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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.28
Committed: Wed Aug 30 06:06:27 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.27: +27 -16 lines
Log Message:
improve thawer interface, implement some monster event support

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.21 if (self)
319     {
320 root 1.22 if (cb)
321     if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322     INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323     else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324     INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325    
326     // disconnect Perl from C, to avoid crashes
327     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328    
329     // clear the perl hash, might or might not be a good idea
330 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
331 root 1.22
332 root 1.21 SvREFCNT_dec (self);
333 root 1.22 self = 0;
334 root 1.21 }
335 root 1.12
336 root 1.21 if (cb)
337     {
338     SvREFCNT_dec (cb);
339     cb = 0;
340     }
341 root 1.12
342 root 1.21 if (attach)
343     {
344     free_string (attach);
345     attach = 0;
346     }
347 root 1.11 }
348    
349 root 1.17 void attachable_base::optimise ()
350 root 1.11 {
351 root 1.13 if (!self)
352     return;
353 root 1.11
354 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
355    
356     if (SvREFCNT ((SV *)self) == 1
357     && SvREFCNT ((SV *)hv) == 1
358     && !HvKEYS (hv))
359     {
360     SvREFCNT_dec ((SV *)self);
361     self = 0;
362     }
363     }
364    
365 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
366 root 1.13 {
367     dSP;
368     ENTER;
369     SAVETMPS;
370     PUSHMARK (SP);
371     EXTEND (SP, 2);
372 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374 root 1.23
375     free_string (attach);
376     attach = 0;
377    
378 root 1.13 PUTBACK;
379     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380     FREETMPS;
381     LEAVE;
382 root 1.16
383 root 1.23 switch (type)
384     {
385     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387     }
388 root 1.13 }
389    
390     /////////////////////////////////////////////////////////////////////////////
391    
392 root 1.18 void reattach (data_type type, void *obj)
393     {
394 root 1.22 //TODO only do this when the object has _attachment's
395    
396 root 1.18 dSP;
397     ENTER;
398     SAVETMPS;
399     PUSHMARK (SP);
400     XPUSHs (sv_2mortal (newSVdt (type, obj)));
401     PUTBACK;
402     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403     FREETMPS;
404     LEAVE;
405    
406     switch (type)
407     {
408     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411     }
412     }
413    
414     template<class subclass>
415     void reattach (attachable<subclass> *obj)
416     {
417     obj->optimise ();
418    
419     if (obj->self)
420     reattach (subclass::get_dt (), (subclass *)obj);
421     }
422    
423 root 1.13 object_freezer::object_freezer (const char *filename)
424     {
425 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
426    
427     char filename2 [4096];
428     snprintf (filename2, 4096, "%s~", filename);
429    
430     fp = fopen (filename2, "w");
431    
432     if (!fp)
433     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434    
435 root 1.13 av = (AV *)newAV ();
436 root 1.11 }
437    
438 root 1.13 object_freezer::~object_freezer ()
439 root 1.11 {
440 root 1.20 if (fp)
441     {
442     fclose (fp);
443    
444     dSP;
445     ENTER;
446     SAVETMPS;
447     PUSHMARK (SP);
448     XPUSHs (sv_2mortal ((SV *)filename));
449     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450     PUTBACK;
451     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452     FREETMPS;
453     LEAVE;
454     }
455     else
456     SvREFCNT_dec ((SV *)filename);
457 root 1.13 }
458    
459 root 1.20 void object_freezer::put (attachable_base *ext)
460 root 1.13 {
461     ext->optimise ();
462 root 1.12
463 root 1.13 if (ext->self)
464 root 1.18 {
465     int idx = AvFILLp ((AV *)av) + 1;
466     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467     fprintf (fp, "oid %d\n", idx);
468     }
469 root 1.11 }
470    
471 root 1.28 object_thawer::object_thawer (const char *filename)
472 root 1.11 {
473 root 1.13 av = 0;
474 root 1.28 fp = 0;
475 root 1.13
476     if (!filename)
477     return;
478    
479 root 1.28 fp = fopen (filename, "r");
480     if (!fp)
481     {
482     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483     return;
484     }
485 root 1.13
486 root 1.28 if (perl)
487 root 1.13 {
488 root 1.28 dSP;
489     ENTER;
490     SAVETMPS;
491     PUSHMARK (SP);
492     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493     PUTBACK;
494    
495     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496     {
497     SPAGAIN;
498     SV *sv = POPs;
499     if (SvROK (sv))
500     av = SvREFCNT_inc (SvRV (sv));
501     }
502    
503     FREETMPS;
504     LEAVE;
505 root 1.13 }
506 root 1.11 }
507    
508 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
509 root 1.13 {
510 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
511 root 1.13 return;
512    
513     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
514     ext->clear ();
515    
516 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
517 root 1.13
518 root 1.18 if (!svp || !SvROK (*svp))
519     {
520     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
521     return;
522     }
523 root 1.13
524 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
525     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
526 root 1.13
527 root 1.18 reattach (type, obj);
528 root 1.13 }
529    
530     object_thawer::~object_thawer ()
531     {
532 root 1.28 if (fp) fclose (fp);
533 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
534 root 1.13 }
535    
536 root 1.1 /////////////////////////////////////////////////////////////////////////////
537    
538     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539     {
540     return 0;
541     }
542    
543     static CommArray_s rtn_cmd;
544    
545     static int
546     runPluginCommand (object *obj, char *params)
547     {
548     dSP;
549    
550     ENTER;
551     SAVETMPS;
552    
553     PUSHMARK (SP);
554    
555     EXTEND (SP, 3);
556     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
557     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
558    
559     if (params)
560     PUSHs (sv_2mortal (newSVpv (params, 0)));
561    
562     PUTBACK;
563     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
564     SPAGAIN;
565    
566     if (SvTRUE (ERRSV))
567     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
568    
569     int returnvalue = count > 0 ? POPi : -1;
570    
571     PUTBACK;
572     FREETMPS;
573     LEAVE;
574    
575     return returnvalue;
576     }
577    
578     extern "C" void *cfperl_getPluginProperty (int *type, ...)
579     {
580     va_list args;
581     char *propname;
582     int i;
583     va_start (args, type);
584     propname = va_arg (args, char *);
585     //printf ("Property name: %s\n", propname);
586    
587     if (!strcmp (propname, "command?"))
588     {
589     if (!perl)
590     return NULL;
591    
592     const char *cmdname = va_arg (args, const char *);
593     HV *hv = get_hv ("cf::COMMAND", 1);
594     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
595    
596     va_end (args);
597    
598     if (svp)
599     {
600     // this is totaly broken, should stash it into %COMMAND
601     rtn_cmd.name = cmdname;
602     rtn_cmd.time = SvNV (*svp);
603     rtn_cmd.func = runPluginCommand;
604    
605     return &rtn_cmd;
606     }
607     }
608     else if (!strcmp (propname, "Identification"))
609     {
610     va_end (args);
611     return (void*) PLUGIN_NAME;
612     }
613     else if (!strcmp (propname, "FullName"))
614     {
615     va_end (args);
616     return (void*) PLUGIN_VERSION;
617     }
618     else
619     va_end (args);
620    
621     return NULL;
622     }
623    
624     extern "C" int cfperl_postInitPlugin ()
625     {
626     int hooktype = 1;
627     int rtype = 0;
628    
629     cf_init_plugin (gethook);
630    
631     return 0;
632     }
633    
634     extern "C" int cfperl_closePlugin ()
635     {
636     return 0;
637     }
638    
639 root 1.7 void
640     cfperl_init ()
641     {
642     char *argv[] = {
643     "",
644     "-e"
645     "BEGIN {"
646     " cf->bootstrap;"
647     " unshift @INC, cf::datadir ();"
648     "}"
649     ""
650     "use cf;"
651     };
652    
653     perl = perl_alloc ();
654     perl_construct (perl);
655    
656     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
657    
658     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
659     {
660     printf ("unable to initialize perl-interpreter, aborting.\n");
661    
662     exit (EXIT_FAILURE);
663     //perl_destruct (perl);
664     //perl_free (perl);
665     //perl = 0;
666 root 1.8 //return;
667 root 1.7 }
668 root 1.8
669     obj_cache = newHV ();
670 root 1.7 }
671    
672 root 1.5 void cfperl_main ()
673 root 1.2 {
674     dSP;
675    
676     PUSHMARK (SP);
677     PUTBACK;
678 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
679     }
680    
681 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
682     # define def(type,name) KLASS_ ## type,
683     # include "eventinc.h"
684     # undef def
685     };
686    
687 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
688    
689 root 1.8 static void
690     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
691     {
692     // event must be in array
693     if (event >= 0 && event <= AvFILLp (registry))
694     {
695     SV *cbs_ = AvARRAY (registry)[event];
696    
697     // element must be list of callback entries
698     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
699     {
700     AV *cbs = (AV *)SvRV (cbs_);
701    
702     // no callback entries, no callbacks to call
703     if (AvFILLp (cbs) >= 0)
704     {
705     if (!callbacks)
706     {
707     callbacks = newAV ();
708     av_extend (callbacks, 16);
709     }
710    
711     // never use SvREFCNT_inc to copy values, but its ok here :)
712     for (int i = 0; i <= AvFILLp (cbs); ++i)
713     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
714     }
715     }
716     }
717     }
718    
719     bool cfperl_invoke (event_type event, ...)
720 root 1.6 {
721 root 1.8 data_type dt;
722 root 1.6 va_list ap;
723    
724 root 1.8 va_start (ap, event);
725    
726     AV *callbacks = 0;
727    
728     object *op;
729     player *pl;
730     mapstruct *map;
731    
732     // callback call ordering is:
733     // 1. per-object callback (NYI)
734     // 2. per-class object
735     // 2a. per-type callback
736     // 4. global callbacks
737    
738     gather_callbacks (callbacks, cb_global, event);
739    
740 root 1.18 switch (KLASS_OF (event))
741 root 1.8 {
742     case KLASS_GLOBAL:
743     break;
744    
745     case KLASS_OBJECT:
746     dt = (data_type) va_arg (ap, int);
747     assert (("first argument must be of type object", dt == DT_OBJECT));
748 root 1.12 op = va_arg (ap, object *);
749 root 1.8
750 root 1.12 if (op->cb)
751     gather_callbacks (callbacks, (AV *)op->cb, event);
752 root 1.8
753 root 1.14 if (op->type)
754     {
755     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
756     {
757     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
758    
759     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
760     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
761     }
762 root 1.8
763 root 1.14 if (op->type <= AvFILLp (cb_type))
764     {
765     SV *registry = AvARRAY (cb_type)[op->type];
766 root 1.8
767 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
768     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
769     }
770 root 1.8 }
771    
772 root 1.14 gather_callbacks (callbacks, cb_object, event);
773    
774 root 1.8 break;
775    
776     case KLASS_PLAYER:
777     dt = (data_type) va_arg (ap, int);
778     assert (("first argument must be of type player", dt == DT_PLAYER));
779 root 1.12 pl = va_arg (ap, player *);
780    
781 root 1.13 if (pl->cb)
782     gather_callbacks (callbacks, (AV *)pl->cb, event);
783 root 1.8
784     gather_callbacks (callbacks, cb_player, event);
785     break;
786    
787     case KLASS_MAP:
788     dt = (data_type) va_arg (ap, int);
789     assert (("first argument must be of type object", dt == DT_MAP));
790 root 1.12 map = va_arg (ap, mapstruct *);
791    
792 root 1.13 if (map->cb)
793     gather_callbacks (callbacks, (AV *)map->cb, event);
794 root 1.8
795     gather_callbacks (callbacks, cb_map, event);
796     break;
797    
798     default:
799     assert (("unsupported event klass in cfperl_invoke", 0));
800     }
801    
802     // short-circuit processing if no callbacks found/defined
803     if (!callbacks)
804     return 0;
805    
806     dSP;
807 root 1.6 ENTER;
808     SAVETMPS;
809    
810     PUSHMARK (SP);
811 root 1.8 EXTEND (SP, 3);
812 root 1.6
813 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
814     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
815    
816 root 1.18 switch (KLASS_OF (event))
817 root 1.8 {
818     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
819     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
820     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
821     }
822 root 1.7
823 root 1.6 for (;;)
824     {
825 root 1.8 dt = (data_type) va_arg (ap, int);
826 root 1.6
827     if (dt == DT_END)
828     break;
829    
830 root 1.12 if (dt == DT_AV)
831     {
832     AV *av = va_arg (ap, AV *);
833    
834     for (int i = 0; i <= av_len (av); ++i)
835     XPUSHs (*av_fetch (av, i, 1));
836     }
837     else
838     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
839 root 1.6 }
840    
841     va_end (ap);
842    
843     PUTBACK;
844 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
845 root 1.2 SPAGAIN;
846 root 1.6
847     count = count > 0 ? POPi : 0;
848    
849     FREETMPS;
850     LEAVE;
851    
852     return count;
853 root 1.2 }
854    
855 root 1.12 SV *
856     cfperl_result (int idx)
857     {
858     AV *av = get_av ("cfperl::invoke_results", 0);
859     if (!av)
860     return &PL_sv_undef;
861    
862     SV **sv = av_fetch (av, idx, 0);
863     if (!sv)
864     return &PL_sv_undef;
865    
866     return *sv;
867     }
868    
869     int
870     cfperl_result_INT (int idx)
871     {
872     return SvIV (cfperl_result (idx));
873     }
874    
875 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
876    
877     BOOT:
878     {
879     HV *stash = gv_stashpv ("cf", 1);
880    
881     static const struct {
882     const char *name;
883     IV iv;
884     } *civ, const_iv[] = {
885     # define const_iv(name) { # name, (IV)name },
886     const_iv (llevError)
887     const_iv (llevInfo)
888     const_iv (llevDebug)
889     const_iv (llevMonster)
890    
891 root 1.5 const_iv (MAX_TIME)
892 root 1.1 const_iv (PLAYER)
893     const_iv (TRANSPORT)
894     const_iv (ROD)
895     const_iv (TREASURE)
896     const_iv (POTION)
897     const_iv (FOOD)
898     const_iv (POISON)
899     const_iv (BOOK)
900     const_iv (CLOCK)
901     const_iv (LIGHTNING)
902     const_iv (ARROW)
903     const_iv (BOW)
904     const_iv (WEAPON)
905     const_iv (ARMOUR)
906     const_iv (PEDESTAL)
907     const_iv (ALTAR)
908     const_iv (LOCKED_DOOR)
909     const_iv (SPECIAL_KEY)
910     const_iv (MAP)
911     const_iv (DOOR)
912     const_iv (KEY)
913     const_iv (TIMED_GATE)
914     const_iv (TRIGGER)
915     const_iv (GRIMREAPER)
916     const_iv (MAGIC_EAR)
917     const_iv (TRIGGER_BUTTON)
918     const_iv (TRIGGER_ALTAR)
919     const_iv (TRIGGER_PEDESTAL)
920     const_iv (SHIELD)
921     const_iv (HELMET)
922     const_iv (HORN)
923     const_iv (MONEY)
924     const_iv (CLASS)
925     const_iv (GRAVESTONE)
926     const_iv (AMULET)
927     const_iv (PLAYERMOVER)
928     const_iv (TELEPORTER)
929     const_iv (CREATOR)
930     const_iv (SKILL)
931     const_iv (EXPERIENCE)
932     const_iv (EARTHWALL)
933     const_iv (GOLEM)
934     const_iv (THROWN_OBJ)
935     const_iv (BLINDNESS)
936     const_iv (GOD)
937     const_iv (DETECTOR)
938     const_iv (TRIGGER_MARKER)
939     const_iv (DEAD_OBJECT)
940     const_iv (DRINK)
941     const_iv (MARKER)
942     const_iv (HOLY_ALTAR)
943     const_iv (PLAYER_CHANGER)
944     const_iv (BATTLEGROUND)
945     const_iv (PEACEMAKER)
946     const_iv (GEM)
947     const_iv (FIREWALL)
948     const_iv (ANVIL)
949     const_iv (CHECK_INV)
950     const_iv (MOOD_FLOOR)
951     const_iv (EXIT)
952     const_iv (ENCOUNTER)
953     const_iv (SHOP_FLOOR)
954     const_iv (SHOP_MAT)
955     const_iv (RING)
956     const_iv (FLOOR)
957     const_iv (FLESH)
958     const_iv (INORGANIC)
959     const_iv (SKILL_TOOL)
960     const_iv (LIGHTER)
961     const_iv (TRAP_PART)
962     const_iv (WALL)
963     const_iv (LIGHT_SOURCE)
964     const_iv (MISC_OBJECT)
965     const_iv (MONSTER)
966     const_iv (SPAWN_GENERATOR)
967     const_iv (LAMP)
968     const_iv (DUPLICATOR)
969     const_iv (TOOL)
970     const_iv (SPELLBOOK)
971     const_iv (BUILDFAC)
972     const_iv (CLOAK)
973     const_iv (SPINNER)
974     const_iv (GATE)
975     const_iv (BUTTON)
976     const_iv (CF_HANDLE)
977     const_iv (HOLE)
978     const_iv (TRAPDOOR)
979     const_iv (SIGN)
980     const_iv (BOOTS)
981     const_iv (GLOVES)
982     const_iv (SPELL)
983     const_iv (SPELL_EFFECT)
984     const_iv (CONVERTER)
985     const_iv (BRACERS)
986     const_iv (POISONING)
987     const_iv (SAVEBED)
988     const_iv (POISONCLOUD)
989     const_iv (FIREHOLES)
990     const_iv (WAND)
991     const_iv (SCROLL)
992     const_iv (DIRECTOR)
993     const_iv (GIRDLE)
994     const_iv (FORCE)
995     const_iv (POTION_EFFECT)
996     const_iv (EVENT_CONNECTOR)
997     const_iv (CLOSE_CON)
998     const_iv (CONTAINER)
999     const_iv (ARMOUR_IMPROVER)
1000     const_iv (WEAPON_IMPROVER)
1001     const_iv (SKILLSCROLL)
1002     const_iv (DEEP_SWAMP)
1003     const_iv (IDENTIFY_ALTAR)
1004     const_iv (MENU)
1005     const_iv (RUNE)
1006     const_iv (TRAP)
1007     const_iv (POWER_CRYSTAL)
1008     const_iv (CORPSE)
1009     const_iv (DISEASE)
1010     const_iv (SYMPTOM)
1011     const_iv (BUILDER)
1012     const_iv (MATERIAL)
1013     const_iv (ITEM_TRANSFORMER)
1014     const_iv (QUEST)
1015    
1016 root 1.14 const_iv (NUM_SUBTYPES)
1017    
1018 root 1.1 const_iv (ST_BD_BUILD)
1019     const_iv (ST_BD_REMOVE)
1020    
1021     const_iv (ST_MAT_FLOOR)
1022     const_iv (ST_MAT_WALL)
1023     const_iv (ST_MAT_ITEM)
1024    
1025     const_iv (AT_PHYSICAL)
1026     const_iv (AT_MAGIC)
1027     const_iv (AT_FIRE)
1028     const_iv (AT_ELECTRICITY)
1029     const_iv (AT_COLD)
1030     const_iv (AT_CONFUSION)
1031     const_iv (AT_ACID)
1032     const_iv (AT_DRAIN)
1033     const_iv (AT_WEAPONMAGIC)
1034     const_iv (AT_GHOSTHIT)
1035     const_iv (AT_POISON)
1036     const_iv (AT_SLOW)
1037     const_iv (AT_PARALYZE)
1038     const_iv (AT_TURN_UNDEAD)
1039     const_iv (AT_FEAR)
1040     const_iv (AT_CANCELLATION)
1041     const_iv (AT_DEPLETE)
1042     const_iv (AT_DEATH)
1043     const_iv (AT_CHAOS)
1044     const_iv (AT_COUNTERSPELL)
1045     const_iv (AT_GODPOWER)
1046     const_iv (AT_HOLYWORD)
1047     const_iv (AT_BLIND)
1048     const_iv (AT_INTERNAL)
1049     const_iv (AT_LIFE_STEALING)
1050     const_iv (AT_DISEASE)
1051    
1052     const_iv (QUEST_IN_PROGRESS)
1053     const_iv (QUEST_DONE_QUEST)
1054     const_iv (QUEST_DONE_TASK)
1055     const_iv (QUEST_START_QUEST)
1056     const_iv (QUEST_END_QUEST)
1057     const_iv (QUEST_START_TASK)
1058     const_iv (QUEST_END_TASK)
1059     const_iv (QUEST_OVERRIDE)
1060     const_iv (QUEST_ON_ACTIVATE)
1061    
1062     const_iv (WEAP_HIT)
1063     const_iv (WEAP_SLASH)
1064     const_iv (WEAP_PIERCE)
1065     const_iv (WEAP_CLEAVE)
1066     const_iv (WEAP_SLICE)
1067     const_iv (WEAP_STAB)
1068     const_iv (WEAP_WHIP)
1069     const_iv (WEAP_CRUSH)
1070     const_iv (WEAP_BLUD)
1071    
1072     const_iv (FLAG_ALIVE)
1073     const_iv (FLAG_WIZ)
1074     const_iv (FLAG_REMOVED)
1075     const_iv (FLAG_FREED)
1076     const_iv (FLAG_WAS_WIZ)
1077     const_iv (FLAG_APPLIED)
1078     const_iv (FLAG_UNPAID)
1079     const_iv (FLAG_USE_SHIELD)
1080     const_iv (FLAG_NO_PICK)
1081     const_iv (FLAG_ANIMATE)
1082     const_iv (FLAG_MONSTER)
1083     const_iv (FLAG_FRIENDLY)
1084     const_iv (FLAG_GENERATOR)
1085     const_iv (FLAG_IS_THROWN)
1086     const_iv (FLAG_AUTO_APPLY)
1087     const_iv (FLAG_TREASURE)
1088     const_iv (FLAG_PLAYER_SOLD)
1089     const_iv (FLAG_SEE_INVISIBLE)
1090     const_iv (FLAG_CAN_ROLL)
1091     const_iv (FLAG_OVERLAY_FLOOR)
1092     const_iv (FLAG_IS_TURNABLE)
1093     const_iv (FLAG_IS_USED_UP)
1094     const_iv (FLAG_IDENTIFIED)
1095     const_iv (FLAG_REFLECTING)
1096     const_iv (FLAG_CHANGING)
1097     const_iv (FLAG_SPLITTING)
1098     const_iv (FLAG_HITBACK)
1099     const_iv (FLAG_STARTEQUIP)
1100     const_iv (FLAG_BLOCKSVIEW)
1101     const_iv (FLAG_UNDEAD)
1102     const_iv (FLAG_SCARED)
1103     const_iv (FLAG_UNAGGRESSIVE)
1104     const_iv (FLAG_REFL_MISSILE)
1105     const_iv (FLAG_REFL_SPELL)
1106     const_iv (FLAG_NO_MAGIC)
1107     const_iv (FLAG_NO_FIX_PLAYER)
1108     const_iv (FLAG_IS_LIGHTABLE)
1109     const_iv (FLAG_TEAR_DOWN)
1110     const_iv (FLAG_RUN_AWAY)
1111     const_iv (FLAG_PICK_UP)
1112     const_iv (FLAG_UNIQUE)
1113     const_iv (FLAG_NO_DROP)
1114     const_iv (FLAG_WIZCAST)
1115     const_iv (FLAG_CAST_SPELL)
1116     const_iv (FLAG_USE_SCROLL)
1117     const_iv (FLAG_USE_RANGE)
1118     const_iv (FLAG_USE_BOW)
1119     const_iv (FLAG_USE_ARMOUR)
1120     const_iv (FLAG_USE_WEAPON)
1121     const_iv (FLAG_USE_RING)
1122     const_iv (FLAG_READY_RANGE)
1123     const_iv (FLAG_READY_BOW)
1124     const_iv (FLAG_XRAYS)
1125     const_iv (FLAG_NO_APPLY)
1126     const_iv (FLAG_IS_FLOOR)
1127     const_iv (FLAG_LIFESAVE)
1128     const_iv (FLAG_NO_STRENGTH)
1129     const_iv (FLAG_SLEEP)
1130     const_iv (FLAG_STAND_STILL)
1131     const_iv (FLAG_RANDOM_MOVE)
1132     const_iv (FLAG_ONLY_ATTACK)
1133     const_iv (FLAG_CONFUSED)
1134     const_iv (FLAG_STEALTH)
1135     const_iv (FLAG_WIZPASS)
1136     const_iv (FLAG_IS_LINKED)
1137     const_iv (FLAG_CURSED)
1138     const_iv (FLAG_DAMNED)
1139     const_iv (FLAG_SEE_ANYWHERE)
1140     const_iv (FLAG_KNOWN_MAGICAL)
1141     const_iv (FLAG_KNOWN_CURSED)
1142     const_iv (FLAG_CAN_USE_SKILL)
1143     const_iv (FLAG_BEEN_APPLIED)
1144     const_iv (FLAG_READY_SCROLL)
1145     const_iv (FLAG_USE_ROD)
1146     const_iv (FLAG_USE_HORN)
1147     const_iv (FLAG_MAKE_INVIS)
1148     const_iv (FLAG_INV_LOCKED)
1149     const_iv (FLAG_IS_WOODED)
1150     const_iv (FLAG_IS_HILLY)
1151     const_iv (FLAG_READY_SKILL)
1152     const_iv (FLAG_READY_WEAPON)
1153     const_iv (FLAG_NO_SKILL_IDENT)
1154     const_iv (FLAG_BLIND)
1155     const_iv (FLAG_SEE_IN_DARK)
1156     const_iv (FLAG_IS_CAULDRON)
1157     const_iv (FLAG_NO_STEAL)
1158     const_iv (FLAG_ONE_HIT)
1159     const_iv (FLAG_CLIENT_SENT)
1160     const_iv (FLAG_BERSERK)
1161     const_iv (FLAG_NEUTRAL)
1162     const_iv (FLAG_NO_ATTACK)
1163     const_iv (FLAG_NO_DAMAGE)
1164     const_iv (FLAG_OBJ_ORIGINAL)
1165     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1166     const_iv (FLAG_ACTIVATE_ON_PUSH)
1167     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1168     const_iv (FLAG_IS_WATER)
1169     const_iv (FLAG_CONTENT_ON_GEN)
1170     const_iv (FLAG_IS_A_TEMPLATE)
1171     const_iv (FLAG_IS_BUILDABLE)
1172     const_iv (FLAG_AFK)
1173    
1174     const_iv (NDI_BLACK)
1175     const_iv (NDI_WHITE)
1176     const_iv (NDI_NAVY)
1177     const_iv (NDI_RED)
1178     const_iv (NDI_ORANGE)
1179     const_iv (NDI_BLUE)
1180     const_iv (NDI_DK_ORANGE)
1181     const_iv (NDI_GREEN)
1182     const_iv (NDI_LT_GREEN)
1183     const_iv (NDI_GREY)
1184     const_iv (NDI_BROWN)
1185     const_iv (NDI_GOLD)
1186     const_iv (NDI_TAN)
1187     const_iv (NDI_MAX_COLOR)
1188     const_iv (NDI_COLOR_MASK)
1189     const_iv (NDI_UNIQUE)
1190     const_iv (NDI_ALL)
1191    
1192     const_iv (F_APPLIED)
1193     const_iv (F_LOCATION)
1194     const_iv (F_UNPAID)
1195     const_iv (F_MAGIC)
1196     const_iv (F_CURSED)
1197     const_iv (F_DAMNED)
1198     const_iv (F_OPEN)
1199     const_iv (F_NOPICK)
1200     const_iv (F_LOCKED)
1201    
1202     const_iv (F_BUY)
1203     const_iv (F_SHOP)
1204     const_iv (F_SELL)
1205    
1206     const_iv (P_BLOCKSVIEW)
1207     const_iv (P_NO_MAGIC)
1208     const_iv (P_IS_ALIVE)
1209     const_iv (P_NO_CLERIC)
1210     const_iv (P_NEED_UPDATE)
1211     const_iv (P_NO_ERROR)
1212     const_iv (P_OUT_OF_MAP)
1213     const_iv (P_NEW_MAP)
1214    
1215     const_iv (UP_OBJ_INSERT)
1216     const_iv (UP_OBJ_REMOVE)
1217     const_iv (UP_OBJ_CHANGE)
1218     const_iv (UP_OBJ_FACE)
1219    
1220     const_iv (INS_NO_MERGE)
1221     const_iv (INS_ABOVE_FLOOR_ONLY)
1222     const_iv (INS_NO_WALK_ON)
1223     const_iv (INS_ON_TOP)
1224     const_iv (INS_BELOW_ORIGINATOR)
1225     const_iv (INS_MAP_LOAD)
1226    
1227     const_iv (WILL_APPLY_HANDLE)
1228     const_iv (WILL_APPLY_TREASURE)
1229     const_iv (WILL_APPLY_EARTHWALL)
1230     const_iv (WILL_APPLY_DOOR)
1231     const_iv (WILL_APPLY_FOOD)
1232    
1233     const_iv (SAVE_MODE)
1234     const_iv (SAVE_DIR_MODE)
1235    
1236     const_iv (M_PAPER)
1237     const_iv (M_IRON)
1238     const_iv (M_GLASS)
1239     const_iv (M_LEATHER)
1240     const_iv (M_WOOD)
1241     const_iv (M_ORGANIC)
1242     const_iv (M_STONE)
1243     const_iv (M_CLOTH)
1244     const_iv (M_ADAMANT)
1245     const_iv (M_LIQUID)
1246     const_iv (M_SOFT_METAL)
1247     const_iv (M_BONE)
1248     const_iv (M_ICE)
1249     const_iv (M_SPECIAL)
1250    
1251     const_iv (SK_EXP_ADD_SKILL)
1252     const_iv (SK_EXP_TOTAL)
1253     const_iv (SK_EXP_NONE)
1254     const_iv (SK_SUBTRACT_SKILL_EXP)
1255    
1256     const_iv (SK_LOCKPICKING)
1257     const_iv (SK_HIDING)
1258     const_iv (SK_SMITHERY)
1259     const_iv (SK_BOWYER)
1260     const_iv (SK_JEWELER)
1261     const_iv (SK_ALCHEMY)
1262     const_iv (SK_STEALING)
1263     const_iv (SK_LITERACY)
1264     const_iv (SK_BARGAINING)
1265     const_iv (SK_JUMPING)
1266     const_iv (SK_DET_MAGIC)
1267     const_iv (SK_ORATORY)
1268     const_iv (SK_SINGING)
1269     const_iv (SK_DET_CURSE)
1270     const_iv (SK_FIND_TRAPS)
1271     const_iv (SK_MEDITATION)
1272     const_iv (SK_PUNCHING)
1273     const_iv (SK_FLAME_TOUCH)
1274     const_iv (SK_KARATE)
1275     const_iv (SK_CLIMBING)
1276     const_iv (SK_WOODSMAN)
1277     const_iv (SK_INSCRIPTION)
1278     const_iv (SK_ONE_HANDED_WEAPON)
1279     const_iv (SK_MISSILE_WEAPON)
1280     const_iv (SK_THROWING)
1281     const_iv (SK_USE_MAGIC_ITEM)
1282     const_iv (SK_DISARM_TRAPS)
1283     const_iv (SK_SET_TRAP)
1284     const_iv (SK_THAUMATURGY)
1285     const_iv (SK_PRAYING)
1286     const_iv (SK_CLAWING)
1287     const_iv (SK_LEVITATION)
1288     const_iv (SK_SUMMONING)
1289     const_iv (SK_PYROMANCY)
1290     const_iv (SK_EVOCATION)
1291     const_iv (SK_SORCERY)
1292     const_iv (SK_TWO_HANDED_WEAPON)
1293     const_iv (SK_SPARK_TOUCH)
1294     const_iv (SK_SHIVER)
1295     const_iv (SK_ACID_SPLASH)
1296     const_iv (SK_POISON_NAIL)
1297    
1298     const_iv (SOUND_NEW_PLAYER)
1299     const_iv (SOUND_FIRE_ARROW)
1300     const_iv (SOUND_LEARN_SPELL)
1301     const_iv (SOUND_FUMBLE_SPELL)
1302     const_iv (SOUND_WAND_POOF)
1303     const_iv (SOUND_OPEN_DOOR)
1304     const_iv (SOUND_PUSH_PLAYER)
1305     const_iv (SOUND_PLAYER_HITS1)
1306     const_iv (SOUND_PLAYER_HITS2)
1307     const_iv (SOUND_PLAYER_HITS3)
1308     const_iv (SOUND_PLAYER_HITS4)
1309     const_iv (SOUND_PLAYER_IS_HIT1)
1310     const_iv (SOUND_PLAYER_IS_HIT2)
1311     const_iv (SOUND_PLAYER_IS_HIT3)
1312     const_iv (SOUND_PLAYER_KILLS)
1313     const_iv (SOUND_PET_IS_KILLED)
1314     const_iv (SOUND_PLAYER_DIES)
1315     const_iv (SOUND_OB_EVAPORATE)
1316     const_iv (SOUND_OB_EXPLODE)
1317     const_iv (SOUND_CLOCK)
1318     const_iv (SOUND_TURN_HANDLE)
1319     const_iv (SOUND_FALL_HOLE)
1320     const_iv (SOUND_DRINK_POISON)
1321     const_iv (SOUND_CAST_SPELL_0)
1322    
1323     const_iv (PREFER_LOW)
1324     const_iv (PREFER_HIGH)
1325    
1326     const_iv (ATNR_PHYSICAL)
1327     const_iv (ATNR_MAGIC)
1328     const_iv (ATNR_FIRE)
1329     const_iv (ATNR_ELECTRICITY)
1330     const_iv (ATNR_COLD)
1331     const_iv (ATNR_CONFUSION)
1332     const_iv (ATNR_ACID)
1333     const_iv (ATNR_DRAIN)
1334     const_iv (ATNR_WEAPONMAGIC)
1335     const_iv (ATNR_GHOSTHIT)
1336     const_iv (ATNR_POISON)
1337     const_iv (ATNR_SLOW)
1338     const_iv (ATNR_PARALYZE)
1339     const_iv (ATNR_TURN_UNDEAD)
1340     const_iv (ATNR_FEAR)
1341     const_iv (ATNR_CANCELLATION)
1342     const_iv (ATNR_DEPLETE)
1343     const_iv (ATNR_DEATH)
1344     const_iv (ATNR_CHAOS)
1345     const_iv (ATNR_COUNTERSPELL)
1346     const_iv (ATNR_GODPOWER)
1347     const_iv (ATNR_HOLYWORD)
1348     const_iv (ATNR_BLIND)
1349     const_iv (ATNR_INTERNAL)
1350     const_iv (ATNR_LIFE_STEALING)
1351     const_iv (ATNR_DISEASE)
1352    
1353     const_iv (MAP_FLUSH)
1354     const_iv (MAP_PLAYER_UNIQUE)
1355     const_iv (MAP_BLOCK)
1356     const_iv (MAP_STYLE)
1357     const_iv (MAP_OVERLAY)
1358    
1359     const_iv (MAP_IN_MEMORY)
1360     const_iv (MAP_SWAPPED)
1361     const_iv (MAP_LOADING)
1362     const_iv (MAP_SAVING)
1363 root 1.7
1364     const_iv (KLASS_GLOBAL)
1365     const_iv (KLASS_OBJECT)
1366     const_iv (KLASS_PLAYER)
1367     const_iv (KLASS_MAP)
1368 root 1.1 };
1369    
1370     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1371     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1372    
1373     static const struct {
1374     const char *name;
1375 root 1.14 int skip;
1376 root 1.7 IV klass;
1377 root 1.1 IV iv;
1378 root 1.6 } *eiv, event_iv[] = {
1379 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1380 root 1.6 # include "eventinc.h"
1381     # undef def
1382     };
1383    
1384     AV *av = get_av ("cf::EVENT", 1);
1385    
1386     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1387 root 1.7 {
1388     AV *event = newAV ();
1389 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1390 root 1.7 av_push (event, newSViv (eiv->klass));
1391     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1392 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1393 root 1.7 }
1394 root 1.6
1395     static const struct {
1396 root 1.1 int dtype;
1397     const char *name;
1398     IV idx;
1399     } *cprop, prop_table[] = {
1400     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1401     prop (CFAPI_INT, MAP_PROP_FLAGS)
1402     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1403     prop (CFAPI_STRING, MAP_PROP_PATH)
1404     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1405     prop (CFAPI_STRING, MAP_PROP_NAME)
1406     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1407     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1408     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1409     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1410     prop (CFAPI_INT, MAP_PROP_WIDTH)
1411     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1412     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1413     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1414     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1415     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1416     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1417     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1418     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1419     prop (CFAPI_INT, MAP_PROP_SKY)
1420     prop (CFAPI_INT, MAP_PROP_WPARTX)
1421     prop (CFAPI_INT, MAP_PROP_WPARTY)
1422     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1423     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1424     prop (CFAPI_PREGION, MAP_PROP_REGION)
1425     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1426     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1427     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1428     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1429     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1430     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1431     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1432     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1433     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1434     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1435     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1436     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1437     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1438     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1439     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1440     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1441     prop (CFAPI_INT, OBJECT_PROP_X)
1442     prop (CFAPI_INT, OBJECT_PROP_Y)
1443     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1444     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1445     prop (CFAPI_INT, OBJECT_PROP_NROF)
1446     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1447     prop (CFAPI_INT, OBJECT_PROP_FACING)
1448     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1449     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1450     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1451     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1452     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1453     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1454     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1455     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1456     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1457     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1458     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1459     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1460     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1461     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1462     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1463     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1464     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1465     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1466     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1467     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1468     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1469     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1470     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1471     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1472     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1473     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1474     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1475     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1476     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1477     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1478     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1479     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1480     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1481     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1482     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1483     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1484     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1485     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1486     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1487     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1488     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1489     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1490     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1491     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1492     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1493     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1494     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1495     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1496     prop (CFAPI_INT, OBJECT_PROP_STR)
1497     prop (CFAPI_INT, OBJECT_PROP_DEX)
1498     prop (CFAPI_INT, OBJECT_PROP_CON)
1499     prop (CFAPI_INT, OBJECT_PROP_WIS)
1500     prop (CFAPI_INT, OBJECT_PROP_INT)
1501     prop (CFAPI_INT, OBJECT_PROP_POW)
1502     prop (CFAPI_INT, OBJECT_PROP_CHA)
1503     prop (CFAPI_INT, OBJECT_PROP_WC)
1504     prop (CFAPI_INT, OBJECT_PROP_AC)
1505     prop (CFAPI_INT, OBJECT_PROP_HP)
1506     prop (CFAPI_INT, OBJECT_PROP_SP)
1507     prop (CFAPI_INT, OBJECT_PROP_GP)
1508     prop (CFAPI_INT, OBJECT_PROP_FP)
1509     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1510     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1511     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1512     prop (CFAPI_INT, OBJECT_PROP_DAM)
1513     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1514     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1515     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1516     prop (CFAPI_INT, OBJECT_PROP_FACE)
1517     };
1518    
1519     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1520     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1521    
1522     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1523     {
1524     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1525     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1526     }
1527    
1528 root 1.14 //I_EVENT_API (PACKAGE);
1529     }
1530    
1531     void _reload_1 ()
1532     CODE:
1533     cb_global = get_av ("cf::CB_GLOBAL", 1);
1534     cb_object = get_av ("cf::CB_OBJECT", 1);
1535     cb_player = get_av ("cf::CB_PLAYER", 1);
1536     cb_type = get_av ("cf::CB_TYPE" , 1);
1537     cb_map = get_av ("cf::CB_MAP" , 1);
1538    
1539     void _reload_2 ()
1540     CODE:
1541     {
1542     // reattach to all attachable objects in the game.
1543     for (player *pl = first_player; pl; pl = pl->next)
1544     reattach (pl);
1545    
1546     for (mapstruct *map = first_map; map; map = map->next)
1547     reattach (map);
1548 root 1.8
1549 root 1.14 for (object *op = objects; op; op = op->next)
1550     reattach (op);
1551 root 1.1 }
1552    
1553     NV floor (NV x)
1554    
1555     NV ceil (NV x)
1556    
1557 root 1.5 void server_tick ()
1558    
1559 root 1.1 void
1560     LOG (int level, char *msg)
1561     PROTOTYPE: $$
1562     C_ARGS: (LogLevel)level, "%s", msg
1563    
1564     char *path_combine (char *base, char *path)
1565     PROTOTYPE: $$
1566    
1567     char *path_combine_and_normalize (char *base, char *path)
1568     PROTOTYPE: $$
1569    
1570 root 1.19 const char *
1571     get_maps_directory (char *path)
1572 root 1.1 PROTOTYPE: $
1573     ALIAS: maps_directory = 0
1574 root 1.19 CODE:
1575     RETVAL = create_pathname (path);
1576     OUTPUT: RETVAL
1577 root 1.1
1578     void
1579     sub_generation_inc ()
1580     CODE:
1581     PL_sub_generation++;
1582    
1583     char *
1584     mapdir ()
1585     PROTOTYPE:
1586     ALIAS:
1587     mapdir = 0
1588     uniquedir = 1
1589     tmpdir = 2
1590     confdir = 3
1591     localdir = 4
1592     playerdir = 5
1593     datadir = 6
1594     CODE:
1595 root 1.19 switch (ix)
1596     {
1597     case 0: RETVAL = settings.mapdir ; break;
1598     case 1: RETVAL = settings.uniquedir; break;
1599     case 2: RETVAL = settings.tmpdir ; break;
1600     case 3: RETVAL = settings.confdir ; break;
1601     case 4: RETVAL = settings.localdir ; break;
1602     case 5: RETVAL = settings.playerdir; break;
1603     case 6: RETVAL = settings.datadir ; break;
1604     }
1605 root 1.1 OUTPUT: RETVAL
1606    
1607     int
1608     cf_find_animation (char *text)
1609     PROTOTYPE: $
1610    
1611     int random_roll(int min, int max, object *op, int goodbad);
1612    
1613     const char *cost_string_from_value(uint64 cost, int approx = 0)
1614    
1615 root 1.18 int invoke (int event, ...)
1616 root 1.12 CODE:
1617 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1618 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1619     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1620 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1621     OUTPUT: RETVAL
1622 root 1.12
1623 root 1.1 int
1624     exp_to_level (val64 exp)
1625     CODE:
1626     {
1627     int i = 0;
1628    
1629     RETVAL = settings.max_level;
1630    
1631     for (i = 1; i <= settings.max_level; i++)
1632     {
1633     if (levels[i] > exp)
1634     {
1635     RETVAL = i - 1;
1636     break;
1637     }
1638     }
1639     }
1640     OUTPUT: RETVAL
1641    
1642     val64
1643     level_to_min_exp (int level)
1644     CODE:
1645     if (level > settings.max_level)
1646     RETVAL = levels[settings.max_level];
1647     else if (level < 1)
1648     RETVAL = 0;
1649     else
1650     RETVAL = levels[level];
1651     OUTPUT: RETVAL
1652    
1653     SV *
1654     resistance_to_string (int atnr)
1655     CODE:
1656     if (atnr >= 0 && atnr < NROFATTACKS)
1657     RETVAL = newSVpv (resist_plus[atnr], 0);
1658     else
1659     XSRETURN_UNDEF;
1660     OUTPUT: RETVAL
1661    
1662 root 1.27 int
1663     _valid (SV *obj)
1664     CODE:
1665     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1666     OUTPUT:
1667     RETVAL
1668    
1669 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1670    
1671 root 1.18 int invoke (object *op, int event, ...)
1672     CODE:
1673     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1674 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1675     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1676 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1677     OUTPUT: RETVAL
1678    
1679     SV *registry (object *op)
1680     CODE:
1681     RETVAL = registry_of (op);
1682     OUTPUT:
1683     RETVAL
1684    
1685 root 1.27 object *head (object *op)
1686     PROTOTYPE: $
1687     ALIAS:
1688     more = 1
1689     above = 2
1690     below = 3
1691     CODE:
1692     switch (ix)
1693     {
1694     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1695     case 1: RETVAL = op->more; break;
1696     case 2: RETVAL = op->above; break;
1697     case 3: RETVAL = op->below; break;
1698     }
1699     OUTPUT:
1700     RETVAL
1701    
1702 root 1.1 SV *
1703     get_property (object *obj, int type, int idx)
1704     CODE:
1705     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1706     OUTPUT: RETVAL
1707    
1708     SV *
1709     set_property (object *obj, int type, int idx, SV *newval)
1710     CODE:
1711     switch (type)
1712     {
1713     case CFAPI_INT:
1714     cf_object_set_int_property (obj, idx, SvIV (newval));
1715     break;
1716     case CFAPI_LONG:
1717     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1718     break;
1719     case CFAPI_DOUBLE:
1720     {
1721     int unused_type;
1722     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1723     }
1724     break;
1725     case CFAPI_STRING:
1726     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1727     break;
1728     case CFAPI_POBJECT:
1729     {
1730     int unused_type;
1731     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1732     }
1733     break;
1734     default:
1735     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1736     }
1737    
1738     # missing properties
1739    
1740     void
1741     set_attacktype (object *obj, U32 attacktype)
1742     CODE:
1743     obj->attacktype = attacktype;
1744    
1745     U32
1746     get_attacktype (object *obj)
1747     ALIAS:
1748     attacktype = 0
1749     CODE:
1750     RETVAL = obj->attacktype;
1751     OUTPUT: RETVAL
1752    
1753     # missing in plug-in api, of course
1754     void
1755     set_food (object *obj, int food)
1756     CODE:
1757     obj->stats.food = food;
1758    
1759     int
1760     get_food (object *obj)
1761     ALIAS:
1762     food = 0
1763     CODE:
1764     RETVAL = obj->stats.food;
1765     OUTPUT: RETVAL
1766    
1767     void
1768     inv (object *obj)
1769     PROTOTYPE: $
1770     PPCODE:
1771     {
1772     object *o;
1773     for (o = obj->inv; o; o = o->below)
1774     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1775     }
1776    
1777     int cf_object_get_resistance (object *op, int rtype)
1778     ALIAS: resistance = 0
1779    
1780     int cf_object_get_flag (object *op, int flag)
1781     ALIAS: flag = 0
1782    
1783     void cf_object_set_flag (object *op, int flag, int value)
1784    
1785     int need_identify (const object *obj);
1786    
1787     int apply_shop_mat (object *shop_mat, object *op);
1788    
1789 root 1.27 int move (object *op, int dir, object *originator = op)
1790     CODE:
1791     RETVAL = move_ob (op, dir, originator);
1792     OUTPUT:
1793     RETVAL
1794 root 1.1
1795     void cf_object_apply (object *op, object *author, int flags = 0)
1796    
1797     void cf_object_apply_below (object *op)
1798    
1799     void cf_object_remove (object *op)
1800    
1801     void cf_object_free (object *op)
1802    
1803     object *cf_object_present_archname_inside (object *op, char *whatstr)
1804    
1805     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1806    
1807     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1808    
1809     object *cf_object_clone (object *op, int clonetype = 0)
1810    
1811     int cf_object_pay_item (object *op, object *buyer)
1812    
1813     int cf_object_pay_amount (object *op, uint64 amount)
1814    
1815     void pay_player (object *op, uint64 amount)
1816    
1817     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1818    
1819     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1820    
1821     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1822    
1823     void cf_object_learn_spell (object *op, object *sp)
1824    
1825     void cf_object_forget_spell (object *op, object *sp)
1826    
1827     object *cf_object_check_for_spell (object *op, char *spellname)
1828    
1829     int cf_object_query_money (object *op)
1830     ALIAS: money = 0
1831    
1832     int cf_object_query_cost (object *op, object *who, int flags)
1833     ALIAS: cost = 0
1834    
1835     void cf_object_activate_rune (object *op , object *victim)
1836    
1837     int cf_object_check_trigger (object *op, object *cause)
1838    
1839     int cf_object_out_of_map (object *op, int x, int y)
1840    
1841     void cf_object_drop (object *op, object *author)
1842    
1843     void cf_object_take (object *op, object *author)
1844    
1845     void cf_object_say (object *op, char *msg)
1846    
1847     void cf_object_speak (object *op, char *msg)
1848    
1849     object *cf_object_insert_object (object *op, object *container)
1850    
1851     const char *cf_object_get_msg (object *ob)
1852     ALIAS: msg = 0
1853    
1854     object *cf_object_insert_in_ob (object *ob, object *where)
1855    
1856     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857    
1858     void cf_object_update (object *op, int flags)
1859    
1860     void cf_object_pickup (object *op, object *what)
1861    
1862     object *cf_create_object_by_name (const char *name)
1863    
1864     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1865    
1866     void player_lvl_adj (object *who, object *skill = 0)
1867    
1868     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869    
1870     int calc_skill_exp (object *who, object *op, object *skill);
1871    
1872     void push_button (object *op);
1873    
1874     void use_trigger (object *op);
1875    
1876     void add_button_link (object *button, mapstruct *map, int connected);
1877    
1878     void remove_button_link (object *op);
1879    
1880     void
1881     cf_object_set_resistance (object *op, int rtype, int val)
1882     CODE:
1883     if (rtype >= 0 && rtype < NROFATTACKS)
1884     op->resist[rtype] = val;
1885    
1886    
1887     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888    
1889     void cf_fix_object (object *pl)
1890     ALIAS: fix = 0
1891    
1892     object *cf_insert_ob_in_ob (object *ob, object *where)
1893    
1894     # no clean way to get an object from an archetype - stupid idiotic
1895     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896    
1897     object *new (const char *archetype = 0)
1898     PROTOTYPE: ;$
1899     CODE:
1900     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901     OUTPUT:
1902     RETVAL
1903    
1904     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1905     PROTOTYPE: $$$$$$
1906     CODE:
1907     {
1908     int unused_type;
1909     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910     }
1911    
1912     # syntatic sugar for easier use in event callbacks.
1913     const char *options (object *op)
1914     CODE:
1915     RETVAL = op->name;
1916     OUTPUT:
1917     RETVAL
1918    
1919     player *contr (object *op)
1920     CODE:
1921     RETVAL = op->contr;
1922     OUTPUT: RETVAL
1923    
1924     const char *get_ob_key_value (object *op, const char *key)
1925    
1926     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927    
1928     object *get_nearest_player (object *ob)
1929     ALIAS: nearest_player = 0
1930     PREINIT:
1931     extern object *get_nearest_player (object *);
1932    
1933     void rangevector (object *ob, object *other, int flags = 0)
1934     PROTOTYPE: $$;$
1935     PPCODE:
1936     {
1937     rv_vector rv;
1938     get_rangevector (ob, other, &rv, flags);
1939     EXTEND (SP, 5);
1940     PUSHs (newSVuv (rv.distance));
1941     PUSHs (newSViv (rv.distance_x));
1942     PUSHs (newSViv (rv.distance_y));
1943     PUSHs (newSViv (rv.direction));
1944     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1945     }
1946    
1947     bool on_same_map_as (object *ob, object *other)
1948     CODE:
1949     RETVAL = on_same_map (ob, other);
1950     OUTPUT: RETVAL
1951    
1952     char *
1953     base_name (object *ob, int plural)
1954     CODE:
1955     RETVAL = cf_query_base_name (ob, plural);
1956     OUTPUT: RETVAL
1957    
1958     living *
1959     stats (object *ob)
1960     CODE:
1961     RETVAL = &ob->stats;
1962     OUTPUT: RETVAL
1963    
1964    
1965     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966    
1967     player *player (object *op)
1968     CODE:
1969     RETVAL = op->contr;
1970     OUTPUT: RETVAL
1971    
1972     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973    
1974     object *cf_player_send_inventory (object *op)
1975    
1976     char *cf_player_get_ip (object *op)
1977     ALIAS: ip = 0
1978    
1979     object *cf_player_get_marked_item (object *op)
1980     ALIAS: marked_item = 0
1981    
1982     void cf_player_set_marked_item (object *op, object *ob)
1983    
1984     partylist *cf_player_get_party (object *op)
1985     ALIAS: party = 0
1986    
1987     void cf_player_set_party (object *op, partylist *party)
1988    
1989     void kill_player (object *op)
1990    
1991 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1992 root 1.1
1993 root 1.18 int invoke (player *pl, int event, ...)
1994     CODE:
1995     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1999     OUTPUT: RETVAL
2000    
2001 root 1.12 SV *registry (player *pl)
2002     CODE:
2003     RETVAL = registry_of (pl);
2004     OUTPUT:
2005     RETVAL
2006 root 1.1
2007     player *cf_player_find (char *name)
2008     PROTOTYPE: $
2009    
2010     void cf_player_move (player *pl, int dir)
2011    
2012     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013    
2014     # nonstandard
2015     object *ob (player *pl)
2016     CODE:
2017     RETVAL = pl->ob;
2018     OUTPUT: RETVAL
2019    
2020     player *first ()
2021     CODE:
2022     RETVAL = first_player;
2023     OUTPUT: RETVAL
2024    
2025     player *next (player *pl)
2026     CODE:
2027     RETVAL = pl->next;
2028     OUTPUT: RETVAL
2029    
2030     bool
2031     cell_visible (player *pl, int dx, int dy)
2032     CODE:
2033     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035     OUTPUT:
2036     RETVAL
2037    
2038 root 1.4 char *
2039     client (player *pl)
2040     CODE:
2041     RETVAL = pl->socket.client;
2042     OUTPUT:
2043     RETVAL
2044    
2045 root 1.7 char *
2046     host (player *pl)
2047     CODE:
2048     RETVAL = pl->socket.host;
2049     OUTPUT:
2050     RETVAL
2051    
2052     char *
2053     killer (player *pl, char *killer = 0)
2054     CODE:
2055     if (killer)
2056     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057     RETVAL = pl->killer;
2058     OUTPUT:
2059     RETVAL
2060    
2061 root 1.4 void
2062     buggy_mapscroll (player *pl, int value = 1)
2063     CODE:
2064     pl->socket.buggy_mapscroll = value;
2065    
2066 root 1.1 void
2067     send (player *pl, SV *packet)
2068     CODE:
2069     {
2070     STRLEN len;
2071     char *buf = SvPVbyte (packet, len);
2072    
2073     Write_String_To_Socket (&pl->socket, buf, len);
2074     }
2075    
2076     int
2077     listening (player *pl, int new_value = -1)
2078     CODE:
2079     RETVAL = pl->listening;
2080     if (new_value >= 0)
2081     pl->listening = new_value;
2082     OUTPUT:
2083     RETVAL
2084    
2085     void get_savebed (player *pl)
2086     ALIAS:
2087     savebed = 0
2088     PPCODE:
2089     EXTEND (SP, 3);
2090     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093    
2094     void set_savebed (player *pl, char *map_path, int x, int y)
2095     CODE:
2096     strcpy (pl->savebed_map, map_path);
2097     pl->bed_x = x;
2098     pl->bed_y = y;
2099    
2100     void
2101     list ()
2102     PPCODE:
2103     {
2104     player *pl;
2105     for (pl = first_player; pl; pl = pl->next)
2106     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107     }
2108    
2109     bool
2110     peaceful (player *pl, bool new_setting = 0)
2111     PROTOTYPE: $;$
2112     CODE:
2113     RETVAL = pl->peaceful;
2114     if (items > 1)
2115     pl->peaceful = new_setting;
2116     OUTPUT:
2117     RETVAL
2118    
2119     living *
2120     orig_stats (player *pl)
2121     CODE:
2122     RETVAL = &pl->orig_stats;
2123     OUTPUT: RETVAL
2124    
2125     living *
2126     last_stats (player *pl)
2127     CODE:
2128     RETVAL = &pl->last_stats;
2129     OUTPUT: RETVAL
2130    
2131    
2132     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133    
2134 elmex 1.26 void
2135     trigger (mapstruct *map, long connection, bool state = true)
2136     CODE:
2137     activate_connection (map, connection, state);
2138    
2139     void
2140     get_connection (mapstruct *map, long connection)
2141     PPCODE:
2142     {
2143     oblinkpt *obp = get_connection_links (map, connection);
2144     if (obp)
2145     for (objectlink *ol = obp->link; ol; ol = ol->next)
2146     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2147     }
2148    
2149 root 1.18 int invoke (mapstruct *map, int event, ...)
2150     CODE:
2151     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2152 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2153     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2154 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2155 root 1.25 OUTPUT: RETVAL
2156 root 1.18
2157 root 1.12 SV *registry (mapstruct *map)
2158     CODE:
2159     RETVAL = registry_of (map);
2160     OUTPUT:
2161     RETVAL
2162    
2163 root 1.1 SV *
2164     get_property (mapstruct *obj, int type, int idx)
2165     CODE:
2166     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2167     OUTPUT: RETVAL
2168    
2169     SV *
2170     set_property (mapstruct *obj, int type, int idx, SV *newval)
2171     CODE:
2172     switch (type)
2173     {
2174     case CFAPI_INT:
2175     cf_map_set_int_property (obj, idx, SvIV (newval));
2176     break;
2177     default:
2178     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2179     }
2180    
2181     mapstruct *new (int width, int height)
2182     PROTOTYPE:
2183     CODE:
2184     {
2185     int unused_type;
2186     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2187     }
2188     OUTPUT:
2189     RETVAL
2190    
2191     void delete_map (mapstruct *map)
2192    
2193     void clean_tmp_map (mapstruct *map)
2194    
2195     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2196    
2197     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2198     CODE:
2199     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2200     OUTPUT:
2201     RETVAL
2202    
2203     char *tile_path (mapstruct *map, unsigned int dir)
2204     CODE:
2205     if (dir >= 4)
2206     XSRETURN_UNDEF;
2207     RETVAL = map->tile_path [dir];
2208     OUTPUT:
2209     RETVAL
2210    
2211     mapstruct *cf_map_get_map (char *name)
2212     PROTOTYPE: $
2213     ALIAS: map = 0
2214    
2215     mapstruct *has_been_loaded (char *name)
2216     PROTOTYPE: $
2217    
2218     mapstruct *cf_map_get_first ()
2219     PROTOTYPE:
2220     ALIAS: first = 0
2221    
2222     # whoever "designed" the plug-in api should have wasted
2223     # his/her time with staying away from the project - would have
2224     # saved others a lot of time, without doubt.
2225     void set_path (mapstruct *where, char *path)
2226     CODE:
2227     strcpy (where->path, path);
2228    
2229     int in_memory (mapstruct *map)
2230     CODE:
2231     RETVAL = map->in_memory;
2232     OUTPUT:
2233     RETVAL
2234    
2235     bool unique (mapstruct *map)
2236     CODE:
2237     RETVAL = map->unique;
2238     OUTPUT:
2239     RETVAL
2240    
2241     void set_unique (mapstruct *map, bool unique)
2242     CODE:
2243     map->unique = unique;
2244    
2245     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2246    
2247     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2248    
2249     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2250     C_ARGS: str, map, nx, ny
2251    
2252     void
2253     cf_map_normalise (mapstruct *map, int x, int y)
2254     PPCODE:
2255     {
2256     mapstruct *nmap = 0;
2257     I16 nx = 0, ny = 0;
2258 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2259 root 1.1
2260     EXTEND (SP, 4);
2261     PUSHs (sv_2mortal (newSViv (flags)));
2262    
2263     if (GIMME_V == G_ARRAY)
2264     {
2265     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2266     PUSHs (sv_2mortal (newSViv (nx)));
2267     PUSHs (sv_2mortal (newSViv (ny)));
2268     }
2269     }
2270    
2271     void
2272     at (mapstruct *map, unsigned int x, unsigned int y)
2273     PROTOTYPE: $$$
2274     PPCODE:
2275     {
2276     object *o;
2277     mapstruct *nmap = 0;
2278     I16 nx, ny;
2279    
2280 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2281 root 1.1
2282     if (nmap)
2283     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2284     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2285     }
2286    
2287     SV *
2288     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2289     PROTOTYPE: $$$
2290     ALIAS:
2291     top_at = 1
2292     flags_at = 2
2293     light_at = 3
2294     move_block_at = 4
2295     move_slow_at = 5
2296     move_on_at = 6
2297     move_off_at = 7
2298     INIT:
2299     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2300     CODE:
2301     switch (ix)
2302     {
2303     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2304     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2305     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2306     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2307     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2308     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2309     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2310     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2311     }
2312     OUTPUT:
2313     RETVAL
2314    
2315 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2316 root 1.1 void
2317     _set_obs (mapstruct *map, SV *sv)
2318     CODE:
2319     {
2320     object *o;
2321     AV *av;
2322     int x, y;
2323     AV *obs = (AV *)SvRV (sv);
2324    
2325     for (y = 0; y < MAP_HEIGHT (map); y++)
2326     for (x = 0; x < MAP_WIDTH (map); x++)
2327     {
2328     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2329    
2330     if (!SvROK (sv))
2331     continue;
2332    
2333     av = (AV *)SvRV (sv);
2334    
2335     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2336     {
2337     sv = av_shift (av);
2338    
2339     if (SvROK (sv))
2340     {
2341     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2342     SVptr_cache_set (o, sv);
2343     }
2344     }
2345     }
2346     }
2347    
2348    
2349 root 1.19 MODULE = cf PACKAGE = cf::arch
2350 root 1.1
2351 root 1.19 archetype *first()
2352 root 1.1 PROTOTYPE:
2353 root 1.19 CODE:
2354     RETVAL = first_archetype;
2355     OUTPUT: RETVAL
2356 root 1.1
2357 root 1.19 archetype *next (archetype *arch)
2358     CODE:
2359     RETVAL = arch->next;
2360     OUTPUT: RETVAL
2361 root 1.1
2362 root 1.19 archetype *head (archetype *arch)
2363     CODE:
2364     RETVAL = arch->head;
2365     OUTPUT: RETVAL
2366 root 1.1
2367 root 1.19 archetype *more (archetype *arch)
2368     CODE:
2369     RETVAL = arch->more;
2370     OUTPUT: RETVAL
2371 root 1.1
2372 root 1.19 const char *name (archetype *arch)
2373     CODE:
2374     RETVAL = arch->name;
2375     OUTPUT: RETVAL
2376 root 1.1
2377 root 1.19 object *clone (archetype *arch)
2378     CODE:
2379     RETVAL = &arch->clone;
2380     OUTPUT: RETVAL
2381 root 1.1
2382 root 1.19 MODULE = cf PACKAGE = cf::party
2383 root 1.1
2384 root 1.19 partylist *first ()
2385 root 1.1 PROTOTYPE:
2386 root 1.19 CODE:
2387     RETVAL = get_firstparty ();
2388     OUTPUT: RETVAL
2389 root 1.1
2390 root 1.19 partylist *next (partylist *party)
2391     CODE:
2392     RETVAL = party->next;
2393     OUTPUT: RETVAL
2394 root 1.1
2395 root 1.19 const char *name (partylist *party)
2396     CODE:
2397     RETVAL = party->partyname;
2398     OUTPUT: RETVAL
2399 root 1.1
2400 root 1.19 const char *password (partylist *party)
2401     CODE:
2402     RETVAL = party->passwd;
2403     OUTPUT: RETVAL
2404 root 1.1
2405 root 1.19 MODULE = cf PACKAGE = cf::region
2406 root 1.1
2407 root 1.19 region *first ()
2408 root 1.1 PROTOTYPE:
2409 root 1.19 CODE:
2410     RETVAL = first_region;
2411     OUTPUT: RETVAL
2412 root 1.1
2413 root 1.19 region *next (region *reg)
2414     CODE:
2415     RETVAL = reg->next;
2416     OUTPUT: RETVAL
2417 root 1.1
2418 root 1.19 const char *name (region *reg)
2419     CODE:
2420     RETVAL = reg->name;
2421     OUTPUT: RETVAL
2422 root 1.1
2423 root 1.19 region *parent (region *reg)
2424     CODE:
2425     RETVAL = reg->parent;
2426     OUTPUT: RETVAL
2427 root 1.1
2428 root 1.19 const char *longname (region *reg)
2429     CODE:
2430     RETVAL = reg->longname;
2431     OUTPUT: RETVAL
2432 root 1.1
2433 root 1.19 const char *msg (region *reg)
2434     CODE:
2435     RETVAL = reg->msg;
2436     OUTPUT: RETVAL
2437 root 1.1
2438 root 1.19 MODULE = cf PACKAGE = cf::living
2439 root 1.1
2440     val64
2441     exp (living *liv, val64 new_val = 0)
2442     PROTOTYPE: $;$
2443     ALIAS:
2444     Str = 1
2445     Dex = 2
2446     Con = 3
2447     Wis = 4
2448     Cha = 5
2449     Int = 6
2450     Pow = 7
2451     wc = 8
2452     ac = 9
2453     hp = 10
2454     maxhp = 11
2455     sp = 12
2456     maxsp = 13
2457     grace = 14
2458     maxgrace = 15
2459     food = 16
2460     dam = 17
2461     luck = 18
2462     CODE:
2463     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464     switch (ix)
2465     {
2466     LIVING_ACC (exp , 0);
2467     LIVING_ACC (Str , 1);
2468     LIVING_ACC (Dex , 2);
2469     LIVING_ACC (Con , 3);
2470     LIVING_ACC (Wis , 4);
2471     LIVING_ACC (Cha , 5);
2472     LIVING_ACC (Int , 6);
2473     LIVING_ACC (Pow , 7);
2474     LIVING_ACC (wc , 8);
2475     LIVING_ACC (ac , 9);
2476     LIVING_ACC (hp , 10);
2477     LIVING_ACC (maxhp , 11);
2478     LIVING_ACC (sp , 12);
2479     LIVING_ACC (maxsp , 13);
2480     LIVING_ACC (grace , 14);
2481     LIVING_ACC (maxgrace, 15);
2482     LIVING_ACC (food , 16);
2483     LIVING_ACC (dam , 17);
2484     LIVING_ACC (luck , 18);
2485     }
2486     # undef LIVING_ACC
2487     OUTPUT:
2488     RETVAL
2489