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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.238
Committed: Tue Jul 24 04:55:34 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.237: +24 -4 lines
Log Message:
welcome to fxix protocol version 3, with uniform handling over all resources

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.216 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3     *
4     * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6     * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7     *
8 root 1.226 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.216 *
13 root 1.226 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.216 *
18 root 1.226 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.216 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 root 1.106 */
23 root 1.1
24 root 1.198 #include "autoconf.h"
25    
26 root 1.1 #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29 root 1.189 #define CEDES_PER_TICK 5
30    
31 root 1.198 #if HAVE_EXECINFO_H
32     # include <execinfo.h>
33     #endif
34    
35 root 1.1 #include <plugin_common.h>
36     #include <sounds.h>
37 root 1.6 #include <cstdarg>
38     #include <sproto.h>
39 root 1.1
40 root 1.162 #include "loader.h"
41 root 1.6 #include "cfperl.h"
42 root 1.12 #include "shstr.h"
43 root 1.1
44 root 1.125 #include <unistd.h>
45     #if _POSIX_MEMLOCK
46     # include <sys/mman.h>
47     #endif
48    
49 root 1.32 #include <EXTERN.h>
50     #include <perl.h>
51     #include <XSUB.h>
52    
53 root 1.107 #include "CoroAPI.h"
54 root 1.1 #include "perlxsi.c"
55    
56     extern sint64 *levels; // the experience table
57    
58 root 1.61 typedef object object_ornull;
59     typedef maptile maptile_ornull;
60 root 1.1
61 root 1.183 typedef char *octet_string;
62     typedef char *utf8_string;
63     typedef const char *const_octet_string;
64     typedef const char *const_utf8_string;
65    
66 root 1.194 typedef std::string std__string;
67    
68 root 1.71 #if IVSIZE >= 8
69     typedef IV val64;
70     # define newSVval64 newSViv
71     # define SvVAL64 SvIV
72     #else
73     typedef double val64;
74     # define newSVval64 newSVnv
75     # define SvVAL64 SvNV
76     #endif
77 root 1.1
78 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
79     static f_plug_api object_insert = cfapi_object_insert;
80 root 1.1
81     static PerlInterpreter *perl;
82    
83 root 1.220 tstamp NOW, runtime;
84 root 1.116
85 root 1.109 global gbl_ev;
86     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 root 1.189 static SV *sv_runtime, *sv_next_tick;
88 root 1.109
89 root 1.210 bitset<NUM_EVENT_TYPES> ev_want_event;
90     bitset<NUM_TYPES> ev_want_type;
91    
92 root 1.109 static HV
93     *stash_cf,
94     *stash_cf_object_wrap,
95     *stash_cf_object_player_wrap,
96     *stash_cf_player_wrap,
97     *stash_cf_map_wrap,
98     *stash_cf_client_wrap,
99     *stash_cf_arch_wrap,
100     *stash_cf_party_wrap,
101     *stash_cf_region_wrap,
102     *stash_cf_living_wrap;
103    
104     // helper cast function, returns super class * or 0
105     template<class super>
106     static super *
107     is_a (attachable *at)
108     {
109     //return dynamic_cast<super *>(at); // slower, safer
110     if (typeid (*at) == typeid (super))
111     return static_cast<super *>(at);
112     else
113     return 0;
114     }
115    
116     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117    
118     unordered_vector<attachable *> attachable::mortals;
119    
120 root 1.129 attachable::~attachable ()
121 root 1.109 {
122 root 1.133 assert (!self);
123 root 1.153 assert (!cb);
124 root 1.109 }
125    
126 root 1.130 int
127     attachable::refcnt_cnt () const
128     {
129 root 1.152 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 root 1.130 }
131    
132     void
133 root 1.155 attachable::sever_self ()
134 root 1.109 {
135 root 1.164 if (HV *self = this->self)
136 root 1.129 {
137 root 1.155 // keep a refcount because sv_unmagic might call attachable_free,
138     // which might clear self, causing sv_unmagic to crash on a now
139     // invalid object.
140 root 1.154 SvREFCNT_inc (self);
141 root 1.155 hv_clear (self);
142     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 root 1.154 SvREFCNT_dec (self);
144 root 1.155
145     // self *must* be null now because thats sv_unmagic's job.
146 root 1.164 assert (!this->self);
147 root 1.129 }
148 root 1.109 }
149    
150 root 1.155 void
151     attachable::optimise ()
152     {
153     if (self
154     && SvREFCNT (self) == 1
155     && !HvTOTALKEYS (self))
156     sever_self ();
157     }
158    
159 root 1.109 // check wether the object really is dead
160     void
161     attachable::do_check ()
162     {
163 root 1.152 if (refcnt_cnt () > 0)
164 root 1.109 return;
165    
166 root 1.133 destroy ();
167 root 1.109 }
168    
169     void
170     attachable::do_destroy ()
171     {
172 root 1.214 INVOKE_ATTACHABLE (DESTROY, this);
173 root 1.109
174 root 1.153 if (cb)
175     {
176     SvREFCNT_dec (cb);
177     cb = 0;
178     }
179    
180 root 1.109 mortals.push_back (this);
181     }
182    
183     void
184     attachable::destroy ()
185     {
186     if (destroyed ())
187     return;
188    
189     flags |= F_DESTROYED;
190     do_destroy ();
191 root 1.198 sever_self ();
192 root 1.109 }
193    
194 root 1.130 void
195     attachable::check_mortals ()
196 root 1.109 {
197 root 1.150 static int i = 0;
198    
199     for (;;)
200 root 1.109 {
201 root 1.150 if (i >= mortals.size ())
202     {
203     i = 0;
204    
205 root 1.221 if (mortals.size () >= 512)
206     {
207     static int last_mortalcount;
208     if (mortals.size () != last_mortalcount)
209     {
210     last_mortalcount = mortals.size ();
211     LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212    
213     if (0)
214     {
215     for (int j = 0; j < mortals.size (); ++j)//D
216     fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217     fprintf (stderr, "\n");//D
218     }
219     }
220     }
221 root 1.150
222     break;
223     }
224    
225 root 1.109 attachable *obj = mortals [i];
226    
227 root 1.197 #if 0
228     if (obj->self)//D make this an assert later
229     {
230     LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231     obj->sever_self ();
232     }
233     #endif
234 root 1.109
235 root 1.198 if (obj->refcnt)
236 root 1.109 {
237 root 1.150 ++i; // further delay freeing
238 root 1.109
239 root 1.150 if (!(i & 0x3ff))
240     break;
241     }
242 root 1.109 else
243     {
244 root 1.112 mortals.erase (i);
245 root 1.197 obj->sever_self ();
246 root 1.109 delete obj;
247     }
248     }
249     }
250    
251 root 1.228 void
252     attachable::set_key (const char *key, const char *value)
253     {
254     if (!self)
255     self = newHV ();
256    
257     if (value)
258     hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259     else
260     hv_delete (self, key, strlen (key), G_DISCARD);
261     }
262    
263 root 1.109 attachable &
264     attachable::operator =(const attachable &src)
265     {
266     //if (self || cb)
267     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268    
269     attach = src.attach;
270     return *this;
271     }
272 root 1.8
273 root 1.221 template<typename T>
274     static bool
275     find_backref (void *ptr, T *obj)
276     {
277     char *s = (char *)obj;
278     while (s < (char *)obj + sizeof (T))
279     {
280     if (ptr == *(void **)s)
281     return true;
282    
283     s += sizeof (void *); // assume natural alignment
284     }
285    
286     return false;
287     }
288    
289     // for debugging, find "live" objects containing this ptr
290     void
291     find_backref (void *ptr)
292     {
293     for_all_objects (op)
294     if (find_backref (ptr, op))
295     fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296    
297     for_all_players (pl)
298     if (find_backref (ptr, pl))
299     fprintf (stderr, "P %p\n", pl);
300    
301     for_all_clients (ns)
302     if (find_backref (ptr, ns))
303     fprintf (stderr, "C %p\n", ns);
304    
305     }
306    
307 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308    
309     static SV *
310 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311 root 1.1 {
312     SV *sv;
313    
314     if (!ptr)
315     return &PL_sv_undef;
316    
317 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318     return sv_bless (newRV_noinc ((SV *)hv), stash);
319     }
320    
321     static int
322     attachable_free (pTHX_ SV *sv, MAGIC *mg)
323     {
324     attachable *at = (attachable *)mg->mg_ptr;
325 root 1.153
326     //TODO: check if transaction behaviour is really required here
327     if (SV *self = (SV *)at->self)
328     {
329     at->self = 0;
330     SvREFCNT_dec (self);
331     }
332    
333 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
334     //at->refcnt_chk ();
335 root 1.109 return 0;
336 root 1.1 }
337    
338 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339 root 1.109
340 root 1.116 static SV *
341 root 1.109 newSVattachable (attachable *obj, HV *stash)
342 root 1.11 {
343     if (!obj)
344     return &PL_sv_undef;
345    
346     if (!obj->self)
347 root 1.228 obj->self = newHV ();
348    
349     if (!SvOBJECT (obj->self))
350 root 1.109 {
351 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352 root 1.11
353 root 1.129 // now bless the object _once_
354 root 1.228 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 root 1.129 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 root 1.109 }
357 root 1.129 else
358 root 1.140 {
359     SV *sv = newRV_inc ((SV *)obj->self);
360    
361     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362     SvAMAGIC_on (sv);
363    
364     return sv;
365     }
366 root 1.11 }
367    
368 root 1.1 static void
369     clearSVptr (SV *sv)
370     {
371     if (SvROK (sv))
372     sv = SvRV (sv);
373    
374     hv_clear ((HV *)sv);
375     sv_unmagic (sv, PERL_MAGIC_ext);
376     }
377    
378     static long
379     SvPTR (SV *sv, const char *klass)
380     {
381     if (!sv_derived_from (sv, klass))
382     croak ("object of type %s expected", klass);
383    
384     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
385    
386     if (!mg)
387     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
388    
389     return (long)mg->mg_ptr;
390     }
391    
392     static long
393     SvPTR_ornull (SV *sv, const char *klass)
394     {
395     if (SvOK (sv))
396     return SvPTR (sv, klass);
397     else
398     return 0;
399     }
400    
401 root 1.223 static inline SV *
402 root 1.224 newSVpv_utf8 (const char *s)
403     {
404     SV *sv = newSVpv (s, 0);
405     SvUTF8_on (sv);
406     return sv;
407     }
408    
409     static inline SV *
410 root 1.223 newSVpvn_utf8 (const char *s, STRLEN l)
411     {
412     SV *sv = newSVpvn (s, l);
413     SvUTF8_on (sv);
414     return sv;
415     }
416    
417     inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418 root 1.45 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419     inline SV *to_sv (bool v) { return newSViv (v); }
420     inline SV *to_sv ( signed char v) { return newSViv (v); }
421     inline SV *to_sv (unsigned char v) { return newSViv (v); }
422     inline SV *to_sv ( signed short v) { return newSViv (v); }
423     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424     inline SV *to_sv ( signed int v) { return newSViv (v); }
425     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426     inline SV *to_sv ( signed long v) { return newSViv (v); }
427     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
431     inline SV *to_sv (double v) { return newSVnv (v); }
432 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 root 1.228 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 root 1.109 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440 root 1.45
441     inline SV *to_sv (object & v) { return to_sv (&v); }
442     inline SV *to_sv (living & v) { return to_sv (&v); }
443    
444 root 1.194 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445     inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446 root 1.45
447 root 1.69 inline SV *to_sv (UUID v)
448     {
449 elmex 1.68 char buf[128];
450 root 1.159 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 elmex 1.68 return newSVpv (buf, 0);
452     }
453    
454 root 1.223 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 root 1.228 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478    
479 root 1.176 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480 root 1.187 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481 root 1.45
482 root 1.52 template<class T>
483     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484    
485 root 1.45 template<int N>
486 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487 root 1.45
488 root 1.106 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492    
493 root 1.176 inline void sv_to (SV *sv, std::string &v)
494     {
495     STRLEN len;
496     char *data = SvPVbyte (sv, len);
497     v.assign (data, len);
498     }
499    
500 root 1.69 inline void sv_to (SV *sv, UUID &v)
501     {
502     unsigned int version;
503 elmex 1.68
504 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506 elmex 1.68 }
507    
508 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509 root 1.106
510 root 1.1 static SV *
511 root 1.6 newSVdt_va (va_list &ap, data_type type)
512 root 1.1 {
513     SV *sv;
514    
515     switch (type)
516     {
517 root 1.10 case DT_INT:
518     sv = newSViv (va_arg (ap, int));
519     break;
520    
521     case DT_INT64:
522     sv = newSVval64 ((val64)va_arg (ap, sint64));
523     break;
524    
525 root 1.6 case DT_DOUBLE:
526 root 1.10 sv = newSVnv (va_arg (ap, double));
527 root 1.1 break;
528    
529 root 1.6 case DT_STRING:
530     {
531 root 1.10 char *str = (char *)va_arg (ap, const char *);
532 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
533     }
534 root 1.1 break;
535    
536 root 1.6 case DT_DATA:
537 root 1.1 {
538 root 1.10 char *str = (char *)va_arg (ap, const void *);
539 root 1.6 int len = va_arg (ap, int);
540     sv = str ? newSVpv (str, len) : &PL_sv_undef;
541 root 1.1 }
542     break;
543    
544 root 1.6 case DT_OBJECT:
545 root 1.45 sv = to_sv (va_arg (ap, object *));
546 root 1.1 break;
547    
548 root 1.6 case DT_MAP:
549 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
550 root 1.61 sv = to_sv (va_arg (ap, maptile *));
551 root 1.1 break;
552    
553 root 1.88 case DT_CLIENT:
554 root 1.84 sv = to_sv (va_arg (ap, client *));
555 root 1.79 break;
556    
557 root 1.6 case DT_PLAYER:
558 root 1.45 sv = to_sv (va_arg (ap, player *));
559 root 1.1 break;
560    
561 root 1.6 case DT_ARCH:
562 root 1.45 sv = to_sv (va_arg (ap, archetype *));
563 root 1.1 break;
564    
565 root 1.6 case DT_PARTY:
566 root 1.45 sv = to_sv (va_arg (ap, partylist *));
567 root 1.1 break;
568    
569 root 1.6 case DT_REGION:
570 root 1.45 sv = to_sv (va_arg (ap, region *));
571 root 1.1 break;
572    
573     default:
574 root 1.6 assert (("unhandled type in newSVdt_va", 0));
575     }
576    
577     return sv;
578     }
579    
580     static SV *
581     newSVdt (data_type type, ...)
582     {
583     va_list ap;
584    
585     va_start (ap, type);
586     SV *sv = newSVdt_va (ap, type);
587     va_end (ap);
588    
589     return sv;
590     }
591    
592     static SV *
593     newSVcfapi (int type, ...)
594     {
595     SV *sv;
596    
597     va_list ap;
598     va_start (ap, type);
599    
600     switch (type)
601     {
602 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
603     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
604     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
605 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
606     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
607     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
608     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
609     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
610     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
611     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
612    
613     default:
614 root 1.1 assert (("unhandled type in newSVcfapi", 0));
615     }
616    
617 root 1.6 va_end (ap);
618 root 1.1
619     return sv;
620     }
621    
622 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623    
624 root 1.12 SV *
625 root 1.109 registry (attachable *ext)
626 root 1.12 {
627 root 1.13 if (!ext->cb)
628     ext->cb = newAV ();
629 root 1.12
630 root 1.13 return newRV_inc ((SV *)ext->cb);
631 root 1.12 }
632    
633 root 1.13 /////////////////////////////////////////////////////////////////////////////
634    
635 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
636     {
637     return 0;
638     }
639    
640     static CommArray_s rtn_cmd;
641    
642     static int
643     runPluginCommand (object *obj, char *params)
644     {
645 root 1.73 return -1;
646 root 1.1 }
647    
648     extern "C" void *cfperl_getPluginProperty (int *type, ...)
649     {
650     va_list args;
651     char *propname;
652     int i;
653     va_start (args, type);
654     propname = va_arg (args, char *);
655     //printf ("Property name: %s\n", propname);
656    
657     if (!strcmp (propname, "command?"))
658 root 1.73 return NULL;
659 root 1.1 else if (!strcmp (propname, "Identification"))
660     {
661     va_end (args);
662 root 1.73 return (void *)PLUGIN_NAME;
663 root 1.1 }
664     else if (!strcmp (propname, "FullName"))
665     {
666     va_end (args);
667 root 1.73 return (void *)PLUGIN_VERSION;
668 root 1.1 }
669     else
670     va_end (args);
671    
672     return NULL;
673     }
674    
675     extern "C" int cfperl_postInitPlugin ()
676     {
677     int hooktype = 1;
678     int rtype = 0;
679    
680     cf_init_plugin (gethook);
681    
682     return 0;
683     }
684    
685     extern "C" int cfperl_closePlugin ()
686     {
687     return 0;
688     }
689    
690 root 1.7 void
691     cfperl_init ()
692     {
693 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
694     perl = perl_alloc ();
695     perl_construct (perl);
696    
697     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
698    
699 root 1.179 const char *argv[] = {
700 root 1.198 settings.argv [0],
701 root 1.7 "-e"
702 root 1.107 "use Event; use Coro;" // required for bootstrap
703     "cf->bootstrap;" // required for datadir :*>
704 root 1.32 "unshift @INC, cf::datadir ();"
705 root 1.41 "require cf;"
706 root 1.7 };
707    
708 root 1.179 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709     || perl_run (perl))
710 root 1.7 {
711     printf ("unable to initialize perl-interpreter, aborting.\n");
712     exit (EXIT_FAILURE);
713     }
714 root 1.162
715     {
716     dSP;
717    
718     PUSHMARK (SP);
719     PUTBACK;
720     call_pv ("cf::init", G_DISCARD | G_VOID);
721     }
722 root 1.7 }
723    
724 root 1.5 void cfperl_main ()
725 root 1.2 {
726     dSP;
727    
728     PUSHMARK (SP);
729     PUTBACK;
730 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
731     }
732    
733 root 1.109 void
734     attachable::instantiate ()
735     {
736     if (attach)
737     {
738 root 1.214 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 root 1.109 attach = 0;
740     }
741     }
742    
743     void
744     attachable::reattach ()
745     {
746     optimise ();
747     //TODO: check for _attachment's, very important for restarts
748 root 1.214 INVOKE_ATTACHABLE (REATTACH, this);
749 root 1.109 }
750    
751 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
752     # define def(type,name) KLASS_ ## type,
753     # include "eventinc.h"
754     # undef def
755     };
756    
757 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758    
759 root 1.8 static void
760     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761     {
762     // event must be in array
763     if (event >= 0 && event <= AvFILLp (registry))
764     {
765     SV *cbs_ = AvARRAY (registry)[event];
766    
767     // element must be list of callback entries
768     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769     {
770     AV *cbs = (AV *)SvRV (cbs_);
771    
772     // no callback entries, no callbacks to call
773     if (AvFILLp (cbs) >= 0)
774     {
775     if (!callbacks)
776     {
777     callbacks = newAV ();
778     av_extend (callbacks, 16);
779     }
780    
781     // never use SvREFCNT_inc to copy values, but its ok here :)
782     for (int i = 0; i <= AvFILLp (cbs); ++i)
783     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784     }
785     }
786     }
787     }
788    
789 root 1.109 void
790     attachable::gather_callbacks (AV *&callbacks, event_type event) const
791 root 1.6 {
792 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
793 root 1.6
794 root 1.109 if (cb)
795     ::gather_callbacks (callbacks, cb, event);
796     }
797 root 1.8
798 root 1.109 void
799     global::gather_callbacks (AV *&callbacks, event_type event) const
800     {
801 root 1.210 ::gather_callbacks (callbacks, cb_global, event);
802 root 1.109 }
803 root 1.8
804 root 1.109 void
805     object::gather_callbacks (AV *&callbacks, event_type event) const
806     {
807 root 1.210 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 root 1.109 {
809 root 1.210 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810 root 1.8
811 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813     }
814 root 1.8
815 root 1.109 if (type <= AvFILLp (cb_type))
816 root 1.8 {
817 root 1.109 SV *registry = AvARRAY (cb_type)[type];
818 root 1.8
819 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821     }
822 root 1.8
823 root 1.109 attachable::gather_callbacks (callbacks, event);
824     ::gather_callbacks (callbacks, cb_object, event);
825     }
826 root 1.8
827 root 1.109 void
828     archetype::gather_callbacks (AV *&callbacks, event_type event) const
829     {
830     attachable::gather_callbacks (callbacks, event);
831     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832     }
833 root 1.14
834 root 1.109 void
835     client::gather_callbacks (AV *&callbacks, event_type event) const
836     {
837     attachable::gather_callbacks (callbacks, event);
838     ::gather_callbacks (callbacks, cb_client, event);
839     }
840 root 1.8
841 root 1.109 void
842     player::gather_callbacks (AV *&callbacks, event_type event) const
843     {
844     attachable::gather_callbacks (callbacks, event);
845     ::gather_callbacks (callbacks, cb_player, event);
846     }
847 root 1.8
848 root 1.109 void
849     maptile::gather_callbacks (AV *&callbacks, event_type event) const
850     {
851     attachable::gather_callbacks (callbacks, event);
852     ::gather_callbacks (callbacks, cb_map, event);
853     }
854 root 1.8
855 root 1.210 void
856     _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857     {
858     for (int event = 0; event <= AvFILLp (registry); ++event)
859     {
860     SV *cbs_ = AvARRAY (registry)[event];
861    
862     // element must be list of callback entries
863     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864     {
865     AV *cbs = (AV *)SvRV (cbs_);
866    
867     // no callback entries, no callbacks to call
868     if (AvFILLp (cbs) >= 0)
869     set.set (event);
870     }
871     }
872     }
873    
874     // very slow and inefficient way to recalculate the global want bitsets
875     void
876     _recalc_want ()
877     {
878     ev_want_event.reset ();
879    
880     _recalc_want (ev_want_event, cb_global);
881     _recalc_want (ev_want_event, cb_attachable);
882     _recalc_want (ev_want_event, cb_object);
883     _recalc_want (ev_want_event, cb_client);
884     _recalc_want (ev_want_event, cb_player);
885     _recalc_want (ev_want_event, cb_map);
886    
887     ev_want_type.reset ();
888    
889     for (int type = 0; type <= AvFILLp (cb_type); ++type)
890     {
891     SV *cbs_ = AvARRAY (cb_type)[type];
892    
893     // element must be list of callback entries
894     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895     {
896     AV *cbs = (AV *)SvRV (cbs_);
897    
898     // no callback entries, no callbacks to call
899     if (AvFILLp (cbs) >= 0)
900     ev_want_type.set (type % NUM_TYPES);
901     }
902     }
903     }
904    
905 root 1.109 bool
906 root 1.214 attachable::invoke (event_type event, ...)
907 root 1.109 {
908     data_type dt;
909 root 1.8
910 root 1.109 // callback call ordering should be:
911     // 1. per-object callback
912     // 2. per-class object
913     // 3. per-type callback
914     // 4. global callbacks
915 root 1.12
916 root 1.109 AV *callbacks = 0;
917     gather_callbacks (callbacks, event);
918 root 1.8
919     // short-circuit processing if no callbacks found/defined
920     if (!callbacks)
921     return 0;
922    
923 root 1.214 va_list ap;
924     va_start (ap, event);
925    
926 root 1.116 CALL_BEGIN (3);
927     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929 root 1.8
930 root 1.109 //TODO: unhack
931 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
936     else
937     abort (); //TODO
938 root 1.7
939 root 1.6 for (;;)
940     {
941 root 1.8 dt = (data_type) va_arg (ap, int);
942 root 1.6
943     if (dt == DT_END)
944     break;
945 root 1.109 else if (dt == DT_AV)
946 root 1.12 {
947     AV *av = va_arg (ap, AV *);
948    
949     for (int i = 0; i <= av_len (av); ++i)
950     XPUSHs (*av_fetch (av, i, 1));
951     }
952     else
953     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
954 root 1.6 }
955    
956     va_end (ap);
957    
958 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
959 root 1.6 count = count > 0 ? POPi : 0;
960    
961 root 1.116 CALL_END;
962 root 1.6
963     return count;
964 root 1.2 }
965    
966 root 1.12 SV *
967     cfperl_result (int idx)
968     {
969 elmex 1.233 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 root 1.12 if (!av)
971     return &PL_sv_undef;
972    
973     SV **sv = av_fetch (av, idx, 0);
974     if (!sv)
975     return &PL_sv_undef;
976    
977     return *sv;
978     }
979    
980     int
981     cfperl_result_INT (int idx)
982     {
983     return SvIV (cfperl_result (idx));
984     }
985    
986 root 1.74 double
987 root 1.73 cfperl_result_DOUBLE (int idx)
988     {
989     return SvNV (cfperl_result (idx));
990     }
991    
992 root 1.80 /////////////////////////////////////////////////////////////////////////////
993    
994 root 1.116 void
995 root 1.134 cfperl_emergency_save ()
996 root 1.116 {
997     CALL_BEGIN (0);
998 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
999 root 1.116 CALL_END;
1000     }
1001    
1002 root 1.165 void
1003     cfperl_cleanup (int make_core)
1004     {
1005     CALL_BEGIN (1);
1006     CALL_ARG (make_core);
1007     CALL_CALL ("cf::post_cleanup", G_VOID);
1008     CALL_END;
1009     }
1010    
1011 root 1.213 void
1012     cfperl_make_book (object *book, int level)
1013     {
1014     CALL_BEGIN (2);
1015     CALL_ARG (book);
1016     CALL_ARG (level);
1017     CALL_CALL ("ext::books::make_book", G_VOID);
1018     CALL_END;
1019     }
1020    
1021 root 1.222 void
1022     cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023     {
1024     CALL_BEGIN (4);
1025     CALL_ARG (ns);
1026     CALL_ARG (type);
1027 root 1.224 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 root 1.235 CALL_ARG (color);
1029 root 1.222 CALL_CALL ("cf::client::send_msg", G_VOID);
1030     CALL_END;
1031     }
1032    
1033 root 1.234 int
1034     cfperl_can_merge (object *ob1, object *ob2)
1035     {
1036     int can;
1037    
1038     CALL_BEGIN (2);
1039     CALL_ARG (ob1);
1040     CALL_ARG (ob2);
1041     CALL_CALL ("cf::_can_merge", G_SCALAR);
1042     can = count && SvTRUE (TOPs);
1043     CALL_END;
1044    
1045     return can;
1046     }
1047    
1048 root 1.116 maptile *
1049 root 1.126 maptile::find_sync (const char *path, maptile *origin)
1050 root 1.116 {
1051     CALL_BEGIN (2);
1052     CALL_ARG (path);
1053     CALL_ARG (origin);
1054 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055 root 1.116
1056     maptile *retval;
1057    
1058     if (count)
1059     sv_to (POPs, retval);
1060     else
1061     retval = 0;
1062    
1063     CALL_END;
1064    
1065     return retval;
1066     }
1067    
1068 root 1.135 maptile *
1069     maptile::find_async (const char *path, maptile *origin)
1070     {
1071     CALL_BEGIN (2);
1072     CALL_ARG (path);
1073     CALL_ARG (origin);
1074     CALL_CALL ("cf::map::find_async", G_SCALAR);
1075    
1076     maptile *retval;
1077    
1078     if (count)
1079     sv_to (POPs, retval);
1080     else
1081     retval = 0;
1082    
1083     CALL_END;
1084    
1085     return retval;
1086     }
1087    
1088 root 1.116 void
1089 root 1.126 maptile::do_load_sync ()
1090     {
1091     CALL_BEGIN (1);
1092     CALL_ARG (this);
1093     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094     CALL_END;
1095     }
1096    
1097     void
1098 root 1.116 maptile::change_all_map_light (int change)
1099     {
1100     CALL_BEGIN (1);
1101     CALL_ARG (change);
1102     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103     CALL_END;
1104     }
1105    
1106     void
1107     object::enter_exit (object *exit)
1108     {
1109     if (type != PLAYER)
1110     return;
1111    
1112     CALL_BEGIN (2);
1113     CALL_ARG (this);
1114     CALL_ARG (exit);
1115     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116     CALL_END;
1117     }
1118    
1119 root 1.198 void
1120     log_backtrace (const char *msg)
1121     {
1122     #if HAVE_BACKTRACE
1123     void *addr [20];
1124     int size = backtrace (addr, 20);
1125    
1126     CALL_BEGIN (size);
1127     CALL_ARG (msg);
1128     for (int i = 0; i < size; ++i)
1129     CALL_ARG ((IV)addr [i]);
1130     CALL_CALL ("cf::_log_backtrace", G_VOID);
1131     CALL_END;
1132     #endif
1133     }
1134    
1135 root 1.116 /////////////////////////////////////////////////////////////////////////////
1136    
1137 root 1.80 struct EventAPI *watcher_base::GEventAPI;
1138 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
1139 root 1.80
1140 root 1.124 int coroapi::cede_counter;
1141 root 1.220 tstamp coroapi::next_cede;
1142 root 1.189
1143     void coroapi::do_cede_to_tick ()
1144     {
1145     cede_counter = 0;
1146    
1147     cede ();
1148    
1149     next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150     if (next_cede > SvNV (sv_next_tick) - 0.02)
1151     next_cede = SvNV (sv_next_tick);
1152     }
1153    
1154     void coroapi::do_cede_every ()
1155     {
1156     cede_counter = 0;
1157    
1158     if (coroapi::nready ())
1159     coroapi::cede ();
1160     }
1161    
1162     void coroapi::do_cede_to_tick_every ()
1163     {
1164     cede_counter = 0;
1165    
1166     cede_to_tick ();
1167     }
1168 root 1.124
1169 root 1.188 void
1170     coroapi::wait_for_tick ()
1171     {
1172     CALL_BEGIN (0);
1173     CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174     CALL_END;
1175     }
1176    
1177     void
1178     coroapi::wait_for_tick_begin ()
1179     {
1180     CALL_BEGIN (0);
1181     CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182     CALL_END;
1183     }
1184    
1185     static void
1186     iw_dispatch (pe_event *ev)
1187 root 1.85 {
1188     iw *w = (iw *)ev->ext_data;
1189     w->call (*w);
1190     }
1191    
1192     void
1193     iw::alloc ()
1194     {
1195     pe = GEventAPI->new_idle (0, 0);
1196    
1197 root 1.150 WaREENTRANT_off (pe);
1198 root 1.85 pe->base.callback = (void *)iw_dispatch;
1199     pe->base.ext_data = (void *)this;
1200     }
1201    
1202 root 1.80 static void iow_dispatch (pe_event *ev)
1203     {
1204     iow *w = (iow *)ev->ext_data;
1205     w->call (*w, ((pe_ioevent *)ev)->got);
1206     }
1207    
1208     void
1209     iow::alloc ()
1210     {
1211     pe = GEventAPI->new_io (0, 0);
1212    
1213 root 1.150 WaREENTRANT_off (pe);
1214 root 1.80 pe->base.callback = (void *)iow_dispatch;
1215     pe->base.ext_data = (void *)this;
1216    
1217 root 1.81 pe->fd = -1;
1218     pe->poll = 0;
1219 root 1.80 }
1220    
1221 root 1.85 void
1222 root 1.80 iow::fd (int fd)
1223     {
1224     pe->fd = fd;
1225     }
1226    
1227     int
1228     iow::poll ()
1229     {
1230     return pe->poll;
1231     }
1232    
1233 root 1.85 void
1234 root 1.80 iow::poll (int events)
1235     {
1236 root 1.81 if (pe->poll != events)
1237     {
1238     if (pe->poll) stop ();
1239     pe->poll = events;
1240     if (pe->poll) start ();
1241     }
1242 root 1.80 }
1243    
1244 root 1.109 void
1245     _connect_to_perl ()
1246     {
1247     stash_cf = gv_stashpv ("cf" , 1);
1248    
1249     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258    
1259 root 1.189 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260     sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261 root 1.116
1262 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264     cb_object = get_av ("cf::CB_OBJECT", 1);
1265     cb_player = get_av ("cf::CB_PLAYER", 1);
1266     cb_client = get_av ("cf::CB_CLIENT", 1);
1267     cb_type = get_av ("cf::CB_TYPE" , 1);
1268     cb_map = get_av ("cf::CB_MAP" , 1);
1269     }
1270    
1271 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
1272    
1273     BOOT:
1274     {
1275 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277 root 1.80
1278 root 1.189 _connect_to_perl ();
1279    
1280 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281 root 1.63
1282 root 1.220 //{
1283     // require_pv ("Time::HiRes");
1284     //
1285     // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286     // if (!svp) croak ("Time::HiRes is required");
1287     // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288     // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289     //}
1290 root 1.189
1291 root 1.1 static const struct {
1292     const char *name;
1293     IV iv;
1294     } *civ, const_iv[] = {
1295     # define const_iv(name) { # name, (IV)name },
1296 root 1.189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1297 root 1.198 const_iv (logBacktrace)
1298 root 1.180
1299 root 1.189 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300    
1301     const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1302 root 1.180
1303 root 1.5 const_iv (MAX_TIME)
1304 root 1.189
1305 root 1.206 const_iv (NUM_BODY_LOCATIONS)
1306     const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1307     const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1308     const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1309     const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1310     const_iv (body_wrist) const_iv (body_waist)
1311 root 1.205
1312 root 1.189 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313     const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314     const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315     const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316     const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317     const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318     const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319     const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320     const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321     const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322     const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323     const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324     const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325     const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326     const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327     const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328     const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329     const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330     const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331     const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332     const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333     const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334     const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335     const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336     const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337     const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338     const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339     const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1340 root 1.1
1341 root 1.210 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1342 root 1.14
1343 root 1.189 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1344     const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1345 root 1.1
1346 root 1.189 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1347     const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1348     const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1349     const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1350     const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1351     const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1352     const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1353    
1354     const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1355     const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1356 root 1.1 const_iv (WEAP_BLUD)
1357    
1358 root 1.189 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1359 root 1.209 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1360 root 1.189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1361     const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1362     const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1363     const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1364     const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1365     const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1366     const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1367     const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1368     const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1369     const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1370     const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1371     const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1372     const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1373     const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1374     const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1375     const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1376     const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1377     const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1378     const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1379     const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1380     const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1381     const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1382     const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1383     const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1384    
1385     const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1386     const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1387     const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1388     const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 root 1.1 const_iv (NDI_ALL)
1390    
1391 root 1.189 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392     const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393    
1394     const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395    
1396 root 1.212 const_iv (SP_RAISE_DEAD)
1397     const_iv (SP_RUNE)
1398     const_iv (SP_MAKE_MARK)
1399     const_iv (SP_BOLT)
1400     const_iv (SP_BULLET)
1401     const_iv (SP_EXPLOSION)
1402     const_iv (SP_CONE)
1403     const_iv (SP_BOMB)
1404     const_iv (SP_WONDER)
1405     const_iv (SP_SMITE)
1406     const_iv (SP_MAGIC_MISSILE)
1407     const_iv (SP_SUMMON_GOLEM)
1408     const_iv (SP_DIMENSION_DOOR)
1409     const_iv (SP_MAGIC_MAPPING)
1410     const_iv (SP_MAGIC_WALL)
1411     const_iv (SP_DESTRUCTION)
1412     const_iv (SP_PERCEIVE_SELF)
1413     const_iv (SP_WORD_OF_RECALL)
1414     const_iv (SP_INVISIBLE)
1415     const_iv (SP_PROBE)
1416     const_iv (SP_HEALING)
1417     const_iv (SP_CREATE_FOOD)
1418     const_iv (SP_EARTH_TO_DUST)
1419     const_iv (SP_CHANGE_ABILITY)
1420     const_iv (SP_BLESS)
1421     const_iv (SP_CURSE)
1422     const_iv (SP_SUMMON_MONSTER)
1423     const_iv (SP_CHARGING)
1424     const_iv (SP_POLYMORPH)
1425     const_iv (SP_ALCHEMY)
1426     const_iv (SP_REMOVE_CURSE)
1427     const_iv (SP_IDENTIFY)
1428     const_iv (SP_DETECTION)
1429     const_iv (SP_MOOD_CHANGE)
1430     const_iv (SP_MOVING_BALL)
1431     const_iv (SP_SWARM)
1432     const_iv (SP_CHANGE_MANA)
1433     const_iv (SP_DISPEL_RUNE)
1434     const_iv (SP_CREATE_MISSILE)
1435     const_iv (SP_CONSECRATE)
1436     const_iv (SP_ANIMATE_WEAPON)
1437     const_iv (SP_LIGHT)
1438     const_iv (SP_CHANGE_MAP_LIGHT)
1439     const_iv (SP_FAERY_FIRE)
1440     const_iv (SP_CAUSE_DISEASE)
1441     const_iv (SP_AURA)
1442     const_iv (SP_TOWN_PORTAL)
1443     const_iv (SP_PARTY_SPELL)
1444    
1445 root 1.189 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446     const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1447 root 1.1 const_iv (F_LOCKED)
1448    
1449 root 1.189 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1450    
1451     const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1452     const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1453    
1454     const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1455    
1456     const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1457     const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1458    
1459     const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1460     const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1461    
1462     const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1463    
1464     const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1465     const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1466     const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1467     const_iv (M_ICE) const_iv (M_SPECIAL)
1468    
1469     const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1470     const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1471    
1472     const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1473     const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1474     const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1475     const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1476     const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1477     const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1478     const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1479     const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1480     const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1481     const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1482 root 1.1 const_iv (SK_POISON_NAIL)
1483    
1484 root 1.189 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1485     const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1486     const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1487     const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1488     const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1489     const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1490    
1491     const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1492    
1493     const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1494     const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1495     const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1496     const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1497     const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1498     const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1499     const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1500    
1501     const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502    
1503     const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1504     const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1505    
1506     const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1507    
1508     const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 root 1.99
1510 root 1.189 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511 root 1.117
1512     // random map generator
1513 root 1.189 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1514     const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1515    
1516     const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517     const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518     const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519    
1520     const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521     const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522 root 1.195
1523     const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524     const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525     const_iv (GT_MINIMAL)
1526 root 1.238
1527     const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1528     const_iv (FT_RSRC) const_iv (FT_NUM)
1529 root 1.1 };
1530    
1531     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 root 1.1
1534     static const struct {
1535     const char *name;
1536 root 1.14 int skip;
1537 root 1.7 IV klass;
1538 root 1.1 IV iv;
1539 root 1.6 } *eiv, event_iv[] = {
1540 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1541 root 1.6 # include "eventinc.h"
1542     # undef def
1543     };
1544    
1545     AV *av = get_av ("cf::EVENT", 1);
1546    
1547     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1548 root 1.7 {
1549     AV *event = newAV ();
1550 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 root 1.7 av_push (event, newSViv (eiv->klass));
1552     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 root 1.7 }
1555 root 1.14 }
1556    
1557 root 1.109 void _connect_to_perl ()
1558 root 1.14
1559 root 1.210 void _recalc_want ()
1560    
1561 root 1.47 void _global_reattach ()
1562 root 1.14 CODE:
1563     {
1564     // reattach to all attachable objects in the game.
1565 root 1.128 for_all_clients (ns)
1566     ns->reattach ();
1567 root 1.96
1568 root 1.128 for_all_objects (op)
1569 root 1.109 op->reattach ();
1570 root 1.1 }
1571    
1572 root 1.192 # support function for map-world.ext
1573     void _quantise (SV *data_sv, SV *plt_sv)
1574     CODE:
1575     {
1576     if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577     croak ("_quantise called with invalid agruments");
1578    
1579     plt_sv = SvRV (plt_sv);
1580     SV **plt = AvARRAY (plt_sv);
1581     int plt_count = AvFILL (plt_sv) + 1;
1582    
1583     STRLEN len;
1584     char *data = SvPVbyte (data_sv, len);
1585     char *dst = data;
1586    
1587     while (len >= 3)
1588     {
1589     for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1590     {
1591     char *val = SvPVX (*val_sv);
1592    
1593     if (val [0] == data [0]
1594     && val [1] == data [1]
1595     && val [2] == data [2])
1596     {
1597     *dst++ = val [3];
1598     goto next;
1599     }
1600     }
1601    
1602     croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603     (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604     dst - SvPVX (data_sv), len);
1605    
1606     next:
1607     data += 3;
1608     len -= 3;
1609     }
1610    
1611     SvCUR_set (data_sv, dst - SvPVX (data_sv));
1612     }
1613    
1614 root 1.236 void _post_tick ()
1615     CODE:
1616     coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617    
1618     NV till_cede ()
1619     CODE:
1620     RETVAL = coroapi::next_cede - now ();
1621     OUTPUT:
1622     RETVAL
1623    
1624     NV till_tick ()
1625     CODE:
1626     RETVAL = SvNV (sv_next_tick) - now ();
1627     OUTPUT:
1628     RETVAL
1629    
1630 root 1.1 NV floor (NV x)
1631    
1632     NV ceil (NV x)
1633    
1634 root 1.143 NV rndm (...)
1635     CODE:
1636     switch (items)
1637     {
1638     case 0: RETVAL = rndm (); break;
1639     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1640     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1641     default: croak ("cf::rndm requires none, one or two parameters."); break;
1642     }
1643     OUTPUT:
1644     RETVAL
1645    
1646 root 1.207 NV clamp (NV value, NV min_value, NV max_value)
1647     CODE:
1648     RETVAL = clamp (value, min_value, max_value);
1649     OUTPUT:
1650     RETVAL
1651    
1652     NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653     CODE:
1654     RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655     OUTPUT:
1656     RETVAL
1657    
1658     void cede_to_tick ()
1659     CODE:
1660     coroapi::cede_to_tick ();
1661    
1662 root 1.5 void server_tick ()
1663 root 1.116 CODE:
1664 root 1.220 NOW = now ();
1665 root 1.116 runtime = SvNVx (sv_runtime);
1666     server_tick ();
1667 root 1.5
1668 root 1.1 void
1669 root 1.198 log_backtrace (utf8_string msg)
1670    
1671     void
1672     LOG (int flags, utf8_string msg)
1673 root 1.1 PROTOTYPE: $$
1674 root 1.198 C_ARGS: flags, "%s", msg
1675 root 1.1
1676 root 1.183 octet_string path_combine (octet_string base, octet_string path)
1677 root 1.1 PROTOTYPE: $$
1678    
1679 root 1.183 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1680 root 1.1 PROTOTYPE: $$
1681    
1682 root 1.183 const_octet_string
1683     get_maps_directory (octet_string path)
1684 root 1.1 PROTOTYPE: $
1685     ALIAS: maps_directory = 0
1686 root 1.19 CODE:
1687     RETVAL = create_pathname (path);
1688     OUTPUT: RETVAL
1689 root 1.1
1690     void
1691     sub_generation_inc ()
1692     CODE:
1693     PL_sub_generation++;
1694    
1695 root 1.183 const_octet_string
1696 root 1.1 mapdir ()
1697     PROTOTYPE:
1698     ALIAS:
1699     mapdir = 0
1700     uniquedir = 1
1701     tmpdir = 2
1702     confdir = 3
1703     localdir = 4
1704     playerdir = 5
1705     datadir = 6
1706     CODE:
1707 root 1.19 switch (ix)
1708     {
1709     case 0: RETVAL = settings.mapdir ; break;
1710     case 1: RETVAL = settings.uniquedir; break;
1711     case 2: RETVAL = settings.tmpdir ; break;
1712     case 3: RETVAL = settings.confdir ; break;
1713     case 4: RETVAL = settings.localdir ; break;
1714     case 5: RETVAL = settings.playerdir; break;
1715     case 6: RETVAL = settings.datadir ; break;
1716     }
1717 root 1.1 OUTPUT: RETVAL
1718    
1719 root 1.120 void abort ()
1720    
1721 root 1.199 void reset_signals ()
1722    
1723 root 1.183 void fork_abort (octet_string cause = "cf::fork_abort")
1724 root 1.144
1725 root 1.183 void cleanup (octet_string cause, bool make_core = false)
1726 root 1.134
1727 root 1.116 void emergency_save ()
1728    
1729 root 1.156 void _exit (int status = EXIT_SUCCESS)
1730    
1731 root 1.149 UV sv_2watcher (SV *w)
1732     CODE:
1733     RETVAL = (UV)GEventAPI->sv_2watcher (w);
1734     OUTPUT:
1735     RETVAL
1736    
1737 root 1.125 #if _POSIX_MEMLOCK
1738    
1739     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1740    
1741     int munlockall ()
1742    
1743     #endif
1744    
1745 root 1.183 int find_animation (utf8_string text)
1746 root 1.1 PROTOTYPE: $
1747    
1748 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1749 root 1.1
1750 root 1.183 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1751 root 1.1
1752     int
1753     exp_to_level (val64 exp)
1754     CODE:
1755     {
1756     int i = 0;
1757    
1758     RETVAL = settings.max_level;
1759    
1760     for (i = 1; i <= settings.max_level; i++)
1761     {
1762     if (levels[i] > exp)
1763     {
1764     RETVAL = i - 1;
1765     break;
1766     }
1767     }
1768     }
1769     OUTPUT: RETVAL
1770    
1771     val64
1772     level_to_min_exp (int level)
1773     CODE:
1774     if (level > settings.max_level)
1775     RETVAL = levels[settings.max_level];
1776     else if (level < 1)
1777     RETVAL = 0;
1778     else
1779     RETVAL = levels[level];
1780     OUTPUT: RETVAL
1781    
1782     SV *
1783     resistance_to_string (int atnr)
1784     CODE:
1785     if (atnr >= 0 && atnr < NROFATTACKS)
1786     RETVAL = newSVpv (resist_plus[atnr], 0);
1787     else
1788     XSRETURN_UNDEF;
1789     OUTPUT: RETVAL
1790    
1791 root 1.162 bool
1792 root 1.183 load_resource_file (octet_string filename)
1793 root 1.162
1794 root 1.97 MODULE = cf PACKAGE = cf::attachable
1795    
1796 root 1.27 int
1797 root 1.97 valid (SV *obj)
1798 root 1.27 CODE:
1799     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1800     OUTPUT:
1801     RETVAL
1802    
1803 root 1.164 void
1804     debug_trace (attachable *obj, bool on = true)
1805     CODE:
1806     obj->flags &= ~attachable::F_DEBUG_TRACE;
1807     if (on)
1808     obj->flags |= attachable::F_DEBUG_TRACE;
1809    
1810 root 1.153 int mortals_size ()
1811     CODE:
1812     RETVAL = attachable::mortals.size ();
1813     OUTPUT: RETVAL
1814    
1815     #object *mortals (U32 index)
1816     # CODE:
1817     # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1818     # OUTPUT: RETVAL
1819    
1820 root 1.173 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1821 root 1.115
1822 root 1.101 MODULE = cf PACKAGE = cf::global
1823    
1824     int invoke (SV *klass, int event, ...)
1825     CODE:
1826     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1827     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1828     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1829 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1830 root 1.101 OUTPUT: RETVAL
1831    
1832 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1833    
1834 root 1.173 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1835 root 1.62
1836 root 1.18 int invoke (object *op, int event, ...)
1837     CODE:
1838     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1839 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1840     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1841 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1842 root 1.18 OUTPUT: RETVAL
1843    
1844     SV *registry (object *op)
1845    
1846 root 1.134 int objects_size ()
1847     CODE:
1848     RETVAL = objects.size ();
1849     OUTPUT: RETVAL
1850    
1851     object *objects (U32 index)
1852     CODE:
1853     RETVAL = index < objects.size () ? objects [index] : 0;
1854     OUTPUT: RETVAL
1855    
1856     int actives_size ()
1857     CODE:
1858     RETVAL = actives.size ();
1859     OUTPUT: RETVAL
1860    
1861     object *actives (U32 index)
1862 root 1.57 CODE:
1863 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1864 root 1.57 OUTPUT: RETVAL
1865    
1866 root 1.215 const char *slot_use_name (U32 slot)
1867 root 1.205 ALIAS:
1868 root 1.215 slot_nonuse_name = 1
1869 root 1.205 CODE:
1870     {
1871     if (slot >= NUM_BODY_LOCATIONS)
1872     croak ("body slot index out of range");
1873    
1874     switch (ix)
1875     {
1876 root 1.215 case 0: RETVAL = body_locations[slot].use_name; break;
1877     case 1: RETVAL = body_locations[slot].nonuse_name; break;
1878 root 1.205 }
1879     }
1880     OUTPUT:
1881     RETVAL
1882    
1883 root 1.1 # missing properties
1884    
1885 root 1.54 object *head (object *op)
1886     PROTOTYPE: $
1887     CODE:
1888 root 1.134 RETVAL = op->head_ ();
1889 root 1.54 OUTPUT: RETVAL
1890    
1891 root 1.1 void
1892     inv (object *obj)
1893     PROTOTYPE: $
1894     PPCODE:
1895     {
1896     object *o;
1897     for (o = obj->inv; o; o = o->below)
1898 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1899 root 1.1 }
1900    
1901 root 1.102 void
1902     set_animation (object *op, int idx)
1903     CODE:
1904     SET_ANIMATION (op, idx);
1905    
1906 elmex 1.160 int
1907     num_animations (object *op)
1908     CODE:
1909     RETVAL = NUM_ANIMATIONS (op);
1910     OUTPUT: RETVAL
1911    
1912 root 1.205 int slot_info (object *op, UV slot, int value = 0)
1913     ALIAS:
1914     slot_used = 1
1915     CODE:
1916     {
1917     if (slot >= NUM_BODY_LOCATIONS)
1918     croak ("body slot index out of range");
1919    
1920 root 1.208 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1921 root 1.205
1922     if (items > 2)
1923     if (ix)
1924 root 1.208 op->slot[slot].used = value;
1925     else
1926 root 1.205 op->slot[slot].info = value;
1927     }
1928     OUTPUT:
1929     RETVAL
1930    
1931 root 1.183 object *find_best_object_match (object *op, utf8_string match)
1932 root 1.58
1933     object *find_marked_object (object *op)
1934    
1935 root 1.109 int need_identify (object *obj);
1936 root 1.1
1937     int apply_shop_mat (object *shop_mat, object *op);
1938    
1939 pippijn 1.172 int move_player (object *op, int dir)
1940     CODE:
1941     RETVAL = move_player (op, dir);
1942     OUTPUT:
1943     RETVAL
1944    
1945 root 1.27 int move (object *op, int dir, object *originator = op)
1946     CODE:
1947     RETVAL = move_ob (op, dir, originator);
1948     OUTPUT:
1949     RETVAL
1950 root 1.1
1951 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1952     CODE:
1953     manual_apply (applied, applier, flags);
1954 root 1.1
1955 root 1.74 void apply_below (object *op)
1956     CODE:
1957     player_apply_below (op);
1958 root 1.1
1959 root 1.167 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1960    
1961 root 1.183 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1962 root 1.1
1963     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1964    
1965 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1966 root 1.1
1967 root 1.116 #//TODO
1968     object *clone_ (object *op, int recursive = 0)
1969 root 1.74 CODE:
1970     if (recursive)
1971     RETVAL = object_create_clone (op);
1972     else
1973     {
1974     RETVAL = object::create ();
1975 root 1.75 op->copy_to (RETVAL);
1976 root 1.74 }
1977     OUTPUT: RETVAL
1978 root 1.1
1979 root 1.74 int pay_item (object *op, object *buyer)
1980     CODE:
1981     RETVAL = pay_for_item (op, buyer);
1982     OUTPUT: RETVAL
1983 root 1.1
1984 root 1.74 int pay_amount (object *op, uint64 amount)
1985     CODE:
1986     RETVAL = pay_for_amount (amount, op);
1987     OUTPUT: RETVAL
1988 root 1.1
1989     void pay_player (object *op, uint64 amount)
1990    
1991 root 1.183 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1992 root 1.1
1993 root 1.183 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1994 root 1.1
1995 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1996     CODE:
1997     do_learn_spell (op, sp, special_prayer);
1998 root 1.1
1999 root 1.74 void forget_spell (object *op, object *sp)
2000     CODE:
2001     do_forget_spell (op, query_name (sp));
2002 root 1.1
2003 root 1.183 object *check_for_spell (object *op, utf8_string spellname)
2004 root 1.74 CODE:
2005     RETVAL = check_spell_known (op, spellname);
2006     OUTPUT: RETVAL
2007 root 1.1
2008 root 1.74 int query_money (object *op)
2009 root 1.1 ALIAS: money = 0
2010    
2011 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
2012 root 1.1 ALIAS: cost = 0
2013    
2014 root 1.74 void spring_trap (object *op, object *victim)
2015 root 1.1
2016 root 1.74 int check_trigger (object *op, object *cause)
2017 root 1.1
2018 root 1.74 void drop (object *who, object *op)
2019 root 1.1
2020 root 1.74 void pick_up (object *who, object *op)
2021 root 1.1
2022 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
2023 root 1.1
2024 root 1.102 void update_object (object *op, int action)
2025 root 1.1
2026 root 1.183 object *cf_create_object_by_name (utf8_string name)
2027 root 1.1
2028 root 1.183 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2029 root 1.1
2030     void player_lvl_adj (object *who, object *skill = 0)
2031    
2032     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2033    
2034     int calc_skill_exp (object *who, object *op, object *skill);
2035    
2036     void push_button (object *op);
2037    
2038     void use_trigger (object *op);
2039    
2040 root 1.61 void add_button_link (object *button, maptile *map, int connected);
2041 root 1.1
2042     void remove_button_link (object *op);
2043    
2044 elmex 1.232 void handle_apply_yield (object *op);
2045    
2046 root 1.1
2047     MODULE = cf PACKAGE = cf::object PREFIX = cf_
2048    
2049     object *cf_insert_ob_in_ob (object *ob, object *where)
2050    
2051     # no clean way to get an object from an archetype - stupid idiotic
2052     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2053    
2054 root 1.183 object *new (utf8_string archetype = 0)
2055 root 1.1 PROTOTYPE: ;$
2056     CODE:
2057 elmex 1.219 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2058 root 1.1 OUTPUT:
2059     RETVAL
2060    
2061 root 1.225 object *find_object (U32 tag)
2062    
2063 root 1.218 # TODO: nuke
2064 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2065 root 1.1 PROTOTYPE: $$$$$$
2066     CODE:
2067     {
2068     int unused_type;
2069     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2070     }
2071    
2072 root 1.183 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2073 root 1.1
2074 root 1.183 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2075 root 1.1
2076     object *get_nearest_player (object *ob)
2077     ALIAS: nearest_player = 0
2078     PREINIT:
2079     extern object *get_nearest_player (object *);
2080    
2081     void rangevector (object *ob, object *other, int flags = 0)
2082     PROTOTYPE: $$;$
2083     PPCODE:
2084     {
2085     rv_vector rv;
2086     get_rangevector (ob, other, &rv, flags);
2087     EXTEND (SP, 5);
2088     PUSHs (newSVuv (rv.distance));
2089     PUSHs (newSViv (rv.distance_x));
2090     PUSHs (newSViv (rv.distance_y));
2091     PUSHs (newSViv (rv.direction));
2092     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2093     }
2094    
2095     bool on_same_map_as (object *ob, object *other)
2096     CODE:
2097     RETVAL = on_same_map (ob, other);
2098     OUTPUT: RETVAL
2099    
2100 root 1.183 const_utf8_string
2101 root 1.58 base_name (object *op, int plural = op->nrof > 1)
2102 root 1.1 CODE:
2103 root 1.58 RETVAL = query_base_name (op, plural);
2104 root 1.1 OUTPUT: RETVAL
2105    
2106 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
2107    
2108 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2109    
2110     player *player (object *op)
2111     CODE:
2112     RETVAL = op->contr;
2113     OUTPUT: RETVAL
2114    
2115 root 1.105 void check_score (object *op)
2116    
2117 root 1.183 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2118 root 1.120 CODE:
2119     new_draw_info (flags, 0, op, txt);
2120 root 1.1
2121     void kill_player (object *op)
2122    
2123 root 1.58 void esrv_update_item (object *op, int what, object *item)
2124     C_ARGS: what, op, item
2125    
2126 root 1.183 int command_summon (object *op, utf8_string params)
2127 root 1.67
2128 root 1.183 int command_arrest (object *op, utf8_string params)
2129 root 1.67
2130 root 1.66
2131 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 root 1.1
2133 root 1.173 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 root 1.62
2135 root 1.18 int invoke (player *pl, int event, ...)
2136     CODE:
2137     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 root 1.18 OUTPUT: RETVAL
2142    
2143 root 1.12 SV *registry (player *pl)
2144 root 1.1
2145 root 1.102 void
2146     save_stats (player *pl)
2147     CODE:
2148     pl->ob->stats.hp = pl->ob->stats.maxhp;
2149     pl->ob->stats.sp = pl->ob->stats.maxsp;
2150     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2151     pl->orig_stats = pl->ob->stats;
2152    
2153 root 1.217 void clear_los (player *pl)
2154    
2155 root 1.1 void cf_player_move (player *pl, int dir)
2156    
2157     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2158    
2159     bool
2160     cell_visible (player *pl, int dx, int dy)
2161     CODE:
2162 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2163     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2164 root 1.1 OUTPUT:
2165     RETVAL
2166    
2167 root 1.4 void
2168 root 1.1 send (player *pl, SV *packet)
2169     CODE:
2170     {
2171     STRLEN len;
2172     char *buf = SvPVbyte (packet, len);
2173    
2174 root 1.100 if (pl->ns)
2175     pl->ns->send_packet (buf, len);
2176 root 1.1 }
2177    
2178     int
2179     listening (player *pl, int new_value = -1)
2180     CODE:
2181     RETVAL = pl->listening;
2182     if (new_value >= 0)
2183     pl->listening = new_value;
2184     OUTPUT:
2185     RETVAL
2186    
2187 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2188 root 1.45 PROTOTYPE: $;$$$
2189 root 1.1 PPCODE:
2190 root 1.45 if (GIMME_V != G_VOID)
2191     {
2192     EXTEND (SP, 3);
2193     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2194     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2195     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2196     }
2197 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2198     if (x) sv_to (x, pl->bed_x);
2199     if (y) sv_to (y, pl->bed_y);
2200 root 1.1
2201     void
2202     list ()
2203     PPCODE:
2204 root 1.128 for_all_players (pl)
2205 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2206 root 1.1
2207    
2208     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2209    
2210 root 1.61 int invoke (maptile *map, int event, ...)
2211 root 1.18 CODE:
2212     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2213 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2214     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2215 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2216 root 1.25 OUTPUT: RETVAL
2217 root 1.18
2218 root 1.61 SV *registry (maptile *map)
2219 root 1.12
2220 root 1.173 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2221 root 1.1
2222 root 1.116 void
2223     maptile::instantiate ()
2224    
2225     maptile *new ()
2226 root 1.1 PROTOTYPE:
2227     CODE:
2228 root 1.116 RETVAL = new maptile;
2229 root 1.1 OUTPUT:
2230     RETVAL
2231    
2232 root 1.116 void
2233 root 1.117 maptile::players ()
2234     PPCODE:
2235     if (GIMME_V == G_SCALAR)
2236 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2237 root 1.117 else if (GIMME_V == G_ARRAY)
2238     {
2239     EXTEND (SP, THIS->players);
2240     for_all_players (pl)
2241     if (pl->ob && pl->ob->map == THIS)
2242 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2243 root 1.117 }
2244    
2245 root 1.156 void
2246 root 1.168 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2247 root 1.156 CODE:
2248     {
2249 root 1.168 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250     croak ("maptile::add_underlay: palette must be arrayref");
2251 root 1.156
2252 root 1.168 palette = SvRV (palette);
2253 root 1.156
2254 root 1.168 STRLEN idxlen;
2255     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256 root 1.156
2257 root 1.168 for (int x = 0; x < THIS->width; ++x)
2258     for (int y = 0; y < THIS->height; ++y)
2259     {
2260     for (object *op = THIS->at (x, y).bot; op; op = op->above)
2261     if (op->flag [FLAG_IS_FLOOR])
2262     goto skip_space;
2263    
2264     {
2265     int offs = offset + y * stride + x;
2266     if (IN_RANGE_EXC (offs, 0, idxlen))
2267     {
2268     if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2269     {
2270     object *ob = get_archetype (SvPVutf8_nolen (*elem));
2271     ob->flag [FLAG_NO_MAP_SAVE] = true;
2272     THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2273 root 1.200
2274     if (ob->randomitems)
2275     {
2276 root 1.203 if (!ob->above)
2277     {
2278     ob->create_treasure (ob->randomitems);
2279    
2280     for (object *op = ob->above; op; op = op->above)
2281     op->flag [FLAG_NO_MAP_SAVE] = true;
2282     }
2283    
2284 root 1.200 ob->randomitems = 0;
2285     }
2286 root 1.168 }
2287     }
2288     }
2289 root 1.156
2290 root 1.168 skip_space: ;
2291     }
2292     }
2293    
2294     void
2295     maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2296     CODE:
2297     {
2298     if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2299     croak ("maptile::set_regiondata: palette must be arrayref");
2300    
2301     palette = SvRV (palette);
2302    
2303     STRLEN idxlen;
2304     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2305    
2306 root 1.230 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2307 root 1.168 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2308    
2309     for (int i = av_len ((AV *)palette) + 1; i--; )
2310 root 1.230 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2311 root 1.168
2312     for (int y = 0; y < THIS->height; ++y)
2313     memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2314    
2315     sfree (THIS->regions, THIS->size ());
2316 root 1.230 delete [] THIS->regionmap;
2317 root 1.168
2318     THIS->regions = regions;
2319 root 1.156 THIS->regionmap = regionmap;
2320     }
2321    
2322 root 1.193 void
2323     maptile::create_region_treasure ()
2324     CODE:
2325     {
2326     object *op = object::create ();
2327     op->type = FLOOR;
2328     op->map = THIS;
2329    
2330     for (int x = 0; x < THIS->width; ++x)
2331     for (int y = 0; y < THIS->height; ++y)
2332     {
2333     region *rgn = THIS->region (x, y);
2334    
2335     //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2336     if (rgn->treasure && rndm () < rgn->treasure_density)
2337     {
2338     op->x = x;
2339     op->y = y;
2340     create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2341     }
2342     }
2343    
2344     op->destroy ();
2345     }
2346    
2347 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2348 root 1.1
2349 root 1.74 int out_of_map (maptile *map, int x, int y)
2350    
2351 root 1.29 void
2352 root 1.61 trigger (maptile *map, long connection, bool state = true)
2353 root 1.29 CODE:
2354     activate_connection (map, connection, state);
2355    
2356     void
2357 root 1.61 get_connection (maptile *map, long connection)
2358 root 1.29 PPCODE:
2359     oblinkpt *obp = get_connection_links (map, connection);
2360     if (obp)
2361     for (objectlink *ol = obp->link; ol; ol = ol->next)
2362 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2363 root 1.29
2364 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2365 root 1.1
2366 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2367 root 1.1
2368 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2369 root 1.1 C_ARGS: str, map, nx, ny
2370    
2371     void
2372 root 1.140 get_map_flags (maptile *map, int x, int y)
2373 root 1.1 PPCODE:
2374     {
2375 root 1.61 maptile *nmap = 0;
2376 root 1.1 I16 nx = 0, ny = 0;
2377 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2378 root 1.1
2379     EXTEND (SP, 4);
2380     PUSHs (sv_2mortal (newSViv (flags)));
2381    
2382     if (GIMME_V == G_ARRAY)
2383     {
2384     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2385     PUSHs (sv_2mortal (newSViv (nx)));
2386     PUSHs (sv_2mortal (newSViv (ny)));
2387     }
2388     }
2389    
2390     void
2391 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2392 root 1.1 PROTOTYPE: $$$
2393     PPCODE:
2394     {
2395     object *o;
2396 root 1.61 maptile *nmap = 0;
2397 root 1.1 I16 nx, ny;
2398    
2399 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2400 root 1.1
2401     if (nmap)
2402     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2403     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2404     }
2405    
2406     SV *
2407 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2408 root 1.1 PROTOTYPE: $$$
2409     ALIAS:
2410     top_at = 1
2411     flags_at = 2
2412     light_at = 3
2413     move_block_at = 4
2414     move_slow_at = 5
2415     move_on_at = 6
2416     move_off_at = 7
2417     INIT:
2418 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2419 root 1.1 CODE:
2420     switch (ix)
2421     {
2422     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2423     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2424     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2425     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2426     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2427     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2428     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2429     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2430     }
2431 root 1.122 OUTPUT: RETVAL
2432 root 1.1
2433 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2434    
2435     void fix_walls_around (maptile *map, int x, int y)
2436 root 1.1
2437 root 1.117 # worst xs function of my life
2438 root 1.140 bool
2439 root 1.117 _create_random_map (\
2440 root 1.140 maptile *self,\
2441 root 1.183 utf8_string wallstyle,\
2442     utf8_string wall_name,\
2443     utf8_string floorstyle,\
2444     utf8_string monsterstyle,\
2445     utf8_string treasurestyle,\
2446     utf8_string layoutstyle,\
2447     utf8_string doorstyle,\
2448     utf8_string decorstyle,\
2449     utf8_string origin_map,\
2450     utf8_string final_map,\
2451     utf8_string exitstyle,\
2452     utf8_string this_map,\
2453     utf8_string exit_on_final_map,\
2454 root 1.146 int xsize,\
2455     int ysize,\
2456 root 1.117 int expand2x,\
2457     int layoutoptions1,\
2458     int layoutoptions2,\
2459     int layoutoptions3,\
2460     int symmetry,\
2461     int difficulty,\
2462     int difficulty_given,\
2463     float difficulty_increase,\
2464     int dungeon_level,\
2465     int dungeon_depth,\
2466     int decoroptions,\
2467     int orientation,\
2468     int origin_y,\
2469     int origin_x,\
2470 root 1.146 U32 random_seed,\
2471 root 1.117 val64 total_map_hp,\
2472     int map_layout_style,\
2473     int treasureoptions,\
2474     int symmetry_used,\
2475 root 1.137 region *region,\
2476 root 1.183 utf8_string custom\
2477 root 1.117 )
2478     CODE:
2479     {
2480     random_map_params rmp;
2481    
2482     assign (rmp.wallstyle , wallstyle);
2483     assign (rmp.wall_name , wall_name);
2484     assign (rmp.floorstyle , floorstyle);
2485     assign (rmp.monsterstyle , monsterstyle);
2486     assign (rmp.treasurestyle , treasurestyle);
2487     assign (rmp.layoutstyle , layoutstyle);
2488     assign (rmp.doorstyle , doorstyle);
2489     assign (rmp.decorstyle , decorstyle);
2490     assign (rmp.exitstyle , exitstyle);
2491     assign (rmp.exit_on_final_map, exit_on_final_map);
2492    
2493 root 1.122 rmp.origin_map = origin_map;
2494     rmp.final_map = final_map;
2495     rmp.this_map = this_map;
2496 root 1.146 rmp.xsize = xsize;
2497     rmp.ysize = ysize;
2498 root 1.117 rmp.expand2x = expand2x;
2499     rmp.layoutoptions1 = layoutoptions1;
2500     rmp.layoutoptions2 = layoutoptions2;
2501     rmp.layoutoptions3 = layoutoptions3;
2502     rmp.symmetry = symmetry;
2503     rmp.difficulty = difficulty;
2504     rmp.difficulty_given = difficulty_given;
2505     rmp.difficulty_increase = difficulty_increase;
2506     rmp.dungeon_level = dungeon_level;
2507     rmp.dungeon_depth = dungeon_depth;
2508     rmp.decoroptions = decoroptions;
2509     rmp.orientation = orientation;
2510     rmp.origin_y = origin_y;
2511     rmp.origin_x = origin_x;
2512     rmp.random_seed = random_seed;
2513 root 1.214 rmp.total_map_hp = (uint64_t) total_map_hp;
2514 root 1.117 rmp.map_layout_style = map_layout_style;
2515     rmp.treasureoptions = treasureoptions;
2516     rmp.symmetry_used = symmetry_used;
2517     rmp.region = region;
2518 root 1.137 rmp.custom = custom;
2519 root 1.117
2520 root 1.140 RETVAL = self->generate_random_map (&rmp);
2521 root 1.117 }
2522     OUTPUT:
2523     RETVAL
2524    
2525 root 1.19 MODULE = cf PACKAGE = cf::arch
2526 root 1.1
2527 root 1.183 archetype *find (utf8_string name)
2528 elmex 1.36 CODE:
2529 root 1.60 RETVAL = archetype::find (name);
2530 elmex 1.36 OUTPUT:
2531     RETVAL
2532    
2533 root 1.218 int archetypes_size ()
2534     CODE:
2535     RETVAL = archetypes.size ();
2536     OUTPUT: RETVAL
2537    
2538     archetype *archetypes (U32 index)
2539     CODE:
2540     RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2541     OUTPUT: RETVAL
2542 root 1.1
2543 root 1.212 object *instantiate (archetype *arch)
2544     CODE:
2545     RETVAL = arch_to_object (arch);
2546     OUTPUT:
2547     RETVAL
2548    
2549 root 1.173 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2550 root 1.1
2551 root 1.19 MODULE = cf PACKAGE = cf::party
2552 root 1.1
2553 root 1.19 partylist *first ()
2554 root 1.1 PROTOTYPE:
2555 root 1.19 CODE:
2556     RETVAL = get_firstparty ();
2557     OUTPUT: RETVAL
2558 root 1.1
2559 root 1.173 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2560 root 1.1
2561 root 1.19 MODULE = cf PACKAGE = cf::region
2562 root 1.1
2563 root 1.161 void
2564     list ()
2565     PPCODE:
2566     for_all_regions (rgn)
2567     XPUSHs (sv_2mortal (to_sv (rgn)));
2568    
2569 root 1.183 region *find (utf8_string name)
2570 root 1.161 PROTOTYPE: $
2571 root 1.19 CODE:
2572 root 1.161 RETVAL = region::find (name);
2573 root 1.19 OUTPUT: RETVAL
2574 root 1.1
2575 root 1.183 region *find_fuzzy (utf8_string name)
2576 root 1.122 PROTOTYPE: $
2577     CODE:
2578 root 1.161 RETVAL = region::find_fuzzy (name);
2579 root 1.122 OUTPUT: RETVAL
2580    
2581 root 1.186 int specificity (region *rgn)
2582     CODE:
2583     RETVAL = 0;
2584     while (rgn = rgn->parent)
2585     RETVAL++;
2586     OUTPUT: RETVAL
2587    
2588 root 1.193 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2589 root 1.1
2590 root 1.19 MODULE = cf PACKAGE = cf::living
2591 root 1.1
2592 root 1.173 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2593 root 1.1
2594 root 1.76 MODULE = cf PACKAGE = cf::settings
2595    
2596 root 1.173 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2597 root 1.76
2598 root 1.84 MODULE = cf PACKAGE = cf::client
2599 root 1.79
2600 root 1.173 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2601 root 1.79
2602 root 1.84 int invoke (client *ns, int event, ...)
2603 root 1.79 CODE:
2604 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2605 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2606     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2607 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2608 root 1.79 OUTPUT: RETVAL
2609    
2610 root 1.84 SV *registry (client *ns)
2611 root 1.79
2612 root 1.100 void
2613     list ()
2614     PPCODE:
2615     EXTEND (SP, clients.size ());
2616     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2617     PUSHs (sv_2mortal (to_sv (*i)));
2618    
2619 root 1.88 void
2620 root 1.100 client::send_packet (SV *packet)
2621     CODE:
2622     {
2623     STRLEN len;
2624     char *buf = SvPVbyte (packet, len);
2625    
2626     THIS->send_packet (buf, len);
2627     }
2628    
2629 root 1.237 faceidx
2630 root 1.238 client::need_face (utf8_string name, int pri = 0)
2631 root 1.237 CODE:
2632 root 1.238 RETVAL = face_find (name, 0);
2633     if (RETVAL)
2634     {
2635     THIS->send_face (RETVAL, pri);
2636     THIS->flush_fx ();
2637     }
2638     OUTPUT:
2639     RETVAL
2640    
2641     int
2642     client::fx_want (int idx, int value = -1)
2643     CODE:
2644     if (0 < idx && idx < FT_NUM)
2645     {
2646     RETVAL = THIS->fx_want [idx];
2647     if (items > 2)
2648     THIS->fx_want [idx] = value;
2649     }
2650     else
2651     RETVAL = 0;
2652 root 1.237 OUTPUT:
2653     RETVAL
2654    
2655 root 1.176 MODULE = cf PACKAGE = cf::face PREFIX = face_
2656    
2657 root 1.185 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2658 root 1.176
2659 root 1.183 faceidx face_find (utf8_string name, faceidx defidx = 0)
2660 root 1.176
2661 root 1.183 faceidx alloc (utf8_string name)
2662 root 1.176 CODE:
2663     {
2664     do
2665     {
2666     RETVAL = faces.size ();
2667 root 1.177 faces.resize (RETVAL + 1);
2668 root 1.176 }
2669     while (!RETVAL); // crude way to leave index 0
2670    
2671     faces [RETVAL].name = name;
2672     facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2673    
2674     if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2675     if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2676     }
2677     OUTPUT: RETVAL
2678    
2679 root 1.227 void set_type (faceidx idx, int value)
2680     ALIAS:
2681     set_type = 0
2682     set_visibility = 1
2683     set_magicmap = 2
2684     set_smooth = 3
2685     set_smoothlevel = 4
2686 root 1.176 CODE:
2687 root 1.229 faceinfo *f = face_info (idx); assert (f);
2688 root 1.227 switch (ix)
2689     {
2690     case 0: f->type = value; break;
2691     case 1: f->visibility = value; break;
2692     case 2: f->magicmap = value; break;
2693     case 3: f->smooth = value; break;
2694     case 4: f->smoothlevel = value; break;
2695     }
2696 root 1.177
2697     void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2698 root 1.176 CODE:
2699 root 1.182 {
2700 root 1.231 faceinfo *f = face_info (idx); assert (f);
2701     facedata *d = &(faceset ? f->data64 : f->data32);
2702 root 1.181 sv_to (data, d->data);
2703     STRLEN clen;
2704     char *cdata = SvPVbyte (chksum, clen);
2705 root 1.182 clen = min (CHKSUM_SIZE, clen);
2706    
2707     if (memcmp (d->chksum, cdata, clen))
2708     {
2709     memcpy (d->chksum, cdata, clen);
2710    
2711     // invalidate existing client face info
2712     for_all_clients (ns)
2713     if (ns->faceset == faceset)
2714     {
2715     ns->faces_sent [idx] = false;
2716     ns->force_newmap = true;
2717     }
2718     }
2719     }
2720 root 1.176
2721 root 1.229 int get_data_size (faceidx idx, int faceset = 0)
2722     CODE:
2723     facedata *d = face_data (idx, faceset); assert (d);
2724     RETVAL = d->data.size ();
2725     OUTPUT:
2726     RETVAL
2727    
2728     SV *get_chksum (faceidx idx, int faceset = 0)
2729     CODE:
2730     facedata *d = face_data (idx, faceset); assert (d);
2731     RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2732     OUTPUT:
2733     RETVAL
2734    
2735 root 1.177 void invalidate (faceidx idx)
2736     CODE:
2737     for_all_clients (ns)
2738 root 1.182 {
2739     ns->faces_sent [idx] = false;
2740     ns->force_newmap = true;
2741     }
2742 root 1.177
2743     void invalidate_all ()
2744     CODE:
2745     for_all_clients (ns)
2746 root 1.182 {
2747     ns->faces_sent.reset ();
2748     ns->force_newmap = true;
2749     }
2750 root 1.177
2751 root 1.185 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2752    
2753     #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2754    
2755     animidx anim_find (utf8_string name)
2756     CODE:
2757     RETVAL = animation::find (name).number;
2758     OUTPUT: RETVAL
2759    
2760     animidx set (utf8_string name, SV *frames, int facings = 1)
2761     CODE:
2762     {
2763     if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2764     croak ("frames must be an arrayref");
2765    
2766     AV *av = (AV *)SvRV (frames);
2767    
2768     animation *anim = &animation::find (name);
2769     if (anim->number)
2770     {
2771     anim->resize (av_len (av) + 1);
2772     anim->facings = facings;
2773     }
2774     else
2775     anim = &animation::create (name, av_len (av) + 1, facings);
2776    
2777     for (int i = 0; i < anim->num_animations; ++i)
2778     anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2779     }
2780     OUTPUT: RETVAL
2781    
2782     void invalidate_all ()
2783     CODE:
2784     for_all_clients (ns)
2785     ns->anims_sent.reset ();
2786