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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.22
Committed: Mon Aug 28 16:13:00 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.21: +14 -3 lines
Log Message:
implement destroy event for objects and maps, implement loading of persistent map header

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.21 if (self)
319     {
320 root 1.22 if (cb)
321     if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322     INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323     else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324     INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325    
326     // disconnect Perl from C, to avoid crashes
327     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328    
329     // clear the perl hash, might or might not be a good idea
330 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
331 root 1.22
332 root 1.21 SvREFCNT_dec (self);
333 root 1.22 self = 0;
334 root 1.21 }
335 root 1.12
336 root 1.21 if (cb)
337     {
338     SvREFCNT_dec (cb);
339     cb = 0;
340     }
341 root 1.12
342 root 1.21 if (attach)
343     {
344     free_string (attach);
345     attach = 0;
346     }
347 root 1.11 }
348    
349 root 1.17 void attachable_base::optimise ()
350 root 1.11 {
351 root 1.13 if (!self)
352     return;
353 root 1.11
354 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
355    
356     if (SvREFCNT ((SV *)self) == 1
357     && SvREFCNT ((SV *)hv) == 1
358     && !HvKEYS (hv))
359     {
360     SvREFCNT_dec ((SV *)self);
361     self = 0;
362     }
363     }
364    
365     void
366     object::instantiate_ ()
367     {
368     dSP;
369     ENTER;
370     SAVETMPS;
371     PUSHMARK (SP);
372     EXTEND (SP, 2);
373     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
374     PUSHs (sv_2mortal (newSVpv (attach, 0)));
375     PUTBACK;
376     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
377     FREETMPS;
378     LEAVE;
379 root 1.16
380     INVOKE_OBJECT (INSTANTIATE, this);
381 root 1.13 }
382    
383     /////////////////////////////////////////////////////////////////////////////
384    
385 root 1.18 void reattach (data_type type, void *obj)
386     {
387 root 1.22 //TODO only do this when the object has _attachment's
388    
389 root 1.18 dSP;
390     ENTER;
391     SAVETMPS;
392     PUSHMARK (SP);
393     XPUSHs (sv_2mortal (newSVdt (type, obj)));
394     PUTBACK;
395     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
396     FREETMPS;
397     LEAVE;
398    
399     switch (type)
400     {
401     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
402     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
403     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
404     }
405     }
406    
407     template<class subclass>
408     void reattach (attachable<subclass> *obj)
409     {
410     obj->optimise ();
411    
412     if (obj->self)
413     reattach (subclass::get_dt (), (subclass *)obj);
414     }
415    
416 root 1.13 object_freezer::object_freezer (const char *filename)
417     {
418 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
419    
420     char filename2 [4096];
421     snprintf (filename2, 4096, "%s~", filename);
422    
423     fp = fopen (filename2, "w");
424    
425     if (!fp)
426     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
427    
428 root 1.13 av = (AV *)newAV ();
429 root 1.11 }
430    
431 root 1.13 object_freezer::~object_freezer ()
432 root 1.11 {
433 root 1.20 if (fp)
434     {
435     fclose (fp);
436    
437     dSP;
438     ENTER;
439     SAVETMPS;
440     PUSHMARK (SP);
441     XPUSHs (sv_2mortal ((SV *)filename));
442     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
443     PUTBACK;
444     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445     FREETMPS;
446     LEAVE;
447     }
448     else
449     SvREFCNT_dec ((SV *)filename);
450 root 1.13 }
451    
452 root 1.20 void object_freezer::put (attachable_base *ext)
453 root 1.13 {
454     ext->optimise ();
455 root 1.12
456 root 1.13 if (ext->self)
457 root 1.18 {
458     int idx = AvFILLp ((AV *)av) + 1;
459     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
460     fprintf (fp, "oid %d\n", idx);
461     }
462 root 1.11 }
463    
464 root 1.20 object_thawer::object_thawer (FILE *fp, const char *filename)
465 root 1.11 {
466 root 1.20 this->fp = fp;
467 root 1.13 av = 0;
468    
469     if (!filename)
470     return;
471    
472 root 1.11 dSP;
473     ENTER;
474     SAVETMPS;
475     PUSHMARK (SP);
476 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
477 root 1.11 PUTBACK;
478 root 1.13
479     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
480     {
481     SPAGAIN;
482     SV *sv = POPs;
483     if (SvROK (sv))
484     av = SvREFCNT_inc (SvRV (sv));
485     }
486    
487 root 1.11 FREETMPS;
488     LEAVE;
489     }
490    
491 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
492 root 1.13 {
493 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
494 root 1.13 return;
495    
496     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
497     ext->clear ();
498    
499 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
500 root 1.13
501 root 1.18 if (!svp || !SvROK (*svp))
502     {
503     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
504     return;
505     }
506 root 1.13
507 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
508     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
509 root 1.13
510 root 1.18 reattach (type, obj);
511 root 1.13 }
512    
513     object_thawer::~object_thawer ()
514     {
515 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
516 root 1.13 }
517    
518 root 1.1 /////////////////////////////////////////////////////////////////////////////
519    
520     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
521     {
522     return 0;
523     }
524    
525     static CommArray_s rtn_cmd;
526    
527     static int
528     runPluginCommand (object *obj, char *params)
529     {
530     dSP;
531    
532     ENTER;
533     SAVETMPS;
534    
535     PUSHMARK (SP);
536    
537     EXTEND (SP, 3);
538     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
539     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
540    
541     if (params)
542     PUSHs (sv_2mortal (newSVpv (params, 0)));
543    
544     PUTBACK;
545     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
546     SPAGAIN;
547    
548     if (SvTRUE (ERRSV))
549     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
550    
551     int returnvalue = count > 0 ? POPi : -1;
552    
553     PUTBACK;
554     FREETMPS;
555     LEAVE;
556    
557     return returnvalue;
558     }
559    
560     extern "C" void *cfperl_getPluginProperty (int *type, ...)
561     {
562     va_list args;
563     char *propname;
564     int i;
565     va_start (args, type);
566     propname = va_arg (args, char *);
567     //printf ("Property name: %s\n", propname);
568    
569     if (!strcmp (propname, "command?"))
570     {
571     if (!perl)
572     return NULL;
573    
574     const char *cmdname = va_arg (args, const char *);
575     HV *hv = get_hv ("cf::COMMAND", 1);
576     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
577    
578     va_end (args);
579    
580     if (svp)
581     {
582     // this is totaly broken, should stash it into %COMMAND
583     rtn_cmd.name = cmdname;
584     rtn_cmd.time = SvNV (*svp);
585     rtn_cmd.func = runPluginCommand;
586    
587     return &rtn_cmd;
588     }
589     }
590     else if (!strcmp (propname, "Identification"))
591     {
592     va_end (args);
593     return (void*) PLUGIN_NAME;
594     }
595     else if (!strcmp (propname, "FullName"))
596     {
597     va_end (args);
598     return (void*) PLUGIN_VERSION;
599     }
600     else
601     va_end (args);
602    
603     return NULL;
604     }
605    
606     extern "C" int cfperl_postInitPlugin ()
607     {
608     int hooktype = 1;
609     int rtype = 0;
610    
611     cf_init_plugin (gethook);
612    
613     return 0;
614     }
615    
616     extern "C" int cfperl_closePlugin ()
617     {
618     return 0;
619     }
620    
621 root 1.7 void
622     cfperl_init ()
623     {
624     char *argv[] = {
625     "",
626     "-e"
627     "BEGIN {"
628     " cf->bootstrap;"
629     " unshift @INC, cf::datadir ();"
630     "}"
631     ""
632     "use cf;"
633     };
634    
635     perl = perl_alloc ();
636     perl_construct (perl);
637    
638     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
639    
640     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
641     {
642     printf ("unable to initialize perl-interpreter, aborting.\n");
643    
644     exit (EXIT_FAILURE);
645     //perl_destruct (perl);
646     //perl_free (perl);
647     //perl = 0;
648 root 1.8 //return;
649 root 1.7 }
650 root 1.8
651     obj_cache = newHV ();
652 root 1.7 }
653    
654 root 1.5 void cfperl_main ()
655 root 1.2 {
656     dSP;
657    
658     PUSHMARK (SP);
659     PUTBACK;
660 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
661     }
662    
663 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
664     # define def(type,name) KLASS_ ## type,
665     # include "eventinc.h"
666     # undef def
667     };
668    
669 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670    
671 root 1.8 static void
672     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673     {
674     // event must be in array
675     if (event >= 0 && event <= AvFILLp (registry))
676     {
677     SV *cbs_ = AvARRAY (registry)[event];
678    
679     // element must be list of callback entries
680     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
681     {
682     AV *cbs = (AV *)SvRV (cbs_);
683    
684     // no callback entries, no callbacks to call
685     if (AvFILLp (cbs) >= 0)
686     {
687     if (!callbacks)
688     {
689     callbacks = newAV ();
690     av_extend (callbacks, 16);
691     }
692    
693     // never use SvREFCNT_inc to copy values, but its ok here :)
694     for (int i = 0; i <= AvFILLp (cbs); ++i)
695     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
696     }
697     }
698     }
699     }
700    
701     bool cfperl_invoke (event_type event, ...)
702 root 1.6 {
703 root 1.8 data_type dt;
704 root 1.6 va_list ap;
705    
706 root 1.8 va_start (ap, event);
707    
708     AV *callbacks = 0;
709    
710     object *op;
711     player *pl;
712     mapstruct *map;
713    
714     // callback call ordering is:
715     // 1. per-object callback (NYI)
716     // 2. per-class object
717     // 2a. per-type callback
718     // 4. global callbacks
719    
720     gather_callbacks (callbacks, cb_global, event);
721    
722 root 1.18 switch (KLASS_OF (event))
723 root 1.8 {
724     case KLASS_GLOBAL:
725     break;
726    
727     case KLASS_OBJECT:
728     dt = (data_type) va_arg (ap, int);
729     assert (("first argument must be of type object", dt == DT_OBJECT));
730 root 1.12 op = va_arg (ap, object *);
731 root 1.8
732 root 1.12 if (op->cb)
733     gather_callbacks (callbacks, (AV *)op->cb, event);
734 root 1.8
735 root 1.14 if (op->type)
736     {
737     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
738     {
739     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
740    
741     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743     }
744 root 1.8
745 root 1.14 if (op->type <= AvFILLp (cb_type))
746     {
747     SV *registry = AvARRAY (cb_type)[op->type];
748 root 1.8
749 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751     }
752 root 1.8 }
753    
754 root 1.14 gather_callbacks (callbacks, cb_object, event);
755    
756 root 1.8 break;
757    
758     case KLASS_PLAYER:
759     dt = (data_type) va_arg (ap, int);
760     assert (("first argument must be of type player", dt == DT_PLAYER));
761 root 1.12 pl = va_arg (ap, player *);
762    
763 root 1.13 if (pl->cb)
764     gather_callbacks (callbacks, (AV *)pl->cb, event);
765 root 1.8
766     gather_callbacks (callbacks, cb_player, event);
767     break;
768    
769     case KLASS_MAP:
770     dt = (data_type) va_arg (ap, int);
771     assert (("first argument must be of type object", dt == DT_MAP));
772 root 1.12 map = va_arg (ap, mapstruct *);
773    
774 root 1.13 if (map->cb)
775     gather_callbacks (callbacks, (AV *)map->cb, event);
776 root 1.8
777     gather_callbacks (callbacks, cb_map, event);
778     break;
779    
780     default:
781     assert (("unsupported event klass in cfperl_invoke", 0));
782     }
783    
784     // short-circuit processing if no callbacks found/defined
785     if (!callbacks)
786     return 0;
787    
788     dSP;
789 root 1.6 ENTER;
790     SAVETMPS;
791    
792     PUSHMARK (SP);
793 root 1.8 EXTEND (SP, 3);
794 root 1.6
795 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
796     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
797    
798 root 1.18 switch (KLASS_OF (event))
799 root 1.8 {
800     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
801     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
802     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
803     }
804 root 1.7
805 root 1.6 for (;;)
806     {
807 root 1.8 dt = (data_type) va_arg (ap, int);
808 root 1.6
809     if (dt == DT_END)
810     break;
811    
812 root 1.12 if (dt == DT_AV)
813     {
814     AV *av = va_arg (ap, AV *);
815    
816     for (int i = 0; i <= av_len (av); ++i)
817     XPUSHs (*av_fetch (av, i, 1));
818     }
819     else
820     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 root 1.6 }
822    
823     va_end (ap);
824    
825     PUTBACK;
826 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
827 root 1.2 SPAGAIN;
828 root 1.6
829     count = count > 0 ? POPi : 0;
830    
831     FREETMPS;
832     LEAVE;
833    
834     return count;
835 root 1.2 }
836    
837 root 1.12 SV *
838     cfperl_result (int idx)
839     {
840     AV *av = get_av ("cfperl::invoke_results", 0);
841     if (!av)
842     return &PL_sv_undef;
843    
844     SV **sv = av_fetch (av, idx, 0);
845     if (!sv)
846     return &PL_sv_undef;
847    
848     return *sv;
849     }
850    
851     int
852     cfperl_result_INT (int idx)
853     {
854     return SvIV (cfperl_result (idx));
855     }
856    
857 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
858    
859     BOOT:
860     {
861     HV *stash = gv_stashpv ("cf", 1);
862    
863     static const struct {
864     const char *name;
865     IV iv;
866     } *civ, const_iv[] = {
867     # define const_iv(name) { # name, (IV)name },
868     const_iv (llevError)
869     const_iv (llevInfo)
870     const_iv (llevDebug)
871     const_iv (llevMonster)
872    
873 root 1.5 const_iv (MAX_TIME)
874 root 1.1 const_iv (PLAYER)
875     const_iv (TRANSPORT)
876     const_iv (ROD)
877     const_iv (TREASURE)
878     const_iv (POTION)
879     const_iv (FOOD)
880     const_iv (POISON)
881     const_iv (BOOK)
882     const_iv (CLOCK)
883     const_iv (LIGHTNING)
884     const_iv (ARROW)
885     const_iv (BOW)
886     const_iv (WEAPON)
887     const_iv (ARMOUR)
888     const_iv (PEDESTAL)
889     const_iv (ALTAR)
890     const_iv (LOCKED_DOOR)
891     const_iv (SPECIAL_KEY)
892     const_iv (MAP)
893     const_iv (DOOR)
894     const_iv (KEY)
895     const_iv (TIMED_GATE)
896     const_iv (TRIGGER)
897     const_iv (GRIMREAPER)
898     const_iv (MAGIC_EAR)
899     const_iv (TRIGGER_BUTTON)
900     const_iv (TRIGGER_ALTAR)
901     const_iv (TRIGGER_PEDESTAL)
902     const_iv (SHIELD)
903     const_iv (HELMET)
904     const_iv (HORN)
905     const_iv (MONEY)
906     const_iv (CLASS)
907     const_iv (GRAVESTONE)
908     const_iv (AMULET)
909     const_iv (PLAYERMOVER)
910     const_iv (TELEPORTER)
911     const_iv (CREATOR)
912     const_iv (SKILL)
913     const_iv (EXPERIENCE)
914     const_iv (EARTHWALL)
915     const_iv (GOLEM)
916     const_iv (THROWN_OBJ)
917     const_iv (BLINDNESS)
918     const_iv (GOD)
919     const_iv (DETECTOR)
920     const_iv (TRIGGER_MARKER)
921     const_iv (DEAD_OBJECT)
922     const_iv (DRINK)
923     const_iv (MARKER)
924     const_iv (HOLY_ALTAR)
925     const_iv (PLAYER_CHANGER)
926     const_iv (BATTLEGROUND)
927     const_iv (PEACEMAKER)
928     const_iv (GEM)
929     const_iv (FIREWALL)
930     const_iv (ANVIL)
931     const_iv (CHECK_INV)
932     const_iv (MOOD_FLOOR)
933     const_iv (EXIT)
934     const_iv (ENCOUNTER)
935     const_iv (SHOP_FLOOR)
936     const_iv (SHOP_MAT)
937     const_iv (RING)
938     const_iv (FLOOR)
939     const_iv (FLESH)
940     const_iv (INORGANIC)
941     const_iv (SKILL_TOOL)
942     const_iv (LIGHTER)
943     const_iv (TRAP_PART)
944     const_iv (WALL)
945     const_iv (LIGHT_SOURCE)
946     const_iv (MISC_OBJECT)
947     const_iv (MONSTER)
948     const_iv (SPAWN_GENERATOR)
949     const_iv (LAMP)
950     const_iv (DUPLICATOR)
951     const_iv (TOOL)
952     const_iv (SPELLBOOK)
953     const_iv (BUILDFAC)
954     const_iv (CLOAK)
955     const_iv (SPINNER)
956     const_iv (GATE)
957     const_iv (BUTTON)
958     const_iv (CF_HANDLE)
959     const_iv (HOLE)
960     const_iv (TRAPDOOR)
961     const_iv (SIGN)
962     const_iv (BOOTS)
963     const_iv (GLOVES)
964     const_iv (SPELL)
965     const_iv (SPELL_EFFECT)
966     const_iv (CONVERTER)
967     const_iv (BRACERS)
968     const_iv (POISONING)
969     const_iv (SAVEBED)
970     const_iv (POISONCLOUD)
971     const_iv (FIREHOLES)
972     const_iv (WAND)
973     const_iv (SCROLL)
974     const_iv (DIRECTOR)
975     const_iv (GIRDLE)
976     const_iv (FORCE)
977     const_iv (POTION_EFFECT)
978     const_iv (EVENT_CONNECTOR)
979     const_iv (CLOSE_CON)
980     const_iv (CONTAINER)
981     const_iv (ARMOUR_IMPROVER)
982     const_iv (WEAPON_IMPROVER)
983     const_iv (SKILLSCROLL)
984     const_iv (DEEP_SWAMP)
985     const_iv (IDENTIFY_ALTAR)
986     const_iv (MENU)
987     const_iv (RUNE)
988     const_iv (TRAP)
989     const_iv (POWER_CRYSTAL)
990     const_iv (CORPSE)
991     const_iv (DISEASE)
992     const_iv (SYMPTOM)
993     const_iv (BUILDER)
994     const_iv (MATERIAL)
995     const_iv (ITEM_TRANSFORMER)
996     const_iv (QUEST)
997    
998 root 1.14 const_iv (NUM_SUBTYPES)
999    
1000 root 1.1 const_iv (ST_BD_BUILD)
1001     const_iv (ST_BD_REMOVE)
1002    
1003     const_iv (ST_MAT_FLOOR)
1004     const_iv (ST_MAT_WALL)
1005     const_iv (ST_MAT_ITEM)
1006    
1007     const_iv (AT_PHYSICAL)
1008     const_iv (AT_MAGIC)
1009     const_iv (AT_FIRE)
1010     const_iv (AT_ELECTRICITY)
1011     const_iv (AT_COLD)
1012     const_iv (AT_CONFUSION)
1013     const_iv (AT_ACID)
1014     const_iv (AT_DRAIN)
1015     const_iv (AT_WEAPONMAGIC)
1016     const_iv (AT_GHOSTHIT)
1017     const_iv (AT_POISON)
1018     const_iv (AT_SLOW)
1019     const_iv (AT_PARALYZE)
1020     const_iv (AT_TURN_UNDEAD)
1021     const_iv (AT_FEAR)
1022     const_iv (AT_CANCELLATION)
1023     const_iv (AT_DEPLETE)
1024     const_iv (AT_DEATH)
1025     const_iv (AT_CHAOS)
1026     const_iv (AT_COUNTERSPELL)
1027     const_iv (AT_GODPOWER)
1028     const_iv (AT_HOLYWORD)
1029     const_iv (AT_BLIND)
1030     const_iv (AT_INTERNAL)
1031     const_iv (AT_LIFE_STEALING)
1032     const_iv (AT_DISEASE)
1033    
1034     const_iv (QUEST_IN_PROGRESS)
1035     const_iv (QUEST_DONE_QUEST)
1036     const_iv (QUEST_DONE_TASK)
1037     const_iv (QUEST_START_QUEST)
1038     const_iv (QUEST_END_QUEST)
1039     const_iv (QUEST_START_TASK)
1040     const_iv (QUEST_END_TASK)
1041     const_iv (QUEST_OVERRIDE)
1042     const_iv (QUEST_ON_ACTIVATE)
1043    
1044     const_iv (WEAP_HIT)
1045     const_iv (WEAP_SLASH)
1046     const_iv (WEAP_PIERCE)
1047     const_iv (WEAP_CLEAVE)
1048     const_iv (WEAP_SLICE)
1049     const_iv (WEAP_STAB)
1050     const_iv (WEAP_WHIP)
1051     const_iv (WEAP_CRUSH)
1052     const_iv (WEAP_BLUD)
1053    
1054     const_iv (FLAG_ALIVE)
1055     const_iv (FLAG_WIZ)
1056     const_iv (FLAG_REMOVED)
1057     const_iv (FLAG_FREED)
1058     const_iv (FLAG_WAS_WIZ)
1059     const_iv (FLAG_APPLIED)
1060     const_iv (FLAG_UNPAID)
1061     const_iv (FLAG_USE_SHIELD)
1062     const_iv (FLAG_NO_PICK)
1063     const_iv (FLAG_ANIMATE)
1064     const_iv (FLAG_MONSTER)
1065     const_iv (FLAG_FRIENDLY)
1066     const_iv (FLAG_GENERATOR)
1067     const_iv (FLAG_IS_THROWN)
1068     const_iv (FLAG_AUTO_APPLY)
1069     const_iv (FLAG_TREASURE)
1070     const_iv (FLAG_PLAYER_SOLD)
1071     const_iv (FLAG_SEE_INVISIBLE)
1072     const_iv (FLAG_CAN_ROLL)
1073     const_iv (FLAG_OVERLAY_FLOOR)
1074     const_iv (FLAG_IS_TURNABLE)
1075     const_iv (FLAG_IS_USED_UP)
1076     const_iv (FLAG_IDENTIFIED)
1077     const_iv (FLAG_REFLECTING)
1078     const_iv (FLAG_CHANGING)
1079     const_iv (FLAG_SPLITTING)
1080     const_iv (FLAG_HITBACK)
1081     const_iv (FLAG_STARTEQUIP)
1082     const_iv (FLAG_BLOCKSVIEW)
1083     const_iv (FLAG_UNDEAD)
1084     const_iv (FLAG_SCARED)
1085     const_iv (FLAG_UNAGGRESSIVE)
1086     const_iv (FLAG_REFL_MISSILE)
1087     const_iv (FLAG_REFL_SPELL)
1088     const_iv (FLAG_NO_MAGIC)
1089     const_iv (FLAG_NO_FIX_PLAYER)
1090     const_iv (FLAG_IS_LIGHTABLE)
1091     const_iv (FLAG_TEAR_DOWN)
1092     const_iv (FLAG_RUN_AWAY)
1093     const_iv (FLAG_PICK_UP)
1094     const_iv (FLAG_UNIQUE)
1095     const_iv (FLAG_NO_DROP)
1096     const_iv (FLAG_WIZCAST)
1097     const_iv (FLAG_CAST_SPELL)
1098     const_iv (FLAG_USE_SCROLL)
1099     const_iv (FLAG_USE_RANGE)
1100     const_iv (FLAG_USE_BOW)
1101     const_iv (FLAG_USE_ARMOUR)
1102     const_iv (FLAG_USE_WEAPON)
1103     const_iv (FLAG_USE_RING)
1104     const_iv (FLAG_READY_RANGE)
1105     const_iv (FLAG_READY_BOW)
1106     const_iv (FLAG_XRAYS)
1107     const_iv (FLAG_NO_APPLY)
1108     const_iv (FLAG_IS_FLOOR)
1109     const_iv (FLAG_LIFESAVE)
1110     const_iv (FLAG_NO_STRENGTH)
1111     const_iv (FLAG_SLEEP)
1112     const_iv (FLAG_STAND_STILL)
1113     const_iv (FLAG_RANDOM_MOVE)
1114     const_iv (FLAG_ONLY_ATTACK)
1115     const_iv (FLAG_CONFUSED)
1116     const_iv (FLAG_STEALTH)
1117     const_iv (FLAG_WIZPASS)
1118     const_iv (FLAG_IS_LINKED)
1119     const_iv (FLAG_CURSED)
1120     const_iv (FLAG_DAMNED)
1121     const_iv (FLAG_SEE_ANYWHERE)
1122     const_iv (FLAG_KNOWN_MAGICAL)
1123     const_iv (FLAG_KNOWN_CURSED)
1124     const_iv (FLAG_CAN_USE_SKILL)
1125     const_iv (FLAG_BEEN_APPLIED)
1126     const_iv (FLAG_READY_SCROLL)
1127     const_iv (FLAG_USE_ROD)
1128     const_iv (FLAG_USE_HORN)
1129     const_iv (FLAG_MAKE_INVIS)
1130     const_iv (FLAG_INV_LOCKED)
1131     const_iv (FLAG_IS_WOODED)
1132     const_iv (FLAG_IS_HILLY)
1133     const_iv (FLAG_READY_SKILL)
1134     const_iv (FLAG_READY_WEAPON)
1135     const_iv (FLAG_NO_SKILL_IDENT)
1136     const_iv (FLAG_BLIND)
1137     const_iv (FLAG_SEE_IN_DARK)
1138     const_iv (FLAG_IS_CAULDRON)
1139     const_iv (FLAG_NO_STEAL)
1140     const_iv (FLAG_ONE_HIT)
1141     const_iv (FLAG_CLIENT_SENT)
1142     const_iv (FLAG_BERSERK)
1143     const_iv (FLAG_NEUTRAL)
1144     const_iv (FLAG_NO_ATTACK)
1145     const_iv (FLAG_NO_DAMAGE)
1146     const_iv (FLAG_OBJ_ORIGINAL)
1147     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1148     const_iv (FLAG_ACTIVATE_ON_PUSH)
1149     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1150     const_iv (FLAG_IS_WATER)
1151     const_iv (FLAG_CONTENT_ON_GEN)
1152     const_iv (FLAG_IS_A_TEMPLATE)
1153     const_iv (FLAG_IS_BUILDABLE)
1154     const_iv (FLAG_AFK)
1155    
1156     const_iv (NDI_BLACK)
1157     const_iv (NDI_WHITE)
1158     const_iv (NDI_NAVY)
1159     const_iv (NDI_RED)
1160     const_iv (NDI_ORANGE)
1161     const_iv (NDI_BLUE)
1162     const_iv (NDI_DK_ORANGE)
1163     const_iv (NDI_GREEN)
1164     const_iv (NDI_LT_GREEN)
1165     const_iv (NDI_GREY)
1166     const_iv (NDI_BROWN)
1167     const_iv (NDI_GOLD)
1168     const_iv (NDI_TAN)
1169     const_iv (NDI_MAX_COLOR)
1170     const_iv (NDI_COLOR_MASK)
1171     const_iv (NDI_UNIQUE)
1172     const_iv (NDI_ALL)
1173    
1174     const_iv (F_APPLIED)
1175     const_iv (F_LOCATION)
1176     const_iv (F_UNPAID)
1177     const_iv (F_MAGIC)
1178     const_iv (F_CURSED)
1179     const_iv (F_DAMNED)
1180     const_iv (F_OPEN)
1181     const_iv (F_NOPICK)
1182     const_iv (F_LOCKED)
1183    
1184     const_iv (F_BUY)
1185     const_iv (F_SHOP)
1186     const_iv (F_SELL)
1187    
1188     const_iv (P_BLOCKSVIEW)
1189     const_iv (P_NO_MAGIC)
1190     const_iv (P_IS_ALIVE)
1191     const_iv (P_NO_CLERIC)
1192     const_iv (P_NEED_UPDATE)
1193     const_iv (P_NO_ERROR)
1194     const_iv (P_OUT_OF_MAP)
1195     const_iv (P_NEW_MAP)
1196    
1197     const_iv (UP_OBJ_INSERT)
1198     const_iv (UP_OBJ_REMOVE)
1199     const_iv (UP_OBJ_CHANGE)
1200     const_iv (UP_OBJ_FACE)
1201    
1202     const_iv (INS_NO_MERGE)
1203     const_iv (INS_ABOVE_FLOOR_ONLY)
1204     const_iv (INS_NO_WALK_ON)
1205     const_iv (INS_ON_TOP)
1206     const_iv (INS_BELOW_ORIGINATOR)
1207     const_iv (INS_MAP_LOAD)
1208    
1209     const_iv (WILL_APPLY_HANDLE)
1210     const_iv (WILL_APPLY_TREASURE)
1211     const_iv (WILL_APPLY_EARTHWALL)
1212     const_iv (WILL_APPLY_DOOR)
1213     const_iv (WILL_APPLY_FOOD)
1214    
1215     const_iv (SAVE_MODE)
1216     const_iv (SAVE_DIR_MODE)
1217    
1218     const_iv (M_PAPER)
1219     const_iv (M_IRON)
1220     const_iv (M_GLASS)
1221     const_iv (M_LEATHER)
1222     const_iv (M_WOOD)
1223     const_iv (M_ORGANIC)
1224     const_iv (M_STONE)
1225     const_iv (M_CLOTH)
1226     const_iv (M_ADAMANT)
1227     const_iv (M_LIQUID)
1228     const_iv (M_SOFT_METAL)
1229     const_iv (M_BONE)
1230     const_iv (M_ICE)
1231     const_iv (M_SPECIAL)
1232    
1233     const_iv (SK_EXP_ADD_SKILL)
1234     const_iv (SK_EXP_TOTAL)
1235     const_iv (SK_EXP_NONE)
1236     const_iv (SK_SUBTRACT_SKILL_EXP)
1237    
1238     const_iv (SK_LOCKPICKING)
1239     const_iv (SK_HIDING)
1240     const_iv (SK_SMITHERY)
1241     const_iv (SK_BOWYER)
1242     const_iv (SK_JEWELER)
1243     const_iv (SK_ALCHEMY)
1244     const_iv (SK_STEALING)
1245     const_iv (SK_LITERACY)
1246     const_iv (SK_BARGAINING)
1247     const_iv (SK_JUMPING)
1248     const_iv (SK_DET_MAGIC)
1249     const_iv (SK_ORATORY)
1250     const_iv (SK_SINGING)
1251     const_iv (SK_DET_CURSE)
1252     const_iv (SK_FIND_TRAPS)
1253     const_iv (SK_MEDITATION)
1254     const_iv (SK_PUNCHING)
1255     const_iv (SK_FLAME_TOUCH)
1256     const_iv (SK_KARATE)
1257     const_iv (SK_CLIMBING)
1258     const_iv (SK_WOODSMAN)
1259     const_iv (SK_INSCRIPTION)
1260     const_iv (SK_ONE_HANDED_WEAPON)
1261     const_iv (SK_MISSILE_WEAPON)
1262     const_iv (SK_THROWING)
1263     const_iv (SK_USE_MAGIC_ITEM)
1264     const_iv (SK_DISARM_TRAPS)
1265     const_iv (SK_SET_TRAP)
1266     const_iv (SK_THAUMATURGY)
1267     const_iv (SK_PRAYING)
1268     const_iv (SK_CLAWING)
1269     const_iv (SK_LEVITATION)
1270     const_iv (SK_SUMMONING)
1271     const_iv (SK_PYROMANCY)
1272     const_iv (SK_EVOCATION)
1273     const_iv (SK_SORCERY)
1274     const_iv (SK_TWO_HANDED_WEAPON)
1275     const_iv (SK_SPARK_TOUCH)
1276     const_iv (SK_SHIVER)
1277     const_iv (SK_ACID_SPLASH)
1278     const_iv (SK_POISON_NAIL)
1279    
1280     const_iv (SOUND_NEW_PLAYER)
1281     const_iv (SOUND_FIRE_ARROW)
1282     const_iv (SOUND_LEARN_SPELL)
1283     const_iv (SOUND_FUMBLE_SPELL)
1284     const_iv (SOUND_WAND_POOF)
1285     const_iv (SOUND_OPEN_DOOR)
1286     const_iv (SOUND_PUSH_PLAYER)
1287     const_iv (SOUND_PLAYER_HITS1)
1288     const_iv (SOUND_PLAYER_HITS2)
1289     const_iv (SOUND_PLAYER_HITS3)
1290     const_iv (SOUND_PLAYER_HITS4)
1291     const_iv (SOUND_PLAYER_IS_HIT1)
1292     const_iv (SOUND_PLAYER_IS_HIT2)
1293     const_iv (SOUND_PLAYER_IS_HIT3)
1294     const_iv (SOUND_PLAYER_KILLS)
1295     const_iv (SOUND_PET_IS_KILLED)
1296     const_iv (SOUND_PLAYER_DIES)
1297     const_iv (SOUND_OB_EVAPORATE)
1298     const_iv (SOUND_OB_EXPLODE)
1299     const_iv (SOUND_CLOCK)
1300     const_iv (SOUND_TURN_HANDLE)
1301     const_iv (SOUND_FALL_HOLE)
1302     const_iv (SOUND_DRINK_POISON)
1303     const_iv (SOUND_CAST_SPELL_0)
1304    
1305     const_iv (PREFER_LOW)
1306     const_iv (PREFER_HIGH)
1307    
1308     const_iv (ATNR_PHYSICAL)
1309     const_iv (ATNR_MAGIC)
1310     const_iv (ATNR_FIRE)
1311     const_iv (ATNR_ELECTRICITY)
1312     const_iv (ATNR_COLD)
1313     const_iv (ATNR_CONFUSION)
1314     const_iv (ATNR_ACID)
1315     const_iv (ATNR_DRAIN)
1316     const_iv (ATNR_WEAPONMAGIC)
1317     const_iv (ATNR_GHOSTHIT)
1318     const_iv (ATNR_POISON)
1319     const_iv (ATNR_SLOW)
1320     const_iv (ATNR_PARALYZE)
1321     const_iv (ATNR_TURN_UNDEAD)
1322     const_iv (ATNR_FEAR)
1323     const_iv (ATNR_CANCELLATION)
1324     const_iv (ATNR_DEPLETE)
1325     const_iv (ATNR_DEATH)
1326     const_iv (ATNR_CHAOS)
1327     const_iv (ATNR_COUNTERSPELL)
1328     const_iv (ATNR_GODPOWER)
1329     const_iv (ATNR_HOLYWORD)
1330     const_iv (ATNR_BLIND)
1331     const_iv (ATNR_INTERNAL)
1332     const_iv (ATNR_LIFE_STEALING)
1333     const_iv (ATNR_DISEASE)
1334    
1335     const_iv (MAP_FLUSH)
1336     const_iv (MAP_PLAYER_UNIQUE)
1337     const_iv (MAP_BLOCK)
1338     const_iv (MAP_STYLE)
1339     const_iv (MAP_OVERLAY)
1340    
1341     const_iv (MAP_IN_MEMORY)
1342     const_iv (MAP_SWAPPED)
1343     const_iv (MAP_LOADING)
1344     const_iv (MAP_SAVING)
1345 root 1.7
1346     const_iv (KLASS_GLOBAL)
1347     const_iv (KLASS_OBJECT)
1348     const_iv (KLASS_PLAYER)
1349     const_iv (KLASS_MAP)
1350 root 1.1 };
1351    
1352     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1353     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1354    
1355     static const struct {
1356     const char *name;
1357 root 1.14 int skip;
1358 root 1.7 IV klass;
1359 root 1.1 IV iv;
1360 root 1.6 } *eiv, event_iv[] = {
1361 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1362 root 1.6 # include "eventinc.h"
1363     # undef def
1364     };
1365    
1366     AV *av = get_av ("cf::EVENT", 1);
1367    
1368     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1369 root 1.7 {
1370     AV *event = newAV ();
1371 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1372 root 1.7 av_push (event, newSViv (eiv->klass));
1373     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1375 root 1.7 }
1376 root 1.6
1377     static const struct {
1378 root 1.1 int dtype;
1379     const char *name;
1380     IV idx;
1381     } *cprop, prop_table[] = {
1382     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1383     prop (CFAPI_INT, MAP_PROP_FLAGS)
1384     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1385     prop (CFAPI_STRING, MAP_PROP_PATH)
1386     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1387     prop (CFAPI_STRING, MAP_PROP_NAME)
1388     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1389     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1390     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1391     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1392     prop (CFAPI_INT, MAP_PROP_WIDTH)
1393     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1394     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1395     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1396     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1397     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1398     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1399     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1400     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1401     prop (CFAPI_INT, MAP_PROP_SKY)
1402     prop (CFAPI_INT, MAP_PROP_WPARTX)
1403     prop (CFAPI_INT, MAP_PROP_WPARTY)
1404     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1405     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1406     prop (CFAPI_PREGION, MAP_PROP_REGION)
1407     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1408     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1409     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1410     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1411     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1412     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1413     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1414     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1415     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1416     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1417     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1418     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1419     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1420     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1421     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1422     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1423     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1424     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1425     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1426     prop (CFAPI_INT, OBJECT_PROP_X)
1427     prop (CFAPI_INT, OBJECT_PROP_Y)
1428     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1429     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1430     prop (CFAPI_INT, OBJECT_PROP_NROF)
1431     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1432     prop (CFAPI_INT, OBJECT_PROP_FACING)
1433     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1434     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1435     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1436     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1437     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1438     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1439     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1440     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1441     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1442     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1443     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1444     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1445     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1446     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1447     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1448     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1449     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1450     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1451     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1452     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1453     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1454     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1455     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1456     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1457     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1458     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1459     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1460     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1461     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1462     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1463     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1464     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1465     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1466     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1467     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1468     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1469     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1470     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1471     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1472     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1473     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1474     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1475     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1476     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1477     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1478     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1479     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1480     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1481     prop (CFAPI_INT, OBJECT_PROP_STR)
1482     prop (CFAPI_INT, OBJECT_PROP_DEX)
1483     prop (CFAPI_INT, OBJECT_PROP_CON)
1484     prop (CFAPI_INT, OBJECT_PROP_WIS)
1485     prop (CFAPI_INT, OBJECT_PROP_INT)
1486     prop (CFAPI_INT, OBJECT_PROP_POW)
1487     prop (CFAPI_INT, OBJECT_PROP_CHA)
1488     prop (CFAPI_INT, OBJECT_PROP_WC)
1489     prop (CFAPI_INT, OBJECT_PROP_AC)
1490     prop (CFAPI_INT, OBJECT_PROP_HP)
1491     prop (CFAPI_INT, OBJECT_PROP_SP)
1492     prop (CFAPI_INT, OBJECT_PROP_GP)
1493     prop (CFAPI_INT, OBJECT_PROP_FP)
1494     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1495     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1496     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1497     prop (CFAPI_INT, OBJECT_PROP_DAM)
1498     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1499     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1500     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1501     prop (CFAPI_INT, OBJECT_PROP_FACE)
1502     };
1503    
1504     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1505     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1506    
1507     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1508     {
1509     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1510     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1511     }
1512    
1513 root 1.14 //I_EVENT_API (PACKAGE);
1514     }
1515    
1516     void _reload_1 ()
1517     CODE:
1518     cb_global = get_av ("cf::CB_GLOBAL", 1);
1519     cb_object = get_av ("cf::CB_OBJECT", 1);
1520     cb_player = get_av ("cf::CB_PLAYER", 1);
1521     cb_type = get_av ("cf::CB_TYPE" , 1);
1522     cb_map = get_av ("cf::CB_MAP" , 1);
1523    
1524     void _reload_2 ()
1525     CODE:
1526     {
1527     // reattach to all attachable objects in the game.
1528     for (player *pl = first_player; pl; pl = pl->next)
1529     reattach (pl);
1530    
1531     for (mapstruct *map = first_map; map; map = map->next)
1532     reattach (map);
1533 root 1.8
1534 root 1.14 for (object *op = objects; op; op = op->next)
1535     reattach (op);
1536 root 1.1 }
1537    
1538     NV floor (NV x)
1539    
1540     NV ceil (NV x)
1541    
1542 root 1.5 void server_tick ()
1543    
1544 root 1.1 void
1545     LOG (int level, char *msg)
1546     PROTOTYPE: $$
1547     C_ARGS: (LogLevel)level, "%s", msg
1548    
1549     char *path_combine (char *base, char *path)
1550     PROTOTYPE: $$
1551    
1552     char *path_combine_and_normalize (char *base, char *path)
1553     PROTOTYPE: $$
1554    
1555 root 1.19 const char *
1556     get_maps_directory (char *path)
1557 root 1.1 PROTOTYPE: $
1558     ALIAS: maps_directory = 0
1559 root 1.19 CODE:
1560     RETVAL = create_pathname (path);
1561     OUTPUT: RETVAL
1562 root 1.1
1563     void
1564     sub_generation_inc ()
1565     CODE:
1566     PL_sub_generation++;
1567    
1568     char *
1569     mapdir ()
1570     PROTOTYPE:
1571     ALIAS:
1572     mapdir = 0
1573     uniquedir = 1
1574     tmpdir = 2
1575     confdir = 3
1576     localdir = 4
1577     playerdir = 5
1578     datadir = 6
1579     CODE:
1580 root 1.19 switch (ix)
1581     {
1582     case 0: RETVAL = settings.mapdir ; break;
1583     case 1: RETVAL = settings.uniquedir; break;
1584     case 2: RETVAL = settings.tmpdir ; break;
1585     case 3: RETVAL = settings.confdir ; break;
1586     case 4: RETVAL = settings.localdir ; break;
1587     case 5: RETVAL = settings.playerdir; break;
1588     case 6: RETVAL = settings.datadir ; break;
1589     }
1590 root 1.1 OUTPUT: RETVAL
1591    
1592     int
1593     cf_find_animation (char *text)
1594     PROTOTYPE: $
1595    
1596     int random_roll(int min, int max, object *op, int goodbad);
1597    
1598     const char *cost_string_from_value(uint64 cost, int approx = 0)
1599    
1600 root 1.18 int invoke (int event, ...)
1601 root 1.12 CODE:
1602 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1603     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1604     RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1605     OUTPUT: RETVAL
1606 root 1.12
1607 root 1.1 int
1608     exp_to_level (val64 exp)
1609     CODE:
1610     {
1611     int i = 0;
1612    
1613     RETVAL = settings.max_level;
1614    
1615     for (i = 1; i <= settings.max_level; i++)
1616     {
1617     if (levels[i] > exp)
1618     {
1619     RETVAL = i - 1;
1620     break;
1621     }
1622     }
1623     }
1624     OUTPUT: RETVAL
1625    
1626     val64
1627     level_to_min_exp (int level)
1628     CODE:
1629     if (level > settings.max_level)
1630     RETVAL = levels[settings.max_level];
1631     else if (level < 1)
1632     RETVAL = 0;
1633     else
1634     RETVAL = levels[level];
1635     OUTPUT: RETVAL
1636    
1637     SV *
1638     resistance_to_string (int atnr)
1639     CODE:
1640     if (atnr >= 0 && atnr < NROFATTACKS)
1641     RETVAL = newSVpv (resist_plus[atnr], 0);
1642     else
1643     XSRETURN_UNDEF;
1644     OUTPUT: RETVAL
1645    
1646     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1647    
1648 root 1.18 int invoke (object *op, int event, ...)
1649     CODE:
1650     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1651     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1652     RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1653     OUTPUT: RETVAL
1654    
1655     SV *registry (object *op)
1656     CODE:
1657     RETVAL = registry_of (op);
1658     OUTPUT:
1659     RETVAL
1660    
1661 root 1.1 SV *
1662     get_property (object *obj, int type, int idx)
1663     CODE:
1664     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1665     OUTPUT: RETVAL
1666    
1667     SV *
1668     set_property (object *obj, int type, int idx, SV *newval)
1669     CODE:
1670     switch (type)
1671     {
1672     case CFAPI_INT:
1673     cf_object_set_int_property (obj, idx, SvIV (newval));
1674     break;
1675     case CFAPI_LONG:
1676     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1677     break;
1678     case CFAPI_DOUBLE:
1679     {
1680     int unused_type;
1681     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1682     }
1683     break;
1684     case CFAPI_STRING:
1685     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1686     break;
1687     case CFAPI_POBJECT:
1688     {
1689     int unused_type;
1690     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1691     }
1692     break;
1693     default:
1694     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1695     }
1696    
1697     # missing properties
1698    
1699     void
1700     set_attacktype (object *obj, U32 attacktype)
1701     CODE:
1702     obj->attacktype = attacktype;
1703    
1704     U32
1705     get_attacktype (object *obj)
1706     ALIAS:
1707     attacktype = 0
1708     CODE:
1709     RETVAL = obj->attacktype;
1710     OUTPUT: RETVAL
1711    
1712     # missing in plug-in api, of course
1713     void
1714     set_food (object *obj, int food)
1715     CODE:
1716     obj->stats.food = food;
1717    
1718     int
1719     get_food (object *obj)
1720     ALIAS:
1721     food = 0
1722     CODE:
1723     RETVAL = obj->stats.food;
1724     OUTPUT: RETVAL
1725    
1726     void
1727     inv (object *obj)
1728     PROTOTYPE: $
1729     PPCODE:
1730     {
1731     object *o;
1732     for (o = obj->inv; o; o = o->below)
1733     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1734     }
1735    
1736     int cf_object_get_resistance (object *op, int rtype)
1737     ALIAS: resistance = 0
1738    
1739     int cf_object_get_flag (object *op, int flag)
1740     ALIAS: flag = 0
1741    
1742     void cf_object_set_flag (object *op, int flag, int value)
1743    
1744     int need_identify (const object *obj);
1745    
1746     int apply_shop_mat (object *shop_mat, object *op);
1747    
1748     void cf_object_move (object *op, int dir, object *originator = op)
1749    
1750     void cf_object_apply (object *op, object *author, int flags = 0)
1751    
1752     void cf_object_apply_below (object *op)
1753    
1754     void cf_object_remove (object *op)
1755    
1756     void cf_object_free (object *op)
1757    
1758     object *cf_object_present_archname_inside (object *op, char *whatstr)
1759    
1760     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1761    
1762     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1763    
1764     object *cf_object_clone (object *op, int clonetype = 0)
1765    
1766     int cf_object_pay_item (object *op, object *buyer)
1767    
1768     int cf_object_pay_amount (object *op, uint64 amount)
1769    
1770     void pay_player (object *op, uint64 amount)
1771    
1772     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1773    
1774     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1775    
1776     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1777    
1778     void cf_object_learn_spell (object *op, object *sp)
1779    
1780     void cf_object_forget_spell (object *op, object *sp)
1781    
1782     object *cf_object_check_for_spell (object *op, char *spellname)
1783    
1784     int cf_object_query_money (object *op)
1785     ALIAS: money = 0
1786    
1787     int cf_object_query_cost (object *op, object *who, int flags)
1788     ALIAS: cost = 0
1789    
1790     void cf_object_activate_rune (object *op , object *victim)
1791    
1792     int cf_object_check_trigger (object *op, object *cause)
1793    
1794     int cf_object_out_of_map (object *op, int x, int y)
1795    
1796     void cf_object_drop (object *op, object *author)
1797    
1798     void cf_object_take (object *op, object *author)
1799    
1800     void cf_object_say (object *op, char *msg)
1801    
1802     void cf_object_speak (object *op, char *msg)
1803    
1804     object *cf_object_insert_object (object *op, object *container)
1805    
1806     const char *cf_object_get_msg (object *ob)
1807     ALIAS: msg = 0
1808    
1809     object *cf_object_insert_in_ob (object *ob, object *where)
1810    
1811     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1812    
1813     void cf_object_update (object *op, int flags)
1814    
1815     void cf_object_pickup (object *op, object *what)
1816    
1817     object *cf_create_object_by_name (const char *name)
1818    
1819     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1820    
1821     void player_lvl_adj (object *who, object *skill = 0)
1822    
1823     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1824    
1825     int calc_skill_exp (object *who, object *op, object *skill);
1826    
1827     void push_button (object *op);
1828    
1829     void use_trigger (object *op);
1830    
1831     void add_button_link (object *button, mapstruct *map, int connected);
1832    
1833     void remove_button_link (object *op);
1834    
1835     void
1836     cf_object_set_resistance (object *op, int rtype, int val)
1837     CODE:
1838     if (rtype >= 0 && rtype < NROFATTACKS)
1839     op->resist[rtype] = val;
1840    
1841    
1842     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1843    
1844     void cf_fix_object (object *pl)
1845     ALIAS: fix = 0
1846    
1847     object *cf_insert_ob_in_ob (object *ob, object *where)
1848    
1849     # no clean way to get an object from an archetype - stupid idiotic
1850     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1851    
1852     object *new (const char *archetype = 0)
1853     PROTOTYPE: ;$
1854     CODE:
1855     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1856     OUTPUT:
1857     RETVAL
1858    
1859     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1860     PROTOTYPE: $$$$$$
1861     CODE:
1862     {
1863     int unused_type;
1864     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1865     }
1866    
1867     # syntatic sugar for easier use in event callbacks.
1868     const char *options (object *op)
1869     CODE:
1870     RETVAL = op->name;
1871     OUTPUT:
1872     RETVAL
1873    
1874     player *contr (object *op)
1875     CODE:
1876     RETVAL = op->contr;
1877     OUTPUT: RETVAL
1878    
1879     const char *get_ob_key_value (object *op, const char *key)
1880    
1881     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1882    
1883     object *get_nearest_player (object *ob)
1884     ALIAS: nearest_player = 0
1885     PREINIT:
1886     extern object *get_nearest_player (object *);
1887    
1888     void rangevector (object *ob, object *other, int flags = 0)
1889     PROTOTYPE: $$;$
1890     PPCODE:
1891     {
1892     rv_vector rv;
1893     get_rangevector (ob, other, &rv, flags);
1894     EXTEND (SP, 5);
1895     PUSHs (newSVuv (rv.distance));
1896     PUSHs (newSViv (rv.distance_x));
1897     PUSHs (newSViv (rv.distance_y));
1898     PUSHs (newSViv (rv.direction));
1899     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1900     }
1901    
1902     bool on_same_map_as (object *ob, object *other)
1903     CODE:
1904     RETVAL = on_same_map (ob, other);
1905     OUTPUT: RETVAL
1906    
1907     char *
1908     base_name (object *ob, int plural)
1909     CODE:
1910     RETVAL = cf_query_base_name (ob, plural);
1911     OUTPUT: RETVAL
1912    
1913     living *
1914     stats (object *ob)
1915     CODE:
1916     RETVAL = &ob->stats;
1917     OUTPUT: RETVAL
1918    
1919    
1920     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1921    
1922     player *player (object *op)
1923     CODE:
1924     RETVAL = op->contr;
1925     OUTPUT: RETVAL
1926    
1927     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1928    
1929     object *cf_player_send_inventory (object *op)
1930    
1931     char *cf_player_get_ip (object *op)
1932     ALIAS: ip = 0
1933    
1934     object *cf_player_get_marked_item (object *op)
1935     ALIAS: marked_item = 0
1936    
1937     void cf_player_set_marked_item (object *op, object *ob)
1938    
1939     partylist *cf_player_get_party (object *op)
1940     ALIAS: party = 0
1941    
1942     void cf_player_set_party (object *op, partylist *party)
1943    
1944     void kill_player (object *op)
1945    
1946 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1947 root 1.1
1948 root 1.18 int invoke (player *pl, int event, ...)
1949     CODE:
1950     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1951     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1952     RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1953     OUTPUT: RETVAL
1954    
1955 root 1.12 SV *registry (player *pl)
1956     CODE:
1957     RETVAL = registry_of (pl);
1958     OUTPUT:
1959     RETVAL
1960 root 1.1
1961     player *cf_player_find (char *name)
1962     PROTOTYPE: $
1963    
1964     void cf_player_move (player *pl, int dir)
1965    
1966     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1967    
1968     # nonstandard
1969     object *ob (player *pl)
1970     CODE:
1971     RETVAL = pl->ob;
1972     OUTPUT: RETVAL
1973    
1974     player *first ()
1975     CODE:
1976     RETVAL = first_player;
1977     OUTPUT: RETVAL
1978    
1979     player *next (player *pl)
1980     CODE:
1981     RETVAL = pl->next;
1982     OUTPUT: RETVAL
1983    
1984     bool
1985     cell_visible (player *pl, int dx, int dy)
1986     CODE:
1987     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1988     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1989     OUTPUT:
1990     RETVAL
1991    
1992 root 1.4 char *
1993     client (player *pl)
1994     CODE:
1995     RETVAL = pl->socket.client;
1996     OUTPUT:
1997     RETVAL
1998    
1999 root 1.7 char *
2000     host (player *pl)
2001     CODE:
2002     RETVAL = pl->socket.host;
2003     OUTPUT:
2004     RETVAL
2005    
2006     char *
2007     killer (player *pl, char *killer = 0)
2008     CODE:
2009     if (killer)
2010     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2011     RETVAL = pl->killer;
2012     OUTPUT:
2013     RETVAL
2014    
2015 root 1.4 void
2016     buggy_mapscroll (player *pl, int value = 1)
2017     CODE:
2018     pl->socket.buggy_mapscroll = value;
2019    
2020 root 1.1 void
2021     send (player *pl, SV *packet)
2022     CODE:
2023     {
2024     STRLEN len;
2025     char *buf = SvPVbyte (packet, len);
2026    
2027     Write_String_To_Socket (&pl->socket, buf, len);
2028     }
2029    
2030     int
2031     listening (player *pl, int new_value = -1)
2032     CODE:
2033     RETVAL = pl->listening;
2034     if (new_value >= 0)
2035     pl->listening = new_value;
2036     OUTPUT:
2037     RETVAL
2038    
2039     void get_savebed (player *pl)
2040     ALIAS:
2041     savebed = 0
2042     PPCODE:
2043     EXTEND (SP, 3);
2044     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2045     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2046     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2047    
2048     void set_savebed (player *pl, char *map_path, int x, int y)
2049     CODE:
2050     strcpy (pl->savebed_map, map_path);
2051     pl->bed_x = x;
2052     pl->bed_y = y;
2053    
2054     void
2055     list ()
2056     PPCODE:
2057     {
2058     player *pl;
2059     for (pl = first_player; pl; pl = pl->next)
2060     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2061     }
2062    
2063     bool
2064     peaceful (player *pl, bool new_setting = 0)
2065     PROTOTYPE: $;$
2066     CODE:
2067     RETVAL = pl->peaceful;
2068     if (items > 1)
2069     pl->peaceful = new_setting;
2070     OUTPUT:
2071     RETVAL
2072    
2073     living *
2074     orig_stats (player *pl)
2075     CODE:
2076     RETVAL = &pl->orig_stats;
2077     OUTPUT: RETVAL
2078    
2079     living *
2080     last_stats (player *pl)
2081     CODE:
2082     RETVAL = &pl->last_stats;
2083     OUTPUT: RETVAL
2084    
2085    
2086     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087    
2088 root 1.18 int invoke (mapstruct *map, int event, ...)
2089     CODE:
2090     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091     AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2092     RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2093     OUTPUT:
2094     RETVAL
2095    
2096 root 1.12 SV *registry (mapstruct *map)
2097     CODE:
2098     RETVAL = registry_of (map);
2099     OUTPUT:
2100     RETVAL
2101    
2102 root 1.1 SV *
2103     get_property (mapstruct *obj, int type, int idx)
2104     CODE:
2105     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2106     OUTPUT: RETVAL
2107    
2108     SV *
2109     set_property (mapstruct *obj, int type, int idx, SV *newval)
2110     CODE:
2111     switch (type)
2112     {
2113     case CFAPI_INT:
2114     cf_map_set_int_property (obj, idx, SvIV (newval));
2115     break;
2116     default:
2117     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2118     }
2119    
2120     mapstruct *new (int width, int height)
2121     PROTOTYPE:
2122     CODE:
2123     {
2124     int unused_type;
2125     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2126     }
2127     OUTPUT:
2128     RETVAL
2129    
2130     void delete_map (mapstruct *map)
2131    
2132     void clean_tmp_map (mapstruct *map)
2133    
2134     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2135    
2136     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2137     CODE:
2138     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2139     OUTPUT:
2140     RETVAL
2141    
2142     char *tile_path (mapstruct *map, unsigned int dir)
2143     CODE:
2144     if (dir >= 4)
2145     XSRETURN_UNDEF;
2146     RETVAL = map->tile_path [dir];
2147     OUTPUT:
2148     RETVAL
2149    
2150     mapstruct *cf_map_get_map (char *name)
2151     PROTOTYPE: $
2152     ALIAS: map = 0
2153    
2154     mapstruct *has_been_loaded (char *name)
2155     PROTOTYPE: $
2156    
2157     mapstruct *cf_map_get_first ()
2158     PROTOTYPE:
2159     ALIAS: first = 0
2160    
2161     # whoever "designed" the plug-in api should have wasted
2162     # his/her time with staying away from the project - would have
2163     # saved others a lot of time, without doubt.
2164     void set_path (mapstruct *where, char *path)
2165     CODE:
2166     strcpy (where->path, path);
2167    
2168     int in_memory (mapstruct *map)
2169     CODE:
2170     RETVAL = map->in_memory;
2171     OUTPUT:
2172     RETVAL
2173    
2174     bool unique (mapstruct *map)
2175     CODE:
2176     RETVAL = map->unique;
2177     OUTPUT:
2178     RETVAL
2179    
2180     void set_unique (mapstruct *map, bool unique)
2181     CODE:
2182     map->unique = unique;
2183    
2184     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2185    
2186     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2187    
2188     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2189     C_ARGS: str, map, nx, ny
2190    
2191     void
2192     cf_map_normalise (mapstruct *map, int x, int y)
2193     PPCODE:
2194     {
2195     mapstruct *nmap = 0;
2196     I16 nx = 0, ny = 0;
2197 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2198 root 1.1
2199     EXTEND (SP, 4);
2200     PUSHs (sv_2mortal (newSViv (flags)));
2201    
2202     if (GIMME_V == G_ARRAY)
2203     {
2204     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2205     PUSHs (sv_2mortal (newSViv (nx)));
2206     PUSHs (sv_2mortal (newSViv (ny)));
2207     }
2208     }
2209    
2210     void
2211     at (mapstruct *map, unsigned int x, unsigned int y)
2212     PROTOTYPE: $$$
2213     PPCODE:
2214     {
2215     object *o;
2216     mapstruct *nmap = 0;
2217     I16 nx, ny;
2218    
2219 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2220 root 1.1
2221     if (nmap)
2222     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2223     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2224     }
2225    
2226     SV *
2227     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2228     PROTOTYPE: $$$
2229     ALIAS:
2230     top_at = 1
2231     flags_at = 2
2232     light_at = 3
2233     move_block_at = 4
2234     move_slow_at = 5
2235     move_on_at = 6
2236     move_off_at = 7
2237     INIT:
2238     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2239     CODE:
2240     switch (ix)
2241     {
2242     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2243     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2244     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2245     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2246     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2247     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2248     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2249     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2250     }
2251     OUTPUT:
2252     RETVAL
2253    
2254 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2255 root 1.1 void
2256     _set_obs (mapstruct *map, SV *sv)
2257     CODE:
2258     {
2259     object *o;
2260     AV *av;
2261     int x, y;
2262     AV *obs = (AV *)SvRV (sv);
2263    
2264     for (y = 0; y < MAP_HEIGHT (map); y++)
2265     for (x = 0; x < MAP_WIDTH (map); x++)
2266     {
2267     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2268    
2269     if (!SvROK (sv))
2270     continue;
2271    
2272     av = (AV *)SvRV (sv);
2273    
2274     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2275     {
2276     sv = av_shift (av);
2277    
2278     if (SvROK (sv))
2279     {
2280     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2281     SVptr_cache_set (o, sv);
2282     }
2283     }
2284     }
2285     }
2286    
2287    
2288 root 1.19 MODULE = cf PACKAGE = cf::arch
2289 root 1.1
2290 root 1.19 archetype *first()
2291 root 1.1 PROTOTYPE:
2292 root 1.19 CODE:
2293     RETVAL = first_archetype;
2294     OUTPUT: RETVAL
2295 root 1.1
2296 root 1.19 archetype *next (archetype *arch)
2297     CODE:
2298     RETVAL = arch->next;
2299     OUTPUT: RETVAL
2300 root 1.1
2301 root 1.19 archetype *head (archetype *arch)
2302     CODE:
2303     RETVAL = arch->head;
2304     OUTPUT: RETVAL
2305 root 1.1
2306 root 1.19 archetype *more (archetype *arch)
2307     CODE:
2308     RETVAL = arch->more;
2309     OUTPUT: RETVAL
2310 root 1.1
2311 root 1.19 const char *name (archetype *arch)
2312     CODE:
2313     RETVAL = arch->name;
2314     OUTPUT: RETVAL
2315 root 1.1
2316 root 1.19 object *clone (archetype *arch)
2317     CODE:
2318     RETVAL = &arch->clone;
2319     OUTPUT: RETVAL
2320 root 1.1
2321 root 1.19 MODULE = cf PACKAGE = cf::party
2322 root 1.1
2323 root 1.19 partylist *first ()
2324 root 1.1 PROTOTYPE:
2325 root 1.19 CODE:
2326     RETVAL = get_firstparty ();
2327     OUTPUT: RETVAL
2328 root 1.1
2329 root 1.19 partylist *next (partylist *party)
2330     CODE:
2331     RETVAL = party->next;
2332     OUTPUT: RETVAL
2333 root 1.1
2334 root 1.19 const char *name (partylist *party)
2335     CODE:
2336     RETVAL = party->partyname;
2337     OUTPUT: RETVAL
2338 root 1.1
2339 root 1.19 const char *password (partylist *party)
2340     CODE:
2341     RETVAL = party->passwd;
2342     OUTPUT: RETVAL
2343 root 1.1
2344 root 1.19 MODULE = cf PACKAGE = cf::region
2345 root 1.1
2346 root 1.19 region *first ()
2347 root 1.1 PROTOTYPE:
2348 root 1.19 CODE:
2349     RETVAL = first_region;
2350     OUTPUT: RETVAL
2351 root 1.1
2352 root 1.19 region *next (region *reg)
2353     CODE:
2354     RETVAL = reg->next;
2355     OUTPUT: RETVAL
2356 root 1.1
2357 root 1.19 const char *name (region *reg)
2358     CODE:
2359     RETVAL = reg->name;
2360     OUTPUT: RETVAL
2361 root 1.1
2362 root 1.19 region *parent (region *reg)
2363     CODE:
2364     RETVAL = reg->parent;
2365     OUTPUT: RETVAL
2366 root 1.1
2367 root 1.19 const char *longname (region *reg)
2368     CODE:
2369     RETVAL = reg->longname;
2370     OUTPUT: RETVAL
2371 root 1.1
2372 root 1.19 const char *msg (region *reg)
2373     CODE:
2374     RETVAL = reg->msg;
2375     OUTPUT: RETVAL
2376 root 1.1
2377 root 1.19 MODULE = cf PACKAGE = cf::living
2378 root 1.1
2379     val64
2380     exp (living *liv, val64 new_val = 0)
2381     PROTOTYPE: $;$
2382     ALIAS:
2383     Str = 1
2384     Dex = 2
2385     Con = 3
2386     Wis = 4
2387     Cha = 5
2388     Int = 6
2389     Pow = 7
2390     wc = 8
2391     ac = 9
2392     hp = 10
2393     maxhp = 11
2394     sp = 12
2395     maxsp = 13
2396     grace = 14
2397     maxgrace = 15
2398     food = 16
2399     dam = 17
2400     luck = 18
2401     CODE:
2402     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2403     switch (ix)
2404     {
2405     LIVING_ACC (exp , 0);
2406     LIVING_ACC (Str , 1);
2407     LIVING_ACC (Dex , 2);
2408     LIVING_ACC (Con , 3);
2409     LIVING_ACC (Wis , 4);
2410     LIVING_ACC (Cha , 5);
2411     LIVING_ACC (Int , 6);
2412     LIVING_ACC (Pow , 7);
2413     LIVING_ACC (wc , 8);
2414     LIVING_ACC (ac , 9);
2415     LIVING_ACC (hp , 10);
2416     LIVING_ACC (maxhp , 11);
2417     LIVING_ACC (sp , 12);
2418     LIVING_ACC (maxsp , 13);
2419     LIVING_ACC (grace , 14);
2420     LIVING_ACC (maxgrace, 15);
2421     LIVING_ACC (food , 16);
2422     LIVING_ACC (dam , 17);
2423     LIVING_ACC (luck , 18);
2424     }
2425     # undef LIVING_ACC
2426     OUTPUT:
2427     RETVAL
2428