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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.30
Committed: Wed Aug 30 11:02:16 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.29: +15 -0 lines
Log Message:
introduce overhead in the hope of decreasing it at some point

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.21 if (self)
319     {
320 root 1.22 if (cb)
321     if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322     INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323     else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324     INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325    
326     // disconnect Perl from C, to avoid crashes
327     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328    
329     // clear the perl hash, might or might not be a good idea
330 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
331 root 1.22
332 root 1.21 SvREFCNT_dec (self);
333 root 1.22 self = 0;
334 root 1.21 }
335 root 1.12
336 root 1.21 if (cb)
337     {
338     SvREFCNT_dec (cb);
339     cb = 0;
340     }
341 root 1.12
342 root 1.21 if (attach)
343     {
344     free_string (attach);
345     attach = 0;
346     }
347 root 1.11 }
348    
349 root 1.17 void attachable_base::optimise ()
350 root 1.11 {
351 root 1.13 if (!self)
352     return;
353 root 1.11
354 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
355    
356     if (SvREFCNT ((SV *)self) == 1
357     && SvREFCNT ((SV *)hv) == 1
358     && !HvKEYS (hv))
359     {
360     SvREFCNT_dec ((SV *)self);
361     self = 0;
362     }
363     }
364    
365 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
366 root 1.13 {
367     dSP;
368     ENTER;
369     SAVETMPS;
370     PUSHMARK (SP);
371     EXTEND (SP, 2);
372 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374 root 1.23
375     free_string (attach);
376     attach = 0;
377    
378 root 1.13 PUTBACK;
379     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380     FREETMPS;
381     LEAVE;
382 root 1.16
383 root 1.23 switch (type)
384     {
385     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387     }
388 root 1.13 }
389    
390     /////////////////////////////////////////////////////////////////////////////
391    
392 root 1.18 void reattach (data_type type, void *obj)
393     {
394 root 1.22 //TODO only do this when the object has _attachment's
395    
396 root 1.18 dSP;
397     ENTER;
398     SAVETMPS;
399     PUSHMARK (SP);
400     XPUSHs (sv_2mortal (newSVdt (type, obj)));
401     PUTBACK;
402     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403     FREETMPS;
404     LEAVE;
405    
406     switch (type)
407     {
408     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411     }
412     }
413    
414     template<class subclass>
415     void reattach (attachable<subclass> *obj)
416     {
417     obj->optimise ();
418    
419     if (obj->self)
420     reattach (subclass::get_dt (), (subclass *)obj);
421     }
422    
423 root 1.13 object_freezer::object_freezer (const char *filename)
424     {
425 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
426    
427     char filename2 [4096];
428     snprintf (filename2, 4096, "%s~", filename);
429    
430     fp = fopen (filename2, "w");
431    
432     if (!fp)
433     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434    
435 root 1.13 av = (AV *)newAV ();
436 root 1.11 }
437    
438 root 1.13 object_freezer::~object_freezer ()
439 root 1.11 {
440 root 1.20 if (fp)
441     {
442     fclose (fp);
443    
444     dSP;
445     ENTER;
446     SAVETMPS;
447     PUSHMARK (SP);
448     XPUSHs (sv_2mortal ((SV *)filename));
449     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450     PUTBACK;
451     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452     FREETMPS;
453     LEAVE;
454     }
455     else
456     SvREFCNT_dec ((SV *)filename);
457 root 1.13 }
458    
459 root 1.20 void object_freezer::put (attachable_base *ext)
460 root 1.13 {
461     ext->optimise ();
462 root 1.12
463 root 1.13 if (ext->self)
464 root 1.18 {
465     int idx = AvFILLp ((AV *)av) + 1;
466     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467     fprintf (fp, "oid %d\n", idx);
468     }
469 root 1.11 }
470    
471 root 1.28 object_thawer::object_thawer (const char *filename)
472 root 1.11 {
473 root 1.13 av = 0;
474 root 1.28 fp = 0;
475 root 1.13
476     if (!filename)
477     return;
478    
479 root 1.28 fp = fopen (filename, "r");
480     if (!fp)
481     {
482     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483     return;
484     }
485 root 1.13
486 root 1.28 if (perl)
487 root 1.13 {
488 root 1.28 dSP;
489     ENTER;
490     SAVETMPS;
491     PUSHMARK (SP);
492     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493     PUTBACK;
494    
495     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496     {
497     SPAGAIN;
498     SV *sv = POPs;
499     if (SvROK (sv))
500     av = SvREFCNT_inc (SvRV (sv));
501     }
502    
503     FREETMPS;
504     LEAVE;
505 root 1.13 }
506 root 1.11 }
507    
508 root 1.30 // compatibility support, should be removed when no longer needed
509     int fprintf (object_freezer &freezer, const char *format, ...)
510     {
511     va_list ap;
512    
513     va_start (ap, format);
514     vfprintf (freezer.fp, format, ap);
515     va_end (ap);
516     }
517    
518     int fputs (const char *s, object_freezer &freezer)
519     {
520     fputs (s, freezer.fp);
521     }
522    
523 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524 root 1.13 {
525 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
526 root 1.13 return;
527    
528     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529     ext->clear ();
530    
531 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
532 root 1.13
533 root 1.18 if (!svp || !SvROK (*svp))
534     {
535     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536     return;
537     }
538 root 1.13
539 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
540     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541 root 1.13
542 root 1.18 reattach (type, obj);
543 root 1.13 }
544    
545     object_thawer::~object_thawer ()
546     {
547 root 1.28 if (fp) fclose (fp);
548 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
549 root 1.13 }
550    
551 root 1.1 /////////////////////////////////////////////////////////////////////////////
552    
553     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554     {
555     return 0;
556     }
557    
558     static CommArray_s rtn_cmd;
559    
560     static int
561     runPluginCommand (object *obj, char *params)
562     {
563     dSP;
564    
565     ENTER;
566     SAVETMPS;
567    
568     PUSHMARK (SP);
569    
570     EXTEND (SP, 3);
571     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573    
574     if (params)
575     PUSHs (sv_2mortal (newSVpv (params, 0)));
576    
577     PUTBACK;
578     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579     SPAGAIN;
580    
581     if (SvTRUE (ERRSV))
582     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583    
584     int returnvalue = count > 0 ? POPi : -1;
585    
586     PUTBACK;
587     FREETMPS;
588     LEAVE;
589    
590     return returnvalue;
591     }
592    
593     extern "C" void *cfperl_getPluginProperty (int *type, ...)
594     {
595     va_list args;
596     char *propname;
597     int i;
598     va_start (args, type);
599     propname = va_arg (args, char *);
600     //printf ("Property name: %s\n", propname);
601    
602     if (!strcmp (propname, "command?"))
603     {
604     if (!perl)
605     return NULL;
606    
607     const char *cmdname = va_arg (args, const char *);
608     HV *hv = get_hv ("cf::COMMAND", 1);
609     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610    
611     va_end (args);
612    
613     if (svp)
614     {
615     // this is totaly broken, should stash it into %COMMAND
616     rtn_cmd.name = cmdname;
617     rtn_cmd.time = SvNV (*svp);
618     rtn_cmd.func = runPluginCommand;
619    
620     return &rtn_cmd;
621     }
622     }
623     else if (!strcmp (propname, "Identification"))
624     {
625     va_end (args);
626     return (void*) PLUGIN_NAME;
627     }
628     else if (!strcmp (propname, "FullName"))
629     {
630     va_end (args);
631     return (void*) PLUGIN_VERSION;
632     }
633     else
634     va_end (args);
635    
636     return NULL;
637     }
638    
639     extern "C" int cfperl_postInitPlugin ()
640     {
641     int hooktype = 1;
642     int rtype = 0;
643    
644     cf_init_plugin (gethook);
645    
646     return 0;
647     }
648    
649     extern "C" int cfperl_closePlugin ()
650     {
651     return 0;
652     }
653    
654 root 1.7 void
655     cfperl_init ()
656     {
657     char *argv[] = {
658     "",
659     "-e"
660     "BEGIN {"
661     " cf->bootstrap;"
662     " unshift @INC, cf::datadir ();"
663     "}"
664     ""
665     "use cf;"
666     };
667    
668     perl = perl_alloc ();
669     perl_construct (perl);
670    
671     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672    
673     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
674     {
675     printf ("unable to initialize perl-interpreter, aborting.\n");
676    
677     exit (EXIT_FAILURE);
678     //perl_destruct (perl);
679     //perl_free (perl);
680     //perl = 0;
681 root 1.8 //return;
682 root 1.7 }
683 root 1.8
684     obj_cache = newHV ();
685 root 1.7 }
686    
687 root 1.5 void cfperl_main ()
688 root 1.2 {
689     dSP;
690    
691     PUSHMARK (SP);
692     PUTBACK;
693 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
694     }
695    
696 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
697     # define def(type,name) KLASS_ ## type,
698     # include "eventinc.h"
699     # undef def
700     };
701    
702 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
703    
704 root 1.8 static void
705     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
706     {
707     // event must be in array
708     if (event >= 0 && event <= AvFILLp (registry))
709     {
710     SV *cbs_ = AvARRAY (registry)[event];
711    
712     // element must be list of callback entries
713     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
714     {
715     AV *cbs = (AV *)SvRV (cbs_);
716    
717     // no callback entries, no callbacks to call
718     if (AvFILLp (cbs) >= 0)
719     {
720     if (!callbacks)
721     {
722     callbacks = newAV ();
723     av_extend (callbacks, 16);
724     }
725    
726     // never use SvREFCNT_inc to copy values, but its ok here :)
727     for (int i = 0; i <= AvFILLp (cbs); ++i)
728     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
729     }
730     }
731     }
732     }
733    
734     bool cfperl_invoke (event_type event, ...)
735 root 1.6 {
736 root 1.8 data_type dt;
737 root 1.6 va_list ap;
738    
739 root 1.8 va_start (ap, event);
740    
741     AV *callbacks = 0;
742    
743     object *op;
744     player *pl;
745     mapstruct *map;
746    
747     // callback call ordering is:
748     // 1. per-object callback (NYI)
749     // 2. per-class object
750     // 2a. per-type callback
751     // 4. global callbacks
752    
753     gather_callbacks (callbacks, cb_global, event);
754    
755 root 1.18 switch (KLASS_OF (event))
756 root 1.8 {
757     case KLASS_GLOBAL:
758     break;
759    
760     case KLASS_OBJECT:
761     dt = (data_type) va_arg (ap, int);
762     assert (("first argument must be of type object", dt == DT_OBJECT));
763 root 1.12 op = va_arg (ap, object *);
764 root 1.8
765 root 1.12 if (op->cb)
766     gather_callbacks (callbacks, (AV *)op->cb, event);
767 root 1.8
768 root 1.14 if (op->type)
769     {
770     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771     {
772     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773    
774     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776     }
777 root 1.8
778 root 1.14 if (op->type <= AvFILLp (cb_type))
779     {
780     SV *registry = AvARRAY (cb_type)[op->type];
781 root 1.8
782 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784     }
785 root 1.8 }
786    
787 root 1.14 gather_callbacks (callbacks, cb_object, event);
788    
789 root 1.8 break;
790    
791     case KLASS_PLAYER:
792     dt = (data_type) va_arg (ap, int);
793     assert (("first argument must be of type player", dt == DT_PLAYER));
794 root 1.12 pl = va_arg (ap, player *);
795    
796 root 1.13 if (pl->cb)
797     gather_callbacks (callbacks, (AV *)pl->cb, event);
798 root 1.8
799     gather_callbacks (callbacks, cb_player, event);
800     break;
801    
802     case KLASS_MAP:
803     dt = (data_type) va_arg (ap, int);
804     assert (("first argument must be of type object", dt == DT_MAP));
805 root 1.12 map = va_arg (ap, mapstruct *);
806    
807 root 1.13 if (map->cb)
808     gather_callbacks (callbacks, (AV *)map->cb, event);
809 root 1.8
810     gather_callbacks (callbacks, cb_map, event);
811     break;
812    
813     default:
814     assert (("unsupported event klass in cfperl_invoke", 0));
815     }
816    
817     // short-circuit processing if no callbacks found/defined
818     if (!callbacks)
819     return 0;
820    
821     dSP;
822 root 1.6 ENTER;
823     SAVETMPS;
824    
825     PUSHMARK (SP);
826 root 1.8 EXTEND (SP, 3);
827 root 1.6
828 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
829     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
830    
831 root 1.18 switch (KLASS_OF (event))
832 root 1.8 {
833     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
834     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
835     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
836     }
837 root 1.7
838 root 1.6 for (;;)
839     {
840 root 1.8 dt = (data_type) va_arg (ap, int);
841 root 1.6
842     if (dt == DT_END)
843     break;
844    
845 root 1.12 if (dt == DT_AV)
846     {
847     AV *av = va_arg (ap, AV *);
848    
849     for (int i = 0; i <= av_len (av); ++i)
850     XPUSHs (*av_fetch (av, i, 1));
851     }
852     else
853     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 root 1.6 }
855    
856     va_end (ap);
857    
858     PUTBACK;
859 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 root 1.2 SPAGAIN;
861 root 1.6
862     count = count > 0 ? POPi : 0;
863    
864     FREETMPS;
865     LEAVE;
866    
867     return count;
868 root 1.2 }
869    
870 root 1.12 SV *
871     cfperl_result (int idx)
872     {
873     AV *av = get_av ("cfperl::invoke_results", 0);
874     if (!av)
875     return &PL_sv_undef;
876    
877     SV **sv = av_fetch (av, idx, 0);
878     if (!sv)
879     return &PL_sv_undef;
880    
881     return *sv;
882     }
883    
884     int
885     cfperl_result_INT (int idx)
886     {
887     return SvIV (cfperl_result (idx));
888     }
889    
890 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
891    
892     BOOT:
893     {
894     HV *stash = gv_stashpv ("cf", 1);
895    
896     static const struct {
897     const char *name;
898     IV iv;
899     } *civ, const_iv[] = {
900     # define const_iv(name) { # name, (IV)name },
901     const_iv (llevError)
902     const_iv (llevInfo)
903     const_iv (llevDebug)
904     const_iv (llevMonster)
905    
906 root 1.5 const_iv (MAX_TIME)
907 root 1.1 const_iv (PLAYER)
908     const_iv (TRANSPORT)
909     const_iv (ROD)
910     const_iv (TREASURE)
911     const_iv (POTION)
912     const_iv (FOOD)
913     const_iv (POISON)
914     const_iv (BOOK)
915     const_iv (CLOCK)
916     const_iv (LIGHTNING)
917     const_iv (ARROW)
918     const_iv (BOW)
919     const_iv (WEAPON)
920     const_iv (ARMOUR)
921     const_iv (PEDESTAL)
922     const_iv (ALTAR)
923     const_iv (LOCKED_DOOR)
924     const_iv (SPECIAL_KEY)
925     const_iv (MAP)
926     const_iv (DOOR)
927     const_iv (KEY)
928     const_iv (TIMED_GATE)
929     const_iv (TRIGGER)
930     const_iv (GRIMREAPER)
931     const_iv (MAGIC_EAR)
932     const_iv (TRIGGER_BUTTON)
933     const_iv (TRIGGER_ALTAR)
934     const_iv (TRIGGER_PEDESTAL)
935     const_iv (SHIELD)
936     const_iv (HELMET)
937     const_iv (HORN)
938     const_iv (MONEY)
939     const_iv (CLASS)
940     const_iv (GRAVESTONE)
941     const_iv (AMULET)
942     const_iv (PLAYERMOVER)
943     const_iv (TELEPORTER)
944     const_iv (CREATOR)
945     const_iv (SKILL)
946     const_iv (EXPERIENCE)
947     const_iv (EARTHWALL)
948     const_iv (GOLEM)
949     const_iv (THROWN_OBJ)
950     const_iv (BLINDNESS)
951     const_iv (GOD)
952     const_iv (DETECTOR)
953     const_iv (TRIGGER_MARKER)
954     const_iv (DEAD_OBJECT)
955     const_iv (DRINK)
956     const_iv (MARKER)
957     const_iv (HOLY_ALTAR)
958     const_iv (PLAYER_CHANGER)
959     const_iv (BATTLEGROUND)
960     const_iv (PEACEMAKER)
961     const_iv (GEM)
962     const_iv (FIREWALL)
963     const_iv (ANVIL)
964     const_iv (CHECK_INV)
965     const_iv (MOOD_FLOOR)
966     const_iv (EXIT)
967     const_iv (ENCOUNTER)
968     const_iv (SHOP_FLOOR)
969     const_iv (SHOP_MAT)
970     const_iv (RING)
971     const_iv (FLOOR)
972     const_iv (FLESH)
973     const_iv (INORGANIC)
974     const_iv (SKILL_TOOL)
975     const_iv (LIGHTER)
976     const_iv (TRAP_PART)
977     const_iv (WALL)
978     const_iv (LIGHT_SOURCE)
979     const_iv (MISC_OBJECT)
980     const_iv (MONSTER)
981     const_iv (SPAWN_GENERATOR)
982     const_iv (LAMP)
983     const_iv (DUPLICATOR)
984     const_iv (TOOL)
985     const_iv (SPELLBOOK)
986     const_iv (BUILDFAC)
987     const_iv (CLOAK)
988     const_iv (SPINNER)
989     const_iv (GATE)
990     const_iv (BUTTON)
991     const_iv (CF_HANDLE)
992     const_iv (HOLE)
993     const_iv (TRAPDOOR)
994     const_iv (SIGN)
995     const_iv (BOOTS)
996     const_iv (GLOVES)
997     const_iv (SPELL)
998     const_iv (SPELL_EFFECT)
999     const_iv (CONVERTER)
1000     const_iv (BRACERS)
1001     const_iv (POISONING)
1002     const_iv (SAVEBED)
1003     const_iv (POISONCLOUD)
1004     const_iv (FIREHOLES)
1005     const_iv (WAND)
1006     const_iv (SCROLL)
1007     const_iv (DIRECTOR)
1008     const_iv (GIRDLE)
1009     const_iv (FORCE)
1010     const_iv (POTION_EFFECT)
1011     const_iv (EVENT_CONNECTOR)
1012     const_iv (CLOSE_CON)
1013     const_iv (CONTAINER)
1014     const_iv (ARMOUR_IMPROVER)
1015     const_iv (WEAPON_IMPROVER)
1016     const_iv (SKILLSCROLL)
1017     const_iv (DEEP_SWAMP)
1018     const_iv (IDENTIFY_ALTAR)
1019     const_iv (MENU)
1020     const_iv (RUNE)
1021     const_iv (TRAP)
1022     const_iv (POWER_CRYSTAL)
1023     const_iv (CORPSE)
1024     const_iv (DISEASE)
1025     const_iv (SYMPTOM)
1026     const_iv (BUILDER)
1027     const_iv (MATERIAL)
1028     const_iv (ITEM_TRANSFORMER)
1029     const_iv (QUEST)
1030    
1031 root 1.14 const_iv (NUM_SUBTYPES)
1032    
1033 root 1.1 const_iv (ST_BD_BUILD)
1034     const_iv (ST_BD_REMOVE)
1035    
1036     const_iv (ST_MAT_FLOOR)
1037     const_iv (ST_MAT_WALL)
1038     const_iv (ST_MAT_ITEM)
1039    
1040     const_iv (AT_PHYSICAL)
1041     const_iv (AT_MAGIC)
1042     const_iv (AT_FIRE)
1043     const_iv (AT_ELECTRICITY)
1044     const_iv (AT_COLD)
1045     const_iv (AT_CONFUSION)
1046     const_iv (AT_ACID)
1047     const_iv (AT_DRAIN)
1048     const_iv (AT_WEAPONMAGIC)
1049     const_iv (AT_GHOSTHIT)
1050     const_iv (AT_POISON)
1051     const_iv (AT_SLOW)
1052     const_iv (AT_PARALYZE)
1053     const_iv (AT_TURN_UNDEAD)
1054     const_iv (AT_FEAR)
1055     const_iv (AT_CANCELLATION)
1056     const_iv (AT_DEPLETE)
1057     const_iv (AT_DEATH)
1058     const_iv (AT_CHAOS)
1059     const_iv (AT_COUNTERSPELL)
1060     const_iv (AT_GODPOWER)
1061     const_iv (AT_HOLYWORD)
1062     const_iv (AT_BLIND)
1063     const_iv (AT_INTERNAL)
1064     const_iv (AT_LIFE_STEALING)
1065     const_iv (AT_DISEASE)
1066    
1067     const_iv (QUEST_IN_PROGRESS)
1068     const_iv (QUEST_DONE_QUEST)
1069     const_iv (QUEST_DONE_TASK)
1070     const_iv (QUEST_START_QUEST)
1071     const_iv (QUEST_END_QUEST)
1072     const_iv (QUEST_START_TASK)
1073     const_iv (QUEST_END_TASK)
1074     const_iv (QUEST_OVERRIDE)
1075     const_iv (QUEST_ON_ACTIVATE)
1076    
1077     const_iv (WEAP_HIT)
1078     const_iv (WEAP_SLASH)
1079     const_iv (WEAP_PIERCE)
1080     const_iv (WEAP_CLEAVE)
1081     const_iv (WEAP_SLICE)
1082     const_iv (WEAP_STAB)
1083     const_iv (WEAP_WHIP)
1084     const_iv (WEAP_CRUSH)
1085     const_iv (WEAP_BLUD)
1086    
1087     const_iv (FLAG_ALIVE)
1088     const_iv (FLAG_WIZ)
1089     const_iv (FLAG_REMOVED)
1090     const_iv (FLAG_FREED)
1091     const_iv (FLAG_WAS_WIZ)
1092     const_iv (FLAG_APPLIED)
1093     const_iv (FLAG_UNPAID)
1094     const_iv (FLAG_USE_SHIELD)
1095     const_iv (FLAG_NO_PICK)
1096     const_iv (FLAG_ANIMATE)
1097     const_iv (FLAG_MONSTER)
1098     const_iv (FLAG_FRIENDLY)
1099     const_iv (FLAG_GENERATOR)
1100     const_iv (FLAG_IS_THROWN)
1101     const_iv (FLAG_AUTO_APPLY)
1102     const_iv (FLAG_TREASURE)
1103     const_iv (FLAG_PLAYER_SOLD)
1104     const_iv (FLAG_SEE_INVISIBLE)
1105     const_iv (FLAG_CAN_ROLL)
1106     const_iv (FLAG_OVERLAY_FLOOR)
1107     const_iv (FLAG_IS_TURNABLE)
1108     const_iv (FLAG_IS_USED_UP)
1109     const_iv (FLAG_IDENTIFIED)
1110     const_iv (FLAG_REFLECTING)
1111     const_iv (FLAG_CHANGING)
1112     const_iv (FLAG_SPLITTING)
1113     const_iv (FLAG_HITBACK)
1114     const_iv (FLAG_STARTEQUIP)
1115     const_iv (FLAG_BLOCKSVIEW)
1116     const_iv (FLAG_UNDEAD)
1117     const_iv (FLAG_SCARED)
1118     const_iv (FLAG_UNAGGRESSIVE)
1119     const_iv (FLAG_REFL_MISSILE)
1120     const_iv (FLAG_REFL_SPELL)
1121     const_iv (FLAG_NO_MAGIC)
1122     const_iv (FLAG_NO_FIX_PLAYER)
1123     const_iv (FLAG_IS_LIGHTABLE)
1124     const_iv (FLAG_TEAR_DOWN)
1125     const_iv (FLAG_RUN_AWAY)
1126     const_iv (FLAG_PICK_UP)
1127     const_iv (FLAG_UNIQUE)
1128     const_iv (FLAG_NO_DROP)
1129     const_iv (FLAG_WIZCAST)
1130     const_iv (FLAG_CAST_SPELL)
1131     const_iv (FLAG_USE_SCROLL)
1132     const_iv (FLAG_USE_RANGE)
1133     const_iv (FLAG_USE_BOW)
1134     const_iv (FLAG_USE_ARMOUR)
1135     const_iv (FLAG_USE_WEAPON)
1136     const_iv (FLAG_USE_RING)
1137     const_iv (FLAG_READY_RANGE)
1138     const_iv (FLAG_READY_BOW)
1139     const_iv (FLAG_XRAYS)
1140     const_iv (FLAG_NO_APPLY)
1141     const_iv (FLAG_IS_FLOOR)
1142     const_iv (FLAG_LIFESAVE)
1143     const_iv (FLAG_NO_STRENGTH)
1144     const_iv (FLAG_SLEEP)
1145     const_iv (FLAG_STAND_STILL)
1146     const_iv (FLAG_RANDOM_MOVE)
1147     const_iv (FLAG_ONLY_ATTACK)
1148     const_iv (FLAG_CONFUSED)
1149     const_iv (FLAG_STEALTH)
1150     const_iv (FLAG_WIZPASS)
1151     const_iv (FLAG_IS_LINKED)
1152     const_iv (FLAG_CURSED)
1153     const_iv (FLAG_DAMNED)
1154     const_iv (FLAG_SEE_ANYWHERE)
1155     const_iv (FLAG_KNOWN_MAGICAL)
1156     const_iv (FLAG_KNOWN_CURSED)
1157     const_iv (FLAG_CAN_USE_SKILL)
1158     const_iv (FLAG_BEEN_APPLIED)
1159     const_iv (FLAG_READY_SCROLL)
1160     const_iv (FLAG_USE_ROD)
1161     const_iv (FLAG_USE_HORN)
1162     const_iv (FLAG_MAKE_INVIS)
1163     const_iv (FLAG_INV_LOCKED)
1164     const_iv (FLAG_IS_WOODED)
1165     const_iv (FLAG_IS_HILLY)
1166     const_iv (FLAG_READY_SKILL)
1167     const_iv (FLAG_READY_WEAPON)
1168     const_iv (FLAG_NO_SKILL_IDENT)
1169     const_iv (FLAG_BLIND)
1170     const_iv (FLAG_SEE_IN_DARK)
1171     const_iv (FLAG_IS_CAULDRON)
1172     const_iv (FLAG_NO_STEAL)
1173     const_iv (FLAG_ONE_HIT)
1174     const_iv (FLAG_CLIENT_SENT)
1175     const_iv (FLAG_BERSERK)
1176     const_iv (FLAG_NEUTRAL)
1177     const_iv (FLAG_NO_ATTACK)
1178     const_iv (FLAG_NO_DAMAGE)
1179     const_iv (FLAG_OBJ_ORIGINAL)
1180     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181     const_iv (FLAG_ACTIVATE_ON_PUSH)
1182     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183     const_iv (FLAG_IS_WATER)
1184     const_iv (FLAG_CONTENT_ON_GEN)
1185     const_iv (FLAG_IS_A_TEMPLATE)
1186     const_iv (FLAG_IS_BUILDABLE)
1187     const_iv (FLAG_AFK)
1188    
1189     const_iv (NDI_BLACK)
1190     const_iv (NDI_WHITE)
1191     const_iv (NDI_NAVY)
1192     const_iv (NDI_RED)
1193     const_iv (NDI_ORANGE)
1194     const_iv (NDI_BLUE)
1195     const_iv (NDI_DK_ORANGE)
1196     const_iv (NDI_GREEN)
1197     const_iv (NDI_LT_GREEN)
1198     const_iv (NDI_GREY)
1199     const_iv (NDI_BROWN)
1200     const_iv (NDI_GOLD)
1201     const_iv (NDI_TAN)
1202     const_iv (NDI_MAX_COLOR)
1203     const_iv (NDI_COLOR_MASK)
1204     const_iv (NDI_UNIQUE)
1205     const_iv (NDI_ALL)
1206    
1207     const_iv (F_APPLIED)
1208     const_iv (F_LOCATION)
1209     const_iv (F_UNPAID)
1210     const_iv (F_MAGIC)
1211     const_iv (F_CURSED)
1212     const_iv (F_DAMNED)
1213     const_iv (F_OPEN)
1214     const_iv (F_NOPICK)
1215     const_iv (F_LOCKED)
1216    
1217     const_iv (F_BUY)
1218     const_iv (F_SHOP)
1219     const_iv (F_SELL)
1220    
1221     const_iv (P_BLOCKSVIEW)
1222     const_iv (P_NO_MAGIC)
1223     const_iv (P_IS_ALIVE)
1224     const_iv (P_NO_CLERIC)
1225     const_iv (P_NEED_UPDATE)
1226     const_iv (P_NO_ERROR)
1227     const_iv (P_OUT_OF_MAP)
1228     const_iv (P_NEW_MAP)
1229    
1230     const_iv (UP_OBJ_INSERT)
1231     const_iv (UP_OBJ_REMOVE)
1232     const_iv (UP_OBJ_CHANGE)
1233     const_iv (UP_OBJ_FACE)
1234    
1235     const_iv (INS_NO_MERGE)
1236     const_iv (INS_ABOVE_FLOOR_ONLY)
1237     const_iv (INS_NO_WALK_ON)
1238     const_iv (INS_ON_TOP)
1239     const_iv (INS_BELOW_ORIGINATOR)
1240     const_iv (INS_MAP_LOAD)
1241    
1242     const_iv (WILL_APPLY_HANDLE)
1243     const_iv (WILL_APPLY_TREASURE)
1244     const_iv (WILL_APPLY_EARTHWALL)
1245     const_iv (WILL_APPLY_DOOR)
1246     const_iv (WILL_APPLY_FOOD)
1247    
1248     const_iv (SAVE_MODE)
1249     const_iv (SAVE_DIR_MODE)
1250    
1251     const_iv (M_PAPER)
1252     const_iv (M_IRON)
1253     const_iv (M_GLASS)
1254     const_iv (M_LEATHER)
1255     const_iv (M_WOOD)
1256     const_iv (M_ORGANIC)
1257     const_iv (M_STONE)
1258     const_iv (M_CLOTH)
1259     const_iv (M_ADAMANT)
1260     const_iv (M_LIQUID)
1261     const_iv (M_SOFT_METAL)
1262     const_iv (M_BONE)
1263     const_iv (M_ICE)
1264     const_iv (M_SPECIAL)
1265    
1266     const_iv (SK_EXP_ADD_SKILL)
1267     const_iv (SK_EXP_TOTAL)
1268     const_iv (SK_EXP_NONE)
1269     const_iv (SK_SUBTRACT_SKILL_EXP)
1270    
1271     const_iv (SK_LOCKPICKING)
1272     const_iv (SK_HIDING)
1273     const_iv (SK_SMITHERY)
1274     const_iv (SK_BOWYER)
1275     const_iv (SK_JEWELER)
1276     const_iv (SK_ALCHEMY)
1277     const_iv (SK_STEALING)
1278     const_iv (SK_LITERACY)
1279     const_iv (SK_BARGAINING)
1280     const_iv (SK_JUMPING)
1281     const_iv (SK_DET_MAGIC)
1282     const_iv (SK_ORATORY)
1283     const_iv (SK_SINGING)
1284     const_iv (SK_DET_CURSE)
1285     const_iv (SK_FIND_TRAPS)
1286     const_iv (SK_MEDITATION)
1287     const_iv (SK_PUNCHING)
1288     const_iv (SK_FLAME_TOUCH)
1289     const_iv (SK_KARATE)
1290     const_iv (SK_CLIMBING)
1291     const_iv (SK_WOODSMAN)
1292     const_iv (SK_INSCRIPTION)
1293     const_iv (SK_ONE_HANDED_WEAPON)
1294     const_iv (SK_MISSILE_WEAPON)
1295     const_iv (SK_THROWING)
1296     const_iv (SK_USE_MAGIC_ITEM)
1297     const_iv (SK_DISARM_TRAPS)
1298     const_iv (SK_SET_TRAP)
1299     const_iv (SK_THAUMATURGY)
1300     const_iv (SK_PRAYING)
1301     const_iv (SK_CLAWING)
1302     const_iv (SK_LEVITATION)
1303     const_iv (SK_SUMMONING)
1304     const_iv (SK_PYROMANCY)
1305     const_iv (SK_EVOCATION)
1306     const_iv (SK_SORCERY)
1307     const_iv (SK_TWO_HANDED_WEAPON)
1308     const_iv (SK_SPARK_TOUCH)
1309     const_iv (SK_SHIVER)
1310     const_iv (SK_ACID_SPLASH)
1311     const_iv (SK_POISON_NAIL)
1312    
1313     const_iv (SOUND_NEW_PLAYER)
1314     const_iv (SOUND_FIRE_ARROW)
1315     const_iv (SOUND_LEARN_SPELL)
1316     const_iv (SOUND_FUMBLE_SPELL)
1317     const_iv (SOUND_WAND_POOF)
1318     const_iv (SOUND_OPEN_DOOR)
1319     const_iv (SOUND_PUSH_PLAYER)
1320     const_iv (SOUND_PLAYER_HITS1)
1321     const_iv (SOUND_PLAYER_HITS2)
1322     const_iv (SOUND_PLAYER_HITS3)
1323     const_iv (SOUND_PLAYER_HITS4)
1324     const_iv (SOUND_PLAYER_IS_HIT1)
1325     const_iv (SOUND_PLAYER_IS_HIT2)
1326     const_iv (SOUND_PLAYER_IS_HIT3)
1327     const_iv (SOUND_PLAYER_KILLS)
1328     const_iv (SOUND_PET_IS_KILLED)
1329     const_iv (SOUND_PLAYER_DIES)
1330     const_iv (SOUND_OB_EVAPORATE)
1331     const_iv (SOUND_OB_EXPLODE)
1332     const_iv (SOUND_CLOCK)
1333     const_iv (SOUND_TURN_HANDLE)
1334     const_iv (SOUND_FALL_HOLE)
1335     const_iv (SOUND_DRINK_POISON)
1336     const_iv (SOUND_CAST_SPELL_0)
1337    
1338     const_iv (PREFER_LOW)
1339     const_iv (PREFER_HIGH)
1340    
1341     const_iv (ATNR_PHYSICAL)
1342     const_iv (ATNR_MAGIC)
1343     const_iv (ATNR_FIRE)
1344     const_iv (ATNR_ELECTRICITY)
1345     const_iv (ATNR_COLD)
1346     const_iv (ATNR_CONFUSION)
1347     const_iv (ATNR_ACID)
1348     const_iv (ATNR_DRAIN)
1349     const_iv (ATNR_WEAPONMAGIC)
1350     const_iv (ATNR_GHOSTHIT)
1351     const_iv (ATNR_POISON)
1352     const_iv (ATNR_SLOW)
1353     const_iv (ATNR_PARALYZE)
1354     const_iv (ATNR_TURN_UNDEAD)
1355     const_iv (ATNR_FEAR)
1356     const_iv (ATNR_CANCELLATION)
1357     const_iv (ATNR_DEPLETE)
1358     const_iv (ATNR_DEATH)
1359     const_iv (ATNR_CHAOS)
1360     const_iv (ATNR_COUNTERSPELL)
1361     const_iv (ATNR_GODPOWER)
1362     const_iv (ATNR_HOLYWORD)
1363     const_iv (ATNR_BLIND)
1364     const_iv (ATNR_INTERNAL)
1365     const_iv (ATNR_LIFE_STEALING)
1366     const_iv (ATNR_DISEASE)
1367    
1368     const_iv (MAP_FLUSH)
1369     const_iv (MAP_PLAYER_UNIQUE)
1370     const_iv (MAP_BLOCK)
1371     const_iv (MAP_STYLE)
1372     const_iv (MAP_OVERLAY)
1373    
1374     const_iv (MAP_IN_MEMORY)
1375     const_iv (MAP_SWAPPED)
1376     const_iv (MAP_LOADING)
1377     const_iv (MAP_SAVING)
1378 root 1.7
1379     const_iv (KLASS_GLOBAL)
1380     const_iv (KLASS_OBJECT)
1381     const_iv (KLASS_PLAYER)
1382     const_iv (KLASS_MAP)
1383 root 1.1 };
1384    
1385     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1387    
1388     static const struct {
1389     const char *name;
1390 root 1.14 int skip;
1391 root 1.7 IV klass;
1392 root 1.1 IV iv;
1393 root 1.6 } *eiv, event_iv[] = {
1394 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1395 root 1.6 # include "eventinc.h"
1396     # undef def
1397     };
1398    
1399     AV *av = get_av ("cf::EVENT", 1);
1400    
1401     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1402 root 1.7 {
1403     AV *event = newAV ();
1404 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 root 1.7 av_push (event, newSViv (eiv->klass));
1406     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1408 root 1.7 }
1409 root 1.6
1410     static const struct {
1411 root 1.1 int dtype;
1412     const char *name;
1413     IV idx;
1414     } *cprop, prop_table[] = {
1415     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416     prop (CFAPI_INT, MAP_PROP_FLAGS)
1417     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418     prop (CFAPI_STRING, MAP_PROP_PATH)
1419     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420     prop (CFAPI_STRING, MAP_PROP_NAME)
1421     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425     prop (CFAPI_INT, MAP_PROP_WIDTH)
1426     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434     prop (CFAPI_INT, MAP_PROP_SKY)
1435     prop (CFAPI_INT, MAP_PROP_WPARTX)
1436     prop (CFAPI_INT, MAP_PROP_WPARTY)
1437     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438     prop (CFAPI_PREGION, MAP_PROP_REGION)
1439     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455     prop (CFAPI_INT, OBJECT_PROP_X)
1456     prop (CFAPI_INT, OBJECT_PROP_Y)
1457     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459     prop (CFAPI_INT, OBJECT_PROP_NROF)
1460     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461     prop (CFAPI_INT, OBJECT_PROP_FACING)
1462     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510     prop (CFAPI_INT, OBJECT_PROP_STR)
1511     prop (CFAPI_INT, OBJECT_PROP_DEX)
1512     prop (CFAPI_INT, OBJECT_PROP_CON)
1513     prop (CFAPI_INT, OBJECT_PROP_WIS)
1514     prop (CFAPI_INT, OBJECT_PROP_INT)
1515     prop (CFAPI_INT, OBJECT_PROP_POW)
1516     prop (CFAPI_INT, OBJECT_PROP_CHA)
1517     prop (CFAPI_INT, OBJECT_PROP_WC)
1518     prop (CFAPI_INT, OBJECT_PROP_AC)
1519     prop (CFAPI_INT, OBJECT_PROP_HP)
1520     prop (CFAPI_INT, OBJECT_PROP_SP)
1521     prop (CFAPI_INT, OBJECT_PROP_GP)
1522     prop (CFAPI_INT, OBJECT_PROP_FP)
1523     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526     prop (CFAPI_INT, OBJECT_PROP_DAM)
1527     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530     prop (CFAPI_INT, OBJECT_PROP_FACE)
1531     };
1532    
1533     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535    
1536     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537     {
1538     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540     }
1541    
1542 root 1.14 //I_EVENT_API (PACKAGE);
1543     }
1544    
1545     void _reload_1 ()
1546     CODE:
1547     cb_global = get_av ("cf::CB_GLOBAL", 1);
1548     cb_object = get_av ("cf::CB_OBJECT", 1);
1549     cb_player = get_av ("cf::CB_PLAYER", 1);
1550     cb_type = get_av ("cf::CB_TYPE" , 1);
1551     cb_map = get_av ("cf::CB_MAP" , 1);
1552    
1553     void _reload_2 ()
1554     CODE:
1555     {
1556     // reattach to all attachable objects in the game.
1557     for (player *pl = first_player; pl; pl = pl->next)
1558     reattach (pl);
1559    
1560     for (mapstruct *map = first_map; map; map = map->next)
1561     reattach (map);
1562 root 1.8
1563 root 1.14 for (object *op = objects; op; op = op->next)
1564     reattach (op);
1565 root 1.1 }
1566    
1567     NV floor (NV x)
1568    
1569     NV ceil (NV x)
1570    
1571 root 1.5 void server_tick ()
1572    
1573 root 1.1 void
1574     LOG (int level, char *msg)
1575     PROTOTYPE: $$
1576     C_ARGS: (LogLevel)level, "%s", msg
1577    
1578     char *path_combine (char *base, char *path)
1579     PROTOTYPE: $$
1580    
1581     char *path_combine_and_normalize (char *base, char *path)
1582     PROTOTYPE: $$
1583    
1584 root 1.19 const char *
1585     get_maps_directory (char *path)
1586 root 1.1 PROTOTYPE: $
1587     ALIAS: maps_directory = 0
1588 root 1.19 CODE:
1589     RETVAL = create_pathname (path);
1590     OUTPUT: RETVAL
1591 root 1.1
1592     void
1593     sub_generation_inc ()
1594     CODE:
1595     PL_sub_generation++;
1596    
1597     char *
1598     mapdir ()
1599     PROTOTYPE:
1600     ALIAS:
1601     mapdir = 0
1602     uniquedir = 1
1603     tmpdir = 2
1604     confdir = 3
1605     localdir = 4
1606     playerdir = 5
1607     datadir = 6
1608     CODE:
1609 root 1.19 switch (ix)
1610     {
1611     case 0: RETVAL = settings.mapdir ; break;
1612     case 1: RETVAL = settings.uniquedir; break;
1613     case 2: RETVAL = settings.tmpdir ; break;
1614     case 3: RETVAL = settings.confdir ; break;
1615     case 4: RETVAL = settings.localdir ; break;
1616     case 5: RETVAL = settings.playerdir; break;
1617     case 6: RETVAL = settings.datadir ; break;
1618     }
1619 root 1.1 OUTPUT: RETVAL
1620    
1621     int
1622     cf_find_animation (char *text)
1623     PROTOTYPE: $
1624    
1625     int random_roll(int min, int max, object *op, int goodbad);
1626    
1627     const char *cost_string_from_value(uint64 cost, int approx = 0)
1628    
1629 root 1.18 int invoke (int event, ...)
1630 root 1.12 CODE:
1631 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635     OUTPUT: RETVAL
1636 root 1.12
1637 root 1.1 int
1638     exp_to_level (val64 exp)
1639     CODE:
1640     {
1641     int i = 0;
1642    
1643     RETVAL = settings.max_level;
1644    
1645     for (i = 1; i <= settings.max_level; i++)
1646     {
1647     if (levels[i] > exp)
1648     {
1649     RETVAL = i - 1;
1650     break;
1651     }
1652     }
1653     }
1654     OUTPUT: RETVAL
1655    
1656     val64
1657     level_to_min_exp (int level)
1658     CODE:
1659     if (level > settings.max_level)
1660     RETVAL = levels[settings.max_level];
1661     else if (level < 1)
1662     RETVAL = 0;
1663     else
1664     RETVAL = levels[level];
1665     OUTPUT: RETVAL
1666    
1667     SV *
1668     resistance_to_string (int atnr)
1669     CODE:
1670     if (atnr >= 0 && atnr < NROFATTACKS)
1671     RETVAL = newSVpv (resist_plus[atnr], 0);
1672     else
1673     XSRETURN_UNDEF;
1674     OUTPUT: RETVAL
1675    
1676 root 1.27 int
1677     _valid (SV *obj)
1678     CODE:
1679     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680     OUTPUT:
1681     RETVAL
1682    
1683 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1684    
1685 root 1.18 int invoke (object *op, int event, ...)
1686     CODE:
1687     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1691     OUTPUT: RETVAL
1692    
1693     SV *registry (object *op)
1694     CODE:
1695     RETVAL = registry_of (op);
1696     OUTPUT:
1697     RETVAL
1698    
1699 root 1.27 object *head (object *op)
1700     PROTOTYPE: $
1701     ALIAS:
1702     more = 1
1703     above = 2
1704     below = 3
1705     CODE:
1706     switch (ix)
1707     {
1708     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709     case 1: RETVAL = op->more; break;
1710     case 2: RETVAL = op->above; break;
1711     case 3: RETVAL = op->below; break;
1712     }
1713     OUTPUT:
1714     RETVAL
1715    
1716 root 1.1 SV *
1717     get_property (object *obj, int type, int idx)
1718     CODE:
1719     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720     OUTPUT: RETVAL
1721    
1722     SV *
1723     set_property (object *obj, int type, int idx, SV *newval)
1724     CODE:
1725     switch (type)
1726     {
1727     case CFAPI_INT:
1728     cf_object_set_int_property (obj, idx, SvIV (newval));
1729     break;
1730     case CFAPI_LONG:
1731     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732     break;
1733     case CFAPI_DOUBLE:
1734     {
1735     int unused_type;
1736     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737     }
1738     break;
1739     case CFAPI_STRING:
1740     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741     break;
1742     case CFAPI_POBJECT:
1743     {
1744     int unused_type;
1745     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746     }
1747     break;
1748     default:
1749     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750     }
1751    
1752     # missing properties
1753    
1754     void
1755     set_attacktype (object *obj, U32 attacktype)
1756     CODE:
1757     obj->attacktype = attacktype;
1758    
1759     U32
1760     get_attacktype (object *obj)
1761     ALIAS:
1762     attacktype = 0
1763     CODE:
1764     RETVAL = obj->attacktype;
1765     OUTPUT: RETVAL
1766    
1767     # missing in plug-in api, of course
1768     void
1769     set_food (object *obj, int food)
1770     CODE:
1771     obj->stats.food = food;
1772    
1773     int
1774     get_food (object *obj)
1775     ALIAS:
1776     food = 0
1777     CODE:
1778     RETVAL = obj->stats.food;
1779     OUTPUT: RETVAL
1780    
1781     void
1782     inv (object *obj)
1783     PROTOTYPE: $
1784     PPCODE:
1785     {
1786     object *o;
1787     for (o = obj->inv; o; o = o->below)
1788     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1789     }
1790    
1791     int cf_object_get_resistance (object *op, int rtype)
1792     ALIAS: resistance = 0
1793    
1794     int cf_object_get_flag (object *op, int flag)
1795     ALIAS: flag = 0
1796    
1797     void cf_object_set_flag (object *op, int flag, int value)
1798    
1799     int need_identify (const object *obj);
1800    
1801     int apply_shop_mat (object *shop_mat, object *op);
1802    
1803 root 1.27 int move (object *op, int dir, object *originator = op)
1804     CODE:
1805     RETVAL = move_ob (op, dir, originator);
1806     OUTPUT:
1807     RETVAL
1808 root 1.1
1809     void cf_object_apply (object *op, object *author, int flags = 0)
1810    
1811     void cf_object_apply_below (object *op)
1812    
1813     void cf_object_remove (object *op)
1814    
1815     void cf_object_free (object *op)
1816    
1817     object *cf_object_present_archname_inside (object *op, char *whatstr)
1818    
1819     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820    
1821     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822    
1823     object *cf_object_clone (object *op, int clonetype = 0)
1824    
1825     int cf_object_pay_item (object *op, object *buyer)
1826    
1827     int cf_object_pay_amount (object *op, uint64 amount)
1828    
1829     void pay_player (object *op, uint64 amount)
1830    
1831     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1832    
1833     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1834    
1835     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1836    
1837     void cf_object_learn_spell (object *op, object *sp)
1838    
1839     void cf_object_forget_spell (object *op, object *sp)
1840    
1841     object *cf_object_check_for_spell (object *op, char *spellname)
1842    
1843     int cf_object_query_money (object *op)
1844     ALIAS: money = 0
1845    
1846     int cf_object_query_cost (object *op, object *who, int flags)
1847     ALIAS: cost = 0
1848    
1849     void cf_object_activate_rune (object *op , object *victim)
1850    
1851     int cf_object_check_trigger (object *op, object *cause)
1852    
1853     int cf_object_out_of_map (object *op, int x, int y)
1854    
1855     void cf_object_drop (object *op, object *author)
1856    
1857     void cf_object_take (object *op, object *author)
1858    
1859     void cf_object_say (object *op, char *msg)
1860    
1861     void cf_object_speak (object *op, char *msg)
1862    
1863     object *cf_object_insert_object (object *op, object *container)
1864    
1865     const char *cf_object_get_msg (object *ob)
1866     ALIAS: msg = 0
1867    
1868     object *cf_object_insert_in_ob (object *ob, object *where)
1869    
1870     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871    
1872     void cf_object_update (object *op, int flags)
1873    
1874     void cf_object_pickup (object *op, object *what)
1875    
1876     object *cf_create_object_by_name (const char *name)
1877    
1878     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1879    
1880     void player_lvl_adj (object *who, object *skill = 0)
1881    
1882     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883    
1884     int calc_skill_exp (object *who, object *op, object *skill);
1885    
1886     void push_button (object *op);
1887    
1888     void use_trigger (object *op);
1889    
1890     void add_button_link (object *button, mapstruct *map, int connected);
1891    
1892     void remove_button_link (object *op);
1893    
1894     void
1895     cf_object_set_resistance (object *op, int rtype, int val)
1896     CODE:
1897     if (rtype >= 0 && rtype < NROFATTACKS)
1898     op->resist[rtype] = val;
1899    
1900    
1901     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902    
1903     void cf_fix_object (object *pl)
1904     ALIAS: fix = 0
1905    
1906     object *cf_insert_ob_in_ob (object *ob, object *where)
1907    
1908     # no clean way to get an object from an archetype - stupid idiotic
1909     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910    
1911     object *new (const char *archetype = 0)
1912     PROTOTYPE: ;$
1913     CODE:
1914     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1915     OUTPUT:
1916     RETVAL
1917    
1918     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1919     PROTOTYPE: $$$$$$
1920     CODE:
1921     {
1922     int unused_type;
1923     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924     }
1925    
1926     # syntatic sugar for easier use in event callbacks.
1927     const char *options (object *op)
1928     CODE:
1929     RETVAL = op->name;
1930     OUTPUT:
1931     RETVAL
1932    
1933     player *contr (object *op)
1934     CODE:
1935     RETVAL = op->contr;
1936     OUTPUT: RETVAL
1937    
1938     const char *get_ob_key_value (object *op, const char *key)
1939    
1940     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1941    
1942     object *get_nearest_player (object *ob)
1943     ALIAS: nearest_player = 0
1944     PREINIT:
1945     extern object *get_nearest_player (object *);
1946    
1947     void rangevector (object *ob, object *other, int flags = 0)
1948     PROTOTYPE: $$;$
1949     PPCODE:
1950     {
1951     rv_vector rv;
1952     get_rangevector (ob, other, &rv, flags);
1953     EXTEND (SP, 5);
1954     PUSHs (newSVuv (rv.distance));
1955     PUSHs (newSViv (rv.distance_x));
1956     PUSHs (newSViv (rv.distance_y));
1957     PUSHs (newSViv (rv.direction));
1958     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1959     }
1960    
1961     bool on_same_map_as (object *ob, object *other)
1962     CODE:
1963     RETVAL = on_same_map (ob, other);
1964     OUTPUT: RETVAL
1965    
1966     char *
1967     base_name (object *ob, int plural)
1968     CODE:
1969     RETVAL = cf_query_base_name (ob, plural);
1970     OUTPUT: RETVAL
1971    
1972     living *
1973     stats (object *ob)
1974     CODE:
1975     RETVAL = &ob->stats;
1976     OUTPUT: RETVAL
1977    
1978    
1979     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980    
1981     player *player (object *op)
1982     CODE:
1983     RETVAL = op->contr;
1984     OUTPUT: RETVAL
1985    
1986     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987    
1988     object *cf_player_send_inventory (object *op)
1989    
1990     char *cf_player_get_ip (object *op)
1991     ALIAS: ip = 0
1992    
1993     object *cf_player_get_marked_item (object *op)
1994     ALIAS: marked_item = 0
1995    
1996     void cf_player_set_marked_item (object *op, object *ob)
1997    
1998     partylist *cf_player_get_party (object *op)
1999     ALIAS: party = 0
2000    
2001     void cf_player_set_party (object *op, partylist *party)
2002    
2003     void kill_player (object *op)
2004    
2005 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006 root 1.1
2007 root 1.18 int invoke (player *pl, int event, ...)
2008     CODE:
2009     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2013     OUTPUT: RETVAL
2014    
2015 root 1.12 SV *registry (player *pl)
2016     CODE:
2017     RETVAL = registry_of (pl);
2018     OUTPUT:
2019     RETVAL
2020 root 1.1
2021     player *cf_player_find (char *name)
2022     PROTOTYPE: $
2023    
2024     void cf_player_move (player *pl, int dir)
2025    
2026     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027    
2028     # nonstandard
2029     object *ob (player *pl)
2030     CODE:
2031     RETVAL = pl->ob;
2032     OUTPUT: RETVAL
2033    
2034     player *first ()
2035     CODE:
2036     RETVAL = first_player;
2037     OUTPUT: RETVAL
2038    
2039     player *next (player *pl)
2040     CODE:
2041     RETVAL = pl->next;
2042     OUTPUT: RETVAL
2043    
2044     bool
2045     cell_visible (player *pl, int dx, int dy)
2046     CODE:
2047     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049     OUTPUT:
2050     RETVAL
2051    
2052 root 1.4 char *
2053     client (player *pl)
2054     CODE:
2055     RETVAL = pl->socket.client;
2056     OUTPUT:
2057     RETVAL
2058    
2059 root 1.7 char *
2060     host (player *pl)
2061     CODE:
2062     RETVAL = pl->socket.host;
2063     OUTPUT:
2064     RETVAL
2065    
2066     char *
2067     killer (player *pl, char *killer = 0)
2068     CODE:
2069     if (killer)
2070     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071     RETVAL = pl->killer;
2072     OUTPUT:
2073     RETVAL
2074    
2075 root 1.4 void
2076     buggy_mapscroll (player *pl, int value = 1)
2077     CODE:
2078     pl->socket.buggy_mapscroll = value;
2079    
2080 root 1.1 void
2081     send (player *pl, SV *packet)
2082     CODE:
2083     {
2084     STRLEN len;
2085     char *buf = SvPVbyte (packet, len);
2086    
2087     Write_String_To_Socket (&pl->socket, buf, len);
2088     }
2089    
2090     int
2091     listening (player *pl, int new_value = -1)
2092     CODE:
2093     RETVAL = pl->listening;
2094     if (new_value >= 0)
2095     pl->listening = new_value;
2096     OUTPUT:
2097     RETVAL
2098    
2099     void get_savebed (player *pl)
2100     ALIAS:
2101     savebed = 0
2102     PPCODE:
2103     EXTEND (SP, 3);
2104     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107    
2108     void set_savebed (player *pl, char *map_path, int x, int y)
2109     CODE:
2110     strcpy (pl->savebed_map, map_path);
2111     pl->bed_x = x;
2112     pl->bed_y = y;
2113    
2114     void
2115     list ()
2116     PPCODE:
2117     {
2118     player *pl;
2119     for (pl = first_player; pl; pl = pl->next)
2120     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121     }
2122    
2123     bool
2124     peaceful (player *pl, bool new_setting = 0)
2125     PROTOTYPE: $;$
2126     CODE:
2127     RETVAL = pl->peaceful;
2128     if (items > 1)
2129     pl->peaceful = new_setting;
2130     OUTPUT:
2131     RETVAL
2132    
2133     living *
2134     orig_stats (player *pl)
2135     CODE:
2136     RETVAL = &pl->orig_stats;
2137     OUTPUT: RETVAL
2138    
2139     living *
2140     last_stats (player *pl)
2141     CODE:
2142     RETVAL = &pl->last_stats;
2143     OUTPUT: RETVAL
2144    
2145    
2146     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147    
2148 root 1.29 mapstruct *first ()
2149     PROTOTYPE:
2150 elmex 1.26 CODE:
2151 root 1.29 RETVAL = first_map;
2152     OUTPUT: RETVAL
2153 elmex 1.26
2154 root 1.29 mapstruct *next (mapstruct *map)
2155     PROTOTYPE:
2156     CODE:
2157     RETVAL = map->next;
2158     OUTPUT: RETVAL
2159 elmex 1.26
2160 root 1.18 int invoke (mapstruct *map, int event, ...)
2161     CODE:
2162     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2166 root 1.25 OUTPUT: RETVAL
2167 root 1.18
2168 root 1.12 SV *registry (mapstruct *map)
2169     CODE:
2170     RETVAL = registry_of (map);
2171     OUTPUT:
2172     RETVAL
2173    
2174 root 1.1 SV *
2175     get_property (mapstruct *obj, int type, int idx)
2176     CODE:
2177     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178     OUTPUT: RETVAL
2179    
2180     SV *
2181     set_property (mapstruct *obj, int type, int idx, SV *newval)
2182     CODE:
2183     switch (type)
2184     {
2185     case CFAPI_INT:
2186     cf_map_set_int_property (obj, idx, SvIV (newval));
2187     break;
2188     default:
2189     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2190     }
2191    
2192     mapstruct *new (int width, int height)
2193     PROTOTYPE:
2194     CODE:
2195     {
2196 root 1.29 RETVAL = get_empty_map (width, height);
2197 root 1.1 }
2198     OUTPUT:
2199     RETVAL
2200    
2201     void delete_map (mapstruct *map)
2202    
2203     void clean_tmp_map (mapstruct *map)
2204    
2205     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206    
2207     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208     CODE:
2209     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2210     OUTPUT:
2211     RETVAL
2212    
2213     char *tile_path (mapstruct *map, unsigned int dir)
2214     CODE:
2215     if (dir >= 4)
2216     XSRETURN_UNDEF;
2217     RETVAL = map->tile_path [dir];
2218     OUTPUT:
2219     RETVAL
2220    
2221 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2222     PROTOTYPE: $;$
2223     ALIAS:
2224     find = 0
2225     get_map = 1
2226 root 1.1
2227     mapstruct *has_been_loaded (char *name)
2228     PROTOTYPE: $
2229    
2230     # whoever "designed" the plug-in api should have wasted
2231     # his/her time with staying away from the project - would have
2232     # saved others a lot of time, without doubt.
2233     void set_path (mapstruct *where, char *path)
2234     CODE:
2235     strcpy (where->path, path);
2236    
2237     int in_memory (mapstruct *map)
2238     CODE:
2239     RETVAL = map->in_memory;
2240     OUTPUT:
2241     RETVAL
2242    
2243     bool unique (mapstruct *map)
2244     CODE:
2245     RETVAL = map->unique;
2246     OUTPUT:
2247     RETVAL
2248    
2249     void set_unique (mapstruct *map, bool unique)
2250     CODE:
2251     map->unique = unique;
2252    
2253 root 1.29 void
2254     trigger (mapstruct *map, long connection, bool state = true)
2255     CODE:
2256     activate_connection (map, connection, state);
2257    
2258     void
2259     get_connection (mapstruct *map, long connection)
2260     PPCODE:
2261     oblinkpt *obp = get_connection_links (map, connection);
2262     if (obp)
2263     for (objectlink *ol = obp->link; ol; ol = ol->next)
2264     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2265    
2266 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267    
2268     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269    
2270     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271     C_ARGS: str, map, nx, ny
2272    
2273     void
2274     cf_map_normalise (mapstruct *map, int x, int y)
2275     PPCODE:
2276     {
2277     mapstruct *nmap = 0;
2278     I16 nx = 0, ny = 0;
2279 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2280 root 1.1
2281     EXTEND (SP, 4);
2282     PUSHs (sv_2mortal (newSViv (flags)));
2283    
2284     if (GIMME_V == G_ARRAY)
2285     {
2286     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2287     PUSHs (sv_2mortal (newSViv (nx)));
2288     PUSHs (sv_2mortal (newSViv (ny)));
2289     }
2290     }
2291    
2292     void
2293     at (mapstruct *map, unsigned int x, unsigned int y)
2294     PROTOTYPE: $$$
2295     PPCODE:
2296     {
2297     object *o;
2298     mapstruct *nmap = 0;
2299     I16 nx, ny;
2300    
2301 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2302 root 1.1
2303     if (nmap)
2304     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2305     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2306     }
2307    
2308     SV *
2309     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2310     PROTOTYPE: $$$
2311     ALIAS:
2312     top_at = 1
2313     flags_at = 2
2314     light_at = 3
2315     move_block_at = 4
2316     move_slow_at = 5
2317     move_on_at = 6
2318     move_off_at = 7
2319     INIT:
2320     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2321     CODE:
2322     switch (ix)
2323     {
2324     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2325     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2326     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2327     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2328     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2329     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2330     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2331     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2332     }
2333     OUTPUT:
2334     RETVAL
2335    
2336 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2337 root 1.1 void
2338     _set_obs (mapstruct *map, SV *sv)
2339     CODE:
2340     {
2341     object *o;
2342     AV *av;
2343     int x, y;
2344     AV *obs = (AV *)SvRV (sv);
2345    
2346     for (y = 0; y < MAP_HEIGHT (map); y++)
2347     for (x = 0; x < MAP_WIDTH (map); x++)
2348     {
2349     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2350    
2351     if (!SvROK (sv))
2352     continue;
2353    
2354     av = (AV *)SvRV (sv);
2355    
2356     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2357     {
2358     sv = av_shift (av);
2359    
2360     if (SvROK (sv))
2361     {
2362     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2363     SVptr_cache_set (o, sv);
2364     }
2365     }
2366     }
2367     }
2368    
2369    
2370 root 1.19 MODULE = cf PACKAGE = cf::arch
2371 root 1.1
2372 root 1.19 archetype *first()
2373 root 1.1 PROTOTYPE:
2374 root 1.19 CODE:
2375     RETVAL = first_archetype;
2376     OUTPUT: RETVAL
2377 root 1.1
2378 root 1.19 archetype *next (archetype *arch)
2379     CODE:
2380     RETVAL = arch->next;
2381     OUTPUT: RETVAL
2382 root 1.1
2383 root 1.19 archetype *head (archetype *arch)
2384     CODE:
2385     RETVAL = arch->head;
2386     OUTPUT: RETVAL
2387 root 1.1
2388 root 1.19 archetype *more (archetype *arch)
2389     CODE:
2390     RETVAL = arch->more;
2391     OUTPUT: RETVAL
2392 root 1.1
2393 root 1.19 const char *name (archetype *arch)
2394     CODE:
2395     RETVAL = arch->name;
2396     OUTPUT: RETVAL
2397 root 1.1
2398 root 1.19 object *clone (archetype *arch)
2399     CODE:
2400     RETVAL = &arch->clone;
2401     OUTPUT: RETVAL
2402 root 1.1
2403 root 1.19 MODULE = cf PACKAGE = cf::party
2404 root 1.1
2405 root 1.19 partylist *first ()
2406 root 1.1 PROTOTYPE:
2407 root 1.19 CODE:
2408     RETVAL = get_firstparty ();
2409     OUTPUT: RETVAL
2410 root 1.1
2411 root 1.19 partylist *next (partylist *party)
2412     CODE:
2413     RETVAL = party->next;
2414     OUTPUT: RETVAL
2415 root 1.1
2416 root 1.19 const char *name (partylist *party)
2417     CODE:
2418     RETVAL = party->partyname;
2419     OUTPUT: RETVAL
2420 root 1.1
2421 root 1.19 const char *password (partylist *party)
2422     CODE:
2423     RETVAL = party->passwd;
2424     OUTPUT: RETVAL
2425 root 1.1
2426 root 1.19 MODULE = cf PACKAGE = cf::region
2427 root 1.1
2428 root 1.19 region *first ()
2429 root 1.1 PROTOTYPE:
2430 root 1.19 CODE:
2431     RETVAL = first_region;
2432     OUTPUT: RETVAL
2433 root 1.1
2434 root 1.19 region *next (region *reg)
2435     CODE:
2436     RETVAL = reg->next;
2437     OUTPUT: RETVAL
2438 root 1.1
2439 root 1.19 const char *name (region *reg)
2440     CODE:
2441     RETVAL = reg->name;
2442     OUTPUT: RETVAL
2443 root 1.1
2444 root 1.19 region *parent (region *reg)
2445     CODE:
2446     RETVAL = reg->parent;
2447     OUTPUT: RETVAL
2448 root 1.1
2449 root 1.19 const char *longname (region *reg)
2450     CODE:
2451     RETVAL = reg->longname;
2452     OUTPUT: RETVAL
2453 root 1.1
2454 root 1.19 const char *msg (region *reg)
2455     CODE:
2456     RETVAL = reg->msg;
2457     OUTPUT: RETVAL
2458 root 1.1
2459 root 1.19 MODULE = cf PACKAGE = cf::living
2460 root 1.1
2461     val64
2462     exp (living *liv, val64 new_val = 0)
2463     PROTOTYPE: $;$
2464     ALIAS:
2465     Str = 1
2466     Dex = 2
2467     Con = 3
2468     Wis = 4
2469     Cha = 5
2470     Int = 6
2471     Pow = 7
2472     wc = 8
2473     ac = 9
2474     hp = 10
2475     maxhp = 11
2476     sp = 12
2477     maxsp = 13
2478     grace = 14
2479     maxgrace = 15
2480     food = 16
2481     dam = 17
2482     luck = 18
2483     CODE:
2484     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2485     switch (ix)
2486     {
2487     LIVING_ACC (exp , 0);
2488     LIVING_ACC (Str , 1);
2489     LIVING_ACC (Dex , 2);
2490     LIVING_ACC (Con , 3);
2491     LIVING_ACC (Wis , 4);
2492     LIVING_ACC (Cha , 5);
2493     LIVING_ACC (Int , 6);
2494     LIVING_ACC (Pow , 7);
2495     LIVING_ACC (wc , 8);
2496     LIVING_ACC (ac , 9);
2497     LIVING_ACC (hp , 10);
2498     LIVING_ACC (maxhp , 11);
2499     LIVING_ACC (sp , 12);
2500     LIVING_ACC (maxsp , 13);
2501     LIVING_ACC (grace , 14);
2502     LIVING_ACC (maxgrace, 15);
2503     LIVING_ACC (food , 16);
2504     LIVING_ACC (dam , 17);
2505     LIVING_ACC (luck , 18);
2506     }
2507     # undef LIVING_ACC
2508     OUTPUT:
2509     RETVAL
2510