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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.21
Committed: Mon Aug 28 15:48:13 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.20: +16 -6 lines
Log Message:
properly clear and disconnect perl object if cf object gets freed

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319    
320 root 1.21 if (self)
321     {
322     hv_clear ((HV *)SvRV ((SV *)self));
323     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
324     SvREFCNT_dec (self);
325     }
326 root 1.12
327 root 1.21 if (cb)
328     {
329     SvREFCNT_dec (cb);
330     cb = 0;
331     }
332 root 1.12
333 root 1.21 if (attach)
334     {
335     free_string (attach);
336     attach = 0;
337     }
338 root 1.11 }
339    
340 root 1.17 void attachable_base::optimise ()
341 root 1.11 {
342 root 1.13 if (!self)
343     return;
344 root 1.11
345 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
346    
347     if (SvREFCNT ((SV *)self) == 1
348     && SvREFCNT ((SV *)hv) == 1
349     && !HvKEYS (hv))
350     {
351     SvREFCNT_dec ((SV *)self);
352     self = 0;
353     }
354     }
355    
356     void
357     object::instantiate_ ()
358     {
359     dSP;
360     ENTER;
361     SAVETMPS;
362     PUSHMARK (SP);
363     EXTEND (SP, 2);
364     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
365     PUSHs (sv_2mortal (newSVpv (attach, 0)));
366     PUTBACK;
367     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
368     FREETMPS;
369     LEAVE;
370 root 1.16
371     INVOKE_OBJECT (INSTANTIATE, this);
372 root 1.13 }
373    
374     /////////////////////////////////////////////////////////////////////////////
375    
376 root 1.18 void reattach (data_type type, void *obj)
377     {
378     dSP;
379     ENTER;
380     SAVETMPS;
381     PUSHMARK (SP);
382     XPUSHs (sv_2mortal (newSVdt (type, obj)));
383     PUTBACK;
384     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385     FREETMPS;
386     LEAVE;
387    
388     switch (type)
389     {
390     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393     }
394     }
395    
396     template<class subclass>
397     void reattach (attachable<subclass> *obj)
398     {
399     obj->optimise ();
400    
401     if (obj->self)
402     reattach (subclass::get_dt (), (subclass *)obj);
403     }
404    
405 root 1.13 object_freezer::object_freezer (const char *filename)
406     {
407 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
408    
409     char filename2 [4096];
410     snprintf (filename2, 4096, "%s~", filename);
411    
412     fp = fopen (filename2, "w");
413    
414     if (!fp)
415     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
416    
417 root 1.13 av = (AV *)newAV ();
418 root 1.11 }
419    
420 root 1.13 object_freezer::~object_freezer ()
421 root 1.11 {
422 root 1.20 if (fp)
423     {
424     fclose (fp);
425    
426     dSP;
427     ENTER;
428     SAVETMPS;
429     PUSHMARK (SP);
430     XPUSHs (sv_2mortal ((SV *)filename));
431     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
432     PUTBACK;
433     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
434     FREETMPS;
435     LEAVE;
436     }
437     else
438     SvREFCNT_dec ((SV *)filename);
439 root 1.13 }
440    
441 root 1.20 void object_freezer::put (attachable_base *ext)
442 root 1.13 {
443     ext->optimise ();
444 root 1.12
445 root 1.13 if (ext->self)
446 root 1.18 {
447     int idx = AvFILLp ((AV *)av) + 1;
448     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
449     fprintf (fp, "oid %d\n", idx);
450     }
451 root 1.11 }
452    
453 root 1.20 object_thawer::object_thawer (FILE *fp, const char *filename)
454 root 1.11 {
455 root 1.20 this->fp = fp;
456 root 1.13 av = 0;
457    
458     if (!filename)
459     return;
460    
461 root 1.11 dSP;
462     ENTER;
463     SAVETMPS;
464     PUSHMARK (SP);
465 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
466 root 1.11 PUTBACK;
467 root 1.13
468     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
469     {
470     SPAGAIN;
471     SV *sv = POPs;
472     if (SvROK (sv))
473     av = SvREFCNT_inc (SvRV (sv));
474     }
475    
476 root 1.11 FREETMPS;
477     LEAVE;
478     }
479    
480 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
481 root 1.13 {
482 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
483 root 1.13 return;
484    
485     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
486     ext->clear ();
487    
488 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
489 root 1.13
490 root 1.18 if (!svp || !SvROK (*svp))
491     {
492     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
493     return;
494     }
495 root 1.13
496 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
497     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
498 root 1.13
499 root 1.18 reattach (type, obj);
500 root 1.13 }
501    
502     object_thawer::~object_thawer ()
503     {
504 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
505 root 1.13 }
506    
507 root 1.1 /////////////////////////////////////////////////////////////////////////////
508    
509     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
510     {
511     return 0;
512     }
513    
514     static CommArray_s rtn_cmd;
515    
516     static int
517     runPluginCommand (object *obj, char *params)
518     {
519     dSP;
520    
521     ENTER;
522     SAVETMPS;
523    
524     PUSHMARK (SP);
525    
526     EXTEND (SP, 3);
527     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
528     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
529    
530     if (params)
531     PUSHs (sv_2mortal (newSVpv (params, 0)));
532    
533     PUTBACK;
534     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
535     SPAGAIN;
536    
537     if (SvTRUE (ERRSV))
538     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
539    
540     int returnvalue = count > 0 ? POPi : -1;
541    
542     PUTBACK;
543     FREETMPS;
544     LEAVE;
545    
546     return returnvalue;
547     }
548    
549     extern "C" void *cfperl_getPluginProperty (int *type, ...)
550     {
551     va_list args;
552     char *propname;
553     int i;
554     va_start (args, type);
555     propname = va_arg (args, char *);
556     //printf ("Property name: %s\n", propname);
557    
558     if (!strcmp (propname, "command?"))
559     {
560     if (!perl)
561     return NULL;
562    
563     const char *cmdname = va_arg (args, const char *);
564     HV *hv = get_hv ("cf::COMMAND", 1);
565     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
566    
567     va_end (args);
568    
569     if (svp)
570     {
571     // this is totaly broken, should stash it into %COMMAND
572     rtn_cmd.name = cmdname;
573     rtn_cmd.time = SvNV (*svp);
574     rtn_cmd.func = runPluginCommand;
575    
576     return &rtn_cmd;
577     }
578     }
579     else if (!strcmp (propname, "Identification"))
580     {
581     va_end (args);
582     return (void*) PLUGIN_NAME;
583     }
584     else if (!strcmp (propname, "FullName"))
585     {
586     va_end (args);
587     return (void*) PLUGIN_VERSION;
588     }
589     else
590     va_end (args);
591    
592     return NULL;
593     }
594    
595     extern "C" int cfperl_postInitPlugin ()
596     {
597     int hooktype = 1;
598     int rtype = 0;
599    
600     cf_init_plugin (gethook);
601    
602     return 0;
603     }
604    
605     extern "C" int cfperl_closePlugin ()
606     {
607     return 0;
608     }
609    
610 root 1.7 void
611     cfperl_init ()
612     {
613     char *argv[] = {
614     "",
615     "-e"
616     "BEGIN {"
617     " cf->bootstrap;"
618     " unshift @INC, cf::datadir ();"
619     "}"
620     ""
621     "use cf;"
622     };
623    
624     perl = perl_alloc ();
625     perl_construct (perl);
626    
627     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628    
629     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
630     {
631     printf ("unable to initialize perl-interpreter, aborting.\n");
632    
633     exit (EXIT_FAILURE);
634     //perl_destruct (perl);
635     //perl_free (perl);
636     //perl = 0;
637 root 1.8 //return;
638 root 1.7 }
639 root 1.8
640     obj_cache = newHV ();
641 root 1.7 }
642    
643 root 1.5 void cfperl_main ()
644 root 1.2 {
645     dSP;
646    
647     PUSHMARK (SP);
648     PUTBACK;
649 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
650     }
651    
652 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
653     # define def(type,name) KLASS_ ## type,
654     # include "eventinc.h"
655     # undef def
656     };
657    
658 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659    
660 root 1.8 static void
661     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662     {
663     // event must be in array
664     if (event >= 0 && event <= AvFILLp (registry))
665     {
666     SV *cbs_ = AvARRAY (registry)[event];
667    
668     // element must be list of callback entries
669     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
670     {
671     AV *cbs = (AV *)SvRV (cbs_);
672    
673     // no callback entries, no callbacks to call
674     if (AvFILLp (cbs) >= 0)
675     {
676     if (!callbacks)
677     {
678     callbacks = newAV ();
679     av_extend (callbacks, 16);
680     }
681    
682     // never use SvREFCNT_inc to copy values, but its ok here :)
683     for (int i = 0; i <= AvFILLp (cbs); ++i)
684     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
685     }
686     }
687     }
688     }
689    
690     bool cfperl_invoke (event_type event, ...)
691 root 1.6 {
692 root 1.8 data_type dt;
693 root 1.6 va_list ap;
694    
695 root 1.8 va_start (ap, event);
696    
697     AV *callbacks = 0;
698    
699     object *op;
700     player *pl;
701     mapstruct *map;
702    
703     // callback call ordering is:
704     // 1. per-object callback (NYI)
705     // 2. per-class object
706     // 2a. per-type callback
707     // 4. global callbacks
708    
709     gather_callbacks (callbacks, cb_global, event);
710    
711 root 1.18 switch (KLASS_OF (event))
712 root 1.8 {
713     case KLASS_GLOBAL:
714     break;
715    
716     case KLASS_OBJECT:
717     dt = (data_type) va_arg (ap, int);
718     assert (("first argument must be of type object", dt == DT_OBJECT));
719 root 1.12 op = va_arg (ap, object *);
720 root 1.8
721 root 1.12 if (op->cb)
722     gather_callbacks (callbacks, (AV *)op->cb, event);
723 root 1.8
724 root 1.14 if (op->type)
725     {
726     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727     {
728     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
729    
730     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732     }
733 root 1.8
734 root 1.14 if (op->type <= AvFILLp (cb_type))
735     {
736     SV *registry = AvARRAY (cb_type)[op->type];
737 root 1.8
738 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740     }
741 root 1.8 }
742    
743 root 1.14 gather_callbacks (callbacks, cb_object, event);
744    
745 root 1.8 break;
746    
747     case KLASS_PLAYER:
748     dt = (data_type) va_arg (ap, int);
749     assert (("first argument must be of type player", dt == DT_PLAYER));
750 root 1.12 pl = va_arg (ap, player *);
751    
752 root 1.13 if (pl->cb)
753     gather_callbacks (callbacks, (AV *)pl->cb, event);
754 root 1.8
755     gather_callbacks (callbacks, cb_player, event);
756     break;
757    
758     case KLASS_MAP:
759     dt = (data_type) va_arg (ap, int);
760     assert (("first argument must be of type object", dt == DT_MAP));
761 root 1.12 map = va_arg (ap, mapstruct *);
762    
763 root 1.13 if (map->cb)
764     gather_callbacks (callbacks, (AV *)map->cb, event);
765 root 1.8
766     gather_callbacks (callbacks, cb_map, event);
767     break;
768    
769     default:
770     assert (("unsupported event klass in cfperl_invoke", 0));
771     }
772    
773     // short-circuit processing if no callbacks found/defined
774     if (!callbacks)
775     return 0;
776    
777     dSP;
778 root 1.6 ENTER;
779     SAVETMPS;
780    
781     PUSHMARK (SP);
782 root 1.8 EXTEND (SP, 3);
783 root 1.6
784 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
785     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
786    
787 root 1.18 switch (KLASS_OF (event))
788 root 1.8 {
789     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
790     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
791     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
792     }
793 root 1.7
794 root 1.6 for (;;)
795     {
796 root 1.8 dt = (data_type) va_arg (ap, int);
797 root 1.6
798     if (dt == DT_END)
799     break;
800    
801 root 1.12 if (dt == DT_AV)
802     {
803     AV *av = va_arg (ap, AV *);
804    
805     for (int i = 0; i <= av_len (av); ++i)
806     XPUSHs (*av_fetch (av, i, 1));
807     }
808     else
809     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
810 root 1.6 }
811    
812     va_end (ap);
813    
814     PUTBACK;
815 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
816 root 1.2 SPAGAIN;
817 root 1.6
818     count = count > 0 ? POPi : 0;
819    
820     FREETMPS;
821     LEAVE;
822    
823     return count;
824 root 1.2 }
825    
826 root 1.12 SV *
827     cfperl_result (int idx)
828     {
829     AV *av = get_av ("cfperl::invoke_results", 0);
830     if (!av)
831     return &PL_sv_undef;
832    
833     SV **sv = av_fetch (av, idx, 0);
834     if (!sv)
835     return &PL_sv_undef;
836    
837     return *sv;
838     }
839    
840     int
841     cfperl_result_INT (int idx)
842     {
843     return SvIV (cfperl_result (idx));
844     }
845    
846 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
847    
848     BOOT:
849     {
850     HV *stash = gv_stashpv ("cf", 1);
851    
852     static const struct {
853     const char *name;
854     IV iv;
855     } *civ, const_iv[] = {
856     # define const_iv(name) { # name, (IV)name },
857     const_iv (llevError)
858     const_iv (llevInfo)
859     const_iv (llevDebug)
860     const_iv (llevMonster)
861    
862 root 1.5 const_iv (MAX_TIME)
863 root 1.1 const_iv (PLAYER)
864     const_iv (TRANSPORT)
865     const_iv (ROD)
866     const_iv (TREASURE)
867     const_iv (POTION)
868     const_iv (FOOD)
869     const_iv (POISON)
870     const_iv (BOOK)
871     const_iv (CLOCK)
872     const_iv (LIGHTNING)
873     const_iv (ARROW)
874     const_iv (BOW)
875     const_iv (WEAPON)
876     const_iv (ARMOUR)
877     const_iv (PEDESTAL)
878     const_iv (ALTAR)
879     const_iv (LOCKED_DOOR)
880     const_iv (SPECIAL_KEY)
881     const_iv (MAP)
882     const_iv (DOOR)
883     const_iv (KEY)
884     const_iv (TIMED_GATE)
885     const_iv (TRIGGER)
886     const_iv (GRIMREAPER)
887     const_iv (MAGIC_EAR)
888     const_iv (TRIGGER_BUTTON)
889     const_iv (TRIGGER_ALTAR)
890     const_iv (TRIGGER_PEDESTAL)
891     const_iv (SHIELD)
892     const_iv (HELMET)
893     const_iv (HORN)
894     const_iv (MONEY)
895     const_iv (CLASS)
896     const_iv (GRAVESTONE)
897     const_iv (AMULET)
898     const_iv (PLAYERMOVER)
899     const_iv (TELEPORTER)
900     const_iv (CREATOR)
901     const_iv (SKILL)
902     const_iv (EXPERIENCE)
903     const_iv (EARTHWALL)
904     const_iv (GOLEM)
905     const_iv (THROWN_OBJ)
906     const_iv (BLINDNESS)
907     const_iv (GOD)
908     const_iv (DETECTOR)
909     const_iv (TRIGGER_MARKER)
910     const_iv (DEAD_OBJECT)
911     const_iv (DRINK)
912     const_iv (MARKER)
913     const_iv (HOLY_ALTAR)
914     const_iv (PLAYER_CHANGER)
915     const_iv (BATTLEGROUND)
916     const_iv (PEACEMAKER)
917     const_iv (GEM)
918     const_iv (FIREWALL)
919     const_iv (ANVIL)
920     const_iv (CHECK_INV)
921     const_iv (MOOD_FLOOR)
922     const_iv (EXIT)
923     const_iv (ENCOUNTER)
924     const_iv (SHOP_FLOOR)
925     const_iv (SHOP_MAT)
926     const_iv (RING)
927     const_iv (FLOOR)
928     const_iv (FLESH)
929     const_iv (INORGANIC)
930     const_iv (SKILL_TOOL)
931     const_iv (LIGHTER)
932     const_iv (TRAP_PART)
933     const_iv (WALL)
934     const_iv (LIGHT_SOURCE)
935     const_iv (MISC_OBJECT)
936     const_iv (MONSTER)
937     const_iv (SPAWN_GENERATOR)
938     const_iv (LAMP)
939     const_iv (DUPLICATOR)
940     const_iv (TOOL)
941     const_iv (SPELLBOOK)
942     const_iv (BUILDFAC)
943     const_iv (CLOAK)
944     const_iv (SPINNER)
945     const_iv (GATE)
946     const_iv (BUTTON)
947     const_iv (CF_HANDLE)
948     const_iv (HOLE)
949     const_iv (TRAPDOOR)
950     const_iv (SIGN)
951     const_iv (BOOTS)
952     const_iv (GLOVES)
953     const_iv (SPELL)
954     const_iv (SPELL_EFFECT)
955     const_iv (CONVERTER)
956     const_iv (BRACERS)
957     const_iv (POISONING)
958     const_iv (SAVEBED)
959     const_iv (POISONCLOUD)
960     const_iv (FIREHOLES)
961     const_iv (WAND)
962     const_iv (SCROLL)
963     const_iv (DIRECTOR)
964     const_iv (GIRDLE)
965     const_iv (FORCE)
966     const_iv (POTION_EFFECT)
967     const_iv (EVENT_CONNECTOR)
968     const_iv (CLOSE_CON)
969     const_iv (CONTAINER)
970     const_iv (ARMOUR_IMPROVER)
971     const_iv (WEAPON_IMPROVER)
972     const_iv (SKILLSCROLL)
973     const_iv (DEEP_SWAMP)
974     const_iv (IDENTIFY_ALTAR)
975     const_iv (MENU)
976     const_iv (RUNE)
977     const_iv (TRAP)
978     const_iv (POWER_CRYSTAL)
979     const_iv (CORPSE)
980     const_iv (DISEASE)
981     const_iv (SYMPTOM)
982     const_iv (BUILDER)
983     const_iv (MATERIAL)
984     const_iv (ITEM_TRANSFORMER)
985     const_iv (QUEST)
986    
987 root 1.14 const_iv (NUM_SUBTYPES)
988    
989 root 1.1 const_iv (ST_BD_BUILD)
990     const_iv (ST_BD_REMOVE)
991    
992     const_iv (ST_MAT_FLOOR)
993     const_iv (ST_MAT_WALL)
994     const_iv (ST_MAT_ITEM)
995    
996     const_iv (AT_PHYSICAL)
997     const_iv (AT_MAGIC)
998     const_iv (AT_FIRE)
999     const_iv (AT_ELECTRICITY)
1000     const_iv (AT_COLD)
1001     const_iv (AT_CONFUSION)
1002     const_iv (AT_ACID)
1003     const_iv (AT_DRAIN)
1004     const_iv (AT_WEAPONMAGIC)
1005     const_iv (AT_GHOSTHIT)
1006     const_iv (AT_POISON)
1007     const_iv (AT_SLOW)
1008     const_iv (AT_PARALYZE)
1009     const_iv (AT_TURN_UNDEAD)
1010     const_iv (AT_FEAR)
1011     const_iv (AT_CANCELLATION)
1012     const_iv (AT_DEPLETE)
1013     const_iv (AT_DEATH)
1014     const_iv (AT_CHAOS)
1015     const_iv (AT_COUNTERSPELL)
1016     const_iv (AT_GODPOWER)
1017     const_iv (AT_HOLYWORD)
1018     const_iv (AT_BLIND)
1019     const_iv (AT_INTERNAL)
1020     const_iv (AT_LIFE_STEALING)
1021     const_iv (AT_DISEASE)
1022    
1023     const_iv (QUEST_IN_PROGRESS)
1024     const_iv (QUEST_DONE_QUEST)
1025     const_iv (QUEST_DONE_TASK)
1026     const_iv (QUEST_START_QUEST)
1027     const_iv (QUEST_END_QUEST)
1028     const_iv (QUEST_START_TASK)
1029     const_iv (QUEST_END_TASK)
1030     const_iv (QUEST_OVERRIDE)
1031     const_iv (QUEST_ON_ACTIVATE)
1032    
1033     const_iv (WEAP_HIT)
1034     const_iv (WEAP_SLASH)
1035     const_iv (WEAP_PIERCE)
1036     const_iv (WEAP_CLEAVE)
1037     const_iv (WEAP_SLICE)
1038     const_iv (WEAP_STAB)
1039     const_iv (WEAP_WHIP)
1040     const_iv (WEAP_CRUSH)
1041     const_iv (WEAP_BLUD)
1042    
1043     const_iv (FLAG_ALIVE)
1044     const_iv (FLAG_WIZ)
1045     const_iv (FLAG_REMOVED)
1046     const_iv (FLAG_FREED)
1047     const_iv (FLAG_WAS_WIZ)
1048     const_iv (FLAG_APPLIED)
1049     const_iv (FLAG_UNPAID)
1050     const_iv (FLAG_USE_SHIELD)
1051     const_iv (FLAG_NO_PICK)
1052     const_iv (FLAG_ANIMATE)
1053     const_iv (FLAG_MONSTER)
1054     const_iv (FLAG_FRIENDLY)
1055     const_iv (FLAG_GENERATOR)
1056     const_iv (FLAG_IS_THROWN)
1057     const_iv (FLAG_AUTO_APPLY)
1058     const_iv (FLAG_TREASURE)
1059     const_iv (FLAG_PLAYER_SOLD)
1060     const_iv (FLAG_SEE_INVISIBLE)
1061     const_iv (FLAG_CAN_ROLL)
1062     const_iv (FLAG_OVERLAY_FLOOR)
1063     const_iv (FLAG_IS_TURNABLE)
1064     const_iv (FLAG_IS_USED_UP)
1065     const_iv (FLAG_IDENTIFIED)
1066     const_iv (FLAG_REFLECTING)
1067     const_iv (FLAG_CHANGING)
1068     const_iv (FLAG_SPLITTING)
1069     const_iv (FLAG_HITBACK)
1070     const_iv (FLAG_STARTEQUIP)
1071     const_iv (FLAG_BLOCKSVIEW)
1072     const_iv (FLAG_UNDEAD)
1073     const_iv (FLAG_SCARED)
1074     const_iv (FLAG_UNAGGRESSIVE)
1075     const_iv (FLAG_REFL_MISSILE)
1076     const_iv (FLAG_REFL_SPELL)
1077     const_iv (FLAG_NO_MAGIC)
1078     const_iv (FLAG_NO_FIX_PLAYER)
1079     const_iv (FLAG_IS_LIGHTABLE)
1080     const_iv (FLAG_TEAR_DOWN)
1081     const_iv (FLAG_RUN_AWAY)
1082     const_iv (FLAG_PICK_UP)
1083     const_iv (FLAG_UNIQUE)
1084     const_iv (FLAG_NO_DROP)
1085     const_iv (FLAG_WIZCAST)
1086     const_iv (FLAG_CAST_SPELL)
1087     const_iv (FLAG_USE_SCROLL)
1088     const_iv (FLAG_USE_RANGE)
1089     const_iv (FLAG_USE_BOW)
1090     const_iv (FLAG_USE_ARMOUR)
1091     const_iv (FLAG_USE_WEAPON)
1092     const_iv (FLAG_USE_RING)
1093     const_iv (FLAG_READY_RANGE)
1094     const_iv (FLAG_READY_BOW)
1095     const_iv (FLAG_XRAYS)
1096     const_iv (FLAG_NO_APPLY)
1097     const_iv (FLAG_IS_FLOOR)
1098     const_iv (FLAG_LIFESAVE)
1099     const_iv (FLAG_NO_STRENGTH)
1100     const_iv (FLAG_SLEEP)
1101     const_iv (FLAG_STAND_STILL)
1102     const_iv (FLAG_RANDOM_MOVE)
1103     const_iv (FLAG_ONLY_ATTACK)
1104     const_iv (FLAG_CONFUSED)
1105     const_iv (FLAG_STEALTH)
1106     const_iv (FLAG_WIZPASS)
1107     const_iv (FLAG_IS_LINKED)
1108     const_iv (FLAG_CURSED)
1109     const_iv (FLAG_DAMNED)
1110     const_iv (FLAG_SEE_ANYWHERE)
1111     const_iv (FLAG_KNOWN_MAGICAL)
1112     const_iv (FLAG_KNOWN_CURSED)
1113     const_iv (FLAG_CAN_USE_SKILL)
1114     const_iv (FLAG_BEEN_APPLIED)
1115     const_iv (FLAG_READY_SCROLL)
1116     const_iv (FLAG_USE_ROD)
1117     const_iv (FLAG_USE_HORN)
1118     const_iv (FLAG_MAKE_INVIS)
1119     const_iv (FLAG_INV_LOCKED)
1120     const_iv (FLAG_IS_WOODED)
1121     const_iv (FLAG_IS_HILLY)
1122     const_iv (FLAG_READY_SKILL)
1123     const_iv (FLAG_READY_WEAPON)
1124     const_iv (FLAG_NO_SKILL_IDENT)
1125     const_iv (FLAG_BLIND)
1126     const_iv (FLAG_SEE_IN_DARK)
1127     const_iv (FLAG_IS_CAULDRON)
1128     const_iv (FLAG_NO_STEAL)
1129     const_iv (FLAG_ONE_HIT)
1130     const_iv (FLAG_CLIENT_SENT)
1131     const_iv (FLAG_BERSERK)
1132     const_iv (FLAG_NEUTRAL)
1133     const_iv (FLAG_NO_ATTACK)
1134     const_iv (FLAG_NO_DAMAGE)
1135     const_iv (FLAG_OBJ_ORIGINAL)
1136     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1137     const_iv (FLAG_ACTIVATE_ON_PUSH)
1138     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1139     const_iv (FLAG_IS_WATER)
1140     const_iv (FLAG_CONTENT_ON_GEN)
1141     const_iv (FLAG_IS_A_TEMPLATE)
1142     const_iv (FLAG_IS_BUILDABLE)
1143     const_iv (FLAG_AFK)
1144    
1145     const_iv (NDI_BLACK)
1146     const_iv (NDI_WHITE)
1147     const_iv (NDI_NAVY)
1148     const_iv (NDI_RED)
1149     const_iv (NDI_ORANGE)
1150     const_iv (NDI_BLUE)
1151     const_iv (NDI_DK_ORANGE)
1152     const_iv (NDI_GREEN)
1153     const_iv (NDI_LT_GREEN)
1154     const_iv (NDI_GREY)
1155     const_iv (NDI_BROWN)
1156     const_iv (NDI_GOLD)
1157     const_iv (NDI_TAN)
1158     const_iv (NDI_MAX_COLOR)
1159     const_iv (NDI_COLOR_MASK)
1160     const_iv (NDI_UNIQUE)
1161     const_iv (NDI_ALL)
1162    
1163     const_iv (F_APPLIED)
1164     const_iv (F_LOCATION)
1165     const_iv (F_UNPAID)
1166     const_iv (F_MAGIC)
1167     const_iv (F_CURSED)
1168     const_iv (F_DAMNED)
1169     const_iv (F_OPEN)
1170     const_iv (F_NOPICK)
1171     const_iv (F_LOCKED)
1172    
1173     const_iv (F_BUY)
1174     const_iv (F_SHOP)
1175     const_iv (F_SELL)
1176    
1177     const_iv (P_BLOCKSVIEW)
1178     const_iv (P_NO_MAGIC)
1179     const_iv (P_IS_ALIVE)
1180     const_iv (P_NO_CLERIC)
1181     const_iv (P_NEED_UPDATE)
1182     const_iv (P_NO_ERROR)
1183     const_iv (P_OUT_OF_MAP)
1184     const_iv (P_NEW_MAP)
1185    
1186     const_iv (UP_OBJ_INSERT)
1187     const_iv (UP_OBJ_REMOVE)
1188     const_iv (UP_OBJ_CHANGE)
1189     const_iv (UP_OBJ_FACE)
1190    
1191     const_iv (INS_NO_MERGE)
1192     const_iv (INS_ABOVE_FLOOR_ONLY)
1193     const_iv (INS_NO_WALK_ON)
1194     const_iv (INS_ON_TOP)
1195     const_iv (INS_BELOW_ORIGINATOR)
1196     const_iv (INS_MAP_LOAD)
1197    
1198     const_iv (WILL_APPLY_HANDLE)
1199     const_iv (WILL_APPLY_TREASURE)
1200     const_iv (WILL_APPLY_EARTHWALL)
1201     const_iv (WILL_APPLY_DOOR)
1202     const_iv (WILL_APPLY_FOOD)
1203    
1204     const_iv (SAVE_MODE)
1205     const_iv (SAVE_DIR_MODE)
1206    
1207     const_iv (M_PAPER)
1208     const_iv (M_IRON)
1209     const_iv (M_GLASS)
1210     const_iv (M_LEATHER)
1211     const_iv (M_WOOD)
1212     const_iv (M_ORGANIC)
1213     const_iv (M_STONE)
1214     const_iv (M_CLOTH)
1215     const_iv (M_ADAMANT)
1216     const_iv (M_LIQUID)
1217     const_iv (M_SOFT_METAL)
1218     const_iv (M_BONE)
1219     const_iv (M_ICE)
1220     const_iv (M_SPECIAL)
1221    
1222     const_iv (SK_EXP_ADD_SKILL)
1223     const_iv (SK_EXP_TOTAL)
1224     const_iv (SK_EXP_NONE)
1225     const_iv (SK_SUBTRACT_SKILL_EXP)
1226    
1227     const_iv (SK_LOCKPICKING)
1228     const_iv (SK_HIDING)
1229     const_iv (SK_SMITHERY)
1230     const_iv (SK_BOWYER)
1231     const_iv (SK_JEWELER)
1232     const_iv (SK_ALCHEMY)
1233     const_iv (SK_STEALING)
1234     const_iv (SK_LITERACY)
1235     const_iv (SK_BARGAINING)
1236     const_iv (SK_JUMPING)
1237     const_iv (SK_DET_MAGIC)
1238     const_iv (SK_ORATORY)
1239     const_iv (SK_SINGING)
1240     const_iv (SK_DET_CURSE)
1241     const_iv (SK_FIND_TRAPS)
1242     const_iv (SK_MEDITATION)
1243     const_iv (SK_PUNCHING)
1244     const_iv (SK_FLAME_TOUCH)
1245     const_iv (SK_KARATE)
1246     const_iv (SK_CLIMBING)
1247     const_iv (SK_WOODSMAN)
1248     const_iv (SK_INSCRIPTION)
1249     const_iv (SK_ONE_HANDED_WEAPON)
1250     const_iv (SK_MISSILE_WEAPON)
1251     const_iv (SK_THROWING)
1252     const_iv (SK_USE_MAGIC_ITEM)
1253     const_iv (SK_DISARM_TRAPS)
1254     const_iv (SK_SET_TRAP)
1255     const_iv (SK_THAUMATURGY)
1256     const_iv (SK_PRAYING)
1257     const_iv (SK_CLAWING)
1258     const_iv (SK_LEVITATION)
1259     const_iv (SK_SUMMONING)
1260     const_iv (SK_PYROMANCY)
1261     const_iv (SK_EVOCATION)
1262     const_iv (SK_SORCERY)
1263     const_iv (SK_TWO_HANDED_WEAPON)
1264     const_iv (SK_SPARK_TOUCH)
1265     const_iv (SK_SHIVER)
1266     const_iv (SK_ACID_SPLASH)
1267     const_iv (SK_POISON_NAIL)
1268    
1269     const_iv (SOUND_NEW_PLAYER)
1270     const_iv (SOUND_FIRE_ARROW)
1271     const_iv (SOUND_LEARN_SPELL)
1272     const_iv (SOUND_FUMBLE_SPELL)
1273     const_iv (SOUND_WAND_POOF)
1274     const_iv (SOUND_OPEN_DOOR)
1275     const_iv (SOUND_PUSH_PLAYER)
1276     const_iv (SOUND_PLAYER_HITS1)
1277     const_iv (SOUND_PLAYER_HITS2)
1278     const_iv (SOUND_PLAYER_HITS3)
1279     const_iv (SOUND_PLAYER_HITS4)
1280     const_iv (SOUND_PLAYER_IS_HIT1)
1281     const_iv (SOUND_PLAYER_IS_HIT2)
1282     const_iv (SOUND_PLAYER_IS_HIT3)
1283     const_iv (SOUND_PLAYER_KILLS)
1284     const_iv (SOUND_PET_IS_KILLED)
1285     const_iv (SOUND_PLAYER_DIES)
1286     const_iv (SOUND_OB_EVAPORATE)
1287     const_iv (SOUND_OB_EXPLODE)
1288     const_iv (SOUND_CLOCK)
1289     const_iv (SOUND_TURN_HANDLE)
1290     const_iv (SOUND_FALL_HOLE)
1291     const_iv (SOUND_DRINK_POISON)
1292     const_iv (SOUND_CAST_SPELL_0)
1293    
1294     const_iv (PREFER_LOW)
1295     const_iv (PREFER_HIGH)
1296    
1297     const_iv (ATNR_PHYSICAL)
1298     const_iv (ATNR_MAGIC)
1299     const_iv (ATNR_FIRE)
1300     const_iv (ATNR_ELECTRICITY)
1301     const_iv (ATNR_COLD)
1302     const_iv (ATNR_CONFUSION)
1303     const_iv (ATNR_ACID)
1304     const_iv (ATNR_DRAIN)
1305     const_iv (ATNR_WEAPONMAGIC)
1306     const_iv (ATNR_GHOSTHIT)
1307     const_iv (ATNR_POISON)
1308     const_iv (ATNR_SLOW)
1309     const_iv (ATNR_PARALYZE)
1310     const_iv (ATNR_TURN_UNDEAD)
1311     const_iv (ATNR_FEAR)
1312     const_iv (ATNR_CANCELLATION)
1313     const_iv (ATNR_DEPLETE)
1314     const_iv (ATNR_DEATH)
1315     const_iv (ATNR_CHAOS)
1316     const_iv (ATNR_COUNTERSPELL)
1317     const_iv (ATNR_GODPOWER)
1318     const_iv (ATNR_HOLYWORD)
1319     const_iv (ATNR_BLIND)
1320     const_iv (ATNR_INTERNAL)
1321     const_iv (ATNR_LIFE_STEALING)
1322     const_iv (ATNR_DISEASE)
1323    
1324     const_iv (MAP_FLUSH)
1325     const_iv (MAP_PLAYER_UNIQUE)
1326     const_iv (MAP_BLOCK)
1327     const_iv (MAP_STYLE)
1328     const_iv (MAP_OVERLAY)
1329    
1330     const_iv (MAP_IN_MEMORY)
1331     const_iv (MAP_SWAPPED)
1332     const_iv (MAP_LOADING)
1333     const_iv (MAP_SAVING)
1334 root 1.7
1335     const_iv (KLASS_GLOBAL)
1336     const_iv (KLASS_OBJECT)
1337     const_iv (KLASS_PLAYER)
1338     const_iv (KLASS_MAP)
1339 root 1.1 };
1340    
1341     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1342     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1343    
1344     static const struct {
1345     const char *name;
1346 root 1.14 int skip;
1347 root 1.7 IV klass;
1348 root 1.1 IV iv;
1349 root 1.6 } *eiv, event_iv[] = {
1350 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1351 root 1.6 # include "eventinc.h"
1352     # undef def
1353     };
1354    
1355     AV *av = get_av ("cf::EVENT", 1);
1356    
1357     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1358 root 1.7 {
1359     AV *event = newAV ();
1360 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1361 root 1.7 av_push (event, newSViv (eiv->klass));
1362     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1363 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1364 root 1.7 }
1365 root 1.6
1366     static const struct {
1367 root 1.1 int dtype;
1368     const char *name;
1369     IV idx;
1370     } *cprop, prop_table[] = {
1371     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1372     prop (CFAPI_INT, MAP_PROP_FLAGS)
1373     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1374     prop (CFAPI_STRING, MAP_PROP_PATH)
1375     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1376     prop (CFAPI_STRING, MAP_PROP_NAME)
1377     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1378     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1379     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1380     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1381     prop (CFAPI_INT, MAP_PROP_WIDTH)
1382     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1383     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1384     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1385     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1386     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1387     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1388     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1389     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1390     prop (CFAPI_INT, MAP_PROP_SKY)
1391     prop (CFAPI_INT, MAP_PROP_WPARTX)
1392     prop (CFAPI_INT, MAP_PROP_WPARTY)
1393     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1394     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1395     prop (CFAPI_PREGION, MAP_PROP_REGION)
1396     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1397     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1398     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1399     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1400     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1401     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1402     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1403     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1404     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1405     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1406     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1407     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1408     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1409     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1410     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1411     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1412     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1413     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1414     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1415     prop (CFAPI_INT, OBJECT_PROP_X)
1416     prop (CFAPI_INT, OBJECT_PROP_Y)
1417     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1418     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1419     prop (CFAPI_INT, OBJECT_PROP_NROF)
1420     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1421     prop (CFAPI_INT, OBJECT_PROP_FACING)
1422     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1423     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1424     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1425     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1426     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1427     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1428     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1429     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1430     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1431     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1432     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1433     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1434     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1435     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1436     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1437     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1438     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1439     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1440     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1441     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1442     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1443     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1444     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1445     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1446     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1447     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1448     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1449     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1450     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1451     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1452     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1453     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1454     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1455     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1456     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1457     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1458     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1459     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1460     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1461     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1462     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1463     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1464     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1465     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1466     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1467     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1468     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1469     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1470     prop (CFAPI_INT, OBJECT_PROP_STR)
1471     prop (CFAPI_INT, OBJECT_PROP_DEX)
1472     prop (CFAPI_INT, OBJECT_PROP_CON)
1473     prop (CFAPI_INT, OBJECT_PROP_WIS)
1474     prop (CFAPI_INT, OBJECT_PROP_INT)
1475     prop (CFAPI_INT, OBJECT_PROP_POW)
1476     prop (CFAPI_INT, OBJECT_PROP_CHA)
1477     prop (CFAPI_INT, OBJECT_PROP_WC)
1478     prop (CFAPI_INT, OBJECT_PROP_AC)
1479     prop (CFAPI_INT, OBJECT_PROP_HP)
1480     prop (CFAPI_INT, OBJECT_PROP_SP)
1481     prop (CFAPI_INT, OBJECT_PROP_GP)
1482     prop (CFAPI_INT, OBJECT_PROP_FP)
1483     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1484     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1485     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1486     prop (CFAPI_INT, OBJECT_PROP_DAM)
1487     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1488     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1489     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1490     prop (CFAPI_INT, OBJECT_PROP_FACE)
1491     };
1492    
1493     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1494     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1495    
1496     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1497     {
1498     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1499     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1500     }
1501    
1502 root 1.14 //I_EVENT_API (PACKAGE);
1503     }
1504    
1505     void _reload_1 ()
1506     CODE:
1507     cb_global = get_av ("cf::CB_GLOBAL", 1);
1508     cb_object = get_av ("cf::CB_OBJECT", 1);
1509     cb_player = get_av ("cf::CB_PLAYER", 1);
1510     cb_type = get_av ("cf::CB_TYPE" , 1);
1511     cb_map = get_av ("cf::CB_MAP" , 1);
1512    
1513     void _reload_2 ()
1514     CODE:
1515     {
1516     // reattach to all attachable objects in the game.
1517     for (player *pl = first_player; pl; pl = pl->next)
1518     reattach (pl);
1519    
1520     for (mapstruct *map = first_map; map; map = map->next)
1521     reattach (map);
1522 root 1.8
1523 root 1.14 for (object *op = objects; op; op = op->next)
1524     reattach (op);
1525 root 1.1 }
1526    
1527     NV floor (NV x)
1528    
1529     NV ceil (NV x)
1530    
1531 root 1.5 void server_tick ()
1532    
1533 root 1.1 void
1534     LOG (int level, char *msg)
1535     PROTOTYPE: $$
1536     C_ARGS: (LogLevel)level, "%s", msg
1537    
1538     char *path_combine (char *base, char *path)
1539     PROTOTYPE: $$
1540    
1541     char *path_combine_and_normalize (char *base, char *path)
1542     PROTOTYPE: $$
1543    
1544 root 1.19 const char *
1545     get_maps_directory (char *path)
1546 root 1.1 PROTOTYPE: $
1547     ALIAS: maps_directory = 0
1548 root 1.19 CODE:
1549     RETVAL = create_pathname (path);
1550     OUTPUT: RETVAL
1551 root 1.1
1552     void
1553     sub_generation_inc ()
1554     CODE:
1555     PL_sub_generation++;
1556    
1557     char *
1558     mapdir ()
1559     PROTOTYPE:
1560     ALIAS:
1561     mapdir = 0
1562     uniquedir = 1
1563     tmpdir = 2
1564     confdir = 3
1565     localdir = 4
1566     playerdir = 5
1567     datadir = 6
1568     CODE:
1569 root 1.19 switch (ix)
1570     {
1571     case 0: RETVAL = settings.mapdir ; break;
1572     case 1: RETVAL = settings.uniquedir; break;
1573     case 2: RETVAL = settings.tmpdir ; break;
1574     case 3: RETVAL = settings.confdir ; break;
1575     case 4: RETVAL = settings.localdir ; break;
1576     case 5: RETVAL = settings.playerdir; break;
1577     case 6: RETVAL = settings.datadir ; break;
1578     }
1579 root 1.1 OUTPUT: RETVAL
1580    
1581     int
1582     cf_find_animation (char *text)
1583     PROTOTYPE: $
1584    
1585     int random_roll(int min, int max, object *op, int goodbad);
1586    
1587     const char *cost_string_from_value(uint64 cost, int approx = 0)
1588    
1589 root 1.18 int invoke (int event, ...)
1590 root 1.12 CODE:
1591 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1592     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1593     RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1594     OUTPUT: RETVAL
1595 root 1.12
1596 root 1.1 int
1597     exp_to_level (val64 exp)
1598     CODE:
1599     {
1600     int i = 0;
1601    
1602     RETVAL = settings.max_level;
1603    
1604     for (i = 1; i <= settings.max_level; i++)
1605     {
1606     if (levels[i] > exp)
1607     {
1608     RETVAL = i - 1;
1609     break;
1610     }
1611     }
1612     }
1613     OUTPUT: RETVAL
1614    
1615     val64
1616     level_to_min_exp (int level)
1617     CODE:
1618     if (level > settings.max_level)
1619     RETVAL = levels[settings.max_level];
1620     else if (level < 1)
1621     RETVAL = 0;
1622     else
1623     RETVAL = levels[level];
1624     OUTPUT: RETVAL
1625    
1626     SV *
1627     resistance_to_string (int atnr)
1628     CODE:
1629     if (atnr >= 0 && atnr < NROFATTACKS)
1630     RETVAL = newSVpv (resist_plus[atnr], 0);
1631     else
1632     XSRETURN_UNDEF;
1633     OUTPUT: RETVAL
1634    
1635     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1636    
1637 root 1.18 int invoke (object *op, int event, ...)
1638     CODE:
1639     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1640     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1641     RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1642     OUTPUT: RETVAL
1643    
1644     SV *registry (object *op)
1645     CODE:
1646     RETVAL = registry_of (op);
1647     OUTPUT:
1648     RETVAL
1649    
1650 root 1.1 SV *
1651     get_property (object *obj, int type, int idx)
1652     CODE:
1653     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1654     OUTPUT: RETVAL
1655    
1656     SV *
1657     set_property (object *obj, int type, int idx, SV *newval)
1658     CODE:
1659     switch (type)
1660     {
1661     case CFAPI_INT:
1662     cf_object_set_int_property (obj, idx, SvIV (newval));
1663     break;
1664     case CFAPI_LONG:
1665     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1666     break;
1667     case CFAPI_DOUBLE:
1668     {
1669     int unused_type;
1670     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1671     }
1672     break;
1673     case CFAPI_STRING:
1674     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1675     break;
1676     case CFAPI_POBJECT:
1677     {
1678     int unused_type;
1679     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1680     }
1681     break;
1682     default:
1683     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1684     }
1685    
1686     # missing properties
1687    
1688     void
1689     set_attacktype (object *obj, U32 attacktype)
1690     CODE:
1691     obj->attacktype = attacktype;
1692    
1693     U32
1694     get_attacktype (object *obj)
1695     ALIAS:
1696     attacktype = 0
1697     CODE:
1698     RETVAL = obj->attacktype;
1699     OUTPUT: RETVAL
1700    
1701     # missing in plug-in api, of course
1702     void
1703     set_food (object *obj, int food)
1704     CODE:
1705     obj->stats.food = food;
1706    
1707     int
1708     get_food (object *obj)
1709     ALIAS:
1710     food = 0
1711     CODE:
1712     RETVAL = obj->stats.food;
1713     OUTPUT: RETVAL
1714    
1715     void
1716     inv (object *obj)
1717     PROTOTYPE: $
1718     PPCODE:
1719     {
1720     object *o;
1721     for (o = obj->inv; o; o = o->below)
1722     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1723     }
1724    
1725     int cf_object_get_resistance (object *op, int rtype)
1726     ALIAS: resistance = 0
1727    
1728     int cf_object_get_flag (object *op, int flag)
1729     ALIAS: flag = 0
1730    
1731     void cf_object_set_flag (object *op, int flag, int value)
1732    
1733     int need_identify (const object *obj);
1734    
1735     int apply_shop_mat (object *shop_mat, object *op);
1736    
1737     void cf_object_move (object *op, int dir, object *originator = op)
1738    
1739     void cf_object_apply (object *op, object *author, int flags = 0)
1740    
1741     void cf_object_apply_below (object *op)
1742    
1743     void cf_object_remove (object *op)
1744    
1745     void cf_object_free (object *op)
1746    
1747     object *cf_object_present_archname_inside (object *op, char *whatstr)
1748    
1749     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1750    
1751     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1752    
1753     object *cf_object_clone (object *op, int clonetype = 0)
1754    
1755     int cf_object_pay_item (object *op, object *buyer)
1756    
1757     int cf_object_pay_amount (object *op, uint64 amount)
1758    
1759     void pay_player (object *op, uint64 amount)
1760    
1761     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1762    
1763     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1764    
1765     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1766    
1767     void cf_object_learn_spell (object *op, object *sp)
1768    
1769     void cf_object_forget_spell (object *op, object *sp)
1770    
1771     object *cf_object_check_for_spell (object *op, char *spellname)
1772    
1773     int cf_object_query_money (object *op)
1774     ALIAS: money = 0
1775    
1776     int cf_object_query_cost (object *op, object *who, int flags)
1777     ALIAS: cost = 0
1778    
1779     void cf_object_activate_rune (object *op , object *victim)
1780    
1781     int cf_object_check_trigger (object *op, object *cause)
1782    
1783     int cf_object_out_of_map (object *op, int x, int y)
1784    
1785     void cf_object_drop (object *op, object *author)
1786    
1787     void cf_object_take (object *op, object *author)
1788    
1789     void cf_object_say (object *op, char *msg)
1790    
1791     void cf_object_speak (object *op, char *msg)
1792    
1793     object *cf_object_insert_object (object *op, object *container)
1794    
1795     const char *cf_object_get_msg (object *ob)
1796     ALIAS: msg = 0
1797    
1798     object *cf_object_insert_in_ob (object *ob, object *where)
1799    
1800     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1801    
1802     void cf_object_update (object *op, int flags)
1803    
1804     void cf_object_pickup (object *op, object *what)
1805    
1806     object *cf_create_object_by_name (const char *name)
1807    
1808     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1809    
1810     void player_lvl_adj (object *who, object *skill = 0)
1811    
1812     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1813    
1814     int calc_skill_exp (object *who, object *op, object *skill);
1815    
1816     void push_button (object *op);
1817    
1818     void use_trigger (object *op);
1819    
1820     void add_button_link (object *button, mapstruct *map, int connected);
1821    
1822     void remove_button_link (object *op);
1823    
1824     void
1825     cf_object_set_resistance (object *op, int rtype, int val)
1826     CODE:
1827     if (rtype >= 0 && rtype < NROFATTACKS)
1828     op->resist[rtype] = val;
1829    
1830    
1831     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1832    
1833     void cf_fix_object (object *pl)
1834     ALIAS: fix = 0
1835    
1836     object *cf_insert_ob_in_ob (object *ob, object *where)
1837    
1838     # no clean way to get an object from an archetype - stupid idiotic
1839     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1840    
1841     object *new (const char *archetype = 0)
1842     PROTOTYPE: ;$
1843     CODE:
1844     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1845     OUTPUT:
1846     RETVAL
1847    
1848     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1849     PROTOTYPE: $$$$$$
1850     CODE:
1851     {
1852     int unused_type;
1853     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1854     }
1855    
1856     # syntatic sugar for easier use in event callbacks.
1857     const char *options (object *op)
1858     CODE:
1859     RETVAL = op->name;
1860     OUTPUT:
1861     RETVAL
1862    
1863     player *contr (object *op)
1864     CODE:
1865     RETVAL = op->contr;
1866     OUTPUT: RETVAL
1867    
1868     const char *get_ob_key_value (object *op, const char *key)
1869    
1870     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1871    
1872     object *get_nearest_player (object *ob)
1873     ALIAS: nearest_player = 0
1874     PREINIT:
1875     extern object *get_nearest_player (object *);
1876    
1877     void rangevector (object *ob, object *other, int flags = 0)
1878     PROTOTYPE: $$;$
1879     PPCODE:
1880     {
1881     rv_vector rv;
1882     get_rangevector (ob, other, &rv, flags);
1883     EXTEND (SP, 5);
1884     PUSHs (newSVuv (rv.distance));
1885     PUSHs (newSViv (rv.distance_x));
1886     PUSHs (newSViv (rv.distance_y));
1887     PUSHs (newSViv (rv.direction));
1888     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1889     }
1890    
1891     bool on_same_map_as (object *ob, object *other)
1892     CODE:
1893     RETVAL = on_same_map (ob, other);
1894     OUTPUT: RETVAL
1895    
1896     char *
1897     base_name (object *ob, int plural)
1898     CODE:
1899     RETVAL = cf_query_base_name (ob, plural);
1900     OUTPUT: RETVAL
1901    
1902     living *
1903     stats (object *ob)
1904     CODE:
1905     RETVAL = &ob->stats;
1906     OUTPUT: RETVAL
1907    
1908    
1909     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910    
1911     player *player (object *op)
1912     CODE:
1913     RETVAL = op->contr;
1914     OUTPUT: RETVAL
1915    
1916     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1917    
1918     object *cf_player_send_inventory (object *op)
1919    
1920     char *cf_player_get_ip (object *op)
1921     ALIAS: ip = 0
1922    
1923     object *cf_player_get_marked_item (object *op)
1924     ALIAS: marked_item = 0
1925    
1926     void cf_player_set_marked_item (object *op, object *ob)
1927    
1928     partylist *cf_player_get_party (object *op)
1929     ALIAS: party = 0
1930    
1931     void cf_player_set_party (object *op, partylist *party)
1932    
1933     void kill_player (object *op)
1934    
1935 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1936 root 1.1
1937 root 1.18 int invoke (player *pl, int event, ...)
1938     CODE:
1939     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1940     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1941     RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1942     OUTPUT: RETVAL
1943    
1944 root 1.12 SV *registry (player *pl)
1945     CODE:
1946     RETVAL = registry_of (pl);
1947     OUTPUT:
1948     RETVAL
1949 root 1.1
1950     player *cf_player_find (char *name)
1951     PROTOTYPE: $
1952    
1953     void cf_player_move (player *pl, int dir)
1954    
1955     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1956    
1957     # nonstandard
1958     object *ob (player *pl)
1959     CODE:
1960     RETVAL = pl->ob;
1961     OUTPUT: RETVAL
1962    
1963     player *first ()
1964     CODE:
1965     RETVAL = first_player;
1966     OUTPUT: RETVAL
1967    
1968     player *next (player *pl)
1969     CODE:
1970     RETVAL = pl->next;
1971     OUTPUT: RETVAL
1972    
1973     bool
1974     cell_visible (player *pl, int dx, int dy)
1975     CODE:
1976     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1977     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1978     OUTPUT:
1979     RETVAL
1980    
1981 root 1.4 char *
1982     client (player *pl)
1983     CODE:
1984     RETVAL = pl->socket.client;
1985     OUTPUT:
1986     RETVAL
1987    
1988 root 1.7 char *
1989     host (player *pl)
1990     CODE:
1991     RETVAL = pl->socket.host;
1992     OUTPUT:
1993     RETVAL
1994    
1995     char *
1996     killer (player *pl, char *killer = 0)
1997     CODE:
1998     if (killer)
1999     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2000     RETVAL = pl->killer;
2001     OUTPUT:
2002     RETVAL
2003    
2004 root 1.4 void
2005     buggy_mapscroll (player *pl, int value = 1)
2006     CODE:
2007     pl->socket.buggy_mapscroll = value;
2008    
2009 root 1.1 void
2010     send (player *pl, SV *packet)
2011     CODE:
2012     {
2013     STRLEN len;
2014     char *buf = SvPVbyte (packet, len);
2015    
2016     Write_String_To_Socket (&pl->socket, buf, len);
2017     }
2018    
2019     int
2020     listening (player *pl, int new_value = -1)
2021     CODE:
2022     RETVAL = pl->listening;
2023     if (new_value >= 0)
2024     pl->listening = new_value;
2025     OUTPUT:
2026     RETVAL
2027    
2028     void get_savebed (player *pl)
2029     ALIAS:
2030     savebed = 0
2031     PPCODE:
2032     EXTEND (SP, 3);
2033     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2034     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2035     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2036    
2037     void set_savebed (player *pl, char *map_path, int x, int y)
2038     CODE:
2039     strcpy (pl->savebed_map, map_path);
2040     pl->bed_x = x;
2041     pl->bed_y = y;
2042    
2043     void
2044     list ()
2045     PPCODE:
2046     {
2047     player *pl;
2048     for (pl = first_player; pl; pl = pl->next)
2049     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2050     }
2051    
2052     bool
2053     peaceful (player *pl, bool new_setting = 0)
2054     PROTOTYPE: $;$
2055     CODE:
2056     RETVAL = pl->peaceful;
2057     if (items > 1)
2058     pl->peaceful = new_setting;
2059     OUTPUT:
2060     RETVAL
2061    
2062     living *
2063     orig_stats (player *pl)
2064     CODE:
2065     RETVAL = &pl->orig_stats;
2066     OUTPUT: RETVAL
2067    
2068     living *
2069     last_stats (player *pl)
2070     CODE:
2071     RETVAL = &pl->last_stats;
2072     OUTPUT: RETVAL
2073    
2074    
2075     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2076    
2077 root 1.18 int invoke (mapstruct *map, int event, ...)
2078     CODE:
2079     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2080     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2081     RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2082     OUTPUT:
2083     RETVAL
2084    
2085 root 1.12 SV *registry (mapstruct *map)
2086     CODE:
2087     RETVAL = registry_of (map);
2088     OUTPUT:
2089     RETVAL
2090    
2091 root 1.1 SV *
2092     get_property (mapstruct *obj, int type, int idx)
2093     CODE:
2094     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2095     OUTPUT: RETVAL
2096    
2097     SV *
2098     set_property (mapstruct *obj, int type, int idx, SV *newval)
2099     CODE:
2100     switch (type)
2101     {
2102     case CFAPI_INT:
2103     cf_map_set_int_property (obj, idx, SvIV (newval));
2104     break;
2105     default:
2106     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2107     }
2108    
2109     mapstruct *new (int width, int height)
2110     PROTOTYPE:
2111     CODE:
2112     {
2113     int unused_type;
2114     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2115     }
2116     OUTPUT:
2117     RETVAL
2118    
2119     void delete_map (mapstruct *map)
2120    
2121     void clean_tmp_map (mapstruct *map)
2122    
2123     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2124    
2125     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2126     CODE:
2127     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2128     OUTPUT:
2129     RETVAL
2130    
2131     char *tile_path (mapstruct *map, unsigned int dir)
2132     CODE:
2133     if (dir >= 4)
2134     XSRETURN_UNDEF;
2135     RETVAL = map->tile_path [dir];
2136     OUTPUT:
2137     RETVAL
2138    
2139     mapstruct *cf_map_get_map (char *name)
2140     PROTOTYPE: $
2141     ALIAS: map = 0
2142    
2143     mapstruct *has_been_loaded (char *name)
2144     PROTOTYPE: $
2145    
2146     mapstruct *cf_map_get_first ()
2147     PROTOTYPE:
2148     ALIAS: first = 0
2149    
2150     # whoever "designed" the plug-in api should have wasted
2151     # his/her time with staying away from the project - would have
2152     # saved others a lot of time, without doubt.
2153     void set_path (mapstruct *where, char *path)
2154     CODE:
2155     strcpy (where->path, path);
2156    
2157     int in_memory (mapstruct *map)
2158     CODE:
2159     RETVAL = map->in_memory;
2160     OUTPUT:
2161     RETVAL
2162    
2163     bool unique (mapstruct *map)
2164     CODE:
2165     RETVAL = map->unique;
2166     OUTPUT:
2167     RETVAL
2168    
2169     void set_unique (mapstruct *map, bool unique)
2170     CODE:
2171     map->unique = unique;
2172    
2173     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2174    
2175     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2176    
2177     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2178     C_ARGS: str, map, nx, ny
2179    
2180     void
2181     cf_map_normalise (mapstruct *map, int x, int y)
2182     PPCODE:
2183     {
2184     mapstruct *nmap = 0;
2185     I16 nx = 0, ny = 0;
2186 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 root 1.1
2188     EXTEND (SP, 4);
2189     PUSHs (sv_2mortal (newSViv (flags)));
2190    
2191     if (GIMME_V == G_ARRAY)
2192     {
2193     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2194     PUSHs (sv_2mortal (newSViv (nx)));
2195     PUSHs (sv_2mortal (newSViv (ny)));
2196     }
2197     }
2198    
2199     void
2200     at (mapstruct *map, unsigned int x, unsigned int y)
2201     PROTOTYPE: $$$
2202     PPCODE:
2203     {
2204     object *o;
2205     mapstruct *nmap = 0;
2206     I16 nx, ny;
2207    
2208 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2209 root 1.1
2210     if (nmap)
2211     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2212     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2213     }
2214    
2215     SV *
2216     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2217     PROTOTYPE: $$$
2218     ALIAS:
2219     top_at = 1
2220     flags_at = 2
2221     light_at = 3
2222     move_block_at = 4
2223     move_slow_at = 5
2224     move_on_at = 6
2225     move_off_at = 7
2226     INIT:
2227     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2228     CODE:
2229     switch (ix)
2230     {
2231     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2232     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2233     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2234     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2235     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2236     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2237     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2238     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2239     }
2240     OUTPUT:
2241     RETVAL
2242    
2243 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2244 root 1.1 void
2245     _set_obs (mapstruct *map, SV *sv)
2246     CODE:
2247     {
2248     object *o;
2249     AV *av;
2250     int x, y;
2251     AV *obs = (AV *)SvRV (sv);
2252    
2253     for (y = 0; y < MAP_HEIGHT (map); y++)
2254     for (x = 0; x < MAP_WIDTH (map); x++)
2255     {
2256     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2257    
2258     if (!SvROK (sv))
2259     continue;
2260    
2261     av = (AV *)SvRV (sv);
2262    
2263     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2264     {
2265     sv = av_shift (av);
2266    
2267     if (SvROK (sv))
2268     {
2269     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2270     SVptr_cache_set (o, sv);
2271     }
2272     }
2273     }
2274     }
2275    
2276    
2277 root 1.19 MODULE = cf PACKAGE = cf::arch
2278 root 1.1
2279 root 1.19 archetype *first()
2280 root 1.1 PROTOTYPE:
2281 root 1.19 CODE:
2282     RETVAL = first_archetype;
2283     OUTPUT: RETVAL
2284 root 1.1
2285 root 1.19 archetype *next (archetype *arch)
2286     CODE:
2287     RETVAL = arch->next;
2288     OUTPUT: RETVAL
2289 root 1.1
2290 root 1.19 archetype *head (archetype *arch)
2291     CODE:
2292     RETVAL = arch->head;
2293     OUTPUT: RETVAL
2294 root 1.1
2295 root 1.19 archetype *more (archetype *arch)
2296     CODE:
2297     RETVAL = arch->more;
2298     OUTPUT: RETVAL
2299 root 1.1
2300 root 1.19 const char *name (archetype *arch)
2301     CODE:
2302     RETVAL = arch->name;
2303     OUTPUT: RETVAL
2304 root 1.1
2305 root 1.19 object *clone (archetype *arch)
2306     CODE:
2307     RETVAL = &arch->clone;
2308     OUTPUT: RETVAL
2309 root 1.1
2310 root 1.19 MODULE = cf PACKAGE = cf::party
2311 root 1.1
2312 root 1.19 partylist *first ()
2313 root 1.1 PROTOTYPE:
2314 root 1.19 CODE:
2315     RETVAL = get_firstparty ();
2316     OUTPUT: RETVAL
2317 root 1.1
2318 root 1.19 partylist *next (partylist *party)
2319     CODE:
2320     RETVAL = party->next;
2321     OUTPUT: RETVAL
2322 root 1.1
2323 root 1.19 const char *name (partylist *party)
2324     CODE:
2325     RETVAL = party->partyname;
2326     OUTPUT: RETVAL
2327 root 1.1
2328 root 1.19 const char *password (partylist *party)
2329     CODE:
2330     RETVAL = party->passwd;
2331     OUTPUT: RETVAL
2332 root 1.1
2333 root 1.19 MODULE = cf PACKAGE = cf::region
2334 root 1.1
2335 root 1.19 region *first ()
2336 root 1.1 PROTOTYPE:
2337 root 1.19 CODE:
2338     RETVAL = first_region;
2339     OUTPUT: RETVAL
2340 root 1.1
2341 root 1.19 region *next (region *reg)
2342     CODE:
2343     RETVAL = reg->next;
2344     OUTPUT: RETVAL
2345 root 1.1
2346 root 1.19 const char *name (region *reg)
2347     CODE:
2348     RETVAL = reg->name;
2349     OUTPUT: RETVAL
2350 root 1.1
2351 root 1.19 region *parent (region *reg)
2352     CODE:
2353     RETVAL = reg->parent;
2354     OUTPUT: RETVAL
2355 root 1.1
2356 root 1.19 const char *longname (region *reg)
2357     CODE:
2358     RETVAL = reg->longname;
2359     OUTPUT: RETVAL
2360 root 1.1
2361 root 1.19 const char *msg (region *reg)
2362     CODE:
2363     RETVAL = reg->msg;
2364     OUTPUT: RETVAL
2365 root 1.1
2366 root 1.19 MODULE = cf PACKAGE = cf::living
2367 root 1.1
2368     val64
2369     exp (living *liv, val64 new_val = 0)
2370     PROTOTYPE: $;$
2371     ALIAS:
2372     Str = 1
2373     Dex = 2
2374     Con = 3
2375     Wis = 4
2376     Cha = 5
2377     Int = 6
2378     Pow = 7
2379     wc = 8
2380     ac = 9
2381     hp = 10
2382     maxhp = 11
2383     sp = 12
2384     maxsp = 13
2385     grace = 14
2386     maxgrace = 15
2387     food = 16
2388     dam = 17
2389     luck = 18
2390     CODE:
2391     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2392     switch (ix)
2393     {
2394     LIVING_ACC (exp , 0);
2395     LIVING_ACC (Str , 1);
2396     LIVING_ACC (Dex , 2);
2397     LIVING_ACC (Con , 3);
2398     LIVING_ACC (Wis , 4);
2399     LIVING_ACC (Cha , 5);
2400     LIVING_ACC (Int , 6);
2401     LIVING_ACC (Pow , 7);
2402     LIVING_ACC (wc , 8);
2403     LIVING_ACC (ac , 9);
2404     LIVING_ACC (hp , 10);
2405     LIVING_ACC (maxhp , 11);
2406     LIVING_ACC (sp , 12);
2407     LIVING_ACC (maxsp , 13);
2408     LIVING_ACC (grace , 14);
2409     LIVING_ACC (maxgrace, 15);
2410     LIVING_ACC (food , 16);
2411     LIVING_ACC (dam , 17);
2412     LIVING_ACC (luck , 18);
2413     }
2414     # undef LIVING_ACC
2415     OUTPUT:
2416     RETVAL
2417