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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.20
Committed: Mon Aug 28 14:05:24 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.19: +31 -15 lines
Log Message:
improved,more automatic freezer

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319    
320     if (self) SvREFCNT_dec (self);
321     if (cb) SvREFCNT_dec (cb);
322    
323     if (attach) free_string (attach);
324    
325     self = 0;
326     cb = 0;
327     attach = 0;
328 root 1.11 }
329    
330 root 1.17 void attachable_base::optimise ()
331 root 1.11 {
332 root 1.13 if (!self)
333     return;
334 root 1.11
335 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
336    
337     if (SvREFCNT ((SV *)self) == 1
338     && SvREFCNT ((SV *)hv) == 1
339     && !HvKEYS (hv))
340     {
341     SvREFCNT_dec ((SV *)self);
342     self = 0;
343     }
344     }
345    
346     void
347     object::instantiate_ ()
348     {
349     dSP;
350     ENTER;
351     SAVETMPS;
352     PUSHMARK (SP);
353     EXTEND (SP, 2);
354     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355     PUSHs (sv_2mortal (newSVpv (attach, 0)));
356     PUTBACK;
357     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358     FREETMPS;
359     LEAVE;
360 root 1.16
361     INVOKE_OBJECT (INSTANTIATE, this);
362 root 1.13 }
363    
364     /////////////////////////////////////////////////////////////////////////////
365    
366 root 1.18 void reattach (data_type type, void *obj)
367     {
368     dSP;
369     ENTER;
370     SAVETMPS;
371     PUSHMARK (SP);
372     XPUSHs (sv_2mortal (newSVdt (type, obj)));
373     PUTBACK;
374     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375     FREETMPS;
376     LEAVE;
377    
378     switch (type)
379     {
380     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383     }
384     }
385    
386     template<class subclass>
387     void reattach (attachable<subclass> *obj)
388     {
389     obj->optimise ();
390    
391     if (obj->self)
392     reattach (subclass::get_dt (), (subclass *)obj);
393     }
394    
395 root 1.13 object_freezer::object_freezer (const char *filename)
396     {
397 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
398    
399     char filename2 [4096];
400     snprintf (filename2, 4096, "%s~", filename);
401    
402     fp = fopen (filename2, "w");
403    
404     if (!fp)
405     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
406    
407 root 1.13 av = (AV *)newAV ();
408 root 1.11 }
409    
410 root 1.13 object_freezer::~object_freezer ()
411 root 1.11 {
412 root 1.20 if (fp)
413     {
414     fclose (fp);
415    
416     dSP;
417     ENTER;
418     SAVETMPS;
419     PUSHMARK (SP);
420     XPUSHs (sv_2mortal ((SV *)filename));
421     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
422     PUTBACK;
423     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
424     FREETMPS;
425     LEAVE;
426     }
427     else
428     SvREFCNT_dec ((SV *)filename);
429 root 1.13 }
430    
431 root 1.20 void object_freezer::put (attachable_base *ext)
432 root 1.13 {
433     ext->optimise ();
434 root 1.12
435 root 1.13 if (ext->self)
436 root 1.18 {
437     int idx = AvFILLp ((AV *)av) + 1;
438     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
439     fprintf (fp, "oid %d\n", idx);
440     }
441 root 1.11 }
442    
443 root 1.20 object_thawer::object_thawer (FILE *fp, const char *filename)
444 root 1.11 {
445 root 1.20 this->fp = fp;
446 root 1.13 av = 0;
447    
448     if (!filename)
449     return;
450    
451 root 1.11 dSP;
452     ENTER;
453     SAVETMPS;
454     PUSHMARK (SP);
455 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
456 root 1.11 PUTBACK;
457 root 1.13
458     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
459     {
460     SPAGAIN;
461     SV *sv = POPs;
462     if (SvROK (sv))
463     av = SvREFCNT_inc (SvRV (sv));
464     }
465    
466 root 1.11 FREETMPS;
467     LEAVE;
468     }
469    
470 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
471 root 1.13 {
472 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
473 root 1.13 return;
474    
475     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
476     ext->clear ();
477    
478 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
479 root 1.13
480 root 1.18 if (!svp || !SvROK (*svp))
481     {
482     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
483     return;
484     }
485 root 1.13
486 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
487     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
488 root 1.13
489 root 1.18 reattach (type, obj);
490 root 1.13 }
491    
492     object_thawer::~object_thawer ()
493     {
494 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
495 root 1.13 }
496    
497 root 1.1 /////////////////////////////////////////////////////////////////////////////
498    
499     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
500     {
501     return 0;
502     }
503    
504     static CommArray_s rtn_cmd;
505    
506     static int
507     runPluginCommand (object *obj, char *params)
508     {
509     dSP;
510    
511     ENTER;
512     SAVETMPS;
513    
514     PUSHMARK (SP);
515    
516     EXTEND (SP, 3);
517     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
518     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
519    
520     if (params)
521     PUSHs (sv_2mortal (newSVpv (params, 0)));
522    
523     PUTBACK;
524     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
525     SPAGAIN;
526    
527     if (SvTRUE (ERRSV))
528     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
529    
530     int returnvalue = count > 0 ? POPi : -1;
531    
532     PUTBACK;
533     FREETMPS;
534     LEAVE;
535    
536     return returnvalue;
537     }
538    
539     extern "C" void *cfperl_getPluginProperty (int *type, ...)
540     {
541     va_list args;
542     char *propname;
543     int i;
544     va_start (args, type);
545     propname = va_arg (args, char *);
546     //printf ("Property name: %s\n", propname);
547    
548     if (!strcmp (propname, "command?"))
549     {
550     if (!perl)
551     return NULL;
552    
553     const char *cmdname = va_arg (args, const char *);
554     HV *hv = get_hv ("cf::COMMAND", 1);
555     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
556    
557     va_end (args);
558    
559     if (svp)
560     {
561     // this is totaly broken, should stash it into %COMMAND
562     rtn_cmd.name = cmdname;
563     rtn_cmd.time = SvNV (*svp);
564     rtn_cmd.func = runPluginCommand;
565    
566     return &rtn_cmd;
567     }
568     }
569     else if (!strcmp (propname, "Identification"))
570     {
571     va_end (args);
572     return (void*) PLUGIN_NAME;
573     }
574     else if (!strcmp (propname, "FullName"))
575     {
576     va_end (args);
577     return (void*) PLUGIN_VERSION;
578     }
579     else
580     va_end (args);
581    
582     return NULL;
583     }
584    
585     extern "C" int cfperl_postInitPlugin ()
586     {
587     int hooktype = 1;
588     int rtype = 0;
589    
590     cf_init_plugin (gethook);
591    
592     return 0;
593     }
594    
595     extern "C" int cfperl_closePlugin ()
596     {
597     return 0;
598     }
599    
600 root 1.7 void
601     cfperl_init ()
602     {
603     char *argv[] = {
604     "",
605     "-e"
606     "BEGIN {"
607     " cf->bootstrap;"
608     " unshift @INC, cf::datadir ();"
609     "}"
610     ""
611     "use cf;"
612     };
613    
614     perl = perl_alloc ();
615     perl_construct (perl);
616    
617     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618    
619     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
620     {
621     printf ("unable to initialize perl-interpreter, aborting.\n");
622    
623     exit (EXIT_FAILURE);
624     //perl_destruct (perl);
625     //perl_free (perl);
626     //perl = 0;
627 root 1.8 //return;
628 root 1.7 }
629 root 1.8
630     obj_cache = newHV ();
631 root 1.7 }
632    
633 root 1.5 void cfperl_main ()
634 root 1.2 {
635     dSP;
636    
637     PUSHMARK (SP);
638     PUTBACK;
639 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
640     }
641    
642 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
643     # define def(type,name) KLASS_ ## type,
644     # include "eventinc.h"
645     # undef def
646     };
647    
648 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
649    
650 root 1.8 static void
651     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
652     {
653     // event must be in array
654     if (event >= 0 && event <= AvFILLp (registry))
655     {
656     SV *cbs_ = AvARRAY (registry)[event];
657    
658     // element must be list of callback entries
659     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
660     {
661     AV *cbs = (AV *)SvRV (cbs_);
662    
663     // no callback entries, no callbacks to call
664     if (AvFILLp (cbs) >= 0)
665     {
666     if (!callbacks)
667     {
668     callbacks = newAV ();
669     av_extend (callbacks, 16);
670     }
671    
672     // never use SvREFCNT_inc to copy values, but its ok here :)
673     for (int i = 0; i <= AvFILLp (cbs); ++i)
674     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
675     }
676     }
677     }
678     }
679    
680     bool cfperl_invoke (event_type event, ...)
681 root 1.6 {
682 root 1.8 data_type dt;
683 root 1.6 va_list ap;
684    
685 root 1.8 va_start (ap, event);
686    
687     AV *callbacks = 0;
688    
689     object *op;
690     player *pl;
691     mapstruct *map;
692    
693     // callback call ordering is:
694     // 1. per-object callback (NYI)
695     // 2. per-class object
696     // 2a. per-type callback
697     // 4. global callbacks
698    
699     gather_callbacks (callbacks, cb_global, event);
700    
701 root 1.18 switch (KLASS_OF (event))
702 root 1.8 {
703     case KLASS_GLOBAL:
704     break;
705    
706     case KLASS_OBJECT:
707     dt = (data_type) va_arg (ap, int);
708     assert (("first argument must be of type object", dt == DT_OBJECT));
709 root 1.12 op = va_arg (ap, object *);
710 root 1.8
711 root 1.12 if (op->cb)
712     gather_callbacks (callbacks, (AV *)op->cb, event);
713 root 1.8
714 root 1.14 if (op->type)
715     {
716     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
717     {
718     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
719    
720     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722     }
723 root 1.8
724 root 1.14 if (op->type <= AvFILLp (cb_type))
725     {
726     SV *registry = AvARRAY (cb_type)[op->type];
727 root 1.8
728 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730     }
731 root 1.8 }
732    
733 root 1.14 gather_callbacks (callbacks, cb_object, event);
734    
735 root 1.8 break;
736    
737     case KLASS_PLAYER:
738     dt = (data_type) va_arg (ap, int);
739     assert (("first argument must be of type player", dt == DT_PLAYER));
740 root 1.12 pl = va_arg (ap, player *);
741    
742 root 1.13 if (pl->cb)
743     gather_callbacks (callbacks, (AV *)pl->cb, event);
744 root 1.8
745     gather_callbacks (callbacks, cb_player, event);
746     break;
747    
748     case KLASS_MAP:
749     dt = (data_type) va_arg (ap, int);
750     assert (("first argument must be of type object", dt == DT_MAP));
751 root 1.12 map = va_arg (ap, mapstruct *);
752    
753 root 1.13 if (map->cb)
754     gather_callbacks (callbacks, (AV *)map->cb, event);
755 root 1.8
756     gather_callbacks (callbacks, cb_map, event);
757     break;
758    
759     default:
760     assert (("unsupported event klass in cfperl_invoke", 0));
761     }
762    
763     // short-circuit processing if no callbacks found/defined
764     if (!callbacks)
765     return 0;
766    
767     dSP;
768 root 1.6 ENTER;
769     SAVETMPS;
770    
771     PUSHMARK (SP);
772 root 1.8 EXTEND (SP, 3);
773 root 1.6
774 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
775     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
776    
777 root 1.18 switch (KLASS_OF (event))
778 root 1.8 {
779     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
780     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
781     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
782     }
783 root 1.7
784 root 1.6 for (;;)
785     {
786 root 1.8 dt = (data_type) va_arg (ap, int);
787 root 1.6
788     if (dt == DT_END)
789     break;
790    
791 root 1.12 if (dt == DT_AV)
792     {
793     AV *av = va_arg (ap, AV *);
794    
795     for (int i = 0; i <= av_len (av); ++i)
796     XPUSHs (*av_fetch (av, i, 1));
797     }
798     else
799     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 root 1.6 }
801    
802     va_end (ap);
803    
804     PUTBACK;
805 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
806 root 1.2 SPAGAIN;
807 root 1.6
808     count = count > 0 ? POPi : 0;
809    
810     FREETMPS;
811     LEAVE;
812    
813     return count;
814 root 1.2 }
815    
816 root 1.12 SV *
817     cfperl_result (int idx)
818     {
819     AV *av = get_av ("cfperl::invoke_results", 0);
820     if (!av)
821     return &PL_sv_undef;
822    
823     SV **sv = av_fetch (av, idx, 0);
824     if (!sv)
825     return &PL_sv_undef;
826    
827     return *sv;
828     }
829    
830     int
831     cfperl_result_INT (int idx)
832     {
833     return SvIV (cfperl_result (idx));
834     }
835    
836 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
837    
838     BOOT:
839     {
840     HV *stash = gv_stashpv ("cf", 1);
841    
842     static const struct {
843     const char *name;
844     IV iv;
845     } *civ, const_iv[] = {
846     # define const_iv(name) { # name, (IV)name },
847     const_iv (llevError)
848     const_iv (llevInfo)
849     const_iv (llevDebug)
850     const_iv (llevMonster)
851    
852 root 1.5 const_iv (MAX_TIME)
853 root 1.1 const_iv (PLAYER)
854     const_iv (TRANSPORT)
855     const_iv (ROD)
856     const_iv (TREASURE)
857     const_iv (POTION)
858     const_iv (FOOD)
859     const_iv (POISON)
860     const_iv (BOOK)
861     const_iv (CLOCK)
862     const_iv (LIGHTNING)
863     const_iv (ARROW)
864     const_iv (BOW)
865     const_iv (WEAPON)
866     const_iv (ARMOUR)
867     const_iv (PEDESTAL)
868     const_iv (ALTAR)
869     const_iv (LOCKED_DOOR)
870     const_iv (SPECIAL_KEY)
871     const_iv (MAP)
872     const_iv (DOOR)
873     const_iv (KEY)
874     const_iv (TIMED_GATE)
875     const_iv (TRIGGER)
876     const_iv (GRIMREAPER)
877     const_iv (MAGIC_EAR)
878     const_iv (TRIGGER_BUTTON)
879     const_iv (TRIGGER_ALTAR)
880     const_iv (TRIGGER_PEDESTAL)
881     const_iv (SHIELD)
882     const_iv (HELMET)
883     const_iv (HORN)
884     const_iv (MONEY)
885     const_iv (CLASS)
886     const_iv (GRAVESTONE)
887     const_iv (AMULET)
888     const_iv (PLAYERMOVER)
889     const_iv (TELEPORTER)
890     const_iv (CREATOR)
891     const_iv (SKILL)
892     const_iv (EXPERIENCE)
893     const_iv (EARTHWALL)
894     const_iv (GOLEM)
895     const_iv (THROWN_OBJ)
896     const_iv (BLINDNESS)
897     const_iv (GOD)
898     const_iv (DETECTOR)
899     const_iv (TRIGGER_MARKER)
900     const_iv (DEAD_OBJECT)
901     const_iv (DRINK)
902     const_iv (MARKER)
903     const_iv (HOLY_ALTAR)
904     const_iv (PLAYER_CHANGER)
905     const_iv (BATTLEGROUND)
906     const_iv (PEACEMAKER)
907     const_iv (GEM)
908     const_iv (FIREWALL)
909     const_iv (ANVIL)
910     const_iv (CHECK_INV)
911     const_iv (MOOD_FLOOR)
912     const_iv (EXIT)
913     const_iv (ENCOUNTER)
914     const_iv (SHOP_FLOOR)
915     const_iv (SHOP_MAT)
916     const_iv (RING)
917     const_iv (FLOOR)
918     const_iv (FLESH)
919     const_iv (INORGANIC)
920     const_iv (SKILL_TOOL)
921     const_iv (LIGHTER)
922     const_iv (TRAP_PART)
923     const_iv (WALL)
924     const_iv (LIGHT_SOURCE)
925     const_iv (MISC_OBJECT)
926     const_iv (MONSTER)
927     const_iv (SPAWN_GENERATOR)
928     const_iv (LAMP)
929     const_iv (DUPLICATOR)
930     const_iv (TOOL)
931     const_iv (SPELLBOOK)
932     const_iv (BUILDFAC)
933     const_iv (CLOAK)
934     const_iv (SPINNER)
935     const_iv (GATE)
936     const_iv (BUTTON)
937     const_iv (CF_HANDLE)
938     const_iv (HOLE)
939     const_iv (TRAPDOOR)
940     const_iv (SIGN)
941     const_iv (BOOTS)
942     const_iv (GLOVES)
943     const_iv (SPELL)
944     const_iv (SPELL_EFFECT)
945     const_iv (CONVERTER)
946     const_iv (BRACERS)
947     const_iv (POISONING)
948     const_iv (SAVEBED)
949     const_iv (POISONCLOUD)
950     const_iv (FIREHOLES)
951     const_iv (WAND)
952     const_iv (SCROLL)
953     const_iv (DIRECTOR)
954     const_iv (GIRDLE)
955     const_iv (FORCE)
956     const_iv (POTION_EFFECT)
957     const_iv (EVENT_CONNECTOR)
958     const_iv (CLOSE_CON)
959     const_iv (CONTAINER)
960     const_iv (ARMOUR_IMPROVER)
961     const_iv (WEAPON_IMPROVER)
962     const_iv (SKILLSCROLL)
963     const_iv (DEEP_SWAMP)
964     const_iv (IDENTIFY_ALTAR)
965     const_iv (MENU)
966     const_iv (RUNE)
967     const_iv (TRAP)
968     const_iv (POWER_CRYSTAL)
969     const_iv (CORPSE)
970     const_iv (DISEASE)
971     const_iv (SYMPTOM)
972     const_iv (BUILDER)
973     const_iv (MATERIAL)
974     const_iv (ITEM_TRANSFORMER)
975     const_iv (QUEST)
976    
977 root 1.14 const_iv (NUM_SUBTYPES)
978    
979 root 1.1 const_iv (ST_BD_BUILD)
980     const_iv (ST_BD_REMOVE)
981    
982     const_iv (ST_MAT_FLOOR)
983     const_iv (ST_MAT_WALL)
984     const_iv (ST_MAT_ITEM)
985    
986     const_iv (AT_PHYSICAL)
987     const_iv (AT_MAGIC)
988     const_iv (AT_FIRE)
989     const_iv (AT_ELECTRICITY)
990     const_iv (AT_COLD)
991     const_iv (AT_CONFUSION)
992     const_iv (AT_ACID)
993     const_iv (AT_DRAIN)
994     const_iv (AT_WEAPONMAGIC)
995     const_iv (AT_GHOSTHIT)
996     const_iv (AT_POISON)
997     const_iv (AT_SLOW)
998     const_iv (AT_PARALYZE)
999     const_iv (AT_TURN_UNDEAD)
1000     const_iv (AT_FEAR)
1001     const_iv (AT_CANCELLATION)
1002     const_iv (AT_DEPLETE)
1003     const_iv (AT_DEATH)
1004     const_iv (AT_CHAOS)
1005     const_iv (AT_COUNTERSPELL)
1006     const_iv (AT_GODPOWER)
1007     const_iv (AT_HOLYWORD)
1008     const_iv (AT_BLIND)
1009     const_iv (AT_INTERNAL)
1010     const_iv (AT_LIFE_STEALING)
1011     const_iv (AT_DISEASE)
1012    
1013     const_iv (QUEST_IN_PROGRESS)
1014     const_iv (QUEST_DONE_QUEST)
1015     const_iv (QUEST_DONE_TASK)
1016     const_iv (QUEST_START_QUEST)
1017     const_iv (QUEST_END_QUEST)
1018     const_iv (QUEST_START_TASK)
1019     const_iv (QUEST_END_TASK)
1020     const_iv (QUEST_OVERRIDE)
1021     const_iv (QUEST_ON_ACTIVATE)
1022    
1023     const_iv (WEAP_HIT)
1024     const_iv (WEAP_SLASH)
1025     const_iv (WEAP_PIERCE)
1026     const_iv (WEAP_CLEAVE)
1027     const_iv (WEAP_SLICE)
1028     const_iv (WEAP_STAB)
1029     const_iv (WEAP_WHIP)
1030     const_iv (WEAP_CRUSH)
1031     const_iv (WEAP_BLUD)
1032    
1033     const_iv (FLAG_ALIVE)
1034     const_iv (FLAG_WIZ)
1035     const_iv (FLAG_REMOVED)
1036     const_iv (FLAG_FREED)
1037     const_iv (FLAG_WAS_WIZ)
1038     const_iv (FLAG_APPLIED)
1039     const_iv (FLAG_UNPAID)
1040     const_iv (FLAG_USE_SHIELD)
1041     const_iv (FLAG_NO_PICK)
1042     const_iv (FLAG_ANIMATE)
1043     const_iv (FLAG_MONSTER)
1044     const_iv (FLAG_FRIENDLY)
1045     const_iv (FLAG_GENERATOR)
1046     const_iv (FLAG_IS_THROWN)
1047     const_iv (FLAG_AUTO_APPLY)
1048     const_iv (FLAG_TREASURE)
1049     const_iv (FLAG_PLAYER_SOLD)
1050     const_iv (FLAG_SEE_INVISIBLE)
1051     const_iv (FLAG_CAN_ROLL)
1052     const_iv (FLAG_OVERLAY_FLOOR)
1053     const_iv (FLAG_IS_TURNABLE)
1054     const_iv (FLAG_IS_USED_UP)
1055     const_iv (FLAG_IDENTIFIED)
1056     const_iv (FLAG_REFLECTING)
1057     const_iv (FLAG_CHANGING)
1058     const_iv (FLAG_SPLITTING)
1059     const_iv (FLAG_HITBACK)
1060     const_iv (FLAG_STARTEQUIP)
1061     const_iv (FLAG_BLOCKSVIEW)
1062     const_iv (FLAG_UNDEAD)
1063     const_iv (FLAG_SCARED)
1064     const_iv (FLAG_UNAGGRESSIVE)
1065     const_iv (FLAG_REFL_MISSILE)
1066     const_iv (FLAG_REFL_SPELL)
1067     const_iv (FLAG_NO_MAGIC)
1068     const_iv (FLAG_NO_FIX_PLAYER)
1069     const_iv (FLAG_IS_LIGHTABLE)
1070     const_iv (FLAG_TEAR_DOWN)
1071     const_iv (FLAG_RUN_AWAY)
1072     const_iv (FLAG_PICK_UP)
1073     const_iv (FLAG_UNIQUE)
1074     const_iv (FLAG_NO_DROP)
1075     const_iv (FLAG_WIZCAST)
1076     const_iv (FLAG_CAST_SPELL)
1077     const_iv (FLAG_USE_SCROLL)
1078     const_iv (FLAG_USE_RANGE)
1079     const_iv (FLAG_USE_BOW)
1080     const_iv (FLAG_USE_ARMOUR)
1081     const_iv (FLAG_USE_WEAPON)
1082     const_iv (FLAG_USE_RING)
1083     const_iv (FLAG_READY_RANGE)
1084     const_iv (FLAG_READY_BOW)
1085     const_iv (FLAG_XRAYS)
1086     const_iv (FLAG_NO_APPLY)
1087     const_iv (FLAG_IS_FLOOR)
1088     const_iv (FLAG_LIFESAVE)
1089     const_iv (FLAG_NO_STRENGTH)
1090     const_iv (FLAG_SLEEP)
1091     const_iv (FLAG_STAND_STILL)
1092     const_iv (FLAG_RANDOM_MOVE)
1093     const_iv (FLAG_ONLY_ATTACK)
1094     const_iv (FLAG_CONFUSED)
1095     const_iv (FLAG_STEALTH)
1096     const_iv (FLAG_WIZPASS)
1097     const_iv (FLAG_IS_LINKED)
1098     const_iv (FLAG_CURSED)
1099     const_iv (FLAG_DAMNED)
1100     const_iv (FLAG_SEE_ANYWHERE)
1101     const_iv (FLAG_KNOWN_MAGICAL)
1102     const_iv (FLAG_KNOWN_CURSED)
1103     const_iv (FLAG_CAN_USE_SKILL)
1104     const_iv (FLAG_BEEN_APPLIED)
1105     const_iv (FLAG_READY_SCROLL)
1106     const_iv (FLAG_USE_ROD)
1107     const_iv (FLAG_USE_HORN)
1108     const_iv (FLAG_MAKE_INVIS)
1109     const_iv (FLAG_INV_LOCKED)
1110     const_iv (FLAG_IS_WOODED)
1111     const_iv (FLAG_IS_HILLY)
1112     const_iv (FLAG_READY_SKILL)
1113     const_iv (FLAG_READY_WEAPON)
1114     const_iv (FLAG_NO_SKILL_IDENT)
1115     const_iv (FLAG_BLIND)
1116     const_iv (FLAG_SEE_IN_DARK)
1117     const_iv (FLAG_IS_CAULDRON)
1118     const_iv (FLAG_NO_STEAL)
1119     const_iv (FLAG_ONE_HIT)
1120     const_iv (FLAG_CLIENT_SENT)
1121     const_iv (FLAG_BERSERK)
1122     const_iv (FLAG_NEUTRAL)
1123     const_iv (FLAG_NO_ATTACK)
1124     const_iv (FLAG_NO_DAMAGE)
1125     const_iv (FLAG_OBJ_ORIGINAL)
1126     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1127     const_iv (FLAG_ACTIVATE_ON_PUSH)
1128     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1129     const_iv (FLAG_IS_WATER)
1130     const_iv (FLAG_CONTENT_ON_GEN)
1131     const_iv (FLAG_IS_A_TEMPLATE)
1132     const_iv (FLAG_IS_BUILDABLE)
1133     const_iv (FLAG_AFK)
1134    
1135     const_iv (NDI_BLACK)
1136     const_iv (NDI_WHITE)
1137     const_iv (NDI_NAVY)
1138     const_iv (NDI_RED)
1139     const_iv (NDI_ORANGE)
1140     const_iv (NDI_BLUE)
1141     const_iv (NDI_DK_ORANGE)
1142     const_iv (NDI_GREEN)
1143     const_iv (NDI_LT_GREEN)
1144     const_iv (NDI_GREY)
1145     const_iv (NDI_BROWN)
1146     const_iv (NDI_GOLD)
1147     const_iv (NDI_TAN)
1148     const_iv (NDI_MAX_COLOR)
1149     const_iv (NDI_COLOR_MASK)
1150     const_iv (NDI_UNIQUE)
1151     const_iv (NDI_ALL)
1152    
1153     const_iv (F_APPLIED)
1154     const_iv (F_LOCATION)
1155     const_iv (F_UNPAID)
1156     const_iv (F_MAGIC)
1157     const_iv (F_CURSED)
1158     const_iv (F_DAMNED)
1159     const_iv (F_OPEN)
1160     const_iv (F_NOPICK)
1161     const_iv (F_LOCKED)
1162    
1163     const_iv (F_BUY)
1164     const_iv (F_SHOP)
1165     const_iv (F_SELL)
1166    
1167     const_iv (P_BLOCKSVIEW)
1168     const_iv (P_NO_MAGIC)
1169     const_iv (P_IS_ALIVE)
1170     const_iv (P_NO_CLERIC)
1171     const_iv (P_NEED_UPDATE)
1172     const_iv (P_NO_ERROR)
1173     const_iv (P_OUT_OF_MAP)
1174     const_iv (P_NEW_MAP)
1175    
1176     const_iv (UP_OBJ_INSERT)
1177     const_iv (UP_OBJ_REMOVE)
1178     const_iv (UP_OBJ_CHANGE)
1179     const_iv (UP_OBJ_FACE)
1180    
1181     const_iv (INS_NO_MERGE)
1182     const_iv (INS_ABOVE_FLOOR_ONLY)
1183     const_iv (INS_NO_WALK_ON)
1184     const_iv (INS_ON_TOP)
1185     const_iv (INS_BELOW_ORIGINATOR)
1186     const_iv (INS_MAP_LOAD)
1187    
1188     const_iv (WILL_APPLY_HANDLE)
1189     const_iv (WILL_APPLY_TREASURE)
1190     const_iv (WILL_APPLY_EARTHWALL)
1191     const_iv (WILL_APPLY_DOOR)
1192     const_iv (WILL_APPLY_FOOD)
1193    
1194     const_iv (SAVE_MODE)
1195     const_iv (SAVE_DIR_MODE)
1196    
1197     const_iv (M_PAPER)
1198     const_iv (M_IRON)
1199     const_iv (M_GLASS)
1200     const_iv (M_LEATHER)
1201     const_iv (M_WOOD)
1202     const_iv (M_ORGANIC)
1203     const_iv (M_STONE)
1204     const_iv (M_CLOTH)
1205     const_iv (M_ADAMANT)
1206     const_iv (M_LIQUID)
1207     const_iv (M_SOFT_METAL)
1208     const_iv (M_BONE)
1209     const_iv (M_ICE)
1210     const_iv (M_SPECIAL)
1211    
1212     const_iv (SK_EXP_ADD_SKILL)
1213     const_iv (SK_EXP_TOTAL)
1214     const_iv (SK_EXP_NONE)
1215     const_iv (SK_SUBTRACT_SKILL_EXP)
1216    
1217     const_iv (SK_LOCKPICKING)
1218     const_iv (SK_HIDING)
1219     const_iv (SK_SMITHERY)
1220     const_iv (SK_BOWYER)
1221     const_iv (SK_JEWELER)
1222     const_iv (SK_ALCHEMY)
1223     const_iv (SK_STEALING)
1224     const_iv (SK_LITERACY)
1225     const_iv (SK_BARGAINING)
1226     const_iv (SK_JUMPING)
1227     const_iv (SK_DET_MAGIC)
1228     const_iv (SK_ORATORY)
1229     const_iv (SK_SINGING)
1230     const_iv (SK_DET_CURSE)
1231     const_iv (SK_FIND_TRAPS)
1232     const_iv (SK_MEDITATION)
1233     const_iv (SK_PUNCHING)
1234     const_iv (SK_FLAME_TOUCH)
1235     const_iv (SK_KARATE)
1236     const_iv (SK_CLIMBING)
1237     const_iv (SK_WOODSMAN)
1238     const_iv (SK_INSCRIPTION)
1239     const_iv (SK_ONE_HANDED_WEAPON)
1240     const_iv (SK_MISSILE_WEAPON)
1241     const_iv (SK_THROWING)
1242     const_iv (SK_USE_MAGIC_ITEM)
1243     const_iv (SK_DISARM_TRAPS)
1244     const_iv (SK_SET_TRAP)
1245     const_iv (SK_THAUMATURGY)
1246     const_iv (SK_PRAYING)
1247     const_iv (SK_CLAWING)
1248     const_iv (SK_LEVITATION)
1249     const_iv (SK_SUMMONING)
1250     const_iv (SK_PYROMANCY)
1251     const_iv (SK_EVOCATION)
1252     const_iv (SK_SORCERY)
1253     const_iv (SK_TWO_HANDED_WEAPON)
1254     const_iv (SK_SPARK_TOUCH)
1255     const_iv (SK_SHIVER)
1256     const_iv (SK_ACID_SPLASH)
1257     const_iv (SK_POISON_NAIL)
1258    
1259     const_iv (SOUND_NEW_PLAYER)
1260     const_iv (SOUND_FIRE_ARROW)
1261     const_iv (SOUND_LEARN_SPELL)
1262     const_iv (SOUND_FUMBLE_SPELL)
1263     const_iv (SOUND_WAND_POOF)
1264     const_iv (SOUND_OPEN_DOOR)
1265     const_iv (SOUND_PUSH_PLAYER)
1266     const_iv (SOUND_PLAYER_HITS1)
1267     const_iv (SOUND_PLAYER_HITS2)
1268     const_iv (SOUND_PLAYER_HITS3)
1269     const_iv (SOUND_PLAYER_HITS4)
1270     const_iv (SOUND_PLAYER_IS_HIT1)
1271     const_iv (SOUND_PLAYER_IS_HIT2)
1272     const_iv (SOUND_PLAYER_IS_HIT3)
1273     const_iv (SOUND_PLAYER_KILLS)
1274     const_iv (SOUND_PET_IS_KILLED)
1275     const_iv (SOUND_PLAYER_DIES)
1276     const_iv (SOUND_OB_EVAPORATE)
1277     const_iv (SOUND_OB_EXPLODE)
1278     const_iv (SOUND_CLOCK)
1279     const_iv (SOUND_TURN_HANDLE)
1280     const_iv (SOUND_FALL_HOLE)
1281     const_iv (SOUND_DRINK_POISON)
1282     const_iv (SOUND_CAST_SPELL_0)
1283    
1284     const_iv (PREFER_LOW)
1285     const_iv (PREFER_HIGH)
1286    
1287     const_iv (ATNR_PHYSICAL)
1288     const_iv (ATNR_MAGIC)
1289     const_iv (ATNR_FIRE)
1290     const_iv (ATNR_ELECTRICITY)
1291     const_iv (ATNR_COLD)
1292     const_iv (ATNR_CONFUSION)
1293     const_iv (ATNR_ACID)
1294     const_iv (ATNR_DRAIN)
1295     const_iv (ATNR_WEAPONMAGIC)
1296     const_iv (ATNR_GHOSTHIT)
1297     const_iv (ATNR_POISON)
1298     const_iv (ATNR_SLOW)
1299     const_iv (ATNR_PARALYZE)
1300     const_iv (ATNR_TURN_UNDEAD)
1301     const_iv (ATNR_FEAR)
1302     const_iv (ATNR_CANCELLATION)
1303     const_iv (ATNR_DEPLETE)
1304     const_iv (ATNR_DEATH)
1305     const_iv (ATNR_CHAOS)
1306     const_iv (ATNR_COUNTERSPELL)
1307     const_iv (ATNR_GODPOWER)
1308     const_iv (ATNR_HOLYWORD)
1309     const_iv (ATNR_BLIND)
1310     const_iv (ATNR_INTERNAL)
1311     const_iv (ATNR_LIFE_STEALING)
1312     const_iv (ATNR_DISEASE)
1313    
1314     const_iv (MAP_FLUSH)
1315     const_iv (MAP_PLAYER_UNIQUE)
1316     const_iv (MAP_BLOCK)
1317     const_iv (MAP_STYLE)
1318     const_iv (MAP_OVERLAY)
1319    
1320     const_iv (MAP_IN_MEMORY)
1321     const_iv (MAP_SWAPPED)
1322     const_iv (MAP_LOADING)
1323     const_iv (MAP_SAVING)
1324 root 1.7
1325     const_iv (KLASS_GLOBAL)
1326     const_iv (KLASS_OBJECT)
1327     const_iv (KLASS_PLAYER)
1328     const_iv (KLASS_MAP)
1329 root 1.1 };
1330    
1331     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1332     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1333    
1334     static const struct {
1335     const char *name;
1336 root 1.14 int skip;
1337 root 1.7 IV klass;
1338 root 1.1 IV iv;
1339 root 1.6 } *eiv, event_iv[] = {
1340 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1341 root 1.6 # include "eventinc.h"
1342     # undef def
1343     };
1344    
1345     AV *av = get_av ("cf::EVENT", 1);
1346    
1347     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1348 root 1.7 {
1349     AV *event = newAV ();
1350 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1351 root 1.7 av_push (event, newSViv (eiv->klass));
1352     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1353 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1354 root 1.7 }
1355 root 1.6
1356     static const struct {
1357 root 1.1 int dtype;
1358     const char *name;
1359     IV idx;
1360     } *cprop, prop_table[] = {
1361     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1362     prop (CFAPI_INT, MAP_PROP_FLAGS)
1363     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1364     prop (CFAPI_STRING, MAP_PROP_PATH)
1365     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1366     prop (CFAPI_STRING, MAP_PROP_NAME)
1367     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1368     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1369     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1370     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1371     prop (CFAPI_INT, MAP_PROP_WIDTH)
1372     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1373     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1374     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1375     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1376     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1377     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1378     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1379     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1380     prop (CFAPI_INT, MAP_PROP_SKY)
1381     prop (CFAPI_INT, MAP_PROP_WPARTX)
1382     prop (CFAPI_INT, MAP_PROP_WPARTY)
1383     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1384     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1385     prop (CFAPI_PREGION, MAP_PROP_REGION)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1387     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1388     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1389     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1390     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1391     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1392     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1393     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1394     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1395     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1396     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1397     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1398     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1399     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1400     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1401     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1402     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1403     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1404     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1405     prop (CFAPI_INT, OBJECT_PROP_X)
1406     prop (CFAPI_INT, OBJECT_PROP_Y)
1407     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1408     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1409     prop (CFAPI_INT, OBJECT_PROP_NROF)
1410     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1411     prop (CFAPI_INT, OBJECT_PROP_FACING)
1412     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1413     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1414     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1415     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1416     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1417     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1418     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1419     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1420     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1421     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1422     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1423     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1424     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1425     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1426     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1427     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1428     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1429     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1430     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1431     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1432     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1433     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1434     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1435     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1436     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1437     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1438     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1439     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1440     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1441     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1442     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1443     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1444     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1445     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1446     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1447     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1448     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1449     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1450     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1451     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1452     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1453     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1454     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1455     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1456     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1457     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1458     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1459     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1460     prop (CFAPI_INT, OBJECT_PROP_STR)
1461     prop (CFAPI_INT, OBJECT_PROP_DEX)
1462     prop (CFAPI_INT, OBJECT_PROP_CON)
1463     prop (CFAPI_INT, OBJECT_PROP_WIS)
1464     prop (CFAPI_INT, OBJECT_PROP_INT)
1465     prop (CFAPI_INT, OBJECT_PROP_POW)
1466     prop (CFAPI_INT, OBJECT_PROP_CHA)
1467     prop (CFAPI_INT, OBJECT_PROP_WC)
1468     prop (CFAPI_INT, OBJECT_PROP_AC)
1469     prop (CFAPI_INT, OBJECT_PROP_HP)
1470     prop (CFAPI_INT, OBJECT_PROP_SP)
1471     prop (CFAPI_INT, OBJECT_PROP_GP)
1472     prop (CFAPI_INT, OBJECT_PROP_FP)
1473     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1474     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1475     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1476     prop (CFAPI_INT, OBJECT_PROP_DAM)
1477     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1478     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1479     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1480     prop (CFAPI_INT, OBJECT_PROP_FACE)
1481     };
1482    
1483     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1484     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1485    
1486     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1487     {
1488     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1489     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1490     }
1491    
1492 root 1.14 //I_EVENT_API (PACKAGE);
1493     }
1494    
1495     void _reload_1 ()
1496     CODE:
1497     cb_global = get_av ("cf::CB_GLOBAL", 1);
1498     cb_object = get_av ("cf::CB_OBJECT", 1);
1499     cb_player = get_av ("cf::CB_PLAYER", 1);
1500     cb_type = get_av ("cf::CB_TYPE" , 1);
1501     cb_map = get_av ("cf::CB_MAP" , 1);
1502    
1503     void _reload_2 ()
1504     CODE:
1505     {
1506     // reattach to all attachable objects in the game.
1507     for (player *pl = first_player; pl; pl = pl->next)
1508     reattach (pl);
1509    
1510     for (mapstruct *map = first_map; map; map = map->next)
1511     reattach (map);
1512 root 1.8
1513 root 1.14 for (object *op = objects; op; op = op->next)
1514     reattach (op);
1515 root 1.1 }
1516    
1517     NV floor (NV x)
1518    
1519     NV ceil (NV x)
1520    
1521 root 1.5 void server_tick ()
1522    
1523 root 1.1 void
1524     LOG (int level, char *msg)
1525     PROTOTYPE: $$
1526     C_ARGS: (LogLevel)level, "%s", msg
1527    
1528     char *path_combine (char *base, char *path)
1529     PROTOTYPE: $$
1530    
1531     char *path_combine_and_normalize (char *base, char *path)
1532     PROTOTYPE: $$
1533    
1534 root 1.19 const char *
1535     get_maps_directory (char *path)
1536 root 1.1 PROTOTYPE: $
1537     ALIAS: maps_directory = 0
1538 root 1.19 CODE:
1539     RETVAL = create_pathname (path);
1540     OUTPUT: RETVAL
1541 root 1.1
1542     void
1543     sub_generation_inc ()
1544     CODE:
1545     PL_sub_generation++;
1546    
1547     char *
1548     mapdir ()
1549     PROTOTYPE:
1550     ALIAS:
1551     mapdir = 0
1552     uniquedir = 1
1553     tmpdir = 2
1554     confdir = 3
1555     localdir = 4
1556     playerdir = 5
1557     datadir = 6
1558     CODE:
1559 root 1.19 switch (ix)
1560     {
1561     case 0: RETVAL = settings.mapdir ; break;
1562     case 1: RETVAL = settings.uniquedir; break;
1563     case 2: RETVAL = settings.tmpdir ; break;
1564     case 3: RETVAL = settings.confdir ; break;
1565     case 4: RETVAL = settings.localdir ; break;
1566     case 5: RETVAL = settings.playerdir; break;
1567     case 6: RETVAL = settings.datadir ; break;
1568     }
1569 root 1.1 OUTPUT: RETVAL
1570    
1571     int
1572     cf_find_animation (char *text)
1573     PROTOTYPE: $
1574    
1575     int random_roll(int min, int max, object *op, int goodbad);
1576    
1577     const char *cost_string_from_value(uint64 cost, int approx = 0)
1578    
1579 root 1.18 int invoke (int event, ...)
1580 root 1.12 CODE:
1581 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1582     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1583     RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1584     OUTPUT: RETVAL
1585 root 1.12
1586 root 1.1 int
1587     exp_to_level (val64 exp)
1588     CODE:
1589     {
1590     int i = 0;
1591    
1592     RETVAL = settings.max_level;
1593    
1594     for (i = 1; i <= settings.max_level; i++)
1595     {
1596     if (levels[i] > exp)
1597     {
1598     RETVAL = i - 1;
1599     break;
1600     }
1601     }
1602     }
1603     OUTPUT: RETVAL
1604    
1605     val64
1606     level_to_min_exp (int level)
1607     CODE:
1608     if (level > settings.max_level)
1609     RETVAL = levels[settings.max_level];
1610     else if (level < 1)
1611     RETVAL = 0;
1612     else
1613     RETVAL = levels[level];
1614     OUTPUT: RETVAL
1615    
1616     SV *
1617     resistance_to_string (int atnr)
1618     CODE:
1619     if (atnr >= 0 && atnr < NROFATTACKS)
1620     RETVAL = newSVpv (resist_plus[atnr], 0);
1621     else
1622     XSRETURN_UNDEF;
1623     OUTPUT: RETVAL
1624    
1625     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1626    
1627 root 1.18 int invoke (object *op, int event, ...)
1628     CODE:
1629     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1630     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1631     RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1632     OUTPUT: RETVAL
1633    
1634     SV *registry (object *op)
1635     CODE:
1636     RETVAL = registry_of (op);
1637     OUTPUT:
1638     RETVAL
1639    
1640 root 1.1 SV *
1641     get_property (object *obj, int type, int idx)
1642     CODE:
1643     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1644     OUTPUT: RETVAL
1645    
1646     SV *
1647     set_property (object *obj, int type, int idx, SV *newval)
1648     CODE:
1649     switch (type)
1650     {
1651     case CFAPI_INT:
1652     cf_object_set_int_property (obj, idx, SvIV (newval));
1653     break;
1654     case CFAPI_LONG:
1655     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1656     break;
1657     case CFAPI_DOUBLE:
1658     {
1659     int unused_type;
1660     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1661     }
1662     break;
1663     case CFAPI_STRING:
1664     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1665     break;
1666     case CFAPI_POBJECT:
1667     {
1668     int unused_type;
1669     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1670     }
1671     break;
1672     default:
1673     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674     }
1675    
1676     # missing properties
1677    
1678     void
1679     set_attacktype (object *obj, U32 attacktype)
1680     CODE:
1681     obj->attacktype = attacktype;
1682    
1683     U32
1684     get_attacktype (object *obj)
1685     ALIAS:
1686     attacktype = 0
1687     CODE:
1688     RETVAL = obj->attacktype;
1689     OUTPUT: RETVAL
1690    
1691     # missing in plug-in api, of course
1692     void
1693     set_food (object *obj, int food)
1694     CODE:
1695     obj->stats.food = food;
1696    
1697     int
1698     get_food (object *obj)
1699     ALIAS:
1700     food = 0
1701     CODE:
1702     RETVAL = obj->stats.food;
1703     OUTPUT: RETVAL
1704    
1705     void
1706     inv (object *obj)
1707     PROTOTYPE: $
1708     PPCODE:
1709     {
1710     object *o;
1711     for (o = obj->inv; o; o = o->below)
1712     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1713     }
1714    
1715     int cf_object_get_resistance (object *op, int rtype)
1716     ALIAS: resistance = 0
1717    
1718     int cf_object_get_flag (object *op, int flag)
1719     ALIAS: flag = 0
1720    
1721     void cf_object_set_flag (object *op, int flag, int value)
1722    
1723     int need_identify (const object *obj);
1724    
1725     int apply_shop_mat (object *shop_mat, object *op);
1726    
1727     void cf_object_move (object *op, int dir, object *originator = op)
1728    
1729     void cf_object_apply (object *op, object *author, int flags = 0)
1730    
1731     void cf_object_apply_below (object *op)
1732    
1733     void cf_object_remove (object *op)
1734    
1735     void cf_object_free (object *op)
1736    
1737     object *cf_object_present_archname_inside (object *op, char *whatstr)
1738    
1739     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740    
1741     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1742    
1743     object *cf_object_clone (object *op, int clonetype = 0)
1744    
1745     int cf_object_pay_item (object *op, object *buyer)
1746    
1747     int cf_object_pay_amount (object *op, uint64 amount)
1748    
1749     void pay_player (object *op, uint64 amount)
1750    
1751     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1752    
1753     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1754    
1755     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1756    
1757     void cf_object_learn_spell (object *op, object *sp)
1758    
1759     void cf_object_forget_spell (object *op, object *sp)
1760    
1761     object *cf_object_check_for_spell (object *op, char *spellname)
1762    
1763     int cf_object_query_money (object *op)
1764     ALIAS: money = 0
1765    
1766     int cf_object_query_cost (object *op, object *who, int flags)
1767     ALIAS: cost = 0
1768    
1769     void cf_object_activate_rune (object *op , object *victim)
1770    
1771     int cf_object_check_trigger (object *op, object *cause)
1772    
1773     int cf_object_out_of_map (object *op, int x, int y)
1774    
1775     void cf_object_drop (object *op, object *author)
1776    
1777     void cf_object_take (object *op, object *author)
1778    
1779     void cf_object_say (object *op, char *msg)
1780    
1781     void cf_object_speak (object *op, char *msg)
1782    
1783     object *cf_object_insert_object (object *op, object *container)
1784    
1785     const char *cf_object_get_msg (object *ob)
1786     ALIAS: msg = 0
1787    
1788     object *cf_object_insert_in_ob (object *ob, object *where)
1789    
1790     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1791    
1792     void cf_object_update (object *op, int flags)
1793    
1794     void cf_object_pickup (object *op, object *what)
1795    
1796     object *cf_create_object_by_name (const char *name)
1797    
1798     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1799    
1800     void player_lvl_adj (object *who, object *skill = 0)
1801    
1802     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1803    
1804     int calc_skill_exp (object *who, object *op, object *skill);
1805    
1806     void push_button (object *op);
1807    
1808     void use_trigger (object *op);
1809    
1810     void add_button_link (object *button, mapstruct *map, int connected);
1811    
1812     void remove_button_link (object *op);
1813    
1814     void
1815     cf_object_set_resistance (object *op, int rtype, int val)
1816     CODE:
1817     if (rtype >= 0 && rtype < NROFATTACKS)
1818     op->resist[rtype] = val;
1819    
1820    
1821     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822    
1823     void cf_fix_object (object *pl)
1824     ALIAS: fix = 0
1825    
1826     object *cf_insert_ob_in_ob (object *ob, object *where)
1827    
1828     # no clean way to get an object from an archetype - stupid idiotic
1829     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1830    
1831     object *new (const char *archetype = 0)
1832     PROTOTYPE: ;$
1833     CODE:
1834     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1835     OUTPUT:
1836     RETVAL
1837    
1838     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1839     PROTOTYPE: $$$$$$
1840     CODE:
1841     {
1842     int unused_type;
1843     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1844     }
1845    
1846     # syntatic sugar for easier use in event callbacks.
1847     const char *options (object *op)
1848     CODE:
1849     RETVAL = op->name;
1850     OUTPUT:
1851     RETVAL
1852    
1853     player *contr (object *op)
1854     CODE:
1855     RETVAL = op->contr;
1856     OUTPUT: RETVAL
1857    
1858     const char *get_ob_key_value (object *op, const char *key)
1859    
1860     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1861    
1862     object *get_nearest_player (object *ob)
1863     ALIAS: nearest_player = 0
1864     PREINIT:
1865     extern object *get_nearest_player (object *);
1866    
1867     void rangevector (object *ob, object *other, int flags = 0)
1868     PROTOTYPE: $$;$
1869     PPCODE:
1870     {
1871     rv_vector rv;
1872     get_rangevector (ob, other, &rv, flags);
1873     EXTEND (SP, 5);
1874     PUSHs (newSVuv (rv.distance));
1875     PUSHs (newSViv (rv.distance_x));
1876     PUSHs (newSViv (rv.distance_y));
1877     PUSHs (newSViv (rv.direction));
1878     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1879     }
1880    
1881     bool on_same_map_as (object *ob, object *other)
1882     CODE:
1883     RETVAL = on_same_map (ob, other);
1884     OUTPUT: RETVAL
1885    
1886     char *
1887     base_name (object *ob, int plural)
1888     CODE:
1889     RETVAL = cf_query_base_name (ob, plural);
1890     OUTPUT: RETVAL
1891    
1892     living *
1893     stats (object *ob)
1894     CODE:
1895     RETVAL = &ob->stats;
1896     OUTPUT: RETVAL
1897    
1898    
1899     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1900    
1901     player *player (object *op)
1902     CODE:
1903     RETVAL = op->contr;
1904     OUTPUT: RETVAL
1905    
1906     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1907    
1908     object *cf_player_send_inventory (object *op)
1909    
1910     char *cf_player_get_ip (object *op)
1911     ALIAS: ip = 0
1912    
1913     object *cf_player_get_marked_item (object *op)
1914     ALIAS: marked_item = 0
1915    
1916     void cf_player_set_marked_item (object *op, object *ob)
1917    
1918     partylist *cf_player_get_party (object *op)
1919     ALIAS: party = 0
1920    
1921     void cf_player_set_party (object *op, partylist *party)
1922    
1923     void kill_player (object *op)
1924    
1925 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1926 root 1.1
1927 root 1.18 int invoke (player *pl, int event, ...)
1928     CODE:
1929     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1930     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1931     RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1932     OUTPUT: RETVAL
1933    
1934 root 1.12 SV *registry (player *pl)
1935     CODE:
1936     RETVAL = registry_of (pl);
1937     OUTPUT:
1938     RETVAL
1939 root 1.1
1940     player *cf_player_find (char *name)
1941     PROTOTYPE: $
1942    
1943     void cf_player_move (player *pl, int dir)
1944    
1945     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1946    
1947     # nonstandard
1948     object *ob (player *pl)
1949     CODE:
1950     RETVAL = pl->ob;
1951     OUTPUT: RETVAL
1952    
1953     player *first ()
1954     CODE:
1955     RETVAL = first_player;
1956     OUTPUT: RETVAL
1957    
1958     player *next (player *pl)
1959     CODE:
1960     RETVAL = pl->next;
1961     OUTPUT: RETVAL
1962    
1963     bool
1964     cell_visible (player *pl, int dx, int dy)
1965     CODE:
1966     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1967     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1968     OUTPUT:
1969     RETVAL
1970    
1971 root 1.4 char *
1972     client (player *pl)
1973     CODE:
1974     RETVAL = pl->socket.client;
1975     OUTPUT:
1976     RETVAL
1977    
1978 root 1.7 char *
1979     host (player *pl)
1980     CODE:
1981     RETVAL = pl->socket.host;
1982     OUTPUT:
1983     RETVAL
1984    
1985     char *
1986     killer (player *pl, char *killer = 0)
1987     CODE:
1988     if (killer)
1989     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1990     RETVAL = pl->killer;
1991     OUTPUT:
1992     RETVAL
1993    
1994 root 1.4 void
1995     buggy_mapscroll (player *pl, int value = 1)
1996     CODE:
1997     pl->socket.buggy_mapscroll = value;
1998    
1999 root 1.1 void
2000     send (player *pl, SV *packet)
2001     CODE:
2002     {
2003     STRLEN len;
2004     char *buf = SvPVbyte (packet, len);
2005    
2006     Write_String_To_Socket (&pl->socket, buf, len);
2007     }
2008    
2009     int
2010     listening (player *pl, int new_value = -1)
2011     CODE:
2012     RETVAL = pl->listening;
2013     if (new_value >= 0)
2014     pl->listening = new_value;
2015     OUTPUT:
2016     RETVAL
2017    
2018     void get_savebed (player *pl)
2019     ALIAS:
2020     savebed = 0
2021     PPCODE:
2022     EXTEND (SP, 3);
2023     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2024     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2025     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2026    
2027     void set_savebed (player *pl, char *map_path, int x, int y)
2028     CODE:
2029     strcpy (pl->savebed_map, map_path);
2030     pl->bed_x = x;
2031     pl->bed_y = y;
2032    
2033     void
2034     list ()
2035     PPCODE:
2036     {
2037     player *pl;
2038     for (pl = first_player; pl; pl = pl->next)
2039     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2040     }
2041    
2042     bool
2043     peaceful (player *pl, bool new_setting = 0)
2044     PROTOTYPE: $;$
2045     CODE:
2046     RETVAL = pl->peaceful;
2047     if (items > 1)
2048     pl->peaceful = new_setting;
2049     OUTPUT:
2050     RETVAL
2051    
2052     living *
2053     orig_stats (player *pl)
2054     CODE:
2055     RETVAL = &pl->orig_stats;
2056     OUTPUT: RETVAL
2057    
2058     living *
2059     last_stats (player *pl)
2060     CODE:
2061     RETVAL = &pl->last_stats;
2062     OUTPUT: RETVAL
2063    
2064    
2065     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066    
2067 root 1.18 int invoke (mapstruct *map, int event, ...)
2068     CODE:
2069     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2071     RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2072     OUTPUT:
2073     RETVAL
2074    
2075 root 1.12 SV *registry (mapstruct *map)
2076     CODE:
2077     RETVAL = registry_of (map);
2078     OUTPUT:
2079     RETVAL
2080    
2081 root 1.1 SV *
2082     get_property (mapstruct *obj, int type, int idx)
2083     CODE:
2084     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2085     OUTPUT: RETVAL
2086    
2087     SV *
2088     set_property (mapstruct *obj, int type, int idx, SV *newval)
2089     CODE:
2090     switch (type)
2091     {
2092     case CFAPI_INT:
2093     cf_map_set_int_property (obj, idx, SvIV (newval));
2094     break;
2095     default:
2096     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2097     }
2098    
2099     mapstruct *new (int width, int height)
2100     PROTOTYPE:
2101     CODE:
2102     {
2103     int unused_type;
2104     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2105     }
2106     OUTPUT:
2107     RETVAL
2108    
2109     void delete_map (mapstruct *map)
2110    
2111     void clean_tmp_map (mapstruct *map)
2112    
2113     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2114    
2115     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2116     CODE:
2117     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2118     OUTPUT:
2119     RETVAL
2120    
2121     char *tile_path (mapstruct *map, unsigned int dir)
2122     CODE:
2123     if (dir >= 4)
2124     XSRETURN_UNDEF;
2125     RETVAL = map->tile_path [dir];
2126     OUTPUT:
2127     RETVAL
2128    
2129     mapstruct *cf_map_get_map (char *name)
2130     PROTOTYPE: $
2131     ALIAS: map = 0
2132    
2133     mapstruct *has_been_loaded (char *name)
2134     PROTOTYPE: $
2135    
2136     mapstruct *cf_map_get_first ()
2137     PROTOTYPE:
2138     ALIAS: first = 0
2139    
2140     # whoever "designed" the plug-in api should have wasted
2141     # his/her time with staying away from the project - would have
2142     # saved others a lot of time, without doubt.
2143     void set_path (mapstruct *where, char *path)
2144     CODE:
2145     strcpy (where->path, path);
2146    
2147     int in_memory (mapstruct *map)
2148     CODE:
2149     RETVAL = map->in_memory;
2150     OUTPUT:
2151     RETVAL
2152    
2153     bool unique (mapstruct *map)
2154     CODE:
2155     RETVAL = map->unique;
2156     OUTPUT:
2157     RETVAL
2158    
2159     void set_unique (mapstruct *map, bool unique)
2160     CODE:
2161     map->unique = unique;
2162    
2163     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2164    
2165     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2166    
2167     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2168     C_ARGS: str, map, nx, ny
2169    
2170     void
2171     cf_map_normalise (mapstruct *map, int x, int y)
2172     PPCODE:
2173     {
2174     mapstruct *nmap = 0;
2175     I16 nx = 0, ny = 0;
2176 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 root 1.1
2178     EXTEND (SP, 4);
2179     PUSHs (sv_2mortal (newSViv (flags)));
2180    
2181     if (GIMME_V == G_ARRAY)
2182     {
2183     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2184     PUSHs (sv_2mortal (newSViv (nx)));
2185     PUSHs (sv_2mortal (newSViv (ny)));
2186     }
2187     }
2188    
2189     void
2190     at (mapstruct *map, unsigned int x, unsigned int y)
2191     PROTOTYPE: $$$
2192     PPCODE:
2193     {
2194     object *o;
2195     mapstruct *nmap = 0;
2196     I16 nx, ny;
2197    
2198 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2199 root 1.1
2200     if (nmap)
2201     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2202     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2203     }
2204    
2205     SV *
2206     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2207     PROTOTYPE: $$$
2208     ALIAS:
2209     top_at = 1
2210     flags_at = 2
2211     light_at = 3
2212     move_block_at = 4
2213     move_slow_at = 5
2214     move_on_at = 6
2215     move_off_at = 7
2216     INIT:
2217     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2218     CODE:
2219     switch (ix)
2220     {
2221     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2222     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2223     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2224     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2225     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2226     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2227     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2228     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2229     }
2230     OUTPUT:
2231     RETVAL
2232    
2233 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2234 root 1.1 void
2235     _set_obs (mapstruct *map, SV *sv)
2236     CODE:
2237     {
2238     object *o;
2239     AV *av;
2240     int x, y;
2241     AV *obs = (AV *)SvRV (sv);
2242    
2243     for (y = 0; y < MAP_HEIGHT (map); y++)
2244     for (x = 0; x < MAP_WIDTH (map); x++)
2245     {
2246     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2247    
2248     if (!SvROK (sv))
2249     continue;
2250    
2251     av = (AV *)SvRV (sv);
2252    
2253     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2254     {
2255     sv = av_shift (av);
2256    
2257     if (SvROK (sv))
2258     {
2259     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2260     SVptr_cache_set (o, sv);
2261     }
2262     }
2263     }
2264     }
2265    
2266    
2267 root 1.19 MODULE = cf PACKAGE = cf::arch
2268 root 1.1
2269 root 1.19 archetype *first()
2270 root 1.1 PROTOTYPE:
2271 root 1.19 CODE:
2272     RETVAL = first_archetype;
2273     OUTPUT: RETVAL
2274 root 1.1
2275 root 1.19 archetype *next (archetype *arch)
2276     CODE:
2277     RETVAL = arch->next;
2278     OUTPUT: RETVAL
2279 root 1.1
2280 root 1.19 archetype *head (archetype *arch)
2281     CODE:
2282     RETVAL = arch->head;
2283     OUTPUT: RETVAL
2284 root 1.1
2285 root 1.19 archetype *more (archetype *arch)
2286     CODE:
2287     RETVAL = arch->more;
2288     OUTPUT: RETVAL
2289 root 1.1
2290 root 1.19 const char *name (archetype *arch)
2291     CODE:
2292     RETVAL = arch->name;
2293     OUTPUT: RETVAL
2294 root 1.1
2295 root 1.19 object *clone (archetype *arch)
2296     CODE:
2297     RETVAL = &arch->clone;
2298     OUTPUT: RETVAL
2299 root 1.1
2300 root 1.19 MODULE = cf PACKAGE = cf::party
2301 root 1.1
2302 root 1.19 partylist *first ()
2303 root 1.1 PROTOTYPE:
2304 root 1.19 CODE:
2305     RETVAL = get_firstparty ();
2306     OUTPUT: RETVAL
2307 root 1.1
2308 root 1.19 partylist *next (partylist *party)
2309     CODE:
2310     RETVAL = party->next;
2311     OUTPUT: RETVAL
2312 root 1.1
2313 root 1.19 const char *name (partylist *party)
2314     CODE:
2315     RETVAL = party->partyname;
2316     OUTPUT: RETVAL
2317 root 1.1
2318 root 1.19 const char *password (partylist *party)
2319     CODE:
2320     RETVAL = party->passwd;
2321     OUTPUT: RETVAL
2322 root 1.1
2323 root 1.19 MODULE = cf PACKAGE = cf::region
2324 root 1.1
2325 root 1.19 region *first ()
2326 root 1.1 PROTOTYPE:
2327 root 1.19 CODE:
2328     RETVAL = first_region;
2329     OUTPUT: RETVAL
2330 root 1.1
2331 root 1.19 region *next (region *reg)
2332     CODE:
2333     RETVAL = reg->next;
2334     OUTPUT: RETVAL
2335 root 1.1
2336 root 1.19 const char *name (region *reg)
2337     CODE:
2338     RETVAL = reg->name;
2339     OUTPUT: RETVAL
2340 root 1.1
2341 root 1.19 region *parent (region *reg)
2342     CODE:
2343     RETVAL = reg->parent;
2344     OUTPUT: RETVAL
2345 root 1.1
2346 root 1.19 const char *longname (region *reg)
2347     CODE:
2348     RETVAL = reg->longname;
2349     OUTPUT: RETVAL
2350 root 1.1
2351 root 1.19 const char *msg (region *reg)
2352     CODE:
2353     RETVAL = reg->msg;
2354     OUTPUT: RETVAL
2355 root 1.1
2356 root 1.19 MODULE = cf PACKAGE = cf::living
2357 root 1.1
2358     val64
2359     exp (living *liv, val64 new_val = 0)
2360     PROTOTYPE: $;$
2361     ALIAS:
2362     Str = 1
2363     Dex = 2
2364     Con = 3
2365     Wis = 4
2366     Cha = 5
2367     Int = 6
2368     Pow = 7
2369     wc = 8
2370     ac = 9
2371     hp = 10
2372     maxhp = 11
2373     sp = 12
2374     maxsp = 13
2375     grace = 14
2376     maxgrace = 15
2377     food = 16
2378     dam = 17
2379     luck = 18
2380     CODE:
2381     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2382     switch (ix)
2383     {
2384     LIVING_ACC (exp , 0);
2385     LIVING_ACC (Str , 1);
2386     LIVING_ACC (Dex , 2);
2387     LIVING_ACC (Con , 3);
2388     LIVING_ACC (Wis , 4);
2389     LIVING_ACC (Cha , 5);
2390     LIVING_ACC (Int , 6);
2391     LIVING_ACC (Pow , 7);
2392     LIVING_ACC (wc , 8);
2393     LIVING_ACC (ac , 9);
2394     LIVING_ACC (hp , 10);
2395     LIVING_ACC (maxhp , 11);
2396     LIVING_ACC (sp , 12);
2397     LIVING_ACC (maxsp , 13);
2398     LIVING_ACC (grace , 14);
2399     LIVING_ACC (maxgrace, 15);
2400     LIVING_ACC (food , 16);
2401     LIVING_ACC (dam , 17);
2402     LIVING_ACC (luck , 18);
2403     }
2404     # undef LIVING_ACC
2405     OUTPUT:
2406     RETVAL
2407