL_sv_undef;
261     else
262     switch (obj->type)
263     {
264     case MAP:
265     sv = newSVptr_cached (obj, "cf::object::map::wrap");
266     break;
267    
268     case PLAYER:
269     sv = newSVptr_cached (obj, "cf::object::player::wrap");
270     break;
271    
272     default:
273     sv = newSVptr_cached (obj, "cf::object::wrap");
274     break;
275     }
276     }
277     break;
278    
279     case CFAPI_PMAP:
280     sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281     break;
282    
283     case CFAPI_PPLAYER:
284     sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285     break;
286    
287     case CFAPI_PARCH:
288     sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289     break;
290    
291     case CFAPI_PPARTY:
292     sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293     break;
294    
295     case CFAPI_PREGION:
296     sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297     break;
298    
299     default:
300     assert (("unhandled type in newSVcfapi", 0));
301     }
302    
303     va_end (args);
304    
305     return sv;
306     }
307    
308     /////////////////////////////////////////////////////////////////////////////
309    
310     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311     {
312     gethook = gethooksptr;
313     printf (PLUGIN_VERSION " init\n");
314    
315     return 0;
316     }
317    
318     static CommArray_s rtn_cmd;
319    
320     static int
321     runPluginCommand (object *obj, char *params)
322     {
323     dSP;
324    
325     ENTER;
326     SAVETMPS;
327    
328     PUSHMARK (SP);
329    
330     EXTEND (SP, 3);
331     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333    
334     if (params)
335     PUSHs (sv_2mortal (newSVpv (params, 0)));
336    
337     PUTBACK;
338     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339     SPAGAIN;
340    
341     if (SvTRUE (ERRSV))
342     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343    
344     int returnvalue = count > 0 ? POPi : -1;
345    
346     PUTBACK;
347     FREETMPS;
348     LEAVE;
349    
350     return returnvalue;
351     }
352    
353     extern "C" void *cfperl_getPluginProperty (int *type, ...)
354     {
355     va_list args;
356     char *propname;
357     int i;
358     va_start (args, type);
359     propname = va_arg (args, char *);
360     //printf ("Property name: %s\n", propname);
361    
362     if (!strcmp (propname, "command?"))
363     {
364     if (!perl)
365     return NULL;
366    
367     const char *cmdname = va_arg (args, const char *);
368     HV *hv = get_hv ("cf::COMMAND", 1);
369     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370    
371     va_end (args);
372    
373     if (svp)
374     {
375     // this is totaly broken, should stash it into %COMMAND
376     rtn_cmd.name = cmdname;
377     rtn_cmd.time = SvNV (*svp);
378     rtn_cmd.func = runPluginCommand;
379    
380     return &rtn_cmd;
381     }
382     }
383     else if (!strcmp (propname, "Identification"))
384     {
385     va_end (args);
386     return (void*) PLUGIN_NAME;
387     }
388     else if (!strcmp (propname, "FullName"))
389     {
390     va_end (args);
391     return (void*) PLUGIN_VERSION;
392     }
393     else
394     va_end (args);
395    
396     return NULL;
397     }
398    
399     extern "C" int cfperl_postInitPlugin ()
400     {
401     int hooktype = 1;
402     int rtype = 0;
403    
404     printf (PLUGIN_VERSION " post init\n");
405    
406     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412    
413     cf_init_plugin (gethook);
414    
415     /* Pick the global events you want to monitor from this plugin */
416     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433     registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439     registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443    
444     char *argv[] = {
445     "",
446     "-e"
447     "BEGIN {"
448     " cf->bootstrap;"
449     " unshift @INC, cf::datadir ();"
450     "}"
451     ""
452     "use cf;"
453     };
454    
455     perl = perl_alloc ();
456     perl_construct (perl);
457    
458     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459    
460     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461     {
462     printf ("unable to initialize perl-interpreter, continuing without.\n");
463    
464     perl_destruct (perl);
465     perl_free (perl);
466     perl = 0;
467     }
468     else
469     {
470     obj_cache = newHV ();
471     }
472    
473     return 0;
474     }
475    
476     static void *
477     globalEventListener (int *type, ...)
478     {
479     va_list args;
480     static int rv;
481     int event_code;
482    
483     if (!perl)
484     return NULL;
485    
486     va_start (args, type);
487     event_code = va_arg (args, int);
488    
489     if (event_code == EVENT_FREE_OB)
490     {
491     player *pl;
492     object *op;
493     SV *sv;
494    
495     op = va_arg (args, object *);
496     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497    
498     if (sv)
499     clearSVptr (sv);
500    
501     rv = 0;
502     }
503     else if (event_code == EVENT_CLOCK)
504     {
505     clean_obj_cache ();
506     }
507     else
508     {
509     dSP;
510    
511     ENTER;
512     SAVETMPS;
513    
514     PUSHMARK (SP);
515    
516     EXTEND (SP, 10);
517     PUSHs (sv_2mortal (newSViv (event_code)));
518    
519     switch (event_code)
520     {
521     case EVENT_CRASH:
522     break;
523    
524     case EVENT_PLAYER_LOAD:
525     case EVENT_PLAYER_SAVE:
526     PUSH_OB;
527     PUSH_PV;
528     break;
529    
530     case EVENT_MAPLOAD:
531     case EVENT_MAPOUT:
532     case EVENT_MAPIN:
533     case EVENT_MAPCLEAN:
534     case EVENT_MAPRESET:
535     PUSH_MAP;
536     break;
537    
538     case EVENT_MAPENTER:
539     case EVENT_MAPLEAVE:
540     case EVENT_BORN:
541     case EVENT_REMOVE:
542     case EVENT_PLAYER_DEATH:
543     PUSH_OB;
544     break;
545    
546     case EVENT_GKILL:
547     PUSH_OB;
548     PUSH_OB;
549     break;
550    
551     case EVENT_LOGIN:
552     case EVENT_LOGOUT:
553     PUSH_PL;
554     PUSH_PV;
555     break;
556    
557     case EVENT_SHOUT:
558     case EVENT_MUZZLE:
559     case EVENT_KICK:
560     PUSH_OB;
561     PUSH_PV;
562     break;
563    
564     case EVENT_FIND_UNARMED_SKILL:
565     PUSH_OB;
566     break;
567    
568     case EVENT_PLAYER_USE_SKILL:
569     case EVENT_MONSTER_USE_SKILL:
570     case EVENT_CAST_SPELL:
571     PUSH_OB;
572     PUSH_OB;
573     PUSH_OB;
574     PUSH_IV;
575     PUSH_PV;
576     break;
577    
578     case EVENT_EXTCMD:
579     PUSH_PL;
580     {
581     char *buf = va_arg (args, char *);
582     int len = va_arg (args, int);
583     PUSHs (sv_2mortal (newSVpvn (buf, len)));
584     }
585     break;
586    
587     case EVENT_TELL:
588     break;
589     }
590    
591     va_end (args);
592    
593     PUTBACK;
594     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
595     SPAGAIN;
596    
597     if (SvTRUE (ERRSV))
598     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
599    
600     rv = count > 0 ? POPi : 0;
601    
602     PUTBACK;
603     FREETMPS;
604     LEAVE;
605     }
606    
607     return &rv;
608     }
609    
610     extern "C" void *cfperl_eventListener (int *type, ...)
611     {
612     static int rv;
613     va_list args;
614     int event_code;
615     object *who, *activator, *third, *event;
616     char *message, *extension, *options;
617    
618     if (!perl)
619     return NULL;
620    
621     va_start (args, type);
622     who = va_arg (args, object *);
623     event_code = va_arg (args, int);
624     activator = va_arg (args, object *);
625     third = va_arg (args, object *);
626     message = va_arg (args, char *);
627     va_arg (args, int); // fix yourself
628     extension = va_arg (args, char *);
629     options = va_arg (args, char *);
630     event = va_arg (args, object *);
631     va_end (args);
632    
633     {
634     dSP;
635    
636     ENTER;
637     SAVETMPS;
638    
639     PUSHMARK (SP);
640     EXTEND (SP, 10);
641    
642     PUSHcfapi (STRING, extension);
643     PUSHs (sv_2mortal (newSViv (event_code)));
644    
645     PUSHcfapi (POBJECT, event);
646     PUSHcfapi (POBJECT, who);
647    
648     switch (event_code)
649     {
650     case EVENT_STOP: // $ob (e.g. arrow)
651     case EVENT_TIME: // $ob
652     case EVENT_TIMER: // $ob
653     break;
654    
655     case EVENT_APPLY: // $ob, $who
656     case EVENT_DROP: // $ob, $who
657     case EVENT_CLOSE: // $ob, $who
658     case EVENT_DEATH: // $ob[, $killer]
659     case EVENT_MOVE: // $ob, $enemy
660     case EVENT_THROW: // $ob, $thrower
661     PUSHcfapi (POBJECT, activator);
662     break;
663    
664     case EVENT_DROP_ON: // $ob, $who, $what
665     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
666     PUSHcfapi (POBJECT, activator);
667     PUSHcfapi (POBJECT, third);
668     break;
669    
670     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
671     PUSHcfapi (POBJECT, activator);
672     PUSHcfapi (POBJECT, third);
673     PUSHcfapi (POBJECT, message);
674     break;
675    
676     case EVENT_SAY: // $ob, $who, $msg
677     PUSHcfapi (POBJECT, activator);
678     PUSHcfapi (STRING, message);
679     break;
680    
681     default:
682     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
683     break;
684     }
685    
686     PUTBACK;
687     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
688     SPAGAIN;
689    
690     if (SvTRUE (ERRSV))
691     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
692    
693     rv = count > 0 ? POPi : 0;
694    
695     PUTBACK;
696     FREETMPS;
697     LEAVE;
698     }
699    
700     return &rv;
701     }
702    
703     extern "C" int cfperl_closePlugin ()
704     {
705     printf (PLUGIN_VERSION " closing\n");
706    
707     if (perl)
708     {
709     perl_destruct (perl);
710     perl_free (perl);
711     perl = 0;
712     }
713    
714     return 0;
715     }
716    
717 root 1.2 void cfperl_sleep (double delta)
718     {
719     dSP;
720     ENTER;
721     SAVETMPS;
722    
723     PUSHMARK (SP);
724     XPUSHs (sv_2mortal (newSVnv (delta)));
725     PUTBACK;
726     call_pv ("cf::sleep_delta", G_DISCARD | G_VOID | G_EVAL);
727     SPAGAIN;
728    
729     FREETMPS;
730     LEAVE;
731     }
732    
733 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
734    
735     BOOT:
736     {
737     HV *stash = gv_stashpv ("cf", 1);
738    
739     static const struct {
740     const char *name;
741     IV iv;
742     } *civ, const_iv[] = {
743     # define const_iv(name) { # name, (IV)name },
744     const_iv (llevError)
745     const_iv (llevInfo)
746     const_iv (llevDebug)
747     const_iv (llevMonster)
748    
749     const_iv (PLAYER)
750     const_iv (TRANSPORT)
751     const_iv (ROD)
752     const_iv (TREASURE)
753     const_iv (POTION)
754     const_iv (FOOD)
755     const_iv (POISON)
756     const_iv (BOOK)
757     const_iv (CLOCK)
758     const_iv (LIGHTNING)
759     const_iv (ARROW)
760     const_iv (BOW)
761     const_iv (WEAPON)
762     const_iv (ARMOUR)
763     const_iv (PEDESTAL)
764     const_iv (ALTAR)
765     const_iv (LOCKED_DOOR)
766     const_iv (SPECIAL_KEY)
767     const_iv (MAP)
768     const_iv (DOOR)
769     const_iv (KEY)
770     const_iv (TIMED_GATE)
771     const_iv (TRIGGER)
772     const_iv (GRIMREAPER)
773     const_iv (MAGIC_EAR)
774     const_iv (TRIGGER_BUTTON)
775     const_iv (TRIGGER_ALTAR)
776     const_iv (TRIGGER_PEDESTAL)
777     const_iv (SHIELD)
778     const_iv (HELMET)
779     const_iv (HORN)
780     const_iv (MONEY)
781     const_iv (CLASS)
782     const_iv (GRAVESTONE)
783     const_iv (AMULET)
784     const_iv (PLAYERMOVER)
785     const_iv (TELEPORTER)
786     const_iv (CREATOR)
787     const_iv (SKILL)
788     const_iv (EXPERIENCE)
789     const_iv (EARTHWALL)
790     const_iv (GOLEM)
791     const_iv (THROWN_OBJ)
792     const_iv (BLINDNESS)
793     const_iv (GOD)
794     const_iv (DETECTOR)
795     const_iv (TRIGGER_MARKER)
796     const_iv (DEAD_OBJECT)
797     const_iv (DRINK)
798     const_iv (MARKER)
799     const_iv (HOLY_ALTAR)
800     const_iv (PLAYER_CHANGER)
801     const_iv (BATTLEGROUND)
802     const_iv (PEACEMAKER)
803     const_iv (GEM)
804     const_iv (FIREWALL)
805     const_iv (ANVIL)
806     const_iv (CHECK_INV)
807     const_iv (MOOD_FLOOR)
808     const_iv (EXIT)
809     const_iv (ENCOUNTER)
810     const_iv (SHOP_FLOOR)
811     const_iv (SHOP_MAT)
812     const_iv (RING)
813     const_iv (FLOOR)
814     const_iv (FLESH)
815     const_iv (INORGANIC)
816     const_iv (SKILL_TOOL)
817     const_iv (LIGHTER)
818     const_iv (TRAP_PART)
819     const_iv (WALL)
820     const_iv (LIGHT_SOURCE)
821     const_iv (MISC_OBJECT)
822     const_iv (MONSTER)
823     const_iv (SPAWN_GENERATOR)
824     const_iv (LAMP)
825     const_iv (DUPLICATOR)
826     const_iv (TOOL)
827     const_iv (SPELLBOOK)
828     const_iv (BUILDFAC)
829     const_iv (CLOAK)
830     const_iv (SPINNER)
831     const_iv (GATE)
832     const_iv (BUTTON)
833     const_iv (CF_HANDLE)
834     const_iv (HOLE)
835     const_iv (TRAPDOOR)
836     const_iv (SIGN)
837     const_iv (BOOTS)
838     const_iv (GLOVES)
839     const_iv (SPELL)
840     const_iv (SPELL_EFFECT)
841     const_iv (CONVERTER)
842     const_iv (BRACERS)
843     const_iv (POISONING)
844     const_iv (SAVEBED)
845     const_iv (POISONCLOUD)
846     const_iv (FIREHOLES)
847     const_iv (WAND)
848     const_iv (SCROLL)
849     const_iv (DIRECTOR)
850     const_iv (GIRDLE)
851     const_iv (FORCE)
852     const_iv (POTION_EFFECT)
853     const_iv (EVENT_CONNECTOR)
854     const_iv (CLOSE_CON)
855     const_iv (CONTAINER)
856     const_iv (ARMOUR_IMPROVER)
857     const_iv (WEAPON_IMPROVER)
858     const_iv (SKILLSCROLL)
859     const_iv (DEEP_SWAMP)
860     const_iv (IDENTIFY_ALTAR)
861     const_iv (MENU)
862     const_iv (RUNE)
863     const_iv (TRAP)
864     const_iv (POWER_CRYSTAL)
865     const_iv (CORPSE)
866     const_iv (DISEASE)
867     const_iv (SYMPTOM)
868     const_iv (BUILDER)
869     const_iv (MATERIAL)
870     const_iv (ITEM_TRANSFORMER)
871     const_iv (QUEST)
872    
873     const_iv (ST_BD_BUILD)
874     const_iv (ST_BD_REMOVE)
875    
876     const_iv (ST_MAT_FLOOR)
877     const_iv (ST_MAT_WALL)
878     const_iv (ST_MAT_ITEM)
879    
880     const_iv (AT_PHYSICAL)
881     const_iv (AT_MAGIC)
882     const_iv (AT_FIRE)
883     const_iv (AT_ELECTRICITY)
884     const_iv (AT_COLD)
885     const_iv (AT_CONFUSION)
886     const_iv (AT_ACID)
887     const_iv (AT_DRAIN)
888     const_iv (AT_WEAPONMAGIC)
889     const_iv (AT_GHOSTHIT)
890     const_iv (AT_POISON)
891     const_iv (AT_SLOW)
892     const_iv (AT_PARALYZE)
893     const_iv (AT_TURN_UNDEAD)
894     const_iv (AT_FEAR)
895     const_iv (AT_CANCELLATION)
896     const_iv (AT_DEPLETE)
897     const_iv (AT_DEATH)
898     const_iv (AT_CHAOS)
899     const_iv (AT_COUNTERSPELL)
900     const_iv (AT_GODPOWER)
901     const_iv (AT_HOLYWORD)
902     const_iv (AT_BLIND)
903     const_iv (AT_INTERNAL)
904     const_iv (AT_LIFE_STEALING)
905     const_iv (AT_DISEASE)
906    
907     const_iv (QUEST_IN_PROGRESS)
908     const_iv (QUEST_DONE_QUEST)
909     const_iv (QUEST_DONE_TASK)
910     const_iv (QUEST_START_QUEST)
911     const_iv (QUEST_END_QUEST)
912     const_iv (QUEST_START_TASK)
913     const_iv (QUEST_END_TASK)
914     const_iv (QUEST_OVERRIDE)
915     const_iv (QUEST_ON_ACTIVATE)
916    
917     const_iv (WEAP_HIT)
918     const_iv (WEAP_SLASH)
919     const_iv (WEAP_PIERCE)
920     const_iv (WEAP_CLEAVE)
921     const_iv (WEAP_SLICE)
922     const_iv (WEAP_STAB)
923     const_iv (WEAP_WHIP)
924     const_iv (WEAP_CRUSH)
925     const_iv (WEAP_BLUD)
926    
927     const_iv (FLAG_ALIVE)
928     const_iv (FLAG_WIZ)
929     const_iv (FLAG_REMOVED)
930     const_iv (FLAG_FREED)
931     const_iv (FLAG_WAS_WIZ)
932     const_iv (FLAG_APPLIED)
933     const_iv (FLAG_UNPAID)
934     const_iv (FLAG_USE_SHIELD)
935     const_iv (FLAG_NO_PICK)
936     const_iv (FLAG_ANIMATE)
937     const_iv (FLAG_MONSTER)
938     const_iv (FLAG_FRIENDLY)
939     const_iv (FLAG_GENERATOR)
940     const_iv (FLAG_IS_THROWN)
941     const_iv (FLAG_AUTO_APPLY)
942     const_iv (FLAG_TREASURE)
943     const_iv (FLAG_PLAYER_SOLD)
944     const_iv (FLAG_SEE_INVISIBLE)
945     const_iv (FLAG_CAN_ROLL)
946     const_iv (FLAG_OVERLAY_FLOOR)
947     const_iv (FLAG_IS_TURNABLE)
948     const_iv (FLAG_IS_USED_UP)
949     const_iv (FLAG_IDENTIFIED)
950     const_iv (FLAG_REFLECTING)
951     const_iv (FLAG_CHANGING)
952     const_iv (FLAG_SPLITTING)
953     const_iv (FLAG_HITBACK)
954     const_iv (FLAG_STARTEQUIP)
955     const_iv (FLAG_BLOCKSVIEW)
956     const_iv (FLAG_UNDEAD)
957     const_iv (FLAG_SCARED)
958     const_iv (FLAG_UNAGGRESSIVE)
959     const_iv (FLAG_REFL_MISSILE)
960     const_iv (FLAG_REFL_SPELL)
961     const_iv (FLAG_NO_MAGIC)
962     const_iv (FLAG_NO_FIX_PLAYER)
963     const_iv (FLAG_IS_LIGHTABLE)
964     const_iv (FLAG_TEAR_DOWN)
965     const_iv (FLAG_RUN_AWAY)
966     const_iv (FLAG_PICK_UP)
967     const_iv (FLAG_UNIQUE)
968     const_iv (FLAG_NO_DROP)
969     const_iv (FLAG_WIZCAST)
970     const_iv (FLAG_CAST_SPELL)
971     const_iv (FLAG_USE_SCROLL)
972     const_iv (FLAG_USE_RANGE)
973     const_iv (FLAG_USE_BOW)
974     const_iv (FLAG_USE_ARMOUR)
975     const_iv (FLAG_USE_WEAPON)
976     const_iv (FLAG_USE_RING)
977     const_iv (FLAG_READY_RANGE)
978     const_iv (FLAG_READY_BOW)
979     const_iv (FLAG_XRAYS)
980     const_iv (FLAG_NO_APPLY)
981     const_iv (FLAG_IS_FLOOR)
982     const_iv (FLAG_LIFESAVE)
983     const_iv (FLAG_NO_STRENGTH)
984     const_iv (FLAG_SLEEP)
985     const_iv (FLAG_STAND_STILL)
986     const_iv (FLAG_RANDOM_MOVE)
987     const_iv (FLAG_ONLY_ATTACK)
988     const_iv (FLAG_CONFUSED)
989     const_iv (FLAG_STEALTH)
990     const_iv (FLAG_WIZPASS)
991     const_iv (FLAG_IS_LINKED)
992     const_iv (FLAG_CURSED)
993     const_iv (FLAG_DAMNED)
994     const_iv (FLAG_SEE_ANYWHERE)
995     const_iv (FLAG_KNOWN_MAGICAL)
996     const_iv (FLAG_KNOWN_CURSED)
997     const_iv (FLAG_CAN_USE_SKILL)
998     const_iv (FLAG_BEEN_APPLIED)
999     const_iv (FLAG_READY_SCROLL)
1000     const_iv (FLAG_USE_ROD)
1001     const_iv (FLAG_USE_HORN)
1002     const_iv (FLAG_MAKE_INVIS)
1003     const_iv (FLAG_INV_LOCKED)
1004     const_iv (FLAG_IS_WOODED)
1005     const_iv (FLAG_IS_HILLY)
1006     const_iv (FLAG_READY_SKILL)
1007     const_iv (FLAG_READY_WEAPON)
1008     const_iv (FLAG_NO_SKILL_IDENT)
1009     const_iv (FLAG_BLIND)
1010     const_iv (FLAG_SEE_IN_DARK)
1011     const_iv (FLAG_IS_CAULDRON)
1012     const_iv (FLAG_NO_STEAL)
1013     const_iv (FLAG_ONE_HIT)
1014     const_iv (FLAG_CLIENT_SENT)
1015     const_iv (FLAG_BERSERK)
1016     const_iv (FLAG_NEUTRAL)
1017     const_iv (FLAG_NO_ATTACK)
1018     const_iv (FLAG_NO_DAMAGE)
1019     const_iv (FLAG_OBJ_ORIGINAL)
1020     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1021     const_iv (FLAG_ACTIVATE_ON_PUSH)
1022     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1023     const_iv (FLAG_IS_WATER)
1024     const_iv (FLAG_CONTENT_ON_GEN)
1025     const_iv (FLAG_IS_A_TEMPLATE)
1026     const_iv (FLAG_IS_BUILDABLE)
1027     const_iv (FLAG_AFK)
1028    
1029     const_iv (NDI_BLACK)
1030     const_iv (NDI_WHITE)
1031     const_iv (NDI_NAVY)
1032     const_iv (NDI_RED)
1033     const_iv (NDI_ORANGE)
1034     const_iv (NDI_BLUE)
1035     const_iv (NDI_DK_ORANGE)
1036     const_iv (NDI_GREEN)
1037     const_iv (NDI_LT_GREEN)
1038     const_iv (NDI_GREY)
1039     const_iv (NDI_BROWN)
1040     const_iv (NDI_GOLD)
1041     const_iv (NDI_TAN)
1042     const_iv (NDI_MAX_COLOR)
1043     const_iv (NDI_COLOR_MASK)
1044     const_iv (NDI_UNIQUE)
1045     const_iv (NDI_ALL)
1046    
1047     const_iv (F_APPLIED)
1048     const_iv (F_LOCATION)
1049     const_iv (F_UNPAID)
1050     const_iv (F_MAGIC)
1051     const_iv (F_CURSED)
1052     const_iv (F_DAMNED)
1053     const_iv (F_OPEN)
1054     const_iv (F_NOPICK)
1055     const_iv (F_LOCKED)
1056    
1057     const_iv (F_BUY)
1058     const_iv (F_SHOP)
1059     const_iv (F_SELL)
1060    
1061     const_iv (P_BLOCKSVIEW)
1062     const_iv (P_NO_MAGIC)
1063     const_iv (P_IS_ALIVE)
1064     const_iv (P_NO_CLERIC)
1065     const_iv (P_NEED_UPDATE)
1066     const_iv (P_NO_ERROR)
1067     const_iv (P_OUT_OF_MAP)
1068     const_iv (P_NEW_MAP)
1069    
1070     const_iv (UP_OBJ_INSERT)
1071     const_iv (UP_OBJ_REMOVE)
1072     const_iv (UP_OBJ_CHANGE)
1073     const_iv (UP_OBJ_FACE)
1074    
1075     const_iv (INS_NO_MERGE)
1076     const_iv (INS_ABOVE_FLOOR_ONLY)
1077     const_iv (INS_NO_WALK_ON)
1078     const_iv (INS_ON_TOP)
1079     const_iv (INS_BELOW_ORIGINATOR)
1080     const_iv (INS_MAP_LOAD)
1081    
1082     const_iv (WILL_APPLY_HANDLE)
1083     const_iv (WILL_APPLY_TREASURE)
1084     const_iv (WILL_APPLY_EARTHWALL)
1085     const_iv (WILL_APPLY_DOOR)
1086     const_iv (WILL_APPLY_FOOD)
1087    
1088     const_iv (SAVE_MODE)
1089     const_iv (SAVE_DIR_MODE)
1090    
1091     const_iv (M_PAPER)
1092     const_iv (M_IRON)
1093     const_iv (M_GLASS)
1094     const_iv (M_LEATHER)
1095     const_iv (M_WOOD)
1096     const_iv (M_ORGANIC)
1097     const_iv (M_STONE)
1098     const_iv (M_CLOTH)
1099     const_iv (M_ADAMANT)
1100     const_iv (M_LIQUID)
1101     const_iv (M_SOFT_METAL)
1102     const_iv (M_BONE)
1103     const_iv (M_ICE)
1104     const_iv (M_SPECIAL)
1105    
1106     const_iv (SK_EXP_ADD_SKILL)
1107     const_iv (SK_EXP_TOTAL)
1108     const_iv (SK_EXP_NONE)
1109     const_iv (SK_SUBTRACT_SKILL_EXP)
1110    
1111     const_iv (SK_LOCKPICKING)
1112     const_iv (SK_HIDING)
1113     const_iv (SK_SMITHERY)
1114     const_iv (SK_BOWYER)
1115     const_iv (SK_JEWELER)
1116     const_iv (SK_ALCHEMY)
1117     const_iv (SK_STEALING)
1118     const_iv (SK_LITERACY)
1119     const_iv (SK_BARGAINING)
1120     const_iv (SK_JUMPING)
1121     const_iv (SK_DET_MAGIC)
1122     const_iv (SK_ORATORY)
1123     const_iv (SK_SINGING)
1124     const_iv (SK_DET_CURSE)
1125     const_iv (SK_FIND_TRAPS)
1126     const_iv (SK_MEDITATION)
1127     const_iv (SK_PUNCHING)
1128     const_iv (SK_FLAME_TOUCH)
1129     const_iv (SK_KARATE)
1130     const_iv (SK_CLIMBING)
1131     const_iv (SK_WOODSMAN)
1132     const_iv (SK_INSCRIPTION)
1133     const_iv (SK_ONE_HANDED_WEAPON)
1134     const_iv (SK_MISSILE_WEAPON)
1135     const_iv (SK_THROWING)
1136     const_iv (SK_USE_MAGIC_ITEM)
1137     const_iv (SK_DISARM_TRAPS)
1138     const_iv (SK_SET_TRAP)
1139     const_iv (SK_THAUMATURGY)
1140     const_iv (SK_PRAYING)
1141     const_iv (SK_CLAWING)
1142     const_iv (SK_LEVITATION)
1143     const_iv (SK_SUMMONING)
1144     const_iv (SK_PYROMANCY)
1145     const_iv (SK_EVOCATION)
1146     const_iv (SK_SORCERY)
1147     const_iv (SK_TWO_HANDED_WEAPON)
1148     const_iv (SK_SPARK_TOUCH)
1149     const_iv (SK_SHIVER)
1150     const_iv (SK_ACID_SPLASH)
1151     const_iv (SK_POISON_NAIL)
1152    
1153     const_iv (SOUND_NEW_PLAYER)
1154     const_iv (SOUND_FIRE_ARROW)
1155     const_iv (SOUND_LEARN_SPELL)
1156     const_iv (SOUND_FUMBLE_SPELL)
1157     const_iv (SOUND_WAND_POOF)
1158     const_iv (SOUND_OPEN_DOOR)
1159     const_iv (SOUND_PUSH_PLAYER)
1160     const_iv (SOUND_PLAYER_HITS1)
1161     const_iv (SOUND_PLAYER_HITS2)
1162     const_iv (SOUND_PLAYER_HITS3)
1163     const_iv (SOUND_PLAYER_HITS4)
1164     const_iv (SOUND_PLAYER_IS_HIT1)
1165     const_iv (SOUND_PLAYER_IS_HIT2)
1166     const_iv (SOUND_PLAYER_IS_HIT3)
1167     const_iv (SOUND_PLAYER_KILLS)
1168     const_iv (SOUND_PET_IS_KILLED)
1169     const_iv (SOUND_PLAYER_DIES)
1170     const_iv (SOUND_OB_EVAPORATE)
1171     const_iv (SOUND_OB_EXPLODE)
1172     const_iv (SOUND_CLOCK)
1173     const_iv (SOUND_TURN_HANDLE)
1174     const_iv (SOUND_FALL_HOLE)
1175     const_iv (SOUND_DRINK_POISON)
1176     const_iv (SOUND_CAST_SPELL_0)
1177    
1178     const_iv (PREFER_LOW)
1179     const_iv (PREFER_HIGH)
1180    
1181     const_iv (ATNR_PHYSICAL)
1182     const_iv (ATNR_MAGIC)
1183     const_iv (ATNR_FIRE)
1184     const_iv (ATNR_ELECTRICITY)
1185     const_iv (ATNR_COLD)
1186     const_iv (ATNR_CONFUSION)
1187     const_iv (ATNR_ACID)
1188     const_iv (ATNR_DRAIN)
1189     const_iv (ATNR_WEAPONMAGIC)
1190     const_iv (ATNR_GHOSTHIT)
1191     const_iv (ATNR_POISON)
1192     const_iv (ATNR_SLOW)
1193     const_iv (ATNR_PARALYZE)
1194     const_iv (ATNR_TURN_UNDEAD)
1195     const_iv (ATNR_FEAR)
1196     const_iv (ATNR_CANCELLATION)
1197     const_iv (ATNR_DEPLETE)
1198     const_iv (ATNR_DEATH)
1199     const_iv (ATNR_CHAOS)
1200     const_iv (ATNR_COUNTERSPELL)
1201     const_iv (ATNR_GODPOWER)
1202     const_iv (ATNR_HOLYWORD)
1203     const_iv (ATNR_BLIND)
1204     const_iv (ATNR_INTERNAL)
1205     const_iv (ATNR_LIFE_STEALING)
1206     const_iv (ATNR_DISEASE)
1207    
1208     const_iv (MAP_FLUSH)
1209     const_iv (MAP_PLAYER_UNIQUE)
1210     const_iv (MAP_BLOCK)
1211     const_iv (MAP_STYLE)
1212     const_iv (MAP_OVERLAY)
1213    
1214     const_iv (MAP_IN_MEMORY)
1215     const_iv (MAP_SWAPPED)
1216     const_iv (MAP_LOADING)
1217     const_iv (MAP_SAVING)
1218     };
1219    
1220     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1221     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1222    
1223     static const struct {
1224     const char *name;
1225     IV iv;
1226     } *event, event_list[] = {
1227     # define const_event(name) { # name, (IV)EVENT_ ## name },
1228     const_event (NONE)
1229     const_event (APPLY)
1230     const_event (ATTACK)
1231     const_event (DEATH)
1232     const_event (DROP)
1233     const_event (DROP_ON)
1234     const_event (PICKUP)
1235     const_event (SAY)
1236     const_event (STOP)
1237     const_event (TIME)
1238     const_event (THROW)
1239     const_event (TRIGGER)
1240     const_event (CLOSE)
1241     const_event (TIMER)
1242     const_event (MOVE)
1243    
1244     const_event (BORN)
1245     //const_event (CLOCK)
1246     const_event (CRASH)
1247     const_event (PLAYER_DEATH)
1248     const_event (PLAYER_LOAD)
1249     const_event (PLAYER_SAVE)
1250     const_event (GKILL)
1251     const_event (LOGIN)
1252     const_event (LOGOUT)
1253     const_event (MAPENTER)
1254     const_event (MAPLEAVE)
1255     const_event (MAPRESET)
1256     const_event (MAPLOAD)
1257     const_event (MAPOUT)
1258     const_event (MAPIN)
1259     const_event (MAPCLEAN)
1260     const_event (REMOVE)
1261     const_event (SHOUT)
1262     const_event (TELL)
1263     const_event (MUZZLE)
1264     const_event (KICK)
1265     const_event (PLAYER_USE_SKILL)
1266     const_event (MONSTER_USE_SKILL)
1267     const_event (CAST_SPELL)
1268     const_event (FIND_UNARMED_SKILL)
1269     const_event (EXTCMD)
1270     //const_event (FREE_OB)
1271     };
1272    
1273     AV *av = get_av ("cf::EVENT", 1);
1274    
1275     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1276     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1277    
1278     static const struct {
1279     int dtype;
1280     const char *name;
1281     IV idx;
1282     } *cprop, prop_table[] = {
1283     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1284     prop (CFAPI_INT, MAP_PROP_FLAGS)
1285     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1286     prop (CFAPI_STRING, MAP_PROP_PATH)
1287     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1288     prop (CFAPI_STRING, MAP_PROP_NAME)
1289     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1290     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1291     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1292     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1293     prop (CFAPI_INT, MAP_PROP_WIDTH)
1294     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1295     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1296     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1297     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1298     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1299     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1300     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1301     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1302     prop (CFAPI_INT, MAP_PROP_SKY)
1303     prop (CFAPI_INT, MAP_PROP_WPARTX)
1304     prop (CFAPI_INT, MAP_PROP_WPARTY)
1305     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1306     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1307     prop (CFAPI_PREGION, MAP_PROP_REGION)
1308     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1309     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1310     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1311     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1314     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1315     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1316     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1317     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1318     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1319     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1320     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1321     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1322     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1323     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1324     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1325     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1326     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1327     prop (CFAPI_INT, OBJECT_PROP_X)
1328     prop (CFAPI_INT, OBJECT_PROP_Y)
1329     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1330     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1331     prop (CFAPI_INT, OBJECT_PROP_NROF)
1332     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1333     prop (CFAPI_INT, OBJECT_PROP_FACING)
1334     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1335     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1336     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1337     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1338     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1339     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1340     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1341     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1342     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1343     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1344     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1345     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1346     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1347     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1348     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1349     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1350     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1351     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1352     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1353     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1354     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1355     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1356     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1357     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1358     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1359     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1360     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1361     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1362     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1363     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1364     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1365     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1366     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1367     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1368     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1369     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1370     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1371     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1372     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1373     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1374     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1375     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1376     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1377     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1378     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1379     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1380     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1381     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1382     prop (CFAPI_INT, OBJECT_PROP_STR)
1383     prop (CFAPI_INT, OBJECT_PROP_DEX)
1384     prop (CFAPI_INT, OBJECT_PROP_CON)
1385     prop (CFAPI_INT, OBJECT_PROP_WIS)
1386     prop (CFAPI_INT, OBJECT_PROP_INT)
1387     prop (CFAPI_INT, OBJECT_PROP_POW)
1388     prop (CFAPI_INT, OBJECT_PROP_CHA)
1389     prop (CFAPI_INT, OBJECT_PROP_WC)
1390     prop (CFAPI_INT, OBJECT_PROP_AC)
1391     prop (CFAPI_INT, OBJECT_PROP_HP)
1392     prop (CFAPI_INT, OBJECT_PROP_SP)
1393     prop (CFAPI_INT, OBJECT_PROP_GP)
1394     prop (CFAPI_INT, OBJECT_PROP_FP)
1395     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1396     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1397     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1398     prop (CFAPI_INT, OBJECT_PROP_DAM)
1399     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1400     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1401     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1402     prop (CFAPI_INT, OBJECT_PROP_FACE)
1403     };
1404    
1405     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1406     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1407    
1408     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1409     {
1410     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1411     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1412     }
1413    
1414     //I_EVENT_API (PACKAGE);
1415     }
1416    
1417     NV floor (NV x)
1418    
1419     NV ceil (NV x)
1420    
1421     void
1422     LOG (int level, char *msg)
1423     PROTOTYPE: $$
1424     C_ARGS: (LogLevel)level, "%s", msg
1425    
1426     char *path_combine (char *base, char *path)
1427     PROTOTYPE: $$
1428    
1429     char *path_combine_and_normalize (char *base, char *path)
1430     PROTOTYPE: $$
1431    
1432     char *
1433     cf_get_maps_directory (char *path)
1434     PROTOTYPE: $
1435     ALIAS: maps_directory = 0
1436    
1437     void
1438     sub_generation_inc ()
1439     CODE:
1440     PL_sub_generation++;
1441    
1442     char *
1443     mapdir ()
1444     PROTOTYPE:
1445     ALIAS:
1446     mapdir = 0
1447     uniquedir = 1
1448     tmpdir = 2
1449     confdir = 3
1450     localdir = 4
1451     playerdir = 5
1452     datadir = 6
1453     CODE:
1454     {
1455     int unused_type;
1456     RETVAL = (char *)systemDirectory (&unused_type, ix);
1457     }
1458     OUTPUT: RETVAL
1459    
1460     int
1461     cf_find_animation (char *text)
1462     PROTOTYPE: $
1463    
1464     int random_roll(int min, int max, object *op, int goodbad);
1465    
1466     const char *cost_string_from_value(uint64 cost, int approx = 0)
1467    
1468     int
1469     exp_to_level (val64 exp)
1470     CODE:
1471     {
1472     int i = 0;
1473    
1474     RETVAL = settings.max_level;
1475    
1476     for (i = 1; i <= settings.max_level; i++)
1477     {
1478     if (levels[i] > exp)
1479     {
1480     RETVAL = i - 1;
1481     break;
1482     }
1483     }
1484     }
1485     OUTPUT: RETVAL
1486    
1487     val64
1488     level_to_min_exp (int level)
1489     CODE:
1490     if (level > settings.max_level)
1491     RETVAL = levels[settings.max_level];
1492     else if (level < 1)
1493     RETVAL = 0;
1494     else
1495     RETVAL = levels[level];
1496     OUTPUT: RETVAL
1497    
1498     SV *
1499     resistance_to_string (int atnr)
1500     CODE:
1501     if (atnr >= 0 && atnr < NROFATTACKS)
1502     RETVAL = newSVpv (resist_plus[atnr], 0);
1503     else
1504     XSRETURN_UNDEF;
1505     OUTPUT: RETVAL
1506    
1507     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1508    
1509     SV *
1510     get_property (object *obj, int type, int idx)
1511     CODE:
1512     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1513     OUTPUT: RETVAL
1514    
1515     SV *
1516     set_property (object *obj, int type, int idx, SV *newval)
1517     CODE:
1518     switch (type)
1519     {
1520     case CFAPI_INT:
1521     cf_object_set_int_property (obj, idx, SvIV (newval));
1522     break;
1523     case CFAPI_LONG:
1524     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1525     break;
1526     case CFAPI_DOUBLE:
1527     {
1528     int unused_type;
1529     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1530     }
1531     break;
1532     case CFAPI_STRING:
1533     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1534     break;
1535     case CFAPI_POBJECT:
1536     {
1537     int unused_type;
1538     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1539     }
1540     break;
1541     default:
1542     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1543     }
1544    
1545     # missing properties
1546    
1547     void
1548     set_attacktype (object *obj, U32 attacktype)
1549     CODE:
1550     obj->attacktype = attacktype;
1551    
1552     U32
1553     get_attacktype (object *obj)
1554     ALIAS:
1555     attacktype = 0
1556     CODE:
1557     RETVAL = obj->attacktype;
1558     OUTPUT: RETVAL
1559    
1560     # missing in plug-in api, of course
1561     void
1562     set_food (object *obj, int food)
1563     CODE:
1564     obj->stats.food = food;
1565    
1566     int
1567     get_food (object *obj)
1568     ALIAS:
1569     food = 0
1570     CODE:
1571     RETVAL = obj->stats.food;
1572     OUTPUT: RETVAL
1573    
1574     void
1575     inv (object *obj)
1576     PROTOTYPE: $
1577     PPCODE:
1578     {
1579     object *o;
1580     for (o = obj->inv; o; o = o->below)
1581     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1582     }
1583    
1584     int cf_object_get_resistance (object *op, int rtype)
1585     ALIAS: resistance = 0
1586    
1587     int cf_object_get_flag (object *op, int flag)
1588     ALIAS: flag = 0
1589    
1590     void cf_object_set_flag (object *op, int flag, int value)
1591    
1592     int need_identify (const object *obj);
1593    
1594     int apply_shop_mat (object *shop_mat, object *op);
1595    
1596     void cf_object_move (object *op, int dir, object *originator = op)
1597    
1598     void cf_object_apply (object *op, object *author, int flags = 0)
1599    
1600     void cf_object_apply_below (object *op)
1601    
1602     void cf_object_remove (object *op)
1603    
1604     void cf_object_free (object *op)
1605    
1606     object *cf_object_present_archname_inside (object *op, char *whatstr)
1607    
1608     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1609    
1610     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1611    
1612     object *cf_object_clone (object *op, int clonetype = 0)
1613    
1614     int cf_object_pay_item (object *op, object *buyer)
1615    
1616     int cf_object_pay_amount (object *op, uint64 amount)
1617    
1618     void pay_player (object *op, uint64 amount)
1619    
1620     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1621    
1622     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1623    
1624     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1625    
1626     void cf_object_learn_spell (object *op, object *sp)
1627    
1628     void cf_object_forget_spell (object *op, object *sp)
1629    
1630     object *cf_object_check_for_spell (object *op, char *spellname)
1631    
1632     int cf_object_query_money (object *op)
1633     ALIAS: money = 0
1634    
1635     int cf_object_query_cost (object *op, object *who, int flags)
1636     ALIAS: cost = 0
1637    
1638     void cf_object_activate_rune (object *op , object *victim)
1639    
1640     int cf_object_check_trigger (object *op, object *cause)
1641    
1642     int cf_object_out_of_map (object *op, int x, int y)
1643    
1644     void cf_object_drop (object *op, object *author)
1645    
1646     void cf_object_take (object *op, object *author)
1647    
1648     void cf_object_say (object *op, char *msg)
1649    
1650     void cf_object_speak (object *op, char *msg)
1651    
1652     object *cf_object_insert_object (object *op, object *container)
1653    
1654     const char *cf_object_get_msg (object *ob)
1655     ALIAS: msg = 0
1656    
1657     object *cf_object_insert_in_ob (object *ob, object *where)
1658    
1659     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1660    
1661     void cf_object_update (object *op, int flags)
1662    
1663     void cf_object_pickup (object *op, object *what)
1664    
1665     object *cf_create_object_by_name (const char *name)
1666    
1667     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1668    
1669     void player_lvl_adj (object *who, object *skill = 0)
1670    
1671     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1672    
1673     int calc_skill_exp (object *who, object *op, object *skill);
1674    
1675     void push_button (object *op);
1676    
1677     void use_trigger (object *op);
1678    
1679     void add_button_link (object *button, mapstruct *map, int connected);
1680    
1681     void remove_button_link (object *op);
1682    
1683     void
1684     cf_object_set_resistance (object *op, int rtype, int val)
1685     CODE:
1686     if (rtype >= 0 && rtype < NROFATTACKS)
1687     op->resist[rtype] = val;
1688    
1689    
1690     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1691    
1692     void cf_fix_object (object *pl)
1693     ALIAS: fix = 0
1694    
1695     object *cf_insert_ob_in_ob (object *ob, object *where)
1696    
1697     # no clean way to get an object from an archetype - stupid idiotic
1698     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1699    
1700     object *new (const char *archetype = 0)
1701     PROTOTYPE: ;$
1702     CODE:
1703     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1704     OUTPUT:
1705     RETVAL
1706    
1707     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1708     PROTOTYPE: $$$$$$
1709     CODE:
1710     {
1711     int unused_type;
1712     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1713     }
1714    
1715     # syntatic sugar for easier use in event callbacks.
1716     const char *options (object *op)
1717     CODE:
1718     RETVAL = op->name;
1719     OUTPUT:
1720     RETVAL
1721    
1722     player *contr (object *op)
1723     CODE:
1724     RETVAL = op->contr;
1725     OUTPUT: RETVAL
1726    
1727     const char *get_ob_key_value (object *op, const char *key)
1728    
1729     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1730    
1731     object *get_nearest_player (object *ob)
1732     ALIAS: nearest_player = 0
1733     PREINIT:
1734     extern object *get_nearest_player (object *);
1735    
1736     void rangevector (object *ob, object *other, int flags = 0)
1737     PROTOTYPE: $$;$
1738     PPCODE:
1739     {
1740     rv_vector rv;
1741     get_rangevector (ob, other, &rv, flags);
1742     EXTEND (SP, 5);
1743     PUSHs (newSVuv (rv.distance));
1744     PUSHs (newSViv (rv.distance_x));
1745     PUSHs (newSViv (rv.distance_y));
1746     PUSHs (newSViv (rv.direction));
1747     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1748     }
1749    
1750     bool on_same_map_as (object *ob, object *other)
1751     CODE:
1752     RETVAL = on_same_map (ob, other);
1753     OUTPUT: RETVAL
1754    
1755     char *
1756     base_name (object *ob, int plural)
1757     CODE:
1758     RETVAL = cf_query_base_name (ob, plural);
1759     OUTPUT: RETVAL
1760    
1761     living *
1762     stats (object *ob)
1763     CODE:
1764     RETVAL = &ob->stats;
1765     OUTPUT: RETVAL
1766    
1767    
1768     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1769    
1770     player *player (object *op)
1771     CODE:
1772     RETVAL = op->contr;
1773     OUTPUT: RETVAL
1774    
1775     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1776    
1777     object *cf_player_send_inventory (object *op)
1778    
1779     char *cf_player_get_ip (object *op)
1780     ALIAS: ip = 0
1781    
1782     object *cf_player_get_marked_item (object *op)
1783     ALIAS: marked_item = 0
1784    
1785     void cf_player_set_marked_item (object *op, object *ob)
1786    
1787     partylist *cf_player_get_party (object *op)
1788     ALIAS: party = 0
1789    
1790     void cf_player_set_party (object *op, partylist *party)
1791    
1792     void kill_player (object *op)
1793    
1794     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1795    
1796     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797    
1798     player *cf_player_find (char *name)
1799     PROTOTYPE: $
1800    
1801     void cf_player_move (player *pl, int dir)
1802    
1803     void MapNewmapCmd (player *pl)
1804    
1805     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1806    
1807     # nonstandard
1808     object *ob (player *pl)
1809     CODE:
1810     RETVAL = pl->ob;
1811     OUTPUT: RETVAL
1812    
1813     player *first ()
1814     CODE:
1815     RETVAL = first_player;
1816     OUTPUT: RETVAL
1817    
1818     player *next (player *pl)
1819     CODE:
1820     RETVAL = pl->next;
1821     OUTPUT: RETVAL
1822    
1823     bool
1824     cell_visible (player *pl, int dx, int dy)
1825     CODE:
1826     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1827     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1828     OUTPUT:
1829     RETVAL
1830    
1831     void
1832     send (player *pl, SV *packet)
1833     CODE:
1834     {
1835     STRLEN len;
1836     char *buf = SvPVbyte (packet, len);
1837    
1838     Write_String_To_Socket (&pl->socket, buf, len);
1839     }
1840    
1841     int
1842     listening (player *pl, int new_value = -1)
1843     CODE:
1844     RETVAL = pl->listening;
1845     if (new_value >= 0)
1846     pl->listening = new_value;
1847     OUTPUT:
1848     RETVAL
1849    
1850     void get_savebed (player *pl)
1851     ALIAS:
1852     savebed = 0
1853     PPCODE:
1854     EXTEND (SP, 3);
1855     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1856     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1857     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1858    
1859     void set_savebed (player *pl, char *map_path, int x, int y)
1860     CODE:
1861     strcpy (pl->savebed_map, map_path);
1862     pl->bed_x = x;
1863     pl->bed_y = y;
1864    
1865     void
1866     list ()
1867     PPCODE:
1868     {
1869     player *pl;
1870     for (pl = first_player; pl; pl = pl->next)
1871     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1872     }
1873    
1874     bool
1875     peaceful (player *pl, bool new_setting = 0)
1876     PROTOTYPE: $;$
1877     CODE:
1878     RETVAL = pl->peaceful;
1879     if (items > 1)
1880     pl->peaceful = new_setting;
1881     OUTPUT:
1882     RETVAL
1883    
1884     living *
1885     orig_stats (player *pl)
1886     CODE:
1887     RETVAL = &pl->orig_stats;
1888     OUTPUT: RETVAL
1889    
1890     living *
1891     last_stats (player *pl)
1892     CODE:
1893     RETVAL = &pl->last_stats;
1894     OUTPUT: RETVAL
1895    
1896    
1897     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1898    
1899     SV *
1900     get_property (mapstruct *obj, int type, int idx)
1901     CODE:
1902     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1903     OUTPUT: RETVAL
1904    
1905     SV *
1906     set_property (mapstruct *obj, int type, int idx, SV *newval)
1907     CODE:
1908     switch (type)
1909     {
1910     case CFAPI_INT:
1911     cf_map_set_int_property (obj, idx, SvIV (newval));
1912     break;
1913     default:
1914     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1915     }
1916    
1917     mapstruct *new (int width, int height)
1918     PROTOTYPE:
1919     CODE:
1920     {
1921     int unused_type;
1922     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1923     }
1924     OUTPUT:
1925     RETVAL
1926    
1927     void delete_map (mapstruct *map)
1928    
1929     void clean_tmp_map (mapstruct *map)
1930    
1931     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1932    
1933     mapstruct *tile_map (mapstruct *map, unsigned int dir)
1934     CODE:
1935     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1936     OUTPUT:
1937     RETVAL
1938    
1939     char *tile_path (mapstruct *map, unsigned int dir)
1940     CODE:
1941     if (dir >= 4)
1942     XSRETURN_UNDEF;
1943     RETVAL = map->tile_path [dir];
1944     OUTPUT:
1945     RETVAL
1946    
1947     mapstruct *cf_map_get_map (char *name)
1948     PROTOTYPE: $
1949     ALIAS: map = 0
1950    
1951     mapstruct *has_been_loaded (char *name)
1952     PROTOTYPE: $
1953    
1954     mapstruct *cf_map_get_first ()
1955     PROTOTYPE:
1956     ALIAS: first = 0
1957    
1958     # whoever "designed" the plug-in api should have wasted
1959     # his/her time with staying away from the project - would have
1960     # saved others a lot of time, without doubt.
1961     void set_path (mapstruct *where, char *path)
1962     CODE:
1963     strcpy (where->path, path);
1964    
1965     int in_memory (mapstruct *map)
1966     CODE:
1967     RETVAL = map->in_memory;
1968     OUTPUT:
1969     RETVAL
1970    
1971     bool unique (mapstruct *map)
1972     CODE:
1973     RETVAL = map->unique;
1974     OUTPUT:
1975     RETVAL
1976    
1977     void set_unique (mapstruct *map, bool unique)
1978     CODE:
1979     map->unique = unique;
1980    
1981     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1982    
1983     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1984    
1985     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1986     C_ARGS: str, map, nx, ny
1987    
1988     void
1989     cf_map_normalise (mapstruct *map, int x, int y)
1990     PPCODE:
1991     {
1992     mapstruct *nmap = 0;
1993     I16 nx = 0, ny = 0;
1994     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1995    
1996     EXTEND (SP, 4);
1997     PUSHs (sv_2mortal (newSViv (flags)));
1998    
1999     if (GIMME_V == G_ARRAY)
2000     {
2001     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2002     PUSHs (sv_2mortal (newSViv (nx)));
2003     PUSHs (sv_2mortal (newSViv (ny)));
2004     }
2005     }
2006    
2007     void
2008     at (mapstruct *map, unsigned int x, unsigned int y)
2009     PROTOTYPE: $$$
2010     PPCODE:
2011     {
2012     object *o;
2013     mapstruct *nmap = 0;
2014     I16 nx, ny;
2015    
2016     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2017    
2018     if (nmap)
2019     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2020     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2021     }
2022    
2023     SV *
2024     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2025     PROTOTYPE: $$$
2026     ALIAS:
2027     top_at = 1
2028     flags_at = 2
2029     light_at = 3
2030     move_block_at = 4
2031     move_slow_at = 5
2032     move_on_at = 6
2033     move_off_at = 7
2034     INIT:
2035     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2036     CODE:
2037     switch (ix)
2038     {
2039     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2040     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2041     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2042     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2043     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2044     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2045     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2046     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2047     }
2048     OUTPUT:
2049     RETVAL
2050    
2051     # "serialise" map perl data into a ref
2052     void
2053     _get_obs (mapstruct *map)
2054     PPCODE:
2055     {
2056     object *o;
2057     int x, y;
2058     AV *obs = newAV ();
2059     int nonnull = 0;
2060    
2061     for (y = 0; y < MAP_HEIGHT (map); y++)
2062     for (x = 0; x < MAP_WIDTH (map); x++)
2063     {
2064     AV *av = newAV ();
2065    
2066     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2067     {
2068     SV *sv = SVptr_cache_get (o);
2069    
2070     if (sv && HvFILL (SvRV (sv)))
2071     {
2072     nonnull = 1;
2073     sv = newSVsv (sv);
2074     }
2075     else
2076     sv = &PL_sv_undef;
2077    
2078     av_push (av, sv);
2079     }
2080    
2081     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2082     }
2083    
2084     if (nonnull)
2085     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2086     else
2087     SvREFCNT_dec (obs);
2088     }
2089    
2090     # "deserialise" perl map data into the map
2091     void
2092     _set_obs (mapstruct *map, SV *sv)
2093     CODE:
2094     {
2095     object *o;
2096     AV *av;
2097     int x, y;
2098     AV *obs = (AV *)SvRV (sv);
2099    
2100     for (y = 0; y < MAP_HEIGHT (map); y++)
2101     for (x = 0; x < MAP_WIDTH (map); x++)
2102     {
2103     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2104    
2105     if (!SvROK (sv))
2106     continue;
2107    
2108     av = (AV *)SvRV (sv);
2109    
2110     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2111     {
2112     sv = av_shift (av);
2113    
2114     if (SvROK (sv))
2115     {
2116     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2117     SVptr_cache_set (o, sv);
2118     }
2119     }
2120     }
2121     }
2122    
2123    
2124     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2125    
2126     archetype *cf_archetype_get_first()
2127     PROTOTYPE:
2128     ALIAS: first = 0
2129    
2130     archetype *cf_archetype_get_next (archetype *arch)
2131     ALIAS: next = 0
2132    
2133     archetype *cf_archetype_get_head (archetype *arch)
2134     ALIAS: head = 0
2135    
2136     archetype *cf_archetype_get_more (archetype *arch)
2137     ALIAS: more = 0
2138    
2139     const char *cf_archetype_get_name (archetype *arch)
2140     ALIAS: name = 0
2141    
2142     object *cf_archetype_get_clone (archetype *arch)
2143     ALIAS: clone = 0
2144    
2145     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2146    
2147     partylist *cf_party_get_first ()
2148     PROTOTYPE:
2149     ALIAS: first = 0
2150    
2151     partylist *cf_party_get_next (partylist *party)
2152     ALIAS: next = 0
2153    
2154     const char *cf_party_get_name (partylist *party)
2155    
2156     const char *cf_party_get_password (partylist *party)
2157     ALIAS: password = 0
2158    
2159     player *cf_party_get_first_player (partylist *party)
2160     ALIAS: first_player = 0
2161    
2162     player *cf_party_get_next_player (partylist *party, player *op)
2163     ALIAS: next_player = 0
2164    
2165    
2166     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2167    
2168     region *cf_region_get_first ()
2169     PROTOTYPE:
2170     ALIAS: first = 0
2171    
2172     const char *cf_region_get_name (region *reg)
2173     ALIAS: name = 0
2174    
2175     region *cf_region_get_next (region *reg)
2176     ALIAS: next = 0
2177    
2178     region *cf_region_get_parent (region *reg)
2179     ALIAS: parent = 0
2180    
2181     const char *cf_region_get_longname (region *reg)
2182     ALIAS: longname = 0
2183    
2184     const char *cf_region_get_message (region *reg)
2185     ALIAS: message = 0
2186    
2187    
2188     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2189    
2190     val64
2191     exp (living *liv, val64 new_val = 0)
2192     PROTOTYPE: $;$
2193     ALIAS:
2194     Str = 1
2195     Dex = 2
2196     Con = 3
2197     Wis = 4
2198     Cha = 5
2199     Int = 6
2200     Pow = 7
2201     wc = 8
2202     ac = 9
2203     hp = 10
2204     maxhp = 11
2205     sp = 12
2206     maxsp = 13
2207     grace = 14
2208     maxgrace = 15
2209     food = 16
2210     dam = 17
2211     luck = 18
2212     CODE:
2213     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2214     switch (ix)
2215     {
2216     LIVING_ACC (exp , 0);
2217     LIVING_ACC (Str , 1);
2218     LIVING_ACC (Dex , 2);
2219     LIVING_ACC (Con , 3);
2220     LIVING_ACC (Wis , 4);
2221     LIVING_ACC (Cha , 5);
2222     LIVING_ACC (Int , 6);
2223     LIVING_ACC (Pow , 7);
2224     LIVING_ACC (wc , 8);
2225     LIVING_ACC (ac , 9);
2226     LIVING_ACC (hp , 10);
2227     LIVING_ACC (maxhp , 11);
2228     LIVING_ACC (sp , 12);
2229     LIVING_ACC (maxsp , 13);
2230     LIVING_ACC (grace , 14);
2231     LIVING_ACC (maxgrace, 15);
2232     LIVING_ACC (food , 16);
2233     LIVING_ACC (dam , 17);
2234     LIVING_ACC (luck , 18);
2235     }
2236     # undef LIVING_ACC
2237     OUTPUT:
2238     RETVAL
2239